[Log version] 1
[Session] 38432ddc-8a80-4ef7-a03d-bdc1fdc769c2
UTC time stamps
03:14:43.177 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2695
03:14:43.177 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2707
03:14:43.177 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2710
03:14:43.177 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2715
03:14:43.177 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2718
03:14:43.178 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2720
03:14:43.231 [RazerChroma] Setup Razer Chroma resources
03:14:43.232 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2728
03:14:43.232 [Window] Window => active
03:14:43.237 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2751
03:14:43.256 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2756
03:14:43.884 [EAC] Init client 110000106b87dd2
03:14:43.885 [EAC] EAC client initialized
03:14:43.885 warning: [EAC] Failed to initialize localization
03:14:43.885 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2765
03:14:44.817 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 980)
03:14:46.827 [AFTERMATH] Initialized Aftermath
03:14:46.830 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2767
03:14:46.905 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2773
03:14:47.304 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2775
03:14:47.305 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2778
03:14:47.421 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2780
03:14:47.421 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2782
03:14:47.421 [Save] Save dir: `C:\Users\Admin\AppData\Roaming\fatshark\Vermintide 2`
03:14:47.421 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2796
03:14:47.421 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2815
03:14:47.654 [LightFX ] Loaded DLL.
03:14:47.654 [LightFX ] Init()
03:14:47.654 [RazerChroma] Setup Razer Chroma
03:14:47.684 [LightFX ] LightFX failed to initialize
03:14:47.689 [Lua] boot.lua start, os clock: 9.7599999999999998
03:14:47.689 [Lua] LUA IS STRIPPED!
03:14:47.690 [Lua] Boot:setup() entered. time: 0 os-clock: 9.7599999999999998
03:14:47.690 [Lua] --- CPU
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 3:12
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000110 00010000 00001000 00000000
ECX: 01111111 11011010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 32705MB
Available: 26968MB
--- OS
Windows version 6.1 build 7601, SP1.0, 64 bit
Windows 7, Service Pack 1
Machine ID 44830553-d9ec-4bd2-ac81-d0b7c5aa9fe2
--- Graphics
Graphics card: NVIDIA GeForce GTX 980 (DirectX 11.0, 4002MB) Driver version: 46079
--- Network
Network interface: ExpressVPN TAP Adapter (IPv4)
Network interface: Intel(R) Ethernet Connection I217-V (IPv4)
Network interface: Microsoft 6to4 Adapter (IPv6)
Network interface: Microsoft ISATAP Adapter #2 (IPv6)
Network interface: Teredo Tunneling Pseudo-Interface (IPv6)
Network interface: Microsoft ISATAP Adapter (IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): USB Keyboard
Input device: Generic (17.0): USB Gaming Mouse
Input device: Generic (17.0): SteelSeries Arctis 7
03:14:47.690 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 3169
03:14:47.692 [SteamStats] RequestCurrentStats success: true
03:14:49.180 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.3238168773241341 os-clock: 11.25
03:14:49.180 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
03:14:49.180 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
03:14:49.183 [Lua] Flushing: resource_packages/strings [ResourcePackage]
03:14:49.183 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
03:14:49.185 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
03:14:49.185 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
03:14:49.185 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
03:14:49.185 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
03:14:49.185 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
03:14:49.187 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
03:14:49.187 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
03:14:49.188 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
03:14:49.190 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
03:14:49.190 [Lua] Development.init_application_parameters
03:14:49.190 [Lua] -----------------------------------------------------------------
03:14:49.190 [Lua] -- Application parameters --
03:14:49.190 [Lua] -----------------------------------------------------------------
03:14:49.190 [Lua] *****************************************************************
03:14:49.190 [Lua] ** Initial contents of script_data **
03:14:49.190 [Lua] script_data.beta_level_progression = false
03:14:49.190 [Lua] script_data.build_identifier = 72af77cbc050
03:14:49.190 [Lua] script_data.debug_interactions = false
03:14:49.190 [Lua] script_data.disable_debug_draw = true
03:14:49.190 [Lua] script_data.disable_intro_trailer = false
03:14:49.190 [Lua] script_data.disable_store = false
03:14:49.190 [Lua] script_data.disable_tutorial_at_start = true
03:14:49.190 [Lua] script_data.eac-untrusted = false
03:14:49.190 [Lua] script_data.enable_detailed_tooltips = false
03:14:49.190 [Lua] script_data.force_debug_disabled = true
03:14:49.190 [Lua] script_data.force_steam = true
03:14:49.190 [Lua] script_data.hide_fps = true
03:14:49.190 [Lua] script_data.hide_version_info = true
03:14:49.190 [Lua] script_data.matchmaking_debug = true
03:14:49.190 [Lua] script_data.network_debug = true
03:14:49.190 [Lua] script_data.package_debug = true
03:14:49.190 [Lua] script_data.packaged_build = true
03:14:49.190 [Lua] script_data.settings = { }
03:14:49.190 [Lua] script_data.show_fps = false
03:14:49.190 [Lua] script_data.spawn_empty_chest = true
03:14:49.190 [Lua] script_data.telemetry_log_interval = 600
03:14:49.190 [Lua] script_data.tobii_button = false
03:14:49.190 [Lua] script_data.use_beta_overlay = false
03:14:49.190 [Lua] script_data.use_local_backend = false
03:14:49.190 [Lua] script_data.use_tech_telemetry = true
03:14:49.190 [Lua] script_data.use_telemetry = true
03:14:49.190 [Lua] *****************************************************************
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
03:14:49.190 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
03:14:49.206 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
03:14:49.206 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
03:14:49.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
03:14:49.402 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
03:14:49.402 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
03:14:49.403 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog
03:14:49.420 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog
03:14:49.420 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog
03:14:49.420 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
03:14:49.593 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
03:14:49.593 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
03:14:49.593 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
03:14:49.677 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
03:14:49.677 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
03:14:49.678 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
03:14:49.830 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
03:14:49.830 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
03:14:49.831 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
03:14:49.854 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
03:14:49.854 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
03:14:49.855 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
03:14:49.922 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
03:14:49.922 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
03:14:49.922 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
03:14:50.022 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
03:14:50.022 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
03:14:50.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
03:14:50.039 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
03:14:50.039 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
03:14:50.039 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
03:14:50.078 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
03:14:50.078 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
03:14:50.079 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
03:14:50.311 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
03:14:50.311 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
03:14:50.312 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
03:14:50.320 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
03:14:50.320 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
03:14:50.321 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
03:14:50.325 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
03:14:50.325 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
03:14:50.325 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
03:14:50.329 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
03:14:50.329 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
03:14:50.330 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
03:14:50.347 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
03:14:50.347 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
03:14:50.347 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
03:14:50.432 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
03:14:50.432 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
03:14:50.433 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
03:14:50.512 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
03:14:50.512 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
03:14:50.513 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
03:14:50.562 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
03:14:50.562 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
03:14:50.567 [Lua] settings.steam: nil
03:14:50.567 [Lua] Steam: table: 0000000007A82460
03:14:50.567 [Lua] force_steam: true
03:14:50.567 [Lua] BUILD: release
03:14:50.567 [Lua] test_backend: nil
03:14:50.567 [Lua] DEDICATED_SERVER: false
03:14:50.567 [Lua] Using app_id '552500' to define backend
03:14:50.567 [Lua] PlayFab Title ID: 5107
03:14:50.622 [Lua] [1] = beastmen_minotaur (string)
03:14:50.622 [Lua] [2] = skaven_storm_vermin_champion (string)
03:14:50.622 [Lua] [3] = chaos_dummy_troll (string)
03:14:50.622 [Lua] [4] = skaven_grey_seer (string)
03:14:50.622 [Lua] [5] = chaos_plague_wave_spawner (string)
03:14:50.622 [Lua] [6] = chaos_vortex (string)
03:14:50.622 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string)
03:14:50.622 [Lua] [8] = chaos_dummy_sorcerer (string)
03:14:50.622 [Lua] [9] = chaos_tentacle (string)
03:14:50.622 [Lua] [10] = skaven_loot_rat (string)
03:14:50.622 [Lua] [11] = skaven_stormfiend_demo (string)
03:14:50.622 [Lua] [12] = critter_rat (string)
03:14:50.622 [Lua] [13] = skaven_explosive_loot_rat (string)
03:14:50.622 [Lua] [14] = chaos_spawn (string)
03:14:50.622 [Lua] [15] = skaven_stormfiend_boss (string)
03:14:50.622 [Lua] [16] = critter_pig (string)
03:14:50.622 [Lua] [17] = chaos_troll (string)
03:14:50.622 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string)
03:14:50.622 [Lua] [19] = skaven_rat_ogre (string)
03:14:50.622 [Lua] [20] = skaven_stormfiend (string)
03:14:50.622 [Lua] [21] = skaven_storm_vermin_warlord (string)
03:14:50.622 [Lua] [22] = skaven_warpfire_thrower (string)
03:14:50.622 [Lua] [23] = chaos_plague_sorcerer (string)
03:14:50.622 [Lua] [24] = chaos_exalted_champion_warcamp (string)
03:14:50.622 [Lua] [25] = skaven_pack_master (string)
03:14:50.622 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string)
03:14:50.622 [Lua] [27] = skaven_ratling_gunner (string)
03:14:50.622 [Lua] [28] = chaos_mutator_sorcerer (string)
03:14:50.622 [Lua] [29] = skaven_poison_wind_globadier (string)
03:14:50.622 [Lua] [30] = chaos_tentacle_sorcerer (string)
03:14:50.622 [Lua] [31] = chaos_exalted_champion_norsca (string)
03:14:50.622 [Lua] [32] = chaos_warrior (string)
03:14:50.622 [Lua] [33] = chaos_exalted_sorcerer (string)
03:14:50.622 [Lua] [34] = skaven_gutter_runner (string)
03:14:50.622 [Lua] [35] = chaos_corruptor_sorcerer (string)
03:14:50.622 [Lua] [36] = chaos_vortex_sorcerer (string)
03:14:50.622 [Lua] [37] = skaven_plague_monk (string)
03:14:50.622 [Lua] [38] = chaos_berzerker (string)
03:14:50.622 [Lua] [39] = beastmen_gor (string)
03:14:50.622 [Lua] [40] = beastmen_ungor_archer (string)
03:14:50.622 [Lua] [41] = beastmen_ungor_dummy (string)
03:14:50.622 [Lua] [42] = beastmen_standard_bearer_crater (string)
03:14:50.622 [Lua] [43] = skaven_storm_vermin_commander (string)
03:14:50.622 [Lua] [44] = beastmen_standard_bearer (string)
03:14:50.622 [Lua] [45] = skaven_storm_vermin (string)
03:14:50.622 [Lua] [46] = beastmen_ungor (string)
03:14:50.622 [Lua] [47] = chaos_raider_tutorial (string)
03:14:50.622 [Lua] [48] = chaos_raider (string)
03:14:50.622 [Lua] [49] = beastmen_gor_dummy (string)
03:14:50.622 [Lua] [50] = skaven_storm_vermin_with_shield (string)
03:14:50.622 [Lua] [51] = beastmen_bestigor (string)
03:14:50.622 [Lua] [52] = beastmen_bestigor_dummy (string)
03:14:50.622 [Lua] [53] = skaven_clan_rat_tutorial (string)
03:14:50.622 [Lua] [54] = chaos_marauder (string)
03:14:50.622 [Lua] [55] = skaven_dummy_clan_rat (string)
03:14:50.622 [Lua] [56] = chaos_fanatic (string)
03:14:50.622 [Lua] [57] = chaos_marauder_with_shield (string)
03:14:50.622 [Lua] [58] = chaos_zombie (string)
03:14:50.622 [Lua] [59] = skaven_clan_rat (string)
03:14:50.622 [Lua] [60] = skaven_clan_rat_with_shield (string)
03:14:50.622 [Lua] [61] = chaos_marauder_tutorial (string)
03:14:50.622 [Lua] [62] = skaven_dummy_slave (string)
03:14:50.623 [Lua] [63] = skaven_slave (string)
03:14:50.662 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
03:14:50.662 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
03:14:50.662 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
03:14:50.662 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
03:14:50.662 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
03:14:50.662 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
03:14:50.669 [Lua] level display name dlc_bogenhafen_city
03:14:50.669 [Lua] level display name cemetery
03:14:50.669 [Lua] level display name forest_ambush
03:14:50.669 [Lua] level display name mines
03:14:50.669 [Lua] level display name nurgle
03:14:50.669 [Lua] level display name warcamp
03:14:50.669 [Lua] level display name bell
03:14:50.669 [Lua] level display name skittergate
03:14:50.669 [Lua] level display name prologue
03:14:50.669 [Lua] level display name dlc_celebrate_crawl
03:14:50.669 [Lua] level display name military
03:14:50.669 [Lua] level display name magnus
03:14:50.669 [Lua] level display name skaven_stronghold
03:14:50.669 [Lua] level display name fort
03:14:50.669 [Lua] level display name ground_zero
03:14:50.669 [Lua] level display name elven_ruins
03:14:50.669 [Lua] level display name farmlands
03:14:50.669 [Lua] level display name ussingen
03:14:50.669 [Lua] level display name dlc_portals
03:14:50.669 [Lua] level display name dlc_castle
03:14:50.669 [Lua] level display name catacombs
03:14:50.669 [Lua] level display name crater
03:14:50.669 [Lua] level display name plaza
03:14:50.669 [Lua] level display name dlc_bogenhafen_slum
03:14:50.669 [Lua] level display name dlc_bastion
03:14:50.702 [Lua] TIME: 0.025
03:14:51.348 [Lua] [ConflictSettings] Contained breeds generated in: 0.60099999999999909
03:14:51.420 [Lua] <>realm = official<>
03:14:51.748 [Lua] <>project = vermintide 2<>
03:14:51.748 [Lua] <>build = release<>
03:14:51.748 [Lua] <>platform = win32<>
03:14:51.748 [Lua] <>dedicated_server = false<>
03:14:51.748 [Lua] <>title_id = 5107<>
03:14:51.748 [Lua] <>content_revision = 17502<>
03:14:51.748 [Lua] <>engine_revision = 72af77cbc050<>
03:14:51.748 [Lua] <>release_version = 4.0.0<>
03:14:51.748 [Lua] <>rendering_backend = dx11<>
03:14:51.748 [Lua] <>teamcity_build_id = 79856<>
03:14:51.748 [Lua] <>steam_id = 110000106b87dd2<>
03:14:51.748 [Lua] <>steam_profile_name = Zarathulhu<>
03:14:51.748 [Lua] <>machine_id = 44830553-d9ec-4bd2-ac81-d0b7c5aa9fe2<>
03:14:51.749 [Lua] [Boot] Application build: release
03:14:51.749 [Lua] [Boot] Content revision: 17502
03:14:51.749 [Lua] [Boot] Engine revision: 72af77cbc050
03:14:51.749 [Lua] [Boot] Release version: 4.0.0
03:14:51.749 [Lua] [Boot] User ID: 110000106b87dd2 Zarathulhu
03:14:51.751 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
03:14:51.754 [Lua] initializing mechanism to: adventure
03:14:51.754 [Lua] Game:setup() total time: 0.0060000000000002
03:14:51.754 [Lua] handle rev info: 0
03:14:51.754 [Lua] handle gfx quality: 0
03:14:51.754 [Lua] default settings: 0
03:14:51.754 [Lua] user settings: 0
03:14:51.754 [Lua] set frame times: 0
03:14:51.754 [Lua] init random: 0
03:14:51.754 [Lua] managers: 0.0049999999999990052
03:14:51.754 [Lua]
03:14:51.754 [Lua] unaccounted: 0.0010000000000012221
03:14:51.754 [Lua] [Boot] use baked enemy meshes: false
03:14:51.754 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
03:14:51.754 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
03:14:51.754 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
03:14:51.754 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
03:14:51.754 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
03:14:51.754 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
03:14:51.754 [Lua] [Testify] Ready!
03:14:51.905 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
03:14:51.905 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
03:14:51.907 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
03:14:52.255 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
03:14:52.255 [Lua] [PackageManager] Force_load: resource_packages/title_screen
03:14:52.257 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
03:14:52.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
03:14:52.305 [Lua] [PackageManager] Force_load: resource_packages/menu
03:14:52.306 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
03:14:52.389 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
03:14:52.389 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
03:14:52.389 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
03:14:52.922 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
03:14:52.922 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
03:14:52.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
03:14:53.023 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
03:14:53.023 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
03:14:53.023 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
03:14:53.072 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
03:14:53.072 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
03:14:53.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
03:14:53.472 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
03:14:53.472 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
03:14:53.473 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
03:14:54.205 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
03:14:54.205 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
03:14:54.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
03:14:54.705 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
03:14:54.705 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
03:14:54.707 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
03:14:55.222 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
03:14:55.222 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
03:14:55.223 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
03:14:55.455 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
03:14:55.455 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
03:14:55.457 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
03:14:55.672 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
03:14:55.672 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
03:14:55.673 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
03:14:55.789 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
03:14:55.789 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
03:14:55.790 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
03:14:55.855 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
03:14:55.855 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
03:14:55.857 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
03:14:56.075 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
03:14:56.075 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
03:14:56.077 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
03:14:56.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
03:14:56.165 [Lua] [PackageManager] Force_load: resource_packages/inventory
03:14:56.167 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
03:14:56.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
03:14:56.212 [Lua] [PackageManager] Force_load: resource_packages/careers
03:14:56.213 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
03:14:56.246 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
03:14:56.246 [Lua] [PackageManager] Force_load: resource_packages/decals
03:14:56.246 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
03:14:56.329 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
03:14:56.329 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
03:14:56.330 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
03:14:56.963 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
03:14:56.963 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
03:14:56.964 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
03:14:57.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
03:14:57.930 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
03:14:57.931 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
03:14:58.930 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
03:14:58.930 [Lua] [PackageManager] Force_load: resource_packages/ingame
03:14:58.932 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
03:14:59.947 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
03:14:59.947 [Lua] [PackageManager] Force_load: resource_packages/pickups
03:14:59.948 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
03:15:00.030 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
03:15:00.030 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
03:15:00.031 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
03:15:00.063 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
03:15:00.063 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
03:15:00.063 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
03:15:00.113 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
03:15:00.113 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
03:15:09.802 [Window] Window => inactive
03:15:12.920 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
03:15:12.920 [Lua] [Gamestate] Enter StateTitleScreen
03:15:12.921 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
03:15:12.921 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
03:15:12.921 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
03:15:12.921 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
03:15:12.921 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
03:15:12.936 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
03:15:12.936 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
03:15:12.936 [Save] Loading `save_data`
03:15:12.937 [Save] Load done
03:15:12.954 [Lua] [BackendManagerPlayFab] Backend Enabled
03:15:14.207 [Lua] <>playfab_id = 15AD0D031482030<>
03:15:17.458 [Lua] steam item server: requesting user inventory
03:15:18.691 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
03:15:18.691 [Lua] ISI-> GET_ALL_ITEMS!
03:15:18.691 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
03:15:18.691 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
03:15:18.691 [Lua]
03:15:18.691 [Lua]
03:15:18.858 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1
03:15:18.858 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2
03:15:18.858 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3
03:15:18.858 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4
03:15:18.858 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
03:15:18.858 [Lua] [SteamManager] request_item_prices
03:15:18.859 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1
03:15:18.992 [Lua] Player statistics loaded!
03:15:19.241 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1
03:15:19.258 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2
03:15:19.381 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2
03:15:19.384 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 483 item(s) to the peddler stock
03:15:19.391 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3
03:15:19.525 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3
03:15:19.541 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4
03:15:19.708 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4
03:15:19.791 [Lua] [SteamManager] on_price_result 1 CAD
03:15:19.791 [Lua] _refresh_steam_item_prices_cb
03:15:19.792 [Lua] [UnlockManager] All unlocks ready
03:15:19.808 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
03:15:20.825 [Lua] [Managers] Destroying manager group:
03:15:20.825 [Lua] [Gamestate] Enter state StateLoading
03:15:20.826 [Lua] [StateLoading] Auto Skip: nil
03:15:20.827 [Lua] [LevelTransitionHandler] set_next_level( inn_level, 0 )
03:15:20.827 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
03:15:20.827 [Lua] [LobbyManager] Setting up network options
03:15:20.827 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
03:15:20.827 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
03:15:20.827 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
03:15:20.827 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
03:15:20.827 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
03:15:20.827 [Lua] LobbyManager:setup_network_options server_port: 27015
03:15:20.827 [Lua] state_loading_restart_network JOIN VIA STEAM 0
03:15:20.831 [Lua] registering RPCs
03:15:20.831 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
03:15:20.831 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer
03:15:20.831 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
03:15:20.831 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
03:15:20.831 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
03:15:20.831 [Lua] [LevelTransitionHandler] load_level inn_level 0
03:15:20.831 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, dlc_level_package_inn_level, async-read,
03:15:20.831 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, tome_package_inn_level, async-read,
03:15:20.831 [Lua] [LevelTransitionHandler] Loading level: "inn_level"
03:15:20.831 [Lua] [LevelTransitionHandler] Package name: "resource_packages/levels/inn" Meta package name: "nil"
03:15:20.831 [Lua] [PackageManager] Load: resource_packages/levels/inn, LevelTransitionHandler, async-read,
03:15:20.832 [SteamVoip] Creating room e250bccddefd4bb
03:15:20.832 [EAC] EAC server 110000106b87dd2 is initializing
03:15:20.840 [EAC] Server is also client 110000106b87dd2
03:15:20.840 [EACServer] [22:15:20:840][Windows][EAC Server] [Info][SetLogCallback] Procedure: 000000013FD58FE0 LogLevel: Info.
03:15:20.840 [Lua] ### Created peer state machine for 110000106b87dd2
03:15:20.840 [Lua] [PeerSM] 110000106b87dd2 :: on_enter Connecting
03:15:20.840 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
03:15:20.841 warning: [Application] Application.update_render_world is deprecated.
03:15:20.843 [Lua] [Gamestate] Enter Substate StateLoadingRunning
03:15:20.843 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
03:15:20.843 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
03:15:20.843 [Lua] Set lobby begin:
03:15:20.843 [Lua] Set lobby end.
03:15:20.843 [Lua] [PSM] Peer 110000106b87dd2 joined. Want to use profile index "3" and join party "nil"
03:15:20.843 [Lua] [LobbyHost] Changed state from 0 to creating
03:15:20.875 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
03:15:20.875 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
03:15:20.875 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
03:15:21.008 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
03:15:21.008 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
03:15:21.010 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome
03:15:21.042 [Umbra] Loading umbra tome '#ID[b387475a70e35986]'
03:15:21.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome
03:15:21.092 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome
03:15:21.092 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
03:15:21.327 [Lua] [LobbyHost] Changed state from creating to joined
03:15:21.327 [Lua] [PartyManager] Leader is set to 110000106b87dd2
03:15:21.327 [Lua] [ChatManager] Setting up network context, host_peer_id:110000106b87dd2 my_peer_id:110000106b87dd2
03:15:21.327 [Lua] [ChatManager] Registering channel 1
03:15:21.327 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000106b87dd2, own_peer_id=110000106b87dd2)
03:15:21.327 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000106b87dd2, own_peer_id=110000106b87dd2)
03:15:21.327 [Lua] [PartyManager] network_context_created (server_peer_id=110000106b87dd2, own_peer_id=110000106b87dd2)
03:15:21.343 [Lua] [NetworkServer] Changing num_players from nil to 1
03:15:21.343 [Lua] Players: 1
03:15:21.343 [Lua] Set lobby begin:
03:15:21.343 [Lua] Lobby data num_players = 1
03:15:21.343 [Lua] Lobby data level_key = inn_level
03:15:21.343 [Lua] Lobby data game_mode = 3
03:15:21.343 [Lua] Lobby data matchmaking = false
03:15:21.343 [Lua] Set lobby end.
03:15:22.860 [Lua] player (110000106b87dd2,1) was put into party 0
03:15:22.860 [Lua] [PeerSM] 110000106b87dd2 :: on_exit Connecting
03:15:22.860 [Lua] [PeerSM] 110000106b87dd2 :: on_enter Loading
03:15:22.860 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000106b87dd2 inn_level 0
03:15:22.860 warning: [Lua] Following data will be uploaded to Crashify:
<>
03:15:22.860 warning: [Lua] "[[PeerStates.Loading]] level_key: inn_level", Num ocurrencies: 1, User: 110000106b87dd2 "Zarathulhu"
[0] =[C]: in function callstack
[1] @scripts/utils/script_application.lua:19: in function send_to_crashify
[2] @scripts/network/peer_states.lua:203: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_loading.lua:757: in function _update_network
[7] @scripts/game_state/state_loading.lua:633: in function update
[8] @foundation/scripts/util/state_machine.lua:145: in function update
[9] @scripts/boot.lua:842: in function game_update
[10] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: %s"; print_key = "[PeerStates.Loading]level_key: %s"; print_count = 1; message_formatted = "level_key: inn_level"; body = "\"[[PeerStates.Loading]] level_key: inn_level\", Num ocurrencies: 1, User: 110000106b87dd2 \"Zarathulhu\""
[2] self = table: 0000000008E08910; previous_state = Connecting; party = table: 00000000090681C0; mechanism_manager = table: 0000000009EB33E0; network_transmit = table: 0000000019661560; peer_id = "110000106b87dd2"; level_key = "inn_level"; environment_variation_id = 0; level_seed = 458626; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 000000000B2F0990
[3] _ = table: 0000000008E08910; new_state = Loading; old_state = Connecting
[4] self = table: 0000000008D4CE90; dt = 0.016666755080223083; state_data = table: 0000000008E08910; new_state = Loading
[5] self = table: 0000000018777830; dt = 0.016666755080223083; peer_state_machines = table: 00000000188FDEB0; joined_peers = table: 000000001939D510; game_session = nil; peer_id = "110000106b87dd2"; peer_state_machine = table: 0000000008D4CE90
[6] self = table: 0000000009F7F7D0; dt = 0.016666755080223083
[7] self = table: 0000000009F7F7D0; dt = 0.016666755080223083; t = 31.160414541314822
[8] self = table: 0000000009F3D5A0; dt = 0.016666755080223083; t = 31.160414541314822
[9] self = table: 0000000007AB70D0; real_world_dt = 0.016666755080223083; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.016666755080223083; t = 31.160414541314822
[10] dt = 0.016666755080223083
[2] server = table: 0000000018777830; wanted_career_index = 2; game_started = false; num_players = 1; wanted_profile_index = 3; resend_post_game_timer = 2; resend_timer = 1.9827523976564407; peer_id = "110000106b87dd2";
[4] current_state = Loading; function_memoize = table: 0000000008E96D80; state_data = table: 0000000008E08910;
[5] server_peer_id = "110000106b87dd2"; kicked_peers_disconnect_timer = table: 0000000018956620; my_peer_id = "110000106b87dd2"; peers_added_to_gamesession = table: 0000000018AB8DD0; _joined_peers = table: 000000001939D510; voip = table: 000000001964EC30; environment_variation_id = 0; level_transition_handler = table: 000000000B16BA20; _connections = table: 0000000019303620; lobby_host = table: 000000000B199780; level_key = "inn_level"; slot_allocator = table: 0000000008D6F750; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000001939D410; wanted_career_index = 2; _reserved_slots = table: 0000000019661DA0; wanted_profile_index = 3; _connected_peers = table: 0000000019330390; player_manager = table: 0000000008F9EF20; _profile_requester = table: 0000000008B2F7B0; network_transmit = table: 0000000019661560; peers_completed_game_object_sync = table: 0000000018AB8E00; peer_state_machines = table: 00000000188FDEB0; network_event_delegate = table: 000000000B18BA30;
[6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000007AB70D0; _loading_music_triggered = true; _network_transmit = table: 0000000019661560; _input_manager = table: 0000000009FC77F0; _viewport_name = "loading_viewport"; _machine = table: 000000000B178760; _network_event_delegate = table: 000000000B18BA30; _registered_rpcs = true; _wanted_state = table: 0000000017E060F0; _loading_view = table: 000000000A1F4540; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _loadout_resync_state = "check_resync"; _ui_loading_package_path = "resource_packages/menu_assets"; _should_start_breed_loading = true; _network_server = table: 0000000018777830; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000B16BA20; _has_invitation_error = false; _level_key = "inn_level"; _profile_synchronizer = table: 000000001939D410; _ui_loading_package_reference_name = "menu_assets"; _lobby_host = table: 000000000B199780;
[7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000007AB70D0; _loading_music_triggered = true; _network_transmit = table: 0000000019661560; _input_manager = table: 0000000009FC77F0; _viewport_name = "loading_viewport"; _machine = table: 000000000B178760; _network_event_delegate = table: 000000000B18BA30; _registered_rpcs = true; _wanted_state = table: 0000000017E060F0; _loading_view = table: 000000000A1F4540; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _loadout_resync_state = "check_resync"; _ui_loading_package_path = "resource_packages/menu_assets"; _should_start_breed_loading = true; _network_server = table: 0000000018777830; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000B16BA20; _has_invitation_error = false; _level_key = "inn_level"; _profile_synchronizer = table: 000000001939D410; _ui_loading_package_reference_name = "menu_assets"; _lobby_host = table: 000000000B199780;
[8] _params = table: 0000000009F3D120; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007AB70D0; _state = table: 0000000009F7F7D0;
[9] startup_package_handles = table: 0000000007ABAC60; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007ABABC0; flow_return_table = table: 0000000007AB7100; _machine = table: 0000000009F3D5A0; startup_timer = 4.5677668242133223; has_booted = true; loading_context = table: 0000000009F3C510;
<>
03:15:22.861 [Lua] <>
<>[PeerStates.Loading]<>
<>level_key: inn_level<>
<>
[0] =[C]: in function callstack
[1] @foundation/scripts/util/crashify.lua:58: in function print_exception
[2] @scripts/network/peer_states.lua:204: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_loading.lua:757: in function _update_network
[7] @scripts/game_state/state_loading.lua:633: in function update
[8] @foundation/scripts/util/state_machine.lua:145: in function update
[9] @scripts/boot.lua:842: in function game_update
[10] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: inn_level"
[2] self = table: 0000000008E08910; previous_state = Connecting; party = table: 00000000090681C0; mechanism_manager = table: 0000000009EB33E0; network_transmit = table: 0000000019661560; peer_id = "110000106b87dd2"; level_key = "inn_level"; environment_variation_id = 0; level_seed = 458626; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 000000000B2F0990
[3] _ = table: 0000000008E08910; new_state = Loading; old_state = Connecting
[4] self = table: 0000000008D4CE90; dt = 0.016666755080223083; state_data = table: 0000000008E08910; new_state = Loading
[5] self = table: 0000000018777830; dt = 0.016666755080223083; peer_state_machines = table: 00000000188FDEB0; joined_peers = table: 000000001939D510; game_session = nil; peer_id = "110000106b87dd2"; peer_state_machine = table: 0000000008D4CE90
[6] self = table: 0000000009F7F7D0; dt = 0.016666755080223083
[7] self = table: 0000000009F7F7D0; dt = 0.016666755080223083; t = 31.160414541314822
[8] self = table: 0000000009F3D5A0; dt = 0.016666755080223083; t = 31.160414541314822
[9] self = table: 0000000007AB70D0; real_world_dt = 0.016666755080223083; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.016666755080223083; t = 31.160414541314822
[10] dt = 0.016666755080223083
[2] server = table: 0000000018777830; wanted_career_index = 2; game_started = false; num_players = 1; wanted_profile_index = 3; resend_post_game_timer = 2; resend_timer = 1.9827523976564407; peer_id = "110000106b87dd2";
[4] current_state = Loading; function_memoize = table: 0000000008E96D80; state_data = table: 0000000008E08910;
[5] server_peer_id = "110000106b87dd2"; kicked_peers_disconnect_timer = table: 0000000018956620; my_peer_id = "110000106b87dd2"; peers_added_to_gamesession = table: 0000000018AB8DD0; _joined_peers = table: 000000001939D510; voip = table: 000000001964EC30; environment_variation_id = 0; level_transition_handler = table: 000000000B16BA20; _connections = table: 0000000019303620; lobby_host = table: 000000000B199780; level_key = "inn_level"; slot_allocator = table: 0000000008D6F750; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000001939D410; wanted_career_index = 2; _reserved_slots = table: 0000000019661DA0; wanted_profile_index = 3; _connected_peers = table: 0000000019330390; player_manager = table: 0000000008F9EF20; _profile_requester = table: 0000000008B2F7B0; network_transmit = table: 0000000019661560; peers_completed_game_object_sync = table: 0000000018AB8E00; peer_state_machines = table: 00000000188FDEB0; network_event_delegate = table: 000000000B18BA30;
[6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000007AB70D0; _loading_music_triggered = true; _network_transmit = table: 0000000019661560; _input_manager = table: 0000000009FC77F0; _viewport_name = "loading_viewport"; _machine = table: 000000000B178760; _network_event_delegate = table: 000000000B18BA30; _registered_rpcs = true; _wanted_state = table: 0000000017E060F0; _loading_view = table: 000000000A1F4540; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _loadout_resync_state = "check_resync"; _ui_loading_package_path = "resource_packages/menu_assets"; _should_start_breed_loading = true; _network_server = table: 0000000018777830; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000B16BA20; _has_invitation_error = false; _level_key = "inn_level"; _profile_synchronizer = table: 000000001939D410; _ui_loading_package_reference_name = "menu_assets"; _lobby_host = table: 000000000B199780;
[7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000007AB70D0; _loading_music_triggered = true; _network_transmit = table: 0000000019661560; _input_manager = table: 0000000009FC77F0; _viewport_name = "loading_viewport"; _machine = table: 000000000B178760; _network_event_delegate = table: 000000000B18BA30; _registered_rpcs = true; _wanted_state = table: 0000000017E060F0; _loading_view = table: 000000000A1F4540; _ui_package_name = "resource_packages/loading_screens/loading_screen_15"; _loadout_resync_state = "check_resync"; _ui_loading_package_path = "resource_packages/menu_assets"; _should_start_breed_loading = true; _network_server = table: 0000000018777830; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000B16BA20; _has_invitation_error = false; _level_key = "inn_level"; _profile_synchronizer = table: 000000001939D410; _ui_loading_package_reference_name = "menu_assets"; _lobby_host = table: 000000000B199780;
[8] _params = table: 0000000009F3D120; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007AB70D0; _state = table: 0000000009F7F7D0;
[9] startup_package_handles = table: 0000000007ABAC60; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007ABABC0; flow_return_table = table: 0000000007AB7100; _machine = table: 0000000009F3D5A0; startup_timer = 4.5677668242133223; has_booted = true; loading_context = table: 0000000009F3C510;
<>
<>
03:15:22.861 [Lua] [StateLoading] got rpc_load_level 50 inn_level
03:15:29.363 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
03:15:29.363 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
03:15:29.378 [Lua] [LevelTransitionHandler] Level load completed!
03:15:29.378 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 458626 - use_random_directors: true - overriden_conflict: nil
03:15:29.381 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
03:15:29.381 [Lua] checking dlc's against conflict directors
03:15:29.381 [Lua] - removing conflict director 'chaos_beastmen'
03:15:29.381 [Lua] - removing conflict director 'skaven_beastmen'
03:15:29.381 [Lua] - removing conflict director 'beastmen'
03:15:29.381 [Lua] number of factions to include 1
03:15:29.381 [Lua] Updated list weights for random:
03:15:29.381 [Lua] skaven, 0.50 (0.00-0.50)
03:15:29.381 [Lua] chaos, 0.50 (0.50-1.00)
03:15:29.381 [Lua] Rolled random faction: 0.38356864452362061 skaven
03:15:29.381 [Lua] number of factions added 1
03:15:29.381 [Lua] --- --- ---
03:15:29.381 [Lua] Starting... difficulty 'normal'
03:15:29.381 [Lua] These are the starting conflict directors:
03:15:29.381 [Lua] inn_level
03:15:29.381 [Lua] --- --- ---
03:15:29.381 [Lua]
03:15:29.381 [Lua] DONE! Found the following directors:
03:15:29.381 [Lua] (free: 35), Master hash is:
03:15:29.381 [Lua] [EnemyPackageLoader] breed_lookup: {
}
03:15:29.381 [Lua] load_startup_enemy_packages: --------------
03:15:29.381 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
03:15:29.381 [Lua] critter_rat
03:15:29.395 [Lua] ### Sending rpc_level_loaded
03:15:29.395 [Lua] #### Has state machine: true, peer_id: 110000106b87dd2, level_id: 50
03:15:29.395 [Lua] Peer 110000106b87dd2 has loaded the level and all enemies are loaded
03:15:29.411 [Lua] [PeerSM] 110000106b87dd2 :: on_exit Loading
03:15:29.411 [Lua] [PeerSM] 110000106b87dd2 :: on_enter LoadingProfilePackages
03:15:29.411 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000106b87dd2 inventory_sync_id:0 my_peer_id:110000106b87dd2
03:15:29.412 [Lua] [NETWORK] rpc_server_set_inventory_packages, remote_peer_id:110000106b87dd2 inventory_sync_id:0 my_peer_id:110000106b87dd2
03:15:29.428 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 0
03:15:29.428 [Lua] [PeerSM] 110000106b87dd2 :: on_exit LoadingProfilePackages
03:15:29.428 [Lua] [PeerSM] 110000106b87dd2 :: on_enter WaitingForEnterGame
03:15:29.428 [Lua] ### Sending rpc_level_loaded
03:15:29.428 [Lua] #### Has state machine: false, peer_id: 110000106b87dd2, level_id: 50
03:15:29.444 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
03:15:29.444 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
03:15:29.445 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn
03:15:29.445 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
03:15:29.445 [Lua] Starting async level spawning of levels/inn/world
03:15:29.446 [Umbra] Init version: 3.4.15 :: 16 threads
03:15:29.697 [Lua] Async level spawning done
03:15:29.697 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
03:15:30.632 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
03:15:30.632 [Lua] Set lobby begin:
03:15:30.632 [Lua] Lobby data host = 110000106b87dd2
03:15:30.633 [Lua] Lobby data level_key = inn_level
03:15:30.633 [Lua] Lobby data game_mode = 3
03:15:30.633 [Lua] Lobby data country_code = CA
03:15:30.633 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:30.633 [Lua] Lobby data num_players = 1
03:15:30.633 [Lua] Lobby data matchmaking = false
03:15:30.633 [Lua] Set lobby end.
03:15:30.633 [Lua] [Managers] Destroying manager group:
03:15:30.633 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
03:15:30.633 [Lua] [Gamestate] Enter StateIngame HOST
03:15:30.633 [Lua] [Managers] Calling function on all managers:
03:15:30.633 [Lua] <>level = inn_level<>
03:15:30.634 [Lua] Set lobby begin:
03:15:30.634 [Lua] Lobby data host = 110000106b87dd2
03:15:30.634 [Lua] Lobby data level_key = inn_level
03:15:30.634 [Lua] Lobby data game_mode = 3
03:15:30.634 [Lua] Lobby data selected_level_key = inn_level
03:15:30.634 [Lua] Lobby data country_code = CA
03:15:30.634 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:30.634 [Lua] Lobby data num_players = 1
03:15:30.634 [Lua] Lobby data matchmaking = false
03:15:30.634 [Lua] Set lobby end.
03:15:30.634 [Lua] [StateIngame] Server ingame
03:15:30.638 [Lua] Set lobby begin:
03:15:30.638 [Lua] Lobby data level_key = inn_level
03:15:30.638 [Lua] Lobby data selected_level_key = inn_level
03:15:30.638 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:30.638 [Lua] Lobby data matchmaking = false
03:15:30.638 [Lua] Lobby data host = 110000106b87dd2
03:15:30.638 [Lua] Lobby data country_code = CA
03:15:30.638 [Lua] Lobby data game_mode = 3
03:15:30.638 [Lua] Lobby data difficulty_tweak = 0
03:15:30.638 [Lua] Lobby data difficulty = normal
03:15:30.638 [Lua] Lobby data num_players = 1
03:15:30.638 [Lua] Set lobby end.
03:15:30.638 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer
03:15:30.638 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
03:15:30.638 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
03:15:30.638 [Lua] [Matchmaking] initializing
03:15:30.638 [Lua] [Matchmaking] my_peer_id: 110000106b87dd2, I am server
03:15:30.638 [Lua] [Matchmaking] register rpcs
03:15:30.638 [Lua] GameNetworkManager:init... creating game session
03:15:30.638 [Lua] Host GameSession.make_game_session_host with session:
03:15:30.638 [Lua] [GameNetworkManager] Setting pong timeout to 60
03:15:30.638 [Lua] [GameNetworkManager] My own peer_id = 110000106b87dd2
03:15:30.638 [Lua] [GameNetworkManager] self.is_server = true
03:15:30.638 [Network] Setting artificial MTU limit to 65536
03:15:30.638 [Lua] [StateIngame] loadout_changed: false old_loadout: nil new_loadout: nil game_mode: inn
03:15:30.646 [Lua] Switching ConflictSettings: to: inn_level
03:15:30.646 [Lua] pacing=disabled
03:15:30.646 [Lua] roaming=nil
03:15:30.646 [Lua] disabled=false
03:15:30.646 [Lua] pack_spawning=disabled
03:15:30.646 [Lua] contained_breeds=nil
03:15:30.646 [Lua] boss=disabled
03:15:30.646 [Lua] horde=disabled
03:15:30.646 [Lua] specials=disabled
03:15:30.646 [Lua] name=inn_level
03:15:30.646 [Lua] intensity=disabled
03:15:30.646 [Lua] ---
03:15:30.646 [Lua] [LevelAnalysis] set_random_seed( 458626)
03:15:30.651 [Lua] [AIInterestPointSystem] Level Seed: 458626
03:15:30.651 [Lua]
03:15:30.651 [Lua] [entity_system_bag] = table
03:15:30.651 [Lua] [entity_system_bag] = metatable
03:15:30.651 [Lua] [startup_data] = table
03:15:30.651 [Lua] [entity_manager] = table
03:15:30.651 [Lua] [entity_manager] = metatable
03:15:30.651 [Lua] [unit_spawner] = table
03:15:30.651 [Lua] [unit_spawner] = metatable
03:15:30.651 [Lua] [unit_storage] = table
03:15:30.651 [Lua] [unit_storage] = metatable
03:15:30.651 [Lua] [dice_keeper] = table
03:15:30.651 [Lua] [dice_keeper] = metatable
03:15:30.651 [Lua] [is_server] = true (boolean)
03:15:30.651 [Lua] [world] = [World]
03:15:30.651 [Lua] [system_api] = table
03:15:30.651 [Lua] [entity_system] = table
03:15:30.651 [Lua] [entity_system] = metatable
03:15:30.651 [Lua] [network_lobby] = table
03:15:30.651 [Lua] [network_lobby] = metatable
03:15:30.651 [Lua] [profile_synchronizer] = table
03:15:30.651 [Lua] [profile_synchronizer] = metatable
03:15:30.651 [Lua] [level_transition_handler] = table
03:15:30.651 [Lua] [level_transition_handler] = metatable
03:15:30.651 [Lua] [num_local_human_players] = 1 (number)
03:15:30.651 [Lua] [statistics_db] = table
03:15:30.651 [Lua] [statistics_db] = metatable
03:15:30.651 [Lua] [network_server] = table
03:15:30.651 [Lua] [network_server] = metatable
03:15:30.651 [Lua] [input_manager] = table
03:15:30.651 [Lua] [input_manager] = metatable
03:15:30.651 [Lua] [network_clock] = table
03:15:30.651 [Lua] [network_clock] = metatable
03:15:30.651 [Lua] [network_transmit] = table
03:15:30.651 [Lua] [network_transmit] = metatable
03:15:30.651 [Lua] [free_flight_manager] = table
03:15:30.651 [Lua] [free_flight_manager] = metatable
03:15:30.651 [Lua] [network_manager] = table
03:15:30.651 [Lua] [network_manager] = metatable
03:15:30.651 [Lua] [network_event_delegate] = table
03:15:30.651 [Lua] [network_event_delegate] = metatable
03:15:30.651 [Lua]
03:15:30.651 [Lua] ignoring extension VersusVolumeObjectiveExtension
03:15:30.651 [Lua] ignoring extension VersusInteractObjectiveExtension
03:15:30.651 [Lua] ignoring extension VersusPayloadObjectiveExtension
03:15:30.651 [Lua] ignoring extension VersusSocketObjectiveExtension
03:15:30.651 [Lua] ignoring extension VersusTargetObjectiveExtension
03:15:30.651 [Lua] ignoring extension VersusMissionObjectiveExtension
03:15:30.652 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
03:15:30.654 [Lua] [AchievementManager] Achievements using the steam platform
03:15:30.697 [Lua] [StateIngame] Level seed: 458626
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=5
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=6
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=7
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=8
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=9
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=10
03:15:30.705 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=11
03:15:30.705 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_nurgle04, keep_hall_painting_wood_base_4, async-read,
03:15:30.705 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_fort01, keep_hall_painting_wood_base_2, async-read,
03:15:30.706 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_marauder, keep_hall_painting_wood_base_1, async-read,
03:15:30.706 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=12
03:15:30.706 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=13
03:15:30.706 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=14
03:15:30.707 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_hall_painting_wood_base_3, async-read,
03:15:30.710 [Lua] [LevelAnalysis] set_random_seed( 458626)
03:15:30.714 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=15
03:15:30.714 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=16
03:15:30.715 [Lua] [IngameUI] init
03:15:30.725 [Lua] Increasing frame table size to 512
03:15:30.732 [Lua] cb_razer_chroma_setup
03:15:30.759 [Lua] [Matchmaking] Cancelling matchmaking
03:15:30.759 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
03:15:30.759 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
03:15:30.759 [Lua] Set lobby begin:
03:15:30.759 [Lua] Lobby data level_key = inn_level
03:15:30.759 [Lua] Lobby data power_level = 0
03:15:30.759 [Lua] Lobby data selected_level_key = inn_level
03:15:30.759 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:30.759 [Lua] Lobby data matchmaking = false
03:15:30.759 [Lua] Lobby data host = 110000106b87dd2
03:15:30.759 [Lua] Lobby data country_code = CA
03:15:30.759 [Lua] Lobby data game_mode = 3
03:15:30.759 [Lua] Lobby data difficulty_tweak = 0
03:15:30.759 [Lua] Lobby data difficulty = normal
03:15:30.759 [Lua] Lobby data num_players = 1
03:15:30.759 [Lua] Set lobby end.
03:15:30.759 [Flow] complete_skittergate_legend false
03:15:30.759 [Flow] complete_all_helmgart_levels_recruit false
03:15:30.760 [Flow] WitchHunterLevel:1
03:15:30.760 [Flow] LeaderYes
03:15:30.760 [Flow] ALL PC XP:14262
03:15:30.760 [Flow] Has "bogenhafen" DLC:true
03:15:30.760 [Flow] WH XP:0
03:15:30.760 [Flow] Number of crafted items:4
03:15:30.760 [Flow] Sum of Powe Levels:635
03:15:30.760 [Flow] lodestone diff 1:false
03:15:30.760 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
03:15:30.761 [Lua] CurrentConflictSettings inn_level
03:15:30.761 [Lua] [ConflictDirector] conflict_director is ai_ready
03:15:30.761 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
03:15:30.761 [Lua] [MainPathSpawningGenerator] Injecting travel distances
03:15:30.763 [Lua] SpecialsPacing:remove_unwanted_breeds:
03:15:30.763 [Lua] Forming navigation groups in one frame
03:15:30.763 [Lua] Forming navigation groups
03:15:30.783 [Lua] NavigationGroupManager -> calulation time A: 0.020000000000003126
03:15:30.784 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942
03:15:30.784 [Lua] number of nav groups: 41
03:15:30.784 [Lua] number of refined nav groups : 23
03:15:30.787 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000024443
03:15:30.787 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
03:15:30.787 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
03:15:30.787 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
03:15:30.790 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
03:15:30.790 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
03:15:30.790 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
03:15:30.790 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=37
03:15:30.790 [Lua] [Managers] Calling function on all managers:
03:15:30.815 [Lua] [PeerSM] 110000106b87dd2 :: on_exit WaitingForEnterGame
03:15:30.815 [Lua] [PeerSM] 110000106b87dd2 :: on_enter WaitingForGameObjectSync
03:15:31.077 [Lua] player (110000106b87dd2,1) was put into party 1
03:15:31.077 [Lua] [IngamePlayerListUI] - Destroy
03:15:31.077 [Lua] [EquipmentUI] - Destroy
03:15:31.077 [Lua] [AbilityUI] - Destroy
03:15:31.077 [Lua] [GamePadAbilityUI] - Destroy
03:15:31.077 [Lua] [GamePadEquipmentUI] - Destroy
03:15:31.089 [Lua] Assigning peer(110000106b87dd2:1) to profile(3) career(2)
03:15:31.089 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000106b87dd2) local_player_id(1) profile_index(3) career_index(2)
03:15:31.089 [Lua] Set lobby begin:
03:15:31.089 [Lua] Lobby data player_slot_1 = 0:0
03:15:31.089 [Lua] Lobby data level_key = inn_level
03:15:31.089 [Lua] Lobby data power_level = 0
03:15:31.089 [Lua] Lobby data selected_level_key = inn_level
03:15:31.089 [Lua] Lobby data player_slot_4 = 0:0
03:15:31.089 [Lua] Lobby data difficulty = normal
03:15:31.089 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:31.089 [Lua] Lobby data matchmaking = false
03:15:31.089 [Lua] Lobby data host = 110000106b87dd2
03:15:31.089 [Lua] Lobby data country_code = CA
03:15:31.089 [Lua] Lobby data game_mode = 3
03:15:31.089 [Lua] Lobby data player_slot_5 = 0:0
03:15:31.089 [Lua] Lobby data player_slot_2 = 0:0
03:15:31.089 [Lua] Lobby data difficulty_tweak = 0
03:15:31.089 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:15:31.089 [Lua] Lobby data num_players = 1
03:15:31.089 [Lua] Set lobby end.
03:15:31.089 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:110000106b87dd2 | bw:0 | es:0
03:15:31.090 [Lua]
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12] = false (boolean)
03:15:31.090 [Lua] [wwise/two_handed_hammers] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p] = false (boolean)
03:15:31.090 [Lua] [wwise/one_handed_axes] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron] = false (boolean)
03:15:31.090 [Lua] [resource_packages/careers/dr_ironbreaker] = false (boolean)
03:15:31.090 [Lua] [wwise/crossbow] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean)
03:15:31.090 [Lua]
03:15:31.090 [Lua]
03:15:31.090 [Lua] [wwise/crossbow] = false (boolean)
03:15:31.090 [Lua] [wwise/two_handed_hammers] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
03:15:31.090 [Lua] [wwise/one_handed_axes] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh] = false (boolean)
03:15:31.090 [Lua] [resource_packages/careers/dr_ironbreaker] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt] = false (boolean)
03:15:31.090 [Lua] [units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base] = false (boolean)
03:15:31.090 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean)
03:15:31.090 [Lua]
03:15:31.090 [Lua] [PeerSM] 110000106b87dd2 :: on_exit WaitingForGameObjectSync
03:15:31.090 [Lua] [PeerSM] 110000106b87dd2 :: on_enter WaitingForPlayers
03:15:31.090 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_nurgle04
03:15:31.090 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_nurgle04
03:15:31.091 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
03:15:31.091 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_fort01
03:15:31.096 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000106b87dd2 inventory_sync_id:1 my_peer_id:110000106b87dd2
03:15:31.105 [Lua] [PeerSM] 110000106b87dd2 :: on_exit WaitingForPlayers
03:15:31.105 [Lua] [PeerSM] 110000106b87dd2 :: on_enter InGame
03:15:31.112 [Lua] [NETWORK] rpc_server_set_inventory_packages, remote_peer_id:110000106b87dd2 inventory_sync_id:1 my_peer_id:110000106b87dd2
03:15:31.112 [Lua] [PackageManager] Load: wwise/crossbow, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: wwise/two_handed_hammers, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: wwise/one_handed_axes, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
03:15:31.112 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01, InventoryPackageSynchronizerClient, async-read,
03:15:31.154 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_fort01
03:15:31.154 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_fort01
03:15:31.154 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
03:15:31.154 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_marauder
03:15:31.218 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_marauder
03:15:31.218 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_marauder
03:15:31.219 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
03:15:31.219 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
03:15:31.276 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
03:15:31.276 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
03:15:31.276 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
03:15:31.276 [Lua] [PackageManager] Queueing new asynch package: wwise/crossbow
03:15:31.377 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow
03:15:31.377 [Lua] [PackageManager] Force_load: wwise/crossbow
03:15:31.378 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
03:15:31.454 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
03:15:31.454 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
03:15:31.454 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p
03:15:31.555 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p
03:15:31.555 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p
03:15:31.557 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
03:15:31.872 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
03:15:31.872 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
03:15:31.873 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes
03:15:31.937 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes
03:15:31.937 [Lua] [PackageManager] Force_load: wwise/one_handed_axes
03:15:31.938 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh
03:15:32.087 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh
03:15:32.087 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh
03:15:32.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
03:15:32.093 [Flow] DISABLE
03:15:32.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
03:15:32.348 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
03:15:32.349 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12
03:15:32.433 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12
03:15:32.433 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12
03:15:32.433 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron
03:15:32.600 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron
03:15:32.600 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron
03:15:32.600 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01
03:15:32.814 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01
03:15:32.814 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01
03:15:32.816 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
03:15:33.199 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
03:15:33.199 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
03:15:33.200 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p
03:15:33.265 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p
03:15:33.265 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_05_t1/wpn_dw_shield_05_runed_01_3p
03:15:33.266 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
03:15:33.315 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
03:15:33.315 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p
03:15:33.316 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
03:15:33.433 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
03:15:33.433 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1
03:15:33.435 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base
03:15:34.036 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base
03:15:34.036 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base
03:15:34.038 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
03:15:34.103 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
03:15:34.103 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt
03:15:34.103 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
03:15:34.170 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
03:15:34.170 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p
03:15:34.171 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01
03:15:34.369 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01
03:15:34.369 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01
03:15:34.386 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1
03:15:34.408 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
03:15:34.408 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
03:15:34.408 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
03:15:34.436 [Lua] Players are leaving the safe zone
03:15:34.738 [Lua] StateInGameRunning:_game_actually_starts()
03:15:34.738 [Lua] [IngameUI] menu view on_enter start_menu_view
03:15:34.738 [Lua] hero_fullscreen_menu_on_enter
03:15:34.738 [Lua] #################################################################################################################
03:15:34.738 [Lua] [Loading Time]: 00:00:13 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true
03:15:34.738 [Lua] #################################################################################################################
03:15:34.738 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 5
03:15:34.741 [Lua] [IngameUI] menu view post_update_on_enter table: 0x08a2bae0
03:15:34.743 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
03:15:34.751 [Lua] cb_razer_chroma_setup
03:15:34.757 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 5
03:15:34.761 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.761 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_12, MenuWorldPreviewerStartMenuView, async-read, prioritized
03:15:34.762 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
03:15:34.762 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
03:15:34.762 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_01, MenuWorldPreviewerStartMenuView
03:15:34.823 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p
03:15:34.823 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_01_t1/wpn_dw_shield_01_3p
03:15:34.825 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p
03:15:34.877 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 5
03:15:34.877 [Lua] Commit load time data
03:15:34.890 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p
03:15:34.890 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t1/wpn_dw_hammer_01_t1_3p
03:15:35.746 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x6d, position: 0
03:15:36.107 [Lua] PlayFabMirrorBase:_commit_internal 1
03:15:36.107 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
03:15:36.111 [Lua] generate_backend_stats 110000106b87dd2:1
03:15:36.138 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
03:15:36.138 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks
03:15:36.138 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 6
03:15:36.138 [Lua] Set lobby begin:
03:15:36.138 [Lua] Lobby data player_slot_1 = 0:0
03:15:36.138 [Lua] Lobby data level_key = inn_level
03:15:36.138 [Lua] Lobby data power_level = 464
03:15:36.138 [Lua] Lobby data selected_level_key = inn_level
03:15:36.138 [Lua] Lobby data player_slot_4 = 0:0
03:15:36.138 [Lua] Lobby data difficulty = normal
03:15:36.138 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:36.138 [Lua] Lobby data matchmaking = false
03:15:36.138 [Lua] Lobby data host = 110000106b87dd2
03:15:36.138 [Lua] Lobby data country_code = CA
03:15:36.138 [Lua] Lobby data game_mode = 3
03:15:36.138 [Lua] Lobby data player_slot_5 = 0:0
03:15:36.138 [Lua] Lobby data player_slot_2 = 0:0
03:15:36.138 [Lua] Lobby data difficulty_tweak = 0
03:15:36.138 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:15:36.138 [Lua] Lobby data num_players = 1
03:15:36.138 [Lua] Set lobby end.
03:15:36.143 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 6
03:15:36.263 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 6
03:15:36.276 [Lua] commit result success 1
03:15:36.327 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0x6d, position: 27249
03:15:36.426 [Window] Window => active
03:15:37.978 [Lua] [IngameUI] menu view on_exit start_menu_view
03:15:37.978 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
03:15:37.978 [Lua] hero_fullscreen_menu_on_exit
03:15:37.980 [Lua] [IngameUI] menu view post_update_on_exit table: 0x08a2bae0
03:15:37.980 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_base, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
03:15:37.980 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/iron/chr_dwarf_ranger_ironbreaker_iron, MenuWorldPreviewerStartMenuView -> Package still referenced, NOT unloaded:
03:15:51.258 [Lua] [NetworkServer] Changing num_players from 1 to 2
03:15:51.258 [Lua] Players: 2
03:15:51.258 [Lua] Set lobby begin:
03:15:51.258 [Lua] Lobby data player_slot_1 = 0:0
03:15:51.258 [Lua] Lobby data level_key = inn_level
03:15:51.258 [Lua] Lobby data power_level = 464
03:15:51.258 [Lua] Lobby data selected_level_key = inn_level
03:15:51.258 [Lua] Lobby data player_slot_4 = 0:0
03:15:51.258 [Lua] Lobby data difficulty = normal
03:15:51.258 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:51.258 [Lua] Lobby data matchmaking = false
03:15:51.258 [Lua] Lobby data host = 110000106b87dd2
03:15:51.258 [Lua] Lobby data country_code = CA
03:15:51.258 [Lua] Lobby data game_mode = 3
03:15:51.258 [Lua] Lobby data player_slot_5 = 0:0
03:15:51.258 [Lua] Lobby data player_slot_2 = 0:0
03:15:51.258 [Lua] Lobby data difficulty_tweak = 0
03:15:51.258 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:15:51.258 [Lua] Lobby data num_players = 2
03:15:51.258 [Lua] Set lobby end.
03:15:51.258 [Lua] [LobbyMembers] Member joined 110000108f12108
03:15:52.889 [Lua] GOT approve_channel 1 110000108f12108 1860000017d9968
03:15:52.889 [EAC] EAC server has client 110000108f12108 and channel 1 (and owner 110000108f12108)
03:15:52.889 [EACServer] [22:15:52:889][Windows][EAC Server] [Info][RegisterClient] Client: 0110000108F12108 PlayerGUID: 76561198110286088 PlayerIP: 0.0.0.0 OwnerGUID: 76561198110286088 PlayerName: bianca_bibi_bon
03:15:52.889 [Lua] Client with peer_id 110000108f12108 got APPROVED by server
03:15:52.889 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000108f12108'
03:15:52.889 [Lua] [PeerSM] 110000108f12108 :: on_enter Connecting
03:15:52.889 [Lua] [ChatManager][1]System: bianca_bibi_bon is joining the game
03:15:53.005 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
03:15:53.005 [Lua] [Matchmaking] Got a handshake request from 110000108f12108 with user name 'bianca_bibi_bon'
03:15:53.090 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000017d9968 from 110000108f12108, replying lobby_ok
03:15:53.171 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000108f12108 REPLY wh:0 | we:0 | dr:110000106b87dd2 | bw:0 | es:0
03:15:53.259 [Lua] Set lobby begin:
03:15:53.259 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:15:53.259 [Lua] Lobby data level_key = inn_level
03:15:53.259 [Lua] Lobby data power_level = 464
03:15:53.259 [Lua] Lobby data selected_level_key = inn_level
03:15:53.259 [Lua] Lobby data player_slot_4 = 0:0
03:15:53.259 [Lua] Lobby data difficulty = normal
03:15:53.259 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:53.259 [Lua] Lobby data matchmaking = false
03:15:53.259 [Lua] Lobby data host = 110000106b87dd2
03:15:53.259 [Lua] Lobby data country_code = CA
03:15:53.259 [Lua] Lobby data game_mode = 3
03:15:53.259 [Lua] Lobby data player_slot_5 = 0:0
03:15:53.259 [Lua] Lobby data player_slot_2 = 0:0
03:15:53.260 [Lua] Lobby data difficulty_tweak = 0
03:15:53.260 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:15:53.260 [Lua] Lobby data num_players = 2
03:15:53.260 [Lua] Set lobby end.
03:15:53.260 [Lua] [Matchmaking] Assigning profile slot 1 to 110000108f12108
03:15:53.260 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000108f12108 | we:0 | dr:110000106b87dd2 | bw:0 | es:0
03:15:55.468 [Lua] ### CLEARING PEER STATE FOR 110000108f12108
03:15:55.468 [Lua] [PeerSM] 110000108f12108 :: on_exit Connecting
03:15:55.468 [Lua] [PeerSM] 110000108f12108 :: on_enter Connecting
03:15:55.568 [Lua] [PSM] Peer 110000108f12108 joined. Want to use profile index "1" and join party "0"
03:15:55.569 [Lua] Mechanism says: a client joined the game! 110000108f12108
03:15:55.569 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000108f12108, connection_key=0)
03:15:55.569 [Lua] Sync dynamic to client:
03:15:55.721 [Lua] [NetworkServer] Changing num_players from 2 to 3
03:15:55.721 [Lua] Players: 3
03:15:55.721 [Lua] Set lobby begin:
03:15:55.721 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:15:55.721 [Lua] Lobby data level_key = inn_level
03:15:55.721 [Lua] Lobby data power_level = 464
03:15:55.721 [Lua] Lobby data selected_level_key = inn_level
03:15:55.721 [Lua] Lobby data player_slot_4 = 0:0
03:15:55.721 [Lua] Lobby data difficulty = normal
03:15:55.721 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:55.721 [Lua] Lobby data matchmaking = false
03:15:55.721 [Lua] Lobby data host = 110000106b87dd2
03:15:55.721 [Lua] Lobby data country_code = CA
03:15:55.721 [Lua] Lobby data game_mode = 3
03:15:55.722 [Lua] Lobby data player_slot_5 = 0:0
03:15:55.722 [Lua] Lobby data player_slot_2 = 0:0
03:15:55.722 [Lua] Lobby data difficulty_tweak = 0
03:15:55.722 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:15:55.722 [Lua] Lobby data num_players = 3
03:15:55.722 [Lua] Set lobby end.
03:15:55.722 [Lua] [LobbyMembers] Member joined 110000102955ac1
03:15:56.065 [EACServer] [22:15:56:064][Windows][EAC Server] [Info][Cerberus] [Backend] Connection established.
03:15:56.854 [Window] Window => inactive
03:15:57.181 [EACServer] [22:15:57:181][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000108F12108 Session: 1 Status: Client Authenticated Message: Client authenticated.
03:15:57.181 [EAC] Peer 110000108f12108 switched EAC state to ClientAuthenticatedLocal
03:15:57.418 [EACServer] [22:15:57:418][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000108F12108.
03:15:57.919 [EACServer] [22:15:57:919][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000108F12108
03:15:57.919 [EACServer] [22:15:57:919][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000108F12108 Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely.
03:15:57.931 [EAC] Peer 110000108f12108 switched EAC state to ClientAuthenticatedRemote
03:15:57.949 [Lua] player (110000108f12108,1) was put into party 0
03:15:57.949 [Lua] [PeerSM] 110000108f12108 :: on_exit Connecting
03:15:57.949 [Lua] [PeerSM] 110000108f12108 :: on_enter Loading
03:15:57.949 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000108f12108 inn_level 0
03:15:57.949 warning: [Lua] Following data will be uploaded to Crashify:
<>
03:15:57.949 warning: [Lua] "[[PeerStates.Loading]] level_key: inn_level", Num ocurrencies: 2, User: 110000106b87dd2 "Zarathulhu"
<>
03:15:57.950 [Lua] <>
<>[PeerStates.Loading]<>
<>level_key: inn_level<>
<>
[0] =[C]: in function callstack
[1] @foundation/scripts/util/crashify.lua:58: in function print_exception
[2] @scripts/network/peer_states.lua:204: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_ingame.lua:831: in function pre_update
[7] @scripts/game_state/game_state_machine.lua:28: in function pre_update
[8] @scripts/boot.lua:820: in function game_update
[9] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: inn_level"
[2] self = table: 00000000082973D0; previous_state = Connecting; party = table: 00000000090681C0; mechanism_manager = table: 0000000009EB33E0; network_transmit = table: 0000000019661560; peer_id = "110000108f12108"; level_key = "inn_level"; environment_variation_id = 0; level_seed = 458626; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 000000000B2F0990
[3] _ = table: 00000000082973D0; new_state = Loading; old_state = Connecting
[4] self = table: 0000000008297570; dt = 0.021781131625175476; state_data = table: 00000000082973D0; new_state = Loading
[5] self = table: 0000000018777830; dt = 0.021781131625175476; peer_state_machines = table: 00000000188FDEB0; joined_peers = table: 000000001939D510; game_session = [GameSession]; peer_id = "110000108f12108"; peer_state_machine = table: 0000000008297570
[6] self = table: 0000000018035880; dt = 0.021781131625175476; t = 26.328213704749942; network_manager = table: 0000000008191CB0
[7] self = table: 0000000009F3D5A0; dt = 0.021781131625175476; t = 65.243183538492303
[8] self = table: 0000000007AB70D0; real_world_dt = 0.021781131625175476; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tweave\n\tcurl\n\trazer_...; dt = 0.021781131625175476; t = 65.243183538492303
[9] dt = 0.021781131625175476
[2] server = table: 0000000018777830; wanted_career_index = 1; game_started = false; num_players = 1; wanted_party_index = 0; account_id = "110000108f12108"; wanted_profile_index = 1; resend_timer = 1.8998499047011137; resend_post_game_timer = 1.9363129623234272; clan_tag = "0"; peer_id = "110000108f12108";
[4] current_state = Loading; function_memoize = table: 00000000082978A0; state_data = table: 00000000082973D0;
[5] server_peer_id = "110000106b87dd2"; kicked_peers_disconnect_timer = table: 0000000018956620; game_session = [GameSession]; game_network_manager = table: 0000000008191CB0; my_peer_id = "110000106b87dd2"; peers_added_to_gamesession = table: 0000000018AB8DD0; _joined_peers = table: 000000001939D510; voip = table: 000000001964EC30; environment_variation_id = 0; level_transition_handler = table: 000000000B16BA20; _connections = table: 0000000019303620; lobby_host = table: 000000000B199780; level_key = "inn_level"; slot_allocator = table: 0000000008D6F750; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000001939D410; wanted_career_index = 2; _reserved_slots = table: 0000000019661DA0; wanted_profile_index = 3; _connected_peers = table: 0000000019330390; player_manager = table: 0000000008F9EF20; _profile_requester = table: 0000000008B2F7B0; network_transmit = table: 0000000019661560; peers_completed_game_object_sync = table: 0000000018AB8E00; peer_state_machines = table: 00000000188FDEB0; network_event_delegate = table: 0000000018077560;
[6] world_name = "level_world"; entity_system_bag = table: 00000000088FABD0; network_server = table: 0000000018777830; entity_system = table: 00000000088FACD0; parent = table: 0000000007AB70D0; _level_flow_events = table: 0000000018C82D70; statistics_db = table: 000000001842B4E0; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000007AB24C0; profile_synchronizer = table: 000000001939D410; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 00000000086ECA20; num_local_human_players = 1; _gm_event_end_conditions_met = false; network_event_delegate = table: 0000000018077560; world = [World]; dt = 0.021563861519098282; peer_id = "110000106b87dd2"; level = [Level]; network_timer_handler = table: 000000000898AF50; machines = table: 0000000018C82B90; viewport_name = "player_1"; _camera_carrier = table: 0000000012E253C0; free_flight_manager = table: 0000000008FC17D0; network_transmit = table: 0000000019661560; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; _debug_gui_immediate = [Gui]; network_clock = table: 00000000081904E0; _lobby_host = table: 000000000B199780; level_transition_handler = table: 000000000B16BA20; dice_keeper = table: 000000000866CB60; _quit_game = false;
[7] _params = table: 0000000009F3D120; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007AB70D0; _state = table: 0000000018035880;
[8] startup_package_handles = table: 0000000007ABAC60; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007ABABC0; flow_return_table = table: 0000000007AB7100; _machine = table: 0000000009F3D5A0; startup_timer = 4.5677668242133223; has_booted = true; loading_context = table: 0000000018004DA0;
<>
<>
03:15:58.052 [Lua] ### Sending rpc_level_loaded
03:15:58.052 [Lua] #### Has state machine: true, peer_id: 110000108f12108, level_id: 50
03:15:58.052 [Lua] Peer 110000108f12108 has loaded the level but not all enemies, so we wait
03:15:58.206 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000108f12108, connection_key=0)
03:15:58.207 [Lua] [PeerSM] 110000108f12108 :: on_exit Loading
03:15:58.207 [Lua] [PeerSM] 110000108f12108 :: on_enter LoadingProfilePackages
03:15:58.207 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000108f12108 inventory_sync_id:1 my_peer_id:110000106b87dd2
03:15:58.970 [Lua] GOT approve_channel 3 110000102955ac1 1860000017d9968
03:15:58.970 [EAC] EAC server has client 110000102955ac1 and channel 3 (and owner 110000102955ac1)
03:15:58.970 [EACServer] [22:15:58:970][Windows][EAC Server] [Info][RegisterClient] Client: 0110000102955AC1 PlayerGUID: 76561198003608257 PlayerIP: 0.0.0.0 OwnerGUID: 76561198003608257 PlayerName: ·º˜Å†å®åx¡å˜º·
03:15:58.970 [Lua] Client with peer_id 110000102955ac1 got APPROVED by server
03:15:58.970 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000102955ac1'
03:15:58.970 [Lua] [PeerSM] 110000102955ac1 :: on_enter Connecting
03:15:58.970 [Lua] [ChatManager][1]System: ·º˜Å†å®åx¡å˜º· is joining the game
03:15:59.105 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
03:15:59.105 [Lua] [Matchmaking] Got a handshake request from 110000102955ac1 with user name '·º˜Å†å®åx¡å˜º·'
03:15:59.205 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000017d9968 from 110000102955ac1, replying lobby_ok
03:15:59.304 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000102955ac1 REPLY wh:110000108f12108 | we:0 | dr:110000106b87dd2 | bw:0 | es:0
03:15:59.404 [Lua] Set lobby begin:
03:15:59.404 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:15:59.404 [Lua] Lobby data level_key = inn_level
03:15:59.404 [Lua] Lobby data power_level = 464
03:15:59.404 [Lua] Lobby data selected_level_key = inn_level
03:15:59.404 [Lua] Lobby data player_slot_4 = 110000102955ac1:1
03:15:59.404 [Lua] Lobby data difficulty = normal
03:15:59.404 [Lua] Lobby data unique_server_name = Zarathulhu
03:15:59.405 [Lua] Lobby data matchmaking = false
03:15:59.405 [Lua] Lobby data host = 110000106b87dd2
03:15:59.405 [Lua] Lobby data country_code = CA
03:15:59.405 [Lua] Lobby data game_mode = 3
03:15:59.405 [Lua] Lobby data player_slot_5 = 0:0
03:15:59.405 [Lua] Lobby data player_slot_2 = 0:0
03:15:59.405 [Lua] Lobby data difficulty_tweak = 0
03:15:59.405 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:15:59.405 [Lua] Lobby data num_players = 3
03:15:59.405 [Lua] Set lobby end.
03:15:59.405 [Lua] [Matchmaking] Assigning profile slot 4 to 110000102955ac1
03:15:59.405 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000108f12108 | we:110000102955ac1 | dr:110000106b87dd2 | bw:0 | es:0
03:16:00.168 [Lua] [PeerSM] 110000108f12108 :: on_exit LoadingProfilePackages
03:16:00.168 [Lua] [PeerSM] 110000108f12108 :: on_enter WaitingForEnterGame
03:16:01.390 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
03:16:01.390 [Lua] [Matchmaking] Got a handshake request from 110000108f12108 with user name 'bianca_bibi_bon'
03:16:01.390 [Lua] [PeerSM] 110000108f12108 :: on_exit WaitingForEnterGame
03:16:01.390 [Lua] [PeerSM] 110000108f12108 :: on_enter WaitingForGameObjectSync
03:16:01.410 [Lua] Breedfreezer (server) starting a hot join sync
03:16:01.410 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=44
03:16:01.410 [Lua] RemotePlayer:create_game_object( ) 44
03:16:01.433 [Lua] player (110000108f12108,1) was put into party 1
03:16:01.433 [Lua] Assigning peer(110000108f12108:1) to profile(1) career(1)
03:16:01.433 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000108f12108) local_player_id(1) profile_index(1) career_index(1)
03:16:01.433 [Lua] Set lobby begin:
03:16:01.433 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:16:01.433 [Lua] Lobby data level_key = inn_level
03:16:01.433 [Lua] Lobby data power_level = 464
03:16:01.433 [Lua] Lobby data selected_level_key = inn_level
03:16:01.433 [Lua] Lobby data player_slot_4 = 110000102955ac1:1
03:16:01.433 [Lua] Lobby data difficulty = normal
03:16:01.433 [Lua] Lobby data unique_server_name = Zarathulhu
03:16:01.433 [Lua] Lobby data matchmaking = false
03:16:01.433 [Lua] Lobby data host = 110000106b87dd2
03:16:01.433 [Lua] Lobby data country_code = CA
03:16:01.433 [Lua] Lobby data game_mode = 3
03:16:01.433 [Lua] Lobby data player_slot_5 = 0:0
03:16:01.433 [Lua] Lobby data player_slot_2 = 0:0
03:16:01.433 [Lua] Lobby data difficulty_tweak = 0
03:16:01.433 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:16:01.433 [Lua] Lobby data num_players = 3
03:16:01.434 [Lua] Set lobby end.
03:16:01.434 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000108f12108 | we:110000102955ac1 | dr:110000106b87dd2 | bw:0 | es:0
03:16:01.434 [Lua] [PeerSM] 110000108f12108 :: on_exit WaitingForGameObjectSync
03:16:01.434 [Lua] [PeerSM] 110000108f12108 :: on_enter WaitingForPlayers
03:16:01.491 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 110000108f12108
03:16:01.557 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000108f12108 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
03:16:01.557 [Lua] Adding player sync data to peer=110000108f12108 local_player_id=1
03:16:01.557 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000106b87dd2 inventory_sync_id:2 my_peer_id:110000106b87dd2
03:16:01.557 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000108f12108 inventory_sync_id:2 my_peer_id:110000106b87dd2
03:16:01.566 [Lua] [NETWORK] rpc_server_set_inventory_packages, remote_peer_id:110000106b87dd2 inventory_sync_id:2 my_peer_id:110000106b87dd2
03:16:01.566 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, InventoryPackageSynchronizerClient, async-read,
03:16:01.566 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p, InventoryPackageSynchronizerClient, async-read,
03:16:01.566 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11, InventoryPackageSynchronizerClient, async-read,
03:16:01.566 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
03:16:01.566 [Lua] [PackageManager] Load: wwise/repeating_crossbow, InventoryPackageSynchronizerClient, async-read,
03:16:01.566 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
03:16:01.566 [Lua] [PackageManager] Load: wwise/flail, InventoryPackageSynchronizerClient, async-read,
03:16:01.607 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain
03:16:01.607 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain
03:16:01.608 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p
03:16:01.680 [Lua] ### CLEARING PEER STATE FOR 110000102955ac1
03:16:01.680 [Lua] [PeerSM] 110000102955ac1 :: on_exit Connecting
03:16:01.680 [Lua] [PeerSM] 110000102955ac1 :: on_enter Connecting
03:16:01.681 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p
03:16:01.681 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_repeater_crossbow_t1/wpn_wh_repeater_crossbow_t1_3p
03:16:01.683 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11
03:16:01.683 [Lua] Set lobby begin:
03:16:01.683 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:16:01.683 [Lua] Lobby data level_key = inn_level
03:16:01.684 [Lua] Lobby data power_level = 232
03:16:01.684 [Lua] Lobby data selected_level_key = inn_level
03:16:01.684 [Lua] Lobby data player_slot_4 = 110000102955ac1:1
03:16:01.684 [Lua] Lobby data difficulty = normal
03:16:01.684 [Lua] Lobby data unique_server_name = Zarathulhu
03:16:01.684 [Lua] Lobby data matchmaking = false
03:16:01.684 [Lua] Lobby data host = 110000106b87dd2
03:16:01.684 [Lua] Lobby data country_code = CA
03:16:01.684 [Lua] Lobby data game_mode = 3
03:16:01.684 [Lua] Lobby data player_slot_5 = 0:0
03:16:01.684 [Lua] Lobby data player_slot_2 = 0:0
03:16:01.684 [Lua] Lobby data difficulty_tweak = 0
03:16:01.684 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:16:01.684 [Lua] Lobby data num_players = 3
03:16:01.684 [Lua] Set lobby end.
03:16:01.736 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11
03:16:01.736 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_11
03:16:01.736 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p
03:16:01.757 [Lua] [PSM] Peer 110000102955ac1 joined. Want to use profile index "4" and join party "0"
03:16:01.757 [Lua] Mechanism says: a client joined the game! 110000102955ac1
03:16:01.757 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000102955ac1, connection_key=1)
03:16:01.757 [Lua] Sync dynamic to client:
03:16:01.814 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p
03:16:01.814 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p
03:16:01.815 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_crossbow
03:16:01.884 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_crossbow
03:16:01.884 [Lua] [PackageManager] Force_load: wwise/repeating_crossbow
03:16:01.885 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base
03:16:02.393 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base
03:16:02.393 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base
03:16:02.395 [Lua] [PackageManager] Queueing new asynch package: wwise/flail
03:16:02.453 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail
03:16:02.453 [Lua] [PackageManager] Force_load: wwise/flail
03:16:02.470 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2
03:16:03.169 [EACServer] [22:16:03:169][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102955AC1 Session: 2 Status: Client Authenticated Message: Client authenticated.
03:16:03.170 [EAC] Peer 110000102955ac1 switched EAC state to ClientAuthenticatedLocal
03:16:03.425 [EACServer] [22:16:03:425][Windows][EAC Server] [Info][Register Client] Success (1/2). Client: 0110000102955AC1.
03:16:03.818 [Lua] player (110000102955ac1,1) was put into party 0
03:16:03.818 [Lua] [PeerSM] 110000102955ac1 :: on_exit Connecting
03:16:03.819 [Lua] [PeerSM] 110000102955ac1 :: on_enter Loading
03:16:03.819 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000102955ac1 inn_level 0
03:16:03.819 warning: [Lua] Following data will be uploaded to Crashify:
<>
03:16:03.819 warning: [Lua] "[[PeerStates.Loading]] level_key: inn_level", Num ocurrencies: 3, User: 110000106b87dd2 "Zarathulhu"
<>
03:16:03.819 [Lua] <>
<>[PeerStates.Loading]<>
<>level_key: inn_level<>
<>
[0] =[C]: in function callstack
[1] @foundation/scripts/util/crashify.lua:58: in function print_exception
[2] @scripts/network/peer_states.lua:204: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_ingame.lua:831: in function pre_update
[7] @scripts/game_state/game_state_machine.lua:28: in function pre_update
[8] @scripts/boot.lua:820: in function game_update
[9] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: inn_level"
[2] self = table: 000000000B146800; previous_state = Connecting; party = table: 00000000090681C0; mechanism_manager = table: 0000000009EB33E0; network_transmit = table: 0000000019661560; peer_id = "110000102955ac1"; level_key = "inn_level"; environment_variation_id = 0; level_seed = 458626; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 000000000B2F0990
[3] _ = table: 000000000B146800; new_state = Loading; old_state = Connecting
[4] self = table: 000000000B14BA00; dt = 0.016974378377199173; state_data = table: 000000000B146800; new_state = Loading
[5] self = table: 0000000018777830; dt = 0.016974378377199173; peer_state_machines = table: 00000000188FDEB0; joined_peers = table: 000000001939D510; game_session = [GameSession]; peer_id = "110000102955ac1"; peer_state_machine = table: 000000000B14BA00
[6] self = table: 0000000018035880; dt = 0.016974378377199173; t = 32.176720041781664; network_manager = table: 0000000008191CB0
[7] self = table: 0000000009F3D5A0; dt = 0.016974378377199173; t = 71.091689875524025
[8] self = table: 0000000007AB70D0; real_world_dt = 0.016974378377199173; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tmatchmaking\n\tlight_fx\n\tweave\n\tcurl\n\trazer_...; dt = 0.016974378377199173; t = 71.091689875524025
[9] dt = 0.016974378377199173
[2] server = table: 0000000018777830; wanted_career_index = 1; game_started = false; num_players = 1; wanted_party_index = 0; account_id = "110000102955ac1"; wanted_profile_index = 4; resend_timer = 1.9332812037318945; resend_post_game_timer = 1.9149416722357273; clan_tag = "0"; peer_id = "110000102955ac1";
[4] current_state = Loading; function_memoize = table: 000000000B147F80; state_data = table: 000000000B146800;
[5] server_peer_id = "110000106b87dd2"; kicked_peers_disconnect_timer = table: 0000000018956620; game_session = [GameSession]; game_network_manager = table: 0000000008191CB0; my_peer_id = "110000106b87dd2"; peers_added_to_gamesession = table: 0000000018AB8DD0; _joined_peers = table: 000000001939D510; voip = table: 000000001964EC30; environment_variation_id = 0; level_transition_handler = table: 000000000B16BA20; _connections = table: 0000000019303620; lobby_host = table: 000000000B199780; level_key = "inn_level"; slot_allocator = table: 0000000008D6F750; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 000000001939D410; wanted_career_index = 2; _reserved_slots = table: 0000000019661DA0; wanted_profile_index = 3; _connected_peers = table: 0000000019330390; player_manager = table: 0000000008F9EF20; _profile_requester = table: 0000000008B2F7B0; network_transmit = table: 0000000019661560; peers_completed_game_object_sync = table: 0000000018AB8E00; peer_state_machines = table: 00000000188FDEB0; network_event_delegate = table: 0000000018077560;
[6] world_name = "level_world"; entity_system_bag = table: 00000000088FABD0; network_server = table: 0000000018777830; entity_system = table: 00000000088FACD0; parent = table: 0000000007AB70D0; _level_flow_events = table: 0000000018C82D70; statistics_db = table: 000000001842B4E0; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000007AB24C0; profile_synchronizer = table: 000000001939D410; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 00000000086ECA20; num_local_human_players = 1; _gm_event_end_conditions_met = false; network_event_delegate = table: 0000000018077560; world = [World]; dt = 0.016990533098578453; peer_id = "110000106b87dd2"; level = [Level]; network_timer_handler = table: 000000000898AF50; machines = table: 0000000018C82B90; viewport_name = "player_1"; _camera_carrier = table: 0000000012E253C0; free_flight_manager = table: 0000000008FC17D0; network_transmit = table: 0000000019661560; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; _debug_gui_immediate = [Gui]; network_clock = table: 00000000081904E0; _lobby_host = table: 000000000B199780; level_transition_handler = table: 000000000B16BA20; dice_keeper = table: 000000000866CB60; _quit_game = false;
[7] _params = table: 0000000009F3D120; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000007AB70D0; _state = table: 0000000018035880;
[8] startup_package_handles = table: 0000000007ABAC60; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 0000000007ABABC0; flow_return_table = table: 0000000007AB7100; _machine = table: 0000000009F3D5A0; startup_timer = 4.5677668242133223; has_booted = true; loading_context = table: 0000000018004DA0;
<>
<>
03:16:03.826 [EACServer] [22:16:03:826][Windows][EAC Server] [Info][Register Client] Success (2/2). Client: 0110000102955AC1
03:16:03.826 [EACServer] [22:16:03:826][Windows][EAC Server] [Info][QueueClientUpdate] Client: 0110000102955AC1 Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely.
03:16:03.834 [EAC] Peer 110000102955ac1 switched EAC state to ClientAuthenticatedRemote
03:16:03.900 [Lua] ### Sending rpc_level_loaded
03:16:03.900 [Lua] #### Has state machine: true, peer_id: 110000102955ac1, level_id: 50
03:16:03.900 [Lua] Peer 110000102955ac1 has loaded the level but not all enemies, so we wait
03:16:04.064 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000102955ac1, connection_key=1)
03:16:04.065 [Lua] [PeerSM] 110000102955ac1 :: on_exit Loading
03:16:04.065 [Lua] [PeerSM] 110000102955ac1 :: on_enter LoadingProfilePackages
03:16:04.065 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000102955ac1 inventory_sync_id:2 my_peer_id:110000106b87dd2
03:16:06.710 [Lua] [PeerSM] 110000102955ac1 :: on_exit LoadingProfilePackages
03:16:06.710 [Lua] [PeerSM] 110000102955ac1 :: on_enter WaitingForEnterGame
03:16:06.727 [Lua] Set lobby begin:
03:16:06.727 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:16:06.727 [Lua] Lobby data level_key = inn_level
03:16:06.728 [Lua] Lobby data power_level = 455
03:16:06.728 [Lua] Lobby data selected_level_key = inn_level
03:16:06.728 [Lua] Lobby data player_slot_4 = 110000102955ac1:1
03:16:06.728 [Lua] Lobby data difficulty = normal
03:16:06.728 [Lua] Lobby data unique_server_name = Zarathulhu
03:16:06.728 [Lua] Lobby data matchmaking = false
03:16:06.728 [Lua] Lobby data host = 110000106b87dd2
03:16:06.728 [Lua] Lobby data country_code = CA
03:16:06.728 [Lua] Lobby data game_mode = 3
03:16:06.728 [Lua] Lobby data player_slot_5 = 0:0
03:16:06.728 [Lua] Lobby data player_slot_2 = 0:0
03:16:06.728 [Lua] Lobby data difficulty_tweak = 0
03:16:06.728 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:16:06.728 [Lua] Lobby data num_players = 3
03:16:06.728 [Lua] Set lobby end.
03:16:07.966 [Lua] MatchmakingHandshakerHost:rpc_matchmaking_handshake_start()
03:16:07.966 [Lua] [Matchmaking] Got a handshake request from 110000102955ac1 with user name '·º˜Å†å®åx¡å˜º·'
03:16:07.966 [Lua] [PeerSM] 110000102955ac1 :: on_exit WaitingForEnterGame
03:16:07.966 [Lua] [PeerSM] 110000102955ac1 :: on_enter WaitingForGameObjectSync
03:16:07.988 [Lua] Breedfreezer (server) starting a hot join sync
03:16:07.988 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=45
03:16:07.988 [Lua] RemotePlayer:create_game_object( ) 45
03:16:08.006 [Lua] player (110000102955ac1,1) was put into party 1
03:16:08.006 [Lua] Assigning peer(110000102955ac1:1) to profile(4) career(1)
03:16:08.006 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000102955ac1) local_player_id(1) profile_index(4) career_index(1)
03:16:08.006 [Lua] Set lobby begin:
03:16:08.006 [Lua] Lobby data player_slot_1 = 110000108f12108:1
03:16:08.006 [Lua] Lobby data level_key = inn_level
03:16:08.006 [Lua] Lobby data power_level = 455
03:16:08.006 [Lua] Lobby data selected_level_key = inn_level
03:16:08.006 [Lua] Lobby data player_slot_4 = 110000102955ac1:1
03:16:08.006 [Lua] Lobby data difficulty = normal
03:16:08.006 [Lua] Lobby data unique_server_name = Zarathulhu
03:16:08.006 [Lua] Lobby data matchmaking = false
03:16:08.006 [Lua] Lobby data host = 110000106b87dd2
03:16:08.006 [Lua] Lobby data country_code = CA
03:16:08.006 [Lua] Lobby data game_mode = 3
03:16:08.006 [Lua] Lobby data player_slot_5 = 0:0
03:16:08.006 [Lua] Lobby data player_slot_2 = 0:0
03:16:08.006 [Lua] Lobby data difficulty_tweak = 0
03:16:08.006 [Lua] Lobby data player_slot_3 = 110000106b87dd2:1
03:16:08.006 [Lua] Lobby data num_players = 3
03:16:08.006 [Lua] Set lobby end.
03:16:08.006 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:110000108f12108 | we:110000102955ac1 | dr:110000106b87dd2 | bw:0 | es:0
03:16:08.006 [Lua] [PeerSM] 110000102955ac1 :: on_exit WaitingForGameObjectSync
03:16:08.006 [Lua] [PeerSM] 110000102955ac1 :: on_enter WaitingForPlayers
03:16:08.012 [Lua] [PeerSM] 110000108f12108 :: on_exit WaitingForPlayers
03:16:08.012 [Lua] [PeerSM] 110000108f12108 :: on_enter InGame
03:16:08.012 [Lua] [PeerSM] 110000102955ac1 :: on_exit WaitingForPlayers
03:16:08.012 [Lua] [PeerSM] 110000102955ac1 :: on_enter InGame
03:16:08.149 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000102955ac1 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
03:16:08.149 [Lua] Adding player sync data to peer=110000102955ac1 local_player_id=1
03:16:08.150 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000106b87dd2 inventory_sync_id:3 my_peer_id:110000106b87dd2
03:16:08.150 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000108f12108 inventory_sync_id:3 my_peer_id:110000106b87dd2
03:16:08.150 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000102955ac1 inventory_sync_id:3 my_peer_id:110000106b87dd2
03:16:08.150 [Lua] [Matchmaking] Sending rpc: rpc_set_matchmaking to client: 11