[Log version] 1
[Session] 92df2eae-e313-4396-9301-9fd6bdee06ed
UTC time stamps
21:47:47.829 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2634
21:47:47.830 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2646
21:47:47.830 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2649
21:47:47.830 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2654
21:47:47.830 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2657
21:47:47.830 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2659
21:47:47.884 [RazerChroma] Setup Razer Chroma resources
21:47:47.884 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2666
21:47:47.908 [Window] Window => active
21:47:47.929 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2689
21:47:47.953 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2694
21:47:49.128 [EAC] Init client 1100001011df715
21:47:49.128 [EAC] EAC client initialized
21:47:49.128 warning: [EAC] Failed to initialize localization
21:47:49.128 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2703
21:47:49.185 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2070)
21:47:50.807 [AFTERMATH] Initialized Aftermath
21:47:50.815 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2705
21:47:50.858 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2711
21:47:51.696 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2713
21:47:51.698 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2716
21:47:52.159 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2718
21:47:52.159 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2720
21:47:52.159 [Save] Save dir: `C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2`
21:47:52.160 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2734
21:47:52.160 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2753
21:47:52.309 [RazerChroma] Setup Razer Chroma
21:47:52.396 [LightFX ] Loaded DLL.
21:47:52.396 [LightFX ] Init()
21:47:52.648 [Lua] boot.lua start, os clock: 7.7190000000000003
21:47:52.648 [Lua] Boot:setup() entered. time: 0 os-clock: 7.7190000000000003
21:47:52.648 [Lua] --- CPU
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 3:12
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11011010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16326MB
Available: 9906MB
--- OS
Windows version 10.0 build 19041, 64 bit
Windows 10
Machine ID 66159a2c-ddc4-4aa3-985c-040cd05ffc5f
--- Graphics
Graphics card: NVIDIA GeForce RTX 2070 (DirectX 11.0, 8031MB) Driver version: 45185
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Killer E2200 Gigabit Ethernet Controller (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): Samson Meteor Mic
Input device: Generic (17.0): ROCCAT Kone XTD
Input device: Generic (17.0): ROCCAT Ryos MK Glow
21:47:52.649 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 3103
21:47:52.659 [SteamStats] RequestCurrentStats success: true
21:47:56.673 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 5.3838207452790812 os-clock: 11.744
21:47:56.673 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
21:47:56.675 [Lua] Flushing: resource_packages/strings [ResourcePackage]
21:47:56.676 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
21:47:56.679 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
21:47:56.679 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
21:47:56.679 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
21:47:56.679 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
21:47:56.679 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
21:47:56.682 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
21:47:56.683 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
21:47:56.685 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
21:47:56.685 [Lua] *****************************************************************
21:47:56.685 [Lua] ** Initial contents of script_data **
21:47:56.685 [Lua] script_data.beta_level_progression = false
21:47:56.685 [Lua] script_data.build_identifier = bd96571c7817
21:47:56.685 [Lua] script_data.debug_interactions = false
21:47:56.685 [Lua] script_data.disable_debug_draw = true
21:47:56.685 [Lua] script_data.disable_intro_trailer = false
21:47:56.685 [Lua] script_data.disable_tutorial_at_start = false
21:47:56.685 [Lua] script_data.eac-untrusted = false
21:47:56.685 [Lua] script_data.enable_detailed_tooltips = false
21:47:56.685 [Lua] script_data.force_debug_disabled = true
21:47:56.685 [Lua] script_data.force_steam = true
21:47:56.685 [Lua] script_data.hide_fps = true
21:47:56.685 [Lua] script_data.hide_version_info = true
21:47:56.685 [Lua] script_data.matchmaking_debug = true
21:47:56.685 [Lua] script_data.network_debug = true
21:47:56.685 [Lua] script_data.package_debug = true
21:47:56.685 [Lua] script_data.packaged_build = true
21:47:56.685 [Lua] script_data.settings = { }
21:47:56.685 [Lua] script_data.show_fps = false
21:47:56.685 [Lua] script_data.spawn_empty_chest = true
21:47:56.685 [Lua] script_data.telemetry_log_interval = 600
21:47:56.685 [Lua] script_data.test_backend = stage_steam_playfab
21:47:56.685 [Lua] script_data.tobii_button = false
21:47:56.685 [Lua] script_data.use_beta_overlay = false
21:47:56.685 [Lua] script_data.use_local_backend = false
21:47:56.685 [Lua] script_data.use_tech_telemetry = true
21:47:56.685 [Lua] script_data.use_telemetry = true
21:47:56.685 [Lua] *****************************************************************
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read,
21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read,
21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read,
21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read,
21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read,
21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read,
21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read,
21:47:56.913 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen
21:47:56.913 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen
21:47:56.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil
21:47:57.384 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil
21:47:57.384 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil
21:47:57.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01
21:47:57.624 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01
21:47:57.624 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01
21:47:57.624 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1
21:47:57.856 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1
21:47:57.856 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1
21:47:57.857 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store
21:47:58.013 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store
21:47:58.013 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store
21:47:58.014 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak
21:47:58.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak
21:47:58.238 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak
21:47:58.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04
21:47:58.295 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04
21:47:58.295 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04
21:47:58.295 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna
21:47:58.583 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna
21:47:58.583 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna
21:47:58.584 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate
21:47:58.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate
21:47:58.775 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate
21:47:58.776 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3
21:47:58.869 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3
21:47:58.869 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3
21:47:58.870 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02
21:47:59.239 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02
21:47:59.239 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02
21:47:59.240 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight
21:47:59.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight
21:47:59.379 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight
21:47:59.379 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake
21:47:59.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake
21:47:59.397 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake
21:47:59.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball
21:47:59.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball
21:47:59.649 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball
21:47:59.650 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly
21:47:59.721 [LightFX ] No LightFX devices connected
21:47:59.900 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly
21:47:59.900 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly
21:47:59.902 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko
21:48:00.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko
21:48:00.174 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko
21:48:00.175 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2
21:48:00.314 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2
21:48:00.314 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2
21:48:00.314 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion
21:48:00.599 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion
21:48:00.599 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion
21:48:00.603 [Lua] Using test backend: stage_steam_playfab
21:48:00.603 [Lua] settings.steam: nil
21:48:00.603 [Lua] Steam: table: 0000000000062D90
21:48:00.603 [Lua] force_steam: true
21:48:00.603 [Lua] BUILD: release
21:48:00.603 [Lua] test_backend: stage_steam_playfab
21:48:00.603 [Lua] DEDICATED_SERVER: false
21:48:00.603 [Lua] Using app_id '552500' to define backend
21:48:00.656 [Lua] [1] = beastmen_minotaur (string)
21:48:00.656 [Lua] [2] = skaven_storm_vermin_champion (string)
21:48:00.656 [Lua] [3] = chaos_dummy_troll (string)
21:48:00.656 [Lua] [4] = skaven_grey_seer (string)
21:48:00.656 [Lua] [5] = chaos_plague_wave_spawner (string)
21:48:00.656 [Lua] [6] = chaos_vortex (string)
21:48:00.656 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string)
21:48:00.656 [Lua] [8] = chaos_dummy_sorcerer (string)
21:48:00.656 [Lua] [9] = chaos_tentacle (string)
21:48:00.656 [Lua] [10] = skaven_loot_rat (string)
21:48:00.656 [Lua] [11] = skaven_stormfiend_demo (string)
21:48:00.656 [Lua] [12] = critter_rat (string)
21:48:00.656 [Lua] [13] = skaven_explosive_loot_rat (string)
21:48:00.656 [Lua] [14] = chaos_spawn (string)
21:48:00.656 [Lua] [15] = skaven_stormfiend_boss (string)
21:48:00.656 [Lua] [16] = critter_pig (string)
21:48:00.656 [Lua] [17] = chaos_troll (string)
21:48:00.656 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string)
21:48:00.656 [Lua] [19] = skaven_rat_ogre (string)
21:48:00.656 [Lua] [20] = skaven_stormfiend (string)
21:48:00.656 [Lua] [21] = skaven_storm_vermin_warlord (string)
21:48:00.656 [Lua] [22] = skaven_warpfire_thrower (string)
21:48:00.656 [Lua] [23] = chaos_plague_sorcerer (string)
21:48:00.656 [Lua] [24] = chaos_exalted_champion_warcamp (string)
21:48:00.656 [Lua] [25] = skaven_pack_master (string)
21:48:00.656 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string)
21:48:00.656 [Lua] [27] = skaven_ratling_gunner (string)
21:48:00.656 [Lua] [28] = chaos_mutator_sorcerer (string)
21:48:00.656 [Lua] [29] = skaven_poison_wind_globadier (string)
21:48:00.656 [Lua] [30] = chaos_tentacle_sorcerer (string)
21:48:00.656 [Lua] [31] = chaos_exalted_champion_norsca (string)
21:48:00.656 [Lua] [32] = chaos_warrior (string)
21:48:00.656 [Lua] [33] = chaos_exalted_sorcerer (string)
21:48:00.656 [Lua] [34] = skaven_gutter_runner (string)
21:48:00.656 [Lua] [35] = chaos_corruptor_sorcerer (string)
21:48:00.656 [Lua] [36] = chaos_vortex_sorcerer (string)
21:48:00.656 [Lua] [37] = skaven_plague_monk (string)
21:48:00.656 [Lua] [38] = chaos_berzerker (string)
21:48:00.656 [Lua] [39] = beastmen_gor (string)
21:48:00.656 [Lua] [40] = beastmen_ungor_archer (string)
21:48:00.656 [Lua] [41] = beastmen_ungor_dummy (string)
21:48:00.657 [Lua] [42] = beastmen_standard_bearer_crater (string)
21:48:00.657 [Lua] [43] = skaven_storm_vermin_commander (string)
21:48:00.657 [Lua] [44] = beastmen_standard_bearer (string)
21:48:00.657 [Lua] [45] = skaven_storm_vermin (string)
21:48:00.657 [Lua] [46] = beastmen_ungor (string)
21:48:00.657 [Lua] [47] = chaos_raider_tutorial (string)
21:48:00.657 [Lua] [48] = chaos_raider (string)
21:48:00.657 [Lua] [49] = beastmen_gor_dummy (string)
21:48:00.657 [Lua] [50] = skaven_storm_vermin_with_shield (string)
21:48:00.657 [Lua] [51] = beastmen_bestigor (string)
21:48:00.657 [Lua] [52] = beastmen_bestigor_dummy (string)
21:48:00.657 [Lua] [53] = skaven_clan_rat_tutorial (string)
21:48:00.657 [Lua] [54] = chaos_marauder (string)
21:48:00.657 [Lua] [55] = skaven_dummy_clan_rat (string)
21:48:00.657 [Lua] [56] = chaos_fanatic (string)
21:48:00.657 [Lua] [57] = chaos_marauder_with_shield (string)
21:48:00.657 [Lua] [58] = chaos_zombie (string)
21:48:00.657 [Lua] [59] = skaven_clan_rat (string)
21:48:00.657 [Lua] [60] = skaven_clan_rat_with_shield (string)
21:48:00.657 [Lua] [61] = chaos_marauder_tutorial (string)
21:48:00.657 [Lua] [62] = skaven_dummy_slave (string)
21:48:00.657 [Lua] [63] = skaven_slave (string)
21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
21:48:00.696 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
21:48:00.702 [Lua] level display name dlc_bogenhafen_city
21:48:00.702 [Lua] level display name cemetery
21:48:00.702 [Lua] level display name forest_ambush
21:48:00.702 [Lua] level display name mines
21:48:00.702 [Lua] level display name nurgle
21:48:00.702 [Lua] level display name warcamp
21:48:00.702 [Lua] level display name bell
21:48:00.702 [Lua] level display name skittergate
21:48:00.702 [Lua] level display name prologue
21:48:00.702 [Lua] level display name dlc_celebrate_crawl
21:48:00.702 [Lua] level display name military
21:48:00.702 [Lua] level display name magnus
21:48:00.702 [Lua] level display name skaven_stronghold
21:48:00.702 [Lua] level display name fort
21:48:00.702 [Lua] level display name ground_zero
21:48:00.702 [Lua] level display name elven_ruins
21:48:00.702 [Lua] level display name farmlands
21:48:00.702 [Lua] level display name ussingen
21:48:00.702 [Lua] level display name dlc_portals
21:48:00.702 [Lua] level display name dlc_castle
21:48:00.702 [Lua] level display name catacombs
21:48:00.702 [Lua] level display name crater
21:48:00.702 [Lua] level display name plaza
21:48:00.702 [Lua] level display name dlc_bogenhafen_slum
21:48:00.702 [Lua] level display name dlc_bastion
21:48:00.731 [Lua] TIME: 0.020999999999999
21:48:01.204 [Lua] [ConflictSettings] Contained breeds generated in: 0.43199999999999861
21:48:01.283 [Lua] <>realm = official<>
21:48:01.283 warning: [ModManager] Mod with id 1399735793ll and path K:\Steam\steamapps\workshop\content\552500\1399735793\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.284 warning: [ModManager] Mod with id 1381145345ll and path K:\Steam\steamapps\workshop\content\552500\1381145345\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1462423456ll and path K:\Steam\steamapps\workshop\content\552500\1462423456\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1460771144ll and path K:\Steam\steamapps\workshop\content\552500\1460771144\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1405335774ll and path K:\Steam\steamapps\workshop\content\552500\1405335774\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1473455268ll and path K:\Steam\steamapps\workshop\content\552500\1473455268\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1427185815ll and path K:\Steam\steamapps\workshop\content\552500\1427185815\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1468059181ll and path K:\Steam\steamapps\workshop\content\552500\1468059181\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.321 warning: [ModManager] Mod with id 1459540461ll and path K:\Steam\steamapps\workshop\content\552500\1459540461\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.322 warning: [ModManager] Mod with id 1503216025ll and path K:\Steam\steamapps\workshop\content\552500\1503216025\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.322 warning: [ModManager] Mod with id 1403217156ll and path K:\Steam\steamapps\workshop\content\552500\1403217156\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.322 warning: [ModManager] Mod with id 1496312687ll and path K:\Steam\steamapps\workshop\content\552500\1496312687\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.349 warning: [ModManager] Mod with id 1536788124ll and path K:\Steam\steamapps\workshop\content\552500\1536788124\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.349 warning: [ModManager] Mod with id 1534608639ll and path K:\Steam\steamapps\workshop\content\552500\1534608639\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.349 warning: [ModManager] Mod with id 1531348955ll and path K:\Steam\steamapps\workshop\content\552500\1531348955\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.349 warning: [ModManager] Mod with id 1530809304ll and path K:\Steam\steamapps\workshop\content\552500\1530809304\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.349 warning: [ModManager] Mod with id 1411053684ll and path K:\Steam\steamapps\workshop\content\552500\1411053684\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.349 warning: [ModManager] Mod with id 1554806655ll and path K:\Steam\steamapps\workshop\content\552500\1554806655\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.350 warning: [ModManager] Mod with id 1548283646ll and path K:\Steam\steamapps\workshop\content\552500\1548283646\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.361 warning: [ModManager] Mod with id 1531990167ll and path K:\Steam\steamapps\workshop\content\552500\1531990167\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.372 warning: [ModManager] Mod with id 1501691114ll and path K:\Steam\steamapps\workshop\content\552500\1501691114\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.385 warning: [ModManager] Mod with id 1438220125ll and path K:\Steam\steamapps\workshop\content\552500\1438220125\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.385 warning: [ModManager] Mod with id 1605786807ll and path K:\Steam\steamapps\workshop\content\552500\1605786807\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.385 warning: [ModManager] Mod with id 1603335870ll and path K:\Steam\steamapps\workshop\content\552500\1603335870\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.385 warning: [ModManager] Mod with id 1602859531ll and path K:\Steam\steamapps\workshop\content\552500\1602859531\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.385 warning: [ModManager] Mod with id 1423536193ll and path K:\Steam\steamapps\workshop\content\552500\1423536193\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.386 warning: [ModManager] Mod with id 1741481916ll and path K:\Steam\steamapps\workshop\content\552500\1741481916\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.386 warning: [ModManager] Mod with id 1630463908ll and path K:\Steam\steamapps\workshop\content\552500\1630463908\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.386 warning: [ModManager] Mod with id 1768632987ll and path K:\Steam\steamapps\workshop\content\552500\1768632987\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.386 warning: [ModManager] Mod with id 1393616748ll and path K:\Steam\steamapps\workshop\content\552500\1393616748\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.410 warning: [ModManager] Mod with id 1849671221ll and path K:\Steam\steamapps\workshop\content\552500\1849671221\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.410 warning: [ModManager] Mod with id 1747045597ll and path K:\Steam\steamapps\workshop\content\552500\1747045597\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.410 warning: [ModManager] Mod with id 1500112422ll and path K:\Steam\steamapps\workshop\content\552500\1500112422\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.434 warning: [ModManager] Mod with id 1524365529ll and path K:\Steam\steamapps\workshop\content\552500\1524365529\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.434 warning: [ModManager] Mod with id 1497861728ll and path K:\Steam\steamapps\workshop\content\552500\1497861728\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.467 warning: [ModManager] Mod with id 1395132559ll and path K:\Steam\steamapps\workshop\content\552500\1395132559\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.468 warning: [ModManager] Mod with id 2187464806ll and path K:\Steam\steamapps\workshop\content\552500\2187464806\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.468 warning: [ModManager] Mod with id 2176605557ll and path K:\Steam\steamapps\workshop\content\552500\2176605557\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.478 warning: [ModManager] Mod with id 1422758813ll and path K:\Steam\steamapps\workshop\content\552500\1422758813\mod.bin can't be added as mod hash catalog to EAC, skipping
21:48:01.487 [Lua]
21:48:01.487 [Lua] [1] = table
21:48:01.487 [Lua] [download_pending] = false (boolean)
21:48:01.487 [Lua] [id] = 1369573612 (string)
21:48:01.487 [Lua] [banned] = false (boolean)
21:48:01.487 [Lua] [author_id] = 58813412 (number)
21:48:01.487 [Lua] [tags] = table
21:48:01.487 [Lua] [1] = approved (string)
21:48:01.487 [Lua] [2] = Tools (string)
21:48:01.487 [Lua] [author] = bIbIbI(rus) (string)
21:48:01.487 [Lua] [sanctioned] = true (boolean)
21:48:01.487 [Lua] [out_of_date] = false (boolean)
21:48:01.487 [Lua] [downloading] = false (boolean)
21:48:01.487 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string)
21:48:01.487 [Lua] [num_children] = 0 (number)
21:48:01.487 [Lua] [ugc_status] = 3 (number)
21:48:01.487 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own.
Mods created for the project may utilize:
[list]
[*]Mod options
[*]Shared function hooks
[*]Chat commands
[*]Keybinds
[*]Mutator support (only available in Vermintide 1 at this time)
[*]Network calls
[*]Rewritten, lightweight mod functions
[*]An on-event call system
[/list]
The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support.
If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url].
If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string)
21:48:01.487 [Lua] [last_updated] = 10/23/2019 12:36:46 PM (string)
21:48:01.487 [Lua] [installed] = true (boolean)
21:48:01.487 [Lua] [enabled] = true (boolean)
21:48:01.488 [Lua] [name] = Vermintide Mod Framework (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [2] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1397265260 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 26572404 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [2] = UI (string)
21:48:01.488 [Lua] [3] = QoL (string)
21:48:01.488 [Lua] [author] = Necrossin (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b]
Features include:
[list]
[*]Numeric health values
[*]Detailed ammo counters
[*]Career skill cooldown timers
[*]Icons indicating "last life" and "Natural Bond" presence
[/list]
[h1][b]NOTE ON OPTIONS[/b][/h1]
Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit.
[h1][b]DEPENDENCY WARNING[/b][/h1]
[b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b]
[b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI
(string)
21:48:01.488 [Lua] [last_updated] = 8/12/2019 4:32:46 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = true (boolean)
21:48:01.488 [Lua] [name] = Numeric UI (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [3] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1395453301 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 58813412 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = applied (string)
21:48:01.488 [Lua] [2] = approved (string)
21:48:01.488 [Lua] [3] = QoL (string)
21:48:01.488 [Lua] [author] = bIbIbI(rus) (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string)
21:48:01.488 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = true (boolean)
21:48:01.488 [Lua] [name] = Skip Intro (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [4] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [version] = unversioned (string)
21:48:01.488 [Lua] [id] = 1383433646 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 45268594 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [2] = UI (string)
21:48:01.488 [Lua] [3] = QoL (string)
21:48:01.488 [Lua] [author] = prop joe (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon.
This mod is included in UI Tweaks, if you use UI Tweaks you don't need this.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string)
21:48:01.488 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Persistent Ammo Counter (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [5] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1455893647 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 38895286 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = UI (string)
21:48:01.488 [Lua] [2] = QoL (string)
21:48:01.488 [Lua] [3] = Approved (string)
21:48:01.488 [Lua] [author] = Squatting Bear (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string)
21:48:01.488 [Lua] [num_children] = 0 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b]
Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod.
[h1]IMPORTANT![/h1]
There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem.
Version: 1.0.5
Changelist:
1.0.5: Fix for breakage caused by version 3.0 of the game.
1.0.4: Add support for Weave mode.
1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players.
1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes).
1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Known Issues[/h1]
[list]
[*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod.
[*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know.
[/list]
(string)
21:48:01.488 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Player List Plus (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [6] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [version] = unversioned (string)
21:48:01.488 [Lua] [id] = 1431393962 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 14284923 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [2] = UI (string)
21:48:01.488 [Lua] [3] = Misc (string)
21:48:01.488 [Lua] [author] = V | Fracticality (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/924811883706289494/FA8CA57073843E1A9A55D50608DC659BC1688267/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = Bestiary provides an in-game method of viewing enemy models, attributes, and statistics.
Compatible with Deathwish!
Open with /bestiary or set a keybind using the Mod Options menu (F4 by default)
------------------------------------------------------------------------------------
Updated for Game Version 2.1.0 (string)
21:48:01.488 [Lua] [last_updated] = 1/14/2020 8:07:35 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Bestiary (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [7] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1431627364 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [2] = QoL (string)
21:48:01.488 [Lua] [3] = Misc (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951832210799226636/2C219C4F4096BFFEEED8A0D792453477816528CA/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [h1][b]This mod makes first person viewmodel behave similar to how they do in source/goldsource engine.[/b][/h1]
This means that by looking up, viewmodel will be moved closer to the camera and farther away by looking downwards.
[u]There is also an option to apply additional distance offset in the mod settings.[/u] (string)
21:48:01.488 [Lua] [last_updated] = 7/19/2018 4:27:32 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Source viewmodel (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [8] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1374248490 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 45268594 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [author] = prop joe (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = A collection of resources that help in coding mods.
https://github.com/stevedonovan/Penlight
Docs:
http://stevedonovan.github.io/Penlight/api/index.html
Use:
local pl = require'pl.import_into'()
pl.tablex.deepcompare(t1, t2)
Or to require individual modules:
local tablex = require'pl.tablex'
tablex.deepcompare(t1, t2)
Please DO NOT use require 'pl', this pollutes the global table.
Some modules have been removed due to security concerns: sip and lapp, and those related to file access.
Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members.
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string)
21:48:01.488 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Penlight Lua Libraries (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [9] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1389872347 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 4821406 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [2] = UI (string)
21:48:01.488 [Lua] [author] = grasmann (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b]
Version: 2.1.2
This mod doesn't have a purpose on its own.
It allows other mods to create and show simple windows to control something.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string)
21:48:01.488 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Simple UI (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [10] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1387440934 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 4821406 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = applied (string)
21:48:01.488 [Lua] [2] = approved (string)
21:48:01.488 [Lua] [3] = QoL (string)
21:48:01.488 [Lua] [4] = Cosmetic (string)
21:48:01.488 [Lua] [author] = grasmann (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940089771443487/C4C71687C95B3BC0A785B2981F736AB82BCECE00/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b]
Version: 2.1.0
[h1]Settings[/h1]
[u]One Handed Weapon Position[/u]
One handed weapons can be shown on the back or the hip.
[u]Waywatcher Dual Weapon Position[/u]
Dual weapons can be shown on the back or the hip.
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string)
21:48:01.488 [Lua] [last_updated] = 11/8/2018 5:28:49 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Third Person Equipment (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [11] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1448714756 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = approved (string)
21:48:01.488 [Lua] [2] = QoL (string)
21:48:01.488 [Lua] [3] = Misc (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1]
With this mod enabled the camera will not be affected by weapon swing animations.
[i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string)
21:48:01.488 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = true (boolean)
21:48:01.488 [Lua] [name] = No Wobble (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [12] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1757271408 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = applied (string)
21:48:01.488 [Lua] [2] = approved (string)
21:48:01.488 [Lua] [3] = UI (string)
21:48:01.488 [Lua] [4] = QoL (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/793110129248359656/994924EF1685494D598996295819BBE301927C73/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = This mod adds a clock as a configurable HUD element.
It can be configured in numerous ways such as:[list]
[*]Size
[*]X/Y position (in screen percentage)
[*]Color
[*]Opacity
[*]Background opacity
[*]Format (12/24 hours)
[/list]
[u]As an added bonus background turns to red on Tuesdays to remind about Steam maintenance day.[/u] (string)
21:48:01.488 [Lua] [last_updated] = 11/15/2019 1:27:57 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Clock (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [13] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1582230400 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = Misc (string)
21:48:01.488 [Lua] [2] = approved (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954097729015906353/76E7C1412F18200BD2A71C257F1D58AB648D4A55/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [h1][b]Experience your full body... in first person[/b][/h1]
All this mod does is add visible body in first person perspective and as an option you can force first person so all gameplay events like getting disabled or interacting with objects (with exception of cutscenes and inspecting your player model via X key) will be in first person.
[i]The mod is also compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1387440934]Third Person Equipment mod by grasmann[/url] and will show your equipped models on your body as long as the Third Person Equipment mod is loaded BEFORE Full Body Awareness mod.[/i]
[b][u]WARNING: IF YOU ARE PRONE TO MOTION SICKNESS - THIS MOD IS NOT FOR YOU, IT SLIGHTLY INCREASES WOBBLYNESS OF CAMERA.[/u][/b] (string)
21:48:01.488 [Lua] [last_updated] = 5/14/2020 12:45:38 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Full Body Awareness (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [14] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1593460250 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 84308322 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = UI (string)
21:48:01.488 [Lua] [2] = QoL (string)
21:48:01.488 [Lua] [3] = approved (string)
21:48:01.488 [Lua] [author] = pixaal (string)
21:48:01.488 [Lua] [sanctioned] = true (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = Shows an additional indicator around the crosshair when you kill something, or assist in killing something.
Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed.
Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way.
Source: https://github.com/pixaal-vt/Vermintide-Mods (string)
21:48:01.488 [Lua] [last_updated] = 5/14/2020 11:01:46 AM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = true (boolean)
21:48:01.488 [Lua] [name] = Crosshair Kill Confirmation (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [15] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1399735793 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 65038749 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [author] = Aussiemon (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/960838928914933616/9E533FACEFC38A2B0B2E25795DE49D6A56B897FE/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [OUTPUT IS PROBABLY BROKEN WITH THE LUA IO LIBRARY NOW DISABLED IN VT2]
This mod allows you to record the names of sound events as they happen in Vermintide.
Added commands are:
[list]
[*] [b]/start_recording[/b]
[*] [b]/stop_recording[/b]
[*] [b]/clear_recordings[/b]
[*] [b]/play_sound [/b]
[/list]
Recorded sound event names are output to a .csv file in your game folder.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string)
21:48:01.488 [Lua] [last_updated] = 2/21/2019 2:40:59 AM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Sound Event Monitor (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [16] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1381145345 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 4821406 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = applied (string)
21:48:01.488 [Lua] [author] = grasmann (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1011528195168818636/F39D91652BB2A1D86058472BD7344D9BE5608511/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [b]Lets you play the game in third person mode.[/b]
Version 2.1.1
[h1]Settings[/h1]
[u]Third Person[/u]
Changes game to third person view.
[u]Automatic[/u]
Allows setting specific camera view for specific situations.
[u]Camera Sway[/u]
Lets camera sway left / right in third person.
[u]Animation Fixes[/u]
Stop third person reload animations at the correct time.
Extend third person reload animations that are too short.
[h1]Languages[/h1]
English, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person/readme.txt][h1]Changelog[/h1][/url] (string)
21:48:01.488 [Lua] [last_updated] = 3/19/2019 10:53:23 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Third Person (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [17] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1462423456 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = applied (string)
21:48:01.488 [Lua] [2] = QoL (string)
21:48:01.488 [Lua] [3] = Misc (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/963093747805170259/7791C3A68CD076E8B028D41A9AD03160436C302D/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [h1][b]This mod adds a visual representation of other player's aiming direction[/b][/h1]
Each player besides local player (yourself) will have a line drawn from their actual viewpoint following their current aiming direction.
Each character (not career) has different line color (exact colors are visible on the mod thumbnail):
[list]
[*][b]Bardin[/b] - Brown.
[*][b]Kerilian[/b] - Green.
[*][b]Kruber[/b] - Purple.
[*][b]Saltzpyre[/b] - Red.
[*][b]Sienna[/b] - Golden.
[/list]
[b]Additionally following parameters can be set:[/b]
[list]
[*][b]Line length[/b] - Determines length of the line drawn from player's view point.
[*][b]Opacity[/b] - Determines opacity of drawn lines.
[*][b]Only show for ranged weapons[/b] - Lines will only be drawn for players which are currently using ranged weapons.
[/list]
[u]Please note that lines actually do draw over the hud and certain menu elements (although it's nothing too distracting or game breaking).
Also this feature works based on networked values, meaning it's update rate and accuracy is not 100% and it may deteriorate based on network conditions.
[b]Lastly - the mod is set to not draw lines inside the Keep, don't panic.[/b][/u] (string)
21:48:01.488 [Lua] [last_updated] = 8/2/2018 4:13:24 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Aim Lines (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [18] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1460771144 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = Game Modes (string)
21:48:01.488 [Lua] [2] = Misc (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/963093747800784056/1CA7FBE1A0C468511F270E4689D2FAC2DEB59352/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = [h1][b]This mod enables chests/crates to have a chance to be rigged with a trap![/b][/h1]
Percentage chance is selectable by a player in mod settings (from 1 to 99%). Roll is made when a chest is opened so there is no way of knowing whether given chest is trapped prior to opening it. If the chest is trapped, you will hear a distinct sound coming from it upon opening and after a delay ranging from 0.55 to 1.2 seconds it will explode.
Currently there are 3 types of traps:[list]
[*]Explosion.
[*]Warpfire explosion.
[*]Explosion and AOE fire.
[/list]
[b][u]The mod only functions if the host has the mod installed![/u][/b] (string)
21:48:01.488 [Lua] [last_updated] = 8/1/2018 7:30:19 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Traps (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [19] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1405335774 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = applied (string)
21:48:01.488 [Lua] [2] = UI (string)
21:48:01.488 [Lua] [3] = QoL (string)
21:48:01.488 [Lua] [4] = Misc (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923682177680590253/4E5FAB942F474ECDB5EA59DB82C409CE2833E271/ (string)
21:48:01.488 [Lua] [num_children] = 1 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = Following mod adds access to inventory menu during match (as long as actual round hasn't started). (string)
21:48:01.488 [Lua] [last_updated] = 6/7/2018 7:13:13 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Adaptation (Access inventory in match) (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [20] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1473455268 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.488 [Lua] [out_of_date] = false (boolean)
21:48:01.488 [Lua] [downloading] = false (boolean)
21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966472081913159461/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.488 [Lua] [num_children] = 0 (number)
21:48:01.488 [Lua] [ugc_status] = 3 (number)
21:48:01.488 [Lua] [description] = Toyhammer description (string)
21:48:01.488 [Lua] [last_updated] = 8/10/2018 4:26:18 PM (string)
21:48:01.488 [Lua] [installed] = true (boolean)
21:48:01.488 [Lua] [enabled] = false (boolean)
21:48:01.488 [Lua] [name] = Toyhammer (string)
21:48:01.488 [Lua] [dependency_error] = (string)
21:48:01.488 [Lua] [21] = table
21:48:01.488 [Lua] [download_pending] = false (boolean)
21:48:01.488 [Lua] [id] = 1427185815 (string)
21:48:01.488 [Lua] [children] = table
21:48:01.488 [Lua] [1] = 1369573612 (string)
21:48:01.488 [Lua] [banned] = false (boolean)
21:48:01.488 [Lua] [author_id] = 18741013 (number)
21:48:01.488 [Lua] [tags] = table
21:48:01.488 [Lua] [1] = Game Modes (string)
21:48:01.488 [Lua] [2] = QoL (string)
21:48:01.488 [Lua] [3] = Balance/Tweaks (string)
21:48:01.488 [Lua] [4] = Misc (string)
21:48:01.488 [Lua] [author] = SkacikPL (string)
21:48:01.488 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951831809492052470/A8FFE14E8DEEFB5CAB7A0D09C603AB9D414E6C3C/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [H1][b]No bots, just you and the horde.[/b][/h1]
This mod is as simple as it gets, each level starts without bots.
Additionally Troll health regen is decreased by 75% so it won't outregen your damage.
For the less tryhard players there is an option to escape disablers (hook rats, gutter runners, life leeches) by trading full ability charge, so you can practice without voiding entire run due to single mistake. (string)
21:48:01.489 [Lua] [last_updated] = 8/1/2018 8:50:01 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Me, Myself and I (True Solo) (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [22] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1468059181 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = Balance/Tweaks (string)
21:48:01.489 [Lua] [2] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966472081904031383/0DCF6FC20CA5AF013ED3EBE2C2AF8D8631BCE6C6/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]This mod adds a reimagined version of early scrapped mechanic of combat stances[/b][/h1]
Stances are self-cast 60 second buff on a base 240 second cooldown which give the player an ability to enhance his offensive or defensive capabilities. Stance can be cancelled at any time, decreasing the cooldown by remainder of stance buff timer. Once stance has been cancelled or expired, player receives a "tired" cooldown debuff which by default lasts up to 40 seconds.
Mod adds an UI widget below ammo counter which shows current charge percentage of stance change (size and position of the widget is fully customizable in mod settings). Widget opacity and percentage color changes as recovery percentage increases - once it reaches 100% (which is accompanied by a sound event) player is able to perform next stance change.
[b]Stances:[/b]
[u]Please not that all stats and properties are subject to change for balancing reasons.[/u]
[b]Offensive (crossed swords buff icon)[/b]
[list]
[*]+10% movement speed
[*]+15% attack speed
[*]Armor penetration on attacks
[*]+25% damage received
[*]-2 stamina shields
[*]+10% critical strike chance
[/list]
[b]Defensive (shield buff icon)[/b]
[list]
[*]3 meter pushback AOE upon cast
[*]+20% block angle
[*]Stamina regen
[*]-25% block cost
[*]+3 stamina shields
[*]-33% damage taken
[/list]
[b]Tired debuff (hour glass buff icon)[/b]
[list]
[*]-5% move speed
[*]-5% attack speed
[/list]
[b]Notes:[/b]
[list]
[*]240 second cooldown and Tired debuff length can be scaled down with any ability cooldown decrease perk/trait.
[*]Stance change animation only plays when player is wielding melee weapon during casting.
[/list]
[b][i]Shoutout to George Tziotis for buff icons.[/i][/b] (string)
21:48:01.489 [Lua] [last_updated] = 8/8/2018 2:14:15 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Stances (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [23] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1422758813 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 65038749 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = Aussiemon (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/972119341021063646/DDD81B70C6A062C41AB8F69DC4792B6A36F4280A/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = A library of functions to simplify working with mod items.
This mod does nothing on its own. It only serves as a modders' resource for adding temporary vanilla and custom items to a player's inventory. Eventually, it will also handle making these items display only to mod-using players in the trusted realm. This change would prevent custom item mods from impacting the experiences of unmodded players, a likely condition of sanctioned custom item mods.
Non-cosmetic mod items that provide an advantage will likely never be sanctioned, and sanctioning this library won't allow their use in the trusted realm.
INSTALLATION: Make sure that More Items Library is underneath VMF in your launcher's mod order, but higher than any mods that depend on it.
NOTE: This library is currently in development. Please expect instability.
[url=https://github.com/Aussiemon/VT2-More-Items-Library]Project Source [Git][/url]
Usage:
[b]- If the item is completely new, and does not yet have an ItemMasterList entry:[/b]
1. Create a new table
2. Fill that table with the relevant regular fields of an ItemMasterList entry
3. Insert your new entry into an array
4. Pass that array to mod.add_mod_items_to_masterlist()
Your item now has an ItemMasterList and NetworkLookup entry. ANY COMPLETELY NEW ITEM WILL CURRENTLY CRASH LOBBY PLAYERS WHO DO NOT HAVE MATCHING ITEM LISTS.
[b]- When an item has an ItemMasterList entry, it can be added to your inventory:[/b]
1. Use table.clone to copy the ItemMasterList entry
2. Add a mod_data table to your entry copy (entry.mod_data = {})
3. To this mod_data table, add any of the fields listed below in the backend_template for your item's slot_type. To look at your existing items for reference material, call the Vermintide Mod Framework's 'dtf' function on the return result of PlayFabMirror.get_all_inventory_items().
4. Insert your new entry into an array
5. Pass that array to mod.add_mod_items_to_local_backend() with your mod's name
For example:[code]
local entry = table.clone(ItemMasterList["ring_06"])
entry.mod_data = {
backend_id = "something_unique",
ItemInstanceId = "same as backend_id",
CustomData = {
traits = "[\"ring_potion_duration\"]",
power_level = "300",
properties = "{\"power_vs_skaven\":1,\"power_vs_unarmoured\":1}"
},
traits = {
"ring_potion_duration"
},
power_level = 300,
properties = {
power_vs_unarmoured = 1,
power_vs_skaven = 1,
},
}
mod:add_mod_items_to_local_backend({entry}, "your mod name")[/code]
Your item is now 'owned' for the game session, and will appear in item menus.
[b]- When trying to remove items created by MoreItemsLibrary:[/b]
1. Create a numerical array of backend_ids for removal (e.g. local items = { "one", "two", "three" })
2. Pass that array to mod.remove_mod_items_from_local_backend() with your mod's name (string)
21:48:01.489 [Lua] [last_updated] = 7/19/2020 6:38:45 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = More Items Library (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [24] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1459540461 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = applied (string)
21:48:01.489 [Lua] [2] = UI (string)
21:48:01.489 [Lua] [3] = QoL (string)
21:48:01.489 [Lua] [4] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/984485495044076029/706D9AD038DA52CB0784BDD88B67EF416413655A/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]Following modification adds MMO-styled overhead name/title display for players.[/b][/h1]
With following customization options:
[list]
[*][b]Text scale[/b] - Adjust size of the overhead text.
[*][b]Show titles[/b] - Whether to show titles (names derived from portrait frame names).
[*][b]Show health[/b] - Show total health percentage of player.
[*][b]Color adjustment[/b] - Set separate RGB for default text color.
[*][b]Show level[/b] - Show actual (above 30) player level in top row.
[*][b]Change name color with health[/b] - Player name will go from green through orange to red as his health goes down.
[/list]
[b]People from your Steam friends list will always have bright green name (RGB: 142, 226, 42) and disabled players will have dark red name as long as they are disabled (RGB: 139, 0, 0).[/b] (string)
21:48:01.489 [Lua] [last_updated] = 8/20/2018 4:10:34 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = MMO Names (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [25] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1503216025 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/959718984753726870/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = KeepInMemory description (string)
21:48:01.489 [Lua] [last_updated] = 9/4/2018 1:53:21 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = KeepInMemory (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [26] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1403217156 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 65257167 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = bobacafe (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/927059566782245835/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = Allows you to restart the current level (Default: F9) or return to keep (Default: F8)
Controls configurable.
Todo:
Host checking
Voting
Difficulty Changing
UI Updates
Die inside a little more each day
Realize Saltzpyre-kun will never be the hunter of your bounty (string)
21:48:01.489 [Lua] [last_updated] = 6/5/2018 6:57:48 AM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Restart Level or Return to Keep Hotkeys (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [27] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1496312687 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/957466634233692143/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = ZedTime description (string)
21:48:01.489 [Lua] [last_updated] = 8/28/2018 7:14:02 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = ZedTime (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [28] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1536788124 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951841177142349125/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = Autopilot description (string)
21:48:01.489 [Lua] [last_updated] = 10/12/2018 12:33:19 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Autopilot (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [29] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1534608639 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840890899983009/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = FirstPersonShadow description (string)
21:48:01.489 [Lua] [last_updated] = 10/9/2018 1:20:08 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = FirstPersonShadow (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [30] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1531348955 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840457012146022/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = NoPeeking description (string)
21:48:01.489 [Lua] [last_updated] = 10/5/2018 11:45:45 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = NoPeeking (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [31] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1530809304 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840457009927323/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = test description (string)
21:48:01.489 [Lua] [last_updated] = 10/5/2018 12:33:31 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = test (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [32] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1524365529 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = applied (string)
21:48:01.489 [Lua] [2] = UI (string)
21:48:01.489 [Lua] [3] = Tools (string)
21:48:01.489 [Lua] [4] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/955217945973144601/B8ADA99AF757E9997C9F5CCE3EC57878D1FA00DE/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]This mod adds a command console to the game[/b][/h1]
The console is accessed via `~ (tilde) key.
Commands list can be printed to chat with [i]list[/i] command.
If you've ever used a command console in any game/engine, you will know how it works.
[u]Please note that there are no safeguards against misuse of the commands, which may result in crashes if invalid parameters are provided for certain commands.[/u]
Also please note that unit spawning command requires you to know full unit path (acquired from [url=https://pastebin.com/EefKapUS]HERE(CLICK)[/url] and that the required unit resource package is actually loaded (we don't have paths of those, however if you know one you can load it with an appropriate command), attempting to spawn an unit that is currently not loaded will result in a crash).
In current release there are 98 commands, you can list them all via [i]list[/i] command in console.
[b][u]Console is now compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1497861728]Photomode mod[/url], if Console is loaded before Photomode, all of its chat commands will be moved to the Console. Aditionally Console can be used while in Photomode.[/u][/b]
[b]Lastly, if you wish to see a new command added, feel free to leave feedback in the comments below.[/b] (string)
21:48:01.489 [Lua] [last_updated] = 11/13/2019 9:31:05 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Console (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [33] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1411053684 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = Game Modes (string)
21:48:01.489 [Lua] [2] = Balance/Tweaks (string)
21:48:01.489 [Lua] [3] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923682899081096291/20CDE0EDE0A7108EF952781EDFFA17CB6FA3A804/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [H1]This is a game mode "mutator" that disables ALL natural light sources in game[/h1]
[b]Here is how it works:[/b]
[list]
[*]Outside the Keep ALL natural light sources (sun, sky, ambient lighting) are disabled completely.
[*]Upon spawning all human players are equipped with a torch (LMB-Attack, RMB-Block, Scroll Press-Throw away).
[*]Pinging is disabled.
[*]On Champion and Legend difficulty HUD will also be disabled entirely unless you're carrying a torch.
[*]Vignette will change opacity and color as your health drops.
[*]Sienna will always be able to see her overheat meter.
[*]Witch Hunter Captain is able to apply passive ping damage increase debuff when carrying torch (outline will be invisible).
[*]Bardin and Kerilian see [i]slightly better[/i] even without the torch (effect depends on map).
[/list]
[b]Notes:[/b]
[list]
[*][i]All participating players should have the mod installing for best experience.[/i]
[*]Torch can be passed between players with right mouse click (when targeting an ally without torch).
[*]Bots can carry torch for you if you give it to them (they will also defend themselves with it.
[*]Bots will drop the torch if their health drops below 35%
[*]Bots can be forced to drop their torches via [i]/pdbotdroptorch[/i] chat command (available only to host!).
[/list]
[b]Known issues:[/b]
[list]
[/list] (string)
21:48:01.489 [Lua] [last_updated] = 10/6/2018 6:59:00 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Perfect Dark (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [34] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1554806655 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951843163531946414/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = NewLoadMusic description (string)
21:48:01.489 [Lua] [last_updated] = 11/2/2018 8:09:13 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = NewLoadMusic (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [35] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1548283646 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951842358515278887/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = Roles description (string)
21:48:01.489 [Lua] [last_updated] = 10/26/2018 1:15:58 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Roles (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [36] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1531990167 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = Game Modes (string)
21:48:01.489 [Lua] [2] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840457015964371/2F41960EE96E30FF5947977CD02270259D3547C1/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]Spooktober has arrived![/b][/h1]
This mod replaces ALL enemies (besides bosses and specials) with chaos zombies, can you survive the spooky onslaught?
[b]Spööktips:[/b][list]
[*]Ranged is [u]heavily[/u] preferred.
[*]Hitting green glowy bits explodes the zombies instantly.
[*]If you have to resort to melee make sure you have a weapon with long melee range and/or high dodge distance.
[*]Once zombie has started glowing green, he can't be pushed/staggered by normal means.
[/list]
[i][u]All players in session need to have the Spooktober mod installed, attempting to join a Spooktober session without mod enabled will result in a crash.[/u][/i]
[b]For even better results, you can pair Spooktober with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1411053684]Perfect Dark mod.[/url][/b] (string)
21:48:01.489 [Lua] [last_updated] = 10/27/2018 11:59:51 AM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Spooktober (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [37] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1501691114 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 4821406 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = applied (string)
21:48:01.489 [Lua] [2] = QoL (string)
21:48:01.489 [Lua] [3] = Cosmetic (string)
21:48:01.489 [Lua] [author] = grasmann (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1011527815315096353/A7EC49B78075B932A2C50AEC95941DF25D772EB6/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b]
Version: 2.4.3
[h1]Settings[/h1]
[u]One Handed Weapon Position[/u]
One handed weapons can be shown on the back or the hip.
[u]Waywatcher Dual Weapon Position[/u]
Dual weapons can be shown on the back or the hip.
[u]Dwarf Weapon Position[/u]
Dwarf weapons can generally be shown on the back, the hip or on the backpack.
Some weapons can only be shown on the backpack.
[u]Dwarf One-handed Weapon Position[/u]
Dwarven one-handed weapons can be shownon the default dwarf weapon position, the hip or the back.
[u]Downscale big weapons[/u]
Some weapons in the game are very big and can be downscaled with this option.
[u]Support for Back to Ubersreik Weapons[/u]
As of version 2.2.0 the mod supports the weapons added by Back to Ubersreik.
[u]Redesigned System[/u]
As of version 2.2.0 the whole system has been redesigned to be more reliable and performace friendlier.
Hopefully also gets rid of crashes some people had on weapon equip.
[u]Special States Handling[/u]
As of version 2.4.0 special states where weapons are hidden are handled by the mod.
For example hanging on a ledge, being grabbed by a packmaster, picking up another player.
In these special states both weapons are shown on the character.
[h1]Languages[/h1]
English, German
[h1]Requirements[/h1]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url]
[h1]Credits[/h1]
[url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url]
[url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string)
21:48:01.489 [Lua] [last_updated] = 4/6/2019 12:53:03 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Third Person Equipment Beta (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [38] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1497861728 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = Art (string)
21:48:01.489 [Lua] [2] = Tools (string)
21:48:01.489 [Lua] [3] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/959718584256937821/2DFF59E319AC72AEEC3B33B8D7E29572E4279A8B/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]This mod adds a "photo-mode" to the game[/b][/h1]
By pressing F9(default hotkey) in game you will enter Photomode allowing you to take HUD-less first or third person screenshots.
Feature set includes (but is not limited to):
[list]
[*]Freezing time
[*]Depth of Field adjustment
[*]Playing animations on player characters
[*]Hiding weapon models
[*]Loading levels without bots or enemies
[*]Changing environment parameters
[*]Disabling in-game hud via a hotkey.
[*]Spawning and removing custom lights.
[*]Loading resource packages.
[*]Spawning/removing particle effects.
[/list]
[b]List of available animations can be found: [url=https://pastebin.com/YM2FYhBN]HERE(CLICK)[/url][/b]
[b]List of available environment parameters can be found: [url=https://pastebin.com/FYyUpHUi]HERE(CLICK)[/url][/b]
[b][u]In order to ensure you will not crash upon saving a screenshot, make sure to create folder named "Warhammer Vermintide 2" in your "Pictures" library folder.[/u][/b]
[b]Chat command list:[/b]
/pmauthor - Opens my website
/pmplayanim - Plays animation on given player Usage: /pmplayanim user:id,anim_name
/pmplayerindex - Print player IDs to chat, needed to use with other commands.
/pmanimlist - Open animation list
/pmadjustpos - Adjusts local player position. \n Usage: /pmadjustpos x,y,z
/pmlockbots - Prevents bots from moving. \n Usage: /pmlockbots botid,true / false
/pmsetenvparam - Set environment parameter, use 'reset' to remove all overrides. Usage: /pmsetenvparam param_name,value1,value2,value3
/pmshadowson - Increases quality of all shadows.
/pmshadowsoff - Reverts shadows to default quality.
/pmprepareparticles - Set name and scale of particle effect to be spawned in photomode (bear in mind that trying to spawn an effect from currently not loaded package will crash the game). Usage: /pmprepareparticles effect_name,scale
/pmloadpackage - Forces the game to load specified resource package. Usage: /pmloadpackage package_name. Please note that loading multiple big resource packages will have negative effect on performance.
/pmspectate - Despawn player and enter photomode.
[u]All of the Photomode specific controls are explained in the default tab of Photomode HUD that is visible in bottom left corner of the screen while Photomode is active.[/u]
[i]If you need help understanding values that control Depth Of Field, i recommend taking a look at [url=https://www.skacikpl.pl/images/Vermintide/dof.png]this graph(CLICK)[/url][/i]
[b]Recommended mods to use with Photomode:[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1387440934]Third Person Equipment by Grasmann[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1423536193]Give All Hats And Skins by prop joe[/url]
[b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1524365529]Console mod[/url] is also now compatible with Photomode, if it's loaded before Photomode all chat commands are moved to the console (and aditionally console can be used while in Photomode)[/u][/b] (string)
21:48:01.489 [Lua] [last_updated] = 11/13/2019 9:31:35 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Photomode (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [39] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1438220125 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = Game Modes (string)
21:48:01.489 [Lua] [2] = Balance/Tweaks (string)
21:48:01.489 [Lua] [3] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950715826693697956/844CF8879AC39E723C83EDC186200A99DF446D88/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]Single Player Framework is a toolset for [i]future[/i] level creators to craft proper single-player experiences[/b][/h1]
[b]Why is it relevant now?[/b]
[i]Because even now it allows you to experience entirety of Vermintide 2 campaign (with DLCs) as a proper single player campaign with required adjustments and adaptations.[/i]
[u]Please note however that above feature is an option and is [b]OFF[/b] by default, if you wish to enjoy vanilla levels in Single Player Framework check ingame mod options.[/u]
[b]Feature set includes (but is not limited to):[/b] [list]
[*]All multiplayer UI elements removed.
[*]Cut content restored (Chaos Zombies, Tentacle Sorcerers, Plague Brewers, Smoke Bombs)
[*]Added Quick Time Events for disabled states.
[*]Shielded enemies are no longer protected by force fields.
[*]Loot Die, Tomes and Grimoires are replaced by readable lore entries.
[*]Ability to pause game at will with Pause key.
[*]AI reworked to facilitate basic stealth along with ability to lean left/right.
[*]Ability to sprint at the cost of the stamina.
[*]Ability to play vanilla VT2 levels in campaign mode which strings them all together in one long chain.
[*]Persistence between levels, your health, cooldown and items persist between level changes.
[*]Sienna is her own light source now. Color, range, intensity and flicker of her light depends on current overcharge level.
[*]Speed potions trigger slow motion, your surroundings are slower whilst you maintain near natural speed.
[/list]
You can find more information about the mod [url=https://www.skacikpl.pl/VT2SPF.htm][b]HERE(click)[/b][/url] (string)
21:48:01.489 [Lua] [last_updated] = 2/1/2019 2:02:23 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Single Player Framework (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [40] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1605786807 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = applied (string)
21:48:01.489 [Lua] [2] = QoL (string)
21:48:01.489 [Lua] [3] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952974177161614934/5E5643CF4483A5EE033060F08B5F0B75CBE3FC2E/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]Monitor and manage the quality of your hosting![/b][/h1]
[b][u]This is a host only mod, it serves no purpose while playing as a client![/u][/b]
This mod is intended for hosting players who care about both their own experience and the experience of their client players.
Main feature of this mod is monitoring of both host player performance to ensure everyone is getting optimal experience, this is done by:[list]
[*]Monitoring host's FPS and broadcasting a chat message whenever it drops below 60 or 30 FPS letting people know that their experience will be impacted negatively by host performance issues.
[*]Monitoring client's pings and notifying them when it goes above recommended thresholds.
[*]Giving the host an option to kick high ping players based on repeated and consecutive high ping measurements.
[/list]
[b]Available options:[/b][list]
[*][b]High ping kick[/b] - Kick players with ping above specified threshold (this setting will [u]NOT[/u] take effect while hosting Quickplay matches).
[*][b]Don't kick friends[/b] - Exempt people on your Steam friends list from high ping kick.
[*][b]High ping threshold[/b] - Ping value above which player will be considered as high ping (range from 250 to 500+ ms.).
[*][b]Violation count threshold[/b] - How many consecutive X seconds cycles need to pass with player in high ping state in order to trigger a kick (range from 5 to 20 samples/warnings).
[*][b]Ping polling ratio[/b] - How often should the players ping be checked (range from 1 to 60 seconds per sampling).
[/list]
Aditionally, any host session running this mod will be marked with [i][HQ][/i] tag on lobby browser list, if host's session is not running Quickplay and he has ping limit enabled, it will be also specified in brackets next to the [i][HQ][/i] tag, for eg. [i]SkacikPL [HQ][250ms][/i]. (string)
21:48:01.489 [Lua] [last_updated] = 12/29/2018 12:14:38 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Host quality (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [41] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1603335870 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = QoL (string)
21:48:01.489 [Lua] [2] = MiscBalance/Tweaks (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952973925860273565/34A41BBE63C4AD4C04DCB5DD4C9E7D9A4EE65246/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]As the name indicates - this mod adds a key-bound flashlight to the game.[/b][/h1]
[u]BY DEFAULT THE KEY IS [b]NOT[/b] BOUND AND NEEDS TO BE SET IN THE MOD OPTIONS MENU.[/u]
As a bonus the mod features a bunch of customizable parameters such as:
[list]
[*]Separate Red, Green and Blue color values.
[*]Light strength (which also influences effective distance of the flashlight).
[*]Flicker type (ranging from no flicker through small and calm sources like candles and ending with bonfire-esque violent flicker)
[*]Offset on X(left/right) and Z(up down) axes.
[*]Option to enable/disable flashlight shadows to optimize performance/visuals.
[/list]
All of above allow you to emulate various types of light sources from modern LED head lamp to hip mounted candle lantern. (string)
21:48:01.489 [Lua] [last_updated] = 12/26/2018 11:30:01 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Flashlight (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [42] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1602859531 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952973925858017398/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.489 [Lua] [num_children] = 0 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = Parkour description (string)
21:48:01.489 [Lua] [last_updated] = 12/26/2018 12:44:08 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Parkour (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [43] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1423536193 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [2] = 1422758813 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 45268594 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [author] = prop joe (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560289782510/C885A11FCAF9C14CC44691950ED8CEBFEFA89BB9/ (string)
21:48:01.489 [Lua] [num_children] = 2 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = Spawns all the hats, character skins, portrait frames and keep paintings into your inventory on game start. You don't keep them after you quit the game.
The mod is completely automated and will always have all the stuff that is in the actual game. Nowadays FS is a lot more careful about including WIP or unreleased stuff.
Use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1687843693]Save Weapon mod[/url] for the game to remember equipped items between sessions.
Use with AnyWeapon for cross-dressing hats.
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/AllHats]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
21:48:01.489 [Lua] [last_updated] = 2/20/2019 2:33:16 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Give All Hats, Skins And Paintings (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [44] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1741481916 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = Art (string)
21:48:01.489 [Lua] [2] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/800990158380884868/25F5D7219F6420929E616767124B5E8E16B487C7/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = Post Processor is a toolset for manipulating ingame post processing, it allows access to vast majority of post processing variables available in Vermintide 2 as well as reading currently applied values (via bindable hotkey).
All values are split into appropriate categories:
[list]
[*]Booleans - On/Off values.
[*]Scalars - Single numeric value parameters.
[*]Vector 2 and Vector 3 - Values having separate X, Y and Z values that control one parameter.
[/list]
Once enabled mod will automatically apply currently set values in game until it is toggled off or disabled.
[u]It is recommended to bind the "Read current shading environment hotkey" and use it at least once to get a set of "sensible" values to work with.[/u]
[b]This is required as otherwise upon first use of the mod you will have a black screen as the values fed to the system are not quite reasonable, you may also need to reload current level after doing this one time initial setup.[/b]
[h1][b]Saving / Loading presets[/b][/h1]
You can save and load current preset using key bound hotkeys (single slot) or use chat commands:
[list]
[*]ppsavecustompreset - Save current preset to a custom file.
[*]pploadcustompreset - Load preset from a custom file.
[/list]
Syntax is following:
command (space) file_name, eg.
[i]/ppsavecustompreset mytestpreset[/i]
OR
[i]/pploadcustompreset mytestpreset[/i]
All presets are stored in .sav files in [i]%appdata%\Fatshark\Vermintide 2[/i], [i]postprocessorpreset.sav[/i] is the default hotkey saved/loaded preset file.
Preset files cannot be read with text editors since they're wrapped in engine save format.
[u][b]Only [i]a-z[/i], [i]0-9[/i], and [i]_[/i] (underscore) characters are allowed in the preset file name.[/b][/u] (string)
21:48:01.489 [Lua] [last_updated] = 5/17/2019 3:29:56 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = PostProcessor (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [45] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1630463908 (string)
21:48:01.489 [Lua] [children] = table
21:48:01.489 [Lua] [1] = 1369573612 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.489 [Lua] [author_id] = 18741013 (number)
21:48:01.489 [Lua] [tags] = table
21:48:01.489 [Lua] [1] = applied (string)
21:48:01.489 [Lua] [2] = Misc (string)
21:48:01.489 [Lua] [author] = SkacikPL (string)
21:48:01.489 [Lua] [sanctioned] = false (boolean)
21:48:01.489 [Lua] [out_of_date] = false (boolean)
21:48:01.489 [Lua] [downloading] = false (boolean)
21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952976223512711303/01AA3D19A7AB233C803A438F6848AF9D8EDC80B5/ (string)
21:48:01.489 [Lua] [num_children] = 1 (number)
21:48:01.489 [Lua] [ugc_status] = 3 (number)
21:48:01.489 [Lua] [description] = [h1][b]Add some flair to your inspections![/b][/h1]
This mod adds separate idle animations for character inspection (X key) state.
[b]Please note that:[/b][list]
[*]Other players without the mod will NOT see your custom anims.
[*]With the mod enabled all players who enter inspection state will play this animation on your end without any additional input.
[*]Not all weapons look well with the new anims but i haven't implemented any restrictions on when the animation will be played or whether the weapon will be visible.
[/list]
This translates to:
This mod only affects you, when it's installed everyone who inspects their character will have their character play the new animation and it will be only visible to you (unless they also have this mod installed). (string)
21:48:01.489 [Lua] [last_updated] = 5/18/2019 12:09:44 PM (string)
21:48:01.489 [Lua] [installed] = true (boolean)
21:48:01.489 [Lua] [enabled] = false (boolean)
21:48:01.489 [Lua] [name] = Inspect Anims (string)
21:48:01.489 [Lua] [dependency_error] = (string)
21:48:01.489 [Lua] [46] = table
21:48:01.489 [Lua] [download_pending] = false (boolean)
21:48:01.489 [Lua] [id] = 1768632987 (string)
21:48:01.489 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 18741013 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [author] = SkacikPL (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/788607800695827329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.490 [Lua] [num_children] = 0 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = Unarmed description (string)
21:48:01.490 [Lua] [last_updated] = 6/13/2019 6:02:35 AM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = Unarmed (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [47] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 1393616748 (string)
21:48:01.490 [Lua] [children] = table
21:48:01.490 [Lua] [1] = 1369573612 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 45268594 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [author] = prop joe (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109915639860/588EF92BFC96E8F94E82EA123829ADD9203544C6/ (string)
21:48:01.490 [Lua] [num_children] = 1 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = Play with deed mutators. Pick the mutators in options and start the map normally.
The night_mode mutator enables the night version of maps used in the Halloween event!
Some of the unreleased mutators may be unfinished and could crash!
MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url]
[url=https://github.com/Shazbot/Vermintide-Mods/tree/master/MutatorsSelector]Source[/url]
Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string)
21:48:01.490 [Lua] [last_updated] = 8/3/2019 2:27:49 PM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = Deed Mutators Selector (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [48] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 1395132559 (string)
21:48:01.490 [Lua] [children] = table
21:48:01.490 [Lua] [1] = 1369573612 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 65038749 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [author] = Aussiemon (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/933814189866641168/39DE58E65E96872AFABB35DEA8A1FC9DFC48A1DD/ (string)
21:48:01.490 [Lua] [num_children] = 1 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = This mod lets hosting players spawn enemy and ambient units, both in missions and the keep.
To start using the mod, open the Vermintide Mod Framework's options menu (default key: F4), and set keybinds for the various features.
Added commands are:
[list]
[*] [b]/save_unit <1-3>[/b]
[*] [b]/selected_units[/b]
[/list]
Creature Spawner is currently in development, so expect some instability.
[url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string)
21:48:01.490 [Lua] [last_updated] = 7/10/2020 7:52:02 PM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = Creature Spawner (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [49] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 1849671221 (string)
21:48:01.490 [Lua] [children] = table
21:48:01.490 [Lua] [1] = 1369573612 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 18741013 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [1] = Game Modes (string)
21:48:01.490 [Lua] [2] = Misc (string)
21:48:01.490 [Lua] [author] = SkacikPL (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/784111175456100108/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.490 [Lua] [num_children] = 1 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = You die, you don't play. (string)
21:48:01.490 [Lua] [last_updated] = 8/30/2019 10:36:23 PM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = Clutch Or Kick (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [50] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 1747045597 (string)
21:48:01.490 [Lua] [children] = table
21:48:01.490 [Lua] [1] = 1369573612 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 18741013 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [1] = Game Modes (string)
21:48:01.490 [Lua] [author] = SkacikPL (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/800990260013894248/CB597105A0E0C8ABF9DC6DBF1C2B7DCC5BFBB197/ (string)
21:48:01.490 [Lua] [num_children] = 1 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = [h1][b]Welcome to the Campaign[/b][/h1]
Campaign is a modification that connects together all of the existing Vermintide 2 levels into one long and continuous string of levels [u]with persistent health, ammo, items and cooldowns[/u]. Forcing You to strategize in larger scope than just single level, barely ending one level will mean poor start of the next one.
Failure to complete a level will restart it with same parameters as you had on the prior run.
[u]Campaign can be played with only the host player running the mod, however to have ammo and cooldown values carry over between levels (and to be able to access inventory at the beginning of each map), clients are required to have the mod installed and enabled as well.[/u]
Protip#1: You can bring bombs and potions from the keep to make first level easier!
Protip#2: You can access the inventory via its default hotkey at the beginning of each mission.
Protip#3: Finishing level with grimoire will clear all of your wounds in the next level and finishing with tome will max out your health.
Order of levels is following:
[i]Act 1 > Act 2 > Act 3> Skittergate > Shadows over Bogenhafen > Back to Ubersreik > Winds of Magic > Fortunes of War[/i]
(Screenshots on this page are in same order)
Bear in mind that you can start from any level you want as you normally would.
Completion of the entire campaign in one sitting is a feat reserved only for the truest of heroes!
[b]The save system:[/b]
Mod automatically saves your progress upon each level start. Game can be saved/loaded manually via use of following chat commands:
[i]/campaignsave[/i]
[i]/campaignload[/i]
[u]Save files are only compatible with people who participated in given campaign run.[/u]
Save file is named "campaign.sav" and is located at [i]%appdata%\Fatshark\Vermintide 2[/i]
Also if you wish to have your progress counted towards full completion of the campaign make sure to load saved game rather than manually starting from your last played map.
[B]CREDITS:[/B][list]
[*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1505588001]Seeded Mode[/url][/b] by [b][url=https://steamcommunity.com/id/doczaius]Zaphio[/url][/b] for seed dependance code allowing repeatable experience after map restart or save load. [i](Please note that a customized version of this mod is already bundled within the Campaign mod and it is not required to have Seeded Mode installed or enabled during the campaign run)[/i]
[/list]
(string)
21:48:01.490 [Lua] [last_updated] = 8/28/2019 11:09:10 AM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = Campaign (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [51] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 1500112422 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 58813412 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [1] = Tools (string)
21:48:01.490 [Lua] [author] = bIbIbI(rus) (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/967600198924606921/A69E6CF5FDB8EAC423F655D2035058090F575F57/ (string)
21:48:01.490 [Lua] [num_children] = 0 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = The latest VMF version for testing purposes. It is intended for modders. Regular players should ingore it and subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]stable version[/url] instead. (string)
21:48:01.490 [Lua] [last_updated] = 9/18/2019 8:38:40 AM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = [Beta] Vermintide Mod Framework (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [52] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 2176605557 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 18741013 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [1] = Misc (string)
21:48:01.490 [Lua] [2] = applied (string)
21:48:01.490 [Lua] [author] = SkacikPL (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1473192111205742525/FFBCF7941282F05E1DFE390B7C57896483E73A45/ (string)
21:48:01.490 [Lua] [num_children] = 0 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = [h1][b]The Ubersreik Five assembles as a quintet for the first time![/b][/h1]
This mod adds Ubersreik 5 as NPCs to the keep.
NPCs will be spawned for currently unoccupied character slots meaning that when playing solo there will be 4 NPCs in the keep whilst with full lobby there will be only one NPC. NPC count and characters are dynamically managed as players join/leave the session in keep or change characters.
[u]The mod does not affect players without the mod, NPCs and their cosmetics are synced from host to other clients who run the mod. If the host doesn't use the mod, then clients using the mod will not have NPCs in keep hosted by that specific player.[/u]
NPC spawn is also triggered specifically after player is fully loaded into the keep as to not extend loading times of the keep itself.
[b]With currently existing animations within the game, NPCs cannot move nor look at the players, the "Talk" interaction also deliberately does nothing as per sanction regulations mod cannot affect unmodded players (dialogue system is automatically replicated).[/b]
Thanks for [i]Sir Aiedail[/i] and [i]Kaelus Von Sestiaf[/i] for help with testing. (string)
21:48:01.490 [Lua] [last_updated] = 7/31/2020 10:25:33 PM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = Inhabitants (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua] [53] = table
21:48:01.490 [Lua] [download_pending] = false (boolean)
21:48:01.490 [Lua] [id] = 2187464806 (string)
21:48:01.490 [Lua] [banned] = false (boolean)
21:48:01.490 [Lua] [author_id] = 18741013 (number)
21:48:01.490 [Lua] [tags] = table
21:48:01.490 [Lua] [author] = SkacikPL (string)
21:48:01.490 [Lua] [sanctioned] = false (boolean)
21:48:01.490 [Lua] [out_of_date] = false (boolean)
21:48:01.490 [Lua] [downloading] = false (boolean)
21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1473192811314446783/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string)
21:48:01.490 [Lua] [num_children] = 0 (number)
21:48:01.490 [Lua] [ugc_status] = 3 (number)
21:48:01.490 [Lua] [description] = LastPlayedUsers description (string)
21:48:01.490 [Lua] [last_updated] = 8/4/2020 5:12:54 PM (string)
21:48:01.490 [Lua] [installed] = true (boolean)
21:48:01.490 [Lua] [enabled] = false (boolean)
21:48:01.490 [Lua] [name] = LastPlayedUsers (string)
21:48:01.490 [Lua] [dependency_error] = (string)
21:48:01.490 [Lua]
21:48:01.490 [Lua]
21:48:01.490 [Lua] [1383433646] = 1 (number)
21:48:01.490 [Lua] [1582230400] = 11 (number)
21:48:01.490 [Lua] [1593460250] = 12 (number)
21:48:01.490 [Lua] [1369573612] = 10 (number)
21:48:01.490 [Lua] [1757271408] = 8 (number)
21:48:01.490 [Lua] [1374248490] = 4 (number)
21:48:01.490 [Lua] [1395453301] = 0 (number)
21:48:01.490 [Lua] [1448714756] = 2 (number)
21:48:01.490 [Lua] [1387440934] = 5 (number)
21:48:01.490 [Lua] [1389872347] = 9 (number)
21:48:01.490 [Lua] [1455893647] = 13 (number)
21:48:01.490 [Lua] [1397265260] = 7 (number)
21:48:01.490 [Lua] [1431393962] = 6 (number)
21:48:01.490 [Lua] [1431627364] = 3 (number)
21:48:01.490 [Lua]
21:48:01.515 [Lua]
21:48:01.515 [Lua] [1383433646] = 1 (number)
21:48:01.515 [Lua] [1582230400] = 11 (number)
21:48:01.515 [Lua] [1593460250] = 12 (number)
21:48:01.515 [Lua] [1369573612] = 10 (number)
21:48:01.515 [Lua] [1757271408] = 8 (number)
21:48:01.515 [Lua] [1374248490] = 4 (number)
21:48:01.515 [Lua] [1395453301] = 0 (number)
21:48:01.515 [Lua] [1448714756] = 2 (number)
21:48:01.515 [Lua] [1387440934] = 5 (number)
21:48:01.515 [Lua] [1389872347] = 9 (number)
21:48:01.515 [Lua] [1455893647] = 13 (number)
21:48:01.515 [Lua] [1397265260] = 7 (number)
21:48:01.515 [Lua] [1431393962] = 6 (number)
21:48:01.515 [Lua] [1431627364] = 3 (number)
21:48:01.515 [Lua]
21:48:01.519 [Lua] <>modded = true<>
21:48:01.519 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<>
21:48:01.584 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]`
21:48:01.594 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]`
21:48:01.595 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612]
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed.
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x0ca93460)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x0ca93580)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x026f57f0)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x026f5980)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x0d12eb70)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x0d12ed40)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x0ed74040)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x0ed74370)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x0ed74220)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d6790)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x0d207fe0)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x0d1fa9c0)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x0ddba4e0)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x0d1faa00)
21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x0d1fa9a0)
21:48:01.597 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
21:48:01.597 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x0f117ae0)
21:48:01.601 [Lua] <>modded = true<>
21:48:01.601 [Lua] <>Mod:1397265260:Numeric UI = true<>
21:48:01.617 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]`
21:48:01.617 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]`
21:48:01.617 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260]
21:48:01.617 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod.
21:48:01.618 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x0d441460)
21:48:01.618 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x0d4426e0)
21:48:01.622 [Lua] <>modded = true<>
21:48:01.622 [Lua] <>Mod:1395453301:Skip Intro = true<>
21:48:01.632 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]`
21:48:01.633 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]`
21:48:01.633 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301]
21:48:01.633 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x026bd800)
21:48:01.633 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x026bd8b0)
21:48:01.633 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro
21:48:01.638 [Lua] <>modded = true<>
21:48:01.638 [Lua] <>Mod:1448714756:No Wobble = true<>
21:48:01.644 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]`
21:48:01.645 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]`
21:48:01.645 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756]
21:48:01.645 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod.
21:48:01.645 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x03458db0)
21:48:01.645 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble
21:48:01.650 [Lua] <>modded = true<>
21:48:01.650 [Lua] <>Mod:1593460250:Crosshair Kill Confirmation = true<>
21:48:01.658 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b2e131a6e70dc57c]`
21:48:01.661 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b2e131a6e70dc57c].#ID[3fcdd69156a46417]`
21:48:01.661 [Lua] Init VMF mod 'Crosshair Kill Confirmation' [workshop_name: 'Crosshair Kill Confirmation', workshop_id: 1593460250]
21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook): Hooking '_execute_effect' from [GenericHitReactionExtension] (Origin: function: 0x025c7910)
21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'on_exit' from [StateInGameRunning] (Origin: function: 0x0c971cb0)
21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'update_hit_markers' from [CrosshairUI] (Origin: function: 0x0d30db40)
21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hooks): Enabling all hooks for mod: Crosshair Kill Confirmation
21:48:01.662 [Lua] <>project = vermintide 2<>
21:48:01.662 [Lua] <>build = release<>
21:48:01.662 [Lua] <>platform = win32<>
21:48:01.662 [Lua] <>title_id = 5107<>
21:48:01.662 [Lua] <>content_revision = 12416<>
21:48:01.662 [Lua] <>engine_revision = bd96571c7817<>
21:48:01.662 [Lua] <>release_version = 3.1.0<>
21:48:01.662 [Lua] <>rendering_backend = dx11<>
21:48:01.662 [Lua] <>teamcity_build_id = 70373<>
21:48:01.662 [Lua] <>steam_id = 1100001011df715<>
21:48:01.662 [Lua] <>steam_profile_name = SkacikPL<>
21:48:01.662 [Lua] <>machine_id = 66159a2c-ddc4-4aa3-985c-040cd05ffc5f<>
21:48:01.662 [Lua] [Boot] Application build: release
21:48:01.662 [Lua] [Boot] Content revision: 12416
21:48:01.662 [Lua] [Boot] Engine revision: bd96571c7817
21:48:01.662 [Lua] [Boot] Release version: 3.1.0
21:48:01.662 [Lua] [Boot] User ID: 1100001011df715 SkacikPL
21:48:01.667 [Lua] initializing mechanism to: adventure
21:48:01.667 [Lua] [AdventureMechanism] Interfaces not ready, defaulting to inn_level
21:48:01.667 [Lua] [AdventureMechanism] Interfaces not ready, defaulting to inn_level
21:48:01.667 [Lua] Game:setup() total time: 0.004999999999999
21:48:01.667 [Lua] handle rev info: 0
21:48:01.667 [Lua] handle gfx quality: 0
21:48:01.667 [Lua] default settings: 0
21:48:01.667 [Lua] user settings: 0
21:48:01.667 [Lua] set frame times: 0
21:48:01.667 [Lua] init random: 0
21:48:01.667 [Lua] managers: 0.0049999999999990052
21:48:01.667 [Lua]
21:48:01.667 [Lua] unaccounted: 0
21:48:01.667 [Lua] [Boot] use baked enemy meshes: false
21:48:01.667 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized
21:48:01.667 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read,
21:48:01.667 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read,
21:48:01.667 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read,
21:48:01.667 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read,
21:48:01.667 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read,
21:48:01.667 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen
21:48:01.667 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
21:48:01.667 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed.
21:48:01.667 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed.
21:48:01.667 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed.
21:48:01.667 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed.
21:48:01.667 [Lua] [Testify] Ready!
21:48:01.932 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash
21:48:01.932 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash
21:48:01.933 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen
21:48:02.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen
21:48:02.537 [Lua] [PackageManager] Force_load: resource_packages/title_screen
21:48:02.538 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu
21:48:02.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu
21:48:02.621 [Lua] [PackageManager] Force_load: resource_packages/menu
21:48:02.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific
21:48:02.723 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific
21:48:02.723 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific
21:48:02.723 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets
21:48:03.447 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets
21:48:03.447 [Lua] [PackageManager] Force_load: resource_packages/menu_assets
21:48:03.447 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default
21:48:03.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default
21:48:03.581 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read,
21:48:03.581 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read,
21:48:03.681 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common
21:48:03.681 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common
21:48:03.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one
21:48:04.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one
21:48:04.120 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one
21:48:04.121 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two
21:48:04.858 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two
21:48:04.858 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two
21:48:04.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three
21:48:05.377 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three
21:48:05.377 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three
21:48:05.378 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general
21:48:05.594 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen
21:48:05.594 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro
21:48:05.594 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks
21:48:05.594 [Lua] [MOD][VMF][INFO] (hook): Hooking 'rpc_chat_message' from [ChatManager] (Origin: function: 0x02cf4af0)
21:48:05.594 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x02565c20)
21:48:05.594 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x02561d40)
21:48:05.594 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x02747dd0)
21:48:05.594 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen
21:48:05.594 [Lua] [Gamestate] Enter StateTitleScreen
21:48:05.596 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
21:48:05.597 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen
21:48:05.611 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
21:48:05.611 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
21:48:05.611 [Save] Loading `save_data`
21:48:05.617 [Save] Load done
21:48:05.628 [Lua] [BackendManagerPlayFab] Backend Enabled
21:48:05.948 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general
21:48:05.948 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general
21:48:05.949 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce
21:48:06.306 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce
21:48:06.306 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce
21:48:06.307 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common
21:48:06.611 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common
21:48:06.611 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common
21:48:06.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game
21:48:06.915 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game
21:48:06.915 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game
21:48:06.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props
21:48:07.085 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props
21:48:07.085 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props
21:48:07.086 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras
21:48:07.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras
21:48:07.491 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras
21:48:07.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory
21:48:07.498 [Lua] <>playfab_id = 7EA85575DF81712B<>
21:48:07.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory
21:48:07.790 [Lua] [PackageManager] Force_load: resource_packages/inventory
21:48:07.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers
21:48:07.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers
21:48:07.973 [Lua] [PackageManager] Force_load: resource_packages/careers
21:48:07.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals
21:48:08.023 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals
21:48:08.023 [Lua] [PackageManager] Force_load: resource_packages/decals
21:48:08.023 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview
21:48:08.142 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview
21:48:08.142 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview
21:48:08.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen
21:48:08.767 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen
21:48:08.767 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen
21:48:08.768 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory
21:48:09.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory
21:48:09.685 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory
21:48:09.686 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame
21:48:10.653 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame
21:48:10.653 [Lua] [PackageManager] Force_load: resource_packages/ingame
21:48:10.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups
21:48:11.466 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups
21:48:11.466 [Lua] [PackageManager] Force_load: resource_packages/pickups
21:48:11.467 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals
21:48:11.568 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals
21:48:11.568 [Lua] [PackageManager] Force_load: resource_packages/projection_decals
21:48:11.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials
21:48:11.687 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials
21:48:11.687 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials
21:48:11.687 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame
21:48:11.755 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame
21:48:11.755 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame
21:48:14.082 [Lua] steam item server: requesting user inventory
21:48:14.355 [Save] Saving `save_data`
21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1
21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2
21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3
21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4
21:48:14.355 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
21:48:14.355 [Lua] [SteamManager] request_item_prices
21:48:14.356 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1
21:48:14.362 [Save] Save done
21:48:14.694 [Lua] [SteamManager] on_price_result 15 Key
21:48:14.694 [Lua] [SteamManager] -> on_price_result ERROR: 15
21:48:14.748 [Lua] Player statistics loaded!
21:48:14.749 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
21:48:14.749 [Lua] ISI-> GET_ALL_ITEMS!
21:48:14.749 [Lua] [PlayFabMirror] _request_steam_user_inventory got results
21:48:14.749 [Lua] [PlayFabMirror] -> retrieval of steam user inventory, SUCCESS
21:48:14.749 [Lua]
21:48:14.749 [Lua]
21:48:14.749 [Lua]
21:48:14.749 [Lua]
21:48:15.187 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1
21:48:15.204 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2
21:48:15.445 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2
21:48:15.461 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 447 item(s) to the peddler stock
21:48:15.462 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3
21:48:15.836 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3
21:48:15.853 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4
21:48:16.226 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4
21:48:16.227 [Lua] [UnlockManager] All unlocks ready
21:48:16.243 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
21:48:17.266 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen
21:48:17.266 [Lua] [Managers] Destroying manager group:
21:48:17.266 [Lua] [Gamestate] Enter state StateLoading
21:48:17.268 [Lua] [LevelTransitionHandler] set_next_level( inn_level_sonnstill, 0 )
21:48:17.268 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
21:48:17.268 [Lua] [LobbyManager] Setting up network options
21:48:17.268 [Lua] state_loading_restart_network JOIN VIA STEAM 0
21:48:17.268 [Lua] registering RPCs
21:48:17.268 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
21:48:17.268 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:48:17.268 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized
21:48:17.268 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized
21:48:17.268 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
21:48:17.268 [Lua] [LevelTransitionHandler] load_level inn_level_sonnstill 0
21:48:17.268 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, dlc_level_package_inn_level_sonnstill, async-read,
21:48:17.268 [Lua] [PackageManager] Load: resource_packages/levels/inn, nested_level_package_inn_level_sonnstill, async-read,
21:48:17.268 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_sonnstill_tome, tome_package_inn_level_sonnstill, async-read,
21:48:17.268 [Lua] [LevelTransitionHandler] Loading level: "inn_level_sonnstill"
21:48:17.268 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn_sonnstill"
21:48:17.268 [Lua] [PackageManager] Load: resource_packages/levels/inn_sonnstill, LevelTransitionHandler, async-read,
21:48:17.269 [SteamVoipRoom] Creating room b6d07c20b59a00ff
21:48:17.269 [SteamVoipRoom] Joining room b6d07c20b59a00ff
21:48:17.270 [EAC] EAC server 1100001011df715 is initializing
21:48:17.274 [EAC] Server is also client 1100001011df715
21:48:17.274 [EACServer] [23:48:17:273][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF6D94563E0 LogLevel: Info.
21:48:17.274 [Lua] ### Created peer state machine for 1100001011df715
21:48:17.274 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
21:48:17.274 [Lua] MUSIC MANAGER unmute_all_world_sounds 1 0
21:48:17.274 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
21:48:17.275 warning: [Application] Application.update_render_world is deprecated.
21:48:17.284 [Lua] [Gamestate] Enter Substate StateLoadingRunning
21:48:17.284 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
21:48:17.284 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
21:48:17.284 [Lua] Set lobby begin:
21:48:17.284 [Lua] Set lobby end.
21:48:17.284 [Lua] [PSM] Peer 1100001011df715 joined. Want to use profile index "4"
21:48:17.284 [Lua] [LobbyHost] Changed state from 0 to creating
21:48:17.334 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15
21:48:17.334 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15
21:48:17.334 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
21:48:17.352 [Lua] MUSIC MANAGER Play_loading_screen_music 2 0
21:48:17.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
21:48:17.571 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01
21:48:17.572 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn
21:48:17.573 [SteamLobby] Detected added member 1100001011df715
21:48:17.574 [Lua] [LobbyHost] Changed state from creating to joined
21:48:17.574 [Lua] [PartyManager] Leader is set to 1100001011df715
21:48:17.574 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001011df715 my_peer_id:1100001011df715
21:48:17.574 [Lua] [ChatManager] Registering channel 1
21:48:17.574 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001011df715, own_peer_id=1100001011df715)
21:48:17.574 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001011df715, own_peer_id=1100001011df715)
21:48:17.574 [Lua] [PartyManager] network_context_created (server_peer_id=1100001011df715, own_peer_id=1100001011df715)
21:48:17.588 [Lua] [NetworkServer] Changing num_players from nil to 1
21:48:17.588 [Lua] Players: 1
21:48:17.588 [Lua] Set lobby begin:
21:48:17.588 [Lua] Lobby data num_players = 1
21:48:17.588 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:17.588 [Lua] Lobby data game_mode = 3
21:48:17.588 [Lua] Lobby data matchmaking = false
21:48:17.589 [Lua] Set lobby end.
21:48:19.292 [Lua] player (1100001011df715,1) was put into party 0
21:48:19.292 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001011df715 inn_level_sonnstill 0
21:48:19.292 [Lua] [StateLoading] got rpc_load_level 140 inn_level_sonnstill
21:48:24.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn
21:48:24.660 [Lua] [PackageManager] Force_load: resource_packages/levels/inn
21:48:24.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_sonnstill_tome
21:48:24.694 [Umbra] Loading umbra tome '#ID[a7c8b9dac62a9f21]'
21:48:24.728 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_sonnstill_tome
21:48:24.728 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_sonnstill_tome
21:48:24.728 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_sonnstill
21:48:24.814 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_sonnstill
21:48:24.814 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_sonnstill
21:48:24.830 [Lua] [LevelTransitionHandler] Level load completed!
21:48:24.830 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level_sonnstill - level_seed: 1119534 - weave: nil
21:48:24.834 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
21:48:24.834 [Lua] checking dlc's against conflict directors
21:48:24.835 [Lua] number of factions to include 3
21:48:24.835 [Lua] number of factions added 3
21:48:24.835 [Lua] --- --- ---
21:48:24.835 [Lua] Starting... difficulty 'normal'
21:48:24.835 [Lua] These are the starting conflict directors:
21:48:24.835 [Lua] inn_level
21:48:24.835 [Lua] --- --- ---
21:48:24.835 [Lua]
21:48:24.835 [Lua] DONE! Found the following directors:
21:48:24.835 [Lua] (free: 35), Master hash is:
21:48:24.835 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
21:48:24.835 [Lua] ### Sending rpc_level_loaded
21:48:24.835 [Lua] #### Has state machine: true, sender: 1100001011df715, level_id: 140
21:48:24.835 [Lua] Peer 1100001011df715 has loaded the level and all enemies are loaded
21:48:24.847 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:1100001011df715 inventory_sync_id:0 my_peer_id:1100001011df715
21:48:24.847 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:1100001011df715 inventory_sync_id:0 my_peer_id:1100001011df715
21:48:24.863 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 0
21:48:24.864 [Lua] ### Sending rpc_level_loaded
21:48:24.864 [Lua] #### Has state machine: false, sender: 1100001011df715, level_id: 140
21:48:24.947 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
21:48:24.947 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
21:48:24.949 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level_sonnstill game_mode: inn
21:48:24.949 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
21:48:24.949 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
21:48:25.963 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
21:48:25.963 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
21:48:25.963 [Lua] Set lobby begin:
21:48:25.963 [Lua] Lobby data host = 1100001011df715
21:48:25.963 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:25.963 [Lua] Lobby data game_mode = 3
21:48:25.964 [Lua] Lobby data country_code = PL
21:48:25.964 [Lua] Lobby data unique_server_name = SkacikPL
21:48:25.964 [Lua] Lobby data num_players = 1
21:48:25.964 [Lua] Lobby data matchmaking = false
21:48:25.964 [Lua] Set lobby end.
21:48:25.964 [Lua] [Managers] Destroying manager group:
21:48:25.964 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens
21:48:25.964 [Lua] MUSIC MANAGER Stop_loading_screen_music 3 0
21:48:25.964 [Lua] [Gamestate] Enter StateIngame HOST
21:48:25.964 [Lua] [Managers] Calling function on all managers:
21:48:25.965 [Lua] <>level = inn_level_sonnstill<>
21:48:25.965 [Lua] Set lobby begin:
21:48:25.965 [Lua] Lobby data host = 1100001011df715
21:48:25.965 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:25.965 [Lua] Lobby data game_mode = 3
21:48:25.965 [Lua] Lobby data selected_level_key = inn_level_sonnstill
21:48:25.965 [Lua] Lobby data country_code = PL
21:48:25.965 [Lua] Lobby data unique_server_name = SkacikPL
21:48:25.965 [Lua] Lobby data num_players = 1
21:48:25.965 [Lua] Lobby data matchmaking = false
21:48:25.965 [Lua] Set lobby end.
21:48:25.965 [Umbra] Init version: 3.4.15 :: 16 threads
21:48:25.965 [Lua] [StateIngame] Server ingame
21:48:25.969 [Lua] Set lobby begin:
21:48:25.969 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:25.969 [Lua] Lobby data selected_level_key = inn_level_sonnstill
21:48:25.969 [Lua] Lobby data unique_server_name = SkacikPL
21:48:25.969 [Lua] Lobby data matchmaking = false
21:48:25.969 [Lua] Lobby data host = 1100001011df715
21:48:25.969 [Lua] Lobby data country_code = PL
21:48:25.969 [Lua] Lobby data game_mode = 3
21:48:25.969 [Lua] Lobby data difficulty = normal
21:48:25.969 [Lua] Lobby data num_players = 1
21:48:25.969 [Lua] Set lobby end.
21:48:25.969 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:48:25.969 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:48:25.969 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
21:48:25.969 [Lua] [Matchmaking] initializing
21:48:25.969 [Lua] [Matchmaking] my_peer_id: 1100001011df715, I am server
21:48:25.969 [Lua] [Matchmaking] register rpcs
21:48:25.969 [Lua] [GameNetworkManager] Setting pong timeout to 60
21:48:25.969 [Lua] [GameNetworkManager] My own peer_id = 1100001011df715
21:48:25.969 [Lua] [GameNetworkManager] self.is_server = true
21:48:25.969 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps
21:48:25.969 [Network] Setting artificial MTU limit to 65536
21:48:25.979 [Lua] Switching ConflictSettings: to: inn_level
21:48:25.979 [Lua] pacing=disabled
21:48:25.979 [Lua] roaming=nil
21:48:25.979 [Lua] disabled=false
21:48:25.979 [Lua] pack_spawning=disabled
21:48:25.979 [Lua] contained_breeds=nil
21:48:25.979 [Lua] boss=disabled
21:48:25.979 [Lua] horde=disabled
21:48:25.979 [Lua] specials=disabled
21:48:25.979 [Lua] name=inn_level
21:48:25.979 [Lua] intensity=disabled
21:48:25.979 [Lua] ---
21:48:25.979 [Lua] [LevelAnalysis] set_random_seed( 1119534)
21:48:25.983 warning: [GwNav] NavData resource not loaded
21:48:25.983 warning: [GwNav] levels/inn/event_decoration/sonnstill/world
21:48:25.983 [Lua] nested_level_name levels/inn/world
21:48:25.984 [Lua] [AIInterestPointSystem] Level Seed: 1119534
21:48:25.984 [Lua]
21:48:25.984 [Lua] [entity_system_bag] = table
21:48:25.984 [Lua] [entity_system_bag] = metatable
21:48:25.984 [Lua] [startup_data] = table
21:48:25.984 [Lua] [entity_manager] = table
21:48:25.984 [Lua] [entity_manager] = metatable
21:48:25.984 [Lua] [unit_spawner] = table
21:48:25.984 [Lua] [unit_spawner] = metatable
21:48:25.984 [Lua] [unit_storage] = table
21:48:25.984 [Lua] [unit_storage] = metatable
21:48:25.984 [Lua] [dice_keeper] = table
21:48:25.984 [Lua] [dice_keeper] = metatable
21:48:25.984 [Lua] [is_server] = true (boolean)
21:48:25.984 [Lua] [world] = [World]
21:48:25.984 [Lua] [system_api] = table
21:48:25.984 [Lua] [entity_system] = table
21:48:25.984 [Lua] [entity_system] = metatable
21:48:25.984 [Lua] [network_lobby] = table
21:48:25.984 [Lua] [network_lobby] = metatable
21:48:25.984 [Lua] [profile_synchronizer] = table
21:48:25.984 [Lua] [profile_synchronizer] = metatable
21:48:25.984 [Lua] [level_transition_handler] = table
21:48:25.984 [Lua] [level_transition_handler] = metatable
21:48:25.984 [Lua] [num_local_human_players] = 1 (number)
21:48:25.984 [Lua] [statistics_db] = table
21:48:25.984 [Lua] [statistics_db] = metatable
21:48:25.984 [Lua] [network_server] = table
21:48:25.984 [Lua] [network_server] = metatable
21:48:25.984 [Lua] [input_manager] = table
21:48:25.984 [Lua] [input_manager] = metatable
21:48:25.984 [Lua] [network_clock] = table
21:48:25.984 [Lua] [network_clock] = metatable
21:48:25.984 [Lua] [network_transmit] = table
21:48:25.984 [Lua] [network_transmit] = metatable
21:48:25.984 [Lua] [free_flight_manager] = table
21:48:25.984 [Lua] [free_flight_manager] = metatable
21:48:25.984 [Lua] [network_manager] = table
21:48:25.984 [Lua] [network_manager] = metatable
21:48:25.984 [Lua] [network_event_delegate] = table
21:48:25.984 [Lua] [network_event_delegate] = metatable
21:48:25.984 [Lua]
21:48:25.985 [Lua] ignoring extension VersusVolumeObjectiveExtension
21:48:25.985 [Lua] ignoring extension VersusInteractObjectiveExtension
21:48:25.985 [Lua] ignoring extension VersusPayloadObjectiveExtension
21:48:25.985 [Lua] ignoring extension VersusSocketObjectiveExtension
21:48:25.985 [Lua] ignoring extension VersusTargetObjectiveExtension
21:48:25.985 [Lua] ignoring extension VersusMissionObjectiveExtension
21:48:25.986 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
21:48:25.991 [Lua] [AchievementManager] Achievements using the steam platform
21:48:25.992 [Lua] [StateIngame] Level seed: 1119534
21:48:25.992 [World] Spawning level.
21:48:26.188 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read,
21:48:26.188 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1, async-read,
21:48:26.188 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1, async-read,
21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0
21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1, async-read,
21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2
21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3
21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_hall_painting_wood_base_2, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1, async-read,
21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_bugmans_painting_wood_base_1, async-read,
21:48:26.190 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_champion01, keep_hall_painting_wood_base_3, async-read,
21:48:26.192 [Lua] [LevelAnalysis] set_random_seed( 1119534)
21:48:26.192 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getLiveEvents 5
21:48:26.217 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5
21:48:26.217 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=6
21:48:26.217 [Lua] [IngameUI] init
21:48:26.236 [SteamVoipClient] select_out(1100001011df715, off)
21:48:26.245 [Lua] cb_razer_chroma_setup
21:48:26.278 [Lua] [Matchmaking] Cancelling matchmaking
21:48:26.278 [Lua] [Matchmaking] Wasn't really matchmaking to begin with...
21:48:26.278 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there
21:48:26.278 [Lua] Set lobby begin:
21:48:26.278 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:26.278 [Lua] Lobby data power_level = 0
21:48:26.278 [Lua] Lobby data selected_level_key = inn_level_sonnstill
21:48:26.278 [Lua] Lobby data unique_server_name = SkacikPL
21:48:26.278 [Lua] Lobby data matchmaking = false
21:48:26.278 [Lua] Lobby data host = 1100001011df715
21:48:26.278 [Lua] Lobby data country_code = PL
21:48:26.278 [Lua] Lobby data game_mode = 3
21:48:26.278 [Lua] Lobby data difficulty = normal
21:48:26.278 [Lua] Lobby data num_players = 1
21:48:26.278 [Lua] Set lobby end.
21:48:26.279 [Flow] complete_skittergate_legend true
21:48:26.279 [Flow] complete_all_helmgart_levels_recruit true
21:48:26.281 [Flow] WitchHunterLevel:35
21:48:26.281 [Flow] LeaderYes
21:48:26.281 [Flow] ALL PC XP:304250
21:48:26.281 [Flow] Has "bogenhafen" DLC:true
21:48:26.281 [Flow] WH XP:60850
21:48:26.281 [Flow] Number of crafted items:3490
21:48:26.281 [Flow] Sum of Powe Levels:1500
21:48:26.281 [Flow] lodestone diff 1:false
21:48:26.281 [Flow] magnus and forest activated
21:48:26.281 [Flow] magnus and forest activated
21:48:26.281 [Flow] cemetery and forest activated
21:48:26.281 [Flow] magnus and cemetery
21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
21:48:26.281 [Flow] ALL RUNES ACTIVATED
21:48:26.281 [Flow] magnus and forest activated
21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
21:48:26.281 [Flow] ALL RUNES ACTIVATED
21:48:26.281 [Flow] cemetery and forest activated
21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
21:48:26.281 [Flow] ALL RUNES ACTIVATED
21:48:26.281 [Flow] magnus and forest activated
21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
21:48:26.281 [Flow] ALL RUNES ACTIVATED
21:48:26.281 [Flow] magnus and cemetery
21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
21:48:26.281 [Flow] ALL RUNES ACTIVATED
21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable
21:48:26.283 [Lua] CurrentConflictSettings inn_level
21:48:26.283 [Lua] [ConflictDirector] conflict_director is ai_ready
21:48:26.284 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
21:48:26.284 [Lua] [MainPathSpawningGenerator] Injecting travel distances
21:48:26.286 [Lua] SpecialsPacing:remove_unwanted_breeds:
21:48:26.286 [Lua] Forming navigation groups in one frame
21:48:26.286 [Lua] Forming navigation groups
21:48:26.312 [Lua] NavigationGroupManager -> calulation time A: 0.024999999999998579
21:48:26.313 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942
21:48:26.313 [Lua] number of nav groups: 45
21:48:26.313 [Lua] number of refined nav groups : 25
21:48:26.315 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000024443
21:48:26.315 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all.
21:48:26.315 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
21:48:26.315 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY
21:48:26.318 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
21:48:26.318 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
21:48:26.318 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups
21:48:26.318 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=27
21:48:26.318 [Lua] [Managers] Calling function on all managers:
21:48:26.318 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
21:48:26.319 [Lua] MUSIC: nil -> explore
21:48:26.344 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getLiveEvents 5
21:48:26.678 [Lua] player (1100001011df715,1) was put into party 1
21:48:26.678 [Lua] Assigning peer(1100001011df715:1) to profile(4) career(2)
21:48:26.678 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(1100001011df715) local_player_id(1) profile_index(4) career_index(2)
21:48:26.678 [Lua] Set lobby begin:
21:48:26.678 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:26.678 [Lua] Lobby data power_level = 0
21:48:26.678 [Lua] Lobby data selected_level_key = inn_level_sonnstill
21:48:26.679 [Lua] Lobby data difficulty = normal
21:48:26.679 [Lua] Lobby data player_slot_4 = 1100001011df715:1
21:48:26.679 [Lua] Lobby data unique_server_name = SkacikPL
21:48:26.679 [Lua] Lobby data matchmaking = false
21:48:26.679 [Lua] Lobby data host = 1100001011df715
21:48:26.679 [Lua] Lobby data country_code = PL
21:48:26.679 [Lua] Lobby data game_mode = 3
21:48:26.679 [Lua] Lobby data player_slot_5 = 0:0
21:48:26.679 [Lua] Lobby data player_slot_2 = 0:0
21:48:26.679 [Lua] Lobby data player_slot_1 = 0:0
21:48:26.679 [Lua] Lobby data player_slot_3 = 0:0
21:48:26.679 [Lua] Lobby data num_players = 1
21:48:26.679 [Lua] Set lobby end.
21:48:26.679 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:1100001011df715 | dr:0 | bw:0 | es:0
21:48:26.680 [Lua]
21:48:26.680 [Lua] [wwise/one_handed_swords] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p] = false (boolean)
21:48:26.680 [Lua] [wwise/bow] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_husk_base] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11] = false (boolean)
21:48:26.680 [Lua] [resource_packages/careers/we_maidenguard] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p] = false (boolean)
21:48:26.680 [Lua] [wwise/two_handed_axes] = false (boolean)
21:48:26.680 [Lua]
21:48:26.680 [Lua]
21:48:26.680 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_spear_03/wpn_we_spear_03] = false (boolean)
21:48:26.680 [Lua] [resource_packages/careers/we_maidenguard] = false (boolean)
21:48:26.680 [Lua] [wwise/one_handed_swords] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p] = false (boolean)
21:48:26.680 [Lua] [wwise/bow] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p] = false (boolean)
21:48:26.680 [Lua] [units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01] = false (boolean)
21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold] = false (boolean)
21:48:26.680 [Lua] [wwise/two_handed_axes] = false (boolean)
21:48:26.680 [Lua]
21:48:26.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01
21:48:26.680 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01
21:48:26.682 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28
21:48:26.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01
21:48:26.687 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getLiveEvents 5
21:48:26.689 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:1100001011df715 inventory_sync_id:1 my_peer_id:1100001011df715
21:48:26.696 [Flow] event_decorations_enabled
21:48:26.704 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:1100001011df715 inventory_sync_id:1 my_peer_id:1100001011df715
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: resource_packages/careers/we_maidenguard, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: wwise/one_handed_swords, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: wwise/bow, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, InventoryPackageSynchronizerClient, async-read,
21:48:26.704 [Lua] [PackageManager] Load: wwise/two_handed_axes, InventoryPackageSynchronizerClient, async-read,
21:48:26.940 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01
21:48:26.940 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01
21:48:26.940 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29
21:48:26.940 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01
21:48:27.059 [Flow] DISABLE
21:48:27.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01
21:48:27.163 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01
21:48:27.165 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30
21:48:27.165 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
21:48:27.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
21:48:27.274 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01
21:48:27.275 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31
21:48:27.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01
21:48:27.355 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01
21:48:27.355 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01
21:48:27.356 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32
21:48:27.356 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01
21:48:27.416 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01
21:48:27.416 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01
21:48:27.417 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33
21:48:27.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
21:48:27.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
21:48:27.479 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30
21:48:27.480 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34
21:48:27.480 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01
21:48:27.540 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01
21:48:27.540 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01
21:48:27.541 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35
21:48:27.541 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01
21:48:27.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01
21:48:27.601 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01
21:48:27.602 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36
21:48:27.602 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
21:48:27.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02
21:48:27.680 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02
21:48:27.680 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37
21:48:27.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02
21:48:27.758 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02
21:48:27.758 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02
21:48:27.759 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38
21:48:27.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03
21:48:27.832 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03
21:48:27.832 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03
21:48:27.833 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39
21:48:27.833 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01
21:48:27.895 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01
21:48:27.895 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01
21:48:27.896 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40
21:48:27.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_champion01
21:48:27.957 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_champion01
21:48:27.957 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_champion01
21:48:27.958 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41
21:48:27.958 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
21:48:28.037 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
21:48:28.037 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p
21:48:28.038 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p
21:48:28.314 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p
21:48:28.314 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p
21:48:28.316 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base
21:48:28.557 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base
21:48:28.557 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base
21:48:28.557 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base
21:48:29.149 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base
21:48:29.149 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base
21:48:29.150 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11
21:48:29.284 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11
21:48:29.285 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11
21:48:29.286 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01
21:48:29.783 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01
21:48:29.783 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01
21:48:29.784 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh
21:48:29.925 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh
21:48:29.925 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh
21:48:29.926 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03
21:48:30.228 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03
21:48:30.228 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03
21:48:30.230 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_maidenguard
21:48:30.363 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_maidenguard
21:48:30.363 [Lua] [PackageManager] Force_load: resource_packages/careers/we_maidenguard
21:48:30.364 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
21:48:30.511 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
21:48:30.511 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
21:48:30.511 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p
21:48:30.664 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p
21:48:30.664 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p
21:48:30.665 [Lua] [PackageManager] Queueing new asynch package: wwise/bow
21:48:30.746 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow
21:48:30.746 [Lua] [PackageManager] Force_load: wwise/bow
21:48:30.747 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base
21:48:30.961 [Lua] PlayFabMirrorBase:_commit_internal 1
21:48:30.961 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
21:48:30.965 [Lua] generate_backend_stats 1100001011df715:1
21:48:30.987 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
21:48:30.987 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 6
21:48:30.987 [Lua] Set lobby begin:
21:48:30.987 [Lua] Lobby data level_key = inn_level_sonnstill
21:48:30.987 [Lua] Lobby data power_level = 835
21:48:30.987 [Lua] Lobby data selected_level_key = inn_level_sonnstill
21:48:30.987 [Lua] Lobby data difficulty = normal
21:48:30.987 [Lua] Lobby data player_slot_4 = 1100001011df715:1
21:48:30.987 [Lua] Lobby data unique_server_name = SkacikPL
21:48:30.987 [Lua] Lobby data matchmaking = false
21:48:30.988 [Lua] Lobby data host = 1100001011df715
21:48:30.988 [Lua] Lobby data country_code = PL
21:48:30.988 [Lua] Lobby data game_mode = 3
21:48:30.988 [Lua] Lobby data player_slot_5 = 0:0
21:48:30.988 [Lua] Lobby data player_slot_2 = 0:0
21:48:30.988 [Lua] Lobby data player_slot_1 = 0:0
21:48:30.988 [Lua] Lobby data player_slot_3 = 0:0
21:48:30.988 [Lua] Lobby data num_players = 1
21:48:30.988 [Lua] Set lobby end.
21:48:30.991 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 6
21:48:31.306 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base
21:48:31.306 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base
21:48:31.307 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
21:48:31.441 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
21:48:31.441 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1
21:48:31.442 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p
21:48:31.462 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 6
21:48:31.467 [Lua] commit result success 1
21:48:31.655 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p
21:48:31.655 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p
21:48:31.657 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01
21:48:31.664 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read,
21:48:31.664 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded:
21:48:31.672 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1, async-read,
21:48:31.672 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded:
21:48:31.681 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2, async-read,
21:48:31.681 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded:
21:48:31.688 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1, async-read,
21:48:31.688 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded:
21:48:31.713 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read,
21:48:31.713 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded:
21:48:31.721 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1, async-read,
21:48:31.721 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded:
21:48:31.792 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2, async-read,
21:48:31.792 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded:
21:48:31.800 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1, async-read,
21:48:31.800 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded:
21:48:32.066 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01
21:48:32.066 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01
21:48:32.067 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold
21:48:32.220 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold
21:48:32.220 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold
21:48:32.221 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes
21:48:32.325 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes
21:48:32.325 [Lua] [PackageManager] Force_load: wwise/two_handed_axes
21:48:32.332 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1
21:48:32.348 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
21:48:32.348 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1)
21:48:32.349 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43
21:48:32.365 [Lua] Players are leaving the safe zone
21:48:32.545 [Lua] StateInGameRunning:_game_actually_starts()
21:48:32.545 [Lua] [IngameUI] menu view on_enter start_menu_view
21:48:32.545 [Lua] hero_fullscreen_menu_on_enter
21:48:32.545 [Lua] #################################################################################################################
21:48:32.545 [Lua] [Loading Time]: 00:00:15 [Transition]: none-inn_level_sonnstill [Members joined]: 0 [Members Left]: 0 [Is Server]: true
21:48:32.545 [Lua] #################################################################################################################
21:48:32.545 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 7
21:48:32.550 [Lua] [IngameUI] menu view post_update_on_enter table: 0x010279a0
21:48:32.550 [World] Spawning level.
21:48:32.557 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview
21:48:32.561 [SteamVoipClient] select_out(1100001011df715, off)
21:48:32.568 [Lua] cb_razer_chroma_setup
21:48:32.573 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 7
21:48:32.579 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized
21:48:32.579 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized
21:48:32.580 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized
21:48:32.580 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized
21:48:32.658 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01
21:48:32.658 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580
21:48:32.658 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized
21:48:32.700 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p
21:48:32.700 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewertable: 0000000002732580
21:48:32.700 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized
21:48:32.787 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p
21:48:32.787 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p
21:48:32.814 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 7
21:48:32.814 [Lua] Commit load time data
21:48:33.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xa5, position: 0
21:48:33.865 [Lua] [IngameUI] menu view on_exit start_menu_view
21:48:33.865 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview
21:48:33.865 [Lua] hero_fullscreen_menu_on_exit
21:48:33.868 [Lua] [IngameUI] menu view post_update_on_exit table: 0x010279a0
21:48:33.868 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 0000000002732580 -> Package still referenced, NOT unloaded:
21:48:33.868 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 0000000002732580 -> Package still referenced, NOT unloaded:
21:48:33.868 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 0000000002732580 -> Package still referenced, NOT unloaded:
21:48:33.868 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580
21:48:34.144 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xa5, position: 27249
21:48:35.463 [Lua] [IngameUI] menu view on_enter hero_view
21:48:35.469 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50
21:48:35.469 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
21:48:35.481 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
21:48:35.482 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:48:35.483 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:48:35.483 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:48:35.488 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:48:35.910 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:48:35.910 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:48:35.922 [World] Spawning level.
21:48:35.949 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.949 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:35.980 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:35.980 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:36.716 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:48:36.716 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsInventory
21:48:36.720 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:48:36.720 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsLoadout
21:48:41.909 [Lua] [IngameUI] menu view on_exit hero_view
21:48:41.913 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50
21:48:41.913 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
21:48:41.913 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
21:48:41.913 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:48:41.913 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:41.913 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:41.913 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:41.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:41.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:41.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:41.920 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:48:41.920 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsInventory
21:48:41.920 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsLoadout
21:48:43.408 [Lua] [IngameUI] menu view on_enter hero_view
21:48:43.414 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50
21:48:43.414 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
21:48:43.430 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
21:48:43.430 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:48:43.432 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:48:43.432 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:48:43.438 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:48:43.814 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:48:43.814 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:48:43.824 [World] Spawning level.
21:48:43.848 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.848 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.871 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.871 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.871 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.871 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:43.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:43.872 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.872 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:43.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:43.872 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:48:46.628 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:48:46.628 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:46.628 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:46.628 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:46.628 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:46.628 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:46.628 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:48:46.636 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:48:46.636 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
21:48:46.637 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:48:46.637 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:48:52.035 [Lua] PlayFabMirrorBase:_commit_internal 2
21:48:52.035 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
21:48:52.039 [Lua] generate_backend_stats 1100001011df715:1
21:48:52.070 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
21:48:52.079 [Lua] commit result success 2
21:49:17.396 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
21:49:17.396 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:49:17.397 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:49:17.397 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:49:17.402 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:49:17.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:49:17.737 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:49:17.746 [World] Spawning level.
21:49:17.767 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.767 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:17.791 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:17.791 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:48.571 [Lua] [IngameUI] menu view on_exit hero_view
21:49:48.575 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50
21:49:48.575 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
21:49:48.575 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
21:49:48.575 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:49:48.575 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:48.575 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:48.575 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:48.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:48.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:48.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:48.583 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:49:48.583 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:49:48.583 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:49:50.126 [Lua] [IngameUI] menu view on_enter hero_view
21:49:50.132 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50
21:49:50.132 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
21:49:50.145 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
21:49:50.145 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:49:50.146 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:49:50.146 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:49:50.150 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:49:50.507 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:49:50.507 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:49:50.516 [World] Spawning level.
21:49:50.538 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.538 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:50.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:50.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:49:58.718 [Lua] PlayFabMirrorBase:_commit_internal 3
21:49:58.718 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
21:49:58.721 [Lua] generate_backend_stats 1100001011df715:1
21:49:58.741 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
21:49:58.750 [Lua] commit result success 3
21:50:07.960 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:07.960 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:07.960 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:07.960 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:07.961 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:07.961 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:07.972 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:1100001011df715 inventory_sync_id:2 my_peer_id:1100001011df715
21:50:07.986 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:1100001011df715 inventory_sync_id:2 my_peer_id:1100001011df715
21:50:07.988 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2
21:50:09.059 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:50:09.059 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:09.059 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:09.059 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:09.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:09.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:09.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:09.069 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:50:09.069 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting
21:50:09.069 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage
21:50:09.070 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:50:09.070 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory
21:50:09.075 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:50:09.740 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage
21:50:09.740 [Lua] [HeroWindowCraft] Enter Substate CraftPageCraftItem
21:50:10.250 [Lua] [HeroWindowCraft] Exit Substate CraftPageCraftItem
21:50:10.250 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties
21:50:18.544 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 8
21:50:18.550 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 8 1
21:50:18.800 [Lua] [PlayFabRequestQueue] EAC Enabled! 8
21:50:18.800 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 8
21:50:19.569 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 8
21:50:23.819 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting
21:50:23.819 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties
21:50:23.819 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:50:23.820 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:50:23.820 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory
21:50:23.821 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:50:23.825 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:50:24.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:50:24.163 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:50:24.172 [World] Spawning level.
21:50:24.192 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.192 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:24.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:24.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:26.412 [Lua] [IngameUI] menu view on_exit hero_view
21:50:26.415 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50
21:50:26.415 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
21:50:26.415 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
21:50:26.415 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:50:26.416 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:26.416 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:26.416 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:26.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:26.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:26.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:26.423 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:50:26.423 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:50:26.423 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:50:27.921 [Lua] [IngameUI] menu view on_enter hero_view
21:50:27.925 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50
21:50:27.925 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview
21:50:27.938 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions
21:50:27.939 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:50:27.940 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:50:27.940 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:50:27.944 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:50:28.291 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:50:28.291 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:50:28.301 [World] Spawning level.
21:50:28.320 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.320 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:28.341 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:28.341 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:33.779 [Lua] PlayFabMirrorBase:_commit_internal 4
21:50:33.779 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
21:50:33.781 [Lua] generate_backend_stats 1100001011df715:1
21:50:33.802 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 9
21:50:33.802 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 10
21:50:33.813 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 9 2
21:50:34.069 [Lua] [PlayFabRequestQueue] EAC Enabled! 9
21:50:34.069 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 9
21:50:34.564 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 9
21:50:34.567 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 10
21:50:35.039 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 10
21:50:35.042 [Lua] commit result success 4
21:50:36.975 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:50:36.975 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:36.975 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:36.975 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:36.975 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:36.975 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:36.975 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:36.983 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:50:36.983 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents
21:50:36.984 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:50:36.984 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:50:40.417 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents
21:50:40.417 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview
21:50:40.418 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read,
21:50:40.418 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory
21:50:40.423 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout
21:50:40.771 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview
21:50:40.771 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview
21:50:40.782 [World] Spawning level.
21:50:40.810 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.810 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:40.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:40.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized
21:50:41.639 [Lua] [IngameUI] menu view on_exit hero_view
21:50:41.642 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50
21:50:41.642 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview
21:50:41.642 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions
21:50:41.642 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview
21:50:41.642 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:41.642 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:41.642 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:41.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:41.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:41.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded:
21:50:41.650 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview
21:50:41.650 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory
21:50:41.650 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout
21:50:43.458 [Lua] [IngameUI] menu view on_enter start_game_view
21:50:43.460 [Lua] [IngameUI] menu view post_update_on_enter table: 0x01029320
21:50:43.460 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview
21:50:43.462 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game
21:50:43.462 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode
21:50:43.463 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission
21:50:43.463 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings
21:50:46.465 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - lobby_browser
21:50:46.465 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode
21:50:46.465 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowser
21:50:46.465 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:50:46.465 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:50:46.465 [Lua]
21:50:46.465 [Lua] [1] = table
21:50:46.465 [Lua] [game_mode_display_name] = dlc1_2_map_game_mode_adventure (string)
21:50:46.465 [Lua] [difficulties] = table
21:50:46.465 [Lua] [1] = normal (string)
21:50:46.465 [Lua] [2] = hard (string)
21:50:46.465 [Lua] [3] = harder (string)
21:50:46.465 [Lua] [4] = hardest (string)
21:50:46.465 [Lua] [5] = cataclysm (string)
21:50:46.465 [Lua] [6] = any (string)
21:50:46.465 [Lua] [levels] = table
21:50:46.465 [Lua] [1] = dlc_bogenhafen_city (string)
21:50:46.465 [Lua] [2] = farmlands (string)
21:50:46.465 [Lua] [3] = ussingen (string)
21:50:46.465 [Lua] [4] = elven_ruins (string)
21:50:46.465 [Lua] [5] = ground_zero (string)
21:50:46.465 [Lua] [6] = fort (string)
21:50:46.465 [Lua] [7] = dlc_portals (string)
21:50:46.465 [Lua] [8] = catacombs (string)
21:50:46.465 [Lua] [9] = dlc_castle (string)
21:50:46.465 [Lua] [10] = plaza (string)
21:50:46.465 [Lua] [11] = crater (string)
21:50:46.465 [Lua] [12] = dlc_bogenhafen_slum (string)
21:50:46.465 [Lua] [13] = skaven_stronghold (string)
21:50:46.465 [Lua] [14] = military (string)
21:50:46.465 [Lua] [15] = mines (string)
21:50:46.465 [Lua] [16] = forest_ambush (string)
21:50:46.465 [Lua] [17] = cemetery (string)
21:50:46.465 [Lua] [18] = magnus (string)
21:50:46.465 [Lua] [19] = nurgle (string)
21:50:46.465 [Lua] [20] = bell (string)
21:50:46.465 [Lua] [21] = warcamp (string)
21:50:46.465 [Lua] [22] = dlc_celebrate_crawl (string)
21:50:46.465 [Lua] [23] = skittergate (string)
21:50:46.465 [Lua] [24] = dlc_bastion (string)
21:50:46.465 [Lua] [25] = any (string)
21:50:46.465 [Lua] [game_mode_key] = adventure (string)
21:50:46.465 [Lua] [2] = table
21:50:46.465 [Lua] [game_mode_key] = adventure (string)
21:50:46.465 [Lua] [difficulties] = table
21:50:46.465 [Lua] [1] = normal (string)
21:50:46.465 [Lua] [2] = hard (string)
21:50:46.465 [Lua] [3] = harder (string)
21:50:46.465 [Lua] [4] = hardest (string)
21:50:46.465 [Lua] [5] = cataclysm (string)
21:50:46.465 [Lua] [6] = any (string)
21:50:46.465 [Lua] [levels] = table
21:50:46.465 [Lua] [1] = dlc_bogenhafen_city (string)
21:50:46.465 [Lua] [2] = farmlands (string)
21:50:46.465 [Lua] [3] = ussingen (string)
21:50:46.465 [Lua] [4] = elven_ruins (string)
21:50:46.465 [Lua] [5] = ground_zero (string)
21:50:46.465 [Lua] [6] = fort (string)
21:50:46.465 [Lua] [7] = dlc_portals (string)
21:50:46.465 [Lua] [8] = catacombs (string)
21:50:46.465 [Lua] [9] = dlc_castle (string)
21:50:46.465 [Lua] [10] = plaza (string)
21:50:46.465 [Lua] [11] = crater (string)
21:50:46.465 [Lua] [12] = dlc_bogenhafen_slum (string)
21:50:46.465 [Lua] [13] = skaven_stronghold (string)
21:50:46.465 [Lua] [14] = military (string)
21:50:46.465 [Lua] [15] = mines (string)
21:50:46.465 [Lua] [16] = forest_ambush (string)
21:50:46.465 [Lua] [17] = cemetery (string)
21:50:46.465 [Lua] [18] = magnus (string)
21:50:46.465 [Lua] [19] = nurgle (string)
21:50:46.465 [Lua] [20] = bell (string)
21:50:46.465 [Lua] [21] = warcamp (string)
21:50:46.465 [Lua] [22] = dlc_celebrate_crawl (string)
21:50:46.465 [Lua] [23] = skittergate (string)
21:50:46.465 [Lua] [24] = dlc_bastion (string)
21:50:46.465 [Lua] [25] = any (string)
21:50:46.465 [Lua] [game_mode_display_name] = dlc1_2_map_game_mode_adventure (string)
21:50:46.465 [Lua] [5] = table
21:50:46.465 [Lua] [game_mode_key] = adventure (string)
21:50:46.465 [Lua] [difficulties] = table
21:50:46.465 [Lua] [1] = normal (string)
21:50:46.465 [Lua] [2] = hard (string)
21:50:46.465 [Lua] [3] = harder (string)
21:50:46.465 [Lua] [4] = hardest (string)
21:50:46.465 [Lua] [5] = cataclysm (string)
21:50:46.465 [Lua] [6] = any (string)
21:50:46.465 [Lua] [levels] = table
21:50:46.465 [Lua] [1] = dlc_bogenhafen_city (string)
21:50:46.465 [Lua] [2] = farmlands (string)
21:50:46.465 [Lua] [3] = ussingen (string)
21:50:46.465 [Lua] [4] = elven_ruins (string)
21:50:46.465 [Lua] [5] = ground_zero (string)
21:50:46.465 [Lua] [6] = fort (string)
21:50:46.465 [Lua] [7] = dlc_portals (string)
21:50:46.465 [Lua] [8] = catacombs (string)
21:50:46.465 [Lua] [9] = dlc_castle (string)
21:50:46.465 [Lua] [10] = plaza (string)
21:50:46.465 [Lua] [11] = crater (string)
21:50:46.465 [Lua] [12] = dlc_bogenhafen_slum (string)
21:50:46.465 [Lua] [13] = skaven_stronghold (string)
21:50:46.465 [Lua] [14] = military (string)
21:50:46.465 [Lua] [15] = mines (string)
21:50:46.465 [Lua] [16] = forest_ambush (string)
21:50:46.465 [Lua] [17] = cemetery (string)
21:50:46.465 [Lua] [18] = magnus (string)
21:50:46.465 [Lua] [19] = nurgle (string)
21:50:46.465 [Lua] [20] = bell (string)
21:50:46.465 [Lua] [21] = warcamp (string)
21:50:46.465 [Lua] [22] = dlc_celebrate_crawl (string)
21:50:46.465 [Lua] [23] = skittergate (string)
21:50:46.465 [Lua] [24] = dlc_bastion (string)
21:50:46.465 [Lua] [25] = any (string)
21:50:46.465 [Lua] [game_mode_display_name] = dlc1_2_map_game_mode_adventure (string)
21:50:46.465 [Lua]
21:50:46.467 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission
21:50:46.467 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings
21:50:46.475 [Lua] [Matchmaking] Filter: Free slots = 1
21:50:46.475 [Lua] [Matchmaking] Filter: Distance = medium
21:50:46.475 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=caa96041d86ab88b
21:50:46.475 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false
21:50:46.475 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true
21:50:47.048 [Lua] [Matchmaking] Filter: Free slots = 1
21:50:47.048 [Lua] [Matchmaking] Filter: Distance = medium
21:50:47.048 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=caa96041d86ab88b
21:50:47.048 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm
21:50:47.048 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false
21:50:47.048 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true
21:50:54.500 [Lua] [Matchmaking] Joining lobby table: 000000000D934BA0 from lobby browser.
21:50:54.500 [Lua]
21:50:54.500 [Lua] [join_by_lobby_browser] = true (boolean)
21:50:54.500 [Lua] [join_lobby_data] = table
21:50:54.500 [Lua] [twitch_enabled] = false (string)
21:50:54.500 [Lua] [power_level] = 835 (string)
21:50:54.500 [Lua] [id] = 1860000011f891a (string)
21:50:54.500 [Lua] [num_players] = 3 (string)
21:50:54.500 [Lua] [host] = 110000111d9bf4f (string)
21:50:54.500 [Lua] [time_of_search] = 1597440911 (string)
21:50:54.500 [Lua] [game_mode] = 2 (string)
21:50:54.500 [Lua] [is_private] = false (string)
21:50:54.500 [Lua] [difficulty] = cataclysm (string)
21:50:54.500 [Lua] [mechanism] = adventure (string)
21:50:54.500 [Lua] [player_slot_3] = 0:0 (string)
21:50:54.500 [Lua] [level_key] = cemetery (string)
21:50:54.500 [Lua] [player_slot_1] = 0:0 (string)
21:50:54.500 [Lua] [selected_level_key] = cemetery (string)
21:50:54.500 [Lua] [network_hash] = caa96041d86ab88b (string)
21:50:54.501 [Lua] [quick_game] = true (string)
21:50:54.501 [Lua] [valid] = true (boolean)
21:50:54.501 [Lua] [matchmaking] = true (string)
21:50:54.501 [Lua] [country_code] = NL (string)
21:50:54.501 [Lua] [player_slot_4] = 110000100146aa4:1 (string)
21:50:54.501 [Lua] [unique_server_name] = TmanDW (string)
21:50:54.501 [Lua] [player_slot_5] = 1100001009a62b2:1 (string)
21:50:54.501 [Lua] [player_slot_2] = 110000111d9bf4f:1 (string)
21:50:54.501 [Lua] [weave_name] = false (string)
21:50:54.501 [Lua] [name] = Lobby 1860000011f891a (string)
21:50:54.501 [Lua] [eac_authorized] = true (string)
21:50:54.501 [Lua]
21:50:54.501 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
21:50:54.501 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter()
21:50:54.501 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:50:54.501 [Lua] [ChatManager][1]System: Connecting to game session.
21:50:54.505 [Lua] [LobbyClient] Changed state from nil to joining
21:50:54.790 [SteamLobby] Detected added member 110000111d9bf4f
21:50:54.790 [SteamLobby] Detected added member 1100001011df715
21:50:54.790 [SteamLobby] Detected added member 110000100146aa4
21:50:54.790 [SteamLobby] Detected added member 1100001009a62b2
21:50:54.792 [Lua] [LobbyClient] Changed state from joining to joined
21:50:54.792 [Lua] [PartyManager] Leader is set to 110000111d9bf4f
21:50:54.792 [Lua] [LobbyClient] connected to lobby, id: 1860000011f891a
21:50:54.792 [Lua] [Matchmaking] Joined lobby, checking network hash...
21:50:54.800 [Lua] [Matchmaking] Network hashes matches, waiting to connect to host with user name 'TmanDW'...
21:50:55.338 [Steam] Accepted session request from 110000111d9bf4f
21:50:56.727 [Lua] PlayFabMirrorBase:_commit_internal 5
21:50:56.727 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ----------------------
21:50:56.730 [Lua] generate_backend_stats 1100001011df715:1
21:50:56.749 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
21:50:56.749 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 11
21:50:56.758 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 11
21:50:57.214 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 11
21:50:57.217 [Lua] commit result success 5
21:50:59.169 [Connection] Creating endpoint 110000111d9bf4f - inbound message
21:50:59.169 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
21:50:59.169 [SteamAuthenticator] Got ticket request from 110000111d9bf4f
21:50:59.169 [SteamAuthenticator] GetAuthSessionTicket 110000111d9bf4f
21:50:59.169 [SteamAuthenticator] Sent ticket to 110000111d9bf4f
21:50:59.170 [Lua] [ChatManager][1]System: TmanDW is joining the game
21:50:59.177 [SteamAuthenticator] Sent ticket request to 110000111d9bf4f
21:50:59.227 [SteamAuthenticator] Got ticket from 110000111d9bf4f
21:50:59.228 [SteamAuthenticator] BeginAuthSession 110000111d9bf4f
21:50:59.228 [SteamAuthenticator] Authenticating 110000111d9bf4f
21:50:59.578 [SteamAuthenticator] Steam validation for 110000111d9bf4f with response 0
21:50:59.645 [Connection] New session id 186 to 110000111d9bf4f.
21:50:59.665 [Connection] Established a connection <106.186> to 110000111d9bf4f
21:50:59.666 [Lua] [Matchmaking] Connected, starting handshake...
21:50:59.666 [Lua] [Matchmaking] Starting handshake with host 110000111d9bf4f using client cookie HSC-0000092586-client-[1100001011df715]
21:50:59.783 [Lua] [Matchmaking] Handshake successful (110000111d9bf4f) (HSC-0000092586-client-[1100001011df715]) (HSC-0000866344-host-[110000111d9bf4f])
21:50:59.783 [Lua] [Matchmaking] Handshake done, requesting to join game...
21:50:59.783 [Lua] bogenhafen
21:50:59.783 [Lua] vermintide_1
21:50:59.783 [Lua] lake_upgrade
21:50:59.783 [Lua] scorpion_beta_extended_access
21:50:59.783 [Lua] wom_beta
21:50:59.783 [Lua] holly
21:50:59.783 [Lua] lake
21:50:59.783 [Lua] scorpion
21:50:59.783 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_join_lobby to host: 110000111d9bf4f
21:50:59.867 [Lua] [Matchmaking] Successfully joined game after 0.08 seconds: lobby_id=1860000011f891a host_id:TmanDW
21:50:59.867 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit()
21:50:59.867 [Lua] [Matchmaking] Entering MatchmakingStateRequestProfiles on_enter()
21:50:59.867 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profiles_data to host: 110000111d9bf4f
21:50:59.867 [Lua] [ChatManager][1]System: Requesting profiles
21:50:59.965 [Lua] [Matchmaking] PROFILES DATA REPLY BY 110000111d9bf4f REPLY wh:0 | we:110000111d9bf4f | dr:0 | bw:110000100146aa4 | es:1100001009a62b2
21:50:59.965 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestProfiles with on_exit()
21:50:59.965 [Lua] [Matchmaking] Entering MatchmakingStateJoinGame on_enter()
21:50:59.965 [Lua] [ChatManager][1]System: Acquiring profiles
21:50:59.974 [Lua] [IngameUI] menu view on_exit start_game_view
21:50:59.974 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview
21:50:59.975 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowser
21:50:59.975 [Save] Saving `save_data`
21:50:59.981 [Lua] [IngameUI] menu view post_update_on_exit table: 0x01029320
21:50:59.985 [Save] Save done
21:51:01.007 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame
21:51:01.434 [Lua] [Matchmaking] Popup accepted
21:51:01.434 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profile to host: 110000111d9bf4f
21:51:01.538 [Lua] [ChatManager][1]System: Joining game...
21:51:01.541 [Lua] [Matchmaking] Matchmaking manager returned a wanted transition start_lobby, doing it.
21:51:01.541 [Lua] TRANSITION start_lobby table: 000000000CB00210 nil
21:51:01.541 [Lua] [GameNetworkManager] Leaving game...
21:51:01.541 [Lua] [GameNetworkManager] Shutting down game session host.
21:51:01.541 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback
21:51:01.541 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
21:51:01.541 [Lua] StateIngame: Got transition start_lobby, set exit type to join_game. Will exit at t=155.42
21:51:01.547 [Lua] [GameNetworkManager] No longer in game session, shutting it down.
21:51:02.735 [Window] Window => inactive
21:51:03.025 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame
21:51:03.389 [Lua] Set lobby begin:
21:51:03.389 [Lua] Lobby data level_key = inn_level_sonnstill
21:51:03.389 [Lua] Lobby data power_level = 0
21:51:03.389 [Lua] Lobby data selected_level_key = inn_level_sonnstill
21:51:03.389 [Lua] Lobby data difficulty = normal
21:51:03.389 [Lua] Lobby data player_slot_4 = 1100001011df715:1
21:51:03.389 [Lua] Lobby data unique_server_name = SkacikPL
21:51:03.390 [Lua] Lobby data matchmaking = false
21:51:03.390 [Lua] Lobby data host = 1100001011df715
21:51:03.390 [Lua] Lobby data country_code = PL
21:51:03.390 [Lua] Lobby data game_mode = 3
21:51:03.390 [Lua] Lobby data player_slot_5 = 0:0
21:51:03.390 [Lua] Lobby data player_slot_2 = 0:0
21:51:03.390 [Lua] Lobby data player_slot_1 = 0:0
21:51:03.390 [Lua] Lobby data player_slot_3 = 0:0
21:51:03.390 [Lua] Lobby data num_players = 1
21:51:03.390 [Lua] Set lobby end.
21:51:03.579 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame
21:51:03.579 [Lua] [Managers] Calling function on all managers:
21:51:03.579 [Lua] Clearing all global lookup lists
21:51:03.580 [Lua] [IngamePlayerListUI] - Destroy
21:51:03.580 [Lua] [EquipmentUI] - Destroy
21:51:03.580 [Lua] [GamePadEquipmentUI] - Destroy
21:51:03.580 [Lua] [AbilityUI] - Destroy
21:51:03.580 [Lua] [GamePadAbilityUI] - Destroy
21:51:03.581 [Lua] [IngameUI] destroy
21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2
21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1
21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2
21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1
21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_hall_painting_wood_base_2
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1
21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_bugmans_painting_wood_base_1
21:51:03.589 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_champion01, keep_hall_painting_wood_base_3
21:51:03.634 [Lua] [Managers] Destroying manager group:
21:51:03.639 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
21:51:03.687 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader
21:51:03.687 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001011df715 inn_level_sonnstill 0
21:51:03.687 [Lua] [Matchmaking] unregister rpcs
21:51:03.687 [Lua] [Matchmaking] destroying
21:51:03.687 [Lua] [ChatManager] Unregistering channel 1
21:51:03.687 [Lua] [EnemyPackageLoader] network_context_destroyed
21:51:03.687 [Lua] [PartyManager] network_context_destroyed
21:51:03.687 [Lua] [GameMechanismManager] network_context_destroyed
21:51:03.687 [Lua] initializing mechanism to: adventure
21:51:03.688 [EACServer] [23:51:03:687][Windows][EAC Server] [Info][Destroy] Called
21:51:03.690 [SteamVoipRoom] Leaving room b6d07c20b59a00ff
21:51:03.690 [SteamVoipRoom] Destroying room b6d07c20b59a00ff
21:51:03.690 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient
21:51:03.690 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient
21:51:03.690 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient
21:51:03.698 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient
21:51:03.698 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, InventoryPackageSynchronizerClient
21:51:03.698 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01, InventoryPackageSynchronizerClient
21:51:03.698 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient
21:51:03.698 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03, InventoryPackageSynchronizerClient
21:51:03.699 [Lua] [PackageManager] Unload: resource_packages/careers/we_maidenguard, InventoryPackageSynchronizerClient
21:51:03.699 [Lua] [PackageManager] Unload: wwise/one_handed_swords, InventoryPackageSynchronizerClient
21:51:03.699 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, InventoryPackageSynchronizerClient
21:51:03.700 [Lua] [PackageManager] Unload: wwise/bow, InventoryPackageSynchronizerClient
21:51:03.709 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient
21:51:03.709 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient
21:51:03.709 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, InventoryPackageSynchronizerClient
21:51:03.712 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, InventoryPackageSynchronizerClient
21:51:03.712 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, InventoryPackageSynchronizerClient
21:51:03.712 [Lua] [PackageManager] Unload: wwise/two_handed_axes, InventoryPackageSynchronizerClient
21:51:03.712 [Lua] [LobbyHost] Destroying
21:51:03.713 [Lua] ############### UNLOADING PACKAGES ###############
21:51:03.713 [Lua] [Managers] Calling function on all managers:
21:51:03.713 [Lua] [Managers] Destroying manager group:
21:51:03.713 [Lua] [Gamestate] Enter state StateLoading
21:51:03.715 [Lua] [Gamestate] Enter Substate StateLoadingRunning
21:51:03.715 [Lua] registering RPCs
21:51:03.715 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil table: 000000000CB00210
21:51:03.715 warning: [Lua] Setting up network client
21:51:03.715 [EAC] Connection reset
21:51:03.716 [EAC] Set platform user auth ticket
21:51:03.716 [Lua] [ChatManager] Setting up network context, host_peer_id:110000111d9bf4f my_peer_id:1100001011df715
21:51:03.716 [Lua] [ChatManager] Registering channel 1
21:51:03.716 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000111d9bf4f, own_peer_id=1100001011df715)
21:51:03.716 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000111d9bf4f, own_peer_id=1100001011df715)
21:51:03.716 [Lua] [PartyManager] network_context_created (server_peer_id=110000111d9bf4f, own_peer_id=1100001011df715)
21:51:03.716 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> wait_for_rpc_load_level
21:51:03.716 [Lua] MUSIC MANAGER unmute_all_world_sounds 3575 0
21:51:03.716 [Lua] [PartyManager] Leader is set to 110000111d9bf4f
21:51:03.716 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading
21:51:03.820 [EAC] Set host peer 110000111d9bf4f to state undetermined
21:51:03.820 [EAC] Validating host 110000111d9bf4f
21:51:03.905 [Lua] Server sends mechanism to client adventure
21:51:03.905 [Lua] initializing mechanism to: adventure
21:51:03.905 [Lua] Received new state from server ingame
21:51:03.905 [Lua] [EnemyPackageLoader] New connection established (110000111d9bf4f) (key=4) (num_bitmasks=2)
21:51:03.905 [SteamVoipRoom] Joining room 993b0ea5fa616fc0
21:51:04.163 [EAC] EAC host 110000111d9bf4f validated and trusted
21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000111d9bf4f 1 1 1
21:51:05.959 [Lua] player (110000111d9bf4f,1) was put into party 1
21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 1100001009a62b2 1 1 3
21:51:05.959 [Lua] player (1100001009a62b2,1) was put into party 1
21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000100146aa4 1 1 4
21:51:05.959 [Lua] player (110000100146aa4,1) was put into party 1
21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000111d9bf4f 2 1 2
21:51:05.959 [Lua] player (110000111d9bf4f,2) was put into party 1
21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 1100001011df715 1 0 1
21:51:05.959 [Lua] player (1100001011df715,1) was put into party 0
21:51:05.959 [Lua] [StateLoading] got rpc_load_level 44 cemetery
21:51:05.959 [Lua] GameMechanismManager setting level seed: 6528398
21:51:05.959 [Lua] [NetworkClient] Setting difficulty to: cataclysm, level_seed to: 6528398
21:51:05.959 [Lua] [LevelTransitionHandler] set_next_level( cemetery, 0 )
21:51:05.959 [Lua] [LevelTransitionHandler] prepare_load_level : cemetery seed: 6528398 environment 0. New level, resetting package load status.
21:51:05.960 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_20, global_loading_screens, async-read, prioritized
21:51:05.960 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[cemetery] self.picked_level_key=[cemetery] self.picked_environment_id=[0]
21:51:05.960 [Lua] [LevelTransitionHandler] load_level cemetery 0
21:51:05.961 [Lua] [PackageManager] Unload: resource_packages/levels/inn_sonnstill, LevelTransitionHandler
21:51:05.961 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, dlc_level_package_inn_level_sonnstill
21:51:06.075 [Lua] [PackageManager] Unload: resource_packages/levels/inn, nested_level_package_inn_level_sonnstill
21:51:06.075 [Umbra] Unload tome
21:51:06.075 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_sonnstill_tome, tome_package_inn_level_sonnstill
21:51:06.075 [Lua] [LevelTransitionHandler] Loading level: "cemetery"
21:51:06.075 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/dlcs/holly/cemetery"
21:51:06.075 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/holly/cemetery, LevelTransitionHandler, async-read,
21:51:06.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_20
21:51:06.174 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_20
21:51:06.174 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/holly/cemetery
21:51:06.333 [Umbra] Loading umbra tome '#ID[013cc5d86f8b08b1]'
21:51:06.464 [Lua] MUSIC MANAGER nfl_cemetery_loading_screen_02 3576 0
21:51:06.470 [Lua] MUSIC MANAGER Play_loading_screen_music 3577 0
21:51:08.836 [Steam] Accepted session request from 110000100146aa4
21:51:08.933 [SteamVoipClient] select_out(110000111d9bf4f, on)
21:51:08.933 [SteamVoipClient] select_in(110000111d9bf4f, on)
21:51:08.933 [SteamVoipClient] select_out(110000111d9bf4f, off)
21:51:08.933 [SteamVoipClient] select_out(1100001009a62b2, on)
21:51:08.933 [SteamVoipClient] select_in(1100001009a62b2, on)
21:51:08.933 [SteamVoipClient] select_out(1100001009a62b2, off)
21:51:08.933 [SteamVoipClient] select_out(110000100146aa4, on)
21:51:08.933 [SteamVoipClient] select_in(110000100146aa4, on)
21:51:08.933 [SteamVoipClient] select_out(110000100146aa4, off)
21:51:10.455 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/holly/cemetery
21:51:10.455 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/holly/cemetery
21:51:10.473 [Lua] [LevelTransitionHandler] Level load completed!
21:51:10.473 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: cemetery - level_seed: 6528398 - weave: nil
21:51:10.494 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
21:51:10.494 [Lua] checking dlc's against conflict directors
21:51:10.494 [Lua] number of factions to include 2
21:51:10.494 [Lua] Updated list weights for random:
21:51:10.494 [Lua] skaven, 0.42 (0.00-0.42)
21:51:10.494 [Lua] chaos, 0.42 (0.42-0.83)
21:51:10.494 [Lua] beastmen, 0.17 (0.83-1.00)
21:51:10.494 [Lua] Rolled random faction: 0.41193246841430664 skaven
21:51:10.494 [Lua] Updated list weights for random:
21:51:10.494 [Lua] beastmen, 0.29 (0.00-0.29)
21:51:10.494 [Lua] chaos, 0.71 (0.29-1.00)
21:51:10.494 [Lua] Rolled random faction: 0.13696900010108948 beastmen
21:51:10.494 [Lua] number of factions added 2
21:51:10.494 [Lua] --- --- ---
21:51:10.494 [Lua] Starting... difficulty 'cataclysm'
21:51:10.494 [Lua] There are no starting conflict directors!
21:51:10.494 [Lua] --- --- ---
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 22) master hash is: skaven_storm_vermin_with_shield skaven_clan_rat chaos_vortex_sorcerer chaos_fanatic chaos_marauder_with_shield chaos_raider skaven_ratling_gunner skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_storm_vermin_commander skaven_plague_monk chaos_marauder
21:51:10.494 [Lua] ->trying director: skaven_beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> Added these breeds: beastmen_standard_bearer beastmen_gor skaven_storm_vermin skaven_pack_master skaven_loot_rat chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_clan_rat_with_shield skaven_gutter_runner beastmen_bestigor beastmen_minotaur beastmen_ungor skaven_stormfiend
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 8) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: skaven_beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 8) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: skaven_beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 8) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: skaven
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> Added these breeds: skaven_slave skaven_rat_ogre
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: skaven_beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: skaven_beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] Looking for a new director:
21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] ->trying director: skaven_beastmen
21:51:10.494 [Lua] --> success!
21:51:10.494 [Lua] --> re-used the same breeds
21:51:10.494 [Lua]
21:51:10.494 [Lua] DONE! Found the following directors:
21:51:10.494 [Lua] skaven_beastmen
21:51:10.494 [Lua] skaven_beastmen
21:51:10.494 [Lua] skaven_beastmen
21:51:10.494 [Lua] skaven
21:51:10.494 [Lua] beastmen
21:51:10.494 [Lua] skaven_beastmen
21:51:10.494 [Lua] beastmen
21:51:10.494 [Lua] skaven_beastmen
21:51:10.494 [Lua] skaven_beastmen
21:51:10.494 [Lua] (free: 6), Master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read,
21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read,
21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read,
21:51:10.917 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn
21:51:10.917 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn
21:51:10.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll
21:51:11.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll
21:51:11.238 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll
21:51:11.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre
21:51:11.592 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre
21:51:11.592 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre
21:51:11.593 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend
21:51:11.996 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend
21:51:11.996 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend
21:51:11.997 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur
21:51:12.921 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur
21:51:12.921 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur
21:51:12.922 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer
21:51:13.140 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer
21:51:13.140 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer
21:51:13.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer
21:51:13.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer
21:51:13.343 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer
21:51:13.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner
21:51:13.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner
21:51:13.613 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner
21:51:13.614 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master
21:51:14.000 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master
21:51:14.000 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master
21:51:14.001 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier
21:51:14.437 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier
21:51:14.437 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier
21:51:14.438 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner
21:51:14.756 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner
21:51:14.756 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner
21:51:14.757 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower
21:51:15.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower
21:51:15.157 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower
21:51:15.158 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer
21:51:15.493 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer
21:51:15.493 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer
21:51:15.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer
21:51:16.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer
21:51:16.417 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer
21:51:16.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex
21:51:16.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex
21:51:16.501 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex
21:51:16.501 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat
21:51:16.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat
21:51:16.569 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat
21:51:16.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig
21:51:16.687 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig
21:51:16.687 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig
21:51:16.687 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield
21:51:17.142 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield
21:51:17.142 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield
21:51:17.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor
21:51:18.139 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor
21:51:18.139 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor
21:51:18.140 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin
21:51:18.475 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin
21:51:18.475 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin
21:51:18.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer
21:51:19.454 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer
21:51:19.454 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer
21:51:19.455 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave
21:51:19.875 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave
21:51:19.875 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave
21:51:19.876 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker
21:51:20.144 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker
21:51:20.144 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker
21:51:20.145 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk
21:51:20.515 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk
21:51:20.515 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk
21:51:20.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder
21:51:20.820 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder
21:51:20.820 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder
21:51:20.820 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield
21:51:20.887 [Lua] PartyManager:rpc_remove_peer_from_party() 110000111d9bf4f 110000100146aa4 1 1
21:51:20.887 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000111d9bf4f 3 1 4
21:51:20.887 [Lua] player (110000111d9bf4f,3) was put into party 1
21:51:21.224 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield
21:51:21.224 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield
21:51:21.225 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat
21:51:21.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat
21:51:21.594 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat
21:51:21.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor
21:51:22.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor
21:51:22.202 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor
21:51:22.203 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat
21:51:22.422 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat
21:51:22.422 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat
21:51:22.423 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic
21:51:22.791 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic
21:51:22.791 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic
21:51:22.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield
21:51:23.095 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield
21:51:23.095 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield
21:51:23.095 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor
21:51:23.331 [SteamLobby] Detected removed member 110000100146aa4
21:51:23.332 [Lua] [LobbyMembers] Member left 110000100146aa4
21:51:23.332 [Lua] [LoadTimeManager] Member left
21:51:23.349 [Lua] [ChatManager][1]System: Action_IHOP7 has left the game
21:51:23.584 [Lua] PlayFabMirrorBase:_commit_internal 6
21:51:23.584 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save...
21:51:23.584 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 12
21:51:23.602 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 12
21:51:24.007 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor
21:51:24.007 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor
21:51:24.008 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider
21:51:24.077 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 12
21:51:24.093 [Lua] commit result success 6
21:51:24.261 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider
21:51:24.261 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider
21:51:24.261 [Lua] [EnemyPackageLoader] has_synced_all_loaded_to_server
21:51:24.263 [Lua] [StateLoading] loadout_resync_state WAIT_FOR_RPC_LOAD_LEVEL -> CHECK_RESYNC
21:51:24.263 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: cemetery game_mode: custom
21:51:24.263 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000111d9bf4f) local_player_id(3) profile_index(1) career_index(1)
21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000111d9bf4f) local_player_id(1) profile_index(2) career_index(1)
21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000111d9bf4f) local_player_id(2) profile_index(3) career_index(2)
21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(1100001009a62b2) local_player_id(1) profile_index(5) career_index(3)
21:51:24.361 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000111d9bf4f inventory_sync_id:14 my_peer_id:1100001011df715
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_03/wpn_dw_iron_drake_03_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: wwise/drakegun, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: wwise/staff, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: wwise/two_handed_hammers, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: wwise/flamethrower, InventoryPackageSynchronizerClient, async-read,
21:51:24.361 [Lua] [PackageManager] Load: wwise/one_handed_axes, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: wwise/one_handed_swords, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: wwise/flail, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: resource_packages/careers/bw_adept, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: wwise/handgun_rifle, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, InventoryPackageSynchronizerClient, async-read,
21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, InventoryPackageSynchronizerClient, async-read,
21:51:24.598 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_03/wpn_dw_iron_drake_03_runed_01_3p
21:51:24.598 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_03/wpn_dw_iron_drake_03_runed_01_3p
21:51:24.599 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base
21:51:25.104 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base
21:51:25.104 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base
21:51:25.105 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun
21:51:25.222 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun
21:51:25.222 [Lua] [PackageManager] Force_load: wwise/drakegun
21:51:25.222 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
21:51:25.442 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
21:51:25.442 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p
21:51:25.444 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker
21:51:25.643 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker
21:51:25.643 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker
21:51:25.644 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p
21:51:25.829 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p
21:51:25.829 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p
21:51:25.830 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p
21:51:25.980 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p
21:51:25.980 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p
21:51:25.981 [Lua] [PackageManager] Queueing new asynch package: wwise/staff
21:51:26.149 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff
21:51:26.149 [Lua] [PackageManager] Force_load: wwise/staff
21:51:26.149 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p
21:51:26.285 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p
21:51:26.285 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p
21:51:26.286 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p
21:51:26.454 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p
21:51:26.454 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p
21:51:26.456 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
21:51:27.111 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
21:51:27.111 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base
21:51:27.112 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p
21:51:27.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p
21:51:27.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p
21:51:27.348 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers
21:51:27.430 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers
21:51:27.430 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers
21:51:27.431 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p
21:51:27.599 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p
21:51:27.599 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p
21:51:27.600 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain
21:51:27.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain
21:51:27.683 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain
21:51:27.684 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower
21:51:27.784 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower
21:51:27.784 [Lua] [PackageManager] Force_load: wwise/flamethrower
21:51:27.785 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes
21:51:27.869 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes
21:51:27.869 [Lua] [PackageManager] Force_load: wwise/one_handed_axes
21:51:27.870 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02
21:51:27.970 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02
21:51:27.970 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02
21:51:27.971 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04
21:51:28.056 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04
21:51:28.056 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04
21:51:28.056 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p
21:51:28.274 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p
21:51:28.275 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p
21:51:28.275 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords
21:51:28.375 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords
21:51:28.375 [Lua] [PackageManager] Force_load: wwise/one_handed_swords
21:51:28.376 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03
21:51:28.476 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03
21:51:28.476 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03
21:51:28.477 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
21:51:28.644 [Window] Window => active
21:51:28.678 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
21:51:28.678 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p
21:51:28.679 [Lua] [PackageManager] Queueing new asynch package: wwise/flail
21:51:28.779 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail
21:51:28.779 [Lua] [PackageManager] Force_load: wwise/flail
21:51:28.779 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold
21:51:28.929 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold
21:51:28.929 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold
21:51:28.930 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_adept
21:51:29.234 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_adept
21:51:29.234 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_adept
21:51:29.235 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun_rifle
21:51:29.318 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun_rifle
21:51:29.318 [Lua] [PackageManager] Force_load: wwise/handgun_rifle
21:51:29.318 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p
21:51:29.469 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p
21:51:29.469 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p
21:51:29.470 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base
21:51:29.955 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base
21:51:29.955 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base
21:51:29.956 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base
21:51:30.458 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base
21:51:30.458 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base
21:51:30.459 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04
21:51:30.527 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04
21:51:30.527 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04
21:51:30.527 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight
21:51:30.627 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight
21:51:30.627 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight
21:51:30.628 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p
21:51:30.745 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p
21:51:30.745 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p
21:51:30.746 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 14
21:51:30.831 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
21:51:31.838 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
21:51:31.838 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading
21:51:31.838 [Lua] [Managers] Destroying manager group:
21:51:31.839 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_20, global_loading_screens
21:51:31.839 [Lua] MUSIC MANAGER Stop_loading_screen_music 3581 0
21:51:31.839 [Lua] [Gamestate] Enter StateIngame CLIENT
21:51:31.839 [Lua] [Managers] Calling function on all managers:
21:51:31.839 [Lua] <>level = cemetery<>
21:51:31.839 [Umbra] Init version: 3.4.15 :: 16 threads
21:51:31.839 [Lua] [StateIngame] Client ingame
21:51:31.842 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:51:31.842 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer
21:51:31.842 [Lua] [Matchmaking] Starting handshake with host 110000111d9bf4f using client cookie HSC-0000334899-client-[1100001011df715]
21:51:31.842 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
21:51:31.842 [Lua] [Matchmaking] initializing
21:51:31.842 [Lua] [Matchmaking] my_peer_id: 1100001011df715, I am client
21:51:31.842 [Lua] [Matchmaking] register rpcs
21:51:31.842 [Lua] [GameNetworkManager] Setting pong timeout to 60
21:51:31.842 [Lua] [GameNetworkManager] My own peer_id = 1100001011df715
21:51:31.842 [Lua] [GameNetworkManager] self.is_server = false
21:51:31.842 [Lua] [GameNetworkManager] Network caps: min/peer 2048 kbps, total 2048 kbps
21:51:31.842 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s
21:51:31.842 [Network] Setting artificial MTU limit to 65536
21:51:31.850 [Lua] Switching ConflictSettings: to: default
21:51:31.850 [Lua] pacing=default
21:51:31.850 [Lua] roaming=nil
21:51:31.850 [Lua] specials=default
21:51:31.850 [Lua] debug_color=maroon
21:51:31.850 [Lua] contained_breeds=nil
21:51:31.850 [Lua] pack_spawning=default
21:51:31.850 [Lua] disabled=false
21:51:31.850 [Lua] factions=nil
21:51:31.850 [Lua] boss=default
21:51:31.850 [Lua] horde=default
21:51:31.850 [Lua] name=default
21:51:31.850 [Lua] intensity=default
21:51:31.850 [Lua] ---
21:51:31.850 [Lua] [LevelAnalysis] set_random_seed( 6528398)
21:51:31.854 [Lua] [AIInterestPointSystem] Level Seed: 6528398
21:51:31.854 [Lua]
21:51:31.854 [Lua] [network_manager] = table
21:51:31.854 [Lua] [network_manager] = metatable
21:51:31.854 [Lua] [startup_data] = table
21:51:31.854 [Lua] [entity_manager] = table
21:51:31.854 [Lua] [entity_manager] = metatable
21:51:31.854 [Lua] [unit_spawner] = table
21:51:31.854 [Lua] [unit_spawner] = metatable
21:51:31.854 [Lua] [unit_storage] = table
21:51:31.854 [Lua] [unit_storage] = metatable
21:51:31.854 [Lua] [dice_keeper] = table
21:51:31.854 [Lua] [dice_keeper] = metatable
21:51:31.854 [Lua] [is_server] = false (boolean)
21:51:31.854 [Lua] [world] = [World]
21:51:31.854 [Lua] [system_api] = table
21:51:31.854 [Lua] [input_manager] = table
21:51:31.854 [Lua] [input_manager] = metatable
21:51:31.854 [Lua] [profile_synchronizer] = table
21:51:31.854 [Lua] [profile_synchronizer] = metatable
21:51:31.854 [Lua] [entity_system] = table
21:51:31.854 [Lua] [entity_system] = metatable
21:51:31.854 [Lua] [level_transition_handler] = table
21:51:31.854 [Lua] [level_transition_handler] = metatable
21:51:31.854 [Lua] [num_local_human_players] = 1 (number)
21:51:31.854 [Lua] [statistics_db] = table
21:51:31.854 [Lua] [statistics_db] = metatable
21:51:31.854 [Lua] [entity_system_bag] = table
21:51:31.854 [Lua] [entity_system_bag] = metatable
21:51:31.854 [Lua] [network_lobby] = table
21:51:31.854 [Lua] [network_lobby] = metatable
21:51:31.854 [Lua] [network_transmit] = table
21:51:31.854 [Lua] [network_transmit] = metatable
21:51:31.854 [Lua] [network_clock] = table
21:51:31.854 [Lua] [network_clock] = metatable
21:51:31.854 [Lua] [free_flight_manager] = table
21:51:31.854 [Lua] [free_flight_manager] = metatable
21:51:31.854 [Lua] [network_event_delegate] = table
21:51:31.854 [Lua] [network_event_delegate] = metatable
21:51:31.854 [Lua]
21:51:31.854 [Lua] ignoring extension VersusVolumeObjectiveExtension
21:51:31.854 [Lua] ignoring extension VersusInteractObjectiveExtension
21:51:31.854 [Lua] ignoring extension VersusPayloadObjectiveExtension
21:51:31.854 [Lua] ignoring extension VersusSocketObjectiveExtension
21:51:31.854 [Lua] ignoring extension VersusTargetObjectiveExtension
21:51:31.854 [Lua] ignoring extension VersusMissionObjectiveExtension
21:51:31.858 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
21:51:31.895 [Lua] [AchievementManager] Achievements using the steam platform
21:51:31.896 [Lua] [StateIngame] Level seed: 6528398
21:51:31.896 [World] Spawning level.
21:51:32.575 [Lua] respawn_unit_spawned with group id: cauldron_event
21:51:32.575 [Lua] respawn_unit_spawned with group id: cauldron_event
21:51:32.575 [Lua] respawn_unit_spawned with group id: cauldron_event
21:51:32.641 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getLiveEvents 13
21:51:32.666 [Lua] [IngameUI] init
21:51:32.679 [SteamVoipClient] select_out(1100001009a62b2, off)
21:51:32.679 [SteamVoipClient] select_out(1100001011df715, off)
21:51:32.679 [SteamVoipClient] select_out(110000111d9bf4f, off)
21:51:32.689 [Lua] cb_razer_chroma_setup
21:51:32.721 [Lua] [Managers] Calling function on all managers:
21:51:32.721 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame
21:51:32.771 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getLiveEvents 13
21:51:33.044 [Lua] [Matchmaking] Handshake successful (110000111d9bf4f) (HSC-0000334899-client-[1100001011df715]) (HSC-0000866344-host-[110000111d9bf4f])
21:51:33.044 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=110000111d9bf4f go_type=player go_created_func_name=game_object_created_player
21:51:33.044 [Lua] [GameNetworkManager] game_object_created_player, go_id=0, owner_peer_id=110000111d9bf4f peer_id=110000111d9bf4f
21:51:33.044 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 0, peer_id = 110000111d9bf4f, self.peer_id = 1100001011df715
21:51:33.044 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000111d9bf4f
21:51:33.044 [Lua] [MOD][VMF][INFO] [NETWORK][110000111d9bf4f (nil)]<-[PING]
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=110000111d9bf4f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data
21:51:33.056 [Lua] Adding player sync data to peer=110000111d9bf4f local_player_id=1
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=13, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=14, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=16, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=17, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=18, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=24, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=25, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=27, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=34, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=36, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=37, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=42, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=43, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=44, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=45, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=46, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=47, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=48, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=49, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=50, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=51, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=52, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=53, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=54, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=56, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=57, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=59, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=60, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=61, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=62, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=63, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=64, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=65, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=68, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=69, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=71, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=73, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=74, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=75, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=78, owner_id=110000111d9bf4f go_type=music_states go_created_func_name=game_object_created_music_states
21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=97, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.061 [Lua] [GameNetworkManager] game object created go_id=98, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.062 [Lua] [GameNetworkManager] game object created go_id=102, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.062 [Lua] [GameNetworkManager] game object created go_id=104, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.063 [Lua] [GameNetworkManager] game object created go_id=105, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.064 [Lua] [GameNetworkManager] game object created go_id=109, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.064 [Lua] [GameNetworkManager] game object created go_id=111, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.065 [Lua] [GameNetworkManager] game object created go_id=112, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.066 [Lua] [GameNetworkManager] game object created go_id=113, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.066 [Lua] [GameNetworkManager] game object created go_id=115, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.067 [Lua] [GameNetworkManager] game object created go_id=117, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.067 [Lua] [GameNetworkManager] game object created go_id=120, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.068 [Lua] [GameNetworkManager] game object created go_id=121, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.069 [Lua] [GameNetworkManager] game object created go_id=125, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.069 [Lua] [GameNetworkManager] game object created go_id=126, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.070 [Lua] [GameNetworkManager] game object created go_id=127, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.071 [Lua] [GameNetworkManager] game object created go_id=128, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.071 [Lua] [GameNetworkManager] game object created go_id=154, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.072 [Lua] [GameNetworkManager] game object created go_id=156, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.073 [Lua] [GameNetworkManager] game object created go_id=157, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.073 [Lua] [GameNetworkManager] game object created go_id=160, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.074 [Lua] [GameNetworkManager] game object created go_id=166, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.075 [Lua] [GameNetworkManager] game object created go_id=167, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.075 [Lua] [GameNetworkManager] game object created go_id=171, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.076 [Lua] [GameNetworkManager] game object created go_id=172, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=176, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=196, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=202, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=203, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=222, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=227, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.078 [Lua] [GameNetworkManager] game object created go_id=228, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.079 [Lua] [GameNetworkManager] game object created go_id=229, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.079 [Lua] [GameNetworkManager] game object created go_id=230, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.080 [Lua] [GameNetworkManager] game object created go_id=260, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.081 [Lua] [GameNetworkManager] game object created go_id=261, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.081 [Lua] [GameNetworkManager] game object created go_id=262, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.082 [Lua] [GameNetworkManager] game object created go_id=263, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.082 [Lua] [GameNetworkManager] game object created go_id=264, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.083 [Lua] [GameNetworkManager] game object created go_id=265, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.083 [Lua] [GameNetworkManager] game object created go_id=266, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.084 [Lua] [GameNetworkManager] game object created go_id=267, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.085 [Lua] [GameNetworkManager] game object created go_id=268, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.085 [Lua] [GameNetworkManager] game object created go_id=269, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.086 [Lua] [GameNetworkManager] game object created go_id=270, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.086 [Lua] [GameNetworkManager] game object created go_id=271, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.087 [Lua] [GameNetworkManager] game object created go_id=272, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.088 [Lua] [GameNetworkManager] game object created go_id=274, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.088 [Lua] [GameNetworkManager] game object created go_id=276, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.089 [Lua] [GameNetworkManager] game object created go_id=277, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.090 [Lua] [GameNetworkManager] game object created go_id=278, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.090 [Lua] [GameNetworkManager] game object created go_id=279, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.091 [Lua] [GameNetworkManager] game object created go_id=281, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.091 [Lua] [GameNetworkManager] game object created go_id=282, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.092 [Lua] [GameNetworkManager] game object created go_id=284, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.093 [Lua] [GameNetworkManager] game object created go_id=285, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.094 [Lua] [GameNetworkManager] game object created go_id=286, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.094 [Lua] [GameNetworkManager] game object created go_id=291, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.095 [Lua] [GameNetworkManager] game object created go_id=297, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit
21:51:33.096 [Lua] [GameNetworkManager] game object created go_id=298, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.097 [Lua] [GameNetworkManager] game object created go_id=300, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.097 [Lua] [GameNetworkManager] game object created go_id=313, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.098 [Lua] [GameNetworkManager] game object created go_id=314, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.098 [Lua] [GameNetworkManager] game object created go_id=315, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.099 [Lua] [GameNetworkManager] game object created go_id=316, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.100 [Lua] [GameNetworkManager] game object created go_id=317, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.100 [Lua] [GameNetworkManager] game object created go_id=337, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.100 [Lua] [GameNetworkManager] game object created go_id=338, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.101 [Lua] [GameNetworkManager] game object created go_id=339, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.102 [Lua] [GameNetworkManager] game object created go_id=340, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.102 [Lua] [GameNetworkManager] game object created go_id=341, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.103 [Lua] [GameNetworkManager] game object created go_id=342, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.103 [Lua] [GameNetworkManager] game object created go_id=343, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.104 [Lua] [GameNetworkManager] game object created go_id=344, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.104 [Lua] [GameNetworkManager] game object created go_id=345, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.105 [Lua] [GameNetworkManager] game object created go_id=347, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.106 [Lua] [GameNetworkManager] game object created go_id=348, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.106 [Lua] [GameNetworkManager] game object created go_id=349, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.107 [Lua] [GameNetworkManager] game object created go_id=350, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.107 [Lua] [GameNetworkManager] game object created go_id=414, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.107 [Lua] [GameNetworkManager] game object created go_id=433, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.108 [Lua] [GameNetworkManager] game object created go_id=478, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.108 [Lua] [GameNetworkManager] game object created go_id=480, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.108 [Lua] [GameNetworkManager] game object created go_id=482, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.109 [Lua] [GameNetworkManager] game object created go_id=483, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.110 [Lua] [GameNetworkManager] game object created go_id=485, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.110 [Lua] [GameNetworkManager] game object created go_id=486, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.111 [Lua] [GameNetworkManager] game object created go_id=487, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.111 [Lua] [GameNetworkManager] game object created go_id=488, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.112 [Lua] [GameNetworkManager] game object created go_id=489, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.113 [Lua] [GameNetworkManager] game object created go_id=490, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.113 [Lua] [GameNetworkManager] game object created go_id=491, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.114 [Lua] [GameNetworkManager] game object created go_id=492, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.115 [Lua] [GameNetworkManager] game object created go_id=493, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.115 [Lua] [GameNetworkManager] game object created go_id=494, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.116 [Lua] [GameNetworkManager] game object created go_id=495, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.116 [Lua] [GameNetworkManager] game object created go_id=496, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit
21:51:33.117 [Lua] [GameNetworkManager] game object created go_id=498, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.118 [Lua] [GameNetworkManager] game object created go_id=499, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit
21:51:33.118 [Lua] [GameNetworkManager] game object created go_id=512, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:33.118 [Lua] [GameNetworkManager] game object created go_id=523, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit
21:51:34.010 <>Unit not found #ID[a1779f1ea70a4180]
Assertion failed `world.resource_manager().can_get(unit_type, unit_name)` at `D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\plugin\c_api\c_api_world.cpp:67` in function `stingray::plugin_api::world::spawn_unit`
<>
<>
{00007ff6d9080000, 00cf1000, 5ef1ed05, 637bcda0-47fd-4a8f-b2d6-d9073d868e6c, 00000001, E:\agent-work\tmp-builds\engine_release_season_3_2020_05_04\engine\win64\release\vermintide2.pdb}
{00007ff805f20000, 0009c000, 5b9ff4cd, 99fcf842-aee8-4713-ba31-7eb0c01164d4, 00000001, E:\projects\engine\tools\luajit\src\lua51.pdb}
0x00007ff6d9080000:0x00000000002d3a20
0x00007ff6d9080000:0x00000000002d5372
0x00007ff6d9080000:0x00000000002d562b
0x00007ff6d9080000:0x00000000002d2160
0x00007ff6d9080000:0x000000000020c995
0x00007ff6d9080000:0x000000000014b2cc
0x00007ff805f20000:0x000000000000286e
0x00007ff805f20000:0x000000000000bb8d lua_pcall
0x00007ff6d9080000:0x00000000000baad3
0x00007ff6d9080000:0x00000000001969d4
0x00007ff6d9080000:0x00000000000c3a7c
0x00007ff6d9080000:0x00000000000c07b7
0x00007ff6d9080000:0x00000000000cfa6e
0x00007ff6d9080000:0x00000000000d24a1
0x00007ff6d9080000:0x00000000000c1417
0x00007ff6d9080000:0x0000000000073fea
0x00007ff6d9080000:0x000000000019703b
0x00007ff805f20000:0x000000000000286e
0x00007ff805f20000:0x000000000000bb8d lua_pcall
0x00007ff6d9080000:0x0000000000321e89
<>
<>1<>
<>main<>
<>win32<>
<>bd96571c7817<>
<>release<>
<>Developer Build (1.3.6254.0)<>
<>92df2eae-e313-4396-9301-9fd6bdee06ed<>
<>--- CPU
CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 3:12
Type: 0, Stepping: 3
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000010 00010000 00001000 00000000
ECX: 01111111 11011010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- Memory
Physical Total: 16326MB
Available: 9906MB
--- OS
Windows version 10.0 build 19041, 64 bit
Windows 10
Machine ID 66159a2c-ddc4-4aa3-985c-040cd05ffc5f
--- Graphics
Graphics card: NVIDIA GeForce RTX 2070 (DirectX 11.0, 8031MB) Driver version: 45185
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Killer E2200 Gigabit Ethernet Controller (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): Samson Meteor Mic
Input device: Generic (17.0): ROCCAT Kone XTD
Input device: Generic (17.0): ROCCAT Ryos MK Glow
<>
<>C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2020-08-14-21.47.47-92df2eae-e313-4396-9301-9fd6bdee06ed.log<>
<>C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2020-08-14-21.47.47-92df2eae-e313-4396-9301-9fd6bdee06ed.dmp<>
<>
RazerChroma
CrashMonitor
navigation
cjson
lcurl
rule database
tobii_eyetracking_plugin
wwise_plugin
<>
<> [0] =[C]: in function spawn_unit
[1] @scripts/network/unit_spawner.lua:323: in function spawn_local_unit
[2] @scripts/network/game_object_initializers_extractors.lua:3974: in function create_unit_from_gameobject_function
[3] @scripts/network/unit_spawner.lua:475: in function spawn_unit_from_game_object
[4] @scripts/managers/network/game_network_manager.lua:514: in function go_created_func
[5] @scripts/managers/network/game_network_manager.lua:510:in function
[6] @scripts/network/network_event_delegate.lua:32:in function
[7] =[C]: in function update_receive
[8] @scripts/managers/network/game_network_manager.lua:167: in function update_receive
[9] @scripts/game_state/state_ingame.lua:851: in function pre_update
[10] @scripts/game_state/game_state_machine.lua:28: in function pre_update
[11] @scripts/boot.lua:784: in function game_update
[12] @scripts/boot.lua:570:in function
<>
<> [1] self = table: 0000000008BE52C0; unit_name = "units/weapons/player/pup_ale/pup_ale"; position = Vector3(74.59, 36.67, -4.59998); rotation = Vector4(0.0232258, 0.0232258, 0.977357, -0.209032); material = nil
[2] unit_spawner = table: 0000000008BE52C0; game_session = [GameSession]; go_id = 523; go_template = table: 000000000346FE30; unit = nil; is_level_unit = false; husk_unit = "units/weapons/player/pup_ale/pup_ale"; position = Vector3(74.59, 36.67, -4.59998); rotation = Vector4(0.0232258, 0.0232258, 0.977357, -0.209032)
[3] self = table: 0000000008BE52C0; go_id = 523; owner_id = "110000111d9bf4f"; go_template = table: 000000000346FE30
[4] self = table: 0000000001B6E040; game_object_id = 523; owner_id = "110000111d9bf4f"; go_template = table: 000000000346FE30
[5] self = table: 0000000001B6E040; go_id = 523; owner_id = "110000111d9bf4f"; go_type_id = 54; go_type = "pickup_unit"; go_template = table: 000000000346FE30; go_created_func_name = "game_object_created_network_unit"; session_disconnect_func_name = nil; go_created_func = [function]
[6] event_table = table: 000000000DAE7D20; registered_objects = table: 0000000001C4D5C0; num_registered_objects = 1; i = 1; object = table: 0000000001B6E040
[8] self = table: 0000000001B6E040; dt = 0.099144004285335541
[9] self = table: 000000000063F090; dt = 0.099144004285335541; t = 0.20554111152887344; network_manager = table: 0000000001B6E040
[10] self = table: 000000000E111630; dt = 0.099144004285335541; t = 208.18804792320589
[11] self = table: 0000000000096E70; real_world_dt = 0.099144004285335541; dt = 0.099144004285335541; t = 208.18804792320589
[12] dt = 0.099144004285335541
<>
<> [1] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 0; game_session = [GameSession]; unit_storage = table: 00000000007C1C80; unit_destroy_listeners = table: 00000000007C1BC0; unit_death_watch_lookup = table: 00000000007C1C50; unit_death_watch_list = table: 00000000007C1C20; world = [World]; pending_extension_adds_list_n = 649; own_peer_id = "1100001011df715"; unit_deletion_information = table: 0000000008BE5360; deletion_queue = table: 0000000008BE5400; gameobject_extractors = table: 00000000011EBBC0; unit_template_lut = table: 000000000C6AE1C0; unit_destroy_listeners_post_cleanup = table: 00000000007C1BF0; gameobject_initializers = table: 0000000002DBE6B0; pending_extension_adds_map = table: 00000000007C19D0; temp_deleted_units_list = table: 0000000008BE51E0; gameobject_functor_context = table: 00000000007C1D10; is_server = false; unit_unique_id = 650; pending_extension_adds_list = table: 00000000007C1A00; locked = true; entity_manager = table: 00000000087D35B0;
[3] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 0; game_session = [GameSession]; unit_storage = table: 00000000007C1C80; unit_destroy_listeners = table: 00000000007C1BC0; unit_death_watch_lookup = table: 00000000007C1C50; unit_death_watch_list = table: 00000000007C1C20; world = [World]; pending_extension_adds_list_n = 649; own_peer_id = "1100001011df715"; unit_deletion_information = table: 0000000008BE5360; deletion_queue = table: 0000000008BE5400; gameobject_extractors = table: 00000000011EBBC0; unit_template_lut = table: 000000000C6AE1C0; unit_destroy_listeners_post_cleanup = table: 00000000007C1BF0; gameobject_initializers = table: 0000000002DBE6B0; pending_extension_adds_map = table: 00000000007C19D0; temp_deleted_units_list = table: 0000000008BE51E0; gameobject_functor_context = table: 00000000007C1D10; is_server = false; unit_unique_id = 650; pending_extension_adds_list = table: 00000000007C1A00; locked = true; entity_manager = table: 00000000087D35B0;
[4] _world = [World]; unit_spawner = table: 0000000008BE52C0; _game_object_disconnect_callbacks = table: 0000000001B6EEB0; entity_system = table: 0000000008F32F40; game_session = [GameSession]; matchmaking_manager = table: 000000000EF60960; network_client = table: 0000000000539030; _lobby = table: 0000000000A42F10; game_mode = table: 0000000000C0C450; _lobby_host = "110000111d9bf4f"; unit_storage = table: 00000000007C1C80; _leaving_game = false; _object_synchronizing_clients = table: 0000000001B6EE10; peer_id = "1100001011df715"; is_server = false; _session_id = "c2275120-2638-4700-873f-a8837882ab28"; _event_delegate = table: 00000000007218B0; statistics_db = table: 00000000017ABDF0; profile_synchronizer = table: 0000000002CFB980; voting_manager = table: 0000000008E99F20; _left_game = false; player_manager = table: 0000000001D972F0; _game_object_types = table: 0000000001B6EB00; spawn_manager = table: 000000000E7A4BB0; networked_flow_state = table: 00000000003B2BD0; network_transmit = table: 000000000067D360; network_clock = table: 00000000021FB0E0; difficulty_manager = table: 000000000E5F7680; weave_manager = table: 0000000001871780;
[5] _world = [World]; unit_spawner = table: 0000000008BE52C0; _game_object_disconnect_callbacks = table: 0000000001B6EEB0; entity_system = table: 0000000008F32F40; game_session = [GameSession]; matchmaking_manager = table: 000000000EF60960; network_client = table: 0000000000539030; _lobby = table: 0000000000A42F10; game_mode = table: 0000000000C0C450; _lobby_host = "110000111d9bf4f"; unit_storage = table: 00000000007C1C80; _leaving_game = false; _object_synchronizing_clients = table: 0000000001B6EE10; peer_id = "1100001011df715"; is_server = false; _session_id = "c2275120-2638-4700-873f-a8837882ab28"; _event_delegate = table: 00000000007218B0; statistics_db = table: 00000000017ABDF0; profile_synchronizer = table: 0000000002CFB980; voting_manager = table: 0000000008E99F20; _left_game = false; player_manager = table: 0000000001D972F0; _game_object_types = table: 0000000001B6EB00; spawn_manager = table: 000000000E7A4BB0; networked_flow_s<>
[Log end]