[Log version] 1 [Session] 5d208d87-1a85-4d01-8d48-7bb7d38017de UTC time stamps 10:56:40.769 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793 10:56:40.769 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805 10:56:40.769 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808 10:56:40.769 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813 10:56:40.769 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816 10:56:40.769 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818 10:56:40.796 [RazerChroma] Setup Razer Chroma resources 10:56:40.796 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826 10:56:40.822 [Window] Window => active 10:56:40.856 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849 10:56:40.891 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854 10:56:41.955 [EAC] Init client 1100001007d9c23 10:56:41.955 [EAC] EAC client initialized 10:56:41.955 warning: [EAC] Failed to initialize localization 10:56:41.956 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863 10:56:41.963 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 970) 10:56:43.319 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865 10:56:43.371 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871 10:56:43.938 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873 10:56:43.941 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876 10:56:44.664 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878 10:56:44.664 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880 10:56:44.664 [Save] Save dir: `C:\Users\barba\AppData\Roaming\fatshark\Vermintide 2` 10:56:44.665 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894 10:56:44.665 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913 10:56:45.002 [RazerChroma] Setup Razer Chroma 10:56:45.026 [Lua] boot.lua start, os clock: 7.1189999999999998 10:56:45.026 [Lua] LUA IS STRIPPED! 10:56:45.026 [Lua] Boot:setup() entered. time: 0 os-clock: 7.1200000000000001 10:56:45.026 [Lua] --- CPU CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Vendor: GenuineIntel Logical processors: 4 Family: 0:6, Model: 3:12 Type: 0, Stepping: 3 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000000 00010000 00001000 00000000 ECX: 01111111 11011010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 24504MB Available: 14418MB --- OS Windows version 10.0 build 19042, 64 bit Windows 10 Machine ID 09a35e51-b204-4e8c-ba02-1c27913db5cf --- Graphics Graphics card: NVIDIA GeForce GTX 970 (DirectX 12.1, 4043MB) Driver version: 46611 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Network Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): G510 Gaming Keyboard Input device: Generic (17.0): G903 LIGHTSPEED Wireless Gaming Mouse w/ HERO Input device: Gamepad (21.2): Controller (XBOX 360 For Windows) 10:56:45.027 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269 10:56:45.039 [SteamStats] RequestCurrentStats success: true 10:56:45.210 [LightFX ] Loaded DLL. 10:56:45.210 [LightFX ] Init() 10:56:45.220 [LightFX ] LightFX failed to initialize 10:56:50.082 [Window] Window => inactive 10:56:50.362 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 6.656462175771594 os-clock: 12.456 10:56:50.363 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 10:56:50.363 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 10:56:50.363 [Lua] Flushing: resource_packages/strings [ResourcePackage] 10:56:50.363 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 10:56:50.364 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 10:56:50.364 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 10:56:50.365 [Lua] Development.init_application_parameters 10:56:50.365 [Lua] ----------------------------------------------------------------- 10:56:50.365 [Lua] -- Application parameters -- 10:56:50.365 [Lua] ----------------------------------------------------------------- 10:56:50.365 [Lua] ***************************************************************** 10:56:50.365 [Lua] ** Initial contents of script_data ** 10:56:50.365 [Lua] script_data.beta_level_progression = false 10:56:50.365 [Lua] script_data.build_identifier = cd937a0ba267 10:56:50.365 [Lua] script_data.debug_interactions = false 10:56:50.365 [Lua] script_data.disable_debug_draw = true 10:56:50.365 [Lua] script_data.disable_intro_trailer = false 10:56:50.365 [Lua] script_data.disable_store = false 10:56:50.365 [Lua] script_data.disable_tutorial_at_start = true 10:56:50.365 [Lua] script_data.eac-untrusted = false 10:56:50.365 [Lua] script_data.enable_detailed_tooltips = false 10:56:50.365 [Lua] script_data.force_debug_disabled = true 10:56:50.365 [Lua] script_data.force_steam = true 10:56:50.365 [Lua] script_data.hide_fps = true 10:56:50.365 [Lua] script_data.hide_version_info = true 10:56:50.365 [Lua] script_data.matchmaking_debug = true 10:56:50.365 [Lua] script_data.network_debug = true 10:56:50.365 [Lua] script_data.package_debug = true 10:56:50.365 [Lua] script_data.packaged_build = true 10:56:50.365 [Lua] script_data.settings = { } 10:56:50.365 [Lua] script_data.show_fps = false 10:56:50.365 [Lua] script_data.spawn_empty_chest = true 10:56:50.365 [Lua] script_data.telemetry_log_interval = 600 10:56:50.365 [Lua] script_data.tobii_button = false 10:56:50.365 [Lua] script_data.use_beta_overlay = false 10:56:50.365 [Lua] script_data.use_local_backend = false 10:56:50.365 [Lua] script_data.use_tech_telemetry = true 10:56:50.365 [Lua] script_data.use_telemetry = true 10:56:50.365 [Lua] ***************************************************************** 10:56:50.365 [Lua] [Boot] use baked enemy meshes: false 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 10:56:50.415 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 10:56:50.415 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 10:56:50.415 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 10:56:50.579 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 10:56:50.579 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 10:56:50.579 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 10:56:50.648 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 10:56:50.648 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 10:56:50.648 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 10:56:50.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 10:56:50.896 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 10:56:50.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 10:56:51.062 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 10:56:51.062 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 10:56:51.063 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 10:56:51.332 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 10:56:51.332 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 10:56:51.333 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 10:56:51.499 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 10:56:51.499 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 10:56:51.499 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 10:56:51.679 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 10:56:51.679 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 10:56:51.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 10:56:52.229 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 10:56:52.229 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 10:56:52.230 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 10:56:52.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 10:56:52.281 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 10:56:52.281 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 10:56:52.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 10:56:52.348 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 10:56:52.349 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 10:56:52.465 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 10:56:52.465 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 10:56:52.465 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 10:56:52.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 10:56:52.931 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 10:56:52.932 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 10:56:52.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 10:56:52.998 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 10:56:52.998 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 10:56:53.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 10:56:53.065 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 10:56:53.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 10:56:53.131 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 10:56:53.131 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 10:56:53.132 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 10:56:53.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 10:56:53.214 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 10:56:53.215 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 10:56:53.282 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 10:56:53.282 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 10:56:53.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 10:56:53.481 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 10:56:53.481 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 10:56:53.481 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 10:56:53.615 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 10:56:53.615 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 10:56:53.615 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 10:56:53.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 10:56:53.683 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 10:56:53.708 [Lua] settings.steam: nil 10:56:53.708 [Lua] Steam: table: 00000000000625A0 10:56:53.708 [Lua] force_steam: true 10:56:53.708 [Lua] BUILD: release 10:56:53.708 [Lua] test_backend: nil 10:56:53.708 [Lua] DEDICATED_SERVER: false 10:56:53.708 [Lua] Using app_id '552500' to define backend 10:56:53.709 [Lua] PlayFab Title ID: 5107 10:56:53.782 [Lua] [1] = chaos_dummy_troll (string) 10:56:53.782 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string) 10:56:53.782 [Lua] [3] = skaven_rat_ogre (string) 10:56:53.782 [Lua] [4] = critter_rat (string) 10:56:53.782 [Lua] [5] = chaos_troll (string) 10:56:53.782 [Lua] [6] = beastmen_minotaur (string) 10:56:53.782 [Lua] [7] = skaven_storm_vermin_warlord (string) 10:56:53.782 [Lua] [8] = skaven_stormfiend (string) 10:56:53.782 [Lua] [9] = chaos_greed_pinata (string) 10:56:53.782 [Lua] [10] = skaven_stormfiend_demo (string) 10:56:53.782 [Lua] [11] = chaos_plague_wave_spawner (string) 10:56:53.782 [Lua] [12] = chaos_vortex (string) 10:56:53.782 [Lua] [13] = skaven_stormfiend_boss (string) 10:56:53.782 [Lua] [14] = chaos_spawn (string) 10:56:53.782 [Lua] [15] = skaven_storm_vermin_champion (string) 10:56:53.782 [Lua] [16] = chaos_tentacle (string) 10:56:53.782 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string) 10:56:53.782 [Lua] [18] = skaven_grey_seer (string) 10:56:53.782 [Lua] [19] = skaven_explosive_loot_rat (string) 10:56:53.782 [Lua] [20] = skaven_loot_rat (string) 10:56:53.782 [Lua] [21] = critter_pig (string) 10:56:53.782 [Lua] [22] = chaos_dummy_sorcerer (string) 10:56:53.782 [Lua] [23] = chaos_mutator_sorcerer (string) 10:56:53.782 [Lua] [24] = skaven_gutter_runner (string) 10:56:53.782 [Lua] [25] = skaven_pack_master (string) 10:56:53.782 [Lua] [26] = chaos_exalted_sorcerer (string) 10:56:53.782 [Lua] [27] = chaos_vortex_sorcerer (string) 10:56:53.782 [Lua] [28] = skaven_poison_wind_globadier (string) 10:56:53.782 [Lua] [29] = chaos_corruptor_sorcerer (string) 10:56:53.782 [Lua] [30] = chaos_warrior (string) 10:56:53.782 [Lua] [31] = skaven_warpfire_thrower (string) 10:56:53.782 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string) 10:56:53.782 [Lua] [33] = chaos_plague_sorcerer (string) 10:56:53.782 [Lua] [34] = curse_mutator_sorcerer (string) 10:56:53.782 [Lua] [35] = chaos_exalted_champion_warcamp (string) 10:56:53.782 [Lua] [36] = chaos_tentacle_sorcerer (string) 10:56:53.782 [Lua] [37] = skaven_ratling_gunner (string) 10:56:53.782 [Lua] [38] = chaos_exalted_champion_norsca (string) 10:56:53.782 [Lua] [39] = chaos_raider (string) 10:56:53.782 [Lua] [40] = chaos_berzerker (string) 10:56:53.782 [Lua] [41] = beastmen_ungor_dummy (string) 10:56:53.782 [Lua] [42] = skaven_storm_vermin (string) 10:56:53.782 [Lua] [43] = beastmen_standard_bearer_crater (string) 10:56:53.782 [Lua] [44] = chaos_raider_tutorial (string) 10:56:53.782 [Lua] [45] = beastmen_gor_dummy (string) 10:56:53.782 [Lua] [46] = beastmen_bestigor_dummy (string) 10:56:53.782 [Lua] [47] = skaven_storm_vermin_with_shield (string) 10:56:53.782 [Lua] [48] = beastmen_ungor (string) 10:56:53.782 [Lua] [49] = skaven_storm_vermin_commander (string) 10:56:53.782 [Lua] [50] = beastmen_ungor_archer (string) 10:56:53.782 [Lua] [51] = beastmen_standard_bearer (string) 10:56:53.782 [Lua] [52] = beastmen_gor (string) 10:56:53.782 [Lua] [53] = beastmen_bestigor (string) 10:56:53.782 [Lua] [54] = skaven_plague_monk (string) 10:56:53.782 [Lua] [55] = chaos_marauder (string) 10:56:53.782 [Lua] [56] = skaven_dummy_clan_rat (string) 10:56:53.782 [Lua] [57] = chaos_marauder_tutorial (string) 10:56:53.782 [Lua] [58] = skaven_clan_rat (string) 10:56:53.782 [Lua] [59] = chaos_zombie (string) 10:56:53.782 [Lua] [60] = chaos_fanatic (string) 10:56:53.782 [Lua] [61] = skaven_clan_rat_tutorial (string) 10:56:53.782 [Lua] [62] = chaos_marauder_with_shield (string) 10:56:53.782 [Lua] [63] = skaven_clan_rat_with_shield (string) 10:56:53.782 [Lua] [64] = skaven_slave (string) 10:56:53.782 [Lua] [65] = skaven_dummy_slave (string) 10:56:53.844 [Lua] [UIRenderer] Loading 10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 10:56:53.850 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 10:56:53.873 [Lua] level display name warcamp 10:56:53.873 [Lua] level display name prologue 10:56:53.873 [Lua] level display name military 10:56:53.873 [Lua] level display name skaven_stronghold 10:56:53.873 [Lua] level display name ussingen 10:56:53.873 [Lua] level display name fort 10:56:53.873 [Lua] level display name ground_zero 10:56:53.873 [Lua] level display name elven_ruins 10:56:53.873 [Lua] level display name farmlands 10:56:53.873 [Lua] level display name plaza 10:56:53.873 [Lua] level display name mines 10:56:53.873 [Lua] level display name magnus 10:56:53.873 [Lua] level display name crater 10:56:53.873 [Lua] level display name bell 10:56:53.873 [Lua] level display name dlc_bastion 10:56:53.873 [Lua] level display name skittergate 10:56:53.873 [Lua] level display name dlc_bogenhafen_city 10:56:53.873 [Lua] level display name dlc_bogenhafen_slum 10:56:53.873 [Lua] level display name cemetery 10:56:53.873 [Lua] level display name dlc_castle 10:56:53.873 [Lua] level display name forest_ambush 10:56:53.873 [Lua] level display name nurgle 10:56:53.873 [Lua] level display name catacombs 10:56:53.873 [Lua] level display name dlc_portals 10:56:53.944 [Lua] TIME: 0.035 10:56:55.263 [Lua] [ConflictSettings] Contained breeds generated in: 1.2639999999999993 10:56:55.355 [Lua] <>realm = official<> 10:56:55.800 [Lua] 10:56:55.800 [Lua] [1] = table 10:56:55.800 [Lua] [download_pending] = false (boolean) 10:56:55.800 [Lua] [id] = 1369573612 (string) 10:56:55.800 [Lua] [banned] = false (boolean) 10:56:55.800 [Lua] [author_id] = 58813412 (number) 10:56:55.800 [Lua] [tags] = table 10:56:55.800 [Lua] [1] = Tools (string) 10:56:55.800 [Lua] [2] = approved (string) 10:56:55.800 [Lua] [author] = bIbIbI(rus) (string) 10:56:55.800 [Lua] [sanctioned] = true (boolean) 10:56:55.800 [Lua] [out_of_date] = false (boolean) 10:56:55.800 [Lua] [downloading] = false (boolean) 10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string) 10:56:55.800 [Lua] [num_children] = 0 (number) 10:56:55.800 [Lua] [ugc_status] = 3 (number) 10:56:55.800 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options (opened from the main menu or by pressing F4) [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string) 10:56:55.800 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string) 10:56:55.800 [Lua] [installed] = true (boolean) 10:56:55.800 [Lua] [enabled] = true (boolean) 10:56:55.800 [Lua] [name] = Vermintide Mod Framework (string) 10:56:55.800 [Lua] [dependency_error] = (string) 10:56:55.800 [Lua] [2] = table 10:56:55.800 [Lua] [download_pending] = false (boolean) 10:56:55.800 [Lua] [id] = 1374248490 (string) 10:56:55.800 [Lua] [children] = table 10:56:55.800 [Lua] [1] = 1369573612 (string) 10:56:55.800 [Lua] [banned] = false (boolean) 10:56:55.800 [Lua] [author_id] = 45268594 (number) 10:56:55.800 [Lua] [tags] = table 10:56:55.800 [Lua] [1] = approved (string) 10:56:55.800 [Lua] [author] = prop joe (string) 10:56:55.800 [Lua] [sanctioned] = true (boolean) 10:56:55.800 [Lua] [out_of_date] = false (boolean) 10:56:55.800 [Lua] [downloading] = false (boolean) 10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string) 10:56:55.800 [Lua] [num_children] = 1 (number) 10:56:55.800 [Lua] [ugc_status] = 3 (number) 10:56:55.800 [Lua] [description] = A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string) 10:56:55.800 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string) 10:56:55.800 [Lua] [installed] = true (boolean) 10:56:55.800 [Lua] [enabled] = true (boolean) 10:56:55.800 [Lua] [name] = Penlight Lua Libraries (string) 10:56:55.800 [Lua] [dependency_error] = (string) 10:56:55.800 [Lua] [3] = table 10:56:55.800 [Lua] [download_pending] = false (boolean) 10:56:55.800 [Lua] [id] = 1389872347 (string) 10:56:55.800 [Lua] [children] = table 10:56:55.800 [Lua] [1] = 1369573612 (string) 10:56:55.800 [Lua] [banned] = false (boolean) 10:56:55.800 [Lua] [author_id] = 4821406 (number) 10:56:55.800 [Lua] [tags] = table 10:56:55.800 [Lua] [1] = approved (string) 10:56:55.800 [Lua] [2] = UI (string) 10:56:55.800 [Lua] [author] = grasmann (string) 10:56:55.800 [Lua] [sanctioned] = true (boolean) 10:56:55.800 [Lua] [out_of_date] = false (boolean) 10:56:55.800 [Lua] [downloading] = false (boolean) 10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 10:56:55.800 [Lua] [num_children] = 1 (number) 10:56:55.800 [Lua] [ugc_status] = 3 (number) 10:56:55.800 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 10:56:55.800 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string) 10:56:55.800 [Lua] [installed] = true (boolean) 10:56:55.800 [Lua] [enabled] = true (boolean) 10:56:55.800 [Lua] [name] = Simple UI (string) 10:56:55.800 [Lua] [dependency_error] = (string) 10:56:55.800 [Lua] [4] = table 10:56:55.800 [Lua] [download_pending] = false (boolean) 10:56:55.800 [Lua] [id] = 1402835022 (string) 10:56:55.800 [Lua] [children] = table 10:56:55.800 [Lua] [1] = 1369573612 (string) 10:56:55.800 [Lua] [banned] = true (boolean) 10:56:55.800 [Lua] [author_id] = 33103900 (number) 10:56:55.800 [Lua] [tags] = table 10:56:55.800 [Lua] [1] = applied (string) 10:56:55.800 [Lua] [2] = approved (string) 10:56:55.800 [Lua] [3] = QoL (string) 10:56:55.800 [Lua] [author] = unknown (string) 10:56:55.800 [Lua] [sanctioned] = true (boolean) 10:56:55.800 [Lua] [out_of_date] = false (boolean) 10:56:55.800 [Lua] [downloading] = false (boolean) 10:56:55.800 [Lua] [url] = (string) 10:56:55.800 [Lua] [num_children] = 1 (number) 10:56:55.800 [Lua] [ugc_status] = 2 (number) 10:56:55.800 [Lua] [description] = (string) 10:56:55.800 [Lua] [last_updated] = (string) 10:56:55.800 [Lua] [installed] = false (boolean) 10:56:55.800 [Lua] [enabled] = false (boolean) 10:56:55.800 [Lua] [name] = StickyGrim (string) 10:56:55.800 [Lua] [dependency_error] = (string) 10:56:55.800 [Lua] [5] = table 10:56:55.800 [Lua] [download_pending] = false (boolean) 10:56:55.800 [Lua] [id] = 1467751760 (string) 10:56:55.800 [Lua] [children] = table 10:56:55.800 [Lua] [1] = 1369573612 (string) 10:56:55.800 [Lua] [2] = 1374248490 (string) 10:56:55.800 [Lua] [3] = 1389872347 (string) 10:56:55.800 [Lua] [banned] = false (boolean) 10:56:55.800 [Lua] [author_id] = 45268594 (number) 10:56:55.800 [Lua] [tags] = table 10:56:55.800 [Lua] [1] = UI (string) 10:56:55.800 [Lua] [2] = QoL (string) 10:56:55.800 [Lua] [3] = approved (string) 10:56:55.800 [Lua] [author] = prop joe (string) 10:56:55.800 [Lua] [sanctioned] = true (boolean) 10:56:55.800 [Lua] [out_of_date] = false (boolean) 10:56:55.800 [Lua] [downloading] = false (boolean) 10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/ (string) 10:56:55.800 [Lua] [num_children] = 3 (number) 10:56:55.800 [Lua] [ugc_status] = 3 (number) 10:56:55.800 [Lua] [description] = Adds a million options to customize the HUD. Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs. Options to reposition, scale, and change direction of UI elements. Options to hide UI elements or make them less obtrusive. Options to prevent passive and aura buffs from showing on the UI. Compatible with Numeric UI mod. Some tips: F4 is the shortcut to open the mod options. You'll need it. Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url] Check the second video on how to select from presets that are fetched from the server. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820867350/]FAQ[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url] Support me so I can buy some V2 P2W lootboxes: [url=paypal.me/propjoe123]Paypal[/url] [url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string) 10:56:55.804 [Lua] [last_updated] = 12/23/2020 8:15:10 PM (string) 10:56:55.804 [Lua] [installed] = true (boolean) 10:56:55.804 [Lua] [enabled] = true (boolean) 10:56:55.804 [Lua] [name] = UI Tweaks (string) 10:56:55.804 [Lua] [dependency_error] = (string) 10:56:55.804 [Lua] [6] = table 10:56:55.804 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1399181123 (string) 10:56:55.805 [Lua] [installed] = false (boolean) 10:56:55.805 [Lua] [ugc_status] = 2 (number) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [banned] = true (boolean) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [name] = ... (string) 10:56:55.805 [Lua] [description] = (string) 10:56:55.805 [Lua] [url] = (string) 10:56:55.805 [Lua] [enabled] = false (boolean) 10:56:55.805 [Lua] [last_updated] = (string) 10:56:55.805 [Lua] [author] = unknown (string) 10:56:55.805 [Lua] [7] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1397265260 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 26572404 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = UI (string) 10:56:55.805 [Lua] [2] = QoL (string) 10:56:55.805 [Lua] [3] = approved (string) 10:56:55.805 [Lua] [author] = Necrossin (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating "last life" and "Natural Bond" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI (string) 10:56:55.805 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Numeric UI (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [8] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1395453301 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 58813412 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = Approved (string) 10:56:55.805 [Lua] [2] = QoL (string) 10:56:55.805 [Lua] [author] = bIbIbI(rus) (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string) 10:56:55.805 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Skip Intro (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [9] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1402971136 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 38300192 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = approved (string) 10:56:55.805 [Lua] [2] = UI (string) 10:56:55.805 [Lua] [3] = QoL (string) 10:56:55.805 [Lua] [author] = Tomoko (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = [WIP] Shows class icons on pick ups in the order of those who need them the most. Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber. Currently shows for * Bombs * Hp Pots and Medpacks, * Ammo drops * Potions * Tomes * Grimes TODO: * More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz * Weight hp pots more toward grim carriers * Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less * More adjustable options for the above. * Show when you are trying to give the item to some one. If you have any sugestions that I may have missed above please feel free to share with me :> (string) 10:56:55.805 [Lua] [last_updated] = 7/27/2018 5:38:16 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Needii (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [10] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1391228174 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 4821406 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = UI (string) 10:56:55.805 [Lua] [2] = QoL (string) 10:56:55.805 [Lua] [3] = Approved (string) 10:56:55.805 [Lua] [author] = grasmann (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b] Version: 2.1.1 [h1]Features[/h1] [u]Character / Career switch in inventory[/u] Just like in Vermintide 1 you can switch through characters and careers in your inventory. [u]Crafting Buttons[/u] Optionally replaces the crafting description with seperate buttons for every crafting option. [u]UI remembers opened categories[/u] Optionally lets UI remember opened inventory / crafting / cosmetics categories. [u]Deed Filter[/u] Deeds can be filtered by difficulty, rarity, mutator and mission. [u]No Crafting Material Limit[/u] Instead of stopping at '+999' the full amount of crafting materials will be shown. [u]Exotic Background[/u] Optionally uses alternative background for exotic items in inventory. [u]Achievments Filter[/u] Achievements and quests can be filter to quickly find completed and unfinished entries. [u]2.0 Ready[/u] Updated for v2.0 update [h1]Languages[/h1] English, German, Polish, Russian [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url] [url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url] [url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string) 10:56:55.805 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = UI Improvements (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [11] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1395655171 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 59593500 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = QoL (string) 10:56:55.805 [Lua] [2] = Balance/Tweaks (string) 10:56:55.805 [Lua] [3] = Approved (string) 10:56:55.805 [Lua] [author] = Grimalackt (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681338630353273/E11D78215356A81EEB644CA53C121DE3A0099035/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = A set of various tweaks that empower the fighting capabilities of bots in a fair manner. The mod currently features 3 modifications : [b]1 - Better Melee Choices:[/b] The bots will now favor normal attacks over charged much more, unless their target would not be damaged by normal attacks. [b]2 - Stay Closer:[/b] Whenever enemies are nearby, the bots will stay much closer to human players, making them more reliable during hordes. [b]3 - Ping Elites:[/b] The bots will ping any elites that attack them, within the same limits of what a player could do. This will trigger appropriate voicelines and Witch-Hunt buffs. Each of these features can be independantly toggled on and off in the mod options. (string) 10:56:55.805 [Lua] [last_updated] = 8/15/2019 7:18:06 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Bot Improvements - Combat (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [12] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1487862316 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 45268594 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = approved (string) 10:56:55.805 [Lua] [2] = UI (string) 10:56:55.805 [Lua] [3] = QoL (string) 10:56:55.805 [Lua] [author] = prop joe (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 10:56:55.805 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Reroll Improvements (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [13] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1502859403 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 96578995 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = QoL (string) 10:56:55.805 [Lua] [2] = approved (string) 10:56:55.805 [Lua] [author] = NonzeroGeoduck7 (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = Multiple levels contain hidden keys that unlock grimoire chests or start a level event. A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching. The message only shows up for the player that has the mod installed. This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations. [h1] Update [Jun 25, 2020] [/h1] * Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0 [h1] Update [Feb 02, 2020] [/h1] * Added optional notification when Drachenfels wine bottles are picked up * Added a counter to the notification when picking up loot dice * Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel) * Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective. Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string) 10:56:55.805 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Notice Key Pickup (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [14] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1497664830 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [2] = 1389872347 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 155839973 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = approved (string) 10:56:55.805 [Lua] [2] = UI (string) 10:56:55.805 [Lua] [3] = QoL (string) 10:56:55.805 [Lua] [author] = Gohas (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/ (string) 10:56:55.805 [Lua] [num_children] = 2 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus. This mod allows you to filter your inventory equipment by: - Rarity - Weapon Type - Properties - Traits * It also enables you to hide the default power level 5 weapons. It allows you to further filter your deeds by: - Mission - Mutators - Rewards It allows you to filter your salvage menu by: - Weapon Category - Rarity - Power Level - Illusion * It also enables you to completely hide hats from the salvage screen. It allows you to filter your property and trait reroll crafting menus by: - Weapon Category - Rarity - Power Level - Weapon Type It is compatible with the Controller Menu Layout (Console UI) >>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<< [b]Required Mods:[/b] Vermintide Mod Framework SimpleUI [b]Recommended Mods:[/b] UI Improvements for deed difficulty filtering [b]Acknowledgements:[/b] Thanks to Grasmann and Prop Joe! (string) 10:56:55.805 [Lua] [last_updated] = 9/2/2019 6:03:44 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Item Filter (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [15] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1569650837 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 81851809 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = approved (string) 10:56:55.805 [Lua] [2] = UI (string) 10:56:55.805 [Lua] [3] = QoL (string) 10:56:55.805 [Lua] [author] = Skwuruhl (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/938333902811031084/7F758482DC99725E8DA145D65D62431282AC5A99/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = Fixes the crosshairs to actually be representative of your spread. [h1]Note: Does not alter spread in any way. Only changes crosshairs.[/h1] In vanilla crosshairs are a static size on your screen not accounting for your custom FOV. They also don't account for some other math related to 2d projection of a 3d space (i.e. your monitor). As you can see from the images this mod makes it so the crosshairs show the same (and correct) amount of spread regardless of your set FOV. (Example images are 120 and 45) Warning: Very likely incompatible with other crosshair mods. Willing to work on compatability however. https://github.com/Skwuruhl/vermintide-2-crosshair-fix More in depth explanation: What vanilla specifically does is assume that 15° of spread is equal to 228 pixels of spread on a 1080p monitor. This ignores that the pixels of spread will change depending on your field of view. It also assumes that 5° of spread will be equal to 228/3 pixels of spread. This ignores that degrees and pixels aren't a linear relation since it's a 3d space being projected to a 2d image. Mod makes crosshairs scale using the tangent function as 1080 * tan(spread/2)/tan(fov/2) to get a radius to place the crosshairs away from the center of the screen. Math is similar to my customizable sensitivity mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1498189723 (string) 10:56:55.805 [Lua] [last_updated] = 12/11/2018 6:49:00 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Crosshairs Fix (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [16] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1498992606 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 84308322 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = Approved (string) 10:56:55.805 [Lua] [author] = pixaal (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"? Despair no more! This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining. Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use. You can also filter the lobby list by typing "/country UK" (for example) in the chat. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 10:56:55.805 [Lua] [last_updated] = 1/16/2019 4:37:39 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Countries in Lobby Browser (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [17] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1479520507 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = true (boolean) 10:56:55.805 [Lua] [author_id] = 18741013 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = UI (string) 10:56:55.805 [Lua] [2] = QoL (string) 10:56:55.805 [Lua] [3] = Misc (string) 10:56:55.805 [Lua] [4] = applied (string) 10:56:55.805 [Lua] [5] = approved (string) 10:56:55.805 [Lua] [author] = unknown (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 2 (number) 10:56:55.805 [Lua] [description] = (string) 10:56:55.805 [Lua] [last_updated] = (string) 10:56:55.805 [Lua] [installed] = false (boolean) 10:56:55.805 [Lua] [enabled] = false (boolean) 10:56:55.805 [Lua] [name] = My Hero (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] [18] = table 10:56:55.805 [Lua] [download_pending] = false (boolean) 10:56:55.805 [Lua] [id] = 1431393962 (string) 10:56:55.805 [Lua] [children] = table 10:56:55.805 [Lua] [1] = 1369573612 (string) 10:56:55.805 [Lua] [banned] = false (boolean) 10:56:55.805 [Lua] [author_id] = 14284923 (number) 10:56:55.805 [Lua] [tags] = table 10:56:55.805 [Lua] [1] = UI (string) 10:56:55.805 [Lua] [2] = Misc (string) 10:56:55.805 [Lua] [3] = Approved (string) 10:56:55.805 [Lua] [author] = Fracticality (string) 10:56:55.805 [Lua] [sanctioned] = true (boolean) 10:56:55.805 [Lua] [out_of_date] = false (boolean) 10:56:55.805 [Lua] [downloading] = false (boolean) 10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string) 10:56:55.805 [Lua] [num_children] = 1 (number) 10:56:55.805 [Lua] [ugc_status] = 3 (number) 10:56:55.805 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update. Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been rewritten and will soon be joined by others. Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta. ----------------------------------------------------------------------------------------------- Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more for the enemies, careers, and weapons in the game. Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default). Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary. (string) 10:56:55.805 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string) 10:56:55.805 [Lua] [installed] = true (boolean) 10:56:55.805 [Lua] [enabled] = true (boolean) 10:56:55.805 [Lua] [name] = Vermitannica (string) 10:56:55.805 [Lua] [dependency_error] = (string) 10:56:55.805 [Lua] 10:56:55.805 [Lua] 10:56:55.805 [Lua] [1467751760] = 13 (number) 10:56:55.805 [Lua] [1369573612] = 14 (number) 10:56:55.805 [Lua] [1374248490] = 12 (number) 10:56:55.805 [Lua] [1487862316] = 7 (number) 10:56:55.805 [Lua] [1402971136] = 3 (number) 10:56:55.805 [Lua] [1391228174] = 4 (number) 10:56:55.805 [Lua] [1498992606] = 11 (number) 10:56:55.805 [Lua] [1395453301] = 2 (number) 10:56:55.805 [Lua] [1497664830] = 9 (number) 10:56:55.805 [Lua] [1502859403] = 8 (number) 10:56:55.805 [Lua] [1395655171] = 6 (number) 10:56:55.805 [Lua] [1569650837] = 10 (number) 10:56:55.805 [Lua] [1397265260] = 1 (number) 10:56:55.805 [Lua] [1431393962] = 5 (number) 10:56:55.805 [Lua] [1389872347] = 0 (number) 10:56:55.805 [Lua] 10:56:55.811 [Lua] 10:56:55.811 [Lua] [1467751760] = 13 (number) 10:56:55.811 [Lua] [1369573612] = 14 (number) 10:56:55.811 [Lua] [1374248490] = 12 (number) 10:56:55.811 [Lua] [1487862316] = 7 (number) 10:56:55.811 [Lua] [1402971136] = 3 (number) 10:56:55.811 [Lua] [1391228174] = 4 (number) 10:56:55.811 [Lua] [1498992606] = 11 (number) 10:56:55.811 [Lua] [1395453301] = 2 (number) 10:56:55.811 [Lua] [1497664830] = 9 (number) 10:56:55.811 [Lua] [1502859403] = 8 (number) 10:56:55.811 [Lua] [1395655171] = 6 (number) 10:56:55.811 [Lua] [1569650837] = 10 (number) 10:56:55.811 [Lua] [1397265260] = 1 (number) 10:56:55.811 [Lua] [1431393962] = 5 (number) 10:56:55.811 [Lua] [1389872347] = 0 (number) 10:56:55.811 [Lua] 10:56:55.812 [Lua] <>modded = true<> 10:56:55.812 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 10:56:55.908 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 10:56:55.950 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 10:56:55.951 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 10:56:55.951 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x18d16630) 10:56:55.951 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x18d16750) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x0318ad00) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x0318ae90) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639270) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639220) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1ad19050) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1ad19380) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1ad19230) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d5950) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x18f9dbc0) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x18f8ff70) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x19c07e60) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x18f8ffb0) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x18f8ff50) 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1b0efb20) 10:56:55.953 [Lua] <>modded = true<> 10:56:55.953 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<> 10:56:55.982 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]` 10:56:56.015 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]` 10:56:56.015 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490] 10:56:56.016 [Lua] <>modded = true<> 10:56:56.016 [Lua] <>Mod:1389872347:Simple UI = true<> 10:56:56.048 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]` 10:56:56.083 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]` 10:56:56.083 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 10:56:56.083 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347] 10:56:56.083 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x1896b1f0) 10:56:56.083 [Lua] <>modded = true<> 10:56:56.083 [Lua] <>Mod:1467751760:UI Tweaks = true<> 10:56:56.116 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b77e6f7dfad09ad8]` 10:56:56.149 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b77e6f7dfad09ad8].#ID[3fcdd69156a46417]` 10:56:56.149 [Lua] Init VMF mod 'HideBuffs' [workshop_name: 'UI Tweaks', workshop_id: 1467751760] 10:56:56.151 [Lua] [MOD][HideBuffs][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking '_create_ui_elements' from [UnitFrameUI] (Origin: function: 0x19078080) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [UnitFrameUI] (Origin: function: 0x190787a0) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_ammo_percentage' from [UnitFrameUI] (Origin: function: 0x190784e0) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_portrait_frame' from [UnitFrameUI] (Origin: function: 0x19078890) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [UnitFrameUI] (Origin: function: 0x19078220) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_portrait_opacity' from [UnitFrameUI] (Origin: function: 0x190785e0) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_portrait' from [UnitFrameUI] (Origin: function: 0x190788b0) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_portrait_status' from [UnitFrameUI] (Origin: function: 0x19078970) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_vector2' from [Material] (Origin: function: 0x00022d10) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x19078b50) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [UnitFramesHandler] (Origin: function: 0x1907a1b0) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_align_party_member_frames' from [UnitFramesHandler] (Origin: function: 0x19078e30) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): [ChatGui.update] needs to be delayed. 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update_mission_tooltip' from [TutorialUI] (Origin: function: 0x191a8050) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [TutorialUI] (Origin: function: 0x191a8120) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update_objective_tooltip_widget' from [TutorialUI] (Origin: function: 0x191a83f0) 10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [MissionObjectiveUI] (Origin: function: 0x191be8d0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [BossHealthUI] (Origin: function: 0x18fdc870) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'has_activated_mutator' from [GameModeManager] (Origin: function: 0x04ae3f10) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_components_visibility' from [IngameHud] (Origin: function: 0x19320d30) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'always' from [OutlineSystem] (Origin: function: 0x01e26f10) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'trigger_sound_event_with_subtitles' from [DialogueSystem] (Origin: function: 0x01da2810) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_current_location' from [PlayerHud] (Origin: function: 0x0255db30) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [SubtitleGui] (Origin: function: 0x19271d70) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [TwitchVoteUI] (Origin: function: 0x191366d0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [WaitForRescueUI] (Origin: function: 0x18fbfb20) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [TwitchIconView] (Origin: function: 0x18d3ba50) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_bar_flash' from [UnitFrameUI] (Origin: function: 0x190790c0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_align_widgets' from [BuffUI] (Origin: function: 0x190825e0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_update_pivot_alignment' from [BuffUI] (Origin: function: 0x190825a0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [BuffUI] (Origin: function: 0x190827f0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_sync_buffs' from [BuffUI] (Origin: function: 0x190826b0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [BuffPresentationUI] (Origin: function: 0x19087470) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [AbilityUI] (Origin: function: 0x190e3ea0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [EquipmentUI] (Origin: function: 0x190a9580) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [EquipmentUI] (Origin: function: 0x190a9650) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'init' from [BuffUI] (Origin: function: 0x190823d0) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [BuffUI] (Origin: function: 0x19082a20) 10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'destroy' from [BuffUI] (Origin: function: 0x19082630) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_visible' from [BuffUI] (Origin: function: 0x19082960) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_sync_buffs' from [PriorityBuffUI] (Origin: function: 0x048b0e10) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_trigger_sound_events' from [StateLoading] (Origin: function: 0x03470210) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'setup_tip_text' from [LoadingView] (Origin: function: 0x03311b20) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'create_ui_elements' from [LoadingView] (Origin: function: 0x03311980) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x190a93c0) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x190d9e00) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x190a90f0) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x190d9e60) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_open_chest' from [HeroViewStateLoot] (Origin: function: 0x19d1bfb0) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_handle_input' from [HeroViewStateLoot] (Origin: function: 0x19d1b410) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_chest_open_wait_time' from [HeroViewStateLoot] (Origin: function: 0x19d1ba30) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_chest_zoom_in_time' from [HeroViewStateLoot] (Origin: function: 0x19d1ba70) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_remove_buff' from [BuffUI] (Origin: function: 0x19082580) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_remove_buff' from [PriorityBuffUI] (Origin: function: 0x048b18b0) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_heal' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6eb80) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_ammo_to_reserve' from [GenericAmmoUserExtension] (Origin: function: 0x0284df30) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_ammo' from [GenericAmmoUserExtension] (Origin: function: 0x0284dd50) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_damage' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6eb40) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking '_execute_effect' from [GenericHitReactionExtension] (Origin: function: 0x0303f390) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [StateIngame] (Origin: function: 0x18cfa750) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'local_require' from [_G] (Origin: function: 0x0008cf70) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_add_buff' from [BuffUI] (Origin: function: 0x19082720) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): [UIAnimation.init] needs to be delayed. 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [FatigueUI] (Origin: function: 0x191d7380) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'start_fade_in' from [FatigueUI] (Origin: function: 0x191d7050) 10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'start_fade_out' from [FatigueUI] (Origin: function: 0x191d7070) 10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [OverchargeBarUI] (Origin: function: 0x18fcd0b0) 10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_overcharge' from [OverchargeBarUI] (Origin: function: 0x18fccd80) 10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hooks): Enabling all hooks for mod: HideBuffs 10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hook_disable): [UIAnimation.init] needs to be delayed. 10:56:56.158 [Lua] <>modded = true<> 10:56:56.158 [Lua] <>Mod:1397265260:Numeric UI = true<> 10:56:56.182 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 10:56:56.215 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 10:56:56.215 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 10:56:56.215 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.216 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x19078b50) 10:56:56.216 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x19078ee0) 10:56:56.217 [Lua] <>modded = true<> 10:56:56.217 [Lua] <>Mod:1395453301:Skip Intro = true<> 10:56:56.249 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 10:56:56.265 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 10:56:56.265 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 10:56:56.266 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x031516b0) 10:56:56.266 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x03151760) 10:56:56.266 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro 10:56:56.266 [Lua] <>modded = true<> 10:56:56.266 [Lua] <>Mod:1402971136:Needii = true<> 10:56:56.300 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1c6f19b92296972d]` 10:56:56.315 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1c6f19b92296972d].#ID[3fcdd69156a46417]` 10:56:56.315 [Lua] Init VMF mod 'Needii' [workshop_name: 'Needii', workshop_id: 1402971136] 10:56:56.315 [Lua] [MOD][Needii][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.315 [Lua] [MOD][Needii][INFO] (hook): Hooking 'update' from [InteractionUI] (Origin: function: 0x19163b40) 10:56:56.315 [Lua] [MOD][Needii][INFO] (hooks): Enabling all hooks for mod: Needii 10:56:56.315 [Lua] [MOD][Needii][INFO] (hooks): Enabling all hooks for mod: Needii 10:56:56.315 [Lua] <>modded = true<> 10:56:56.315 [Lua] <>Mod:1391228174:UI Improvements = true<> 10:56:56.349 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]` 10:56:56.382 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]` 10:56:56.382 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174] 10:56:56.382 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_hero_portrait_frame' from [HeroWindowOptions] (Origin: function: 0x195c8860) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowOptions] (Origin: function: 0x195c8130) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowOptions] (Origin: function: 0x195c8880) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowOptions] (Origin: function: 0x195c82b0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowOptions] (Origin: function: 0x195c81c0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'update_skin_sync' from [HeroViewStateOverview] (Origin: function: 0x19c79420) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_set_loadout_item' from [HeroViewStateOverview] (Origin: function: 0x19c793c0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'draw' from [table: 0x03213470] (Origin: function: 0x032135e0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_get_items_by_filter' from [ItemGridUI] (Origin: function: 0x194c4d70) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881590) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x198819a0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowCrafting] (Origin: function: 0x196ce8d0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCrafting] (Origin: function: 0x196cec60) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_recipe_page' from [HeroWindowCrafting] (Origin: function: 0x196ceab0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowCrafting] (Origin: function: 0x196ce960) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x196cea50) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCrafting] (Origin: function: 0x196ce8b0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'craft' from [HeroWindowCrafting] (Origin: function: 0x196cef90) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_update_craft_end_time' from [HeroWindowCrafting] (Origin: function: 0x196cebe0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_crafting_material_panel' from [HeroWindowInventory] (Origin: function: 0x1976dd70) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCosmeticsInventory] (Origin: function: 0x197fbab0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowCosmeticsInventory] (Origin: function: 0x197fbd80) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroViewStateLoot] (Origin: function: 0x19d1ae80) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bde0) 10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bf40) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40c160) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bfb0) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateAchievements] (Origin: function: 0x19eb34f0) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_tab_list_pressed' from [HeroViewStateAchievements] (Origin: function: 0x19eb3510) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_activate_tab' from [HeroViewStateAchievements] (Origin: function: 0x19eb3550) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroViewStateAchievements] (Origin: function: 0x19eb2c80) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroViewStateAchievements] (Origin: function: 0x19eb35b0) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_layout_button_pressed' from [HeroViewStateAchievements] (Origin: function: 0x19eabf40) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_change_screen_by_name' from [HeroView] (Origin: function: 0x1a140e70) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_window' from [HeroViewStateOverview] (Origin: function: 0x19c78ed0) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroView] (Origin: function: 0x1a1409b0) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_exit' from [HeroView] (Origin: function: 0x1a140b40) 10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hooks): Enabling all hooks for mod: ui_improvements 10:56:56.384 [Lua] <>modded = true<> 10:56:56.384 [Lua] <>Mod:1395655171:Bot Improvements - Combat = true<> 10:56:56.415 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[190f9f24f4a64cb0]` 10:56:56.431 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[190f9f24f4a64cb0].#ID[3fcdd69156a46417]` 10:56:56.431 [Lua] Init VMF mod 'BotImprovements_Combat' [workshop_name: 'Bot Improvements - Combat', workshop_id: 1395655171] 10:56:56.431 [Lua] [MOD][BotImprovements_Combat][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'update_brains' from [AISystem] (Origin: function: 0x00b951d0) 10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'bot_in_melee_range' from [BTConditions] (Origin: function: 0x026440e0) 10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_choose_attack' from [BTBotMeleeAction] (Origin: function: 0x0272ee60) 10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'set_pinged' from [PingTargetExtension] (Origin: function: 0x0259f220) 10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'run' from [BTBotMeleeAction] (Origin: function: 0x0272ecb0) 10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'run' from [BTBotShootAction] (Origin: function: 0x02729770) 10:56:56.432 [Lua] <>modded = true<> 10:56:56.432 [Lua] <>Mod:1487862316:Reroll Improvements = true<> 10:56:56.465 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]` 10:56:56.483 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]` 10:56:56.483 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316] 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x19635ac0) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x19635aa0) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x19635a40) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x19635880) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x196192b0) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19619290) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x19619230) 10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x19619070) 10:56:56.484 [Lua] <>modded = true<> 10:56:56.484 [Lua] <>Mod:1502859403:Notice Key Pickup = true<> 10:56:56.516 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]` 10:56:56.531 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]` 10:56:56.532 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403] 10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.532 [Lua] [MOD][keyPickupMessage][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level] 10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'complete_interaction' from [InteractionHelper] (Origin: function: 0x01dcfd50) 10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'interaction_completed' from [InteractionHelper] (Origin: function: 0x01dcfc80) 10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed. 10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_mission_objective' from [MissionObjectiveUI] (Origin: function: 0x191be6b0) 10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hooks): Enabling all hooks for mod: keyPickupMessage 10:56:56.533 [Lua] <>modded = true<> 10:56:56.533 [Lua] <>Mod:1497664830:Item Filter = true<> 10:56:56.564 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[39104af62f60b71b]` 10:56:56.584 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[39104af62f60b71b].#ID[3fcdd69156a46417]` 10:56:56.584 [Lua] Init VMF mod 'item_filter' [workshop_name: 'Item Filter', workshop_id: 1497664830] 10:56:56.584 [Lua] [MOD][item_filter][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881590) 10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowLoadoutInventory] (Origin: function: 0x198815f0) 10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowLoadoutInventory] (Origin: function: 0x198815d0) 10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_update_selected_loadout_slot_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881900) 10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking '_is_inventory_tab_hovered' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881a10) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_is_inventory_tab_pressed' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881a30) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998eaf0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998ebc0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998eba0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_update_selected_loadout_slot_index' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998ee10) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bde0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bfb0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bf90) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGridConsole] (Origin: function: 0x1a587270) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGridConsole] (Origin: function: 0x1a587340) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [StartGameWindowMutatorGridConsole] (Origin: function: 0x1a587460) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowInventory] (Origin: function: 0x1976d9e0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowInventory] (Origin: function: 0x1976dba0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowInventory] (Origin: function: 0x1976db80) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking '_change_category_by_name' from [HeroWindowInventory] (Origin: function: 0x1976dc60) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x196cea50) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_is_button_pressed' from [HeroWindowCrafting] (Origin: function: 0x196ce9a0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b66400) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b664d0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b665c0) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking '_change_category_by_name' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b66720) 10:56:56.585 [Lua] [MOD][item_filter][INFO] (hooks): Enabling all hooks for mod: item_filter 10:56:56.585 [Lua] <>modded = true<> 10:56:56.586 [Lua] <>Mod:1569650837:Crosshairs Fix = true<> 10:56:56.615 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[88918d8f8a954e6e]` 10:56:56.648 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[88918d8f8a954e6e].#ID[3fcdd69156a46417]` 10:56:56.648 [Lua] Init VMF mod 'crosshairs' [workshop_name: 'Crosshairs Fix', workshop_id: 1569650837] 10:56:56.648 [Lua] [MOD][crosshairs][INFO] Using deprecated widget definitions. Please, update your mod. 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'update_spread' from [CrosshairUI] (Origin: function: 0x191cb4a0) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_default_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb780) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_arrows_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb5b0) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_shotgun_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb5d0) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_projectile_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb5f0) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_set_widget_point_offset' from [CrosshairUI] (Origin: function: 0x191cb650) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_get_point_offset' from [CrosshairUI] (Origin: function: 0x191cb670) 10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hooks): Enabling all hooks for mod: crosshairs 10:56:56.649 [Lua] <>modded = true<> 10:56:56.649 [Lua] <>Mod:1498992606:Countries in Lobby Browser = true<> 10:56:56.683 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[bcb7f700195d5ede]` 10:56:56.699 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[bcb7f700195d5ede].#ID[3fcdd69156a46417]` 10:56:56.699 [Lua] Init VMF mod 'Countries in Lobby Browser' [workshop_name: 'Countries in Lobby Browser', workshop_id: 1498992606] 10:56:56.699 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook): Hooking 'remove_invalid_lobbies' from [LobbyItemsList] (Origin: function: 0x1a23c920) 10:56:56.699 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook_safe): Hooking 'populate_lobby_list' from [LobbyItemsList] (Origin: function: 0x1a23c940) 10:56:56.699 [Lua] [MOD][Countries in Lobby Browser][INFO] (hooks): Enabling all hooks for mod: Countries in Lobby Browser 10:56:56.700 [Lua] <>modded = true<> 10:56:56.700 [Lua] <>Mod:1431393962:Vermitannica = true<> 10:56:56.732 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[450e101a401e8ec7]` 10:56:56.765 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[450e101a401e8ec7].#ID[3fcdd69156a46417]` 10:56:56.766 [Lua] Init VMF mod 'bestiary' [workshop_name: 'Vermitannica', workshop_id: 1431393962] 10:56:56.768 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x194bc970) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x1a1407d0) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'increment_stat' from [StatisticsDatabase] (Origin: function: 0x036a33c0) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'decrement_stat' from [StatisticsDatabase] (Origin: function: 0x036ae200) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'modify_stat_by_amount' from [StatisticsDatabase] (Origin: function: 0x0369dc20) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_poison' from [QuestSettings] (Origin: function: 0x18c0c290) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_warpfire' from [QuestSettings] (Origin: function: 0x18c0c310) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'kill_unit' from [DeathSystem] (Origin: function: 0x01d536d0) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'knock_down' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6ea30) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'register_kill' from [StatisticsUtil] (Origin: function: 0x0355a000) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'register_damage' from [StatisticsUtil] (Origin: function: 0x0355a100) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x18bda900) 10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x19c79070) 10:56:56.770 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x19c78bc0) 10:56:56.770 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x03184810) 10:56:56.781 [Lua] <>project = vermintide 2<> 10:56:56.781 [Lua] <>build = release<> 10:56:56.781 [Lua] <>platform = win32<> 10:56:56.781 [Lua] <>dedicated_server = false<> 10:56:56.781 [Lua] <>title_id = 5107<> 10:56:56.781 [Lua] <>content_revision = 21999<> 10:56:56.781 [Lua] <>engine_revision = cd937a0ba267<> 10:56:56.781 [Lua] <>release_version = 4.3.0<> 10:56:56.781 [Lua] <>rendering_backend = dx12<> 10:56:56.781 [Lua] <>teamcity_build_id = 91421<> 10:56:56.782 [Lua] <>steam_id = 1100001007d9c23<> 10:56:56.782 [Lua] <>steam_profile_name = Hexenritter<> 10:56:56.782 [Lua] <>machine_id = 09a35e51-b204-4e8c-ba02-1c27913db5cf<> 10:56:56.782 [Lua] [Boot] Application build: release 10:56:56.782 [Lua] [Boot] Content revision: 21999 10:56:56.782 [Lua] [Boot] Engine revision: cd937a0ba267 10:56:56.782 [Lua] [Boot] Release version: 4.3.0 10:56:56.790 [Lua] Game:_handle_win32_graphics_quality() total time: 0.0079999999999991 10:56:56.790 [Lua] save: 0.0079999999999991189 10:56:56.790 [Lua] 10:56:56.790 [Lua] unaccounted: 0 10:56:56.790 [Lua] [Boot] User ID: 1100001007d9c23 Hexenritter 10:56:56.801 [Lua] initializing mechanism to: adventure 10:56:56.801 [Lua] Game:setup() total time: 0.018999999999998 10:56:56.801 [Lua] handle rev info: 0 10:56:56.801 [Lua] handle gfx quality: 0.0079999999999991189 10:56:56.801 [Lua] default settings: 0 10:56:56.801 [Lua] user settings: 0 10:56:56.801 [Lua] set frame times: 0 10:56:56.801 [Lua] init random: 0 10:56:56.801 [Lua] managers: 0.010999999999999233 10:56:56.801 [Lua] 10:56:56.801 [Lua] unaccounted: 0 10:56:56.802 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 10:56:56.802 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 10:56:56.802 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 10:56:56.802 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 10:56:56.802 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 10:56:56.802 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 10:56:56.802 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 10:56:56.810 [Lua] [MOD][VMF][INFO] Attempt to hook 7 delayed hooks 10:56:56.810 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed. 10:56:56.810 [Lua] [MOD][HideBuffs][INFO] (hook_disable): [UIAnimation.init] needs to be delayed. 10:56:56.810 [Lua] [MOD][HideBuffs][INFO] (hook): [UIAnimation.init] needs to be delayed. 10:56:56.810 [Lua] [MOD][HideBuffs][INFO] (hook): [ChatGui.update] needs to be delayed. 10:56:56.810 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 10:56:56.810 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 10:56:56.810 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 10:56:56.810 [Lua] [Testify] Ready! 10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] -------------------------- UI Tweaks -------------------------- 10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] Presets have been added to UI Tweaks. Open the chat to choose between them. 10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] If you have an UI Tweaks configuration you'd like to share with others you can do so with /ut_upload_settings 10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] You can stop this message from showing in the mod options. 10:56:56.899 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 10:56:56.899 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 10:56:56.899 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 10:56:57.170 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 10:56:57.170 [Lua] [PackageManager] Force_load: resource_packages/title_screen 10:56:57.170 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 10:56:57.221 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 10:56:57.221 [Lua] [PackageManager] Force_load: resource_packages/menu 10:56:57.221 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 10:56:57.287 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 10:56:57.287 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 10:56:57.287 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 10:56:57.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 10:56:57.660 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 10:56:57.661 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 10:56:57.810 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 10:56:57.810 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 10:56:57.810 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 10:56:57.861 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 10:56:57.861 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 10:56:57.861 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 10:56:58.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 10:56:58.174 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 10:56:58.174 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 10:56:58.916 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 10:56:58.916 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 10:56:58.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 10:56:59.708 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 10:56:59.708 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 10:56:59.708 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 10:56:59.826 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 10:56:59.826 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro 10:56:59.826 [Lua] [MOD][VMF][INFO] Attempt to hook 7 delayed hooks 10:56:59.826 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x19289bc0) 10:56:59.826 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x191cec50) 10:56:59.826 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x04b8f920) 10:56:59.826 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [ChatGui] (Origin: function: 0x1a885e50) 10:56:59.826 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'init' from [UIAnimation] (Origin: function: 0x025d0c50) 10:56:59.826 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_local_system_message' from [ChatManager] (Origin: function: 0x04b8d7e0) 10:56:59.827 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 10:56:59.827 [Lua] [Gamestate] Enter StateTitleScreen 10:56:59.828 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 10:56:59.830 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 10:56:59.842 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 10:56:59.842 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 10:56:59.842 [Save] Loading `save_data` 10:56:59.845 [Save] Load done 10:56:59.860 [Lua] [BackendManagerPlayFab] Backend Enabled 10:57:00.118 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 10:57:00.118 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 10:57:00.118 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 10:57:00.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 10:57:00.349 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 10:57:00.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 10:57:00.620 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 10:57:00.620 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 10:57:00.620 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 10:57:00.690 [Lua] <>playfab_id = F34B2E47074134F7<> 10:57:00.821 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 10:57:00.821 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 10:57:00.821 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 10:57:00.821 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1 10:57:00.821 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1 10:57:00.888 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 10:57:00.888 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 10:57:00.889 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 10:57:01.083 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1 10:57:01.083 [Save] Saving `save_data` 10:57:01.083 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2 10:57:01.087 [Save] Save done 10:57:01.087 [Save] Saving `save_data` 10:57:01.090 [Save] Save done 10:57:01.457 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 10:57:01.457 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 10:57:01.458 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 10:57:01.458 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1 10:57:01.518 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 10:57:01.518 [Lua] [PackageManager] Force_load: resource_packages/inventory 10:57:01.518 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 10:57:01.560 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 10:57:01.560 [Lua] [PackageManager] Force_load: resource_packages/careers 10:57:01.560 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 10:57:01.562 [Lua] [PlayFabRequestQueue] EAC Enabled! 2 10:57:01.562 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2 10:57:01.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 10:57:01.594 [Lua] [PackageManager] Force_load: resource_packages/decals 10:57:01.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 10:57:01.695 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 10:57:01.695 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 10:57:01.696 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 10:57:01.881 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2 10:57:01.881 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3 10:57:01.897 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3 10:57:01.981 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3 10:57:01.981 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4 10:57:01.997 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4 10:57:02.166 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4 10:57:02.166 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5 10:57:02.182 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5 10:57:02.318 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5 10:57:02.318 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6 10:57:02.335 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6 10:57:02.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 10:57:02.456 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 10:57:02.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 10:57:02.578 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6 10:57:02.579 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7 10:57:02.589 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7 10:57:02.743 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7 10:57:02.743 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8 10:57:02.760 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8 10:57:02.896 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8 10:57:02.896 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9 10:57:02.912 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 10:57:02.997 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9 10:57:02.997 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10 10:57:03.014 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10 10:57:03.155 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10 10:57:03.156 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11 10:57:03.166 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11 10:57:03.253 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11 10:57:03.253 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12 10:57:03.268 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12 10:57:03.456 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12 10:57:03.456 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13 10:57:03.472 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13 10:57:03.557 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13 10:57:03.557 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14 10:57:03.574 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14 10:57:03.608 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 10:57:03.608 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 10:57:03.608 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 10:57:03.667 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14 10:57:03.667 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15 10:57:03.677 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15 10:57:03.815 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15 10:57:03.816 warning: [Lua] Incorrectly configured weapon skins for dr_shield_hammer_skin 10:57:03.816 [Lua] steam item server: requesting user inventory 10:57:04.117 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 10:57:04.117 [Lua] ISI-> GET_ALL_ITEMS! 10:57:04.117 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 10:57:04.117 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 10:57:04.117 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16 10:57:04.117 [Lua] 10:57:04.117 [Lua] 10:57:04.134 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16 10:57:04.218 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16 10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17 10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18 10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19 10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20 10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21 10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22 10:57:04.234 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 10:57:04.234 [Lua] [SteamManager] request_item_prices 10:57:04.235 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17 10:57:04.355 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17 10:57:04.355 [Lua] Player statistics loaded! 10:57:04.369 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18 10:57:04.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 10:57:04.420 [Lua] [PackageManager] Force_load: resource_packages/ingame 10:57:04.421 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 10:57:04.457 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18 10:57:04.474 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19 10:57:04.556 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19 10:57:04.573 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20 10:57:04.641 [Lua] [SteamManager] on_price_result 1 USD 10:57:04.641 [Lua] _refresh_steam_item_prices_cb 10:57:04.681 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20 10:57:04.684 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 481 item(s) to the peddler stock 10:57:04.694 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21 10:57:04.811 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21 10:57:04.828 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22 10:57:04.980 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22 10:57:04.996 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 10:57:05.451 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 10:57:05.451 [Lua] [PackageManager] Force_load: resource_packages/pickups 10:57:05.452 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 10:57:05.570 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 10:57:05.570 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 10:57:05.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 10:57:05.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 10:57:05.621 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 10:57:05.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 10:57:05.672 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 10:57:05.672 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 10:57:06.028 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 10:57:06.029 [Lua] [Managers] Destroying manager group: 10:57:06.029 [Lua] [Gamestate] Enter state StateLoading 10:57:06.030 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 10:57:06.030 [Lua] [LobbyManager] Setting up network options 10:57:06.030 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 10:57:06.030 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 10:57:06.030 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 10:57:06.030 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 10:57:06.030 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 10:57:06.030 [Lua] LobbyManager:setup_network_options server_port: 27015 10:57:06.030 [Lua] state_loading_restart_network JOIN VIA STEAM 0 10:57:06.037 [Lua] registering RPCs 10:57:06.037 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 10:57:06.037 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port=27015, query_port=27016, config_file_name="global", max_members=4, lobby_port=27015, ip_address="0.0.0.0", project_hash="bulldozer", server_port=27015, steam_port=8766, map="None", } platform_lobby: nil 10:57:06.037 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2 10:57:06.037 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2 10:57:06.037 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 ) 10:57:06.037 [Lua] [LevelTransitionHandler] promote_next_level_data 10:57:06.037 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 10:57:06.037 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 10:57:06.037 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 10:57:06.037 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 10:57:06.037 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 10:57:06.037 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 10:57:06.037 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 10:57:06.038 [SteamVoip] Creating room c24b5e09509b4fd4 10:57:06.038 [SteamVoip] Joining room c24b5e09509b4fd4 10:57:06.039 [EAC] EAC server 1100001007d9c23 is initializing 10:57:06.045 [EAC] Server is also client 1100001007d9c23 10:57:06.045 [EACServer] [05:57:06:044][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF77F017380 LogLevel: Info. 10:57:06.045 [Lua] ### Created peer state machine for 1100001007d9c23 10:57:06.045 [Lua] [PeerSM] 1100001007d9c23 :: on_enter Connecting 10:57:06.045 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 10:57:06.045 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 10:57:06.045 warning: [Application] Application.update_render_world is deprecated. 10:57:06.047 [Lua] [Gamestate] Enter Substate StateLoadingRunning 10:57:06.047 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 10:57:06.047 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 10:57:06.048 [Lua] Set lobby begin: 10:57:06.048 [Lua] Set lobby end. 10:57:06.048 [Lua] [PSM] Peer 1100001007d9c23 joined. Want to use profile index "4" and join party "nil" 10:57:06.048 [Lua] [LobbyHost] Changed state from 0 to creating 10:57:06.114 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 10:57:06.114 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 10:57:06.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 10:57:06.228 [Lua] [LobbyHost] Changed state from creating to joined 10:57:06.228 [Lua] [PartyManager] Leader is set to 1100001007d9c23 10:57:06.229 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001007d9c23 my_peer_id:1100001007d9c23 10:57:06.229 [Lua] [ChatManager] Registering channel 1 10:57:06.229 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001007d9c23, own_peer_id=1100001007d9c23) 10:57:06.229 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001007d9c23, own_peer_id=1100001007d9c23) 10:57:06.229 [Lua] [PartyManager] network_context_created (server_peer_id=1100001007d9c23, own_peer_id=1100001007d9c23) 10:57:06.244 [Lua] [NetworkServer] Changing num_players from nil to 1 10:57:06.244 [Lua] Players: 1 10:57:06.244 [Lua] Set lobby begin: 10:57:06.244 [Lua] Lobby data mission_id = inn_level 10:57:06.244 [Lua] Lobby data mechanism = adventure 10:57:06.244 [Lua] Lobby data matchmaking_type = 3 10:57:06.244 [Lua] Lobby data eac_authorized = true 10:57:06.244 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:06.244 [Lua] Lobby data selected_mission_id = inn_level 10:57:06.244 [Lua] Lobby data num_players = 1 10:57:06.244 [Lua] Lobby data matchmaking = false 10:57:06.244 [Lua] Set lobby end. 10:57:08.052 [Lua] player (1100001007d9c23,1) was put into party 0 10:57:08.052 [Lua] [ProfileSynchronizer] Peer 1100001007d9c23 entered session 10:57:08.052 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001007d9c23 10:57:08.052 [Lua] [PeerSM] 1100001007d9c23 :: on_exit Connecting 10:57:08.052 [Lua] [PeerSM] 1100001007d9c23 :: on_enter Loading 10:57:08.069 [Lua] Mechanism says: a client joined the game! 1100001007d9c23 10:57:08.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 10:57:08.442 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 10:57:08.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 10:57:19.072 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 10:57:19.072 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 10:57:19.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 10:57:19.225 [Umbra] Loading umbra tome '#ID[b387475a70e35986]' 10:57:19.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 10:57:19.274 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 10:57:19.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 10:57:19.374 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 10:57:19.374 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 10:57:19.394 [Lua] [LevelTransitionHandler] Level load completed! 10:57:19.394 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level 10:57:19.397 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 10:57:19.397 [Lua] checking dlc's against conflict directors 10:57:19.397 [Lua] number of factions to include 2 10:57:19.397 [Lua] Updated list weights for random: 10:57:19.397 [Lua] skaven, 0.42 (0.00-0.42) 10:57:19.397 [Lua] chaos, 0.42 (0.42-0.83) 10:57:19.397 [Lua] beastmen, 0.17 (0.83-1.00) 10:57:19.397 [Lua] Rolled random faction: 0.27856689691543579 skaven 10:57:19.397 [Lua] Updated list weights for random: 10:57:19.397 [Lua] beastmen, 0.29 (0.00-0.29) 10:57:19.397 [Lua] chaos, 0.71 (0.29-1.00) 10:57:19.397 [Lua] Rolled random faction: 0.81953376531600952 chaos 10:57:19.397 [Lua] number of factions added 2 10:57:19.397 [Lua] --- --- --- 10:57:19.397 [Lua] Starting... difficulty 'normal' 10:57:19.397 [Lua] These are the starting conflict directors: 10:57:19.397 [Lua] inn_level 10:57:19.397 [Lua] --- --- --- 10:57:19.397 [Lua] 10:57:19.397 [Lua] DONE! Found the following directors: 10:57:19.397 [Lua] (free: 35), Master hash is: 10:57:19.397 [Lua] [EnemyPackageLoader] breed_lookup: { } 10:57:19.397 [Lua] load_startup_enemy_packages: -------------- 10:57:19.397 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 10:57:19.397 [Lua] critter_rat 10:57:19.410 [Lua] ### Sending rpc_level_loaded 10:57:19.410 [Lua] #### Has state machine: true, peer_id: 1100001007d9c23, level_id: 78 10:57:19.410 [Lua] Peer 1100001007d9c23 has loaded the level and all enemies are loaded 10:57:19.427 [Lua] [PeerSM] 1100001007d9c23 :: on_exit Loading 10:57:19.427 [Lua] [PeerSM] 1100001007d9c23 :: on_enter LoadingProfilePackages 10:57:19.442 [Lua] [PeerSM] 1100001007d9c23 :: on_exit LoadingProfilePackages 10:57:19.442 [Lua] [PeerSM] 1100001007d9c23 :: on_enter WaitingForEnterGame 10:57:19.443 [Lua] ### Sending rpc_level_loaded 10:57:19.443 [Lua] #### Has state machine: false, peer_id: 1100001007d9c23, level_id: 78 10:57:19.459 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 10:57:19.459 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 10:57:19.460 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 10:57:19.460 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 10:57:19.460 [Lua] Starting async level spawning of levels/inn/world 10:57:19.461 [Umbra] Init version: 3.4.15 :: 16 threads 10:57:19.787 [Lua] Async level spawning done 10:57:19.787 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 10:57:20.798 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 10:57:20.798 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 10:57:20.798 [Lua] Set lobby begin: 10:57:20.798 [Lua] Lobby data selected_mission_id = inn_level 10:57:20.798 [Lua] Lobby data num_players = 1 10:57:20.798 [Lua] Lobby data matchmaking = false 10:57:20.798 [Lua] Lobby data host = 1100001007d9c23 10:57:20.799 [Lua] Lobby data mission_id = inn_level 10:57:20.799 [Lua] Lobby data matchmaking_type = 3 10:57:20.799 [Lua] Lobby data country_code = US 10:57:20.799 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:20.799 [Lua] Lobby data unique_server_name = Hexenritter 10:57:20.799 [Lua] Lobby data mechanism = adventure 10:57:20.799 [Lua] Lobby data eac_authorized = true 10:57:20.799 [Lua] Set lobby end. 10:57:20.799 [Lua] [Managers] Destroying manager group: 10:57:20.799 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 10:57:20.799 [Lua] [Gamestate] Enter StateIngame HOST 10:57:20.799 [Lua] [Managers] Calling function on all managers: 10:57:20.800 [Lua] <>level = inn_level<> 10:57:20.800 [Lua] Set lobby begin: 10:57:20.800 [Lua] Lobby data selected_mission_id = inn_level 10:57:20.800 [Lua] Lobby data num_players = 1 10:57:20.800 [Lua] Lobby data matchmaking = false 10:57:20.800 [Lua] Lobby data host = 1100001007d9c23 10:57:20.800 [Lua] Lobby data mission_id = inn_level 10:57:20.800 [Lua] Lobby data matchmaking_type = 3 10:57:20.800 [Lua] Lobby data country_code = US 10:57:20.800 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:20.800 [Lua] Lobby data unique_server_name = Hexenritter 10:57:20.800 [Lua] Lobby data mechanism = adventure 10:57:20.800 [Lua] Lobby data eac_authorized = true 10:57:20.801 [Lua] Set lobby end. 10:57:20.801 [Lua] [StateIngame] Server ingame 10:57:20.805 [Lua] Set lobby begin: 10:57:20.805 [Lua] Lobby data difficulty = normal 10:57:20.805 [Lua] Lobby data selected_mission_id = inn_level 10:57:20.805 [Lua] Lobby data difficulty_tweak = 0 10:57:20.805 [Lua] Lobby data num_players = 1 10:57:20.805 [Lua] Lobby data matchmaking = false 10:57:20.805 [Lua] Lobby data host = 1100001007d9c23 10:57:20.805 [Lua] Lobby data mission_id = inn_level 10:57:20.805 [Lua] Lobby data matchmaking_type = 3 10:57:20.805 [Lua] Lobby data country_code = US 10:57:20.805 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:20.805 [Lua] Lobby data unique_server_name = Hexenritter 10:57:20.806 [Lua] Lobby data mechanism = adventure 10:57:20.806 [Lua] Lobby data eac_authorized = true 10:57:20.806 [Lua] Set lobby end. 10:57:20.806 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2 10:57:20.806 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2 10:57:20.806 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 10:57:20.806 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 10:57:20.806 [Lua] [Matchmaking] initializing 10:57:20.806 [Lua] [Matchmaking] my_peer_id: 1100001007d9c23, I am server 10:57:20.806 [Lua] [Matchmaking] register rpcs 10:57:20.806 [Lua] GameNetworkManager:init... creating game session 10:57:20.806 [Lua] Host GameSession.make_game_session_host with session: 10:57:20.806 [Lua] [GameNetworkManager] Setting pong timeout to 60 10:57:20.806 [Lua] [GameNetworkManager] My own peer_id = 1100001007d9c23 10:57:20.806 [Lua] [GameNetworkManager] self.is_server = true 10:57:20.806 [Network] Setting artificial MTU limit to 65536 10:57:20.819 [Lua] Switching ConflictSettings: to: inn_level 10:57:20.819 [Lua] pacing=disabled 10:57:20.819 [Lua] roaming=nil 10:57:20.819 [Lua] disabled=false 10:57:20.819 [Lua] pack_spawning=disabled 10:57:20.819 [Lua] contained_breeds=nil 10:57:20.819 [Lua] boss=disabled 10:57:20.819 [Lua] horde=disabled 10:57:20.819 [Lua] specials=disabled 10:57:20.819 [Lua] name=inn_level 10:57:20.819 [Lua] intensity=disabled 10:57:20.819 [Lua] --- 10:57:20.819 [Lua] [LevelAnalysis] set_random_seed( 0) 10:57:20.826 [Lua] [AIInterestPointSystem] Level Seed: 0 10:57:20.826 [Lua] 10:57:20.826 [Lua] [entity_system_bag] = table 10:57:20.826 [Lua] [entity_system_bag] = metatable 10:57:20.826 [Lua] [startup_data] = table 10:57:20.826 [Lua] [entity_manager] = table 10:57:20.826 [Lua] [entity_manager] = metatable 10:57:20.826 [Lua] [unit_spawner] = table 10:57:20.826 [Lua] [unit_spawner] = metatable 10:57:20.826 [Lua] [unit_storage] = table 10:57:20.826 [Lua] [unit_storage] = metatable 10:57:20.826 [Lua] [dice_keeper] = table 10:57:20.826 [Lua] [dice_keeper] = metatable 10:57:20.826 [Lua] [is_server] = true (boolean) 10:57:20.826 [Lua] [world] = [World] 10:57:20.826 [Lua] [system_api] = table 10:57:20.826 [Lua] [entity_system] = table 10:57:20.826 [Lua] [entity_system] = metatable 10:57:20.826 [Lua] [network_lobby] = table 10:57:20.826 [Lua] [network_lobby] = metatable 10:57:20.826 [Lua] [profile_synchronizer] = table 10:57:20.826 [Lua] [profile_synchronizer] = metatable 10:57:20.826 [Lua] [level_transition_handler] = table 10:57:20.826 [Lua] [level_transition_handler] = metatable 10:57:20.826 [Lua] [num_local_human_players] = 1 (number) 10:57:20.826 [Lua] [statistics_db] = table 10:57:20.826 [Lua] [statistics_db] = metatable 10:57:20.826 [Lua] [network_server] = table 10:57:20.826 [Lua] [network_server] = metatable 10:57:20.826 [Lua] [input_manager] = table 10:57:20.826 [Lua] [input_manager] = metatable 10:57:20.826 [Lua] [network_clock] = table 10:57:20.826 [Lua] [network_clock] = metatable 10:57:20.826 [Lua] [network_transmit] = table 10:57:20.826 [Lua] [network_transmit] = metatable 10:57:20.826 [Lua] [free_flight_manager] = table 10:57:20.826 [Lua] [free_flight_manager] = metatable 10:57:20.826 [Lua] [network_manager] = table 10:57:20.826 [Lua] [network_manager] = metatable 10:57:20.826 [Lua] [network_event_delegate] = table 10:57:20.826 [Lua] [network_event_delegate] = metatable 10:57:20.826 [Lua] 10:57:20.826 [Lua] ignoring extension VersusVolumeObjectiveExtension 10:57:20.826 [Lua] ignoring extension VersusInteractObjectiveExtension 10:57:20.826 [Lua] ignoring extension VersusPayloadObjectiveExtension 10:57:20.826 [Lua] ignoring extension VersusSocketObjectiveExtension 10:57:20.826 [Lua] ignoring extension VersusTargetObjectiveExtension 10:57:20.826 [Lua] ignoring extension VersusMissionObjectiveExtension 10:57:20.827 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 10:57:20.836 [Lua] [AchievementManager] Achievements using the steam platform 10:57:20.837 [Lua] PlayerManager:add_player player_1 10:57:20.909 [Lua] [StateIngame] Level seed: 0 10:57:20.918 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12 10:57:20.919 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_hall_painting_wood_base_2, async-read, 10:57:20.919 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_marauder, keep_hall_painting_wood_base_1, async-read, 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14 10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=15 10:57:20.920 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle04, keep_hall_painting_wood_base_3, async-read, 10:57:20.923 [Lua] [LevelAnalysis] set_random_seed( 0) 10:57:20.929 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=16 10:57:20.929 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=17 10:57:20.929 [Lua] [IngameUI] init 10:57:20.949 [SteamVoipClient] select_out(1100001007d9c23, off) 10:57:20.963 [Lua] cb_razer_chroma_setup 10:57:20.982 [Save] Saving `save_data` 10:57:20.985 [Save] Save done 10:57:21.003 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node [5] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain [6] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph [7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements [8] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [9] @foundation/scripts/util/class.lua:62:in function [10] =[C]: in function xpcall [11] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [12] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [13] =[C]: in function pcall [14] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [15] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [16] =[C]: in function xpcall [17] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [18] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [19] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [20] @foundation/scripts/util/class.lua:62: in function new [21] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [22] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [23] @foundation/scripts/util/state_machine.lua:127: in function _change_state [24] @scripts/game_state/game_state_machine.lua:18: in function _change_state [25] @foundation/scripts/util/state_machine.lua:95: in function init [26] @scripts/game_state/game_state_machine.lua:7: in function init [27] @foundation/scripts/util/class.lua:62: in function new [28] @scripts/game_state/state_ingame.lua:426: in function on_enter [29] @foundation/scripts/util/state_machine.lua:127: in function _change_state [30] @scripts/game_state/game_state_machine.lua:18: in function _change_state [31] @foundation/scripts/util/state_machine.lua:144: in function update [32] @scripts/boot.lua:865: in function game_update [33] @scripts/boot.lua:628:in function [1] node = table: 000000000AE8C8A0; node_def = table: 0000000002F3C970; k = "scale"; v = "fit" [2] scenegraph = table: 000000000AE8C420; scenegraph_def = table: 00000000028772E0; name = "sg_aligner"; node_def = table: 0000000002F3C970; parent_name = "sg_root"; parent = table: 000000000AE8C510; parent_world_position = table: 000000000AE8C540; local_position = table: 000000000AE8C810; size = table: 000000000AE8C860; node = table: 000000000AE8C8A0 [3] scenegraph = table: 000000000AE8C420; scenegraph_def = table: 00000000028772E0; name = "sg_background_settings_list"; node_def = table: 000000000271F910; parent_name = "sg_aligner"; parent = nil [4] scenegraph = table: 000000000AE8C420; scenegraph_def = table: 00000000028772E0; name = "sg_settings_list_mask"; node_def = table: 00000000028814F0; parent_name = "sg_background_settings_list"; parent = nil [5] scenegraph_def = table: 00000000028772E0; scenegraph = table: 000000000AE8C420; name = "sg_settings_list_mask"; node = table: 00000000028814F0 [6] hook_chain = [function] [7] self = table: 0000000001EF8AE0 [8] self = table: 0000000001EF8AE0; ingame_ui_context = table: 00000000199DC0E0; input_manager = table: 000000000485C890; world = [World] [9] self = table: 0000000000AB9800; object = table: 0000000001EF8AE0 [11] mod = table: 0000000000202C50; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [12] view_name = "vmf_options_view"; view_settings = table: 0000000000AC6310; mod = table: 0000000000202C50; init_view_function = [function]; transitions = table: 0000000000ACACA0; blocked_transitions = table: 0000000000ACAD10 [14] mod = table: 00000000199DC420; error_prefix_data = table: 0000000001EF8AA0; func = [function] [15] self = table: 00000000199DC420; view_name = "vmf_options_view"; _ = table: 0000000000ACE040 [17] mod = table: 0000000000202C50; error_prefix_data = "(safe_hook)"; func = [function] [19] hook_chain = [function]; num_values = 0; values = table: 0000000001EF89C0; safe_hooks = table: 0000000002FD3970; i = 1 [20] self = table: 000000001AD18F00; object = table: 00000000199DC420 [21] self = table: 0000000003841520; ingame_ui_context = table: 00000000199DC0E0 [22] self = table: 0000000003841520; params = table: 0000000003841420; viewport_name = "player_1"; input_manager = table: 000000000485C890; input_source = table: 000000000217EE80; player_manager = table: 0000000004BB3020; peer_id = "1100001007d9c23"; local_player_id = 1; player = table: 00000000014B1AC0; stats_id = "1100001007d9c23:1"; entity_manager = table: 000000000225A6D0; camera_system = table: 00000000012D1CE0; outline_system = table: 000000000120E020; fade_system = table: 00000000014826E0; sound_sector_system = table: 00000000006BDA80; sound_environment_system = table: 000000000177EC50; event_manager = table: 0000000019474250; level_key = "inn_level"; world_manager = table: 0000000018946460; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000199DC0E0 [23] self = table: 0000000003841450; new_state = table: 0000000018BDA320; params = table: 0000000003841420; scope_name = "StateInGameRunning:on_enter" [24] self = table: 0000000003841450; new_state = table: 0000000018BDA320; notify = nil; old_state = nil [25] self = table: 0000000003841450; parent = table: 000000000449CF90; start_state = table: 0000000018BDA320; params = table: 0000000003841420; profiling_debugging_enabled = true ... [7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; max_setting_list_offset_y = 14440; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 15440; settings_list_size_y = 15440; settings_list_widgets = table: 0000000001EFC9E0; menu_widgets = table: 0000000001EF9940; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [8] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; max_setting_list_offset_y = 14440; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 15440; settings_list_size_y = 15440; settings_list_widgets = table: 0000000001EFC9E0; menu_widgets = table: 0000000001EF9940; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true; [9] ___is_class_metatable___ = true; __index = table: 0000000000AB9800; [15] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; _profile_requester = table: 0000000000727100; ingame_ui_context = table: 00000000199DC0E0; _fps_cooldown = 0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000000E6FDD0; is_in_inn = true; hotkey_mapping = table: 000000001AD17CB0; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; popup_handler = table: 0000000002C3C260; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [20] ___is_class_metatable___ = true; __index = table: 000000001AD18F00; [21] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [22] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [23] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [24] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [25] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [26] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [27] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [28] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; machines = table: 00000000038413F0; network_event_delegate = table: 00000000025513A0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [30] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [31] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [32] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 10:57:21.003 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"] [0] =[C]: in function callstack [1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override [2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node [3] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain [4] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph [5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements [6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init [7] @foundation/scripts/util/class.lua:62:in function [8] =[C]: in function xpcall [9] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call [10] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function [11] =[C]: in function pcall [12] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc [13] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function [14] =[C]: in function xpcall [15] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [16] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [17] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init [18] @foundation/scripts/util/class.lua:62: in function new [19] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui [20] @scripts/game_state/state_ingame_running.lua:173: in function on_enter [21] @foundation/scripts/util/state_machine.lua:127: in function _change_state [22] @scripts/game_state/game_state_machine.lua:18: in function _change_state [23] @foundation/scripts/util/state_machine.lua:95: in function init [24] @scripts/game_state/game_state_machine.lua:7: in function init [25] @foundation/scripts/util/class.lua:62: in function new [26] @scripts/game_state/state_ingame.lua:426: in function on_enter [27] @foundation/scripts/util/state_machine.lua:127: in function _change_state [28] @scripts/game_state/game_state_machine.lua:18: in function _change_state [29] @foundation/scripts/util/state_machine.lua:144: in function update [30] @scripts/boot.lua:865: in function game_update [31] @scripts/boot.lua:628:in function [1] node = table: 000000000AE99700; node_def = table: 000000000AE8C240; k = "offset"; v = table: 000000000AE8C300 [2] scenegraph = table: 000000000AE99640; scenegraph_def = table: 0000000001EF8BF0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000AE8C240; parent_name = nil; local_position = table: 000000000AE996B0; node = table: 000000000AE99700 [3] scenegraph_def = table: 0000000001EF8BF0; scenegraph = table: 000000000AE99640; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000AE8C240 [4] hook_chain = [function] [5] self = table: 0000000001EF8AE0 [6] self = table: 0000000001EF8AE0; ingame_ui_context = table: 00000000199DC0E0; input_manager = table: 000000000485C890; world = [World] [7] self = table: 0000000000AB9800; object = table: 0000000001EF8AE0 [9] mod = table: 0000000000202C50; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function] [10] view_name = "vmf_options_view"; view_settings = table: 0000000000AC6310; mod = table: 0000000000202C50; init_view_function = [function]; transitions = table: 0000000000ACACA0; blocked_transitions = table: 0000000000ACAD10 [12] mod = table: 00000000199DC420; error_prefix_data = table: 0000000001EF8AA0; func = [function] [13] self = table: 00000000199DC420; view_name = "vmf_options_view"; _ = table: 0000000000ACE040 [15] mod = table: 0000000000202C50; error_prefix_data = "(safe_hook)"; func = [function] [17] hook_chain = [function]; num_values = 0; values = table: 0000000001EF89C0; safe_hooks = table: 0000000002FD3970; i = 1 [18] self = table: 000000001AD18F00; object = table: 00000000199DC420 [19] self = table: 0000000003841520; ingame_ui_context = table: 00000000199DC0E0 [20] self = table: 0000000003841520; params = table: 0000000003841420; viewport_name = "player_1"; input_manager = table: 000000000485C890; input_source = table: 000000000217EE80; player_manager = table: 0000000004BB3020; peer_id = "1100001007d9c23"; local_player_id = 1; player = table: 00000000014B1AC0; stats_id = "1100001007d9c23:1"; entity_manager = table: 000000000225A6D0; camera_system = table: 00000000012D1CE0; outline_system = table: 000000000120E020; fade_system = table: 00000000014826E0; sound_sector_system = table: 00000000006BDA80; sound_environment_system = table: 000000000177EC50; event_manager = table: 0000000019474250; level_key = "inn_level"; world_manager = table: 0000000018946460; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000199DC0E0 [21] self = table: 0000000003841450; new_state = table: 0000000018BDA320; params = table: 0000000003841420; scope_name = "StateInGameRunning:on_enter" [22] self = table: 0000000003841450; new_state = table: 0000000018BDA320; notify = nil; old_state = nil [23] self = table: 0000000003841450; parent = table: 000000000449CF90; start_state = table: 0000000018BDA320; params = table: 0000000003841420; profiling_debugging_enabled = true [24] self = table: 0000000003841450; parent = table: 000000000449CF90; start_state = table: 0000000018BDA320; params = table: 0000000003841420; profiling_debugging_enabled = true [25] self = table: 0000000003128650; object = table: 0000000003841450 ... [5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001EF9940; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; original_settings_list_size_y = 15440; max_setting_list_offset_y = 14440; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000001EFC9E0; settings_list_size_y = 15440; ui_scenegraph = table: 000000000AE8C420; is_setting_changes_applied_immidiately = true; [6] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001EF9940; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; original_settings_list_size_y = 15440; max_setting_list_offset_y = 14440; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000001EFC9E0; settings_list_size_y = 15440; ui_scenegraph = table: 000000000AE8C420; is_setting_changes_applied_immidiately = true; [7] ___is_class_metatable___ = true; __index = table: 0000000000AB9800; [13] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; _profile_requester = table: 0000000000727100; ingame_ui_context = table: 00000000199DC0E0; _fps_cooldown = 0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000000E6FDD0; is_in_inn = true; hotkey_mapping = table: 000000001AD17CB0; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; popup_handler = table: 0000000002C3C260; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [18] ___is_class_metatable___ = true; __index = table: 000000001AD18F00; [19] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [20] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [21] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [22] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [23] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [24] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [25] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [26] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; machines = table: 00000000038413F0; network_event_delegate = table: 00000000025513A0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [27] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [28] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [30] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 10:57:21.016 [Lua] [Matchmaking] Cancelling matchmaking 10:57:21.016 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 10:57:21.016 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 10:57:21.016 [Lua] Set lobby begin: 10:57:21.016 [Lua] Lobby data difficulty = normal 10:57:21.016 [Lua] Lobby data selected_mission_id = inn_level 10:57:21.016 [Lua] Lobby data power_level = 0 10:57:21.016 [Lua] Lobby data difficulty_tweak = 0 10:57:21.016 [Lua] Lobby data num_players = 1 10:57:21.016 [Lua] Lobby data matchmaking = false 10:57:21.016 [Lua] Lobby data host = 1100001007d9c23 10:57:21.016 [Lua] Lobby data mission_id = inn_level 10:57:21.016 [Lua] Lobby data matchmaking_type = 3 10:57:21.016 [Lua] Lobby data country_code = US 10:57:21.016 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:21.016 [Lua] Lobby data unique_server_name = Hexenritter 10:57:21.017 [Lua] Lobby data mechanism = adventure 10:57:21.017 [Lua] Lobby data eac_authorized = true 10:57:21.017 [Lua] Set lobby end. 10:57:21.017 [Flow] complete_skittergate_legend false 10:57:21.018 [Flow] complete_all_helmgart_levels_recruit true 10:57:21.018 [Flow] WitchHunterLevel:13 10:57:21.018 [Flow] LeaderYes 10:57:21.018 [Flow] ALL PC XP:47904.6 10:57:21.018 [Flow] Has "bogenhafen" DLC:true 10:57:21.018 [Flow] WH XP:9183.07 10:57:21.018 [Flow] Number of crafted items:238 10:57:21.018 [Flow] Sum of Powe Levels:1139 10:57:21.019 [Flow] lodestone diff 1:false 10:57:21.019 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 10:57:21.021 [Lua] CurrentConflictSettings inn_level 10:57:21.021 [Lua] [ConflictDirector] conflict_director is ai_ready 10:57:21.021 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 10:57:21.021 [Lua] [MainPathSpawningGenerator] Injecting travel distances 10:57:21.023 [Lua] SpecialsPacing:remove_unwanted_breeds: 10:57:21.023 [Lua] Forming navigation groups in one frame 10:57:21.023 [Lua] Forming navigation groups 10:57:21.047 [Lua] NavigationGroupManager -> calulation time A: 0.023999999999993804 10:57:21.048 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000047748 10:57:21.048 [Lua] number of nav groups: 42 10:57:21.049 [Lua] number of refined nav groups : 23 10:57:21.051 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137 10:57:21.051 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 10:57:21.051 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 10:57:21.051 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 10:57:21.055 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 10:57:21.055 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 10:57:21.055 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 10:57:21.055 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=38 10:57:21.055 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 10:57:21.055 [Lua] [Managers] Calling function on all managers: 10:57:21.055 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 10:57:21.055 [Save] Loading `ut_tweaks_presets` 10:57:21.056 warning: [Save] Missing filename `ut_tweaks_presets` 10:57:21.096 [Lua] [UnlockManager] All unlocks ready 10:57:21.109 [Lua] [PeerSM] 1100001007d9c23 :: on_exit WaitingForEnterGame 10:57:21.109 [Lua] [PeerSM] 1100001007d9c23 :: on_enter WaitingForGameObjectSync 10:57:21.914 [Lua] player (1100001007d9c23,1) was put into party 1 10:57:21.914 [Lua] [IngamePlayerListUI] - Destroy 10:57:21.914 [Lua] [GamePadEquipmentUI] - Destroy 10:57:21.914 [Lua] [EquipmentUI] - Destroy 10:57:21.914 [Lua] [GamePadAbilityUI] - Destroy 10:57:21.914 [Lua] [AbilityUI] - Destroy 10:57:21.924 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001007d9c23 10:57:21.924 [Lua] Set lobby begin: 10:57:21.924 [Lua] Lobby data selected_mission_id = inn_level 10:57:21.924 [Lua] Lobby data num_players = 1 10:57:21.924 [Lua] Lobby data difficulty_tweak = 0 10:57:21.924 [Lua] Lobby data host = 1100001007d9c23 10:57:21.925 [Lua] Lobby data matchmaking_type = 3 10:57:21.925 [Lua] Lobby data difficulty = normal 10:57:21.925 [Lua] Lobby data player_slot_1 = 0:0 10:57:21.925 [Lua] Lobby data unique_server_name = Hexenritter 10:57:21.925 [Lua] Lobby data player_slot_4 = 1100001007d9c23:1 10:57:21.925 [Lua] Lobby data country_code = US 10:57:21.925 [Lua] Lobby data matchmaking = false 10:57:21.925 [Lua] Lobby data power_level = 0 10:57:21.925 [Lua] Lobby data mission_id = inn_level 10:57:21.925 [Lua] Lobby data mechanism = adventure 10:57:21.925 [Lua] Lobby data player_slot_5 = 0:0 10:57:21.925 [Lua] Lobby data player_slot_2 = 0:0 10:57:21.925 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:21.926 [Lua] Lobby data player_slot_3 = 0:0 10:57:21.926 [Lua] Lobby data eac_authorized = true 10:57:21.926 [Lua] Set lobby end. 10:57:21.926 [Lua] [ProfileSynchronizer] Assigning peer(1100001007d9c23:1) to profile(4) career(3) 10:57:21.927 [Lua] [PeerSM] 1100001007d9c23 :: on_exit WaitingForGameObjectSync 10:57:21.927 [Lua] [PeerSM] 1100001007d9c23 :: on_enter WaitingForPlayers 10:57:21.927 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 10:57:21.927 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 10:57:21.927 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 10:57:21.927 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_marauder 10:57:22.062 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01, ProfileSynchronizer, async-read, 10:57:22.062 [Lua] [PeerSM] 1100001007d9c23 :: on_exit WaitingForPlayers 10:57:22.062 [Lua] [PeerSM] 1100001007d9c23 :: on_enter InGame 10:57:22.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_marauder 10:57:22.281 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_marauder 10:57:22.281 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 10:57:22.281 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle04 10:57:22.517 [Flow] DISABLE 10:57:23.229 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle04 10:57:23.229 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle04 10:57:23.229 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 10:57:23.229 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 10:57:25.963 [Lua] PlayFabMirrorBase:_commit_internal 1 10:57:25.963 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 10:57:25.968 [Lua] generate_backend_stats 1100001007d9c23:1 10:57:26.035 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 10:57:26.037 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 10:57:26.037 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 23 10:57:26.056 [Lua] Set lobby begin: 10:57:26.056 [Lua] Lobby data selected_mission_id = inn_level 10:57:26.056 [Lua] Lobby data num_players = 1 10:57:26.056 [Lua] Lobby data difficulty_tweak = 0 10:57:26.057 [Lua] Lobby data host = 1100001007d9c23 10:57:26.057 [Lua] Lobby data matchmaking_type = 3 10:57:26.057 [Lua] Lobby data difficulty = normal 10:57:26.058 [Lua] Lobby data player_slot_1 = 0:0 10:57:26.058 [Lua] Lobby data unique_server_name = Hexenritter 10:57:26.058 [Lua] Lobby data player_slot_4 = 1100001007d9c23:1 10:57:26.058 [Lua] Lobby data country_code = US 10:57:26.058 [Lua] Lobby data matchmaking = false 10:57:26.058 [Lua] Lobby data power_level = 508 10:57:26.058 [Lua] Lobby data mission_id = inn_level 10:57:26.058 [Lua] Lobby data mechanism = adventure 10:57:26.059 [Lua] Lobby data player_slot_5 = 0:0 10:57:26.059 [Lua] Lobby data player_slot_2 = 0:0 10:57:26.059 [Lua] Lobby data network_hash = f5379771c25088f6 10:57:26.059 [Lua] Lobby data player_slot_3 = 0:0 10:57:26.059 [Lua] Lobby data eac_authorized = true 10:57:26.059 [Lua] Set lobby end. 10:57:26.160 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 23 10:57:26.268 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 23 10:57:26.297 [Lua] commit result success 1 10:57:26.297 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 24 10:57:26.332 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 24 10:57:26.409 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 24 10:57:27.313 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 10:57:27.313 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 10:57:27.313 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 10:57:28.479 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 10:57:28.479 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 10:57:28.479 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 10:57:28.615 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 10:57:28.615 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 10:57:28.615 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p 10:57:28.682 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p 10:57:28.682 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p 10:57:28.682 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 10:57:29.116 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 10:57:29.116 [Lua] [PackageManager] Force_load: wwise/bow 10:57:29.116 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh 10:57:29.413 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh 10:57:29.413 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh 10:57:29.414 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 10:57:30.712 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 10:57:30.712 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 10:57:30.712 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 10:57:31.178 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 10:57:31.178 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 10:57:31.179 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 10:57:31.246 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 10:57:31.246 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 10:57:31.246 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 10:57:31.745 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 10:57:31.745 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 10:57:31.745 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 10:57:31.913 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 10:57:31.913 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 10:57:31.913 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 10:57:32.946 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 10:57:32.946 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 10:57:32.946 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 10:57:33.013 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 10:57:33.013 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 10:57:33.013 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1 10:57:33.412 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1 10:57:33.412 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1 10:57:33.413 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01 10:57:33.646 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01 10:57:33.646 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01 10:57:33.684 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 10:57:33.688 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 10:57:33.688 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 10:57:33.688 [Lua] PlayerManager:assign_unit_ownership Hexenritter 1100001007d9c23 1 10:57:33.689 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 10:57:33.745 [Lua] Players are leaving the safe zone 10:57:34.414 [Lua] StateInGameRunning:_game_actually_starts() 10:57:34.414 [Lua] [IngameUI] menu view on_enter start_menu_view 10:57:34.414 [Lua] hero_fullscreen_menu_on_enter 10:57:34.414 [Lua] ################################################################################################################# 10:57:34.414 [Lua] [Loading Time]: 00:00:28 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 10:57:34.414 [Lua] ################################################################################################################# 10:57:34.414 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 25 10:57:34.424 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03c96200 10:57:34.426 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 10:57:34.431 [SteamVoipClient] select_out(1100001007d9c23, off) 10:57:34.445 [Lua] cb_razer_chroma_setup 10:57:34.451 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 25 10:57:34.456 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.457 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.457 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.457 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.457 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.723 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 10:57:34.723 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView 10:57:34.723 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView 10:57:34.723 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.723 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.866 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 10:57:34.866 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView 10:57:34.866 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerStartMenuView, async-read, prioritized 10:57:34.890 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 25 10:57:34.890 [Lua] Commit load time data 10:57:34.912 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 10:57:34.912 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 10:57:34.912 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 10:57:35.128 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 10:57:35.128 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 10:57:35.447 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x64e, position: 0 10:57:36.027 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x64e, position: 27249 10:58:32.605 [Window] Window => active 10:58:37.247 [Lua] OptionsView:cb_char_texture_quality_saved_value 3 high 10:58:37.247 [Lua] OptionsView:cb_env_texture_quality_saved_value 3 high 10:58:39.799 [Lua] OptionsView:cb_char_texture_quality_saved_value 3 high 10:58:39.799 [Lua] OptionsView:cb_env_texture_quality_saved_value 3 high 10:58:54.121 [Network] Setting artificial MTU limit to 65536 10:58:54.121 [Save] Saving `save_data` 10:58:54.124 [Save] Save done 10:58:54.127 [Application] apply_user_settings 10:58:54.545 [Lua] [OptionsView] Triggering `on_game_options_changed` 10:58:54.545 [Lua] PopupManager:queue_default_popup: Settings have been changed. Keep changes? Keep Changes? keep_changes Keep Changes revert_changes Discard Changes 10:58:55.882 [Lua] PopupManager:query_result returned result: keep_changes 10:59:19.788 warning: [Lua] Following data will be uploaded to Crashify: <> 10:59:19.789 warning: [Lua] "[[OptionsView]] triggering on_exit() without triggering exit()", Num ocurrencies: 1, User: 1100001007d9c23 "Hexenritter" [0] =[C]: in function callstack [1] @scripts/utils/script_application.lua:19: in function send_to_crashify [2] @scripts/ui/views/options_view.lua:1478: in function on_exit [3] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:587: in function exit_current_view [4] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:563: in function exit [5] @scripts/ui/views/options_view.lua:2529: in function on_exit_pressed [6] @scripts/ui/views/options_view.lua:2494: in function update [7] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:179: in function update [8] @foundation/scripts/util/state_machine.lua:141: in function update [9] @scripts/ui/views/start_menu_view/start_menu_view.lua:247: in function update [10] @scripts/ui/views/ingame_ui.lua:583: in function hook_chain [11] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [12] @scripts/game_state/state_ingame_running.lua:1010: in function update_ui [13] @scripts/game_state/state_ingame.lua:694:in function [14] =[C]: in function update_animations_with_callback [15] @foundation/scripts/util/script_world.lua:361: in function update [16] @foundation/scripts/managers/world/world_manager.lua:102: in function update [17] @scripts/boot.lua:873: in function game_update [18] @scripts/boot.lua:628:in function [1] system = "[OptionsView]"; message = "triggering on_exit() without triggering exit()"; print_key = "[OptionsView]triggering on_exit() without triggering exit()"; print_count = 1; message_formatted = "triggering on_exit() without triggering exit()"; body = "\"[[OptionsView]] triggering on_exit() without triggering exit()\", Num ocurrencies: 1, User: 1100001007d9c23 \"Hexenritter\"" [2] self = table: 000000001A498C40 [3] self = table: 0000000000DCBD50; active_view = "options_view"; views = table: 00000000028C0970 [5] self = table: 000000001A498C40 [6] self = table: 000000001A498C40; dt = 0.016833903267979622; disable_all_input = false; reload_options = false; transitioning = false; ui_renderer = table: 000000000134C450; ui_scenegraph = table: 0000000004100430; input_manager = table: 000000000485C890; input_service = table: 00000000021F71C0; gamepad_active = false; selected_widget = nil; exit_button_hotspot = table: 000000001AFAE190 [7] self = table: 0000000000DCBD50; dt = 0.016833903267979622; t = 156.54566754878033; active_view = "options_view" [8] self = table: 000000000134F020; dt = 0.016833903267979622; t = 156.54566754878033 [9] self = table: 0000000003C96200; dt = 0.016833903267979622; t = 156.54566754878033; requested_screen_change_data = nil; is_sub_menu = true; input_manager = table: 000000000485C890; gamepad_active = false; input_blocked = nil; input_service = table: 0000000003C96230; transitioning = false [10] self = table: 00000000199DC420; dt = 0.016833903267979622; t = 156.54566754878033; disable_ingame_ui = nil; end_of_level_ui = nil; views = table: 000000001A717B80; is_in_inn = true; input_service = table: 000000001AFD7020; end_screen_active = nil; ingame_hud = table: 0000000019154CA0; transition_manager = table: 0000000003FE98C0; end_screen = table: 0000000003C33200; disable_toggle_menu = false; current_view = "start_menu_view" [11] hook_chain = [function] [12] self = table: 0000000003841520; t = 156.54566754878033; dt = 0.016833903267979622; disable_ingame_ui = nil; ingame_ui = table: 00000000199DC420; level_end_view_wrapper = nil; level_end_view = nil [13] i = 1; machine = table: 0000000003841450 [15] world = [World]; dt = 0.016833903267979622; anim_callback = [function]; scene_callback = [function] [16] self = table: 0000000018946460; dt = 0.016833903267979622; t = 140.53401405923069; _ = 2; world = [World] [17] self = table: 0000000000094ED0; real_world_dt = 0.016833903267979622; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.016833903267979622; t = 140.53401405923069 [18] dt = 0.016833903267979622 [2] active = true; original_keymaps = table: 000000001AF21E60; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000154A3D0; voip = table: 0000000000723560; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 0000000000DEE080; ui_renderer = table: 000000000134C450; apply_button = table: 0000000002310EC0; title_buttons = table: 000000001A7E81B0; input_manager = table: 000000000485C890; controller_cooldown = 0; changed_user_settings = table: 0000000012307940; render_settings = table: 000000001A499030; original_user_settings = table: 0000000002335980; scroll_field_widget = table: 00000000012EF960; exit_button = table: 000000001AFAD9E0; gamepad_active_generic_actions_name = "reset"; scroll_value = 0.70000000000000007; changed_keymaps = false; gamepad_tooltip_available = false; scrollbar = table: 00000000190B6070; selected_settings_list = table: 000000000219FA80; disable_all_input = false; session_keymaps = table: 00000000043EF9D0; original_bot_spawn_priority = table: 000000001AF1FD20; selected_title = 4; ui_top_renderer = table: 0000000000E6FDD0; original_render_settings = table: 000000001230DF20; _input_functions = table: 000000000ADEE770; menu_input_description = table: 0000000004019070; ui_calibration_view = table: 0000000019200680; ingame_ui = table: 00000000199DC420; settings_lists = table: 000000001AF7B470; safe_rect_widget = table: 0000000001721F40; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 000000001A7E7E20; gamepad_layout_widget = table: 000000001213FBF0; ui_animations = table: 000000001A498790; reset_to_default = table: 00000000015BC740; ui_scenegraph = table: 0000000004100430; background_widgets = table: 0000000000DECAB0; [3] _ui_animations = table: 000000000134F2A0; _active_view = "options_view"; _console_cursor = table: 0000000001F7C790; local_player = table: 00000000014B1AC0; local_player_id = 1; career_index = 3; parent = table: 0000000003C96200; _stats_id = "1100001007d9c23:1"; _animations = table: 000000000134F200; statistics_db = table: 000000000483B210; is_server = true; world_previewer = table: 0000000003C966C0; _hero_name = "wood_elf"; ui_top_renderer = table: 0000000000E6FDD0; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; _views = table: 00000000028C0970; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000001F7C890; render_settings = table: 000000000134F0C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; wwise_world = [WwiseWorld]; _widgets = table: 0000000012136810; menu_input_description = table: 000000000ADEE140; use_user_skins = true; player_manager = table: 0000000004BB3020; platform = "win32"; _available_profiles = table: 0000000001C837F0; _player_portrait_widget = table: 000000001AF1F790; ui_scenegraph = table: 000000000ADEE7D0; _widgets_by_name = table: 0000000012130EC0; [5] active = true; original_keymaps = table: 000000001AF21E60; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000154A3D0; voip = table: 0000000000723560; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 0000000000DEE080; ui_renderer = table: 000000000134C450; apply_button = table: 0000000002310EC0; title_buttons = table: 000000001A7E81B0; input_manager = table: 000000000485C890; controller_cooldown = 0; changed_user_settings = table: 0000000012307940; render_settings = table: 000000001A499030; original_user_settings = table: 0000000002335980; scroll_field_widget = table: 00000000012EF960; exit_button = table: 000000001AFAD9E0; gamepad_active_generic_actions_name = "reset"; scroll_value = 0.70000000000000007; changed_keymaps = false; gamepad_tooltip_available = false; scrollbar = table: 00000000190B6070; selected_settings_list = table: 000000000219FA80; disable_all_input = false; session_keymaps = table: 00000000043EF9D0; original_bot_spawn_priority = table: 000000001AF1FD20; selected_title = 4; ui_top_renderer = table: 0000000000E6FDD0; original_render_settings = table: 000000001230DF20; _input_functions = table: 000000000ADEE770; menu_input_description = table: 0000000004019070; ui_calibration_view = table: 0000000019200680; ingame_ui = table: 00000000199DC420; settings_lists = table: 000000001AF7B470; safe_rect_widget = table: 0000000001721F40; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 000000001A7E7E20; gamepad_layout_widget = table: 000000001213FBF0; ui_animations = table: 000000001A498790; reset_to_default = table: 00000000015BC740; ui_scenegraph = table: 0000000004100430; background_widgets = table: 0000000000DECAB0; [6] active = true; original_keymaps = table: 000000001AF21E60; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000154A3D0; voip = table: 0000000000723560; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 0000000000DEE080; ui_renderer = table: 000000000134C450; apply_button = table: 0000000002310EC0; title_buttons = table: 000000001A7E81B0; input_manager = table: 000000000485C890; controller_cooldown = 0; changed_user_settings = table: 0000000012307940; render_settings = table: 000000001A499030; original_user_settings = table: 0000000002335980; scroll_field_widget = table: 00000000012EF960; exit_button = table: 000000001AFAD9E0; gamepad_active_generic_actions_name = "reset"; scroll_value = 0.70000000000000007; changed_keymaps = false; gamepad_tooltip_available = false; scrollbar = table: 00000000190B6070; selected_settings_list = table: 000000000219FA80; disable_all_input = false; session_keymaps = table: 00000000043EF9D0; original_bot_spawn_priority = table: 000000001AF1FD20; selected_title = 4; ui_top_renderer = table: 0000000000E6FDD0; original_render_settings = table: 000000001230DF20; _input_functions = table: 000000000ADEE770; menu_input_description = table: 0000000004019070; ui_calibration_view = table: 0000000019200680; ingame_ui = table: 00000000199DC420; settings_lists = table: 000000001AF7B470; safe_rect_widget = table: 0000000001721F40; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 000000001A7E7E20; gamepad_layout_widget = table: 000000001213FBF0; ui_animations = table: 000000001A498790; reset_to_default = table: 00000000015BC740; ui_scenegraph = table: 0000000004100430; background_widgets = table: 0000000000DECAB0; [7] _ui_animations = table: 000000000134F2A0; _active_view = "options_view"; _console_cursor = table: 0000000001F7C790; local_player = table: 00000000014B1AC0; local_player_id = 1; career_index = 3; parent = table: 0000000003C96200; _stats_id = "1100001007d9c23:1"; _animations = table: 000000000134F200; statistics_db = table: 000000000483B210; is_server = true; world_previewer = table: 0000000003C966C0; _hero_name = "wood_elf"; ui_top_renderer = table: 0000000000E6FDD0; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; _views = table: 00000000028C0970; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000001F7C890; render_settings = table: 000000000134F0C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; wwise_world = [WwiseWorld]; _widgets = table: 0000000012136810; menu_input_description = table: 000000000ADEE140; use_user_skins = true; player_manager = table: 0000000004BB3020; platform = "win32"; _available_profiles = table: 0000000001C837F0; _player_portrait_widget = table: 000000001AF1F790; ui_scenegraph = table: 000000000ADEE7D0; _widgets_by_name = table: 0000000012130EC0; [8] _params = table: 0000000003C97700; _profiling_debugging_enabled = false; _parent = table: 0000000003C96200; _state = table: 0000000000DCBD50; [9] _draw_menu_world = true; _machine = table: 000000000134F020; _exit_button_widget = table: 0000000019187ED0; ui_animator = table: 000000001ADE7E40; local_player_id = 1; _static_widgets = table: 000000001A010BD0; wwise_world = [WwiseWorld]; world_manager = table: 0000000018946460; exit_to_game = true; units = table: 0000000003C97730; is_server = true; player_manager = table: 0000000004BB3020; ui_animations = table: 0000000003C97AD0; world = [World]; ingame_ui_context = table: 00000000199DC0E0; viewport_widget = table: 00000000023BF1B0; attachment_units = table: 0000000003C97A70; ui_renderer = table: 000000000134C450; world_previewer = table: 0000000003C966C0; _console_cursor_widget = table: 0000000002285600; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; _state_machine_params = table: 0000000003C97700; is_in_inn = true; _hero_name = "wood_elf"; ingame_ui = table: 00000000199DC420; unit_states = table: 0000000003C97AA0; peer_id = "1100001007d9c23"; ui_scenegraph = table: 000000000043FD40; [10] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; initial_profile_view = true; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "initial_start_menu_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "start_menu_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 00000000190E0310; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; popup_handler = table: 0000000002C3C260; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [12] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 156.52883364551235; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [16] locked = true; _scene_update_callbacks = table: 000000000260AEA0; _worlds = table: 000000000386F290; _update_queue = table: 0000000001617080; _disabled_worlds = table: 0000000003870DE0; _wwise_worlds = table: 00000000012B1200; _queued_worlds_to_release = table: 000000000260AED0; _anim_update_callbacks = table: 000000000386F2C0; [17] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; <> 10:59:19.789 [Application] set exit code policy to silent_limited 10:59:19.789 [Application] setting exit code to 0xfa730001 10:59:20.935 [Lua] [IngameUI] menu view on_exit start_menu_view 10:59:20.935 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 10:59:20.935 [Lua] hero_fullscreen_menu_on_exit 10:59:20.940 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03c96200 10:59:20.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 10:59:20.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 10:59:20.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded: 10:59:20.941 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView 10:59:20.941 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView 10:59:22.875 [Lua] [IngameUI] menu view on_enter hero_view 10:59:22.889 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770 10:59:22.889 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 10:59:22.902 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 10:59:22.903 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 10:59:22.904 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 10:59:22.904 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 10:59:22.916 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 10:59:25.713 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 10:59:25.713 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 10:59:25.755 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:25.755 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:25.808 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:25.808 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:25.808 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:26.935 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:26.935 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:26.935 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:26.935 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:28.729 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:28.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:28.729 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:28.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:28.745 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(1100001007d9c23:1) 10:59:28.777 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2, ProfileSynchronizer, async-read, 10:59:28.810 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, ProfileSynchronizer 10:59:28.810 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01, ProfileSynchronizer 10:59:28.826 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p 10:59:28.826 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p 10:59:28.826 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2 10:59:28.856 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, ProfileSynchronizer, async-read, 10:59:28.978 [Lua] Set lobby begin: 10:59:28.978 [Lua] Lobby data selected_mission_id = inn_level 10:59:28.978 [Lua] Lobby data num_players = 1 10:59:28.978 [Lua] Lobby data difficulty_tweak = 0 10:59:28.978 [Lua] Lobby data host = 1100001007d9c23 10:59:28.978 [Lua] Lobby data matchmaking_type = 3 10:59:28.978 [Lua] Lobby data difficulty = normal 10:59:28.979 [Lua] Lobby data player_slot_1 = 0:0 10:59:28.979 [Lua] Lobby data unique_server_name = Hexenritter 10:59:28.979 [Lua] Lobby data player_slot_4 = 1100001007d9c23:1 10:59:28.979 [Lua] Lobby data country_code = US 10:59:28.979 [Lua] Lobby data matchmaking = false 10:59:28.979 [Lua] Lobby data power_level = 529 10:59:28.979 [Lua] Lobby data mission_id = inn_level 10:59:28.979 [Lua] Lobby data mechanism = adventure 10:59:28.979 [Lua] Lobby data player_slot_5 = 0:0 10:59:28.979 [Lua] Lobby data player_slot_2 = 0:0 10:59:28.979 [Lua] Lobby data network_hash = f5379771c25088f6 10:59:28.979 [Lua] Lobby data player_slot_3 = 0:0 10:59:28.979 [Lua] Lobby data eac_authorized = true 10:59:28.979 [Lua] Set lobby end. 10:59:29.116 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2 10:59:29.116 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2 10:59:31.302 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 10:59:31.302 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 10:59:31.302 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 10:59:31.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:31.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:31.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:31.303 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:31.303 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:31.323 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 10:59:31.323 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 10:59:31.323 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 10:59:31.323 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 10:59:31.335 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 10:59:31.336 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 10:59:31.337 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 10:59:31.337 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 10:59:31.350 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 10:59:32.059 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 10:59:32.059 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 10:59:32.102 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:32.102 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:32.452 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 10:59:32.452 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 10:59:32.452 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 10:59:32.479 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion 10:59:32.479 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 10:59:32.586 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerHeroWindowCharacterPreview 10:59:32.590 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 10:59:32.590 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 10:59:32.590 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 10:59:32.590 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 10:59:32.604 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 10:59:32.605 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 10:59:32.606 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 10:59:32.606 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 10:59:32.619 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 10:59:33.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 10:59:33.325 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 10:59:33.368 [Lua] [PackageManager] Load: units/beings/player/way_watcher/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:33.653 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 10:59:33.653 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 10:59:33.653 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 10:59:33.709 [Lua] [PackageManager] Unload: units/beings/player/way_watcher/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 10:59:33.712 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 10:59:33.712 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 10:59:33.712 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 10:59:33.712 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 10:59:33.724 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 10:59:33.725 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 10:59:33.726 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 10:59:33.726 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 10:59:33.737 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 10:59:34.478 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 10:59:34.478 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 10:59:34.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:34.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:34.577 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:34.577 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:34.577 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:34.577 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:34.577 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:34.578 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:34.578 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:44.332 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 10:59:44.332 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsInventory 10:59:44.338 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 10:59:44.338 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsLoadout 10:59:44.863 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 10:59:44.864 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:44.864 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:44.864 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:44.864 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:44.864 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:44.879 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 10:59:44.879 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 10:59:44.880 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 10:59:44.882 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsInventory 10:59:44.882 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 10:59:44.888 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsLoadout 10:59:49.181 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 26 10:59:49.209 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 26 2 10:59:49.699 [Lua] [PlayFabRequestQueue] EAC Enabled! 26 10:59:49.699 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 26 10:59:50.190 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 26 10:59:50.191 [Save] Saving `save_data` 10:59:50.191 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 27 10:59:50.194 [Save] Save done 10:59:50.194 [Save] Saving `save_data` 10:59:50.197 [Save] Save done 10:59:50.212 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 27 10:59:50.323 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 27 10:59:54.209 [Lua] PlayFabMirrorBase:_commit_internal 2 10:59:54.209 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 10:59:54.212 [Lua] generate_backend_stats 1100001007d9c23:1 10:59:54.244 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 28 10:59:54.245 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 10:59:54.245 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 29 10:59:54.258 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 28 3 10:59:54.393 [Lua] [PlayFabRequestQueue] EAC Enabled! 28 10:59:54.393 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 28 10:59:54.692 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 28 10:59:54.716 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 29 10:59:54.995 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 29 10:59:55.010 [Lua] commit result success 2 10:59:55.010 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 30 10:59:55.041 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 30 10:59:55.157 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 30 10:59:56.891 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 10:59:56.891 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 10:59:56.891 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 10:59:56.892 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 10:59:56.892 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 10:59:56.892 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 10:59:56.904 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 10:59:57.482 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 10:59:57.482 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 10:59:57.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:57.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:57.576 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:57.576 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:57.576 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 10:59:58.132 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 10:59:58.133 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:58.133 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:58.133 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:58.133 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:58.133 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 10:59:58.145 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 10:59:58.145 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 10:59:58.146 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 10:59:58.148 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 10:59:58.148 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 10:59:58.153 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:00:00.023 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 11:00:00.023 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties 11:00:00.823 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties 11:00:00.823 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollTrait 11:00:04.626 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollTrait 11:00:04.626 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties 11:00:11.717 [Lua] [IngameUI] menu view on_exit hero_view 11:00:11.725 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec7770 11:00:11.725 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:00:11.725 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:00:11.725 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 11:00:11.725 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties 11:00:11.725 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 11:00:21.283 [Lua] [IngameUI] menu view on_enter hero_view 11:00:21.293 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770 11:00:21.293 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:00:21.307 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:00:21.307 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:00:21.308 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:00:21.308 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:00:21.321 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:00:21.948 [Lua] PlayFabMirrorBase:_commit_internal 3 11:00:21.948 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 11:00:21.952 [Lua] generate_backend_stats 1100001007d9c23:1 11:00:21.986 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 11:00:21.986 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 11:00:21.999 [Lua] commit result success 3 11:00:21.999 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 31 11:00:22.016 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 31 11:00:22.119 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 31 11:00:22.200 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:00:22.200 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:00:22.226 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.226 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.270 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:00:22.270 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:00:22.270 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:00:22.270 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.270 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.270 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:00:22.285 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:00:22.285 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:00:22.285 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:00:22.291 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:00:22.291 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 11:00:22.310 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot, async-read, 11:00:22.650 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d1_t6 11:00:22.650 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d1_t6 11:00:24.144 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot 11:00:24.144 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot, async-read, 11:00:24.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d2_t6 11:00:24.272 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d2_t6 11:00:26.546 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot 11:00:26.546 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot, async-read, 11:00:26.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d1_t6 11:00:26.693 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d1_t6 11:00:27.119 [Lua] [IngameUI] menu view on_exit hero_view 11:00:27.123 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec7770 11:00:27.123 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 11:00:27.123 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot 11:00:28.438 [Lua] [IngameUI] menu view on_enter character_selection 11:00:28.439 [Lua] hero_fullscreen_menu_on_enter 11:00:28.442 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec8630 11:00:28.444 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 11:00:28.474 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.474 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.475 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.490 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 11:00:28.490 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:28.490 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:28.490 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.490 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.495 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:28.495 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView 11:00:28.495 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:28.534 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:28.534 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:28.534 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:28.574 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:28.574 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:29.877 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:29.877 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:29.877 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:29.877 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:29.877 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:29.877 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:29.877 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.322 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base 11:00:30.322 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base 11:00:30.322 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland 11:00:30.512 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland 11:00:30.512 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland 11:00:30.519 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.519 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.519 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.522 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 11:00:30.522 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView 11:00:30.522 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView 11:00:30.522 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.522 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.525 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 11:00:30.525 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:30.525 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:30.562 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 11:00:30.562 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 11:00:30.562 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11 11:00:30.591 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:30.591 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView 11:00:30.596 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:30.596 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView 11:00:30.599 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView 11:00:30.599 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView 11:00:30.600 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:31.104 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:31.104 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:31.691 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:31.691 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:31.691 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.109 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base 11:00:32.109 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base 11:00:32.109 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion 11:00:32.260 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion 11:00:32.260 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion 11:00:32.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.266 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.268 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01 11:00:32.268 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:32.268 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.272 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p 11:00:32.272 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:32.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:32.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerCharacterSelectionView 11:00:32.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:32.305 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:32.305 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.637 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base 11:00:32.637 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base 11:00:32.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.643 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.664 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01 11:00:32.664 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView 11:00:32.664 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:32.664 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.664 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.684 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:32.684 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:32.684 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:32.807 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:32.807 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:32.807 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07 11:00:32.857 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07 11:00:32.857 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07 11:00:32.857 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 11:00:32.931 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 11:00:32.931 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 11:00:33.726 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 1100001007d9c23 11:00:33.726 [Lua] Set lobby begin: 11:00:33.726 [Lua] Lobby data selected_mission_id = inn_level 11:00:33.726 [Lua] Lobby data num_players = 1 11:00:33.726 [Lua] Lobby data difficulty_tweak = 0 11:00:33.726 [Lua] Lobby data host = 1100001007d9c23 11:00:33.726 [Lua] Lobby data matchmaking_type = 3 11:00:33.726 [Lua] Lobby data difficulty = normal 11:00:33.726 [Lua] Lobby data player_slot_1 = 0:0 11:00:33.726 [Lua] Lobby data unique_server_name = Hexenritter 11:00:33.726 [Lua] Lobby data player_slot_4 = 0:0 11:00:33.726 [Lua] Lobby data country_code = US 11:00:33.726 [Lua] Lobby data matchmaking = false 11:00:33.726 [Lua] Lobby data power_level = 529 11:00:33.726 [Lua] Lobby data mission_id = inn_level 11:00:33.726 [Lua] Lobby data mechanism = adventure 11:00:33.726 [Lua] Lobby data player_slot_5 = 0:0 11:00:33.726 [Lua] Lobby data player_slot_2 = 1100001007d9c23:1 11:00:33.726 [Lua] Lobby data network_hash = f5379771c25088f6 11:00:33.726 [Lua] Lobby data player_slot_3 = 0:0 11:00:33.726 [Lua] Lobby data eac_authorized = true 11:00:33.726 [Lua] Set lobby end. 11:00:33.726 [Lua] [ProfileSynchronizer] Assigning peer(1100001007d9c23:1) to profile(2) career(2) 11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: resource_packages/careers/bw_scholar, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 11:00:33.739 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer 11:00:33.740 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 11:00:33.741 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer 11:00:33.741 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer 11:00:33.742 [Lua] [GameNetworkManager] destroying game object with go_id=43 11:00:33.742 [Lua] [UnitSpawner] [nil] failed to remove listener [interactable_unit] from unit [[Unit '#ID[8620638146b66e26]']] 11:00:33.744 [Save] Saving `save_data` 11:00:33.747 [Save] Save done 11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, ProfileSynchronizer 11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1, ProfileSynchronizer 11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, ProfileSynchronizer 11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2, ProfileSynchronizer 11:00:33.762 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh, ProfileSynchronizer 11:00:33.762 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, ProfileSynchronizer 11:00:33.762 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer 11:00:33.769 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, ProfileSynchronizer 11:00:33.770 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, ProfileSynchronizer 11:00:33.851 [Lua] [IngameUI] menu view on_exit character_selection 11:00:33.855 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 11:00:33.855 [Lua] hero_fullscreen_menu_on_exit 11:00:33.857 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec8630 11:00:33.857 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:33.857 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:33.857 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:33.858 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:35.177 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p 11:00:35.177 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p 11:00:35.177 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02 11:00:35.592 [Lua] Set lobby begin: 11:00:35.592 [Lua] Lobby data selected_mission_id = inn_level 11:00:35.592 [Lua] Lobby data num_players = 1 11:00:35.592 [Lua] Lobby data difficulty_tweak = 0 11:00:35.592 [Lua] Lobby data host = 1100001007d9c23 11:00:35.592 [Lua] Lobby data matchmaking_type = 3 11:00:35.592 [Lua] Lobby data difficulty = normal 11:00:35.592 [Lua] Lobby data player_slot_1 = 0:0 11:00:35.592 [Lua] Lobby data unique_server_name = Hexenritter 11:00:35.592 [Lua] Lobby data player_slot_4 = 0:0 11:00:35.592 [Lua] Lobby data country_code = US 11:00:35.592 [Lua] Lobby data matchmaking = false 11:00:35.592 [Lua] Lobby data power_level = 527 11:00:35.592 [Lua] Lobby data mission_id = inn_level 11:00:35.592 [Lua] Lobby data mechanism = adventure 11:00:35.592 [Lua] Lobby data player_slot_5 = 0:0 11:00:35.592 [Lua] Lobby data player_slot_2 = 1100001007d9c23:1 11:00:35.592 [Lua] Lobby data network_hash = f5379771c25088f6 11:00:35.592 [Lua] Lobby data player_slot_3 = 0:0 11:00:35.592 [Lua] Lobby data eac_authorized = true 11:00:35.592 [Lua] Set lobby end. 11:00:35.845 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02 11:00:35.845 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02 11:00:35.845 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball 11:00:35.966 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball 11:00:35.966 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball 11:00:35.966 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p 11:00:36.056 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p 11:00:36.056 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p 11:00:36.056 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 11:00:36.165 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 11:00:36.165 [Lua] [PackageManager] Force_load: wwise/staff 11:00:36.165 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_scholar 11:00:36.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_scholar 11:00:36.575 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_scholar 11:00:36.575 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh 11:00:36.776 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh 11:00:36.776 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh 11:00:36.777 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01 11:00:37.072 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01 11:00:37.072 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01 11:00:37.072 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 11:00:37.140 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 11:00:37.141 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 11:00:37.165 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-2.2843, 0.103939, 5.01022), Vector4(0, 0, 0.69649, -0.717566)) 11:00:37.168 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 11:00:37.169 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 11:00:37.169 [Lua] PlayerManager:assign_unit_ownership Hexenritter 1100001007d9c23 1 11:00:37.169 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 11:00:37.355 [Lua] [IngameUI] menu view on_enter character_selection 11:00:37.356 [Lua] hero_fullscreen_menu_on_enter 11:00:37.359 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec8630 11:00:37.360 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 11:00:37.375 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:37.375 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:37.375 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:37.375 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:37.375 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:38.230 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01 11:00:38.230 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:38.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:38.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:38.248 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:38.248 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:38.248 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:38.510 [Lua] [IngameUI] menu view on_exit character_selection 11:00:38.510 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 11:00:38.510 [Lua] hero_fullscreen_menu_on_exit 11:00:38.513 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec8630 11:00:38.513 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:38.513 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:38.513 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:38.838 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:39.182 [Lua] [IngameUI] menu view on_enter character_selection 11:00:39.182 [Lua] hero_fullscreen_menu_on_enter 11:00:39.187 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec8630 11:00:39.189 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 11:00:39.219 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.220 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.220 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:39.242 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01 11:00:39.242 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:39.242 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.242 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.245 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:39.245 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:39.245 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:39.394 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:39.394 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p 11:00:40.565 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:40.565 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:40.565 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:40.566 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 11:00:40.566 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:40.566 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:40.977 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 11:00:40.977 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 11:00:40.977 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 11:00:41.096 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 11:00:41.096 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 11:00:41.102 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.102 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.102 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.108 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 11:00:41.108 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:41.108 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:41.108 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.108 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.110 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:41.110 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView 11:00:41.110 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.152 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:41.152 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:41.153 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 11:00:41.183 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 11:00:41.183 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 11:00:41.183 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:41.216 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:41.216 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:41.651 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:41.651 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView 11:00:41.652 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView 11:00:41.652 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:41.652 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:41.652 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:41.652 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/skins/wing/chr_dwarf_ranger_slayer_wing, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.390 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/skins/wing/chr_dwarf_ranger_slayer_wing 11:00:42.390 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:42.440 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/skins/wing/chr_dwarf_ranger_slayer_wing, MenuWorldPreviewerCharacterSelectionView 11:00:42.440 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.440 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.824 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 11:00:42.824 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base 11:00:42.825 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 11:00:42.906 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 11:00:42.906 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald 11:00:42.912 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.912 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.912 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.919 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 11:00:42.919 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:42.919 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:42.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.920 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:42.920 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView 11:00:42.920 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:42.956 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:42.956 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 11:00:42.956 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 11:00:42.993 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 11:00:42.993 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09 11:00:42.993 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:43.024 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:43.024 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 11:00:43.645 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView 11:00:43.645 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView 11:00:43.645 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView 11:00:43.645 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:43.645 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 11:00:43.645 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:43.645 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.250 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base 11:00:44.250 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base 11:00:44.250 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland 11:00:44.320 [Lua] PlayFabMirrorBase:_commit_internal 4 11:00:44.320 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 11:00:44.323 [Lua] generate_backend_stats 1100001007d9c23:1 11:00:44.352 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 11:00:44.352 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 11:00:44.352 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 32 11:00:44.359 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 32 11:00:44.428 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland 11:00:44.428 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland 11:00:44.430 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 1100001007d9c23 11:00:44.430 [Lua] Set lobby begin: 11:00:44.430 [Lua] Lobby data selected_mission_id = inn_level 11:00:44.430 [Lua] Lobby data num_players = 1 11:00:44.430 [Lua] Lobby data difficulty_tweak = 0 11:00:44.430 [Lua] Lobby data host = 1100001007d9c23 11:00:44.430 [Lua] Lobby data matchmaking_type = 3 11:00:44.430 [Lua] Lobby data difficulty = normal 11:00:44.430 [Lua] Lobby data player_slot_1 = 0:0 11:00:44.430 [Lua] Lobby data unique_server_name = Hexenritter 11:00:44.430 [Lua] Lobby data player_slot_4 = 0:0 11:00:44.430 [Lua] Lobby data country_code = US 11:00:44.431 [Lua] Lobby data matchmaking = false 11:00:44.431 [Lua] Lobby data power_level = 527 11:00:44.431 [Lua] Lobby data mission_id = inn_level 11:00:44.431 [Lua] Lobby data mechanism = adventure 11:00:44.431 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1 11:00:44.431 [Lua] Lobby data player_slot_2 = 0:0 11:00:44.431 [Lua] Lobby data network_hash = f5379771c25088f6 11:00:44.431 [Lua] Lobby data player_slot_3 = 0:0 11:00:44.431 [Lua] Lobby data eac_authorized = true 11:00:44.431 [Lua] Set lobby end. 11:00:44.431 [Lua] [ProfileSynchronizer] Assigning peer(1100001007d9c23:1) to profile(5) career(3) 11:00:44.436 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.436 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.436 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.440 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 11:00:44.440 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView 11:00:44.440 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView 11:00:44.440 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.440 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.443 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 11:00:44.443 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView 11:00:44.443 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 11:00:44.444 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer, async-read, 11:00:44.444 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read, 11:00:44.450 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 11:00:44.453 [Lua] [PackageManager] Unload: wwise/staff, ProfileSynchronizer 11:00:44.453 [Lua] [GameNetworkManager] destroying game object with go_id=45 11:00:44.456 [Save] Saving `save_data` 11:00:44.460 [Save] Save done 11:00:44.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, ProfileSynchronizer 11:00:44.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p, ProfileSynchronizer 11:00:44.472 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01, ProfileSynchronizer 11:00:44.472 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh, ProfileSynchronizer 11:00:44.475 [Lua] [PackageManager] Unload: resource_packages/careers/bw_scholar, ProfileSynchronizer 11:00:44.477 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer 11:00:44.477 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02, ProfileSynchronizer 11:00:44.477 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, ProfileSynchronizer 11:00:44.483 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, ProfileSynchronizer 11:00:44.484 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer 11:00:44.494 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 11:00:44.494 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 11:00:44.494 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11 11:00:44.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer, async-read, 11:00:44.525 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11 11:00:44.525 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11 11:00:44.526 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:44.542 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, ProfileSynchronizer, async-read, 11:00:44.559 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:44.559 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:44.559 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 11:00:44.560 [Lua] [IngameUI] menu view on_exit character_selection 11:00:44.560 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 11:00:44.560 [Lua] hero_fullscreen_menu_on_exit 11:00:44.563 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 32 11:00:44.563 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec8630 11:00:44.563 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:44.563 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:44.563 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:44.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView 11:00:44.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 11:00:44.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer, async-read, 11:00:44.577 [Lua] commit result success 4 11:00:44.577 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 33 11:00:44.607 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 33 11:00:44.703 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 33 11:00:45.204 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 11:00:45.204 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 11:00:45.204 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 11:00:45.653 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 11:00:45.653 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 11:00:45.653 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 11:00:45.822 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 11:00:45.822 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 11:00:45.822 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1 11:00:45.949 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1 11:00:45.949 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1 11:00:45.949 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 11:00:46.003 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 11:00:46.003 [Lua] [PackageManager] Force_load: wwise/handgun 11:00:46.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 11:00:46.122 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 11:00:46.122 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 11:00:46.122 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 11:00:46.267 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 11:00:46.267 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2 11:00:46.267 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 11:00:46.438 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 11:00:46.438 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 11:00:46.439 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 11:00:46.548 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 11:00:46.548 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02 11:00:46.548 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:46.591 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:46.591 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 11:00:46.619 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-2.2843, 0.103939, 5.01022), Vector4(0, 0, 0.69649, -0.717566)) 11:00:46.622 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 11:00:46.623 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 11:00:46.623 [Lua] PlayerManager:assign_unit_ownership Hexenritter 1100001007d9c23 1 11:00:46.623 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 11:00:47.327 [Lua] [IngameUI] menu view on_enter hero_view 11:00:47.338 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770 11:00:47.338 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:00:47.353 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:00:47.356 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [14] @foundation/scripts/util/state_machine.lua:130: in function _change_state [15] @scripts/game_state/game_state_machine.lua:18: in function _change_state [16] @foundation/scripts/util/state_machine.lua:95: in function init [17] @scripts/game_state/game_state_machine.lua:7: in function init [18] @foundation/scripts/util/class.lua:62: in function new [19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [24] @scripts/ui/views/ingame_ui.lua:927: in function _post_handle_transition [25] @scripts/ui/views/ingame_ui.lua:694: in function post_update [26] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [27] @scripts/game_state/game_state_machine.lua:34: in function post_update [28] @scripts/game_state/state_ingame.lua:1775: in function post_update [29] @scripts/game_state/game_state_machine.lua:34: in function post_update [30] @scripts/boot.lua:989: in function game_update [31] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000B0B5E00; size = table: 000000000B0B5DC0; space = 30; pos = table: 000000000B0B5E50; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 0000000003CDE5C0; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000ECB9A70; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 0000000003CDE5C0; params = table: 0000000003CDE4D0; offset = table: 0000000003CDDC10; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C07A0; career_name = "es_knight" [9] self = table: 0000000019338970; window_index = 1; window_name = "options"; active_windows = table: 0000000003CDE500; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000003CDE5C0; ignore_alignment = nil; window_offset = table: 0000000003CDDC10; params = table: 0000000003CDE4D0 [10] hook_chain = [function] [11] self = table: 0000000019338970; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000019338970; params = table: 0000000003CDE4D0; active_windows = table: 0000000003CDE500; start_state = nil [13] self = table: 0000000019338970; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 3; window_params = table: 0000000003CDE4D0 [14] self = table: 0000000019338940; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [15] self = table: 0000000019338940; new_state = table: 0000000019C78960; notify = nil; old_state = nil [16] self = table: 0000000019338940; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [17] self = table: 0000000019338940; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 0000000003128650; object = table: 0000000019338940 [19] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = nil; optional_params = table: 000000001A5B3320; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [20] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A5B3320; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [21] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A5B3320 [22] hook_chain = [function] [23] self = table: 0000000003EC7770; on_enter_transition_params = table: 000000001A5B3320; menu_state_name = "overview"; menu_sub_state_name = nil [24] self = table: 00000000199DC420; new_transition = "hero_view_force"; transition_params = table: 000000001A5B3320; old_view = nil; new_view = table: 0000000003EC7770 [25] self = table: 00000000199DC420; dt = 0.018943153321743011; t = 200.41729783825576 ... [2] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 000000000E022AC0; _widgets_by_name = table: 0000000002DFFF30; parent = table: 0000000019338970; _animations = table: 000000000E022A90; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000ECB9A40; input_manager = table: 000000000485C890; _widgets = table: 0000000002DFFF00; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000E022B60; render_settings = table: 0000000001567BD0; [8] _ui_animations = table: 000000000E022AC0; _widgets_by_name = table: 0000000002DFFF30; parent = table: 0000000019338970; _animations = table: 000000000E022A90; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000ECB9A40; input_manager = table: 000000000485C890; _widgets = table: 0000000002DFFF00; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000E022B60; render_settings = table: 0000000001567BD0; [9] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970; [18] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [19] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0; [20] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0; [21] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0; [23] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0; [24] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A5B3320; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [25] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A5B3320; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [26] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 240.47206190146971; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [27] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [28] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.018943153321743011; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [30] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:00:47.356 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:00:47.356 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:00:47.357 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:00:47.358 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:00:47.377 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:00:47.436 [Lua] Set lobby begin: 11:00:47.436 [Lua] Lobby data selected_mission_id = inn_level 11:00:47.436 [Lua] Lobby data num_players = 1 11:00:47.436 [Lua] Lobby data difficulty_tweak = 0 11:00:47.436 [Lua] Lobby data host = 1100001007d9c23 11:00:47.436 [Lua] Lobby data matchmaking_type = 3 11:00:47.436 [Lua] Lobby data difficulty = normal 11:00:47.436 [Lua] Lobby data player_slot_1 = 0:0 11:00:47.436 [Lua] Lobby data unique_server_name = Hexenritter 11:00:47.436 [Lua] Lobby data player_slot_4 = 0:0 11:00:47.436 [Lua] Lobby data country_code = US 11:00:47.436 [Lua] Lobby data matchmaking = false 11:00:47.437 [Lua] Lobby data power_level = 466 11:00:47.437 [Lua] Lobby data mission_id = inn_level 11:00:47.437 [Lua] Lobby data mechanism = adventure 11:00:47.437 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1 11:00:47.437 [Lua] Lobby data player_slot_2 = 0:0 11:00:47.437 [Lua] Lobby data network_hash = f5379771c25088f6 11:00:47.437 [Lua] Lobby data player_slot_3 = 0:0 11:00:47.437 [Lua] Lobby data eac_authorized = true 11:00:47.437 [Lua] Set lobby end. 11:00:48.447 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:00:48.447 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:00:48.595 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:00:48.595 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:00:48.595 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:00:48.599 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:00:48.599 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot 11:00:48.617 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot, async-read, 11:00:49.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d1_t6 11:00:49.387 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d1_t6 11:00:50.956 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 34 11:00:50.967 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 34 4 11:00:51.074 [Lua] [PlayFabRequestQueue] EAC Enabled! 34 11:00:51.074 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 34 11:00:51.468 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 34 11:00:51.468 [Save] Saving `save_data` 11:00:51.469 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, LootItemUnitPreviewer1, async-read, 11:00:51.469 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, LootItemUnitPreviewer1, async-read, 11:00:51.469 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, LootItemUnitPreviewer2, async-read, 11:00:51.471 [Save] Save done 11:00:51.471 [Save] Saving `save_data` 11:00:51.475 [Save] Save done 11:00:51.475 [Save] Saving `save_data` 11:00:51.487 [Save] Save done 11:00:51.508 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:00:51.508 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:00:55.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded: 11:00:55.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded: 11:00:55.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, LootItemUnitPreviewer2 11:00:55.853 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot 11:00:55.853 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot, async-read, 11:00:55.979 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d2_t6 11:00:55.979 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d2_t6 11:00:57.472 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 35 11:00:57.483 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 35 5 11:00:57.593 [Lua] [PlayFabRequestQueue] EAC Enabled! 35 11:00:57.593 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 35 11:00:58.029 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 35 11:00:58.030 [Save] Saving `save_data` 11:00:58.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, LootItemUnitPreviewer1, async-read, 11:00:58.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, LootItemUnitPreviewer2, async-read, 11:00:58.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, LootItemUnitPreviewer3, async-read, 11:00:58.033 [Save] Save done 11:00:58.033 [Save] Saving `save_data` 11:00:58.036 [Save] Save done 11:00:58.036 [Save] Saving `save_data` 11:00:58.039 [Save] Save done 11:00:58.109 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 11:00:58.109 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 11:00:58.109 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:00:58.164 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:00:58.164 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:00:58.164 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p 11:00:58.211 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p 11:00:58.211 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p 11:01:02.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, LootItemUnitPreviewer1 11:01:02.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, LootItemUnitPreviewer2 11:01:02.112 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, LootItemUnitPreviewer3 11:01:02.115 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot 11:01:03.822 [Lua] [IngameUI] menu view on_exit hero_view 11:01:03.824 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec7770 11:01:03.824 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot 11:01:04.088 [Lua] [IngameUI] menu view on_enter hero_view 11:01:04.097 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770 11:01:04.097 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:01:04.110 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:01:04.112 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [14] @foundation/scripts/util/state_machine.lua:130: in function _change_state [15] @scripts/game_state/game_state_machine.lua:18: in function _change_state [16] @foundation/scripts/util/state_machine.lua:95: in function init [17] @scripts/game_state/game_state_machine.lua:7: in function init [18] @foundation/scripts/util/class.lua:62: in function new [19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter [24] @scripts/ui/views/ingame_ui.lua:927: in function _post_handle_transition [25] @scripts/ui/views/ingame_ui.lua:694: in function post_update [26] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [27] @scripts/game_state/game_state_machine.lua:34: in function post_update [28] @scripts/game_state/state_ingame.lua:1775: in function post_update [29] @scripts/game_state/game_state_machine.lua:34: in function post_update [30] @scripts/boot.lua:989: in function game_update [31] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 0000000007536FC0; size = table: 000000000112D420; space = 30; pos = table: 0000000007537010; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 0000000003B7DDC0; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 0000000017A8B780; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 0000000003B7DDC0; params = table: 0000000003B7DA70; offset = table: 0000000003B7DDF0; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C07A0; career_name = "es_knight" [9] self = table: 0000000002D5FC60; window_index = 1; window_name = "options"; active_windows = table: 0000000003B7DD00; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000003B7DDC0; ignore_alignment = nil; window_offset = table: 0000000003B7DDF0; params = table: 0000000003B7DA70 [10] hook_chain = [function] [11] self = table: 0000000002D5FC60; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000002D5FC60; params = table: 0000000003B7DA70; active_windows = table: 0000000003B7DD00; start_state = nil [13] self = table: 0000000002D5FC60; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 3; window_params = table: 0000000003B7DA70 [14] self = table: 0000000003DD9FF0; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [15] self = table: 0000000003DD9FF0; new_state = table: 0000000019C78960; notify = nil; old_state = nil [16] self = table: 0000000003DD9FF0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [17] self = table: 0000000003DD9FF0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 0000000003128650; object = table: 0000000003DD9FF0 [19] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = nil; optional_params = table: 000000001A03E410; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [20] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A03E410; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [21] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A03E410 [22] hook_chain = [function] [23] self = table: 0000000003EC7770; on_enter_transition_params = table: 000000001A03E410; menu_state_name = "overview"; menu_sub_state_name = nil [24] self = table: 00000000199DC420; new_transition = "hero_view_force"; transition_params = table: 000000001A03E410; old_view = nil; new_view = table: 0000000003EC7770 [25] self = table: 00000000199DC420; dt = 0.017216308042407036; t = 216.90509479306638 ... [2] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 0000000003B7E070; _widgets_by_name = table: 0000000003A3AFD0; parent = table: 0000000002D5FC60; _animations = table: 0000000003B7E040; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000017A8B750; input_manager = table: 000000000485C890; _widgets = table: 0000000003A3AFA0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7E130; render_settings = table: 0000000003B7DE40; [8] _ui_animations = table: 0000000003B7E070; _widgets_by_name = table: 0000000003A3AFD0; parent = table: 0000000002D5FC60; _animations = table: 0000000003B7E040; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000017A8B750; input_manager = table: 000000000485C890; _widgets = table: 0000000003A3AFA0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7E130; render_settings = table: 0000000003B7DE40; [9] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60; [18] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [19] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [20] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [21] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [23] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [24] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [25] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [26] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 256.95985885628033; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [27] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [28] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.017216308042407036; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [30] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:01:04.112 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:01:04.112 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:01:04.114 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:01:04.114 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:01:04.126 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:01:04.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:01:04.655 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:01:04.680 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.680 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:04.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:04.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:05.780 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:05.780 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:05.780 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:05.780 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:05.780 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:05.780 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:19.157 [Lua] PlayFabMirrorBase:_commit_internal 5 11:01:19.157 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 11:01:19.160 [Lua] generate_backend_stats 1100001007d9c23:1 11:01:19.193 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 11:01:19.193 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 11:01:19.204 [Lua] commit result success 5 11:01:19.204 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 36 11:01:19.227 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 36 11:01:19.337 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 36 11:01:21.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:21.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:21.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:21.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:21.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:21.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:26.138 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:26.138 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:26.138 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:26.138 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:26.138 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:26.138 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:26.158 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(1100001007d9c23:1) 11:01:26.192 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, ProfileSynchronizer, async-read, 11:01:26.192 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read, 11:01:26.223 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1, ProfileSynchronizer 11:01:26.224 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 11:01:26.224 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer 11:01:26.261 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 11:01:26.261 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p 11:01:26.262 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 11:01:26.290 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, ProfileSynchronizer, async-read, 11:01:26.424 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 11:01:26.424 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1 11:01:26.424 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 11:01:26.556 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 11:01:26.556 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 11:01:27.737 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:01:27.737 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:01:27.737 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:01:27.738 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:27.738 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:27.738 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:27.738 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:27.738 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:27.738 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:27.758 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:01:27.758 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:01:27.758 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:01:27.758 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:01:27.772 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:01:27.774 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update [33] @scripts/game_state/game_state_machine.lua:34: in function post_update [34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [35] @scripts/ui/views/ingame_ui.lua:700: in function post_update [36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [37] @scripts/game_state/game_state_machine.lua:34: in function post_update [38] @scripts/game_state/state_ingame.lua:1775: in function post_update [39] @scripts/game_state/game_state_machine.lua:34: in function post_update [40] @scripts/boot.lua:989: in function game_update [41] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000D0C5EE0; size = table: 000000000D0C5EA0; space = 30; pos = table: 000000000D0C5F30; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 000000000BDF0490; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000BD4E800; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 000000000BDF0490; params = table: 000000000BDF0160; offset = table: 000000000BDF04C0; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 2; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012BFE60; career_name = "es_huntsman" [9] self = table: 00000000123A5E20; window_index = 1; window_name = "options"; active_windows = table: 000000000BDF03F0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 000000000BDF0490; ignore_alignment = nil; window_offset = table: 000000000BDF04C0; params = table: 000000000BDF0160 [10] hook_chain = [function] [11] self = table: 00000000123A5E20; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 00000000123A5E20; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960 [13] self = table: 00000000123A5E20; params = table: 000000000BDF0160; active_windows = table: 000000000BDF03F0; start_state = "equipment" [14] self = table: 00000000123A5E20; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 2; window_params = table: 000000000BDF0160 [15] self = table: 0000000002676D50; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [16] self = table: 0000000002676D50; new_state = table: 0000000019C78960; notify = nil; old_state = nil [17] self = table: 0000000002676D50; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 0000000002676D50; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [19] self = table: 0000000003128650; object = table: 0000000002676D50 [20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770 [25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 2 ... [2] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 000000000BDF0740; _widgets_by_name = table: 000000000C8A9080; parent = table: 00000000123A5E20; _animations = table: 000000000BDF0710; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000BD4E7D0; input_manager = table: 000000000485C890; _widgets = table: 000000000C8A9050; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000BDF0800; render_settings = table: 000000000BDF0510; [8] _ui_animations = table: 000000000BDF0740; _widgets_by_name = table: 000000000C8A9080; parent = table: 00000000123A5E20; _animations = table: 000000000BDF0710; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000BD4E7D0; input_manager = table: 000000000485C890; _widgets = table: 000000000C8A9050; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000BDF0800; render_settings = table: 000000000BDF0510; [9] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20; [18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20; [19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [24] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [25] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [26] _ui_animations = table: 0000000003B7E070; _widgets_by_name = table: 0000000003A3AFD0; conditions_params = table: 000000000AE6CE80; parent = table: 0000000002D5FC60; _animations = table: 0000000003B7E040; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000AE6CEF0; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 0000000003A3AFA0; _portrait_widget = table: 000000000D0829F0; _sync_delay = 0.95750473812222481; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7E130; render_settings = table: 0000000003B7DE40; [31] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60; [34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 280.2636402688222; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.033267416059970856; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:01:27.774 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:01:27.774 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:01:27.775 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:01:27.775 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:01:27.787 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:01:28.051 [Lua] Set lobby begin: 11:01:28.051 [Lua] Lobby data selected_mission_id = inn_level 11:01:28.051 [Lua] Lobby data num_players = 1 11:01:28.051 [Lua] Lobby data difficulty_tweak = 0 11:01:28.051 [Lua] Lobby data host = 1100001007d9c23 11:01:28.051 [Lua] Lobby data matchmaking_type = 3 11:01:28.051 [Lua] Lobby data difficulty = normal 11:01:28.051 [Lua] Lobby data player_slot_1 = 0:0 11:01:28.051 [Lua] Lobby data unique_server_name = Hexenritter 11:01:28.051 [Lua] Lobby data player_slot_4 = 0:0 11:01:28.051 [Lua] Lobby data country_code = US 11:01:28.051 [Lua] Lobby data matchmaking = false 11:01:28.051 [Lua] Lobby data power_level = 498 11:01:28.051 [Lua] Lobby data mission_id = inn_level 11:01:28.051 [Lua] Lobby data mechanism = adventure 11:01:28.051 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1 11:01:28.051 [Lua] Lobby data player_slot_2 = 0:0 11:01:28.051 [Lua] Lobby data network_hash = f5379771c25088f6 11:01:28.052 [Lua] Lobby data player_slot_3 = 0:0 11:01:28.052 [Lua] Lobby data eac_authorized = true 11:01:28.052 [Lua] Set lobby end. 11:01:28.308 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:01:28.308 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:01:28.334 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:28.939 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:28.939 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:28.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:28.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:28.990 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.008 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:29.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:29.008 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.009 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:29.009 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.043 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:29.044 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:29.044 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:29.047 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:29.047 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:29.047 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.606 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:29.606 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:29.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.621 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.638 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:29.638 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:29.638 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.638 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:29.638 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:29.713 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:29.713 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:29.713 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:29.777 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:29.777 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:30.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.205 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:30.205 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.240 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.240 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.275 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:30.275 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.328 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.328 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.965 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:30.965 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:30.977 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.977 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.977 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.994 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:30.994 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.994 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:30.994 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:30.994 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:31.059 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:31.059 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:31.059 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:31.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:31.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:31.125 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:31.191 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:31.191 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:32.636 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:01:32.636 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:01:32.636 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:01:32.656 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:32.656 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:32.656 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:32.656 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:32.660 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:01:32.660 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:01:32.660 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:01:32.660 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:01:32.673 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:01:32.675 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update [33] @scripts/game_state/game_state_machine.lua:34: in function post_update [34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [35] @scripts/ui/views/ingame_ui.lua:700: in function post_update [36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [37] @scripts/game_state/game_state_machine.lua:34: in function post_update [38] @scripts/game_state/state_ingame.lua:1775: in function post_update [39] @scripts/game_state/game_state_machine.lua:34: in function post_update [40] @scripts/boot.lua:989: in function game_update [41] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000FB52DB0; size = table: 0000000011945CB0; space = 30; pos = table: 000000000FB52E00; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 000000000FE06660; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000D19EEC0; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 000000000FE06660; params = table: 000000000FE06330; offset = table: 000000000FE06690; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C10A0; career_name = "es_mercenary" [9] self = table: 0000000001B3E4C0; window_index = 1; window_name = "options"; active_windows = table: 000000000FE065C0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 000000000FE06660; ignore_alignment = nil; window_offset = table: 000000000FE06690; params = table: 000000000FE06330 [10] hook_chain = [function] [11] self = table: 0000000001B3E4C0; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000001B3E4C0; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960 [13] self = table: 0000000001B3E4C0; params = table: 000000000FE06330; active_windows = table: 000000000FE065C0; start_state = "equipment" [14] self = table: 0000000001B3E4C0; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 1; window_params = table: 000000000FE06330 [15] self = table: 000000001A825280; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [16] self = table: 000000001A825280; new_state = table: 0000000019C78960; notify = nil; old_state = nil [17] self = table: 000000001A825280; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 000000001A825280; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [19] self = table: 0000000003128650; object = table: 000000001A825280 [20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770 [25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 1 ... [2] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 000000000FE06910; _widgets_by_name = table: 0000000011EDFEE0; parent = table: 0000000001B3E4C0; _animations = table: 000000000FE068E0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000D19EE90; input_manager = table: 000000000485C890; _widgets = table: 0000000011EDFEB0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000FE069D0; render_settings = table: 000000000FE066E0; [8] _ui_animations = table: 000000000FE06910; _widgets_by_name = table: 0000000011EDFEE0; parent = table: 0000000001B3E4C0; _animations = table: 000000000FE068E0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000D19EE90; input_manager = table: 000000000485C890; _widgets = table: 0000000011EDFEB0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000FE069D0; render_settings = table: 000000000FE066E0; [9] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0; [18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0; [19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [24] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [25] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [26] _ui_animations = table: 000000000BDF0740; _widgets_by_name = table: 000000000C8A9080; conditions_params = table: 000000000D0C7E90; parent = table: 00000000123A5E20; _animations = table: 000000000BDF0710; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000D0C7F00; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 2; _widgets = table: 000000000C8A9050; _portrait_widget = table: 000000000CC3F060; _sync_delay = 3.4316924810409546; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000BDF0800; render_settings = table: 000000000BDF0510; [31] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 2; _gamepad_style_active = false; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 2; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 2; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 2; _gamepad_style_active = false; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 2; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 2; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20; [34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 284.92771175608505; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.033237043768167496; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:01:32.675 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:01:32.675 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:01:32.676 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:01:32.676 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:01:32.691 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:01:33.183 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:01:33.183 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:01:33.210 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:33.210 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.262 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:34.262 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:34.262 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:34.423 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:34.423 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.470 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:34.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.522 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:34.523 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:34.525 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:34.525 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:34.525 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:34.525 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:34.525 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:34.525 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.123 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:35.123 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:35.124 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:35.260 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:35.260 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.272 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:35.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:35.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:35.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:35.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:35.358 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:01:35.358 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:01:40.619 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:01:40.619 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:01:40.619 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:01:40.639 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:40.639 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:40.640 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:40.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:40.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:40.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:40.674 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:01:40.674 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:01:40.674 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:01:40.674 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:01:40.687 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:01:40.690 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update [33] @scripts/game_state/game_state_machine.lua:34: in function post_update [34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [35] @scripts/ui/views/ingame_ui.lua:700: in function post_update [36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [37] @scripts/game_state/game_state_machine.lua:34: in function post_update [38] @scripts/game_state/state_ingame.lua:1775: in function post_update [39] @scripts/game_state/game_state_machine.lua:34: in function post_update [40] @scripts/boot.lua:989: in function game_update [41] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000B1B6B60; size = table: 000000000B1B6B20; space = 30; pos = table: 000000000B1B6BB0; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 0000000003B7D490; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000335D910; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 0000000003B7D490; params = table: 0000000003B7D250; offset = table: 0000000002DF6BD0; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C07A0; career_name = "es_knight" [9] self = table: 0000000000727C90; window_index = 1; window_name = "options"; active_windows = table: 0000000003B7D410; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000003B7D490; ignore_alignment = nil; window_offset = table: 0000000002DF6BD0; params = table: 0000000003B7D250 [10] hook_chain = [function] [11] self = table: 0000000000727C90; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000000727C90; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960 [13] self = table: 0000000000727C90; params = table: 0000000003B7D250; active_windows = table: 0000000003B7D410; start_state = "equipment" [14] self = table: 0000000000727C90; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 3; window_params = table: 0000000003B7D250 [15] self = table: 000000000069AD00; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [16] self = table: 000000000069AD00; new_state = table: 0000000019C78960; notify = nil; old_state = nil [17] self = table: 000000000069AD00; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 000000000069AD00; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [19] self = table: 0000000003128650; object = table: 000000000069AD00 [20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770 [25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 3 ... [2] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 0000000003B7D6F0; _widgets_by_name = table: 000000000164D2B0; parent = table: 0000000000727C90; _animations = table: 0000000003B7D6C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000335D8E0; input_manager = table: 000000000485C890; _widgets = table: 000000000CD2D000; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7D7B0; render_settings = table: 0000000003B7D4C0; [8] _ui_animations = table: 0000000003B7D6F0; _widgets_by_name = table: 000000000164D2B0; parent = table: 0000000000727C90; _animations = table: 0000000003B7D6C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000335D8E0; input_manager = table: 000000000485C890; _widgets = table: 000000000CD2D000; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7D7B0; render_settings = table: 0000000003B7D4C0; [9] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90; [18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90; [19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [24] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [25] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [26] _ui_animations = table: 000000000FE06910; _widgets_by_name = table: 0000000011EDFEE0; conditions_params = table: 0000000017B001F0; parent = table: 0000000001B3E4C0; _animations = table: 000000000FE068E0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 0000000017B00260; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 0000000011EDFEB0; _portrait_widget = table: 0000000019436D40; _sync_delay = 0.23978616669774055; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000FE069D0; render_settings = table: 000000000FE066E0; [31] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0; [34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 292.75755387649406; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.033202219754457474; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:01:40.690 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:01:40.690 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:01:40.691 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:01:40.691 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:01:40.703 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:01:41.192 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:01:41.192 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:01:41.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:41.274 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:41.274 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:45.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:45.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:45.021 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:45.021 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:45.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:45.021 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:45.043 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(1100001007d9c23:1) 11:01:46.218 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:01:46.218 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:01:46.218 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:01:46.218 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:46.218 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:46.218 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:46.218 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:46.218 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:46.218 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:46.242 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:01:46.242 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:01:46.242 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:01:46.242 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:01:46.255 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:01:46.258 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update [33] @scripts/game_state/game_state_machine.lua:34: in function post_update [34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [35] @scripts/ui/views/ingame_ui.lua:700: in function post_update [36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [37] @scripts/game_state/game_state_machine.lua:34: in function post_update [38] @scripts/game_state/state_ingame.lua:1775: in function post_update [39] @scripts/game_state/game_state_machine.lua:34: in function post_update [40] @scripts/boot.lua:989: in function game_update [41] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 00000000039E59C0; size = table: 00000000039E5980; space = 30; pos = table: 00000000039E5A10; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 0000000001124740; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 0000000002414950; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 0000000001124740; params = table: 0000000001124410; offset = table: 0000000001124770; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 2; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012BFE60; career_name = "es_huntsman" [9] self = table: 0000000018A491F0; window_index = 1; window_name = "options"; active_windows = table: 00000000011246A0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000001124740; ignore_alignment = nil; window_offset = table: 0000000001124770; params = table: 0000000001124410 [10] hook_chain = [function] [11] self = table: 0000000018A491F0; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000018A491F0; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960 [13] self = table: 0000000018A491F0; params = table: 0000000001124410; active_windows = table: 00000000011246A0; start_state = "equipment" [14] self = table: 0000000018A491F0; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 2; window_params = table: 0000000001124410 [15] self = table: 0000000012364DC0; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [16] self = table: 0000000012364DC0; new_state = table: 0000000019C78960; notify = nil; old_state = nil [17] self = table: 0000000012364DC0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 0000000012364DC0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [19] self = table: 0000000003128650; object = table: 0000000012364DC0 [20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770 [25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 2 ... [2] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 00000000011249F0; _widgets_by_name = table: 000000000B11A720; parent = table: 0000000018A491F0; _animations = table: 00000000011249C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000002414920; input_manager = table: 000000000485C890; _widgets = table: 000000000B11A6F0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000001124AB0; render_settings = table: 00000000011247C0; [8] _ui_animations = table: 00000000011249F0; _widgets_by_name = table: 000000000B11A720; parent = table: 0000000018A491F0; _animations = table: 00000000011249C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000002414920; input_manager = table: 000000000485C890; _widgets = table: 000000000B11A6F0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000001124AB0; render_settings = table: 00000000011247C0; [9] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0; [18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0; [19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [24] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [25] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [26] _ui_animations = table: 0000000003B7D6F0; _widgets_by_name = table: 000000000164D2B0; conditions_params = table: 000000000FC6E300; parent = table: 0000000000727C90; _animations = table: 0000000003B7D6C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000FC6E370; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 000000000CD2D000; _portrait_widget = table: 00000000005A5BC0; _sync_delay = 2.6049774400889874; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7D7B0; render_settings = table: 0000000003B7D4C0; [31] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90; [34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 298.2513365308987; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.03313077986240387; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:01:46.258 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:01:46.258 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:01:46.259 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:01:46.259 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:01:46.273 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:01:46.686 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:01:46.686 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:01:46.711 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:47.322 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:47.322 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:47.369 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:47.369 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:47.369 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:47.389 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:47.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:47.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:47.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:47.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:47.464 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:47.464 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:47.464 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:47.525 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:47.525 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:47.525 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:47.590 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:47.590 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p 11:01:48.762 [Lua] Set lobby begin: 11:01:48.762 [Lua] Lobby data selected_mission_id = inn_level 11:01:48.762 [Lua] Lobby data num_players = 1 11:01:48.762 [Lua] Lobby data difficulty_tweak = 0 11:01:48.762 [Lua] Lobby data host = 1100001007d9c23 11:01:48.762 [Lua] Lobby data matchmaking_type = 3 11:01:48.762 [Lua] Lobby data difficulty = normal 11:01:48.762 [Lua] Lobby data player_slot_1 = 0:0 11:01:48.762 [Lua] Lobby data unique_server_name = Hexenritter 11:01:48.762 [Lua] Lobby data player_slot_4 = 0:0 11:01:48.762 [Lua] Lobby data country_code = US 11:01:48.762 [Lua] Lobby data matchmaking = false 11:01:48.763 [Lua] Lobby data power_level = 504 11:01:48.763 [Lua] Lobby data mission_id = inn_level 11:01:48.763 [Lua] Lobby data mechanism = adventure 11:01:48.763 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1 11:01:48.763 [Lua] Lobby data player_slot_2 = 0:0 11:01:48.763 [Lua] Lobby data network_hash = f5379771c25088f6 11:01:48.763 [Lua] Lobby data player_slot_3 = 0:0 11:01:48.763 [Lua] Lobby data eac_authorized = true 11:01:48.763 [Lua] Set lobby end. 11:01:51.289 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.289 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.289 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.289 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.322 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.322 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.323 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:51.323 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.326 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.326 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.794 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:51.794 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base 11:01:51.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.809 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.823 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:51.823 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.823 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.823 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:51.823 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:51.890 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:51.890 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01 11:01:51.890 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:51.957 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:51.957 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p 11:01:51.957 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:52.025 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:52.025 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:52.570 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 11:01:52.570 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 11:01:52.570 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:01:52.589 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:52.590 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:52.590 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:52.590 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:52.594 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:01:52.594 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:01:52.594 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:01:52.594 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 11:01:52.608 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 11:01:52.610 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) [0] =[C]: in function callstack [1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index [2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button [3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function [4] =[C]: in function xpcall [5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements [8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter [9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain [10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window [11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout [12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name [13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups [14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter [15] @foundation/scripts/util/state_machine.lua:130: in function _change_state [16] @scripts/game_state/game_state_machine.lua:18: in function _change_state [17] @foundation/scripts/util/state_machine.lua:95: in function init [18] @scripts/game_state/game_state_machine.lua:7: in function init [19] @foundation/scripts/util/class.lua:62: in function new [20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine [21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func [22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain [23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name [24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view [25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career [26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function [27] =[C]: in function xpcall [28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr [29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function [30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update [31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update [32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update [33] @scripts/game_state/game_state_machine.lua:34: in function post_update [34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update [35] @scripts/ui/views/ingame_ui.lua:700: in function post_update [36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update [37] @scripts/game_state/game_state_machine.lua:34: in function post_update [38] @scripts/game_state/state_ingame.lua:1775: in function post_update [39] @scripts/game_state/game_state_machine.lua:34: in function post_update [40] @scripts/boot.lua:989: in function game_update [41] @scripts/boot.lua:628:in function [1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)" [2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000C6F7AC0; size = table: 000000000C6F7A80; space = 30; pos = table: 000000000C6F7B10; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil [3] self = table: 00000000119FBD80; c = 4 [5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function] [7] hook_chain = [function]; num_values = 0; values = table: 000000000B2512E0; safe_hooks = table: 0000000002F9F320; i = 1 [8] self = table: 00000000119FBD80; params = table: 00000000119FC310; offset = table: 00000000119FC340; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C10A0; career_name = "es_mercenary" [9] self = table: 0000000002364E40; window_index = 1; window_name = "options"; active_windows = table: 00000000119FC5A0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 00000000119FBD80; ignore_alignment = nil; window_offset = table: 00000000119FC340; params = table: 00000000119FC310 [10] hook_chain = [function] [11] self = table: 0000000002364E40; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1 [12] self = table: 0000000002364E40; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960 [13] self = table: 0000000002364E40; params = table: 00000000119FC310; active_windows = table: 00000000119FC5A0; start_state = "equipment" [14] self = table: 0000000002364E40; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 1; window_params = table: 00000000119FC310 [15] self = table: 000000000103BC40; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30 [16] self = table: 000000000103BC40; new_state = table: 0000000019C78960; notify = nil; old_state = nil [17] self = table: 000000000103BC40; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [18] self = table: 000000000103BC40; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false [19] self = table: 0000000003128650; object = table: 000000000103BC40 [20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false [21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960 [22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil [23] hook_chain = [function] [24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770 [25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 1 ... [2] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [3] _ui_animations = table: 00000000119FC3C0; _widgets_by_name = table: 000000000FBE7850; parent = table: 0000000002364E40; _animations = table: 00000000119FC390; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000B2512B0; input_manager = table: 000000000485C890; _widgets = table: 00000000016DEF90; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000AFA54C0; render_settings = table: 00000000119FBDB0; [8] _ui_animations = table: 00000000119FC3C0; _widgets_by_name = table: 000000000FBE7850; parent = table: 0000000002364E40; _animations = table: 00000000119FC390; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000B2512B0; input_manager = table: 000000000485C890; _widgets = table: 00000000016DEF90; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000AFA54C0; render_settings = table: 00000000119FBDB0; [9] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [11] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [12] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [13] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [14] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true; [15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40; [16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40; [17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40; [18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40; [19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0; [20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [24] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [25] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110; [26] _ui_animations = table: 00000000011249F0; _widgets_by_name = table: 000000000B11A720; conditions_params = table: 000000000D551600; parent = table: 0000000018A491F0; _animations = table: 00000000011249C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000D551670; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 000000000B11A6F0; _portrait_widget = table: 0000000002801060; _sync_delay = 1.7998229451477528; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000001124AB0; render_settings = table: 00000000011247C0; [31] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [32] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1; [33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0; [34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0; [35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0; [36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 304.52062751085032; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0; [37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520; [38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.03328961506485939; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false; [39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90; [40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100; 11:01:52.610 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value) 11:01:52.610 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:01:52.611 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:01:52.611 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:01:52.624 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:01:53.141 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:01:53.141 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:01:53.169 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:53.169 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.242 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:54.242 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:54.242 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:54.409 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:54.409 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:54.452 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.452 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.452 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.471 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:01:54.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:54.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:54.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.505 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:54.505 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:54.507 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:54.507 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:54.508 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:54.508 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:54.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:54.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:55.046 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:55.046 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:01:55.046 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:55.185 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:55.185 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:01:55.208 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:55.208 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:55.208 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:55.217 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:01:55.217 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:55.217 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:55.217 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:55.217 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:01:55.311 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:01:55.311 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:01:55.311 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:55.373 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:55.373 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:01:55.951 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:01:55.972 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:55.972 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:55.972 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:55.972 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:01:55.972 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:01:56.006 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 11:01:56.006 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 11:01:56.008 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 11:01:56.009 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 11:01:56.009 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties 11:01:56.010 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 11:01:56.010 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 11:01:56.016 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 11:01:58.072 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties 11:01:58.072 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 11:02:08.490 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 37 11:02:08.504 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 37 6 11:02:08.629 [Lua] [PlayFabRequestQueue] EAC Enabled! 37 11:02:08.630 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 37 11:02:09.196 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 37 11:02:09.196 [Save] Saving `save_data` 11:02:09.196 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 38 11:02:09.199 [Save] Save done 11:02:09.199 [Save] Saving `save_data` 11:02:09.202 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 38 11:02:09.206 [Save] Save done 11:02:09.206 [Save] Saving `save_data` 11:02:09.210 [Save] Save done 11:02:09.210 [Save] Saving `save_data` 11:02:09.213 [Save] Save done 11:02:09.291 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 38 11:02:14.543 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 39 11:02:14.557 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 39 7 11:02:14.680 [Lua] [PlayFabRequestQueue] EAC Enabled! 39 11:02:14.680 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 39 11:02:15.112 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 39 11:02:15.112 [Save] Saving `save_data` 11:02:15.112 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 40 11:02:15.116 [Save] Save done 11:02:15.116 [Save] Saving `save_data` 11:02:15.122 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 40 11:02:15.131 [Save] Save done 11:02:15.211 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 40 11:02:18.648 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 11:02:18.648 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 11:02:18.648 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 11:02:18.650 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 11:02:18.650 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 11:02:18.650 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 11:02:18.662 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 11:02:19.201 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 11:02:19.201 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 11:02:19.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:19.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:19.789 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:02:19.789 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base 11:02:19.789 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:02:19.931 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:02:19.931 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg 11:02:19.968 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:19.968 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:19.968 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:19.988 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:02:19.988 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:02:19.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:19.989 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:02:19.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:20.057 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:02:20.057 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06 11:02:20.057 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:02:20.121 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:02:20.121 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:02:20.586 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview 11:02:20.586 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:20.586 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded: 11:02:20.586 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized 11:02:20.722 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:02:20.722 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p 11:02:29.155 [Lua] PlayFabMirrorBase:_commit_internal 6 11:02:29.155 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 11:02:29.158 [Lua] generate_backend_stats 1100001007d9c23:1 11:02:29.192 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 41 11:02:29.193 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 11:02:29.193 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 42 11:02:29.204 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 41 8 11:02:29.335 [Lua] [PlayFabRequestQueue] EAC Enabled! 41 11:02:29.335 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 41 11:02:29.568 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 41 11:02:29.590 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 42 11:02:29.837 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 42 11:02:29.855 [Lua] commit result success 6 11:02:29.855 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 43 11:02:29.888 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 43 11:02:30.000 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 43 11:02:31.900 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 11:02:32.558 <>Access violation (0xc0000005) in build cd937a0ba267 accessing address 00007FF700000000 from 00007FF77ECE99D3<> <> {00007ff77ec50000, 00cfa000, 607ef86f, 894a279a-d49b-4287-8906-138eaac822d3, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\chaos_wastes_2021_03_08\engine\win64_dx12\release\vermintide2_dx12.pdb} {00007ffefcdb0000, 001f5000, 9bed63d6, 21a98f2d-1a75-74d8-7d39-9428c4aab0dc, 00000001, ntdll.pdb} {00007ffefb550000, 000bd000, 61e69688, dc8e5ea7-f9a9-6deb-5c88-2e99bd48cc7e, 00000001, kernel32.pdb} 0x00007ffefcdb0000:0x00000000000a0bae KiUserExceptionDispatcher 0x00007ff77ec50000:0x00000000000999d3 0x00007ff77ec50000:0x0000000000099b61 0x00007ff77ec50000:0x000000000009aa5b 0x00007ff77ec50000:0x0000000000065a9d 0x00007ff77ec50000:0x0000000000067a66 0x00007ff77ec50000:0x00000000002fe322 0x00007ffefb550000:0x0000000000017034 BaseThreadInitThunk 0x00007ffefcdb0000:0x0000000000052651 RtlUserThreadStart <> <>1<> <>renderer<> <>win32<> <>cd937a0ba267<> <>release<> <>Developer Build (1.3.6717.0)<> <>5d208d87-1a85-4d01-8d48-7bb7d38017de<> <>--- CPU CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Vendor: GenuineIntel Logical processors: 4 Family: 0:6, Model: 3:12 Type: 0, Stepping: 3 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000000 00010000 00001000 00000000 ECX: 01111111 11011010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 24504MB Available: 14418MB --- OS Windows version 10.0 build 19042, 64 bit Windows 10 Machine ID 09a35e51-b204-4e8c-ba02-1c27913db5cf --- Graphics Graphics card: NVIDIA GeForce GTX 970 (DirectX 12.1, 4043MB) Driver version: 46611 Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) --- Network Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): G510 Gaming Keyboard Input device: Generic (17.0): G903 LIGHTSPEED Wireless Gaming Mouse w/ HERO Input device: Gamepad (21.2): Controller (XBOX 360 For Windows) <> <>C:\Users\barba\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-04-22-10.56.40-5d208d87-1a85-4d01-8d48-7bb7d38017de.log<> <>C:\Users\barba\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-04-22-10.56.40-5d208d87-1a85-4d01-8d48-7bb7d38017de.dmp<> <> Memory Total: 24504 MB Available: 21901 MB Used: 2602 MB Peak Used: 2669 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 36792 MB Used: 4986 MB Peak: 5319 MB <> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> [Log end]