[Log version] 1
[Session] 05e29605-dee7-44af-b6c2-ae91ce6df6e3
UTC time stamps
21:32:31.965 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533
21:32:31.965 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545
21:32:31.965 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548
21:32:31.965 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553
21:32:31.965 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556
21:32:31.966 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572
21:32:32.086 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598
21:32:32.097 [HTTP Cache] Initialized cache: C:\Users\karlu\AppData\Roaming\Fatshark\Darktide\http_cache.db
21:32:32.097 [HTTP Cache] Cache file size: 3312 kB
21:32:32.097 [Backend] Created
21:32:32.097 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603
21:32:32.503 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624
21:32:33.226 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361
21:32:33.226 [EOS] Beginning dxgi factory detour
21:32:33.226 [EOS] Factory detour complete
21:32:33.226 [EOS] Beginning swap chain detour
21:32:33.226 [EOS] Attempting to create swap chain using D3D11
21:32:33.226 [EOS] Successfully created swap chain using D3D11 with feature level b000
21:32:33.226 [EOS] Swapchain detour complete
21:32:33.226 [EOS] Overlay loaded and initialized
21:32:33.281 [EOS] Has EAC Client
21:32:33.281 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[9]
21:32:33.281 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[10]
21:32:33.281 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[11]
21:32:33.281 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[12]
21:32:33.281 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632
21:32:33.526 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3060 Ti)
21:32:36.365 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true
21:32:36.365 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true
21:32:37.786 [Application] --- CPU
CPU: 11th Gen Intel(R) Core(TM) i5-11600K @ 3.90GHz
Vendor: GenuineIntel
Logical processors: 12
Family: 0:6, Model: 10:7
Type: 0, Stepping: 1
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000110 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 11111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 32637MB
Available: 22517MB
--- OS
Windows version 10.0 build 22000, 64 bit
Windows 10
Machine ID a022ffad-3edf-4ed6-8394-1496344b8d4e
--- Network
Network interface: WireGuard Tunnel (IPv4, IPv6)
Network interface: Realtek Gaming GbE Family Controller (IPv4, IPv6)
--- Input
No input devices detected.
--- Graphics
Graphics card: NVIDIA GeForce RTX 3060 Ti (DirectX 12.1, 8038MB) Driver version: 52698
Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB)
21:32:37.786 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636
21:32:37.790 [Window] Window => active
21:32:37.859 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647
21:32:37.863 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653
21:32:37.863 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656
21:32:38.904 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
21:32:38.904 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
21:32:38.904 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping
21:32:38.905 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping
21:32:38.905 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping
21:32:39.570 warning: [Shaders] could not find any pipeline for '#ID[0563f5ed]'
21:32:39.575 [d3d12 pipeline state] creating pipeline state for #ID[5ff391f3]
21:32:39.587 [d3d12 pipeline state] creating pipeline state for #ID[ff9e577e]
21:32:39.594 [d3d12 pipeline state] creating pipeline state for #ID[937c3ef1]
21:32:39.602 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659
21:32:50.419 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661
21:32:50.419 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663
21:32:50.420 [Save] Save dir: `C:\Users\karlu\AppData\Roaming\Fatshark\Darktide`
21:32:50.420 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702
21:32:50.426 [Lua] [ParameterResolver] Resolving Game Parameters
21:32:50.426 [Lua] [ParameterResolver] Resolving Development Parameters
21:32:50.426 [Lua] [GameStateMachine] Init state StateBoot
21:32:50.426 [Lua] [GameStateMachine] Init state StateLoadRenderSettings
21:32:50.426 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124
21:32:50.430 [EOS] Probing swap chain to determine device version
21:32:50.430 [EOS] Probe complete, determined: D3D12
21:32:50.430 [EOS] Window subclass attached to 0000000000080BEC
21:32:50.430 [EOS] Creating overlay widget manager
21:32:50.430 [EOS] Overlay ready. Firing 1 OnReady handlers
21:32:50.430 [EOS] Updating Platform SDK Config, Time: 17.148987
21:32:50.441 [SteamStats] RequestCurrentStats success: true
21:32:50.442 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets
21:32:51.343 [EOS] SDK Config Platform Update Request Successful, Time: 18.028448
21:32:51.344 [EOS] Start Session (User: ...)
21:32:51.344 warning: [EOS] EOS SDK Analytics disabled for route [1].
21:32:51.344 [EOS] Updating Product SDK Config, Time: 18.062080
21:32:51.642 [EOS] Start Session (User: ...)
21:32:51.876 [EOS] SDK Config Product Update Request Successful, Time: 18.561796
21:32:51.877 [EOS] SDK Config Data - Watermark: -934553538
21:32:51.877 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 18.561796, Update Interval: 330.511780
21:33:06.326 [Lua] [LocalizationManager] Setup localizers
21:33:06.352 [Lua] [GameStateMachine] Changing state to StateRequireScripts
21:33:06.352 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify
21:33:06.352 [Lua] INFO [Log Internal] Global log level set to: 2
21:33:06.352 [Lua] <>project = bishop<>
21:33:06.352 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<>
21:33:06.352 [Lua] <>build = release<>
21:33:06.352 [Lua] <>platform = win32<>
21:33:06.352 [Lua] <>title_id = 4711<>
21:33:06.352 [Lua] <>content_revision = 67139<>
21:33:06.352 [Lua] <>engine_revision = 74865beda97d4b0cbbd55384df54a6ee6e34207e<>
21:33:06.352 [Lua] <>rendering_backend = dx12<>
21:33:06.352 [Lua] <>teamcity_build_id = 238083<>
21:33:06.352 [Lua] <>server = false<>
21:33:06.352 [Lua] <>backend_env = prod<>
21:33:06.352 [Lua] <>steam_id = 11000010e5d0041<>
21:33:06.352 [Lua] <>steam_user_name = Fabulous Potato<>
21:33:06.353 [Lua] <>steam_app_id = 1361210<>
21:33:06.353 [Lua] <>machine_id = a022ffad-3edf-4ed6-8394-1496344b8d4e<>
21:33:06.353 [Lua] INFO [Testify] Ready!
21:33:06.414 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium
21:33:06.493 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings
21:33:06.521 [Lua] INFO [GameStateMachine] Changing state to StateGame
21:33:06.521 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug]
21:33:06.521 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight]
21:33:06.521 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame]
21:33:06.521 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui]
21:33:06.521 [Lua] INFO [Input Manager] Adding a default setting for input service type [View]
21:33:06.521 [Lua] INFO [Input Manager] Created a InputService of type [Ingame]
21:33:06.521 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
21:33:06.521 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps.
21:33:06.521 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
21:33:06.521 [Lua] INFO [Input Manager] Init device: mouse, 1
21:33:06.521 [Lua] INFO [Input Manager] Init device: xbox_controller, 1
21:33:06.521 [Lua] INFO [Input Manager] Init device: xbox_controller, 2
21:33:06.521 [Lua] INFO [Input Manager] Init device: xbox_controller, 3
21:33:06.521 [Lua] INFO [Input Manager] Init device: xbox_controller, 4
21:33:06.521 [Lua] INFO [Input Manager] Init device: keyboard, 1
21:33:06.521 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed
21:33:06.521 [Lua] INFO [Input Manager] Using input from: keyboard(1)
21:33:06.522 [Lua] INFO [MechanismManager] Initialized without mechanism
21:33:06.522 [Lua] INFO [ConnectionManager] Combined hash: 8e06fe08152baf2d
21:33:06.522 [Lua] INFO [PrivilegesManager] Using permissive privileges manager
21:33:06.522 [Lua] INFO [AccountManager] Using base account manager
21:33:06.528 [Lua] INFO [GameStateMachine] Init state StateSplash
21:33:06.528 warning: [SteamCloud] File `default` not found
21:33:06.528 [Lua] INFO [Input Manager] Created a InputService of type [View]
21:33:06.529 [Lua] INFO [ConstantElementLoading] State changed nil ->
21:33:06.529 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil ->
21:33:07.442 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
21:33:07.442 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
21:33:10.983 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead.
21:33:10.983 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1
21:33:12.195 [Lua] INFO [GameStateMachine] Changing state to StateTitle
21:33:12.196 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle
21:33:12.196 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle
21:33:12.983 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1
21:33:13.255 [d3d12 pipeline state] creating pipeline state for #ID[ee45a10a]
21:33:13.260 [d3d12 pipeline state] creating pipeline state for #ID[9c617656]
21:33:13.267 [d3d12 pipeline state] creating pipeline state for #ID[9c617656]
21:33:13.275 [d3d12 pipeline state] creating pipeline state for #ID[ce0de565]
21:33:14.483 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:33:15.709 [Backend] Joined authentication queue at position 72260
21:33:22.458 [Window] Window => inactive
21:33:22.458 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:33:26.000 error: [Backend] Authentication queue check request failed
21:33:26.017 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x000a4c50;
[3] q = table: 0x02d20e10; i = 1; obj = table: 0x02d2ee70;
[4] dt = 0.016667000001325; t = 19.555983969863; async = function: 0x02d573e0;
[5] self = table: 0x00104110; dt = 0.016667000001325; network_is_active = false; t = 19.555983969863;
[6] self = table: 0x00163d80; dt = 0.016667000001325; t = nil;
[7] self = table: 0x00073e70; dt = 0.016667000001325;
[8] dt = 0.016667000001325; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:33:26.017 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:33:26.037 [d3d12 pipeline state] creating pipeline state for #ID[a6ec288b]
21:33:26.037 [d3d12 pipeline state] creating pipeline state for #ID[864b1572]
21:33:26.037 [d3d12 pipeline state] creating pipeline state for #ID[52eeba1f]
21:33:26.038 [d3d12 pipeline state] creating pipeline state for #ID[f37db949]
21:33:26.038 [d3d12 pipeline state] creating pipeline state for #ID[8cb974a3]
21:33:33.237 [Window] Window => active
21:33:33.237 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:33:35.490 [Window] Window => inactive
21:33:35.490 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:33:46.864 [Window] Window => active
21:33:46.864 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:33:47.712 [Lua] INFO [StateTitle] Changing state error -> idle
21:33:49.610 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:33:50.514 [Backend] Joined authentication queue at position 74734
21:34:00.811 error: [Backend] Authentication queue check request failed
21:34:00.828 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x0200f2d0;
[3] q = table: 0x01f4ed20; i = 1; obj = table: 0x01f50f20;
[4] dt = 0.016666799947175; t = 54.367420671169; async = function: 0x00564fe0;
[5] self = table: 0x00104110; dt = 0.016666799947175; network_is_active = false; t = 54.367420671169;
[6] self = table: 0x00163d80; dt = 0.016666799947175; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799947175;
[8] dt = 0.016666799947175; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:34:00.828 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:34:02.915 [Lua] INFO [StateTitle] Changing state error -> idle
21:34:05.094 [Window] Window => inactive
21:34:05.094 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:34:07.049 [Window] Window => active
21:34:07.049 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:34:07.217 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:34:08.153 [Backend] Joined authentication queue at position 75955
21:34:18.449 error: [Backend] Authentication queue check request failed
21:34:18.466 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x0380e980;
[3] q = table: 0x027c83f0; i = 1; obj = table: 0x029a3fc0;
[4] dt = 0.016666899994611; t = 72.005571871364; async = function: 0x00602160;
[5] self = table: 0x00104110; dt = 0.016666899994611; network_is_active = false; t = 72.005571871364;
[6] self = table: 0x00163d80; dt = 0.016666899994611; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666899994611;
[8] dt = 0.016666899994611; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:34:18.466 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:34:19.866 [Window] Window => inactive
21:34:19.866 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:34:40.053 [Window] Window => active
21:34:40.053 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:34:40.369 [Lua] INFO [StateTitle] Changing state error -> idle
21:34:42.766 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:34:43.721 [Backend] Joined authentication queue at position 78403
21:34:53.901 error: [Backend] Authentication queue check request failed
21:34:53.918 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x030c6400;
[3] q = table: 0x01c87160; i = 1; obj = table: 0x027414d0;
[4] dt = 0.016666699978267; t = 107.4579416726; async = function: 0x00bc9890;
[5] self = table: 0x00104110; dt = 0.016666699978267; network_is_active = false; t = 107.4579416726;
[6] self = table: 0x00163d80; dt = 0.016666699978267; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666699978267;
[8] dt = 0.016666699978267; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:34:53.918 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:34:59.858 [Lua] INFO [StateTitle] Changing state error -> idle
21:35:03.436 [Window] Window => inactive
21:35:03.436 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:35:14.135 [Window] Window => active
21:35:14.135 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:35:14.304 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:35:15.221 [Backend] Joined authentication queue at position 80616
21:35:15.457 [Window] Window => inactive
21:35:15.457 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:35:25.543 error: [Backend] Authentication queue check request failed
21:35:25.560 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x01eb9af0;
[3] q = table: 0x0200ebb0; i = 1; obj = table: 0x02155120;
[4] dt = 0.016666799989334; t = 139.09974827329; async = function: 0x03073640;
[5] self = table: 0x00104110; dt = 0.016666799989334; network_is_active = false; t = 139.09974827329;
[6] self = table: 0x00163d80; dt = 0.016666799989334; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799989334;
[8] dt = 0.016666799989334; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:35:25.560 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:35:32.464 [Window] Window => active
21:35:32.464 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:35:33.164 [Lua] INFO [StateTitle] Changing state error -> idle
21:35:35.425 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:35:36.363 [Backend] Joined authentication queue at position 82133
21:35:41.173 [Window] Window => inactive
21:35:41.173 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:35:46.542 error: [Backend] Authentication queue check request failed
21:35:46.559 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x01ea0ea0;
[3] q = table: 0x00c977c0; i = 1; obj = table: 0x027e2de0;
[4] dt = 0.016666799972027; t = 160.09818157349; async = function: 0x008dcd10;
[5] self = table: 0x00104110; dt = 0.016666799972027; network_is_active = false; t = 160.09818157349;
[6] self = table: 0x00163d80; dt = 0.016666799972027; t = nil;
[7] self = table: 0x00073e70; dt = 0.016666799972027;
[8] dt = 0.016666799972027; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:35:46.559 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:35:52.629 [Window] Window => active
21:35:52.629 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:35:52.962 [Lua] INFO [StateTitle] Changing state error -> idle
21:36:00.383 [Lua] INFO [StateTitle] Changing state idle -> signing_in
21:36:01.340 [Backend] Joined authentication queue at position 83939
21:36:05.336 [Window] Window => inactive
21:36:05.336 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED
21:36:11.676 error: [Backend] Authentication queue check request failed
21:36:11.694 warning: [Lua] WARNING [ErrorManager] Error "SignInError"
stack traceback:
scripts/managers/error/error_manager.lua:31: in function '_log_error'
scripts/managers/error/error_manager.lua:106: in function 'report_error'
scripts/managers/data_service/services/account_service.lua:104: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function
, message: {
__locals = "
[1] x = Backend error:
Code: 404
Description: Authentication queue check request failed
Traceback:
<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>;
[2] (*temporary) = function: 0x02d02480;
[3] q = table: 0x02ce5660; i = 1; obj = table: 0x01ee8630;
[4] dt = 0.017101599977403; t = 185.23346847367; async = function: 0x02ecc3f0;
[5] self = table: 0x00104110; dt = 0.017101599977403; network_is_active = false; t = 185.23346847367;
[6] self = table: 0x00163d80; dt = 0.017101599977403; t = nil;
[7] self = table: 0x00073e70; dt = 0.017101599977403;
[8] dt = 0.017101599977403; ",
__traceback = "<>Error in promise resolve
stack traceback:
[C]: in function 'error'
scripts/foundation/utilities/promise.lua:52: in function
[C]: in function 'xpcall'
scripts/foundation/utilities/promise.lua:240: in function 'async'
scripts/foundation/utilities/promise.lua:355: in function 'update'
scripts/game_states/state_game.lua:508: in function 'update'
scripts/foundation/utilities/game_state_machine.lua:80: in function 'update'
scripts/main.lua:124: in function 'update'
scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76
@scripts/game_states/game/state_title.lua:479<>",
code = 404,
description = "Authentication queue check request failed",
}
21:36:11.694 [Lua] INFO [StateTitle] Changing state signing_in -> error
21:36:14.646 [Window] Window => active
21:36:14.646 [Lua] INFO [Uncategorized] LUA window => ACTIVATED
21:36:14.979 [Lua] INFO [StateTitle] Changing state error -> idle
21:36:16.258 [Lua] <>shutdown = true<>
21:36:16.258 [Application] Window signals application exit.
21:36:16.263 [EOS] [AntiCheatClient] RemoveNotifyMessageToPeer with NotificationId=[9]
21:36:16.263 [EOS] [AntiCheatClient] RemoveNotifyPeerActionRequired with NotificationId=[10]
21:36:16.263 [EOS] [AntiCheatClient] RemoveNotifyPeerAuthStatusChanged with NotificationId=[11]
21:36:16.263 [EOS] [AntiCheatClient] RemoveNotifyMessageToServer with NotificationId=[12]