[Log version] 1
[Session] 5d208d87-1a85-4d01-8d48-7bb7d38017de
UTC time stamps
10:56:40.769 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2793
10:56:40.769 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2805
10:56:40.769 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2808
10:56:40.769 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2813
10:56:40.769 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2816
10:56:40.769 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2818
10:56:40.796 [RazerChroma] Setup Razer Chroma resources
10:56:40.796 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2826
10:56:40.822 [Window] Window => active
10:56:40.856 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2849
10:56:40.891 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2854
10:56:41.955 [EAC] Init client 1100001007d9c23
10:56:41.955 [EAC] EAC client initialized
10:56:41.955 warning: [EAC] Failed to initialize localization
10:56:41.956 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2863
10:56:41.963 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce GTX 970)
10:56:43.319 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2865
10:56:43.371 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2871
10:56:43.938 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2873
10:56:43.941 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2876
10:56:44.664 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2878
10:56:44.664 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2880
10:56:44.664 [Save] Save dir: `C:\Users\barba\AppData\Roaming\fatshark\Vermintide 2`
10:56:44.665 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2894
10:56:44.665 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 2913
10:56:45.002 [RazerChroma] Setup Razer Chroma
10:56:45.026 [Lua] boot.lua start, os clock: 7.1189999999999998
10:56:45.026 [Lua] LUA IS STRIPPED!
10:56:45.026 [Lua] Boot:setup() entered. time: 0 os-clock: 7.1200000000000001
10:56:45.026 [Lua] --- CPU
CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Vendor: GenuineIntel
Logical processors: 4
Family: 0:6, Model: 3:12
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000000 00010000 00001000 00000000
ECX: 01111111 11011010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 24504MB
Available: 14418MB
--- OS
Windows version 10.0 build 19042, 64 bit
Windows 10
Machine ID 09a35e51-b204-4e8c-ba02-1c27913db5cf
--- Graphics
Graphics card: NVIDIA GeForce GTX 970 (DirectX 12.1, 4043MB) Driver version: 46611
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Network
Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): G510 Gaming Keyboard
Input device: Generic (17.0): G903 LIGHTSPEED Wireless Gaming Mouse w/ HERO
Input device: Gamepad (21.2): Controller (XBOX 360 For Windows)
10:56:45.027 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_vt2\release\chaos_wastes_2021_03_08\runtime\application\application.cpp, Line: 3269
10:56:45.039 [SteamStats] RequestCurrentStats success: true
10:56:45.210 [LightFX ] Loaded DLL.
10:56:45.210 [LightFX ] Init()
10:56:45.220 [LightFX ] LightFX failed to initialize
10:56:50.082 [Window] Window => inactive
10:56:50.362 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 6.656462175771594 os-clock: 12.456
10:56:50.363 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
10:56:50.363 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
10:56:50.363 [Lua] Flushing: resource_packages/strings [ResourcePackage]
10:56:50.363 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
10:56:50.364 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
10:56:50.364 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
10:56:50.365 [Lua] Development.init_application_parameters
10:56:50.365 [Lua] -----------------------------------------------------------------
10:56:50.365 [Lua] -- Application parameters --
10:56:50.365 [Lua] -----------------------------------------------------------------
10:56:50.365 [Lua] *****************************************************************
10:56:50.365 [Lua] ** Initial contents of script_data **
10:56:50.365 [Lua] script_data.beta_level_progression = false
10:56:50.365 [Lua] script_data.build_identifier = cd937a0ba267
10:56:50.365 [Lua] script_data.debug_interactions = false
10:56:50.365 [Lua] script_data.disable_debug_draw = true
10:56:50.365 [Lua] script_data.disable_intro_trailer = false
10:56:50.365 [Lua] script_data.disable_store = false
10:56:50.365 [Lua] script_data.disable_tutorial_at_start = true
10:56:50.365 [Lua] script_data.eac-untrusted = false
10:56:50.365 [Lua] script_data.enable_detailed_tooltips = false
10:56:50.365 [Lua] script_data.force_debug_disabled = true
10:56:50.365 [Lua] script_data.force_steam = true
10:56:50.365 [Lua] script_data.hide_fps = true
10:56:50.365 [Lua] script_data.hide_version_info = true
10:56:50.365 [Lua] script_data.matchmaking_debug = true
10:56:50.365 [Lua] script_data.network_debug = true
10:56:50.365 [Lua] script_data.package_debug = true
10:56:50.365 [Lua] script_data.packaged_build = true
10:56:50.365 [Lua] script_data.settings = { }
10:56:50.365 [Lua] script_data.show_fps = false
10:56:50.365 [Lua] script_data.spawn_empty_chest = true
10:56:50.365 [Lua] script_data.telemetry_log_interval = 600
10:56:50.365 [Lua] script_data.tobii_button = false
10:56:50.365 [Lua] script_data.use_beta_overlay = false
10:56:50.365 [Lua] script_data.use_local_backend = false
10:56:50.365 [Lua] script_data.use_tech_telemetry = true
10:56:50.365 [Lua] script_data.use_telemetry = true
10:56:50.365 [Lua] *****************************************************************
10:56:50.365 [Lua] [Boot] use baked enemy meshes: false
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
10:56:50.365 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
10:56:50.415 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
10:56:50.415 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
10:56:50.415 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
10:56:50.579 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
10:56:50.579 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
10:56:50.579 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
10:56:50.648 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
10:56:50.648 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
10:56:50.648 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
10:56:50.896 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
10:56:50.896 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
10:56:50.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
10:56:51.062 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
10:56:51.062 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
10:56:51.063 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
10:56:51.332 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
10:56:51.332 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
10:56:51.333 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
10:56:51.499 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
10:56:51.499 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
10:56:51.499 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
10:56:51.679 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
10:56:51.679 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
10:56:51.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris
10:56:52.229 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris
10:56:52.229 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris
10:56:52.230 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific
10:56:52.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific
10:56:52.281 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific
10:56:52.281 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
10:56:52.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
10:56:52.348 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
10:56:52.349 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
10:56:52.465 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
10:56:52.465 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
10:56:52.465 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
10:56:52.931 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
10:56:52.931 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
10:56:52.932 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
10:56:52.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
10:56:52.998 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
10:56:52.998 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
10:56:53.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
10:56:53.065 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
10:56:53.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
10:56:53.131 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
10:56:53.131 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
10:56:53.132 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
10:56:53.214 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
10:56:53.214 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
10:56:53.215 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
10:56:53.282 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
10:56:53.282 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
10:56:53.282 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
10:56:53.481 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
10:56:53.481 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
10:56:53.481 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
10:56:53.615 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
10:56:53.615 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
10:56:53.615 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
10:56:53.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
10:56:53.683 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
10:56:53.708 [Lua] settings.steam: nil
10:56:53.708 [Lua] Steam: table: 00000000000625A0
10:56:53.708 [Lua] force_steam: true
10:56:53.708 [Lua] BUILD: release
10:56:53.708 [Lua] test_backend: nil
10:56:53.708 [Lua] DEDICATED_SERVER: false
10:56:53.708 [Lua] Using app_id '552500' to define backend
10:56:53.709 [Lua] PlayFab Title ID: 5107
10:56:53.782 [Lua] [1] = chaos_dummy_troll (string)
10:56:53.782 [Lua] [2] = chaos_dummy_exalted_sorcerer_drachenfels (string)
10:56:53.782 [Lua] [3] = skaven_rat_ogre (string)
10:56:53.782 [Lua] [4] = critter_rat (string)
10:56:53.782 [Lua] [5] = chaos_troll (string)
10:56:53.782 [Lua] [6] = beastmen_minotaur (string)
10:56:53.782 [Lua] [7] = skaven_storm_vermin_warlord (string)
10:56:53.782 [Lua] [8] = skaven_stormfiend (string)
10:56:53.782 [Lua] [9] = chaos_greed_pinata (string)
10:56:53.782 [Lua] [10] = skaven_stormfiend_demo (string)
10:56:53.782 [Lua] [11] = chaos_plague_wave_spawner (string)
10:56:53.782 [Lua] [12] = chaos_vortex (string)
10:56:53.782 [Lua] [13] = skaven_stormfiend_boss (string)
10:56:53.782 [Lua] [14] = chaos_spawn (string)
10:56:53.782 [Lua] [15] = skaven_storm_vermin_champion (string)
10:56:53.782 [Lua] [16] = chaos_tentacle (string)
10:56:53.782 [Lua] [17] = chaos_spawn_exalted_champion_norsca (string)
10:56:53.782 [Lua] [18] = skaven_grey_seer (string)
10:56:53.782 [Lua] [19] = skaven_explosive_loot_rat (string)
10:56:53.782 [Lua] [20] = skaven_loot_rat (string)
10:56:53.782 [Lua] [21] = critter_pig (string)
10:56:53.782 [Lua] [22] = chaos_dummy_sorcerer (string)
10:56:53.782 [Lua] [23] = chaos_mutator_sorcerer (string)
10:56:53.782 [Lua] [24] = skaven_gutter_runner (string)
10:56:53.782 [Lua] [25] = skaven_pack_master (string)
10:56:53.782 [Lua] [26] = chaos_exalted_sorcerer (string)
10:56:53.782 [Lua] [27] = chaos_vortex_sorcerer (string)
10:56:53.782 [Lua] [28] = skaven_poison_wind_globadier (string)
10:56:53.782 [Lua] [29] = chaos_corruptor_sorcerer (string)
10:56:53.782 [Lua] [30] = chaos_warrior (string)
10:56:53.782 [Lua] [31] = skaven_warpfire_thrower (string)
10:56:53.782 [Lua] [32] = chaos_exalted_sorcerer_drachenfels (string)
10:56:53.782 [Lua] [33] = chaos_plague_sorcerer (string)
10:56:53.782 [Lua] [34] = curse_mutator_sorcerer (string)
10:56:53.782 [Lua] [35] = chaos_exalted_champion_warcamp (string)
10:56:53.782 [Lua] [36] = chaos_tentacle_sorcerer (string)
10:56:53.782 [Lua] [37] = skaven_ratling_gunner (string)
10:56:53.782 [Lua] [38] = chaos_exalted_champion_norsca (string)
10:56:53.782 [Lua] [39] = chaos_raider (string)
10:56:53.782 [Lua] [40] = chaos_berzerker (string)
10:56:53.782 [Lua] [41] = beastmen_ungor_dummy (string)
10:56:53.782 [Lua] [42] = skaven_storm_vermin (string)
10:56:53.782 [Lua] [43] = beastmen_standard_bearer_crater (string)
10:56:53.782 [Lua] [44] = chaos_raider_tutorial (string)
10:56:53.782 [Lua] [45] = beastmen_gor_dummy (string)
10:56:53.782 [Lua] [46] = beastmen_bestigor_dummy (string)
10:56:53.782 [Lua] [47] = skaven_storm_vermin_with_shield (string)
10:56:53.782 [Lua] [48] = beastmen_ungor (string)
10:56:53.782 [Lua] [49] = skaven_storm_vermin_commander (string)
10:56:53.782 [Lua] [50] = beastmen_ungor_archer (string)
10:56:53.782 [Lua] [51] = beastmen_standard_bearer (string)
10:56:53.782 [Lua] [52] = beastmen_gor (string)
10:56:53.782 [Lua] [53] = beastmen_bestigor (string)
10:56:53.782 [Lua] [54] = skaven_plague_monk (string)
10:56:53.782 [Lua] [55] = chaos_marauder (string)
10:56:53.782 [Lua] [56] = skaven_dummy_clan_rat (string)
10:56:53.782 [Lua] [57] = chaos_marauder_tutorial (string)
10:56:53.782 [Lua] [58] = skaven_clan_rat (string)
10:56:53.782 [Lua] [59] = chaos_zombie (string)
10:56:53.782 [Lua] [60] = chaos_fanatic (string)
10:56:53.782 [Lua] [61] = skaven_clan_rat_tutorial (string)
10:56:53.782 [Lua] [62] = chaos_marauder_with_shield (string)
10:56:53.782 [Lua] [63] = skaven_clan_rat_with_shield (string)
10:56:53.782 [Lua] [64] = skaven_slave (string)
10:56:53.782 [Lua] [65] = skaven_dummy_slave (string)
10:56:53.844 [Lua] [UIRenderer] Loading
10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
10:56:53.850 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
10:56:53.850 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
10:56:53.873 [Lua] level display name warcamp
10:56:53.873 [Lua] level display name prologue
10:56:53.873 [Lua] level display name military
10:56:53.873 [Lua] level display name skaven_stronghold
10:56:53.873 [Lua] level display name ussingen
10:56:53.873 [Lua] level display name fort
10:56:53.873 [Lua] level display name ground_zero
10:56:53.873 [Lua] level display name elven_ruins
10:56:53.873 [Lua] level display name farmlands
10:56:53.873 [Lua] level display name plaza
10:56:53.873 [Lua] level display name mines
10:56:53.873 [Lua] level display name magnus
10:56:53.873 [Lua] level display name crater
10:56:53.873 [Lua] level display name bell
10:56:53.873 [Lua] level display name dlc_bastion
10:56:53.873 [Lua] level display name skittergate
10:56:53.873 [Lua] level display name dlc_bogenhafen_city
10:56:53.873 [Lua] level display name dlc_bogenhafen_slum
10:56:53.873 [Lua] level display name cemetery
10:56:53.873 [Lua] level display name dlc_castle
10:56:53.873 [Lua] level display name forest_ambush
10:56:53.873 [Lua] level display name nurgle
10:56:53.873 [Lua] level display name catacombs
10:56:53.873 [Lua] level display name dlc_portals
10:56:53.944 [Lua] TIME: 0.035
10:56:55.263 [Lua] [ConflictSettings] Contained breeds generated in: 1.2639999999999993
10:56:55.355 [Lua] <>realm = official<>
10:56:55.800 [Lua]
10:56:55.800 [Lua] [1] = table
10:56:55.800 [Lua] [download_pending] = false (boolean)
10:56:55.800 [Lua] [id] = 1369573612 (string)
10:56:55.800 [Lua] [banned] = false (boolean)
10:56:55.800 [Lua] [author_id] = 58813412 (number)
10:56:55.800 [Lua] [tags] = table
10:56:55.800 [Lua] [1] = Tools (string)
10:56:55.800 [Lua] [2] = approved (string)
10:56:55.800 [Lua] [author] = bIbIbI(rus) (string)
10:56:55.800 [Lua] [sanctioned] = true (boolean)
10:56:55.800 [Lua] [out_of_date] = false (boolean)
10:56:55.800 [Lua] [downloading] = false (boolean)
10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
10:56:55.800 [Lua] [num_children] = 0 (number)
10:56:55.800 [Lua] [ugc_status] = 3 (number)
10:56:55.800 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options (opened from the main menu or by pressing F4)
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
10:56:55.800 [Lua] [last_updated] = 1/24/2021 2:43:35 PM (string)
10:56:55.800 [Lua] [installed] = true (boolean)
10:56:55.800 [Lua] [enabled] = true (boolean)
10:56:55.800 [Lua] [name] = Vermintide Mod Framework (string)
10:56:55.800 [Lua] [dependency_error] = (string)
10:56:55.800 [Lua] [2] = table
10:56:55.800 [Lua] [download_pending] = false (boolean)
10:56:55.800 [Lua] [id] = 1374248490 (string)
10:56:55.800 [Lua] [children] = table
10:56:55.800 [Lua] [1] = 1369573612 (string)
10:56:55.800 [Lua] [banned] = false (boolean)
10:56:55.800 [Lua] [author_id] = 45268594 (number)
10:56:55.800 [Lua] [tags] = table
10:56:55.800 [Lua] [1] = approved (string)
10:56:55.800 [Lua] [author] = prop joe (string)
10:56:55.800 [Lua] [sanctioned] = true (boolean)
10:56:55.800 [Lua] [out_of_date] = false (boolean)
10:56:55.800 [Lua] [downloading] = false (boolean)
10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string)
10:56:55.800 [Lua] [num_children] = 1 (number)
10:56:55.800 [Lua] [ugc_status] = 3 (number)
10:56:55.800 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
10:56:55.800 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string)
10:56:55.800 [Lua] [installed] = true (boolean)
10:56:55.800 [Lua] [enabled] = true (boolean)
10:56:55.800 [Lua] [name] = Penlight Lua Libraries (string)
10:56:55.800 [Lua] [dependency_error] = (string)
10:56:55.800 [Lua] [3] = table
10:56:55.800 [Lua] [download_pending] = false (boolean)
10:56:55.800 [Lua] [id] = 1389872347 (string)
10:56:55.800 [Lua] [children] = table
10:56:55.800 [Lua] [1] = 1369573612 (string)
10:56:55.800 [Lua] [banned] = false (boolean)
10:56:55.800 [Lua] [author_id] = 4821406 (number)
10:56:55.800 [Lua] [tags] = table
10:56:55.800 [Lua] [1] = approved (string)
10:56:55.800 [Lua] [2] = UI (string)
10:56:55.800 [Lua] [author] = grasmann (string)
10:56:55.800 [Lua] [sanctioned] = true (boolean)
10:56:55.800 [Lua] [out_of_date] = false (boolean)
10:56:55.800 [Lua] [downloading] = false (boolean)
10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
10:56:55.800 [Lua] [num_children] = 1 (number)
10:56:55.800 [Lua] [ugc_status] = 3 (number)
10:56:55.800 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
10:56:55.800 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string)
10:56:55.800 [Lua] [installed] = true (boolean)
10:56:55.800 [Lua] [enabled] = true (boolean)
10:56:55.800 [Lua] [name] = Simple UI (string)
10:56:55.800 [Lua] [dependency_error] = (string)
10:56:55.800 [Lua] [4] = table
10:56:55.800 [Lua] [download_pending] = false (boolean)
10:56:55.800 [Lua] [id] = 1402835022 (string)
10:56:55.800 [Lua] [children] = table
10:56:55.800 [Lua] [1] = 1369573612 (string)
10:56:55.800 [Lua] [banned] = true (boolean)
10:56:55.800 [Lua] [author_id] = 33103900 (number)
10:56:55.800 [Lua] [tags] = table
10:56:55.800 [Lua] [1] = applied (string)
10:56:55.800 [Lua] [2] = approved (string)
10:56:55.800 [Lua] [3] = QoL (string)
10:56:55.800 [Lua] [author] = unknown (string)
10:56:55.800 [Lua] [sanctioned] = true (boolean)
10:56:55.800 [Lua] [out_of_date] = false (boolean)
10:56:55.800 [Lua] [downloading] = false (boolean)
10:56:55.800 [Lua] [url] = (string)
10:56:55.800 [Lua] [num_children] = 1 (number)
10:56:55.800 [Lua] [ugc_status] = 2 (number)
10:56:55.800 [Lua] [description] = (string)
10:56:55.800 [Lua] [last_updated] = (string)
10:56:55.800 [Lua] [installed] = false (boolean)
10:56:55.800 [Lua] [enabled] = false (boolean)
10:56:55.800 [Lua] [name] = StickyGrim (string)
10:56:55.800 [Lua] [dependency_error] = (string)
10:56:55.800 [Lua] [5] = table
10:56:55.800 [Lua] [download_pending] = false (boolean)
10:56:55.800 [Lua] [id] = 1467751760 (string)
10:56:55.800 [Lua] [children] = table
10:56:55.800 [Lua] [1] = 1369573612 (string)
10:56:55.800 [Lua] [2] = 1374248490 (string)
10:56:55.800 [Lua] [3] = 1389872347 (string)
10:56:55.800 [Lua] [banned] = false (boolean)
10:56:55.800 [Lua] [author_id] = 45268594 (number)
10:56:55.800 [Lua] [tags] = table
10:56:55.800 [Lua] [1] = UI (string)
10:56:55.800 [Lua] [2] = QoL (string)
10:56:55.800 [Lua] [3] = approved (string)
10:56:55.800 [Lua] [author] = prop joe (string)
10:56:55.800 [Lua] [sanctioned] = true (boolean)
10:56:55.800 [Lua] [out_of_date] = false (boolean)
10:56:55.800 [Lua] [downloading] = false (boolean)
10:56:55.800 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560287643194/038241D14BEE1656ABF9E8A6E625D1DA779D09D7/ (string)
10:56:55.800 [Lua] [num_children] = 3 (number)
10:56:55.800 [Lua] [ugc_status] = 3 (number)
10:56:55.800 [Lua] [description] = Adds a million options to customize the HUD.
Adds a Priority Buff Bar that is positioned mid-screen for important timed buffs.
Options to reposition, scale, and change direction of UI elements.
Options to hide UI elements or make them less obtrusive.
Options to prevent passive and aura buffs from showing on the UI.
Compatible with Numeric UI mod.
Some tips:
F4 is the shortcut to open the mod options. You'll need it.
Also to move the mod to the first spot inside mod options click the star left of the mod name, like in the screenshot.
[url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820857053/]Check this out if you'd like to share your settings with others.[/url]
Check the second video on how to select from presets that are fetched from the server.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/workshop/filedetails/discussion/1467751760/2763442118820867350/]FAQ[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/HideBuffs]Source[/url]
Support me so I can buy some V2 P2W lootboxes:
[url=paypal.me/propjoe123]Paypal[/url]
[url=https://www.patreon.com/propjoe][img]https://c5.patreon.com/external/logo/become_a_patron_button.png[/img][/url] (string)
10:56:55.804 [Lua] [last_updated] = 12/23/2020 8:15:10 PM (string)
10:56:55.804 [Lua] [installed] = true (boolean)
10:56:55.804 [Lua] [enabled] = true (boolean)
10:56:55.804 [Lua] [name] = UI Tweaks (string)
10:56:55.804 [Lua] [dependency_error] = (string)
10:56:55.804 [Lua] [6] = table
10:56:55.804 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1399181123 (string)
10:56:55.805 [Lua] [installed] = false (boolean)
10:56:55.805 [Lua] [ugc_status] = 2 (number)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [banned] = true (boolean)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [name] = ... (string)
10:56:55.805 [Lua] [description] = (string)
10:56:55.805 [Lua] [url] = (string)
10:56:55.805 [Lua] [enabled] = false (boolean)
10:56:55.805 [Lua] [last_updated] = (string)
10:56:55.805 [Lua] [author] = unknown (string)
10:56:55.805 [Lua] [7] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1397265260 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 26572404 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = UI (string)
10:56:55.805 [Lua] [2] = QoL (string)
10:56:55.805 [Lua] [3] = approved (string)
10:56:55.805 [Lua] [author] = Necrossin (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
(string)
10:56:55.805 [Lua] [last_updated] = 2/5/2021 3:14:50 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Numeric UI (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [8] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1395453301 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 58813412 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = Approved (string)
10:56:55.805 [Lua] [2] = QoL (string)
10:56:55.805 [Lua] [author] = bIbIbI(rus) (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string)
10:56:55.805 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Skip Intro (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [9] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1402971136 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 38300192 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = approved (string)
10:56:55.805 [Lua] [2] = UI (string)
10:56:55.805 [Lua] [3] = QoL (string)
10:56:55.805 [Lua] [author] = Tomoko (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/918053400345108084/21DFB0975A194B68D5AF1CBF2E8D762CC1A3F88F/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = [WIP] Shows class icons on pick ups in the order of those who need them the most.
Eg, if Bardin is the lowest on health then you, then the icon when you look at a hp pot would be Bardin, You, Sienna, Kruber.
Currently shows for
* Bombs
* Hp Pots and Medpacks,
* Ammo drops
* Potions
* Tomes
* Grimes
TODO:
* More advance needs, eg take into account traits and trinkets, eg a waywatcher with ammo regen is less in need of ammo that saltz
* Weight hp pots more toward grim carriers
* Greed discouragement, eg if that Saltz keeps taking all the hp pots favor him less
* More adjustable options for the above.
* Show when you are trying to give the item to some one.
If you have any sugestions that I may have missed above please feel free to share with me :>
(string)
10:56:55.805 [Lua] [last_updated] = 7/27/2018 5:38:16 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Needii (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [10] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1391228174 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 4821406 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = UI (string)
10:56:55.805 [Lua] [2] = QoL (string)
10:56:55.805 [Lua] [3] = Approved (string)
10:56:55.805 [Lua] [author] = grasmann (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/975501093278670129/5C859571A3639629991210879951105E9AAC27F7/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = [b]A collection of improvements to the game menus for better usability.[/b]
Version: 2.1.1
[h1]Features[/h1]
[u]Character / Career switch in inventory[/u]
Just like in Vermintide 1 you can switch through characters and careers in your inventory.
[u]Crafting Buttons[/u]
Optionally replaces the crafting description with seperate buttons for every crafting option.
[u]UI remembers opened categories[/u]
Optionally lets UI remember opened inventory / crafting / cosmetics categories.
[u]Deed Filter[/u]
Deeds can be filtered by difficulty, rarity, mutator and mission.
[u]No Crafting Material Limit[/u]
Instead of stopping at '+999' the full amount of crafting materials will be shown.
[u]Exotic Background[/u]
Optionally uses alternative background for exotic items in inventory.
[u]Achievments Filter[/u]
Achievements and quests can be filter to quickly find completed and unfinished entries.
[u]2.0 Ready[/u]
Updated for v2.0 update
[h1]Languages[/h1]
English, German, Polish, Russian
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=http://steamcommunity.com/profiles/76561197965087134/]grasmann[/url]
[url=https://steamcommunity.com/id/skacikpl/]Polish translation[/url]
[url=https://steamcommunity.com/profiles/76561198152731813/]Russian translation[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/ui_improvements/readme.txt][h1]Changelog[/h1][/url] (string)
10:56:55.805 [Lua] [last_updated] = 8/20/2020 5:36:56 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = UI Improvements (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [11] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1395655171 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 59593500 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = QoL (string)
10:56:55.805 [Lua] [2] = Balance/Tweaks (string)
10:56:55.805 [Lua] [3] = Approved (string)
10:56:55.805 [Lua] [author] = Grimalackt (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923681338630353273/E11D78215356A81EEB644CA53C121DE3A0099035/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = A set of various tweaks that empower the fighting capabilities of bots in a fair manner.
The mod currently features 3 modifications :
[b]1 - Better Melee Choices:[/b] The bots will now favor normal attacks over charged much more, unless their target would not be damaged by normal attacks.
[b]2 - Stay Closer:[/b] Whenever enemies are nearby, the bots will stay much closer to human players, making them more reliable during hordes.
[b]3 - Ping Elites:[/b] The bots will ping any elites that attack them, within the same limits of what a player could do. This will trigger appropriate voicelines and Witch-Hunt buffs.
Each of these features can be independantly toggled on and off in the mod options. (string)
10:56:55.805 [Lua] [last_updated] = 8/15/2019 7:18:06 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Bot Improvements - Combat (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [12] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1487862316 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 45268594 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = approved (string)
10:56:55.805 [Lua] [2] = UI (string)
10:56:55.805 [Lua] [3] = QoL (string)
10:56:55.805 [Lua] [author] = prop joe (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/2475178968651778310/6CCEE8FC0CDDD486E7EE2DC4B7B4363C54EAD183/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = Show properties and trait on respective reroll screens and keep the same item slotted after reroll.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/RerollImprovements]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
10:56:55.805 [Lua] [last_updated] = 12/11/2018 6:10:34 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Reroll Improvements (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [13] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1502859403 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 96578995 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = QoL (string)
10:56:55.805 [Lua] [2] = approved (string)
10:56:55.805 [Lua] [author] = NonzeroGeoduck7 (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/958596576354784638/C23E516D54460E463336BC496571FA45A972D075/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] =
Multiple levels contain hidden keys that unlock grimoire chests or start a level event.
A short message will be shown in the chat when someone in your game picks up one of these keys so you know when you can stop searching.
The message only shows up for the player that has the mod installed.
This also works when lighting candles and pushing bricks in certain levels. Check the options for customizations.
[h1] Update [Jun 25, 2020] [/h1]
* Fixed an issue where this mod blocked the weather effects introduced with 3.0.0.0
[h1] Update [Feb 02, 2020] [/h1]
* Added optional notification when Drachenfels wine bottles are picked up
* Added a counter to the notification when picking up loot dice
* Pickups that count towards the grimoire puzzles have a distinct notification message (candles, bricks below paintings, bricks in athel)
* Pickups during the blightreaper end event will not be shown in the chat as they are mentioned in the mission objective.
Source: [url=https://github.com/NonzeroGeoduck7/Vermintide-2-mods/tree/master/keyPickupMessage]GitHub[/url] (string)
10:56:55.805 [Lua] [last_updated] = 6/25/2020 11:55:26 AM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Notice Key Pickup (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [14] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1497664830 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [2] = 1389872347 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 155839973 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = approved (string)
10:56:55.805 [Lua] [2] = UI (string)
10:56:55.805 [Lua] [3] = QoL (string)
10:56:55.805 [Lua] [author] = Gohas (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950711384992742985/A57D05D7E96F0B194567165CF82FB2F57F9769B0/ (string)
10:56:55.805 [Lua] [num_children] = 2 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = Provides advanced filtering options for your character inventory. This mod currently contains filtering widgets for your hero equipment loadout inventory, heroic deeds, salvaging menu, and rerolling menus.
This mod allows you to filter your inventory equipment by:
- Rarity
- Weapon Type
- Properties
- Traits
* It also enables you to hide the default power level 5 weapons.
It allows you to further filter your deeds by:
- Mission
- Mutators
- Rewards
It allows you to filter your salvage menu by:
- Weapon Category
- Rarity
- Power Level
- Illusion
* It also enables you to completely hide hats from the salvage screen.
It allows you to filter your property and trait reroll crafting menus by:
- Weapon Category
- Rarity
- Power Level
- Weapon Type
It is compatible with the Controller Menu Layout (Console UI)
>>Difficulty filtering for deeds has been left off since the UI improvements mod provides an integrated difficulty filter<<
[b]Required Mods:[/b]
Vermintide Mod Framework
SimpleUI
[b]Recommended Mods:[/b]
UI Improvements for deed difficulty filtering
[b]Acknowledgements:[/b]
Thanks to Grasmann and Prop Joe! (string)
10:56:55.805 [Lua] [last_updated] = 9/2/2019 6:03:44 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Item Filter (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [15] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1569650837 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 81851809 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = approved (string)
10:56:55.805 [Lua] [2] = UI (string)
10:56:55.805 [Lua] [3] = QoL (string)
10:56:55.805 [Lua] [author] = Skwuruhl (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/938333902811031084/7F758482DC99725E8DA145D65D62431282AC5A99/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = Fixes the crosshairs to actually be representative of your spread.
[h1]Note: Does not alter spread in any way. Only changes crosshairs.[/h1]
In vanilla crosshairs are a static size on your screen not accounting for your custom FOV. They also don't account for some other math related to 2d projection of a 3d space (i.e. your monitor).
As you can see from the images this mod makes it so the crosshairs show the same (and correct) amount of spread regardless of your set FOV. (Example images are 120 and 45)
Warning: Very likely incompatible with other crosshair mods. Willing to work on compatability however.
https://github.com/Skwuruhl/vermintide-2-crosshair-fix
More in depth explanation: What vanilla specifically does is assume that 15° of spread is equal to 228 pixels of spread on a 1080p monitor. This ignores that the pixels of spread will change depending on your field of view.
It also assumes that 5° of spread will be equal to 228/3 pixels of spread. This ignores that degrees and pixels aren't a linear relation since it's a 3d space being projected to a 2d image.
Mod makes crosshairs scale using the tangent function as 1080 * tan(spread/2)/tan(fov/2) to get a radius to place the crosshairs away from the center of the screen. Math is similar to my customizable sensitivity mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1498189723 (string)
10:56:55.805 [Lua] [last_updated] = 12/11/2018 6:49:00 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Crosshairs Fix (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [16] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1498992606 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 84308322 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = Approved (string)
10:56:55.805 [Lua] [author] = pixaal (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/965348083814569138/A2ADF3BFB53B099BA3BF7F6EAB81012DA0A1BC02/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = Tired of accidentally joining international lobbies with a high ping, even though you set the filter to "Near"?
Despair no more!
This mod shows the country code in front of the host's name, so you'll always know whether you should get a good ping or not before joining.
Does not affect quickplay unfortunately - the matchmaking code is a black box managed by Steam with only the dumb and often ineffective distance filters already in use.
You can also filter the lobby list by typing "/country UK" (for example) in the chat.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
10:56:55.805 [Lua] [last_updated] = 1/16/2019 4:37:39 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Countries in Lobby Browser (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [17] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1479520507 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = true (boolean)
10:56:55.805 [Lua] [author_id] = 18741013 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = UI (string)
10:56:55.805 [Lua] [2] = QoL (string)
10:56:55.805 [Lua] [3] = Misc (string)
10:56:55.805 [Lua] [4] = applied (string)
10:56:55.805 [Lua] [5] = approved (string)
10:56:55.805 [Lua] [author] = unknown (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 2 (number)
10:56:55.805 [Lua] [description] = (string)
10:56:55.805 [Lua] [last_updated] = (string)
10:56:55.805 [Lua] [installed] = false (boolean)
10:56:55.805 [Lua] [enabled] = false (boolean)
10:56:55.805 [Lua] [name] = My Hero (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua] [18] = table
10:56:55.805 [Lua] [download_pending] = false (boolean)
10:56:55.805 [Lua] [id] = 1431393962 (string)
10:56:55.805 [Lua] [children] = table
10:56:55.805 [Lua] [1] = 1369573612 (string)
10:56:55.805 [Lua] [banned] = false (boolean)
10:56:55.805 [Lua] [author_id] = 14284923 (number)
10:56:55.805 [Lua] [tags] = table
10:56:55.805 [Lua] [1] = UI (string)
10:56:55.805 [Lua] [2] = Misc (string)
10:56:55.805 [Lua] [3] = Approved (string)
10:56:55.805 [Lua] [author] = Fracticality (string)
10:56:55.805 [Lua] [sanctioned] = true (boolean)
10:56:55.805 [Lua] [out_of_date] = false (boolean)
10:56:55.805 [Lua] [downloading] = false (boolean)
10:56:55.805 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1646592730554615127/5EBFDA54344FFA370394369867E60FAD83A7CCD7/ (string)
10:56:55.805 [Lua] [num_children] = 1 (number)
10:56:55.805 [Lua] [ugc_status] = 3 (number)
10:56:55.805 [Lua] [description] = Until the rewrite has been approved, I've reverted the workshop to the latest sanctioned update.
Bestiary has been rebranded! Now under the umbrella of "Vermitannica", Bestiary has been
rewritten and will soon be joined by others.
Please keep in mind this update has not yet been submitted for sanctioning and should be treated as a beta.
-----------------------------------------------------------------------------------------------
Vermitannica provides an in-game method of viewing the models, attributes, statistics, and more
for the enemies, careers, and weapons in the game.
Open with /vermitannica or set a keybind using VMF's Mod Options (F4 by default).
Additionally, keybinds can be set to jump straight to a module within Vermitannica, such as Bestiary.
(string)
10:56:55.805 [Lua] [last_updated] = 12/7/2020 12:22:07 PM (string)
10:56:55.805 [Lua] [installed] = true (boolean)
10:56:55.805 [Lua] [enabled] = true (boolean)
10:56:55.805 [Lua] [name] = Vermitannica (string)
10:56:55.805 [Lua] [dependency_error] = (string)
10:56:55.805 [Lua]
10:56:55.805 [Lua]
10:56:55.805 [Lua] [1467751760] = 13 (number)
10:56:55.805 [Lua] [1369573612] = 14 (number)
10:56:55.805 [Lua] [1374248490] = 12 (number)
10:56:55.805 [Lua] [1487862316] = 7 (number)
10:56:55.805 [Lua] [1402971136] = 3 (number)
10:56:55.805 [Lua] [1391228174] = 4 (number)
10:56:55.805 [Lua] [1498992606] = 11 (number)
10:56:55.805 [Lua] [1395453301] = 2 (number)
10:56:55.805 [Lua] [1497664830] = 9 (number)
10:56:55.805 [Lua] [1502859403] = 8 (number)
10:56:55.805 [Lua] [1395655171] = 6 (number)
10:56:55.805 [Lua] [1569650837] = 10 (number)
10:56:55.805 [Lua] [1397265260] = 1 (number)
10:56:55.805 [Lua] [1431393962] = 5 (number)
10:56:55.805 [Lua] [1389872347] = 0 (number)
10:56:55.805 [Lua]
10:56:55.811 [Lua]
10:56:55.811 [Lua] [1467751760] = 13 (number)
10:56:55.811 [Lua] [1369573612] = 14 (number)
10:56:55.811 [Lua] [1374248490] = 12 (number)
10:56:55.811 [Lua] [1487862316] = 7 (number)
10:56:55.811 [Lua] [1402971136] = 3 (number)
10:56:55.811 [Lua] [1391228174] = 4 (number)
10:56:55.811 [Lua] [1498992606] = 11 (number)
10:56:55.811 [Lua] [1395453301] = 2 (number)
10:56:55.811 [Lua] [1497664830] = 9 (number)
10:56:55.811 [Lua] [1502859403] = 8 (number)
10:56:55.811 [Lua] [1395655171] = 6 (number)
10:56:55.811 [Lua] [1569650837] = 10 (number)
10:56:55.811 [Lua] [1397265260] = 1 (number)
10:56:55.811 [Lua] [1431393962] = 5 (number)
10:56:55.811 [Lua] [1389872347] = 0 (number)
10:56:55.811 [Lua]
10:56:55.812 [Lua] <>modded = true<>
10:56:55.812 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
10:56:55.908 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
10:56:55.950 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
10:56:55.951 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
10:56:55.951 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x18d16630)
10:56:55.951 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x18d16750)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x0318ad00)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x0318ae90)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639270)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x00639220)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x1ad19050)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x1ad19380)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x1ad19230)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d5950)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x18f9dbc0)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x18f8ff70)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x19c07e60)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x18f8ffb0)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x18f8ff50)
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
10:56:55.952 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x1b0efb20)
10:56:55.953 [Lua] <>modded = true<>
10:56:55.953 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<>
10:56:55.982 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]`
10:56:56.015 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]`
10:56:56.015 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490]
10:56:56.016 [Lua] <>modded = true<>
10:56:56.016 [Lua] <>Mod:1389872347:Simple UI = true<>
10:56:56.048 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]`
10:56:56.083 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]`
10:56:56.083 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
10:56:56.083 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI', workshop_id: 1389872347]
10:56:56.083 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x1896b1f0)
10:56:56.083 [Lua] <>modded = true<>
10:56:56.083 [Lua] <>Mod:1467751760:UI Tweaks = true<>
10:56:56.116 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b77e6f7dfad09ad8]`
10:56:56.149 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b77e6f7dfad09ad8].#ID[3fcdd69156a46417]`
10:56:56.149 [Lua] Init VMF mod 'HideBuffs' [workshop_name: 'UI Tweaks', workshop_id: 1467751760]
10:56:56.151 [Lua] [MOD][HideBuffs][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking '_create_ui_elements' from [UnitFrameUI] (Origin: function: 0x19078080)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [UnitFrameUI] (Origin: function: 0x190787a0)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_ammo_percentage' from [UnitFrameUI] (Origin: function: 0x190784e0)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_portrait_frame' from [UnitFrameUI] (Origin: function: 0x19078890)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [UnitFrameUI] (Origin: function: 0x19078220)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_portrait_opacity' from [UnitFrameUI] (Origin: function: 0x190785e0)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_portrait' from [UnitFrameUI] (Origin: function: 0x190788b0)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_portrait_status' from [UnitFrameUI] (Origin: function: 0x19078970)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_vector2' from [Material] (Origin: function: 0x00022d10)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x19078b50)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [UnitFramesHandler] (Origin: function: 0x1907a1b0)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_align_party_member_frames' from [UnitFramesHandler] (Origin: function: 0x19078e30)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): [ChatGui.update] needs to be delayed.
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update_mission_tooltip' from [TutorialUI] (Origin: function: 0x191a8050)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [TutorialUI] (Origin: function: 0x191a8120)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update_objective_tooltip_widget' from [TutorialUI] (Origin: function: 0x191a83f0)
10:56:56.152 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [MissionObjectiveUI] (Origin: function: 0x191be8d0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [BossHealthUI] (Origin: function: 0x18fdc870)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'has_activated_mutator' from [GameModeManager] (Origin: function: 0x04ae3f10)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_components_visibility' from [IngameHud] (Origin: function: 0x19320d30)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'always' from [OutlineSystem] (Origin: function: 0x01e26f10)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'trigger_sound_event_with_subtitles' from [DialogueSystem] (Origin: function: 0x01da2810)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_current_location' from [PlayerHud] (Origin: function: 0x0255db30)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [SubtitleGui] (Origin: function: 0x19271d70)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [TwitchVoteUI] (Origin: function: 0x191366d0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [WaitForRescueUI] (Origin: function: 0x18fbfb20)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [TwitchIconView] (Origin: function: 0x18d3ba50)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_bar_flash' from [UnitFrameUI] (Origin: function: 0x190790c0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_align_widgets' from [BuffUI] (Origin: function: 0x190825e0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_update_pivot_alignment' from [BuffUI] (Origin: function: 0x190825a0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [BuffUI] (Origin: function: 0x190827f0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_sync_buffs' from [BuffUI] (Origin: function: 0x190826b0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [BuffPresentationUI] (Origin: function: 0x19087470)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [AbilityUI] (Origin: function: 0x190e3ea0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [EquipmentUI] (Origin: function: 0x190a9580)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [EquipmentUI] (Origin: function: 0x190a9650)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'init' from [BuffUI] (Origin: function: 0x190823d0)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [BuffUI] (Origin: function: 0x19082a20)
10:56:56.153 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'destroy' from [BuffUI] (Origin: function: 0x19082630)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_visible' from [BuffUI] (Origin: function: 0x19082960)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_sync_buffs' from [PriorityBuffUI] (Origin: function: 0x048b0e10)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_trigger_sound_events' from [StateLoading] (Origin: function: 0x03470210)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'setup_tip_text' from [LoadingView] (Origin: function: 0x03311b20)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'create_ui_elements' from [LoadingView] (Origin: function: 0x03311980)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x190a93c0)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x190d9e00)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x190a90f0)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x190d9e60)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_open_chest' from [HeroViewStateLoot] (Origin: function: 0x19d1bfb0)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_handle_input' from [HeroViewStateLoot] (Origin: function: 0x19d1b410)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_chest_open_wait_time' from [HeroViewStateLoot] (Origin: function: 0x19d1ba30)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_chest_zoom_in_time' from [HeroViewStateLoot] (Origin: function: 0x19d1ba70)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_remove_buff' from [BuffUI] (Origin: function: 0x19082580)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_remove_buff' from [PriorityBuffUI] (Origin: function: 0x048b18b0)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_heal' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6eb80)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_ammo_to_reserve' from [GenericAmmoUserExtension] (Origin: function: 0x0284df30)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_ammo' from [GenericAmmoUserExtension] (Origin: function: 0x0284dd50)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_damage' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6eb40)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking '_execute_effect' from [GenericHitReactionExtension] (Origin: function: 0x0303f390)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [StateIngame] (Origin: function: 0x18cfa750)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'local_require' from [_G] (Origin: function: 0x0008cf70)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_add_buff' from [BuffUI] (Origin: function: 0x19082720)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): [UIAnimation.init] needs to be delayed.
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [FatigueUI] (Origin: function: 0x191d7380)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'start_fade_in' from [FatigueUI] (Origin: function: 0x191d7050)
10:56:56.154 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'start_fade_out' from [FatigueUI] (Origin: function: 0x191d7070)
10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [OverchargeBarUI] (Origin: function: 0x18fcd0b0)
10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_overcharge' from [OverchargeBarUI] (Origin: function: 0x18fccd80)
10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hooks): Enabling all hooks for mod: HideBuffs
10:56:56.157 [Lua] [MOD][HideBuffs][INFO] (hook_disable): [UIAnimation.init] needs to be delayed.
10:56:56.158 [Lua] <>modded = true<>
10:56:56.158 [Lua] <>Mod:1397265260:Numeric UI = true<>
10:56:56.182 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
10:56:56.215 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
10:56:56.215 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
10:56:56.215 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.216 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x19078b50)
10:56:56.216 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x19078ee0)
10:56:56.217 [Lua] <>modded = true<>
10:56:56.217 [Lua] <>Mod:1395453301:Skip Intro = true<>
10:56:56.249 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]`
10:56:56.265 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]`
10:56:56.265 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301]
10:56:56.266 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x031516b0)
10:56:56.266 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x03151760)
10:56:56.266 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro
10:56:56.266 [Lua] <>modded = true<>
10:56:56.266 [Lua] <>Mod:1402971136:Needii = true<>
10:56:56.300 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1c6f19b92296972d]`
10:56:56.315 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1c6f19b92296972d].#ID[3fcdd69156a46417]`
10:56:56.315 [Lua] Init VMF mod 'Needii' [workshop_name: 'Needii', workshop_id: 1402971136]
10:56:56.315 [Lua] [MOD][Needii][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.315 [Lua] [MOD][Needii][INFO] (hook): Hooking 'update' from [InteractionUI] (Origin: function: 0x19163b40)
10:56:56.315 [Lua] [MOD][Needii][INFO] (hooks): Enabling all hooks for mod: Needii
10:56:56.315 [Lua] [MOD][Needii][INFO] (hooks): Enabling all hooks for mod: Needii
10:56:56.315 [Lua] <>modded = true<>
10:56:56.315 [Lua] <>Mod:1391228174:UI Improvements = true<>
10:56:56.349 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[3250f4dbe7afe79c]`
10:56:56.382 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[3250f4dbe7afe79c].#ID[3fcdd69156a46417]`
10:56:56.382 [Lua] Init VMF mod 'ui_improvements' [workshop_name: 'UI Improvements', workshop_id: 1391228174]
10:56:56.382 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_hero_portrait_frame' from [HeroWindowOptions] (Origin: function: 0x195c8860)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowOptions] (Origin: function: 0x195c8130)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowOptions] (Origin: function: 0x195c8880)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowOptions] (Origin: function: 0x195c82b0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowOptions] (Origin: function: 0x195c81c0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'update_skin_sync' from [HeroViewStateOverview] (Origin: function: 0x19c79420)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_set_loadout_item' from [HeroViewStateOverview] (Origin: function: 0x19c793c0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'draw' from [table: 0x03213470] (Origin: function: 0x032135e0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_get_items_by_filter' from [ItemGridUI] (Origin: function: 0x194c4d70)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881590)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x198819a0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroWindowCrafting] (Origin: function: 0x196ce8d0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroWindowCrafting] (Origin: function: 0x196cec60)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_recipe_page' from [HeroWindowCrafting] (Origin: function: 0x196ceab0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'post_update' from [HeroWindowCrafting] (Origin: function: 0x196ce960)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x196cea50)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCrafting] (Origin: function: 0x196ce8b0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'craft' from [HeroWindowCrafting] (Origin: function: 0x196cef90)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_update_craft_end_time' from [HeroWindowCrafting] (Origin: function: 0x196cebe0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_update_crafting_material_panel' from [HeroWindowInventory] (Origin: function: 0x1976dd70)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroWindowCosmeticsInventory] (Origin: function: 0x197fbab0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_category_by_index' from [HeroWindowCosmeticsInventory] (Origin: function: 0x197fbd80)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroViewStateLoot] (Origin: function: 0x19d1ae80)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bde0)
10:56:56.383 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bf40)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40c160)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bfb0)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateAchievements] (Origin: function: 0x19eb34f0)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_tab_list_pressed' from [HeroViewStateAchievements] (Origin: function: 0x19eb3510)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_activate_tab' from [HeroViewStateAchievements] (Origin: function: 0x19eb3550)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'create_ui_elements' from [HeroViewStateAchievements] (Origin: function: 0x19eb2c80)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking 'draw' from [HeroViewStateAchievements] (Origin: function: 0x19eb35b0)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_on_layout_button_pressed' from [HeroViewStateAchievements] (Origin: function: 0x19eabf40)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking '_change_screen_by_name' from [HeroView] (Origin: function: 0x1a140e70)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook_safe): Hooking '_change_window' from [HeroViewStateOverview] (Origin: function: 0x19c78ed0)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_enter' from [HeroView] (Origin: function: 0x1a1409b0)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hook): Hooking 'on_exit' from [HeroView] (Origin: function: 0x1a140b40)
10:56:56.384 [Lua] [MOD][ui_improvements][INFO] (hooks): Enabling all hooks for mod: ui_improvements
10:56:56.384 [Lua] <>modded = true<>
10:56:56.384 [Lua] <>Mod:1395655171:Bot Improvements - Combat = true<>
10:56:56.415 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[190f9f24f4a64cb0]`
10:56:56.431 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[190f9f24f4a64cb0].#ID[3fcdd69156a46417]`
10:56:56.431 [Lua] Init VMF mod 'BotImprovements_Combat' [workshop_name: 'Bot Improvements - Combat', workshop_id: 1395655171]
10:56:56.431 [Lua] [MOD][BotImprovements_Combat][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'update_brains' from [AISystem] (Origin: function: 0x00b951d0)
10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'bot_in_melee_range' from [BTConditions] (Origin: function: 0x026440e0)
10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_choose_attack' from [BTBotMeleeAction] (Origin: function: 0x0272ee60)
10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'set_pinged' from [PingTargetExtension] (Origin: function: 0x0259f220)
10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'run' from [BTBotMeleeAction] (Origin: function: 0x0272ecb0)
10:56:56.432 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'run' from [BTBotShootAction] (Origin: function: 0x02729770)
10:56:56.432 [Lua] <>modded = true<>
10:56:56.432 [Lua] <>Mod:1487862316:Reroll Improvements = true<>
10:56:56.465 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ef35b3bfa37b391b]`
10:56:56.483 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ef35b3bfa37b391b].#ID[3fcdd69156a46417]`
10:56:56.483 [Lua] Init VMF mod 'RerollImprovements' [workshop_name: 'Reroll Improvements', workshop_id: 1487862316]
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollProperties] (Origin: function: 0x19635ac0)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollProperties] (Origin: function: 0x19635aa0)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollProperties] (Origin: function: 0x19635a40)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollProperties] (Origin: function: 0x19635880)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_add_craft_item' from [CraftPageRollTrait] (Origin: function: 0x196192b0)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking '_remove_craft_item' from [CraftPageRollTrait] (Origin: function: 0x19619290)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'on_craft_completed' from [CraftPageRollTrait] (Origin: function: 0x19619230)
10:56:56.483 [Lua] [MOD][RerollImprovements][INFO] (hook_safe): Hooking 'create_ui_elements' from [CraftPageRollTrait] (Origin: function: 0x19619070)
10:56:56.484 [Lua] <>modded = true<>
10:56:56.484 [Lua] <>Mod:1502859403:Notice Key Pickup = true<>
10:56:56.516 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]`
10:56:56.531 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]`
10:56:56.532 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403]
10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.532 [Lua] [MOD][keyPickupMessage][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level]
10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'complete_interaction' from [InteractionHelper] (Origin: function: 0x01dcfd50)
10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'interaction_completed' from [InteractionHelper] (Origin: function: 0x01dcfc80)
10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed.
10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_mission_objective' from [MissionObjectiveUI] (Origin: function: 0x191be6b0)
10:56:56.532 [Lua] [MOD][keyPickupMessage][INFO] (hooks): Enabling all hooks for mod: keyPickupMessage
10:56:56.533 [Lua] <>modded = true<>
10:56:56.533 [Lua] <>Mod:1497664830:Item Filter = true<>
10:56:56.564 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[39104af62f60b71b]`
10:56:56.584 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[39104af62f60b71b].#ID[3fcdd69156a46417]`
10:56:56.584 [Lua] Init VMF mod 'item_filter' [workshop_name: 'Item Filter', workshop_id: 1497664830]
10:56:56.584 [Lua] [MOD][item_filter][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881590)
10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowLoadoutInventory] (Origin: function: 0x198815f0)
10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowLoadoutInventory] (Origin: function: 0x198815d0)
10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_update_selected_loadout_slot_index' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881900)
10:56:56.584 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking '_is_inventory_tab_hovered' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881a10)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_is_inventory_tab_pressed' from [HeroWindowLoadoutInventory] (Origin: function: 0x19881a30)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998eaf0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998ebc0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998eba0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_update_selected_loadout_slot_index' from [HeroWindowLoadoutInventoryConsole] (Origin: function: 0x1998ee10)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bde0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bfb0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [StartGameWindowMutatorGrid] (Origin: function: 0x1a40bf90)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [StartGameWindowMutatorGridConsole] (Origin: function: 0x1a587270)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [StartGameWindowMutatorGridConsole] (Origin: function: 0x1a587340)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [StartGameWindowMutatorGridConsole] (Origin: function: 0x1a587460)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowInventory] (Origin: function: 0x1976d9e0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowInventory] (Origin: function: 0x1976dba0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowInventory] (Origin: function: 0x1976db80)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking '_change_category_by_name' from [HeroWindowInventory] (Origin: function: 0x1976dc60)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowCrafting] (Origin: function: 0x196cea50)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook): Hooking '_is_button_pressed' from [HeroWindowCrafting] (Origin: function: 0x196ce9a0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b66400)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'update' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b664d0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking 'on_exit' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b665c0)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hook_safe): Hooking '_change_category_by_name' from [HeroWindowCraftingInventoryConsole] (Origin: function: 0x19b66720)
10:56:56.585 [Lua] [MOD][item_filter][INFO] (hooks): Enabling all hooks for mod: item_filter
10:56:56.585 [Lua] <>modded = true<>
10:56:56.586 [Lua] <>Mod:1569650837:Crosshairs Fix = true<>
10:56:56.615 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[88918d8f8a954e6e]`
10:56:56.648 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[88918d8f8a954e6e].#ID[3fcdd69156a46417]`
10:56:56.648 [Lua] Init VMF mod 'crosshairs' [workshop_name: 'Crosshairs Fix', workshop_id: 1569650837]
10:56:56.648 [Lua] [MOD][crosshairs][INFO] Using deprecated widget definitions. Please, update your mod.
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'update_spread' from [CrosshairUI] (Origin: function: 0x191cb4a0)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_default_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb780)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_arrows_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb5b0)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_shotgun_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb5d0)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_projectile_style_crosshair' from [CrosshairUI] (Origin: function: 0x191cb5f0)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_set_widget_point_offset' from [CrosshairUI] (Origin: function: 0x191cb650)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_get_point_offset' from [CrosshairUI] (Origin: function: 0x191cb670)
10:56:56.649 [Lua] [MOD][crosshairs][INFO] (hooks): Enabling all hooks for mod: crosshairs
10:56:56.649 [Lua] <>modded = true<>
10:56:56.649 [Lua] <>Mod:1498992606:Countries in Lobby Browser = true<>
10:56:56.683 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[bcb7f700195d5ede]`
10:56:56.699 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[bcb7f700195d5ede].#ID[3fcdd69156a46417]`
10:56:56.699 [Lua] Init VMF mod 'Countries in Lobby Browser' [workshop_name: 'Countries in Lobby Browser', workshop_id: 1498992606]
10:56:56.699 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook): Hooking 'remove_invalid_lobbies' from [LobbyItemsList] (Origin: function: 0x1a23c920)
10:56:56.699 [Lua] [MOD][Countries in Lobby Browser][INFO] (hook_safe): Hooking 'populate_lobby_list' from [LobbyItemsList] (Origin: function: 0x1a23c940)
10:56:56.699 [Lua] [MOD][Countries in Lobby Browser][INFO] (hooks): Enabling all hooks for mod: Countries in Lobby Browser
10:56:56.700 [Lua] <>modded = true<>
10:56:56.700 [Lua] <>Mod:1431393962:Vermitannica = true<>
10:56:56.732 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[450e101a401e8ec7]`
10:56:56.765 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[450e101a401e8ec7].#ID[3fcdd69156a46417]`
10:56:56.766 [Lua] Init VMF mod 'bestiary' [workshop_name: 'Vermitannica', workshop_id: 1431393962]
10:56:56.768 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x194bc970)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x1a1407d0)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'increment_stat' from [StatisticsDatabase] (Origin: function: 0x036a33c0)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'decrement_stat' from [StatisticsDatabase] (Origin: function: 0x036ae200)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'modify_stat_by_amount' from [StatisticsDatabase] (Origin: function: 0x0369dc20)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_poison' from [QuestSettings] (Origin: function: 0x18c0c290)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_warpfire' from [QuestSettings] (Origin: function: 0x18c0c310)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'kill_unit' from [DeathSystem] (Origin: function: 0x01d536d0)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'knock_down' from [PlayerUnitHealthExtension] (Origin: function: 0x01d6ea30)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'register_kill' from [StatisticsUtil] (Origin: function: 0x0355a000)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'register_damage' from [StatisticsUtil] (Origin: function: 0x0355a100)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x18bda900)
10:56:56.769 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x19c79070)
10:56:56.770 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x19c78bc0)
10:56:56.770 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x03184810)
10:56:56.781 [Lua] <>project = vermintide 2<>
10:56:56.781 [Lua] <>build = release<>
10:56:56.781 [Lua] <>platform = win32<>
10:56:56.781 [Lua] <>dedicated_server = false<>
10:56:56.781 [Lua] <>title_id = 5107<>
10:56:56.781 [Lua] <>content_revision = 21999<>
10:56:56.781 [Lua] <>engine_revision = cd937a0ba267<>
10:56:56.781 [Lua] <>release_version = 4.3.0<>
10:56:56.781 [Lua] <>rendering_backend = dx12<>
10:56:56.781 [Lua] <>teamcity_build_id = 91421<>
10:56:56.782 [Lua] <>steam_id = 1100001007d9c23<>
10:56:56.782 [Lua] <>steam_profile_name = Hexenritter<>
10:56:56.782 [Lua] <>machine_id = 09a35e51-b204-4e8c-ba02-1c27913db5cf<>
10:56:56.782 [Lua] [Boot] Application build: release
10:56:56.782 [Lua] [Boot] Content revision: 21999
10:56:56.782 [Lua] [Boot] Engine revision: cd937a0ba267
10:56:56.782 [Lua] [Boot] Release version: 4.3.0
10:56:56.790 [Lua] Game:_handle_win32_graphics_quality() total time: 0.0079999999999991
10:56:56.790 [Lua] save: 0.0079999999999991189
10:56:56.790 [Lua]
10:56:56.790 [Lua] unaccounted: 0
10:56:56.790 [Lua] [Boot] User ID: 1100001007d9c23 Hexenritter
10:56:56.801 [Lua] initializing mechanism to: adventure
10:56:56.801 [Lua] Game:setup() total time: 0.018999999999998
10:56:56.801 [Lua] handle rev info: 0
10:56:56.801 [Lua] handle gfx quality: 0.0079999999999991189
10:56:56.801 [Lua] default settings: 0
10:56:56.801 [Lua] user settings: 0
10:56:56.801 [Lua] set frame times: 0
10:56:56.801 [Lua] init random: 0
10:56:56.801 [Lua] managers: 0.010999999999999233
10:56:56.801 [Lua]
10:56:56.801 [Lua] unaccounted: 0
10:56:56.802 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
10:56:56.802 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
10:56:56.802 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
10:56:56.802 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
10:56:56.802 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
10:56:56.802 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
10:56:56.802 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
10:56:56.810 [Lua] [MOD][VMF][INFO] Attempt to hook 7 delayed hooks
10:56:56.810 [Lua] [MOD][keyPickupMessage][INFO] (hook): [ChatManager.add_local_system_message] needs to be delayed.
10:56:56.810 [Lua] [MOD][HideBuffs][INFO] (hook_disable): [UIAnimation.init] needs to be delayed.
10:56:56.810 [Lua] [MOD][HideBuffs][INFO] (hook): [UIAnimation.init] needs to be delayed.
10:56:56.810 [Lua] [MOD][HideBuffs][INFO] (hook): [ChatGui.update] needs to be delayed.
10:56:56.810 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
10:56:56.810 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
10:56:56.810 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
10:56:56.810 [Lua] [Testify] Ready!
10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] -------------------------- UI Tweaks --------------------------
10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] Presets have been added to UI Tweaks. Open the chat to choose between them.
10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] If you have an UI Tweaks configuration you'd like to share with others you can do so with /ut_upload_settings
10:56:56.813 [Lua] [MOD][HideBuffs][ECHO] You can stop this message from showing in the mod options.
10:56:56.899 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
10:56:56.899 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
10:56:56.899 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
10:56:57.170 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
10:56:57.170 [Lua] [PackageManager] Force_load: resource_packages/title_screen
10:56:57.170 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
10:56:57.221 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
10:56:57.221 [Lua] [PackageManager] Force_load: resource_packages/menu
10:56:57.221 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
10:56:57.287 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
10:56:57.287 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
10:56:57.287 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
10:56:57.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
10:56:57.660 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
10:56:57.661 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
10:56:57.810 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
10:56:57.810 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
10:56:57.810 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
10:56:57.861 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
10:56:57.861 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
10:56:57.861 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
10:56:58.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
10:56:58.174 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
10:56:58.174 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
10:56:58.916 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
10:56:58.916 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
10:56:58.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
10:56:59.708 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
10:56:59.708 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
10:56:59.708 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
10:56:59.826 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
10:56:59.826 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro
10:56:59.826 [Lua] [MOD][VMF][INFO] Attempt to hook 7 delayed hooks
10:56:59.826 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x19289bc0)
10:56:59.826 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x191cec50)
10:56:59.826 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x04b8f920)
10:56:59.826 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [ChatGui] (Origin: function: 0x1a885e50)
10:56:59.826 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'init' from [UIAnimation] (Origin: function: 0x025d0c50)
10:56:59.826 [Lua] [MOD][keyPickupMessage][INFO] (hook): Hooking 'add_local_system_message' from [ChatManager] (Origin: function: 0x04b8d7e0)
10:56:59.827 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
10:56:59.827 [Lua] [Gamestate] Enter StateTitleScreen
10:56:59.828 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
10:56:59.828 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
10:56:59.830 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
10:56:59.842 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
10:56:59.842 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
10:56:59.842 [Save] Loading `save_data`
10:56:59.845 [Save] Load done
10:56:59.860 [Lua] [BackendManagerPlayFab] Backend Enabled
10:57:00.118 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
10:57:00.118 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
10:57:00.118 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
10:57:00.349 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
10:57:00.349 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
10:57:00.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
10:57:00.620 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
10:57:00.620 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
10:57:00.620 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
10:57:00.690 [Lua] <>playfab_id = F34B2E47074134F7<>
10:57:00.821 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
10:57:00.821 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
10:57:00.821 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
10:57:00.821 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 1
10:57:00.821 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 1
10:57:00.888 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
10:57:00.888 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
10:57:00.889 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
10:57:01.083 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 1
10:57:01.083 [Save] Saving `save_data`
10:57:01.083 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 2
10:57:01.087 [Save] Save done
10:57:01.087 [Save] Saving `save_data`
10:57:01.090 [Save] Save done
10:57:01.457 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
10:57:01.457 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
10:57:01.458 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
10:57:01.458 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 2 1
10:57:01.518 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
10:57:01.518 [Lua] [PackageManager] Force_load: resource_packages/inventory
10:57:01.518 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
10:57:01.560 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
10:57:01.560 [Lua] [PackageManager] Force_load: resource_packages/careers
10:57:01.560 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
10:57:01.562 [Lua] [PlayFabRequestQueue] EAC Enabled! 2
10:57:01.562 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 2
10:57:01.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
10:57:01.594 [Lua] [PackageManager] Force_load: resource_packages/decals
10:57:01.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
10:57:01.695 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
10:57:01.695 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
10:57:01.696 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
10:57:01.881 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 2
10:57:01.881 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 3
10:57:01.897 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 3
10:57:01.981 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 3
10:57:01.981 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 4
10:57:01.997 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 4
10:57:02.166 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 4
10:57:02.166 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 5
10:57:02.182 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 5
10:57:02.318 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 5
10:57:02.318 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 6
10:57:02.335 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 6
10:57:02.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
10:57:02.456 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
10:57:02.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
10:57:02.578 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 6
10:57:02.579 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 7
10:57:02.589 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 7
10:57:02.743 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 7
10:57:02.743 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 8
10:57:02.760 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 8
10:57:02.896 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 8
10:57:02.896 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 9
10:57:02.912 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
10:57:02.997 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 9
10:57:02.997 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 10
10:57:03.014 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 10
10:57:03.155 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 10
10:57:03.156 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 11
10:57:03.166 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 11
10:57:03.253 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 11
10:57:03.253 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 12
10:57:03.268 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 12
10:57:03.456 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 12
10:57:03.456 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 13
10:57:03.472 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 13
10:57:03.557 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 13
10:57:03.557 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 14
10:57:03.574 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 14
10:57:03.608 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
10:57:03.608 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
10:57:03.608 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
10:57:03.667 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 14
10:57:03.667 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 15
10:57:03.677 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 15
10:57:03.815 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 15
10:57:03.816 warning: [Lua] Incorrectly configured weapon skins for dr_shield_hammer_skin
10:57:03.816 [Lua] steam item server: requesting user inventory
10:57:04.117 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
10:57:04.117 [Lua] ISI-> GET_ALL_ITEMS!
10:57:04.117 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
10:57:04.117 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
10:57:04.117 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 16
10:57:04.117 [Lua]
10:57:04.117 [Lua]
10:57:04.134 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 16
10:57:04.218 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 16
10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 17
10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 18
10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 19
10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 20
10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 21
10:57:04.234 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 22
10:57:04.234 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
10:57:04.234 [Lua] [SteamManager] request_item_prices
10:57:04.235 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 17
10:57:04.355 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 17
10:57:04.355 [Lua] Player statistics loaded!
10:57:04.369 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 18
10:57:04.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
10:57:04.420 [Lua] [PackageManager] Force_load: resource_packages/ingame
10:57:04.421 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
10:57:04.457 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 18
10:57:04.474 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 19
10:57:04.556 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 19
10:57:04.573 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 20
10:57:04.641 [Lua] [SteamManager] on_price_result 1 USD
10:57:04.641 [Lua] _refresh_steam_item_prices_cb
10:57:04.681 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 20
10:57:04.684 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 481 item(s) to the peddler stock
10:57:04.694 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 21
10:57:04.811 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 21
10:57:04.828 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 22
10:57:04.980 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 22
10:57:04.996 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
10:57:05.451 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
10:57:05.451 [Lua] [PackageManager] Force_load: resource_packages/pickups
10:57:05.452 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
10:57:05.570 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
10:57:05.570 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
10:57:05.571 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
10:57:05.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
10:57:05.621 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
10:57:05.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
10:57:05.672 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
10:57:05.672 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
10:57:06.028 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
10:57:06.029 [Lua] [Managers] Destroying manager group:
10:57:06.029 [Lua] [Gamestate] Enter state StateLoading
10:57:06.030 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
10:57:06.030 [Lua] [LobbyManager] Setting up network options
10:57:06.030 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
10:57:06.030 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
10:57:06.030 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
10:57:06.030 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
10:57:06.030 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
10:57:06.030 [Lua] LobbyManager:setup_network_options server_port: 27015
10:57:06.030 [Lua] state_loading_restart_network JOIN VIA STEAM 0
10:57:06.037 [Lua] registering RPCs
10:57:06.037 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
10:57:06.037 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: {
rcon_port=27015,
query_port=27016,
config_file_name="global",
max_members=4,
lobby_port=27015,
ip_address="0.0.0.0",
project_hash="bulldozer",
server_port=27015,
steam_port=8766,
map="None",
} platform_lobby: nil
10:57:06.037 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2
10:57:06.037 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2
10:57:06.037 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:0, conflict:inn_level, lckd_director_funcs:{}, diff:normal diff_tweak:0 )
10:57:06.037 [Lua] [LevelTransitionHandler] promote_next_level_data
10:57:06.037 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
10:57:06.037 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
10:57:06.037 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0
10:57:06.037 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read,
10:57:06.037 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read,
10:57:06.037 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read,
10:57:06.037 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read,
10:57:06.038 [SteamVoip] Creating room c24b5e09509b4fd4
10:57:06.038 [SteamVoip] Joining room c24b5e09509b4fd4
10:57:06.039 [EAC] EAC server 1100001007d9c23 is initializing
10:57:06.045 [EAC] Server is also client 1100001007d9c23
10:57:06.045 [EACServer] [05:57:06:044][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF77F017380 LogLevel: Info.
10:57:06.045 [Lua] ### Created peer state machine for 1100001007d9c23
10:57:06.045 [Lua] [PeerSM] 1100001007d9c23 :: on_enter Connecting
10:57:06.045 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
10:57:06.045 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
10:57:06.045 warning: [Application] Application.update_render_world is deprecated.
10:57:06.047 [Lua] [Gamestate] Enter Substate StateLoadingRunning
10:57:06.047 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
10:57:06.047 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
10:57:06.048 [Lua] Set lobby begin:
10:57:06.048 [Lua] Set lobby end.
10:57:06.048 [Lua] [PSM] Peer 1100001007d9c23 joined. Want to use profile index "4" and join party "nil"
10:57:06.048 [Lua] [LobbyHost] Changed state from 0 to creating
10:57:06.114 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
10:57:06.114 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
10:57:06.114 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies
10:57:06.228 [Lua] [LobbyHost] Changed state from creating to joined
10:57:06.228 [Lua] [PartyManager] Leader is set to 1100001007d9c23
10:57:06.229 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001007d9c23 my_peer_id:1100001007d9c23
10:57:06.229 [Lua] [ChatManager] Registering channel 1
10:57:06.229 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001007d9c23, own_peer_id=1100001007d9c23)
10:57:06.229 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001007d9c23, own_peer_id=1100001007d9c23)
10:57:06.229 [Lua] [PartyManager] network_context_created (server_peer_id=1100001007d9c23, own_peer_id=1100001007d9c23)
10:57:06.244 [Lua] [NetworkServer] Changing num_players from nil to 1
10:57:06.244 [Lua] Players: 1
10:57:06.244 [Lua] Set lobby begin:
10:57:06.244 [Lua] Lobby data mission_id = inn_level
10:57:06.244 [Lua] Lobby data mechanism = adventure
10:57:06.244 [Lua] Lobby data matchmaking_type = 3
10:57:06.244 [Lua] Lobby data eac_authorized = true
10:57:06.244 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:06.244 [Lua] Lobby data selected_mission_id = inn_level
10:57:06.244 [Lua] Lobby data num_players = 1
10:57:06.244 [Lua] Lobby data matchmaking = false
10:57:06.244 [Lua] Set lobby end.
10:57:08.052 [Lua] player (1100001007d9c23,1) was put into party 0
10:57:08.052 [Lua] [ProfileSynchronizer] Peer 1100001007d9c23 entered session
10:57:08.052 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001007d9c23
10:57:08.052 [Lua] [PeerSM] 1100001007d9c23 :: on_exit Connecting
10:57:08.052 [Lua] [PeerSM] 1100001007d9c23 :: on_enter Loading
10:57:08.069 [Lua] Mechanism says: a client joined the game! 1100001007d9c23
10:57:08.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies
10:57:08.442 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies
10:57:08.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
10:57:19.072 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
10:57:19.072 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
10:57:19.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
10:57:19.225 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
10:57:19.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
10:57:19.274 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
10:57:19.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
10:57:19.374 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
10:57:19.374 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
10:57:19.394 [Lua] [LevelTransitionHandler] Level load completed!
10:57:19.394 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 0 - use_random_directors: true - conflict_director_name: inn_level
10:57:19.397 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
10:57:19.397 [Lua] checking dlc's against conflict directors
10:57:19.397 [Lua] number of factions to include 2
10:57:19.397 [Lua] Updated list weights for random:
10:57:19.397 [Lua] skaven, 0.42 (0.00-0.42)
10:57:19.397 [Lua] chaos, 0.42 (0.42-0.83)
10:57:19.397 [Lua] beastmen, 0.17 (0.83-1.00)
10:57:19.397 [Lua] Rolled random faction: 0.27856689691543579 skaven
10:57:19.397 [Lua] Updated list weights for random:
10:57:19.397 [Lua] beastmen, 0.29 (0.00-0.29)
10:57:19.397 [Lua] chaos, 0.71 (0.29-1.00)
10:57:19.397 [Lua] Rolled random faction: 0.81953376531600952 chaos
10:57:19.397 [Lua] number of factions added 2
10:57:19.397 [Lua] --- --- ---
10:57:19.397 [Lua] Starting... difficulty 'normal'
10:57:19.397 [Lua] These are the starting conflict directors:
10:57:19.397 [Lua] inn_level
10:57:19.397 [Lua] --- --- ---
10:57:19.397 [Lua]
10:57:19.397 [Lua] DONE! Found the following directors:
10:57:19.397 [Lua] (free: 35), Master hash is:
10:57:19.397 [Lua] [EnemyPackageLoader] breed_lookup: {
}
10:57:19.397 [Lua] load_startup_enemy_packages: --------------
10:57:19.397 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
10:57:19.397 [Lua] critter_rat
10:57:19.410 [Lua] ### Sending rpc_level_loaded
10:57:19.410 [Lua] #### Has state machine: true, peer_id: 1100001007d9c23, level_id: 78
10:57:19.410 [Lua] Peer 1100001007d9c23 has loaded the level and all enemies are loaded
10:57:19.427 [Lua] [PeerSM] 1100001007d9c23 :: on_exit Loading
10:57:19.427 [Lua] [PeerSM] 1100001007d9c23 :: on_enter LoadingProfilePackages
10:57:19.442 [Lua] [PeerSM] 1100001007d9c23 :: on_exit LoadingProfilePackages
10:57:19.442 [Lua] [PeerSM] 1100001007d9c23 :: on_enter WaitingForEnterGame
10:57:19.443 [Lua] ### Sending rpc_level_loaded
10:57:19.443 [Lua] #### Has state machine: false, peer_id: 1100001007d9c23, level_id: 78
10:57:19.459 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
10:57:19.459 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
10:57:19.460 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
10:57:19.460 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
10:57:19.460 [Lua] Starting async level spawning of levels/inn/world
10:57:19.461 [Umbra] Init version: 3.4.15 :: 16 threads
10:57:19.787 [Lua] Async level spawning done
10:57:19.787 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
10:57:20.798 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
10:57:20.798 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
10:57:20.798 [Lua] Set lobby begin:
10:57:20.798 [Lua] Lobby data selected_mission_id = inn_level
10:57:20.798 [Lua] Lobby data num_players = 1
10:57:20.798 [Lua] Lobby data matchmaking = false
10:57:20.798 [Lua] Lobby data host = 1100001007d9c23
10:57:20.799 [Lua] Lobby data mission_id = inn_level
10:57:20.799 [Lua] Lobby data matchmaking_type = 3
10:57:20.799 [Lua] Lobby data country_code = US
10:57:20.799 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:20.799 [Lua] Lobby data unique_server_name = Hexenritter
10:57:20.799 [Lua] Lobby data mechanism = adventure
10:57:20.799 [Lua] Lobby data eac_authorized = true
10:57:20.799 [Lua] Set lobby end.
10:57:20.799 [Lua] [Managers] Destroying manager group:
10:57:20.799 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
10:57:20.799 [Lua] [Gamestate] Enter StateIngame HOST
10:57:20.799 [Lua] [Managers] Calling function on all managers:
10:57:20.800 [Lua] <>level = inn_level<>
10:57:20.800 [Lua] Set lobby begin:
10:57:20.800 [Lua] Lobby data selected_mission_id = inn_level
10:57:20.800 [Lua] Lobby data num_players = 1
10:57:20.800 [Lua] Lobby data matchmaking = false
10:57:20.800 [Lua] Lobby data host = 1100001007d9c23
10:57:20.800 [Lua] Lobby data mission_id = inn_level
10:57:20.800 [Lua] Lobby data matchmaking_type = 3
10:57:20.800 [Lua] Lobby data country_code = US
10:57:20.800 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:20.800 [Lua] Lobby data unique_server_name = Hexenritter
10:57:20.800 [Lua] Lobby data mechanism = adventure
10:57:20.800 [Lua] Lobby data eac_authorized = true
10:57:20.801 [Lua] Set lobby end.
10:57:20.801 [Lua] [StateIngame] Server ingame
10:57:20.805 [Lua] Set lobby begin:
10:57:20.805 [Lua] Lobby data difficulty = normal
10:57:20.805 [Lua] Lobby data selected_mission_id = inn_level
10:57:20.805 [Lua] Lobby data difficulty_tweak = 0
10:57:20.805 [Lua] Lobby data num_players = 1
10:57:20.805 [Lua] Lobby data matchmaking = false
10:57:20.805 [Lua] Lobby data host = 1100001007d9c23
10:57:20.805 [Lua] Lobby data mission_id = inn_level
10:57:20.805 [Lua] Lobby data matchmaking_type = 3
10:57:20.805 [Lua] Lobby data country_code = US
10:57:20.805 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:20.805 [Lua] Lobby data unique_server_name = Hexenritter
10:57:20.806 [Lua] Lobby data mechanism = adventure
10:57:20.806 [Lua] Lobby data eac_authorized = true
10:57:20.806 [Lua] Set lobby end.
10:57:20.806 [Lua] [LobbyAux] Making combined_hash: f5379771c25088f6 from network_hash=6b28ecb6e5e4b7a2, trunk_revision=21999, engine_revision=cd937a0ba267, project_hash=bulldozer, lobby_data_version=2
10:57:20.806 [Lua] GameServerAux.create_network_hash network_hash: 6b28ecb6e5e4b7a2, trunk_revision/content_revision: 21999, ignore_engine_revision: nil, engine_revision: cd937a0ba267, , concatenated_dlc_string , use_trunk_revision true, combined_hash f5379771c25088f6, lobby_data_version=2
10:57:20.806 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
10:57:20.806 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
10:57:20.806 [Lua] [Matchmaking] initializing
10:57:20.806 [Lua] [Matchmaking] my_peer_id: 1100001007d9c23, I am server
10:57:20.806 [Lua] [Matchmaking] register rpcs
10:57:20.806 [Lua] GameNetworkManager:init... creating game session
10:57:20.806 [Lua] Host GameSession.make_game_session_host with session:
10:57:20.806 [Lua] [GameNetworkManager] Setting pong timeout to 60
10:57:20.806 [Lua] [GameNetworkManager] My own peer_id = 1100001007d9c23
10:57:20.806 [Lua] [GameNetworkManager] self.is_server = true
10:57:20.806 [Network] Setting artificial MTU limit to 65536
10:57:20.819 [Lua] Switching ConflictSettings: to: inn_level
10:57:20.819 [Lua] pacing=disabled
10:57:20.819 [Lua] roaming=nil
10:57:20.819 [Lua] disabled=false
10:57:20.819 [Lua] pack_spawning=disabled
10:57:20.819 [Lua] contained_breeds=nil
10:57:20.819 [Lua] boss=disabled
10:57:20.819 [Lua] horde=disabled
10:57:20.819 [Lua] specials=disabled
10:57:20.819 [Lua] name=inn_level
10:57:20.819 [Lua] intensity=disabled
10:57:20.819 [Lua] ---
10:57:20.819 [Lua] [LevelAnalysis] set_random_seed( 0)
10:57:20.826 [Lua] [AIInterestPointSystem] Level Seed: 0
10:57:20.826 [Lua]
10:57:20.826 [Lua] [entity_system_bag] = table
10:57:20.826 [Lua] [entity_system_bag] = metatable
10:57:20.826 [Lua] [startup_data] = table
10:57:20.826 [Lua] [entity_manager] = table
10:57:20.826 [Lua] [entity_manager] = metatable
10:57:20.826 [Lua] [unit_spawner] = table
10:57:20.826 [Lua] [unit_spawner] = metatable
10:57:20.826 [Lua] [unit_storage] = table
10:57:20.826 [Lua] [unit_storage] = metatable
10:57:20.826 [Lua] [dice_keeper] = table
10:57:20.826 [Lua] [dice_keeper] = metatable
10:57:20.826 [Lua] [is_server] = true (boolean)
10:57:20.826 [Lua] [world] = [World]
10:57:20.826 [Lua] [system_api] = table
10:57:20.826 [Lua] [entity_system] = table
10:57:20.826 [Lua] [entity_system] = metatable
10:57:20.826 [Lua] [network_lobby] = table
10:57:20.826 [Lua] [network_lobby] = metatable
10:57:20.826 [Lua] [profile_synchronizer] = table
10:57:20.826 [Lua] [profile_synchronizer] = metatable
10:57:20.826 [Lua] [level_transition_handler] = table
10:57:20.826 [Lua] [level_transition_handler] = metatable
10:57:20.826 [Lua] [num_local_human_players] = 1 (number)
10:57:20.826 [Lua] [statistics_db] = table
10:57:20.826 [Lua] [statistics_db] = metatable
10:57:20.826 [Lua] [network_server] = table
10:57:20.826 [Lua] [network_server] = metatable
10:57:20.826 [Lua] [input_manager] = table
10:57:20.826 [Lua] [input_manager] = metatable
10:57:20.826 [Lua] [network_clock] = table
10:57:20.826 [Lua] [network_clock] = metatable
10:57:20.826 [Lua] [network_transmit] = table
10:57:20.826 [Lua] [network_transmit] = metatable
10:57:20.826 [Lua] [free_flight_manager] = table
10:57:20.826 [Lua] [free_flight_manager] = metatable
10:57:20.826 [Lua] [network_manager] = table
10:57:20.826 [Lua] [network_manager] = metatable
10:57:20.826 [Lua] [network_event_delegate] = table
10:57:20.826 [Lua] [network_event_delegate] = metatable
10:57:20.826 [Lua]
10:57:20.826 [Lua] ignoring extension VersusVolumeObjectiveExtension
10:57:20.826 [Lua] ignoring extension VersusInteractObjectiveExtension
10:57:20.826 [Lua] ignoring extension VersusPayloadObjectiveExtension
10:57:20.826 [Lua] ignoring extension VersusSocketObjectiveExtension
10:57:20.826 [Lua] ignoring extension VersusTargetObjectiveExtension
10:57:20.826 [Lua] ignoring extension VersusMissionObjectiveExtension
10:57:20.827 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
10:57:20.836 [Lua] [AchievementManager] Achievements using the steam platform
10:57:20.837 [Lua] PlayerManager:add_player player_1
10:57:20.909 [Lua] [StateIngame] Level seed: 0
10:57:20.918 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
10:57:20.919 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_hall_painting_wood_base_2, async-read,
10:57:20.919 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_marauder, keep_hall_painting_wood_base_1, async-read,
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
10:57:20.919 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=15
10:57:20.920 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle04, keep_hall_painting_wood_base_3, async-read,
10:57:20.923 [Lua] [LevelAnalysis] set_random_seed( 0)
10:57:20.929 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=16
10:57:20.929 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=17
10:57:20.929 [Lua] [IngameUI] init
10:57:20.949 [SteamVoipClient] select_out(1100001007d9c23, off)
10:57:20.963 [Lua] cb_razer_chroma_setup
10:57:20.982 [Save] Saving `save_data`
10:57:20.985 [Save] Save done
10:57:21.003 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_aligner"]["scale"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:154: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[4] @scripts/ui/ui_scenegraph.lua:125: in function scenegraph_visit_node
[5] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain
[6] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph
[7] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2841: in function create_ui_elements
[8] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[9] @foundation/scripts/util/class.lua:62:in function
[10] =[C]: in function xpcall
[11] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[12] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[13] =[C]: in function pcall
[14] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[15] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[16] =[C]: in function xpcall
[17] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[18] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[19] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[20] @foundation/scripts/util/class.lua:62: in function new
[21] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[22] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[23] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[24] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[25] @foundation/scripts/util/state_machine.lua:95: in function init
[26] @scripts/game_state/game_state_machine.lua:7: in function init
[27] @foundation/scripts/util/class.lua:62: in function new
[28] @scripts/game_state/state_ingame.lua:426: in function on_enter
[29] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[30] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[31] @foundation/scripts/util/state_machine.lua:144: in function update
[32] @scripts/boot.lua:865: in function game_update
[33] @scripts/boot.lua:628:in function
[1] node = table: 000000000AE8C8A0; node_def = table: 0000000002F3C970; k = "scale"; v = "fit"
[2] scenegraph = table: 000000000AE8C420; scenegraph_def = table: 00000000028772E0; name = "sg_aligner"; node_def = table: 0000000002F3C970; parent_name = "sg_root"; parent = table: 000000000AE8C510; parent_world_position = table: 000000000AE8C540; local_position = table: 000000000AE8C810; size = table: 000000000AE8C860; node = table: 000000000AE8C8A0
[3] scenegraph = table: 000000000AE8C420; scenegraph_def = table: 00000000028772E0; name = "sg_background_settings_list"; node_def = table: 000000000271F910; parent_name = "sg_aligner"; parent = nil
[4] scenegraph = table: 000000000AE8C420; scenegraph_def = table: 00000000028772E0; name = "sg_settings_list_mask"; node_def = table: 00000000028814F0; parent_name = "sg_background_settings_list"; parent = nil
[5] scenegraph_def = table: 00000000028772E0; scenegraph = table: 000000000AE8C420; name = "sg_settings_list_mask"; node = table: 00000000028814F0
[6] hook_chain = [function]
[7] self = table: 0000000001EF8AE0
[8] self = table: 0000000001EF8AE0; ingame_ui_context = table: 00000000199DC0E0; input_manager = table: 000000000485C890; world = [World]
[9] self = table: 0000000000AB9800; object = table: 0000000001EF8AE0
[11] mod = table: 0000000000202C50; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[12] view_name = "vmf_options_view"; view_settings = table: 0000000000AC6310; mod = table: 0000000000202C50; init_view_function = [function]; transitions = table: 0000000000ACACA0; blocked_transitions = table: 0000000000ACAD10
[14] mod = table: 00000000199DC420; error_prefix_data = table: 0000000001EF8AA0; func = [function]
[15] self = table: 00000000199DC420; view_name = "vmf_options_view"; _ = table: 0000000000ACE040
[17] mod = table: 0000000000202C50; error_prefix_data = "(safe_hook)"; func = [function]
[19] hook_chain = [function]; num_values = 0; values = table: 0000000001EF89C0; safe_hooks = table: 0000000002FD3970; i = 1
[20] self = table: 000000001AD18F00; object = table: 00000000199DC420
[21] self = table: 0000000003841520; ingame_ui_context = table: 00000000199DC0E0
[22] self = table: 0000000003841520; params = table: 0000000003841420; viewport_name = "player_1"; input_manager = table: 000000000485C890; input_source = table: 000000000217EE80; player_manager = table: 0000000004BB3020; peer_id = "1100001007d9c23"; local_player_id = 1; player = table: 00000000014B1AC0; stats_id = "1100001007d9c23:1"; entity_manager = table: 000000000225A6D0; camera_system = table: 00000000012D1CE0; outline_system = table: 000000000120E020; fade_system = table: 00000000014826E0; sound_sector_system = table: 00000000006BDA80; sound_environment_system = table: 000000000177EC50; event_manager = table: 0000000019474250; level_key = "inn_level"; world_manager = table: 0000000018946460; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000199DC0E0
[23] self = table: 0000000003841450; new_state = table: 0000000018BDA320; params = table: 0000000003841420; scope_name = "StateInGameRunning:on_enter"
[24] self = table: 0000000003841450; new_state = table: 0000000018BDA320; notify = nil; old_state = nil
[25] self = table: 0000000003841450; parent = table: 000000000449CF90; start_state = table: 0000000018BDA320; params = table: 0000000003841420; profiling_debugging_enabled = true
...
[7] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; max_setting_list_offset_y = 14440; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 15440; settings_list_size_y = 15440; settings_list_widgets = table: 0000000001EFC9E0; menu_widgets = table: 0000000001EF9940; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[8] settings_list_scenegraph_id = "sg_settings_list"; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; max_setting_list_offset_y = 14440; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; original_settings_list_size_y = 15440; settings_list_size_y = 15440; settings_list_widgets = table: 0000000001EFC9E0; menu_widgets = table: 0000000001EF9940; current_setting_list_offset_y = 0; is_setting_changes_applied_immidiately = true;
[9] ___is_class_metatable___ = true; __index = table: 0000000000AB9800;
[15] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; _profile_requester = table: 0000000000727100; ingame_ui_context = table: 00000000199DC0E0; _fps_cooldown = 0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000000E6FDD0; is_in_inn = true; hotkey_mapping = table: 000000001AD17CB0; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; popup_handler = table: 0000000002C3C260; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[20] ___is_class_metatable___ = true; __index = table: 000000001AD18F00;
[21] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[22] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[23] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[24] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[25] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[26] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[27] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[28] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; machines = table: 00000000038413F0; network_event_delegate = table: 00000000025513A0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[30] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[31] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[32] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
10:57:21.003 warning: [Lua] [UIScenegraph] Node polluted: scenegraph["sg_settings_list_start_2nd_layer"]["offset"]
[0] =[C]: in function callstack
[1] @scripts/ui/ui_scenegraph.lua:83: in function legacy_merge_no_override
[2] @scripts/ui/ui_scenegraph.lua:116: in function scenegraph_visit_node
[3] @scripts/ui/ui_scenegraph.lua:176: in function hook_chain
[4] @scripts/mods/vmf/modules/core/hooks.lua:180: in function init_scenegraph
[5] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2842: in function create_ui_elements
[6] @scripts/mods/vmf/modules/ui/options/vmf_options_view.lua:2822: in function init
[7] @foundation/scripts/util/class.lua:62:in function
[8] =[C]: in function xpcall
[9] @scripts/mods/vmf/modules/core/safe_calls.lua:52: in function safe_call
[10] @scripts/mods/vmf/modules/gui/custom_views.lua:91:in function
[11] =[C]: in function pcall
[12] @scripts/mods/vmf/modules/core/safe_calls.lua:73: in function safe_call_nrc
[13] @scripts/mods/vmf/modules/gui/custom_views.lua:329:in function
[14] =[C]: in function xpcall
[15] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[16] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[17] @scripts/mods/vmf/modules/core/hooks.lua:184: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/game_state/state_ingame_running.lua:253: in function create_ingame_ui
[20] @scripts/game_state/state_ingame_running.lua:173: in function on_enter
[21] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[22] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[23] @foundation/scripts/util/state_machine.lua:95: in function init
[24] @scripts/game_state/game_state_machine.lua:7: in function init
[25] @foundation/scripts/util/class.lua:62: in function new
[26] @scripts/game_state/state_ingame.lua:426: in function on_enter
[27] @foundation/scripts/util/state_machine.lua:127: in function _change_state
[28] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[29] @foundation/scripts/util/state_machine.lua:144: in function update
[30] @scripts/boot.lua:865: in function game_update
[31] @scripts/boot.lua:628:in function
[1] node = table: 000000000AE99700; node_def = table: 000000000AE8C240; k = "offset"; v = table: 000000000AE8C300
[2] scenegraph = table: 000000000AE99640; scenegraph_def = table: 0000000001EF8BF0; name = "sg_settings_list_start_2nd_layer"; node_def = table: 000000000AE8C240; parent_name = nil; local_position = table: 000000000AE996B0; node = table: 000000000AE99700
[3] scenegraph_def = table: 0000000001EF8BF0; scenegraph = table: 000000000AE99640; name = "sg_settings_list_start_2nd_layer"; node = table: 000000000AE8C240
[4] hook_chain = [function]
[5] self = table: 0000000001EF8AE0
[6] self = table: 0000000001EF8AE0; ingame_ui_context = table: 00000000199DC0E0; input_manager = table: 000000000485C890; world = [World]
[7] self = table: 0000000000AB9800; object = table: 0000000001EF8AE0
[9] mod = table: 0000000000202C50; error_prefix_data = "[Custom Views] Calling \'init_view_function\'"; func = [function]
[10] view_name = "vmf_options_view"; view_settings = table: 0000000000AC6310; mod = table: 0000000000202C50; init_view_function = [function]; transitions = table: 0000000000ACACA0; blocked_transitions = table: 0000000000ACAD10
[12] mod = table: 00000000199DC420; error_prefix_data = table: 0000000001EF8AA0; func = [function]
[13] self = table: 00000000199DC420; view_name = "vmf_options_view"; _ = table: 0000000000ACE040
[15] mod = table: 0000000000202C50; error_prefix_data = "(safe_hook)"; func = [function]
[17] hook_chain = [function]; num_values = 0; values = table: 0000000001EF89C0; safe_hooks = table: 0000000002FD3970; i = 1
[18] self = table: 000000001AD18F00; object = table: 00000000199DC420
[19] self = table: 0000000003841520; ingame_ui_context = table: 00000000199DC0E0
[20] self = table: 0000000003841520; params = table: 0000000003841420; viewport_name = "player_1"; input_manager = table: 000000000485C890; input_source = table: 000000000217EE80; player_manager = table: 0000000004BB3020; peer_id = "1100001007d9c23"; local_player_id = 1; player = table: 00000000014B1AC0; stats_id = "1100001007d9c23:1"; entity_manager = table: 000000000225A6D0; camera_system = table: 00000000012D1CE0; outline_system = table: 000000000120E020; fade_system = table: 00000000014826E0; sound_sector_system = table: 00000000006BDA80; sound_environment_system = table: 000000000177EC50; event_manager = table: 0000000019474250; level_key = "inn_level"; world_manager = table: 0000000018946460; world = [World]; wwise_world = [WwiseWorld]; ingame_ui_context = table: 00000000199DC0E0
[21] self = table: 0000000003841450; new_state = table: 0000000018BDA320; params = table: 0000000003841420; scope_name = "StateInGameRunning:on_enter"
[22] self = table: 0000000003841450; new_state = table: 0000000018BDA320; notify = nil; old_state = nil
[23] self = table: 0000000003841450; parent = table: 000000000449CF90; start_state = table: 0000000018BDA320; params = table: 0000000003841420; profiling_debugging_enabled = true
[24] self = table: 0000000003841450; parent = table: 000000000449CF90; start_state = table: 0000000018BDA320; params = table: 0000000003841420; profiling_debugging_enabled = true
[25] self = table: 0000000003128650; object = table: 0000000003841450
...
[5] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001EF9940; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; original_settings_list_size_y = 15440; max_setting_list_offset_y = 14440; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000001EFC9E0; settings_list_size_y = 15440; ui_scenegraph = table: 000000000AE8C420; is_setting_changes_applied_immidiately = true;
[6] settings_list_scenegraph_id = "sg_settings_list"; menu_widgets = table: 0000000001EF9940; settings_list_scenegraph_id_start = "sg_settings_list_start"; is_scrolling_enabled = true; ui_renderer = table: 000000000134C450; ingame_ui = table: 00000000199DC420; definitions = table: 0000000001EF8B50; input_manager = table: 000000000485C890; wwise_world = [WwiseWorld]; render_settings = table: 0000000001EF8C90; original_settings_list_size_y = 15440; max_setting_list_offset_y = 14440; current_setting_list_offset_y = 0; settings_list_widgets = table: 0000000001EFC9E0; settings_list_size_y = 15440; ui_scenegraph = table: 000000000AE8C420; is_setting_changes_applied_immidiately = true;
[7] ___is_class_metatable___ = true; __index = table: 0000000000AB9800;
[13] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; last_resolution_y = 1080; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; _profile_requester = table: 0000000000727100; ingame_ui_context = table: 00000000199DC0E0; _fps_cooldown = 0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; ui_top_renderer = table: 0000000000E6FDD0; is_in_inn = true; hotkey_mapping = table: 000000001AD17CB0; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; popup_handler = table: 0000000002C3C260; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[18] ___is_class_metatable___ = true; __index = table: 000000001AD18F00;
[19] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[20] world_name = "level_world"; network_server = table: 000000000071FD30; local_player_id = 1; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; is_server = true; _lobby_host = table: 000000000071DB90; world = [World]; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; is_in_inn = true; ingame_ui_context = table: 00000000199DC0E0; end_conditions_met = false; player = table: 00000000014B1AC0; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[21] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[22] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[23] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[24] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[25] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[26] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = false; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; num_local_human_players = 1; _gm_event_end_conditions_met = false; world = [World]; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; machines = table: 00000000038413F0; network_event_delegate = table: 00000000025513A0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[27] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[28] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[30] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
10:57:21.016 [Lua] [Matchmaking] Cancelling matchmaking
10:57:21.016 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
10:57:21.016 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
10:57:21.016 [Lua] Set lobby begin:
10:57:21.016 [Lua] Lobby data difficulty = normal
10:57:21.016 [Lua] Lobby data selected_mission_id = inn_level
10:57:21.016 [Lua] Lobby data power_level = 0
10:57:21.016 [Lua] Lobby data difficulty_tweak = 0
10:57:21.016 [Lua] Lobby data num_players = 1
10:57:21.016 [Lua] Lobby data matchmaking = false
10:57:21.016 [Lua] Lobby data host = 1100001007d9c23
10:57:21.016 [Lua] Lobby data mission_id = inn_level
10:57:21.016 [Lua] Lobby data matchmaking_type = 3
10:57:21.016 [Lua] Lobby data country_code = US
10:57:21.016 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:21.016 [Lua] Lobby data unique_server_name = Hexenritter
10:57:21.017 [Lua] Lobby data mechanism = adventure
10:57:21.017 [Lua] Lobby data eac_authorized = true
10:57:21.017 [Lua] Set lobby end.
10:57:21.017 [Flow] complete_skittergate_legend false
10:57:21.018 [Flow] complete_all_helmgart_levels_recruit true
10:57:21.018 [Flow] WitchHunterLevel:13
10:57:21.018 [Flow] LeaderYes
10:57:21.018 [Flow] ALL PC XP:47904.6
10:57:21.018 [Flow] Has "bogenhafen" DLC:true
10:57:21.018 [Flow] WH XP:9183.07
10:57:21.018 [Flow] Number of crafted items:238
10:57:21.018 [Flow] Sum of Powe Levels:1139
10:57:21.019 [Flow] lodestone diff 1:false
10:57:21.019 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
10:57:21.021 [Lua] CurrentConflictSettings inn_level
10:57:21.021 [Lua] [ConflictDirector] conflict_director is ai_ready
10:57:21.021 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
10:57:21.021 [Lua] [MainPathSpawningGenerator] Injecting travel distances
10:57:21.023 [Lua] SpecialsPacing:remove_unwanted_breeds:
10:57:21.023 [Lua] Forming navigation groups in one frame
10:57:21.023 [Lua] Forming navigation groups
10:57:21.047 [Lua] NavigationGroupManager -> calulation time A: 0.023999999999993804
10:57:21.048 [Lua] NavigationGroupManager -> calulation time B: 0.0010000000000047748
10:57:21.048 [Lua] number of nav groups: 42
10:57:21.049 [Lua] number of refined nav groups : 23
10:57:21.051 [Lua] NavigationGroupManager -> calulation time C: 0.0030000000000001137
10:57:21.051 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
10:57:21.051 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
10:57:21.051 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
10:57:21.055 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
10:57:21.055 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
10:57:21.055 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
10:57:21.055 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=38
10:57:21.055 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered
10:57:21.055 [Lua] [Managers] Calling function on all managers:
10:57:21.055 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
10:57:21.055 [Save] Loading `ut_tweaks_presets`
10:57:21.056 warning: [Save] Missing filename `ut_tweaks_presets`
10:57:21.096 [Lua] [UnlockManager] All unlocks ready
10:57:21.109 [Lua] [PeerSM] 1100001007d9c23 :: on_exit WaitingForEnterGame
10:57:21.109 [Lua] [PeerSM] 1100001007d9c23 :: on_enter WaitingForGameObjectSync
10:57:21.914 [Lua] player (1100001007d9c23,1) was put into party 1
10:57:21.914 [Lua] [IngamePlayerListUI] - Destroy
10:57:21.914 [Lua] [GamePadEquipmentUI] - Destroy
10:57:21.914 [Lua] [EquipmentUI] - Destroy
10:57:21.914 [Lua] [GamePadAbilityUI] - Destroy
10:57:21.914 [Lua] [AbilityUI] - Destroy
10:57:21.924 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001007d9c23
10:57:21.924 [Lua] Set lobby begin:
10:57:21.924 [Lua] Lobby data selected_mission_id = inn_level
10:57:21.924 [Lua] Lobby data num_players = 1
10:57:21.924 [Lua] Lobby data difficulty_tweak = 0
10:57:21.924 [Lua] Lobby data host = 1100001007d9c23
10:57:21.925 [Lua] Lobby data matchmaking_type = 3
10:57:21.925 [Lua] Lobby data difficulty = normal
10:57:21.925 [Lua] Lobby data player_slot_1 = 0:0
10:57:21.925 [Lua] Lobby data unique_server_name = Hexenritter
10:57:21.925 [Lua] Lobby data player_slot_4 = 1100001007d9c23:1
10:57:21.925 [Lua] Lobby data country_code = US
10:57:21.925 [Lua] Lobby data matchmaking = false
10:57:21.925 [Lua] Lobby data power_level = 0
10:57:21.925 [Lua] Lobby data mission_id = inn_level
10:57:21.925 [Lua] Lobby data mechanism = adventure
10:57:21.925 [Lua] Lobby data player_slot_5 = 0:0
10:57:21.925 [Lua] Lobby data player_slot_2 = 0:0
10:57:21.925 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:21.926 [Lua] Lobby data player_slot_3 = 0:0
10:57:21.926 [Lua] Lobby data eac_authorized = true
10:57:21.926 [Lua] Set lobby end.
10:57:21.926 [Lua] [ProfileSynchronizer] Assigning peer(1100001007d9c23:1) to profile(4) career(3)
10:57:21.927 [Lua] [PeerSM] 1100001007d9c23 :: on_exit WaitingForGameObjectSync
10:57:21.927 [Lua] [PeerSM] 1100001007d9c23 :: on_enter WaitingForPlayers
10:57:21.927 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
10:57:21.927 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
10:57:21.927 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
10:57:21.927 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_marauder
10:57:22.062 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01, ProfileSynchronizer, async-read,
10:57:22.062 [Lua] [PeerSM] 1100001007d9c23 :: on_exit WaitingForPlayers
10:57:22.062 [Lua] [PeerSM] 1100001007d9c23 :: on_enter InGame
10:57:22.281 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_marauder
10:57:22.281 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_marauder
10:57:22.281 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
10:57:22.281 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_nurgle04
10:57:22.517 [Flow] DISABLE
10:57:23.229 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle04
10:57:23.229 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle04
10:57:23.229 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
10:57:23.229 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade
10:57:25.963 [Lua] PlayFabMirrorBase:_commit_internal 1
10:57:25.963 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
10:57:25.968 [Lua] generate_backend_stats 1100001007d9c23:1
10:57:26.035 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
10:57:26.037 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
10:57:26.037 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 23
10:57:26.056 [Lua] Set lobby begin:
10:57:26.056 [Lua] Lobby data selected_mission_id = inn_level
10:57:26.056 [Lua] Lobby data num_players = 1
10:57:26.056 [Lua] Lobby data difficulty_tweak = 0
10:57:26.057 [Lua] Lobby data host = 1100001007d9c23
10:57:26.057 [Lua] Lobby data matchmaking_type = 3
10:57:26.057 [Lua] Lobby data difficulty = normal
10:57:26.058 [Lua] Lobby data player_slot_1 = 0:0
10:57:26.058 [Lua] Lobby data unique_server_name = Hexenritter
10:57:26.058 [Lua] Lobby data player_slot_4 = 1100001007d9c23:1
10:57:26.058 [Lua] Lobby data country_code = US
10:57:26.058 [Lua] Lobby data matchmaking = false
10:57:26.058 [Lua] Lobby data power_level = 508
10:57:26.058 [Lua] Lobby data mission_id = inn_level
10:57:26.058 [Lua] Lobby data mechanism = adventure
10:57:26.059 [Lua] Lobby data player_slot_5 = 0:0
10:57:26.059 [Lua] Lobby data player_slot_2 = 0:0
10:57:26.059 [Lua] Lobby data network_hash = f5379771c25088f6
10:57:26.059 [Lua] Lobby data player_slot_3 = 0:0
10:57:26.059 [Lua] Lobby data eac_authorized = true
10:57:26.059 [Lua] Set lobby end.
10:57:26.160 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 23
10:57:26.268 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 23
10:57:26.297 [Lua] commit result success 1
10:57:26.297 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 24
10:57:26.332 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 24
10:57:26.409 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 24
10:57:27.313 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade
10:57:27.313 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade
10:57:27.313 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
10:57:28.479 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
10:57:28.479 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
10:57:28.479 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
10:57:28.615 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
10:57:28.615 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
10:57:28.615 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p
10:57:28.682 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p
10:57:28.682 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p
10:57:28.682 [Lua] [PackageManager] Queueing new asynch package: wwise/bow
10:57:29.116 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow
10:57:29.116 [Lua] [PackageManager] Force_load: wwise/bow
10:57:29.116 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh
10:57:29.413 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh
10:57:29.413 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh
10:57:29.414 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
10:57:30.712 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
10:57:30.712 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
10:57:30.712 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
10:57:31.178 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
10:57:31.178 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
10:57:31.179 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
10:57:31.246 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
10:57:31.246 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
10:57:31.246 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
10:57:31.745 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
10:57:31.745 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
10:57:31.745 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
10:57:31.913 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
10:57:31.913 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
10:57:31.913 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
10:57:32.946 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
10:57:32.946 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
10:57:32.946 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
10:57:33.013 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
10:57:33.013 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p
10:57:33.013 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1
10:57:33.412 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1
10:57:33.412 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1
10:57:33.413 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01
10:57:33.646 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01
10:57:33.646 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01
10:57:33.684 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107))
10:57:33.688 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
10:57:33.688 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
10:57:33.688 [Lua] PlayerManager:assign_unit_ownership Hexenritter 1100001007d9c23 1
10:57:33.689 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
10:57:33.745 [Lua] Players are leaving the safe zone
10:57:34.414 [Lua] StateInGameRunning:_game_actually_starts()
10:57:34.414 [Lua] [IngameUI] menu view on_enter start_menu_view
10:57:34.414 [Lua] hero_fullscreen_menu_on_enter
10:57:34.414 [Lua] #################################################################################################################
10:57:34.414 [Lua] [Loading Time]: 00:00:28 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
10:57:34.414 [Lua] #################################################################################################################
10:57:34.414 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 25
10:57:34.424 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03c96200
10:57:34.426 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
10:57:34.431 [SteamVoipClient] select_out(1100001007d9c23, off)
10:57:34.445 [Lua] cb_razer_chroma_setup
10:57:34.451 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 25
10:57:34.456 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.457 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.457 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.457 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.457 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.723 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02
10:57:34.723 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView
10:57:34.723 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView
10:57:34.723 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.723 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.866 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
10:57:34.866 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerStartMenuView
10:57:34.866 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerStartMenuView, async-read, prioritized
10:57:34.890 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 25
10:57:34.890 [Lua] Commit load time data
10:57:34.912 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
10:57:34.912 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
10:57:34.912 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
10:57:35.128 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
10:57:35.128 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
10:57:35.447 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x64e, position: 0
10:57:36.027 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x64e, position: 27249
10:58:32.605 [Window] Window => active
10:58:37.247 [Lua] OptionsView:cb_char_texture_quality_saved_value 3 high
10:58:37.247 [Lua] OptionsView:cb_env_texture_quality_saved_value 3 high
10:58:39.799 [Lua] OptionsView:cb_char_texture_quality_saved_value 3 high
10:58:39.799 [Lua] OptionsView:cb_env_texture_quality_saved_value 3 high
10:58:54.121 [Network] Setting artificial MTU limit to 65536
10:58:54.121 [Save] Saving `save_data`
10:58:54.124 [Save] Save done
10:58:54.127 [Application] apply_user_settings
10:58:54.545 [Lua] [OptionsView] Triggering `on_game_options_changed`
10:58:54.545 [Lua] PopupManager:queue_default_popup: Settings have been changed.
Keep changes? Keep Changes? keep_changes Keep Changes revert_changes Discard Changes
10:58:55.882 [Lua] PopupManager:query_result returned result: keep_changes
10:59:19.788 warning: [Lua] Following data will be uploaded to Crashify:
<>
10:59:19.789 warning: [Lua] "[[OptionsView]] triggering on_exit() without triggering exit()", Num ocurrencies: 1, User: 1100001007d9c23 "Hexenritter"
[0] =[C]: in function callstack
[1] @scripts/utils/script_application.lua:19: in function send_to_crashify
[2] @scripts/ui/views/options_view.lua:1478: in function on_exit
[3] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:587: in function exit_current_view
[4] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:563: in function exit
[5] @scripts/ui/views/options_view.lua:2529: in function on_exit_pressed
[6] @scripts/ui/views/options_view.lua:2494: in function update
[7] @scripts/ui/views/start_menu_view/states/start_menu_state_overview.lua:179: in function update
[8] @foundation/scripts/util/state_machine.lua:141: in function update
[9] @scripts/ui/views/start_menu_view/start_menu_view.lua:247: in function update
[10] @scripts/ui/views/ingame_ui.lua:583: in function hook_chain
[11] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update
[12] @scripts/game_state/state_ingame_running.lua:1010: in function update_ui
[13] @scripts/game_state/state_ingame.lua:694:in function
[14] =[C]: in function update_animations_with_callback
[15] @foundation/scripts/util/script_world.lua:361: in function update
[16] @foundation/scripts/managers/world/world_manager.lua:102: in function update
[17] @scripts/boot.lua:873: in function game_update
[18] @scripts/boot.lua:628:in function
[1] system = "[OptionsView]"; message = "triggering on_exit() without triggering exit()"; print_key = "[OptionsView]triggering on_exit() without triggering exit()"; print_count = 1; message_formatted = "triggering on_exit() without triggering exit()"; body = "\"[[OptionsView]] triggering on_exit() without triggering exit()\", Num ocurrencies: 1, User: 1100001007d9c23 \"Hexenritter\""
[2] self = table: 000000001A498C40
[3] self = table: 0000000000DCBD50; active_view = "options_view"; views = table: 00000000028C0970
[5] self = table: 000000001A498C40
[6] self = table: 000000001A498C40; dt = 0.016833903267979622; disable_all_input = false; reload_options = false; transitioning = false; ui_renderer = table: 000000000134C450; ui_scenegraph = table: 0000000004100430; input_manager = table: 000000000485C890; input_service = table: 00000000021F71C0; gamepad_active = false; selected_widget = nil; exit_button_hotspot = table: 000000001AFAE190
[7] self = table: 0000000000DCBD50; dt = 0.016833903267979622; t = 156.54566754878033; active_view = "options_view"
[8] self = table: 000000000134F020; dt = 0.016833903267979622; t = 156.54566754878033
[9] self = table: 0000000003C96200; dt = 0.016833903267979622; t = 156.54566754878033; requested_screen_change_data = nil; is_sub_menu = true; input_manager = table: 000000000485C890; gamepad_active = false; input_blocked = nil; input_service = table: 0000000003C96230; transitioning = false
[10] self = table: 00000000199DC420; dt = 0.016833903267979622; t = 156.54566754878033; disable_ingame_ui = nil; end_of_level_ui = nil; views = table: 000000001A717B80; is_in_inn = true; input_service = table: 000000001AFD7020; end_screen_active = nil; ingame_hud = table: 0000000019154CA0; transition_manager = table: 0000000003FE98C0; end_screen = table: 0000000003C33200; disable_toggle_menu = false; current_view = "start_menu_view"
[11] hook_chain = [function]
[12] self = table: 0000000003841520; t = 156.54566754878033; dt = 0.016833903267979622; disable_ingame_ui = nil; ingame_ui = table: 00000000199DC420; level_end_view_wrapper = nil; level_end_view = nil
[13] i = 1; machine = table: 0000000003841450
[15] world = [World]; dt = 0.016833903267979622; anim_callback = [function]; scene_callback = [function]
[16] self = table: 0000000018946460; dt = 0.016833903267979622; t = 140.53401405923069; _ = 2; world = [World]
[17] self = table: 0000000000094ED0; real_world_dt = 0.016833903267979622; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\ttoken\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\teac\n\tweave\n\tcurl\n\t...; dt = 0.016833903267979622; t = 140.53401405923069
[18] dt = 0.016833903267979622
[2] active = true; original_keymaps = table: 000000001AF21E60; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000154A3D0; voip = table: 0000000000723560; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 0000000000DEE080; ui_renderer = table: 000000000134C450; apply_button = table: 0000000002310EC0; title_buttons = table: 000000001A7E81B0; input_manager = table: 000000000485C890; controller_cooldown = 0; changed_user_settings = table: 0000000012307940; render_settings = table: 000000001A499030; original_user_settings = table: 0000000002335980; scroll_field_widget = table: 00000000012EF960; exit_button = table: 000000001AFAD9E0; gamepad_active_generic_actions_name = "reset"; scroll_value = 0.70000000000000007; changed_keymaps = false; gamepad_tooltip_available = false; scrollbar = table: 00000000190B6070; selected_settings_list = table: 000000000219FA80; disable_all_input = false; session_keymaps = table: 00000000043EF9D0; original_bot_spawn_priority = table: 000000001AF1FD20; selected_title = 4; ui_top_renderer = table: 0000000000E6FDD0; original_render_settings = table: 000000001230DF20; _input_functions = table: 000000000ADEE770; menu_input_description = table: 0000000004019070; ui_calibration_view = table: 0000000019200680; ingame_ui = table: 00000000199DC420; settings_lists = table: 000000001AF7B470; safe_rect_widget = table: 0000000001721F40; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 000000001A7E7E20; gamepad_layout_widget = table: 000000001213FBF0; ui_animations = table: 000000001A498790; reset_to_default = table: 00000000015BC740; ui_scenegraph = table: 0000000004100430; background_widgets = table: 0000000000DECAB0;
[3] _ui_animations = table: 000000000134F2A0; _active_view = "options_view"; _console_cursor = table: 0000000001F7C790; local_player = table: 00000000014B1AC0; local_player_id = 1; career_index = 3; parent = table: 0000000003C96200; _stats_id = "1100001007d9c23:1"; _animations = table: 000000000134F200; statistics_db = table: 000000000483B210; is_server = true; world_previewer = table: 0000000003C966C0; _hero_name = "wood_elf"; ui_top_renderer = table: 0000000000E6FDD0; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; _views = table: 00000000028C0970; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000001F7C890; render_settings = table: 000000000134F0C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; wwise_world = [WwiseWorld]; _widgets = table: 0000000012136810; menu_input_description = table: 000000000ADEE140; use_user_skins = true; player_manager = table: 0000000004BB3020; platform = "win32"; _available_profiles = table: 0000000001C837F0; _player_portrait_widget = table: 000000001AF1F790; ui_scenegraph = table: 000000000ADEE7D0; _widgets_by_name = table: 0000000012130EC0;
[5] active = true; original_keymaps = table: 000000001AF21E60; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000154A3D0; voip = table: 0000000000723560; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 0000000000DEE080; ui_renderer = table: 000000000134C450; apply_button = table: 0000000002310EC0; title_buttons = table: 000000001A7E81B0; input_manager = table: 000000000485C890; controller_cooldown = 0; changed_user_settings = table: 0000000012307940; render_settings = table: 000000001A499030; original_user_settings = table: 0000000002335980; scroll_field_widget = table: 00000000012EF960; exit_button = table: 000000001AFAD9E0; gamepad_active_generic_actions_name = "reset"; scroll_value = 0.70000000000000007; changed_keymaps = false; gamepad_tooltip_available = false; scrollbar = table: 00000000190B6070; selected_settings_list = table: 000000000219FA80; disable_all_input = false; session_keymaps = table: 00000000043EF9D0; original_bot_spawn_priority = table: 000000001AF1FD20; selected_title = 4; ui_top_renderer = table: 0000000000E6FDD0; original_render_settings = table: 000000001230DF20; _input_functions = table: 000000000ADEE770; menu_input_description = table: 0000000004019070; ui_calibration_view = table: 0000000019200680; ingame_ui = table: 00000000199DC420; settings_lists = table: 000000001AF7B470; safe_rect_widget = table: 0000000001721F40; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 000000001A7E7E20; gamepad_layout_widget = table: 000000001213FBF0; ui_animations = table: 000000001A498790; reset_to_default = table: 00000000015BC740; ui_scenegraph = table: 0000000004100430; background_widgets = table: 0000000000DECAB0;
[6] active = true; original_keymaps = table: 000000001AF21E60; changed_bot_spawn_priority = false; changed_render_settings = table: 000000000154A3D0; voip = table: 0000000000723560; _tobii_is_connected = false; platform = "win32"; in_settings_sub_menu = true; session_bot_spawn_priority = table: 0000000000DEE080; ui_renderer = table: 000000000134C450; apply_button = table: 0000000002310EC0; title_buttons = table: 000000001A7E81B0; input_manager = table: 000000000485C890; controller_cooldown = 0; changed_user_settings = table: 0000000012307940; render_settings = table: 000000001A499030; original_user_settings = table: 0000000002335980; scroll_field_widget = table: 00000000012EF960; exit_button = table: 000000001AFAD9E0; gamepad_active_generic_actions_name = "reset"; scroll_value = 0.70000000000000007; changed_keymaps = false; gamepad_tooltip_available = false; scrollbar = table: 00000000190B6070; selected_settings_list = table: 000000000219FA80; disable_all_input = false; session_keymaps = table: 00000000043EF9D0; original_bot_spawn_priority = table: 000000001AF1FD20; selected_title = 4; ui_top_renderer = table: 0000000000E6FDD0; original_render_settings = table: 000000001230DF20; _input_functions = table: 000000000ADEE770; menu_input_description = table: 0000000004019070; ui_calibration_view = table: 0000000019200680; ingame_ui = table: 00000000199DC420; settings_lists = table: 000000001AF7B470; safe_rect_widget = table: 0000000001721F40; safe_rect_alpha_timer = 0; wwise_world = [WwiseWorld]; title_buttons_n = 7; background_widgets_n = 10; is_in_tutorial = false; gamepad_tooltip_text_widget = table: 000000001A7E7E20; gamepad_layout_widget = table: 000000001213FBF0; ui_animations = table: 000000001A498790; reset_to_default = table: 00000000015BC740; ui_scenegraph = table: 0000000004100430; background_widgets = table: 0000000000DECAB0;
[7] _ui_animations = table: 000000000134F2A0; _active_view = "options_view"; _console_cursor = table: 0000000001F7C790; local_player = table: 00000000014B1AC0; local_player_id = 1; career_index = 3; parent = table: 0000000003C96200; _stats_id = "1100001007d9c23:1"; _animations = table: 000000000134F200; statistics_db = table: 000000000483B210; is_server = true; world_previewer = table: 0000000003C966C0; _hero_name = "wood_elf"; ui_top_renderer = table: 0000000000E6FDD0; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; _views = table: 00000000028C0970; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000001F7C890; render_settings = table: 000000000134F0C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; wwise_world = [WwiseWorld]; _widgets = table: 0000000012136810; menu_input_description = table: 000000000ADEE140; use_user_skins = true; player_manager = table: 0000000004BB3020; platform = "win32"; _available_profiles = table: 0000000001C837F0; _player_portrait_widget = table: 000000001AF1F790; ui_scenegraph = table: 000000000ADEE7D0; _widgets_by_name = table: 0000000012130EC0;
[8] _params = table: 0000000003C97700; _profiling_debugging_enabled = false; _parent = table: 0000000003C96200; _state = table: 0000000000DCBD50;
[9] _draw_menu_world = true; _machine = table: 000000000134F020; _exit_button_widget = table: 0000000019187ED0; ui_animator = table: 000000001ADE7E40; local_player_id = 1; _static_widgets = table: 000000001A010BD0; wwise_world = [WwiseWorld]; world_manager = table: 0000000018946460; exit_to_game = true; units = table: 0000000003C97730; is_server = true; player_manager = table: 0000000004BB3020; ui_animations = table: 0000000003C97AD0; world = [World]; ingame_ui_context = table: 00000000199DC0E0; viewport_widget = table: 00000000023BF1B0; attachment_units = table: 0000000003C97A70; ui_renderer = table: 000000000134C450; world_previewer = table: 0000000003C966C0; _console_cursor_widget = table: 0000000002285600; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; _state_machine_params = table: 0000000003C97700; is_in_inn = true; _hero_name = "wood_elf"; ingame_ui = table: 00000000199DC420; unit_states = table: 0000000003C97AA0; peer_id = "1100001007d9c23"; ui_scenegraph = table: 000000000043FD40;
[10] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; initial_profile_view = true; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "initial_start_menu_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "start_menu_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 00000000190E0310; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; popup_handler = table: 0000000002C3C260; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[12] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 156.52883364551235; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[16] locked = true; _scene_update_callbacks = table: 000000000260AEA0; _worlds = table: 000000000386F290; _update_queue = table: 0000000001617080; _disabled_worlds = table: 0000000003870DE0; _wwise_worlds = table: 00000000012B1200; _queued_worlds_to_release = table: 000000000260AED0; _anim_update_callbacks = table: 000000000386F2C0;
[17] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
<>
10:59:19.789 [Application] set exit code policy to silent_limited
10:59:19.789 [Application] setting exit code to 0xfa730001
10:59:20.935 [Lua] [IngameUI] menu view on_exit start_menu_view
10:59:20.935 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
10:59:20.935 [Lua] hero_fullscreen_menu_on_exit
10:59:20.940 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03c96200
10:59:20.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
10:59:20.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
10:59:20.940 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
10:59:20.941 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerStartMenuView
10:59:20.941 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerStartMenuView
10:59:22.875 [Lua] [IngameUI] menu view on_enter hero_view
10:59:22.889 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770
10:59:22.889 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
10:59:22.902 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
10:59:22.903 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
10:59:22.904 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
10:59:22.904 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
10:59:22.916 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
10:59:25.713 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
10:59:25.713 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
10:59:25.755 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:25.755 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:25.808 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:25.808 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:25.808 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:25.808 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:26.935 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:26.935 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:26.935 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:26.935 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:28.729 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:28.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:28.729 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:28.729 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:28.745 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(1100001007d9c23:1)
10:59:28.777 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2, ProfileSynchronizer, async-read,
10:59:28.810 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, ProfileSynchronizer
10:59:28.810 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01, ProfileSynchronizer
10:59:28.826 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p
10:59:28.826 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p
10:59:28.826 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2
10:59:28.856 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, ProfileSynchronizer, async-read,
10:59:28.978 [Lua] Set lobby begin:
10:59:28.978 [Lua] Lobby data selected_mission_id = inn_level
10:59:28.978 [Lua] Lobby data num_players = 1
10:59:28.978 [Lua] Lobby data difficulty_tweak = 0
10:59:28.978 [Lua] Lobby data host = 1100001007d9c23
10:59:28.978 [Lua] Lobby data matchmaking_type = 3
10:59:28.978 [Lua] Lobby data difficulty = normal
10:59:28.979 [Lua] Lobby data player_slot_1 = 0:0
10:59:28.979 [Lua] Lobby data unique_server_name = Hexenritter
10:59:28.979 [Lua] Lobby data player_slot_4 = 1100001007d9c23:1
10:59:28.979 [Lua] Lobby data country_code = US
10:59:28.979 [Lua] Lobby data matchmaking = false
10:59:28.979 [Lua] Lobby data power_level = 529
10:59:28.979 [Lua] Lobby data mission_id = inn_level
10:59:28.979 [Lua] Lobby data mechanism = adventure
10:59:28.979 [Lua] Lobby data player_slot_5 = 0:0
10:59:28.979 [Lua] Lobby data player_slot_2 = 0:0
10:59:28.979 [Lua] Lobby data network_hash = f5379771c25088f6
10:59:28.979 [Lua] Lobby data player_slot_3 = 0:0
10:59:28.979 [Lua] Lobby data eac_authorized = true
10:59:28.979 [Lua] Set lobby end.
10:59:29.116 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2
10:59:29.116 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2
10:59:31.302 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
10:59:31.302 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
10:59:31.302 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
10:59:31.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:31.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:31.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:31.303 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:31.303 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:31.323 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
10:59:31.323 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
10:59:31.323 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
10:59:31.323 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
10:59:31.335 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
10:59:31.336 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
10:59:31.337 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
10:59:31.337 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
10:59:31.350 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
10:59:32.059 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
10:59:32.059 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
10:59:32.102 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:32.102 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:32.452 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
10:59:32.452 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
10:59:32.452 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
10:59:32.479 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion
10:59:32.479 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
10:59:32.586 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerHeroWindowCharacterPreview
10:59:32.590 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
10:59:32.590 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
10:59:32.590 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
10:59:32.590 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
10:59:32.604 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
10:59:32.605 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
10:59:32.606 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
10:59:32.606 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
10:59:32.619 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
10:59:33.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
10:59:33.325 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
10:59:33.368 [Lua] [PackageManager] Load: units/beings/player/way_watcher/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:33.653 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
10:59:33.653 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
10:59:33.653 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
10:59:33.709 [Lua] [PackageManager] Unload: units/beings/player/way_watcher/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
10:59:33.712 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
10:59:33.712 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
10:59:33.712 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
10:59:33.712 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
10:59:33.724 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
10:59:33.725 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
10:59:33.726 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
10:59:33.726 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
10:59:33.737 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
10:59:34.478 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
10:59:34.478 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
10:59:34.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:34.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:34.577 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:34.577 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:34.577 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:34.577 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:34.577 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:34.578 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:34.578 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:44.332 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
10:59:44.332 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsInventory
10:59:44.338 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
10:59:44.338 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsLoadout
10:59:44.863 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
10:59:44.864 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:44.864 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:44.864 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:44.864 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:44.864 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:44.879 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
10:59:44.879 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
10:59:44.880 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
10:59:44.882 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsInventory
10:59:44.882 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
10:59:44.888 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsLoadout
10:59:49.181 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 26
10:59:49.209 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 26 2
10:59:49.699 [Lua] [PlayFabRequestQueue] EAC Enabled! 26
10:59:49.699 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 26
10:59:50.190 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 26
10:59:50.191 [Save] Saving `save_data`
10:59:50.191 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 27
10:59:50.194 [Save] Save done
10:59:50.194 [Save] Saving `save_data`
10:59:50.197 [Save] Save done
10:59:50.212 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 27
10:59:50.323 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 27
10:59:54.209 [Lua] PlayFabMirrorBase:_commit_internal 2
10:59:54.209 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
10:59:54.212 [Lua] generate_backend_stats 1100001007d9c23:1
10:59:54.244 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 28
10:59:54.245 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
10:59:54.245 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 29
10:59:54.258 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 28 3
10:59:54.393 [Lua] [PlayFabRequestQueue] EAC Enabled! 28
10:59:54.393 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 28
10:59:54.692 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 28
10:59:54.716 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 29
10:59:54.995 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 29
10:59:55.010 [Lua] commit result success 2
10:59:55.010 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 30
10:59:55.041 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 30
10:59:55.157 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 30
10:59:56.891 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
10:59:56.891 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
10:59:56.891 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
10:59:56.892 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
10:59:56.892 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
10:59:56.892 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
10:59:56.904 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
10:59:57.482 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
10:59:57.482 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
10:59:57.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:57.523 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:57.576 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:57.576 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:57.576 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:57.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
10:59:58.132 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
10:59:58.133 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:58.133 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:58.133 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:58.133 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:58.133 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
10:59:58.145 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
10:59:58.145 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
10:59:58.146 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
10:59:58.148 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
10:59:58.148 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
10:59:58.153 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:00:00.023 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
11:00:00.023 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties
11:00:00.823 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties
11:00:00.823 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollTrait
11:00:04.626 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollTrait
11:00:04.626 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties
11:00:11.717 [Lua] [IngameUI] menu view on_exit hero_view
11:00:11.725 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec7770
11:00:11.725 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:00:11.725 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:00:11.725 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
11:00:11.725 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties
11:00:11.725 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
11:00:21.283 [Lua] [IngameUI] menu view on_enter hero_view
11:00:21.293 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770
11:00:21.293 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:00:21.307 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:00:21.307 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:00:21.308 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:00:21.308 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:00:21.321 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:00:21.948 [Lua] PlayFabMirrorBase:_commit_internal 3
11:00:21.948 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
11:00:21.952 [Lua] generate_backend_stats 1100001007d9c23:1
11:00:21.986 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
11:00:21.986 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
11:00:21.999 [Lua] commit result success 3
11:00:21.999 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 31
11:00:22.016 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 31
11:00:22.119 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 31
11:00:22.200 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:00:22.200 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:00:22.226 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.226 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.270 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.270 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:00:22.270 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:00:22.270 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:00:22.270 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.270 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.270 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.270 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:00:22.285 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:00:22.285 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:00:22.285 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:00:22.291 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:00:22.291 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot
11:00:22.310 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot, async-read,
11:00:22.650 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d1_t6
11:00:22.650 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d1_t6
11:00:24.144 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot
11:00:24.144 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot, async-read,
11:00:24.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d2_t6
11:00:24.272 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d2_t6
11:00:26.546 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot
11:00:26.546 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot, async-read,
11:00:26.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d1_t6
11:00:26.693 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d1_t6
11:00:27.119 [Lua] [IngameUI] menu view on_exit hero_view
11:00:27.123 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec7770
11:00:27.123 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot
11:00:27.123 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot
11:00:28.438 [Lua] [IngameUI] menu view on_enter character_selection
11:00:28.439 [Lua] hero_fullscreen_menu_on_enter
11:00:28.442 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec8630
11:00:28.444 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter
11:00:28.474 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.474 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.475 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.475 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.490 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02
11:00:28.490 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:28.490 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:28.490 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.490 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.495 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:28.495 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView
11:00:28.495 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:28.534 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:28.534 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:28.534 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:28.574 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:28.574 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:29.877 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:29.877 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:29.877 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:29.877 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:29.877 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:29.877 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:29.877 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.322 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
11:00:30.322 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
11:00:30.322 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland
11:00:30.512 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland
11:00:30.512 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland
11:00:30.519 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.519 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.519 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.522 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
11:00:30.522 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView
11:00:30.522 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView
11:00:30.522 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.522 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.525 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
11:00:30.525 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:30.525 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:30.562 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
11:00:30.562 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
11:00:30.562 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11
11:00:30.591 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:30.591 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView
11:00:30.596 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:30.596 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView
11:00:30.599 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView
11:00:30.599 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView
11:00:30.600 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:31.104 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:31.104 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:31.691 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_bounty_hunter/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:31.691 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:31.691 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.109 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base
11:00:32.109 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base
11:00:32.109 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion
11:00:32.260 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion
11:00:32.260 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion
11:00:32.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.266 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.268 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01
11:00:32.268 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:32.268 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.272 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p
11:00:32.272 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:32.272 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:32.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/elyrion/chr_way_watcher_maiden_guard_elyrion, MenuWorldPreviewerCharacterSelectionView
11:00:32.303 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:32.305 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:32.305 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.637 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base
11:00:32.637 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base
11:00:32.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.643 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.664 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01
11:00:32.664 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView
11:00:32.664 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:32.664 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.664 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.684 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:32.684 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:32.684 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:32.807 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:32.807 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:32.807 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07
11:00:32.857 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07
11:00:32.857 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07
11:00:32.857 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
11:00:32.931 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
11:00:32.931 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
11:00:33.726 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 1100001007d9c23
11:00:33.726 [Lua] Set lobby begin:
11:00:33.726 [Lua] Lobby data selected_mission_id = inn_level
11:00:33.726 [Lua] Lobby data num_players = 1
11:00:33.726 [Lua] Lobby data difficulty_tweak = 0
11:00:33.726 [Lua] Lobby data host = 1100001007d9c23
11:00:33.726 [Lua] Lobby data matchmaking_type = 3
11:00:33.726 [Lua] Lobby data difficulty = normal
11:00:33.726 [Lua] Lobby data player_slot_1 = 0:0
11:00:33.726 [Lua] Lobby data unique_server_name = Hexenritter
11:00:33.726 [Lua] Lobby data player_slot_4 = 0:0
11:00:33.726 [Lua] Lobby data country_code = US
11:00:33.726 [Lua] Lobby data matchmaking = false
11:00:33.726 [Lua] Lobby data power_level = 529
11:00:33.726 [Lua] Lobby data mission_id = inn_level
11:00:33.726 [Lua] Lobby data mechanism = adventure
11:00:33.726 [Lua] Lobby data player_slot_5 = 0:0
11:00:33.726 [Lua] Lobby data player_slot_2 = 1100001007d9c23:1
11:00:33.726 [Lua] Lobby data network_hash = f5379771c25088f6
11:00:33.726 [Lua] Lobby data player_slot_3 = 0:0
11:00:33.726 [Lua] Lobby data eac_authorized = true
11:00:33.726 [Lua] Set lobby end.
11:00:33.726 [Lua] [ProfileSynchronizer] Assigning peer(1100001007d9c23:1) to profile(2) career(2)
11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: resource_packages/careers/bw_scholar, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read,
11:00:33.733 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read,
11:00:33.739 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer
11:00:33.740 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer
11:00:33.741 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer
11:00:33.741 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer
11:00:33.742 [Lua] [GameNetworkManager] destroying game object with go_id=43
11:00:33.742 [Lua] [UnitSpawner] [nil] failed to remove listener [interactable_unit] from unit [[Unit '#ID[8620638146b66e26]']]
11:00:33.744 [Save] Saving `save_data`
11:00:33.747 [Save] Save done
11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1_3p, ProfileSynchronizer
11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_02_t1/wpn_we_sword_02_t1, ProfileSynchronizer
11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2_3p, ProfileSynchronizer
11:00:33.760 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_02_t2/wpn_we_bow_02_t2, ProfileSynchronizer
11:00:33.762 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh, ProfileSynchronizer
11:00:33.762 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, ProfileSynchronizer
11:00:33.762 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer
11:00:33.769 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, ProfileSynchronizer
11:00:33.770 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, ProfileSynchronizer
11:00:33.851 [Lua] [IngameUI] menu view on_exit character_selection
11:00:33.855 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter
11:00:33.855 [Lua] hero_fullscreen_menu_on_exit
11:00:33.857 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec8630
11:00:33.857 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:33.857 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:33.857 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:33.858 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:35.177 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p
11:00:35.177 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p
11:00:35.177 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02
11:00:35.592 [Lua] Set lobby begin:
11:00:35.592 [Lua] Lobby data selected_mission_id = inn_level
11:00:35.592 [Lua] Lobby data num_players = 1
11:00:35.592 [Lua] Lobby data difficulty_tweak = 0
11:00:35.592 [Lua] Lobby data host = 1100001007d9c23
11:00:35.592 [Lua] Lobby data matchmaking_type = 3
11:00:35.592 [Lua] Lobby data difficulty = normal
11:00:35.592 [Lua] Lobby data player_slot_1 = 0:0
11:00:35.592 [Lua] Lobby data unique_server_name = Hexenritter
11:00:35.592 [Lua] Lobby data player_slot_4 = 0:0
11:00:35.592 [Lua] Lobby data country_code = US
11:00:35.592 [Lua] Lobby data matchmaking = false
11:00:35.592 [Lua] Lobby data power_level = 527
11:00:35.592 [Lua] Lobby data mission_id = inn_level
11:00:35.592 [Lua] Lobby data mechanism = adventure
11:00:35.592 [Lua] Lobby data player_slot_5 = 0:0
11:00:35.592 [Lua] Lobby data player_slot_2 = 1100001007d9c23:1
11:00:35.592 [Lua] Lobby data network_hash = f5379771c25088f6
11:00:35.592 [Lua] Lobby data player_slot_3 = 0:0
11:00:35.592 [Lua] Lobby data eac_authorized = true
11:00:35.592 [Lua] Set lobby end.
11:00:35.845 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02
11:00:35.845 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02
11:00:35.845 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball
11:00:35.966 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball
11:00:35.966 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball
11:00:35.966 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p
11:00:36.056 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p
11:00:36.056 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p
11:00:36.056 [Lua] [PackageManager] Queueing new asynch package: wwise/staff
11:00:36.165 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff
11:00:36.165 [Lua] [PackageManager] Force_load: wwise/staff
11:00:36.165 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_scholar
11:00:36.575 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_scholar
11:00:36.575 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_scholar
11:00:36.575 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh
11:00:36.776 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh
11:00:36.776 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh
11:00:36.777 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01
11:00:37.072 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01
11:00:37.072 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01
11:00:37.072 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers
11:00:37.140 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers
11:00:37.141 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers
11:00:37.165 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 2, Vector3(-2.2843, 0.103939, 5.01022), Vector4(0, 0, 0.69649, -0.717566))
11:00:37.168 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
11:00:37.169 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
11:00:37.169 [Lua] PlayerManager:assign_unit_ownership Hexenritter 1100001007d9c23 1
11:00:37.169 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45
11:00:37.355 [Lua] [IngameUI] menu view on_enter character_selection
11:00:37.356 [Lua] hero_fullscreen_menu_on_enter
11:00:37.359 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec8630
11:00:37.360 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter
11:00:37.375 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:37.375 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:37.375 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:37.375 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:37.375 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:38.230 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01
11:00:38.230 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:38.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:38.230 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:38.248 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:38.248 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:38.248 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:38.510 [Lua] [IngameUI] menu view on_exit character_selection
11:00:38.510 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter
11:00:38.510 [Lua] hero_fullscreen_menu_on_exit
11:00:38.513 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec8630
11:00:38.513 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:38.513 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:38.513 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:38.838 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:39.182 [Lua] [IngameUI] menu view on_enter character_selection
11:00:39.182 [Lua] hero_fullscreen_menu_on_enter
11:00:39.187 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec8630
11:00:39.189 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter
11:00:39.219 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.220 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.220 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.220 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:39.242 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01
11:00:39.242 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:39.242 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.242 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.245 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:39.245 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:39.245 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:39.394 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:39.394 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p
11:00:40.565 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:40.565 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:40.565 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:40.566 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_01/wpn_brw_spear_staff_01_3p, MenuWorldPreviewerCharacterSelectionView
11:00:40.566 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:40.566 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:40.977 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
11:00:40.977 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
11:00:40.977 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
11:00:41.096 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
11:00:41.096 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
11:00:41.102 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.102 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.102 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.108 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02
11:00:41.108 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:41.108 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:41.108 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.108 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.110 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:41.110 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView
11:00:41.110 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.152 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:41.152 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:41.153 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
11:00:41.183 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
11:00:41.183 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
11:00:41.183 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:41.216 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:41.216 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:41.651 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:41.651 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView
11:00:41.652 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView
11:00:41.652 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:41.652 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:41.652 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:41.652 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/skins/wing/chr_dwarf_ranger_slayer_wing, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.390 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/skins/wing/chr_dwarf_ranger_slayer_wing
11:00:42.390 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:42.440 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/skins/wing/chr_dwarf_ranger_slayer_wing, MenuWorldPreviewerCharacterSelectionView
11:00:42.440 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.440 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.824 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
11:00:42.824 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base
11:00:42.825 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
11:00:42.906 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
11:00:42.906 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald
11:00:42.912 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.912 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.912 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.919 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02
11:00:42.919 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:42.919 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:42.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.920 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:42.920 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView
11:00:42.920 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:42.956 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:42.956 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p
11:00:42.956 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
11:00:42.993 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
11:00:42.993 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09
11:00:42.993 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:43.024 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:43.024 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p
11:00:43.645 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView
11:00:43.645 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/emerald/chr_way_watcher_shade_emerald, MenuWorldPreviewerCharacterSelectionView
11:00:43.645 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_09, MenuWorldPreviewerCharacterSelectionView
11:00:43.645 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:43.645 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView
11:00:43.645 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:43.645 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.250 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
11:00:44.250 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base
11:00:44.250 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland
11:00:44.320 [Lua] PlayFabMirrorBase:_commit_internal 4
11:00:44.320 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
11:00:44.323 [Lua] generate_backend_stats 1100001007d9c23:1
11:00:44.352 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
11:00:44.352 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
11:00:44.352 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 32
11:00:44.359 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 32
11:00:44.428 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland
11:00:44.428 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland
11:00:44.430 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 1100001007d9c23
11:00:44.430 [Lua] Set lobby begin:
11:00:44.430 [Lua] Lobby data selected_mission_id = inn_level
11:00:44.430 [Lua] Lobby data num_players = 1
11:00:44.430 [Lua] Lobby data difficulty_tweak = 0
11:00:44.430 [Lua] Lobby data host = 1100001007d9c23
11:00:44.430 [Lua] Lobby data matchmaking_type = 3
11:00:44.430 [Lua] Lobby data difficulty = normal
11:00:44.430 [Lua] Lobby data player_slot_1 = 0:0
11:00:44.430 [Lua] Lobby data unique_server_name = Hexenritter
11:00:44.430 [Lua] Lobby data player_slot_4 = 0:0
11:00:44.430 [Lua] Lobby data country_code = US
11:00:44.431 [Lua] Lobby data matchmaking = false
11:00:44.431 [Lua] Lobby data power_level = 527
11:00:44.431 [Lua] Lobby data mission_id = inn_level
11:00:44.431 [Lua] Lobby data mechanism = adventure
11:00:44.431 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1
11:00:44.431 [Lua] Lobby data player_slot_2 = 0:0
11:00:44.431 [Lua] Lobby data network_hash = f5379771c25088f6
11:00:44.431 [Lua] Lobby data player_slot_3 = 0:0
11:00:44.431 [Lua] Lobby data eac_authorized = true
11:00:44.431 [Lua] Set lobby end.
11:00:44.431 [Lua] [ProfileSynchronizer] Assigning peer(1100001007d9c23:1) to profile(5) career(3)
11:00:44.436 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.436 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.436 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.440 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01
11:00:44.440 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView
11:00:44.440 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView
11:00:44.440 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.440 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.443 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
11:00:44.443 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView
11:00:44.443 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized
11:00:44.444 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02, ProfileSynchronizer, async-read,
11:00:44.444 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, ProfileSynchronizer, async-read,
11:00:44.450 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer
11:00:44.453 [Lua] [PackageManager] Unload: wwise/staff, ProfileSynchronizer
11:00:44.453 [Lua] [GameNetworkManager] destroying game object with go_id=45
11:00:44.456 [Save] Saving `save_data`
11:00:44.460 [Save] Save done
11:00:44.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_3p, ProfileSynchronizer
11:00:44.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p, ProfileSynchronizer
11:00:44.472 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01, ProfileSynchronizer
11:00:44.472 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/first_person_base/chr_first_person_mesh, ProfileSynchronizer
11:00:44.475 [Lua] [PackageManager] Unload: resource_packages/careers/bw_scholar, ProfileSynchronizer
11:00:44.477 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer
11:00:44.477 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02, ProfileSynchronizer
11:00:44.477 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/headpiece/bw_s_hat_07, ProfileSynchronizer
11:00:44.483 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_scholar/third_person_base/chr_third_person_base, ProfileSynchronizer
11:00:44.484 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer
11:00:44.494 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
11:00:44.494 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p
11:00:44.494 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11
11:00:44.508 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, ProfileSynchronizer, async-read,
11:00:44.525 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11
11:00:44.525 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11
11:00:44.526 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:44.542 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, ProfileSynchronizer, async-read,
11:00:44.559 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:44.559 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:44.559 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
11:00:44.560 [Lua] [IngameUI] menu view on_exit character_selection
11:00:44.560 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter
11:00:44.560 [Lua] hero_fullscreen_menu_on_exit
11:00:44.563 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 32
11:00:44.563 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec8630
11:00:44.563 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:44.563 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:44.563 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:44.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView
11:00:44.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded:
11:00:44.576 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, ProfileSynchronizer, async-read,
11:00:44.577 [Lua] commit result success 4
11:00:44.577 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 33
11:00:44.607 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 33
11:00:44.703 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 33
11:00:45.204 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
11:00:45.204 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
11:00:45.204 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
11:00:45.653 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
11:00:45.653 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
11:00:45.653 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
11:00:45.822 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
11:00:45.822 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
11:00:45.822 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1
11:00:45.949 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1
11:00:45.949 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1
11:00:45.949 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun
11:00:46.003 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun
11:00:46.003 [Lua] [PackageManager] Force_load: wwise/handgun
11:00:46.003 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight
11:00:46.122 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight
11:00:46.122 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight
11:00:46.122 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2
11:00:46.267 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2
11:00:46.267 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2
11:00:46.267 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh
11:00:46.438 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh
11:00:46.438 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh
11:00:46.439 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02
11:00:46.548 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02
11:00:46.548 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02
11:00:46.548 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:46.591 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:46.591 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p
11:00:46.619 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-2.2843, 0.103939, 5.01022), Vector4(0, 0, 0.69649, -0.717566))
11:00:46.622 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
11:00:46.623 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
11:00:46.623 [Lua] PlayerManager:assign_unit_ownership Hexenritter 1100001007d9c23 1
11:00:46.623 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47
11:00:47.327 [Lua] [IngameUI] menu view on_enter hero_view
11:00:47.338 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770
11:00:47.338 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:00:47.353 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:00:47.356 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[14] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[15] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[16] @foundation/scripts/util/state_machine.lua:95: in function init
[17] @scripts/game_state/game_state_machine.lua:7: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[24] @scripts/ui/views/ingame_ui.lua:927: in function _post_handle_transition
[25] @scripts/ui/views/ingame_ui.lua:694: in function post_update
[26] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[27] @scripts/game_state/game_state_machine.lua:34: in function post_update
[28] @scripts/game_state/state_ingame.lua:1775: in function post_update
[29] @scripts/game_state/game_state_machine.lua:34: in function post_update
[30] @scripts/boot.lua:989: in function game_update
[31] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000B0B5E00; size = table: 000000000B0B5DC0; space = 30; pos = table: 000000000B0B5E50; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 0000000003CDE5C0; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000ECB9A70; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 0000000003CDE5C0; params = table: 0000000003CDE4D0; offset = table: 0000000003CDDC10; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C07A0; career_name = "es_knight"
[9] self = table: 0000000019338970; window_index = 1; window_name = "options"; active_windows = table: 0000000003CDE500; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000003CDE5C0; ignore_alignment = nil; window_offset = table: 0000000003CDDC10; params = table: 0000000003CDE4D0
[10] hook_chain = [function]
[11] self = table: 0000000019338970; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000019338970; params = table: 0000000003CDE4D0; active_windows = table: 0000000003CDE500; start_state = nil
[13] self = table: 0000000019338970; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 3; window_params = table: 0000000003CDE4D0
[14] self = table: 0000000019338940; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[15] self = table: 0000000019338940; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[16] self = table: 0000000019338940; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[17] self = table: 0000000019338940; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 0000000003128650; object = table: 0000000019338940
[19] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = nil; optional_params = table: 000000001A5B3320; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[20] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A5B3320; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[21] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A5B3320
[22] hook_chain = [function]
[23] self = table: 0000000003EC7770; on_enter_transition_params = table: 000000001A5B3320; menu_state_name = "overview"; menu_sub_state_name = nil
[24] self = table: 00000000199DC420; new_transition = "hero_view_force"; transition_params = table: 000000001A5B3320; old_view = nil; new_view = table: 0000000003EC7770
[25] self = table: 00000000199DC420; dt = 0.018943153321743011; t = 200.41729783825576
...
[2] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 000000000E022AC0; _widgets_by_name = table: 0000000002DFFF30; parent = table: 0000000019338970; _animations = table: 000000000E022A90; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000ECB9A40; input_manager = table: 000000000485C890; _widgets = table: 0000000002DFFF00; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000E022B60; render_settings = table: 0000000001567BD0;
[8] _ui_animations = table: 000000000E022AC0; _widgets_by_name = table: 0000000002DFFF30; parent = table: 0000000019338970; _animations = table: 000000000E022A90; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000ECB9A40; input_manager = table: 000000000485C890; _widgets = table: 0000000002DFFF00; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000E022B60; render_settings = table: 0000000001567BD0;
[9] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000335B860; parent = table: 0000000003EC7770; _animations = table: 000000001933ED00; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002C9AEA0; _friends_component_ui = table: 000000000B269E20; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000193389A0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000001933ED30; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003CDE4D0; ui_scenegraph = table: 000000000B018DE0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003CDE500; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 000000001933ED60; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000335B830; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000019338970;
[18] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[19] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0;
[20] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0;
[21] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0;
[23] _loading_widgets = table: 0000000001901580; _on_enter_transition_params = table: 000000001A5B3320; local_player_id = 1; is_server = true; units = table: 0000000003EC8030; world_manager = table: 0000000018946460; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; _static_widgets = table: 0000000001901550; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ui_animator = table: 0000000003D95F40; ui_scenegraph = table: 0000000003D06450; _hdr_gui_data = table: 000000001938EAF0;
[24] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A5B3320; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[25] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A5B3320; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[26] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 240.47206190146971; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[27] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[28] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.018943153321743011; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[30] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:00:47.356 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:00:47.356 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:00:47.357 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:00:47.358 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:00:47.377 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:00:47.436 [Lua] Set lobby begin:
11:00:47.436 [Lua] Lobby data selected_mission_id = inn_level
11:00:47.436 [Lua] Lobby data num_players = 1
11:00:47.436 [Lua] Lobby data difficulty_tweak = 0
11:00:47.436 [Lua] Lobby data host = 1100001007d9c23
11:00:47.436 [Lua] Lobby data matchmaking_type = 3
11:00:47.436 [Lua] Lobby data difficulty = normal
11:00:47.436 [Lua] Lobby data player_slot_1 = 0:0
11:00:47.436 [Lua] Lobby data unique_server_name = Hexenritter
11:00:47.436 [Lua] Lobby data player_slot_4 = 0:0
11:00:47.436 [Lua] Lobby data country_code = US
11:00:47.436 [Lua] Lobby data matchmaking = false
11:00:47.437 [Lua] Lobby data power_level = 466
11:00:47.437 [Lua] Lobby data mission_id = inn_level
11:00:47.437 [Lua] Lobby data mechanism = adventure
11:00:47.437 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1
11:00:47.437 [Lua] Lobby data player_slot_2 = 0:0
11:00:47.437 [Lua] Lobby data network_hash = f5379771c25088f6
11:00:47.437 [Lua] Lobby data player_slot_3 = 0:0
11:00:47.437 [Lua] Lobby data eac_authorized = true
11:00:47.437 [Lua] Set lobby end.
11:00:48.447 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:00:48.447 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:00:48.595 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:00:48.595 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:00:48.595 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:00:48.599 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:00:48.599 [Lua] [HeroViewState] Enter Substate HeroViewStateLoot
11:00:48.617 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot, async-read,
11:00:49.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d1_t6
11:00:49.387 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d1_t6
11:00:50.956 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 34
11:00:50.967 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 34 4
11:00:51.074 [Lua] [PlayFabRequestQueue] EAC Enabled! 34
11:00:51.074 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 34
11:00:51.468 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 34
11:00:51.468 [Save] Saving `save_data`
11:00:51.469 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, LootItemUnitPreviewer1, async-read,
11:00:51.469 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, LootItemUnitPreviewer1, async-read,
11:00:51.469 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, LootItemUnitPreviewer2, async-read,
11:00:51.471 [Save] Save done
11:00:51.471 [Save] Saving `save_data`
11:00:51.475 [Save] Save done
11:00:51.475 [Save] Saving `save_data`
11:00:51.487 [Save] Save done
11:00:51.508 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:00:51.508 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:00:55.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded:
11:00:55.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, LootItemUnitPreviewer1 -> Package still referenced, NOT unloaded:
11:00:55.850 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, LootItemUnitPreviewer2
11:00:55.853 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d1_t6, HeroViewStateLoot
11:00:55.853 [Lua] [PackageManager] Load: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot, async-read,
11:00:55.979 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/individual_chests/loot_chest_d2_t6
11:00:55.979 [Lua] [PackageManager] Force_load: resource_packages/individual_chests/loot_chest_d2_t6
11:00:57.472 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateLootChestRewards 35
11:00:57.483 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateLootChestRewards 35 5
11:00:57.593 [Lua] [PlayFabRequestQueue] EAC Enabled! 35
11:00:57.593 [Lua] [PlayFabRequestQueue] Sending Request generateLootChestRewards 35
11:00:58.029 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateLootChestRewards 35
11:00:58.030 [Save] Saving `save_data`
11:00:58.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, LootItemUnitPreviewer1, async-read,
11:00:58.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, LootItemUnitPreviewer2, async-read,
11:00:58.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, LootItemUnitPreviewer3, async-read,
11:00:58.033 [Save] Save done
11:00:58.033 [Save] Saving `save_data`
11:00:58.036 [Save] Save done
11:00:58.036 [Save] Saving `save_data`
11:00:58.039 [Save] Save done
11:00:58.109 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
11:00:58.109 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
11:00:58.109 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:00:58.164 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:00:58.164 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:00:58.164 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p
11:00:58.211 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p
11:00:58.211 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p
11:01:02.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, LootItemUnitPreviewer1
11:01:02.111 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, LootItemUnitPreviewer2
11:01:02.112 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_01_t1/wpn_2h_sword_01_t1_3p, LootItemUnitPreviewer3
11:01:02.115 [Lua] [PackageManager] Unload: resource_packages/individual_chests/loot_chest_d2_t6, HeroViewStateLoot
11:01:03.822 [Lua] [IngameUI] menu view on_exit hero_view
11:01:03.824 [Lua] [IngameUI] menu view post_update_on_exit table: 0x03ec7770
11:01:03.824 [Lua] [HeroViewState] Exit Substate HeroViewStateLoot
11:01:04.088 [Lua] [IngameUI] menu view on_enter hero_view
11:01:04.097 [Lua] [IngameUI] menu view post_update_on_enter table: 0x03ec7770
11:01:04.097 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:01:04.110 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:01:04.112 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:226: in function _initial_windows_setups
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[14] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[15] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[16] @foundation/scripts/util/state_machine.lua:95: in function init
[17] @scripts/game_state/game_state_machine.lua:7: in function init
[18] @foundation/scripts/util/class.lua:62: in function new
[19] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[20] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[21] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[22] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[23] @scripts/ui/views/hero_view/hero_view.lua:398: in function post_update_on_enter
[24] @scripts/ui/views/ingame_ui.lua:927: in function _post_handle_transition
[25] @scripts/ui/views/ingame_ui.lua:694: in function post_update
[26] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[27] @scripts/game_state/game_state_machine.lua:34: in function post_update
[28] @scripts/game_state/state_ingame.lua:1775: in function post_update
[29] @scripts/game_state/game_state_machine.lua:34: in function post_update
[30] @scripts/boot.lua:989: in function game_update
[31] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 0000000007536FC0; size = table: 000000000112D420; space = 30; pos = table: 0000000007537010; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 0000000003B7DDC0; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 0000000017A8B780; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 0000000003B7DDC0; params = table: 0000000003B7DA70; offset = table: 0000000003B7DDF0; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C07A0; career_name = "es_knight"
[9] self = table: 0000000002D5FC60; window_index = 1; window_name = "options"; active_windows = table: 0000000003B7DD00; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000003B7DDC0; ignore_alignment = nil; window_offset = table: 0000000003B7DDF0; params = table: 0000000003B7DA70
[10] hook_chain = [function]
[11] self = table: 0000000002D5FC60; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000002D5FC60; params = table: 0000000003B7DA70; active_windows = table: 0000000003B7DD00; start_state = nil
[13] self = table: 0000000002D5FC60; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 3; window_params = table: 0000000003B7DA70
[14] self = table: 0000000003DD9FF0; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[15] self = table: 0000000003DD9FF0; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[16] self = table: 0000000003DD9FF0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[17] self = table: 0000000003DD9FF0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 0000000003128650; object = table: 0000000003DD9FF0
[19] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = nil; optional_params = table: 000000001A03E410; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[20] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A03E410; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[21] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = nil; optional_params = table: 000000001A03E410
[22] hook_chain = [function]
[23] self = table: 0000000003EC7770; on_enter_transition_params = table: 000000001A03E410; menu_state_name = "overview"; menu_sub_state_name = nil
[24] self = table: 00000000199DC420; new_transition = "hero_view_force"; transition_params = table: 000000001A03E410; old_view = nil; new_view = table: 0000000003EC7770
[25] self = table: 00000000199DC420; dt = 0.017216308042407036; t = 216.90509479306638
...
[2] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 0000000003B7E070; _widgets_by_name = table: 0000000003A3AFD0; parent = table: 0000000002D5FC60; _animations = table: 0000000003B7E040; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000017A8B750; input_manager = table: 000000000485C890; _widgets = table: 0000000003A3AFA0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7E130; render_settings = table: 0000000003B7DE40;
[8] _ui_animations = table: 0000000003B7E070; _widgets_by_name = table: 0000000003A3AFD0; parent = table: 0000000002D5FC60; _animations = table: 0000000003B7E040; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000017A8B750; input_manager = table: 000000000485C890; _widgets = table: 0000000003A3AFA0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7E130; render_settings = table: 0000000003B7DE40;
[9] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000AFB63A0; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60;
[18] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[19] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[20] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[21] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[23] _loading_widgets = table: 0000000001217CB0; _on_enter_transition_params = table: 000000001A03E410; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[24] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[25] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; new_transition = "hero_view_force"; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[26] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 256.95985885628033; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[27] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[28] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.017216308042407036; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[29] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[30] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:01:04.112 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:01:04.112 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:01:04.114 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:01:04.114 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:01:04.126 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:01:04.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:01:04.655 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:01:04.680 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.680 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:04.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:04.726 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:04.726 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:05.780 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:05.780 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:05.780 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:05.780 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:05.780 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:05.780 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:19.157 [Lua] PlayFabMirrorBase:_commit_internal 5
11:01:19.157 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
11:01:19.160 [Lua] generate_backend_stats 1100001007d9c23:1
11:01:19.193 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
11:01:19.193 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
11:01:19.204 [Lua] commit result success 5
11:01:19.204 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 36
11:01:19.227 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 36
11:01:19.337 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 36
11:01:21.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:21.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:21.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:21.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:21.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:21.913 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:26.138 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:26.138 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:26.138 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:26.138 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:26.138 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:26.138 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:26.158 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(1100001007d9c23:1)
11:01:26.192 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1, ProfileSynchronizer, async-read,
11:01:26.192 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read,
11:01:26.223 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1, ProfileSynchronizer
11:01:26.224 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer
11:01:26.224 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, ProfileSynchronizer
11:01:26.261 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
11:01:26.261 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p
11:01:26.262 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
11:01:26.290 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, ProfileSynchronizer, async-read,
11:01:26.424 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
11:01:26.424 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1
11:01:26.424 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol
11:01:26.556 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol
11:01:26.556 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol
11:01:27.737 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:01:27.737 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:01:27.737 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:01:27.738 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:27.738 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:27.738 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:27.738 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:27.738 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:27.738 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:27.758 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:01:27.758 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:01:27.758 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:01:27.758 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:01:27.772 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:01:27.774 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update
[33] @scripts/game_state/game_state_machine.lua:34: in function post_update
[34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[35] @scripts/ui/views/ingame_ui.lua:700: in function post_update
[36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[37] @scripts/game_state/game_state_machine.lua:34: in function post_update
[38] @scripts/game_state/state_ingame.lua:1775: in function post_update
[39] @scripts/game_state/game_state_machine.lua:34: in function post_update
[40] @scripts/boot.lua:989: in function game_update
[41] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000D0C5EE0; size = table: 000000000D0C5EA0; space = 30; pos = table: 000000000D0C5F30; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 000000000BDF0490; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000BD4E800; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 000000000BDF0490; params = table: 000000000BDF0160; offset = table: 000000000BDF04C0; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 2; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012BFE60; career_name = "es_huntsman"
[9] self = table: 00000000123A5E20; window_index = 1; window_name = "options"; active_windows = table: 000000000BDF03F0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 000000000BDF0490; ignore_alignment = nil; window_offset = table: 000000000BDF04C0; params = table: 000000000BDF0160
[10] hook_chain = [function]
[11] self = table: 00000000123A5E20; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 00000000123A5E20; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960
[13] self = table: 00000000123A5E20; params = table: 000000000BDF0160; active_windows = table: 000000000BDF03F0; start_state = "equipment"
[14] self = table: 00000000123A5E20; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 2; window_params = table: 000000000BDF0160
[15] self = table: 0000000002676D50; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[16] self = table: 0000000002676D50; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[17] self = table: 0000000002676D50; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 0000000002676D50; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[19] self = table: 0000000003128650; object = table: 0000000002676D50
[20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770
[25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 2
...
[2] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 000000000BDF0740; _widgets_by_name = table: 000000000C8A9080; parent = table: 00000000123A5E20; _animations = table: 000000000BDF0710; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000BD4E7D0; input_manager = table: 000000000485C890; _widgets = table: 000000000C8A9050; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000BDF0800; render_settings = table: 000000000BDF0510;
[8] _ui_animations = table: 000000000BDF0740; _widgets_by_name = table: 000000000C8A9080; parent = table: 00000000123A5E20; _animations = table: 000000000BDF0710; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000BD4E7D0; input_manager = table: 000000000485C890; _widgets = table: 000000000C8A9050; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000BDF0800; render_settings = table: 000000000BDF0510;
[9] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000011EFDEF0; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20;
[18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20;
[19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[24] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[25] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[26] _ui_animations = table: 0000000003B7E070; _widgets_by_name = table: 0000000003A3AFD0; conditions_params = table: 000000000AE6CE80; parent = table: 0000000002D5FC60; _animations = table: 0000000003B7E040; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000AE6CEF0; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 0000000003A3AFA0; _portrait_widget = table: 000000000D0829F0; _sync_delay = 0.95750473812222481; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7E130; render_settings = table: 0000000003B7DE40;
[31] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 0000000002B56650; parent = table: 0000000003EC7770; _animations = table: 0000000012267BB0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000034D48C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000001FE8E60; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 0000000004A52120; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7DA70; ui_scenegraph = table: 0000000004117C00; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7DD00; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000015B9820; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002B56620; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002D5FC60;
[34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 280.2636402688222; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.033267416059970856; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:01:27.774 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:01:27.774 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:01:27.775 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:01:27.775 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:01:27.787 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:01:28.051 [Lua] Set lobby begin:
11:01:28.051 [Lua] Lobby data selected_mission_id = inn_level
11:01:28.051 [Lua] Lobby data num_players = 1
11:01:28.051 [Lua] Lobby data difficulty_tweak = 0
11:01:28.051 [Lua] Lobby data host = 1100001007d9c23
11:01:28.051 [Lua] Lobby data matchmaking_type = 3
11:01:28.051 [Lua] Lobby data difficulty = normal
11:01:28.051 [Lua] Lobby data player_slot_1 = 0:0
11:01:28.051 [Lua] Lobby data unique_server_name = Hexenritter
11:01:28.051 [Lua] Lobby data player_slot_4 = 0:0
11:01:28.051 [Lua] Lobby data country_code = US
11:01:28.051 [Lua] Lobby data matchmaking = false
11:01:28.051 [Lua] Lobby data power_level = 498
11:01:28.051 [Lua] Lobby data mission_id = inn_level
11:01:28.051 [Lua] Lobby data mechanism = adventure
11:01:28.051 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1
11:01:28.051 [Lua] Lobby data player_slot_2 = 0:0
11:01:28.051 [Lua] Lobby data network_hash = f5379771c25088f6
11:01:28.052 [Lua] Lobby data player_slot_3 = 0:0
11:01:28.052 [Lua] Lobby data eac_authorized = true
11:01:28.052 [Lua] Set lobby end.
11:01:28.308 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:01:28.308 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:01:28.334 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:28.939 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:28.939 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:28.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:28.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:28.990 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.008 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:29.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:29.008 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.009 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:29.009 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.043 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:29.044 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:29.044 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:29.047 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:29.047 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:29.047 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.606 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:29.606 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:29.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.621 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.621 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.638 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:29.638 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:29.638 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.638 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:29.638 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:29.713 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:29.713 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:29.713 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:29.777 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:29.777 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:30.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.205 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.205 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:30.205 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.240 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.240 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.275 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:30.275 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.328 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.328 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.965 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:30.965 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:30.977 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.977 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.977 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.994 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:30.994 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.994 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:30.994 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:30.994 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:31.059 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:31.059 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:31.059 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:31.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:31.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:31.125 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:31.191 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:31.191 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:32.636 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:01:32.636 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:01:32.636 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:01:32.656 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:32.656 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:32.656 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:32.656 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:32.660 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:01:32.660 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:01:32.660 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:01:32.660 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:01:32.673 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:01:32.675 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update
[33] @scripts/game_state/game_state_machine.lua:34: in function post_update
[34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[35] @scripts/ui/views/ingame_ui.lua:700: in function post_update
[36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[37] @scripts/game_state/game_state_machine.lua:34: in function post_update
[38] @scripts/game_state/state_ingame.lua:1775: in function post_update
[39] @scripts/game_state/game_state_machine.lua:34: in function post_update
[40] @scripts/boot.lua:989: in function game_update
[41] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000FB52DB0; size = table: 0000000011945CB0; space = 30; pos = table: 000000000FB52E00; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 000000000FE06660; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000D19EEC0; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 000000000FE06660; params = table: 000000000FE06330; offset = table: 000000000FE06690; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C10A0; career_name = "es_mercenary"
[9] self = table: 0000000001B3E4C0; window_index = 1; window_name = "options"; active_windows = table: 000000000FE065C0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 000000000FE06660; ignore_alignment = nil; window_offset = table: 000000000FE06690; params = table: 000000000FE06330
[10] hook_chain = [function]
[11] self = table: 0000000001B3E4C0; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000001B3E4C0; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960
[13] self = table: 0000000001B3E4C0; params = table: 000000000FE06330; active_windows = table: 000000000FE065C0; start_state = "equipment"
[14] self = table: 0000000001B3E4C0; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 1; window_params = table: 000000000FE06330
[15] self = table: 000000001A825280; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[16] self = table: 000000001A825280; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[17] self = table: 000000001A825280; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 000000001A825280; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[19] self = table: 0000000003128650; object = table: 000000001A825280
[20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770
[25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 1
...
[2] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 000000000FE06910; _widgets_by_name = table: 0000000011EDFEE0; parent = table: 0000000001B3E4C0; _animations = table: 000000000FE068E0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000D19EE90; input_manager = table: 000000000485C890; _widgets = table: 0000000011EDFEB0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000FE069D0; render_settings = table: 000000000FE066E0;
[8] _ui_animations = table: 000000000FE06910; _widgets_by_name = table: 0000000011EDFEE0; parent = table: 0000000001B3E4C0; _animations = table: 000000000FE068E0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000D19EE90; input_manager = table: 000000000485C890; _widgets = table: 0000000011EDFEB0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000FE069D0; render_settings = table: 000000000FE066E0;
[9] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000FE010D0; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0;
[18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0;
[19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[24] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[25] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[26] _ui_animations = table: 000000000BDF0740; _widgets_by_name = table: 000000000C8A9080; conditions_params = table: 000000000D0C7E90; parent = table: 00000000123A5E20; _animations = table: 000000000BDF0710; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000D0C7F00; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 2; _widgets = table: 000000000C8A9050; _portrait_widget = table: 000000000CC3F060; _sync_delay = 3.4316924810409546; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000BDF0800; render_settings = table: 000000000BDF0510;
[31] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 2; _gamepad_style_active = false; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 2; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 2; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 0000000002A8D820; parent = table: 0000000003EC7770; _animations = table: 00000000006A6900; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 2; _gamepad_style_active = false; _friends_component_ui = table: 00000000006E5B10; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000006AFF40; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 00000000006A3D80; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 2; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000BDF0160; ui_scenegraph = table: 0000000002A8B120; inventory_sync_id = 2; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000BDF03F0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006AAE80; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 2; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000002A8D7F0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 00000000123A5E20;
[34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 284.92771175608505; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.033237043768167496; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:01:32.675 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:01:32.675 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:01:32.676 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:01:32.676 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:01:32.691 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:01:33.183 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:01:33.183 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:01:33.210 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:33.210 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.262 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:34.262 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:34.262 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:34.423 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:34.423 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.470 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:34.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.470 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:34.470 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.522 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:34.523 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:34.525 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:34.525 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:34.525 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:34.525 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:34.525 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:34.525 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.123 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:35.123 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:35.124 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:35.260 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:35.260 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.272 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:35.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.272 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:35.272 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:35.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:35.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.346 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:35.346 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:35.358 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:01:35.358 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:01:40.619 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:01:40.619 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:01:40.619 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:01:40.639 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:40.639 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:40.640 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:40.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:40.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:40.640 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:40.674 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:01:40.674 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:01:40.674 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:01:40.674 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:01:40.687 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:01:40.690 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update
[33] @scripts/game_state/game_state_machine.lua:34: in function post_update
[34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[35] @scripts/ui/views/ingame_ui.lua:700: in function post_update
[36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[37] @scripts/game_state/game_state_machine.lua:34: in function post_update
[38] @scripts/game_state/state_ingame.lua:1775: in function post_update
[39] @scripts/game_state/game_state_machine.lua:34: in function post_update
[40] @scripts/boot.lua:989: in function game_update
[41] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000B1B6B60; size = table: 000000000B1B6B20; space = 30; pos = table: 000000000B1B6BB0; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 0000000003B7D490; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000335D910; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 0000000003B7D490; params = table: 0000000003B7D250; offset = table: 0000000002DF6BD0; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 3; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C07A0; career_name = "es_knight"
[9] self = table: 0000000000727C90; window_index = 1; window_name = "options"; active_windows = table: 0000000003B7D410; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000003B7D490; ignore_alignment = nil; window_offset = table: 0000000002DF6BD0; params = table: 0000000003B7D250
[10] hook_chain = [function]
[11] self = table: 0000000000727C90; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000000727C90; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960
[13] self = table: 0000000000727C90; params = table: 0000000003B7D250; active_windows = table: 0000000003B7D410; start_state = "equipment"
[14] self = table: 0000000000727C90; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 3; window_params = table: 0000000003B7D250
[15] self = table: 000000000069AD00; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[16] self = table: 000000000069AD00; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[17] self = table: 000000000069AD00; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 000000000069AD00; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[19] self = table: 0000000003128650; object = table: 000000000069AD00
[20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770
[25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 3
...
[2] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 0000000003B7D6F0; _widgets_by_name = table: 000000000164D2B0; parent = table: 0000000000727C90; _animations = table: 0000000003B7D6C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000335D8E0; input_manager = table: 000000000485C890; _widgets = table: 000000000CD2D000; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7D7B0; render_settings = table: 0000000003B7D4C0;
[8] _ui_animations = table: 0000000003B7D6F0; _widgets_by_name = table: 000000000164D2B0; parent = table: 0000000000727C90; _animations = table: 0000000003B7D6C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000335D8E0; input_manager = table: 000000000485C890; _widgets = table: 000000000CD2D000; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7D7B0; render_settings = table: 0000000003B7D4C0;
[9] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 000000000C918D70; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90;
[18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90;
[19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[24] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[25] _data = table: 0000000018C60150; career_index = 3; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[26] _ui_animations = table: 000000000FE06910; _widgets_by_name = table: 0000000011EDFEE0; conditions_params = table: 0000000017B001F0; parent = table: 0000000001B3E4C0; _animations = table: 000000000FE068E0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 0000000017B00260; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 0000000011EDFEB0; _portrait_widget = table: 0000000019436D40; _sync_delay = 0.23978616669774055; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000FE069D0; render_settings = table: 000000000FE066E0;
[31] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 00000000119ADF30; parent = table: 0000000003EC7770; _animations = table: 0000000003994060; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 000000001AEF5660; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000000249130; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 0000000011DC0190; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 000000000FE06330; ui_scenegraph = table: 000000000BCEF840; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 000000000FE065C0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000001699110; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 00000000119ADF00; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000001B3E4C0;
[34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 292.75755387649406; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.033202219754457474; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:01:40.690 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:01:40.690 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:01:40.691 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:01:40.691 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:01:40.703 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:01:41.192 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:01:41.192 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:01:41.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:41.274 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:41.274 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:41.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:45.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:45.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:45.021 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:45.021 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:45.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:45.021 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:45.043 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(1100001007d9c23:1)
11:01:46.218 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:01:46.218 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:01:46.218 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:01:46.218 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:46.218 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/middenland/chr_empire_soldier_knight_middenland, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:46.218 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_11, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:46.218 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:46.218 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:46.218 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:46.242 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:01:46.242 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:01:46.242 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:01:46.242 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:01:46.255 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:01:46.258 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update
[33] @scripts/game_state/game_state_machine.lua:34: in function post_update
[34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[35] @scripts/ui/views/ingame_ui.lua:700: in function post_update
[36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[37] @scripts/game_state/game_state_machine.lua:34: in function post_update
[38] @scripts/game_state/state_ingame.lua:1775: in function post_update
[39] @scripts/game_state/game_state_machine.lua:34: in function post_update
[40] @scripts/boot.lua:989: in function game_update
[41] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 00000000039E59C0; size = table: 00000000039E5980; space = 30; pos = table: 00000000039E5A10; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 0000000001124740; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 0000000002414950; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 0000000001124740; params = table: 0000000001124410; offset = table: 0000000001124770; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 2; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012BFE60; career_name = "es_huntsman"
[9] self = table: 0000000018A491F0; window_index = 1; window_name = "options"; active_windows = table: 00000000011246A0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 0000000001124740; ignore_alignment = nil; window_offset = table: 0000000001124770; params = table: 0000000001124410
[10] hook_chain = [function]
[11] self = table: 0000000018A491F0; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000018A491F0; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960
[13] self = table: 0000000018A491F0; params = table: 0000000001124410; active_windows = table: 00000000011246A0; start_state = "equipment"
[14] self = table: 0000000018A491F0; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 2; window_params = table: 0000000001124410
[15] self = table: 0000000012364DC0; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[16] self = table: 0000000012364DC0; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[17] self = table: 0000000012364DC0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 0000000012364DC0; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[19] self = table: 0000000003128650; object = table: 0000000012364DC0
[20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770
[25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 2
...
[2] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 00000000011249F0; _widgets_by_name = table: 000000000B11A720; parent = table: 0000000018A491F0; _animations = table: 00000000011249C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000002414920; input_manager = table: 000000000485C890; _widgets = table: 000000000B11A6F0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000001124AB0; render_settings = table: 00000000011247C0;
[8] _ui_animations = table: 00000000011249F0; _widgets_by_name = table: 000000000B11A720; parent = table: 0000000018A491F0; _animations = table: 00000000011249C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 0000000002414920; input_manager = table: 000000000485C890; _widgets = table: 000000000B11A6F0; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000001124AB0; render_settings = table: 00000000011247C0;
[9] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000018E99020; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0;
[18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0;
[19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[24] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[25] _data = table: 0000000018C60150; career_index = 2; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[26] _ui_animations = table: 0000000003B7D6F0; _widgets_by_name = table: 000000000164D2B0; conditions_params = table: 000000000FC6E300; parent = table: 0000000000727C90; _animations = table: 0000000003B7D6C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000FC6E370; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 000000000CD2D000; _portrait_widget = table: 00000000005A5BC0; _sync_delay = 2.6049774400889874; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 3; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000003B7D7B0; render_settings = table: 0000000003B7D4C0;
[31] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 000000000BA69350; parent = table: 0000000003EC7770; _animations = table: 0000000000619AE0; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 00000000006A4140; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000008FDDD80; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 3; _ui_animations = table: 000000000069AA60; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000003B7D250; ui_scenegraph = table: 00000000123E5100; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 0000000003B7D410; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 00000000006A05C0; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000BA69320; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000000727C90;
[34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 298.2513365308987; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.03313077986240387; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:01:46.258 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:01:46.258 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:01:46.259 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:01:46.259 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:01:46.273 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:01:46.686 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:01:46.686 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:01:46.711 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:47.322 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:47.322 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:47.369 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:47.369 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:47.369 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:47.389 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:47.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:47.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:47.389 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:47.389 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:47.464 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:47.464 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:47.464 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:47.525 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:47.525 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:47.525 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:47.590 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:47.590 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p
11:01:48.762 [Lua] Set lobby begin:
11:01:48.762 [Lua] Lobby data selected_mission_id = inn_level
11:01:48.762 [Lua] Lobby data num_players = 1
11:01:48.762 [Lua] Lobby data difficulty_tweak = 0
11:01:48.762 [Lua] Lobby data host = 1100001007d9c23
11:01:48.762 [Lua] Lobby data matchmaking_type = 3
11:01:48.762 [Lua] Lobby data difficulty = normal
11:01:48.762 [Lua] Lobby data player_slot_1 = 0:0
11:01:48.762 [Lua] Lobby data unique_server_name = Hexenritter
11:01:48.762 [Lua] Lobby data player_slot_4 = 0:0
11:01:48.762 [Lua] Lobby data country_code = US
11:01:48.762 [Lua] Lobby data matchmaking = false
11:01:48.763 [Lua] Lobby data power_level = 504
11:01:48.763 [Lua] Lobby data mission_id = inn_level
11:01:48.763 [Lua] Lobby data mechanism = adventure
11:01:48.763 [Lua] Lobby data player_slot_5 = 1100001007d9c23:1
11:01:48.763 [Lua] Lobby data player_slot_2 = 0:0
11:01:48.763 [Lua] Lobby data network_hash = f5379771c25088f6
11:01:48.763 [Lua] Lobby data player_slot_3 = 0:0
11:01:48.763 [Lua] Lobby data eac_authorized = true
11:01:48.763 [Lua] Set lobby end.
11:01:51.289 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_halberd_01/wpn_wh_halberd_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.289 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.289 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.289 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.322 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.322 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.323 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:51.323 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.326 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.326 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.794 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:51.794 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base
11:01:51.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.809 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.809 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.823 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:51.823 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.823 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.823 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:51.823 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:51.890 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:51.890 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01
11:01:51.890 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:51.957 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:51.957 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p
11:01:51.957 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:52.025 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:52.025 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:52.570 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
11:01:52.570 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
11:01:52.570 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:01:52.589 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:52.590 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_huntsman/headpiece/es_h_hat_01, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:52.590 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:52.590 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_bow_01/wpn_emp_bow_01_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:52.594 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:01:52.594 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:01:52.594 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:01:52.594 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
11:01:52.608 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
11:01:52.610 [Lua] Error: scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
[0] =[C]: in function callstack
[1] @scripts/mods/vmf/modules/core/safe_calls.lua:16: in function __index
[2] @scripts/mods/ui_improvements/ui_improvements_switch.lua:232: in function create_career_button
[3] @scripts/mods/ui_improvements/ui_improvements_switch.lua:415:in function
[4] =[C]: in function xpcall
[5] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[6] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[7] @scripts/mods/vmf/modules/core/hooks.lua:184: in function create_ui_elements
[8] @scripts/ui/views/hero_view/windows/hero_window_options.lua:44: in function on_enter
[9] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:285: in function hook_chain
[10] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_window
[11] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:333: in function set_layout
[12] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:304: in function set_layout_by_name
[13] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:224: in function _initial_windows_setups
[14] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:120: in function on_enter
[15] @foundation/scripts/util/state_machine.lua:130: in function _change_state
[16] @scripts/game_state/game_state_machine.lua:18: in function _change_state
[17] @foundation/scripts/util/state_machine.lua:95: in function init
[18] @scripts/game_state/game_state_machine.lua:7: in function init
[19] @foundation/scripts/util/class.lua:62: in function new
[20] @scripts/ui/views/hero_view/hero_view.lua:93: in function _setup_state_machine
[21] @scripts/ui/views/hero_view/hero_view.lua:379: in function func
[22] @scripts/mods/ui_improvements/ui_improvements.lua:147: in function hook_chain
[23] @scripts/mods/vmf/modules/core/hooks.lua:180: in function _change_screen_by_name
[24] @scripts/mods/ui_improvements/ui_improvements.lua:60: in function reopen_hero_view
[25] @scripts/mods/ui_improvements/ui_improvements_switch.lua:340: in function change_career
[26] @scripts/mods/ui_improvements/ui_improvements_switch.lua:482:in function
[27] =[C]: in function xpcall
[28] @scripts/mods/vmf/modules/core/safe_calls.lua:63: in function safe_call_nr
[29] @scripts/mods/vmf/modules/core/hooks.lua:165:in function
[30] @scripts/mods/vmf/modules/core/hooks.lua:184: in function post_update
[31] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:402: in function _windows_post_update
[32] @scripts/ui/views/hero_view/states/hero_view_state_overview.lua:581: in function post_update
[33] @scripts/game_state/game_state_machine.lua:34: in function post_update
[34] @scripts/ui/views/hero_view/hero_view.lua:213: in function post_update
[35] @scripts/ui/views/ingame_ui.lua:700: in function post_update
[36] @scripts/game_state/state_ingame_running.lua:1082: in function post_update
[37] @scripts/game_state/game_state_machine.lua:34: in function post_update
[38] @scripts/game_state/state_ingame.lua:1775: in function post_update
[39] @scripts/game_state/game_state_machine.lua:34: in function post_update
[40] @scripts/boot.lua:989: in function game_update
[41] @scripts/boot.lua:628:in function
[1] error_message = "scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local \'frame_settings\' (a nil value)"
[2] self = table: 0000000000ACAD60; profile_index = 5; career_index = 4; root = table: 000000000C6F7AC0; size = table: 000000000C6F7A80; space = 30; pos = table: 000000000C6F7B10; is_selected = false; career_settings = table: 00000000012BD690; portrait_texture = "small_unit_frame_portrait_kruber_questingknight"; portrait_frame_texture = "default"; frame_settings = nil
[3] self = table: 00000000119FBD80; c = 4
[5] mod = table: 0000000000ACAD60; error_prefix_data = "(safe_hook)"; func = [function]
[7] hook_chain = [function]; num_values = 0; values = table: 000000000B2512E0; safe_hooks = table: 0000000002F9F320; i = 1
[8] self = table: 00000000119FBD80; params = table: 00000000119FC310; offset = table: 00000000119FC340; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; hero_name = "empire_soldier"; career_index = 1; profile_index = 5; profile = table: 0000000003413240; career_data = table: 00000000012C10A0; career_name = "es_mercenary"
[9] self = table: 0000000002364E40; window_index = 1; window_name = "options"; active_windows = table: 00000000119FC5A0; new_window_settings = table: 0000000003C255D0; window_class_name = "HeroWindowOptions"; current_window = nil; window_class = table: 00000000195C8020; window = table: 00000000119FBD80; ignore_alignment = nil; window_offset = table: 00000000119FC340; params = table: 00000000119FC310
[10] hook_chain = [function]
[11] self = table: 0000000002364E40; index = 1; layout_setting = table: 00000000017C6960; windows = table: 0000000001510EB0; sound_event_enter = "play_gui_equipment_button"; close_on_exit = true; input_focus_window = nil; i = 1; window_changed = false; window_name = "options"; window_position_index = 1
[12] self = table: 0000000002364E40; name = "equipment"; index = 1; layout_setting = table: 00000000017C6960
[13] self = table: 0000000002364E40; params = table: 00000000119FC310; active_windows = table: 00000000119FC5A0; start_state = "equipment"
[14] self = table: 0000000002364E40; params = table: 0000000003EC7F30; ingame_ui_context = table: 00000000199DC0E0; player_manager = table: 0000000004BB3020; local_player = table: 00000000014B1AC0; profile_index = 5; profile_settings = table: 0000000003413240; display_name = "empire_soldier"; character_name = "inventory_name_empire_soldier"; hero_attributes = table: 000000001A03DA00; career_index = 1; window_params = table: 00000000119FC310
[15] self = table: 000000000103BC40; new_state = table: 0000000019C78960; params = table: 0000000003EC7F30
[16] self = table: 000000000103BC40; new_state = table: 0000000019C78960; notify = nil; old_state = nil
[17] self = table: 000000000103BC40; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[18] self = table: 000000000103BC40; parent = table: 0000000003EC7770; start_state = table: 0000000019C78960; params = table: 0000000003EC7F30; profiling_debugging_enabled = false
[19] self = table: 0000000003128650; object = table: 000000000103BC40
[20] self = table: 0000000003EC7770; state_machine_params = table: 0000000003EC7F30; optional_start_state = table: 0000000019C78960; optional_start_sub_state = "equipment"; optional_params = nil; start_state = table: 0000000019C78960; profiling_debugging_enabled = false
[21] self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil; settings = table: 000000001A13C360; settings_index = 1; state_name = "HeroViewStateOverview"; state = table: 0000000019C78960
[22] func = [function]; self = table: 0000000003EC7770; screen_name = "overview"; sub_screen_name = "equipment"; optional_params = nil
[23] hook_chain = [function]
[24] self = table: 0000000000ACAD60; hero_view = table: 0000000003EC7770
[25] self = table: 0000000000ACAD60; profile_index = 5; career_index = 1
...
[2] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[3] _ui_animations = table: 00000000119FC3C0; _widgets_by_name = table: 000000000FBE7850; parent = table: 0000000002364E40; _animations = table: 00000000119FC390; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000B2512B0; input_manager = table: 000000000485C890; _widgets = table: 00000000016DEF90; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000AFA54C0; render_settings = table: 00000000119FBDB0;
[8] _ui_animations = table: 00000000119FC3C0; _widgets_by_name = table: 000000000FBE7850; parent = table: 0000000002364E40; _animations = table: 00000000119FC390; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; ui_animator = table: 000000000B2512B0; input_manager = table: 000000000485C890; _widgets = table: 00000000016DEF90; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 1; statistics_db = table: 000000000483B210; ui_scenegraph = table: 000000000AFA54C0; render_settings = table: 00000000119FBDB0;
[9] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[11] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[12] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[13] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[14] _widgets_by_name = table: 000000000B1C7270; parent = table: 0000000003EC7770; _animations = table: 0000000002BE7650; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 0; _gamepad_style_active = false; ui_animator = table: 0000000002A86EB0; _friends_component_ui = table: 0000000018AF5410; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 0000000003ED5DC0; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 1; _ui_animations = table: 00000000122752C0; local_player_id = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 00000000119FC310; ui_scenegraph = table: 000000000AE650A0; inventory_sync_id = 0; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000119FC5A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012271F20; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 0; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 000000000AE65390; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; is_server = true;
[15] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40;
[16] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40;
[17] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40;
[18] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000002364E40;
[19] ___is_class_metatable___ = true; __index = table: 0000000003128650; super = table: 00000000000B2CB0;
[20] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[21] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[22] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[24] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[25] _data = table: 0000000018C60150; career_index = 1; window_settings = table: 0000000018D59330; actual_career_index = 3; profile_index = 5; sub_screen = "equipment"; career_widgets = table: 0000000001BBFFE0; button_list = table: 0000000000645430; deeds = table: 0000000003870F90; crafting_animation_running = false; actual_profile_index = 5; achievement_filter = "all"; craft_button_widgets = table: 0000000004BBBF20; button_order = table: 0000000002F7ACA0; achievement_filter_buttons = table: 00000000000A6FB0; character_widgets = table: 0000000002F76110;
[26] _ui_animations = table: 00000000011249F0; _widgets_by_name = table: 000000000B11A720; conditions_params = table: 000000000D551600; parent = table: 0000000018A491F0; _animations = table: 00000000011249C0; _stats_id = "1100001007d9c23:1"; hero_name = "empire_soldier"; _hero_level = 12; button_widgets_by_news_template = table: 000000000D551670; peer_id = "1100001007d9c23"; ui_renderer = table: 0000000000E6FDD0; _selected_index = 1; input_manager = table: 000000000485C890; _loadout_sync_id = 1; _widgets = table: 000000000B11A6F0; _portrait_widget = table: 0000000002801060; _sync_delay = 1.7998229451477528; player_manager = table: 0000000004BB3020; profile_index = 5; career_index = 2; statistics_db = table: 000000000483B210; ui_scenegraph = table: 0000000001124AB0; render_settings = table: 00000000011247C0;
[31] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[32] _widgets_by_name = table: 0000000003D8F3E0; parent = table: 0000000003EC7770; _animations = table: 0000000007539140; statistics_db = table: 000000000483B210; hero_name = "empire_soldier"; ingame_ui_context = table: 00000000199DC0E0; loadout_sync_id = 1; _gamepad_style_active = false; _friends_component_ui = table: 0000000000D250C0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; render_settings = table: 00000000122F6280; profile_index = 5; _window_layouts = table: 0000000018C08210; career_index = 2; _ui_animations = table: 000000001230EA10; local_player_id = 1; is_server = true; _selected_loadout_slot_index = 1; _close_on_exit = true; player = table: 00000000014B1AC0; _stats_id = "1100001007d9c23:1"; _window_params = table: 0000000001124410; ui_scenegraph = table: 00000000029214A0; inventory_sync_id = 1; ui_top_renderer = table: 0000000000E6FDD0; _active_windows = table: 00000000011246A0; peer_id = "1100001007d9c23"; _disabled_backend_ids = table: 0000000012315460; _max_active_windows = 5; ingame_ui = table: 00000000199DC420; skin_sync_id = 1; disabled_backend_ids_sync_id = 0; _layout_settings = table: 0000000004022830; voting_manager = table: 0000000001D78D40; _widgets = table: 0000000003D8F3B0; ui_renderer = table: 000000000134C450; is_in_inn = true; player_manager = table: 0000000004BB3020; _windows_settings = table: 00000000136D9270; wwise_world = [WwiseWorld]; platform = "win32"; talent_sync_id = 0; _selected_game_mode_index = 1;
[33] _params = table: 0000000003EC7F30; _profiling_debugging_enabled = false; _parent = table: 0000000003EC7770; _state = table: 0000000018A491F0;
[34] _loading_widgets = table: 0000000001217CB0; local_player_id = 1; units = table: 0000000003EC8030; is_server = true; world_manager = table: 0000000018946460; _static_widgets = table: 00000000123B2DB0; input_manager = table: 000000000485C890; _hero_name = "empire_soldier"; _draw_loading = false; world = [World]; ingame_ui_context = table: 00000000199DC0E0; peer_id = "1100001007d9c23"; wwise_world = [WwiseWorld]; ui_renderer = table: 000000000134C450; ui_animator = table: 0000000012295360; ui_animations = table: 0000000003EC83D0; _state_machine_params = table: 0000000003EC7F30; attachment_units = table: 0000000003EC8060; voting_manager = table: 0000000001D78D40; ui_top_renderer = table: 0000000000E6FDD0; exit_to_game = true; is_in_inn = true; player_manager = table: 0000000004BB3020; profile_synchronizer = table: 0000000000723530; unit_states = table: 0000000003EC83A0; ingame_ui = table: 00000000199DC420; ui_scenegraph = table: 0000000001A1D430; _hdr_gui_data = table: 0000000002454EA0;
[35] fps = 0; world_manager = table: 0000000018946460; ingame_hud = table: 0000000019154CA0; is_server = true; last_resolution_x = 1920; top_world = [World]; ui_renderer = table: 000000000134C450; telemetry_time_view_enter = 0; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; blocked_transitions = table: 000000001AD18D90; motd_ui = table: 0000000002C6D9F0; cutscene_system = table: 0000000001215460; has_left_menu = true; popup_handler = table: 0000000002C3C260; text_popup_ui = table: 0000000002C3C410; local_player_id = 1; unlock_manager = table: 0000000004BACC30; _previous_transition = "hero_view_force"; ui_top_renderer = table: 0000000000E6FDD0; last_resolution_y = 1080; current_view = "hero_view"; _fps_cooldown = 0; motd_loading = false; end_screen = table: 0000000003C33200; world = [World]; camera_manager = table: 0000000018A3AF00; motd_backend = table: 000000001AD28070; _profile_requester = table: 0000000000727100; hotkey_mapping = table: 000000001AD17CB0; ingame_ui_context = table: 00000000199DC0E0; views = table: 000000001A717B80; wwise_world = [WwiseWorld]; mean_dt = 0; transition_params = table: 000000001A03E410; is_in_inn = true; _player = table: 00000000014B1AC0; weave_onboarding = table: 0000000003C344C0; menu_active = false; peer_id = "1100001007d9c23"; network_event_delegate = table: 00000000025513A0;
[36] world_name = "level_world"; network_server = table: 000000000071FD30; _t = 304.52062751085032; parent = table: 000000000449CF90; _booted_eac_untrusted = false; statistics_db = table: 000000000483B210; _conflict_directory_is_ready = true; _network_options = table: 0000000018D2E8E0; is_in_tutorial = false; _ui_update_initialized = true; mood_timers = table: 000000000AE9FDB0; profile_synchronizer = table: 0000000000723530; _has_started_framerate_catchup = true; end_conditions_met = false; _transitioned_from_black_screen = true; local_player_id = 1; rewards = table: 000000000AE9FD10; player = table: 00000000014B1AC0; _game_mode_ready_to_start = true; world = [World]; ingame_ui = table: 00000000199DC420; input_manager = table: 000000000485C890; _lobby_host = table: 000000000071DB90; _game_started_current_frame = false; is_server = true; is_quickplay = false; is_in_inn = true; game_mode_key = "inn"; ingame_ui_context = table: 00000000199DC0E0; _game_has_started = true; free_flight_manager = table: 0000000004BB32E0; viewport_name = "player_1"; network_event_delegate = table: 00000000025513A0;
[37] _params = table: 0000000003841420; _profiling_debugging_enabled = true; _parent = table: 000000000449CF90; _state = table: 0000000003841520;
[38] world_name = "level_world"; entity_system_bag = table: 0000000004307530; network_server = table: 000000000071FD30; entity_system = table: 0000000004306350; parent = table: 0000000000094ED0; _level_flow_events = table: 00000000043FE160; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000485C890; profile_synchronizer = table: 0000000000723530; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001AD38C00; num_local_human_players = 1; _ping_reporter = table: 00000000123B1B80; _gm_event_end_conditions_met = false; world = [World]; dt = 0.03328961506485939; peer_id = "1100001007d9c23"; level = [Level]; network_timer_handler = table: 000000000430B100; network_event_delegate = table: 00000000025513A0; machines = table: 00000000038413F0; _camera_carrier = table: 00000000123B19C0; free_flight_manager = table: 0000000004BB32E0; network_transmit = table: 0000000000727A50; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000483B210; _lobby_host = table: 000000000071DB90; dice_keeper = table: 0000000001A6CA20; network_clock = table: 0000000018CA26A0; _debug_gui_immediate = [Gui]; _quit_game = false;
[39] _params = table: 0000000018F02CC0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000094ED0; _state = table: 000000000449CF90;
[40] startup_package_handles = table: 00000000000993B0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000000098B80; flow_return_table = table: 0000000000094F00; _machine = table: 0000000018F03C20; startup_timer = 10.993441285565495; has_booted = true; loading_context = table: 00000000045B2100;
11:01:52.610 [Lua] [MOD][ui_improvements][ERROR] (safe_hook): scripts/mods/ui_improvements/ui_improvements_switch.lua:232: attempt to index local 'frame_settings' (a nil value)
11:01:52.610 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:01:52.611 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:01:52.611 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:01:52.624 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:01:53.141 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:01:53.141 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:01:53.169 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:53.169 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.242 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:54.242 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:54.242 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:54.409 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:54.409 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:54.452 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.452 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.452 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.471 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:01:54.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:54.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:54.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.505 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:54.505 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:54.507 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:54.507 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:54.508 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:54.508 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:54.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:54.508 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:55.046 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:55.046 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:01:55.046 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:55.185 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:55.185 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:01:55.208 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:55.208 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:55.208 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:55.217 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:01:55.217 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:55.217 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:55.217 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:55.217 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:01:55.311 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:01:55.311 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:01:55.311 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:55.373 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:55.373 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:01:55.951 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:01:55.972 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:55.972 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:55.972 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:55.972 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:01:55.972 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:01:56.006 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
11:01:56.006 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
11:01:56.008 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
11:01:56.009 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
11:01:56.009 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties
11:01:56.010 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
11:01:56.010 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
11:01:56.016 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
11:01:58.072 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties
11:01:58.072 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
11:02:08.490 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 37
11:02:08.504 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 37 6
11:02:08.629 [Lua] [PlayFabRequestQueue] EAC Enabled! 37
11:02:08.630 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 37
11:02:09.196 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 37
11:02:09.196 [Save] Saving `save_data`
11:02:09.196 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 38
11:02:09.199 [Save] Save done
11:02:09.199 [Save] Saving `save_data`
11:02:09.202 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 38
11:02:09.206 [Save] Save done
11:02:09.206 [Save] Saving `save_data`
11:02:09.210 [Save] Save done
11:02:09.210 [Save] Saving `save_data`
11:02:09.213 [Save] Save done
11:02:09.291 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 38
11:02:14.543 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingSalvage 39
11:02:14.557 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingSalvage 39 7
11:02:14.680 [Lua] [PlayFabRequestQueue] EAC Enabled! 39
11:02:14.680 [Lua] [PlayFabRequestQueue] Sending Request craftingSalvage 39
11:02:15.112 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingSalvage 39
11:02:15.112 [Save] Saving `save_data`
11:02:15.112 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 40
11:02:15.116 [Save] Save done
11:02:15.116 [Save] Saving `save_data`
11:02:15.122 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 40
11:02:15.131 [Save] Save done
11:02:15.211 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 40
11:02:18.648 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
11:02:18.648 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
11:02:18.648 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
11:02:18.650 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
11:02:18.650 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
11:02:18.650 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
11:02:18.662 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
11:02:19.201 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
11:02:19.201 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
11:02:19.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:19.229 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:19.789 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:02:19.789 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_base
11:02:19.789 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:02:19.931 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:02:19.931 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/carroburg/chr_empire_soldier_mercenary_carroburg
11:02:19.968 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:19.968 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:19.968 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:19.988 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:02:19.988 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:02:19.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:19.989 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:02:19.989 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:20.057 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:02:20.057 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_06
11:02:20.057 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:02:20.121 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:02:20.121 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:02:20.586 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview
11:02:20.586 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:20.586 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview -> Package still referenced, NOT unloaded:
11:02:20.586 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t1/wpn_emp_handgun_repeater_t1_3p, MenuWorldPreviewerHeroWindowCharacterPreview, async-read, prioritized
11:02:20.722 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:02:20.722 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_3p
11:02:29.155 [Lua] PlayFabMirrorBase:_commit_internal 6
11:02:29.155 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
11:02:29.158 [Lua] generate_backend_stats 1100001007d9c23:1
11:02:29.192 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 41
11:02:29.193 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
11:02:29.193 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 42
11:02:29.204 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 41 8
11:02:29.335 [Lua] [PlayFabRequestQueue] EAC Enabled! 41
11:02:29.335 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 41
11:02:29.568 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 41
11:02:29.590 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 42
11:02:29.837 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 42
11:02:29.855 [Lua] commit result success 6
11:02:29.855 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getMOTD 43
11:02:29.888 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getMOTD 43
11:02:30.000 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getMOTD 43
11:02:31.900 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
11:02:32.558 <>Access violation (0xc0000005) in build cd937a0ba267
accessing address 00007FF700000000 from 00007FF77ECE99D3<>
<>
{00007ff77ec50000, 00cfa000, 607ef86f, 894a279a-d49b-4287-8906-138eaac822d3, 00000001, E:\agent-work\tmp-builds\engine_vt2\release\chaos_wastes_2021_03_08\engine\win64_dx12\release\vermintide2_dx12.pdb}
{00007ffefcdb0000, 001f5000, 9bed63d6, 21a98f2d-1a75-74d8-7d39-9428c4aab0dc, 00000001, ntdll.pdb}
{00007ffefb550000, 000bd000, 61e69688, dc8e5ea7-f9a9-6deb-5c88-2e99bd48cc7e, 00000001, kernel32.pdb}
0x00007ffefcdb0000:0x00000000000a0bae KiUserExceptionDispatcher
0x00007ff77ec50000:0x00000000000999d3
0x00007ff77ec50000:0x0000000000099b61
0x00007ff77ec50000:0x000000000009aa5b
0x00007ff77ec50000:0x0000000000065a9d
0x00007ff77ec50000:0x0000000000067a66
0x00007ff77ec50000:0x00000000002fe322
0x00007ffefb550000:0x0000000000017034 BaseThreadInitThunk
0x00007ffefcdb0000:0x0000000000052651 RtlUserThreadStart
<>
<>1<>
<>renderer<>
<>win32<>
<>cd937a0ba267<>
<>release<>
<>Developer Build (1.3.6717.0)<>
<>5d208d87-1a85-4d01-8d48-7bb7d38017de<>
<>--- CPU
CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Vendor: GenuineIntel
Logical processors: 4
Family: 0:6, Model: 3:12
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000000 00010000 00001000 00000000
ECX: 01111111 11011010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 24504MB
Available: 14418MB
--- OS
Windows version 10.0 build 19042, 64 bit
Windows 10
Machine ID 09a35e51-b204-4e8c-ba02-1c27913db5cf
--- Graphics
Graphics card: NVIDIA GeForce GTX 970 (DirectX 12.1, 4043MB) Driver version: 46611
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
--- Network
Network interface: Realtek PCIe GBE Family Controller (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): G510 Gaming Keyboard
Input device: Generic (17.0): G903 LIGHTSPEED Wireless Gaming Mouse w/ HERO
Input device: Gamepad (21.2): Controller (XBOX 360 For Windows)
<>
<>C:\Users\barba\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2021-04-22-10.56.40-5d208d87-1a85-4d01-8d48-7bb7d38017de.log<>
<>C:\Users\barba\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2021-04-22-10.56.40-5d208d87-1a85-4d01-8d48-7bb7d38017de.dmp<>
<>
Memory
Total: 24504 MB
Available: 21901 MB
Used: 2602 MB
Peak Used: 2669 MB
Debug Memory
Total: 0 MB
Available: 0 MB
Used: 0 MB
Peak: 0 MB
Page File Memory
Total: 36792 MB
Used: 4986 MB
Peak: 5319 MB
<>
<>
RazerChroma
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
[Log end]