[Log version] 1 [Session] 92df2eae-e313-4396-9301-9fd6bdee06ed UTC time stamps 21:47:47.829 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2634 21:47:47.830 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2646 21:47:47.830 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2649 21:47:47.830 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2654 21:47:47.830 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2657 21:47:47.830 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2659 21:47:47.884 [RazerChroma] Setup Razer Chroma resources 21:47:47.884 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2666 21:47:47.908 [Window] Window => active 21:47:47.929 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2689 21:47:47.953 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2694 21:47:49.128 [EAC] Init client 1100001011df715 21:47:49.128 [EAC] EAC client initialized 21:47:49.128 warning: [EAC] Failed to initialize localization 21:47:49.128 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2703 21:47:49.185 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce RTX 2070) 21:47:50.807 [AFTERMATH] Initialized Aftermath 21:47:50.815 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2705 21:47:50.858 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2711 21:47:51.696 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2713 21:47:51.698 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2716 21:47:52.159 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2718 21:47:52.159 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2720 21:47:52.159 [Save] Save dir: `C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2` 21:47:52.160 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2734 21:47:52.160 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 2753 21:47:52.309 [RazerChroma] Setup Razer Chroma 21:47:52.396 [LightFX ] Loaded DLL. 21:47:52.396 [LightFX ] Init() 21:47:52.648 [Lua] boot.lua start, os clock: 7.7190000000000003 21:47:52.648 [Lua] Boot:setup() entered. time: 0 os-clock: 7.7190000000000003 21:47:52.648 [Lua] --- CPU CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Vendor: GenuineIntel Logical processors: 8 Family: 0:6, Model: 3:12 Type: 0, Stepping: 3 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11011010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16326MB Available: 9906MB --- OS Windows version 10.0 build 19041, 64 bit Windows 10 Machine ID 66159a2c-ddc4-4aa3-985c-040cd05ffc5f --- Graphics Graphics card: NVIDIA GeForce RTX 2070 (DirectX 11.0, 8031MB) Driver version: 45185 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Killer E2200 Gigabit Ethernet Controller (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Samson Meteor Mic Input device: Generic (17.0): ROCCAT Kone XTD Input device: Generic (17.0): ROCCAT Ryos MK Glow 21:47:52.649 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\application.cpp, Line: 3103 21:47:52.659 [SteamStats] RequestCurrentStats success: true 21:47:56.673 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 5.3838207452790812 os-clock: 11.744 21:47:56.673 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 21:47:56.675 [Lua] Flushing: resource_packages/strings [ResourcePackage] 21:47:56.676 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 21:47:56.679 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 21:47:56.679 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage] 21:47:56.679 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 21:47:56.679 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage] 21:47:56.679 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 21:47:56.682 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 21:47:56.683 [Lua] Flushing: resource_packages/breeds [ResourcePackage] 21:47:56.685 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage] 21:47:56.685 [Lua] ***************************************************************** 21:47:56.685 [Lua] ** Initial contents of script_data ** 21:47:56.685 [Lua] script_data.beta_level_progression = false 21:47:56.685 [Lua] script_data.build_identifier = bd96571c7817 21:47:56.685 [Lua] script_data.debug_interactions = false 21:47:56.685 [Lua] script_data.disable_debug_draw = true 21:47:56.685 [Lua] script_data.disable_intro_trailer = false 21:47:56.685 [Lua] script_data.disable_tutorial_at_start = false 21:47:56.685 [Lua] script_data.eac-untrusted = false 21:47:56.685 [Lua] script_data.enable_detailed_tooltips = false 21:47:56.685 [Lua] script_data.force_debug_disabled = true 21:47:56.685 [Lua] script_data.force_steam = true 21:47:56.685 [Lua] script_data.hide_fps = true 21:47:56.685 [Lua] script_data.hide_version_info = true 21:47:56.685 [Lua] script_data.matchmaking_debug = true 21:47:56.685 [Lua] script_data.network_debug = true 21:47:56.685 [Lua] script_data.package_debug = true 21:47:56.685 [Lua] script_data.packaged_build = true 21:47:56.685 [Lua] script_data.settings = { } 21:47:56.685 [Lua] script_data.show_fps = false 21:47:56.685 [Lua] script_data.spawn_empty_chest = true 21:47:56.685 [Lua] script_data.telemetry_log_interval = 600 21:47:56.685 [Lua] script_data.test_backend = stage_steam_playfab 21:47:56.685 [Lua] script_data.tobii_button = false 21:47:56.685 [Lua] script_data.use_beta_overlay = false 21:47:56.685 [Lua] script_data.use_local_backend = false 21:47:56.685 [Lua] script_data.use_tech_telemetry = true 21:47:56.685 [Lua] script_data.use_telemetry = true 21:47:56.685 [Lua] ***************************************************************** 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 21:47:56.685 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 21:47:56.686 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 21:47:56.913 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 21:47:56.913 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 21:47:56.914 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 21:47:57.384 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 21:47:57.384 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 21:47:57.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 21:47:57.624 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 21:47:57.624 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 21:47:57.624 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 21:47:57.856 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 21:47:57.856 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 21:47:57.857 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 21:47:58.013 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 21:47:58.013 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 21:47:58.014 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 21:47:58.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 21:47:58.238 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 21:47:58.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 21:47:58.295 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 21:47:58.295 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 21:47:58.295 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 21:47:58.583 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 21:47:58.583 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 21:47:58.584 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 21:47:58.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 21:47:58.775 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 21:47:58.776 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 21:47:58.869 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 21:47:58.869 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 21:47:58.870 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 21:47:59.239 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 21:47:59.239 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 21:47:59.240 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 21:47:59.379 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 21:47:59.379 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 21:47:59.379 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 21:47:59.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 21:47:59.397 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 21:47:59.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 21:47:59.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 21:47:59.649 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 21:47:59.650 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 21:47:59.721 [LightFX ] No LightFX devices connected 21:47:59.900 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 21:47:59.900 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 21:47:59.902 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 21:48:00.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 21:48:00.174 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 21:48:00.175 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 21:48:00.314 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 21:48:00.314 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 21:48:00.314 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 21:48:00.599 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 21:48:00.599 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 21:48:00.603 [Lua] Using test backend: stage_steam_playfab 21:48:00.603 [Lua] settings.steam: nil 21:48:00.603 [Lua] Steam: table: 0000000000062D90 21:48:00.603 [Lua] force_steam: true 21:48:00.603 [Lua] BUILD: release 21:48:00.603 [Lua] test_backend: stage_steam_playfab 21:48:00.603 [Lua] DEDICATED_SERVER: false 21:48:00.603 [Lua] Using app_id '552500' to define backend 21:48:00.656 [Lua] [1] = beastmen_minotaur (string) 21:48:00.656 [Lua] [2] = skaven_storm_vermin_champion (string) 21:48:00.656 [Lua] [3] = chaos_dummy_troll (string) 21:48:00.656 [Lua] [4] = skaven_grey_seer (string) 21:48:00.656 [Lua] [5] = chaos_plague_wave_spawner (string) 21:48:00.656 [Lua] [6] = chaos_vortex (string) 21:48:00.656 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string) 21:48:00.656 [Lua] [8] = chaos_dummy_sorcerer (string) 21:48:00.656 [Lua] [9] = chaos_tentacle (string) 21:48:00.656 [Lua] [10] = skaven_loot_rat (string) 21:48:00.656 [Lua] [11] = skaven_stormfiend_demo (string) 21:48:00.656 [Lua] [12] = critter_rat (string) 21:48:00.656 [Lua] [13] = skaven_explosive_loot_rat (string) 21:48:00.656 [Lua] [14] = chaos_spawn (string) 21:48:00.656 [Lua] [15] = skaven_stormfiend_boss (string) 21:48:00.656 [Lua] [16] = critter_pig (string) 21:48:00.656 [Lua] [17] = chaos_troll (string) 21:48:00.656 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string) 21:48:00.656 [Lua] [19] = skaven_rat_ogre (string) 21:48:00.656 [Lua] [20] = skaven_stormfiend (string) 21:48:00.656 [Lua] [21] = skaven_storm_vermin_warlord (string) 21:48:00.656 [Lua] [22] = skaven_warpfire_thrower (string) 21:48:00.656 [Lua] [23] = chaos_plague_sorcerer (string) 21:48:00.656 [Lua] [24] = chaos_exalted_champion_warcamp (string) 21:48:00.656 [Lua] [25] = skaven_pack_master (string) 21:48:00.656 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string) 21:48:00.656 [Lua] [27] = skaven_ratling_gunner (string) 21:48:00.656 [Lua] [28] = chaos_mutator_sorcerer (string) 21:48:00.656 [Lua] [29] = skaven_poison_wind_globadier (string) 21:48:00.656 [Lua] [30] = chaos_tentacle_sorcerer (string) 21:48:00.656 [Lua] [31] = chaos_exalted_champion_norsca (string) 21:48:00.656 [Lua] [32] = chaos_warrior (string) 21:48:00.656 [Lua] [33] = chaos_exalted_sorcerer (string) 21:48:00.656 [Lua] [34] = skaven_gutter_runner (string) 21:48:00.656 [Lua] [35] = chaos_corruptor_sorcerer (string) 21:48:00.656 [Lua] [36] = chaos_vortex_sorcerer (string) 21:48:00.656 [Lua] [37] = skaven_plague_monk (string) 21:48:00.656 [Lua] [38] = chaos_berzerker (string) 21:48:00.656 [Lua] [39] = beastmen_gor (string) 21:48:00.656 [Lua] [40] = beastmen_ungor_archer (string) 21:48:00.656 [Lua] [41] = beastmen_ungor_dummy (string) 21:48:00.657 [Lua] [42] = beastmen_standard_bearer_crater (string) 21:48:00.657 [Lua] [43] = skaven_storm_vermin_commander (string) 21:48:00.657 [Lua] [44] = beastmen_standard_bearer (string) 21:48:00.657 [Lua] [45] = skaven_storm_vermin (string) 21:48:00.657 [Lua] [46] = beastmen_ungor (string) 21:48:00.657 [Lua] [47] = chaos_raider_tutorial (string) 21:48:00.657 [Lua] [48] = chaos_raider (string) 21:48:00.657 [Lua] [49] = beastmen_gor_dummy (string) 21:48:00.657 [Lua] [50] = skaven_storm_vermin_with_shield (string) 21:48:00.657 [Lua] [51] = beastmen_bestigor (string) 21:48:00.657 [Lua] [52] = beastmen_bestigor_dummy (string) 21:48:00.657 [Lua] [53] = skaven_clan_rat_tutorial (string) 21:48:00.657 [Lua] [54] = chaos_marauder (string) 21:48:00.657 [Lua] [55] = skaven_dummy_clan_rat (string) 21:48:00.657 [Lua] [56] = chaos_fanatic (string) 21:48:00.657 [Lua] [57] = chaos_marauder_with_shield (string) 21:48:00.657 [Lua] [58] = chaos_zombie (string) 21:48:00.657 [Lua] [59] = skaven_clan_rat (string) 21:48:00.657 [Lua] [60] = skaven_clan_rat_with_shield (string) 21:48:00.657 [Lua] [61] = chaos_marauder_tutorial (string) 21:48:00.657 [Lua] [62] = skaven_dummy_slave (string) 21:48:00.657 [Lua] [63] = skaven_slave (string) 21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 21:48:00.696 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 21:48:00.696 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 21:48:00.702 [Lua] level display name dlc_bogenhafen_city 21:48:00.702 [Lua] level display name cemetery 21:48:00.702 [Lua] level display name forest_ambush 21:48:00.702 [Lua] level display name mines 21:48:00.702 [Lua] level display name nurgle 21:48:00.702 [Lua] level display name warcamp 21:48:00.702 [Lua] level display name bell 21:48:00.702 [Lua] level display name skittergate 21:48:00.702 [Lua] level display name prologue 21:48:00.702 [Lua] level display name dlc_celebrate_crawl 21:48:00.702 [Lua] level display name military 21:48:00.702 [Lua] level display name magnus 21:48:00.702 [Lua] level display name skaven_stronghold 21:48:00.702 [Lua] level display name fort 21:48:00.702 [Lua] level display name ground_zero 21:48:00.702 [Lua] level display name elven_ruins 21:48:00.702 [Lua] level display name farmlands 21:48:00.702 [Lua] level display name ussingen 21:48:00.702 [Lua] level display name dlc_portals 21:48:00.702 [Lua] level display name dlc_castle 21:48:00.702 [Lua] level display name catacombs 21:48:00.702 [Lua] level display name crater 21:48:00.702 [Lua] level display name plaza 21:48:00.702 [Lua] level display name dlc_bogenhafen_slum 21:48:00.702 [Lua] level display name dlc_bastion 21:48:00.731 [Lua] TIME: 0.020999999999999 21:48:01.204 [Lua] [ConflictSettings] Contained breeds generated in: 0.43199999999999861 21:48:01.283 [Lua] <>realm = official<> 21:48:01.283 warning: [ModManager] Mod with id 1399735793ll and path K:\Steam\steamapps\workshop\content\552500\1399735793\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.284 warning: [ModManager] Mod with id 1381145345ll and path K:\Steam\steamapps\workshop\content\552500\1381145345\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1462423456ll and path K:\Steam\steamapps\workshop\content\552500\1462423456\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1460771144ll and path K:\Steam\steamapps\workshop\content\552500\1460771144\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1405335774ll and path K:\Steam\steamapps\workshop\content\552500\1405335774\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1473455268ll and path K:\Steam\steamapps\workshop\content\552500\1473455268\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1427185815ll and path K:\Steam\steamapps\workshop\content\552500\1427185815\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1468059181ll and path K:\Steam\steamapps\workshop\content\552500\1468059181\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.321 warning: [ModManager] Mod with id 1459540461ll and path K:\Steam\steamapps\workshop\content\552500\1459540461\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.322 warning: [ModManager] Mod with id 1503216025ll and path K:\Steam\steamapps\workshop\content\552500\1503216025\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.322 warning: [ModManager] Mod with id 1403217156ll and path K:\Steam\steamapps\workshop\content\552500\1403217156\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.322 warning: [ModManager] Mod with id 1496312687ll and path K:\Steam\steamapps\workshop\content\552500\1496312687\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.349 warning: [ModManager] Mod with id 1536788124ll and path K:\Steam\steamapps\workshop\content\552500\1536788124\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.349 warning: [ModManager] Mod with id 1534608639ll and path K:\Steam\steamapps\workshop\content\552500\1534608639\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.349 warning: [ModManager] Mod with id 1531348955ll and path K:\Steam\steamapps\workshop\content\552500\1531348955\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.349 warning: [ModManager] Mod with id 1530809304ll and path K:\Steam\steamapps\workshop\content\552500\1530809304\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.349 warning: [ModManager] Mod with id 1411053684ll and path K:\Steam\steamapps\workshop\content\552500\1411053684\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.349 warning: [ModManager] Mod with id 1554806655ll and path K:\Steam\steamapps\workshop\content\552500\1554806655\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.350 warning: [ModManager] Mod with id 1548283646ll and path K:\Steam\steamapps\workshop\content\552500\1548283646\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.361 warning: [ModManager] Mod with id 1531990167ll and path K:\Steam\steamapps\workshop\content\552500\1531990167\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.372 warning: [ModManager] Mod with id 1501691114ll and path K:\Steam\steamapps\workshop\content\552500\1501691114\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.385 warning: [ModManager] Mod with id 1438220125ll and path K:\Steam\steamapps\workshop\content\552500\1438220125\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.385 warning: [ModManager] Mod with id 1605786807ll and path K:\Steam\steamapps\workshop\content\552500\1605786807\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.385 warning: [ModManager] Mod with id 1603335870ll and path K:\Steam\steamapps\workshop\content\552500\1603335870\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.385 warning: [ModManager] Mod with id 1602859531ll and path K:\Steam\steamapps\workshop\content\552500\1602859531\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.385 warning: [ModManager] Mod with id 1423536193ll and path K:\Steam\steamapps\workshop\content\552500\1423536193\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.386 warning: [ModManager] Mod with id 1741481916ll and path K:\Steam\steamapps\workshop\content\552500\1741481916\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.386 warning: [ModManager] Mod with id 1630463908ll and path K:\Steam\steamapps\workshop\content\552500\1630463908\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.386 warning: [ModManager] Mod with id 1768632987ll and path K:\Steam\steamapps\workshop\content\552500\1768632987\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.386 warning: [ModManager] Mod with id 1393616748ll and path K:\Steam\steamapps\workshop\content\552500\1393616748\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.410 warning: [ModManager] Mod with id 1849671221ll and path K:\Steam\steamapps\workshop\content\552500\1849671221\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.410 warning: [ModManager] Mod with id 1747045597ll and path K:\Steam\steamapps\workshop\content\552500\1747045597\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.410 warning: [ModManager] Mod with id 1500112422ll and path K:\Steam\steamapps\workshop\content\552500\1500112422\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.434 warning: [ModManager] Mod with id 1524365529ll and path K:\Steam\steamapps\workshop\content\552500\1524365529\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.434 warning: [ModManager] Mod with id 1497861728ll and path K:\Steam\steamapps\workshop\content\552500\1497861728\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.467 warning: [ModManager] Mod with id 1395132559ll and path K:\Steam\steamapps\workshop\content\552500\1395132559\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.468 warning: [ModManager] Mod with id 2187464806ll and path K:\Steam\steamapps\workshop\content\552500\2187464806\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.468 warning: [ModManager] Mod with id 2176605557ll and path K:\Steam\steamapps\workshop\content\552500\2176605557\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.478 warning: [ModManager] Mod with id 1422758813ll and path K:\Steam\steamapps\workshop\content\552500\1422758813\mod.bin can't be added as mod hash catalog to EAC, skipping 21:48:01.487 [Lua] 21:48:01.487 [Lua] [1] = table 21:48:01.487 [Lua] [download_pending] = false (boolean) 21:48:01.487 [Lua] [id] = 1369573612 (string) 21:48:01.487 [Lua] [banned] = false (boolean) 21:48:01.487 [Lua] [author_id] = 58813412 (number) 21:48:01.487 [Lua] [tags] = table 21:48:01.487 [Lua] [1] = approved (string) 21:48:01.487 [Lua] [2] = Tools (string) 21:48:01.487 [Lua] [author] = bIbIbI(rus) (string) 21:48:01.487 [Lua] [sanctioned] = true (boolean) 21:48:01.487 [Lua] [out_of_date] = false (boolean) 21:48:01.487 [Lua] [downloading] = false (boolean) 21:48:01.487 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/930435675449532743/7127648A7F1DCB321D639DAC844BA9A59ED9A6F5/ (string) 21:48:01.487 [Lua] [num_children] = 0 (number) 21:48:01.487 [Lua] [ugc_status] = 3 (number) 21:48:01.487 [Lua] [description] = The Vermintide Mod Framework (VMF) is an open-source, community-run framework of modules that provides enhanced modding capabilities and support. The framework is designed to be both independent and lightweight; making no changes to gameplay on its own. Mods created for the project may utilize: [list] [*]Mod options [*]Shared function hooks [*]Chat commands [*]Keybinds [*]Mutator support (only available in Vermintide 1 at this time) [*]Network calls [*]Rewritten, lightweight mod functions [*]An on-event call system [/list] The Vermintide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, VMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project made for the arrival of official mod support. If you're interested in creating mods with VMF, please check out [url=https://vmf-docs.verminti.de/]the project's wiki[/url]. If you'd like to contribute to the code behind VMF, visit [url=https://github.com/Vermintide-Mod-Framework/Vermintide-Mod-Framework]the project's GitHub repository[/url]. (string) 21:48:01.487 [Lua] [last_updated] = 10/23/2019 12:36:46 PM (string) 21:48:01.487 [Lua] [installed] = true (boolean) 21:48:01.487 [Lua] [enabled] = true (boolean) 21:48:01.488 [Lua] [name] = Vermintide Mod Framework (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [2] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1397265260 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 26572404 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [2] = UI (string) 21:48:01.488 [Lua] [3] = QoL (string) 21:48:01.488 [Lua] [author] = Necrossin (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/956340376236224287/44E980F005ECCB128AC4DA8D99A22BE05A14337E/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [b]This mod aims to make default HUD more informative, descriptive and customizable.[/b] Features include: [list] [*]Numeric health values [*]Detailed ammo counters [*]Career skill cooldown timers [*]Icons indicating "last life" and "Natural Bond" presence [/list] [h1][b]NOTE ON OPTIONS[/b][/h1] Most of the features are customizable and every single one can be disabled. So, if you find anything that's not useful for you, feel like HUD is a bit cluttered or just want to find out how different numeric health representations look like - make sure to check out "Mod Options" and make everything look just like you see fit. [h1][b]DEPENDENCY WARNING[/b][/h1] [b][url=steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] is required to use this mod. Make sure to subscribe and place it above this mod in launcher's load order menu.[/b] [b]Source code on GitHub:[/b] https://github.com/Necrossin/NumericUI (string) 21:48:01.488 [Lua] [last_updated] = 8/12/2019 4:32:46 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = true (boolean) 21:48:01.488 [Lua] [name] = Numeric UI (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [3] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1395453301 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 58813412 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = applied (string) 21:48:01.488 [Lua] [2] = approved (string) 21:48:01.488 [Lua] [3] = QoL (string) 21:48:01.488 [Lua] [author] = bIbIbI(rus) (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932688426797061472/E0183A7D3791BEDC8C898CA04BF3FFE6F67870D9/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = We all appreciate Fatshark's work, but seeing their intro for the 100th time is just annoying. This mod completely disables it. (string) 21:48:01.488 [Lua] [last_updated] = 12/6/2019 11:35:09 AM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = true (boolean) 21:48:01.488 [Lua] [name] = Skip Intro (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [4] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [version] = unversioned (string) 21:48:01.488 [Lua] [id] = 1383433646 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 45268594 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [2] = UI (string) 21:48:01.488 [Lua] [3] = QoL (string) 21:48:01.488 [Lua] [author] = prop joe (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921427929446433329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = Make the ammo counter stay visible when using a melee weapon. This mod is included in UI Tweaks, if you use UI Tweaks you don't need this. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/VisibleAmmo]Source[/url] (string) 21:48:01.488 [Lua] [last_updated] = 8/29/2018 10:32:45 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Persistent Ammo Counter (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [5] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1455893647 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 38895286 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = UI (string) 21:48:01.488 [Lua] [2] = QoL (string) 21:48:01.488 [Lua] [3] = Approved (string) 21:48:01.488 [Lua] [author] = Squatting Bear (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/973227205247837337/794D2CB83E41CA6140A4416AD5049797030A4C9F/ (string) 21:48:01.488 [Lua] [num_children] = 0 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [b]On the player list shown when you press the Tab key, shows the equipment and talents each player is using.[/b] Note: item traits and properties, and talents, will only be shown for connected players if they are also using this mod. [h1]IMPORTANT![/h1] There seems to be a bug in the game launcher at the moment, and the mod may be marked as unsanctioned even though it's actually sanctioned. Enabling the '[b]Auto-Disable Unsanctioned Mods in Official Realm[/b]' setting in the launcher (in the 'Mods' dialog) may work around this problem. Version: 1.0.5 Changelist: 1.0.5: Fix for breakage caused by version 3.0 of the game. 1.0.4: Add support for Weave mode. 1.0.3: Disable the mod during Weaves so it doesn't crash the game, and avoid spewing error messages when the game claims there are more than 4 players. 1.0.2: Update for patch 2.0 of the game (support 6th talent for level 35 heroes). 1.0.1: Possible fix for network problems, and small adjustment of vertical positioning of widgets [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Known Issues[/h1] [list] [*]The game setting 'Small Network Packets' (on the Network tab in the Options menu) may cause issues if enabled while using this mod. I recommend leaving that setting OFF if you are using this mod. [*]People have reported that the host sometimes does not show the extra info (talents and item properties/traits) for connected clients. I haven't been able to reproduce this, so if someone finds a reproducible test case, let me know. [/list] (string) 21:48:01.488 [Lua] [last_updated] = 7/25/2020 12:24:21 AM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Player List Plus (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [6] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [version] = unversioned (string) 21:48:01.488 [Lua] [id] = 1431393962 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 14284923 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [2] = UI (string) 21:48:01.488 [Lua] [3] = Misc (string) 21:48:01.488 [Lua] [author] = V | Fracticality (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/924811883706289494/FA8CA57073843E1A9A55D50608DC659BC1688267/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = Bestiary provides an in-game method of viewing enemy models, attributes, and statistics. Compatible with Deathwish! Open with /bestiary or set a keybind using the Mod Options menu (F4 by default) ------------------------------------------------------------------------------------ Updated for Game Version 2.1.0 (string) 21:48:01.488 [Lua] [last_updated] = 1/14/2020 8:07:35 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Bestiary (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [7] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1431627364 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [2] = QoL (string) 21:48:01.488 [Lua] [3] = Misc (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951832210799226636/2C219C4F4096BFFEEED8A0D792453477816528CA/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [h1][b]This mod makes first person viewmodel behave similar to how they do in source/goldsource engine.[/b][/h1] This means that by looking up, viewmodel will be moved closer to the camera and farther away by looking downwards. [u]There is also an option to apply additional distance offset in the mod settings.[/u] (string) 21:48:01.488 [Lua] [last_updated] = 7/19/2018 4:27:32 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Source viewmodel (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [8] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1374248490 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 45268594 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [author] = prop joe (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560288886539/0C3507B376C574070BAB06A5785E44CDFFF7B563/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = A collection of resources that help in coding mods. https://github.com/stevedonovan/Penlight Docs: http://stevedonovan.github.io/Penlight/api/index.html Use: local pl = require'pl.import_into'() pl.tablex.deepcompare(t1, t2) Or to require individual modules: local tablex = require'pl.tablex' tablex.deepcompare(t1, t2) Please DO NOT use require 'pl', this pollutes the global table. Some modules have been removed due to security concerns: sip and lapp, and those related to file access. Note that using the pretty module to print tables can cause a stack overflow due to it not handling recursion in table members. [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/Penlight%20Lua%20Libraries]Source[/url] (string) 21:48:01.488 [Lua] [last_updated] = 8/29/2018 8:03:32 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Penlight Lua Libraries (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [9] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1389872347 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 4821406 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [2] = UI (string) 21:48:01.488 [Lua] [author] = grasmann (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/932687475277931862/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [b]Provides functionalities to create simple windows / widgets.[/b] Version: 2.1.2 This mod doesn't have a purpose on its own. It allows other mods to create and show simple windows to control something. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/wiki/Simple-UI-Reference][h1]Reference[/h1][/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/simple_ui/readme.txt][h1]Changelog[/h1][/url] (string) 21:48:01.488 [Lua] [last_updated] = 10/31/2019 9:17:26 AM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Simple UI (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [10] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1387440934 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 4821406 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = applied (string) 21:48:01.488 [Lua] [2] = approved (string) 21:48:01.488 [Lua] [3] = QoL (string) 21:48:01.488 [Lua] [4] = Cosmetic (string) 21:48:01.488 [Lua] [author] = grasmann (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/934940089771443487/C4C71687C95B3BC0A785B2981F736AB82BCECE00/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b] Version: 2.1.0 [h1]Settings[/h1] [u]One Handed Weapon Position[/u] One handed weapons can be shown on the back or the hip. [u]Waywatcher Dual Weapon Position[/u] Dual weapons can be shown on the back or the hip. [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string) 21:48:01.488 [Lua] [last_updated] = 11/8/2018 5:28:49 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Third Person Equipment (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [11] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1448714756 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = approved (string) 21:48:01.488 [Lua] [2] = QoL (string) 21:48:01.488 [Lua] [3] = Misc (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/936071182599470315/0607ADCCA19A282C8347019E50FFA5E4751C4EF7/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [h1][b]This mod removes the camera movement ("wobble") when performing attacks[/b][/h1] With this mod enabled the camera will not be affected by weapon swing animations. [i]Please note that option to scale down ranged weapon recoil (with minimum of 33% original recoil) [b]is only available on Modded Realm.[/b][/i] (string) 21:48:01.488 [Lua] [last_updated] = 8/29/2018 10:34:14 AM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = true (boolean) 21:48:01.488 [Lua] [name] = No Wobble (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [12] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1757271408 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = applied (string) 21:48:01.488 [Lua] [2] = approved (string) 21:48:01.488 [Lua] [3] = UI (string) 21:48:01.488 [Lua] [4] = QoL (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/793110129248359656/994924EF1685494D598996295819BBE301927C73/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = This mod adds a clock as a configurable HUD element. It can be configured in numerous ways such as:[list] [*]Size [*]X/Y position (in screen percentage) [*]Color [*]Opacity [*]Background opacity [*]Format (12/24 hours) [/list] [u]As an added bonus background turns to red on Tuesdays to remind about Steam maintenance day.[/u] (string) 21:48:01.488 [Lua] [last_updated] = 11/15/2019 1:27:57 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Clock (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [13] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1582230400 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = Misc (string) 21:48:01.488 [Lua] [2] = approved (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954097729015906353/76E7C1412F18200BD2A71C257F1D58AB648D4A55/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [h1][b]Experience your full body... in first person[/b][/h1] All this mod does is add visible body in first person perspective and as an option you can force first person so all gameplay events like getting disabled or interacting with objects (with exception of cutscenes and inspecting your player model via X key) will be in first person. [i]The mod is also compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1387440934]Third Person Equipment mod by grasmann[/url] and will show your equipped models on your body as long as the Third Person Equipment mod is loaded BEFORE Full Body Awareness mod.[/i] [b][u]WARNING: IF YOU ARE PRONE TO MOTION SICKNESS - THIS MOD IS NOT FOR YOU, IT SLIGHTLY INCREASES WOBBLYNESS OF CAMERA.[/u][/b] (string) 21:48:01.488 [Lua] [last_updated] = 5/14/2020 12:45:38 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Full Body Awareness (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [14] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1593460250 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 84308322 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = UI (string) 21:48:01.488 [Lua] [2] = QoL (string) 21:48:01.488 [Lua] [3] = approved (string) 21:48:01.488 [Lua] [author] = pixaal (string) 21:48:01.488 [Lua] [sanctioned] = true (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/954099122944255913/BB691C1D6004A447058FF9831D642893BA80BABC/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = Shows an additional indicator around the crosshair when you kill something, or assist in killing something. Uses separate shapes for regular enemies, elites and specials to make it more immediately obvious what you've killed in the heat of battle without needing to glance up at the kill feed. Compatible with all other crosshair mods, as this does not modify the default crosshairs in any way. Source: https://github.com/pixaal-vt/Vermintide-Mods (string) 21:48:01.488 [Lua] [last_updated] = 5/14/2020 11:01:46 AM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = true (boolean) 21:48:01.488 [Lua] [name] = Crosshair Kill Confirmation (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [15] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1399735793 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 65038749 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [author] = Aussiemon (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/960838928914933616/9E533FACEFC38A2B0B2E25795DE49D6A56B897FE/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [OUTPUT IS PROBABLY BROKEN WITH THE LUA IO LIBRARY NOW DISABLED IN VT2] This mod allows you to record the names of sound events as they happen in Vermintide. Added commands are: [list] [*] [b]/start_recording[/b] [*] [b]/stop_recording[/b] [*] [b]/clear_recordings[/b] [*] [b]/play_sound [/b] [/list] Recorded sound event names are output to a .csv file in your game folder. [url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string) 21:48:01.488 [Lua] [last_updated] = 2/21/2019 2:40:59 AM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Sound Event Monitor (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [16] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1381145345 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 4821406 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = applied (string) 21:48:01.488 [Lua] [author] = grasmann (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1011528195168818636/F39D91652BB2A1D86058472BD7344D9BE5608511/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [b]Lets you play the game in third person mode.[/b] Version 2.1.1 [h1]Settings[/h1] [u]Third Person[/u] Changes game to third person view. [u]Automatic[/u] Allows setting specific camera view for specific situations. [u]Camera Sway[/u] Lets camera sway left / right in third person. [u]Animation Fixes[/u] Stop third person reload animations at the correct time. Extend third person reload animations that are too short. [h1]Languages[/h1] English, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=http://steamcommunity.com/profiles/76561198069012995/]IamLupo[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person/readme.txt][h1]Changelog[/h1][/url] (string) 21:48:01.488 [Lua] [last_updated] = 3/19/2019 10:53:23 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Third Person (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [17] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1462423456 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = applied (string) 21:48:01.488 [Lua] [2] = QoL (string) 21:48:01.488 [Lua] [3] = Misc (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/963093747805170259/7791C3A68CD076E8B028D41A9AD03160436C302D/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [h1][b]This mod adds a visual representation of other player's aiming direction[/b][/h1] Each player besides local player (yourself) will have a line drawn from their actual viewpoint following their current aiming direction. Each character (not career) has different line color (exact colors are visible on the mod thumbnail): [list] [*][b]Bardin[/b] - Brown. [*][b]Kerilian[/b] - Green. [*][b]Kruber[/b] - Purple. [*][b]Saltzpyre[/b] - Red. [*][b]Sienna[/b] - Golden. [/list] [b]Additionally following parameters can be set:[/b] [list] [*][b]Line length[/b] - Determines length of the line drawn from player's view point. [*][b]Opacity[/b] - Determines opacity of drawn lines. [*][b]Only show for ranged weapons[/b] - Lines will only be drawn for players which are currently using ranged weapons. [/list] [u]Please note that lines actually do draw over the hud and certain menu elements (although it's nothing too distracting or game breaking). Also this feature works based on networked values, meaning it's update rate and accuracy is not 100% and it may deteriorate based on network conditions. [b]Lastly - the mod is set to not draw lines inside the Keep, don't panic.[/b][/u] (string) 21:48:01.488 [Lua] [last_updated] = 8/2/2018 4:13:24 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Aim Lines (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [18] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1460771144 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = Game Modes (string) 21:48:01.488 [Lua] [2] = Misc (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/963093747800784056/1CA7FBE1A0C468511F270E4689D2FAC2DEB59352/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = [h1][b]This mod enables chests/crates to have a chance to be rigged with a trap![/b][/h1] Percentage chance is selectable by a player in mod settings (from 1 to 99%). Roll is made when a chest is opened so there is no way of knowing whether given chest is trapped prior to opening it. If the chest is trapped, you will hear a distinct sound coming from it upon opening and after a delay ranging from 0.55 to 1.2 seconds it will explode. Currently there are 3 types of traps:[list] [*]Explosion. [*]Warpfire explosion. [*]Explosion and AOE fire. [/list] [b][u]The mod only functions if the host has the mod installed![/u][/b] (string) 21:48:01.488 [Lua] [last_updated] = 8/1/2018 7:30:19 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Traps (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [19] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1405335774 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = applied (string) 21:48:01.488 [Lua] [2] = UI (string) 21:48:01.488 [Lua] [3] = QoL (string) 21:48:01.488 [Lua] [4] = Misc (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923682177680590253/4E5FAB942F474ECDB5EA59DB82C409CE2833E271/ (string) 21:48:01.488 [Lua] [num_children] = 1 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = Following mod adds access to inventory menu during match (as long as actual round hasn't started). (string) 21:48:01.488 [Lua] [last_updated] = 6/7/2018 7:13:13 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Adaptation (Access inventory in match) (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [20] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1473455268 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.488 [Lua] [out_of_date] = false (boolean) 21:48:01.488 [Lua] [downloading] = false (boolean) 21:48:01.488 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966472081913159461/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.488 [Lua] [num_children] = 0 (number) 21:48:01.488 [Lua] [ugc_status] = 3 (number) 21:48:01.488 [Lua] [description] = Toyhammer description (string) 21:48:01.488 [Lua] [last_updated] = 8/10/2018 4:26:18 PM (string) 21:48:01.488 [Lua] [installed] = true (boolean) 21:48:01.488 [Lua] [enabled] = false (boolean) 21:48:01.488 [Lua] [name] = Toyhammer (string) 21:48:01.488 [Lua] [dependency_error] = (string) 21:48:01.488 [Lua] [21] = table 21:48:01.488 [Lua] [download_pending] = false (boolean) 21:48:01.488 [Lua] [id] = 1427185815 (string) 21:48:01.488 [Lua] [children] = table 21:48:01.488 [Lua] [1] = 1369573612 (string) 21:48:01.488 [Lua] [banned] = false (boolean) 21:48:01.488 [Lua] [author_id] = 18741013 (number) 21:48:01.488 [Lua] [tags] = table 21:48:01.488 [Lua] [1] = Game Modes (string) 21:48:01.488 [Lua] [2] = QoL (string) 21:48:01.488 [Lua] [3] = Balance/Tweaks (string) 21:48:01.488 [Lua] [4] = Misc (string) 21:48:01.488 [Lua] [author] = SkacikPL (string) 21:48:01.488 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951831809492052470/A8FFE14E8DEEFB5CAB7A0D09C603AB9D414E6C3C/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [H1][b]No bots, just you and the horde.[/b][/h1] This mod is as simple as it gets, each level starts without bots. Additionally Troll health regen is decreased by 75% so it won't outregen your damage. For the less tryhard players there is an option to escape disablers (hook rats, gutter runners, life leeches) by trading full ability charge, so you can practice without voiding entire run due to single mistake. (string) 21:48:01.489 [Lua] [last_updated] = 8/1/2018 8:50:01 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Me, Myself and I (True Solo) (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [22] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1468059181 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = Balance/Tweaks (string) 21:48:01.489 [Lua] [2] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/966472081904031383/0DCF6FC20CA5AF013ED3EBE2C2AF8D8631BCE6C6/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]This mod adds a reimagined version of early scrapped mechanic of combat stances[/b][/h1] Stances are self-cast 60 second buff on a base 240 second cooldown which give the player an ability to enhance his offensive or defensive capabilities. Stance can be cancelled at any time, decreasing the cooldown by remainder of stance buff timer. Once stance has been cancelled or expired, player receives a "tired" cooldown debuff which by default lasts up to 40 seconds. Mod adds an UI widget below ammo counter which shows current charge percentage of stance change (size and position of the widget is fully customizable in mod settings). Widget opacity and percentage color changes as recovery percentage increases - once it reaches 100% (which is accompanied by a sound event) player is able to perform next stance change. [b]Stances:[/b] [u]Please not that all stats and properties are subject to change for balancing reasons.[/u] [b]Offensive (crossed swords buff icon)[/b] [list] [*]+10% movement speed [*]+15% attack speed [*]Armor penetration on attacks [*]+25% damage received [*]-2 stamina shields [*]+10% critical strike chance [/list] [b]Defensive (shield buff icon)[/b] [list] [*]3 meter pushback AOE upon cast [*]+20% block angle [*]Stamina regen [*]-25% block cost [*]+3 stamina shields [*]-33% damage taken [/list] [b]Tired debuff (hour glass buff icon)[/b] [list] [*]-5% move speed [*]-5% attack speed [/list] [b]Notes:[/b] [list] [*]240 second cooldown and Tired debuff length can be scaled down with any ability cooldown decrease perk/trait. [*]Stance change animation only plays when player is wielding melee weapon during casting. [/list] [b][i]Shoutout to George Tziotis for buff icons.[/i][/b] (string) 21:48:01.489 [Lua] [last_updated] = 8/8/2018 2:14:15 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Stances (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [23] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1422758813 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 65038749 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = Aussiemon (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/972119341021063646/DDD81B70C6A062C41AB8F69DC4792B6A36F4280A/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = A library of functions to simplify working with mod items. This mod does nothing on its own. It only serves as a modders' resource for adding temporary vanilla and custom items to a player's inventory. Eventually, it will also handle making these items display only to mod-using players in the trusted realm. This change would prevent custom item mods from impacting the experiences of unmodded players, a likely condition of sanctioned custom item mods. Non-cosmetic mod items that provide an advantage will likely never be sanctioned, and sanctioning this library won't allow their use in the trusted realm. INSTALLATION: Make sure that More Items Library is underneath VMF in your launcher's mod order, but higher than any mods that depend on it. NOTE: This library is currently in development. Please expect instability. [url=https://github.com/Aussiemon/VT2-More-Items-Library]Project Source [Git][/url] Usage: [b]- If the item is completely new, and does not yet have an ItemMasterList entry:[/b] 1. Create a new table 2. Fill that table with the relevant regular fields of an ItemMasterList entry 3. Insert your new entry into an array 4. Pass that array to mod.add_mod_items_to_masterlist() Your item now has an ItemMasterList and NetworkLookup entry. ANY COMPLETELY NEW ITEM WILL CURRENTLY CRASH LOBBY PLAYERS WHO DO NOT HAVE MATCHING ITEM LISTS. [b]- When an item has an ItemMasterList entry, it can be added to your inventory:[/b] 1. Use table.clone to copy the ItemMasterList entry 2. Add a mod_data table to your entry copy (entry.mod_data = {}) 3. To this mod_data table, add any of the fields listed below in the backend_template for your item's slot_type. To look at your existing items for reference material, call the Vermintide Mod Framework's 'dtf' function on the return result of PlayFabMirror.get_all_inventory_items(). 4. Insert your new entry into an array 5. Pass that array to mod.add_mod_items_to_local_backend() with your mod's name For example:[code] local entry = table.clone(ItemMasterList["ring_06"]) entry.mod_data = { backend_id = "something_unique", ItemInstanceId = "same as backend_id", CustomData = { traits = "[\"ring_potion_duration\"]", power_level = "300", properties = "{\"power_vs_skaven\":1,\"power_vs_unarmoured\":1}" }, traits = { "ring_potion_duration" }, power_level = 300, properties = { power_vs_unarmoured = 1, power_vs_skaven = 1, }, } mod:add_mod_items_to_local_backend({entry}, "your mod name")[/code] Your item is now 'owned' for the game session, and will appear in item menus. [b]- When trying to remove items created by MoreItemsLibrary:[/b] 1. Create a numerical array of backend_ids for removal (e.g. local items = { "one", "two", "three" }) 2. Pass that array to mod.remove_mod_items_from_local_backend() with your mod's name (string) 21:48:01.489 [Lua] [last_updated] = 7/19/2020 6:38:45 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = More Items Library (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [24] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1459540461 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = applied (string) 21:48:01.489 [Lua] [2] = UI (string) 21:48:01.489 [Lua] [3] = QoL (string) 21:48:01.489 [Lua] [4] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/984485495044076029/706D9AD038DA52CB0784BDD88B67EF416413655A/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]Following modification adds MMO-styled overhead name/title display for players.[/b][/h1] With following customization options: [list] [*][b]Text scale[/b] - Adjust size of the overhead text. [*][b]Show titles[/b] - Whether to show titles (names derived from portrait frame names). [*][b]Show health[/b] - Show total health percentage of player. [*][b]Color adjustment[/b] - Set separate RGB for default text color. [*][b]Show level[/b] - Show actual (above 30) player level in top row. [*][b]Change name color with health[/b] - Player name will go from green through orange to red as his health goes down. [/list] [b]People from your Steam friends list will always have bright green name (RGB: 142, 226, 42) and disabled players will have dark red name as long as they are disabled (RGB: 139, 0, 0).[/b] (string) 21:48:01.489 [Lua] [last_updated] = 8/20/2018 4:10:34 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = MMO Names (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [25] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1503216025 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/959718984753726870/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = KeepInMemory description (string) 21:48:01.489 [Lua] [last_updated] = 9/4/2018 1:53:21 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = KeepInMemory (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [26] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1403217156 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 65257167 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = bobacafe (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/927059566782245835/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = Allows you to restart the current level (Default: F9) or return to keep (Default: F8) Controls configurable. Todo: Host checking Voting Difficulty Changing UI Updates Die inside a little more each day Realize Saltzpyre-kun will never be the hunter of your bounty (string) 21:48:01.489 [Lua] [last_updated] = 6/5/2018 6:57:48 AM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Restart Level or Return to Keep Hotkeys (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [27] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1496312687 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/957466634233692143/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = ZedTime description (string) 21:48:01.489 [Lua] [last_updated] = 8/28/2018 7:14:02 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = ZedTime (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [28] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1536788124 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951841177142349125/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = Autopilot description (string) 21:48:01.489 [Lua] [last_updated] = 10/12/2018 12:33:19 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Autopilot (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [29] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1534608639 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840890899983009/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = FirstPersonShadow description (string) 21:48:01.489 [Lua] [last_updated] = 10/9/2018 1:20:08 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = FirstPersonShadow (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [30] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1531348955 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840457012146022/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = NoPeeking description (string) 21:48:01.489 [Lua] [last_updated] = 10/5/2018 11:45:45 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = NoPeeking (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [31] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1530809304 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840457009927323/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = test description (string) 21:48:01.489 [Lua] [last_updated] = 10/5/2018 12:33:31 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = test (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [32] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1524365529 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = applied (string) 21:48:01.489 [Lua] [2] = UI (string) 21:48:01.489 [Lua] [3] = Tools (string) 21:48:01.489 [Lua] [4] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/955217945973144601/B8ADA99AF757E9997C9F5CCE3EC57878D1FA00DE/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]This mod adds a command console to the game[/b][/h1] The console is accessed via `~ (tilde) key. Commands list can be printed to chat with [i]list[/i] command. If you've ever used a command console in any game/engine, you will know how it works. [u]Please note that there are no safeguards against misuse of the commands, which may result in crashes if invalid parameters are provided for certain commands.[/u] Also please note that unit spawning command requires you to know full unit path (acquired from [url=https://pastebin.com/EefKapUS]HERE(CLICK)[/url] and that the required unit resource package is actually loaded (we don't have paths of those, however if you know one you can load it with an appropriate command), attempting to spawn an unit that is currently not loaded will result in a crash). In current release there are 98 commands, you can list them all via [i]list[/i] command in console. [b][u]Console is now compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1497861728]Photomode mod[/url], if Console is loaded before Photomode, all of its chat commands will be moved to the Console. Aditionally Console can be used while in Photomode.[/u][/b] [b]Lastly, if you wish to see a new command added, feel free to leave feedback in the comments below.[/b] (string) 21:48:01.489 [Lua] [last_updated] = 11/13/2019 9:31:05 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Console (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [33] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1411053684 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = Game Modes (string) 21:48:01.489 [Lua] [2] = Balance/Tweaks (string) 21:48:01.489 [Lua] [3] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/923682899081096291/20CDE0EDE0A7108EF952781EDFFA17CB6FA3A804/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [H1]This is a game mode "mutator" that disables ALL natural light sources in game[/h1] [b]Here is how it works:[/b] [list] [*]Outside the Keep ALL natural light sources (sun, sky, ambient lighting) are disabled completely. [*]Upon spawning all human players are equipped with a torch (LMB-Attack, RMB-Block, Scroll Press-Throw away). [*]Pinging is disabled. [*]On Champion and Legend difficulty HUD will also be disabled entirely unless you're carrying a torch. [*]Vignette will change opacity and color as your health drops. [*]Sienna will always be able to see her overheat meter. [*]Witch Hunter Captain is able to apply passive ping damage increase debuff when carrying torch (outline will be invisible). [*]Bardin and Kerilian see [i]slightly better[/i] even without the torch (effect depends on map). [/list] [b]Notes:[/b] [list] [*][i]All participating players should have the mod installing for best experience.[/i] [*]Torch can be passed between players with right mouse click (when targeting an ally without torch). [*]Bots can carry torch for you if you give it to them (they will also defend themselves with it. [*]Bots will drop the torch if their health drops below 35% [*]Bots can be forced to drop their torches via [i]/pdbotdroptorch[/i] chat command (available only to host!). [/list] [b]Known issues:[/b] [list] [/list] (string) 21:48:01.489 [Lua] [last_updated] = 10/6/2018 6:59:00 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Perfect Dark (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [34] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1554806655 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951843163531946414/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = NewLoadMusic description (string) 21:48:01.489 [Lua] [last_updated] = 11/2/2018 8:09:13 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = NewLoadMusic (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [35] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1548283646 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951842358515278887/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = Roles description (string) 21:48:01.489 [Lua] [last_updated] = 10/26/2018 1:15:58 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Roles (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [36] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1531990167 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = Game Modes (string) 21:48:01.489 [Lua] [2] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/951840457015964371/2F41960EE96E30FF5947977CD02270259D3547C1/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]Spooktober has arrived![/b][/h1] This mod replaces ALL enemies (besides bosses and specials) with chaos zombies, can you survive the spooky onslaught? [b]Spööktips:[/b][list] [*]Ranged is [u]heavily[/u] preferred. [*]Hitting green glowy bits explodes the zombies instantly. [*]If you have to resort to melee make sure you have a weapon with long melee range and/or high dodge distance. [*]Once zombie has started glowing green, he can't be pushed/staggered by normal means. [/list] [i][u]All players in session need to have the Spooktober mod installed, attempting to join a Spooktober session without mod enabled will result in a crash.[/u][/i] [b]For even better results, you can pair Spooktober with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1411053684]Perfect Dark mod.[/url][/b] (string) 21:48:01.489 [Lua] [last_updated] = 10/27/2018 11:59:51 AM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Spooktober (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [37] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1501691114 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 4821406 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = applied (string) 21:48:01.489 [Lua] [2] = QoL (string) 21:48:01.489 [Lua] [3] = Cosmetic (string) 21:48:01.489 [Lua] [author] = grasmann (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1011527815315096353/A7EC49B78075B932A2C50AEC95941DF25D772EB6/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [b]Shows equipped items and pickups on characters.[/b] Version: 2.4.3 [h1]Settings[/h1] [u]One Handed Weapon Position[/u] One handed weapons can be shown on the back or the hip. [u]Waywatcher Dual Weapon Position[/u] Dual weapons can be shown on the back or the hip. [u]Dwarf Weapon Position[/u] Dwarf weapons can generally be shown on the back, the hip or on the backpack. Some weapons can only be shown on the backpack. [u]Dwarf One-handed Weapon Position[/u] Dwarven one-handed weapons can be shownon the default dwarf weapon position, the hip or the back. [u]Downscale big weapons[/u] Some weapons in the game are very big and can be downscaled with this option. [u]Support for Back to Ubersreik Weapons[/u] As of version 2.2.0 the mod supports the weapons added by Back to Ubersreik. [u]Redesigned System[/u] As of version 2.2.0 the whole system has been redesigned to be more reliable and performace friendlier. Hopefully also gets rid of crashes some people had on weapon equip. [u]Special States Handling[/u] As of version 2.4.0 special states where weapons are hidden are handled by the mod. For example hanging on a ledge, being grabbed by a packmaster, picking up another player. In these special states both weapons are shown on the character. [h1]Languages[/h1] English, German [h1]Requirements[/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]Vermintide Mod Framework[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561197965087134]grasmann[/url] [url=https://github.com/Vermintide-Mod-Framework/Grasmann-Mods/blob/master/third_person_equipment/readme.txt][h1]Changelog[/h1][/url] (string) 21:48:01.489 [Lua] [last_updated] = 4/6/2019 12:53:03 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Third Person Equipment Beta (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [38] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1497861728 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = Art (string) 21:48:01.489 [Lua] [2] = Tools (string) 21:48:01.489 [Lua] [3] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/959718584256937821/2DFF59E319AC72AEEC3B33B8D7E29572E4279A8B/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]This mod adds a "photo-mode" to the game[/b][/h1] By pressing F9(default hotkey) in game you will enter Photomode allowing you to take HUD-less first or third person screenshots. Feature set includes (but is not limited to): [list] [*]Freezing time [*]Depth of Field adjustment [*]Playing animations on player characters [*]Hiding weapon models [*]Loading levels without bots or enemies [*]Changing environment parameters [*]Disabling in-game hud via a hotkey. [*]Spawning and removing custom lights. [*]Loading resource packages. [*]Spawning/removing particle effects. [/list] [b]List of available animations can be found: [url=https://pastebin.com/YM2FYhBN]HERE(CLICK)[/url][/b] [b]List of available environment parameters can be found: [url=https://pastebin.com/FYyUpHUi]HERE(CLICK)[/url][/b] [b][u]In order to ensure you will not crash upon saving a screenshot, make sure to create folder named "Warhammer Vermintide 2" in your "Pictures" library folder.[/u][/b] [b]Chat command list:[/b] /pmauthor - Opens my website /pmplayanim - Plays animation on given player Usage: /pmplayanim user:id,anim_name /pmplayerindex - Print player IDs to chat, needed to use with other commands. /pmanimlist - Open animation list /pmadjustpos - Adjusts local player position. \n Usage: /pmadjustpos x,y,z /pmlockbots - Prevents bots from moving. \n Usage: /pmlockbots botid,true / false /pmsetenvparam - Set environment parameter, use 'reset' to remove all overrides. Usage: /pmsetenvparam param_name,value1,value2,value3 /pmshadowson - Increases quality of all shadows. /pmshadowsoff - Reverts shadows to default quality. /pmprepareparticles - Set name and scale of particle effect to be spawned in photomode (bear in mind that trying to spawn an effect from currently not loaded package will crash the game). Usage: /pmprepareparticles effect_name,scale /pmloadpackage - Forces the game to load specified resource package. Usage: /pmloadpackage package_name. Please note that loading multiple big resource packages will have negative effect on performance. /pmspectate - Despawn player and enter photomode. [u]All of the Photomode specific controls are explained in the default tab of Photomode HUD that is visible in bottom left corner of the screen while Photomode is active.[/u] [i]If you need help understanding values that control Depth Of Field, i recommend taking a look at [url=https://www.skacikpl.pl/images/Vermintide/dof.png]this graph(CLICK)[/url][/i] [b]Recommended mods to use with Photomode:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1387440934]Third Person Equipment by Grasmann[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1423536193]Give All Hats And Skins by prop joe[/url] [b][u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1524365529]Console mod[/url] is also now compatible with Photomode, if it's loaded before Photomode all chat commands are moved to the console (and aditionally console can be used while in Photomode)[/u][/b] (string) 21:48:01.489 [Lua] [last_updated] = 11/13/2019 9:31:35 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Photomode (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [39] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1438220125 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = Game Modes (string) 21:48:01.489 [Lua] [2] = Balance/Tweaks (string) 21:48:01.489 [Lua] [3] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/950715826693697956/844CF8879AC39E723C83EDC186200A99DF446D88/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]Single Player Framework is a toolset for [i]future[/i] level creators to craft proper single-player experiences[/b][/h1] [b]Why is it relevant now?[/b] [i]Because even now it allows you to experience entirety of Vermintide 2 campaign (with DLCs) as a proper single player campaign with required adjustments and adaptations.[/i] [u]Please note however that above feature is an option and is [b]OFF[/b] by default, if you wish to enjoy vanilla levels in Single Player Framework check ingame mod options.[/u] [b]Feature set includes (but is not limited to):[/b] [list] [*]All multiplayer UI elements removed. [*]Cut content restored (Chaos Zombies, Tentacle Sorcerers, Plague Brewers, Smoke Bombs) [*]Added Quick Time Events for disabled states. [*]Shielded enemies are no longer protected by force fields. [*]Loot Die, Tomes and Grimoires are replaced by readable lore entries. [*]Ability to pause game at will with Pause key. [*]AI reworked to facilitate basic stealth along with ability to lean left/right. [*]Ability to sprint at the cost of the stamina. [*]Ability to play vanilla VT2 levels in campaign mode which strings them all together in one long chain. [*]Persistence between levels, your health, cooldown and items persist between level changes. [*]Sienna is her own light source now. Color, range, intensity and flicker of her light depends on current overcharge level. [*]Speed potions trigger slow motion, your surroundings are slower whilst you maintain near natural speed. [/list] You can find more information about the mod [url=https://www.skacikpl.pl/VT2SPF.htm][b]HERE(click)[/b][/url] (string) 21:48:01.489 [Lua] [last_updated] = 2/1/2019 2:02:23 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Single Player Framework (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [40] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1605786807 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = applied (string) 21:48:01.489 [Lua] [2] = QoL (string) 21:48:01.489 [Lua] [3] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952974177161614934/5E5643CF4483A5EE033060F08B5F0B75CBE3FC2E/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]Monitor and manage the quality of your hosting![/b][/h1] [b][u]This is a host only mod, it serves no purpose while playing as a client![/u][/b] This mod is intended for hosting players who care about both their own experience and the experience of their client players. Main feature of this mod is monitoring of both host player performance to ensure everyone is getting optimal experience, this is done by:[list] [*]Monitoring host's FPS and broadcasting a chat message whenever it drops below 60 or 30 FPS letting people know that their experience will be impacted negatively by host performance issues. [*]Monitoring client's pings and notifying them when it goes above recommended thresholds. [*]Giving the host an option to kick high ping players based on repeated and consecutive high ping measurements. [/list] [b]Available options:[/b][list] [*][b]High ping kick[/b] - Kick players with ping above specified threshold (this setting will [u]NOT[/u] take effect while hosting Quickplay matches). [*][b]Don't kick friends[/b] - Exempt people on your Steam friends list from high ping kick. [*][b]High ping threshold[/b] - Ping value above which player will be considered as high ping (range from 250 to 500+ ms.). [*][b]Violation count threshold[/b] - How many consecutive X seconds cycles need to pass with player in high ping state in order to trigger a kick (range from 5 to 20 samples/warnings). [*][b]Ping polling ratio[/b] - How often should the players ping be checked (range from 1 to 60 seconds per sampling). [/list] Aditionally, any host session running this mod will be marked with [i][HQ][/i] tag on lobby browser list, if host's session is not running Quickplay and he has ping limit enabled, it will be also specified in brackets next to the [i][HQ][/i] tag, for eg. [i]SkacikPL [HQ][250ms][/i]. (string) 21:48:01.489 [Lua] [last_updated] = 12/29/2018 12:14:38 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Host quality (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [41] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1603335870 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = QoL (string) 21:48:01.489 [Lua] [2] = MiscBalance/Tweaks (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952973925860273565/34A41BBE63C4AD4C04DCB5DD4C9E7D9A4EE65246/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]As the name indicates - this mod adds a key-bound flashlight to the game.[/b][/h1] [u]BY DEFAULT THE KEY IS [b]NOT[/b] BOUND AND NEEDS TO BE SET IN THE MOD OPTIONS MENU.[/u] As a bonus the mod features a bunch of customizable parameters such as: [list] [*]Separate Red, Green and Blue color values. [*]Light strength (which also influences effective distance of the flashlight). [*]Flicker type (ranging from no flicker through small and calm sources like candles and ending with bonfire-esque violent flicker) [*]Offset on X(left/right) and Z(up down) axes. [*]Option to enable/disable flashlight shadows to optimize performance/visuals. [/list] All of above allow you to emulate various types of light sources from modern LED head lamp to hip mounted candle lantern. (string) 21:48:01.489 [Lua] [last_updated] = 12/26/2018 11:30:01 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Flashlight (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [42] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1602859531 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952973925858017398/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.489 [Lua] [num_children] = 0 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = Parkour description (string) 21:48:01.489 [Lua] [last_updated] = 12/26/2018 12:44:08 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Parkour (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [43] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1423536193 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [2] = 1422758813 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 45268594 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [author] = prop joe (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/797612560289782510/C885A11FCAF9C14CC44691950ED8CEBFEFA89BB9/ (string) 21:48:01.489 [Lua] [num_children] = 2 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = Spawns all the hats, character skins, portrait frames and keep paintings into your inventory on game start. You don't keep them after you quit the game. The mod is completely automated and will always have all the stuff that is in the actual game. Nowadays FS is a lot more careful about including WIP or unreleased stuff. Use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1687843693]Save Weapon mod[/url] for the game to remember equipped items between sessions. Use with AnyWeapon for cross-dressing hats. MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/AllHats]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 21:48:01.489 [Lua] [last_updated] = 2/20/2019 2:33:16 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Give All Hats, Skins And Paintings (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [44] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1741481916 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = Art (string) 21:48:01.489 [Lua] [2] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/800990158380884868/25F5D7219F6420929E616767124B5E8E16B487C7/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = Post Processor is a toolset for manipulating ingame post processing, it allows access to vast majority of post processing variables available in Vermintide 2 as well as reading currently applied values (via bindable hotkey). All values are split into appropriate categories: [list] [*]Booleans - On/Off values. [*]Scalars - Single numeric value parameters. [*]Vector 2 and Vector 3 - Values having separate X, Y and Z values that control one parameter. [/list] Once enabled mod will automatically apply currently set values in game until it is toggled off or disabled. [u]It is recommended to bind the "Read current shading environment hotkey" and use it at least once to get a set of "sensible" values to work with.[/u] [b]This is required as otherwise upon first use of the mod you will have a black screen as the values fed to the system are not quite reasonable, you may also need to reload current level after doing this one time initial setup.[/b] [h1][b]Saving / Loading presets[/b][/h1] You can save and load current preset using key bound hotkeys (single slot) or use chat commands: [list] [*]ppsavecustompreset - Save current preset to a custom file. [*]pploadcustompreset - Load preset from a custom file. [/list] Syntax is following: command (space) file_name, eg. [i]/ppsavecustompreset mytestpreset[/i] OR [i]/pploadcustompreset mytestpreset[/i] All presets are stored in .sav files in [i]%appdata%\Fatshark\Vermintide 2[/i], [i]postprocessorpreset.sav[/i] is the default hotkey saved/loaded preset file. Preset files cannot be read with text editors since they're wrapped in engine save format. [u][b]Only [i]a-z[/i], [i]0-9[/i], and [i]_[/i] (underscore) characters are allowed in the preset file name.[/b][/u] (string) 21:48:01.489 [Lua] [last_updated] = 5/17/2019 3:29:56 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = PostProcessor (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [45] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1630463908 (string) 21:48:01.489 [Lua] [children] = table 21:48:01.489 [Lua] [1] = 1369573612 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.489 [Lua] [author_id] = 18741013 (number) 21:48:01.489 [Lua] [tags] = table 21:48:01.489 [Lua] [1] = applied (string) 21:48:01.489 [Lua] [2] = Misc (string) 21:48:01.489 [Lua] [author] = SkacikPL (string) 21:48:01.489 [Lua] [sanctioned] = false (boolean) 21:48:01.489 [Lua] [out_of_date] = false (boolean) 21:48:01.489 [Lua] [downloading] = false (boolean) 21:48:01.489 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/952976223512711303/01AA3D19A7AB233C803A438F6848AF9D8EDC80B5/ (string) 21:48:01.489 [Lua] [num_children] = 1 (number) 21:48:01.489 [Lua] [ugc_status] = 3 (number) 21:48:01.489 [Lua] [description] = [h1][b]Add some flair to your inspections![/b][/h1] This mod adds separate idle animations for character inspection (X key) state. [b]Please note that:[/b][list] [*]Other players without the mod will NOT see your custom anims. [*]With the mod enabled all players who enter inspection state will play this animation on your end without any additional input. [*]Not all weapons look well with the new anims but i haven't implemented any restrictions on when the animation will be played or whether the weapon will be visible. [/list] This translates to: This mod only affects you, when it's installed everyone who inspects their character will have their character play the new animation and it will be only visible to you (unless they also have this mod installed). (string) 21:48:01.489 [Lua] [last_updated] = 5/18/2019 12:09:44 PM (string) 21:48:01.489 [Lua] [installed] = true (boolean) 21:48:01.489 [Lua] [enabled] = false (boolean) 21:48:01.489 [Lua] [name] = Inspect Anims (string) 21:48:01.489 [Lua] [dependency_error] = (string) 21:48:01.489 [Lua] [46] = table 21:48:01.489 [Lua] [download_pending] = false (boolean) 21:48:01.489 [Lua] [id] = 1768632987 (string) 21:48:01.489 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 18741013 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [author] = SkacikPL (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/788607800695827329/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.490 [Lua] [num_children] = 0 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = Unarmed description (string) 21:48:01.490 [Lua] [last_updated] = 6/13/2019 6:02:35 AM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = Unarmed (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [47] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 1393616748 (string) 21:48:01.490 [Lua] [children] = table 21:48:01.490 [Lua] [1] = 1369573612 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 45268594 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [author] = prop joe (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/921429109915639860/588EF92BFC96E8F94E82EA123829ADD9203544C6/ (string) 21:48:01.490 [Lua] [num_children] = 1 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = Play with deed mutators. Pick the mutators in options and start the map normally. The night_mode mutator enables the night version of maps used in the Halloween event! Some of the unreleased mutators may be unfinished and could crash! MAKE SURE THE MOD LOAD ORDER IS CORRECT: in the launcher, put the dependency mods you see on the right above this mod. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1723854541]How to report mod errors[/url] [url=https://github.com/Shazbot/Vermintide-Mods/tree/master/MutatorsSelector]Source[/url] Give me all your money: [url=paypal.me/propjoe123]paypal[/url] (string) 21:48:01.490 [Lua] [last_updated] = 8/3/2019 2:27:49 PM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = Deed Mutators Selector (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [48] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 1395132559 (string) 21:48:01.490 [Lua] [children] = table 21:48:01.490 [Lua] [1] = 1369573612 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 65038749 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [author] = Aussiemon (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/933814189866641168/39DE58E65E96872AFABB35DEA8A1FC9DFC48A1DD/ (string) 21:48:01.490 [Lua] [num_children] = 1 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = This mod lets hosting players spawn enemy and ambient units, both in missions and the keep. To start using the mod, open the Vermintide Mod Framework's options menu (default key: F4), and set keybinds for the various features. Added commands are: [list] [*] [b]/save_unit <1-3>[/b] [*] [b]/selected_units[/b] [/list] Creature Spawner is currently in development, so expect some instability. [url=https://github.com/Aussiemon/Vermintide-2-JHF-Mods]Project Source [Git][/url] (string) 21:48:01.490 [Lua] [last_updated] = 7/10/2020 7:52:02 PM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = Creature Spawner (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [49] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 1849671221 (string) 21:48:01.490 [Lua] [children] = table 21:48:01.490 [Lua] [1] = 1369573612 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 18741013 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [1] = Game Modes (string) 21:48:01.490 [Lua] [2] = Misc (string) 21:48:01.490 [Lua] [author] = SkacikPL (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/784111175456100108/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.490 [Lua] [num_children] = 1 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = You die, you don't play. (string) 21:48:01.490 [Lua] [last_updated] = 8/30/2019 10:36:23 PM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = Clutch Or Kick (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [50] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 1747045597 (string) 21:48:01.490 [Lua] [children] = table 21:48:01.490 [Lua] [1] = 1369573612 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 18741013 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [1] = Game Modes (string) 21:48:01.490 [Lua] [author] = SkacikPL (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/800990260013894248/CB597105A0E0C8ABF9DC6DBF1C2B7DCC5BFBB197/ (string) 21:48:01.490 [Lua] [num_children] = 1 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = [h1][b]Welcome to the Campaign[/b][/h1] Campaign is a modification that connects together all of the existing Vermintide 2 levels into one long and continuous string of levels [u]with persistent health, ammo, items and cooldowns[/u]. Forcing You to strategize in larger scope than just single level, barely ending one level will mean poor start of the next one. Failure to complete a level will restart it with same parameters as you had on the prior run. [u]Campaign can be played with only the host player running the mod, however to have ammo and cooldown values carry over between levels (and to be able to access inventory at the beginning of each map), clients are required to have the mod installed and enabled as well.[/u] Protip#1: You can bring bombs and potions from the keep to make first level easier! Protip#2: You can access the inventory via its default hotkey at the beginning of each mission. Protip#3: Finishing level with grimoire will clear all of your wounds in the next level and finishing with tome will max out your health. Order of levels is following: [i]Act 1 > Act 2 > Act 3> Skittergate > Shadows over Bogenhafen > Back to Ubersreik > Winds of Magic > Fortunes of War[/i] (Screenshots on this page are in same order) Bear in mind that you can start from any level you want as you normally would. Completion of the entire campaign in one sitting is a feat reserved only for the truest of heroes! [b]The save system:[/b] Mod automatically saves your progress upon each level start. Game can be saved/loaded manually via use of following chat commands: [i]/campaignsave[/i] [i]/campaignload[/i] [u]Save files are only compatible with people who participated in given campaign run.[/u] Save file is named "campaign.sav" and is located at [i]%appdata%\Fatshark\Vermintide 2[/i] Also if you wish to have your progress counted towards full completion of the campaign make sure to load saved game rather than manually starting from your last played map. [B]CREDITS:[/B][list] [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=1505588001]Seeded Mode[/url][/b] by [b][url=https://steamcommunity.com/id/doczaius]Zaphio[/url][/b] for seed dependance code allowing repeatable experience after map restart or save load. [i](Please note that a customized version of this mod is already bundled within the Campaign mod and it is not required to have Seeded Mode installed or enabled during the campaign run)[/i] [/list] (string) 21:48:01.490 [Lua] [last_updated] = 8/28/2019 11:09:10 AM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = Campaign (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [51] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 1500112422 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 58813412 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [1] = Tools (string) 21:48:01.490 [Lua] [author] = bIbIbI(rus) (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/967600198924606921/A69E6CF5FDB8EAC423F655D2035058090F575F57/ (string) 21:48:01.490 [Lua] [num_children] = 0 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = The latest VMF version for testing purposes. It is intended for modders. Regular players should ingore it and subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369573612]stable version[/url] instead. (string) 21:48:01.490 [Lua] [last_updated] = 9/18/2019 8:38:40 AM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = [Beta] Vermintide Mod Framework (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [52] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 2176605557 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 18741013 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [1] = Misc (string) 21:48:01.490 [Lua] [2] = applied (string) 21:48:01.490 [Lua] [author] = SkacikPL (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1473192111205742525/FFBCF7941282F05E1DFE390B7C57896483E73A45/ (string) 21:48:01.490 [Lua] [num_children] = 0 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = [h1][b]The Ubersreik Five assembles as a quintet for the first time![/b][/h1] This mod adds Ubersreik 5 as NPCs to the keep. NPCs will be spawned for currently unoccupied character slots meaning that when playing solo there will be 4 NPCs in the keep whilst with full lobby there will be only one NPC. NPC count and characters are dynamically managed as players join/leave the session in keep or change characters. [u]The mod does not affect players without the mod, NPCs and their cosmetics are synced from host to other clients who run the mod. If the host doesn't use the mod, then clients using the mod will not have NPCs in keep hosted by that specific player.[/u] NPC spawn is also triggered specifically after player is fully loaded into the keep as to not extend loading times of the keep itself. [b]With currently existing animations within the game, NPCs cannot move nor look at the players, the "Talk" interaction also deliberately does nothing as per sanction regulations mod cannot affect unmodded players (dialogue system is automatically replicated).[/b] Thanks for [i]Sir Aiedail[/i] and [i]Kaelus Von Sestiaf[/i] for help with testing. (string) 21:48:01.490 [Lua] [last_updated] = 7/31/2020 10:25:33 PM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = Inhabitants (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] [53] = table 21:48:01.490 [Lua] [download_pending] = false (boolean) 21:48:01.490 [Lua] [id] = 2187464806 (string) 21:48:01.490 [Lua] [banned] = false (boolean) 21:48:01.490 [Lua] [author_id] = 18741013 (number) 21:48:01.490 [Lua] [tags] = table 21:48:01.490 [Lua] [author] = SkacikPL (string) 21:48:01.490 [Lua] [sanctioned] = false (boolean) 21:48:01.490 [Lua] [out_of_date] = false (boolean) 21:48:01.490 [Lua] [downloading] = false (boolean) 21:48:01.490 [Lua] [url] = https://steamuserimages-a.akamaihd.net/ugc/1473192811314446783/0B6969FD7593C65D55B850058A850E9C3F82DF7F/ (string) 21:48:01.490 [Lua] [num_children] = 0 (number) 21:48:01.490 [Lua] [ugc_status] = 3 (number) 21:48:01.490 [Lua] [description] = LastPlayedUsers description (string) 21:48:01.490 [Lua] [last_updated] = 8/4/2020 5:12:54 PM (string) 21:48:01.490 [Lua] [installed] = true (boolean) 21:48:01.490 [Lua] [enabled] = false (boolean) 21:48:01.490 [Lua] [name] = LastPlayedUsers (string) 21:48:01.490 [Lua] [dependency_error] = (string) 21:48:01.490 [Lua] 21:48:01.490 [Lua] 21:48:01.490 [Lua] [1383433646] = 1 (number) 21:48:01.490 [Lua] [1582230400] = 11 (number) 21:48:01.490 [Lua] [1593460250] = 12 (number) 21:48:01.490 [Lua] [1369573612] = 10 (number) 21:48:01.490 [Lua] [1757271408] = 8 (number) 21:48:01.490 [Lua] [1374248490] = 4 (number) 21:48:01.490 [Lua] [1395453301] = 0 (number) 21:48:01.490 [Lua] [1448714756] = 2 (number) 21:48:01.490 [Lua] [1387440934] = 5 (number) 21:48:01.490 [Lua] [1389872347] = 9 (number) 21:48:01.490 [Lua] [1455893647] = 13 (number) 21:48:01.490 [Lua] [1397265260] = 7 (number) 21:48:01.490 [Lua] [1431393962] = 6 (number) 21:48:01.490 [Lua] [1431627364] = 3 (number) 21:48:01.490 [Lua] 21:48:01.515 [Lua] 21:48:01.515 [Lua] [1383433646] = 1 (number) 21:48:01.515 [Lua] [1582230400] = 11 (number) 21:48:01.515 [Lua] [1593460250] = 12 (number) 21:48:01.515 [Lua] [1369573612] = 10 (number) 21:48:01.515 [Lua] [1757271408] = 8 (number) 21:48:01.515 [Lua] [1374248490] = 4 (number) 21:48:01.515 [Lua] [1395453301] = 0 (number) 21:48:01.515 [Lua] [1448714756] = 2 (number) 21:48:01.515 [Lua] [1387440934] = 5 (number) 21:48:01.515 [Lua] [1389872347] = 9 (number) 21:48:01.515 [Lua] [1455893647] = 13 (number) 21:48:01.515 [Lua] [1397265260] = 7 (number) 21:48:01.515 [Lua] [1431393962] = 6 (number) 21:48:01.515 [Lua] [1431627364] = 3 (number) 21:48:01.515 [Lua] 21:48:01.519 [Lua] <>modded = true<> 21:48:01.519 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 21:48:01.584 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 21:48:01.594 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 21:48:01.595 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed. 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x0ca93460) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x0ca93580) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x026f57f0) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x026f5980) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x0d12eb70) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x0d12ed40) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x0ed74040) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x0ed74370) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x0ed74220) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000d6790) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x0d207fe0) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x0d1fa9c0) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x0ddba4e0) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x0d1faa00) 21:48:01.596 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x0d1fa9a0) 21:48:01.597 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 21:48:01.597 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x0f117ae0) 21:48:01.601 [Lua] <>modded = true<> 21:48:01.601 [Lua] <>Mod:1397265260:Numeric UI = true<> 21:48:01.617 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 21:48:01.617 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 21:48:01.617 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 21:48:01.617 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod. 21:48:01.618 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x0d441460) 21:48:01.618 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x0d4426e0) 21:48:01.622 [Lua] <>modded = true<> 21:48:01.622 [Lua] <>Mod:1395453301:Skip Intro = true<> 21:48:01.632 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 21:48:01.633 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 21:48:01.633 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 21:48:01.633 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x026bd800) 21:48:01.633 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x026bd8b0) 21:48:01.633 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro 21:48:01.638 [Lua] <>modded = true<> 21:48:01.638 [Lua] <>Mod:1448714756:No Wobble = true<> 21:48:01.644 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2f1968262a4ed8a7]` 21:48:01.645 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2f1968262a4ed8a7].#ID[3fcdd69156a46417]` 21:48:01.645 [Lua] Init VMF mod 'NoWobble' [workshop_name: 'No Wobble', workshop_id: 1448714756] 21:48:01.645 [Lua] [MOD][NoWobble][INFO] Using deprecated widget definitions. Please, update your mod. 21:48:01.645 [Lua] [MOD][NoWobble][INFO] (hook): Hooking 'weapon_recoil' from [CameraManager] (Origin: function: 0x03458db0) 21:48:01.645 [Lua] [MOD][NoWobble][INFO] (hooks): Enabling all hooks for mod: NoWobble 21:48:01.650 [Lua] <>modded = true<> 21:48:01.650 [Lua] <>Mod:1593460250:Crosshair Kill Confirmation = true<> 21:48:01.658 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b2e131a6e70dc57c]` 21:48:01.661 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b2e131a6e70dc57c].#ID[3fcdd69156a46417]` 21:48:01.661 [Lua] Init VMF mod 'Crosshair Kill Confirmation' [workshop_name: 'Crosshair Kill Confirmation', workshop_id: 1593460250] 21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook): Hooking '_execute_effect' from [GenericHitReactionExtension] (Origin: function: 0x025c7910) 21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'on_exit' from [StateInGameRunning] (Origin: function: 0x0c971cb0) 21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hook_safe): Hooking 'update_hit_markers' from [CrosshairUI] (Origin: function: 0x0d30db40) 21:48:01.661 [Lua] [MOD][Crosshair Kill Confirmation][INFO] (hooks): Enabling all hooks for mod: Crosshair Kill Confirmation 21:48:01.662 [Lua] <>project = vermintide 2<> 21:48:01.662 [Lua] <>build = release<> 21:48:01.662 [Lua] <>platform = win32<> 21:48:01.662 [Lua] <>title_id = 5107<> 21:48:01.662 [Lua] <>content_revision = 12416<> 21:48:01.662 [Lua] <>engine_revision = bd96571c7817<> 21:48:01.662 [Lua] <>release_version = 3.1.0<> 21:48:01.662 [Lua] <>rendering_backend = dx11<> 21:48:01.662 [Lua] <>teamcity_build_id = 70373<> 21:48:01.662 [Lua] <>steam_id = 1100001011df715<> 21:48:01.662 [Lua] <>steam_profile_name = SkacikPL<> 21:48:01.662 [Lua] <>machine_id = 66159a2c-ddc4-4aa3-985c-040cd05ffc5f<> 21:48:01.662 [Lua] [Boot] Application build: release 21:48:01.662 [Lua] [Boot] Content revision: 12416 21:48:01.662 [Lua] [Boot] Engine revision: bd96571c7817 21:48:01.662 [Lua] [Boot] Release version: 3.1.0 21:48:01.662 [Lua] [Boot] User ID: 1100001011df715 SkacikPL 21:48:01.667 [Lua] initializing mechanism to: adventure 21:48:01.667 [Lua] [AdventureMechanism] Interfaces not ready, defaulting to inn_level 21:48:01.667 [Lua] [AdventureMechanism] Interfaces not ready, defaulting to inn_level 21:48:01.667 [Lua] Game:setup() total time: 0.004999999999999 21:48:01.667 [Lua] handle rev info: 0 21:48:01.667 [Lua] handle gfx quality: 0 21:48:01.667 [Lua] default settings: 0 21:48:01.667 [Lua] user settings: 0 21:48:01.667 [Lua] set frame times: 0 21:48:01.667 [Lua] init random: 0 21:48:01.667 [Lua] managers: 0.0049999999999990052 21:48:01.667 [Lua] 21:48:01.667 [Lua] unaccounted: 0 21:48:01.667 [Lua] [Boot] use baked enemy meshes: false 21:48:01.667 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 21:48:01.667 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 21:48:01.667 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 21:48:01.667 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 21:48:01.667 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 21:48:01.667 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 21:48:01.667 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 21:48:01.667 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks 21:48:01.667 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 21:48:01.667 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 21:48:01.667 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 21:48:01.667 [Lua] [MOD][VMF][INFO] (hook): [ChatManager.rpc_chat_message] needs to be delayed. 21:48:01.667 [Lua] [Testify] Ready! 21:48:01.932 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 21:48:01.932 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 21:48:01.933 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 21:48:02.537 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 21:48:02.537 [Lua] [PackageManager] Force_load: resource_packages/title_screen 21:48:02.538 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 21:48:02.621 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 21:48:02.621 [Lua] [PackageManager] Force_load: resource_packages/menu 21:48:02.621 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 21:48:02.723 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 21:48:02.723 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 21:48:02.723 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 21:48:03.447 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 21:48:03.447 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 21:48:03.447 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 21:48:03.581 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 21:48:03.581 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 21:48:03.581 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 21:48:03.681 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 21:48:03.681 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 21:48:03.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 21:48:04.120 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 21:48:04.120 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 21:48:04.121 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 21:48:04.858 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 21:48:04.858 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 21:48:04.859 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 21:48:05.377 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 21:48:05.377 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 21:48:05.378 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 21:48:05.594 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 21:48:05.594 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro 21:48:05.594 [Lua] [MOD][VMF][INFO] Attempt to hook 4 delayed hooks 21:48:05.594 [Lua] [MOD][VMF][INFO] (hook): Hooking 'rpc_chat_message' from [ChatManager] (Origin: function: 0x02cf4af0) 21:48:05.594 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x02565c20) 21:48:05.594 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x02561d40) 21:48:05.594 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x02747dd0) 21:48:05.594 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 21:48:05.594 [Lua] [Gamestate] Enter StateTitleScreen 21:48:05.596 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 21:48:05.596 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 21:48:05.597 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 21:48:05.611 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 21:48:05.611 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 21:48:05.611 [Save] Loading `save_data` 21:48:05.617 [Save] Load done 21:48:05.628 [Lua] [BackendManagerPlayFab] Backend Enabled 21:48:05.948 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 21:48:05.948 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 21:48:05.949 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 21:48:06.306 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 21:48:06.306 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 21:48:06.307 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 21:48:06.611 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 21:48:06.611 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 21:48:06.612 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 21:48:06.915 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 21:48:06.915 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 21:48:06.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 21:48:07.085 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 21:48:07.085 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 21:48:07.086 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 21:48:07.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 21:48:07.491 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 21:48:07.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 21:48:07.498 [Lua] <>playfab_id = 7EA85575DF81712B<> 21:48:07.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 21:48:07.790 [Lua] [PackageManager] Force_load: resource_packages/inventory 21:48:07.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 21:48:07.973 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 21:48:07.973 [Lua] [PackageManager] Force_load: resource_packages/careers 21:48:07.973 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 21:48:08.023 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 21:48:08.023 [Lua] [PackageManager] Force_load: resource_packages/decals 21:48:08.023 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 21:48:08.142 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 21:48:08.142 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 21:48:08.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 21:48:08.767 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 21:48:08.767 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 21:48:08.768 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 21:48:09.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 21:48:09.685 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 21:48:09.686 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 21:48:10.653 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 21:48:10.653 [Lua] [PackageManager] Force_load: resource_packages/ingame 21:48:10.654 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 21:48:11.466 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 21:48:11.466 [Lua] [PackageManager] Force_load: resource_packages/pickups 21:48:11.467 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 21:48:11.568 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 21:48:11.568 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 21:48:11.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 21:48:11.687 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 21:48:11.687 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 21:48:11.687 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 21:48:11.755 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 21:48:11.755 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 21:48:14.082 [Lua] steam item server: requesting user inventory 21:48:14.355 [Save] Saving `save_data` 21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1 21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2 21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3 21:48:14.355 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4 21:48:14.355 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 21:48:14.355 [Lua] [SteamManager] request_item_prices 21:48:14.356 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1 21:48:14.362 [Save] Save done 21:48:14.694 [Lua] [SteamManager] on_price_result 15 Key 21:48:14.694 [Lua] [SteamManager] -> on_price_result ERROR: 15 21:48:14.748 [Lua] Player statistics loaded! 21:48:14.749 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 21:48:14.749 [Lua] ISI-> GET_ALL_ITEMS! 21:48:14.749 [Lua] [PlayFabMirror] _request_steam_user_inventory got results 21:48:14.749 [Lua] [PlayFabMirror] -> retrieval of steam user inventory, SUCCESS 21:48:14.749 [Lua] 21:48:14.749 [Lua] 21:48:14.749 [Lua] 21:48:14.749 [Lua] 21:48:15.187 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1 21:48:15.204 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2 21:48:15.445 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2 21:48:15.461 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 447 item(s) to the peddler stock 21:48:15.462 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3 21:48:15.836 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3 21:48:15.853 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4 21:48:16.226 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4 21:48:16.227 [Lua] [UnlockManager] All unlocks ready 21:48:16.243 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 21:48:17.266 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 21:48:17.266 [Lua] [Managers] Destroying manager group: 21:48:17.266 [Lua] [Gamestate] Enter state StateLoading 21:48:17.268 [Lua] [LevelTransitionHandler] set_next_level( inn_level_sonnstill, 0 ) 21:48:17.268 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 21:48:17.268 [Lua] [LobbyManager] Setting up network options 21:48:17.268 [Lua] state_loading_restart_network JOIN VIA STEAM 0 21:48:17.268 [Lua] registering RPCs 21:48:17.268 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 21:48:17.268 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:48:17.268 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 21:48:17.268 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 21:48:17.268 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 21:48:17.268 [Lua] [LevelTransitionHandler] load_level inn_level_sonnstill 0 21:48:17.268 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, dlc_level_package_inn_level_sonnstill, async-read, 21:48:17.268 [Lua] [PackageManager] Load: resource_packages/levels/inn, nested_level_package_inn_level_sonnstill, async-read, 21:48:17.268 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_sonnstill_tome, tome_package_inn_level_sonnstill, async-read, 21:48:17.268 [Lua] [LevelTransitionHandler] Loading level: "inn_level_sonnstill" 21:48:17.268 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/inn_sonnstill" 21:48:17.268 [Lua] [PackageManager] Load: resource_packages/levels/inn_sonnstill, LevelTransitionHandler, async-read, 21:48:17.269 [SteamVoipRoom] Creating room b6d07c20b59a00ff 21:48:17.269 [SteamVoipRoom] Joining room b6d07c20b59a00ff 21:48:17.270 [EAC] EAC server 1100001011df715 is initializing 21:48:17.274 [EAC] Server is also client 1100001011df715 21:48:17.274 [EACServer] [23:48:17:273][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF6D94563E0 LogLevel: Info. 21:48:17.274 [Lua] ### Created peer state machine for 1100001011df715 21:48:17.274 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 21:48:17.274 [Lua] MUSIC MANAGER unmute_all_world_sounds 1 0 21:48:17.274 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 21:48:17.275 warning: [Application] Application.update_render_world is deprecated. 21:48:17.284 [Lua] [Gamestate] Enter Substate StateLoadingRunning 21:48:17.284 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 21:48:17.284 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 21:48:17.284 [Lua] Set lobby begin: 21:48:17.284 [Lua] Set lobby end. 21:48:17.284 [Lua] [PSM] Peer 1100001011df715 joined. Want to use profile index "4" 21:48:17.284 [Lua] [LobbyHost] Changed state from 0 to creating 21:48:17.334 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 21:48:17.334 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 21:48:17.334 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 21:48:17.352 [Lua] MUSIC MANAGER Play_loading_screen_music 2 0 21:48:17.571 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 21:48:17.571 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 21:48:17.572 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 21:48:17.573 [SteamLobby] Detected added member 1100001011df715 21:48:17.574 [Lua] [LobbyHost] Changed state from creating to joined 21:48:17.574 [Lua] [PartyManager] Leader is set to 1100001011df715 21:48:17.574 [Lua] [ChatManager] Setting up network context, host_peer_id:1100001011df715 my_peer_id:1100001011df715 21:48:17.574 [Lua] [ChatManager] Registering channel 1 21:48:17.574 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=1100001011df715, own_peer_id=1100001011df715) 21:48:17.574 [Lua] [GameMechanismManager] network_context_created (server_peer_id=1100001011df715, own_peer_id=1100001011df715) 21:48:17.574 [Lua] [PartyManager] network_context_created (server_peer_id=1100001011df715, own_peer_id=1100001011df715) 21:48:17.588 [Lua] [NetworkServer] Changing num_players from nil to 1 21:48:17.588 [Lua] Players: 1 21:48:17.588 [Lua] Set lobby begin: 21:48:17.588 [Lua] Lobby data num_players = 1 21:48:17.588 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:17.588 [Lua] Lobby data game_mode = 3 21:48:17.588 [Lua] Lobby data matchmaking = false 21:48:17.589 [Lua] Set lobby end. 21:48:19.292 [Lua] player (1100001011df715,1) was put into party 0 21:48:19.292 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001011df715 inn_level_sonnstill 0 21:48:19.292 [Lua] [StateLoading] got rpc_load_level 140 inn_level_sonnstill 21:48:24.660 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 21:48:24.660 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 21:48:24.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_sonnstill_tome 21:48:24.694 [Umbra] Loading umbra tome '#ID[a7c8b9dac62a9f21]' 21:48:24.728 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_sonnstill_tome 21:48:24.728 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_sonnstill_tome 21:48:24.728 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_sonnstill 21:48:24.814 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_sonnstill 21:48:24.814 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_sonnstill 21:48:24.830 [Lua] [LevelTransitionHandler] Level load completed! 21:48:24.830 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level_sonnstill - level_seed: 1119534 - weave: nil 21:48:24.834 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:48:24.834 [Lua] checking dlc's against conflict directors 21:48:24.835 [Lua] number of factions to include 3 21:48:24.835 [Lua] number of factions added 3 21:48:24.835 [Lua] --- --- --- 21:48:24.835 [Lua] Starting... difficulty 'normal' 21:48:24.835 [Lua] These are the starting conflict directors: 21:48:24.835 [Lua] inn_level 21:48:24.835 [Lua] --- --- --- 21:48:24.835 [Lua] 21:48:24.835 [Lua] DONE! Found the following directors: 21:48:24.835 [Lua] (free: 35), Master hash is: 21:48:24.835 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 21:48:24.835 [Lua] ### Sending rpc_level_loaded 21:48:24.835 [Lua] #### Has state machine: true, sender: 1100001011df715, level_id: 140 21:48:24.835 [Lua] Peer 1100001011df715 has loaded the level and all enemies are loaded 21:48:24.847 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:1100001011df715 inventory_sync_id:0 my_peer_id:1100001011df715 21:48:24.847 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:1100001011df715 inventory_sync_id:0 my_peer_id:1100001011df715 21:48:24.863 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 0 21:48:24.864 [Lua] ### Sending rpc_level_loaded 21:48:24.864 [Lua] #### Has state machine: false, sender: 1100001011df715, level_id: 140 21:48:24.947 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 21:48:24.947 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 21:48:24.949 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level_sonnstill game_mode: inn 21:48:24.949 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 21:48:24.949 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 21:48:25.963 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 21:48:25.963 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 21:48:25.963 [Lua] Set lobby begin: 21:48:25.963 [Lua] Lobby data host = 1100001011df715 21:48:25.963 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:25.963 [Lua] Lobby data game_mode = 3 21:48:25.964 [Lua] Lobby data country_code = PL 21:48:25.964 [Lua] Lobby data unique_server_name = SkacikPL 21:48:25.964 [Lua] Lobby data num_players = 1 21:48:25.964 [Lua] Lobby data matchmaking = false 21:48:25.964 [Lua] Set lobby end. 21:48:25.964 [Lua] [Managers] Destroying manager group: 21:48:25.964 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 21:48:25.964 [Lua] MUSIC MANAGER Stop_loading_screen_music 3 0 21:48:25.964 [Lua] [Gamestate] Enter StateIngame HOST 21:48:25.964 [Lua] [Managers] Calling function on all managers: 21:48:25.965 [Lua] <>level = inn_level_sonnstill<> 21:48:25.965 [Lua] Set lobby begin: 21:48:25.965 [Lua] Lobby data host = 1100001011df715 21:48:25.965 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:25.965 [Lua] Lobby data game_mode = 3 21:48:25.965 [Lua] Lobby data selected_level_key = inn_level_sonnstill 21:48:25.965 [Lua] Lobby data country_code = PL 21:48:25.965 [Lua] Lobby data unique_server_name = SkacikPL 21:48:25.965 [Lua] Lobby data num_players = 1 21:48:25.965 [Lua] Lobby data matchmaking = false 21:48:25.965 [Lua] Set lobby end. 21:48:25.965 [Umbra] Init version: 3.4.15 :: 16 threads 21:48:25.965 [Lua] [StateIngame] Server ingame 21:48:25.969 [Lua] Set lobby begin: 21:48:25.969 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:25.969 [Lua] Lobby data selected_level_key = inn_level_sonnstill 21:48:25.969 [Lua] Lobby data unique_server_name = SkacikPL 21:48:25.969 [Lua] Lobby data matchmaking = false 21:48:25.969 [Lua] Lobby data host = 1100001011df715 21:48:25.969 [Lua] Lobby data country_code = PL 21:48:25.969 [Lua] Lobby data game_mode = 3 21:48:25.969 [Lua] Lobby data difficulty = normal 21:48:25.969 [Lua] Lobby data num_players = 1 21:48:25.969 [Lua] Set lobby end. 21:48:25.969 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:48:25.969 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:48:25.969 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 21:48:25.969 [Lua] [Matchmaking] initializing 21:48:25.969 [Lua] [Matchmaking] my_peer_id: 1100001011df715, I am server 21:48:25.969 [Lua] [Matchmaking] register rpcs 21:48:25.969 [Lua] [GameNetworkManager] Setting pong timeout to 60 21:48:25.969 [Lua] [GameNetworkManager] My own peer_id = 1100001011df715 21:48:25.969 [Lua] [GameNetworkManager] self.is_server = true 21:48:25.969 [Lua] [GameNetworkManager] Network caps: min/peer 682 kbps, total 2048 kbps 21:48:25.969 [Network] Setting artificial MTU limit to 65536 21:48:25.979 [Lua] Switching ConflictSettings: to: inn_level 21:48:25.979 [Lua] pacing=disabled 21:48:25.979 [Lua] roaming=nil 21:48:25.979 [Lua] disabled=false 21:48:25.979 [Lua] pack_spawning=disabled 21:48:25.979 [Lua] contained_breeds=nil 21:48:25.979 [Lua] boss=disabled 21:48:25.979 [Lua] horde=disabled 21:48:25.979 [Lua] specials=disabled 21:48:25.979 [Lua] name=inn_level 21:48:25.979 [Lua] intensity=disabled 21:48:25.979 [Lua] --- 21:48:25.979 [Lua] [LevelAnalysis] set_random_seed( 1119534) 21:48:25.983 warning: [GwNav] NavData resource not loaded 21:48:25.983 warning: [GwNav] levels/inn/event_decoration/sonnstill/world 21:48:25.983 [Lua] nested_level_name levels/inn/world 21:48:25.984 [Lua] [AIInterestPointSystem] Level Seed: 1119534 21:48:25.984 [Lua] 21:48:25.984 [Lua] [entity_system_bag] = table 21:48:25.984 [Lua] [entity_system_bag] = metatable 21:48:25.984 [Lua] [startup_data] = table 21:48:25.984 [Lua] [entity_manager] = table 21:48:25.984 [Lua] [entity_manager] = metatable 21:48:25.984 [Lua] [unit_spawner] = table 21:48:25.984 [Lua] [unit_spawner] = metatable 21:48:25.984 [Lua] [unit_storage] = table 21:48:25.984 [Lua] [unit_storage] = metatable 21:48:25.984 [Lua] [dice_keeper] = table 21:48:25.984 [Lua] [dice_keeper] = metatable 21:48:25.984 [Lua] [is_server] = true (boolean) 21:48:25.984 [Lua] [world] = [World] 21:48:25.984 [Lua] [system_api] = table 21:48:25.984 [Lua] [entity_system] = table 21:48:25.984 [Lua] [entity_system] = metatable 21:48:25.984 [Lua] [network_lobby] = table 21:48:25.984 [Lua] [network_lobby] = metatable 21:48:25.984 [Lua] [profile_synchronizer] = table 21:48:25.984 [Lua] [profile_synchronizer] = metatable 21:48:25.984 [Lua] [level_transition_handler] = table 21:48:25.984 [Lua] [level_transition_handler] = metatable 21:48:25.984 [Lua] [num_local_human_players] = 1 (number) 21:48:25.984 [Lua] [statistics_db] = table 21:48:25.984 [Lua] [statistics_db] = metatable 21:48:25.984 [Lua] [network_server] = table 21:48:25.984 [Lua] [network_server] = metatable 21:48:25.984 [Lua] [input_manager] = table 21:48:25.984 [Lua] [input_manager] = metatable 21:48:25.984 [Lua] [network_clock] = table 21:48:25.984 [Lua] [network_clock] = metatable 21:48:25.984 [Lua] [network_transmit] = table 21:48:25.984 [Lua] [network_transmit] = metatable 21:48:25.984 [Lua] [free_flight_manager] = table 21:48:25.984 [Lua] [free_flight_manager] = metatable 21:48:25.984 [Lua] [network_manager] = table 21:48:25.984 [Lua] [network_manager] = metatable 21:48:25.984 [Lua] [network_event_delegate] = table 21:48:25.984 [Lua] [network_event_delegate] = metatable 21:48:25.984 [Lua] 21:48:25.985 [Lua] ignoring extension VersusVolumeObjectiveExtension 21:48:25.985 [Lua] ignoring extension VersusInteractObjectiveExtension 21:48:25.985 [Lua] ignoring extension VersusPayloadObjectiveExtension 21:48:25.985 [Lua] ignoring extension VersusSocketObjectiveExtension 21:48:25.985 [Lua] ignoring extension VersusTargetObjectiveExtension 21:48:25.985 [Lua] ignoring extension VersusMissionObjectiveExtension 21:48:25.986 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 21:48:25.991 [Lua] [AchievementManager] Achievements using the steam platform 21:48:25.992 [Lua] [StateIngame] Level seed: 1119534 21:48:25.992 [World] Spawning level. 21:48:26.188 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read, 21:48:26.188 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1, async-read, 21:48:26.188 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1, async-read, 21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1, async-read, 21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=3 21:48:26.189 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=4 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_hall_painting_wood_base_2, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1, async-read, 21:48:26.189 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_bugmans_painting_wood_base_1, async-read, 21:48:26.190 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_champion01, keep_hall_painting_wood_base_3, async-read, 21:48:26.192 [Lua] [LevelAnalysis] set_random_seed( 1119534) 21:48:26.192 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getLiveEvents 5 21:48:26.217 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=5 21:48:26.217 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=6 21:48:26.217 [Lua] [IngameUI] init 21:48:26.236 [SteamVoipClient] select_out(1100001011df715, off) 21:48:26.245 [Lua] cb_razer_chroma_setup 21:48:26.278 [Lua] [Matchmaking] Cancelling matchmaking 21:48:26.278 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 21:48:26.278 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 21:48:26.278 [Lua] Set lobby begin: 21:48:26.278 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:26.278 [Lua] Lobby data power_level = 0 21:48:26.278 [Lua] Lobby data selected_level_key = inn_level_sonnstill 21:48:26.278 [Lua] Lobby data unique_server_name = SkacikPL 21:48:26.278 [Lua] Lobby data matchmaking = false 21:48:26.278 [Lua] Lobby data host = 1100001011df715 21:48:26.278 [Lua] Lobby data country_code = PL 21:48:26.278 [Lua] Lobby data game_mode = 3 21:48:26.278 [Lua] Lobby data difficulty = normal 21:48:26.278 [Lua] Lobby data num_players = 1 21:48:26.278 [Lua] Set lobby end. 21:48:26.279 [Flow] complete_skittergate_legend true 21:48:26.279 [Flow] complete_all_helmgart_levels_recruit true 21:48:26.281 [Flow] WitchHunterLevel:35 21:48:26.281 [Flow] LeaderYes 21:48:26.281 [Flow] ALL PC XP:304250 21:48:26.281 [Flow] Has "bogenhafen" DLC:true 21:48:26.281 [Flow] WH XP:60850 21:48:26.281 [Flow] Number of crafted items:3490 21:48:26.281 [Flow] Sum of Powe Levels:1500 21:48:26.281 [Flow] lodestone diff 1:false 21:48:26.281 [Flow] magnus and forest activated 21:48:26.281 [Flow] magnus and forest activated 21:48:26.281 [Flow] cemetery and forest activated 21:48:26.281 [Flow] magnus and cemetery 21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:48:26.281 [Flow] ALL RUNES ACTIVATED 21:48:26.281 [Flow] magnus and forest activated 21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:48:26.281 [Flow] ALL RUNES ACTIVATED 21:48:26.281 [Flow] cemetery and forest activated 21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:48:26.281 [Flow] ALL RUNES ACTIVATED 21:48:26.281 [Flow] magnus and forest activated 21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:48:26.281 [Flow] ALL RUNES ACTIVATED 21:48:26.281 [Flow] magnus and cemetery 21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:48:26.281 [Flow] ALL RUNES ACTIVATED 21:48:26.281 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 21:48:26.283 [Lua] CurrentConflictSettings inn_level 21:48:26.283 [Lua] [ConflictDirector] conflict_director is ai_ready 21:48:26.284 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:48:26.284 [Lua] [MainPathSpawningGenerator] Injecting travel distances 21:48:26.286 [Lua] SpecialsPacing:remove_unwanted_breeds: 21:48:26.286 [Lua] Forming navigation groups in one frame 21:48:26.286 [Lua] Forming navigation groups 21:48:26.312 [Lua] NavigationGroupManager -> calulation time A: 0.024999999999998579 21:48:26.313 [Lua] NavigationGroupManager -> calulation time B: 0.00099999999999766942 21:48:26.313 [Lua] number of nav groups: 45 21:48:26.313 [Lua] number of refined nav groups : 25 21:48:26.315 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000000024443 21:48:26.315 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 21:48:26.315 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 21:48:26.315 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 21:48:26.318 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 21:48:26.318 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 21:48:26.318 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 21:48:26.318 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=27 21:48:26.318 [Lua] [Managers] Calling function on all managers: 21:48:26.318 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 21:48:26.319 [Lua] MUSIC: nil -> explore 21:48:26.344 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getLiveEvents 5 21:48:26.678 [Lua] player (1100001011df715,1) was put into party 1 21:48:26.678 [Lua] Assigning peer(1100001011df715:1) to profile(4) career(2) 21:48:26.678 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(1100001011df715) local_player_id(1) profile_index(4) career_index(2) 21:48:26.678 [Lua] Set lobby begin: 21:48:26.678 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:26.678 [Lua] Lobby data power_level = 0 21:48:26.678 [Lua] Lobby data selected_level_key = inn_level_sonnstill 21:48:26.679 [Lua] Lobby data difficulty = normal 21:48:26.679 [Lua] Lobby data player_slot_4 = 1100001011df715:1 21:48:26.679 [Lua] Lobby data unique_server_name = SkacikPL 21:48:26.679 [Lua] Lobby data matchmaking = false 21:48:26.679 [Lua] Lobby data host = 1100001011df715 21:48:26.679 [Lua] Lobby data country_code = PL 21:48:26.679 [Lua] Lobby data game_mode = 3 21:48:26.679 [Lua] Lobby data player_slot_5 = 0:0 21:48:26.679 [Lua] Lobby data player_slot_2 = 0:0 21:48:26.679 [Lua] Lobby data player_slot_1 = 0:0 21:48:26.679 [Lua] Lobby data player_slot_3 = 0:0 21:48:26.679 [Lua] Lobby data num_players = 1 21:48:26.679 [Lua] Set lobby end. 21:48:26.679 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:1100001011df715 | dr:0 | bw:0 | es:0 21:48:26.680 [Lua] 21:48:26.680 [Lua] [wwise/one_handed_swords] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p] = false (boolean) 21:48:26.680 [Lua] [wwise/bow] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_husk_base] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11] = false (boolean) 21:48:26.680 [Lua] [resource_packages/careers/we_maidenguard] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p] = false (boolean) 21:48:26.680 [Lua] [wwise/two_handed_axes] = false (boolean) 21:48:26.680 [Lua] 21:48:26.680 [Lua] 21:48:26.680 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_spear_03/wpn_we_spear_03] = false (boolean) 21:48:26.680 [Lua] [resource_packages/careers/we_maidenguard] = false (boolean) 21:48:26.680 [Lua] [wwise/one_handed_swords] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p] = false (boolean) 21:48:26.680 [Lua] [wwise/bow] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p] = false (boolean) 21:48:26.680 [Lua] [units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01] = false (boolean) 21:48:26.680 [Lua] [units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold] = false (boolean) 21:48:26.680 [Lua] [wwise/two_handed_axes] = false (boolean) 21:48:26.680 [Lua] 21:48:26.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 21:48:26.680 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 21:48:26.682 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 21:48:26.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bw01 21:48:26.687 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getLiveEvents 5 21:48:26.689 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:1100001011df715 inventory_sync_id:1 my_peer_id:1100001011df715 21:48:26.696 [Flow] event_decorations_enabled 21:48:26.704 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:1100001011df715 inventory_sync_id:1 my_peer_id:1100001011df715 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: resource_packages/careers/we_maidenguard, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: wwise/one_handed_swords, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: wwise/bow, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, InventoryPackageSynchronizerClient, async-read, 21:48:26.704 [Lua] [PackageManager] Load: wwise/two_handed_axes, InventoryPackageSynchronizerClient, async-read, 21:48:26.940 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bw01 21:48:26.940 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bw01 21:48:26.940 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 21:48:26.940 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_military01 21:48:27.059 [Flow] DISABLE 21:48:27.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_military01 21:48:27.163 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_military01 21:48:27.165 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 21:48:27.165 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 21:48:27.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 21:48:27.274 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01 21:48:27.275 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 21:48:27.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 21:48:27.355 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 21:48:27.355 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 21:48:27.356 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 21:48:27.356 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_highelf01 21:48:27.416 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_highelf01 21:48:27.416 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_highelf01 21:48:27.417 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 21:48:27.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 21:48:27.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 21:48:27.479 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30 21:48:27.480 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 21:48:27.480 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 21:48:27.540 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 21:48:27.540 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 21:48:27.541 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 21:48:27.541 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 21:48:27.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 21:48:27.601 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 21:48:27.602 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 21:48:27.602 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 21:48:27.680 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_nurgle02 21:48:27.680 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_nurgle02 21:48:27.680 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 21:48:27.680 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue02 21:48:27.758 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue02 21:48:27.758 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue02 21:48:27.759 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 21:48:27.759 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 21:48:27.832 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 21:48:27.832 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 21:48:27.833 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 21:48:27.833 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_prologue01 21:48:27.895 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 21:48:27.895 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 21:48:27.896 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 21:48:27.896 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_champion01 21:48:27.957 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_champion01 21:48:27.957 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_champion01 21:48:27.958 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 21:48:27.958 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 21:48:28.037 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 21:48:28.037 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 21:48:28.038 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 21:48:28.314 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 21:48:28.314 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 21:48:28.316 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 21:48:28.557 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 21:48:28.557 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 21:48:28.557 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base 21:48:29.149 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base 21:48:29.149 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base 21:48:29.150 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11 21:48:29.284 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11 21:48:29.285 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11 21:48:29.286 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01 21:48:29.783 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01 21:48:29.783 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01 21:48:29.784 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh 21:48:29.925 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh 21:48:29.925 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh 21:48:29.926 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03 21:48:30.228 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03 21:48:30.228 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03 21:48:30.230 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_maidenguard 21:48:30.363 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_maidenguard 21:48:30.363 [Lua] [PackageManager] Force_load: resource_packages/careers/we_maidenguard 21:48:30.364 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 21:48:30.511 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 21:48:30.511 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 21:48:30.511 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p 21:48:30.664 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p 21:48:30.664 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p 21:48:30.665 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 21:48:30.746 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 21:48:30.746 [Lua] [PackageManager] Force_load: wwise/bow 21:48:30.747 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 21:48:30.961 [Lua] PlayFabMirrorBase:_commit_internal 1 21:48:30.961 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:48:30.965 [Lua] generate_backend_stats 1100001011df715:1 21:48:30.987 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:48:30.987 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 6 21:48:30.987 [Lua] Set lobby begin: 21:48:30.987 [Lua] Lobby data level_key = inn_level_sonnstill 21:48:30.987 [Lua] Lobby data power_level = 835 21:48:30.987 [Lua] Lobby data selected_level_key = inn_level_sonnstill 21:48:30.987 [Lua] Lobby data difficulty = normal 21:48:30.987 [Lua] Lobby data player_slot_4 = 1100001011df715:1 21:48:30.987 [Lua] Lobby data unique_server_name = SkacikPL 21:48:30.987 [Lua] Lobby data matchmaking = false 21:48:30.988 [Lua] Lobby data host = 1100001011df715 21:48:30.988 [Lua] Lobby data country_code = PL 21:48:30.988 [Lua] Lobby data game_mode = 3 21:48:30.988 [Lua] Lobby data player_slot_5 = 0:0 21:48:30.988 [Lua] Lobby data player_slot_2 = 0:0 21:48:30.988 [Lua] Lobby data player_slot_1 = 0:0 21:48:30.988 [Lua] Lobby data player_slot_3 = 0:0 21:48:30.988 [Lua] Lobby data num_players = 1 21:48:30.988 [Lua] Set lobby end. 21:48:30.991 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 6 21:48:31.306 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 21:48:31.306 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 21:48:31.307 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 21:48:31.441 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 21:48:31.441 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 21:48:31.442 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p 21:48:31.462 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 6 21:48:31.467 [Lua] commit result success 1 21:48:31.655 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p 21:48:31.655 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p 21:48:31.657 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 21:48:31.664 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2, async-read, 21:48:31.664 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:48:31.672 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1, async-read, 21:48:31.672 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:48:31.681 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2, async-read, 21:48:31.681 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:48:31.688 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1, async-read, 21:48:31.688 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:48:31.713 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 21:48:31.713 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:48:31.721 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1, async-read, 21:48:31.721 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:48:31.792 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2, async-read, 21:48:31.792 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 21:48:31.800 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1, async-read, 21:48:31.800 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 21:48:32.066 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 21:48:32.066 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 21:48:32.067 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold 21:48:32.220 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold 21:48:32.220 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold 21:48:32.221 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 21:48:32.325 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 21:48:32.325 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 21:48:32.332 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 1 21:48:32.348 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:48:32.348 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 21:48:32.349 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 21:48:32.365 [Lua] Players are leaving the safe zone 21:48:32.545 [Lua] StateInGameRunning:_game_actually_starts() 21:48:32.545 [Lua] [IngameUI] menu view on_enter start_menu_view 21:48:32.545 [Lua] hero_fullscreen_menu_on_enter 21:48:32.545 [Lua] ################################################################################################################# 21:48:32.545 [Lua] [Loading Time]: 00:00:15 [Transition]: none-inn_level_sonnstill [Members joined]: 0 [Members Left]: 0 [Is Server]: true 21:48:32.545 [Lua] ################################################################################################################# 21:48:32.545 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 7 21:48:32.550 [Lua] [IngameUI] menu view post_update_on_enter table: 0x010279a0 21:48:32.550 [World] Spawning level. 21:48:32.557 [Lua] [HeroViewState] Enter Substate StartMenuStateOverview 21:48:32.561 [SteamVoipClient] select_out(1100001011df715, off) 21:48:32.568 [Lua] cb_razer_chroma_setup 21:48:32.573 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 7 21:48:32.579 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized 21:48:32.579 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized 21:48:32.580 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized 21:48:32.580 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized 21:48:32.658 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01 21:48:32.658 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580 21:48:32.658 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized 21:48:32.700 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p 21:48:32.700 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_01, MenuWorldPreviewertable: 0000000002732580 21:48:32.700 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 0000000002732580, async-read, prioritized 21:48:32.787 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p 21:48:32.787 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p 21:48:32.814 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 7 21:48:32.814 [Lua] Commit load time data 21:48:33.564 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xa5, position: 0 21:48:33.865 [Lua] [IngameUI] menu view on_exit start_menu_view 21:48:33.865 [Lua] [HeroViewState] Exit Substate StartMenuStateOverview 21:48:33.865 [Lua] hero_fullscreen_menu_on_exit 21:48:33.868 [Lua] [IngameUI] menu view post_update_on_exit table: 0x010279a0 21:48:33.868 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 0000000002732580 -> Package still referenced, NOT unloaded: 21:48:33.868 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 0000000002732580 -> Package still referenced, NOT unloaded: 21:48:33.868 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 0000000002732580 -> Package still referenced, NOT unloaded: 21:48:33.868 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_01/wpn_we_spear_01_3p, MenuWorldPreviewertable: 0000000002732580 21:48:34.144 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x637200346, playing_id: 0xa5, position: 27249 21:48:35.463 [Lua] [IngameUI] menu view on_enter hero_view 21:48:35.469 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50 21:48:35.469 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 21:48:35.481 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 21:48:35.482 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:48:35.483 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:48:35.483 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:48:35.488 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:48:35.910 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:48:35.910 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:48:35.922 [World] Spawning level. 21:48:35.949 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.949 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:35.980 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:35.980 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:35.980 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:36.716 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:48:36.716 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsInventory 21:48:36.720 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:48:36.720 [Lua] [HeroViewWindow] Enter Substate HeroWindowCosmeticsLoadout 21:48:41.909 [Lua] [IngameUI] menu view on_exit hero_view 21:48:41.913 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50 21:48:41.913 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 21:48:41.913 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 21:48:41.913 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:48:41.913 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:41.913 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:41.913 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:41.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:41.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:41.913 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:41.920 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:48:41.920 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsInventory 21:48:41.920 [Lua] [HeroViewWindow] Exit Substate HeroWindowCosmeticsLoadout 21:48:43.408 [Lua] [IngameUI] menu view on_enter hero_view 21:48:43.414 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50 21:48:43.414 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 21:48:43.430 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 21:48:43.430 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:48:43.432 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:48:43.432 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:48:43.438 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:48:43.814 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:48:43.814 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:48:43.824 [World] Spawning level. 21:48:43.848 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.848 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.871 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.871 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.871 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.871 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:43.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:43.872 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.872 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:43.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:43.872 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:48:46.628 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:48:46.628 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:46.628 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:46.628 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:46.628 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:46.628 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:46.628 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:48:46.636 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:48:46.636 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 21:48:46.637 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:48:46.637 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:48:52.035 [Lua] PlayFabMirrorBase:_commit_internal 2 21:48:52.035 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:48:52.039 [Lua] generate_backend_stats 1100001011df715:1 21:48:52.070 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:48:52.079 [Lua] commit result success 2 21:49:17.396 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 21:49:17.396 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:49:17.397 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:49:17.397 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:49:17.402 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:49:17.737 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:49:17.737 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:49:17.746 [World] Spawning level. 21:49:17.767 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.767 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:17.791 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:17.791 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:17.791 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:48.571 [Lua] [IngameUI] menu view on_exit hero_view 21:49:48.575 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50 21:49:48.575 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 21:49:48.575 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 21:49:48.575 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:49:48.575 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:48.575 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:48.575 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:48.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:48.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:48.575 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:48.583 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:49:48.583 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:49:48.583 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:49:50.126 [Lua] [IngameUI] menu view on_enter hero_view 21:49:50.132 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50 21:49:50.132 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 21:49:50.145 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 21:49:50.145 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:49:50.146 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:49:50.146 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:49:50.150 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:49:50.507 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:49:50.507 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:49:50.516 [World] Spawning level. 21:49:50.538 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.538 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:50.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:50.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:49:50.562 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:49:58.718 [Lua] PlayFabMirrorBase:_commit_internal 3 21:49:58.718 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:49:58.721 [Lua] generate_backend_stats 1100001011df715:1 21:49:58.741 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:49:58.750 [Lua] commit result success 3 21:50:07.960 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:07.960 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:07.960 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:07.960 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:07.961 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:07.961 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:07.972 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:1100001011df715 inventory_sync_id:2 my_peer_id:1100001011df715 21:50:07.986 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:1100001011df715 inventory_sync_id:2 my_peer_id:1100001011df715 21:50:07.988 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 2 21:50:09.059 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:50:09.059 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:09.059 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:09.059 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:09.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:09.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:09.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:09.069 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:50:09.069 [Lua] [HeroViewWindow] Enter Substate HeroWindowCrafting 21:50:09.069 [Lua] [HeroWindowCraft] Enter Substate CraftPageSalvage 21:50:09.070 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:50:09.070 [Lua] [HeroViewWindow] Enter Substate HeroWindowInventory 21:50:09.075 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:50:09.740 [Lua] [HeroWindowCraft] Exit Substate CraftPageSalvage 21:50:09.740 [Lua] [HeroWindowCraft] Enter Substate CraftPageCraftItem 21:50:10.250 [Lua] [HeroWindowCraft] Exit Substate CraftPageCraftItem 21:50:10.250 [Lua] [HeroWindowCraft] Enter Substate CraftPageRollProperties 21:50:18.544 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request craftingRerollProperties 8 21:50:18.550 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request craftingRerollProperties 8 1 21:50:18.800 [Lua] [PlayFabRequestQueue] EAC Enabled! 8 21:50:18.800 [Lua] [PlayFabRequestQueue] Sending Request craftingRerollProperties 8 21:50:19.569 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript craftingRerollProperties 8 21:50:23.819 [Lua] [HeroViewWindow] Exit Substate HeroWindowCrafting 21:50:23.819 [Lua] [HeroWindowCraft] Exit Substate CraftPageRollProperties 21:50:23.819 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:50:23.820 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:50:23.820 [Lua] [HeroViewWindow] Exit Substate HeroWindowInventory 21:50:23.821 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:50:23.825 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:50:24.163 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:50:24.163 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:50:24.172 [World] Spawning level. 21:50:24.192 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.192 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:24.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:24.225 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:24.225 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:26.412 [Lua] [IngameUI] menu view on_exit hero_view 21:50:26.415 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50 21:50:26.415 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 21:50:26.415 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 21:50:26.415 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:50:26.416 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:26.416 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:26.416 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:26.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:26.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:26.416 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:26.423 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:50:26.423 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:50:26.423 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:50:27.921 [Lua] [IngameUI] menu view on_enter hero_view 21:50:27.925 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0d57ca50 21:50:27.925 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 21:50:27.938 [Lua] [HeroViewWindow] Enter Substate HeroWindowOptions 21:50:27.939 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:50:27.940 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:50:27.940 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:50:27.944 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:50:28.291 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:50:28.291 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:50:28.301 [World] Spawning level. 21:50:28.320 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.320 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:28.341 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:28.341 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:28.341 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:33.779 [Lua] PlayFabMirrorBase:_commit_internal 4 21:50:33.779 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:50:33.781 [Lua] generate_backend_stats 1100001011df715:1 21:50:33.802 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 9 21:50:33.802 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 10 21:50:33.813 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 9 2 21:50:34.069 [Lua] [PlayFabRequestQueue] EAC Enabled! 9 21:50:34.069 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 9 21:50:34.564 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 9 21:50:34.567 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 10 21:50:35.039 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 10 21:50:35.042 [Lua] commit result success 4 21:50:36.975 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:50:36.975 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:36.975 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:36.975 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:36.975 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:36.975 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:36.975 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:36.983 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:50:36.983 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalents 21:50:36.984 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:50:36.984 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:50:40.417 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalents 21:50:40.417 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterPreview 21:50:40.418 [Lua] [PackageManager] Load: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview, async-read, 21:50:40.418 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutInventory 21:50:40.423 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadout 21:50:40.771 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_inventory_preview 21:50:40.771 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_inventory_preview 21:50:40.782 [World] Spawning level. 21:50:40.810 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.810 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Load: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:40.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:40.833 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:40.833 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0, async-read, prioritized 21:50:41.639 [Lua] [IngameUI] menu view on_exit hero_view 21:50:41.642 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0d57ca50 21:50:41.642 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 21:50:41.642 [Lua] [HeroViewWindow] Exit Substate HeroWindowOptions 21:50:41.642 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterPreview 21:50:41.642 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:41.642 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:41.642 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:41.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:41.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:41.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, MenuWorldPreviewertable: 000000000DDC65C0 -> Package still referenced, NOT unloaded: 21:50:41.650 [Lua] [PackageManager] Unload: resource_packages/levels/ui_inventory_preview, HeroWindowCharacterPreview 21:50:41.650 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutInventory 21:50:41.650 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadout 21:50:43.458 [Lua] [IngameUI] menu view on_enter start_game_view 21:50:43.460 [Lua] [IngameUI] menu view post_update_on_enter table: 0x01029320 21:50:43.460 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 21:50:43.462 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - custom_game 21:50:43.462 [Lua] [StartGameWindow] Enter Substate StartGameWindowGameMode 21:50:43.463 [Lua] [StartGameWindow] Enter Substate StartGameWindowMission 21:50:43.463 [Lua] [StartGameWindow] Enter Substate StartGameWindowSettings 21:50:46.465 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - lobby_browser 21:50:46.465 [Lua] [StartGameWindow] Exit Substate StartGameWindowGameMode 21:50:46.465 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowser 21:50:46.465 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:50:46.465 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:50:46.465 [Lua] 21:50:46.465 [Lua] [1] = table 21:50:46.465 [Lua] [game_mode_display_name] = dlc1_2_map_game_mode_adventure (string) 21:50:46.465 [Lua] [difficulties] = table 21:50:46.465 [Lua] [1] = normal (string) 21:50:46.465 [Lua] [2] = hard (string) 21:50:46.465 [Lua] [3] = harder (string) 21:50:46.465 [Lua] [4] = hardest (string) 21:50:46.465 [Lua] [5] = cataclysm (string) 21:50:46.465 [Lua] [6] = any (string) 21:50:46.465 [Lua] [levels] = table 21:50:46.465 [Lua] [1] = dlc_bogenhafen_city (string) 21:50:46.465 [Lua] [2] = farmlands (string) 21:50:46.465 [Lua] [3] = ussingen (string) 21:50:46.465 [Lua] [4] = elven_ruins (string) 21:50:46.465 [Lua] [5] = ground_zero (string) 21:50:46.465 [Lua] [6] = fort (string) 21:50:46.465 [Lua] [7] = dlc_portals (string) 21:50:46.465 [Lua] [8] = catacombs (string) 21:50:46.465 [Lua] [9] = dlc_castle (string) 21:50:46.465 [Lua] [10] = plaza (string) 21:50:46.465 [Lua] [11] = crater (string) 21:50:46.465 [Lua] [12] = dlc_bogenhafen_slum (string) 21:50:46.465 [Lua] [13] = skaven_stronghold (string) 21:50:46.465 [Lua] [14] = military (string) 21:50:46.465 [Lua] [15] = mines (string) 21:50:46.465 [Lua] [16] = forest_ambush (string) 21:50:46.465 [Lua] [17] = cemetery (string) 21:50:46.465 [Lua] [18] = magnus (string) 21:50:46.465 [Lua] [19] = nurgle (string) 21:50:46.465 [Lua] [20] = bell (string) 21:50:46.465 [Lua] [21] = warcamp (string) 21:50:46.465 [Lua] [22] = dlc_celebrate_crawl (string) 21:50:46.465 [Lua] [23] = skittergate (string) 21:50:46.465 [Lua] [24] = dlc_bastion (string) 21:50:46.465 [Lua] [25] = any (string) 21:50:46.465 [Lua] [game_mode_key] = adventure (string) 21:50:46.465 [Lua] [2] = table 21:50:46.465 [Lua] [game_mode_key] = adventure (string) 21:50:46.465 [Lua] [difficulties] = table 21:50:46.465 [Lua] [1] = normal (string) 21:50:46.465 [Lua] [2] = hard (string) 21:50:46.465 [Lua] [3] = harder (string) 21:50:46.465 [Lua] [4] = hardest (string) 21:50:46.465 [Lua] [5] = cataclysm (string) 21:50:46.465 [Lua] [6] = any (string) 21:50:46.465 [Lua] [levels] = table 21:50:46.465 [Lua] [1] = dlc_bogenhafen_city (string) 21:50:46.465 [Lua] [2] = farmlands (string) 21:50:46.465 [Lua] [3] = ussingen (string) 21:50:46.465 [Lua] [4] = elven_ruins (string) 21:50:46.465 [Lua] [5] = ground_zero (string) 21:50:46.465 [Lua] [6] = fort (string) 21:50:46.465 [Lua] [7] = dlc_portals (string) 21:50:46.465 [Lua] [8] = catacombs (string) 21:50:46.465 [Lua] [9] = dlc_castle (string) 21:50:46.465 [Lua] [10] = plaza (string) 21:50:46.465 [Lua] [11] = crater (string) 21:50:46.465 [Lua] [12] = dlc_bogenhafen_slum (string) 21:50:46.465 [Lua] [13] = skaven_stronghold (string) 21:50:46.465 [Lua] [14] = military (string) 21:50:46.465 [Lua] [15] = mines (string) 21:50:46.465 [Lua] [16] = forest_ambush (string) 21:50:46.465 [Lua] [17] = cemetery (string) 21:50:46.465 [Lua] [18] = magnus (string) 21:50:46.465 [Lua] [19] = nurgle (string) 21:50:46.465 [Lua] [20] = bell (string) 21:50:46.465 [Lua] [21] = warcamp (string) 21:50:46.465 [Lua] [22] = dlc_celebrate_crawl (string) 21:50:46.465 [Lua] [23] = skittergate (string) 21:50:46.465 [Lua] [24] = dlc_bastion (string) 21:50:46.465 [Lua] [25] = any (string) 21:50:46.465 [Lua] [game_mode_display_name] = dlc1_2_map_game_mode_adventure (string) 21:50:46.465 [Lua] [5] = table 21:50:46.465 [Lua] [game_mode_key] = adventure (string) 21:50:46.465 [Lua] [difficulties] = table 21:50:46.465 [Lua] [1] = normal (string) 21:50:46.465 [Lua] [2] = hard (string) 21:50:46.465 [Lua] [3] = harder (string) 21:50:46.465 [Lua] [4] = hardest (string) 21:50:46.465 [Lua] [5] = cataclysm (string) 21:50:46.465 [Lua] [6] = any (string) 21:50:46.465 [Lua] [levels] = table 21:50:46.465 [Lua] [1] = dlc_bogenhafen_city (string) 21:50:46.465 [Lua] [2] = farmlands (string) 21:50:46.465 [Lua] [3] = ussingen (string) 21:50:46.465 [Lua] [4] = elven_ruins (string) 21:50:46.465 [Lua] [5] = ground_zero (string) 21:50:46.465 [Lua] [6] = fort (string) 21:50:46.465 [Lua] [7] = dlc_portals (string) 21:50:46.465 [Lua] [8] = catacombs (string) 21:50:46.465 [Lua] [9] = dlc_castle (string) 21:50:46.465 [Lua] [10] = plaza (string) 21:50:46.465 [Lua] [11] = crater (string) 21:50:46.465 [Lua] [12] = dlc_bogenhafen_slum (string) 21:50:46.465 [Lua] [13] = skaven_stronghold (string) 21:50:46.465 [Lua] [14] = military (string) 21:50:46.465 [Lua] [15] = mines (string) 21:50:46.465 [Lua] [16] = forest_ambush (string) 21:50:46.465 [Lua] [17] = cemetery (string) 21:50:46.465 [Lua] [18] = magnus (string) 21:50:46.465 [Lua] [19] = nurgle (string) 21:50:46.465 [Lua] [20] = bell (string) 21:50:46.465 [Lua] [21] = warcamp (string) 21:50:46.465 [Lua] [22] = dlc_celebrate_crawl (string) 21:50:46.465 [Lua] [23] = skittergate (string) 21:50:46.465 [Lua] [24] = dlc_bastion (string) 21:50:46.465 [Lua] [25] = any (string) 21:50:46.465 [Lua] [game_mode_display_name] = dlc1_2_map_game_mode_adventure (string) 21:50:46.465 [Lua] 21:50:46.467 [Lua] [StartGameWindow] Exit Substate StartGameWindowMission 21:50:46.467 [Lua] [StartGameWindow] Exit Substate StartGameWindowSettings 21:50:46.475 [Lua] [Matchmaking] Filter: Free slots = 1 21:50:46.475 [Lua] [Matchmaking] Filter: Distance = medium 21:50:46.475 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=caa96041d86ab88b 21:50:46.475 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 21:50:46.475 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 21:50:47.048 [Lua] [Matchmaking] Filter: Free slots = 1 21:50:47.048 [Lua] [Matchmaking] Filter: Distance = medium 21:50:47.048 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=caa96041d86ab88b 21:50:47.048 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 21:50:47.048 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 21:50:47.048 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 21:50:54.500 [Lua] [Matchmaking] Joining lobby table: 000000000D934BA0 from lobby browser. 21:50:54.500 [Lua] 21:50:54.500 [Lua] [join_by_lobby_browser] = true (boolean) 21:50:54.500 [Lua] [join_lobby_data] = table 21:50:54.500 [Lua] [twitch_enabled] = false (string) 21:50:54.500 [Lua] [power_level] = 835 (string) 21:50:54.500 [Lua] [id] = 1860000011f891a (string) 21:50:54.500 [Lua] [num_players] = 3 (string) 21:50:54.500 [Lua] [host] = 110000111d9bf4f (string) 21:50:54.500 [Lua] [time_of_search] = 1597440911 (string) 21:50:54.500 [Lua] [game_mode] = 2 (string) 21:50:54.500 [Lua] [is_private] = false (string) 21:50:54.500 [Lua] [difficulty] = cataclysm (string) 21:50:54.500 [Lua] [mechanism] = adventure (string) 21:50:54.500 [Lua] [player_slot_3] = 0:0 (string) 21:50:54.500 [Lua] [level_key] = cemetery (string) 21:50:54.500 [Lua] [player_slot_1] = 0:0 (string) 21:50:54.500 [Lua] [selected_level_key] = cemetery (string) 21:50:54.500 [Lua] [network_hash] = caa96041d86ab88b (string) 21:50:54.501 [Lua] [quick_game] = true (string) 21:50:54.501 [Lua] [valid] = true (boolean) 21:50:54.501 [Lua] [matchmaking] = true (string) 21:50:54.501 [Lua] [country_code] = NL (string) 21:50:54.501 [Lua] [player_slot_4] = 110000100146aa4:1 (string) 21:50:54.501 [Lua] [unique_server_name] = TmanDW (string) 21:50:54.501 [Lua] [player_slot_5] = 1100001009a62b2:1 (string) 21:50:54.501 [Lua] [player_slot_2] = 110000111d9bf4f:1 (string) 21:50:54.501 [Lua] [weave_name] = false (string) 21:50:54.501 [Lua] [name] = Lobby 1860000011f891a (string) 21:50:54.501 [Lua] [eac_authorized] = true (string) 21:50:54.501 [Lua] 21:50:54.501 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 21:50:54.501 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter() 21:50:54.501 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:50:54.501 [Lua] [ChatManager][1]System: Connecting to game session. 21:50:54.505 [Lua] [LobbyClient] Changed state from nil to joining 21:50:54.790 [SteamLobby] Detected added member 110000111d9bf4f 21:50:54.790 [SteamLobby] Detected added member 1100001011df715 21:50:54.790 [SteamLobby] Detected added member 110000100146aa4 21:50:54.790 [SteamLobby] Detected added member 1100001009a62b2 21:50:54.792 [Lua] [LobbyClient] Changed state from joining to joined 21:50:54.792 [Lua] [PartyManager] Leader is set to 110000111d9bf4f 21:50:54.792 [Lua] [LobbyClient] connected to lobby, id: 1860000011f891a 21:50:54.792 [Lua] [Matchmaking] Joined lobby, checking network hash... 21:50:54.800 [Lua] [Matchmaking] Network hashes matches, waiting to connect to host with user name 'TmanDW'... 21:50:55.338 [Steam] Accepted session request from 110000111d9bf4f 21:50:56.727 [Lua] PlayFabMirrorBase:_commit_internal 5 21:50:56.727 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 21:50:56.730 [Lua] generate_backend_stats 1100001011df715:1 21:50:56.749 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:50:56.749 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 11 21:50:56.758 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 11 21:50:57.214 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 11 21:50:57.217 [Lua] commit result success 5 21:50:59.169 [Connection] Creating endpoint 110000111d9bf4f - inbound message 21:50:59.169 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 21:50:59.169 [SteamAuthenticator] Got ticket request from 110000111d9bf4f 21:50:59.169 [SteamAuthenticator] GetAuthSessionTicket 110000111d9bf4f 21:50:59.169 [SteamAuthenticator] Sent ticket to 110000111d9bf4f 21:50:59.170 [Lua] [ChatManager][1]System: TmanDW is joining the game 21:50:59.177 [SteamAuthenticator] Sent ticket request to 110000111d9bf4f 21:50:59.227 [SteamAuthenticator] Got ticket from 110000111d9bf4f 21:50:59.228 [SteamAuthenticator] BeginAuthSession 110000111d9bf4f 21:50:59.228 [SteamAuthenticator] Authenticating 110000111d9bf4f 21:50:59.578 [SteamAuthenticator] Steam validation for 110000111d9bf4f with response 0 21:50:59.645 [Connection] New session id 186 to 110000111d9bf4f. 21:50:59.665 [Connection] Established a connection <106.186> to 110000111d9bf4f 21:50:59.666 [Lua] [Matchmaking] Connected, starting handshake... 21:50:59.666 [Lua] [Matchmaking] Starting handshake with host 110000111d9bf4f using client cookie HSC-0000092586-client-[1100001011df715] 21:50:59.783 [Lua] [Matchmaking] Handshake successful (110000111d9bf4f) (HSC-0000092586-client-[1100001011df715]) (HSC-0000866344-host-[110000111d9bf4f]) 21:50:59.783 [Lua] [Matchmaking] Handshake done, requesting to join game... 21:50:59.783 [Lua] bogenhafen 21:50:59.783 [Lua] vermintide_1 21:50:59.783 [Lua] lake_upgrade 21:50:59.783 [Lua] scorpion_beta_extended_access 21:50:59.783 [Lua] wom_beta 21:50:59.783 [Lua] holly 21:50:59.783 [Lua] lake 21:50:59.783 [Lua] scorpion 21:50:59.783 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_join_lobby to host: 110000111d9bf4f 21:50:59.867 [Lua] [Matchmaking] Successfully joined game after 0.08 seconds: lobby_id=1860000011f891a host_id:TmanDW 21:50:59.867 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit() 21:50:59.867 [Lua] [Matchmaking] Entering MatchmakingStateRequestProfiles on_enter() 21:50:59.867 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profiles_data to host: 110000111d9bf4f 21:50:59.867 [Lua] [ChatManager][1]System: Requesting profiles 21:50:59.965 [Lua] [Matchmaking] PROFILES DATA REPLY BY 110000111d9bf4f REPLY wh:0 | we:110000111d9bf4f | dr:0 | bw:110000100146aa4 | es:1100001009a62b2 21:50:59.965 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestProfiles with on_exit() 21:50:59.965 [Lua] [Matchmaking] Entering MatchmakingStateJoinGame on_enter() 21:50:59.965 [Lua] [ChatManager][1]System: Acquiring profiles 21:50:59.974 [Lua] [IngameUI] menu view on_exit start_game_view 21:50:59.974 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 21:50:59.975 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowser 21:50:59.975 [Save] Saving `save_data` 21:50:59.981 [Lua] [IngameUI] menu view post_update_on_exit table: 0x01029320 21:50:59.985 [Save] Save done 21:51:01.007 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame 21:51:01.434 [Lua] [Matchmaking] Popup accepted 21:51:01.434 [Lua] [Matchmaking] Sending rpc: rpc_matchmaking_request_profile to host: 110000111d9bf4f 21:51:01.538 [Lua] [ChatManager][1]System: Joining game... 21:51:01.541 [Lua] [Matchmaking] Matchmaking manager returned a wanted transition start_lobby, doing it. 21:51:01.541 [Lua] TRANSITION start_lobby table: 000000000CB00210 nil 21:51:01.541 [Lua] [GameNetworkManager] Leaving game... 21:51:01.541 [Lua] [GameNetworkManager] Shutting down game session host. 21:51:01.541 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 21:51:01.541 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 21:51:01.541 [Lua] StateIngame: Got transition start_lobby, set exit type to join_game. Will exit at t=155.42 21:51:01.547 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 21:51:02.735 [Window] Window => inactive 21:51:03.025 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame 21:51:03.389 [Lua] Set lobby begin: 21:51:03.389 [Lua] Lobby data level_key = inn_level_sonnstill 21:51:03.389 [Lua] Lobby data power_level = 0 21:51:03.389 [Lua] Lobby data selected_level_key = inn_level_sonnstill 21:51:03.389 [Lua] Lobby data difficulty = normal 21:51:03.389 [Lua] Lobby data player_slot_4 = 1100001011df715:1 21:51:03.389 [Lua] Lobby data unique_server_name = SkacikPL 21:51:03.390 [Lua] Lobby data matchmaking = false 21:51:03.390 [Lua] Lobby data host = 1100001011df715 21:51:03.390 [Lua] Lobby data country_code = PL 21:51:03.390 [Lua] Lobby data game_mode = 3 21:51:03.390 [Lua] Lobby data player_slot_5 = 0:0 21:51:03.390 [Lua] Lobby data player_slot_2 = 0:0 21:51:03.390 [Lua] Lobby data player_slot_1 = 0:0 21:51:03.390 [Lua] Lobby data player_slot_3 = 0:0 21:51:03.390 [Lua] Lobby data num_players = 1 21:51:03.390 [Lua] Set lobby end. 21:51:03.579 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 21:51:03.579 [Lua] [Managers] Calling function on all managers: 21:51:03.579 [Lua] Clearing all global lookup lists 21:51:03.580 [Lua] [IngamePlayerListUI] - Destroy 21:51:03.580 [Lua] [EquipmentUI] - Destroy 21:51:03.580 [Lua] [GamePadEquipmentUI] - Destroy 21:51:03.580 [Lua] [AbilityUI] - Destroy 21:51:03.580 [Lua] [GamePadAbilityUI] - Destroy 21:51:03.581 [Lua] [IngameUI] destroy 21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_sienna_painting_wood_base_2 21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bw01, keep_sienna_painting_wood_base_1 21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_military01, keep_salty_painting_wood_base_2 21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_hugeldal01, keep_salty_painting_wood_base_1 21:51:03.587 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_highelf01, keep_kerillian_painting_wood_base_1 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_warriors_of_chaos_page_30, keep_hall_painting_wood_base_5 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_hall_painting_wood_base_2 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_nurgle02, keep_hall_painting_wood_base_1 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue02, keep_bardin_painting_wood_base_2 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_bardin_painting_wood_base_1 21:51:03.588 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_bugmans_painting_wood_base_1 21:51:03.589 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_champion01, keep_hall_painting_wood_base_3 21:51:03.634 [Lua] [Managers] Destroying manager group: 21:51:03.639 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 21:51:03.687 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 21:51:03.687 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 1100001011df715 inn_level_sonnstill 0 21:51:03.687 [Lua] [Matchmaking] unregister rpcs 21:51:03.687 [Lua] [Matchmaking] destroying 21:51:03.687 [Lua] [ChatManager] Unregistering channel 1 21:51:03.687 [Lua] [EnemyPackageLoader] network_context_destroyed 21:51:03.687 [Lua] [PartyManager] network_context_destroyed 21:51:03.687 [Lua] [GameMechanismManager] network_context_destroyed 21:51:03.687 [Lua] initializing mechanism to: adventure 21:51:03.688 [EACServer] [23:51:03:687][Windows][EAC Server] [Info][Destroy] Called 21:51:03.690 [SteamVoipRoom] Leaving room b6d07c20b59a00ff 21:51:03.690 [SteamVoipRoom] Destroying room b6d07c20b59a00ff 21:51:03.690 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, InventoryPackageSynchronizerClient 21:51:03.690 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, InventoryPackageSynchronizerClient 21:51:03.690 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, InventoryPackageSynchronizerClient 21:51:03.698 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/third_person_base/chr_third_person_base, InventoryPackageSynchronizerClient 21:51:03.698 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/headpiece/ww_mg_hat_11, InventoryPackageSynchronizerClient 21:51:03.698 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01, InventoryPackageSynchronizerClient 21:51:03.698 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/first_person_base/chr_first_person_mesh, InventoryPackageSynchronizerClient 21:51:03.698 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03, InventoryPackageSynchronizerClient 21:51:03.699 [Lua] [PackageManager] Unload: resource_packages/careers/we_maidenguard, InventoryPackageSynchronizerClient 21:51:03.699 [Lua] [PackageManager] Unload: wwise/one_handed_swords, InventoryPackageSynchronizerClient 21:51:03.699 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_03/wpn_we_spear_03_3p, InventoryPackageSynchronizerClient 21:51:03.700 [Lua] [PackageManager] Unload: wwise/bow, InventoryPackageSynchronizerClient 21:51:03.709 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, InventoryPackageSynchronizerClient 21:51:03.709 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, InventoryPackageSynchronizerClient 21:51:03.709 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_shield_01/wpn_we_shield_01_runed_01_3p, InventoryPackageSynchronizerClient 21:51:03.712 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, InventoryPackageSynchronizerClient 21:51:03.712 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_maiden_guard/skins/white_and_gold/chr_way_watcher_maiden_guard_white_and_gold, InventoryPackageSynchronizerClient 21:51:03.712 [Lua] [PackageManager] Unload: wwise/two_handed_axes, InventoryPackageSynchronizerClient 21:51:03.712 [Lua] [LobbyHost] Destroying 21:51:03.713 [Lua] ############### UNLOADING PACKAGES ############### 21:51:03.713 [Lua] [Managers] Calling function on all managers: 21:51:03.713 [Lua] [Managers] Destroying manager group: 21:51:03.713 [Lua] [Gamestate] Enter state StateLoading 21:51:03.715 [Lua] [Gamestate] Enter Substate StateLoadingRunning 21:51:03.715 [Lua] registering RPCs 21:51:03.715 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil table: 000000000CB00210 21:51:03.715 warning: [Lua] Setting up network client 21:51:03.715 [EAC] Connection reset 21:51:03.716 [EAC] Set platform user auth ticket 21:51:03.716 [Lua] [ChatManager] Setting up network context, host_peer_id:110000111d9bf4f my_peer_id:1100001011df715 21:51:03.716 [Lua] [ChatManager] Registering channel 1 21:51:03.716 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000111d9bf4f, own_peer_id=1100001011df715) 21:51:03.716 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000111d9bf4f, own_peer_id=1100001011df715) 21:51:03.716 [Lua] [PartyManager] network_context_created (server_peer_id=110000111d9bf4f, own_peer_id=1100001011df715) 21:51:03.716 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> wait_for_rpc_load_level 21:51:03.716 [Lua] MUSIC MANAGER unmute_all_world_sounds 3575 0 21:51:03.716 [Lua] [PartyManager] Leader is set to 110000111d9bf4f 21:51:03.716 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 21:51:03.820 [EAC] Set host peer 110000111d9bf4f to state undetermined 21:51:03.820 [EAC] Validating host 110000111d9bf4f 21:51:03.905 [Lua] Server sends mechanism to client adventure 21:51:03.905 [Lua] initializing mechanism to: adventure 21:51:03.905 [Lua] Received new state from server ingame 21:51:03.905 [Lua] [EnemyPackageLoader] New connection established (110000111d9bf4f) (key=4) (num_bitmasks=2) 21:51:03.905 [SteamVoipRoom] Joining room 993b0ea5fa616fc0 21:51:04.163 [EAC] EAC host 110000111d9bf4f validated and trusted 21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000111d9bf4f 1 1 1 21:51:05.959 [Lua] player (110000111d9bf4f,1) was put into party 1 21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 1100001009a62b2 1 1 3 21:51:05.959 [Lua] player (1100001009a62b2,1) was put into party 1 21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000100146aa4 1 1 4 21:51:05.959 [Lua] player (110000100146aa4,1) was put into party 1 21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000111d9bf4f 2 1 2 21:51:05.959 [Lua] player (110000111d9bf4f,2) was put into party 1 21:51:05.959 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 1100001011df715 1 0 1 21:51:05.959 [Lua] player (1100001011df715,1) was put into party 0 21:51:05.959 [Lua] [StateLoading] got rpc_load_level 44 cemetery 21:51:05.959 [Lua] GameMechanismManager setting level seed: 6528398 21:51:05.959 [Lua] [NetworkClient] Setting difficulty to: cataclysm, level_seed to: 6528398 21:51:05.959 [Lua] [LevelTransitionHandler] set_next_level( cemetery, 0 ) 21:51:05.959 [Lua] [LevelTransitionHandler] prepare_load_level : cemetery seed: 6528398 environment 0. New level, resetting package load status. 21:51:05.960 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_20, global_loading_screens, async-read, prioritized 21:51:05.960 [Lua] [LevelTransitionHandler] load_next_level - self.transition_type=[cemetery] self.picked_level_key=[cemetery] self.picked_environment_id=[0] 21:51:05.960 [Lua] [LevelTransitionHandler] load_level cemetery 0 21:51:05.961 [Lua] [PackageManager] Unload: resource_packages/levels/inn_sonnstill, LevelTransitionHandler 21:51:05.961 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, dlc_level_package_inn_level_sonnstill 21:51:06.075 [Lua] [PackageManager] Unload: resource_packages/levels/inn, nested_level_package_inn_level_sonnstill 21:51:06.075 [Umbra] Unload tome 21:51:06.075 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_sonnstill_tome, tome_package_inn_level_sonnstill 21:51:06.075 [Lua] [LevelTransitionHandler] Loading level: "cemetery" 21:51:06.075 [Lua] [LevelTransitionHandler] Package name : "resource_packages/levels/dlcs/holly/cemetery" 21:51:06.075 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/holly/cemetery, LevelTransitionHandler, async-read, 21:51:06.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_20 21:51:06.174 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_20 21:51:06.174 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/holly/cemetery 21:51:06.333 [Umbra] Loading umbra tome '#ID[013cc5d86f8b08b1]' 21:51:06.464 [Lua] MUSIC MANAGER nfl_cemetery_loading_screen_02 3576 0 21:51:06.470 [Lua] MUSIC MANAGER Play_loading_screen_music 3577 0 21:51:08.836 [Steam] Accepted session request from 110000100146aa4 21:51:08.933 [SteamVoipClient] select_out(110000111d9bf4f, on) 21:51:08.933 [SteamVoipClient] select_in(110000111d9bf4f, on) 21:51:08.933 [SteamVoipClient] select_out(110000111d9bf4f, off) 21:51:08.933 [SteamVoipClient] select_out(1100001009a62b2, on) 21:51:08.933 [SteamVoipClient] select_in(1100001009a62b2, on) 21:51:08.933 [SteamVoipClient] select_out(1100001009a62b2, off) 21:51:08.933 [SteamVoipClient] select_out(110000100146aa4, on) 21:51:08.933 [SteamVoipClient] select_in(110000100146aa4, on) 21:51:08.933 [SteamVoipClient] select_out(110000100146aa4, off) 21:51:10.455 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/holly/cemetery 21:51:10.455 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/holly/cemetery 21:51:10.473 [Lua] [LevelTransitionHandler] Level load completed! 21:51:10.473 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: cemetery - level_seed: 6528398 - weave: nil 21:51:10.494 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 21:51:10.494 [Lua] checking dlc's against conflict directors 21:51:10.494 [Lua] number of factions to include 2 21:51:10.494 [Lua] Updated list weights for random: 21:51:10.494 [Lua] skaven, 0.42 (0.00-0.42) 21:51:10.494 [Lua] chaos, 0.42 (0.42-0.83) 21:51:10.494 [Lua] beastmen, 0.17 (0.83-1.00) 21:51:10.494 [Lua] Rolled random faction: 0.41193246841430664 skaven 21:51:10.494 [Lua] Updated list weights for random: 21:51:10.494 [Lua] beastmen, 0.29 (0.00-0.29) 21:51:10.494 [Lua] chaos, 0.71 (0.29-1.00) 21:51:10.494 [Lua] Rolled random faction: 0.13696900010108948 beastmen 21:51:10.494 [Lua] number of factions added 2 21:51:10.494 [Lua] --- --- --- 21:51:10.494 [Lua] Starting... difficulty 'cataclysm' 21:51:10.494 [Lua] There are no starting conflict directors! 21:51:10.494 [Lua] --- --- --- 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 22) master hash is: skaven_storm_vermin_with_shield skaven_clan_rat chaos_vortex_sorcerer chaos_fanatic chaos_marauder_with_shield chaos_raider skaven_ratling_gunner skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_storm_vermin_commander skaven_plague_monk chaos_marauder 21:51:10.494 [Lua] ->trying director: skaven_beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> Added these breeds: beastmen_standard_bearer beastmen_gor skaven_storm_vermin skaven_pack_master skaven_loot_rat chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_clan_rat_with_shield skaven_gutter_runner beastmen_bestigor beastmen_minotaur beastmen_ungor skaven_stormfiend 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 8) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: skaven_beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 8) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: skaven_beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 8) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: skaven 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> Added these breeds: skaven_slave skaven_rat_ogre 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: skaven_beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: skaven_beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] Looking for a new director: 21:51:10.494 [Lua] (free: 6) master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] ->trying director: skaven_beastmen 21:51:10.494 [Lua] --> success! 21:51:10.494 [Lua] --> re-used the same breeds 21:51:10.494 [Lua] 21:51:10.494 [Lua] DONE! Found the following directors: 21:51:10.494 [Lua] skaven_beastmen 21:51:10.494 [Lua] skaven_beastmen 21:51:10.494 [Lua] skaven_beastmen 21:51:10.494 [Lua] skaven 21:51:10.494 [Lua] beastmen 21:51:10.494 [Lua] skaven_beastmen 21:51:10.494 [Lua] beastmen 21:51:10.494 [Lua] skaven_beastmen 21:51:10.494 [Lua] skaven_beastmen 21:51:10.494 [Lua] (free: 6), Master hash is: skaven_storm_vermin_with_shield beastmen_gor skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer skaven_rat_ogre skaven_slave chaos_berzerker skaven_plague_monk chaos_marauder skaven_clan_rat_with_shield skaven_stormfiend skaven_clan_rat beastmen_ungor skaven_pack_master skaven_loot_rat chaos_fanatic beastmen_minotaur chaos_marauder_with_shield skaven_gutter_runner skaven_storm_vermin_commander skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner chaos_raider beastmen_standard_bearer 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 21:51:10.494 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read, 21:51:10.495 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 21:51:10.917 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 21:51:10.917 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 21:51:10.918 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 21:51:11.238 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 21:51:11.238 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 21:51:11.239 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 21:51:11.592 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 21:51:11.592 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 21:51:11.593 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 21:51:11.996 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 21:51:11.996 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 21:51:11.997 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 21:51:12.921 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 21:51:12.921 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 21:51:12.922 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 21:51:13.140 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 21:51:13.140 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 21:51:13.141 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 21:51:13.343 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 21:51:13.343 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 21:51:13.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 21:51:13.613 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 21:51:13.613 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 21:51:13.614 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 21:51:14.000 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 21:51:14.000 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 21:51:14.001 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 21:51:14.437 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 21:51:14.437 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 21:51:14.438 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 21:51:14.756 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 21:51:14.756 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 21:51:14.757 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 21:51:15.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 21:51:15.157 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 21:51:15.158 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 21:51:15.493 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 21:51:15.493 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 21:51:15.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 21:51:16.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 21:51:16.417 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 21:51:16.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 21:51:16.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 21:51:16.501 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 21:51:16.501 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 21:51:16.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 21:51:16.569 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 21:51:16.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 21:51:16.687 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 21:51:16.687 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 21:51:16.687 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 21:51:17.142 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 21:51:17.142 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 21:51:17.143 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor 21:51:18.139 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor 21:51:18.139 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor 21:51:18.140 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 21:51:18.475 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 21:51:18.475 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 21:51:18.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer 21:51:19.454 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer 21:51:19.454 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer 21:51:19.455 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 21:51:19.875 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 21:51:19.875 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 21:51:19.876 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 21:51:20.144 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 21:51:20.144 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 21:51:20.145 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 21:51:20.515 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 21:51:20.515 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 21:51:20.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 21:51:20.820 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 21:51:20.820 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 21:51:20.820 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 21:51:20.887 [Lua] PartyManager:rpc_remove_peer_from_party() 110000111d9bf4f 110000100146aa4 1 1 21:51:20.887 [Lua] PartyManager:rpc_peer_assigned_to_party() 110000111d9bf4f 110000111d9bf4f 3 1 4 21:51:20.887 [Lua] player (110000111d9bf4f,3) was put into party 1 21:51:21.224 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 21:51:21.224 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 21:51:21.225 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 21:51:21.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 21:51:21.594 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 21:51:21.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor 21:51:22.202 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor 21:51:22.202 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor 21:51:22.203 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 21:51:22.422 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 21:51:22.422 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 21:51:22.423 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 21:51:22.791 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 21:51:22.791 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 21:51:22.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 21:51:23.095 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 21:51:23.095 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 21:51:23.095 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor 21:51:23.331 [SteamLobby] Detected removed member 110000100146aa4 21:51:23.332 [Lua] [LobbyMembers] Member left 110000100146aa4 21:51:23.332 [Lua] [LoadTimeManager] Member left 21:51:23.349 [Lua] [ChatManager][1]System: Action_IHOP7 has left the game 21:51:23.584 [Lua] PlayFabMirrorBase:_commit_internal 6 21:51:23.584 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 21:51:23.584 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 12 21:51:23.602 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 12 21:51:24.007 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor 21:51:24.007 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor 21:51:24.008 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 21:51:24.077 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 12 21:51:24.093 [Lua] commit result success 6 21:51:24.261 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 21:51:24.261 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 21:51:24.261 [Lua] [EnemyPackageLoader] has_synced_all_loaded_to_server 21:51:24.263 [Lua] [StateLoading] loadout_resync_state WAIT_FOR_RPC_LOAD_LEVEL -> CHECK_RESYNC 21:51:24.263 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: cemetery game_mode: custom 21:51:24.263 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000111d9bf4f) local_player_id(3) profile_index(1) career_index(1) 21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000111d9bf4f) local_player_id(1) profile_index(2) career_index(1) 21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000111d9bf4f) local_player_id(2) profile_index(3) career_index(2) 21:51:24.361 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(1100001009a62b2) local_player_id(1) profile_index(5) career_index(3) 21:51:24.361 [Lua] [NETWORK] rpc_server_set_inventory_packages, sender:110000111d9bf4f inventory_sync_id:14 my_peer_id:1100001011df715 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_iron_drake_03/wpn_dw_iron_drake_03_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: wwise/drakegun, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: wwise/staff, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: wwise/two_handed_hammers, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: wwise/flamethrower, InventoryPackageSynchronizerClient, async-read, 21:51:24.361 [Lua] [PackageManager] Load: wwise/one_handed_axes, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: wwise/one_handed_swords, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: wwise/flail, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: resource_packages/careers/bw_adept, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: wwise/handgun_rifle, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, InventoryPackageSynchronizerClient, async-read, 21:51:24.362 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, InventoryPackageSynchronizerClient, async-read, 21:51:24.598 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_iron_drake_03/wpn_dw_iron_drake_03_runed_01_3p 21:51:24.598 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_iron_drake_03/wpn_dw_iron_drake_03_runed_01_3p 21:51:24.599 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 21:51:25.104 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 21:51:25.104 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_husk_base 21:51:25.105 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 21:51:25.222 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 21:51:25.222 [Lua] [PackageManager] Force_load: wwise/drakegun 21:51:25.222 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 21:51:25.442 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 21:51:25.442 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 21:51:25.444 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 21:51:25.643 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 21:51:25.643 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 21:51:25.644 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p 21:51:25.829 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p 21:51:25.829 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p 21:51:25.830 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p 21:51:25.980 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p 21:51:25.980 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p 21:51:25.981 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 21:51:26.149 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 21:51:26.149 [Lua] [PackageManager] Force_load: wwise/staff 21:51:26.149 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 21:51:26.285 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 21:51:26.285 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 21:51:26.286 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p 21:51:26.454 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p 21:51:26.454 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_02_t1/wpn_dw_shield_02_runed_01_3p 21:51:26.456 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 21:51:27.111 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 21:51:27.111 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base 21:51:27.112 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p 21:51:27.347 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p 21:51:27.347 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_02/wpn_brw_spear_staff_02_runed_01_3p 21:51:27.348 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 21:51:27.430 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 21:51:27.430 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 21:51:27.431 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p 21:51:27.599 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p 21:51:27.599 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_03_t2/wpn_dw_axe_03_t2_runed_01_3p 21:51:27.600 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 21:51:27.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 21:51:27.683 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 21:51:27.684 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 21:51:27.784 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 21:51:27.784 [Lua] [PackageManager] Force_load: wwise/flamethrower 21:51:27.785 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 21:51:27.869 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 21:51:27.869 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 21:51:27.870 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02 21:51:27.970 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02 21:51:27.970 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_02 21:51:27.971 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04 21:51:28.056 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04 21:51:28.056 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_04 21:51:28.056 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 21:51:28.274 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 21:51:28.275 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 21:51:28.275 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 21:51:28.375 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 21:51:28.375 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 21:51:28.376 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 21:51:28.476 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 21:51:28.476 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 21:51:28.477 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 21:51:28.644 [Window] Window => active 21:51:28.678 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 21:51:28.678 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t1/wpn_empire_handgun_t1_3p 21:51:28.679 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 21:51:28.779 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 21:51:28.779 [Lua] [PackageManager] Force_load: wwise/flail 21:51:28.779 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold 21:51:28.929 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold 21:51:28.929 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/skins/black_and_gold/chr_bright_wizard_adept_black_and_gold 21:51:28.930 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_adept 21:51:29.234 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_adept 21:51:29.234 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_adept 21:51:29.235 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun_rifle 21:51:29.318 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun_rifle 21:51:29.318 [Lua] [PackageManager] Force_load: wwise/handgun_rifle 21:51:29.318 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 21:51:29.469 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 21:51:29.469 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_flaming_flail_01/wpn_brw_flaming_flail_01_runed_01_3p 21:51:29.470 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base 21:51:29.955 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base 21:51:29.955 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base 21:51:29.956 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 21:51:30.458 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 21:51:30.458 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_husk_base 21:51:30.459 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04 21:51:30.527 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04 21:51:30.527 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_04 21:51:30.527 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 21:51:30.627 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 21:51:30.627 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 21:51:30.628 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 21:51:30.745 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 21:51:30.745 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 21:51:30.746 [Lua] [NETWORK] sent rpc_client_inventory_map_loaded, inventory_sync_id: 14 21:51:30.831 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 21:51:31.838 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 21:51:31.838 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 21:51:31.838 [Lua] [Managers] Destroying manager group: 21:51:31.839 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_20, global_loading_screens 21:51:31.839 [Lua] MUSIC MANAGER Stop_loading_screen_music 3581 0 21:51:31.839 [Lua] [Gamestate] Enter StateIngame CLIENT 21:51:31.839 [Lua] [Managers] Calling function on all managers: 21:51:31.839 [Lua] <>level = cemetery<> 21:51:31.839 [Umbra] Init version: 3.4.15 :: 16 threads 21:51:31.839 [Lua] [StateIngame] Client ingame 21:51:31.842 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:51:31.842 [Lua] [LobbyAux] Making combined_hash: caa96041d86ab88b from network_hash=5c9a10447e136a0c, trunk_revision=12416, engine_revision=bd96571c7817, project_hash=bulldozer 21:51:31.842 [Lua] [Matchmaking] Starting handshake with host 110000111d9bf4f using client cookie HSC-0000334899-client-[1100001011df715] 21:51:31.842 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 21:51:31.842 [Lua] [Matchmaking] initializing 21:51:31.842 [Lua] [Matchmaking] my_peer_id: 1100001011df715, I am client 21:51:31.842 [Lua] [Matchmaking] register rpcs 21:51:31.842 [Lua] [GameNetworkManager] Setting pong timeout to 60 21:51:31.842 [Lua] [GameNetworkManager] My own peer_id = 1100001011df715 21:51:31.842 [Lua] [GameNetworkManager] self.is_server = false 21:51:31.842 [Lua] [GameNetworkManager] Network caps: min/peer 2048 kbps, total 2048 kbps 21:51:31.842 [Connection] Setting transport socket buffer size to 38400 for 2048.0 kbps, this may cause a buffer latency of 0.150 s 21:51:31.842 [Network] Setting artificial MTU limit to 65536 21:51:31.850 [Lua] Switching ConflictSettings: to: default 21:51:31.850 [Lua] pacing=default 21:51:31.850 [Lua] roaming=nil 21:51:31.850 [Lua] specials=default 21:51:31.850 [Lua] debug_color=maroon 21:51:31.850 [Lua] contained_breeds=nil 21:51:31.850 [Lua] pack_spawning=default 21:51:31.850 [Lua] disabled=false 21:51:31.850 [Lua] factions=nil 21:51:31.850 [Lua] boss=default 21:51:31.850 [Lua] horde=default 21:51:31.850 [Lua] name=default 21:51:31.850 [Lua] intensity=default 21:51:31.850 [Lua] --- 21:51:31.850 [Lua] [LevelAnalysis] set_random_seed( 6528398) 21:51:31.854 [Lua] [AIInterestPointSystem] Level Seed: 6528398 21:51:31.854 [Lua] 21:51:31.854 [Lua] [network_manager] = table 21:51:31.854 [Lua] [network_manager] = metatable 21:51:31.854 [Lua] [startup_data] = table 21:51:31.854 [Lua] [entity_manager] = table 21:51:31.854 [Lua] [entity_manager] = metatable 21:51:31.854 [Lua] [unit_spawner] = table 21:51:31.854 [Lua] [unit_spawner] = metatable 21:51:31.854 [Lua] [unit_storage] = table 21:51:31.854 [Lua] [unit_storage] = metatable 21:51:31.854 [Lua] [dice_keeper] = table 21:51:31.854 [Lua] [dice_keeper] = metatable 21:51:31.854 [Lua] [is_server] = false (boolean) 21:51:31.854 [Lua] [world] = [World] 21:51:31.854 [Lua] [system_api] = table 21:51:31.854 [Lua] [input_manager] = table 21:51:31.854 [Lua] [input_manager] = metatable 21:51:31.854 [Lua] [profile_synchronizer] = table 21:51:31.854 [Lua] [profile_synchronizer] = metatable 21:51:31.854 [Lua] [entity_system] = table 21:51:31.854 [Lua] [entity_system] = metatable 21:51:31.854 [Lua] [level_transition_handler] = table 21:51:31.854 [Lua] [level_transition_handler] = metatable 21:51:31.854 [Lua] [num_local_human_players] = 1 (number) 21:51:31.854 [Lua] [statistics_db] = table 21:51:31.854 [Lua] [statistics_db] = metatable 21:51:31.854 [Lua] [entity_system_bag] = table 21:51:31.854 [Lua] [entity_system_bag] = metatable 21:51:31.854 [Lua] [network_lobby] = table 21:51:31.854 [Lua] [network_lobby] = metatable 21:51:31.854 [Lua] [network_transmit] = table 21:51:31.854 [Lua] [network_transmit] = metatable 21:51:31.854 [Lua] [network_clock] = table 21:51:31.854 [Lua] [network_clock] = metatable 21:51:31.854 [Lua] [free_flight_manager] = table 21:51:31.854 [Lua] [free_flight_manager] = metatable 21:51:31.854 [Lua] [network_event_delegate] = table 21:51:31.854 [Lua] [network_event_delegate] = metatable 21:51:31.854 [Lua] 21:51:31.854 [Lua] ignoring extension VersusVolumeObjectiveExtension 21:51:31.854 [Lua] ignoring extension VersusInteractObjectiveExtension 21:51:31.854 [Lua] ignoring extension VersusPayloadObjectiveExtension 21:51:31.854 [Lua] ignoring extension VersusSocketObjectiveExtension 21:51:31.854 [Lua] ignoring extension VersusTargetObjectiveExtension 21:51:31.854 [Lua] ignoring extension VersusMissionObjectiveExtension 21:51:31.858 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 21:51:31.895 [Lua] [AchievementManager] Achievements using the steam platform 21:51:31.896 [Lua] [StateIngame] Level seed: 6528398 21:51:31.896 [World] Spawning level. 21:51:32.575 [Lua] respawn_unit_spawned with group id: cauldron_event 21:51:32.575 [Lua] respawn_unit_spawned with group id: cauldron_event 21:51:32.575 [Lua] respawn_unit_spawned with group id: cauldron_event 21:51:32.641 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getLiveEvents 13 21:51:32.666 [Lua] [IngameUI] init 21:51:32.679 [SteamVoipClient] select_out(1100001009a62b2, off) 21:51:32.679 [SteamVoipClient] select_out(1100001011df715, off) 21:51:32.679 [SteamVoipClient] select_out(110000111d9bf4f, off) 21:51:32.689 [Lua] cb_razer_chroma_setup 21:51:32.721 [Lua] [Managers] Calling function on all managers: 21:51:32.721 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 21:51:32.771 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getLiveEvents 13 21:51:33.044 [Lua] [Matchmaking] Handshake successful (110000111d9bf4f) (HSC-0000334899-client-[1100001011df715]) (HSC-0000866344-host-[110000111d9bf4f]) 21:51:33.044 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=110000111d9bf4f go_type=player go_created_func_name=game_object_created_player 21:51:33.044 [Lua] [GameNetworkManager] game_object_created_player, go_id=0, owner_peer_id=110000111d9bf4f peer_id=110000111d9bf4f 21:51:33.044 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 0, peer_id = 110000111d9bf4f, self.peer_id = 1100001011df715 21:51:33.044 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000111d9bf4f 21:51:33.044 [Lua] [MOD][VMF][INFO] [NETWORK][110000111d9bf4f (nil)]<-[PING] 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=110000111d9bf4f go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 21:51:33.056 [Lua] Adding player sync data to peer=110000111d9bf4f local_player_id=1 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.056 [Lua] [GameNetworkManager] game object created go_id=13, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=14, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=16, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=17, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=18, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=24, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=25, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=27, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.057 [Lua] [GameNetworkManager] game object created go_id=34, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=36, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=37, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=42, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=43, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=44, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=45, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=46, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=47, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.058 [Lua] [GameNetworkManager] game object created go_id=48, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=49, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=50, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=51, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=52, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=53, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=54, owner_id=110000111d9bf4f go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=56, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=57, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=59, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=60, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=61, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=62, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=63, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.059 [Lua] [GameNetworkManager] game object created go_id=64, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=65, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=68, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=69, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=71, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=73, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=74, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=75, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=78, owner_id=110000111d9bf4f go_type=music_states go_created_func_name=game_object_created_music_states 21:51:33.060 [Lua] [GameNetworkManager] game object created go_id=97, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.061 [Lua] [GameNetworkManager] game object created go_id=98, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.062 [Lua] [GameNetworkManager] game object created go_id=102, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.062 [Lua] [GameNetworkManager] game object created go_id=104, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.063 [Lua] [GameNetworkManager] game object created go_id=105, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.064 [Lua] [GameNetworkManager] game object created go_id=109, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.064 [Lua] [GameNetworkManager] game object created go_id=111, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.065 [Lua] [GameNetworkManager] game object created go_id=112, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.066 [Lua] [GameNetworkManager] game object created go_id=113, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.066 [Lua] [GameNetworkManager] game object created go_id=115, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.067 [Lua] [GameNetworkManager] game object created go_id=117, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.067 [Lua] [GameNetworkManager] game object created go_id=120, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.068 [Lua] [GameNetworkManager] game object created go_id=121, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.069 [Lua] [GameNetworkManager] game object created go_id=125, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.069 [Lua] [GameNetworkManager] game object created go_id=126, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.070 [Lua] [GameNetworkManager] game object created go_id=127, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.071 [Lua] [GameNetworkManager] game object created go_id=128, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.071 [Lua] [GameNetworkManager] game object created go_id=154, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.072 [Lua] [GameNetworkManager] game object created go_id=156, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.073 [Lua] [GameNetworkManager] game object created go_id=157, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.073 [Lua] [GameNetworkManager] game object created go_id=160, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.074 [Lua] [GameNetworkManager] game object created go_id=166, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.075 [Lua] [GameNetworkManager] game object created go_id=167, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.075 [Lua] [GameNetworkManager] game object created go_id=171, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.076 [Lua] [GameNetworkManager] game object created go_id=172, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=176, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=196, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=202, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=203, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=222, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.077 [Lua] [GameNetworkManager] game object created go_id=227, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.078 [Lua] [GameNetworkManager] game object created go_id=228, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.079 [Lua] [GameNetworkManager] game object created go_id=229, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.079 [Lua] [GameNetworkManager] game object created go_id=230, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.080 [Lua] [GameNetworkManager] game object created go_id=260, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.081 [Lua] [GameNetworkManager] game object created go_id=261, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.081 [Lua] [GameNetworkManager] game object created go_id=262, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.082 [Lua] [GameNetworkManager] game object created go_id=263, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.082 [Lua] [GameNetworkManager] game object created go_id=264, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.083 [Lua] [GameNetworkManager] game object created go_id=265, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.083 [Lua] [GameNetworkManager] game object created go_id=266, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.084 [Lua] [GameNetworkManager] game object created go_id=267, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.085 [Lua] [GameNetworkManager] game object created go_id=268, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.085 [Lua] [GameNetworkManager] game object created go_id=269, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.086 [Lua] [GameNetworkManager] game object created go_id=270, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.086 [Lua] [GameNetworkManager] game object created go_id=271, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.087 [Lua] [GameNetworkManager] game object created go_id=272, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.088 [Lua] [GameNetworkManager] game object created go_id=274, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.088 [Lua] [GameNetworkManager] game object created go_id=276, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.089 [Lua] [GameNetworkManager] game object created go_id=277, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.090 [Lua] [GameNetworkManager] game object created go_id=278, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.090 [Lua] [GameNetworkManager] game object created go_id=279, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.091 [Lua] [GameNetworkManager] game object created go_id=281, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.091 [Lua] [GameNetworkManager] game object created go_id=282, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.092 [Lua] [GameNetworkManager] game object created go_id=284, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.093 [Lua] [GameNetworkManager] game object created go_id=285, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.094 [Lua] [GameNetworkManager] game object created go_id=286, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.094 [Lua] [GameNetworkManager] game object created go_id=291, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.095 [Lua] [GameNetworkManager] game object created go_id=297, owner_id=110000111d9bf4f go_type=ai_unit_beastmen_bestigor go_created_func_name=game_object_created_network_unit 21:51:33.096 [Lua] [GameNetworkManager] game object created go_id=298, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.097 [Lua] [GameNetworkManager] game object created go_id=300, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.097 [Lua] [GameNetworkManager] game object created go_id=313, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.098 [Lua] [GameNetworkManager] game object created go_id=314, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.098 [Lua] [GameNetworkManager] game object created go_id=315, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.099 [Lua] [GameNetworkManager] game object created go_id=316, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.100 [Lua] [GameNetworkManager] game object created go_id=317, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.100 [Lua] [GameNetworkManager] game object created go_id=337, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.100 [Lua] [GameNetworkManager] game object created go_id=338, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.101 [Lua] [GameNetworkManager] game object created go_id=339, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.102 [Lua] [GameNetworkManager] game object created go_id=340, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.102 [Lua] [GameNetworkManager] game object created go_id=341, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.103 [Lua] [GameNetworkManager] game object created go_id=342, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.103 [Lua] [GameNetworkManager] game object created go_id=343, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.104 [Lua] [GameNetworkManager] game object created go_id=344, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.104 [Lua] [GameNetworkManager] game object created go_id=345, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.105 [Lua] [GameNetworkManager] game object created go_id=347, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.106 [Lua] [GameNetworkManager] game object created go_id=348, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.106 [Lua] [GameNetworkManager] game object created go_id=349, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.107 [Lua] [GameNetworkManager] game object created go_id=350, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.107 [Lua] [GameNetworkManager] game object created go_id=414, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.107 [Lua] [GameNetworkManager] game object created go_id=433, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.108 [Lua] [GameNetworkManager] game object created go_id=478, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.108 [Lua] [GameNetworkManager] game object created go_id=480, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.108 [Lua] [GameNetworkManager] game object created go_id=482, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.109 [Lua] [GameNetworkManager] game object created go_id=483, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.110 [Lua] [GameNetworkManager] game object created go_id=485, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.110 [Lua] [GameNetworkManager] game object created go_id=486, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.111 [Lua] [GameNetworkManager] game object created go_id=487, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.111 [Lua] [GameNetworkManager] game object created go_id=488, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.112 [Lua] [GameNetworkManager] game object created go_id=489, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.113 [Lua] [GameNetworkManager] game object created go_id=490, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.113 [Lua] [GameNetworkManager] game object created go_id=491, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.114 [Lua] [GameNetworkManager] game object created go_id=492, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.115 [Lua] [GameNetworkManager] game object created go_id=493, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.115 [Lua] [GameNetworkManager] game object created go_id=494, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.116 [Lua] [GameNetworkManager] game object created go_id=495, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.116 [Lua] [GameNetworkManager] game object created go_id=496, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory_and_target go_created_func_name=game_object_created_network_unit 21:51:33.117 [Lua] [GameNetworkManager] game object created go_id=498, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.118 [Lua] [GameNetworkManager] game object created go_id=499, owner_id=110000111d9bf4f go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 21:51:33.118 [Lua] [GameNetworkManager] game object created go_id=512, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:33.118 [Lua] [GameNetworkManager] game object created go_id=523, owner_id=110000111d9bf4f go_type=pickup_unit go_created_func_name=game_object_created_network_unit 21:51:34.010 <>Unit not found #ID[a1779f1ea70a4180] Assertion failed `world.resource_manager().can_get(unit_type, unit_name)` at `D:\agent-work\data-dir\engine_release_season_3_2020_05_04\runtime\application\plugin\c_api\c_api_world.cpp:67` in function `stingray::plugin_api::world::spawn_unit` <> <> {00007ff6d9080000, 00cf1000, 5ef1ed05, 637bcda0-47fd-4a8f-b2d6-d9073d868e6c, 00000001, E:\agent-work\tmp-builds\engine_release_season_3_2020_05_04\engine\win64\release\vermintide2.pdb} {00007ff805f20000, 0009c000, 5b9ff4cd, 99fcf842-aee8-4713-ba31-7eb0c01164d4, 00000001, E:\projects\engine\tools\luajit\src\lua51.pdb} 0x00007ff6d9080000:0x00000000002d3a20 0x00007ff6d9080000:0x00000000002d5372 0x00007ff6d9080000:0x00000000002d562b 0x00007ff6d9080000:0x00000000002d2160 0x00007ff6d9080000:0x000000000020c995 0x00007ff6d9080000:0x000000000014b2cc 0x00007ff805f20000:0x000000000000286e 0x00007ff805f20000:0x000000000000bb8d lua_pcall 0x00007ff6d9080000:0x00000000000baad3 0x00007ff6d9080000:0x00000000001969d4 0x00007ff6d9080000:0x00000000000c3a7c 0x00007ff6d9080000:0x00000000000c07b7 0x00007ff6d9080000:0x00000000000cfa6e 0x00007ff6d9080000:0x00000000000d24a1 0x00007ff6d9080000:0x00000000000c1417 0x00007ff6d9080000:0x0000000000073fea 0x00007ff6d9080000:0x000000000019703b 0x00007ff805f20000:0x000000000000286e 0x00007ff805f20000:0x000000000000bb8d lua_pcall 0x00007ff6d9080000:0x0000000000321e89 <> <>1<> <>main<> <>win32<> <>bd96571c7817<> <>release<> <>Developer Build (1.3.6254.0)<> <>92df2eae-e313-4396-9301-9fd6bdee06ed<> <>--- CPU CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Vendor: GenuineIntel Logical processors: 8 Family: 0:6, Model: 3:12 Type: 0, Stepping: 3 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11011010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16326MB Available: 9906MB --- OS Windows version 10.0 build 19041, 64 bit Windows 10 Machine ID 66159a2c-ddc4-4aa3-985c-040cd05ffc5f --- Graphics Graphics card: NVIDIA GeForce RTX 2070 (DirectX 11.0, 8031MB) Driver version: 45185 Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) --- Network Network interface: Killer E2200 Gigabit Ethernet Controller (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): Samson Meteor Mic Input device: Generic (17.0): ROCCAT Kone XTD Input device: Generic (17.0): ROCCAT Ryos MK Glow <> <>C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2\console_logs\console-2020-08-14-21.47.47-92df2eae-e313-4396-9301-9fd6bdee06ed.log<> <>C:\Users\SkacikPLz\AppData\Roaming\fatshark\Vermintide 2\crash_dumps\crash_dump-2020-08-14-21.47.47-92df2eae-e313-4396-9301-9fd6bdee06ed.dmp<> <> RazerChroma CrashMonitor navigation cjson lcurl rule database tobii_eyetracking_plugin wwise_plugin <> <> [0] =[C]: in function spawn_unit [1] @scripts/network/unit_spawner.lua:323: in function spawn_local_unit [2] @scripts/network/game_object_initializers_extractors.lua:3974: in function create_unit_from_gameobject_function [3] @scripts/network/unit_spawner.lua:475: in function spawn_unit_from_game_object [4] @scripts/managers/network/game_network_manager.lua:514: in function go_created_func [5] @scripts/managers/network/game_network_manager.lua:510:in function [6] @scripts/network/network_event_delegate.lua:32:in function [7] =[C]: in function update_receive [8] @scripts/managers/network/game_network_manager.lua:167: in function update_receive [9] @scripts/game_state/state_ingame.lua:851: in function pre_update [10] @scripts/game_state/game_state_machine.lua:28: in function pre_update [11] @scripts/boot.lua:784: in function game_update [12] @scripts/boot.lua:570:in function <> <> [1] self = table: 0000000008BE52C0; unit_name = "units/weapons/player/pup_ale/pup_ale"; position = Vector3(74.59, 36.67, -4.59998); rotation = Vector4(0.0232258, 0.0232258, 0.977357, -0.209032); material = nil [2] unit_spawner = table: 0000000008BE52C0; game_session = [GameSession]; go_id = 523; go_template = table: 000000000346FE30; unit = nil; is_level_unit = false; husk_unit = "units/weapons/player/pup_ale/pup_ale"; position = Vector3(74.59, 36.67, -4.59998); rotation = Vector4(0.0232258, 0.0232258, 0.977357, -0.209032) [3] self = table: 0000000008BE52C0; go_id = 523; owner_id = "110000111d9bf4f"; go_template = table: 000000000346FE30 [4] self = table: 0000000001B6E040; game_object_id = 523; owner_id = "110000111d9bf4f"; go_template = table: 000000000346FE30 [5] self = table: 0000000001B6E040; go_id = 523; owner_id = "110000111d9bf4f"; go_type_id = 54; go_type = "pickup_unit"; go_template = table: 000000000346FE30; go_created_func_name = "game_object_created_network_unit"; session_disconnect_func_name = nil; go_created_func = [function] [6] event_table = table: 000000000DAE7D20; registered_objects = table: 0000000001C4D5C0; num_registered_objects = 1; i = 1; object = table: 0000000001B6E040 [8] self = table: 0000000001B6E040; dt = 0.099144004285335541 [9] self = table: 000000000063F090; dt = 0.099144004285335541; t = 0.20554111152887344; network_manager = table: 0000000001B6E040 [10] self = table: 000000000E111630; dt = 0.099144004285335541; t = 208.18804792320589 [11] self = table: 0000000000096E70; real_world_dt = 0.099144004285335541; dt = 0.099144004285335541; t = 208.18804792320589 [12] dt = 0.099144004285335541 <> <> [1] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 0; game_session = [GameSession]; unit_storage = table: 00000000007C1C80; unit_destroy_listeners = table: 00000000007C1BC0; unit_death_watch_lookup = table: 00000000007C1C50; unit_death_watch_list = table: 00000000007C1C20; world = [World]; pending_extension_adds_list_n = 649; own_peer_id = "1100001011df715"; unit_deletion_information = table: 0000000008BE5360; deletion_queue = table: 0000000008BE5400; gameobject_extractors = table: 00000000011EBBC0; unit_template_lut = table: 000000000C6AE1C0; unit_destroy_listeners_post_cleanup = table: 00000000007C1BF0; gameobject_initializers = table: 0000000002DBE6B0; pending_extension_adds_map = table: 00000000007C19D0; temp_deleted_units_list = table: 0000000008BE51E0; gameobject_functor_context = table: 00000000007C1D10; is_server = false; unit_unique_id = 650; pending_extension_adds_list = table: 00000000007C1A00; locked = true; entity_manager = table: 00000000087D35B0; [3] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 0; game_session = [GameSession]; unit_storage = table: 00000000007C1C80; unit_destroy_listeners = table: 00000000007C1BC0; unit_death_watch_lookup = table: 00000000007C1C50; unit_death_watch_list = table: 00000000007C1C20; world = [World]; pending_extension_adds_list_n = 649; own_peer_id = "1100001011df715"; unit_deletion_information = table: 0000000008BE5360; deletion_queue = table: 0000000008BE5400; gameobject_extractors = table: 00000000011EBBC0; unit_template_lut = table: 000000000C6AE1C0; unit_destroy_listeners_post_cleanup = table: 00000000007C1BF0; gameobject_initializers = table: 0000000002DBE6B0; pending_extension_adds_map = table: 00000000007C19D0; temp_deleted_units_list = table: 0000000008BE51E0; gameobject_functor_context = table: 00000000007C1D10; is_server = false; unit_unique_id = 650; pending_extension_adds_list = table: 00000000007C1A00; locked = true; entity_manager = table: 00000000087D35B0; [4] _world = [World]; unit_spawner = table: 0000000008BE52C0; _game_object_disconnect_callbacks = table: 0000000001B6EEB0; entity_system = table: 0000000008F32F40; game_session = [GameSession]; matchmaking_manager = table: 000000000EF60960; network_client = table: 0000000000539030; _lobby = table: 0000000000A42F10; game_mode = table: 0000000000C0C450; _lobby_host = "110000111d9bf4f"; unit_storage = table: 00000000007C1C80; _leaving_game = false; _object_synchronizing_clients = table: 0000000001B6EE10; peer_id = "1100001011df715"; is_server = false; _session_id = "c2275120-2638-4700-873f-a8837882ab28"; _event_delegate = table: 00000000007218B0; statistics_db = table: 00000000017ABDF0; profile_synchronizer = table: 0000000002CFB980; voting_manager = table: 0000000008E99F20; _left_game = false; player_manager = table: 0000000001D972F0; _game_object_types = table: 0000000001B6EB00; spawn_manager = table: 000000000E7A4BB0; networked_flow_state = table: 00000000003B2BD0; network_transmit = table: 000000000067D360; network_clock = table: 00000000021FB0E0; difficulty_manager = table: 000000000E5F7680; weave_manager = table: 0000000001871780; [5] _world = [World]; unit_spawner = table: 0000000008BE52C0; _game_object_disconnect_callbacks = table: 0000000001B6EEB0; entity_system = table: 0000000008F32F40; game_session = [GameSession]; matchmaking_manager = table: 000000000EF60960; network_client = table: 0000000000539030; _lobby = table: 0000000000A42F10; game_mode = table: 0000000000C0C450; _lobby_host = "110000111d9bf4f"; unit_storage = table: 00000000007C1C80; _leaving_game = false; _object_synchronizing_clients = table: 0000000001B6EE10; peer_id = "1100001011df715"; is_server = false; _session_id = "c2275120-2638-4700-873f-a8837882ab28"; _event_delegate = table: 00000000007218B0; statistics_db = table: 00000000017ABDF0; profile_synchronizer = table: 0000000002CFB980; voting_manager = table: 0000000008E99F20; _left_game = false; player_manager = table: 0000000001D972F0; _game_object_types = table: 0000000001B6EB00; spawn_manager = table: 000000000E7A4BB0; networked_flow_s<> [Log end]