[Log version] 1 [Session] cf8fc97c-114b-4406-a6a5-cb4b9bfe8d9c UTC time stamps 20:26:27.485 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3564 20:26:27.485 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3576 20:26:27.486 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3579 20:26:27.486 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3584 20:26:27.486 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3587 20:26:27.486 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3603 20:26:27.515 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3629 20:26:27.525 [HTTP Cache] Initialized cache: C:\Users\matts\AppData\Roaming\Fatshark\Darktide\http_cache.db 20:26:27.525 [HTTP Cache] Cache file size: 53900 kB 20:26:27.525 [Backend] Created 20:26:27.526 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3634 20:26:28.424 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3655 20:26:28.450 [EOS] Overlay will not load, because it was explicitly disabled when creating the platform 20:26:28.545 [EOS] Has EAC Client 20:26:28.545 [EOS] [AntiCheatClient] AddNotifyMessageToPeer bound with NotificationId=[8] 20:26:28.545 [EOS] [AntiCheatClient] AddNotifyPeerActionRequired bound with NotificationId=[9] 20:26:28.545 [EOS] [AntiCheatClient] AddNotifyPeerAuthStatusChanged bound with NotificationId=[10] 20:26:28.545 [EOS] [AntiCheatClient] AddNotifyMessageToServer bound with NotificationId=[11] 20:26:28.545 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3663 20:26:29.025 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-26-29][streamline][error]dlss_gentry.cpp:951[updateEmbeddedJSON] Hardware-accelerated GPU scheduling in Windows OS needs to be enabled - please see https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/ ' 20:26:29.047 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 2060) 20:26:32.200 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 20:26:32.200 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 20:26:34.163 [Application] --- CPU CPU: Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 9:14 Type: 0, Stepping: 13 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000110 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 65340MB Available: 56447MB --- OS Windows version 10.0 build 19044, 64 bit Windows 10 Machine ID eb58e4e8-b78e-4bf7-904e-234bb987454e <>os_build = 19044<> --- Network Network interface: Killer E2400 Gigabit Ethernet Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #3 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #4 (IPv4, IPv6) Network interface: Killer(R) Wi-Fi 6 AX1650x 160MHz Wireless Network Adapter (200NGW) (IPv4) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'D:\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on HDD --- Graphics Graphics card: NVIDIA GeForce RTX 2060 (DirectX 12.1, 5968MB) Driver version: 52737 Graphics card: Intel(R) UHD Graphics 630 (DirectX 12.1, 128MB) Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) <>graphics_card = NVIDIA GeForce RTX 2060<> <>driver = 52737<> 20:26:34.163 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3667 20:26:34.193 [Window] Window => active 20:26:34.282 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3678 20:26:34.285 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3684 20:26:34.287 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3687 20:26:35.439 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:35.439 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:35.439 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:35.439 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:35.439 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:36.411 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3690 20:26:36.629 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3692 20:26:36.629 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3694 20:26:36.630 [Save] Save dir: `C:\Users\matts\AppData\Roaming\Fatshark\Darktide` 20:26:36.630 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 3733 20:26:36.647 [Lua] [ParameterResolver] Resolving Game Parameters 20:26:36.647 [Lua] [ParameterResolver] Resolving Development Parameters 20:26:36.647 [Lua] [GameStateMachine] Init state StateBoot 20:26:36.648 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 20:26:36.648 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\application\application.cpp, Line: 4155 20:26:36.648 [EOS] Updating Platform SDK Config, Time: 8.103507 20:26:36.660 [SteamStats] RequestCurrentStats success: true 20:26:36.662 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:26:36.662 [Application] apply_user_settings 20:26:36.754 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:36.754 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:36.754 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:36.815 [Lua] [RenderSettings] Time to apply settings: 153.7ms 20:26:36.816 [Lua] [RenderSettings] Time to save settings: 0.3ms 20:26:36.816 [Application] apply_user_settings 20:26:36.885 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:36.885 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:36.885 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:36.949 [Lua] [RenderSettings] Time to apply settings: 133.6ms 20:26:36.950 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:26:36.950 [Application] apply_user_settings 20:26:37.021 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:37.021 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:37.021 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:37.084 [Lua] [RenderSettings] Time to apply settings: 134.2ms 20:26:37.084 [Lua] [RenderSettings] Time to save settings: 0.3ms 20:26:37.084 [Application] apply_user_settings 20:26:37.147 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:37.147 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:37.147 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:37.207 [Lua] [RenderSettings] Time to apply settings: 122.7ms 20:26:37.207 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:26:37.207 [Lua] [RenderSettings] Time to save settings: 0.2ms 20:26:37.208 [Application] apply_user_settings 20:26:37.266 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:37.266 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:37.266 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:37.323 [Lua] [RenderSettings] Time to apply settings: 115.2ms 20:26:37.323 [Lua] [RenderSettings] Time to save settings: 0.3ms 20:26:37.323 [Application] apply_user_settings 20:26:37.385 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 20:26:37.385 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 20:26:37.385 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 20:26:37.440 [Lua] [RenderSettings] Time to apply settings: 116.8ms 20:26:37.440 [Lua] [RenderSettings] Time to save settings: 0.4ms 20:26:37.442 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 20:26:37.808 [EOS] SDK Config Platform Update Request Successful, Time: 9.229398 20:26:37.809 [EOS] Start Session (User: ...) 20:26:37.809 warning: [EOS] EOS SDK Analytics disabled for route [1]. 20:26:37.810 [EOS] Updating Product SDK Config, Time: 9.262717 20:26:37.975 [EOS] Start Session (User: ...) 20:26:38.245 [EOS] SDK Config Product Update Request Successful, Time: 9.567120 20:26:38.247 [EOS] SDK Config Data - Watermark: -934553538 20:26:38.247 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 9.567120, Update Interval: 310.926239 20:26:38.253 [Lua] [LocalizationManager] Setup localizers 20:26:38.577 [Lua] [GameStateMachine] Changing state to StateRequireScripts 20:26:38.577 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 20:26:38.577 [Lua] INFO [Log Internal] Global log level set to: 2 20:26:38.577 [Lua] <>project = bishop<> 20:26:38.577 [Lua] <>project_branch = rel_2022_10_27_week2and3_external<> 20:26:38.577 [Lua] <>build = release<> 20:26:38.577 [Lua] <>platform = win32<> 20:26:38.577 [Lua] <>title_id = 4711<> 20:26:38.577 [Lua] <>content_revision = 68805<> 20:26:38.577 [Lua] <>engine_revision = 8b38e7b9e3e6a47d0b756329da3b3dd503465e2e<> 20:26:38.577 [Lua] <>rendering_backend = dx12<> 20:26:38.577 [Lua] <>teamcity_build_id = 246572<> 20:26:38.577 [Lua] <>server = false<> 20:26:38.577 [Lua] <>backend_env = prod<> 20:26:38.577 [Lua] <>steam = true<> 20:26:38.577 [Lua] <>steam_id = 1100001052efbc3<> 20:26:38.578 [Lua] <>steam_user_name = RighteousFury<> 20:26:38.578 [Lua] <>steam_app_id = 1361210<> 20:26:38.578 [Lua] <>machine_id = eb58e4e8-b78e-4bf7-904e-234bb987454e<> 20:26:38.578 [Lua] INFO [Testify] Ready! 20:26:38.658 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 20:26:38.661 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_heavy 20:26:38.737 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 20:26:38.770 [Lua] INFO [GameStateMachine] Changing state to StateGame 20:26:38.771 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 20:26:38.771 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 20:26:38.771 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 20:26:38.771 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 20:26:38.771 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 20:26:38.771 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 20:26:38.771 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:26:38.771 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 20:26:38.771 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:26:38.771 [Lua] INFO [Input Manager] Init device: mouse, 1 20:26:38.771 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 20:26:38.771 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 20:26:38.771 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 20:26:38.771 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 20:26:38.771 [Lua] INFO [Input Manager] Init device: keyboard, 1 20:26:38.771 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 20:26:38.771 [Lua] INFO [Input Manager] Using input from: keyboard(1) 20:26:38.772 [Lua] INFO [MechanismManager] Initialized without mechanism 20:26:38.772 [Lua] INFO [ConnectionManager] Combined hash: 7ce29535d0027053 20:26:38.772 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:26:38.772 [Lua] INFO [AccountManager] Using base account manager 20:26:38.780 [Lua] INFO [GameStateMachine] Init state StateSplash 20:26:38.781 [Lua] INFO [Input Manager] Created a InputService of type [View] 20:26:38.781 [Lua] INFO [ConstantElementLoading] State changed nil -> 20:26:38.781 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 20:26:38.960 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:26:38.960 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 20:26:46.407 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:26:46.407 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 20:26:47.229 [Lua] INFO [GameStateMachine] Changing state to StateTitle 20:26:47.241 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 20:26:47.241 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 20:26:47.280 [Lua] INFO [PresenceManager] Activity changed splash_screen -> title_screen 20:26:47.347 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 20:26:48.656 [Lua] INFO [StateTitle] Changing state idle -> signing_in 20:26:49.811 [Backend] Joined authentication queue at position 2 20:26:51.237 [Backend] Finished waiting in authentication queue 20:26:51.255 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 20:26:51.377 [Lua] INFO [ConnectionManager] Initialized wan_client with peer_id 12f5df266f5a9318 20:26:51.377 [Lua] INFO [BackendManager] title_request: GET /game-version/status?gameVersion=1.0.14-b246572&svnRev=68805&platform=win32 20:26:51.377 [Lua] INFO [BackendManager] title_request: GET /game-settings 20:26:51.377 [Lua] INFO [BackendManager] title_request: GET /master-data/meta/items 20:26:51.377 [Lua] INFO [BackendManager] title_request: GET /immaterium/connectioninfo 20:26:51.379 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 20:26:51.379 [Lua] INFO [BackendManager] title_request: POST /store/5733d451-ed88-49ed-8c14-9469bb8a3c38/payments/reconcile?platform=steam 20:26:51.379 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/commendations?includeStats=true&includeAll=true 20:26:51.379 [Lua] INFO [Backend] Starting time sync 20:26:51.662 [SteamStats] UserStatsStored success: true 20:26:51.662 [SteamStats] UserStatsStored success: true 20:26:51.662 [SteamStats] UserStatsStored success: true 20:26:51.663 [Lua] INFO [BackendManager] url_request: GET https://bsp-cdn-prod.atoma.cloud/items/versions/68805/UbBSlgxfjAAJVr1aqxe5yt3cjg4HTkw9N1Ot.json 20:26:52.390 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:26:52.390 [Lua] INFO [GRPCManager] Connecting to grpc address bsp-im-prod.atoma.cloud:443 20:26:52.390 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:26:52.390 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 20:26:52.390 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 20:26:52.390 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 20:26:52.409 [Lua] INFO [GRPCManager] gRPC channel state changed to CONNECTING from IDLE 20:26:52.777 [Lua] INFO [GRPCManager] gRPC channel state changed to READY from CONNECTING 20:26:52.861 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 20:26:52.862 [Lua] INFO [Input Manager] Created a InputService of type [Debug] 20:26:52.862 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 20:26:52.862 [Lua] INFO [Input Manager] Created a InputService of type [FreeFlight] 20:26:52.862 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 20:26:52.863 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 20:26:52.863 [Lua] INFO [Input Manager] Created a InputService of type [Imgui] 20:26:52.863 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 20:26:52.864 [Lua] INFO [StateTitle] Changing state signing_in -> loading_packages 20:26:52.892 [Vivox] Initialized 20:26:52.892 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:26:52.902 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/data/narrative 20:26:53.038 [Lua] INFO [PartyImmateriumManager] Joined new strike team 20:26:55.240 warning: [Lua] WARNING [VivoxManager] Assumed our local mic was unmuted but local audio info says it was muted. 20:26:56.100 [Lua] INFO [StateTitle] Changing state loading_packages -> legal_verification 20:26:56.116 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/legal 20:26:56.266 [Lua] INFO [StateTitle] Changing state legal_verification -> done 20:26:56.282 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 20:26:56.283 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 20:26:56.283 [Lua] INFO [BackendManager] title_request: GET /matchmaker/regions 20:26:56.283 [Lua] INFO [ConstantElementLoading] State changed StateTitle -> StateMainMenu 20:26:56.283 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> StateMainMenu 20:26:56.297 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 20:26:56.323 [Lua] INFO [BackendManager] title_request: POST /store/5733d451-ed88-49ed-8c14-9469bb8a3c38/dlc/reconcile?platform=steam 20:26:56.326 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 20:26:56.390 warning: [DDGIVolume] memory leak in ddgi volume, this is a reminder for fixing this! 20:26:56.394 [Lua] INFO [BackendManager] title_request: GET /social 20:26:56.479 [Lua] INFO [BackendManager] title_request: GET /social/5733d451-ed88-49ed-8c14-9469bb8a3c38/friends 20:26:56.577 [Lua] INFO [PresenceManager] Activity changed title_screen -> main_menu 20:26:56.871 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "idle" 20:26:56.871 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "present_rewards" 20:26:56.880 [Lua] INFO [Uncategorized] [DLCManager] Leaving state: "present_rewards" 20:26:56.880 [Lua] INFO [Uncategorized] [DLCManager] Entering state: "idle" 20:27:00.039 [Lua] INFO [StateMainMenu] Starting the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 20:27:00.046 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 20:27:00.187 [Lua] INFO [SessionBootBase] Changed state nil -> idle 20:27:00.187 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:27:00.187 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 20:27:00.198 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:7ce29535d0027053", "hub:steam:", "hub:default", } 20:27:00.198 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 192, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 113, }, { region = "aws-eu-west-2", latency = 108, }, { region = "aws-us-west-2", latency = 84, }, { region = "aws-sa-east-1", latency = 155, }, { region = "aws-ap-northeast-2", latency = 222, }, { region = "aws-us-east-2", latency = 47, }, { region = "aws-ap-southeast-2", latency = 224, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 265, }, { region = "aws-eu-central-1", latency = 120, }, { region = "aws-ap-south-1", latency = 235, }, } 20:27:00.198 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 20:27:00.198 [Lua] INFO [GameStateMachine] Changing state to StateLoading 20:27:00.198 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 20:27:00.229 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 20:27:00.229 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 20:27:00.229 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 20:27:00.724 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 20:27:00.759 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05d883f67b92965da--server-1--1670607082 20:27:00.759 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05d883f67b92965da--server-1--1670607082/serverdetails 20:27:00.759 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails 20:27:00.942 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05d883f67b92965da--server-1--1670607082", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--intellectual-amethyst-goat--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--intellectual-amethyst-goat--4", gamelift_instance_id = "i-05d883f67b92965da", aws_region = "us-east-2", network_hash = "7ce29535d0027053", ip = "3.144.151.1", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05d883f67b92965da--server-1--1670607082@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MTc3MTEsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MTc2MjEwMDEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMDVkODgzZjY3YjkyOTY1ZGEtLXNlcnZlci0xLS0xNjcwNjA3MDgyQG10MnAudml2b3guY29tIn0.aXCOdF299uMhmoiQTKTrHd_ZRs3XqL1x7aGSlEUSnfI", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1pbnRlbGxlY3R1YWwtYW1ldGh5c3QtZ29hdC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzA2MTc2ODAsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMDVkODgzZjY3YjkyOTY1ZGEtLXNlcnZlci0xLS0xNjcwNjA3MDgyIiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLWludGVsbGVjdHVhbC1hbWV0aHlzdC1nb2F0LS1pLTA1ZDg4M2Y2N2I5Mjk2NWRhLS1zZXJ2ZXItMS0tMTY3MDYwNzA4MiIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2NzA2MTc2MjB9.Pe6a8cP0eM4LtCOmmmItUm3mMudLlOv0y-0sotevFQ5I9GFBb_ZlrFkn46TvFiqYPTTpu506c1wvH2VycvKKsMHw26c6MZyKggryJhbxsTsVox-pEMKSvgzGnl0AoEb7dPQKyYkt1KfXHJLBgmBliPjQgD8zWAcFz0w8uiBkW9aU7S2ksqcl9dHy77fla6GiGWyxoDlS1MN2cUqv_gow8f9VaxgQSz0URlLIkV_bOBGB4P3vZtfxLYUyfZrLwXzWy0fax01zWSrSQcXfrOxH3K9qlLo6BKy_nElJGGLQlDujw5MX5teGEGtaw6kh-rHshfHXnKHn_owS1hmyqzX-LA", } 20:27:00.942 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 3.144.151.1:35510 20:27:00.943 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 20:27:01.109 [SSLSocket] Connected to server. (ip: '3.144.151.1:35510') 20:27:01.109 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 20:27:04.110 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 20:27:04.110 [Lua] INFO [SessionBootBase] Changed state searching -> joining 20:27:04.277 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby e927dc87cad0f2a7 20:27:04.277 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05d883f67b92965da--server-1--1670607082<> 20:27:04.277 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05d883f67b92965da--server-1--1670607082<> 20:27:04.277 [Lua] INFO [SessionBootBase] Changed state joining -> ready 20:27:04.277 [Lua] INFO [SessionBootBase] Changed state ready -> idle 20:27:04.278 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 20:27:04.278 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 20:27:04.293 [Lua] INFO [ConnectionManager] Peer e927dc87cad0f2a7 is connecting 20:27:04.443 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 20:27:04.510 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 20:27:04.593 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 20:27:04.660 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1044 split into 3 chunks 20:27:04.660 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 20:27:04.660 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 20:27:04.660 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 44, is_last_part: true 20:27:04.927 [Lua] INFO [LocalEacCheckState] Eac approved 20:27:05.394 [Lua] INFO [LocalDataSyncState] session_seed recieved 564082176 20:27:05.394 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 3 20:27:05.461 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 20:27:05.461 [Lua] INFO [MechanismManager] Change mechanism ->"hub" 20:27:05.461 [Lua] INFO [ConnectionManager] Peer e927dc87cad0f2a7 is connected 20:27:05.461 [Lua] INFO [ConnectionManager] Joined host; channel(3), peer(e927dc87cad0f2a7), host_type(hub_server) 20:27:05.463 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 20:27:05.463 [Lua] INFO [MultiplayerSession] Joined Server: The Intense Sea Party 20:27:05.463 [Lua] INFO [MatchmakingNotificationHandler] Joined host 20:27:05.463 [Lua] INFO [ConnectionManager] _peer_connected e927dc87cad0f2a7 20:27:05.463 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:27:05.478 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:27:05.478 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 20:27:05.495 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 20:27:05.499 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 20:27:05.512 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 20:27:05.512 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 20:27:05.512 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 20:27:05.512 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 20:27:05.519 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:27:05.519 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:27:05.519 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:27:05.519 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:27:05.687 [Lua] INFO [ConnectionManager] Remote peer 7be3f4081cddbd0f connected to host 20:27:05.689 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 7be3f4081cddbd0f, local_player_id: 1 20:27:05.887 [Lua] INFO [ConnectionManager] Remote peer 809108df538ddaa connected to host 20:27:05.889 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 809108df538ddaa, local_player_id: 1 20:27:05.889 [Lua] INFO [ConnectionManager] Remote peer fe532e8e20c60961 connected to host 20:27:05.891 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: fe532e8e20c60961, local_player_id: 1 20:27:05.891 [Lua] INFO [ConnectionManager] Remote peer 3c2ee5e7751fe92e connected to host 20:27:05.893 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3c2ee5e7751fe92e, local_player_id: 1 20:27:06.002 [Lua] INFO [ConnectionManager] Remote peer a243be0308736861 connected to host 20:27:06.005 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: a243be0308736861, local_player_id: 1 20:27:09.205 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 20:27:23.608 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 20:27:23.608 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 20:27:23.833 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:27:23.833 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:27:23.833 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:27:23.833 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:27:23.833 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:27:23.833 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:27:24.089 [Lua] INFO [ConnectionManager] Remote peer d6e7f504095c0c74 connected to host 20:27:24.092 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: d6e7f504095c0c74, local_player_id: 1 20:27:26.697 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 7be3f4081cddbd0f, local_player_id: 1 20:27:26.699 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 7be3f4081cddbd0f, local_player_id: 1 20:27:33.977 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 20:27:33.977 [Lua] <>mission = hub_ship<> 20:27:33.977 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 20:27:33.977 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 20:27:33.977 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 20:27:33.977 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 20:27:33.977 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 20:27:33.979 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 20:27:33.983 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 20:27:33.986 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 20:27:33.990 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 20:27:33.994 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 20:27:33.998 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 20:27:34.001 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 20:27:34.005 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 20:27:34.009 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 20:27:34.014 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 20:27:34.033 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 20:27:34.033 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 20:27:34.034 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 20:27:34.035 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 20:27:34.035 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 20:27:34.040 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 20:27:34.040 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 20:27:34.044 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 20:27:34.131 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 20:27:34.175 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 20:27:34.178 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 20:27:34.187 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 20:27:34.195 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 20:27:34.204 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 20:27:34.208 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 20:27:34.217 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 20:27:34.241 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 20:27:34.283 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 20:27:34.314 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 20:27:34.345 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 20:27:34.389 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 20:27:34.407 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 20:27:34.422 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 20:27:34.434 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 20:27:34.443 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 20:27:34.454 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 20:27:34.458 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 20:27:34.461 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 20:27:38.466 [Lua] INFO [ConnectionManager] Remote peer e27e06962bde43a5 connected to host 20:27:38.468 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: e27e06962bde43a5, local_player_id: 1 20:27:42.246 [Lua] INFO [ConnectionManager] Remote peer e5a54c1f2cd063c8 connected to host 20:27:42.248 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: e5a54c1f2cd063c8, local_player_id: 1 20:27:48.334 [Lua] INFO [ConnectionManager] Remote peer 7be3f4081cddbd0f disconnected from host 20:27:50.660 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 20:27:50.663 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 20:27:50.664 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 20:27:50.664 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 20:27:50.664 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 20:27:50.805 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:27:50.805 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:27:50.805 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:27:50.805 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:27:50.805 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:27:50.805 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:27:50.892 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:10573.932815 clock_offset:0.026405 last_frame:660870 20:27:50.914 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:27:50.920 [Lua] INFO [GameSessionManager] Member 809108df538ddaa joined 20:27:50.920 [Lua] INFO [GameSessionManager] Member 3c2ee5e7751fe92e joined 20:27:50.920 [Lua] INFO [GameSessionManager] Member fe532e8e20c60961 joined 20:27:50.920 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 20:27:50.920 [Lua] INFO [GameSessionManager] Member a243be0308736861 joined 20:27:50.920 [Lua] INFO [GameSessionManager] Member e927dc87cad0f2a7 joined 20:27:50.921 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 20:27:50.921 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 20:27:50.921 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:27:50.921 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:27:50.927 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:27:50.931 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.034168, more than 2.000000 times old max dt of 0.032000 20:27:51.042 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (660877), last frame (660876). 20:27:51.048 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.027 seconds. 20:27:51.220 [Lua] INFO [PresenceManager] Activity changed loading -> hub 20:28:01.465 [Lua] INFO [SteamManager] on_overlay_activated true 20:28:02.217 [Lua] INFO [SteamManager] on_overlay_activated false 20:28:05.132 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1 20:28:05.140 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:28:05.140 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:28:05.324 [Lua] INFO [ConnectionManager] Remote peer 8f696c6fd4be6e17 connected to host 20:28:05.326 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 8f696c6fd4be6e17, local_player_id: 1 20:28:05.409 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-28-05][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:28:06.270 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:28:06.270 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:28:06.270 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/contracts/current?createIfMissing=true 20:28:08.172 [Lua] INFO [GameSessionManager] Member d6e7f504095c0c74 joined 20:28:15.588 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/credits_vendor/credits_vendor" with id: 1 20:28:15.597 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:28:15.597 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:28:15.875 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-28-15][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:28:16.725 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:28:16.725 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:28:16.857 [Lua] INFO [BackendManager] title_request: GET /store/storefront/credits_store_zealot?accountId=5733d451-ed88-49ed-8c14-9469bb8a3c38&personal=true&characterId=f8b8121f-13f5-4b42-bd95-be629f65d1d4 20:28:17.056 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:28:18.493 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon chainaxe_p1_m1 when fetching weapon tweaks 20:28:18.493 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon chainaxe_p1_m1 when fetching weapon tweaks 20:28:18.494 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon chainaxe_p1_m1 when fetching weapon tweaks 20:28:18.495 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon chainaxe_p1_m1 when fetching weapon tweaks 20:28:18.504 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:28:18.506 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:28:22.874 [Lua] INFO [GameSessionManager] Member e5a54c1f2cd063c8 joined 20:28:22.975 [Lua] INFO [GameSessionManager] Member e27e06962bde43a5 joined 20:28:24.585 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.036333, more than 2.000000 times old max dt of 0.034958 20:28:34.479 [Lua] INFO [GameSessionManager] Member 8f696c6fd4be6e17 joined 20:28:35.223 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 20:28:35.226 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:28:35.227 [Lua] INFO [BackendManager] title_request: GET /mission-event 20:28:35.495 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-28-35][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:28:49.759 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:7ce29535d0027053", "mission:steam:", "mission:default", } 20:28:49.759 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 192, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 113, }, { region = "aws-eu-west-2", latency = 108, }, { region = "aws-us-west-2", latency = 84, }, { region = "aws-sa-east-1", latency = 155, }, { region = "aws-ap-northeast-2", latency = 222, }, { region = "aws-us-east-2", latency = 47, }, { region = "aws-ap-southeast-2", latency = 224, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 265, }, { region = "aws-eu-central-1", latency = 120, }, { region = "aws-ap-south-1", latency = 235, }, } 20:28:49.759 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 20:28:50.052 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.017624, more than 2.000000 times old max dt of 0.014224 20:28:50.375 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 20:28:50.375 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 20:28:50.778 [Lua] INFO [PresenceManager] Activity changed hub -> matchmaking 20:28:50.953 [Lua] INFO [ConnectionManager] Remote peer 8f413ba334578644 connected to host 20:28:50.955 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 8f413ba334578644, local_player_id: 1 20:29:08.207 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: e27e06962bde43a5, local_player_id: 1 20:29:08.208 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: e27e06962bde43a5, local_player_id: 1 20:29:18.194 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:29:18.195 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:18.195 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:18.195 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:18.195 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:18.195 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:18.195 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:18.195 [Lua] INFO [ConnectionManager] Remote peer 8f696c6fd4be6e17 disconnected from host 20:29:18.195 [Lua] INFO [GameSessionManager] Member 8f696c6fd4be6e17 left 20:29:21.162 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:29:21.162 [Lua] INFO [SessionBootBase] Changed state nil -> idle 20:29:21.162 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/d52e0dc5-d00c-4f2c-91ef-7f013521a9c9/serverdetails 20:29:21.162 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 20:29:21.162 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 20:29:21.169 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 20:29:21.169 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 20:29:21.343 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default2", instance_id = "aws-fleetiq--aws-us-east-2--silent-ivory-platypus--i-0f7c5b2805375894d--server-2--1670617712", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--silent-ivory-platypus--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--silent-ivory-platypus--4", gamelift_instance_id = "i-0f7c5b2805375894d", aws_region = "us-east-2", network_hash = "7ce29535d0027053", ip = "13.58.1.231", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.d52e0dc5-d00c-4f2c-91ef-7f013521a9c9@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MTc4NTEsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MTc3NjE0MTEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uZDUyZTBkYzUtZDAwYy00ZjJjLTkxZWYtN2YwMTM1MjFhOWM5QG10MnAudml2b3guY29tIn0.Owb9lwBmCglx2-3My44KVXWKx0w6RJadtHuK5FOvCO0", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1zaWxlbnQtaXZvcnktcGxhdHlwdXMtLTQifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLXNpbGVudC1pdm9yeS1wbGF0eXB1cy0taS0wZjdjNWIyODA1Mzc1ODk0ZC0tc2VydmVyLTItLTE2NzA2MTc3MTIiLCJleHAiOjE2NzA2MTc3ODEsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImQ1MmUwZGM1LWQwMGMtNGYyYy05MWVmLTdmMDEzNTIxYTljOSIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI1ODE2MGYxNC1kNjBlLTQ0NjQtODlhYy04YjQ2ZTZlYzQ0NzUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI1ODE2MGYxNC1kNjBlLTQ0NjQtODlhYy04YjQ2ZTZlYzQ0NzVcIixcIm1hcFwiOlwibG1fY29vbGluZ1wiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwiYWx0ZXJlZFwiOnt9fSxcImNpcmN1bXN0YW5jZVwiOlwibGVzc19yZXNpc3RhbmNlXzAxXCIsXCJjcmVkaXRzXCI6MCxcInhwXCI6MCxcImV4dHJhUmV3YXJkc1wiOnt9LFwiY2hhbGxlbmdlXCI6NCxcInJlc2lzdGFuY2VcIjo0LFwic3RhcnRcIjpcIjE2NzA2MTQ2MjAwMDBcIixcImV4cGlyeVwiOlwiMTY3MDYxOTU5OTAwMFwiLFwicmVxdWlyZWRMZXZlbFwiOjYsXCJtaXNzaW9uR2l2ZXJcIjpcImV4cGxpY2F0b3JfYVwiLFwiZGlzcGxheUluZGV4XCI6MTN9In0sImJhY2tmaWxsIjp0cnVlLCJpYXQiOjE2NzA2MTc3NjF9.BEcsS-qNzH5rtYNTIgvjjCo6CDzrZ5yoyV5ckGB6vU6VFDyhY2Ud5LDPECaxgtKW1fHfXiDRUZ5E8bXVU8YgTcbzsE5dLoPIq-nz96bTy3xlVnKJDYloR5oK472jTAVqQY7BqmSoX5_WZZosc8jBUnNY3W74KZGKxo1OKePSJIQkpMmis_gjaEGRx6IKHB1O-qae70L4zkgnSx2A42ZVeWW4OouLfUQIAD-0VaOvUkBvwY7ZrCNS7oCrUbcBq4KkceLYumPb5JnAJZ8T65reRb7iGYJVt6i0tkBVZDJzs53fz5IrI1dWCi5Gieq3esCZgiUrY1fhpeleSb8lrVbnOA", } 20:29:21.343 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 13.58.1.231:35520 20:29:21.343 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 20:29:21.549 [SSLSocket] Connected to server. (ip: '13.58.1.231:35520') 20:29:21.549 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 20:29:21.607 [Lua] INFO [GameSessionManager] Member 8f413ba334578644 joined 20:29:21.618 [LanLobby] Unexpected message 18 from 8579d7a61cd952e0, line 832 20:29:24.558 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 20:29:24.558 [Lua] INFO [SessionBootBase] Changed state searching -> joining 20:29:24.710 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby 8579d7a61cd952e0 20:29:24.712 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--silent-ivory-platypus--i-0f7c5b2805375894d--server-2--1670617712<> 20:29:24.712 [Lua] <>session_id = d52e0dc5-d00c-4f2c-91ef-7f013521a9c9<> 20:29:24.712 [Lua] <>mission_id = 58160f14-d60e-4464-89ac-8b46e6ec4475<> 20:29:24.712 [Lua] INFO [SessionBootBase] Changed state joining -> ready 20:29:24.712 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 20:29:24.713 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 20:29:24.713 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 20:29:24.724 [Lua] INFO [GameStateMachine] Changing state to StateLoading 20:29:24.737 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 20:29:24.737 [Lua] INFO [GameSessionManager] Member e927dc87cad0f2a7 left with game reason game_session_manager_disconnect 20:29:24.737 [Lua] INFO [GameSessionManager] Member 809108df538ddaa left 20:29:24.737 [Lua] INFO [GameSessionManager] Member 8f413ba334578644 left 20:29:24.737 [Lua] INFO [GameSessionManager] Member 3c2ee5e7751fe92e left 20:29:24.737 [Lua] INFO [GameSessionManager] Member e27e06962bde43a5 left 20:29:24.737 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 20:29:24.737 [Lua] INFO [GameSessionManager] Member d6e7f504095c0c74 left 20:29:24.737 [Lua] INFO [GameSessionManager] Member fe532e8e20c60961 left 20:29:24.737 [Lua] INFO [GameSessionManager] Member e5a54c1f2cd063c8 left 20:29:24.737 [Lua] INFO [GameSessionManager] Member a243be0308736861 left 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.739 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.741 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.742 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.743 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:29:24.743 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:29:24.744 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.744 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.744 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.744 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.744 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.744 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.746 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.748 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:29:24.748 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:29:24.748 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.748 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.748 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.748 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.748 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.748 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.749 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.751 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.752 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 20:29:24.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:29:24.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:29:24.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:29:24.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:29:24.752 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:29:24.753 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:29:24.768 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 20:29:24.768 [Lua] INFO [WorldLevelDespawnManager] despawning units 20:29:24.768 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 20:29:24.768 [Connection] Dropped game chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.768 [Connection] Dropped game_session chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.768 [Connection] Dropped game_session chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Connection] Dropped game chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Connection] Dropped game_session chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Connection] Dropped game_session chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Connection] Dropped game chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Connection] Dropped game_session chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Connection] Dropped game_session chunk from e927dc87cad0f2a7 because channel 4 can't communicate 20:29:24.769 [Lua] INFO [SessionBootBase] Changed state ready -> idle 20:29:24.769 [Lua] INFO [ConnectionManager] Channel 3 to peer e927dc87cad0f2a7 was disconnected with game reason new_connection_client 20:29:24.769 [Lua] INFO [ConnectionManager] Left host e927dc87cad0f2a7 20:29:24.769 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] _peer_disconnected e927dc87cad0f2a7 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer 809108df538ddaa disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer 8f413ba334578644 disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer e5a54c1f2cd063c8 disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer 3c2ee5e7751fe92e disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer d6e7f504095c0c74 disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer fe532e8e20c60961 disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer e27e06962bde43a5 disconnected from host 20:29:24.769 [Lua] INFO [ConnectionManager] Remote peer a243be0308736861 disconnected from host 20:29:24.769 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 3 20:29:24.769 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 20:29:24.769 [SSLSocket] Removing peer (ip: '3.144.151.1:35510') 20:29:24.769 [SSLSocket] Disconnecting. (ip: '3.144.151.1:35510') 20:29:24.769 [Handshaker] Aborting handshake with e927dc87cad0f2a7. Reason: game_logic 20:29:24.769 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 20:29:24.769 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 20:29:24.769 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:29:24.770 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 20:29:24.770 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 20:29:24.787 [Handshaker] Lost connection 229 to e927dc87cad0f2a7 20:29:24.787 [Lua] INFO [ConnectionManager] Peer 8579d7a61cd952e0 is connecting 20:29:24.859 [Lua] INFO [WorldLevelDespawnManager] despawning themes 20:29:24.902 [Lua] INFO [WorldLevelDespawnManager] despawning level 20:29:24.906 [Lua] INFO [WorldLevelDespawnManager] despawning world 20:29:24.911 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.17963529931628841 20:29:24.920 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 20:29:25.003 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 20:29:25.054 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 20:29:25.121 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1566 split into 4 chunks 20:29:25.121 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 20:29:25.121 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 20:29:25.121 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 20:29:25.121 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 66, is_last_part: true 20:29:25.187 [Lua] INFO [PresenceManager] Activity changed matchmaking -> loading 20:29:25.356 [Lua] INFO [LocalEacCheckState] Eac approved 20:29:25.994 [Lua] INFO [LocalDataSyncState] session_seed recieved 2016945280 20:29:25.994 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 7 20:29:26.076 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 20:29:26.076 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 20:29:26.076 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(lm_cooling), circumstance_name(less_resistance_01), side_mission(default) 20:29:26.076 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_cooling", mission_giver_vo = "explicator_a", } 20:29:26.109 [Lua] INFO [ConnectionManager] Peer 8579d7a61cd952e0 is connected 20:29:26.109 [Lua] INFO [ConnectionManager] Joined host; channel(7), peer(8579d7a61cd952e0), host_type(mission_server) 20:29:26.207 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 20:29:26.207 [Lua] INFO [MultiplayerSession] Joined Server: The Scary Lava Fight 20:29:26.207 [Lua] INFO [MatchmakingNotificationHandler] Joined host 20:29:26.207 [Lua] INFO [ConnectionManager] _peer_connected 8579d7a61cd952e0 20:29:26.208 [Lua] INFO [PresenceManager] Activity changed loading -> mission 20:29:26.292 [Lua] INFO [VotingClient] Joined voting "8579d7a61cd952e0:1" (mission_lobby_ready) initated by 8579d7a61cd952e0, params: { mission_data = (rec-limit), } 20:29:26.326 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0 20:29:26.332 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1 20:29:26.613 [Lua] INFO [ConnectionManager] Remote peer cd9cbdf3e6f479fd connected to host 20:29:26.616 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: cd9cbdf3e6f479fd, local_player_id: 1 20:29:30.342 [Lua] INFO [VotingClient] Requested vote "yes" in mission_lobby_ready, voting_id: "8579d7a61cd952e0:1" 20:29:30.397 [Lua] INFO [VotingClient] Registered vote "yes" casted by 12f5df266f5a9318 in voting "8579d7a61cd952e0:1" (mission_lobby_ready) 20:30:00.410 [Lua] INFO [VotingClient] Registered vote "yes" casted by cd9cbdf3e6f479fd in voting "8579d7a61cd952e0:1" (mission_lobby_ready) 20:30:00.410 [Lua] INFO [VotingClient] Registered vote "yes" casted by 12f5df266f5a9318 in voting "8579d7a61cd952e0:1" (mission_lobby_ready) 20:30:00.410 [Lua] INFO [VotingClient] Voting "8579d7a61cd952e0:1" completed, result: approved, votes: { cd9cbdf3e6f479fd = "yes", 12f5df266f5a9318 = "yes", } 20:30:00.442 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure 20:30:00.442 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(lm_cooling), circumstance_name(less_resistance_01), side_mission(default) 20:30:00.616 [Lua] INFO [LoadingManager] Deleting shelved loading client 20:30:00.616 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "lm_cooling", mission_giver_vo = "explicator_a", } 20:30:00.998 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:30:00.999 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:30:00.999 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:30:00.999 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:30:02.531 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/gear_head/rebreather_03 20:30:03.707 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60 20:30:03.707 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 20:30:03.711 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:30:03.711 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:30:03.711 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:30:03.711 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:30:03.711 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 20:30:13.096 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/tank_foundry/missions/mission_lm_cooling" with id: 1 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/reactor/world.level" with id: 2 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/conveyor_cooling/world.level" with id: 3 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/control_room/world.level" with id: 4 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/start_cooling/world.level" with id: 5 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/forge_habs/world.level" with id: 6 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/end_cooling/world.level" with id: 7 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/cooling_shaft/world.level" with id: 8 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/conveyor/world.level" with id: 9 20:30:13.096 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/tank_foundry/missions/lm_cooling_themes/default/theme_default_lm_cooling.level" with id: 10 20:30:14.727 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:30:19.144 [Lua] INFO [ConnectionManager] Remote peer 5dcb38a9dd1158f8 connected to host 20:30:19.148 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 5dcb38a9dd1158f8, local_player_id: 1 20:30:19.715 [Lua] INFO [ConnectionManager] Remote peer b5120a93d9dfce06 connected to host 20:30:19.717 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b5120a93d9dfce06, local_player_id: 1 20:30:24.229 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 20:30:24.262 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 20:30:24.262 [Lua] <>mission = lm_cooling<> 20:30:24.262 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 20:30:24.262 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 20:30:24.262 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 20:30:24.262 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 20:30:24.262 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 20:30:24.267 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 20:30:24.274 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 20:30:24.283 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 20:30:24.289 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 20:30:24.295 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 20:30:24.301 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 20:30:24.307 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 20:30:24.313 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 20:30:24.320 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 20:30:24.327 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 20:30:24.339 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 20:30:24.339 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 20:30:24.350 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 20:30:24.350 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 20:30:24.351 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 20:30:24.351 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 20:30:24.351 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 20:30:24.351 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 20:30:24.351 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 20:30:24.352 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 20:30:24.353 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_lm_cooling". Read 30 rules. 20:30:24.355 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 20:30:24.355 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 4, resistance 4 20:30:24.362 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 20:30:24.362 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 20:30:24.369 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 20:30:24.649 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 20:30:24.655 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 20:30:24.661 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 20:30:24.870 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 20:30:24.882 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 20:30:24.894 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 20:30:24.901 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 20:30:24.916 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 20:30:24.927 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-30-24][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:30:24.931 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 20:30:24.938 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 20:30:24.946 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 20:30:24.956 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 20:30:24.976 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 20:30:24.986 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 20:30:24.996 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 20:30:25.006 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 20:30:25.015 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 20:30:25.035 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 20:30:25.045 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 20:30:25.054 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 20:30:28.465 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 8579d7a61cd952e0, local_player_id: 2 20:30:28.467 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: 8579d7a61cd952e0, local_player_id: 3 20:30:29.928 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-30-29][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:30:30.083 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 20:30:30.169 [Network] Ignoring message `rpc_boons_activated` from wrong session 7b7a or from non-session peer 8579d7a61cd952e0 20:30:30.178 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 20:30:30.504 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 20:30:30.513 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 20:30:30.514 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 20:30:30.514 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 20:30:30.514 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 20:30:30.514 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 20:30:30.658 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:30:30.658 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:30:30.658 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:30:30.658 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:30:30.658 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:30:30.658 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:30:30.795 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:1.890365 clock_offset:0.031197 last_frame:117 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 20:30:30.809 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 20:30:30.809 [Lua] INFO [GameSessionManager] Member cd9cbdf3e6f479fd joined 20:30:30.809 [Lua] INFO [GameSessionManager] Member 8579d7a61cd952e0 joined 20:30:30.829 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.038334, more than 2.000000 times old max dt of 0.037328 20:30:30.870 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 20:30:30.871 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 11 20:30:30.881 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 20:30:30.884 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:30:30.896 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (122), last frame (121). 20:30:30.906 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true 20:30:30.906 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:30:30.906 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:30:30.909 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 20:30:30.915 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:30:31.045 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.185 seconds. 20:30:31.046 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 20:30:31.046 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 20:30:35.932 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.136670, more than 2.000000 times old max dt of 0.073255 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:30:45.727 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:30:45.735 [Lua] INFO [GameSessionManager] Member b5120a93d9dfce06 joined 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:30:45.831 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:30:45.840 [Lua] INFO [GameSessionManager] Member 5dcb38a9dd1158f8 joined 20:31:34.651 [Lua] INFO [TextInputPasses] Selected text: [] 20:31:34.976 [Lua] INFO [TextInputPasses] Selected text: [] 20:31:36.162 [Lua] INFO [TextInputPasses] Selected text: [] 20:31:36.942 [Lua] INFO [TextInputPasses] Selected text: [] 20:31:49.061 [EOS] Updating Product SDK Config, Time: 320.517059 20:31:49.327 [EOS] SDK Config Product Update Request Completed - No Change 20:31:49.327 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 320.772400, Update Interval: 330.218811 20:32:40.840 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']" 20:32:40.840 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially. 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:32:45.842 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:33:47.121 warning: [ParticleWorld] Particle with id '2428' is likely already destroyed 20:33:47.121 warning: [ParticleWorld] Particle with id '1094' is likely already destroyed 20:33:47.121 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:35:34.544 [Flow] HealthStationFlow sfx_close_finish 20:35:56.970 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.052495, more than 2.000000 times old max dt of 0.042545 20:37:02.346 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:37:22.378 [EOS] Updating Product SDK Config, Time: 653.834167 20:37:22.492 [EOS] SDK Config Product Update Request Completed - No Change 20:37:22.492 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 653.936523, Update Interval: 301.322052 20:38:08.130 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:39:10.490 [Flow] HealthStationFlow sfx_close_finish 20:40:36.411 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.050387, more than 2.000000 times old max dt of 0.035389 20:40:48.073 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.042814, more than 2.000000 times old max dt of 0.035702 20:40:50.146 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048604, more than 2.000000 times old max dt of 0.039272 20:42:28.322 [EOS] Updating Product SDK Config, Time: 959.776245 20:42:28.613 [EOS] SDK Config Product Update Request Completed - No Change 20:42:28.613 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 960.055786, Update Interval: 338.744476 20:43:26.320 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 332 will change to a manual source. 20:43:28.491 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 287 will change to a manual source. 20:43:42.268 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 90 will change to a manual source. 20:43:57.341 warning: [ParticleWorld] Particle with id '13909' is likely already destroyed 20:44:05.834 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.054889, more than 2.000000 times old max dt of 0.051299 20:44:27.630 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 312, name: `unknown` 20:44:37.617 warning: [ParticleWorld] Particle with id '14488' is likely already destroyed 20:44:37.617 warning: [ParticleWorld] Particle with id '14489' is likely already destroyed 20:45:15.275 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 232, name: `unknown` 20:45:25.289 warning: [ParticleWorld] Particle with id '16312' is likely already destroyed 20:45:25.289 warning: [ParticleWorld] Particle with id '16313' is likely already destroyed 20:45:30.557 warning: [ParticleWorld] Particle with id '16421' is likely already destroyed 20:45:40.932 [Flow] HealthStationFlow sfx_close_finish 20:46:04.044 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 312, name: `unknown` 20:46:14.066 warning: [ParticleWorld] Particle with id '17045' is likely already destroyed 20:46:14.066 warning: [ParticleWorld] Particle with id '17046' is likely already destroyed 20:48:21.410 [EOS] Updating Product SDK Config, Time: 1312.861694 20:48:21.680 [EOS] SDK Config Product Update Request Completed - No Change 20:48:21.680 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1313.110474, Update Interval: 308.750885 20:49:38.074 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.061058, more than 2.000000 times old max dt of 0.028976 20:51:33.311 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.046778, more than 2.000000 times old max dt of 0.046684 20:52:27.137 [Flow] HealthStationFlow sfx_close_finish 20:53:06.812 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.037496, more than 2.000000 times old max dt of 0.036653 20:53:25.025 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/d52e0dc5-d00c-4f2c-91ef-7f013521a9c9 20:53:25.025 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/character 20:53:25.025 [Lua] INFO [BackendManager] title_request: GET /data/experience-table/account 20:53:25.025 [Lua] INFO [ProgressManager] Fetching session report for session d52e0dc5-d00c-4f2c-91ef-7f013521a9c9... 20:53:25.025 [Lua] INFO [GameModeCoopCompleteObjective] fetch_session_report, session_id: d52e0dc5-d00c-4f2c-91ef-7f013521a9c9 20:53:25.026 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "running" to "outro_cinematic" 20:53:25.026 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 20:53:25.028 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 20:53:25.165 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.070744, more than 2.000000 times old max dt of 0.051874 20:53:25.221 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/outro/win/outro_win_generic/world" with id: 12 20:53:25.231 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 20:53:25.243 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 20:53:25.583 [Lua] INFO [PartyImmateriumManager] State changed from in_mission to none 20:53:25.583 [Lua] INFO [MatchmakingNotificationHandler] State changed in_mission -> none 20:53:25.629 [Lua] INFO [PresenceManager] received push message={ type = "event_trigger", source = "send_character_eor_complete", payload = "{"event_name":"char_eor_complete","args":[{"account_id":"5733d451-ed88-49ed-8c14-9469bb8a3c38","character_id":"f8b8121f-13f5-4b42-bd95-be629f65d1d4","session_id":"d52e0dc5-d00c-4f2c-91ef-7f013521a9c9","completed_time":"1670619205491"}]}", } 20:53:27.411 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/d52e0dc5-d00c-4f2c-91ef-7f013521a9c9 20:53:27.555 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/d52e0dc5-d00c-4f2c-91ef-7f013521a9c9/eor 20:53:27.555 [Lua] INFO [MechanismAdventure] set_game_score_end_time: 1670619248 20:53:27.722 [Lua] INFO [ProgressManager] Got session report, parsing it... 20:53:27.722 [Lua] INFO [ProgressManager] character is capped at level: 30, xp: 131900 20:53:27.722 [Lua] INFO [ProgressManager] Session report character level up completed [id:f8b8121f-13f5-4b42-bd95-be629f65d1d4] 20:53:27.722 [Lua] INFO [ProgressManager] Session report account level up completed [id:5733d451-ed88-49ed-8c14-9469bb8a3c38] 20:53:27.722 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:53:27.722 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:53:27.722 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:53:27.722 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:53:27.722 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression/character/f8b8121f-13f5-4b42-bd95-be629f65d1d4 20:53:28.001 [Lua] INFO [ProgressManager] session_report fetched and parsed successfully 20:53:28.534 [Lua] INFO [MinionVisualLoadoutExtension] chaos_newly_infected's [Unit '#ID[6473e6e5e36f9581]'] is out-of-bounds, despawning (Vector3(-128.591, -87.9696, -461.698)). 20:53:32.108 [Lua] INFO [GameModeBase] [_change_state] Switching game mode state from "outro_cinematic" to "done" 20:53:32.108 [Lua] INFO [GameModeCoopCompleteObjective] [_game_mode_state_changed] Force stop cinematics 20:53:32.109 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[e6175169717abd74]) 20:53:32.111 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[714eccdc28bb0008]) 20:53:32.113 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[3f790e406a031dd3]) 20:53:32.114 warning: [Lua] WARNING [[CutsceneCharacterExtension]] Incorrect amount(0 / 1) of ScriptComponent('PlayerCustomization') for Unit([Unit '#ID[1d36b92d8756c830]']. #ID[31e8aef69ad3c33e]) 20:53:32.116 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1d36b92d8756c830]' child 1: '#ID[1d36b92d8756c830]' 20:53:32.132 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 20:53:32.139 [Lua] INFO [MechanismManager] session_id nil 20:53:32.143 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure -> score 20:53:32.149 [Lua] INFO [GameStateMachine] Changing state to StateGameScore 20:53:32.158 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 20:53:32.158 [Lua] INFO [GameSessionManager] Member b5120a93d9dfce06 left 20:53:32.158 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 20:53:32.158 [Lua] INFO [GameSessionManager] Member 5dcb38a9dd1158f8 left 20:53:32.158 [Lua] INFO [GameSessionManager] Member cd9cbdf3e6f479fd left 20:53:32.158 [Lua] INFO [GameSessionManager] Member 8579d7a61cd952e0 left with game reason game_session_manager_disconnect 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:53:32.173 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:53:32.179 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:53:32.183 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:53:32.190 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:53:32.295 warning: [ParticleWorld] Particle with id '8458' is likely already destroyed 20:53:32.295 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/tank_foundry/missions/mission_lm_cooling 20:53:32.295 [Lua] INFO [WorldLevelDespawnManager] despawning units 20:53:32.303 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 20:53:32.303 [Lua] INFO [ProgressManager] Parsed session report has been returned 20:53:32.304 [Lua] INFO [StateGameScore] _present_end_of_round_view, view_context: { end_time = 1670619248000, played_mission = "lm_cooling", round_won = true, session_report = (rec-limit), } 20:53:32.304 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateGameScore 20:53:32.304 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 20:53:32.304 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateGameScore 20:53:32.310 warning: [ParticleWorld] Particle with id '21716' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21714' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21715' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21720' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21717' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21713' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21719' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21718' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21710' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21721' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21712' is likely already destroyed 20:53:32.310 warning: [ParticleWorld] Particle with id '21711' is likely already destroyed 20:53:32.321 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:7ce29535d0027053", "hub:steam:", "hub:default", } 20:53:32.321 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 192, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 113, }, { region = "aws-eu-west-2", latency = 108, }, { region = "aws-us-west-2", latency = 84, }, { region = "aws-sa-east-1", latency = 155, }, { region = "aws-ap-northeast-2", latency = 222, }, { region = "aws-us-east-2", latency = 47, }, { region = "aws-ap-southeast-2", latency = 224, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 265, }, { region = "aws-eu-central-1", latency = 120, }, { region = "aws-ap-south-1", latency = 235, }, } 20:53:32.321 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 20:53:32.326 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/end_of_round/ui_eor_background" with id: 1 20:53:32.378 [Lua] INFO [EndView] _setup_spawn_slots() num players: 4 20:53:32.384 [Lua] INFO [STAY_IN_PARTY_VOTING] fetch_party_done 20:53:32.563 [Connection] Dropped game chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game_session chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game_session chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game_session chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game_session chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game_session chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped game_session chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.563 [Connection] Dropped channel chunk from 8579d7a61cd952e0 because channel 8 can't communicate 20:53:32.564 [Lua] INFO [VotingClient] Joined voting "8579d7a61cd952e0:2" (stay_in_party) initated by 8579d7a61cd952e0, params: { new_party_invite_token = "curIJ", new_party_id = "eff45134-91ba-4605-bae1-7ffc0db51bf8", } 20:53:32.564 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_started: 8579d7a61cd952e0:2, new_party_id eff45134-91ba-4605-bae1-7ffc0db51bf8, new_party_invite_token: curIJ 20:53:32.564 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_id recieved: 8579d7a61cd952e0:2 20:53:32.564 [Lua] INFO [STAY_IN_PARTY_VOTING] init_done 20:53:32.564 [Lua] INFO [STAY_IN_PARTY_VOTING] started 20:53:32.601 [Lua] INFO [PresenceManager] Activity changed mission -> end_of_round 20:53:32.814 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[1d36b92d8756c830]' child 1: '#ID[1d36b92d8756c830]' 20:53:32.953 [Lua] INFO [WorldLevelDespawnManager] despawning themes 20:53:32.991 [Lua] INFO [WorldLevelDespawnManager] despawning level 20:53:32.998 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:53:33.002 [Lua] INFO [WorldLevelDespawnManager] despawning world 20:53:33.024 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.85041419602930546 20:53:33.132 [Lua] INFO [PartyImmateriumManager] Hub Server Latched matchmaking, matched_hub_session_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-08266f09078527ac3--server-1--1670604351 20:53:42.579 [Lua] INFO [VotingClient] Voting member b5120a93d9dfce06 left voting "8579d7a61cd952e0:2" 20:53:42.579 [Lua] INFO [ConnectionManager] Remote peer b5120a93d9dfce06 disconnected from host 20:53:42.797 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session on next post update with reason skip_end_of_round ... 20:53:42.798 [Lua] INFO [MultiplayerSessionManager] Leaving multiplayer session now! 20:53:42.798 [Lua] INFO [ConnectionManager] Channel 7 to peer 8579d7a61cd952e0 was disconnected with game reason skip_end_of_round 20:53:42.798 [Lua] INFO [ConnectionManager] Left host 8579d7a61cd952e0 20:53:42.798 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 20:53:42.798 [Lua] INFO [VotingClient] Voting "8579d7a61cd952e0:2" aborted, reason: Disconnected from voting host 20:53:42.798 [Lua] INFO [ConnectionManager] _peer_disconnected 8579d7a61cd952e0 20:53:42.798 [Lua] INFO [ConnectionManager] Remote peer cd9cbdf3e6f479fd disconnected from host 20:53:42.798 [Lua] INFO [ConnectionManager] Remote peer 5dcb38a9dd1158f8 disconnected from host 20:53:42.798 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 7 20:53:42.798 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 20:53:42.798 [SSLSocket] Removing peer (ip: '13.58.1.231:35520') 20:53:42.798 [SSLSocket] Disconnecting. (ip: '13.58.1.231:35520') 20:53:42.798 [Handshaker] Aborting handshake with 8579d7a61cd952e0. Reason: game_logic 20:53:42.813 [Handshaker] Lost connection 230 to 8579d7a61cd952e0 20:53:42.813 [Lua] INFO [MultiplayerSessionManager] Left all sessions! is_error: false, source: game, reason: skip_end_of_round, session_was_booting: nil 20:53:42.813 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 20:53:42.814 [Lua] INFO [MechanismLeftSession] Entered with reason skip_end_of_round 20:53:42.814 [Lua] INFO [MechanismBase] Mechanism left_session changing state init -> wait_for_session 20:53:42.815 [Lua] INFO [STAY_IN_PARTY_VOTING] voting_aborted 8579d7a61cd952e0:2 20:53:42.830 [Lua] INFO [GameStateMachine] Changing state to StateLoading 20:53:42.830 [Lua] INFO [StateGameScore] State Done. Closing end view 20:53:42.830 [Lua] INFO [SessionBootBase] Changed state nil -> idle 20:53:42.830 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:53:42.830 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-08266f09078527ac3--server-1--1670604351/serverdetails 20:53:42.831 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 20:53:42.831 [Lua] INFO [StateLoading] ### is_stranded ### 20:53:42.831 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:53:42.831 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 20:53:42.831 [Lua] INFO [ConstantElementLoading] State changed StateGameScore -> StateLoading 20:53:42.831 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 20:53:42.831 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateGameScore -> StateLoading 20:53:43.015 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-08266f09078527ac3--server-1--1670604351", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--intellectual-amethyst-goat--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--intellectual-amethyst-goat--4", gamelift_instance_id = "i-08266f09078527ac3", aws_region = "us-east-2", network_hash = "7ce29535d0027053", ip = "18.189.20.218", fleet_type = "aws-fleetiq-spot-only", port = "35510", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-08266f09078527ac3--server-1--1670604351@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MTkzMTMsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MTkyMjMxMDgsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMDgyNjZmMDkwNzg1MjdhYzMtLXNlcnZlci0xLS0xNjcwNjA0MzUxQG10MnAudml2b3guY29tIn0.4uMi-omUFylnbzfNm0KOcJs-0QPpHA3aw8Zf5va5HDk", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1pbnRlbGxlY3R1YWwtYW1ldGh5c3QtZ29hdC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzA2MTkyNzIsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMDgyNjZmMDkwNzg1MjdhYzMtLXNlcnZlci0xLS0xNjcwNjA0MzUxIiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLWludGVsbGVjdHVhbC1hbWV0aHlzdC1nb2F0LS1pLTA4MjY2ZjA5MDc4NTI3YWMzLS1zZXJ2ZXItMS0tMTY3MDYwNDM1MSIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2NzA2MTkyMTN9.itkoCY9bhdQF4-GsarA2_vskc_wA7Hp8KqUy5dewOMMjinOOrttYI0rtCTzvlZyspGIeI_1PPBi7o-d40Fpfxf5pH4_1T3OwUUxMKPdG4_dkCSUZ4Cfee01PoY5FQqp0isRw10EH3PuyTttQG0mSYmBUS9WnP-dNyP_H8ZjwPTuBBNLITvQlkztUjwLDTFpJZsjw2fWMPrrF4pL-x0zB6SwWrA-NaXBgOZCMqyDp22wvE4zM2USmTwOhJxNu7eEI-o2pDVqoqKX1ai0gkw_6loaUNnk9ZVQ2cMvIG21XQnazCvRo0qMi6WSk2PxbeIFN6cJtrpTdwnVVQ3pjjCwz9w", } 20:53:43.015 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 18.189.20.218:35510 20:53:43.015 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 20:53:43.112 error: [Unit] Unit: '#ID[61e644cb1f192b1b]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[14be24292cf5d106]' 20:53:43.166 [Lua] INFO [PresenceManager] Activity changed end_of_round -> loading 20:53:43.183 [SSLSocket] Connected to server. (ip: '18.189.20.218:35510') 20:53:43.183 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 20:53:46.182 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 20:53:46.182 [Lua] INFO [SessionBootBase] Changed state searching -> joining 20:53:46.367 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby da285521671e55c5 20:53:46.369 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-08266f09078527ac3--server-1--1670604351<> 20:53:46.369 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-08266f09078527ac3--server-1--1670604351<> 20:53:46.369 [Lua] INFO [SessionBootBase] Changed state joining -> ready 20:53:46.369 [Lua] INFO [SessionBootBase] Changed state ready -> idle 20:53:46.369 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 20:53:46.369 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 20:53:46.369 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:53:46.383 [Lua] INFO [ConnectionManager] Peer da285521671e55c5 is connecting 20:53:46.535 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 20:53:46.619 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 20:53:46.685 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 20:53:46.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1044 split into 3 chunks 20:53:46.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 20:53:46.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 20:53:46.752 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 44, is_last_part: true 20:53:47.020 [Lua] INFO [LocalEacCheckState] Eac approved 20:53:47.505 [Lua] INFO [LocalDataSyncState] session_seed recieved 1624259200 20:53:47.505 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 11 20:53:47.572 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 20:53:47.572 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub" 20:53:47.572 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 20:53:47.572 [Lua] INFO [ConnectionManager] Peer da285521671e55c5 is connected 20:53:47.572 [Lua] INFO [ConnectionManager] Joined host; channel(11), peer(da285521671e55c5), host_type(hub_server) 20:53:47.575 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 20:53:47.575 [Lua] INFO [MultiplayerSession] Joined Server: The Scary Beach Gathering 20:53:47.575 [Lua] INFO [MatchmakingNotificationHandler] Joined host 20:53:47.575 [Lua] INFO [ConnectionManager] _peer_connected da285521671e55c5 20:53:47.575 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:53:47.575 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 20:53:47.589 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 20:53:47.589 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 20:53:47.606 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 20:53:47.606 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 20:53:47.606 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 20:53:47.872 [Lua] INFO [LoadingManager] Deleting shelved loading client 20:53:47.872 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 20:53:47.880 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:53:47.880 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:53:47.880 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:53:47.880 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:53:47.968 [Lua] INFO [ConnectionManager] Remote peer 1d183aab57c0a78b connected to host 20:53:47.971 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 1d183aab57c0a78b, local_player_id: 1 20:53:47.971 [Lua] INFO [ConnectionManager] Remote peer a1c586eaa5002161 connected to host 20:53:47.973 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: a1c586eaa5002161, local_player_id: 1 20:53:47.973 [Lua] INFO [ConnectionManager] Remote peer df6b489932f3d2f1 connected to host 20:53:47.976 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: df6b489932f3d2f1, local_player_id: 1 20:53:48.060 [Lua] INFO [ConnectionManager] Remote peer b495ee1a7a75860c connected to host 20:53:48.063 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b495ee1a7a75860c, local_player_id: 1 20:53:48.094 [Lua] INFO [ConnectionManager] Remote peer 43ddecd042dfda58 connected to host 20:53:48.096 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 43ddecd042dfda58, local_player_id: 1 20:53:48.779 [Lua] INFO [ConnectionManager] Remote peer ff6774788c55d832 connected to host 20:53:48.782 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ff6774788c55d832, local_player_id: 1 20:53:48.782 [Lua] INFO [ConnectionManager] Remote peer 2d2bce087dde6abf connected to host 20:53:48.784 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 2d2bce087dde6abf, local_player_id: 1 20:53:49.233 [Lua] INFO [ConnectionManager] Remote peer a0a6fa9960ec827d connected to host 20:53:49.236 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: a0a6fa9960ec827d, local_player_id: 1 20:53:49.236 [Lua] INFO [ConnectionManager] Remote peer 854bf3d36555048e connected to host 20:53:49.238 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 854bf3d36555048e, local_player_id: 1 20:53:50.644 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 20:53:53.979 [EOS] Updating Product SDK Config, Time: 1645.432129 20:53:54.246 [EOS] SDK Config Product Update Request Completed - No Change 20:53:54.246 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 1645.682495, Update Interval: 348.211304 20:54:00.558 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 20:54:00.558 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 20:54:00.773 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:00.773 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:00.773 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:00.773 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:00.773 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:00.773 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:54:10.917 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 20:54:10.917 [Lua] <>mission = hub_ship<> 20:54:10.917 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 20:54:10.917 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 20:54:10.917 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 20:54:10.917 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 20:54:10.917 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 20:54:10.920 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 20:54:10.923 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 20:54:10.927 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 20:54:10.930 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 20:54:10.934 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 20:54:10.938 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 20:54:10.941 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 20:54:10.945 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 20:54:10.950 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 20:54:10.954 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 20:54:10.963 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 20:54:10.963 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 20:54:10.964 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 20:54:10.966 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 20:54:10.966 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 20:54:10.970 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 20:54:10.970 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 20:54:10.974 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 20:54:11.104 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 20:54:11.107 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 20:54:11.111 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 20:54:11.120 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 20:54:11.129 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 20:54:11.137 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 20:54:11.142 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 20:54:11.150 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 20:54:11.175 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 20:54:11.214 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 20:54:11.245 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 20:54:11.276 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 20:54:11.330 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 20:54:11.337 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 20:54:11.355 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 20:54:11.368 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 20:54:11.377 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 20:54:11.390 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 20:54:11.395 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 20:54:11.401 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 20:54:12.133 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 20:54:12.137 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 20:54:12.137 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 20:54:12.137 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 20:54:12.137 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 20:54:12.314 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:54:12.314 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:54:12.314 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:54:12.314 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:54:12.315 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:54:12.315 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:54:12.406 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:14886.414193 clock_offset:0.032013 last_frame:930400 20:54:12.441 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:12.446 [Lua] INFO [GameSessionManager] Member a0a6fa9960ec827d joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member b495ee1a7a75860c joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member 2d2bce087dde6abf joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member 1d183aab57c0a78b joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member df6b489932f3d2f1 joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member 43ddecd042dfda58 joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member 854bf3d36555048e joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member a1c586eaa5002161 joined 20:54:12.446 [Lua] INFO [GameSessionManager] Member da285521671e55c5 joined 20:54:12.447 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:54:12.447 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:54:12.456 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:54:12.536 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.059166, more than 2.000000 times old max dt of 0.032000 20:54:12.540 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (930406), last frame (930404). 20:54:12.550 [Lua] INFO [PresenceManager] Activity changed loading -> hub 20:54:12.551 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.082158, more than 2.000000 times old max dt of 0.035200 20:54:12.553 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.016 seconds. 20:54:12.554 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 20:54:12.554 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 20:54:15.544 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 20:54:15.613 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression/character/f8b8121f-13f5-4b42-bd95-be629f65d1d4 20:54:15.613 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:54:15.626 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.079092, more than 2.000000 times old max dt of 0.068843 20:54:15.635 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:54:15.635 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:54:15.635 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:54:15.841 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-54-15][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:54:16.369 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:54:16.513 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:54:16.515 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 20:54:16.524 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:54:16.825 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:54:16.827 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:54:28.626 [Lua] INFO [BackendManager] title_request: DELETE /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear/d61eba73-5e72-4485-82f1-e020d38fd358 20:54:30.609 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:30.609 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:30.610 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:30.611 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:30.718 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:54:30.720 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/cosmetics_preview/cosmetics_preview" with id: 1 20:54:30.729 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:54:30.854 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:54:30.854 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:54:31.122 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.123 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.123 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.124 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.125 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.125 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.126 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.126 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:31.133 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:54:31.134 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:54:32.254 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:32.254 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:32.255 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:32.255 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:54:36.829 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 20:54:36.913 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/commendations?includeStats=true&includeAll=false 20:54:36.941 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.067756, more than 2.000000 times old max dt of 0.066361 20:54:37.123 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-54-37][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:54:40.904 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:54:40.905 [Lua] INFO [ConnectionManager] Remote peer a0a6fa9960ec827d disconnected from host 20:54:40.905 [Lua] INFO [GameSessionManager] Member a0a6fa9960ec827d left 20:54:44.955 [Lua] INFO [ConnectionManager] Remote peer 31793f1b7a003367 connected to host 20:54:44.957 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 31793f1b7a003367, local_player_id: 1 20:54:49.696 error: [Lua] ERROR [UIViewHandler] View with name: account_profile_view has already been marked for destruction 20:54:49.955 error: [Lua] ERROR [UIViewHandler] View with name: achievements_view has already been marked for destruction 20:54:51.258 [Backend] Authentication credentials expired. Refreshing. 20:54:58.900 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/contracts_view/contracts_view" with id: 1 20:54:58.945 [Lua] <>account_id = 5733d451-ed88-49ed-8c14-9469bb8a3c38<> 20:54:58.945 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:54:58.945 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:54:59.188 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-54-59][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:55:00.097 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:55:00.097 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:55:00.097 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/contracts/current?createIfMissing=true 20:55:06.741 [Lua] INFO [ConnectionManager] Remote peer e9519cb8c15d0f9 connected to host 20:55:06.744 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: e9519cb8c15d0f9, local_player_id: 1 20:55:08.388 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/crafting_view/crafting_view" with id: 1 20:55:08.396 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:55:08.396 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:55:08.667 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-55-08][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:55:09.509 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:55:09.509 [Lua] INFO [BackendManager] title_request: GET /data/account/crafting/costs 20:55:09.513 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:55:10.069 [Lua] INFO [GameSessionManager] Member ff6774788c55d832 joined 20:55:10.206 [Lua] INFO [GameSessionManager] Member 31793f1b7a003367 joined 20:55:12.805 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:12.805 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:12.806 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:12.807 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:12.813 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:55:13.768 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.769 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.770 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.771 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.771 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.771 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.772 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:13.772 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.772 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.772 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:13.773 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.773 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.773 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:13.773 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.773 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:13.773 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:13.781 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:55:13.782 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:55:17.112 [Lua] INFO [BackendManager] title_request: POST /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/crafting 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:55:17.403 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:55:17.403 [Lua] INFO [ConnectionManager] Remote peer 854bf3d36555048e disconnected from host 20:55:17.403 [Lua] INFO [GameSessionManager] Member 854bf3d36555048e left 20:55:17.453 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:55:17.453 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:55:18.286 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:55:18.286 [Lua] INFO [ConnectionManager] Remote peer b495ee1a7a75860c disconnected from host 20:55:18.286 [Lua] INFO [GameSessionManager] Member b495ee1a7a75860c left 20:55:19.178 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.178 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.179 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.179 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.180 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.180 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.180 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:19.180 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.180 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.180 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:19.181 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters/f8b8121f-13f5-4b42-bd95-be629f65d1d4/wallets 20:55:19.181 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/wallets 20:55:19.183 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.183 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.183 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.183 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.184 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.184 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.184 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:19.185 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.185 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:19.185 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition for weapon flamer_p1_m1 when extracting buffs 20:55:19.577 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 12f5df266f5a9318, local_player_id: 1 20:55:19.579 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 12f5df266f5a9318, local_player_id: 1 20:55:31.246 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:55:31.246 [Lua] INFO [BackendManager] title_request: GET /data/account/crafting/costs 20:55:31.253 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:55:31.510 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.510 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.511 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.511 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.512 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.512 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.512 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.512 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:55:31.519 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/weapon_icon/weapon_icon" with id: 1 20:55:39.883 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 20:55:39.885 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:55:39.885 [Lua] INFO [BackendManager] title_request: GET /mission-event 20:55:40.157 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-55-40][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:55:40.364 [Lua] INFO [GameSessionManager] Member e9519cb8c15d0f9 joined 20:55:44.647 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: df6b489932f3d2f1, local_player_id: 1 20:55:44.649 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: df6b489932f3d2f1, local_player_id: 1 20:55:57.244 [Window] Window => inactive 20:55:57.865 [Lua] INFO [Uncategorized] LUA window => DEACTIVATED 20:55:57.879 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (936989), last frame (936954). 20:55:57.954 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.696472, more than 2.000000 times old max dt of 0.033264 20:55:57.957 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.752 seconds. 20:56:03.019 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: df6b489932f3d2f1, local_player_id: 1 20:56:03.020 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: df6b489932f3d2f1, local_player_id: 1 20:56:06.401 [Window] Window => active 20:56:06.403 [Window] Window => active 20:56:06.403 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 20:56:06.405 [Lua] INFO [Uncategorized] LUA window => ACTIVATED 20:56:07.242 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (937574), last frame (937527). 20:56:07.276 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.868655, more than 2.000000 times old max dt of 0.032650 20:56:07.284 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.040 seconds. 20:56:07.291 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.039735, more than 2.000000 times old max dt of 0.035915 20:56:07.376 [Lua] INFO [ConnectionManager] Remote peer b27a4efe5d4c1617 connected to host 20:56:07.378 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: b27a4efe5d4c1617, local_player_id: 1 20:56:07.384 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.073631, more than 2.000000 times old max dt of 0.039507 20:56:10.051 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/inventory/inventory" with id: 1 20:56:10.129 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/commendations?includeStats=true&includeAll=false 20:56:10.335 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-56-10][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:56:11.714 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/portrait/portrait" with id: 1 20:56:27.841 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: df6b489932f3d2f1, local_player_id: 1 20:56:27.842 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: df6b489932f3d2f1, local_player_id: 1 20:56:28.135 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.030824, more than 2.000000 times old max dt of 0.023613 20:56:42.679 error: [Lua] ERROR [UIViewHandler] View with name: account_profile_view has already been marked for destruction 20:56:42.942 error: [Lua] ERROR [UIViewHandler] View with name: achievements_view has already been marked for destruction 20:56:44.536 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 20:56:44.539 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:56:44.539 [Lua] INFO [BackendManager] title_request: GET /mission-event 20:56:44.543 warning: [Curl System] Cached response without Etag or max-age for https://bsp-td-prod.atoma.cloud/mission-event 20:56:44.813 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-56-44][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:56:54.936 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:56:54.936 [Lua] INFO [ConnectionManager] Remote peer df6b489932f3d2f1 disconnected from host 20:56:54.936 [Lua] INFO [GameSessionManager] Member df6b489932f3d2f1 left 20:56:59.912 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:56:59.912 [Lua] INFO [BackendManager] title_request: GET /mission-event 20:57:07.650 [Lua] INFO [ConnectionManager] Remote peer 357ab42a3ebe80e3 connected to host 20:57:07.653 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 357ab42a3ebe80e3, local_player_id: 1 20:57:33.294 [Lua] INFO [GameSessionManager] Member 357ab42a3ebe80e3 joined 20:57:40.381 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: a1c586eaa5002161, local_player_id: 1 20:57:40.383 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: a1c586eaa5002161, local_player_id: 1 20:57:45.420 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package so old it would trash newer entries due to ringbuffer size. 20:57:45.487 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.065 seconds. 20:57:53.148 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055476999841630459; main_t = 1874.458726284578; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055476999841630459; t = 1874.458726284578 [4] self = table: 00000000057D43F0; main_dt = 0.0055476999841630459; main_t = 1874.458726284578 [5] self = table: 00000000001A9940; dt = 0.0055476999841630459; t = 1874.458726284578 [6] self = table: 00000000000F4730; dt = 0.0055476999841630459; network_is_active = true; t = 1874.458726284578; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055476999841630459; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055476999841630459 [9] dt = 0.0055476999841630459 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944206; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.164 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056421998888254166; main_t = 1874.4749185845903; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056421998888254166; t = 1874.4749185845903 [4] self = table: 00000000057D43F0; main_dt = 0.0056421998888254166; main_t = 1874.4749185845903 [5] self = table: 00000000001A9940; dt = 0.0056421998888254166; t = 1874.4749185845903 [6] self = table: 00000000000F4730; dt = 0.0056421998888254166; network_is_active = true; t = 1874.4749185845903; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056421998888254166; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056421998888254166 [9] dt = 0.0056421998888254166 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944207; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.180 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053803999908268452; main_t = 1874.4907283846005; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053803999908268452; t = 1874.4907283846005 [4] self = table: 00000000057D43F0; main_dt = 0.0053803999908268452; main_t = 1874.4907283846005 [5] self = table: 00000000001A9940; dt = 0.0053803999908268452; t = 1874.4907283846005 [6] self = table: 00000000000F4730; dt = 0.0053803999908268452; network_is_active = true; t = 1874.4907283846005; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053803999908268452; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053803999908268452 [9] dt = 0.0053803999908268452 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944208; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.196 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051588001661002636; main_t = 1874.5061921850029; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051588001661002636; t = 1874.5061921850029 [4] self = table: 00000000057D43F0; main_dt = 0.0051588001661002636; main_t = 1874.5061921850029 [5] self = table: 00000000001A9940; dt = 0.0051588001661002636; t = 1874.5061921850029 [6] self = table: 00000000000F4730; dt = 0.0051588001661002636; network_is_active = true; t = 1874.5061921850029; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051588001661002636; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051588001661002636 [9] dt = 0.0051588001661002636 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944209; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.211 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054135997779667377; main_t = 1874.5218789850078; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054135997779667377; t = 1874.5218789850078 [4] self = table: 00000000057D43F0; main_dt = 0.0054135997779667377; main_t = 1874.5218789850078 [5] self = table: 00000000001A9940; dt = 0.0054135997779667377; t = 1874.5218789850078 [6] self = table: 00000000000F4730; dt = 0.0054135997779667377; network_is_active = true; t = 1874.5218789850078; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054135997779667377; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054135997779667377 [9] dt = 0.0054135997779667377 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944210; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.227 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052628000266849995; main_t = 1874.5371269851639; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052628000266849995; t = 1874.5371269851639 [4] self = table: 00000000057D43F0; main_dt = 0.0052628000266849995; main_t = 1874.5371269851639 [5] self = table: 00000000001A9940; dt = 0.0052628000266849995; t = 1874.5371269851639 [6] self = table: 00000000000F4730; dt = 0.0052628000266849995; network_is_active = true; t = 1874.5371269851639; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052628000266849995; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052628000266849995 [9] dt = 0.0052628000266849995 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944211; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.242 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050431001000106335; main_t = 1874.5524971853192; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050431001000106335; t = 1874.5524971853192 [4] self = table: 00000000057D43F0; main_dt = 0.0050431001000106335; main_t = 1874.5524971853192 [5] self = table: 00000000001A9940; dt = 0.0050431001000106335; t = 1874.5524971853192 [6] self = table: 00000000000F4730; dt = 0.0050431001000106335; network_is_active = true; t = 1874.5524971853192; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050431001000106335; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050431001000106335 [9] dt = 0.0050431001000106335 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944212; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.258 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053606000728905201; main_t = 1874.5682928855713; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053606000728905201; t = 1874.5682928855713 [4] self = table: 00000000057D43F0; main_dt = 0.0053606000728905201; main_t = 1874.5682928855713 [5] self = table: 00000000001A9940; dt = 0.0053606000728905201; t = 1874.5682928855713 [6] self = table: 00000000000F4730; dt = 0.0053606000728905201; network_is_active = true; t = 1874.5682928855713; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053606000728905201; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053606000728905201 [9] dt = 0.0053606000728905201 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944213; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.274 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055876001715660095; main_t = 1874.5843684857427; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055876001715660095; t = 1874.5843684857427 [4] self = table: 00000000057D43F0; main_dt = 0.0055876001715660095; main_t = 1874.5843684857427 [5] self = table: 00000000001A9940; dt = 0.0055876001715660095; t = 1874.5843684857427 [6] self = table: 00000000000F4730; dt = 0.0055876001715660095; network_is_active = true; t = 1874.5843684857427; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055876001715660095; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055876001715660095 [9] dt = 0.0055876001715660095 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944214; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.290 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055467002093791962; main_t = 1874.6004011859368; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055467002093791962; t = 1874.6004011859368 [4] self = table: 00000000057D43F0; main_dt = 0.0055467002093791962; main_t = 1874.6004011859368 [5] self = table: 00000000001A9940; dt = 0.0055467002093791962; t = 1874.6004011859368 [6] self = table: 00000000000F4730; dt = 0.0055467002093791962; network_is_active = true; t = 1874.6004011859368; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055467002093791962; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055467002093791962 [9] dt = 0.0055467002093791962 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944215; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.306 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054470999166369438; main_t = 1874.6164917857568; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054470999166369438; t = 1874.6164917857568 [4] self = table: 00000000057D43F0; main_dt = 0.0054470999166369438; main_t = 1874.6164917857568 [5] self = table: 00000000001A9940; dt = 0.0054470999166369438; t = 1874.6164917857568 [6] self = table: 00000000000F4730; dt = 0.0054470999166369438; network_is_active = true; t = 1874.6164917857568; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054470999166369438; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054470999166369438 [9] dt = 0.0054470999166369438 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944216; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.322 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005388299934566021; main_t = 1874.6325411857288; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005388299934566021; t = 1874.6325411857288 [4] self = table: 00000000057D43F0; main_dt = 0.005388299934566021; main_t = 1874.6325411857288 [5] self = table: 00000000001A9940; dt = 0.005388299934566021; t = 1874.6325411857288 [6] self = table: 00000000000F4730; dt = 0.005388299934566021; network_is_active = true; t = 1874.6325411857288; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005388299934566021; t = nil [8] self = table: 0000000000073EE0; dt = 0.005388299934566021 [9] dt = 0.005388299934566021 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944217; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.338 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052760997787117958; main_t = 1874.6485589854601; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052760997787117958; t = 1874.6485589854601 [4] self = table: 00000000057D43F0; main_dt = 0.0052760997787117958; main_t = 1874.6485589854601 [5] self = table: 00000000001A9940; dt = 0.0052760997787117958; t = 1874.6485589854601 [6] self = table: 00000000000F4730; dt = 0.0052760997787117958; network_is_active = true; t = 1874.6485589854601; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052760997787117958; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052760997787117958 [9] dt = 0.0052760997787117958 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944218; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.357 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0061838999390602112; main_t = 1874.6652832855652; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0061838999390602112; t = 1874.6652832855652 [4] self = table: 00000000057D43F0; main_dt = 0.0061838999390602112; main_t = 1874.6652832855652 [5] self = table: 00000000001A9940; dt = 0.0061838999390602112; t = 1874.6652832855652 [6] self = table: 00000000000F4730; dt = 0.0061838999390602112; network_is_active = true; t = 1874.6652832855652; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0061838999390602112; t = nil [8] self = table: 0000000000073EE0; dt = 0.0061838999390602112 [9] dt = 0.0061838999390602112 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944219; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.372 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048568998463451862; main_t = 1874.682732784906; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048568998463451862; t = 1874.682732784906 [4] self = table: 00000000057D43F0; main_dt = 0.0048568998463451862; main_t = 1874.682732784906 [5] self = table: 00000000001A9940; dt = 0.0048568998463451862; t = 1874.682732784906 [6] self = table: 00000000000F4730; dt = 0.0048568998463451862; network_is_active = true; t = 1874.682732784906; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048568998463451862; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048568998463451862 [9] dt = 0.0048568998463451862 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944220; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.388 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052593997679650784; main_t = 1874.698392784474; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052593997679650784; t = 1874.698392784474 [4] self = table: 00000000057D43F0; main_dt = 0.0052593997679650784; main_t = 1874.698392784474 [5] self = table: 00000000001A9940; dt = 0.0052593997679650784; t = 1874.698392784474 [6] self = table: 00000000000F4730; dt = 0.0052593997679650784; network_is_active = true; t = 1874.698392784474; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052593997679650784; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052593997679650784 [9] dt = 0.0052593997679650784 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944221; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.405 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053059998899698257; main_t = 1874.7142520845118; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053059998899698257; t = 1874.7142520845118 [4] self = table: 00000000057D43F0; main_dt = 0.0053059998899698257; main_t = 1874.7142520845118 [5] self = table: 00000000001A9940; dt = 0.0053059998899698257; t = 1874.7142520845118 [6] self = table: 00000000000F4730; dt = 0.0053059998899698257; network_is_active = true; t = 1874.7142520845118; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053059998899698257; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053059998899698257 [9] dt = 0.0053059998899698257 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944222; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.420 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005547800101339817; main_t = 1874.7305896845828; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005547800101339817; t = 1874.7305896845828 [4] self = table: 00000000057D43F0; main_dt = 0.005547800101339817; main_t = 1874.7305896845828 [5] self = table: 00000000001A9940; dt = 0.005547800101339817; t = 1874.7305896845828 [6] self = table: 00000000000F4730; dt = 0.005547800101339817; network_is_active = true; t = 1874.7305896845828; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005547800101339817; t = nil [8] self = table: 0000000000073EE0; dt = 0.005547800101339817 [9] dt = 0.005547800101339817 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944223; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.437 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054926001466810703; main_t = 1874.7466367846537; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054926001466810703; t = 1874.7466367846537 [4] self = table: 00000000057D43F0; main_dt = 0.0054926001466810703; main_t = 1874.7466367846537 [5] self = table: 00000000001A9940; dt = 0.0054926001466810703; t = 1874.7466367846537 [6] self = table: 00000000000F4730; dt = 0.0054926001466810703; network_is_active = true; t = 1874.7466367846537; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054926001466810703; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054926001466810703 [9] dt = 0.0054926001466810703 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944224; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.486 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056618000380694866; main_t = 1874.7962446841593; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056618000380694866; t = 1874.7962446841593 [4] self = table: 00000000057D43F0; main_dt = 0.0056618000380694866; main_t = 1874.7962446841593 [5] self = table: 00000000001A9940; dt = 0.0056618000380694866; t = 1874.7962446841593 [6] self = table: 00000000000F4730; dt = 0.0056618000380694866; network_is_active = true; t = 1874.7962446841593; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056618000380694866; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056618000380694866 [9] dt = 0.0056618000380694866 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944227; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.497 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0038749999366700649; main_t = 1874.8069815840754; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0038749999366700649; t = 1874.8069815840754 [4] self = table: 00000000057D43F0; main_dt = 0.0038749999366700649; main_t = 1874.8069815840754 [5] self = table: 00000000001A9940; dt = 0.0038749999366700649; t = 1874.8069815840754 [6] self = table: 00000000000F4730; dt = 0.0038749999366700649; network_is_active = true; t = 1874.8069815840754; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0038749999366700649; t = nil [8] self = table: 0000000000073EE0; dt = 0.0038749999366700649 [9] dt = 0.0038749999366700649 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944228; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.514 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0063681001774966717; main_t = 1874.8246836844082; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0063681001774966717; t = 1874.8246836844082 [4] self = table: 00000000057D43F0; main_dt = 0.0063681001774966717; main_t = 1874.8246836844082 [5] self = table: 00000000001A9940; dt = 0.0063681001774966717; t = 1874.8246836844082 [6] self = table: 00000000000F4730; dt = 0.0063681001774966717; network_is_active = true; t = 1874.8246836844082; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0063681001774966717; t = nil [8] self = table: 0000000000073EE0; dt = 0.0063681001774966717 [9] dt = 0.0063681001774966717 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944229; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.530 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055248001590371132; main_t = 1874.8404934844184; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055248001590371132; t = 1874.8404934844184 [4] self = table: 00000000057D43F0; main_dt = 0.0055248001590371132; main_t = 1874.8404934844184 [5] self = table: 00000000001A9940; dt = 0.0055248001590371132; t = 1874.8404934844184 [6] self = table: 00000000000F4730; dt = 0.0055248001590371132; network_is_active = true; t = 1874.8404934844184; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055248001590371132; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055248001590371132 [9] dt = 0.0055248001590371132 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944230; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.546 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056072999723255634; main_t = 1874.8567264843914; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056072999723255634; t = 1874.8567264843914 [4] self = table: 00000000057D43F0; main_dt = 0.0056072999723255634; main_t = 1874.8567264843914 [5] self = table: 00000000001A9940; dt = 0.0056072999723255634; t = 1874.8567264843914 [6] self = table: 00000000000F4730; dt = 0.0056072999723255634; network_is_active = true; t = 1874.8567264843914; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056072999723255634; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056072999723255634 [9] dt = 0.0056072999723255634 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944231; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.563 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057508000172674656; main_t = 1874.8727698843177; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057508000172674656; t = 1874.8727698843177 [4] self = table: 00000000057D43F0; main_dt = 0.0057508000172674656; main_t = 1874.8727698843177 [5] self = table: 00000000001A9940; dt = 0.0057508000172674656; t = 1874.8727698843177 [6] self = table: 00000000000F4730; dt = 0.0057508000172674656; network_is_active = true; t = 1874.8727698843177; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057508000172674656; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057508000172674656 [9] dt = 0.0057508000172674656 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944232; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.656 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048504997976124287; main_t = 1874.9666395841814; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048504997976124287; t = 1874.9666395841814 [4] self = table: 00000000057D43F0; main_dt = 0.0048504997976124287; main_t = 1874.9666395841814 [5] self = table: 00000000001A9940; dt = 0.0048504997976124287; t = 1874.9666395841814 [6] self = table: 00000000000F4730; dt = 0.0048504997976124287; network_is_active = true; t = 1874.9666395841814; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048504997976124287; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048504997976124287 [9] dt = 0.0048504997976124287 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944238; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:53.674 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055192001163959503; main_t = 1874.9828314844235; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055192001163959503; t = 1874.9828314844235 [4] self = table: 00000000057D43F0; main_dt = 0.0055192001163959503; main_t = 1874.9828314844235 [5] self = table: 00000000001A9940; dt = 0.0055192001163959503; t = 1874.9828314844235 [6] self = table: 00000000000F4730; dt = 0.0055192001163959503; network_is_active = true; t = 1874.9828314844235; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055192001163959503; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055192001163959503 [9] dt = 0.0055192001163959503 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944239; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.478 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0092455996200442314; main_t = 1877.7903887778702; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0092455996200442314; t = 1877.7903887778702 [4] self = table: 00000000057D43F0; main_dt = 0.0092455996200442314; main_t = 1877.7903887778702 [5] self = table: 00000000001A9940; dt = 0.0092455996200442314; t = 1877.7903887778702 [6] self = table: 00000000000F4730; dt = 0.0092455996200442314; network_is_active = true; t = 1877.7903887778702; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0092455996200442314; t = nil [8] self = table: 0000000000073EE0; dt = 0.0092455996200442314 [9] dt = 0.0092455996200442314 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944419; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.499 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054104002192616463; main_t = 1877.8095828779224; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054104002192616463; t = 1877.8095828779224 [4] self = table: 00000000057D43F0; main_dt = 0.0054104002192616463; main_t = 1877.8095828779224 [5] self = table: 00000000001A9940; dt = 0.0054104002192616463; t = 1877.8095828779224 [6] self = table: 00000000000F4730; dt = 0.0054104002192616463; network_is_active = true; t = 1877.8095828779224; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054104002192616463; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054104002192616463 [9] dt = 0.0054104002192616463 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944420; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.515 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0063661998137831688; main_t = 1877.8263484775271; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0063661998137831688; t = 1877.8263484775271 [4] self = table: 00000000057D43F0; main_dt = 0.0063661998137831688; main_t = 1877.8263484775271 [5] self = table: 00000000001A9940; dt = 0.0063661998137831688; t = 1877.8263484775271 [6] self = table: 00000000000F4730; dt = 0.0063661998137831688; network_is_active = true; t = 1877.8263484775271; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0063661998137831688; t = nil [8] self = table: 0000000000073EE0; dt = 0.0063661998137831688 [9] dt = 0.0063661998137831688 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944421; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.531 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0043934001587331295; main_t = 1877.8409382775608; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0043934001587331295; t = 1877.8409382775608 [4] self = table: 00000000057D43F0; main_dt = 0.0043934001587331295; main_t = 1877.8409382775608 [5] self = table: 00000000001A9940; dt = 0.0043934001587331295; t = 1877.8409382775608 [6] self = table: 00000000000F4730; dt = 0.0043934001587331295; network_is_active = true; t = 1877.8409382775608; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0043934001587331295; t = nil [8] self = table: 0000000000073EE0; dt = 0.0043934001587331295 [9] dt = 0.0043934001587331295 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944422; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.546 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053762998431921005; main_t = 1877.856738477265; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053762998431921005; t = 1877.856738477265 [4] self = table: 00000000057D43F0; main_dt = 0.0053762998431921005; main_t = 1877.856738477265 [5] self = table: 00000000001A9940; dt = 0.0053762998431921005; t = 1877.856738477265 [6] self = table: 00000000000F4730; dt = 0.0053762998431921005; network_is_active = true; t = 1877.856738477265; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053762998431921005; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053762998431921005 [9] dt = 0.0053762998431921005 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944423; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.562 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048921001143753529; main_t = 1877.8722185774423; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048921001143753529; t = 1877.8722185774423 [4] self = table: 00000000057D43F0; main_dt = 0.0048921001143753529; main_t = 1877.8722185774423 [5] self = table: 00000000001A9940; dt = 0.0048921001143753529; t = 1877.8722185774423 [6] self = table: 00000000000F4730; dt = 0.0048921001143753529; network_is_active = true; t = 1877.8722185774423; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048921001143753529; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048921001143753529 [9] dt = 0.0048921001143753529 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944424; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.578 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054271002300083637; main_t = 1877.888286677673; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054271002300083637; t = 1877.888286677673 [4] self = table: 00000000057D43F0; main_dt = 0.0054271002300083637; main_t = 1877.888286677673 [5] self = table: 00000000001A9940; dt = 0.0054271002300083637; t = 1877.888286677673 [6] self = table: 00000000000F4730; dt = 0.0054271002300083637; network_is_active = true; t = 1877.888286677673; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054271002300083637; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054271002300083637 [9] dt = 0.0054271002300083637 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944425; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.594 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057713999412953854; main_t = 1877.9047127778358; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057713999412953854; t = 1877.9047127778358 [4] self = table: 00000000057D43F0; main_dt = 0.0057713999412953854; main_t = 1877.9047127778358 [5] self = table: 00000000001A9940; dt = 0.0057713999412953854; t = 1877.9047127778358 [6] self = table: 00000000000F4730; dt = 0.0057713999412953854; network_is_active = true; t = 1877.9047127778358; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057713999412953854; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057713999412953854 [9] dt = 0.0057713999412953854 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944426; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.672 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051429001614451408; main_t = 1877.9822700775876; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051429001614451408; t = 1877.9822700775876 [4] self = table: 00000000057D43F0; main_dt = 0.0051429001614451408; main_t = 1877.9822700775876 [5] self = table: 00000000001A9940; dt = 0.0051429001614451408; t = 1877.9822700775876 [6] self = table: 00000000000F4730; dt = 0.0051429001614451408; network_is_active = true; t = 1877.9822700775876; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051429001614451408; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051429001614451408 [9] dt = 0.0051429001614451408 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944431; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.689 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0062770000658929348; main_t = 1877.9996298777587; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0062770000658929348; t = 1877.9996298777587 [4] self = table: 00000000057D43F0; main_dt = 0.0062770000658929348; main_t = 1877.9996298777587 [5] self = table: 00000000001A9940; dt = 0.0062770000658929348; t = 1877.9996298777587 [6] self = table: 00000000000F4730; dt = 0.0062770000658929348; network_is_active = true; t = 1877.9996298777587; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0062770000658929348; t = nil [8] self = table: 0000000000073EE0; dt = 0.0062770000658929348 [9] dt = 0.0062770000658929348 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944432; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.706 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056631001643836498; main_t = 1878.0158235777817; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056631001643836498; t = 1878.0158235777817 [4] self = table: 00000000057D43F0; main_dt = 0.0056631001643836498; main_t = 1878.0158235777817 [5] self = table: 00000000001A9940; dt = 0.0056631001643836498; t = 1878.0158235777817 [6] self = table: 00000000000F4730; dt = 0.0056631001643836498; network_is_active = true; t = 1878.0158235777817; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056631001643836498; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056631001643836498 [9] dt = 0.0056631001643836498 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944433; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.722 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055137001909315586; main_t = 1878.0321377776745; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055137001909315586; t = 1878.0321377776745 [4] self = table: 00000000057D43F0; main_dt = 0.0055137001909315586; main_t = 1878.0321377776745 [5] self = table: 00000000001A9940; dt = 0.0055137001909315586; t = 1878.0321377776745 [6] self = table: 00000000000F4730; dt = 0.0055137001909315586; network_is_active = true; t = 1878.0321377776745; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055137001909315586; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055137001909315586 [9] dt = 0.0055137001909315586 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944434; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.738 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053210998885333538; main_t = 1878.0482415773622; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053210998885333538; t = 1878.0482415773622 [4] self = table: 00000000057D43F0; main_dt = 0.0053210998885333538; main_t = 1878.0482415773622 [5] self = table: 00000000001A9940; dt = 0.0053210998885333538; t = 1878.0482415773622 [6] self = table: 00000000000F4730; dt = 0.0053210998885333538; network_is_active = true; t = 1878.0482415773622; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053210998885333538; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053210998885333538 [9] dt = 0.0053210998885333538 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944435; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.786 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052228998392820358; main_t = 1878.0958075772687; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052228998392820358; t = 1878.0958075772687 [4] self = table: 00000000057D43F0; main_dt = 0.0052228998392820358; main_t = 1878.0958075772687 [5] self = table: 00000000001A9940; dt = 0.0052228998392820358; t = 1878.0958075772687 [6] self = table: 00000000000F4730; dt = 0.0052228998392820358; network_is_active = true; t = 1878.0958075772687; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052228998392820358; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052228998392820358 [9] dt = 0.0052228998392820358 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944438; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.797 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.007211300078779459; main_t = 1878.109958677338; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.007211300078779459; t = 1878.109958677338 [4] self = table: 00000000057D43F0; main_dt = 0.007211300078779459; main_t = 1878.109958677338 [5] self = table: 00000000001A9940; dt = 0.007211300078779459; t = 1878.109958677338 [6] self = table: 00000000000F4730; dt = 0.007211300078779459; network_is_active = true; t = 1878.109958677338; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.007211300078779459; t = nil [8] self = table: 0000000000073EE0; dt = 0.007211300078779459 [9] dt = 0.007211300078779459 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944439; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.819 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050939000211656094; main_t = 1878.1291924773432; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050939000211656094; t = 1878.1291924773432 [4] self = table: 00000000057D43F0; main_dt = 0.0050939000211656094; main_t = 1878.1291924773432 [5] self = table: 00000000001A9940; dt = 0.0050939000211656094; t = 1878.1291924773432 [6] self = table: 00000000000F4730; dt = 0.0050939000211656094; network_is_active = true; t = 1878.1291924773432; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050939000211656094; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050939000211656094 [9] dt = 0.0050939000211656094 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944440; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.835 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051553999073803425; main_t = 1878.1448233770388; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051553999073803425; t = 1878.1448233770388 [4] self = table: 00000000057D43F0; main_dt = 0.0051553999073803425; main_t = 1878.1448233770388 [5] self = table: 00000000001A9940; dt = 0.0051553999073803425; t = 1878.1448233770388 [6] self = table: 00000000000F4730; dt = 0.0051553999073803425; network_is_active = true; t = 1878.1448233770388; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051553999073803425; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051553999073803425 [9] dt = 0.0051553999073803425 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944441; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.850 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053436998277902603; main_t = 1878.1606615767996; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053436998277902603; t = 1878.1606615767996 [4] self = table: 00000000057D43F0; main_dt = 0.0053436998277902603; main_t = 1878.1606615767996 [5] self = table: 00000000001A9940; dt = 0.0053436998277902603; t = 1878.1606615767996 [6] self = table: 00000000000F4730; dt = 0.0053436998277902603; network_is_active = true; t = 1878.1606615767996; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053436998277902603; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053436998277902603 [9] dt = 0.0053436998277902603 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944442; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.866 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051531000062823296; main_t = 1878.1760937769614; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051531000062823296; t = 1878.1760937769614 [4] self = table: 00000000057D43F0; main_dt = 0.0051531000062823296; main_t = 1878.1760937769614 [5] self = table: 00000000001A9940; dt = 0.0051531000062823296; t = 1878.1760937769614 [6] self = table: 00000000000F4730; dt = 0.0051531000062823296; network_is_active = true; t = 1878.1760937769614; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051531000062823296; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051531000062823296 [9] dt = 0.0051531000062823296 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944443; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.882 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049697998911142349; main_t = 1878.1928081771075; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049697998911142349; t = 1878.1928081771075 [4] self = table: 00000000057D43F0; main_dt = 0.0049697998911142349; main_t = 1878.1928081771075 [5] self = table: 00000000001A9940; dt = 0.0049697998911142349; t = 1878.1928081771075 [6] self = table: 00000000000F4730; dt = 0.0049697998911142349; network_is_active = true; t = 1878.1928081771075; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049697998911142349; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049697998911142349 [9] dt = 0.0049697998911142349 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944444; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.897 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051309000700712204; main_t = 1878.2078417772609; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051309000700712204; t = 1878.2078417772609 [4] self = table: 00000000057D43F0; main_dt = 0.0051309000700712204; main_t = 1878.2078417772609 [5] self = table: 00000000001A9940; dt = 0.0051309000700712204; t = 1878.2078417772609 [6] self = table: 00000000000F4730; dt = 0.0051309000700712204; network_is_active = true; t = 1878.2078417772609; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051309000700712204; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051309000700712204 [9] dt = 0.0051309000700712204 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944445; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.913 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052809999324381351; main_t = 1878.2231641772851; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052809999324381351; t = 1878.2231641772851 [4] self = table: 00000000057D43F0; main_dt = 0.0052809999324381351; main_t = 1878.2231641772851 [5] self = table: 00000000001A9940; dt = 0.0052809999324381351; t = 1878.2231641772851 [6] self = table: 00000000000F4730; dt = 0.0052809999324381351; network_is_active = true; t = 1878.2231641772851; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052809999324381351; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052809999324381351 [9] dt = 0.0052809999324381351 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944446; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.929 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053066001273691654; main_t = 1878.2386415773253; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053066001273691654; t = 1878.2386415773253 [4] self = table: 00000000057D43F0; main_dt = 0.0053066001273691654; main_t = 1878.2386415773253 [5] self = table: 00000000001A9940; dt = 0.0053066001273691654; t = 1878.2386415773253 [6] self = table: 00000000000F4730; dt = 0.0053066001273691654; network_is_active = true; t = 1878.2386415773253; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053066001273691654; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053066001273691654 [9] dt = 0.0053066001273691654 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944447; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.944 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054540000855922699; main_t = 1878.2543920772332; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054540000855922699; t = 1878.2543920772332 [4] self = table: 00000000057D43F0; main_dt = 0.0054540000855922699; main_t = 1878.2543920772332 [5] self = table: 00000000001A9940; dt = 0.0054540000855922699; t = 1878.2543920772332 [6] self = table: 00000000000F4730; dt = 0.0054540000855922699; network_is_active = true; t = 1878.2543920772332; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054540000855922699; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054540000855922699 [9] dt = 0.0054540000855922699 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944448; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.960 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052649998106062412; main_t = 1878.2700451770979; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052649998106062412; t = 1878.2700451770979 [4] self = table: 00000000057D43F0; main_dt = 0.0052649998106062412; main_t = 1878.2700451770979 [5] self = table: 00000000001A9940; dt = 0.0052649998106062412; t = 1878.2700451770979 [6] self = table: 00000000000F4730; dt = 0.0052649998106062412; network_is_active = true; t = 1878.2700451770979; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052649998106062412; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052649998106062412 [9] dt = 0.0052649998106062412 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944449; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:56.976 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055379001423716545; main_t = 1878.2861305771112; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055379001423716545; t = 1878.2861305771112 [4] self = table: 00000000057D43F0; main_dt = 0.0055379001423716545; main_t = 1878.2861305771112 [5] self = table: 00000000001A9940; dt = 0.0055379001423716545; t = 1878.2861305771112 [6] self = table: 00000000000F4730; dt = 0.0055379001423716545; network_is_active = true; t = 1878.2861305771112; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055379001423716545; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055379001423716545 [9] dt = 0.0055379001423716545 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944450; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.041 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050444998778402805; main_t = 1878.3506358773629; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050444998778402805; t = 1878.3506358773629 [4] self = table: 00000000057D43F0; main_dt = 0.0050444998778402805; main_t = 1878.3506358773629 [5] self = table: 00000000001A9940; dt = 0.0050444998778402805; t = 1878.3506358773629 [6] self = table: 00000000000F4730; dt = 0.0050444998778402805; network_is_active = true; t = 1878.3506358773629; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050444998778402805; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050444998778402805 [9] dt = 0.0050444998778402805 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944454; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.057 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.008322499692440033; main_t = 1878.3700391771454; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.008322499692440033; t = 1878.3700391771454 [4] self = table: 00000000057D43F0; main_dt = 0.008322499692440033; main_t = 1878.3700391771454 [5] self = table: 00000000001A9940; dt = 0.008322499692440033; t = 1878.3700391771454 [6] self = table: 00000000000F4730; dt = 0.008322499692440033; network_is_active = true; t = 1878.3700391771454; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.008322499692440033; t = nil [8] self = table: 0000000000073EE0; dt = 0.008322499692440033 [9] dt = 0.008322499692440033 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944455; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.075 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005590400192886591; main_t = 1878.3844676772314; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005590400192886591; t = 1878.3844676772314 [4] self = table: 00000000057D43F0; main_dt = 0.005590400192886591; main_t = 1878.3844676772314 [5] self = table: 00000000001A9940; dt = 0.005590400192886591; t = 1878.3844676772314 [6] self = table: 00000000000F4730; dt = 0.005590400192886591; network_is_active = true; t = 1878.3844676772314; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005590400192886591; t = nil [8] self = table: 0000000000073EE0; dt = 0.005590400192886591 [9] dt = 0.005590400192886591 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944456; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.091 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052490998059511185; main_t = 1878.4008482771642; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052490998059511185; t = 1878.4008482771642 [4] self = table: 00000000057D43F0; main_dt = 0.0052490998059511185; main_t = 1878.4008482771642 [5] self = table: 00000000001A9940; dt = 0.0052490998059511185; t = 1878.4008482771642 [6] self = table: 00000000000F4730; dt = 0.0052490998059511185; network_is_active = true; t = 1878.4008482771642; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052490998059511185; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052490998059511185 [9] dt = 0.0052490998059511185 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944457; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.102 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0071971002034842968; main_t = 1878.4149386773533; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0071971002034842968; t = 1878.4149386773533 [4] self = table: 00000000057D43F0; main_dt = 0.0071971002034842968; main_t = 1878.4149386773533 [5] self = table: 00000000001A9940; dt = 0.0071971002034842968; t = 1878.4149386773533 [6] self = table: 00000000000F4730; dt = 0.0071971002034842968; network_is_active = true; t = 1878.4149386773533; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0071971002034842968; t = nil [8] self = table: 0000000000073EE0; dt = 0.0071971002034842968 [9] dt = 0.0071971002034842968 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944458; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.124 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053111999295651913; main_t = 1878.4341662775441; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053111999295651913; t = 1878.4341662775441 [4] self = table: 00000000057D43F0; main_dt = 0.0053111999295651913; main_t = 1878.4341662775441 [5] self = table: 00000000001A9940; dt = 0.0053111999295651913; t = 1878.4341662775441 [6] self = table: 00000000000F4730; dt = 0.0053111999295651913; network_is_active = true; t = 1878.4341662775441; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053111999295651913; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053111999295651913 [9] dt = 0.0053111999295651913 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944459; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.140 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052884998731315136; main_t = 1878.4502649773094; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052884998731315136; t = 1878.4502649773094 [4] self = table: 00000000057D43F0; main_dt = 0.0052884998731315136; main_t = 1878.4502649773094 [5] self = table: 00000000001A9940; dt = 0.0052884998731315136; t = 1878.4502649773094 [6] self = table: 00000000000F4730; dt = 0.0052884998731315136; network_is_active = true; t = 1878.4502649773094; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052884998731315136; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052884998731315136 [9] dt = 0.0052884998731315136 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944460; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.199 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054454999044537544; main_t = 1878.5096945772129; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054454999044537544; t = 1878.5096945772129 [4] self = table: 00000000057D43F0; main_dt = 0.0054454999044537544; main_t = 1878.5096945772129 [5] self = table: 00000000001A9940; dt = 0.0054454999044537544; t = 1878.5096945772129 [6] self = table: 00000000000F4730; dt = 0.0054454999044537544; network_is_active = true; t = 1878.5096945772129; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054454999044537544; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054454999044537544 [9] dt = 0.0054454999044537544 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944464; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.221 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056463000364601612; main_t = 1878.5312015772979; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056463000364601612; t = 1878.5312015772979 [4] self = table: 00000000057D43F0; main_dt = 0.0056463000364601612; main_t = 1878.5312015772979 [5] self = table: 00000000001A9940; dt = 0.0056463000364601612; t = 1878.5312015772979 [6] self = table: 00000000000F4730; dt = 0.0056463000364601612; network_is_active = true; t = 1878.5312015772979; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056463000364601612; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056463000364601612 [9] dt = 0.0056463000364601612 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944465; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.232 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0044840001501142979; main_t = 1878.5427205772321; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0044840001501142979; t = 1878.5427205772321 [4] self = table: 00000000057D43F0; main_dt = 0.0044840001501142979; main_t = 1878.5427205772321 [5] self = table: 00000000001A9940; dt = 0.0044840001501142979; t = 1878.5427205772321 [6] self = table: 00000000000F4730; dt = 0.0044840001501142979; network_is_active = true; t = 1878.5427205772321; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0044840001501142979; t = nil [8] self = table: 0000000000073EE0; dt = 0.0044840001501142979 [9] dt = 0.0044840001501142979 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944466; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.249 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056348000653088093; main_t = 1878.5588503773506; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056348000653088093; t = 1878.5588503773506 [4] self = table: 00000000057D43F0; main_dt = 0.0056348000653088093; main_t = 1878.5588503773506 [5] self = table: 00000000001A9940; dt = 0.0056348000653088093; t = 1878.5588503773506 [6] self = table: 00000000000F4730; dt = 0.0056348000653088093; network_is_active = true; t = 1878.5588503773506; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056348000653088093; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056348000653088093 [9] dt = 0.0056348000653088093 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944467; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.265 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045527000911533833; main_t = 1878.5752625777568; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045527000911533833; t = 1878.5752625777568 [4] self = table: 00000000057D43F0; main_dt = 0.0045527000911533833; main_t = 1878.5752625777568 [5] self = table: 00000000001A9940; dt = 0.0045527000911533833; t = 1878.5752625777568 [6] self = table: 00000000000F4730; dt = 0.0045527000911533833; network_is_active = true; t = 1878.5752625777568; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045527000911533833; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045527000911533833 [9] dt = 0.0045527000911533833 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944468; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.281 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057394998148083687; main_t = 1878.5916114773318; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057394998148083687; t = 1878.5916114773318 [4] self = table: 00000000057D43F0; main_dt = 0.0057394998148083687; main_t = 1878.5916114773318 [5] self = table: 00000000001A9940; dt = 0.0057394998148083687; t = 1878.5916114773318 [6] self = table: 00000000000F4730; dt = 0.0057394998148083687; network_is_active = true; t = 1878.5916114773318; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057394998148083687; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057394998148083687 [9] dt = 0.0057394998148083687 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944469; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.297 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050854999572038651; main_t = 1878.6071107774223; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050854999572038651; t = 1878.6071107774223 [4] self = table: 00000000057D43F0; main_dt = 0.0050854999572038651; main_t = 1878.6071107774223 [5] self = table: 00000000001A9940; dt = 0.0050854999572038651; t = 1878.6071107774223 [6] self = table: 00000000000F4730; dt = 0.0050854999572038651; network_is_active = true; t = 1878.6071107774223; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050854999572038651; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050854999572038651 [9] dt = 0.0050854999572038651 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944470; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.312 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0043624001555144787; main_t = 1878.622638277262; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0043624001555144787; t = 1878.622638277262 [4] self = table: 00000000057D43F0; main_dt = 0.0043624001555144787; main_t = 1878.622638277262 [5] self = table: 00000000001A9940; dt = 0.0043624001555144787; t = 1878.622638277262 [6] self = table: 00000000000F4730; dt = 0.0043624001555144787; network_is_active = true; t = 1878.622638277262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0043624001555144787; t = nil [8] self = table: 0000000000073EE0; dt = 0.0043624001555144787 [9] dt = 0.0043624001555144787 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944471; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.327 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051955999806523323; main_t = 1878.6380681772898; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051955999806523323; t = 1878.6380681772898 [4] self = table: 00000000057D43F0; main_dt = 0.0051955999806523323; main_t = 1878.6380681772898 [5] self = table: 00000000001A9940; dt = 0.0051955999806523323; t = 1878.6380681772898 [6] self = table: 00000000000F4730; dt = 0.0051955999806523323; network_is_active = true; t = 1878.6380681772898; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051955999806523323; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051955999806523323 [9] dt = 0.0051955999806523323 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944472; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.343 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048070000484585762; main_t = 1878.6536940774131; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048070000484585762; t = 1878.6536940774131 [4] self = table: 00000000057D43F0; main_dt = 0.0048070000484585762; main_t = 1878.6536940774131 [5] self = table: 00000000001A9940; dt = 0.0048070000484585762; t = 1878.6536940774131 [6] self = table: 00000000000F4730; dt = 0.0048070000484585762; network_is_active = true; t = 1878.6536940774131; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048070000484585762; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048070000484585762 [9] dt = 0.0048070000484585762 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944473; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.358 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0061587998643517494; main_t = 1878.6698889772124; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0061587998643517494; t = 1878.6698889772124 [4] self = table: 00000000057D43F0; main_dt = 0.0061587998643517494; main_t = 1878.6698889772124 [5] self = table: 00000000001A9940; dt = 0.0061587998643517494; t = 1878.6698889772124 [6] self = table: 00000000000F4730; dt = 0.0061587998643517494; network_is_active = true; t = 1878.6698889772124; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0061587998643517494; t = nil [8] self = table: 0000000000073EE0; dt = 0.0061587998643517494 [9] dt = 0.0061587998643517494 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944474; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.379 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050528999418020248; main_t = 1878.6895845774743; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050528999418020248; t = 1878.6895845774743 [4] self = table: 00000000057D43F0; main_dt = 0.0050528999418020248; main_t = 1878.6895845774743 [5] self = table: 00000000001A9940; dt = 0.0050528999418020248; t = 1878.6895845774743 [6] self = table: 00000000000F4730; dt = 0.0050528999418020248; network_is_active = true; t = 1878.6895845774743; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050528999418020248; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050528999418020248 [9] dt = 0.0050528999418020248 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944475; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.396 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0082363002002239227; main_t = 1878.7086966778334; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0082363002002239227; t = 1878.7086966778334 [4] self = table: 00000000057D43F0; main_dt = 0.0082363002002239227; main_t = 1878.7086966778334 [5] self = table: 00000000001A9940; dt = 0.0082363002002239227; t = 1878.7086966778334 [6] self = table: 00000000000F4730; dt = 0.0082363002002239227; network_is_active = true; t = 1878.7086966778334; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0082363002002239227; t = nil [8] self = table: 0000000000073EE0; dt = 0.0082363002002239227 [9] dt = 0.0082363002002239227 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944476; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.412 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058439001441001892; main_t = 1878.7231233776729; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058439001441001892; t = 1878.7231233776729 [4] self = table: 00000000057D43F0; main_dt = 0.0058439001441001892; main_t = 1878.7231233776729 [5] self = table: 00000000001A9940; dt = 0.0058439001441001892; t = 1878.7231233776729 [6] self = table: 00000000000F4730; dt = 0.0058439001441001892; network_is_active = true; t = 1878.7231233776729; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058439001441001892; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058439001441001892 [9] dt = 0.0058439001441001892 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944477; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:57.429 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052136997692286968; main_t = 1878.7384061773955; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052136997692286968; t = 1878.7384061773955 [4] self = table: 00000000057D43F0; main_dt = 0.0052136997692286968; main_t = 1878.7384061773955 [5] self = table: 00000000001A9940; dt = 0.0052136997692286968; t = 1878.7384061773955 [6] self = table: 00000000000F4730; dt = 0.0052136997692286968; network_is_active = true; t = 1878.7384061773955; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052136997692286968; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052136997692286968 [9] dt = 0.0052136997692286968 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944478; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.255 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0086027998477220535; main_t = 1879.5677224728461; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0086027998477220535; t = 1879.5677224728461 [4] self = table: 00000000057D43F0; main_dt = 0.0086027998477220535; main_t = 1879.5677224728461 [5] self = table: 00000000001A9940; dt = 0.0086027998477220535; t = 1879.5677224728461 [6] self = table: 00000000000F4730; dt = 0.0086027998477220535; network_is_active = true; t = 1879.5677224728461; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0086027998477220535; t = nil [8] self = table: 0000000000073EE0; dt = 0.0086027998477220535 [9] dt = 0.0086027998477220535 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944530; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.271 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057549001649022102; main_t = 1879.5826066727932; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057549001649022102; t = 1879.5826066727932 [4] self = table: 00000000057D43F0; main_dt = 0.0057549001649022102; main_t = 1879.5826066727932 [5] self = table: 00000000001A9940; dt = 0.0057549001649022102; t = 1879.5826066727932 [6] self = table: 00000000000F4730; dt = 0.0057549001649022102; network_is_active = true; t = 1879.5826066727932; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057549001649022102; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057549001649022102 [9] dt = 0.0057549001649022102 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944531; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.287 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005039299838244915; main_t = 1879.5972632728699; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005039299838244915; t = 1879.5972632728699 [4] self = table: 00000000057D43F0; main_dt = 0.005039299838244915; main_t = 1879.5972632728699 [5] self = table: 00000000001A9940; dt = 0.005039299838244915; t = 1879.5972632728699 [6] self = table: 00000000000F4730; dt = 0.005039299838244915; network_is_active = true; t = 1879.5972632728699; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005039299838244915; t = nil [8] self = table: 0000000000073EE0; dt = 0.005039299838244915 [9] dt = 0.005039299838244915 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944532; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.303 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051273000426590443; main_t = 1879.6125821729838; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051273000426590443; t = 1879.6125821729838 [4] self = table: 00000000057D43F0; main_dt = 0.0051273000426590443; main_t = 1879.6125821729838 [5] self = table: 00000000001A9940; dt = 0.0051273000426590443; t = 1879.6125821729838 [6] self = table: 00000000000F4730; dt = 0.0051273000426590443; network_is_active = true; t = 1879.6125821729838; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051273000426590443; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051273000426590443 [9] dt = 0.0051273000426590443 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944533; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.318 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053733000531792641; main_t = 1879.6283875731933; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053733000531792641; t = 1879.6283875731933 [4] self = table: 00000000057D43F0; main_dt = 0.0053733000531792641; main_t = 1879.6283875731933 [5] self = table: 00000000001A9940; dt = 0.0053733000531792641; t = 1879.6283875731933 [6] self = table: 00000000000F4730; dt = 0.0053733000531792641; network_is_active = true; t = 1879.6283875731933; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053733000531792641; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053733000531792641 [9] dt = 0.0053733000531792641 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944534; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.340 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052187000401318073; main_t = 1879.6493210732187; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052187000401318073; t = 1879.6493210732187 [4] self = table: 00000000057D43F0; main_dt = 0.0052187000401318073; main_t = 1879.6493210732187 [5] self = table: 00000000001A9940; dt = 0.0052187000401318073; t = 1879.6493210732187 [6] self = table: 00000000000F4730; dt = 0.0052187000401318073; network_is_active = true; t = 1879.6493210732187; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052187000401318073; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052187000401318073 [9] dt = 0.0052187000401318073 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944535; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.382 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053325998596847057; main_t = 1879.6924787732023; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053325998596847057; t = 1879.6924787732023 [4] self = table: 00000000057D43F0; main_dt = 0.0053325998596847057; main_t = 1879.6924787732023 [5] self = table: 00000000001A9940; dt = 0.0053325998596847057; t = 1879.6924787732023 [6] self = table: 00000000000F4730; dt = 0.0053325998596847057; network_is_active = true; t = 1879.6924787732023; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053325998596847057; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053325998596847057 [9] dt = 0.0053325998596847057 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944538; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.398 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053334999829530716; main_t = 1879.7083392730165; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053334999829530716; t = 1879.7083392730165 [4] self = table: 00000000057D43F0; main_dt = 0.0053334999829530716; main_t = 1879.7083392730165 [5] self = table: 00000000001A9940; dt = 0.0053334999829530716; t = 1879.7083392730165 [6] self = table: 00000000000F4730; dt = 0.0053334999829530716; network_is_active = true; t = 1879.7083392730165; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053334999829530716; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053334999829530716 [9] dt = 0.0053334999829530716 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944539; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.414 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054001999087631702; main_t = 1879.7242353731017; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054001999087631702; t = 1879.7242353731017 [4] self = table: 00000000057D43F0; main_dt = 0.0054001999087631702; main_t = 1879.7242353731017 [5] self = table: 00000000001A9940; dt = 0.0054001999087631702; t = 1879.7242353731017 [6] self = table: 00000000000F4730; dt = 0.0054001999087631702; network_is_active = true; t = 1879.7242353731017; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054001999087631702; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054001999087631702 [9] dt = 0.0054001999087631702 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944540; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.430 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0046834000386297703; main_t = 1879.7400740734483; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0046834000386297703; t = 1879.7400740734483 [4] self = table: 00000000057D43F0; main_dt = 0.0046834000386297703; main_t = 1879.7400740734483 [5] self = table: 00000000001A9940; dt = 0.0046834000386297703; t = 1879.7400740734483 [6] self = table: 00000000000F4730; dt = 0.0046834000386297703; network_is_active = true; t = 1879.7400740734483; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0046834000386297703; t = nil [8] self = table: 0000000000073EE0; dt = 0.0046834000386297703 [9] dt = 0.0046834000386297703 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944541; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.451 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053425999358296394; main_t = 1879.7611942736148; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053425999358296394; t = 1879.7611942736148 [4] self = table: 00000000057D43F0; main_dt = 0.0053425999358296394; main_t = 1879.7611942736148 [5] self = table: 00000000001A9940; dt = 0.0053425999358296394; t = 1879.7611942736148 [6] self = table: 00000000000F4730; dt = 0.0053425999358296394; network_is_active = true; t = 1879.7611942736148; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053425999358296394; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053425999358296394 [9] dt = 0.0053425999358296394 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944542; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.467 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0061768000014126301; main_t = 1879.7779078737549; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0061768000014126301; t = 1879.7779078737549 [4] self = table: 00000000057D43F0; main_dt = 0.0061768000014126301; main_t = 1879.7779078737549 [5] self = table: 00000000001A9940; dt = 0.0061768000014126301; t = 1879.7779078737549 [6] self = table: 00000000000F4730; dt = 0.0061768000014126301; network_is_active = true; t = 1879.7779078737549; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0061768000014126301; t = nil [8] self = table: 0000000000073EE0; dt = 0.0061768000014126301 [9] dt = 0.0061768000014126301 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944543; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.480 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0039107999764382839; main_t = 1879.7878178737774; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0039107999764382839; t = 1879.7878178737774 [4] self = table: 00000000057D43F0; main_dt = 0.0039107999764382839; main_t = 1879.7878178737774 [5] self = table: 00000000001A9940; dt = 0.0039107999764382839; t = 1879.7878178737774 [6] self = table: 00000000000F4730; dt = 0.0039107999764382839; network_is_active = true; t = 1879.7878178737774; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0039107999764382839; t = nil [8] self = table: 0000000000073EE0; dt = 0.0039107999764382839 [9] dt = 0.0039107999764382839 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944544; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.496 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0065224999561905861; main_t = 1879.8070677735559; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0065224999561905861; t = 1879.8070677735559 [4] self = table: 00000000057D43F0; main_dt = 0.0065224999561905861; main_t = 1879.8070677735559 [5] self = table: 00000000001A9940; dt = 0.0065224999561905861; t = 1879.8070677735559 [6] self = table: 00000000000F4730; dt = 0.0065224999561905861; network_is_active = true; t = 1879.8070677735559; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0065224999561905861; t = nil [8] self = table: 0000000000073EE0; dt = 0.0065224999561905861 [9] dt = 0.0065224999561905861 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944545; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.512 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054652001708745956; main_t = 1879.8222159736506; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054652001708745956; t = 1879.8222159736506 [4] self = table: 00000000057D43F0; main_dt = 0.0054652001708745956; main_t = 1879.8222159736506 [5] self = table: 00000000001A9940; dt = 0.0054652001708745956; t = 1879.8222159736506 [6] self = table: 00000000000F4730; dt = 0.0054652001708745956; network_is_active = true; t = 1879.8222159736506; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054652001708745956; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054652001708745956 [9] dt = 0.0054652001708745956 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944546; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.528 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052855000831186771; main_t = 1879.8380375737506; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052855000831186771; t = 1879.8380375737506 [4] self = table: 00000000057D43F0; main_dt = 0.0052855000831186771; main_t = 1879.8380375737506 [5] self = table: 00000000001A9940; dt = 0.0052855000831186771; t = 1879.8380375737506 [6] self = table: 00000000000F4730; dt = 0.0052855000831186771; network_is_active = true; t = 1879.8380375737506; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052855000831186771; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052855000831186771 [9] dt = 0.0052855000831186771 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944547; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.545 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0091231996193528175; main_t = 1879.8576579732071; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0091231996193528175; t = 1879.8576579732071 [4] self = table: 00000000057D43F0; main_dt = 0.0091231996193528175; main_t = 1879.8576579732071 [5] self = table: 00000000001A9940; dt = 0.0091231996193528175; t = 1879.8576579732071 [6] self = table: 00000000000F4730; dt = 0.0091231996193528175; network_is_active = true; t = 1879.8576579732071; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0091231996193528175; t = nil [8] self = table: 0000000000073EE0; dt = 0.0091231996193528175 [9] dt = 0.0091231996193528175 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944548; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.594 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055837999098002911; main_t = 1879.9040163736972; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055837999098002911; t = 1879.9040163736972 [4] self = table: 00000000057D43F0; main_dt = 0.0055837999098002911; main_t = 1879.9040163736972 [5] self = table: 00000000001A9940; dt = 0.0055837999098002911; t = 1879.9040163736972 [6] self = table: 00000000000F4730; dt = 0.0055837999098002911; network_is_active = true; t = 1879.9040163736972; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055837999098002911; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055837999098002911 [9] dt = 0.0055837999098002911 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944551; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.610 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052871000953018665; main_t = 1879.9199609740353; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052871000953018665; t = 1879.9199609740353 [4] self = table: 00000000057D43F0; main_dt = 0.0052871000953018665; main_t = 1879.9199609740353 [5] self = table: 00000000001A9940; dt = 0.0052871000953018665; t = 1879.9199609740353 [6] self = table: 00000000000F4730; dt = 0.0052871000953018665; network_is_active = true; t = 1879.9199609740353; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052871000953018665; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052871000953018665 [9] dt = 0.0052871000953018665 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944552; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.627 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0059067001566290855; main_t = 1879.936846873974; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0059067001566290855; t = 1879.936846873974 [4] self = table: 00000000057D43F0; main_dt = 0.0059067001566290855; main_t = 1879.936846873974 [5] self = table: 00000000001A9940; dt = 0.0059067001566290855; t = 1879.936846873974 [6] self = table: 00000000000F4730; dt = 0.0059067001566290855; network_is_active = true; t = 1879.936846873974; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0059067001566290855; t = nil [8] self = table: 0000000000073EE0; dt = 0.0059067001566290855 [9] dt = 0.0059067001566290855 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944553; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.637 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0041129998862743378; main_t = 1879.9478801738187; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0041129998862743378; t = 1879.9478801738187 [4] self = table: 00000000057D43F0; main_dt = 0.0041129998862743378; main_t = 1879.9478801738187 [5] self = table: 00000000001A9940; dt = 0.0041129998862743378; t = 1879.9478801738187 [6] self = table: 00000000000F4730; dt = 0.0041129998862743378; network_is_active = true; t = 1879.9478801738187; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0041129998862743378; t = nil [8] self = table: 0000000000073EE0; dt = 0.0041129998862743378 [9] dt = 0.0041129998862743378 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944554; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.653 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057684001512825489; main_t = 1879.9639036739427; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057684001512825489; t = 1879.9639036739427 [4] self = table: 00000000057D43F0; main_dt = 0.0057684001512825489; main_t = 1879.9639036739427 [5] self = table: 00000000001A9940; dt = 0.0057684001512825489; t = 1879.9639036739427 [6] self = table: 00000000000F4730; dt = 0.0057684001512825489; network_is_active = true; t = 1879.9639036739427; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057684001512825489; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057684001512825489 [9] dt = 0.0057684001512825489 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944555; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.670 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053845997899770737; main_t = 1879.979480173457; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053845997899770737; t = 1879.979480173457 [4] self = table: 00000000057D43F0; main_dt = 0.0053845997899770737; main_t = 1879.979480173457 [5] self = table: 00000000001A9940; dt = 0.0053845997899770737; t = 1879.979480173457 [6] self = table: 00000000000F4730; dt = 0.0053845997899770737; network_is_active = true; t = 1879.979480173457; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053845997899770737; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053845997899770737 [9] dt = 0.0053845997899770737 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944556; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.685 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0046945000067353249; main_t = 1879.9956422734722; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0046945000067353249; t = 1879.9956422734722 [4] self = table: 00000000057D43F0; main_dt = 0.0046945000067353249; main_t = 1879.9956422734722 [5] self = table: 00000000001A9940; dt = 0.0046945000067353249; t = 1879.9956422734722 [6] self = table: 00000000000F4730; dt = 0.0046945000067353249; network_is_active = true; t = 1879.9956422734722; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0046945000067353249; t = nil [8] self = table: 0000000000073EE0; dt = 0.0046945000067353249 [9] dt = 0.0046945000067353249 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944557; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.700 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054643000476062298; main_t = 1880.0116441736645; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054643000476062298; t = 1880.0116441736645 [4] self = table: 00000000057D43F0; main_dt = 0.0054643000476062298; main_t = 1880.0116441736645 [5] self = table: 00000000001A9940; dt = 0.0054643000476062298; t = 1880.0116441736645 [6] self = table: 00000000000F4730; dt = 0.0054643000476062298; network_is_active = true; t = 1880.0116441736645; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054643000476062298; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054643000476062298 [9] dt = 0.0054643000476062298 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944558; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.721 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048720999620854855; main_t = 1880.0312134737796; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048720999620854855; t = 1880.0312134737796 [4] self = table: 00000000057D43F0; main_dt = 0.0048720999620854855; main_t = 1880.0312134737796 [5] self = table: 00000000001A9940; dt = 0.0048720999620854855; t = 1880.0312134737796 [6] self = table: 00000000000F4730; dt = 0.0048720999620854855; network_is_active = true; t = 1880.0312134737796; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048720999620854855; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048720999620854855 [9] dt = 0.0048720999620854855 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944559; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.736 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051524997688829899; main_t = 1880.0466207736354; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051524997688829899; t = 1880.0466207736354 [4] self = table: 00000000057D43F0; main_dt = 0.0051524997688829899; main_t = 1880.0466207736354 [5] self = table: 00000000001A9940; dt = 0.0051524997688829899; t = 1880.0466207736354 [6] self = table: 00000000000F4730; dt = 0.0051524997688829899; network_is_active = true; t = 1880.0466207736354; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051524997688829899; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051524997688829899 [9] dt = 0.0051524997688829899 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944560; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.752 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051874001510441303; main_t = 1880.0621973739653; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051874001510441303; t = 1880.0621973739653 [4] self = table: 00000000057D43F0; main_dt = 0.0051874001510441303; main_t = 1880.0621973739653 [5] self = table: 00000000001A9940; dt = 0.0051874001510441303; t = 1880.0621973739653 [6] self = table: 00000000000F4730; dt = 0.0051874001510441303; network_is_active = true; t = 1880.0621973739653; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051874001510441303; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051874001510441303 [9] dt = 0.0051874001510441303 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944561; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.768 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052597001194953918; main_t = 1880.0780438739057; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052597001194953918; t = 1880.0780438739057 [4] self = table: 00000000057D43F0; main_dt = 0.0052597001194953918; main_t = 1880.0780438739057 [5] self = table: 00000000001A9940; dt = 0.0052597001194953918; t = 1880.0780438739057 [6] self = table: 00000000000F4730; dt = 0.0052597001194953918; network_is_active = true; t = 1880.0780438739057; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052597001194953918; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052597001194953918 [9] dt = 0.0052597001194953918 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944562; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.784 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053297998383641243; main_t = 1880.0940133738513; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053297998383641243; t = 1880.0940133738513 [4] self = table: 00000000057D43F0; main_dt = 0.0053297998383641243; main_t = 1880.0940133738513 [5] self = table: 00000000001A9940; dt = 0.0053297998383641243; t = 1880.0940133738513 [6] self = table: 00000000000F4730; dt = 0.0053297998383641243; network_is_active = true; t = 1880.0940133738513; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053297998383641243; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053297998383641243 [9] dt = 0.0053297998383641243 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944563; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.800 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0036983001045882702; main_t = 1880.1102729742597; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0036983001045882702; t = 1880.1102729742597 [4] self = table: 00000000057D43F0; main_dt = 0.0036983001045882702; main_t = 1880.1102729742597 [5] self = table: 00000000001A9940; dt = 0.0036983001045882702; t = 1880.1102729742597 [6] self = table: 00000000000F4730; dt = 0.0036983001045882702; network_is_active = true; t = 1880.1102729742597; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0036983001045882702; t = nil [8] self = table: 0000000000073EE0; dt = 0.0036983001045882702 [9] dt = 0.0036983001045882702 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944564; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.816 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054005999118089676; main_t = 1880.1265866740323; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054005999118089676; t = 1880.1265866740323 [4] self = table: 00000000057D43F0; main_dt = 0.0054005999118089676; main_t = 1880.1265866740323 [5] self = table: 00000000001A9940; dt = 0.0054005999118089676; t = 1880.1265866740323 [6] self = table: 00000000000F4730; dt = 0.0054005999118089676; network_is_active = true; t = 1880.1265866740323; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054005999118089676; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054005999118089676 [9] dt = 0.0054005999118089676 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944565; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.833 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055240998044610023; main_t = 1880.142662973627; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055240998044610023; t = 1880.142662973627 [4] self = table: 00000000057D43F0; main_dt = 0.0055240998044610023; main_t = 1880.142662973627 [5] self = table: 00000000001A9940; dt = 0.0055240998044610023; t = 1880.142662973627 [6] self = table: 00000000000F4730; dt = 0.0055240998044610023; network_is_active = true; t = 1880.142662973627; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055240998044610023; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055240998044610023 [9] dt = 0.0055240998044610023 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944566; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.849 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053830998949706554; main_t = 1880.1588823734965; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053830998949706554; t = 1880.1588823734965 [4] self = table: 00000000057D43F0; main_dt = 0.0053830998949706554; main_t = 1880.1588823734965 [5] self = table: 00000000001A9940; dt = 0.0053830998949706554; t = 1880.1588823734965 [6] self = table: 00000000000F4730; dt = 0.0053830998949706554; network_is_active = true; t = 1880.1588823734965; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053830998949706554; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053830998949706554 [9] dt = 0.0053830998949706554 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944567; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.865 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055017000995576382; main_t = 1880.1750760735194; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055017000995576382; t = 1880.1750760735194 [4] self = table: 00000000057D43F0; main_dt = 0.0055017000995576382; main_t = 1880.1750760735194 [5] self = table: 00000000001A9940; dt = 0.0055017000995576382; t = 1880.1750760735194 [6] self = table: 00000000000F4730; dt = 0.0055017000995576382; network_is_active = true; t = 1880.1750760735194; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055017000995576382; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055017000995576382 [9] dt = 0.0055017000995576382 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944568; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.881 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055542001500725746; main_t = 1880.1910570736691; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055542001500725746; t = 1880.1910570736691 [4] self = table: 00000000057D43F0; main_dt = 0.0055542001500725746; main_t = 1880.1910570736691 [5] self = table: 00000000001A9940; dt = 0.0055542001500725746; t = 1880.1910570736691 [6] self = table: 00000000000F4730; dt = 0.0055542001500725746; network_is_active = true; t = 1880.1910570736691; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055542001500725746; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055542001500725746 [9] dt = 0.0055542001500725746 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944569; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.897 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054231998510658741; main_t = 1880.2070053734533; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054231998510658741; t = 1880.2070053734533 [4] self = table: 00000000057D43F0; main_dt = 0.0054231998510658741; main_t = 1880.2070053734533 [5] self = table: 00000000001A9940; dt = 0.0054231998510658741; t = 1880.2070053734533 [6] self = table: 00000000000F4730; dt = 0.0054231998510658741; network_is_active = true; t = 1880.2070053734533; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054231998510658741; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054231998510658741 [9] dt = 0.0054231998510658741 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944570; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.913 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051679001189768314; main_t = 1880.2231463736571; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051679001189768314; t = 1880.2231463736571 [4] self = table: 00000000057D43F0; main_dt = 0.0051679001189768314; main_t = 1880.2231463736571 [5] self = table: 00000000001A9940; dt = 0.0051679001189768314; t = 1880.2231463736571 [6] self = table: 00000000000F4730; dt = 0.0051679001189768314; network_is_active = true; t = 1880.2231463736571; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051679001189768314; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051679001189768314 [9] dt = 0.0051679001189768314 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944571; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.929 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056698000989854336; main_t = 1880.2395209740098; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056698000989854336; t = 1880.2395209740098 [4] self = table: 00000000057D43F0; main_dt = 0.0056698000989854336; main_t = 1880.2395209740098 [5] self = table: 00000000001A9940; dt = 0.0056698000989854336; t = 1880.2395209740098 [6] self = table: 00000000000F4730; dt = 0.0056698000989854336; network_is_active = true; t = 1880.2395209740098; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056698000989854336; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056698000989854336 [9] dt = 0.0056698000989854336 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944572; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.947 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0093775996938347816; main_t = 1880.2595464736405; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0093775996938347816; t = 1880.2595464736405 [4] self = table: 00000000057D43F0; main_dt = 0.0093775996938347816; main_t = 1880.2595464736405 [5] self = table: 00000000001A9940; dt = 0.0093775996938347816; t = 1880.2595464736405 [6] self = table: 00000000000F4730; dt = 0.0093775996938347816; network_is_active = true; t = 1880.2595464736405; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0093775996938347816; t = nil [8] self = table: 0000000000073EE0; dt = 0.0093775996938347816 [9] dt = 0.0093775996938347816 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944573; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.958 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0042069000191986561; main_t = 1880.2679374735053; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0042069000191986561; t = 1880.2679374735053 [4] self = table: 00000000057D43F0; main_dt = 0.0042069000191986561; main_t = 1880.2679374735053 [5] self = table: 00000000001A9940; dt = 0.0042069000191986561; t = 1880.2679374735053 [6] self = table: 00000000000F4730; dt = 0.0042069000191986561; network_is_active = true; t = 1880.2679374735053; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0042069000191986561; t = nil [8] self = table: 0000000000073EE0; dt = 0.0042069000191986561 [9] dt = 0.0042069000191986561 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944574; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.973 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0060598999261856079; main_t = 1880.2846267733439; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0060598999261856079; t = 1880.2846267733439 [4] self = table: 00000000057D43F0; main_dt = 0.0060598999261856079; main_t = 1880.2846267733439 [5] self = table: 00000000001A9940; dt = 0.0060598999261856079; t = 1880.2846267733439 [6] self = table: 00000000000F4730; dt = 0.0060598999261856079; network_is_active = true; t = 1880.2846267733439; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0060598999261856079; t = nil [8] self = table: 0000000000073EE0; dt = 0.0060598999261856079 [9] dt = 0.0060598999261856079 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944575; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:58.990 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055168000981211662; main_t = 1880.2997757734447; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055168000981211662; t = 1880.2997757734447 [4] self = table: 00000000057D43F0; main_dt = 0.0055168000981211662; main_t = 1880.2997757734447 [5] self = table: 00000000001A9940; dt = 0.0055168000981211662; t = 1880.2997757734447 [6] self = table: 00000000000F4730; dt = 0.0055168000981211662; network_is_active = true; t = 1880.2997757734447; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055168000981211662; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055168000981211662 [9] dt = 0.0055168000981211662 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944576; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.005 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054486999288201332; main_t = 1880.3158789731278; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054486999288201332; t = 1880.3158789731278 [4] self = table: 00000000057D43F0; main_dt = 0.0054486999288201332; main_t = 1880.3158789731278 [5] self = table: 00000000001A9940; dt = 0.0054486999288201332; t = 1880.3158789731278 [6] self = table: 00000000000F4730; dt = 0.0054486999288201332; network_is_active = true; t = 1880.3158789731278; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054486999288201332; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054486999288201332 [9] dt = 0.0054486999288201332 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944577; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.025 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054267998784780502; main_t = 1880.3315937728803; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054267998784780502; t = 1880.3315937728803 [4] self = table: 00000000057D43F0; main_dt = 0.0054267998784780502; main_t = 1880.3315937728803 [5] self = table: 00000000001A9940; dt = 0.0054267998784780502; t = 1880.3315937728803 [6] self = table: 00000000000F4730; dt = 0.0054267998784780502; network_is_active = true; t = 1880.3315937728803; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054267998784780502; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054267998784780502 [9] dt = 0.0054267998784780502 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944578; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.041 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055267000570893288; main_t = 1880.3511705727033; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055267000570893288; t = 1880.3511705727033 [4] self = table: 00000000057D43F0; main_dt = 0.0055267000570893288; main_t = 1880.3511705727033 [5] self = table: 00000000001A9940; dt = 0.0055267000570893288; t = 1880.3511705727033 [6] self = table: 00000000000F4730; dt = 0.0055267000570893288; network_is_active = true; t = 1880.3511705727033; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055267000570893288; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055267000570893288 [9] dt = 0.0055267000570893288 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944579; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.057 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052519999444484711; main_t = 1880.3670454730927; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052519999444484711; t = 1880.3670454730927 [4] self = table: 00000000057D43F0; main_dt = 0.0052519999444484711; main_t = 1880.3670454730927 [5] self = table: 00000000001A9940; dt = 0.0052519999444484711; t = 1880.3670454730927 [6] self = table: 00000000000F4730; dt = 0.0052519999444484711; network_is_active = true; t = 1880.3670454730927; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052519999444484711; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052519999444484711 [9] dt = 0.0052519999444484711 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944580; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.072 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005121100228279829; main_t = 1880.3826923733759; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005121100228279829; t = 1880.3826923733759 [4] self = table: 00000000057D43F0; main_dt = 0.005121100228279829; main_t = 1880.3826923733759 [5] self = table: 00000000001A9940; dt = 0.005121100228279829; t = 1880.3826923733759 [6] self = table: 00000000000F4730; dt = 0.005121100228279829; network_is_active = true; t = 1880.3826923733759; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005121100228279829; t = nil [8] self = table: 0000000000073EE0; dt = 0.005121100228279829 [9] dt = 0.005121100228279829 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944581; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.088 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005204599816352129; main_t = 1880.3983919732455; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005204599816352129; t = 1880.3983919732455 [4] self = table: 00000000057D43F0; main_dt = 0.005204599816352129; main_t = 1880.3983919732455 [5] self = table: 00000000001A9940; dt = 0.005204599816352129; t = 1880.3983919732455 [6] self = table: 00000000000F4730; dt = 0.005204599816352129; network_is_active = true; t = 1880.3983919732455; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005204599816352129; t = nil [8] self = table: 0000000000073EE0; dt = 0.005204599816352129 [9] dt = 0.005204599816352129 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944582; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.104 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051440000534057617; main_t = 1880.4140491732578; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051440000534057617; t = 1880.4140491732578 [4] self = table: 00000000057D43F0; main_dt = 0.0051440000534057617; main_t = 1880.4140491732578 [5] self = table: 00000000001A9940; dt = 0.0051440000534057617; t = 1880.4140491732578 [6] self = table: 00000000000F4730; dt = 0.0051440000534057617; network_is_active = true; t = 1880.4140491732578; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051440000534057617; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051440000534057617 [9] dt = 0.0051440000534057617 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944583; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.119 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050433999858796597; main_t = 1880.4297897734396; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050433999858796597; t = 1880.4297897734396 [4] self = table: 00000000057D43F0; main_dt = 0.0050433999858796597; main_t = 1880.4297897734396 [5] self = table: 00000000001A9940; dt = 0.0050433999858796597; t = 1880.4297897734396 [6] self = table: 00000000000F4730; dt = 0.0050433999858796597; network_is_active = true; t = 1880.4297897734396; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050433999858796597; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050433999858796597 [9] dt = 0.0050433999858796597 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944584; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.136 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053779999725520611; main_t = 1880.4455438733748; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053779999725520611; t = 1880.4455438733748 [4] self = table: 00000000057D43F0; main_dt = 0.0053779999725520611; main_t = 1880.4455438733748 [5] self = table: 00000000001A9940; dt = 0.0053779999725520611; t = 1880.4455438733748 [6] self = table: 00000000000F4730; dt = 0.0053779999725520611; network_is_active = true; t = 1880.4455438733748; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053779999725520611; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053779999725520611 [9] dt = 0.0053779999725520611 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944585; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.198 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052598998881876469; main_t = 1880.5086122737448; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052598998881876469; t = 1880.5086122737448 [4] self = table: 00000000057D43F0; main_dt = 0.0052598998881876469; main_t = 1880.5086122737448 [5] self = table: 00000000001A9940; dt = 0.0052598998881876469; t = 1880.5086122737448 [6] self = table: 00000000000F4730; dt = 0.0052598998881876469; network_is_active = true; t = 1880.5086122737448; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052598998881876469; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052598998881876469 [9] dt = 0.0052598998881876469 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944589; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.215 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.008556700311601162; main_t = 1880.5277183740582; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.008556700311601162; t = 1880.5277183740582 [4] self = table: 00000000057D43F0; main_dt = 0.008556700311601162; main_t = 1880.5277183740582 [5] self = table: 00000000001A9940; dt = 0.008556700311601162; t = 1880.5277183740582 [6] self = table: 00000000000F4730; dt = 0.008556700311601162; network_is_active = true; t = 1880.5277183740582; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.008556700311601162; t = nil [8] self = table: 0000000000073EE0; dt = 0.008556700311601162 [9] dt = 0.008556700311601162 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944590; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.294 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050376998260617256; main_t = 1880.603920573154; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050376998260617256; t = 1880.603920573154 [4] self = table: 00000000057D43F0; main_dt = 0.0050376998260617256; main_t = 1880.603920573154 [5] self = table: 00000000001A9940; dt = 0.0050376998260617256; t = 1880.603920573154 [6] self = table: 00000000000F4730; dt = 0.0050376998260617256; network_is_active = true; t = 1880.603920573154; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050376998260617256; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050376998260617256 [9] dt = 0.0050376998260617256 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944595; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.310 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053023998625576496; main_t = 1880.6197900728039; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053023998625576496; t = 1880.6197900728039 [4] self = table: 00000000057D43F0; main_dt = 0.0053023998625576496; main_t = 1880.6197900728039 [5] self = table: 00000000001A9940; dt = 0.0053023998625576496; t = 1880.6197900728039 [6] self = table: 00000000000F4730; dt = 0.0053023998625576496; network_is_active = true; t = 1880.6197900728039; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053023998625576496; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053023998625576496 [9] dt = 0.0053023998625576496 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944596; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.326 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055821998976171017; main_t = 1880.6360727728061; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055821998976171017; t = 1880.6360727728061 [4] self = table: 00000000057D43F0; main_dt = 0.0055821998976171017; main_t = 1880.6360727728061 [5] self = table: 00000000001A9940; dt = 0.0055821998976171017; t = 1880.6360727728061 [6] self = table: 00000000000F4730; dt = 0.0055821998976171017; network_is_active = true; t = 1880.6360727728061; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055821998976171017; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055821998976171017 [9] dt = 0.0055821998976171017 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944597; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.342 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057764002121984959; main_t = 1880.6524726730022; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057764002121984959; t = 1880.6524726730022 [4] self = table: 00000000057D43F0; main_dt = 0.0057764002121984959; main_t = 1880.6524726730022 [5] self = table: 00000000001A9940; dt = 0.0057764002121984959; t = 1880.6524726730022 [6] self = table: 00000000000F4730; dt = 0.0057764002121984959; network_is_active = true; t = 1880.6524726730022; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057764002121984959; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057764002121984959 [9] dt = 0.0057764002121984959 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944598; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.360 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005730300210416317; main_t = 1880.6690203731596; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005730300210416317; t = 1880.6690203731596 [4] self = table: 00000000057D43F0; main_dt = 0.005730300210416317; main_t = 1880.6690203731596 [5] self = table: 00000000001A9940; dt = 0.005730300210416317; t = 1880.6690203731596 [6] self = table: 00000000000F4730; dt = 0.005730300210416317; network_is_active = true; t = 1880.6690203731596; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005730300210416317; t = nil [8] self = table: 0000000000073EE0; dt = 0.005730300210416317 [9] dt = 0.005730300210416317 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944599; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.375 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057752998545765877; main_t = 1880.6857031730651; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057752998545765877; t = 1880.6857031730651 [4] self = table: 00000000057D43F0; main_dt = 0.0057752998545765877; main_t = 1880.6857031730651 [5] self = table: 00000000001A9940; dt = 0.0057752998545765877; t = 1880.6857031730651 [6] self = table: 00000000000F4730; dt = 0.0057752998545765877; network_is_active = true; t = 1880.6857031730651; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057752998545765877; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057752998545765877 [9] dt = 0.0057752998545765877 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944600; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.391 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048612002283334732; main_t = 1880.7017997733965; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048612002283334732; t = 1880.7017997733965 [4] self = table: 00000000057D43F0; main_dt = 0.0048612002283334732; main_t = 1880.7017997733965 [5] self = table: 00000000001A9940; dt = 0.0048612002283334732; t = 1880.7017997733965 [6] self = table: 00000000000F4730; dt = 0.0048612002283334732; network_is_active = true; t = 1880.7017997733965; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048612002283334732; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048612002283334732 [9] dt = 0.0048612002283334732 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944601; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.408 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056169000454246998; main_t = 1880.7180425736769; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056169000454246998; t = 1880.7180425736769 [4] self = table: 00000000057D43F0; main_dt = 0.0056169000454246998; main_t = 1880.7180425736769 [5] self = table: 00000000001A9940; dt = 0.0056169000454246998; t = 1880.7180425736769 [6] self = table: 00000000000F4730; dt = 0.0056169000454246998; network_is_active = true; t = 1880.7180425736769; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056169000454246998; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056169000454246998 [9] dt = 0.0056169000454246998 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944602; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.419 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0047213002108037472; main_t = 1880.730200574053; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0047213002108037472; t = 1880.730200574053 [4] self = table: 00000000057D43F0; main_dt = 0.0047213002108037472; main_t = 1880.730200574053 [5] self = table: 00000000001A9940; dt = 0.0047213002108037472; t = 1880.730200574053 [6] self = table: 00000000000F4730; dt = 0.0047213002108037472; network_is_active = true; t = 1880.730200574053; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0047213002108037472; t = nil [8] self = table: 0000000000073EE0; dt = 0.0047213002108037472 [9] dt = 0.0047213002108037472 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944603; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.440 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052466001361608505; main_t = 1880.7503710743222; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052466001361608505; t = 1880.7503710743222 [4] self = table: 00000000057D43F0; main_dt = 0.0052466001361608505; main_t = 1880.7503710743222 [5] self = table: 00000000001A9940; dt = 0.0052466001361608505; t = 1880.7503710743222 [6] self = table: 00000000000F4730; dt = 0.0052466001361608505; network_is_active = true; t = 1880.7503710743222; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052466001361608505; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052466001361608505 [9] dt = 0.0052466001361608505 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944604; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.456 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0061626001261174679; main_t = 1880.7671597746848; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0061626001261174679; t = 1880.7671597746848 [4] self = table: 00000000057D43F0; main_dt = 0.0061626001261174679; main_t = 1880.7671597746848 [5] self = table: 00000000001A9940; dt = 0.0061626001261174679; t = 1880.7671597746848 [6] self = table: 00000000000F4730; dt = 0.0061626001261174679; network_is_active = true; t = 1880.7671597746848; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0061626001261174679; t = nil [8] self = table: 0000000000073EE0; dt = 0.0061626001261174679 [9] dt = 0.0061626001261174679 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944605; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.467 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0066802999936044216; main_t = 1880.7798634746759; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0066802999936044216; t = 1880.7798634746759 [4] self = table: 00000000057D43F0; main_dt = 0.0066802999936044216; main_t = 1880.7798634746759 [5] self = table: 00000000001A9940; dt = 0.0066802999936044216; t = 1880.7798634746759 [6] self = table: 00000000000F4730; dt = 0.0066802999936044216; network_is_active = true; t = 1880.7798634746759; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0066802999936044216; t = nil [8] self = table: 0000000000073EE0; dt = 0.0066802999936044216 [9] dt = 0.0066802999936044216 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944606; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.483 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054538999684154987; main_t = 1880.7936654745317; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054538999684154987; t = 1880.7936654745317 [4] self = table: 00000000057D43F0; main_dt = 0.0054538999684154987; main_t = 1880.7936654745317 [5] self = table: 00000000001A9940; dt = 0.0054538999684154987; t = 1880.7936654745317 [6] self = table: 00000000000F4730; dt = 0.0054538999684154987; network_is_active = true; t = 1880.7936654745317; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054538999684154987; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054538999684154987 [9] dt = 0.0054538999684154987 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944607; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.499 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054993000812828541; main_t = 1880.8095716748103; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054993000812828541; t = 1880.8095716748103 [4] self = table: 00000000057D43F0; main_dt = 0.0054993000812828541; main_t = 1880.8095716748103 [5] self = table: 00000000001A9940; dt = 0.0054993000812828541; t = 1880.8095716748103 [6] self = table: 00000000000F4730; dt = 0.0054993000812828541; network_is_active = true; t = 1880.8095716748103; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054993000812828541; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054993000812828541 [9] dt = 0.0054993000812828541 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944608; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.515 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054109999909996986; main_t = 1880.8256082749176; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054109999909996986; t = 1880.8256082749176 [4] self = table: 00000000057D43F0; main_dt = 0.0054109999909996986; main_t = 1880.8256082749176 [5] self = table: 00000000001A9940; dt = 0.0054109999909996986; t = 1880.8256082749176 [6] self = table: 00000000000F4730; dt = 0.0054109999909996986; network_is_active = true; t = 1880.8256082749176; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054109999909996986; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054109999909996986 [9] dt = 0.0054109999909996986 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944609; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.532 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055518001317977905; main_t = 1880.8419917752217; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055518001317977905; t = 1880.8419917752217 [4] self = table: 00000000057D43F0; main_dt = 0.0055518001317977905; main_t = 1880.8419917752217 [5] self = table: 00000000001A9940; dt = 0.0055518001317977905; t = 1880.8419917752217 [6] self = table: 00000000000F4730; dt = 0.0055518001317977905; network_is_active = true; t = 1880.8419917752217; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055518001317977905; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055518001317977905 [9] dt = 0.0055518001317977905 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944610; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.549 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.004514200147241354; main_t = 1880.8585141753028; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.004514200147241354; t = 1880.8585141753028 [4] self = table: 00000000057D43F0; main_dt = 0.004514200147241354; main_t = 1880.8585141753028 [5] self = table: 00000000001A9940; dt = 0.004514200147241354; t = 1880.8585141753028 [6] self = table: 00000000000F4730; dt = 0.004514200147241354; network_is_active = true; t = 1880.8585141753028; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.004514200147241354; t = nil [8] self = table: 0000000000073EE0; dt = 0.004514200147241354 [9] dt = 0.004514200147241354 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944611; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.569 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054971999488770962; main_t = 1880.8756324756141; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054971999488770962; t = 1880.8756324756141 [4] self = table: 00000000057D43F0; main_dt = 0.0054971999488770962; main_t = 1880.8756324756141 [5] self = table: 00000000001A9940; dt = 0.0054971999488770962; t = 1880.8756324756141 [6] self = table: 00000000000F4730; dt = 0.0054971999488770962; network_is_active = true; t = 1880.8756324756141; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054971999488770962; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054971999488770962 [9] dt = 0.0054971999488770962 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944612; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.579 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0031318999826908112; main_t = 1880.8890367760505; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0031318999826908112; t = 1880.8890367760505 [4] self = table: 00000000057D43F0; main_dt = 0.0031318999826908112; main_t = 1880.8890367760505 [5] self = table: 00000000001A9940; dt = 0.0031318999826908112; t = 1880.8890367760505 [6] self = table: 00000000000F4730; dt = 0.0031318999826908112; network_is_active = true; t = 1880.8890367760505; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0031318999826908112; t = nil [8] self = table: 0000000000073EE0; dt = 0.0031318999826908112 [9] dt = 0.0031318999826908112 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944613; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.612 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005255499854683876; main_t = 1880.9219509759168; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005255499854683876; t = 1880.9219509759168 [4] self = table: 00000000057D43F0; main_dt = 0.005255499854683876; main_t = 1880.9219509759168 [5] self = table: 00000000001A9940; dt = 0.005255499854683876; t = 1880.9219509759168 [6] self = table: 00000000000F4730; dt = 0.005255499854683876; network_is_active = true; t = 1880.9219509759168; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005255499854683876; t = nil [8] self = table: 0000000000073EE0; dt = 0.005255499854683876 [9] dt = 0.005255499854683876 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944615; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.628 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056131999008357525; main_t = 1880.9383680757783; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056131999008357525; t = 1880.9383680757783 [4] self = table: 00000000057D43F0; main_dt = 0.0056131999008357525; main_t = 1880.9383680757783 [5] self = table: 00000000001A9940; dt = 0.0056131999008357525; t = 1880.9383680757783 [6] self = table: 00000000000F4730; dt = 0.0056131999008357525; network_is_active = true; t = 1880.9383680757783; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056131999008357525; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056131999008357525 [9] dt = 0.0056131999008357525 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944616; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.645 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045301001518964767; main_t = 1880.9548151756353; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045301001518964767; t = 1880.9548151756353 [4] self = table: 00000000057D43F0; main_dt = 0.0045301001518964767; main_t = 1880.9548151756353 [5] self = table: 00000000001A9940; dt = 0.0045301001518964767; t = 1880.9548151756353 [6] self = table: 00000000000F4730; dt = 0.0045301001518964767; network_is_active = true; t = 1880.9548151756353; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045301001518964767; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045301001518964767 [9] dt = 0.0045301001518964767 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944617; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.662 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055203000083565712; main_t = 1880.9714239759087; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055203000083565712; t = 1880.9714239759087 [4] self = table: 00000000057D43F0; main_dt = 0.0055203000083565712; main_t = 1880.9714239759087 [5] self = table: 00000000001A9940; dt = 0.0055203000083565712; t = 1880.9714239759087 [6] self = table: 00000000000F4730; dt = 0.0055203000083565712; network_is_active = true; t = 1880.9714239759087; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055203000083565712; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055203000083565712 [9] dt = 0.0055203000083565712 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944618; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.680 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053881998173892498; main_t = 1880.9880547756511; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053881998173892498; t = 1880.9880547756511 [4] self = table: 00000000057D43F0; main_dt = 0.0053881998173892498; main_t = 1880.9880547756511 [5] self = table: 00000000001A9940; dt = 0.0053881998173892498; t = 1880.9880547756511 [6] self = table: 00000000000F4730; dt = 0.0053881998173892498; network_is_active = true; t = 1880.9880547756511; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053881998173892498; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053881998173892498 [9] dt = 0.0053881998173892498 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944619; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.806 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055809998884797096; main_t = 1881.1164641757678; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055809998884797096; t = 1881.1164641757678 [4] self = table: 00000000057D43F0; main_dt = 0.0055809998884797096; main_t = 1881.1164641757678 [5] self = table: 00000000001A9940; dt = 0.0055809998884797096; t = 1881.1164641757678 [6] self = table: 00000000000F4730; dt = 0.0055809998884797096; network_is_active = true; t = 1881.1164641757678; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055809998884797096; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055809998884797096 [9] dt = 0.0055809998884797096 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944627; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.822 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056360000744462013; main_t = 1881.1327024758975; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056360000744462013; t = 1881.1327024758975 [4] self = table: 00000000057D43F0; main_dt = 0.0056360000744462013; main_t = 1881.1327024758975 [5] self = table: 00000000001A9940; dt = 0.0056360000744462013; t = 1881.1327024758975 [6] self = table: 00000000000F4730; dt = 0.0056360000744462013; network_is_active = true; t = 1881.1327024758975; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056360000744462013; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056360000744462013 [9] dt = 0.0056360000744462013 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944628; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.839 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056774001568555832; main_t = 1881.1489121760424; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056774001568555832; t = 1881.1489121760424 [4] self = table: 00000000057D43F0; main_dt = 0.0056774001568555832; main_t = 1881.1489121760424 [5] self = table: 00000000001A9940; dt = 0.0056774001568555832; t = 1881.1489121760424 [6] self = table: 00000000000F4730; dt = 0.0056774001568555832; network_is_active = true; t = 1881.1489121760424; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056774001568555832; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056774001568555832 [9] dt = 0.0056774001568555832 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944629; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.854 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053328000940382481; main_t = 1881.164867276344; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053328000940382481; t = 1881.164867276344 [4] self = table: 00000000057D43F0; main_dt = 0.0053328000940382481; main_t = 1881.164867276344 [5] self = table: 00000000001A9940; dt = 0.0053328000940382481; t = 1881.164867276344 [6] self = table: 00000000000F4730; dt = 0.0053328000940382481; network_is_active = true; t = 1881.164867276344; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053328000940382481; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053328000940382481 [9] dt = 0.0053328000940382481 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944630; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.918 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049788001924753189; main_t = 1881.2277713762778; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049788001924753189; t = 1881.2277713762778 [4] self = table: 00000000057D43F0; main_dt = 0.0049788001924753189; main_t = 1881.2277713762778 [5] self = table: 00000000001A9940; dt = 0.0049788001924753189; t = 1881.2277713762778 [6] self = table: 00000000000F4730; dt = 0.0049788001924753189; network_is_active = true; t = 1881.2277713762778; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049788001924753189; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049788001924753189 [9] dt = 0.0049788001924753189 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944634; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.934 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050649000331759453; main_t = 1881.2437910766057; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050649000331759453; t = 1881.2437910766057 [4] self = table: 00000000057D43F0; main_dt = 0.0050649000331759453; main_t = 1881.2437910766057 [5] self = table: 00000000001A9940; dt = 0.0050649000331759453; t = 1881.2437910766057 [6] self = table: 00000000000F4730; dt = 0.0050649000331759453; network_is_active = true; t = 1881.2437910766057; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050649000331759453; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050649000331759453 [9] dt = 0.0050649000331759453 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944635; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.950 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052832001820206642; main_t = 1881.2600138767339; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052832001820206642; t = 1881.2600138767339 [4] self = table: 00000000057D43F0; main_dt = 0.0052832001820206642; main_t = 1881.2600138767339 [5] self = table: 00000000001A9940; dt = 0.0052832001820206642; t = 1881.2600138767339 [6] self = table: 00000000000F4730; dt = 0.0052832001820206642; network_is_active = true; t = 1881.2600138767339; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052832001820206642; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052832001820206642 [9] dt = 0.0052832001820206642 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944636; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.966 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056897997856140137; main_t = 1881.2765657764576; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056897997856140137; t = 1881.2765657764576 [4] self = table: 00000000057D43F0; main_dt = 0.0056897997856140137; main_t = 1881.2765657764576 [5] self = table: 00000000001A9940; dt = 0.0056897997856140137; t = 1881.2765657764576 [6] self = table: 00000000000F4730; dt = 0.0056897997856140137; network_is_active = true; t = 1881.2765657764576; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056897997856140137; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056897997856140137 [9] dt = 0.0056897997856140137 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944637; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.983 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056268000043928623; main_t = 1881.293037076266; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056268000043928623; t = 1881.293037076266 [4] self = table: 00000000057D43F0; main_dt = 0.0056268000043928623; main_t = 1881.293037076266 [5] self = table: 00000000001A9940; dt = 0.0056268000043928623; t = 1881.293037076266 [6] self = table: 00000000000F4730; dt = 0.0056268000043928623; network_is_active = true; t = 1881.293037076266; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056268000043928623; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056268000043928623 [9] dt = 0.0056268000043928623 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944638; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:57:59.999 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055753001943230629; main_t = 1881.3095568765602; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055753001943230629; t = 1881.3095568765602 [4] self = table: 00000000057D43F0; main_dt = 0.0055753001943230629; main_t = 1881.3095568765602 [5] self = table: 00000000001A9940; dt = 0.0055753001943230629; t = 1881.3095568765602 [6] self = table: 00000000000F4730; dt = 0.0055753001943230629; network_is_active = true; t = 1881.3095568765602; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055753001943230629; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055753001943230629 [9] dt = 0.0055753001943230629 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944639; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.011 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0039364001713693142; main_t = 1881.3205053766906; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0039364001713693142; t = 1881.3205053766906 [4] self = table: 00000000057D43F0; main_dt = 0.0039364001713693142; main_t = 1881.3205053766906 [5] self = table: 00000000001A9940; dt = 0.0039364001713693142; t = 1881.3205053766906 [6] self = table: 00000000000F4730; dt = 0.0039364001713693142; network_is_active = true; t = 1881.3205053766906; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0039364001713693142; t = nil [8] self = table: 0000000000073EE0; dt = 0.0039364001713693142 [9] dt = 0.0039364001713693142 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944640; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.027 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052824001759290695; main_t = 1881.3373743768498; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052824001759290695; t = 1881.3373743768498 [4] self = table: 00000000057D43F0; main_dt = 0.0052824001759290695; main_t = 1881.3373743768498 [5] self = table: 00000000001A9940; dt = 0.0052824001759290695; t = 1881.3373743768498 [6] self = table: 00000000000F4730; dt = 0.0052824001759290695; network_is_active = true; t = 1881.3373743768498; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052824001759290695; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052824001759290695 [9] dt = 0.0052824001759290695 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944641; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.048 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055944002233445644; main_t = 1881.3535728769093; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055944002233445644; t = 1881.3535728769093 [4] self = table: 00000000057D43F0; main_dt = 0.0055944002233445644; main_t = 1881.3535728769093 [5] self = table: 00000000001A9940; dt = 0.0055944002233445644; t = 1881.3535728769093 [6] self = table: 00000000000F4730; dt = 0.0055944002233445644; network_is_active = true; t = 1881.3535728769093; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055944002233445644; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055944002233445644 [9] dt = 0.0055944002233445644 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944642; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.063 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0078867999836802483; main_t = 1881.3738473772719; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0078867999836802483; t = 1881.3738473772719 [4] self = table: 00000000057D43F0; main_dt = 0.0078867999836802483; main_t = 1881.3738473772719 [5] self = table: 00000000001A9940; dt = 0.0078867999836802483; t = 1881.3738473772719 [6] self = table: 00000000000F4730; dt = 0.0078867999836802483; network_is_active = true; t = 1881.3738473772719; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0078867999836802483; t = nil [8] self = table: 0000000000073EE0; dt = 0.0078867999836802483 [9] dt = 0.0078867999836802483 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944643; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.077 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053298999555408955; main_t = 1881.3883466774314; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053298999555408955; t = 1881.3883466774314 [4] self = table: 00000000057D43F0; main_dt = 0.0053298999555408955; main_t = 1881.3883466774314 [5] self = table: 00000000001A9940; dt = 0.0053298999555408955; t = 1881.3883466774314 [6] self = table: 00000000000F4730; dt = 0.0053298999555408955; network_is_active = true; t = 1881.3883466774314; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053298999555408955; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053298999555408955 [9] dt = 0.0053298999555408955 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944644; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.092 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048977998085319996; main_t = 1881.4031248772699; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048977998085319996; t = 1881.4031248772699 [4] self = table: 00000000057D43F0; main_dt = 0.0048977998085319996; main_t = 1881.4031248772699 [5] self = table: 00000000001A9940; dt = 0.0048977998085319996; t = 1881.4031248772699 [6] self = table: 00000000000F4730; dt = 0.0048977998085319996; network_is_active = true; t = 1881.4031248772699; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048977998085319996; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048977998085319996 [9] dt = 0.0048977998085319996 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944645; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.109 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0063971998170018196; main_t = 1881.4198073770567; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0063971998170018196; t = 1881.4198073770567 [4] self = table: 00000000057D43F0; main_dt = 0.0063971998170018196; main_t = 1881.4198073770567 [5] self = table: 00000000001A9940; dt = 0.0063971998170018196; t = 1881.4198073770567 [6] self = table: 00000000000F4730; dt = 0.0063971998170018196; network_is_active = true; t = 1881.4198073770567; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0063971998170018196; t = nil [8] self = table: 0000000000073EE0; dt = 0.0063971998170018196 [9] dt = 0.0063971998170018196 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944646; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.126 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.00569939985871315; main_t = 1881.4357221769351; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.00569939985871315; t = 1881.4357221769351 [4] self = table: 00000000057D43F0; main_dt = 0.00569939985871315; main_t = 1881.4357221769351 [5] self = table: 00000000001A9940; dt = 0.00569939985871315; t = 1881.4357221769351 [6] self = table: 00000000000F4730; dt = 0.00569939985871315; network_is_active = true; t = 1881.4357221769351; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.00569939985871315; t = nil [8] self = table: 0000000000073EE0; dt = 0.00569939985871315 [9] dt = 0.00569939985871315 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944647; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.137 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0038602999411523342; main_t = 1881.446706776991; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0038602999411523342; t = 1881.446706776991 [4] self = table: 00000000057D43F0; main_dt = 0.0038602999411523342; main_t = 1881.446706776991 [5] self = table: 00000000001A9940; dt = 0.0038602999411523342; t = 1881.446706776991 [6] self = table: 00000000000F4730; dt = 0.0038602999411523342; network_is_active = true; t = 1881.446706776991; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0038602999411523342; t = nil [8] self = table: 0000000000073EE0; dt = 0.0038602999411523342 [9] dt = 0.0038602999411523342 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944648; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.154 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050630997866392136; main_t = 1881.4637417765516; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050630997866392136; t = 1881.4637417765516 [4] self = table: 00000000057D43F0; main_dt = 0.0050630997866392136; main_t = 1881.4637417765516 [5] self = table: 00000000001A9940; dt = 0.0050630997866392136; t = 1881.4637417765516 [6] self = table: 00000000000F4730; dt = 0.0050630997866392136; network_is_active = true; t = 1881.4637417765516; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050630997866392136; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050630997866392136 [9] dt = 0.0050630997866392136 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944649; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.171 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054081999696791172; main_t = 1881.4809946767236; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054081999696791172; t = 1881.4809946767236 [4] self = table: 00000000057D43F0; main_dt = 0.0054081999696791172; main_t = 1881.4809946767236 [5] self = table: 00000000001A9940; dt = 0.0054081999696791172; t = 1881.4809946767236 [6] self = table: 00000000000F4730; dt = 0.0054081999696791172; network_is_active = true; t = 1881.4809946767236; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054081999696791172; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054081999696791172 [9] dt = 0.0054081999696791172 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944650; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.189 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0059504001401364803; main_t = 1881.4983499772097; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0059504001401364803; t = 1881.4983499772097 [4] self = table: 00000000057D43F0; main_dt = 0.0059504001401364803; main_t = 1881.4983499772097 [5] self = table: 00000000001A9940; dt = 0.0059504001401364803; t = 1881.4983499772097 [6] self = table: 00000000000F4730; dt = 0.0059504001401364803; network_is_active = true; t = 1881.4983499772097; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0059504001401364803; t = nil [8] self = table: 0000000000073EE0; dt = 0.0059504001401364803 [9] dt = 0.0059504001401364803 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944651; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.206 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0059476997703313828; main_t = 1881.5158892772342; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0059476997703313828; t = 1881.5158892772342 [4] self = table: 00000000057D43F0; main_dt = 0.0059476997703313828; main_t = 1881.5158892772342 [5] self = table: 00000000001A9940; dt = 0.0059476997703313828; t = 1881.5158892772342 [6] self = table: 00000000000F4730; dt = 0.0059476997703313828; network_is_active = true; t = 1881.5158892772342; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0059476997703313828; t = nil [8] self = table: 0000000000073EE0; dt = 0.0059476997703313828 [9] dt = 0.0059476997703313828 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944652; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.218 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.004132700152695179; main_t = 1881.5273912772718; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.004132700152695179; t = 1881.5273912772718 [4] self = table: 00000000057D43F0; main_dt = 0.004132700152695179; main_t = 1881.5273912772718 [5] self = table: 00000000001A9940; dt = 0.004132700152695179; t = 1881.5273912772718 [6] self = table: 00000000000F4730; dt = 0.004132700152695179; network_is_active = true; t = 1881.5273912772718; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.004132700152695179; t = nil [8] self = table: 0000000000073EE0; dt = 0.004132700152695179 [9] dt = 0.004132700152695179 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944653; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.230 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0080434000119566917; main_t = 1881.543142677303; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0080434000119566917; t = 1881.543142677303 [4] self = table: 00000000057D43F0; main_dt = 0.0080434000119566917; main_t = 1881.543142677303 [5] self = table: 00000000001A9940; dt = 0.0080434000119566917; t = 1881.543142677303 [6] self = table: 00000000000F4730; dt = 0.0080434000119566917; network_is_active = true; t = 1881.543142677303; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0080434000119566917; t = nil [8] self = table: 0000000000073EE0; dt = 0.0080434000119566917 [9] dt = 0.0080434000119566917 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944654; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.253 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055995001457631588; main_t = 1881.5631948774862; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055995001457631588; t = 1881.5631948774862 [4] self = table: 00000000057D43F0; main_dt = 0.0055995001457631588; main_t = 1881.5631948774862 [5] self = table: 00000000001A9940; dt = 0.0055995001457631588; t = 1881.5631948774862 [6] self = table: 00000000000F4730; dt = 0.0055995001457631588; network_is_active = true; t = 1881.5631948774862; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055995001457631588; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055995001457631588 [9] dt = 0.0055995001457631588 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944655; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.264 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0042956001125276089; main_t = 1881.574405777752; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0042956001125276089; t = 1881.574405777752 [4] self = table: 00000000057D43F0; main_dt = 0.0042956001125276089; main_t = 1881.574405777752 [5] self = table: 00000000001A9940; dt = 0.0042956001125276089; t = 1881.574405777752 [6] self = table: 00000000000F4730; dt = 0.0042956001125276089; network_is_active = true; t = 1881.574405777752; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0042956001125276089; t = nil [8] self = table: 0000000000073EE0; dt = 0.0042956001125276089 [9] dt = 0.0042956001125276089 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944656; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.297 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057211997918784618; main_t = 1881.6074419780816; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057211997918784618; t = 1881.6074419780816 [4] self = table: 00000000057D43F0; main_dt = 0.0057211997918784618; main_t = 1881.6074419780816 [5] self = table: 00000000001A9940; dt = 0.0057211997918784618; t = 1881.6074419780816 [6] self = table: 00000000000F4730; dt = 0.0057211997918784618; network_is_active = true; t = 1881.6074419780816; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057211997918784618; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057211997918784618 [9] dt = 0.0057211997918784618 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944658; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.313 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0062695001251995564; main_t = 1881.6247121780361; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0062695001251995564; t = 1881.6247121780361 [4] self = table: 00000000057D43F0; main_dt = 0.0062695001251995564; main_t = 1881.6247121780361 [5] self = table: 00000000001A9940; dt = 0.0062695001251995564; t = 1881.6247121780361 [6] self = table: 00000000000F4730; dt = 0.0062695001251995564; network_is_active = true; t = 1881.6247121780361; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0062695001251995564; t = nil [8] self = table: 0000000000073EE0; dt = 0.0062695001251995564 [9] dt = 0.0062695001251995564 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944659; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.330 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052244001999497414; main_t = 1881.6395625784244; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052244001999497414; t = 1881.6395625784244 [4] self = table: 00000000057D43F0; main_dt = 0.0052244001999497414; main_t = 1881.6395625784244 [5] self = table: 00000000001A9940; dt = 0.0052244001999497414; t = 1881.6395625784244 [6] self = table: 00000000000F4730; dt = 0.0052244001999497414; network_is_active = true; t = 1881.6395625784244; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052244001999497414; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052244001999497414 [9] dt = 0.0052244001999497414 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944660; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.345 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.003580200020223856; main_t = 1881.6552567784856; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.003580200020223856; t = 1881.6552567784856 [4] self = table: 00000000057D43F0; main_dt = 0.003580200020223856; main_t = 1881.6552567784856 [5] self = table: 00000000001A9940; dt = 0.003580200020223856; t = 1881.6552567784856 [6] self = table: 00000000000F4730; dt = 0.003580200020223856; network_is_active = true; t = 1881.6552567784856; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.003580200020223856; t = nil [8] self = table: 0000000000073EE0; dt = 0.003580200020223856 [9] dt = 0.003580200020223856 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944661; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.360 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053985998965799809; main_t = 1881.6706759783156; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053985998965799809; t = 1881.6706759783156 [4] self = table: 00000000057D43F0; main_dt = 0.0053985998965799809; main_t = 1881.6706759783156 [5] self = table: 00000000001A9940; dt = 0.0053985998965799809; t = 1881.6706759783156 [6] self = table: 00000000000F4730; dt = 0.0053985998965799809; network_is_active = true; t = 1881.6706759783156; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053985998965799809; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053985998965799809 [9] dt = 0.0053985998965799809 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944662; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.380 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049764001742005348; main_t = 1881.6908466783534; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049764001742005348; t = 1881.6908466783534 [4] self = table: 00000000057D43F0; main_dt = 0.0049764001742005348; main_t = 1881.6908466783534 [5] self = table: 00000000001A9940; dt = 0.0049764001742005348; t = 1881.6908466783534 [6] self = table: 00000000000F4730; dt = 0.0049764001742005348; network_is_active = true; t = 1881.6908466783534; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049764001742005348; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049764001742005348 [9] dt = 0.0049764001742005348 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944663; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.396 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051759998314082623; main_t = 1881.7066150782812; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051759998314082623; t = 1881.7066150782812 [4] self = table: 00000000057D43F0; main_dt = 0.0051759998314082623; main_t = 1881.7066150782812 [5] self = table: 00000000001A9940; dt = 0.0051759998314082623; t = 1881.7066150782812 [6] self = table: 00000000000F4730; dt = 0.0051759998314082623; network_is_active = true; t = 1881.7066150782812; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051759998314082623; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051759998314082623 [9] dt = 0.0051759998314082623 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944664; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.412 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053046001121401787; main_t = 1881.7222257785215; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053046001121401787; t = 1881.7222257785215 [4] self = table: 00000000057D43F0; main_dt = 0.0053046001121401787; main_t = 1881.7222257785215 [5] self = table: 00000000001A9940; dt = 0.0053046001121401787; t = 1881.7222257785215 [6] self = table: 00000000000F4730; dt = 0.0053046001121401787; network_is_active = true; t = 1881.7222257785215; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053046001121401787; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053046001121401787 [9] dt = 0.0053046001121401787 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944665; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.428 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052299997769296169; main_t = 1881.7381946784626; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052299997769296169; t = 1881.7381946784626 [4] self = table: 00000000057D43F0; main_dt = 0.0052299997769296169; main_t = 1881.7381946784626 [5] self = table: 00000000001A9940; dt = 0.0052299997769296169; t = 1881.7381946784626 [6] self = table: 00000000000F4730; dt = 0.0052299997769296169; network_is_active = true; t = 1881.7381946784626; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052299997769296169; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052299997769296169 [9] dt = 0.0052299997769296169 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944666; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.444 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054421001113951206; main_t = 1881.7543044786617; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054421001113951206; t = 1881.7543044786617 [4] self = table: 00000000057D43F0; main_dt = 0.0054421001113951206; main_t = 1881.7543044786617 [5] self = table: 00000000001A9940; dt = 0.0054421001113951206; t = 1881.7543044786617 [6] self = table: 00000000000F4730; dt = 0.0054421001113951206; network_is_active = true; t = 1881.7543044786617; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054421001113951206; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054421001113951206 [9] dt = 0.0054421001113951206 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944667; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.461 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051874998025596142; main_t = 1881.7704201780907; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051874998025596142; t = 1881.7704201780907 [4] self = table: 00000000057D43F0; main_dt = 0.0051874998025596142; main_t = 1881.7704201780907 [5] self = table: 00000000001A9940; dt = 0.0051874998025596142; t = 1881.7704201780907 [6] self = table: 00000000000F4730; dt = 0.0051874998025596142; network_is_active = true; t = 1881.7704201780907; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051874998025596142; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051874998025596142 [9] dt = 0.0051874998025596142 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944668; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.476 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0046688998118042946; main_t = 1881.7866106780893; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0046688998118042946; t = 1881.7866106780893 [4] self = table: 00000000057D43F0; main_dt = 0.0046688998118042946; main_t = 1881.7866106780893 [5] self = table: 00000000001A9940; dt = 0.0046688998118042946; t = 1881.7866106780893 [6] self = table: 00000000000F4730; dt = 0.0046688998118042946; network_is_active = true; t = 1881.7866106780893; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0046688998118042946; t = nil [8] self = table: 0000000000073EE0; dt = 0.0046688998118042946 [9] dt = 0.0046688998118042946 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944669; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.492 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053763999603688717; main_t = 1881.8025334777958; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053763999603688717; t = 1881.8025334777958 [4] self = table: 00000000057D43F0; main_dt = 0.0053763999603688717; main_t = 1881.8025334777958 [5] self = table: 00000000001A9940; dt = 0.0053763999603688717; t = 1881.8025334777958 [6] self = table: 00000000000F4730; dt = 0.0053763999603688717; network_is_active = true; t = 1881.8025334777958; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053763999603688717; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053763999603688717 [9] dt = 0.0053763999603688717 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944670; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.508 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052780001424252987; main_t = 1881.8182266780823; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052780001424252987; t = 1881.8182266780823 [4] self = table: 00000000057D43F0; main_dt = 0.0052780001424252987; main_t = 1881.8182266780823 [5] self = table: 00000000001A9940; dt = 0.0052780001424252987; t = 1881.8182266780823 [6] self = table: 00000000000F4730; dt = 0.0052780001424252987; network_is_active = true; t = 1881.8182266780823; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052780001424252987; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052780001424252987 [9] dt = 0.0052780001424252987 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944671; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.525 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0088651003316044807; main_t = 1881.8375198783069; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0088651003316044807; t = 1881.8375198783069 [4] self = table: 00000000057D43F0; main_dt = 0.0088651003316044807; main_t = 1881.8375198783069 [5] self = table: 00000000001A9940; dt = 0.0088651003316044807; t = 1881.8375198783069 [6] self = table: 00000000000F4730; dt = 0.0088651003316044807; network_is_active = true; t = 1881.8375198783069; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0088651003316044807; t = nil [8] self = table: 0000000000073EE0; dt = 0.0088651003316044807 [9] dt = 0.0088651003316044807 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944672; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.541 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0059579000808298588; main_t = 1881.851715978486; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0059579000808298588; t = 1881.851715978486 [4] self = table: 00000000057D43F0; main_dt = 0.0059579000808298588; main_t = 1881.851715978486 [5] self = table: 00000000001A9940; dt = 0.0059579000808298588; t = 1881.851715978486 [6] self = table: 00000000000F4730; dt = 0.0059579000808298588; network_is_active = true; t = 1881.851715978486; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0059579000808298588; t = nil [8] self = table: 0000000000073EE0; dt = 0.0059579000808298588 [9] dt = 0.0059579000808298588 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944673; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.557 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050866999663412571; main_t = 1881.8667292783684; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050866999663412571; t = 1881.8667292783684 [4] self = table: 00000000057D43F0; main_dt = 0.0050866999663412571; main_t = 1881.8667292783684 [5] self = table: 00000000001A9940; dt = 0.0050866999663412571; t = 1881.8667292783684 [6] self = table: 00000000000F4730; dt = 0.0050866999663412571; network_is_active = true; t = 1881.8667292783684; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050866999663412571; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050866999663412571 [9] dt = 0.0050866999663412571 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944674; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.572 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051417001523077488; main_t = 1881.8825146786585; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051417001523077488; t = 1881.8825146786585 [4] self = table: 00000000057D43F0; main_dt = 0.0051417001523077488; main_t = 1881.8825146786585 [5] self = table: 00000000001A9940; dt = 0.0051417001523077488; t = 1881.8825146786585 [6] self = table: 00000000000F4730; dt = 0.0051417001523077488; network_is_active = true; t = 1881.8825146786585; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051417001523077488; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051417001523077488 [9] dt = 0.0051417001523077488 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944675; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.588 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053101000376045704; main_t = 1881.8983228788893; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053101000376045704; t = 1881.8983228788893 [4] self = table: 00000000057D43F0; main_dt = 0.0053101000376045704; main_t = 1881.8983228788893 [5] self = table: 00000000001A9940; dt = 0.0053101000376045704; t = 1881.8983228788893 [6] self = table: 00000000000F4730; dt = 0.0053101000376045704; network_is_active = true; t = 1881.8983228788893; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053101000376045704; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053101000376045704 [9] dt = 0.0053101000376045704 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944676; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.604 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054203001782298088; main_t = 1881.9140576792597; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054203001782298088; t = 1881.9140576792597 [4] self = table: 00000000057D43F0; main_dt = 0.0054203001782298088; main_t = 1881.9140576792597 [5] self = table: 00000000001A9940; dt = 0.0054203001782298088; t = 1881.9140576792597 [6] self = table: 00000000000F4730; dt = 0.0054203001782298088; network_is_active = true; t = 1881.9140576792597; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054203001782298088; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054203001782298088 [9] dt = 0.0054203001782298088 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944677; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.620 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056321998126804829; main_t = 1881.9301864791378; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056321998126804829; t = 1881.9301864791378 [4] self = table: 00000000057D43F0; main_dt = 0.0056321998126804829; main_t = 1881.9301864791378 [5] self = table: 00000000001A9940; dt = 0.0056321998126804829; t = 1881.9301864791378 [6] self = table: 00000000000F4730; dt = 0.0056321998126804829; network_is_active = true; t = 1881.9301864791378; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056321998126804829; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056321998126804829 [9] dt = 0.0056321998126804829 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944678; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.636 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048309001140296459; main_t = 1881.9464672792419; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048309001140296459; t = 1881.9464672792419 [4] self = table: 00000000057D43F0; main_dt = 0.0048309001140296459; main_t = 1881.9464672792419 [5] self = table: 00000000001A9940; dt = 0.0048309001140296459; t = 1881.9464672792419 [6] self = table: 00000000000F4730; dt = 0.0048309001140296459; network_is_active = true; t = 1881.9464672792419; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048309001140296459; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048309001140296459 [9] dt = 0.0048309001140296459 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944679; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.652 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049101999029517174; main_t = 1881.9625166792139; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049101999029517174; t = 1881.9625166792139 [4] self = table: 00000000057D43F0; main_dt = 0.0049101999029517174; main_t = 1881.9625166792139 [5] self = table: 00000000001A9940; dt = 0.0049101999029517174; t = 1881.9625166792139 [6] self = table: 00000000000F4730; dt = 0.0049101999029517174; network_is_active = true; t = 1881.9625166792139; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049101999029517174; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049101999029517174 [9] dt = 0.0049101999029517174 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944680; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.669 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057171001099050045; main_t = 1881.978854379402; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057171001099050045; t = 1881.978854379402 [4] self = table: 00000000057D43F0; main_dt = 0.0057171001099050045; main_t = 1881.978854379402 [5] self = table: 00000000001A9940; dt = 0.0057171001099050045; t = 1881.978854379402 [6] self = table: 00000000000F4730; dt = 0.0057171001099050045; network_is_active = true; t = 1881.978854379402; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057171001099050045; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057171001099050045 [9] dt = 0.0057171001099050045 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944681; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.685 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053504998795688152; main_t = 1881.9952344794474; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053504998795688152; t = 1881.9952344794474 [4] self = table: 00000000057D43F0; main_dt = 0.0053504998795688152; main_t = 1881.9952344794474 [5] self = table: 00000000001A9940; dt = 0.0053504998795688152; t = 1881.9952344794474 [6] self = table: 00000000000F4730; dt = 0.0053504998795688152; network_is_active = true; t = 1881.9952344794474; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053504998795688152; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053504998795688152 [9] dt = 0.0053504998795688152 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944682; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.701 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052820001728832722; main_t = 1882.0110702796555; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052820001728832722; t = 1882.0110702796555 [4] self = table: 00000000057D43F0; main_dt = 0.0052820001728832722; main_t = 1882.0110702796555 [5] self = table: 00000000001A9940; dt = 0.0052820001728832722; t = 1882.0110702796555 [6] self = table: 00000000000F4730; dt = 0.0052820001728832722; network_is_active = true; t = 1882.0110702796555; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052820001728832722; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052820001728832722 [9] dt = 0.0052820001728832722 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944683; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.717 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053607998415827751; main_t = 1882.0268714793674; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053607998415827751; t = 1882.0268714793674 [4] self = table: 00000000057D43F0; main_dt = 0.0053607998415827751; main_t = 1882.0268714793674 [5] self = table: 00000000001A9940; dt = 0.0053607998415827751; t = 1882.0268714793674 [6] self = table: 00000000000F4730; dt = 0.0053607998415827751; network_is_active = true; t = 1882.0268714793674; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053607998415827751; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053607998415827751 [9] dt = 0.0053607998415827751 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944684; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.759 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051025999709963799; main_t = 1882.0700698793116; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051025999709963799; t = 1882.0700698793116 [4] self = table: 00000000057D43F0; main_dt = 0.0051025999709963799; main_t = 1882.0700698793116 [5] self = table: 00000000001A9940; dt = 0.0051025999709963799; t = 1882.0700698793116 [6] self = table: 00000000000F4730; dt = 0.0051025999709963799; network_is_active = true; t = 1882.0700698793116; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051025999709963799; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051025999709963799 [9] dt = 0.0051025999709963799 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944687; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.783 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050078998319804668; main_t = 1882.0907213795181; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050078998319804668; t = 1882.0907213795181 [4] self = table: 00000000057D43F0; main_dt = 0.0050078998319804668; main_t = 1882.0907213795181 [5] self = table: 00000000001A9940; dt = 0.0050078998319804668; t = 1882.0907213795181 [6] self = table: 00000000000F4730; dt = 0.0050078998319804668; network_is_active = true; t = 1882.0907213795181; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050078998319804668; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050078998319804668 [9] dt = 0.0050078998319804668 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944688; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.793 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0037597999908030033; main_t = 1882.1042647799659; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0037597999908030033; t = 1882.1042647799659 [4] self = table: 00000000057D43F0; main_dt = 0.0037597999908030033; main_t = 1882.1042647799659 [5] self = table: 00000000001A9940; dt = 0.0037597999908030033; t = 1882.1042647799659 [6] self = table: 00000000000F4730; dt = 0.0037597999908030033; network_is_active = true; t = 1882.1042647799659; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0037597999908030033; t = nil [8] self = table: 0000000000073EE0; dt = 0.0037597999908030033 [9] dt = 0.0037597999908030033 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944689; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.810 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050408998504281044; main_t = 1882.1198643795396; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050408998504281044; t = 1882.1198643795396 [4] self = table: 00000000057D43F0; main_dt = 0.0050408998504281044; main_t = 1882.1198643795396 [5] self = table: 00000000001A9940; dt = 0.0050408998504281044; t = 1882.1198643795396 [6] self = table: 00000000000F4730; dt = 0.0050408998504281044; network_is_active = true; t = 1882.1198643795396; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050408998504281044; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050408998504281044 [9] dt = 0.0050408998504281044 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944690; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.825 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055344998836517334; main_t = 1882.135978379305; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055344998836517334; t = 1882.135978379305 [4] self = table: 00000000057D43F0; main_dt = 0.0055344998836517334; main_t = 1882.135978379305 [5] self = table: 00000000001A9940; dt = 0.0055344998836517334; t = 1882.135978379305 [6] self = table: 00000000000F4730; dt = 0.0055344998836517334; network_is_active = true; t = 1882.135978379305; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055344998836517334; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055344998836517334 [9] dt = 0.0055344998836517334 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944691; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.841 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052751000039279461; main_t = 1882.1516959793116; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052751000039279461; t = 1882.1516959793116 [4] self = table: 00000000057D43F0; main_dt = 0.0052751000039279461; main_t = 1882.1516959793116 [5] self = table: 00000000001A9940; dt = 0.0052751000039279461; t = 1882.1516959793116 [6] self = table: 00000000000F4730; dt = 0.0052751000039279461; network_is_active = true; t = 1882.1516959793116; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052751000039279461; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052751000039279461 [9] dt = 0.0052751000039279461 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944692; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.857 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005264699924737215; main_t = 1882.1676835790458; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005264699924737215; t = 1882.1676835790458 [4] self = table: 00000000057D43F0; main_dt = 0.005264699924737215; main_t = 1882.1676835790458 [5] self = table: 00000000001A9940; dt = 0.005264699924737215; t = 1882.1676835790458 [6] self = table: 00000000000F4730; dt = 0.005264699924737215; network_is_active = true; t = 1882.1676835790458; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005264699924737215; t = nil [8] self = table: 0000000000073EE0; dt = 0.005264699924737215 [9] dt = 0.005264699924737215 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944693; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.873 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0043728998862206936; main_t = 1882.1836467790599; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0043728998862206936; t = 1882.1836467790599 [4] self = table: 00000000057D43F0; main_dt = 0.0043728998862206936; main_t = 1882.1836467790599 [5] self = table: 00000000001A9940; dt = 0.0043728998862206936; t = 1882.1836467790599 [6] self = table: 00000000000F4730; dt = 0.0043728998862206936; network_is_active = true; t = 1882.1836467790599; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0043728998862206936; t = nil [8] self = table: 0000000000073EE0; dt = 0.0043728998862206936 [9] dt = 0.0043728998862206936 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944694; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.890 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056548998691141605; main_t = 1882.2000165786776; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056548998691141605; t = 1882.2000165786776 [4] self = table: 00000000057D43F0; main_dt = 0.0056548998691141605; main_t = 1882.2000165786776 [5] self = table: 00000000001A9940; dt = 0.0056548998691141605; t = 1882.2000165786776 [6] self = table: 00000000000F4730; dt = 0.0056548998691141605; network_is_active = true; t = 1882.2000165786776; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056548998691141605; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056548998691141605 [9] dt = 0.0056548998691141605 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944695; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:00.906 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045799999497830868; main_t = 1882.216068478785; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045799999497830868; t = 1882.216068478785 [4] self = table: 00000000057D43F0; main_dt = 0.0045799999497830868; main_t = 1882.216068478785 [5] self = table: 00000000001A9940; dt = 0.0045799999497830868; t = 1882.216068478785 [6] self = table: 00000000000F4730; dt = 0.0045799999497830868; network_is_active = true; t = 1882.216068478785; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045799999497830868; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045799999497830868 [9] dt = 0.0045799999497830868 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944696; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.065 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052787000313401222; main_t = 1882.3758721782542; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052787000313401222; t = 1882.3758721782542 [4] self = table: 00000000057D43F0; main_dt = 0.0052787000313401222; main_t = 1882.3758721782542 [5] self = table: 00000000001A9940; dt = 0.0052787000313401222; t = 1882.3758721782542 [6] self = table: 00000000000F4730; dt = 0.0052787000313401222; network_is_active = true; t = 1882.3758721782542; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052787000313401222; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052787000313401222 [9] dt = 0.0052787000313401222 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944706; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.081 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055459998548030853; main_t = 1882.3917516779802; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055459998548030853; t = 1882.3917516779802 [4] self = table: 00000000057D43F0; main_dt = 0.0055459998548030853; main_t = 1882.3917516779802 [5] self = table: 00000000001A9940; dt = 0.0055459998548030853; t = 1882.3917516779802 [6] self = table: 00000000000F4730; dt = 0.0055459998548030853; network_is_active = true; t = 1882.3917516779802; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055459998548030853; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055459998548030853 [9] dt = 0.0055459998548030853 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944707; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.096 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.006025299895554781; main_t = 1882.4076430781461; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.006025299895554781; t = 1882.4076430781461 [4] self = table: 00000000057D43F0; main_dt = 0.006025299895554781; main_t = 1882.4076430781461 [5] self = table: 00000000001A9940; dt = 0.006025299895554781; t = 1882.4076430781461 [6] self = table: 00000000000F4730; dt = 0.006025299895554781; network_is_active = true; t = 1882.4076430781461; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.006025299895554781; t = nil [8] self = table: 0000000000073EE0; dt = 0.006025299895554781 [9] dt = 0.006025299895554781 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944708; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.112 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053016999736428261; main_t = 1882.4228304780736; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053016999736428261; t = 1882.4228304780736 [4] self = table: 00000000057D43F0; main_dt = 0.0053016999736428261; main_t = 1882.4228304780736 [5] self = table: 00000000001A9940; dt = 0.0053016999736428261; t = 1882.4228304780736 [6] self = table: 00000000000F4730; dt = 0.0053016999736428261; network_is_active = true; t = 1882.4228304780736; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053016999736428261; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053016999736428261 [9] dt = 0.0053016999736428261 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944709; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.144 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056078000925481319; main_t = 1882.4544811779815; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056078000925481319; t = 1882.4544811779815 [4] self = table: 00000000057D43F0; main_dt = 0.0056078000925481319; main_t = 1882.4544811779815 [5] self = table: 00000000001A9940; dt = 0.0056078000925481319; t = 1882.4544811779815 [6] self = table: 00000000000F4730; dt = 0.0056078000925481319; network_is_active = true; t = 1882.4544811779815; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056078000925481319; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056078000925481319 [9] dt = 0.0056078000925481319 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944711; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.176 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053503001108765602; main_t = 1882.4860223781034; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053503001108765602; t = 1882.4860223781034 [4] self = table: 00000000057D43F0; main_dt = 0.0053503001108765602; main_t = 1882.4860223781034 [5] self = table: 00000000001A9940; dt = 0.0053503001108765602; t = 1882.4860223781034 [6] self = table: 00000000000F4730; dt = 0.0053503001108765602; network_is_active = true; t = 1882.4860223781034; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053503001108765602; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053503001108765602 [9] dt = 0.0053503001108765602 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944713; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.192 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054203998297452927; main_t = 1882.5022941779062; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054203998297452927; t = 1882.5022941779062 [4] self = table: 00000000057D43F0; main_dt = 0.0054203998297452927; main_t = 1882.5022941779062 [5] self = table: 00000000001A9940; dt = 0.0054203998297452927; t = 1882.5022941779062 [6] self = table: 00000000000F4730; dt = 0.0054203998297452927; network_is_active = true; t = 1882.5022941779062; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054203998297452927; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054203998297452927 [9] dt = 0.0054203998297452927 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944714; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.209 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055622998625040054; main_t = 1882.5187638777024; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055622998625040054; t = 1882.5187638777024 [4] self = table: 00000000057D43F0; main_dt = 0.0055622998625040054; main_t = 1882.5187638777024 [5] self = table: 00000000001A9940; dt = 0.0055622998625040054; t = 1882.5187638777024 [6] self = table: 00000000000F4730; dt = 0.0055622998625040054; network_is_active = true; t = 1882.5187638777024; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055622998625040054; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055622998625040054 [9] dt = 0.0055622998625040054 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944715; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.225 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0047333999536931515; main_t = 1882.53522417766; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0047333999536931515; t = 1882.53522417766 [4] self = table: 00000000057D43F0; main_dt = 0.0047333999536931515; main_t = 1882.53522417766 [5] self = table: 00000000001A9940; dt = 0.0047333999536931515; t = 1882.53522417766 [6] self = table: 00000000000F4730; dt = 0.0047333999536931515; network_is_active = true; t = 1882.53522417766; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0047333999536931515; t = nil [8] self = table: 0000000000073EE0; dt = 0.0047333999536931515 [9] dt = 0.0047333999536931515 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944716; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.242 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056083998642861843; main_t = 1882.5516180775776; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056083998642861843; t = 1882.5516180775776 [4] self = table: 00000000057D43F0; main_dt = 0.0056083998642861843; main_t = 1882.5516180775776 [5] self = table: 00000000001A9940; dt = 0.0056083998642861843; t = 1882.5516180775776 [6] self = table: 00000000000F4730; dt = 0.0056083998642861843; network_is_active = true; t = 1882.5516180775776; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056083998642861843; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056083998642861843 [9] dt = 0.0056083998642861843 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944717; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.258 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054607000201940536; main_t = 1882.5680461772899; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054607000201940536; t = 1882.5680461772899 [4] self = table: 00000000057D43F0; main_dt = 0.0054607000201940536; main_t = 1882.5680461772899 [5] self = table: 00000000001A9940; dt = 0.0054607000201940536; t = 1882.5680461772899 [6] self = table: 00000000000F4730; dt = 0.0054607000201940536; network_is_active = true; t = 1882.5680461772899; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054607000201940536; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054607000201940536 [9] dt = 0.0054607000201940536 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944718; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.274 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057552000507712364; main_t = 1882.5844564773324; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057552000507712364; t = 1882.5844564773324 [4] self = table: 00000000057D43F0; main_dt = 0.0057552000507712364; main_t = 1882.5844564773324 [5] self = table: 00000000001A9940; dt = 0.0057552000507712364; t = 1882.5844564773324 [6] self = table: 00000000000F4730; dt = 0.0057552000507712364; network_is_active = true; t = 1882.5844564773324; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057552000507712364; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057552000507712364 [9] dt = 0.0057552000507712364 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944719; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.290 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053159999661147594; main_t = 1882.6004588774122; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053159999661147594; t = 1882.6004588774122 [4] self = table: 00000000057D43F0; main_dt = 0.0053159999661147594; main_t = 1882.6004588774122 [5] self = table: 00000000001A9940; dt = 0.0053159999661147594; t = 1882.6004588774122 [6] self = table: 00000000000F4730; dt = 0.0053159999661147594; network_is_active = true; t = 1882.6004588774122; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053159999661147594; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053159999661147594 [9] dt = 0.0053159999661147594 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944720; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.306 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053560999222099781; main_t = 1882.6164782773885; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053560999222099781; t = 1882.6164782773885 [4] self = table: 00000000057D43F0; main_dt = 0.0053560999222099781; main_t = 1882.6164782773885 [5] self = table: 00000000001A9940; dt = 0.0053560999222099781; t = 1882.6164782773885 [6] self = table: 00000000000F4730; dt = 0.0053560999222099781; network_is_active = true; t = 1882.6164782773885; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053560999222099781; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053560999222099781 [9] dt = 0.0053560999222099781 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944721; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.322 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052078999578952789; main_t = 1882.6321590773478; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052078999578952789; t = 1882.6321590773478 [4] self = table: 00000000057D43F0; main_dt = 0.0052078999578952789; main_t = 1882.6321590773478 [5] self = table: 00000000001A9940; dt = 0.0052078999578952789; t = 1882.6321590773478 [6] self = table: 00000000000F4730; dt = 0.0052078999578952789; network_is_active = true; t = 1882.6321590773478; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052078999578952789; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052078999578952789 [9] dt = 0.0052078999578952789 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944722; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.338 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053884000517427921; main_t = 1882.6480663772854; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053884000517427921; t = 1882.6480663772854 [4] self = table: 00000000057D43F0; main_dt = 0.0053884000517427921; main_t = 1882.6480663772854 [5] self = table: 00000000001A9940; dt = 0.0053884000517427921; t = 1882.6480663772854 [6] self = table: 00000000000F4730; dt = 0.0053884000517427921; network_is_active = true; t = 1882.6480663772854; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053884000517427921; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053884000517427921 [9] dt = 0.0053884000517427921 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944723; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.354 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.006092399824410677; main_t = 1882.6646407770641; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.006092399824410677; t = 1882.6646407770641 [4] self = table: 00000000057D43F0; main_dt = 0.006092399824410677; main_t = 1882.6646407770641 [5] self = table: 00000000001A9940; dt = 0.006092399824410677; t = 1882.6646407770641 [6] self = table: 00000000000F4730; dt = 0.006092399824410677; network_is_active = true; t = 1882.6646407770641; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.006092399824410677; t = nil [8] self = table: 0000000000073EE0; dt = 0.006092399824410677 [9] dt = 0.006092399824410677 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944724; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.370 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055610002018511295; main_t = 1882.6804261771213; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055610002018511295; t = 1882.6804261771213 [4] self = table: 00000000057D43F0; main_dt = 0.0055610002018511295; main_t = 1882.6804261771213 [5] self = table: 00000000001A9940; dt = 0.0055610002018511295; t = 1882.6804261771213 [6] self = table: 00000000000F4730; dt = 0.0055610002018511295; network_is_active = true; t = 1882.6804261771213; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055610002018511295; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055610002018511295 [9] dt = 0.0055610002018511295 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944725; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.387 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056798001751303673; main_t = 1882.6970704770829; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056798001751303673; t = 1882.6970704770829 [4] self = table: 00000000057D43F0; main_dt = 0.0056798001751303673; main_t = 1882.6970704770829 [5] self = table: 00000000001A9940; dt = 0.0056798001751303673; t = 1882.6970704770829 [6] self = table: 00000000000F4730; dt = 0.0056798001751303673; network_is_active = true; t = 1882.6970704770829; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056798001751303673; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056798001751303673 [9] dt = 0.0056798001751303673 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944726; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.404 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005649699829518795; main_t = 1882.7138067768137; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005649699829518795; t = 1882.7138067768137 [4] self = table: 00000000057D43F0; main_dt = 0.005649699829518795; main_t = 1882.7138067768137 [5] self = table: 00000000001A9940; dt = 0.005649699829518795; t = 1882.7138067768137 [6] self = table: 00000000000F4730; dt = 0.005649699829518795; network_is_active = true; t = 1882.7138067768137; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005649699829518795; t = nil [8] self = table: 0000000000073EE0; dt = 0.005649699829518795 [9] dt = 0.005649699829518795 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944727; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.415 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0039641000330448151; main_t = 1882.7247919766414; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0039641000330448151; t = 1882.7247919766414 [4] self = table: 00000000057D43F0; main_dt = 0.0039641000330448151; main_t = 1882.7247919766414 [5] self = table: 00000000001A9940; dt = 0.0039641000330448151; t = 1882.7247919766414 [6] self = table: 00000000000F4730; dt = 0.0039641000330448151; network_is_active = true; t = 1882.7247919766414; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0039641000330448151; t = nil [8] self = table: 0000000000073EE0; dt = 0.0039641000330448151 [9] dt = 0.0039641000330448151 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944728; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.432 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057208999060094357; main_t = 1882.7417937768805; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057208999060094357; t = 1882.7417937768805 [4] self = table: 00000000057D43F0; main_dt = 0.0057208999060094357; main_t = 1882.7417937768805 [5] self = table: 00000000001A9940; dt = 0.0057208999060094357; t = 1882.7417937768805 [6] self = table: 00000000000F4730; dt = 0.0057208999060094357; network_is_active = true; t = 1882.7417937768805; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057208999060094357; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057208999060094357 [9] dt = 0.0057208999060094357 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944729; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.448 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058280001394450665; main_t = 1882.7585848770286; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058280001394450665; t = 1882.7585848770286 [4] self = table: 00000000057D43F0; main_dt = 0.0058280001394450665; main_t = 1882.7585848770286 [5] self = table: 00000000001A9940; dt = 0.0058280001394450665; t = 1882.7585848770286 [6] self = table: 00000000000F4730; dt = 0.0058280001394450665; network_is_active = true; t = 1882.7585848770286; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058280001394450665; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058280001394450665 [9] dt = 0.0058280001394450665 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944730; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.465 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0059275999665260315; main_t = 1882.7752870768491; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0059275999665260315; t = 1882.7752870768491 [4] self = table: 00000000057D43F0; main_dt = 0.0059275999665260315; main_t = 1882.7752870768491 [5] self = table: 00000000001A9940; dt = 0.0059275999665260315; t = 1882.7752870768491 [6] self = table: 00000000000F4730; dt = 0.0059275999665260315; network_is_active = true; t = 1882.7752870768491; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0059275999665260315; t = nil [8] self = table: 0000000000073EE0; dt = 0.0059275999665260315 [9] dt = 0.0059275999665260315 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944731; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.481 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055399998091161251; main_t = 1882.7913494764543; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055399998091161251; t = 1882.7913494764543 [4] self = table: 00000000057D43F0; main_dt = 0.0055399998091161251; main_t = 1882.7913494764543 [5] self = table: 00000000001A9940; dt = 0.0055399998091161251; t = 1882.7913494764543 [6] self = table: 00000000000F4730; dt = 0.0055399998091161251; network_is_active = true; t = 1882.7913494764543; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055399998091161251; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055399998091161251 [9] dt = 0.0055399998091161251 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944732; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.497 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058897999115288258; main_t = 1882.80796897646; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058897999115288258; t = 1882.80796897646 [4] self = table: 00000000057D43F0; main_dt = 0.0058897999115288258; main_t = 1882.80796897646 [5] self = table: 00000000001A9940; dt = 0.0058897999115288258; t = 1882.80796897646 [6] self = table: 00000000000F4730; dt = 0.0058897999115288258; network_is_active = true; t = 1882.80796897646; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058897999115288258; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058897999115288258 [9] dt = 0.0058897999115288258 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944733; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.514 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055653001181781292; main_t = 1882.8239937764774; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055653001181781292; t = 1882.8239937764774 [4] self = table: 00000000057D43F0; main_dt = 0.0055653001181781292; main_t = 1882.8239937764774 [5] self = table: 00000000001A9940; dt = 0.0055653001181781292; t = 1882.8239937764774 [6] self = table: 00000000000F4730; dt = 0.0055653001181781292; network_is_active = true; t = 1882.8239937764774; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055653001181781292; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055653001181781292 [9] dt = 0.0055653001181781292 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944734; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:01.526 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0073437998071312904; main_t = 1882.8386388761173; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0073437998071312904; t = 1882.8386388761173 [4] self = table: 00000000057D43F0; main_dt = 0.0073437998071312904; main_t = 1882.8386388761173 [5] self = table: 00000000001A9940; dt = 0.0073437998071312904; t = 1882.8386388761173 [6] self = table: 00000000000F4730; dt = 0.0073437998071312904; network_is_active = true; t = 1882.8386388761173; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0073437998071312904; t = nil [8] self = table: 0000000000073EE0; dt = 0.0073437998071312904 [9] dt = 0.0073437998071312904 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 944735; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:02.993 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: a1c586eaa5002161, local_player_id: 1 20:58:02.994 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: a1c586eaa5002161, local_player_id: 1 20:58:09.434 [Lua] INFO [ConnectionManager] Remote peer 26014ecf5e2e8e0c connected to host 20:58:09.437 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 26014ecf5e2e8e0c, local_player_id: 1 20:58:14.775 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051588001661002636; main_t = 1896.084857166763; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051588001661002636; t = 1896.084857166763 [4] self = table: 00000000057D43F0; main_dt = 0.0051588001661002636; main_t = 1896.084857166763 [5] self = table: 00000000001A9940; dt = 0.0051588001661002636; t = 1896.084857166763 [6] self = table: 00000000000F4730; dt = 0.0051588001661002636; network_is_active = true; t = 1896.084857166763; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051588001661002636; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051588001661002636 [9] dt = 0.0051588001661002636 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945562; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.790 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0048898002132773399; main_t = 1896.1003899669922; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0048898002132773399; t = 1896.1003899669922 [4] self = table: 00000000057D43F0; main_dt = 0.0048898002132773399; main_t = 1896.1003899669922 [5] self = table: 00000000001A9940; dt = 0.0048898002132773399; t = 1896.1003899669922 [6] self = table: 00000000000F4730; dt = 0.0048898002132773399; network_is_active = true; t = 1896.1003899669922; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0048898002132773399; t = nil [8] self = table: 0000000000073EE0; dt = 0.0048898002132773399 [9] dt = 0.0048898002132773399 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945563; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.800 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045603001490235329; main_t = 1896.111688267225; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045603001490235329; t = 1896.111688267225 [4] self = table: 00000000057D43F0; main_dt = 0.0045603001490235329; main_t = 1896.111688267225 [5] self = table: 00000000001A9940; dt = 0.0045603001490235329; t = 1896.111688267225 [6] self = table: 00000000000F4730; dt = 0.0045603001490235329; network_is_active = true; t = 1896.111688267225; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045603001490235329; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045603001490235329 [9] dt = 0.0045603001490235329 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945564; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.821 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051469998434185982; main_t = 1896.1314772670339; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051469998434185982; t = 1896.1314772670339 [4] self = table: 00000000057D43F0; main_dt = 0.0051469998434185982; main_t = 1896.1314772670339 [5] self = table: 00000000001A9940; dt = 0.0051469998434185982; t = 1896.1314772670339 [6] self = table: 00000000000F4730; dt = 0.0051469998434185982; network_is_active = true; t = 1896.1314772670339; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051469998434185982; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051469998434185982 [9] dt = 0.0051469998434185982 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945565; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.837 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053864000365138054; main_t = 1896.1473337670504; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053864000365138054; t = 1896.1473337670504 [4] self = table: 00000000057D43F0; main_dt = 0.0053864000365138054; main_t = 1896.1473337670504 [5] self = table: 00000000001A9940; dt = 0.0053864000365138054; t = 1896.1473337670504 [6] self = table: 00000000000F4730; dt = 0.0053864000365138054; network_is_active = true; t = 1896.1473337670504; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053864000365138054; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053864000365138054 [9] dt = 0.0053864000365138054 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945566; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.848 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0034252998884767294; main_t = 1896.1580476667914; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0034252998884767294; t = 1896.1580476667914 [4] self = table: 00000000057D43F0; main_dt = 0.0034252998884767294; main_t = 1896.1580476667914 [5] self = table: 00000000001A9940; dt = 0.0034252998884767294; t = 1896.1580476667914 [6] self = table: 00000000000F4730; dt = 0.0034252998884767294; network_is_active = true; t = 1896.1580476667914; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0034252998884767294; t = nil [8] self = table: 0000000000073EE0; dt = 0.0034252998884767294 [9] dt = 0.0034252998884767294 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945567; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.865 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005492200143635273; main_t = 1896.174297367008; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005492200143635273; t = 1896.174297367008 [4] self = table: 00000000057D43F0; main_dt = 0.005492200143635273; main_t = 1896.174297367008 [5] self = table: 00000000001A9940; dt = 0.005492200143635273; t = 1896.174297367008 [6] self = table: 00000000000F4730; dt = 0.005492200143635273; network_is_active = true; t = 1896.174297367008; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005492200143635273; t = nil [8] self = table: 0000000000073EE0; dt = 0.005492200143635273 [9] dt = 0.005492200143635273 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945568; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.881 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049057002179324627; main_t = 1896.1906961673121; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049057002179324627; t = 1896.1906961673121 [4] self = table: 00000000057D43F0; main_dt = 0.0049057002179324627; main_t = 1896.1906961673121 [5] self = table: 00000000001A9940; dt = 0.0049057002179324627; t = 1896.1906961673121 [6] self = table: 00000000000F4730; dt = 0.0049057002179324627; network_is_active = true; t = 1896.1906961673121; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049057002179324627; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049057002179324627 [9] dt = 0.0049057002179324627 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945569; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.898 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0047716000117361546; main_t = 1896.2075220672596; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0047716000117361546; t = 1896.2075220672596 [4] self = table: 00000000057D43F0; main_dt = 0.0047716000117361546; main_t = 1896.2075220672596 [5] self = table: 00000000001A9940; dt = 0.0047716000117361546; t = 1896.2075220672596 [6] self = table: 00000000000F4730; dt = 0.0047716000117361546; network_is_active = true; t = 1896.2075220672596; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0047716000117361546; t = nil [8] self = table: 0000000000073EE0; dt = 0.0047716000117361546 [9] dt = 0.0047716000117361546 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945570; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.914 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056770998053252697; main_t = 1896.224356367271; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056770998053252697; t = 1896.224356367271 [4] self = table: 00000000057D43F0; main_dt = 0.0056770998053252697; main_t = 1896.224356367271 [5] self = table: 00000000001A9940; dt = 0.0056770998053252697; t = 1896.224356367271 [6] self = table: 00000000000F4730; dt = 0.0056770998053252697; network_is_active = true; t = 1896.224356367271; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056770998053252697; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056770998053252697 [9] dt = 0.0056770998053252697 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945571; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.931 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0063229999504983425; main_t = 1896.2417856673892; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0063229999504983425; t = 1896.2417856673892 [4] self = table: 00000000057D43F0; main_dt = 0.0063229999504983425; main_t = 1896.2417856673892 [5] self = table: 00000000001A9940; dt = 0.0063229999504983425; t = 1896.2417856673892 [6] self = table: 00000000000F4730; dt = 0.0063229999504983425; network_is_active = true; t = 1896.2417856673892; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0063229999504983425; t = nil [8] self = table: 0000000000073EE0; dt = 0.0063229999504983425 [9] dt = 0.0063229999504983425 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945572; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.948 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0063924998976290226; main_t = 1896.2586312671374; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0063924998976290226; t = 1896.2586312671374 [4] self = table: 00000000057D43F0; main_dt = 0.0063924998976290226; main_t = 1896.2586312671374 [5] self = table: 00000000001A9940; dt = 0.0063924998976290226; t = 1896.2586312671374 [6] self = table: 00000000000F4730; dt = 0.0063924998976290226; network_is_active = true; t = 1896.2586312671374; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0063924998976290226; t = nil [8] self = table: 0000000000073EE0; dt = 0.0063924998976290226 [9] dt = 0.0063924998976290226 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945573; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.959 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0040930998511612415; main_t = 1896.2689132671985; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0040930998511612415; t = 1896.2689132671985 [4] self = table: 00000000057D43F0; main_dt = 0.0040930998511612415; main_t = 1896.2689132671985 [5] self = table: 00000000001A9940; dt = 0.0040930998511612415; t = 1896.2689132671985 [6] self = table: 00000000000F4730; dt = 0.0040930998511612415; network_is_active = true; t = 1896.2689132671985; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0040930998511612415; t = nil [8] self = table: 0000000000073EE0; dt = 0.0040930998511612415 [9] dt = 0.0040930998511612415 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945574; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.975 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055573000572621822; main_t = 1896.2854459670089; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055573000572621822; t = 1896.2854459670089 [4] self = table: 00000000057D43F0; main_dt = 0.0055573000572621822; main_t = 1896.2854459670089 [5] self = table: 00000000001A9940; dt = 0.0055573000572621822; t = 1896.2854459670089 [6] self = table: 00000000000F4730; dt = 0.0055573000572621822; network_is_active = true; t = 1896.2854459670089; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055573000572621822; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055573000572621822 [9] dt = 0.0055573000572621822 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945575; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:14.991 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053797001019120216; main_t = 1896.3016134670652; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053797001019120216; t = 1896.3016134670652 [4] self = table: 00000000057D43F0; main_dt = 0.0053797001019120216; main_t = 1896.3016134670652 [5] self = table: 00000000001A9940; dt = 0.0053797001019120216; t = 1896.3016134670652 [6] self = table: 00000000000F4730; dt = 0.0053797001019120216; network_is_active = true; t = 1896.3016134670652; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053797001019120216; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053797001019120216 [9] dt = 0.0053797001019120216 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945576; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.007 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052020000293850899; main_t = 1896.3174522672962; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052020000293850899; t = 1896.3174522672962 [4] self = table: 00000000057D43F0; main_dt = 0.0052020000293850899; main_t = 1896.3174522672962 [5] self = table: 00000000001A9940; dt = 0.0052020000293850899; t = 1896.3174522672962 [6] self = table: 00000000000F4730; dt = 0.0052020000293850899; network_is_active = true; t = 1896.3174522672962; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052020000293850899; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052020000293850899 [9] dt = 0.0052020000293850899 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945577; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.023 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053514000028371811; main_t = 1896.3332886670432; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053514000028371811; t = 1896.3332886670432 [4] self = table: 00000000057D43F0; main_dt = 0.0053514000028371811; main_t = 1896.3332886670432 [5] self = table: 00000000001A9940; dt = 0.0053514000028371811; t = 1896.3332886670432 [6] self = table: 00000000000F4730; dt = 0.0053514000028371811; network_is_active = true; t = 1896.3332886670432; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053514000028371811; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053514000028371811 [9] dt = 0.0053514000028371811 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945578; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.039 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053415000438690186; main_t = 1896.3490980670504; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053415000438690186; t = 1896.3490980670504 [4] self = table: 00000000057D43F0; main_dt = 0.0053415000438690186; main_t = 1896.3490980670504 [5] self = table: 00000000001A9940; dt = 0.0053415000438690186; t = 1896.3490980670504 [6] self = table: 00000000000F4730; dt = 0.0053415000438690186; network_is_active = true; t = 1896.3490980670504; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053415000438690186; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053415000438690186 [9] dt = 0.0053415000438690186 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945579; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.054 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005428799893707037; main_t = 1896.3649637666713; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005428799893707037; t = 1896.3649637666713 [4] self = table: 00000000057D43F0; main_dt = 0.005428799893707037; main_t = 1896.3649637666713 [5] self = table: 00000000001A9940; dt = 0.005428799893707037; t = 1896.3649637666713 [6] self = table: 00000000000F4730; dt = 0.005428799893707037; network_is_active = true; t = 1896.3649637666713; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005428799893707037; t = nil [8] self = table: 0000000000073EE0; dt = 0.005428799893707037 [9] dt = 0.005428799893707037 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945580; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.070 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053444001823663712; main_t = 1896.3806493668999; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053444001823663712; t = 1896.3806493668999 [4] self = table: 00000000057D43F0; main_dt = 0.0053444001823663712; main_t = 1896.3806493668999 [5] self = table: 00000000001A9940; dt = 0.0053444001823663712; t = 1896.3806493668999 [6] self = table: 00000000000F4730; dt = 0.0053444001823663712; network_is_active = true; t = 1896.3806493668999; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053444001823663712; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053444001823663712 [9] dt = 0.0053444001823663712 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945581; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.091 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054994998499751091; main_t = 1896.4018628669619; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054994998499751091; t = 1896.4018628669619 [4] self = table: 00000000057D43F0; main_dt = 0.0054994998499751091; main_t = 1896.4018628669619 [5] self = table: 00000000001A9940; dt = 0.0054994998499751091; t = 1896.4018628669619 [6] self = table: 00000000000F4730; dt = 0.0054994998499751091; network_is_active = true; t = 1896.4018628669619; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054994998499751091; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054994998499751091 [9] dt = 0.0054994998499751091 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945582; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.107 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.006723400205373764; main_t = 1896.418934467034; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.006723400205373764; t = 1896.418934467034 [4] self = table: 00000000057D43F0; main_dt = 0.006723400205373764; main_t = 1896.418934467034 [5] self = table: 00000000001A9940; dt = 0.006723400205373764; t = 1896.418934467034 [6] self = table: 00000000000F4730; dt = 0.006723400205373764; network_is_active = true; t = 1896.418934467034; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.006723400205373764; t = nil [8] self = table: 0000000000073EE0; dt = 0.006723400205373764 [9] dt = 0.006723400205373764 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945583; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.123 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050452998839318752; main_t = 1896.4330652670651; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050452998839318752; t = 1896.4330652670651 [4] self = table: 00000000057D43F0; main_dt = 0.0050452998839318752; main_t = 1896.4330652670651 [5] self = table: 00000000001A9940; dt = 0.0050452998839318752; t = 1896.4330652670651 [6] self = table: 00000000000F4730; dt = 0.0050452998839318752; network_is_active = true; t = 1896.4330652670651; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050452998839318752; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050452998839318752 [9] dt = 0.0050452998839318752 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945584; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.154 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053237001411616802; main_t = 1896.4646173673864; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053237001411616802; t = 1896.4646173673864 [4] self = table: 00000000057D43F0; main_dt = 0.0053237001411616802; main_t = 1896.4646173673864 [5] self = table: 00000000001A9940; dt = 0.0053237001411616802; t = 1896.4646173673864 [6] self = table: 00000000000F4730; dt = 0.0053237001411616802; network_is_active = true; t = 1896.4646173673864; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053237001411616802; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053237001411616802 [9] dt = 0.0053237001411616802 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945586; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.170 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053217001259326935; main_t = 1896.48045866752; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053217001259326935; t = 1896.48045866752 [4] self = table: 00000000057D43F0; main_dt = 0.0053217001259326935; main_t = 1896.48045866752 [5] self = table: 00000000001A9940; dt = 0.0053217001259326935; t = 1896.48045866752 [6] self = table: 00000000000F4730; dt = 0.0053217001259326935; network_is_active = true; t = 1896.48045866752; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053217001259326935; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053217001259326935 [9] dt = 0.0053217001259326935 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945587; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.186 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005369899794459343; main_t = 1896.4961929675374; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005369899794459343; t = 1896.4961929675374 [4] self = table: 00000000057D43F0; main_dt = 0.005369899794459343; main_t = 1896.4961929675374 [5] self = table: 00000000001A9940; dt = 0.005369899794459343; t = 1896.4961929675374 [6] self = table: 00000000000F4730; dt = 0.005369899794459343; network_is_active = true; t = 1896.4961929675374; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005369899794459343; t = nil [8] self = table: 0000000000073EE0; dt = 0.005369899794459343 [9] dt = 0.005369899794459343 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945588; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.201 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051486999727785587; main_t = 1896.511696867663; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051486999727785587; t = 1896.511696867663 [4] self = table: 00000000057D43F0; main_dt = 0.0051486999727785587; main_t = 1896.511696867663 [5] self = table: 00000000001A9940; dt = 0.0051486999727785587; t = 1896.511696867663 [6] self = table: 00000000000F4730; dt = 0.0051486999727785587; network_is_active = true; t = 1896.511696867663; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051486999727785587; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051486999727785587 [9] dt = 0.0051486999727785587 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945589; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.214 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0085255997255444527; main_t = 1896.5270564672719; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0085255997255444527; t = 1896.5270564672719 [4] self = table: 00000000057D43F0; main_dt = 0.0085255997255444527; main_t = 1896.5270564672719 [5] self = table: 00000000001A9940; dt = 0.0085255997255444527; t = 1896.5270564672719 [6] self = table: 00000000000F4730; dt = 0.0085255997255444527; network_is_active = true; t = 1896.5270564672719; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0085255997255444527; t = nil [8] self = table: 0000000000073EE0; dt = 0.0085255997255444527 [9] dt = 0.0085255997255444527 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945590; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.235 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050202999264001846; main_t = 1896.5453209667648; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050202999264001846; t = 1896.5453209667648 [4] self = table: 00000000057D43F0; main_dt = 0.0050202999264001846; main_t = 1896.5453209667648 [5] self = table: 00000000001A9940; dt = 0.0050202999264001846; t = 1896.5453209667648 [6] self = table: 00000000000F4730; dt = 0.0050202999264001846; network_is_active = true; t = 1896.5453209667648; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050202999264001846; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050202999264001846 [9] dt = 0.0050202999264001846 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945591; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.250 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0046283002011477947; main_t = 1896.5600473669074; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0046283002011477947; t = 1896.5600473669074 [4] self = table: 00000000057D43F0; main_dt = 0.0046283002011477947; main_t = 1896.5600473669074 [5] self = table: 00000000001A9940; dt = 0.0046283002011477947; t = 1896.5600473669074 [6] self = table: 00000000000F4730; dt = 0.0046283002011477947; network_is_active = true; t = 1896.5600473669074; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0046283002011477947; t = nil [8] self = table: 0000000000073EE0; dt = 0.0046283002011477947 [9] dt = 0.0046283002011477947 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945592; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.266 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045231999829411507; main_t = 1896.575718867145; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045231999829411507; t = 1896.575718867145 [4] self = table: 00000000057D43F0; main_dt = 0.0045231999829411507; main_t = 1896.575718867145 [5] self = table: 00000000001A9940; dt = 0.0045231999829411507; t = 1896.575718867145 [6] self = table: 00000000000F4730; dt = 0.0045231999829411507; network_is_active = true; t = 1896.575718867145; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045231999829411507; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045231999829411507 [9] dt = 0.0045231999829411507 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945593; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.282 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052922000177204609; main_t = 1896.5920374670713; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052922000177204609; t = 1896.5920374670713 [4] self = table: 00000000057D43F0; main_dt = 0.0052922000177204609; main_t = 1896.5920374670713 [5] self = table: 00000000001A9940; dt = 0.0052922000177204609; t = 1896.5920374670713 [6] self = table: 00000000000F4730; dt = 0.0052922000177204609; network_is_active = true; t = 1896.5920374670713; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052922000177204609; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052922000177204609 [9] dt = 0.0052922000177204609 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945594; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.298 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0062959999777376652; main_t = 1896.6092036671653; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0062959999777376652; t = 1896.6092036671653 [4] self = table: 00000000057D43F0; main_dt = 0.0062959999777376652; main_t = 1896.6092036671653 [5] self = table: 00000000001A9940; dt = 0.0062959999777376652; t = 1896.6092036671653 [6] self = table: 00000000000F4730; dt = 0.0062959999777376652; network_is_active = true; t = 1896.6092036671653; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0062959999777376652; t = nil [8] self = table: 0000000000073EE0; dt = 0.0062959999777376652 [9] dt = 0.0062959999777376652 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945595; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.315 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056778998114168644; main_t = 1896.6254282670743; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056778998114168644; t = 1896.6254282670743 [4] self = table: 00000000057D43F0; main_dt = 0.0056778998114168644; main_t = 1896.6254282670743 [5] self = table: 00000000001A9940; dt = 0.0056778998114168644; t = 1896.6254282670743 [6] self = table: 00000000000F4730; dt = 0.0056778998114168644; network_is_active = true; t = 1896.6254282670743; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056778998114168644; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056778998114168644 [9] dt = 0.0056778998114168644 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945596; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.326 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054175998084247112; main_t = 1896.6378495667777; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054175998084247112; t = 1896.6378495667777 [4] self = table: 00000000057D43F0; main_dt = 0.0054175998084247112; main_t = 1896.6378495667777 [5] self = table: 00000000001A9940; dt = 0.0054175998084247112; t = 1896.6378495667777 [6] self = table: 00000000000F4730; dt = 0.0054175998084247112; network_is_active = true; t = 1896.6378495667777; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054175998084247112; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054175998084247112 [9] dt = 0.0054175998084247112 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945597; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.344 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058653000742197037; main_t = 1896.6539313669964; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058653000742197037; t = 1896.6539313669964 [4] self = table: 00000000057D43F0; main_dt = 0.0058653000742197037; main_t = 1896.6539313669964 [5] self = table: 00000000001A9940; dt = 0.0058653000742197037; t = 1896.6539313669964 [6] self = table: 00000000000F4730; dt = 0.0058653000742197037; network_is_active = true; t = 1896.6539313669964; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058653000742197037; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058653000742197037 [9] dt = 0.0058653000742197037 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945598; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.361 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057422998361289501; main_t = 1896.6708061669669; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057422998361289501; t = 1896.6708061669669 [4] self = table: 00000000057D43F0; main_dt = 0.0057422998361289501; main_t = 1896.6708061669669 [5] self = table: 00000000001A9940; dt = 0.0057422998361289501; t = 1896.6708061669669 [6] self = table: 00000000000F4730; dt = 0.0057422998361289501; network_is_active = true; t = 1896.6708061669669; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057422998361289501; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057422998361289501 [9] dt = 0.0057422998361289501 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945599; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.378 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058943000622093678; main_t = 1896.6880381673291; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058943000622093678; t = 1896.6880381673291 [4] self = table: 00000000057D43F0; main_dt = 0.0058943000622093678; main_t = 1896.6880381673291 [5] self = table: 00000000001A9940; dt = 0.0058943000622093678; t = 1896.6880381673291 [6] self = table: 00000000000F4730; dt = 0.0058943000622093678; network_is_active = true; t = 1896.6880381673291; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058943000622093678; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058943000622093678 [9] dt = 0.0058943000622093678 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945600; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.396 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0068312999792397022; main_t = 1896.7061419675774; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0068312999792397022; t = 1896.7061419675774 [4] self = table: 00000000057D43F0; main_dt = 0.0068312999792397022; main_t = 1896.7061419675774 [5] self = table: 00000000001A9940; dt = 0.0068312999792397022; t = 1896.7061419675774 [6] self = table: 00000000000F4730; dt = 0.0068312999792397022; network_is_active = true; t = 1896.7061419675774; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0068312999792397022; t = nil [8] self = table: 0000000000073EE0; dt = 0.0068312999792397022 [9] dt = 0.0068312999792397022 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945601; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.407 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0037227000575512648; main_t = 1896.7169013675484; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0037227000575512648; t = 1896.7169013675484 [4] self = table: 00000000057D43F0; main_dt = 0.0037227000575512648; main_t = 1896.7169013675484 [5] self = table: 00000000001A9940; dt = 0.0037227000575512648; t = 1896.7169013675484 [6] self = table: 00000000000F4730; dt = 0.0037227000575512648; network_is_active = true; t = 1896.7169013675484; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0037227000575512648; t = nil [8] self = table: 0000000000073EE0; dt = 0.0037227000575512648 [9] dt = 0.0037227000575512648 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945602; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.424 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057667000219225883; main_t = 1896.7340007675994; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057667000219225883; t = 1896.7340007675994 [4] self = table: 00000000057D43F0; main_dt = 0.0057667000219225883; main_t = 1896.7340007675994 [5] self = table: 00000000001A9940; dt = 0.0057667000219225883; t = 1896.7340007675994 [6] self = table: 00000000000F4730; dt = 0.0057667000219225883; network_is_active = true; t = 1896.7340007675994; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057667000219225883; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057667000219225883 [9] dt = 0.0057667000219225883 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945603; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.441 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056298999115824699; main_t = 1896.750903867669; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056298999115824699; t = 1896.750903867669 [4] self = table: 00000000057D43F0; main_dt = 0.0056298999115824699; main_t = 1896.750903867669 [5] self = table: 00000000001A9940; dt = 0.0056298999115824699; t = 1896.750903867669 [6] self = table: 00000000000F4730; dt = 0.0056298999115824699; network_is_active = true; t = 1896.750903867669; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056298999115824699; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056298999115824699 [9] dt = 0.0056298999115824699 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945604; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.457 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005766300018876791; main_t = 1896.7676180675808; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005766300018876791; t = 1896.7676180675808 [4] self = table: 00000000057D43F0; main_dt = 0.005766300018876791; main_t = 1896.7676180675808 [5] self = table: 00000000001A9940; dt = 0.005766300018876791; t = 1896.7676180675808 [6] self = table: 00000000000F4730; dt = 0.005766300018876791; network_is_active = true; t = 1896.7676180675808; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005766300018876791; t = nil [8] self = table: 0000000000073EE0; dt = 0.005766300018876791 [9] dt = 0.005766300018876791 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945605; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.473 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052089998498558998; main_t = 1896.783767167497; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052089998498558998; t = 1896.783767167497 [4] self = table: 00000000057D43F0; main_dt = 0.0052089998498558998; main_t = 1896.783767167497 [5] self = table: 00000000001A9940; dt = 0.0052089998498558998; t = 1896.783767167497 [6] self = table: 00000000000F4730; dt = 0.0052089998498558998; network_is_active = true; t = 1896.783767167497; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052089998498558998; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052089998498558998 [9] dt = 0.0052089998498558998 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945606; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.489 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005054200068116188; main_t = 1896.7994176675747; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005054200068116188; t = 1896.7994176675747 [4] self = table: 00000000057D43F0; main_dt = 0.005054200068116188; main_t = 1896.7994176675747 [5] self = table: 00000000001A9940; dt = 0.005054200068116188; t = 1896.7994176675747 [6] self = table: 00000000000F4730; dt = 0.005054200068116188; network_is_active = true; t = 1896.7994176675747; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005054200068116188; t = nil [8] self = table: 0000000000073EE0; dt = 0.005054200068116188 [9] dt = 0.005054200068116188 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945607; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.504 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050404001958668232; main_t = 1896.8146444678023; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050404001958668232; t = 1896.8146444678023 [4] self = table: 00000000057D43F0; main_dt = 0.0050404001958668232; main_t = 1896.8146444678023 [5] self = table: 00000000001A9940; dt = 0.0050404001958668232; t = 1896.8146444678023 [6] self = table: 00000000000F4730; dt = 0.0050404001958668232; network_is_active = true; t = 1896.8146444678023; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050404001958668232; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050404001958668232 [9] dt = 0.0050404001958668232 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945608; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.519 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049638999626040459; main_t = 1896.8298699676707; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049638999626040459; t = 1896.8298699676707 [4] self = table: 00000000057D43F0; main_dt = 0.0049638999626040459; main_t = 1896.8298699676707 [5] self = table: 00000000001A9940; dt = 0.0049638999626040459; t = 1896.8298699676707 [6] self = table: 00000000000F4730; dt = 0.0049638999626040459; network_is_active = true; t = 1896.8298699676707; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049638999626040459; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049638999626040459 [9] dt = 0.0049638999626040459 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945609; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.535 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051127001643180847; main_t = 1896.8452060676827; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051127001643180847; t = 1896.8452060676827 [4] self = table: 00000000057D43F0; main_dt = 0.0051127001643180847; main_t = 1896.8452060676827 [5] self = table: 00000000001A9940; dt = 0.0051127001643180847; t = 1896.8452060676827 [6] self = table: 00000000000F4730; dt = 0.0051127001643180847; network_is_active = true; t = 1896.8452060676827; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051127001643180847; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051127001643180847 [9] dt = 0.0051127001643180847 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945610; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.550 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052347998134791851; main_t = 1896.8608542673937; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052347998134791851; t = 1896.8608542673937 [4] self = table: 00000000057D43F0; main_dt = 0.0052347998134791851; main_t = 1896.8608542673937 [5] self = table: 00000000001A9940; dt = 0.0052347998134791851; t = 1896.8608542673937 [6] self = table: 00000000000F4730; dt = 0.0052347998134791851; network_is_active = true; t = 1896.8608542673937; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052347998134791851; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052347998134791851 [9] dt = 0.0052347998134791851 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945611; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.582 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005546600092202425; main_t = 1896.8927625674005; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005546600092202425; t = 1896.8927625674005 [4] self = table: 00000000057D43F0; main_dt = 0.005546600092202425; main_t = 1896.8927625674005 [5] self = table: 00000000001A9940; dt = 0.005546600092202425; t = 1896.8927625674005 [6] self = table: 00000000000F4730; dt = 0.005546600092202425; network_is_active = true; t = 1896.8927625674005; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005546600092202425; t = nil [8] self = table: 0000000000073EE0; dt = 0.005546600092202425 [9] dt = 0.005546600092202425 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945613; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.599 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0046802000142633915; main_t = 1896.9088043673146; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0046802000142633915; t = 1896.9088043673146 [4] self = table: 00000000057D43F0; main_dt = 0.0046802000142633915; main_t = 1896.9088043673146 [5] self = table: 00000000001A9940; dt = 0.0046802000142633915; t = 1896.9088043673146 [6] self = table: 00000000000F4730; dt = 0.0046802000142633915; network_is_active = true; t = 1896.9088043673146; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0046802000142633915; t = nil [8] self = table: 0000000000073EE0; dt = 0.0046802000142633915 [9] dt = 0.0046802000142633915 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945614; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.615 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055693001486361027; main_t = 1896.9250810672711; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055693001486361027; t = 1896.9250810672711 [4] self = table: 00000000057D43F0; main_dt = 0.0055693001486361027; main_t = 1896.9250810672711 [5] self = table: 00000000001A9940; dt = 0.0055693001486361027; t = 1896.9250810672711 [6] self = table: 00000000000F4730; dt = 0.0055693001486361027; network_is_active = true; t = 1896.9250810672711; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055693001486361027; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055693001486361027 [9] dt = 0.0055693001486361027 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945615; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.634 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053242999128997326; main_t = 1896.9412735668193; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053242999128997326; t = 1896.9412735668193 [4] self = table: 00000000057D43F0; main_dt = 0.0053242999128997326; main_t = 1896.9412735668193 [5] self = table: 00000000001A9940; dt = 0.0053242999128997326; t = 1896.9412735668193 [6] self = table: 00000000000F4730; dt = 0.0053242999128997326; network_is_active = true; t = 1896.9412735668193; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053242999128997326; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053242999128997326 [9] dt = 0.0053242999128997326 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945616; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.650 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.004518900066614151; main_t = 1896.959636767413; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.004518900066614151; t = 1896.959636767413 [4] self = table: 00000000057D43F0; main_dt = 0.004518900066614151; main_t = 1896.959636767413 [5] self = table: 00000000001A9940; dt = 0.004518900066614151; t = 1896.959636767413 [6] self = table: 00000000000F4730; dt = 0.004518900066614151; network_is_active = true; t = 1896.959636767413; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.004518900066614151; t = nil [8] self = table: 0000000000073EE0; dt = 0.004518900066614151 [9] dt = 0.004518900066614151 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945617; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.667 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049248998984694481; main_t = 1896.9750751671563; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049248998984694481; t = 1896.9750751671563 [4] self = table: 00000000057D43F0; main_dt = 0.0049248998984694481; main_t = 1896.9750751671563 [5] self = table: 00000000001A9940; dt = 0.0049248998984694481; t = 1896.9750751671563 [6] self = table: 00000000000F4730; dt = 0.0049248998984694481; network_is_active = true; t = 1896.9750751671563; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049248998984694481; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049248998984694481 [9] dt = 0.0049248998984694481 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945618; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.682 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045842002145946026; main_t = 1896.9921895670886; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045842002145946026; t = 1896.9921895670886 [4] self = table: 00000000057D43F0; main_dt = 0.0045842002145946026; main_t = 1896.9921895670886 [5] self = table: 00000000001A9940; dt = 0.0045842002145946026; t = 1896.9921895670886 [6] self = table: 00000000000F4730; dt = 0.0045842002145946026; network_is_active = true; t = 1896.9921895670886; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045842002145946026; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045842002145946026 [9] dt = 0.0045842002145946026 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945619; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.698 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054779998026788235; main_t = 1897.0078008668679; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054779998026788235; t = 1897.0078008668679 [4] self = table: 00000000057D43F0; main_dt = 0.0054779998026788235; main_t = 1897.0078008668679 [5] self = table: 00000000001A9940; dt = 0.0054779998026788235; t = 1897.0078008668679 [6] self = table: 00000000000F4730; dt = 0.0054779998026788235; network_is_active = true; t = 1897.0078008668679; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054779998026788235; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054779998026788235 [9] dt = 0.0054779998026788235 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945620; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.713 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052999998442828655; main_t = 1897.0234432667676; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052999998442828655; t = 1897.0234432667676 [4] self = table: 00000000057D43F0; main_dt = 0.0052999998442828655; main_t = 1897.0234432667676 [5] self = table: 00000000001A9940; dt = 0.0052999998442828655; t = 1897.0234432667676 [6] self = table: 00000000000F4730; dt = 0.0052999998442828655; network_is_active = true; t = 1897.0234432667676; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052999998442828655; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052999998442828655 [9] dt = 0.0052999998442828655 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945621; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.730 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057594999670982361; main_t = 1897.0395065664961; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057594999670982361; t = 1897.0395065664961 [4] self = table: 00000000057D43F0; main_dt = 0.0057594999670982361; main_t = 1897.0395065664961 [5] self = table: 00000000001A9940; dt = 0.0057594999670982361; t = 1897.0395065664961 [6] self = table: 00000000000F4730; dt = 0.0057594999670982361; network_is_active = true; t = 1897.0395065664961; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057594999670982361; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057594999670982361 [9] dt = 0.0057594999670982361 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945622; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.746 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056582000106573105; main_t = 1897.0561528662402; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056582000106573105; t = 1897.0561528662402 [4] self = table: 00000000057D43F0; main_dt = 0.0056582000106573105; main_t = 1897.0561528662402 [5] self = table: 00000000001A9940; dt = 0.0056582000106573105; t = 1897.0561528662402 [6] self = table: 00000000000F4730; dt = 0.0056582000106573105; network_is_active = true; t = 1897.0561528662402; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056582000106573105; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056582000106573105 [9] dt = 0.0056582000106573105 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945623; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.762 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055529000237584114; main_t = 1897.0725791661716; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055529000237584114; t = 1897.0725791661716 [4] self = table: 00000000057D43F0; main_dt = 0.0055529000237584114; main_t = 1897.0725791661716 [5] self = table: 00000000001A9940; dt = 0.0055529000237584114; t = 1897.0725791661716 [6] self = table: 00000000000F4730; dt = 0.0055529000237584114; network_is_active = true; t = 1897.0725791661716; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055529000237584114; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055529000237584114 [9] dt = 0.0055529000237584114 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945624; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.779 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054627000354230404; main_t = 1897.0889555660724; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054627000354230404; t = 1897.0889555660724 [4] self = table: 00000000057D43F0; main_dt = 0.0054627000354230404; main_t = 1897.0889555660724 [5] self = table: 00000000001A9940; dt = 0.0054627000354230404; t = 1897.0889555660724 [6] self = table: 00000000000F4730; dt = 0.0054627000354230404; network_is_active = true; t = 1897.0889555660724; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054627000354230404; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054627000354230404 [9] dt = 0.0054627000354230404 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945625; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.796 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0065016001462936401; main_t = 1897.1062885660394; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0065016001462936401; t = 1897.1062885660394 [4] self = table: 00000000057D43F0; main_dt = 0.0065016001462936401; main_t = 1897.1062885660394 [5] self = table: 00000000001A9940; dt = 0.0065016001462936401; t = 1897.1062885660394 [6] self = table: 00000000000F4730; dt = 0.0065016001462936401; network_is_active = true; t = 1897.1062885660394; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0065016001462936401; t = nil [8] self = table: 0000000000073EE0; dt = 0.0065016001462936401 [9] dt = 0.0065016001462936401 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945626; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.811 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0060641001909971237; main_t = 1897.1223639659765; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0060641001909971237; t = 1897.1223639659765 [4] self = table: 00000000057D43F0; main_dt = 0.0060641001909971237; main_t = 1897.1223639659765 [5] self = table: 00000000001A9940; dt = 0.0060641001909971237; t = 1897.1223639659765 [6] self = table: 00000000000F4730; dt = 0.0060641001909971237; network_is_active = true; t = 1897.1223639659765; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0060641001909971237; t = nil [8] self = table: 0000000000073EE0; dt = 0.0060641001909971237 [9] dt = 0.0060641001909971237 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945627; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.827 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053257998079061508; main_t = 1897.1374434656645; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053257998079061508; t = 1897.1374434656645 [4] self = table: 00000000057D43F0; main_dt = 0.0053257998079061508; main_t = 1897.1374434656645 [5] self = table: 00000000001A9940; dt = 0.0053257998079061508; t = 1897.1374434656645 [6] self = table: 00000000000F4730; dt = 0.0053257998079061508; network_is_active = true; t = 1897.1374434656645; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053257998079061508; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053257998079061508 [9] dt = 0.0053257998079061508 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945628; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.843 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054492000490427017; main_t = 1897.1530034658681; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054492000490427017; t = 1897.1530034658681 [4] self = table: 00000000057D43F0; main_dt = 0.0054492000490427017; main_t = 1897.1530034658681 [5] self = table: 00000000001A9940; dt = 0.0054492000490427017; t = 1897.1530034658681 [6] self = table: 00000000000F4730; dt = 0.0054492000490427017; network_is_active = true; t = 1897.1530034658681; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054492000490427017; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054492000490427017 [9] dt = 0.0054492000490427017 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945629; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.859 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053726001642644405; main_t = 1897.168902166206; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053726001642644405; t = 1897.168902166206 [4] self = table: 00000000057D43F0; main_dt = 0.0053726001642644405; main_t = 1897.168902166206 [5] self = table: 00000000001A9940; dt = 0.0053726001642644405; t = 1897.168902166206 [6] self = table: 00000000000F4730; dt = 0.0053726001642644405; network_is_active = true; t = 1897.168902166206; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053726001642644405; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053726001642644405 [9] dt = 0.0053726001642644405 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945630; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.875 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058977999724447727; main_t = 1897.1853501659534; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058977999724447727; t = 1897.1853501659534 [4] self = table: 00000000057D43F0; main_dt = 0.0058977999724447727; main_t = 1897.1853501659534 [5] self = table: 00000000001A9940; dt = 0.0058977999724447727; t = 1897.1853501659534 [6] self = table: 00000000000F4730; dt = 0.0058977999724447727; network_is_active = true; t = 1897.1853501659534; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058977999724447727; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058977999724447727 [9] dt = 0.0058977999724447727 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945631; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.891 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051493002101778984; main_t = 1897.2009699663795; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051493002101778984; t = 1897.2009699663795 [4] self = table: 00000000057D43F0; main_dt = 0.0051493002101778984; main_t = 1897.2009699663795 [5] self = table: 00000000001A9940; dt = 0.0051493002101778984; t = 1897.2009699663795 [6] self = table: 00000000000F4730; dt = 0.0051493002101778984; network_is_active = true; t = 1897.2009699663795; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051493002101778984; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051493002101778984 [9] dt = 0.0051493002101778984 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945632; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.902 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050432998687028885; main_t = 1897.2127712660185; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050432998687028885; t = 1897.2127712660185 [4] self = table: 00000000057D43F0; main_dt = 0.0050432998687028885; main_t = 1897.2127712660185 [5] self = table: 00000000001A9940; dt = 0.0050432998687028885; t = 1897.2127712660185 [6] self = table: 00000000000F4730; dt = 0.0050432998687028885; network_is_active = true; t = 1897.2127712660185; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050432998687028885; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050432998687028885 [9] dt = 0.0050432998687028885 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945633; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.923 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052694999612867832; main_t = 1897.2329446661934; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052694999612867832; t = 1897.2329446661934 [4] self = table: 00000000057D43F0; main_dt = 0.0052694999612867832; main_t = 1897.2329446661934 [5] self = table: 00000000001A9940; dt = 0.0052694999612867832; t = 1897.2329446661934 [6] self = table: 00000000000F4730; dt = 0.0052694999612867832; network_is_active = true; t = 1897.2329446661934; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052694999612867832; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052694999612867832 [9] dt = 0.0052694999612867832 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945634; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.938 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052197999320924282; main_t = 1897.2486613663095; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052197999320924282; t = 1897.2486613663095 [4] self = table: 00000000057D43F0; main_dt = 0.0052197999320924282; main_t = 1897.2486613663095 [5] self = table: 00000000001A9940; dt = 0.0052197999320924282; t = 1897.2486613663095 [6] self = table: 00000000000F4730; dt = 0.0052197999320924282; network_is_active = true; t = 1897.2486613663095; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052197999320924282; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052197999320924282 [9] dt = 0.0052197999320924282 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945635; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.971 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051290998235344887; main_t = 1897.2806722654677; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051290998235344887; t = 1897.2806722654677 [4] self = table: 00000000057D43F0; main_dt = 0.0051290998235344887; main_t = 1897.2806722654677 [5] self = table: 00000000001A9940; dt = 0.0051290998235344887; t = 1897.2806722654677 [6] self = table: 00000000000F4730; dt = 0.0051290998235344887; network_is_active = true; t = 1897.2806722654677; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051290998235344887; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051290998235344887 [9] dt = 0.0051290998235344887 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945637; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:15.987 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051943999715149403; main_t = 1897.2970026654839; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051943999715149403; t = 1897.2970026654839 [4] self = table: 00000000057D43F0; main_dt = 0.0051943999715149403; main_t = 1897.2970026654839 [5] self = table: 00000000001A9940; dt = 0.0051943999715149403; t = 1897.2970026654839 [6] self = table: 00000000000F4730; dt = 0.0051943999715149403; network_is_active = true; t = 1897.2970026654839; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051943999715149403; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051943999715149403 [9] dt = 0.0051943999715149403 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945638; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.003 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055470000952482224; main_t = 1897.3134541658401; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055470000952482224; t = 1897.3134541658401 [4] self = table: 00000000057D43F0; main_dt = 0.0055470000952482224; main_t = 1897.3134541658401 [5] self = table: 00000000001A9940; dt = 0.0055470000952482224; t = 1897.3134541658401 [6] self = table: 00000000000F4730; dt = 0.0055470000952482224; network_is_active = true; t = 1897.3134541658401; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055470000952482224; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055470000952482224 [9] dt = 0.0055470000952482224 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945639; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.017 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0046712998300790787; main_t = 1897.3251266658954; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0046712998300790787; t = 1897.3251266658954 [4] self = table: 00000000057D43F0; main_dt = 0.0046712998300790787; main_t = 1897.3251266658954 [5] self = table: 00000000001A9940; dt = 0.0046712998300790787; t = 1897.3251266658954 [6] self = table: 00000000000F4730; dt = 0.0046712998300790787; network_is_active = true; t = 1897.3251266658954; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0046712998300790787; t = nil [8] self = table: 0000000000073EE0; dt = 0.0046712998300790787 [9] dt = 0.0046712998300790787 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945640; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.033 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055622002109885216; main_t = 1897.3432444657847; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055622002109885216; t = 1897.3432444657847 [4] self = table: 00000000057D43F0; main_dt = 0.0055622002109885216; main_t = 1897.3432444657847 [5] self = table: 00000000001A9940; dt = 0.0055622002109885216; t = 1897.3432444657847 [6] self = table: 00000000000F4730; dt = 0.0055622002109885216; network_is_active = true; t = 1897.3432444657847; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055622002109885216; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055622002109885216 [9] dt = 0.0055622002109885216 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945641; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.048 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053241997957229614; main_t = 1897.3587789654448; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053241997957229614; t = 1897.3587789654448 [4] self = table: 00000000057D43F0; main_dt = 0.0053241997957229614; main_t = 1897.3587789654448 [5] self = table: 00000000001A9940; dt = 0.0053241997957229614; t = 1897.3587789654448 [6] self = table: 00000000000F4730; dt = 0.0053241997957229614; network_is_active = true; t = 1897.3587789654448; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053241997957229614; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053241997957229614 [9] dt = 0.0053241997957229614 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945642; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.064 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051763001829385757; main_t = 1897.3742431658502; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051763001829385757; t = 1897.3742431658502 [4] self = table: 00000000057D43F0; main_dt = 0.0051763001829385757; main_t = 1897.3742431658502 [5] self = table: 00000000001A9940; dt = 0.0051763001829385757; t = 1897.3742431658502 [6] self = table: 00000000000F4730; dt = 0.0051763001829385757; network_is_active = true; t = 1897.3742431658502; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051763001829385757; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051763001829385757 [9] dt = 0.0051763001829385757 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945643; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.080 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052299001254141331; main_t = 1897.3900949659474; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052299001254141331; t = 1897.3900949659474 [4] self = table: 00000000057D43F0; main_dt = 0.0052299001254141331; main_t = 1897.3900949659474 [5] self = table: 00000000001A9940; dt = 0.0052299001254141331; t = 1897.3900949659474 [6] self = table: 00000000000F4730; dt = 0.0052299001254141331; network_is_active = true; t = 1897.3900949659474; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052299001254141331; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052299001254141331 [9] dt = 0.0052299001254141331 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945644; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.096 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050424002110958099; main_t = 1897.406525966031; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050424002110958099; t = 1897.406525966031 [4] self = table: 00000000057D43F0; main_dt = 0.0050424002110958099; main_t = 1897.406525966031 [5] self = table: 00000000001A9940; dt = 0.0050424002110958099; t = 1897.406525966031 [6] self = table: 00000000000F4730; dt = 0.0050424002110958099; network_is_active = true; t = 1897.406525966031; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050424002110958099; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050424002110958099 [9] dt = 0.0050424002110958099 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945645; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.113 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0063153998926281929; main_t = 1897.423775665713; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0063153998926281929; t = 1897.423775665713 [4] self = table: 00000000057D43F0; main_dt = 0.0063153998926281929; main_t = 1897.423775665713 [5] self = table: 00000000001A9940; dt = 0.0063153998926281929; t = 1897.423775665713 [6] self = table: 00000000000F4730; dt = 0.0063153998926281929; network_is_active = true; t = 1897.423775665713; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0063153998926281929; t = nil [8] self = table: 0000000000073EE0; dt = 0.0063153998926281929 [9] dt = 0.0063153998926281929 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945646; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.130 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0059426999650895596; main_t = 1897.4402705657012; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0059426999650895596; t = 1897.4402705657012 [4] self = table: 00000000057D43F0; main_dt = 0.0059426999650895596; main_t = 1897.4402705657012 [5] self = table: 00000000001A9940; dt = 0.0059426999650895596; t = 1897.4402705657012 [6] self = table: 00000000000F4730; dt = 0.0059426999650895596; network_is_active = true; t = 1897.4402705657012; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0059426999650895596; t = nil [8] self = table: 0000000000073EE0; dt = 0.0059426999650895596 [9] dt = 0.0059426999650895596 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945647; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.142 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0076879998669028282; main_t = 1897.4549947653613; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0076879998669028282; t = 1897.4549947653613 [4] self = table: 00000000057D43F0; main_dt = 0.0076879998669028282; main_t = 1897.4549947653613 [5] self = table: 00000000001A9940; dt = 0.0076879998669028282; t = 1897.4549947653613 [6] self = table: 00000000000F4730; dt = 0.0076879998669028282; network_is_active = true; t = 1897.4549947653613; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0076879998669028282; t = nil [8] self = table: 0000000000073EE0; dt = 0.0076879998669028282 [9] dt = 0.0076879998669028282 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945648; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.159 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0058153998106718063; main_t = 1897.4694614650398; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0058153998106718063; t = 1897.4694614650398 [4] self = table: 00000000057D43F0; main_dt = 0.0058153998106718063; main_t = 1897.4694614650398 [5] self = table: 00000000001A9940; dt = 0.0058153998106718063; t = 1897.4694614650398 [6] self = table: 00000000000F4730; dt = 0.0058153998106718063; network_is_active = true; t = 1897.4694614650398; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0058153998106718063; t = nil [8] self = table: 0000000000073EE0; dt = 0.0058153998106718063 [9] dt = 0.0058153998106718063 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945649; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.175 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0057605002075433731; main_t = 1897.4866001655064; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0057605002075433731; t = 1897.4866001655064 [4] self = table: 00000000057D43F0; main_dt = 0.0057605002075433731; main_t = 1897.4866001655064 [5] self = table: 00000000001A9940; dt = 0.0057605002075433731; t = 1897.4866001655064 [6] self = table: 00000000000F4730; dt = 0.0057605002075433731; network_is_active = true; t = 1897.4866001655064; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0057605002075433731; t = nil [8] self = table: 0000000000073EE0; dt = 0.0057605002075433731 [9] dt = 0.0057605002075433731 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945650; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.191 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053889001719653606; main_t = 1897.5017274655584; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053889001719653606; t = 1897.5017274655584 [4] self = table: 00000000057D43F0; main_dt = 0.0053889001719653606; main_t = 1897.5017274655584 [5] self = table: 00000000001A9940; dt = 0.0053889001719653606; t = 1897.5017274655584 [6] self = table: 00000000000F4730; dt = 0.0053889001719653606; network_is_active = true; t = 1897.5017274655584; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053889001719653606; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053889001719653606 [9] dt = 0.0053889001719653606 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945651; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.207 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0036015999503433704; main_t = 1897.5178358657467; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0036015999503433704; t = 1897.5178358657467 [4] self = table: 00000000057D43F0; main_dt = 0.0036015999503433704; main_t = 1897.5178358657467 [5] self = table: 00000000001A9940; dt = 0.0036015999503433704; t = 1897.5178358657467 [6] self = table: 00000000000F4730; dt = 0.0036015999503433704; network_is_active = true; t = 1897.5178358657467; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0036015999503433704; t = nil [8] self = table: 0000000000073EE0; dt = 0.0036015999503433704 [9] dt = 0.0036015999503433704 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945652; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.224 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0045206001959741116; main_t = 1897.5338776661265; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0045206001959741116; t = 1897.5338776661265 [4] self = table: 00000000057D43F0; main_dt = 0.0045206001959741116; main_t = 1897.5338776661265 [5] self = table: 00000000001A9940; dt = 0.0045206001959741116; t = 1897.5338776661265 [6] self = table: 00000000000F4730; dt = 0.0045206001959741116; network_is_active = true; t = 1897.5338776661265; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0045206001959741116; t = nil [8] self = table: 0000000000073EE0; dt = 0.0045206001959741116 [9] dt = 0.0045206001959741116 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945653; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.240 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054502999410033226; main_t = 1897.549963966263; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054502999410033226; t = 1897.549963966263 [4] self = table: 00000000057D43F0; main_dt = 0.0054502999410033226; main_t = 1897.549963966263 [5] self = table: 00000000001A9940; dt = 0.0054502999410033226; t = 1897.549963966263 [6] self = table: 00000000000F4730; dt = 0.0054502999410033226; network_is_active = true; t = 1897.549963966263; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054502999410033226; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054502999410033226 [9] dt = 0.0054502999410033226 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945654; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.256 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055845999158918858; main_t = 1897.5662563662227; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055845999158918858; t = 1897.5662563662227 [4] self = table: 00000000057D43F0; main_dt = 0.0055845999158918858; main_t = 1897.5662563662227 [5] self = table: 00000000001A9940; dt = 0.0055845999158918858; t = 1897.5662563662227 [6] self = table: 00000000000F4730; dt = 0.0055845999158918858; network_is_active = true; t = 1897.5662563662227; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055845999158918858; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055845999158918858 [9] dt = 0.0055845999158918858 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945655; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.275 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056710001081228256; main_t = 1897.5827063666839; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056710001081228256; t = 1897.5827063666839 [4] self = table: 00000000057D43F0; main_dt = 0.0056710001081228256; main_t = 1897.5827063666839 [5] self = table: 00000000001A9940; dt = 0.0056710001081228256; t = 1897.5827063666839 [6] self = table: 00000000000F4730; dt = 0.0056710001081228256; network_is_active = true; t = 1897.5827063666839; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056710001081228256; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056710001081228256 [9] dt = 0.0056710001081228256 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945656; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.293 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0047014001756906509; main_t = 1897.6011040667254; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0047014001756906509; t = 1897.6011040667254 [4] self = table: 00000000057D43F0; main_dt = 0.0047014001756906509; main_t = 1897.6011040667254 [5] self = table: 00000000001A9940; dt = 0.0047014001756906509; t = 1897.6011040667254 [6] self = table: 00000000000F4730; dt = 0.0047014001756906509; network_is_active = true; t = 1897.6011040667254; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0047014001756906509; t = nil [8] self = table: 0000000000073EE0; dt = 0.0047014001756906509 [9] dt = 0.0047014001756906509 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945657; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.303 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.003460699925199151; main_t = 1897.6134728670768; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.003460699925199151; t = 1897.6134728670768 [4] self = table: 00000000057D43F0; main_dt = 0.003460699925199151; main_t = 1897.6134728670768 [5] self = table: 00000000001A9940; dt = 0.003460699925199151; t = 1897.6134728670768 [6] self = table: 00000000000F4730; dt = 0.003460699925199151; network_is_active = true; t = 1897.6134728670768; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.003460699925199151; t = nil [8] self = table: 0000000000073EE0; dt = 0.003460699925199151 [9] dt = 0.003460699925199151 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945658; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.318 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051178000867366791; main_t = 1897.6290310672666; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051178000867366791; t = 1897.6290310672666 [4] self = table: 00000000057D43F0; main_dt = 0.0051178000867366791; main_t = 1897.6290310672666 [5] self = table: 00000000001A9940; dt = 0.0051178000867366791; t = 1897.6290310672666 [6] self = table: 00000000000F4730; dt = 0.0051178000867366791; network_is_active = true; t = 1897.6290310672666; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051178000867366791; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051178000867366791 [9] dt = 0.0051178000867366791 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945659; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.339 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0051066000014543533; main_t = 1897.6495387670766; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0051066000014543533; t = 1897.6495387670766 [4] self = table: 00000000057D43F0; main_dt = 0.0051066000014543533; main_t = 1897.6495387670766 [5] self = table: 00000000001A9940; dt = 0.0051066000014543533; t = 1897.6495387670766 [6] self = table: 00000000000F4730; dt = 0.0051066000014543533; network_is_active = true; t = 1897.6495387670766; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0051066000014543533; t = nil [8] self = table: 0000000000073EE0; dt = 0.0051066000014543533 [9] dt = 0.0051066000014543533 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945660; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.355 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053840000182390213; main_t = 1897.6653438669346; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053840000182390213; t = 1897.6653438669346 [4] self = table: 00000000057D43F0; main_dt = 0.0053840000182390213; main_t = 1897.6653438669346 [5] self = table: 00000000001A9940; dt = 0.0053840000182390213; t = 1897.6653438669346 [6] self = table: 00000000000F4730; dt = 0.0053840000182390213; network_is_active = true; t = 1897.6653438669346; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053840000182390213; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053840000182390213 [9] dt = 0.0053840000182390213 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945661; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.371 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.006165000144392252; main_t = 1897.6821635673004; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.006165000144392252; t = 1897.6821635673004 [4] self = table: 00000000057D43F0; main_dt = 0.006165000144392252; main_t = 1897.6821635673004 [5] self = table: 00000000001A9940; dt = 0.006165000144392252; t = 1897.6821635673004 [6] self = table: 00000000000F4730; dt = 0.006165000144392252; network_is_active = true; t = 1897.6821635673004; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.006165000144392252; t = nil [8] self = table: 0000000000073EE0; dt = 0.006165000144392252 [9] dt = 0.006165000144392252 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945662; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.404 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052657998166978359; main_t = 1897.7136727674115; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052657998166978359; t = 1897.7136727674115 [4] self = table: 00000000057D43F0; main_dt = 0.0052657998166978359; main_t = 1897.7136727674115 [5] self = table: 00000000001A9940; dt = 0.0052657998166978359; t = 1897.7136727674115 [6] self = table: 00000000000F4730; dt = 0.0052657998166978359; network_is_active = true; t = 1897.7136727674115; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052657998166978359; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052657998166978359 [9] dt = 0.0052657998166978359 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945664; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.414 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.003419599961489439; main_t = 1897.7245956673469; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.003419599961489439; t = 1897.7245956673469 [4] self = table: 00000000057D43F0; main_dt = 0.003419599961489439; main_t = 1897.7245956673469 [5] self = table: 00000000001A9940; dt = 0.003419599961489439; t = 1897.7245956673469 [6] self = table: 00000000000F4730; dt = 0.003419599961489439; network_is_active = true; t = 1897.7245956673469; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.003419599961489439; t = nil [8] self = table: 0000000000073EE0; dt = 0.003419599961489439 [9] dt = 0.003419599961489439 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945665; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.430 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.005429999902844429; main_t = 1897.7406671673707; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.005429999902844429; t = 1897.7406671673707 [4] self = table: 00000000057D43F0; main_dt = 0.005429999902844429; main_t = 1897.7406671673707 [5] self = table: 00000000001A9940; dt = 0.005429999902844429; t = 1897.7406671673707 [6] self = table: 00000000000F4730; dt = 0.005429999902844429; network_is_active = true; t = 1897.7406671673707; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.005429999902844429; t = nil [8] self = table: 0000000000073EE0; dt = 0.005429999902844429 [9] dt = 0.005429999902844429 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945666; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.447 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052666999399662018; main_t = 1897.756607867097; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052666999399662018; t = 1897.756607867097 [4] self = table: 00000000057D43F0; main_dt = 0.0052666999399662018; main_t = 1897.756607867097 [5] self = table: 00000000001A9940; dt = 0.0052666999399662018; t = 1897.756607867097 [6] self = table: 00000000000F4730; dt = 0.0052666999399662018; network_is_active = true; t = 1897.756607867097; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052666999399662018; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052666999399662018 [9] dt = 0.0052666999399662018 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945667; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.467 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0049636000767350197; main_t = 1897.777443967545; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0049636000767350197; t = 1897.777443967545 [4] self = table: 00000000057D43F0; main_dt = 0.0049636000767350197; main_t = 1897.777443967545 [5] self = table: 00000000001A9940; dt = 0.0049636000767350197; t = 1897.777443967545 [6] self = table: 00000000000F4730; dt = 0.0049636000767350197; network_is_active = true; t = 1897.777443967545; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0049636000767350197; t = nil [8] self = table: 0000000000073EE0; dt = 0.0049636000767350197 [9] dt = 0.0049636000767350197 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945668; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.477 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0044355997815728188; main_t = 1897.7886877672463; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0044355997815728188; t = 1897.7886877672463 [4] self = table: 00000000057D43F0; main_dt = 0.0044355997815728188; main_t = 1897.7886877672463 [5] self = table: 00000000001A9940; dt = 0.0044355997815728188; t = 1897.7886877672463 [6] self = table: 00000000000F4730; dt = 0.0044355997815728188; network_is_active = true; t = 1897.7886877672463; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0044355997815728188; t = nil [8] self = table: 0000000000073EE0; dt = 0.0044355997815728188 [9] dt = 0.0044355997815728188 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945669; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.498 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052816998213529587; main_t = 1897.808609867021; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052816998213529587; t = 1897.808609867021 [4] self = table: 00000000057D43F0; main_dt = 0.0052816998213529587; main_t = 1897.808609867021 [5] self = table: 00000000001A9940; dt = 0.0052816998213529587; t = 1897.808609867021 [6] self = table: 00000000000F4730; dt = 0.0052816998213529587; network_is_active = true; t = 1897.808609867021; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052816998213529587; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052816998213529587 [9] dt = 0.0052816998213529587 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945670; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.514 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0053126001730561256; main_t = 1897.8246669674008; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0053126001730561256; t = 1897.8246669674008 [4] self = table: 00000000057D43F0; main_dt = 0.0053126001730561256; main_t = 1897.8246669674008 [5] self = table: 00000000001A9940; dt = 0.0053126001730561256; t = 1897.8246669674008 [6] self = table: 00000000000F4730; dt = 0.0053126001730561256; network_is_active = true; t = 1897.8246669674008; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0053126001730561256; t = nil [8] self = table: 0000000000073EE0; dt = 0.0053126001730561256 [9] dt = 0.0053126001730561256 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945671; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.526 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0050010997802019119; main_t = 1897.836589767383; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0050010997802019119; t = 1897.836589767383 [4] self = table: 00000000057D43F0; main_dt = 0.0050010997802019119; main_t = 1897.836589767383 [5] self = table: 00000000001A9940; dt = 0.0050010997802019119; t = 1897.836589767383 [6] self = table: 00000000000F4730; dt = 0.0050010997802019119; network_is_active = true; t = 1897.836589767383; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0050010997802019119; t = nil [8] self = table: 0000000000073EE0; dt = 0.0050010997802019119 [9] dt = 0.0050010997802019119 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945672; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.548 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056309998035430908; main_t = 1897.8580227673701; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056309998035430908; t = 1897.8580227673701 [4] self = table: 00000000057D43F0; main_dt = 0.0056309998035430908; main_t = 1897.8580227673701 [5] self = table: 00000000001A9940; dt = 0.0056309998035430908; t = 1897.8580227673701 [6] self = table: 00000000000F4730; dt = 0.0056309998035430908; network_is_active = true; t = 1897.8580227673701; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056309998035430908; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056309998035430908 [9] dt = 0.0056309998035430908 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945673; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.559 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0041171000339090824; main_t = 1897.869179467456; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0041171000339090824; t = 1897.869179467456 [4] self = table: 00000000057D43F0; main_dt = 0.0041171000339090824; main_t = 1897.869179467456 [5] self = table: 00000000001A9940; dt = 0.0041171000339090824; t = 1897.869179467456 [6] self = table: 00000000000F4730; dt = 0.0041171000339090824; network_is_active = true; t = 1897.869179467456; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0041171000339090824; t = nil [8] self = table: 0000000000073EE0; dt = 0.0041171000339090824 [9] dt = 0.0041171000339090824 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945674; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.577 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055677997879683971; main_t = 1897.8861838670164; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055677997879683971; t = 1897.8861838670164 [4] self = table: 00000000057D43F0; main_dt = 0.0055677997879683971; main_t = 1897.8861838670164 [5] self = table: 00000000001A9940; dt = 0.0055677997879683971; t = 1897.8861838670164 [6] self = table: 00000000000F4730; dt = 0.0055677997879683971; network_is_active = true; t = 1897.8861838670164; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055677997879683971; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055677997879683971 [9] dt = 0.0055677997879683971 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945675; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.593 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0055239000357687473; main_t = 1897.9031354668732; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0055239000357687473; t = 1897.9031354668732 [4] self = table: 00000000057D43F0; main_dt = 0.0055239000357687473; main_t = 1897.9031354668732 [5] self = table: 00000000001A9940; dt = 0.0055239000357687473; t = 1897.9031354668732 [6] self = table: 00000000000F4730; dt = 0.0055239000357687473; network_is_active = true; t = 1897.9031354668732; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0055239000357687473; t = nil [8] self = table: 0000000000073EE0; dt = 0.0055239000357687473 [9] dt = 0.0055239000357687473 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945676; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.610 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0038364001084119081; main_t = 1897.9203236669018; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0038364001084119081; t = 1897.9203236669018 [4] self = table: 00000000057D43F0; main_dt = 0.0038364001084119081; main_t = 1897.9203236669018 [5] self = table: 00000000001A9940; dt = 0.0038364001084119081; t = 1897.9203236669018 [6] self = table: 00000000000F4730; dt = 0.0038364001084119081; network_is_active = true; t = 1897.9203236669018; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0038364001084119081; t = nil [8] self = table: 0000000000073EE0; dt = 0.0038364001084119081 [9] dt = 0.0038364001084119081 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945677; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.627 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0056742997840046883; main_t = 1897.9370184668987; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0056742997840046883; t = 1897.9370184668987 [4] self = table: 00000000057D43F0; main_dt = 0.0056742997840046883; main_t = 1897.9370184668987 [5] self = table: 00000000001A9940; dt = 0.0056742997840046883; t = 1897.9370184668987 [6] self = table: 00000000000F4730; dt = 0.0056742997840046883; network_is_active = true; t = 1897.9370184668987; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0056742997840046883; t = nil [8] self = table: 0000000000073EE0; dt = 0.0056742997840046883 [9] dt = 0.0056742997840046883 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945678; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.643 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0052812001667916775; main_t = 1897.953176766885; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0052812001667916775; t = 1897.953176766885 [4] self = table: 00000000057D43F0; main_dt = 0.0052812001667916775; main_t = 1897.953176766885 [5] self = table: 00000000001A9940; dt = 0.0052812001667916775; t = 1897.953176766885 [6] self = table: 00000000000F4730; dt = 0.0052812001667916775; network_is_active = true; t = 1897.953176766885; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0052812001667916775; t = nil [8] self = table: 0000000000073EE0; dt = 0.0052812001667916775 [9] dt = 0.0052812001667916775 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945679; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.660 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.008861900307238102; main_t = 1897.9725703671756; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.008861900307238102; t = 1897.9725703671756 [4] self = table: 00000000057D43F0; main_dt = 0.008861900307238102; main_t = 1897.9725703671756 [5] self = table: 00000000001A9940; dt = 0.008861900307238102; t = 1897.9725703671756 [6] self = table: 00000000000F4730; dt = 0.008861900307238102; network_is_active = true; t = 1897.9725703671756; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.008861900307238102; t = nil [8] self = table: 0000000000073EE0; dt = 0.008861900307238102 [9] dt = 0.008861900307238102 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945680; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.671 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0041145998984575272; main_t = 1897.9809309672746; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0041145998984575272; t = 1897.9809309672746 [4] self = table: 00000000057D43F0; main_dt = 0.0041145998984575272; main_t = 1897.9809309672746 [5] self = table: 00000000001A9940; dt = 0.0041145998984575272; t = 1897.9809309672746 [6] self = table: 00000000000F4730; dt = 0.0041145998984575272; network_is_active = true; t = 1897.9809309672746; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0041145998984575272; t = nil [8] self = table: 0000000000073EE0; dt = 0.0041145998984575272 [9] dt = 0.0041145998984575272 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945681; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.686 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054138000123202801; main_t = 1897.9970713674738; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054138000123202801; t = 1897.9970713674738 [4] self = table: 00000000057D43F0; main_dt = 0.0054138000123202801; main_t = 1897.9970713674738 [5] self = table: 00000000001A9940; dt = 0.0054138000123202801; t = 1897.9970713674738 [6] self = table: 00000000000F4730; dt = 0.0054138000123202801; network_is_active = true; t = 1897.9970713674738; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054138000123202801; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054138000123202801 [9] dt = 0.0054138000123202801 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945682; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:16.702 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 0000000007C11220; main_dt = 0.0054068001918494701; main_t = 1898.0125967678796; shared_state = table: 000000000583C5C0; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 000000000432D950; dt = 0.0054068001918494701; t = 1898.0125967678796 [4] self = table: 00000000057D43F0; main_dt = 0.0054068001918494701; main_t = 1898.0125967678796 [5] self = table: 00000000001A9940; dt = 0.0054068001918494701; t = 1898.0125967678796 [6] self = table: 00000000000F4730; dt = 0.0054068001918494701; network_is_active = true; t = 1898.0125967678796; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0054068001918494701; t = nil [8] self = table: 0000000000073EE0; dt = 0.0054068001918494701 [9] dt = 0.0054068001918494701 <> <> [2] _max_dt = 0; _shared_state = table: 000000000583C5C0; _fixed_frame_counter = 945683; _world_name = "level_world"; _gameplay_state = table: 00000000057D43F0; _delayed_disconnects = table: 000000000420F340; _gameplay_timer_registered = true; _failed_clients = table: 00000000085D1A10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = true; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 00000000015A1BE0; _parent = table: 00000000057D43F0; _state = table: 0000000007C11220; [4] _state_machine = table: 000000000432D950; _shared_state = table: 000000000583C5C0; [5] _state = table: 00000000057D43F0; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 20:58:20.335 [Connection] Pong timeout for da285521671e55c5 last pong: 10.005252, last receive: 0.070424, last transmit: 0.011208 20:58:20.335 [Handshaker] Aborting handshake with da285521671e55c5. Reason: lost_connection 20:58:20.335 [SSLSocket] Removing peer (ip: '18.189.20.218:35510') 20:58:20.336 [SSLSocket] Disconnecting. (ip: '18.189.20.218:35510') 20:58:20.339 [Handshaker] Lost connection 231 to da285521671e55c5 20:58:20.339 [Lua] INFO [LocalInSessionState] Lost game session 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:20.341 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:20.343 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:20.344 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:20.346 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:58:20.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.346 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:20.349 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:20.350 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:58:20.350 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:58:20.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.350 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:20.352 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:58:20.353 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:58:20.355 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:58:20.355 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 20:58:20.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:58:20.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:58:20.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:58:20.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:58:20.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:58:20.355 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:58:20.355 [Lua] INFO [GameSessionManager] Member da285521671e55c5 left with game reason lost_session 20:58:20.368 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.029718, more than 2.000000 times old max dt of 0.020575 20:58:20.675 [Lua] INFO [PresenceManager] Activity changed hub -> loading 20:58:21.336 [Lua] INFO [LocalConnectedState] Connection channel disconnected 20:58:21.336 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 11 20:58:21.336 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 20:58:21.336 [Lua] INFO [ConnectionManager] Channel 11 to peer da285521671e55c5 was disconnected with engine reason lost_connection 20:58:21.336 [Lua] INFO [ConnectionManager] Left host da285521671e55c5 20:58:21.336 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] _peer_disconnected da285521671e55c5 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer a1c586eaa5002161 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer 43ddecd042dfda58 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer 357ab42a3ebe80e3 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer ff6774788c55d832 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer b27a4efe5d4c1617 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer 1d183aab57c0a78b disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer 26014ecf5e2e8e0c disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer e9519cb8c15d0f9 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer 31793f1b7a003367 disconnected from host 20:58:21.336 [Lua] INFO [ConnectionManager] Remote peer 2d2bce087dde6abf disconnected from host 20:58:21.336 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' ...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/game/state_gameplay.lua:145: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: engine, reason: lost_connection, error_details: n/a 20:58:21.337 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 20:58:21.337 [Lua] INFO [MechanismLeftSession] Entered with reason lost_connection 20:58:21.341 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 20:58:21.341 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 20:58:21.341 [Lua] INFO [GameSessionManager] Member 2d2bce087dde6abf left 20:58:21.341 [Lua] INFO [GameSessionManager] Member 357ab42a3ebe80e3 left 20:58:21.341 [Lua] INFO [GameSessionManager] Member ff6774788c55d832 left 20:58:21.341 [Lua] INFO [GameSessionManager] Member 31793f1b7a003367 left 20:58:21.341 [Lua] INFO [GameSessionManager] Member 1d183aab57c0a78b left 20:58:21.341 [Lua] INFO [GameSessionManager] Member e9519cb8c15d0f9 left 20:58:21.341 [Lua] INFO [GameSessionManager] Member a1c586eaa5002161 left 20:58:21.341 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 20:58:21.341 [Lua] INFO [GameSessionManager] Member 43ddecd042dfda58 left 20:58:21.358 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 20:58:21.358 [Lua] INFO [WorldLevelDespawnManager] despawning units 20:58:21.358 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 20:58:21.359 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:58:21.359 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateExitToMainMenu 20:58:21.359 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 20:58:21.359 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateExitToMainMenu 20:58:21.377 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:58:21.377 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 20:58:21.377 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 20:58:21.377 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 20:58:21.448 [Lua] INFO [WorldLevelDespawnManager] despawning themes 20:58:21.505 [Lua] INFO [WorldLevelDespawnManager] despawning level 20:58:21.510 [Lua] INFO [WorldLevelDespawnManager] despawning world 20:58:21.515 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.16808830201625824 20:58:21.677 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 20:58:26.401 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 20:58:26.871 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 20:58:31.887 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 20:58:32.606 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 20:58:33.075 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 20:58:33.075 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 20:58:33.075 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 20:58:33.075 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 20:58:33.075 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 20:58:33.089 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 20:58:38.176 [Lua] INFO [StateMainMenu] Starting the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 20:58:38.185 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 20:58:39.024 [Lua] INFO [SessionBootBase] Changed state nil -> idle 20:58:39.024 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:58:39.024 [Lua] INFO [SessionBootBase] Changed state idle -> hotjoining 20:58:39.037 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "hub-v1", "hub:hash:7ce29535d0027053", "hub:steam:", "hub:default", } 20:58:39.037 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 192, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 113, }, { region = "aws-eu-west-2", latency = 108, }, { region = "aws-us-west-2", latency = 84, }, { region = "aws-sa-east-1", latency = 155, }, { region = "aws-ap-northeast-2", latency = 222, }, { region = "aws-us-east-2", latency = 47, }, { region = "aws-ap-southeast-2", latency = 224, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 265, }, { region = "aws-eu-central-1", latency = 120, }, { region = "aws-ap-south-1", latency = 235, }, } 20:58:39.037 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 20:58:39.037 [Lua] INFO [GameStateMachine] Changing state to StateLoading 20:58:39.037 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 20:58:39.055 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 20:58:39.055 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 20:58:39.055 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 20:58:39.348 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 20:58:47.562 [Lua] INFO [PartyImmateriumManager] Hot joined hub session, matched_hub_session_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05e2357410ee5e63b--server-2--1670617896 20:58:47.562 [Lua] INFO [BackendManager] title_request: GET /hub/sessions/aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05e2357410ee5e63b--server-2--1670617896/serverdetails 20:58:47.562 [Lua] INFO [SessionBootBase] Changed state hotjoining -> fetchingserverdetails 20:58:48.851 [Lua] INFO [PartyImmateriumHubSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { instance_id = "aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05e2357410ee5e63b--server-2--1670617896", dedicated_type = "aws-fleetiq", host_type = "hub_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--intellectual-amethyst-goat--4", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-us-east-2--prod--intellectual-amethyst-goat--4", gamelift_instance_id = "i-05e2357410ee5e63b", aws_region = "us-east-2", network_hash = "7ce29535d0027053", ip = "3.17.60.44", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.hub.aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05e2357410ee5e63b--server-2--1670617896@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MTk2MTgsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MTk1Mjg3MzgsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLmh1Yi5hd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMDVlMjM1NzQxMGVlNWU2M2ItLXNlcnZlci0yLS0xNjcwNjE3ODk2QG10MnAudml2b3guY29tIn0.p_8-06u2L89Tb4SWYJbrZaVWyZTVc0dm2lfs4xjdO1U", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtdXMtZWFzdC0yLS1wcm9kLS1pbnRlbGxlY3R1YWwtYW1ldGh5c3QtZ29hdC0tNCJ9.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6IkhVQiJ9LCJleHAiOjE2NzA2MTk1ODcsImluc3RhbmNlSWQiOiJhd3MtZmxlZXRpcS0tYXdzLXVzLWVhc3QtMi0taW50ZWxsZWN0dWFsLWFtZXRoeXN0LWdvYXQtLWktMDVlMjM1NzQxMGVlNWU2M2ItLXNlcnZlci0yLS0xNjcwNjE3ODk2Iiwic2Vzc2lvbklkIjoiYXdzLWZsZWV0aXEtLWF3cy11cy1lYXN0LTItLWludGVsbGVjdHVhbC1hbWV0aHlzdC1nb2F0LS1pLTA1ZTIzNTc0MTBlZTVlNjNiLS1zZXJ2ZXItMi0tMTY3MDYxNzg5NiIsInNlc3Npb25UeXBlIjoiaHViIiwic2Vzc2lvblNldHRpbmdzIjp7fSwiYmFja2ZpbGwiOmZhbHNlLCJpYXQiOjE2NzA2MTk1Mjd9.I147xCWZl2vQnAD42gPrT_wM0hEqwjPQW3-QOYeFyadueFZETGplTSmzLkhG0NCNho45_5kLL8tGZRYA8jXTgnW7uvanlAFcMRQG3zeEprERbdzC2_QV6kw61S8aZw081ZY7iLfayMLOwNz_WFEAH-Oh_17XYoIP9j59LqNT2SWSHKNo2dHQ14nauE3M37HABTJGm6M4AcLoq4XYoOXcV_Dqb8VBwG8Gwf2nm5Ql3CDNZg0Ro8gOYoYjvh-E3-WDmIARDPZk8_ZGV5YDLCz2AZZGzR-HB2WY4AmG3qLu5fF-SknQscI3kAy2fcL8w-6aFkC8TYMZzh32r-dGj0IluQ", } 20:58:48.852 [Lua] INFO [PartyImmateriumHubSessionBoot] Searching for WAN lobby on 3.17.60.44:35520 20:58:48.852 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 20:58:49.507 [SSLSocket] Connected to server. (ip: '3.17.60.44:35520') 20:58:49.507 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 20:58:52.516 [Lua] INFO [PartyImmateriumHubSessionBoot] Found lobby, joining... 20:58:52.516 [Lua] INFO [SessionBootBase] Changed state searching -> joining 20:58:54.112 [Lua] INFO [PartyImmateriumHubSessionBoot] Joined lobby 2060e1e75899dc77 20:58:54.114 [Lua] <>instance_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05e2357410ee5e63b--server-2--1670617896<> 20:58:54.114 [Lua] <>session_id = aws-fleetiq--aws-us-east-2--intellectual-amethyst-goat--i-05e2357410ee5e63b--server-2--1670617896<> 20:58:54.114 [Lua] INFO [SessionBootBase] Changed state joining -> ready 20:58:54.114 [Lua] INFO [SessionBootBase] Changed state ready -> idle 20:58:54.114 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 20:58:54.114 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 20:58:54.114 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:58:54.129 [Lua] INFO [ConnectionManager] Peer 2060e1e75899dc77 is connecting 20:58:55.660 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 20:58:56.097 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 20:58:56.282 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 20:58:56.484 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1044 split into 3 chunks 20:58:56.484 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/3, string length 500, is_last_part: false 20:58:56.484 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/3, string length 500, is_last_part: false 20:58:56.484 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/3, string length 44, is_last_part: true 20:58:56.988 [Lua] INFO [LocalEacCheckState] Eac approved 20:58:57.677 [Lua] INFO [LocalDataSyncState] session_seed recieved 1943952768 20:58:57.677 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 15 20:58:57.744 [Lua] INFO [MechanismManager] Received mechanism "hub" from host. 20:58:57.744 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"hub" 20:58:57.744 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 20:58:57.744 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 20:58:57.744 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_giver_vo = "none", } 20:58:57.760 [Lua] INFO [MechanismBase] Mechanism hub changing state init -> request_hub_config 20:58:57.760 [Lua] INFO [ConnectionManager] Peer 2060e1e75899dc77 is connected 20:58:57.760 [Lua] INFO [ConnectionManager] Joined host; channel(15), peer(2060e1e75899dc77), host_type(hub_server) 20:58:57.763 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 20:58:57.763 [Lua] INFO [MultiplayerSession] Joined Server: The Scary Winter Dance 20:58:57.763 [Lua] INFO [MatchmakingNotificationHandler] Joined host 20:58:57.763 [Lua] INFO [ConnectionManager] _peer_connected 2060e1e75899dc77 20:58:57.763 [Lua] INFO [MechanismBase] Mechanism hub changing state request_hub_config -> init_hub 20:58:57.777 [Lua] INFO [MechanismBase] Mechanism hub changing state init_hub -> in_hub 20:58:57.777 [Lua] INFO [MechanismHub] Using dev parameters for challenge and resistance (3/3) 20:58:57.777 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(hub_ship), circumstance_name(default), side_mission(default) 20:58:57.975 [Lua] INFO [LoadingManager] Deleting shelved loading client 20:58:57.975 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "hub_ship", mission_giver_vo = "none", } 20:58:57.983 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:58:57.983 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:58:57.983 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:58:57.983 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 20:58:58.783 [Lua] INFO [ConnectionManager] Remote peer cdd805083315ed7f connected to host 20:58:58.786 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: cdd805083315ed7f, local_player_id: 1 20:58:58.786 [Lua] INFO [ConnectionManager] Remote peer 50f5a61e7763867e connected to host 20:58:58.788 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 50f5a61e7763867e, local_player_id: 1 20:58:58.788 [Lua] INFO [ConnectionManager] Remote peer 1293c3868ddb00db connected to host 20:58:58.790 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 1293c3868ddb00db, local_player_id: 1 20:58:58.790 [Lua] INFO [ConnectionManager] Remote peer 306c7f0969228e3 connected to host 20:58:58.793 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 306c7f0969228e3, local_player_id: 1 20:58:59.056 [Lua] INFO [ConnectionManager] Remote peer 3fcb2a50afc4c177 connected to host 20:58:59.059 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 3fcb2a50afc4c177, local_player_id: 1 20:58:59.059 [Lua] INFO [ConnectionManager] Remote peer 95641d9a34c76c81 connected to host 20:58:59.061 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 95641d9a34c76c81, local_player_id: 1 20:58:59.061 [Lua] INFO [ConnectionManager] Remote peer 84927a00529495a1 connected to host 20:58:59.063 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 84927a00529495a1, local_player_id: 1 20:58:59.367 [Lua] INFO [ConnectionManager] Remote peer d3f248bcbe557de6 connected to host 20:58:59.369 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: d3f248bcbe557de6, local_player_id: 1 20:58:59.369 [Lua] INFO [ConnectionManager] Remote peer c8437d009082c093 connected to host 20:58:59.371 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: c8437d009082c093, local_player_id: 1 20:58:59.371 [Lua] INFO [ConnectionManager] Remote peer 7736560b3d44df54 connected to host 20:58:59.373 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 7736560b3d44df54, local_player_id: 1 20:58:59.373 [Lua] INFO [ConnectionManager] Remote peer e0c93b2a7266ad0d connected to host 20:58:59.375 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: e0c93b2a7266ad0d, local_player_id: 1 20:58:59.452 [Lua] INFO [ConnectionManager] Remote peer a1e75522d906947f connected to host 20:58:59.454 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: a1e75522d906947f, local_player_id: 1 20:58:59.454 [Lua] INFO [ConnectionManager] Remote peer 8dc8d6d6501105ae connected to host 20:58:59.457 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 8dc8d6d6501105ae, local_player_id: 1 20:59:00.513 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/player/human/cine_props/bonesaw_01 20:59:06.915 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 7736560b3d44df54, local_player_id: 1 20:59:06.916 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 7736560b3d44df54, local_player_id: 1 20:59:09.876 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 95641d9a34c76c81, local_player_id: 1 20:59:09.878 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 95641d9a34c76c81, local_player_id: 1 20:59:14.388 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/hub/hub_ship/missions/hub_ship" with id: 1 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_barber/world.level" with id: 2 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_credits/world.level" with id: 3 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_contracts/world.level" with id: 4 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/mourningstar/world.level" with id: 5 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_premium/world.level" with id: 6 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_training/world.level" with id: 7 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_journal/world.level" with id: 8 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/vista/world.level" with id: 9 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/feature_interaction_crafting/world.level" with id: 10 20:59:14.388 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/hub/hub_ship/missions/hub_ship_themes/default/theme_default_hub_ship.level" with id: 11 20:59:14.646 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:59:14.646 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:59:14.646 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:59:14.646 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:59:14.646 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:59:14.646 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 20:59:24.836 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 20:59:24.837 [Lua] <>mission = hub_ship<> 20:59:24.837 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 20:59:24.837 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 20:59:24.837 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 20:59:24.837 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 20:59:24.837 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 20:59:24.839 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 20:59:24.843 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 20:59:24.847 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 20:59:24.849 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 20:59:24.853 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 20:59:24.856 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 20:59:24.860 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 20:59:24.864 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 20:59:24.868 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 20:59:24.873 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 20:59:24.880 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 20:59:24.880 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 20:59:24.881 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_hub". Read 117 rules. 20:59:24.884 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 20:59:24.884 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 3, resistance 3 20:59:24.887 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 20:59:24.887 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 20:59:24.891 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 20:59:25.022 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 20:59:25.025 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 20:59:25.030 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 20:59:25.038 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 20:59:25.046 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 20:59:25.054 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 20:59:25.058 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 20:59:25.066 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 20:59:25.088 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 20:59:25.125 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 20:59:25.155 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 20:59:25.185 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 20:59:25.238 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 20:59:25.243 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 20:59:25.261 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 20:59:25.274 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 20:59:25.283 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 20:59:25.296 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 20:59:25.301 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 20:59:25.304 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 20:59:26.258 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 20:59:26.261 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 20:59:26.262 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 20:59:26.262 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 20:59:26.262 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 20:59:26.420 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:59:26.420 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:59:26.420 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:59:26.420 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:59:26.420 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:59:26.420 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 20:59:26.516 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:1652.742505 clock_offset:0.047363 last_frame:103296 20:59:26.516 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 95641d9a34c76c81 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 306c7f0969228e3 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 3fcb2a50afc4c177 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 50f5a61e7763867e joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 7736560b3d44df54 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 84927a00529495a1 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member cdd805083315ed7f joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 8dc8d6d6501105ae joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member e0c93b2a7266ad0d joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 1293c3868ddb00db joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member d3f248bcbe557de6 joined 20:59:26.516 [Lua] INFO [GameSessionManager] Member 2060e1e75899dc77 joined 20:59:26.584 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:59:26.584 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 20:59:26.590 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 20:59:26.590 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 20:59:26.591 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 20:59:26.591 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 20:59:26.598 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 20:59:26.695 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.059225, more than 2.000000 times old max dt of 0.032000 20:59:26.699 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (103302), last frame (103301). 20:59:26.712 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.098149, more than 2.000000 times old max dt of 0.035200 20:59:26.714 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.017 seconds. 20:59:26.948 [Lua] INFO [PresenceManager] Activity changed loading -> hub 20:59:34.626 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 95641d9a34c76c81, local_player_id: 1 20:59:34.627 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 95641d9a34c76c81, local_player_id: 1 20:59:34.809 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.040182, more than 2.000000 times old max dt of 0.038084 20:59:39.340 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_board/mission_board" with id: 1 20:59:39.344 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:59:39.344 [Lua] INFO [BackendManager] title_request: GET /mission-event 20:59:39.605 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 15-59-39][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 20:59:42.247 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 20:59:42.247 [Lua] INFO [ConnectionManager] Remote peer 7736560b3d44df54 disconnected from host 20:59:42.247 [Lua] INFO [GameSessionManager] Member 7736560b3d44df54 left 20:59:52.317 [Lua] INFO [ConnectionManager] Remote peer 4446a221e5103e47 connected to host 20:59:52.319 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 4446a221e5103e47, local_player_id: 1 20:59:58.909 [Lua] INFO [BackendManager] title_request: GET /mission-board 20:59:58.909 [Lua] INFO [BackendManager] title_request: GET /mission-event 21:00:06.321 [Lua] INFO [Profile Sync Client] rpc_profile_synced_by_all, player:set_profile(), peer_id: 8dc8d6d6501105ae, local_player_id: 1 21:00:06.322 [Lua] INFO [Package Sync Client] rpc_cache_player_profile Player Profile Cached, peer_id: 8dc8d6d6501105ae, local_player_id: 1 21:00:14.076 [Lua] INFO [BackendManager] title_request: GET /mission-board 21:00:14.076 [Lua] INFO [BackendManager] title_request: GET /mission-event 21:00:25.002 [EOS] Updating Product SDK Config, Time: 2036.470459 21:00:25.237 [EOS] SDK Config Product Update Request Completed - No Change 21:00:25.237 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2036.699707, Update Interval: 329.975281 21:00:29.490 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:00:29.490 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:00:29.490 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:00:29.490 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:00:29.490 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:00:29.490 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:00:29.490 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:00:29.490 [Lua] INFO [ConnectionManager] Remote peer 8dc8d6d6501105ae disconnected from host 21:00:29.490 [Lua] INFO [GameSessionManager] Member 8dc8d6d6501105ae left 21:00:30.056 [Lua] INFO [Matchmaker] Resolved dedicated aliases: { "mission-v1", "mission:hash:7ce29535d0027053", "mission:steam:", "mission:default", } 21:00:30.056 [Lua] INFO [Matchmaker] Resolved latency_list: { { region = "aws-ap-northeast-1", latency = 192, }, { region = "aws-ca-central-1", latency = 33, }, { region = "aws-eu-west-1", latency = 113, }, { region = "aws-eu-west-2", latency = 108, }, { region = "aws-us-west-2", latency = 84, }, { region = "aws-sa-east-1", latency = 155, }, { region = "aws-ap-northeast-2", latency = 222, }, { region = "aws-us-east-2", latency = 47, }, { region = "aws-ap-southeast-2", latency = 224, }, { region = "aws-us-west-1", latency = 95, }, { region = "aws-ap-southeast-1", latency = 265, }, { region = "aws-eu-central-1", latency = 120, }, { region = "aws-ap-south-1", latency = 235, }, } 21:00:30.056 [Lua] INFO [BackendManager] title_request: POST /matchmaker/queueticket 21:00:30.326 [Lua] INFO [PartyImmateriumManager] State changed from none to matchmaking 21:00:30.326 [Lua] INFO [MatchmakingNotificationHandler] State changed none -> matchmaking 21:00:30.355 [Lua] INFO [PresenceManager] Activity changed hub -> matchmaking 21:00:33.958 [Lua] INFO [GameSessionManager] Member 4446a221e5103e47 joined 21:00:48.892 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:00:48.892 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:00:48.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:00:48.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:00:48.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:00:48.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:00:48.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:00:48.892 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:00:48.892 [Lua] INFO [ConnectionManager] Remote peer 84927a00529495a1 disconnected from host 21:00:48.892 [Lua] INFO [GameSessionManager] Member 84927a00529495a1 left 21:00:52.887 [Lua] INFO [ConnectionManager] Remote peer 9523f2a243b712db connected to host 21:00:52.889 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 9523f2a243b712db, local_player_id: 1 21:00:53.825 [Lua] INFO [GameSessionManager] Member c8437d009082c093 joined 21:01:03.765 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.076650, more than 2.000000 times old max dt of 0.068653 21:01:03.977 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:01:03.977 [Lua] INFO [SessionBootBase] Changed state nil -> idle 21:01:03.977 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/c551b1c6-2f1e-42be-85d0-b27dd7419346/serverdetails 21:01:03.977 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 21:01:03.977 [Lua] INFO [MechanismBase] Mechanism hub changing state in_hub -> joining_party_game_session 21:01:03.985 [Lua] INFO [PartyImmateriumManager] State changed from matchmaking to in_mission 21:01:03.985 [Lua] INFO [MatchmakingNotificationHandler] State changed matchmaking -> in_mission 21:01:04.152 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default2", instance_id = "aws-fleetiq--aws-ca-central-1--silent-ivory-platypus--i-0f43df25e1a3a7c25--server-2--1670619653", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--silent-ivory-platypus--5", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--silent-ivory-platypus--5", gamelift_instance_id = "i-0f43df25e1a3a7c25", aws_region = "ca-central-1", network_hash = "7ce29535d0027053", ip = "15.222.37.56", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.c551b1c6-2f1e-42be-85d0-b27dd7419346@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MTk3NTQsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MTk2NjQyNDAsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uYzU1MWIxYzYtMmYxZS00MmJlLTg1ZDAtYjI3ZGQ3NDE5MzQ2QG10MnAudml2b3guY29tIn0.CaY-EPVL_Mhw8aDcc9yAkK0q9Y12ftirPj0zTuh5PQo", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtY2EtY2VudHJhbC0xLS1wcm9kLS1zaWxlbnQtaXZvcnktcGxhdHlwdXMtLTUifQ.eyJwYXJ0aWNpcGFudCI6eyJhY2NvdW50SWQiOiI1NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzgiLCJjaGFyYWN0ZXJJZCI6ImY4YjgxMjFmLTEzZjUtNGI0Mi1iZDk1LWJlNjI5ZjY1ZDFkNCJ9LCJleHAiOjE2NzA2MTk2ODMsInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImM1NTFiMWM2LTJmMWUtNDJiZS04NWQwLWIyN2RkNzQxOTM0NiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI2YzZiZWNlMy1lMGIxLTQzNDItYTlhMi01M2I1ODkwNTUwOGUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI2YzZiZWNlMy1lMGIxLTQzNDItYTlhMi01M2I1ODkwNTUwOGVcIixcIm1hcFwiOlwia21fc3RhdGlvblwiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwic2lkZVwiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fZ3JpbW9pcmVcIixcImNpcmN1bXN0YW5jZVwiOlwiZGVmYXVsdFwiLFwiY3JlZGl0c1wiOjAsXCJ4cFwiOjAsXCJleHRyYVJld2FyZHNcIjp7fSxcImNoYWxsZW5nZVwiOjQsXCJyZXNpc3RhbmNlXCI6NCxcInN0YXJ0XCI6XCIxNjcwNjE5NjAwMDAwXCIsXCJleHBpcnlcIjpcIjE2NzA2MjI0Nzk5OTlcIixcInJlcXVpcmVkTGV2ZWxcIjo2LFwibWlzc2lvbkdpdmVyXCI6XCJzZXJnZWFudF9hXCIsXCJkaXNwbGF5SW5kZXhcIjoxNX0ifSwiYmFja2ZpbGwiOmZhbHNlLCJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy1jYS1jZW50cmFsLTEtLXNpbGVudC1pdm9yeS1wbGF0eXB1cy0taS0wZjQzZGYyNWUxYTNhN2MyNS0tc2VydmVyLTItLTE2NzA2MTk2NTMiLCJpYXQiOjE2NzA2MTk2NjR9.nhXtUPenpTbVII87f16ePkRGglpCgCOfd44VDkWbSxPv0rm03tZwhlwricHehzGqu2JiXDdHpmwNIdQNWhuXb0TdXXbxnSiCkh4s-Ol5c9YZTxuEc-q-QcxMOHLraz0jtPqeyhqW7M4Dxry7GVptyuNVTlodE5_mRsDqMz9-SDwcYSyneWXCvteTwHWun6E90fMXxrmsQ-tvEusgq1FqLu2qFs0aZlyC9V28zMRU2GTBg6I33WuXwdXbLa6sFrqsPR5tKE5nZxEoKj8eY7fCigUv7OPoVYhGOAWZ5u32Fx0euhRzldo809AzQVvMpkHQFQsL6nww45EhZOkzB9moXg", } 21:01:04.152 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 15.222.37.56:35520 21:01:04.152 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 21:01:04.345 [SSLSocket] Connected to server. (ip: '15.222.37.56:35520') 21:01:04.345 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 21:01:04.389 [LanLobby] Unexpected message 18 from ea84a3a2725b26fe, line 832 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:06.592 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:06.592 [Lua] INFO [ConnectionManager] Remote peer 4446a221e5103e47 disconnected from host 21:01:06.593 [Lua] INFO [GameSessionManager] Member 4446a221e5103e47 left 21:01:07.352 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 21:01:07.352 [Lua] INFO [SessionBootBase] Changed state searching -> joining 21:01:07.512 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby ea84a3a2725b26fe 21:01:07.514 [Lua] <>instance_id = aws-fleetiq--aws-ca-central-1--silent-ivory-platypus--i-0f43df25e1a3a7c25--server-2--1670619653<> 21:01:07.514 [Lua] <>session_id = c551b1c6-2f1e-42be-85d0-b27dd7419346<> 21:01:07.514 [Lua] <>mission_id = 6c6bece3-e0b1-4342-a9a2-53b58905508e<> 21:01:07.514 [Lua] INFO [SessionBootBase] Changed state joining -> ready 21:01:07.514 [Lua] INFO [MechanismBase] Mechanism hub changing state joining_party_game_session -> client_exit_gameplay 21:01:07.516 [Lua] INFO [MechanismBase] Mechanism hub changing state client_exit_gameplay -> client_wait_for_server 21:01:07.516 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:01:07.527 [Lua] INFO [GameStateMachine] Changing state to StateLoading 21:01:07.542 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 21:01:07.542 [Lua] INFO [GameSessionManager] Member c8437d009082c093 left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 306c7f0969228e3 left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 3fcb2a50afc4c177 left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 50f5a61e7763867e left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 95641d9a34c76c81 left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 2060e1e75899dc77 left with game reason game_session_manager_disconnect 21:01:07.542 [Lua] INFO [GameSessionManager] Member e0c93b2a7266ad0d left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 21:01:07.542 [Lua] INFO [GameSessionManager] Member 1293c3868ddb00db left 21:01:07.542 [Lua] INFO [GameSessionManager] Member d3f248bcbe557de6 left 21:01:07.542 [Lua] INFO [GameSessionManager] Member cdd805083315ed7f left 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.543 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.546 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.548 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.549 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.551 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.553 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.555 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.557 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:07.557 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:01:07.557 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.557 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.557 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.557 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.557 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.557 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.558 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] STOPPING LOOPING PARTICLES IN DESTROY "psyker_biomancer_soul" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:01:07.560 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:01:07.576 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/hub/hub_ship/missions/hub_ship 21:01:07.576 [Lua] INFO [WorldLevelDespawnManager] despawning units 21:01:07.577 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 21:01:07.578 [Connection] Dropped game chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Connection] Dropped game_session chunk from 2060e1e75899dc77 because channel 16 can't communicate 21:01:07.578 [Lua] INFO [SessionBootBase] Changed state ready -> idle 21:01:07.578 [Lua] INFO [ConnectionManager] Channel 15 to peer 2060e1e75899dc77 was disconnected with game reason new_connection_client 21:01:07.578 [Lua] INFO [ConnectionManager] Left host 2060e1e75899dc77 21:01:07.578 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] _peer_disconnected 2060e1e75899dc77 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer 95641d9a34c76c81 disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer e0c93b2a7266ad0d disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer 306c7f0969228e3 disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer 3fcb2a50afc4c177 disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer cdd805083315ed7f disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer a1e75522d906947f disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer c8437d009082c093 disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer 1293c3868ddb00db disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer 50f5a61e7763867e disconnected from host 21:01:07.578 [Lua] INFO [ConnectionManager] Remote peer d3f248bcbe557de6 disconnected from host 21:01:07.579 [Lua] INFO [ConnectionManager] Remote peer 9523f2a243b712db disconnected from host 21:01:07.579 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 15 21:01:07.579 [Lua] INFO [MechanismManager] Leaving mechanism "hub" 21:01:07.579 [SSLSocket] Removing peer (ip: '3.17.60.44:35520') 21:01:07.579 [SSLSocket] Disconnecting. (ip: '3.17.60.44:35520') 21:01:07.579 [Handshaker] Aborting handshake with 2060e1e75899dc77. Reason: game_logic 21:01:07.579 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 21:01:07.579 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 21:01:07.579 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 21:01:07.579 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateLoading 21:01:07.579 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateLoading 21:01:07.596 [Handshaker] Lost connection 232 to 2060e1e75899dc77 21:01:07.596 [Lua] INFO [ConnectionManager] Peer ea84a3a2725b26fe is connecting 21:01:07.670 [Lua] INFO [WorldLevelDespawnManager] despawning themes 21:01:07.712 [Lua] INFO [WorldLevelDespawnManager] despawning level 21:01:07.717 [Lua] INFO [WorldLevelDespawnManager] despawning world 21:01:07.722 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 0.18626209623744217 21:01:07.764 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 21:01:07.832 [Lua] INFO [PresenceManager] Activity changed matchmaking -> loading 21:01:07.852 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 21:01:07.882 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 21:01:07.949 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1610 split into 4 chunks 21:01:07.949 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 21:01:07.949 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 21:01:07.949 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 21:01:07.949 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 110, is_last_part: true 21:01:08.016 [Connection] Dropped lobby chunk from ea84a3a2725b26fe because channel 17 can't communicate 21:01:08.183 [Lua] INFO [LocalEacCheckState] Eac approved 21:01:08.685 [Lua] INFO [LocalDataSyncState] session_seed recieved 88554256 21:01:08.685 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 19 21:01:08.786 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 21:01:08.786 [Lua] INFO [MechanismManager] Change mechanism ->"adventure" 21:01:08.786 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(km_station), circumstance_name(default), side_mission(side_mission_grimoire) 21:01:08.786 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "km_station", mission_giver_vo = "sergeant_a", } 21:01:08.803 [Lua] INFO [ConnectionManager] Peer ea84a3a2725b26fe is connected 21:01:08.803 [Lua] INFO [ConnectionManager] Joined host; channel(19), peer(ea84a3a2725b26fe), host_type(mission_server) 21:01:08.910 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 21:01:08.910 [Lua] INFO [MultiplayerSession] Joined Server: The Sub-par Knoll Dance 21:01:08.910 [Lua] INFO [MatchmakingNotificationHandler] Joined host 21:01:08.910 [Lua] INFO [ConnectionManager] _peer_connected ea84a3a2725b26fe 21:01:08.911 [Lua] INFO [PresenceManager] Activity changed loading -> mission 21:01:08.944 [Lua] INFO [VotingClient] Joined voting "ea84a3a2725b26fe:1" (mission_lobby_ready) initated by ea84a3a2725b26fe, params: { mission_data = (rec-limit), } 21:01:08.978 [Lua] INFO [FrameRateManager] Reason "lobby_view" requested. Setting frame rate to 0 21:01:08.983 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/lobby/lobby" with id: 1 21:01:57.716 [Lua] INFO [VotingClient] Voting member 4bedb89afda28448 joined voting "ea84a3a2725b26fe:1" 21:01:57.838 [Lua] INFO [ConnectionManager] Remote peer 4bedb89afda28448 connected to host 21:01:57.840 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 4bedb89afda28448, local_player_id: 1 21:02:08.009 [Lua] INFO [VotingClient] Registered vote "yes" casted by 12f5df266f5a9318 in voting "ea84a3a2725b26fe:1" (mission_lobby_ready) 21:02:08.009 [Lua] INFO [VotingClient] Registered vote "yes" casted by 4bedb89afda28448 in voting "ea84a3a2725b26fe:1" (mission_lobby_ready) 21:02:08.009 [Lua] INFO [VotingClient] Voting "ea84a3a2725b26fe:1" completed, result: approved, votes: { 12f5df266f5a9318 = "yes", 4bedb89afda28448 = "yes", } 21:02:08.032 [Lua] INFO [MechanismBase] Mechanism adventure changing state adventure_selected -> adventure 21:02:08.032 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(km_station), circumstance_name(default), side_mission(side_mission_grimoire) 21:02:08.188 [Lua] INFO [LoadingManager] Deleting shelved loading client 21:02:08.188 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "km_station", mission_giver_vo = "sergeant_a", } 21:02:08.620 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:02:08.620 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:02:08.620 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:02:08.620 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:02:11.323 [Lua] INFO [FrameRateManager] Reason "lobby_view" relinquished, Setting frame rate to 60 21:02:11.323 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 21:02:11.323 [Lua] INFO [[LoadTimesReporter]] Reseting timer mission_intro_timer 21:02:11.327 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:02:11.327 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:02:11.327 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:02:11.327 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:02:11.327 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 21:02:15.998 [Lua] INFO [ConnectionManager] Remote peer 908c1a4e6310260 connected to host 21:02:16.001 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 908c1a4e6310260, local_player_id: 1 21:02:23.169 [Lua] INFO [ConnectionManager] Remote peer fe6f6881b38292f8 connected to host 21:02:23.172 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: fe6f6881b38292f8, local_player_id: 1 21:02:23.804 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_km_station" with id: 1 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/pipe_maintenance/world.level" with id: 2 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/bridge/world.level" with id: 3 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_outside/world.level" with id: 4 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_trench/world.level" with id: 5 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_transition/world.level" with id: 6 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/market/world.level" with id: 7 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_b/world.level" with id: 8 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_platform/world.level" with id: 9 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_inside/world.level" with id: 10 21:02:23.804 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/km_station_themes/default/theme_default_km_station.level" with id: 11 21:02:29.422 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 21:02:29.456 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 21:02:29.456 [Lua] <>mission = km_station<> 21:02:29.456 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 21:02:29.456 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 21:02:29.456 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 21:02:29.456 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 21:02:29.456 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 21:02:29.461 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 21:02:29.467 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 21:02:29.476 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 21:02:29.482 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 21:02:29.488 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 21:02:29.494 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 21:02:29.500 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 21:02:29.507 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 21:02:29.514 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 21:02:29.521 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 21:02:29.532 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 21:02:29.532 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 21:02:29.540 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 21:02:29.541 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 21:02:29.541 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 21:02:29.542 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 21:02:29.543 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_km_station". Read 34 rules. 21:02:29.545 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 21:02:29.545 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 4, resistance 4 21:02:29.552 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 21:02:29.552 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 21:02:29.559 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 21:02:29.996 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 21:02:30.002 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 21:02:30.008 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 21:02:30.122 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 21:02:30.139 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 21:02:30.151 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 21:02:30.158 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 21:02:30.170 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 21:02:30.187 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 16-02-30][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 21:02:30.191 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 21:02:30.200 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 21:02:30.213 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 21:02:30.226 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 21:02:30.251 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 21:02:30.264 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 21:02:30.276 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 21:02:30.289 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 21:02:30.301 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 21:02:30.328 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 21:02:30.341 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 21:02:30.354 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 21:02:34.002 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ea84a3a2725b26fe, local_player_id: 2 21:02:34.004 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: ea84a3a2725b26fe, local_player_id: 3 21:02:35.190 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 16-02-35][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 21:02:35.660 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 21:02:35.738 [Network] Ignoring message `rpc_boons_activated` from wrong session e44c or from non-session peer ea84a3a2725b26fe 21:02:35.964 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 21:02:36.345 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 21:02:36.359 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 21:02:36.360 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 21:02:36.360 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 21:02:36.360 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:02:36.360 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 21:02:36.487 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:36.487 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:36.487 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:36.487 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:36.487 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:36.487 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:02:36.653 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:2.034186 clock_offset:0.026222 last_frame:126 21:02:36.664 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:36.664 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:36.664 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:36.664 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:36.664 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:02:36.665 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 21:02:36.665 [Lua] INFO [GameSessionManager] Member 4bedb89afda28448 joined 21:02:36.665 [Lua] INFO [GameSessionManager] Member ea84a3a2725b26fe joined 21:02:36.713 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded true, reason: CinematicManager 21:02:36.716 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/b_cams/b_cam_km_station/world" with id: 12 21:02:36.725 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/cinematics/a_cams/a_cam_station_outside/world" with id: 13 21:02:36.727 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/cinematics/c_cams/c_cam_generic/world" with id: 14 21:02:36.736 [Lua] INFO [GameModeManager] set_wants_single_threaded_physics single_threaded false, reason: CinematicManager 21:02:36.739 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 21:02:36.739 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 21:02:36.748 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (132), last frame (128). 21:02:36.758 [Lua] INFO [CinematicSceneSystem] client_set_scene, intro_played= true 21:02:36.758 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:02:36.758 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:02:36.760 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 21:02:36.766 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 21:02:36.788 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.079875, more than 2.000000 times old max dt of 0.054881 21:02:36.895 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.075803, more than 2.000000 times old max dt of 0.060369 21:02:36.931 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.256 seconds. 21:02:36.932 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 21:02:36.932 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 21:02:41.687 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.041033, more than 2.000000 times old max dt of 0.034402 21:02:43.096 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (528), last frame (527). 21:02:43.121 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.143908, more than 2.000000 times old max dt of 0.099738 21:02:43.125 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.167 seconds. 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:03:10.663 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:03:10.669 [Lua] INFO [GameSessionManager] Member 908c1a4e6310260 joined 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:03:10.790 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:03:10.796 [Lua] INFO [GameSessionManager] Member fe6f6881b38292f8 joined 21:04:03.545 [Lua] INFO [MinionVisualLoadoutExtension] cultist_assault's [Unit '#ID[ccdb38a38a9d0d8e]'] is out-of-bounds, despawning (Vector3(-26.0739, -286.92, -461.229)). 21:04:19.503 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:06:36.181 [EOS] Updating Product SDK Config, Time: 2407.651367 21:06:36.318 [EOS] SDK Config Product Update Request Completed - No Change 21:06:36.318 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2407.766602, Update Interval: 315.635864 21:07:07.191 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:07:57.134 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.048444, more than 2.000000 times old max dt of 0.043424 21:09:47.303 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012723400257527828; main_t = 2588.6056268840139; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012723400257527828; t = 2588.6056268840139 [4] self = table: 0000000006E84500; main_dt = 0.012723400257527828; main_t = 2588.6056268840139 [5] self = table: 00000000001A9940; dt = 0.012723400257527828; t = 2588.6056268840139 [6] self = table: 00000000000F4730; dt = 0.012723400257527828; network_is_active = true; t = 2588.6056268840139; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012723400257527828; t = nil [8] self = table: 0000000000073EE0; dt = 0.012723400257527828 [9] dt = 0.012723400257527828 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27057; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.318 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014043400064110756; main_t = 2588.619670284078; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014043400064110756; t = 2588.619670284078 [4] self = table: 0000000006E84500; main_dt = 0.014043400064110756; main_t = 2588.619670284078 [5] self = table: 00000000001A9940; dt = 0.014043400064110756; t = 2588.619670284078 [6] self = table: 00000000000F4730; dt = 0.014043400064110756; network_is_active = true; t = 2588.619670284078; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014043400064110756; t = nil [8] self = table: 0000000000073EE0; dt = 0.014043400064110756 [9] dt = 0.014043400064110756 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27058; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.333 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015495600178837776; main_t = 2588.6351658842568; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015495600178837776; t = 2588.6351658842568 [4] self = table: 0000000006E84500; main_dt = 0.015495600178837776; main_t = 2588.6351658842568 [5] self = table: 00000000001A9940; dt = 0.015495600178837776; t = 2588.6351658842568 [6] self = table: 00000000000F4730; dt = 0.015495600178837776; network_is_active = true; t = 2588.6351658842568; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015495600178837776; t = nil [8] self = table: 0000000000073EE0; dt = 0.015495600178837776 [9] dt = 0.015495600178837776 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27059; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.348 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015155600383877754; main_t = 2588.6503214846407; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015155600383877754; t = 2588.6503214846407 [4] self = table: 0000000006E84500; main_dt = 0.015155600383877754; main_t = 2588.6503214846407 [5] self = table: 00000000001A9940; dt = 0.015155600383877754; t = 2588.6503214846407 [6] self = table: 00000000000F4730; dt = 0.015155600383877754; network_is_active = true; t = 2588.6503214846407; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015155600383877754; t = nil [8] self = table: 0000000000073EE0; dt = 0.015155600383877754 [9] dt = 0.015155600383877754 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27060; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.361 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014595399610698223; main_t = 2588.6649168842514; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014595399610698223; t = 2588.6649168842514 [4] self = table: 0000000006E84500; main_dt = 0.014595399610698223; main_t = 2588.6649168842514 [5] self = table: 00000000001A9940; dt = 0.014595399610698223; t = 2588.6649168842514 [6] self = table: 00000000000F4730; dt = 0.014595399610698223; network_is_active = true; t = 2588.6649168842514; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014595399610698223; t = nil [8] self = table: 0000000000073EE0; dt = 0.014595399610698223 [9] dt = 0.014595399610698223 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27061; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.374 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013607299886643887; main_t = 2588.678524184138; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013607299886643887; t = 2588.678524184138 [4] self = table: 0000000006E84500; main_dt = 0.013607299886643887; main_t = 2588.678524184138 [5] self = table: 00000000001A9940; dt = 0.013607299886643887; t = 2588.678524184138 [6] self = table: 00000000000F4730; dt = 0.013607299886643887; network_is_active = true; t = 2588.678524184138; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013607299886643887; t = nil [8] self = table: 0000000000073EE0; dt = 0.013607299886643887 [9] dt = 0.013607299886643887 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27062; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.388 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01201310008764267; main_t = 2588.6905372842257; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01201310008764267; t = 2588.6905372842257 [4] self = table: 0000000006E84500; main_dt = 0.01201310008764267; main_t = 2588.6905372842257 [5] self = table: 00000000001A9940; dt = 0.01201310008764267; t = 2588.6905372842257 [6] self = table: 00000000000F4730; dt = 0.01201310008764267; network_is_active = true; t = 2588.6905372842257; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01201310008764267; t = nil [8] self = table: 0000000000073EE0; dt = 0.01201310008764267 [9] dt = 0.01201310008764267 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27063; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.414 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013823100365698338; main_t = 2588.7190314848949; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013823100365698338; t = 2588.7190314848949 [4] self = table: 0000000006E84500; main_dt = 0.013823100365698338; main_t = 2588.7190314848949 [5] self = table: 00000000001A9940; dt = 0.013823100365698338; t = 2588.7190314848949 [6] self = table: 00000000000F4730; dt = 0.013823100365698338; network_is_active = true; t = 2588.7190314848949; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013823100365698338; t = nil [8] self = table: 0000000000073EE0; dt = 0.013823100365698338 [9] dt = 0.013823100365698338 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27064; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.429 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011681700125336647; main_t = 2588.7307131850202; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011681700125336647; t = 2588.7307131850202 [4] self = table: 0000000006E84500; main_dt = 0.011681700125336647; main_t = 2588.7307131850202 [5] self = table: 00000000001A9940; dt = 0.011681700125336647; t = 2588.7307131850202 [6] self = table: 00000000000F4730; dt = 0.011681700125336647; network_is_active = true; t = 2588.7307131850202; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011681700125336647; t = nil [8] self = table: 0000000000073EE0; dt = 0.011681700125336647 [9] dt = 0.011681700125336647 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27065; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.459 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015679400414228439; main_t = 2588.7613583850716; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015679400414228439; t = 2588.7613583850716 [4] self = table: 0000000006E84500; main_dt = 0.015679400414228439; main_t = 2588.7613583850716 [5] self = table: 00000000001A9940; dt = 0.015679400414228439; t = 2588.7613583850716 [6] self = table: 00000000000F4730; dt = 0.015679400414228439; network_is_active = true; t = 2588.7613583850716; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015679400414228439; t = nil [8] self = table: 0000000000073EE0; dt = 0.015679400414228439 [9] dt = 0.015679400414228439 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27067; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.471 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014874599874019623; main_t = 2588.7762329849456; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014874599874019623; t = 2588.7762329849456 [4] self = table: 0000000006E84500; main_dt = 0.014874599874019623; main_t = 2588.7762329849456 [5] self = table: 00000000001A9940; dt = 0.014874599874019623; t = 2588.7762329849456 [6] self = table: 00000000000F4730; dt = 0.014874599874019623; network_is_active = true; t = 2588.7762329849456; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014874599874019623; t = nil [8] self = table: 0000000000073EE0; dt = 0.014874599874019623 [9] dt = 0.014874599874019623 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27068; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.483 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011755700223147869; main_t = 2588.7879886851688; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011755700223147869; t = 2588.7879886851688 [4] self = table: 0000000006E84500; main_dt = 0.011755700223147869; main_t = 2588.7879886851688 [5] self = table: 00000000001A9940; dt = 0.011755700223147869; t = 2588.7879886851688 [6] self = table: 00000000000F4730; dt = 0.011755700223147869; network_is_active = true; t = 2588.7879886851688; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011755700223147869; t = nil [8] self = table: 0000000000073EE0; dt = 0.011755700223147869 [9] dt = 0.011755700223147869 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27069; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.514 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017439199611544609; main_t = 2588.8178143846844; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017439199611544609; t = 2588.8178143846844 [4] self = table: 0000000006E84500; main_dt = 0.017439199611544609; main_t = 2588.8178143846844 [5] self = table: 00000000001A9940; dt = 0.017439199611544609; t = 2588.8178143846844 [6] self = table: 00000000000F4730; dt = 0.017439199611544609; network_is_active = true; t = 2588.8178143846844; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017439199611544609; t = nil [8] self = table: 0000000000073EE0; dt = 0.017439199611544609 [9] dt = 0.017439199611544609 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27071; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.541 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014838900417089462; main_t = 2588.8456710848068; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014838900417089462; t = 2588.8456710848068 [4] self = table: 0000000006E84500; main_dt = 0.014838900417089462; main_t = 2588.8456710848068 [5] self = table: 00000000001A9940; dt = 0.014838900417089462; t = 2588.8456710848068 [6] self = table: 00000000000F4730; dt = 0.014838900417089462; network_is_active = true; t = 2588.8456710848068; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014838900417089462; t = nil [8] self = table: 0000000000073EE0; dt = 0.014838900417089462 [9] dt = 0.014838900417089462 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27072; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.556 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012473000213503838; main_t = 2588.8581440850203; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012473000213503838; t = 2588.8581440850203 [4] self = table: 0000000006E84500; main_dt = 0.012473000213503838; main_t = 2588.8581440850203 [5] self = table: 00000000001A9940; dt = 0.012473000213503838; t = 2588.8581440850203 [6] self = table: 00000000000F4730; dt = 0.012473000213503838; network_is_active = true; t = 2588.8581440850203; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012473000213503838; t = nil [8] self = table: 0000000000073EE0; dt = 0.012473000213503838 [9] dt = 0.012473000213503838 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27073; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.573 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014358799904584885; main_t = 2588.8725028849249; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014358799904584885; t = 2588.8725028849249 [4] self = table: 0000000006E84500; main_dt = 0.014358799904584885; main_t = 2588.8725028849249 [5] self = table: 00000000001A9940; dt = 0.014358799904584885; t = 2588.8725028849249 [6] self = table: 00000000000F4730; dt = 0.014358799904584885; network_is_active = true; t = 2588.8725028849249; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014358799904584885; t = nil [8] self = table: 0000000000073EE0; dt = 0.014358799904584885 [9] dt = 0.014358799904584885 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27074; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.585 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017229000106453896; main_t = 2588.8897318850313; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017229000106453896; t = 2588.8897318850313 [4] self = table: 0000000006E84500; main_dt = 0.017229000106453896; main_t = 2588.8897318850313 [5] self = table: 00000000001A9940; dt = 0.017229000106453896; t = 2588.8897318850313 [6] self = table: 00000000000F4730; dt = 0.017229000106453896; network_is_active = true; t = 2588.8897318850313; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017229000106453896; t = nil [8] self = table: 0000000000073EE0; dt = 0.017229000106453896 [9] dt = 0.017229000106453896 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27075; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.598 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011718000285327435; main_t = 2588.9014498853167; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011718000285327435; t = 2588.9014498853167 [4] self = table: 0000000006E84500; main_dt = 0.011718000285327435; main_t = 2588.9014498853167 [5] self = table: 00000000001A9940; dt = 0.011718000285327435; t = 2588.9014498853167 [6] self = table: 00000000000F4730; dt = 0.011718000285327435; network_is_active = true; t = 2588.9014498853167; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011718000285327435; t = nil [8] self = table: 0000000000073EE0; dt = 0.011718000285327435 [9] dt = 0.011718000285327435 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27076; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.612 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013529100455343723; main_t = 2588.914978985772; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013529100455343723; t = 2588.914978985772 [4] self = table: 0000000006E84500; main_dt = 0.013529100455343723; main_t = 2588.914978985772 [5] self = table: 00000000001A9940; dt = 0.013529100455343723; t = 2588.914978985772 [6] self = table: 00000000000F4730; dt = 0.013529100455343723; network_is_active = true; t = 2588.914978985772; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013529100455343723; t = nil [8] self = table: 0000000000073EE0; dt = 0.013529100455343723 [9] dt = 0.013529100455343723 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27077; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.624 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01386720035225153; main_t = 2588.9288461861242; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01386720035225153; t = 2588.9288461861242 [4] self = table: 0000000006E84500; main_dt = 0.01386720035225153; main_t = 2588.9288461861242 [5] self = table: 00000000001A9940; dt = 0.01386720035225153; t = 2588.9288461861242 [6] self = table: 00000000000F4730; dt = 0.01386720035225153; network_is_active = true; t = 2588.9288461861242; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01386720035225153; t = nil [8] self = table: 0000000000073EE0; dt = 0.01386720035225153 [9] dt = 0.01386720035225153 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27078; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.663 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011682399548590183; main_t = 2588.9674547855784; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011682399548590183; t = 2588.9674547855784 [4] self = table: 0000000006E84500; main_dt = 0.011682399548590183; main_t = 2588.9674547855784 [5] self = table: 00000000001A9940; dt = 0.011682399548590183; t = 2588.9674547855784 [6] self = table: 00000000000F4730; dt = 0.011682399548590183; network_is_active = true; t = 2588.9674547855784; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011682399548590183; t = nil [8] self = table: 0000000000073EE0; dt = 0.011682399548590183 [9] dt = 0.011682399548590183 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27080; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.676 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012771699577569962; main_t = 2588.980226485156; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012771699577569962; t = 2588.980226485156 [4] self = table: 0000000006E84500; main_dt = 0.012771699577569962; main_t = 2588.980226485156 [5] self = table: 00000000001A9940; dt = 0.012771699577569962; t = 2588.980226485156 [6] self = table: 00000000000F4730; dt = 0.012771699577569962; network_is_active = true; t = 2588.980226485156; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012771699577569962; t = nil [8] self = table: 0000000000073EE0; dt = 0.012771699577569962 [9] dt = 0.012771699577569962 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27081; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.690 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012894799932837486; main_t = 2588.9931212850888; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012894799932837486; t = 2588.9931212850888 [4] self = table: 0000000006E84500; main_dt = 0.012894799932837486; main_t = 2588.9931212850888 [5] self = table: 00000000001A9940; dt = 0.012894799932837486; t = 2588.9931212850888 [6] self = table: 00000000000F4730; dt = 0.012894799932837486; network_is_active = true; t = 2588.9931212850888; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012894799932837486; t = nil [8] self = table: 0000000000073EE0; dt = 0.012894799932837486 [9] dt = 0.012894799932837486 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27082; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.714 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010586599819362164; main_t = 2589.0170473848511; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010586599819362164; t = 2589.0170473848511 [4] self = table: 0000000006E84500; main_dt = 0.010586599819362164; main_t = 2589.0170473848511 [5] self = table: 00000000001A9940; dt = 0.010586599819362164; t = 2589.0170473848511 [6] self = table: 00000000000F4730; dt = 0.010586599819362164; network_is_active = true; t = 2589.0170473848511; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010586599819362164; t = nil [8] self = table: 0000000000073EE0; dt = 0.010586599819362164 [9] dt = 0.010586599819362164 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27083; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.727 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014024600386619568; main_t = 2589.0310719852378; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014024600386619568; t = 2589.0310719852378 [4] self = table: 0000000006E84500; main_dt = 0.014024600386619568; main_t = 2589.0310719852378 [5] self = table: 00000000001A9940; dt = 0.014024600386619568; t = 2589.0310719852378 [6] self = table: 00000000000F4730; dt = 0.014024600386619568; network_is_active = true; t = 2589.0310719852378; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014024600386619568; t = nil [8] self = table: 0000000000073EE0; dt = 0.014024600386619568 [9] dt = 0.014024600386619568 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27084; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.744 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012668900191783905; main_t = 2589.0437408854295; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012668900191783905; t = 2589.0437408854295 [4] self = table: 0000000006E84500; main_dt = 0.012668900191783905; main_t = 2589.0437408854295 [5] self = table: 00000000001A9940; dt = 0.012668900191783905; t = 2589.0437408854295 [6] self = table: 00000000000F4730; dt = 0.012668900191783905; network_is_active = true; t = 2589.0437408854295; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012668900191783905; t = nil [8] self = table: 0000000000073EE0; dt = 0.012668900191783905 [9] dt = 0.012668900191783905 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27085; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.756 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017120199277997017; main_t = 2589.0608610847075; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017120199277997017; t = 2589.0608610847075 [4] self = table: 0000000006E84500; main_dt = 0.017120199277997017; main_t = 2589.0608610847075 [5] self = table: 00000000001A9940; dt = 0.017120199277997017; t = 2589.0608610847075 [6] self = table: 00000000000F4730; dt = 0.017120199277997017; network_is_active = true; t = 2589.0608610847075; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017120199277997017; t = nil [8] self = table: 0000000000073EE0; dt = 0.017120199277997017 [9] dt = 0.017120199277997017 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27086; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.772 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011915399692952633; main_t = 2589.0727764844005; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011915399692952633; t = 2589.0727764844005 [4] self = table: 0000000006E84500; main_dt = 0.011915399692952633; main_t = 2589.0727764844005 [5] self = table: 00000000001A9940; dt = 0.011915399692952633; t = 2589.0727764844005 [6] self = table: 00000000000F4730; dt = 0.011915399692952633; network_is_active = true; t = 2589.0727764844005; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011915399692952633; t = nil [8] self = table: 0000000000073EE0; dt = 0.011915399692952633 [9] dt = 0.011915399692952633 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27087; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.784 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015762299299240112; main_t = 2589.0885387836997; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015762299299240112; t = 2589.0885387836997 [4] self = table: 0000000006E84500; main_dt = 0.015762299299240112; main_t = 2589.0885387836997 [5] self = table: 00000000001A9940; dt = 0.015762299299240112; t = 2589.0885387836997 [6] self = table: 00000000000F4730; dt = 0.015762299299240112; network_is_active = true; t = 2589.0885387836997; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015762299299240112; t = nil [8] self = table: 0000000000073EE0; dt = 0.015762299299240112 [9] dt = 0.015762299299240112 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27088; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.811 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01152539998292923; main_t = 2589.1123950836291; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01152539998292923; t = 2589.1123950836291 [4] self = table: 0000000006E84500; main_dt = 0.01152539998292923; main_t = 2589.1123950836291 [5] self = table: 00000000001A9940; dt = 0.01152539998292923; t = 2589.1123950836291 [6] self = table: 00000000000F4730; dt = 0.01152539998292923; network_is_active = true; t = 2589.1123950836291; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01152539998292923; t = nil [8] self = table: 0000000000073EE0; dt = 0.01152539998292923 [9] dt = 0.01152539998292923 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27089; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.824 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015768300741910934; main_t = 2589.128163384371; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015768300741910934; t = 2589.128163384371 [4] self = table: 0000000006E84500; main_dt = 0.015768300741910934; main_t = 2589.128163384371 [5] self = table: 00000000001A9940; dt = 0.015768300741910934; t = 2589.128163384371 [6] self = table: 00000000000F4730; dt = 0.015768300741910934; network_is_active = true; t = 2589.128163384371; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015768300741910934; t = nil [8] self = table: 0000000000073EE0; dt = 0.015768300741910934 [9] dt = 0.015768300741910934 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27090; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.836 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012588899582624435; main_t = 2589.1407522839536; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012588899582624435; t = 2589.1407522839536 [4] self = table: 0000000006E84500; main_dt = 0.012588899582624435; main_t = 2589.1407522839536 [5] self = table: 00000000001A9940; dt = 0.012588899582624435; t = 2589.1407522839536 [6] self = table: 00000000000F4730; dt = 0.012588899582624435; network_is_active = true; t = 2589.1407522839536; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012588899582624435; t = nil [8] self = table: 0000000000073EE0; dt = 0.012588899582624435 [9] dt = 0.012588899582624435 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27091; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.849 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012581700459122658; main_t = 2589.1533339844127; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012581700459122658; t = 2589.1533339844127 [4] self = table: 0000000006E84500; main_dt = 0.012581700459122658; main_t = 2589.1533339844127 [5] self = table: 00000000001A9940; dt = 0.012581700459122658; t = 2589.1533339844127 [6] self = table: 00000000000F4730; dt = 0.012581700459122658; network_is_active = true; t = 2589.1533339844127; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012581700459122658; t = nil [8] self = table: 0000000000073EE0; dt = 0.012581700459122658 [9] dt = 0.012581700459122658 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27092; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.875 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013934999704360962; main_t = 2589.1799712843303; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013934999704360962; t = 2589.1799712843303 [4] self = table: 0000000006E84500; main_dt = 0.013934999704360962; main_t = 2589.1799712843303 [5] self = table: 00000000001A9940; dt = 0.013934999704360962; t = 2589.1799712843303 [6] self = table: 00000000000F4730; dt = 0.013934999704360962; network_is_active = true; t = 2589.1799712843303; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013934999704360962; t = nil [8] self = table: 0000000000073EE0; dt = 0.013934999704360962 [9] dt = 0.013934999704360962 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27093; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.890 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012073799967765808; main_t = 2589.1920450842981; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012073799967765808; t = 2589.1920450842981 [4] self = table: 0000000006E84500; main_dt = 0.012073799967765808; main_t = 2589.1920450842981 [5] self = table: 00000000001A9940; dt = 0.012073799967765808; t = 2589.1920450842981 [6] self = table: 00000000000F4730; dt = 0.012073799967765808; network_is_active = true; t = 2589.1920450842981; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012073799967765808; t = nil [8] self = table: 0000000000073EE0; dt = 0.012073799967765808 [9] dt = 0.012073799967765808 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27094; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.904 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014780400320887566; main_t = 2589.206825484619; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014780400320887566; t = 2589.206825484619 [4] self = table: 0000000006E84500; main_dt = 0.014780400320887566; main_t = 2589.206825484619 [5] self = table: 00000000001A9940; dt = 0.014780400320887566; t = 2589.206825484619 [6] self = table: 00000000000F4730; dt = 0.014780400320887566; network_is_active = true; t = 2589.206825484619; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014780400320887566; t = nil [8] self = table: 0000000000073EE0; dt = 0.014780400320887566 [9] dt = 0.014780400320887566 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27095; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.919 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014617200009524822; main_t = 2589.2214426846285; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014617200009524822; t = 2589.2214426846285 [4] self = table: 0000000006E84500; main_dt = 0.014617200009524822; main_t = 2589.2214426846285 [5] self = table: 00000000001A9940; dt = 0.014617200009524822; t = 2589.2214426846285 [6] self = table: 00000000000F4730; dt = 0.014617200009524822; network_is_active = true; t = 2589.2214426846285; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014617200009524822; t = nil [8] self = table: 0000000000073EE0; dt = 0.014617200009524822 [9] dt = 0.014617200009524822 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27096; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.931 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014768700115382671; main_t = 2589.2362113847439; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014768700115382671; t = 2589.2362113847439 [4] self = table: 0000000006E84500; main_dt = 0.014768700115382671; main_t = 2589.2362113847439 [5] self = table: 00000000001A9940; dt = 0.014768700115382671; t = 2589.2362113847439 [6] self = table: 00000000000F4730; dt = 0.014768700115382671; network_is_active = true; t = 2589.2362113847439; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014768700115382671; t = nil [8] self = table: 0000000000073EE0; dt = 0.014768700115382671 [9] dt = 0.014768700115382671 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27097; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.947 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011825599707663059; main_t = 2589.2480369844516; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011825599707663059; t = 2589.2480369844516 [4] self = table: 0000000006E84500; main_dt = 0.011825599707663059; main_t = 2589.2480369844516 [5] self = table: 00000000001A9940; dt = 0.011825599707663059; t = 2589.2480369844516 [6] self = table: 00000000000F4730; dt = 0.011825599707663059; network_is_active = true; t = 2589.2480369844516; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011825599707663059; t = nil [8] self = table: 0000000000073EE0; dt = 0.011825599707663059 [9] dt = 0.011825599707663059 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27098; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.959 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015859600156545639; main_t = 2589.2638965846081; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015859600156545639; t = 2589.2638965846081 [4] self = table: 0000000006E84500; main_dt = 0.015859600156545639; main_t = 2589.2638965846081 [5] self = table: 00000000001A9940; dt = 0.015859600156545639; t = 2589.2638965846081 [6] self = table: 00000000000F4730; dt = 0.015859600156545639; network_is_active = true; t = 2589.2638965846081; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015859600156545639; t = nil [8] self = table: 0000000000073EE0; dt = 0.015859600156545639 [9] dt = 0.015859600156545639 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27099; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:47.988 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01440459955483675; main_t = 2589.2903836845462; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01440459955483675; t = 2589.2903836845462 [4] self = table: 0000000006E84500; main_dt = 0.01440459955483675; main_t = 2589.2903836845462 [5] self = table: 00000000001A9940; dt = 0.01440459955483675; t = 2589.2903836845462 [6] self = table: 00000000000F4730; dt = 0.01440459955483675; network_is_active = true; t = 2589.2903836845462; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01440459955483675; t = nil [8] self = table: 0000000000073EE0; dt = 0.01440459955483675 [9] dt = 0.01440459955483675 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27100; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.005 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014923400245606899; main_t = 2589.3053070847918; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014923400245606899; t = 2589.3053070847918 [4] self = table: 0000000006E84500; main_dt = 0.014923400245606899; main_t = 2589.3053070847918 [5] self = table: 00000000001A9940; dt = 0.014923400245606899; t = 2589.3053070847918 [6] self = table: 00000000000F4730; dt = 0.014923400245606899; network_is_active = true; t = 2589.3053070847918; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014923400245606899; t = nil [8] self = table: 0000000000073EE0; dt = 0.014923400245606899 [9] dt = 0.014923400245606899 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27101; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.017 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016462599858641624; main_t = 2589.3217696846505; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016462599858641624; t = 2589.3217696846505 [4] self = table: 0000000006E84500; main_dt = 0.016462599858641624; main_t = 2589.3217696846505 [5] self = table: 00000000001A9940; dt = 0.016462599858641624; t = 2589.3217696846505 [6] self = table: 00000000000F4730; dt = 0.016462599858641624; network_is_active = true; t = 2589.3217696846505; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016462599858641624; t = nil [8] self = table: 0000000000073EE0; dt = 0.016462599858641624 [9] dt = 0.016462599858641624 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27102; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.045 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014334600418806076; main_t = 2589.3482436846052; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014334600418806076; t = 2589.3482436846052 [4] self = table: 0000000006E84500; main_dt = 0.014334600418806076; main_t = 2589.3482436846052 [5] self = table: 00000000001A9940; dt = 0.014334600418806076; t = 2589.3482436846052 [6] self = table: 00000000000F4730; dt = 0.014334600418806076; network_is_active = true; t = 2589.3482436846052; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014334600418806076; t = nil [8] self = table: 0000000000073EE0; dt = 0.014334600418806076 [9] dt = 0.014334600418806076 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27104; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.057 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013230999931693077; main_t = 2589.3614746845369; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013230999931693077; t = 2589.3614746845369 [4] self = table: 0000000006E84500; main_dt = 0.013230999931693077; main_t = 2589.3614746845369 [5] self = table: 00000000001A9940; dt = 0.013230999931693077; t = 2589.3614746845369 [6] self = table: 00000000000F4730; dt = 0.013230999931693077; network_is_active = true; t = 2589.3614746845369; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013230999931693077; t = nil [8] self = table: 0000000000073EE0; dt = 0.013230999931693077 [9] dt = 0.013230999931693077 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27105; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.072 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012670700438320637; main_t = 2589.3741453849752; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012670700438320637; t = 2589.3741453849752 [4] self = table: 0000000006E84500; main_dt = 0.012670700438320637; main_t = 2589.3741453849752 [5] self = table: 00000000001A9940; dt = 0.012670700438320637; t = 2589.3741453849752 [6] self = table: 00000000000F4730; dt = 0.012670700438320637; network_is_active = true; t = 2589.3741453849752; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012670700438320637; t = nil [8] self = table: 0000000000073EE0; dt = 0.012670700438320637 [9] dt = 0.012670700438320637 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27106; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.096 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010381300002336502; main_t = 2589.3994564852719; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010381300002336502; t = 2589.3994564852719 [4] self = table: 0000000006E84500; main_dt = 0.010381300002336502; main_t = 2589.3994564852719 [5] self = table: 00000000001A9940; dt = 0.010381300002336502; t = 2589.3994564852719 [6] self = table: 00000000000F4730; dt = 0.010381300002336502; network_is_active = true; t = 2589.3994564852719; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010381300002336502; t = nil [8] self = table: 0000000000073EE0; dt = 0.010381300002336502 [9] dt = 0.010381300002336502 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27107; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.109 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013109800405800343; main_t = 2589.4125662856777; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013109800405800343; t = 2589.4125662856777 [4] self = table: 0000000006E84500; main_dt = 0.013109800405800343; main_t = 2589.4125662856777 [5] self = table: 00000000001A9940; dt = 0.013109800405800343; t = 2589.4125662856777 [6] self = table: 00000000000F4730; dt = 0.013109800405800343; network_is_active = true; t = 2589.4125662856777; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013109800405800343; t = nil [8] self = table: 0000000000073EE0; dt = 0.013109800405800343 [9] dt = 0.013109800405800343 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27108; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.122 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013324500061571598; main_t = 2589.4258907857393; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013324500061571598; t = 2589.4258907857393 [4] self = table: 0000000006E84500; main_dt = 0.013324500061571598; main_t = 2589.4258907857393 [5] self = table: 00000000001A9940; dt = 0.013324500061571598; t = 2589.4258907857393 [6] self = table: 00000000000F4730; dt = 0.013324500061571598; network_is_active = true; t = 2589.4258907857393; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013324500061571598; t = nil [8] self = table: 0000000000073EE0; dt = 0.013324500061571598 [9] dt = 0.013324500061571598 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27109; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.164 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01620200090110302; main_t = 2589.4674627865706; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01620200090110302; t = 2589.4674627865706 [4] self = table: 0000000006E84500; main_dt = 0.01620200090110302; main_t = 2589.4674627865706 [5] self = table: 00000000001A9940; dt = 0.01620200090110302; t = 2589.4674627865706 [6] self = table: 00000000000F4730; dt = 0.01620200090110302; network_is_active = true; t = 2589.4674627865706; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01620200090110302; t = nil [8] self = table: 0000000000073EE0; dt = 0.01620200090110302 [9] dt = 0.01620200090110302 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27111; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.176 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013183999806642532; main_t = 2589.4806467863773; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013183999806642532; t = 2589.4806467863773 [4] self = table: 0000000006E84500; main_dt = 0.013183999806642532; main_t = 2589.4806467863773 [5] self = table: 00000000001A9940; dt = 0.013183999806642532; t = 2589.4806467863773 [6] self = table: 00000000000F4730; dt = 0.013183999806642532; network_is_active = true; t = 2589.4806467863773; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013183999806642532; t = nil [8] self = table: 0000000000073EE0; dt = 0.013183999806642532 [9] dt = 0.013183999806642532 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27112; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.214 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014234099537134171; main_t = 2589.5191818858539; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014234099537134171; t = 2589.5191818858539 [4] self = table: 0000000006E84500; main_dt = 0.014234099537134171; main_t = 2589.5191818858539 [5] self = table: 00000000001A9940; dt = 0.014234099537134171; t = 2589.5191818858539 [6] self = table: 00000000000F4730; dt = 0.014234099537134171; network_is_active = true; t = 2589.5191818858539; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014234099537134171; t = nil [8] self = table: 0000000000073EE0; dt = 0.014234099537134171 [9] dt = 0.014234099537134171 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27114; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.226 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011878799647092819; main_t = 2589.531060685501; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011878799647092819; t = 2589.531060685501 [4] self = table: 0000000006E84500; main_dt = 0.011878799647092819; main_t = 2589.531060685501 [5] self = table: 00000000001A9940; dt = 0.011878799647092819; t = 2589.531060685501 [6] self = table: 00000000000F4730; dt = 0.011878799647092819; network_is_active = true; t = 2589.531060685501; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011878799647092819; t = nil [8] self = table: 0000000000073EE0; dt = 0.011878799647092819 [9] dt = 0.011878799647092819 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27115; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.239 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012316499836742878; main_t = 2589.5433771853377; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012316499836742878; t = 2589.5433771853377 [4] self = table: 0000000006E84500; main_dt = 0.012316499836742878; main_t = 2589.5433771853377 [5] self = table: 00000000001A9940; dt = 0.012316499836742878; t = 2589.5433771853377 [6] self = table: 00000000000F4730; dt = 0.012316499836742878; network_is_active = true; t = 2589.5433771853377; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012316499836742878; t = nil [8] self = table: 0000000000073EE0; dt = 0.012316499836742878 [9] dt = 0.012316499836742878 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27116; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.266 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014092800207436085; main_t = 2589.570339185283; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014092800207436085; t = 2589.570339185283 [4] self = table: 0000000006E84500; main_dt = 0.014092800207436085; main_t = 2589.570339185283 [5] self = table: 00000000001A9940; dt = 0.014092800207436085; t = 2589.570339185283 [6] self = table: 00000000000F4730; dt = 0.014092800207436085; network_is_active = true; t = 2589.570339185283; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014092800207436085; t = nil [8] self = table: 0000000000073EE0; dt = 0.014092800207436085 [9] dt = 0.014092800207436085 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27117; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.280 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012239499948918819; main_t = 2589.582578685232; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012239499948918819; t = 2589.582578685232 [4] self = table: 0000000006E84500; main_dt = 0.012239499948918819; main_t = 2589.582578685232 [5] self = table: 00000000001A9940; dt = 0.012239499948918819; t = 2589.582578685232 [6] self = table: 00000000000F4730; dt = 0.012239499948918819; network_is_active = true; t = 2589.582578685232; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012239499948918819; t = nil [8] self = table: 0000000000073EE0; dt = 0.012239499948918819 [9] dt = 0.012239499948918819 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27118; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.292 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013931199908256531; main_t = 2589.5965098851402; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013931199908256531; t = 2589.5965098851402 [4] self = table: 0000000006E84500; main_dt = 0.013931199908256531; main_t = 2589.5965098851402 [5] self = table: 00000000001A9940; dt = 0.013931199908256531; t = 2589.5965098851402 [6] self = table: 00000000000F4730; dt = 0.013931199908256531; network_is_active = true; t = 2589.5965098851402; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013931199908256531; t = nil [8] self = table: 0000000000073EE0; dt = 0.013931199908256531 [9] dt = 0.013931199908256531 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27119; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.308 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012448299676179886; main_t = 2589.6089581848164; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012448299676179886; t = 2589.6089581848164 [4] self = table: 0000000006E84500; main_dt = 0.012448299676179886; main_t = 2589.6089581848164 [5] self = table: 00000000001A9940; dt = 0.012448299676179886; t = 2589.6089581848164 [6] self = table: 00000000000F4730; dt = 0.012448299676179886; network_is_active = true; t = 2589.6089581848164; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012448299676179886; t = nil [8] self = table: 0000000000073EE0; dt = 0.012448299676179886 [9] dt = 0.012448299676179886 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27120; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.332 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010633500292897224; main_t = 2589.6359570846935; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010633500292897224; t = 2589.6359570846935 [4] self = table: 0000000006E84500; main_dt = 0.010633500292897224; main_t = 2589.6359570846935 [5] self = table: 00000000001A9940; dt = 0.010633500292897224; t = 2589.6359570846935 [6] self = table: 00000000000F4730; dt = 0.010633500292897224; network_is_active = true; t = 2589.6359570846935; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010633500292897224; t = nil [8] self = table: 0000000000073EE0; dt = 0.010633500292897224 [9] dt = 0.010633500292897224 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27121; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.350 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013326000422239304; main_t = 2589.6492830851157; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013326000422239304; t = 2589.6492830851157 [4] self = table: 0000000006E84500; main_dt = 0.013326000422239304; main_t = 2589.6492830851157 [5] self = table: 00000000001A9940; dt = 0.013326000422239304; t = 2589.6492830851157 [6] self = table: 00000000000F4730; dt = 0.013326000422239304; network_is_active = true; t = 2589.6492830851157; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013326000422239304; t = nil [8] self = table: 0000000000073EE0; dt = 0.013326000422239304 [9] dt = 0.013326000422239304 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27122; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.362 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017243999987840652; main_t = 2589.6665270851036; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017243999987840652; t = 2589.6665270851036 [4] self = table: 0000000006E84500; main_dt = 0.017243999987840652; main_t = 2589.6665270851036 [5] self = table: 00000000001A9940; dt = 0.017243999987840652; t = 2589.6665270851036 [6] self = table: 00000000000F4730; dt = 0.017243999987840652; network_is_active = true; t = 2589.6665270851036; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017243999987840652; t = nil [8] self = table: 0000000000073EE0; dt = 0.017243999987840652 [9] dt = 0.017243999987840652 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27123; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.375 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012932299636304379; main_t = 2589.6794593847399; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012932299636304379; t = 2589.6794593847399 [4] self = table: 0000000006E84500; main_dt = 0.012932299636304379; main_t = 2589.6794593847399 [5] self = table: 00000000001A9940; dt = 0.012932299636304379; t = 2589.6794593847399 [6] self = table: 00000000000F4730; dt = 0.012932299636304379; network_is_active = true; t = 2589.6794593847399; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012932299636304379; t = nil [8] self = table: 0000000000073EE0; dt = 0.012932299636304379 [9] dt = 0.012932299636304379 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27124; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.386 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012137399986386299; main_t = 2589.6915967847262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012137399986386299; t = 2589.6915967847262 [4] self = table: 0000000006E84500; main_dt = 0.012137399986386299; main_t = 2589.6915967847262 [5] self = table: 00000000001A9940; dt = 0.012137399986386299; t = 2589.6915967847262 [6] self = table: 00000000000F4730; dt = 0.012137399986386299; network_is_active = true; t = 2589.6915967847262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012137399986386299; t = nil [8] self = table: 0000000000073EE0; dt = 0.012137399986386299 [9] dt = 0.012137399986386299 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27125; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.413 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013918699696660042; main_t = 2589.7172721848865; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013918699696660042; t = 2589.7172721848865 [4] self = table: 0000000006E84500; main_dt = 0.013918699696660042; main_t = 2589.7172721848865 [5] self = table: 00000000001A9940; dt = 0.013918699696660042; t = 2589.7172721848865 [6] self = table: 00000000000F4730; dt = 0.013918699696660042; network_is_active = true; t = 2589.7172721848865; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013918699696660042; t = nil [8] self = table: 0000000000073EE0; dt = 0.013918699696660042 [9] dt = 0.013918699696660042 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27126; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.425 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012220099568367004; main_t = 2589.7294922844549; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012220099568367004; t = 2589.7294922844549 [4] self = table: 0000000006E84500; main_dt = 0.012220099568367004; main_t = 2589.7294922844549 [5] self = table: 00000000001A9940; dt = 0.012220099568367004; t = 2589.7294922844549 [6] self = table: 00000000000F4730; dt = 0.012220099568367004; network_is_active = true; t = 2589.7294922844549; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012220099568367004; t = nil [8] self = table: 0000000000073EE0; dt = 0.012220099568367004 [9] dt = 0.012220099568367004 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27127; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.438 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012594000436365604; main_t = 2589.7420862848912; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012594000436365604; t = 2589.7420862848912 [4] self = table: 0000000006E84500; main_dt = 0.012594000436365604; main_t = 2589.7420862848912 [5] self = table: 00000000001A9940; dt = 0.012594000436365604; t = 2589.7420862848912 [6] self = table: 00000000000F4730; dt = 0.012594000436365604; network_is_active = true; t = 2589.7420862848912; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012594000436365604; t = nil [8] self = table: 0000000000073EE0; dt = 0.012594000436365604 [9] dt = 0.012594000436365604 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27128; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.462 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010738399811089039; main_t = 2589.7652957850178; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010738399811089039; t = 2589.7652957850178 [4] self = table: 0000000006E84500; main_dt = 0.010738399811089039; main_t = 2589.7652957850178 [5] self = table: 00000000001A9940; dt = 0.010738399811089039; t = 2589.7652957850178 [6] self = table: 00000000000F4730; dt = 0.010738399811089039; network_is_active = true; t = 2589.7652957850178; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010738399811089039; t = nil [8] self = table: 0000000000073EE0; dt = 0.010738399811089039 [9] dt = 0.010738399811089039 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27129; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.474 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01326919998973608; main_t = 2589.7785649850075; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01326919998973608; t = 2589.7785649850075 [4] self = table: 0000000006E84500; main_dt = 0.01326919998973608; main_t = 2589.7785649850075 [5] self = table: 00000000001A9940; dt = 0.01326919998973608; t = 2589.7785649850075 [6] self = table: 00000000000F4730; dt = 0.01326919998973608; network_is_active = true; t = 2589.7785649850075; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01326919998973608; t = nil [8] self = table: 0000000000073EE0; dt = 0.01326919998973608 [9] dt = 0.01326919998973608 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27130; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.490 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012715100310742855; main_t = 2589.7912800853182; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012715100310742855; t = 2589.7912800853182 [4] self = table: 0000000006E84500; main_dt = 0.012715100310742855; main_t = 2589.7912800853182 [5] self = table: 00000000001A9940; dt = 0.012715100310742855; t = 2589.7912800853182 [6] self = table: 00000000000F4730; dt = 0.012715100310742855; network_is_active = true; t = 2589.7912800853182; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012715100310742855; t = nil [8] self = table: 0000000000073EE0; dt = 0.012715100310742855 [9] dt = 0.012715100310742855 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27131; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.501 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015282000415027142; main_t = 2589.8065620857333; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015282000415027142; t = 2589.8065620857333 [4] self = table: 0000000006E84500; main_dt = 0.015282000415027142; main_t = 2589.8065620857333 [5] self = table: 00000000001A9940; dt = 0.015282000415027142; t = 2589.8065620857333 [6] self = table: 00000000000F4730; dt = 0.015282000415027142; network_is_active = true; t = 2589.8065620857333; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015282000415027142; t = nil [8] self = table: 0000000000073EE0; dt = 0.015282000415027142 [9] dt = 0.015282000415027142 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27132; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.526 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013023099862039089; main_t = 2589.8312164853369; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013023099862039089; t = 2589.8312164853369 [4] self = table: 0000000006E84500; main_dt = 0.013023099862039089; main_t = 2589.8312164853369 [5] self = table: 00000000001A9940; dt = 0.013023099862039089; t = 2589.8312164853369 [6] self = table: 00000000000F4730; dt = 0.013023099862039089; network_is_active = true; t = 2589.8312164853369; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013023099862039089; t = nil [8] self = table: 0000000000073EE0; dt = 0.013023099862039089 [9] dt = 0.013023099862039089 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27133; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.537 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011296800337731838; main_t = 2589.8425132856746; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011296800337731838; t = 2589.8425132856746 [4] self = table: 0000000006E84500; main_dt = 0.011296800337731838; main_t = 2589.8425132856746 [5] self = table: 00000000001A9940; dt = 0.011296800337731838; t = 2589.8425132856746 [6] self = table: 00000000000F4730; dt = 0.011296800337731838; network_is_active = true; t = 2589.8425132856746; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011296800337731838; t = nil [8] self = table: 0000000000073EE0; dt = 0.011296800337731838 [9] dt = 0.011296800337731838 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27134; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.549 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011685499921441078; main_t = 2589.8541987855961; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011685499921441078; t = 2589.8541987855961 [4] self = table: 0000000006E84500; main_dt = 0.011685499921441078; main_t = 2589.8541987855961 [5] self = table: 00000000001A9940; dt = 0.011685499921441078; t = 2589.8541987855961 [6] self = table: 00000000000F4730; dt = 0.011685499921441078; network_is_active = true; t = 2589.8541987855961; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011685499921441078; t = nil [8] self = table: 0000000000073EE0; dt = 0.011685499921441078 [9] dt = 0.011685499921441078 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27135; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.575 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011791099794209003; main_t = 2589.8779965854292; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011791099794209003; t = 2589.8779965854292 [4] self = table: 0000000006E84500; main_dt = 0.011791099794209003; main_t = 2589.8779965854292 [5] self = table: 00000000001A9940; dt = 0.011791099794209003; t = 2589.8779965854292 [6] self = table: 00000000000F4730; dt = 0.011791099794209003; network_is_active = true; t = 2589.8779965854292; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011791099794209003; t = nil [8] self = table: 0000000000073EE0; dt = 0.011791099794209003 [9] dt = 0.011791099794209003 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27136; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.590 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01363150030374527; main_t = 2589.8916280857329; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01363150030374527; t = 2589.8916280857329 [4] self = table: 0000000006E84500; main_dt = 0.01363150030374527; main_t = 2589.8916280857329 [5] self = table: 00000000001A9940; dt = 0.01363150030374527; t = 2589.8916280857329 [6] self = table: 00000000000F4730; dt = 0.01363150030374527; network_is_active = true; t = 2589.8916280857329; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01363150030374527; t = nil [8] self = table: 0000000000073EE0; dt = 0.01363150030374527 [9] dt = 0.01363150030374527 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27137; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.602 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01474629994481802; main_t = 2589.9063743856777; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01474629994481802; t = 2589.9063743856777 [4] self = table: 0000000006E84500; main_dt = 0.01474629994481802; main_t = 2589.9063743856777 [5] self = table: 00000000001A9940; dt = 0.01474629994481802; t = 2589.9063743856777 [6] self = table: 00000000000F4730; dt = 0.01474629994481802; network_is_active = true; t = 2589.9063743856777; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01474629994481802; t = nil [8] self = table: 0000000000073EE0; dt = 0.01474629994481802 [9] dt = 0.01474629994481802 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27138; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.614 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012436499819159508; main_t = 2589.9188108854969; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012436499819159508; t = 2589.9188108854969 [4] self = table: 0000000006E84500; main_dt = 0.012436499819159508; main_t = 2589.9188108854969 [5] self = table: 00000000001A9940; dt = 0.012436499819159508; t = 2589.9188108854969 [6] self = table: 00000000000F4730; dt = 0.012436499819159508; network_is_active = true; t = 2589.9188108854969; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012436499819159508; t = nil [8] self = table: 0000000000073EE0; dt = 0.012436499819159508 [9] dt = 0.012436499819159508 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27139; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.638 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011110399849712849; main_t = 2589.9416261856486; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011110399849712849; t = 2589.9416261856486 [4] self = table: 0000000006E84500; main_dt = 0.011110399849712849; main_t = 2589.9416261856486 [5] self = table: 00000000001A9940; dt = 0.011110399849712849; t = 2589.9416261856486 [6] self = table: 00000000000F4730; dt = 0.011110399849712849; network_is_active = true; t = 2589.9416261856486; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011110399849712849; t = nil [8] self = table: 0000000000073EE0; dt = 0.011110399849712849 [9] dt = 0.011110399849712849 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27140; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.651 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013298899866640568; main_t = 2589.9549250855152; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013298899866640568; t = 2589.9549250855152 [4] self = table: 0000000006E84500; main_dt = 0.013298899866640568; main_t = 2589.9549250855152 [5] self = table: 00000000001A9940; dt = 0.013298899866640568; t = 2589.9549250855152 [6] self = table: 00000000000F4730; dt = 0.013298899866640568; network_is_active = true; t = 2589.9549250855152; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013298899866640568; t = nil [8] self = table: 0000000000073EE0; dt = 0.013298899866640568 [9] dt = 0.013298899866640568 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27141; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.664 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012634799815714359; main_t = 2589.967559885331; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012634799815714359; t = 2589.967559885331 [4] self = table: 0000000006E84500; main_dt = 0.012634799815714359; main_t = 2589.967559885331 [5] self = table: 00000000001A9940; dt = 0.012634799815714359; t = 2589.967559885331 [6] self = table: 00000000000F4730; dt = 0.012634799815714359; network_is_active = true; t = 2589.967559885331; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012634799815714359; t = nil [8] self = table: 0000000000073EE0; dt = 0.012634799815714359 [9] dt = 0.012634799815714359 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27142; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.677 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013268100097775459; main_t = 2589.9808279854287; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013268100097775459; t = 2589.9808279854287 [4] self = table: 0000000006E84500; main_dt = 0.013268100097775459; main_t = 2589.9808279854287 [5] self = table: 00000000001A9940; dt = 0.013268100097775459; t = 2589.9808279854287 [6] self = table: 00000000000F4730; dt = 0.013268100097775459; network_is_active = true; t = 2589.9808279854287; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013268100097775459; t = nil [8] self = table: 0000000000073EE0; dt = 0.013268100097775459 [9] dt = 0.013268100097775459 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27143; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.702 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012046500109136105; main_t = 2590.006228285939; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012046500109136105; t = 2590.006228285939 [4] self = table: 0000000006E84500; main_dt = 0.012046500109136105; main_t = 2590.006228285939 [5] self = table: 00000000001A9940; dt = 0.012046500109136105; t = 2590.006228285939 [6] self = table: 00000000000F4730; dt = 0.012046500109136105; network_is_active = true; t = 2590.006228285939; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012046500109136105; t = nil [8] self = table: 0000000000073EE0; dt = 0.012046500109136105 [9] dt = 0.012046500109136105 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27144; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.714 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012428600341081619; main_t = 2590.01865688628; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012428600341081619; t = 2590.01865688628 [4] self = table: 0000000006E84500; main_dt = 0.012428600341081619; main_t = 2590.01865688628 [5] self = table: 00000000001A9940; dt = 0.012428600341081619; t = 2590.01865688628 [6] self = table: 00000000000F4730; dt = 0.012428600341081619; network_is_active = true; t = 2590.01865688628; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012428600341081619; t = nil [8] self = table: 0000000000073EE0; dt = 0.012428600341081619 [9] dt = 0.012428600341081619 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27145; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.727 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012174599803984165; main_t = 2590.030831486084; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012174599803984165; t = 2590.030831486084 [4] self = table: 0000000006E84500; main_dt = 0.012174599803984165; main_t = 2590.030831486084 [5] self = table: 00000000001A9940; dt = 0.012174599803984165; t = 2590.030831486084 [6] self = table: 00000000000F4730; dt = 0.012174599803984165; network_is_active = true; t = 2590.030831486084; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012174599803984165; t = nil [8] self = table: 0000000000073EE0; dt = 0.012174599803984165 [9] dt = 0.012174599803984165 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27146; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.740 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013430300168693066; main_t = 2590.0442617862527; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013430300168693066; t = 2590.0442617862527 [4] self = table: 0000000006E84500; main_dt = 0.013430300168693066; main_t = 2590.0442617862527 [5] self = table: 00000000001A9940; dt = 0.013430300168693066; t = 2590.0442617862527 [6] self = table: 00000000000F4730; dt = 0.013430300168693066; network_is_active = true; t = 2590.0442617862527; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013430300168693066; t = nil [8] self = table: 0000000000073EE0; dt = 0.013430300168693066 [9] dt = 0.013430300168693066 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27147; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.765 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010921699926257133; main_t = 2590.0677694865544; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010921699926257133; t = 2590.0677694865544 [4] self = table: 0000000006E84500; main_dt = 0.010921699926257133; main_t = 2590.0677694865544 [5] self = table: 00000000001A9940; dt = 0.010921699926257133; t = 2590.0677694865544 [6] self = table: 00000000000F4730; dt = 0.010921699926257133; network_is_active = true; t = 2590.0677694865544; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010921699926257133; t = nil [8] self = table: 0000000000073EE0; dt = 0.010921699926257133 [9] dt = 0.010921699926257133 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27148; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:48.777 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014190999791026115; main_t = 2590.0819604863455; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014190999791026115; t = 2590.0819604863455 [4] self = table: 0000000006E84500; main_dt = 0.014190999791026115; main_t = 2590.0819604863455 [5] self = table: 00000000001A9940; dt = 0.014190999791026115; t = 2590.0819604863455 [6] self = table: 00000000000F4730; dt = 0.014190999791026115; network_is_active = true; t = 2590.0819604863455; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014190999791026115; t = nil [8] self = table: 0000000000073EE0; dt = 0.014190999791026115 [9] dt = 0.014190999791026115 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27149; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.068 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018160499632358551; main_t = 2590.3703432819848; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018160499632358551; t = 2590.3703432819848 [4] self = table: 0000000006E84500; main_dt = 0.018160499632358551; main_t = 2590.3703432819848 [5] self = table: 00000000001A9940; dt = 0.018160499632358551; t = 2590.3703432819848 [6] self = table: 00000000000F4730; dt = 0.018160499632358551; network_is_active = true; t = 2590.3703432819848; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018160499632358551; t = nil [8] self = table: 0000000000073EE0; dt = 0.018160499632358551 [9] dt = 0.018160499632358551 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27167; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.089 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014221199788153172; main_t = 2590.3845644817729; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014221199788153172; t = 2590.3845644817729 [4] self = table: 0000000006E84500; main_dt = 0.014221199788153172; main_t = 2590.3845644817729 [5] self = table: 00000000001A9940; dt = 0.014221199788153172; t = 2590.3845644817729 [6] self = table: 00000000000F4730; dt = 0.014221199788153172; network_is_active = true; t = 2590.3845644817729; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014221199788153172; t = nil [8] self = table: 0000000000073EE0; dt = 0.014221199788153172 [9] dt = 0.014221199788153172 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27168; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.104 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021647300571203232; main_t = 2590.4062117823441; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021647300571203232; t = 2590.4062117823441 [4] self = table: 0000000006E84500; main_dt = 0.021647300571203232; main_t = 2590.4062117823441 [5] self = table: 00000000001A9940; dt = 0.021647300571203232; t = 2590.4062117823441 [6] self = table: 00000000000F4730; dt = 0.021647300571203232; network_is_active = true; t = 2590.4062117823441; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021647300571203232; t = nil [8] self = table: 0000000000073EE0; dt = 0.021647300571203232 [9] dt = 0.021647300571203232 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27169; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.124 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015189800411462784; main_t = 2590.4214015827556; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015189800411462784; t = 2590.4214015827556 [4] self = table: 0000000006E84500; main_dt = 0.015189800411462784; main_t = 2590.4214015827556 [5] self = table: 00000000001A9940; dt = 0.015189800411462784; t = 2590.4214015827556 [6] self = table: 00000000000F4730; dt = 0.015189800411462784; network_is_active = true; t = 2590.4214015827556; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015189800411462784; t = nil [8] self = table: 0000000000073EE0; dt = 0.015189800411462784 [9] dt = 0.015189800411462784 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27170; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.141 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019524000585079193; main_t = 2590.4409255833407; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019524000585079193; t = 2590.4409255833407 [4] self = table: 0000000006E84500; main_dt = 0.019524000585079193; main_t = 2590.4409255833407 [5] self = table: 00000000001A9940; dt = 0.019524000585079193; t = 2590.4409255833407 [6] self = table: 00000000000F4730; dt = 0.019524000585079193; network_is_active = true; t = 2590.4409255833407; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019524000585079193; t = nil [8] self = table: 0000000000073EE0; dt = 0.019524000585079193 [9] dt = 0.019524000585079193 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27171; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.336 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019627900794148445; main_t = 2590.6355358828832; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019627900794148445; t = 2590.6355358828832 [4] self = table: 0000000006E84500; main_dt = 0.019627900794148445; main_t = 2590.6355358828832 [5] self = table: 00000000001A9940; dt = 0.019627900794148445; t = 2590.6355358828832 [6] self = table: 00000000000F4730; dt = 0.019627900794148445; network_is_active = true; t = 2590.6355358828832; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019627900794148445; t = nil [8] self = table: 0000000000073EE0; dt = 0.019627900794148445 [9] dt = 0.019627900794148445 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27183; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.349 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017546899616718292; main_t = 2590.6530827825; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017546899616718292; t = 2590.6530827825 [4] self = table: 0000000006E84500; main_dt = 0.017546899616718292; main_t = 2590.6530827825 [5] self = table: 00000000001A9940; dt = 0.017546899616718292; t = 2590.6530827825 [6] self = table: 00000000000F4730; dt = 0.017546899616718292; network_is_active = true; t = 2590.6530827825; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017546899616718292; t = nil [8] self = table: 0000000000073EE0; dt = 0.017546899616718292 [9] dt = 0.017546899616718292 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27185; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.380 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016296800225973129; main_t = 2590.6830012827222; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016296800225973129; t = 2590.6830012827222 [4] self = table: 0000000006E84500; main_dt = 0.016296800225973129; main_t = 2590.6830012827222 [5] self = table: 00000000001A9940; dt = 0.016296800225973129; t = 2590.6830012827222 [6] self = table: 00000000000F4730; dt = 0.016296800225973129; network_is_active = true; t = 2590.6830012827222; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016296800225973129; t = nil [8] self = table: 0000000000073EE0; dt = 0.016296800225973129 [9] dt = 0.016296800225973129 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27186; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.394 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013687299564480782; main_t = 2590.6966885822867; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013687299564480782; t = 2590.6966885822867 [4] self = table: 0000000006E84500; main_dt = 0.013687299564480782; main_t = 2590.6966885822867 [5] self = table: 00000000001A9940; dt = 0.013687299564480782; t = 2590.6966885822867 [6] self = table: 00000000000F4730; dt = 0.013687299564480782; network_is_active = true; t = 2590.6966885822867; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013687299564480782; t = nil [8] self = table: 0000000000073EE0; dt = 0.013687299564480782 [9] dt = 0.013687299564480782 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27187; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.409 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01420500036329031; main_t = 2590.71089358265; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01420500036329031; t = 2590.71089358265 [4] self = table: 0000000006E84500; main_dt = 0.01420500036329031; main_t = 2590.71089358265 [5] self = table: 00000000001A9940; dt = 0.01420500036329031; t = 2590.71089358265 [6] self = table: 00000000000F4730; dt = 0.01420500036329031; network_is_active = true; t = 2590.71089358265; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01420500036329031; t = nil [8] self = table: 0000000000073EE0; dt = 0.01420500036329031 [9] dt = 0.01420500036329031 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27188; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.428 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01476959977298975; main_t = 2590.725663182423; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01476959977298975; t = 2590.725663182423 [4] self = table: 0000000006E84500; main_dt = 0.01476959977298975; main_t = 2590.725663182423 [5] self = table: 00000000001A9940; dt = 0.01476959977298975; t = 2590.725663182423 [6] self = table: 00000000000F4730; dt = 0.01476959977298975; network_is_active = true; t = 2590.725663182423; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01476959977298975; t = nil [8] self = table: 0000000000073EE0; dt = 0.01476959977298975 [9] dt = 0.01476959977298975 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27189; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.441 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018717000260949135; main_t = 2590.7443801826839; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018717000260949135; t = 2590.7443801826839 [4] self = table: 0000000006E84500; main_dt = 0.018717000260949135; main_t = 2590.7443801826839 [5] self = table: 00000000001A9940; dt = 0.018717000260949135; t = 2590.7443801826839 [6] self = table: 00000000000F4730; dt = 0.018717000260949135; network_is_active = true; t = 2590.7443801826839; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018717000260949135; t = nil [8] self = table: 0000000000073EE0; dt = 0.018717000260949135 [9] dt = 0.018717000260949135 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27190; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.456 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013898699544370174; main_t = 2590.7582788822283; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013898699544370174; t = 2590.7582788822283 [4] self = table: 0000000006E84500; main_dt = 0.013898699544370174; main_t = 2590.7582788822283 [5] self = table: 00000000001A9940; dt = 0.013898699544370174; t = 2590.7582788822283 [6] self = table: 00000000000F4730; dt = 0.013898699544370174; network_is_active = true; t = 2590.7582788822283; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013898699544370174; t = nil [8] self = table: 0000000000073EE0; dt = 0.013898699544370174 [9] dt = 0.013898699544370174 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27191; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.472 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014824500307440758; main_t = 2590.7731033825357; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014824500307440758; t = 2590.7731033825357 [4] self = table: 0000000006E84500; main_dt = 0.014824500307440758; main_t = 2590.7731033825357 [5] self = table: 00000000001A9940; dt = 0.014824500307440758; t = 2590.7731033825357 [6] self = table: 00000000000F4730; dt = 0.014824500307440758; network_is_active = true; t = 2590.7731033825357; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014824500307440758; t = nil [8] self = table: 0000000000073EE0; dt = 0.014824500307440758 [9] dt = 0.014824500307440758 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27192; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.492 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015961999073624611; main_t = 2590.7890653816094; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015961999073624611; t = 2590.7890653816094 [4] self = table: 0000000006E84500; main_dt = 0.015961999073624611; main_t = 2590.7890653816094 [5] self = table: 00000000001A9940; dt = 0.015961999073624611; t = 2590.7890653816094 [6] self = table: 00000000000F4730; dt = 0.015961999073624611; network_is_active = true; t = 2590.7890653816094; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015961999073624611; t = nil [8] self = table: 0000000000073EE0; dt = 0.015961999073624611 [9] dt = 0.015961999073624611 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27193; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.508 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020243600010871887; main_t = 2590.8093089816202; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020243600010871887; t = 2590.8093089816202 [4] self = table: 0000000006E84500; main_dt = 0.020243600010871887; main_t = 2590.8093089816202 [5] self = table: 00000000001A9940; dt = 0.020243600010871887; t = 2590.8093089816202 [6] self = table: 00000000000F4730; dt = 0.020243600010871887; network_is_active = true; t = 2590.8093089816202; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020243600010871887; t = nil [8] self = table: 0000000000073EE0; dt = 0.020243600010871887 [9] dt = 0.020243600010871887 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27194; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.524 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016110200434923172; main_t = 2590.8254191820552; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016110200434923172; t = 2590.8254191820552 [4] self = table: 0000000006E84500; main_dt = 0.016110200434923172; main_t = 2590.8254191820552 [5] self = table: 00000000001A9940; dt = 0.016110200434923172; t = 2590.8254191820552 [6] self = table: 00000000000F4730; dt = 0.016110200434923172; network_is_active = true; t = 2590.8254191820552; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016110200434923172; t = nil [8] self = table: 0000000000073EE0; dt = 0.016110200434923172 [9] dt = 0.016110200434923172 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27195; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.542 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015937700867652893; main_t = 2590.8413568829228; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015937700867652893; t = 2590.8413568829228 [4] self = table: 0000000006E84500; main_dt = 0.015937700867652893; main_t = 2590.8413568829228 [5] self = table: 00000000001A9940; dt = 0.015937700867652893; t = 2590.8413568829228 [6] self = table: 00000000000F4730; dt = 0.015937700867652893; network_is_active = true; t = 2590.8413568829228; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015937700867652893; t = nil [8] self = table: 0000000000073EE0; dt = 0.015937700867652893 [9] dt = 0.015937700867652893 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27196; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.559 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017260199412703514; main_t = 2590.8586170823355; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017260199412703514; t = 2590.8586170823355 [4] self = table: 0000000006E84500; main_dt = 0.017260199412703514; main_t = 2590.8586170823355 [5] self = table: 00000000001A9940; dt = 0.017260199412703514; t = 2590.8586170823355 [6] self = table: 00000000000F4730; dt = 0.017260199412703514; network_is_active = true; t = 2590.8586170823355; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017260199412703514; t = nil [8] self = table: 0000000000073EE0; dt = 0.017260199412703514 [9] dt = 0.017260199412703514 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27197; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.578 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017389299347996712; main_t = 2590.8760063816835; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017389299347996712; t = 2590.8760063816835 [4] self = table: 0000000006E84500; main_dt = 0.017389299347996712; main_t = 2590.8760063816835 [5] self = table: 00000000001A9940; dt = 0.017389299347996712; t = 2590.8760063816835 [6] self = table: 00000000000F4730; dt = 0.017389299347996712; network_is_active = true; t = 2590.8760063816835; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017389299347996712; t = nil [8] self = table: 0000000000073EE0; dt = 0.017389299347996712 [9] dt = 0.017389299347996712 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27199; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.595 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018786700442433357; main_t = 2590.8947930821259; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018786700442433357; t = 2590.8947930821259 [4] self = table: 0000000006E84500; main_dt = 0.018786700442433357; main_t = 2590.8947930821259 [5] self = table: 00000000001A9940; dt = 0.018786700442433357; t = 2590.8947930821259 [6] self = table: 00000000000F4730; dt = 0.018786700442433357; network_is_active = true; t = 2590.8947930821259; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018786700442433357; t = nil [8] self = table: 0000000000073EE0; dt = 0.018786700442433357 [9] dt = 0.018786700442433357 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27200; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.609 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017241399735212326; main_t = 2590.9120344818612; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017241399735212326; t = 2590.9120344818612 [4] self = table: 0000000006E84500; main_dt = 0.017241399735212326; main_t = 2590.9120344818612 [5] self = table: 00000000001A9940; dt = 0.017241399735212326; t = 2590.9120344818612 [6] self = table: 00000000000F4730; dt = 0.017241399735212326; network_is_active = true; t = 2590.9120344818612; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017241399735212326; t = nil [8] self = table: 0000000000073EE0; dt = 0.017241399735212326 [9] dt = 0.017241399735212326 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27201; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.623 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013910300098359585; main_t = 2590.9259447819595; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013910300098359585; t = 2590.9259447819595 [4] self = table: 0000000006E84500; main_dt = 0.013910300098359585; main_t = 2590.9259447819595 [5] self = table: 00000000001A9940; dt = 0.013910300098359585; t = 2590.9259447819595 [6] self = table: 00000000000F4730; dt = 0.013910300098359585; network_is_active = true; t = 2590.9259447819595; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013910300098359585; t = nil [8] self = table: 0000000000073EE0; dt = 0.013910300098359585 [9] dt = 0.013910300098359585 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27202; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.674 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014091599732637405; main_t = 2590.9670427815099; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014091599732637405; t = 2590.9670427815099 [4] self = table: 0000000006E84500; main_dt = 0.014091599732637405; main_t = 2590.9670427815099 [5] self = table: 00000000001A9940; dt = 0.014091599732637405; t = 2590.9670427815099 [6] self = table: 00000000000F4730; dt = 0.014091599732637405; network_is_active = true; t = 2590.9670427815099; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014091599732637405; t = nil [8] self = table: 0000000000073EE0; dt = 0.014091599732637405 [9] dt = 0.014091599732637405 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27204; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.690 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.023386899381875992; main_t = 2590.9904296808918; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.023386899381875992; t = 2590.9904296808918 [4] self = table: 0000000006E84500; main_dt = 0.023386899381875992; main_t = 2590.9904296808918 [5] self = table: 00000000001A9940; dt = 0.023386899381875992; t = 2590.9904296808918 [6] self = table: 00000000000F4730; dt = 0.023386899381875992; network_is_active = true; t = 2590.9904296808918; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.023386899381875992; t = nil [8] self = table: 0000000000073EE0; dt = 0.023386899381875992 [9] dt = 0.023386899381875992 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27206; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.704 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016355900093913078; main_t = 2591.0067855809857; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016355900093913078; t = 2591.0067855809857 [4] self = table: 0000000006E84500; main_dt = 0.016355900093913078; main_t = 2591.0067855809857 [5] self = table: 00000000001A9940; dt = 0.016355900093913078; t = 2591.0067855809857 [6] self = table: 00000000000F4730; dt = 0.016355900093913078; network_is_active = true; t = 2591.0067855809857; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016355900093913078; t = nil [8] self = table: 0000000000073EE0; dt = 0.016355900093913078 [9] dt = 0.016355900093913078 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27207; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.722 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014480199664831161; main_t = 2591.0212657806505; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014480199664831161; t = 2591.0212657806505 [4] self = table: 0000000006E84500; main_dt = 0.014480199664831161; main_t = 2591.0212657806505 [5] self = table: 00000000001A9940; dt = 0.014480199664831161; t = 2591.0212657806505 [6] self = table: 00000000000F4730; dt = 0.014480199664831161; network_is_active = true; t = 2591.0212657806505; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014480199664831161; t = nil [8] self = table: 0000000000073EE0; dt = 0.014480199664831161 [9] dt = 0.014480199664831161 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27208; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.736 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01793999969959259; main_t = 2591.0392057803501; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01793999969959259; t = 2591.0392057803501 [4] self = table: 0000000006E84500; main_dt = 0.01793999969959259; main_t = 2591.0392057803501 [5] self = table: 00000000001A9940; dt = 0.01793999969959259; t = 2591.0392057803501 [6] self = table: 00000000000F4730; dt = 0.01793999969959259; network_is_active = true; t = 2591.0392057803501; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01793999969959259; t = nil [8] self = table: 0000000000073EE0; dt = 0.01793999969959259 [9] dt = 0.01793999969959259 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27209; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.753 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014127800241112709; main_t = 2591.0533335805912; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014127800241112709; t = 2591.0533335805912 [4] self = table: 0000000006E84500; main_dt = 0.014127800241112709; main_t = 2591.0533335805912 [5] self = table: 00000000001A9940; dt = 0.014127800241112709; t = 2591.0533335805912 [6] self = table: 00000000000F4730; dt = 0.014127800241112709; network_is_active = true; t = 2591.0533335805912; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014127800241112709; t = nil [8] self = table: 0000000000073EE0; dt = 0.014127800241112709 [9] dt = 0.014127800241112709 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27210; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.767 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016711400821805; main_t = 2591.070044981413; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016711400821805; t = 2591.070044981413 [4] self = table: 0000000006E84500; main_dt = 0.016711400821805; main_t = 2591.070044981413 [5] self = table: 00000000001A9940; dt = 0.016711400821805; t = 2591.070044981413 [6] self = table: 00000000000F4730; dt = 0.016711400821805; network_is_active = true; t = 2591.070044981413; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016711400821805; t = nil [8] self = table: 0000000000073EE0; dt = 0.016711400821805 [9] dt = 0.016711400821805 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27211; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.789 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014200899749994278; main_t = 2591.084245881163; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014200899749994278; t = 2591.084245881163 [4] self = table: 0000000006E84500; main_dt = 0.014200899749994278; main_t = 2591.084245881163 [5] self = table: 00000000001A9940; dt = 0.014200899749994278; t = 2591.084245881163 [6] self = table: 00000000000F4730; dt = 0.014200899749994278; network_is_active = true; t = 2591.084245881163; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014200899749994278; t = nil [8] self = table: 0000000000073EE0; dt = 0.014200899749994278 [9] dt = 0.014200899749994278 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27212; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.803 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021432500332593918; main_t = 2591.1056783814956; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021432500332593918; t = 2591.1056783814956 [4] self = table: 0000000006E84500; main_dt = 0.021432500332593918; main_t = 2591.1056783814956 [5] self = table: 00000000001A9940; dt = 0.021432500332593918; t = 2591.1056783814956 [6] self = table: 00000000000F4730; dt = 0.021432500332593918; network_is_active = true; t = 2591.1056783814956; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021432500332593918; t = nil [8] self = table: 0000000000073EE0; dt = 0.021432500332593918 [9] dt = 0.021432500332593918 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27213; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.871 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015737300738692284; main_t = 2591.1696861815681; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015737300738692284; t = 2591.1696861815681 [4] self = table: 0000000006E84500; main_dt = 0.015737300738692284; main_t = 2591.1696861815681 [5] self = table: 00000000001A9940; dt = 0.015737300738692284; t = 2591.1696861815681 [6] self = table: 00000000000F4730; dt = 0.015737300738692284; network_is_active = true; t = 2591.1696861815681; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015737300738692284; t = nil [8] self = table: 0000000000073EE0; dt = 0.015737300738692284 [9] dt = 0.015737300738692284 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27217; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.885 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017842000350356102; main_t = 2591.1875281819184; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017842000350356102; t = 2591.1875281819184 [4] self = table: 0000000006E84500; main_dt = 0.017842000350356102; main_t = 2591.1875281819184 [5] self = table: 00000000001A9940; dt = 0.017842000350356102; t = 2591.1875281819184 [6] self = table: 00000000000F4730; dt = 0.017842000350356102; network_is_active = true; t = 2591.1875281819184; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017842000350356102; t = nil [8] self = table: 0000000000073EE0; dt = 0.017842000350356102 [9] dt = 0.017842000350356102 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27218; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.900 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014228199608623981; main_t = 2591.201756381527; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014228199608623981; t = 2591.201756381527 [4] self = table: 0000000006E84500; main_dt = 0.014228199608623981; main_t = 2591.201756381527 [5] self = table: 00000000001A9940; dt = 0.014228199608623981; t = 2591.201756381527 [6] self = table: 00000000000F4730; dt = 0.014228199608623981; network_is_active = true; t = 2591.201756381527; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014228199608623981; t = nil [8] self = table: 0000000000073EE0; dt = 0.014228199608623981 [9] dt = 0.014228199608623981 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27219; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.956 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020849199965596199; main_t = 2591.2542617815589; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020849199965596199; t = 2591.2542617815589 [4] self = table: 0000000006E84500; main_dt = 0.020849199965596199; main_t = 2591.2542617815589 [5] self = table: 00000000001A9940; dt = 0.020849199965596199; t = 2591.2542617815589 [6] self = table: 00000000000F4730; dt = 0.020849199965596199; network_is_active = true; t = 2591.2542617815589; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020849199965596199; t = nil [8] self = table: 0000000000073EE0; dt = 0.020849199965596199 [9] dt = 0.020849199965596199 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27222; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.975 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018413299694657326; main_t = 2591.2726750812535; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018413299694657326; t = 2591.2726750812535 [4] self = table: 0000000006E84500; main_dt = 0.018413299694657326; main_t = 2591.2726750812535 [5] self = table: 00000000001A9940; dt = 0.018413299694657326; t = 2591.2726750812535 [6] self = table: 00000000000F4730; dt = 0.018413299694657326; network_is_active = true; t = 2591.2726750812535; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018413299694657326; t = nil [8] self = table: 0000000000073EE0; dt = 0.018413299694657326 [9] dt = 0.018413299694657326 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27223; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:49.990 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01897750049829483; main_t = 2591.2916525817518; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01897750049829483; t = 2591.2916525817518 [4] self = table: 0000000006E84500; main_dt = 0.01897750049829483; main_t = 2591.2916525817518 [5] self = table: 00000000001A9940; dt = 0.01897750049829483; t = 2591.2916525817518 [6] self = table: 00000000000F4730; dt = 0.01897750049829483; network_is_active = true; t = 2591.2916525817518; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01897750049829483; t = nil [8] self = table: 0000000000073EE0; dt = 0.01897750049829483 [9] dt = 0.01897750049829483 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27225; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.030 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021276699379086494; main_t = 2591.3280993812759; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021276699379086494; t = 2591.3280993812759 [4] self = table: 0000000006E84500; main_dt = 0.021276699379086494; main_t = 2591.3280993812759 [5] self = table: 00000000001A9940; dt = 0.021276699379086494; t = 2591.3280993812759 [6] self = table: 00000000000F4730; dt = 0.021276699379086494; network_is_active = true; t = 2591.3280993812759; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021276699379086494; t = nil [8] self = table: 0000000000073EE0; dt = 0.021276699379086494 [9] dt = 0.021276699379086494 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27227; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.052 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019198300316929817; main_t = 2591.3472976815929; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019198300316929817; t = 2591.3472976815929 [4] self = table: 0000000006E84500; main_dt = 0.019198300316929817; main_t = 2591.3472976815929 [5] self = table: 00000000001A9940; dt = 0.019198300316929817; t = 2591.3472976815929 [6] self = table: 00000000000F4730; dt = 0.019198300316929817; network_is_active = true; t = 2591.3472976815929; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019198300316929817; t = nil [8] self = table: 0000000000073EE0; dt = 0.019198300316929817 [9] dt = 0.019198300316929817 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27228; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.072 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021640999242663383; main_t = 2591.3689386808355; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021640999242663383; t = 2591.3689386808355 [4] self = table: 0000000006E84500; main_dt = 0.021640999242663383; main_t = 2591.3689386808355 [5] self = table: 00000000001A9940; dt = 0.021640999242663383; t = 2591.3689386808355 [6] self = table: 00000000000F4730; dt = 0.021640999242663383; network_is_active = true; t = 2591.3689386808355; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021640999242663383; t = nil [8] self = table: 0000000000073EE0; dt = 0.021640999242663383 [9] dt = 0.021640999242663383 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27229; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.087 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019949899986386299; main_t = 2591.3888885808219; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019949899986386299; t = 2591.3888885808219 [4] self = table: 0000000006E84500; main_dt = 0.019949899986386299; main_t = 2591.3888885808219 [5] self = table: 00000000001A9940; dt = 0.019949899986386299; t = 2591.3888885808219 [6] self = table: 00000000000F4730; dt = 0.019949899986386299; network_is_active = true; t = 2591.3888885808219; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019949899986386299; t = nil [8] self = table: 0000000000073EE0; dt = 0.019949899986386299 [9] dt = 0.019949899986386299 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27231; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.104 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015216900035738945; main_t = 2591.4041054808577; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015216900035738945; t = 2591.4041054808577 [4] self = table: 0000000006E84500; main_dt = 0.015216900035738945; main_t = 2591.4041054808577 [5] self = table: 00000000001A9940; dt = 0.015216900035738945; t = 2591.4041054808577 [6] self = table: 00000000000F4730; dt = 0.015216900035738945; network_is_active = true; t = 2591.4041054808577; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015216900035738945; t = nil [8] self = table: 0000000000073EE0; dt = 0.015216900035738945 [9] dt = 0.015216900035738945 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27232; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.125 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017127800732851028; main_t = 2591.4212332815905; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017127800732851028; t = 2591.4212332815905 [4] self = table: 0000000006E84500; main_dt = 0.017127800732851028; main_t = 2591.4212332815905 [5] self = table: 00000000001A9940; dt = 0.017127800732851028; t = 2591.4212332815905 [6] self = table: 00000000000F4730; dt = 0.017127800732851028; network_is_active = true; t = 2591.4212332815905; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017127800732851028; t = nil [8] self = table: 0000000000073EE0; dt = 0.017127800732851028 [9] dt = 0.017127800732851028 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27233; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.144 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020873900502920151; main_t = 2591.4421071820934; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020873900502920151; t = 2591.4421071820934 [4] self = table: 0000000006E84500; main_dt = 0.020873900502920151; main_t = 2591.4421071820934 [5] self = table: 00000000001A9940; dt = 0.020873900502920151; t = 2591.4421071820934 [6] self = table: 00000000000F4730; dt = 0.020873900502920151; network_is_active = true; t = 2591.4421071820934; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020873900502920151; t = nil [8] self = table: 0000000000073EE0; dt = 0.020873900502920151 [9] dt = 0.020873900502920151 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27234; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.161 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019082000479102135; main_t = 2591.4611891825725; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019082000479102135; t = 2591.4611891825725 [4] self = table: 0000000006E84500; main_dt = 0.019082000479102135; main_t = 2591.4611891825725 [5] self = table: 00000000001A9940; dt = 0.019082000479102135; t = 2591.4611891825725 [6] self = table: 00000000000F4730; dt = 0.019082000479102135; network_is_active = true; t = 2591.4611891825725; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019082000479102135; t = nil [8] self = table: 0000000000073EE0; dt = 0.019082000479102135 [9] dt = 0.019082000479102135 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27235; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.178 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016364499926567078; main_t = 2591.4775536824991; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016364499926567078; t = 2591.4775536824991 [4] self = table: 0000000006E84500; main_dt = 0.016364499926567078; main_t = 2591.4775536824991 [5] self = table: 00000000001A9940; dt = 0.016364499926567078; t = 2591.4775536824991 [6] self = table: 00000000000F4730; dt = 0.016364499926567078; network_is_active = true; t = 2591.4775536824991; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016364499926567078; t = nil [8] self = table: 0000000000073EE0; dt = 0.016364499926567078 [9] dt = 0.016364499926567078 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27236; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.193 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016906199976801872; main_t = 2591.4944598824759; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016906199976801872; t = 2591.4944598824759 [4] self = table: 0000000006E84500; main_dt = 0.016906199976801872; main_t = 2591.4944598824759 [5] self = table: 00000000001A9940; dt = 0.016906199976801872; t = 2591.4944598824759 [6] self = table: 00000000000F4730; dt = 0.016906199976801872; network_is_active = true; t = 2591.4944598824759; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016906199976801872; t = nil [8] self = table: 0000000000073EE0; dt = 0.016906199976801872 [9] dt = 0.016906199976801872 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27237; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.209 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015947999432682991; main_t = 2591.5104078819086; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015947999432682991; t = 2591.5104078819086 [4] self = table: 0000000006E84500; main_dt = 0.015947999432682991; main_t = 2591.5104078819086 [5] self = table: 00000000001A9940; dt = 0.015947999432682991; t = 2591.5104078819086 [6] self = table: 00000000000F4730; dt = 0.015947999432682991; network_is_active = true; t = 2591.5104078819086; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015947999432682991; t = nil [8] self = table: 0000000000073EE0; dt = 0.015947999432682991 [9] dt = 0.015947999432682991 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27238; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.227 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015899300575256348; main_t = 2591.5263071824838; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015899300575256348; t = 2591.5263071824838 [4] self = table: 0000000006E84500; main_dt = 0.015899300575256348; main_t = 2591.5263071824838 [5] self = table: 00000000001A9940; dt = 0.015899300575256348; t = 2591.5263071824838 [6] self = table: 00000000000F4730; dt = 0.015899300575256348; network_is_active = true; t = 2591.5263071824838; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015899300575256348; t = nil [8] self = table: 0000000000073EE0; dt = 0.015899300575256348 [9] dt = 0.015899300575256348 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27239; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.241 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017382899299263954; main_t = 2591.5436900817831; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017382899299263954; t = 2591.5436900817831 [4] self = table: 0000000006E84500; main_dt = 0.017382899299263954; main_t = 2591.5436900817831 [5] self = table: 00000000001A9940; dt = 0.017382899299263954; t = 2591.5436900817831 [6] self = table: 00000000000F4730; dt = 0.017382899299263954; network_is_active = true; t = 2591.5436900817831; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017382899299263954; t = nil [8] self = table: 0000000000073EE0; dt = 0.017382899299263954 [9] dt = 0.017382899299263954 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27240; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.259 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014572300016880035; main_t = 2591.5582623818; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014572300016880035; t = 2591.5582623818 [4] self = table: 0000000006E84500; main_dt = 0.014572300016880035; main_t = 2591.5582623818 [5] self = table: 00000000001A9940; dt = 0.014572300016880035; t = 2591.5582623818 [6] self = table: 00000000000F4730; dt = 0.014572300016880035; network_is_active = true; t = 2591.5582623818; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014572300016880035; t = nil [8] self = table: 0000000000073EE0; dt = 0.014572300016880035 [9] dt = 0.014572300016880035 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27241; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.277 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017545999959111214; main_t = 2591.5758083817591; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017545999959111214; t = 2591.5758083817591 [4] self = table: 0000000006E84500; main_dt = 0.017545999959111214; main_t = 2591.5758083817591 [5] self = table: 00000000001A9940; dt = 0.017545999959111214; t = 2591.5758083817591 [6] self = table: 00000000000F4730; dt = 0.017545999959111214; network_is_active = true; t = 2591.5758083817591; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017545999959111214; t = nil [8] self = table: 0000000000073EE0; dt = 0.017545999959111214 [9] dt = 0.017545999959111214 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27242; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.291 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017989199608564377; main_t = 2591.5937975813677; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017989199608564377; t = 2591.5937975813677 [4] self = table: 0000000006E84500; main_dt = 0.017989199608564377; main_t = 2591.5937975813677 [5] self = table: 00000000001A9940; dt = 0.017989199608564377; t = 2591.5937975813677 [6] self = table: 00000000000F4730; dt = 0.017989199608564377; network_is_active = true; t = 2591.5937975813677; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017989199608564377; t = nil [8] self = table: 0000000000073EE0; dt = 0.017989199608564377 [9] dt = 0.017989199608564377 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27243; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.305 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013868199661374092; main_t = 2591.607665781029; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013868199661374092; t = 2591.607665781029 [4] self = table: 0000000006E84500; main_dt = 0.013868199661374092; main_t = 2591.607665781029 [5] self = table: 00000000001A9940; dt = 0.013868199661374092; t = 2591.607665781029 [6] self = table: 00000000000F4730; dt = 0.013868199661374092; network_is_active = true; t = 2591.607665781029; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013868199661374092; t = nil [8] self = table: 0000000000073EE0; dt = 0.013868199661374092 [9] dt = 0.013868199661374092 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27244; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.321 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013925500214099884; main_t = 2591.6215912812431; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013925500214099884; t = 2591.6215912812431 [4] self = table: 0000000006E84500; main_dt = 0.013925500214099884; main_t = 2591.6215912812431 [5] self = table: 00000000001A9940; dt = 0.013925500214099884; t = 2591.6215912812431 [6] self = table: 00000000000F4730; dt = 0.013925500214099884; network_is_active = true; t = 2591.6215912812431; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013925500214099884; t = nil [8] self = table: 0000000000073EE0; dt = 0.013925500214099884 [9] dt = 0.013925500214099884 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27245; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.335 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016242800280451775; main_t = 2591.6378340815236; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016242800280451775; t = 2591.6378340815236 [4] self = table: 0000000006E84500; main_dt = 0.016242800280451775; main_t = 2591.6378340815236 [5] self = table: 00000000001A9940; dt = 0.016242800280451775; t = 2591.6378340815236 [6] self = table: 00000000000F4730; dt = 0.016242800280451775; network_is_active = true; t = 2591.6378340815236; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016242800280451775; t = nil [8] self = table: 0000000000073EE0; dt = 0.016242800280451775 [9] dt = 0.016242800280451775 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27246; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.365 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013212299905717373; main_t = 2591.665064081647; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013212299905717373; t = 2591.665064081647 [4] self = table: 0000000006E84500; main_dt = 0.013212299905717373; main_t = 2591.665064081647 [5] self = table: 00000000001A9940; dt = 0.013212299905717373; t = 2591.665064081647 [6] self = table: 00000000000F4730; dt = 0.013212299905717373; network_is_active = true; t = 2591.665064081647; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013212299905717373; t = nil [8] self = table: 0000000000073EE0; dt = 0.013212299905717373 [9] dt = 0.013212299905717373 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27248; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.383 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016637099906802177; main_t = 2591.6817011815538; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016637099906802177; t = 2591.6817011815538 [4] self = table: 0000000006E84500; main_dt = 0.016637099906802177; main_t = 2591.6817011815538 [5] self = table: 00000000001A9940; dt = 0.016637099906802177; t = 2591.6817011815538 [6] self = table: 00000000000F4730; dt = 0.016637099906802177; network_is_active = true; t = 2591.6817011815538; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016637099906802177; t = nil [8] self = table: 0000000000073EE0; dt = 0.016637099906802177 [9] dt = 0.016637099906802177 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27249; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.397 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01832599937915802; main_t = 2591.7000271809329; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01832599937915802; t = 2591.7000271809329 [4] self = table: 0000000006E84500; main_dt = 0.01832599937915802; main_t = 2591.7000271809329 [5] self = table: 00000000001A9940; dt = 0.01832599937915802; t = 2591.7000271809329 [6] self = table: 00000000000F4730; dt = 0.01832599937915802; network_is_active = true; t = 2591.7000271809329; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01832599937915802; t = nil [8] self = table: 0000000000073EE0; dt = 0.01832599937915802 [9] dt = 0.01832599937915802 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27250; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.417 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013922300189733505; main_t = 2591.7139494811227; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013922300189733505; t = 2591.7139494811227 [4] self = table: 0000000006E84500; main_dt = 0.013922300189733505; main_t = 2591.7139494811227 [5] self = table: 00000000001A9940; dt = 0.013922300189733505; t = 2591.7139494811227 [6] self = table: 00000000000F4730; dt = 0.013922300189733505; network_is_active = true; t = 2591.7139494811227; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013922300189733505; t = nil [8] self = table: 0000000000073EE0; dt = 0.013922300189733505 [9] dt = 0.013922300189733505 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27251; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.432 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019926199689507484; main_t = 2591.7338756808122; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019926199689507484; t = 2591.7338756808122 [4] self = table: 0000000006E84500; main_dt = 0.019926199689507484; main_t = 2591.7338756808122 [5] self = table: 00000000001A9940; dt = 0.019926199689507484; t = 2591.7338756808122 [6] self = table: 00000000000F4730; dt = 0.019926199689507484; network_is_active = true; t = 2591.7338756808122; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019926199689507484; t = nil [8] self = table: 0000000000073EE0; dt = 0.019926199689507484 [9] dt = 0.019926199689507484 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27252; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.449 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01495440024882555; main_t = 2591.748830081061; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01495440024882555; t = 2591.748830081061 [4] self = table: 0000000006E84500; main_dt = 0.01495440024882555; main_t = 2591.748830081061 [5] self = table: 00000000001A9940; dt = 0.01495440024882555; t = 2591.748830081061 [6] self = table: 00000000000F4730; dt = 0.01495440024882555; network_is_active = true; t = 2591.748830081061; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01495440024882555; t = nil [8] self = table: 0000000000073EE0; dt = 0.01495440024882555 [9] dt = 0.01495440024882555 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27253; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.464 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017561500892043114; main_t = 2591.766391581953; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017561500892043114; t = 2591.766391581953 [4] self = table: 0000000006E84500; main_dt = 0.017561500892043114; main_t = 2591.766391581953 [5] self = table: 00000000001A9940; dt = 0.017561500892043114; t = 2591.766391581953 [6] self = table: 00000000000F4730; dt = 0.017561500892043114; network_is_active = true; t = 2591.766391581953; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017561500892043114; t = nil [8] self = table: 0000000000073EE0; dt = 0.017561500892043114 [9] dt = 0.017561500892043114 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27254; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.484 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.0151632996276021; main_t = 2591.7815548815806; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.0151632996276021; t = 2591.7815548815806 [4] self = table: 0000000006E84500; main_dt = 0.0151632996276021; main_t = 2591.7815548815806 [5] self = table: 00000000001A9940; dt = 0.0151632996276021; t = 2591.7815548815806 [6] self = table: 00000000000F4730; dt = 0.0151632996276021; network_is_active = true; t = 2591.7815548815806; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0151632996276021; t = nil [8] self = table: 0000000000073EE0; dt = 0.0151632996276021 [9] dt = 0.0151632996276021 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27255; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.503 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01934250071644783; main_t = 2591.8008973822971; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01934250071644783; t = 2591.8008973822971 [4] self = table: 0000000006E84500; main_dt = 0.01934250071644783; main_t = 2591.8008973822971 [5] self = table: 00000000001A9940; dt = 0.01934250071644783; t = 2591.8008973822971 [6] self = table: 00000000000F4730; dt = 0.01934250071644783; network_is_active = true; t = 2591.8008973822971; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01934250071644783; t = nil [8] self = table: 0000000000073EE0; dt = 0.01934250071644783 [9] dt = 0.01934250071644783 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27257; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.517 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019124599173665047; main_t = 2591.8200219814707; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019124599173665047; t = 2591.8200219814707 [4] self = table: 0000000006E84500; main_dt = 0.019124599173665047; main_t = 2591.8200219814707 [5] self = table: 00000000001A9940; dt = 0.019124599173665047; t = 2591.8200219814707 [6] self = table: 00000000000F4730; dt = 0.019124599173665047; network_is_active = true; t = 2591.8200219814707; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019124599173665047; t = nil [8] self = table: 0000000000073EE0; dt = 0.019124599173665047 [9] dt = 0.019124599173665047 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27258; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.532 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014259300194680691; main_t = 2591.8342812816654; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014259300194680691; t = 2591.8342812816654 [4] self = table: 0000000006E84500; main_dt = 0.014259300194680691; main_t = 2591.8342812816654 [5] self = table: 00000000001A9940; dt = 0.014259300194680691; t = 2591.8342812816654 [6] self = table: 00000000000F4730; dt = 0.014259300194680691; network_is_active = true; t = 2591.8342812816654; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014259300194680691; t = nil [8] self = table: 0000000000073EE0; dt = 0.014259300194680691 [9] dt = 0.014259300194680691 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27259; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.547 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014286699704825878; main_t = 2591.8485679813703; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014286699704825878; t = 2591.8485679813703 [4] self = table: 0000000006E84500; main_dt = 0.014286699704825878; main_t = 2591.8485679813703 [5] self = table: 00000000001A9940; dt = 0.014286699704825878; t = 2591.8485679813703 [6] self = table: 00000000000F4730; dt = 0.014286699704825878; network_is_active = true; t = 2591.8485679813703; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014286699704825878; t = nil [8] self = table: 0000000000073EE0; dt = 0.014286699704825878 [9] dt = 0.014286699704825878 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27260; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.689 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016467200592160225; main_t = 2591.992504783072; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016467200592160225; t = 2591.992504783072 [4] self = table: 0000000006E84500; main_dt = 0.016467200592160225; main_t = 2591.992504783072 [5] self = table: 00000000001A9940; dt = 0.016467200592160225; t = 2591.992504783072 [6] self = table: 00000000000F4730; dt = 0.016467200592160225; network_is_active = true; t = 2591.992504783072; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016467200592160225; t = nil [8] self = table: 0000000000073EE0; dt = 0.016467200592160225 [9] dt = 0.016467200592160225 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27269; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.706 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013729900121688843; main_t = 2592.0062346831937; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013729900121688843; t = 2592.0062346831937 [4] self = table: 0000000006E84500; main_dt = 0.013729900121688843; main_t = 2592.0062346831937 [5] self = table: 00000000001A9940; dt = 0.013729900121688843; t = 2592.0062346831937 [6] self = table: 00000000000F4730; dt = 0.013729900121688843; network_is_active = true; t = 2592.0062346831937; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013729900121688843; t = nil [8] self = table: 0000000000073EE0; dt = 0.013729900121688843 [9] dt = 0.013729900121688843 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27270; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.723 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016608299687504768; main_t = 2592.0228429828812; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016608299687504768; t = 2592.0228429828812 [4] self = table: 0000000006E84500; main_dt = 0.016608299687504768; main_t = 2592.0228429828812 [5] self = table: 00000000001A9940; dt = 0.016608299687504768; t = 2592.0228429828812 [6] self = table: 00000000000F4730; dt = 0.016608299687504768; network_is_active = true; t = 2592.0228429828812; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016608299687504768; t = nil [8] self = table: 0000000000073EE0; dt = 0.016608299687504768 [9] dt = 0.016608299687504768 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27271; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.742 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016826199367642403; main_t = 2592.0396691822489; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016826199367642403; t = 2592.0396691822489 [4] self = table: 0000000006E84500; main_dt = 0.016826199367642403; main_t = 2592.0396691822489 [5] self = table: 00000000001A9940; dt = 0.016826199367642403; t = 2592.0396691822489 [6] self = table: 00000000000F4730; dt = 0.016826199367642403; network_is_active = true; t = 2592.0396691822489; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016826199367642403; t = nil [8] self = table: 0000000000073EE0; dt = 0.016826199367642403 [9] dt = 0.016826199367642403 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27272; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.759 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019410800188779831; main_t = 2592.0590799824377; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019410800188779831; t = 2592.0590799824377 [4] self = table: 0000000006E84500; main_dt = 0.019410800188779831; main_t = 2592.0590799824377 [5] self = table: 00000000001A9940; dt = 0.019410800188779831; t = 2592.0590799824377 [6] self = table: 00000000000F4730; dt = 0.019410800188779831; network_is_active = true; t = 2592.0590799824377; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019410800188779831; t = nil [8] self = table: 0000000000073EE0; dt = 0.019410800188779831 [9] dt = 0.019410800188779831 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27273; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.775 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017018899321556091; main_t = 2592.0760988817592; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017018899321556091; t = 2592.0760988817592 [4] self = table: 0000000006E84500; main_dt = 0.017018899321556091; main_t = 2592.0760988817592 [5] self = table: 00000000001A9940; dt = 0.017018899321556091; t = 2592.0760988817592 [6] self = table: 00000000000F4730; dt = 0.017018899321556091; network_is_active = true; t = 2592.0760988817592; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017018899321556091; t = nil [8] self = table: 0000000000073EE0; dt = 0.017018899321556091 [9] dt = 0.017018899321556091 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27274; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.790 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016287300735712051; main_t = 2592.0923861824949; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016287300735712051; t = 2592.0923861824949 [4] self = table: 0000000006E84500; main_dt = 0.016287300735712051; main_t = 2592.0923861824949 [5] self = table: 00000000001A9940; dt = 0.016287300735712051; t = 2592.0923861824949 [6] self = table: 00000000000F4730; dt = 0.016287300735712051; network_is_active = true; t = 2592.0923861824949; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016287300735712051; t = nil [8] self = table: 0000000000073EE0; dt = 0.016287300735712051 [9] dt = 0.016287300735712051 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27275; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.807 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014411999844014645; main_t = 2592.1067981823389; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014411999844014645; t = 2592.1067981823389 [4] self = table: 0000000006E84500; main_dt = 0.014411999844014645; main_t = 2592.1067981823389 [5] self = table: 00000000001A9940; dt = 0.014411999844014645; t = 2592.1067981823389 [6] self = table: 00000000000F4730; dt = 0.014411999844014645; network_is_active = true; t = 2592.1067981823389; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014411999844014645; t = nil [8] self = table: 0000000000073EE0; dt = 0.014411999844014645 [9] dt = 0.014411999844014645 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27276; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.821 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017591899260878563; main_t = 2592.1243900815998; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017591899260878563; t = 2592.1243900815998 [4] self = table: 0000000006E84500; main_dt = 0.017591899260878563; main_t = 2592.1243900815998 [5] self = table: 00000000001A9940; dt = 0.017591899260878563; t = 2592.1243900815998 [6] self = table: 00000000000F4730; dt = 0.017591899260878563; network_is_active = true; t = 2592.1243900815998; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017591899260878563; t = nil [8] self = table: 0000000000073EE0; dt = 0.017591899260878563 [9] dt = 0.017591899260878563 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27277; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.840 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014159300364553928; main_t = 2592.1385493819644; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014159300364553928; t = 2592.1385493819644 [4] self = table: 0000000006E84500; main_dt = 0.014159300364553928; main_t = 2592.1385493819644 [5] self = table: 00000000001A9940; dt = 0.014159300364553928; t = 2592.1385493819644 [6] self = table: 00000000000F4730; dt = 0.014159300364553928; network_is_active = true; t = 2592.1385493819644; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014159300364553928; t = nil [8] self = table: 0000000000073EE0; dt = 0.014159300364553928 [9] dt = 0.014159300364553928 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27278; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.855 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018938500434160233; main_t = 2592.1574878823985; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018938500434160233; t = 2592.1574878823985 [4] self = table: 0000000006E84500; main_dt = 0.018938500434160233; main_t = 2592.1574878823985 [5] self = table: 00000000001A9940; dt = 0.018938500434160233; t = 2592.1574878823985 [6] self = table: 00000000000F4730; dt = 0.018938500434160233; network_is_active = true; t = 2592.1574878823985; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018938500434160233; t = nil [8] self = table: 0000000000073EE0; dt = 0.018938500434160233 [9] dt = 0.018938500434160233 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27280; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.916 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016321500763297081; main_t = 2592.2195331827779; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016321500763297081; t = 2592.2195331827779 [4] self = table: 0000000006E84500; main_dt = 0.016321500763297081; main_t = 2592.2195331827779 [5] self = table: 00000000001A9940; dt = 0.016321500763297081; t = 2592.2195331827779 [6] self = table: 00000000000F4730; dt = 0.016321500763297081; network_is_active = true; t = 2592.2195331827779; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016321500763297081; t = nil [8] self = table: 0000000000073EE0; dt = 0.016321500763297081 [9] dt = 0.016321500763297081 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27283; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.933 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013655600138008595; main_t = 2592.2331887829159; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013655600138008595; t = 2592.2331887829159 [4] self = table: 0000000006E84500; main_dt = 0.013655600138008595; main_t = 2592.2331887829159 [5] self = table: 00000000001A9940; dt = 0.013655600138008595; t = 2592.2331887829159 [6] self = table: 00000000000F4730; dt = 0.013655600138008595; network_is_active = true; t = 2592.2331887829159; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013655600138008595; t = nil [8] self = table: 0000000000073EE0; dt = 0.013655600138008595 [9] dt = 0.013655600138008595 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27284; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.978 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015431299805641174; main_t = 2592.2802185826977; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015431299805641174; t = 2592.2802185826977 [4] self = table: 0000000006E84500; main_dt = 0.015431299805641174; main_t = 2592.2802185826977 [5] self = table: 00000000001A9940; dt = 0.015431299805641174; t = 2592.2802185826977 [6] self = table: 00000000000F4730; dt = 0.015431299805641174; network_is_active = true; t = 2592.2802185826977; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015431299805641174; t = nil [8] self = table: 0000000000073EE0; dt = 0.015431299805641174 [9] dt = 0.015431299805641174 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27287; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:50.997 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014444599859416485; main_t = 2592.2946631825571; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014444599859416485; t = 2592.2946631825571 [4] self = table: 0000000006E84500; main_dt = 0.014444599859416485; main_t = 2592.2946631825571 [5] self = table: 00000000001A9940; dt = 0.014444599859416485; t = 2592.2946631825571 [6] self = table: 00000000000F4730; dt = 0.014444599859416485; network_is_active = true; t = 2592.2946631825571; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014444599859416485; t = nil [8] self = table: 0000000000073EE0; dt = 0.014444599859416485 [9] dt = 0.014444599859416485 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27288; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.012 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018949199467897415; main_t = 2592.313612382025; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018949199467897415; t = 2592.313612382025 [4] self = table: 0000000006E84500; main_dt = 0.018949199467897415; main_t = 2592.313612382025 [5] self = table: 00000000001A9940; dt = 0.018949199467897415; t = 2592.313612382025 [6] self = table: 00000000000F4730; dt = 0.018949199467897415; network_is_active = true; t = 2592.313612382025; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018949199467897415; t = nil [8] self = table: 0000000000073EE0; dt = 0.018949199467897415 [9] dt = 0.018949199467897415 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27289; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.025 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015470299869775772; main_t = 2592.3290826818948; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015470299869775772; t = 2592.3290826818948 [4] self = table: 0000000006E84500; main_dt = 0.015470299869775772; main_t = 2592.3290826818948 [5] self = table: 00000000001A9940; dt = 0.015470299869775772; t = 2592.3290826818948 [6] self = table: 00000000000F4730; dt = 0.015470299869775772; network_is_active = true; t = 2592.3290826818948; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015470299869775772; t = nil [8] self = table: 0000000000073EE0; dt = 0.015470299869775772 [9] dt = 0.015470299869775772 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27290; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.041 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013188700191676617; main_t = 2592.3422713820864; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013188700191676617; t = 2592.3422713820864 [4] self = table: 0000000006E84500; main_dt = 0.013188700191676617; main_t = 2592.3422713820864 [5] self = table: 00000000001A9940; dt = 0.013188700191676617; t = 2592.3422713820864 [6] self = table: 00000000000F4730; dt = 0.013188700191676617; network_is_active = true; t = 2592.3422713820864; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013188700191676617; t = nil [8] self = table: 0000000000073EE0; dt = 0.013188700191676617 [9] dt = 0.013188700191676617 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27291; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.059 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015393399633467197; main_t = 2592.3576647817199; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015393399633467197; t = 2592.3576647817199 [4] self = table: 0000000006E84500; main_dt = 0.015393399633467197; main_t = 2592.3576647817199 [5] self = table: 00000000001A9940; dt = 0.015393399633467197; t = 2592.3576647817199 [6] self = table: 00000000000F4730; dt = 0.015393399633467197; network_is_active = true; t = 2592.3576647817199; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015393399633467197; t = nil [8] self = table: 0000000000073EE0; dt = 0.015393399633467197 [9] dt = 0.015393399633467197 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27292; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.073 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017886599525809288; main_t = 2592.3755513812457; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017886599525809288; t = 2592.3755513812457 [4] self = table: 0000000006E84500; main_dt = 0.017886599525809288; main_t = 2592.3755513812457 [5] self = table: 00000000001A9940; dt = 0.017886599525809288; t = 2592.3755513812457 [6] self = table: 00000000000F4730; dt = 0.017886599525809288; network_is_active = true; t = 2592.3755513812457; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017886599525809288; t = nil [8] self = table: 0000000000073EE0; dt = 0.017886599525809288 [9] dt = 0.017886599525809288 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27293; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.092 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014396600425243378; main_t = 2592.389947981671; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014396600425243378; t = 2592.389947981671 [4] self = table: 0000000006E84500; main_dt = 0.014396600425243378; main_t = 2592.389947981671 [5] self = table: 00000000001A9940; dt = 0.014396600425243378; t = 2592.389947981671 [6] self = table: 00000000000F4730; dt = 0.014396600425243378; network_is_active = true; t = 2592.389947981671; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014396600425243378; t = nil [8] self = table: 0000000000073EE0; dt = 0.014396600425243378 [9] dt = 0.014396600425243378 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27294; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.105 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018943000584840775; main_t = 2592.4088909822558; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018943000584840775; t = 2592.4088909822558 [4] self = table: 0000000006E84500; main_dt = 0.018943000584840775; main_t = 2592.4088909822558 [5] self = table: 00000000001A9940; dt = 0.018943000584840775; t = 2592.4088909822558 [6] self = table: 00000000000F4730; dt = 0.018943000584840775; network_is_active = true; t = 2592.4088909822558; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018943000584840775; t = nil [8] self = table: 0000000000073EE0; dt = 0.018943000584840775 [9] dt = 0.018943000584840775 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27295; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.119 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013630099594593048; main_t = 2592.4225210818504; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013630099594593048; t = 2592.4225210818504 [4] self = table: 0000000006E84500; main_dt = 0.013630099594593048; main_t = 2592.4225210818504 [5] self = table: 00000000001A9940; dt = 0.013630099594593048; t = 2592.4225210818504 [6] self = table: 00000000000F4730; dt = 0.013630099594593048; network_is_active = true; t = 2592.4225210818504; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013630099594593048; t = nil [8] self = table: 0000000000073EE0; dt = 0.013630099594593048 [9] dt = 0.013630099594593048 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27296; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.133 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014106499962508678; main_t = 2592.4366275818129; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014106499962508678; t = 2592.4366275818129 [4] self = table: 0000000006E84500; main_dt = 0.014106499962508678; main_t = 2592.4366275818129 [5] self = table: 00000000001A9940; dt = 0.014106499962508678; t = 2592.4366275818129 [6] self = table: 00000000000F4730; dt = 0.014106499962508678; network_is_active = true; t = 2592.4366275818129; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014106499962508678; t = nil [8] self = table: 0000000000073EE0; dt = 0.014106499962508678 [9] dt = 0.014106499962508678 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27297; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.152 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013924400322139263; main_t = 2592.450551982135; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013924400322139263; t = 2592.450551982135 [4] self = table: 0000000006E84500; main_dt = 0.013924400322139263; main_t = 2592.450551982135 [5] self = table: 00000000001A9940; dt = 0.013924400322139263; t = 2592.450551982135 [6] self = table: 00000000000F4730; dt = 0.013924400322139263; network_is_active = true; t = 2592.450551982135; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013924400322139263; t = nil [8] self = table: 0000000000073EE0; dt = 0.013924400322139263 [9] dt = 0.013924400322139263 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27298; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.168 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018356900662183762; main_t = 2592.4689088827972; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018356900662183762; t = 2592.4689088827972 [4] self = table: 0000000006E84500; main_dt = 0.018356900662183762; main_t = 2592.4689088827972 [5] self = table: 00000000001A9940; dt = 0.018356900662183762; t = 2592.4689088827972 [6] self = table: 00000000000F4730; dt = 0.018356900662183762; network_is_active = true; t = 2592.4689088827972; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018356900662183762; t = nil [8] self = table: 0000000000073EE0; dt = 0.018356900662183762 [9] dt = 0.018356900662183762 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27299; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.182 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016134800389409065; main_t = 2592.4850436831866; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016134800389409065; t = 2592.4850436831866 [4] self = table: 0000000006E84500; main_dt = 0.016134800389409065; main_t = 2592.4850436831866 [5] self = table: 00000000001A9940; dt = 0.016134800389409065; t = 2592.4850436831866 [6] self = table: 00000000000F4730; dt = 0.016134800389409065; network_is_active = true; t = 2592.4850436831866; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016134800389409065; t = nil [8] self = table: 0000000000073EE0; dt = 0.016134800389409065 [9] dt = 0.016134800389409065 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27300; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.196 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.0142881004139781; main_t = 2592.4993317836006; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.0142881004139781; t = 2592.4993317836006 [4] self = table: 0000000006E84500; main_dt = 0.0142881004139781; main_t = 2592.4993317836006 [5] self = table: 00000000001A9940; dt = 0.0142881004139781; t = 2592.4993317836006 [6] self = table: 00000000000F4730; dt = 0.0142881004139781; network_is_active = true; t = 2592.4993317836006; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0142881004139781; t = nil [8] self = table: 0000000000073EE0; dt = 0.0142881004139781 [9] dt = 0.0142881004139781 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27301; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.210 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014225199818611145; main_t = 2592.5135569834192; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014225199818611145; t = 2592.5135569834192 [4] self = table: 0000000006E84500; main_dt = 0.014225199818611145; main_t = 2592.5135569834192 [5] self = table: 00000000001A9940; dt = 0.014225199818611145; t = 2592.5135569834192 [6] self = table: 00000000000F4730; dt = 0.014225199818611145; network_is_active = true; t = 2592.5135569834192; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014225199818611145; t = nil [8] self = table: 0000000000073EE0; dt = 0.014225199818611145 [9] dt = 0.014225199818611145 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27302; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.224 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01369439996778965; main_t = 2592.527251383387; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01369439996778965; t = 2592.527251383387 [4] self = table: 0000000006E84500; main_dt = 0.01369439996778965; main_t = 2592.527251383387 [5] self = table: 00000000001A9940; dt = 0.01369439996778965; t = 2592.527251383387 [6] self = table: 00000000000F4730; dt = 0.01369439996778965; network_is_active = true; t = 2592.527251383387; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01369439996778965; t = nil [8] self = table: 0000000000073EE0; dt = 0.01369439996778965 [9] dt = 0.01369439996778965 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27303; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.240 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014199799858033657; main_t = 2592.541451183245; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014199799858033657; t = 2592.541451183245 [4] self = table: 0000000006E84500; main_dt = 0.014199799858033657; main_t = 2592.541451183245 [5] self = table: 00000000001A9940; dt = 0.014199799858033657; t = 2592.541451183245 [6] self = table: 00000000000F4730; dt = 0.014199799858033657; network_is_active = true; t = 2592.541451183245; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014199799858033657; t = nil [8] self = table: 0000000000073EE0; dt = 0.014199799858033657 [9] dt = 0.014199799858033657 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27304; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.259 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015073999762535095; main_t = 2592.5565251830076; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015073999762535095; t = 2592.5565251830076 [4] self = table: 0000000006E84500; main_dt = 0.015073999762535095; main_t = 2592.5565251830076 [5] self = table: 00000000001A9940; dt = 0.015073999762535095; t = 2592.5565251830076 [6] self = table: 00000000000F4730; dt = 0.015073999762535095; network_is_active = true; t = 2592.5565251830076; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015073999762535095; t = nil [8] self = table: 0000000000073EE0; dt = 0.015073999762535095 [9] dt = 0.015073999762535095 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27305; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.272 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018852600827813148; main_t = 2592.5753777838354; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018852600827813148; t = 2592.5753777838354 [4] self = table: 0000000006E84500; main_dt = 0.018852600827813148; main_t = 2592.5753777838354 [5] self = table: 00000000001A9940; dt = 0.018852600827813148; t = 2592.5753777838354 [6] self = table: 00000000000F4730; dt = 0.018852600827813148; network_is_active = true; t = 2592.5753777838354; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018852600827813148; t = nil [8] self = table: 0000000000073EE0; dt = 0.018852600827813148 [9] dt = 0.018852600827813148 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27306; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.291 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013207700103521347; main_t = 2592.5885854839389; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013207700103521347; t = 2592.5885854839389 [4] self = table: 0000000006E84500; main_dt = 0.013207700103521347; main_t = 2592.5885854839389 [5] self = table: 00000000001A9940; dt = 0.013207700103521347; t = 2592.5885854839389 [6] self = table: 00000000000F4730; dt = 0.013207700103521347; network_is_active = true; t = 2592.5885854839389; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013207700103521347; t = nil [8] self = table: 0000000000073EE0; dt = 0.013207700103521347 [9] dt = 0.013207700103521347 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27307; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.304 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019517699256539345; main_t = 2592.6081031831955; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019517699256539345; t = 2592.6081031831955 [4] self = table: 0000000006E84500; main_dt = 0.019517699256539345; main_t = 2592.6081031831955 [5] self = table: 00000000001A9940; dt = 0.019517699256539345; t = 2592.6081031831955 [6] self = table: 00000000000F4730; dt = 0.019517699256539345; network_is_active = true; t = 2592.6081031831955; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019517699256539345; t = nil [8] self = table: 0000000000073EE0; dt = 0.019517699256539345 [9] dt = 0.019517699256539345 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27308; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.318 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013373400084674358; main_t = 2592.6214765832801; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013373400084674358; t = 2592.6214765832801 [4] self = table: 0000000006E84500; main_dt = 0.013373400084674358; main_t = 2592.6214765832801 [5] self = table: 00000000001A9940; dt = 0.013373400084674358; t = 2592.6214765832801 [6] self = table: 00000000000F4730; dt = 0.013373400084674358; network_is_active = true; t = 2592.6214765832801; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013373400084674358; t = nil [8] self = table: 0000000000073EE0; dt = 0.013373400084674358 [9] dt = 0.013373400084674358 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27309; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.348 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012310200370848179; main_t = 2592.6475815839176; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012310200370848179; t = 2592.6475815839176 [4] self = table: 0000000006E84500; main_dt = 0.012310200370848179; main_t = 2592.6475815839176 [5] self = table: 00000000001A9940; dt = 0.012310200370848179; t = 2592.6475815839176 [6] self = table: 00000000000F4730; dt = 0.012310200370848179; network_is_active = true; t = 2592.6475815839176; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012310200370848179; t = nil [8] self = table: 0000000000073EE0; dt = 0.012310200370848179 [9] dt = 0.012310200370848179 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27310; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.383 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017680300399661064; main_t = 2592.6830857834821; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017680300399661064; t = 2592.6830857834821 [4] self = table: 0000000006E84500; main_dt = 0.017680300399661064; main_t = 2592.6830857834821 [5] self = table: 00000000001A9940; dt = 0.017680300399661064; t = 2592.6830857834821 [6] self = table: 00000000000F4730; dt = 0.017680300399661064; network_is_active = true; t = 2592.6830857834821; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017680300399661064; t = nil [8] self = table: 0000000000073EE0; dt = 0.017680300399661064 [9] dt = 0.017680300399661064 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27312; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.397 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016938300803303719; main_t = 2592.7000240842854; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016938300803303719; t = 2592.7000240842854 [4] self = table: 0000000006E84500; main_dt = 0.016938300803303719; main_t = 2592.7000240842854 [5] self = table: 00000000001A9940; dt = 0.016938300803303719; t = 2592.7000240842854 [6] self = table: 00000000000F4730; dt = 0.016938300803303719; network_is_active = true; t = 2592.7000240842854; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016938300803303719; t = nil [8] self = table: 0000000000073EE0; dt = 0.016938300803303719 [9] dt = 0.016938300803303719 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27314; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.436 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019839700311422348; main_t = 2592.7339635846247; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019839700311422348; t = 2592.7339635846247 [4] self = table: 0000000006E84500; main_dt = 0.019839700311422348; main_t = 2592.7339635846247 [5] self = table: 00000000001A9940; dt = 0.019839700311422348; t = 2592.7339635846247 [6] self = table: 00000000000F4730; dt = 0.019839700311422348; network_is_active = true; t = 2592.7339635846247; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019839700311422348; t = nil [8] self = table: 0000000000073EE0; dt = 0.019839700311422348 [9] dt = 0.019839700311422348 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27316; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.474 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018208099529147148; main_t = 2592.7708300837357; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018208099529147148; t = 2592.7708300837357 [4] self = table: 0000000006E84500; main_dt = 0.018208099529147148; main_t = 2592.7708300837357 [5] self = table: 00000000001A9940; dt = 0.018208099529147148; t = 2592.7708300837357 [6] self = table: 00000000000F4730; dt = 0.018208099529147148; network_is_active = true; t = 2592.7708300837357; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018208099529147148; t = nil [8] self = table: 0000000000073EE0; dt = 0.018208099529147148 [9] dt = 0.018208099529147148 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27318; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.491 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019705599173903465; main_t = 2592.7905356829096; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019705599173903465; t = 2592.7905356829096 [4] self = table: 0000000006E84500; main_dt = 0.019705599173903465; main_t = 2592.7905356829096 [5] self = table: 00000000001A9940; dt = 0.019705599173903465; t = 2592.7905356829096 [6] self = table: 00000000000F4730; dt = 0.019705599173903465; network_is_active = true; t = 2592.7905356829096; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019705599173903465; t = nil [8] self = table: 0000000000073EE0; dt = 0.019705599173903465 [9] dt = 0.019705599173903465 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27319; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.508 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016952700912952423; main_t = 2592.8074883838226; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016952700912952423; t = 2592.8074883838226 [4] self = table: 0000000006E84500; main_dt = 0.016952700912952423; main_t = 2592.8074883838226 [5] self = table: 00000000001A9940; dt = 0.016952700912952423; t = 2592.8074883838226 [6] self = table: 00000000000F4730; dt = 0.016952700912952423; network_is_active = true; t = 2592.8074883838226; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016952700912952423; t = nil [8] self = table: 0000000000073EE0; dt = 0.016952700912952423 [9] dt = 0.016952700912952423 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27320; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.522 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017313899472355843; main_t = 2592.824802283295; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017313899472355843; t = 2592.824802283295 [4] self = table: 0000000006E84500; main_dt = 0.017313899472355843; main_t = 2592.824802283295 [5] self = table: 00000000001A9940; dt = 0.017313899472355843; t = 2592.824802283295 [6] self = table: 00000000000F4730; dt = 0.017313899472355843; network_is_active = true; t = 2592.824802283295; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017313899472355843; t = nil [8] self = table: 0000000000073EE0; dt = 0.017313899472355843 [9] dt = 0.017313899472355843 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27321; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.539 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014422100037336349; main_t = 2592.8392243833323; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014422100037336349; t = 2592.8392243833323 [4] self = table: 0000000006E84500; main_dt = 0.014422100037336349; main_t = 2592.8392243833323 [5] self = table: 00000000001A9940; dt = 0.014422100037336349; t = 2592.8392243833323 [6] self = table: 00000000000F4730; dt = 0.014422100037336349; network_is_active = true; t = 2592.8392243833323; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014422100037336349; t = nil [8] self = table: 0000000000073EE0; dt = 0.014422100037336349 [9] dt = 0.014422100037336349 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27322; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.557 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017400100827217102; main_t = 2592.8566244841595; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017400100827217102; t = 2592.8566244841595 [4] self = table: 0000000006E84500; main_dt = 0.017400100827217102; main_t = 2592.8566244841595 [5] self = table: 00000000001A9940; dt = 0.017400100827217102; t = 2592.8566244841595 [6] self = table: 00000000000F4730; dt = 0.017400100827217102; network_is_active = true; t = 2592.8566244841595; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017400100827217102; t = nil [8] self = table: 0000000000073EE0; dt = 0.017400100827217102 [9] dt = 0.017400100827217102 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27323; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.590 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012669400312006474; main_t = 2592.886741084144; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012669400312006474; t = 2592.886741084144 [4] self = table: 0000000006E84500; main_dt = 0.012669400312006474; main_t = 2592.886741084144 [5] self = table: 00000000001A9940; dt = 0.012669400312006474; t = 2592.886741084144 [6] self = table: 00000000000F4730; dt = 0.012669400312006474; network_is_active = true; t = 2592.886741084144; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012669400312006474; t = nil [8] self = table: 0000000000073EE0; dt = 0.012669400312006474 [9] dt = 0.012669400312006474 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27325; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.607 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020371800288558006; main_t = 2592.9071128844325; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020371800288558006; t = 2592.9071128844325 [4] self = table: 0000000006E84500; main_dt = 0.020371800288558006; main_t = 2592.9071128844325 [5] self = table: 00000000001A9940; dt = 0.020371800288558006; t = 2592.9071128844325 [6] self = table: 00000000000F4730; dt = 0.020371800288558006; network_is_active = true; t = 2592.9071128844325; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020371800288558006; t = nil [8] self = table: 0000000000073EE0; dt = 0.020371800288558006 [9] dt = 0.020371800288558006 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27326; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.621 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016613099724054337; main_t = 2592.9237259841566; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016613099724054337; t = 2592.9237259841566 [4] self = table: 0000000006E84500; main_dt = 0.016613099724054337; main_t = 2592.9237259841566 [5] self = table: 00000000001A9940; dt = 0.016613099724054337; t = 2592.9237259841566 [6] self = table: 00000000000F4730; dt = 0.016613099724054337; network_is_active = true; t = 2592.9237259841566; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016613099724054337; t = nil [8] self = table: 0000000000073EE0; dt = 0.016613099724054337 [9] dt = 0.016613099724054337 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27328; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.649 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012125999666750431; main_t = 2592.9502567836125; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012125999666750431; t = 2592.9502567836125 [4] self = table: 0000000006E84500; main_dt = 0.012125999666750431; main_t = 2592.9502567836125 [5] self = table: 00000000001A9940; dt = 0.012125999666750431; t = 2592.9502567836125 [6] self = table: 00000000000F4730; dt = 0.012125999666750431; network_is_active = true; t = 2592.9502567836125; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012125999666750431; t = nil [8] self = table: 0000000000073EE0; dt = 0.012125999666750431 [9] dt = 0.012125999666750431 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27329; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.662 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015517000108957291; main_t = 2592.9657737837215; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015517000108957291; t = 2592.9657737837215 [4] self = table: 0000000006E84500; main_dt = 0.015517000108957291; main_t = 2592.9657737837215 [5] self = table: 00000000001A9940; dt = 0.015517000108957291; t = 2592.9657737837215 [6] self = table: 00000000000F4730; dt = 0.015517000108957291; network_is_active = true; t = 2592.9657737837215; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015517000108957291; t = nil [8] self = table: 0000000000073EE0; dt = 0.015517000108957291 [9] dt = 0.015517000108957291 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27330; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.680 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013485999777913094; main_t = 2592.9792597834994; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013485999777913094; t = 2592.9792597834994 [4] self = table: 0000000006E84500; main_dt = 0.013485999777913094; main_t = 2592.9792597834994 [5] self = table: 00000000001A9940; dt = 0.013485999777913094; t = 2592.9792597834994 [6] self = table: 00000000000F4730; dt = 0.013485999777913094; network_is_active = true; t = 2592.9792597834994; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013485999777913094; t = nil [8] self = table: 0000000000073EE0; dt = 0.013485999777913094 [9] dt = 0.013485999777913094 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27331; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.694 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017892699688673019; main_t = 2592.9971524831881; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017892699688673019; t = 2592.9971524831881 [4] self = table: 0000000006E84500; main_dt = 0.017892699688673019; main_t = 2592.9971524831881 [5] self = table: 00000000001A9940; dt = 0.017892699688673019; t = 2592.9971524831881 [6] self = table: 00000000000F4730; dt = 0.017892699688673019; network_is_active = true; t = 2592.9971524831881; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017892699688673019; t = nil [8] self = table: 0000000000073EE0; dt = 0.017892699688673019 [9] dt = 0.017892699688673019 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27332; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.712 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013742299750447273; main_t = 2593.0108947829385; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013742299750447273; t = 2593.0108947829385 [4] self = table: 0000000006E84500; main_dt = 0.013742299750447273; main_t = 2593.0108947829385 [5] self = table: 00000000001A9940; dt = 0.013742299750447273; t = 2593.0108947829385 [6] self = table: 00000000000F4730; dt = 0.013742299750447273; network_is_active = true; t = 2593.0108947829385; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013742299750447273; t = nil [8] self = table: 0000000000073EE0; dt = 0.013742299750447273 [9] dt = 0.013742299750447273 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27333; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.729 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018105799332261086; main_t = 2593.0290005822708; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018105799332261086; t = 2593.0290005822708 [4] self = table: 0000000006E84500; main_dt = 0.018105799332261086; main_t = 2593.0290005822708 [5] self = table: 00000000001A9940; dt = 0.018105799332261086; t = 2593.0290005822708 [6] self = table: 00000000000F4730; dt = 0.018105799332261086; network_is_active = true; t = 2593.0290005822708; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018105799332261086; t = nil [8] self = table: 0000000000073EE0; dt = 0.018105799332261086 [9] dt = 0.018105799332261086 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27334; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.743 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016982400789856911; main_t = 2593.0459829830606; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016982400789856911; t = 2593.0459829830606 [4] self = table: 0000000006E84500; main_dt = 0.016982400789856911; main_t = 2593.0459829830606 [5] self = table: 00000000001A9940; dt = 0.016982400789856911; t = 2593.0459829830606 [6] self = table: 00000000000F4730; dt = 0.016982400789856911; network_is_active = true; t = 2593.0459829830606; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016982400789856911; t = nil [8] self = table: 0000000000073EE0; dt = 0.016982400789856911 [9] dt = 0.016982400789856911 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27335; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.761 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013696099631488323; main_t = 2593.0596790826921; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013696099631488323; t = 2593.0596790826921 [4] self = table: 0000000006E84500; main_dt = 0.013696099631488323; main_t = 2593.0596790826921 [5] self = table: 00000000001A9940; dt = 0.013696099631488323; t = 2593.0596790826921 [6] self = table: 00000000000F4730; dt = 0.013696099631488323; network_is_active = true; t = 2593.0596790826921; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013696099631488323; t = nil [8] self = table: 0000000000073EE0; dt = 0.013696099631488323 [9] dt = 0.013696099631488323 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27336; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.777 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017914699390530586; main_t = 2593.0775937820827; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017914699390530586; t = 2593.0775937820827 [4] self = table: 0000000006E84500; main_dt = 0.017914699390530586; main_t = 2593.0775937820827 [5] self = table: 00000000001A9940; dt = 0.017914699390530586; t = 2593.0775937820827 [6] self = table: 00000000000F4730; dt = 0.017914699390530586; network_is_active = true; t = 2593.0775937820827; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017914699390530586; t = nil [8] self = table: 0000000000073EE0; dt = 0.017914699390530586 [9] dt = 0.017914699390530586 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27337; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.791 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016799399629235268; main_t = 2593.0943931817119; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016799399629235268; t = 2593.0943931817119 [4] self = table: 0000000006E84500; main_dt = 0.016799399629235268; main_t = 2593.0943931817119 [5] self = table: 00000000001A9940; dt = 0.016799399629235268; t = 2593.0943931817119 [6] self = table: 00000000000F4730; dt = 0.016799399629235268; network_is_active = true; t = 2593.0943931817119; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016799399629235268; t = nil [8] self = table: 0000000000073EE0; dt = 0.016799399629235268 [9] dt = 0.016799399629235268 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27338; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.811 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013781500048935413; main_t = 2593.1081746817608; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013781500048935413; t = 2593.1081746817608 [4] self = table: 0000000006E84500; main_dt = 0.013781500048935413; main_t = 2593.1081746817608 [5] self = table: 00000000001A9940; dt = 0.013781500048935413; t = 2593.1081746817608 [6] self = table: 00000000000F4730; dt = 0.013781500048935413; network_is_active = true; t = 2593.1081746817608; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013781500048935413; t = nil [8] self = table: 0000000000073EE0; dt = 0.013781500048935413 [9] dt = 0.013781500048935413 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27339; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.825 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020111000165343285; main_t = 2593.1282856819262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020111000165343285; t = 2593.1282856819262 [4] self = table: 0000000006E84500; main_dt = 0.020111000165343285; main_t = 2593.1282856819262 [5] self = table: 00000000001A9940; dt = 0.020111000165343285; t = 2593.1282856819262 [6] self = table: 00000000000F4730; dt = 0.020111000165343285; network_is_active = true; t = 2593.1282856819262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020111000165343285; t = nil [8] self = table: 0000000000073EE0; dt = 0.020111000165343285 [9] dt = 0.020111000165343285 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27340; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.843 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013898300006985664; main_t = 2593.1421839819332; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013898300006985664; t = 2593.1421839819332 [4] self = table: 0000000006E84500; main_dt = 0.013898300006985664; main_t = 2593.1421839819332 [5] self = table: 00000000001A9940; dt = 0.013898300006985664; t = 2593.1421839819332 [6] self = table: 00000000000F4730; dt = 0.013898300006985664; network_is_active = true; t = 2593.1421839819332; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013898300006985664; t = nil [8] self = table: 0000000000073EE0; dt = 0.013898300006985664 [9] dt = 0.013898300006985664 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27341; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.857 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018154099583625793; main_t = 2593.1603380815168; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018154099583625793; t = 2593.1603380815168 [4] self = table: 0000000006E84500; main_dt = 0.018154099583625793; main_t = 2593.1603380815168 [5] self = table: 00000000001A9940; dt = 0.018154099583625793; t = 2593.1603380815168 [6] self = table: 00000000000F4730; dt = 0.018154099583625793; network_is_active = true; t = 2593.1603380815168; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018154099583625793; t = nil [8] self = table: 0000000000073EE0; dt = 0.018154099583625793 [9] dt = 0.018154099583625793 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27342; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.872 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013716500252485275; main_t = 2593.1740545817693; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013716500252485275; t = 2593.1740545817693 [4] self = table: 0000000006E84500; main_dt = 0.013716500252485275; main_t = 2593.1740545817693 [5] self = table: 00000000001A9940; dt = 0.013716500252485275; t = 2593.1740545817693 [6] self = table: 00000000000F4730; dt = 0.013716500252485275; network_is_active = true; t = 2593.1740545817693; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013716500252485275; t = nil [8] self = table: 0000000000073EE0; dt = 0.013716500252485275 [9] dt = 0.013716500252485275 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27343; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.892 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014823099598288536; main_t = 2593.1888776813676; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014823099598288536; t = 2593.1888776813676 [4] self = table: 0000000006E84500; main_dt = 0.014823099598288536; main_t = 2593.1888776813676 [5] self = table: 00000000001A9940; dt = 0.014823099598288536; t = 2593.1888776813676 [6] self = table: 00000000000F4730; dt = 0.014823099598288536; network_is_active = true; t = 2593.1888776813676; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014823099598288536; t = nil [8] self = table: 0000000000073EE0; dt = 0.014823099598288536 [9] dt = 0.014823099598288536 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27344; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.911 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020216099917888641; main_t = 2593.2090937812854; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020216099917888641; t = 2593.2090937812854 [4] self = table: 0000000006E84500; main_dt = 0.020216099917888641; main_t = 2593.2090937812854 [5] self = table: 00000000001A9940; dt = 0.020216099917888641; t = 2593.2090937812854 [6] self = table: 00000000000F4730; dt = 0.020216099917888641; network_is_active = true; t = 2593.2090937812854; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020216099917888641; t = nil [8] self = table: 0000000000073EE0; dt = 0.020216099917888641 [9] dt = 0.020216099917888641 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27345; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.928 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019393600523471832; main_t = 2593.2284873818089; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019393600523471832; t = 2593.2284873818089 [4] self = table: 0000000006E84500; main_dt = 0.019393600523471832; main_t = 2593.2284873818089 [5] self = table: 00000000001A9940; dt = 0.019393600523471832; t = 2593.2284873818089 [6] self = table: 00000000000F4730; dt = 0.019393600523471832; network_is_active = true; t = 2593.2284873818089; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019393600523471832; t = nil [8] self = table: 0000000000073EE0; dt = 0.019393600523471832 [9] dt = 0.019393600523471832 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27347; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.942 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016723399981856346; main_t = 2593.2452107817908; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016723399981856346; t = 2593.2452107817908 [4] self = table: 0000000006E84500; main_dt = 0.016723399981856346; main_t = 2593.2452107817908 [5] self = table: 00000000001A9940; dt = 0.016723399981856346; t = 2593.2452107817908 [6] self = table: 00000000000F4730; dt = 0.016723399981856346; network_is_active = true; t = 2593.2452107817908; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016723399981856346; t = nil [8] self = table: 0000000000073EE0; dt = 0.016723399981856346 [9] dt = 0.016723399981856346 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27348; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:51.972 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016750199720263481; main_t = 2593.2752390812193; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016750199720263481; t = 2593.2752390812193 [4] self = table: 0000000006E84500; main_dt = 0.016750199720263481; main_t = 2593.2752390812193 [5] self = table: 00000000001A9940; dt = 0.016750199720263481; t = 2593.2752390812193 [6] self = table: 00000000000F4730; dt = 0.016750199720263481; network_is_active = true; t = 2593.2752390812193; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016750199720263481; t = nil [8] self = table: 0000000000073EE0; dt = 0.016750199720263481 [9] dt = 0.016750199720263481 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27350; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.043 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015412299893796444; main_t = 2593.3410638804589; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015412299893796444; t = 2593.3410638804589 [4] self = table: 0000000006E84500; main_dt = 0.015412299893796444; main_t = 2593.3410638804589 [5] self = table: 00000000001A9940; dt = 0.015412299893796444; t = 2593.3410638804589 [6] self = table: 00000000000F4730; dt = 0.015412299893796444; network_is_active = true; t = 2593.3410638804589; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015412299893796444; t = nil [8] self = table: 0000000000073EE0; dt = 0.015412299893796444 [9] dt = 0.015412299893796444 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27354; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.059 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018824400380253792; main_t = 2593.3598882808392; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018824400380253792; t = 2593.3598882808392 [4] self = table: 0000000006E84500; main_dt = 0.018824400380253792; main_t = 2593.3598882808392 [5] self = table: 00000000001A9940; dt = 0.018824400380253792; t = 2593.3598882808392 [6] self = table: 00000000000F4730; dt = 0.018824400380253792; network_is_active = true; t = 2593.3598882808392; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018824400380253792; t = nil [8] self = table: 0000000000073EE0; dt = 0.018824400380253792 [9] dt = 0.018824400380253792 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27355; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.079 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016188200563192368; main_t = 2593.3760764814024; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016188200563192368; t = 2593.3760764814024 [4] self = table: 0000000006E84500; main_dt = 0.016188200563192368; main_t = 2593.3760764814024 [5] self = table: 00000000001A9940; dt = 0.016188200563192368; t = 2593.3760764814024 [6] self = table: 00000000000F4730; dt = 0.016188200563192368; network_is_active = true; t = 2593.3760764814024; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016188200563192368; t = nil [8] self = table: 0000000000073EE0; dt = 0.016188200563192368 [9] dt = 0.016188200563192368 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27356; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.095 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019577199593186378; main_t = 2593.3956536809956; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019577199593186378; t = 2593.3956536809956 [4] self = table: 0000000006E84500; main_dt = 0.019577199593186378; main_t = 2593.3956536809956 [5] self = table: 00000000001A9940; dt = 0.019577199593186378; t = 2593.3956536809956 [6] self = table: 00000000000F4730; dt = 0.019577199593186378; network_is_active = true; t = 2593.3956536809956; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019577199593186378; t = nil [8] self = table: 0000000000073EE0; dt = 0.019577199593186378 [9] dt = 0.019577199593186378 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27357; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.109 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015889599919319153; main_t = 2593.4115432809149; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015889599919319153; t = 2593.4115432809149 [4] self = table: 0000000006E84500; main_dt = 0.015889599919319153; main_t = 2593.4115432809149 [5] self = table: 00000000001A9940; dt = 0.015889599919319153; t = 2593.4115432809149 [6] self = table: 00000000000F4730; dt = 0.015889599919319153; network_is_active = true; t = 2593.4115432809149; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015889599919319153; t = nil [8] self = table: 0000000000073EE0; dt = 0.015889599919319153 [9] dt = 0.015889599919319153 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27358; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.122 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013908900320529938; main_t = 2593.4254521812354; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013908900320529938; t = 2593.4254521812354 [4] self = table: 0000000006E84500; main_dt = 0.013908900320529938; main_t = 2593.4254521812354 [5] self = table: 00000000001A9940; dt = 0.013908900320529938; t = 2593.4254521812354 [6] self = table: 00000000000F4730; dt = 0.013908900320529938; network_is_active = true; t = 2593.4254521812354; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013908900320529938; t = nil [8] self = table: 0000000000073EE0; dt = 0.013908900320529938 [9] dt = 0.013908900320529938 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27359; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.198 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016093699261546135; main_t = 2593.5008201786359; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016093699261546135; t = 2593.5008201786359 [4] self = table: 0000000006E84500; main_dt = 0.016093699261546135; main_t = 2593.5008201786359 [5] self = table: 00000000001A9940; dt = 0.016093699261546135; t = 2593.5008201786359 [6] self = table: 00000000000F4730; dt = 0.016093699261546135; network_is_active = true; t = 2593.5008201786359; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016093699261546135; t = nil [8] self = table: 0000000000073EE0; dt = 0.016093699261546135 [9] dt = 0.016093699261546135 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27364; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.219 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01423100009560585; main_t = 2593.5150511787315; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01423100009560585; t = 2593.5150511787315 [4] self = table: 0000000006E84500; main_dt = 0.01423100009560585; main_t = 2593.5150511787315 [5] self = table: 00000000001A9940; dt = 0.01423100009560585; t = 2593.5150511787315 [6] self = table: 00000000000F4730; dt = 0.01423100009560585; network_is_active = true; t = 2593.5150511787315; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01423100009560585; t = nil [8] self = table: 0000000000073EE0; dt = 0.01423100009560585 [9] dt = 0.01423100009560585 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27365; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.234 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021397899836301804; main_t = 2593.5364490785678; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021397899836301804; t = 2593.5364490785678 [4] self = table: 0000000006E84500; main_dt = 0.021397899836301804; main_t = 2593.5364490785678 [5] self = table: 00000000001A9940; dt = 0.021397899836301804; t = 2593.5364490785678 [6] self = table: 00000000000F4730; dt = 0.021397899836301804; network_is_active = true; t = 2593.5364490785678; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021397899836301804; t = nil [8] self = table: 0000000000073EE0; dt = 0.021397899836301804 [9] dt = 0.021397899836301804 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27366; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.251 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014444599859416485; main_t = 2593.5508936784272; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014444599859416485; t = 2593.5508936784272 [4] self = table: 0000000006E84500; main_dt = 0.014444599859416485; main_t = 2593.5508936784272 [5] self = table: 00000000001A9940; dt = 0.014444599859416485; t = 2593.5508936784272 [6] self = table: 00000000000F4730; dt = 0.014444599859416485; network_is_active = true; t = 2593.5508936784272; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014444599859416485; t = nil [8] self = table: 0000000000073EE0; dt = 0.014444599859416485 [9] dt = 0.014444599859416485 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27367; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.269 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017368899658322334; main_t = 2593.5682625780855; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017368899658322334; t = 2593.5682625780855 [4] self = table: 0000000006E84500; main_dt = 0.017368899658322334; main_t = 2593.5682625780855 [5] self = table: 00000000001A9940; dt = 0.017368899658322334; t = 2593.5682625780855 [6] self = table: 00000000000F4730; dt = 0.017368899658322334; network_is_active = true; t = 2593.5682625780855; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017368899658322334; t = nil [8] self = table: 0000000000073EE0; dt = 0.017368899658322334 [9] dt = 0.017368899658322334 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27368; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.287 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017965400591492653; main_t = 2593.586227978677; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017965400591492653; t = 2593.586227978677 [4] self = table: 0000000006E84500; main_dt = 0.017965400591492653; main_t = 2593.586227978677 [5] self = table: 00000000001A9940; dt = 0.017965400591492653; t = 2593.586227978677 [6] self = table: 00000000000F4730; dt = 0.017965400591492653; network_is_active = true; t = 2593.586227978677; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017965400591492653; t = nil [8] self = table: 0000000000073EE0; dt = 0.017965400591492653 [9] dt = 0.017965400591492653 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27369; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.303 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018247200176119804; main_t = 2593.6044751788531; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018247200176119804; t = 2593.6044751788531 [4] self = table: 0000000006E84500; main_dt = 0.018247200176119804; main_t = 2593.6044751788531 [5] self = table: 00000000001A9940; dt = 0.018247200176119804; t = 2593.6044751788531 [6] self = table: 00000000000F4730; dt = 0.018247200176119804; network_is_active = true; t = 2593.6044751788531; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018247200176119804; t = nil [8] self = table: 0000000000073EE0; dt = 0.018247200176119804 [9] dt = 0.018247200176119804 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27370; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.317 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01597289927303791; main_t = 2593.6204480781262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01597289927303791; t = 2593.6204480781262 [4] self = table: 0000000006E84500; main_dt = 0.01597289927303791; main_t = 2593.6204480781262 [5] self = table: 00000000001A9940; dt = 0.01597289927303791; t = 2593.6204480781262 [6] self = table: 00000000000F4730; dt = 0.01597289927303791; network_is_active = true; t = 2593.6204480781262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01597289927303791; t = nil [8] self = table: 0000000000073EE0; dt = 0.01597289927303791 [9] dt = 0.01597289927303791 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27371; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.344 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012648999691009521; main_t = 2593.6466618777295; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012648999691009521; t = 2593.6466618777295 [4] self = table: 0000000006E84500; main_dt = 0.012648999691009521; main_t = 2593.6466618777295 [5] self = table: 00000000001A9940; dt = 0.012648999691009521; t = 2593.6466618777295 [6] self = table: 00000000000F4730; dt = 0.012648999691009521; network_is_active = true; t = 2593.6466618777295; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012648999691009521; t = nil [8] self = table: 0000000000073EE0; dt = 0.012648999691009521 [9] dt = 0.012648999691009521 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27373; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.361 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014189300127327442; main_t = 2593.6608511778568; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014189300127327442; t = 2593.6608511778568 [4] self = table: 0000000006E84500; main_dt = 0.014189300127327442; main_t = 2593.6608511778568 [5] self = table: 00000000001A9940; dt = 0.014189300127327442; t = 2593.6608511778568 [6] self = table: 00000000000F4730; dt = 0.014189300127327442; network_is_active = true; t = 2593.6608511778568; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014189300127327442; t = nil [8] self = table: 0000000000073EE0; dt = 0.014189300127327442 [9] dt = 0.014189300127327442 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27374; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.379 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017004499211907387; main_t = 2593.6778556770687; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017004499211907387; t = 2593.6778556770687 [4] self = table: 0000000006E84500; main_dt = 0.017004499211907387; main_t = 2593.6778556770687 [5] self = table: 00000000001A9940; dt = 0.017004499211907387; t = 2593.6778556770687 [6] self = table: 00000000000F4730; dt = 0.017004499211907387; network_is_active = true; t = 2593.6778556770687; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017004499211907387; t = nil [8] self = table: 0000000000073EE0; dt = 0.017004499211907387 [9] dt = 0.017004499211907387 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27375; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.394 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018424300476908684; main_t = 2593.6962799775456; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018424300476908684; t = 2593.6962799775456 [4] self = table: 0000000006E84500; main_dt = 0.018424300476908684; main_t = 2593.6962799775456 [5] self = table: 00000000001A9940; dt = 0.018424300476908684; t = 2593.6962799775456 [6] self = table: 00000000000F4730; dt = 0.018424300476908684; network_is_active = true; t = 2593.6962799775456; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018424300476908684; t = nil [8] self = table: 0000000000073EE0; dt = 0.018424300476908684 [9] dt = 0.018424300476908684 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27376; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.408 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014846400357782841; main_t = 2593.7111263779034; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014846400357782841; t = 2593.7111263779034 [4] self = table: 0000000006E84500; main_dt = 0.014846400357782841; main_t = 2593.7111263779034 [5] self = table: 00000000001A9940; dt = 0.014846400357782841; t = 2593.7111263779034 [6] self = table: 00000000000F4730; dt = 0.014846400357782841; network_is_active = true; t = 2593.7111263779034; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014846400357782841; t = nil [8] self = table: 0000000000073EE0; dt = 0.014846400357782841 [9] dt = 0.014846400357782841 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27377; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.422 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014003399759531021; main_t = 2593.7251297776629; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014003399759531021; t = 2593.7251297776629 [4] self = table: 0000000006E84500; main_dt = 0.014003399759531021; main_t = 2593.7251297776629 [5] self = table: 00000000001A9940; dt = 0.014003399759531021; t = 2593.7251297776629 [6] self = table: 00000000000F4730; dt = 0.014003399759531021; network_is_active = true; t = 2593.7251297776629; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014003399759531021; t = nil [8] self = table: 0000000000073EE0; dt = 0.014003399759531021 [9] dt = 0.014003399759531021 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27378; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.435 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013491800054907799; main_t = 2593.7386215777178; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013491800054907799; t = 2593.7386215777178 [4] self = table: 0000000006E84500; main_dt = 0.013491800054907799; main_t = 2593.7386215777178 [5] self = table: 00000000001A9940; dt = 0.013491800054907799; t = 2593.7386215777178 [6] self = table: 00000000000F4730; dt = 0.013491800054907799; network_is_active = true; t = 2593.7386215777178; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013491800054907799; t = nil [8] self = table: 0000000000073EE0; dt = 0.013491800054907799 [9] dt = 0.013491800054907799 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27379; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.465 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01193500030785799; main_t = 2593.7640807778616; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01193500030785799; t = 2593.7640807778616 [4] self = table: 0000000006E84500; main_dt = 0.01193500030785799; main_t = 2593.7640807778616 [5] self = table: 00000000001A9940; dt = 0.01193500030785799; t = 2593.7640807778616 [6] self = table: 00000000000F4730; dt = 0.01193500030785799; network_is_active = true; t = 2593.7640807778616; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01193500030785799; t = nil [8] self = table: 0000000000073EE0; dt = 0.01193500030785799 [9] dt = 0.01193500030785799 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27380; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.482 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018265299499034882; main_t = 2593.7823460773607; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018265299499034882; t = 2593.7823460773607 [4] self = table: 0000000006E84500; main_dt = 0.018265299499034882; main_t = 2593.7823460773607 [5] self = table: 00000000001A9940; dt = 0.018265299499034882; t = 2593.7823460773607 [6] self = table: 00000000000F4730; dt = 0.018265299499034882; network_is_active = true; t = 2593.7823460773607; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018265299499034882; t = nil [8] self = table: 0000000000073EE0; dt = 0.018265299499034882 [9] dt = 0.018265299499034882 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27381; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.496 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016790200024843216; main_t = 2593.7991362773855; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016790200024843216; t = 2593.7991362773855 [4] self = table: 0000000006E84500; main_dt = 0.016790200024843216; main_t = 2593.7991362773855 [5] self = table: 00000000001A9940; dt = 0.016790200024843216; t = 2593.7991362773855 [6] self = table: 00000000000F4730; dt = 0.016790200024843216; network_is_active = true; t = 2593.7991362773855; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016790200024843216; t = nil [8] self = table: 0000000000073EE0; dt = 0.016790200024843216 [9] dt = 0.016790200024843216 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27382; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.512 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013884100131690502; main_t = 2593.8130203775172; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013884100131690502; t = 2593.8130203775172 [4] self = table: 0000000006E84500; main_dt = 0.013884100131690502; main_t = 2593.8130203775172 [5] self = table: 00000000001A9940; dt = 0.013884100131690502; t = 2593.8130203775172 [6] self = table: 00000000000F4730; dt = 0.013884100131690502; network_is_active = true; t = 2593.8130203775172; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013884100131690502; t = nil [8] self = table: 0000000000073EE0; dt = 0.013884100131690502 [9] dt = 0.013884100131690502 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27383; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.528 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015858899801969528; main_t = 2593.8288792773192; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015858899801969528; t = 2593.8288792773192 [4] self = table: 0000000006E84500; main_dt = 0.015858899801969528; main_t = 2593.8288792773192 [5] self = table: 00000000001A9940; dt = 0.015858899801969528; t = 2593.8288792773192 [6] self = table: 00000000000F4730; dt = 0.015858899801969528; network_is_active = true; t = 2593.8288792773192; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015858899801969528; t = nil [8] self = table: 0000000000073EE0; dt = 0.015858899801969528 [9] dt = 0.015858899801969528 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27384; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.542 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016174599528312683; main_t = 2593.8450538768475; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016174599528312683; t = 2593.8450538768475 [4] self = table: 0000000006E84500; main_dt = 0.016174599528312683; main_t = 2593.8450538768475 [5] self = table: 00000000001A9940; dt = 0.016174599528312683; t = 2593.8450538768475 [6] self = table: 00000000000F4730; dt = 0.016174599528312683; network_is_active = true; t = 2593.8450538768475; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016174599528312683; t = nil [8] self = table: 0000000000073EE0; dt = 0.016174599528312683 [9] dt = 0.016174599528312683 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27385; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.557 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014225199818611145; main_t = 2593.8592790766661; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014225199818611145; t = 2593.8592790766661 [4] self = table: 0000000006E84500; main_dt = 0.014225199818611145; main_t = 2593.8592790766661 [5] self = table: 00000000001A9940; dt = 0.014225199818611145; t = 2593.8592790766661 [6] self = table: 00000000000F4730; dt = 0.014225199818611145; network_is_active = true; t = 2593.8592790766661; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014225199818611145; t = nil [8] self = table: 0000000000073EE0; dt = 0.014225199818611145 [9] dt = 0.014225199818611145 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27386; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.574 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015134300105273724; main_t = 2593.8744133767714; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015134300105273724; t = 2593.8744133767714 [4] self = table: 0000000006E84500; main_dt = 0.015134300105273724; main_t = 2593.8744133767714 [5] self = table: 00000000001A9940; dt = 0.015134300105273724; t = 2593.8744133767714 [6] self = table: 00000000000F4730; dt = 0.015134300105273724; network_is_active = true; t = 2593.8744133767714; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015134300105273724; t = nil [8] self = table: 0000000000073EE0; dt = 0.015134300105273724 [9] dt = 0.015134300105273724 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27387; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.591 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016615999862551689; main_t = 2593.8910293766339; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016615999862551689; t = 2593.8910293766339 [4] self = table: 0000000006E84500; main_dt = 0.016615999862551689; main_t = 2593.8910293766339 [5] self = table: 00000000001A9940; dt = 0.016615999862551689; t = 2593.8910293766339 [6] self = table: 00000000000F4730; dt = 0.016615999862551689; network_is_active = true; t = 2593.8910293766339; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016615999862551689; t = nil [8] self = table: 0000000000073EE0; dt = 0.016615999862551689 [9] dt = 0.016615999862551689 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27388; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.608 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016662700101733208; main_t = 2593.9076920767357; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016662700101733208; t = 2593.9076920767357 [4] self = table: 0000000006E84500; main_dt = 0.016662700101733208; main_t = 2593.9076920767357 [5] self = table: 00000000001A9940; dt = 0.016662700101733208; t = 2593.9076920767357 [6] self = table: 00000000000F4730; dt = 0.016662700101733208; network_is_active = true; t = 2593.9076920767357; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016662700101733208; t = nil [8] self = table: 0000000000073EE0; dt = 0.016662700101733208 [9] dt = 0.016662700101733208 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27389; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.622 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017400100827217102; main_t = 2593.9250921775629; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017400100827217102; t = 2593.9250921775629 [4] self = table: 0000000006E84500; main_dt = 0.017400100827217102; main_t = 2593.9250921775629 [5] self = table: 00000000001A9940; dt = 0.017400100827217102; t = 2593.9250921775629 [6] self = table: 00000000000F4730; dt = 0.017400100827217102; network_is_active = true; t = 2593.9250921775629; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017400100827217102; t = nil [8] self = table: 0000000000073EE0; dt = 0.017400100827217102 [9] dt = 0.017400100827217102 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27390; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.636 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014257599599659443; main_t = 2593.9393497771625; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014257599599659443; t = 2593.9393497771625 [4] self = table: 0000000006E84500; main_dt = 0.014257599599659443; main_t = 2593.9393497771625 [5] self = table: 00000000001A9940; dt = 0.014257599599659443; t = 2593.9393497771625 [6] self = table: 00000000000F4730; dt = 0.014257599599659443; network_is_active = true; t = 2593.9393497771625; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014257599599659443; t = nil [8] self = table: 0000000000073EE0; dt = 0.014257599599659443 [9] dt = 0.014257599599659443 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27391; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.654 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014116600155830383; main_t = 2593.9534663773184; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014116600155830383; t = 2593.9534663773184 [4] self = table: 0000000006E84500; main_dt = 0.014116600155830383; main_t = 2593.9534663773184 [5] self = table: 00000000001A9940; dt = 0.014116600155830383; t = 2593.9534663773184 [6] self = table: 00000000000F4730; dt = 0.014116600155830383; network_is_active = true; t = 2593.9534663773184; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014116600155830383; t = nil [8] self = table: 0000000000073EE0; dt = 0.014116600155830383 [9] dt = 0.014116600155830383 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27392; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.667 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017249200493097305; main_t = 2593.9707155778115; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017249200493097305; t = 2593.9707155778115 [4] self = table: 0000000006E84500; main_dt = 0.017249200493097305; main_t = 2593.9707155778115 [5] self = table: 00000000001A9940; dt = 0.017249200493097305; t = 2593.9707155778115 [6] self = table: 00000000000F4730; dt = 0.017249200493097305; network_is_active = true; t = 2593.9707155778115; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017249200493097305; t = nil [8] self = table: 0000000000073EE0; dt = 0.017249200493097305 [9] dt = 0.017249200493097305 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27393; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.685 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013887000270187855; main_t = 2593.9846025780816; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013887000270187855; t = 2593.9846025780816 [4] self = table: 0000000006E84500; main_dt = 0.013887000270187855; main_t = 2593.9846025780816 [5] self = table: 00000000001A9940; dt = 0.013887000270187855; t = 2593.9846025780816 [6] self = table: 00000000000F4730; dt = 0.013887000270187855; network_is_active = true; t = 2593.9846025780816; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013887000270187855; t = nil [8] self = table: 0000000000073EE0; dt = 0.013887000270187855 [9] dt = 0.013887000270187855 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27394; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.699 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016980400308966637; main_t = 2594.0015829783906; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016980400308966637; t = 2594.0015829783906 [4] self = table: 0000000006E84500; main_dt = 0.016980400308966637; main_t = 2594.0015829783906 [5] self = table: 00000000001A9940; dt = 0.016980400308966637; t = 2594.0015829783906 [6] self = table: 00000000000F4730; dt = 0.016980400308966637; network_is_active = true; t = 2594.0015829783906; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016980400308966637; t = nil [8] self = table: 0000000000073EE0; dt = 0.016980400308966637 [9] dt = 0.016980400308966637 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27395; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.718 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014319100417196751; main_t = 2594.0159020788078; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014319100417196751; t = 2594.0159020788078 [4] self = table: 0000000006E84500; main_dt = 0.014319100417196751; main_t = 2594.0159020788078 [5] self = table: 00000000001A9940; dt = 0.014319100417196751; t = 2594.0159020788078 [6] self = table: 00000000000F4730; dt = 0.014319100417196751; network_is_active = true; t = 2594.0159020788078; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014319100417196751; t = nil [8] self = table: 0000000000073EE0; dt = 0.014319100417196751 [9] dt = 0.014319100417196751 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27396; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.734 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018624100834131241; main_t = 2594.0345261796419; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018624100834131241; t = 2594.0345261796419 [4] self = table: 0000000006E84500; main_dt = 0.018624100834131241; main_t = 2594.0345261796419 [5] self = table: 00000000001A9940; dt = 0.018624100834131241; t = 2594.0345261796419 [6] self = table: 00000000000F4730; dt = 0.018624100834131241; network_is_active = true; t = 2594.0345261796419; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018624100834131241; t = nil [8] self = table: 0000000000073EE0; dt = 0.018624100834131241 [9] dt = 0.018624100834131241 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27397; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.763 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015298900194466114; main_t = 2594.0660110806157; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015298900194466114; t = 2594.0660110806157 [4] self = table: 0000000006E84500; main_dt = 0.015298900194466114; main_t = 2594.0660110806157 [5] self = table: 00000000001A9940; dt = 0.015298900194466114; t = 2594.0660110806157 [6] self = table: 00000000000F4730; dt = 0.015298900194466114; network_is_active = true; t = 2594.0660110806157; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015298900194466114; t = nil [8] self = table: 0000000000073EE0; dt = 0.015298900194466114 [9] dt = 0.015298900194466114 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27399; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.780 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013581800274550915; main_t = 2594.0795928808902; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013581800274550915; t = 2594.0795928808902 [4] self = table: 0000000006E84500; main_dt = 0.013581800274550915; main_t = 2594.0795928808902 [5] self = table: 00000000001A9940; dt = 0.013581800274550915; t = 2594.0795928808902 [6] self = table: 00000000000F4730; dt = 0.013581800274550915; network_is_active = true; t = 2594.0795928808902; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013581800274550915; t = nil [8] self = table: 0000000000073EE0; dt = 0.013581800274550915 [9] dt = 0.013581800274550915 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27400; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.793 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016809599474072456; main_t = 2594.0964024803643; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016809599474072456; t = 2594.0964024803643 [4] self = table: 0000000006E84500; main_dt = 0.016809599474072456; main_t = 2594.0964024803643 [5] self = table: 00000000001A9940; dt = 0.016809599474072456; t = 2594.0964024803643 [6] self = table: 00000000000F4730; dt = 0.016809599474072456; network_is_active = true; t = 2594.0964024803643; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016809599474072456; t = nil [8] self = table: 0000000000073EE0; dt = 0.016809599474072456 [9] dt = 0.016809599474072456 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27401; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.810 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013715899549424648; main_t = 2594.1101183799137; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013715899549424648; t = 2594.1101183799137 [4] self = table: 0000000006E84500; main_dt = 0.013715899549424648; main_t = 2594.1101183799137 [5] self = table: 00000000001A9940; dt = 0.013715899549424648; t = 2594.1101183799137 [6] self = table: 00000000000F4730; dt = 0.013715899549424648; network_is_active = true; t = 2594.1101183799137; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013715899549424648; t = nil [8] self = table: 0000000000073EE0; dt = 0.013715899549424648 [9] dt = 0.013715899549424648 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27402; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.824 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017165599390864372; main_t = 2594.1272839793046; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017165599390864372; t = 2594.1272839793046 [4] self = table: 0000000006E84500; main_dt = 0.017165599390864372; main_t = 2594.1272839793046 [5] self = table: 00000000001A9940; dt = 0.017165599390864372; t = 2594.1272839793046 [6] self = table: 00000000000F4730; dt = 0.017165599390864372; network_is_active = true; t = 2594.1272839793046; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017165599390864372; t = nil [8] self = table: 0000000000073EE0; dt = 0.017165599390864372 [9] dt = 0.017165599390864372 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27403; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.838 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013659999705851078; main_t = 2594.1409439790104; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013659999705851078; t = 2594.1409439790104 [4] self = table: 0000000006E84500; main_dt = 0.013659999705851078; main_t = 2594.1409439790104 [5] self = table: 00000000001A9940; dt = 0.013659999705851078; t = 2594.1409439790104 [6] self = table: 00000000000F4730; dt = 0.013659999705851078; network_is_active = true; t = 2594.1409439790104; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013659999705851078; t = nil [8] self = table: 0000000000073EE0; dt = 0.013659999705851078 [9] dt = 0.013659999705851078 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27404; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.854 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013641499914228916; main_t = 2594.1545854789247; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013641499914228916; t = 2594.1545854789247 [4] self = table: 0000000006E84500; main_dt = 0.013641499914228916; main_t = 2594.1545854789247 [5] self = table: 00000000001A9940; dt = 0.013641499914228916; t = 2594.1545854789247 [6] self = table: 00000000000F4730; dt = 0.013641499914228916; network_is_active = true; t = 2594.1545854789247; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013641499914228916; t = nil [8] self = table: 0000000000073EE0; dt = 0.013641499914228916 [9] dt = 0.013641499914228916 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27405; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.868 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016791900619864464; main_t = 2594.1713773795445; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016791900619864464; t = 2594.1713773795445 [4] self = table: 0000000006E84500; main_dt = 0.016791900619864464; main_t = 2594.1713773795445 [5] self = table: 00000000001A9940; dt = 0.016791900619864464; t = 2594.1713773795445 [6] self = table: 00000000000F4730; dt = 0.016791900619864464; network_is_active = true; t = 2594.1713773795445; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016791900619864464; t = nil [8] self = table: 0000000000073EE0; dt = 0.016791900619864464 [9] dt = 0.016791900619864464 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27406; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.885 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013735399581491947; main_t = 2594.185112779126; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013735399581491947; t = 2594.185112779126 [4] self = table: 0000000006E84500; main_dt = 0.013735399581491947; main_t = 2594.185112779126 [5] self = table: 00000000001A9940; dt = 0.013735399581491947; t = 2594.185112779126 [6] self = table: 00000000000F4730; dt = 0.013735399581491947; network_is_active = true; t = 2594.185112779126; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013735399581491947; t = nil [8] self = table: 0000000000073EE0; dt = 0.013735399581491947 [9] dt = 0.013735399581491947 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27407; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.902 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016954699531197548; main_t = 2594.2020674786572; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016954699531197548; t = 2594.2020674786572 [4] self = table: 0000000006E84500; main_dt = 0.016954699531197548; main_t = 2594.2020674786572 [5] self = table: 00000000001A9940; dt = 0.016954699531197548; t = 2594.2020674786572 [6] self = table: 00000000000F4730; dt = 0.016954699531197548; network_is_active = true; t = 2594.2020674786572; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016954699531197548; t = nil [8] self = table: 0000000000073EE0; dt = 0.016954699531197548 [9] dt = 0.016954699531197548 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27408; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.918 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016830600798130035; main_t = 2594.2188980794554; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016830600798130035; t = 2594.2188980794554 [4] self = table: 0000000006E84500; main_dt = 0.016830600798130035; main_t = 2594.2188980794554 [5] self = table: 00000000001A9940; dt = 0.016830600798130035; t = 2594.2188980794554 [6] self = table: 00000000000F4730; dt = 0.016830600798130035; network_is_active = true; t = 2594.2188980794554; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016830600798130035; t = nil [8] self = table: 0000000000073EE0; dt = 0.016830600798130035 [9] dt = 0.016830600798130035 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27409; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.931 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015599500387907028; main_t = 2594.2344975798433; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015599500387907028; t = 2594.2344975798433 [4] self = table: 0000000006E84500; main_dt = 0.015599500387907028; main_t = 2594.2344975798433 [5] self = table: 00000000001A9940; dt = 0.015599500387907028; t = 2594.2344975798433 [6] self = table: 00000000000F4730; dt = 0.015599500387907028; network_is_active = true; t = 2594.2344975798433; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015599500387907028; t = nil [8] self = table: 0000000000073EE0; dt = 0.015599500387907028 [9] dt = 0.015599500387907028 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27410; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.945 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013515699654817581; main_t = 2594.2480132794981; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013515699654817581; t = 2594.2480132794981 [4] self = table: 0000000006E84500; main_dt = 0.013515699654817581; main_t = 2594.2480132794981 [5] self = table: 00000000001A9940; dt = 0.013515699654817581; t = 2594.2480132794981 [6] self = table: 00000000000F4730; dt = 0.013515699654817581; network_is_active = true; t = 2594.2480132794981; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013515699654817581; t = nil [8] self = table: 0000000000073EE0; dt = 0.013515699654817581 [9] dt = 0.013515699654817581 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27411; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.973 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014258800074458122; main_t = 2594.2762036799495; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014258800074458122; t = 2594.2762036799495 [4] self = table: 0000000006E84500; main_dt = 0.014258800074458122; main_t = 2594.2762036799495 [5] self = table: 00000000001A9940; dt = 0.014258800074458122; t = 2594.2762036799495 [6] self = table: 00000000000F4730; dt = 0.014258800074458122; network_is_active = true; t = 2594.2762036799495; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014258800074458122; t = nil [8] self = table: 0000000000073EE0; dt = 0.014258800074458122 [9] dt = 0.014258800074458122 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27412; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:52.988 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013568599708378315; main_t = 2594.2897722796579; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013568599708378315; t = 2594.2897722796579 [4] self = table: 0000000006E84500; main_dt = 0.013568599708378315; main_t = 2594.2897722796579 [5] self = table: 00000000001A9940; dt = 0.013568599708378315; t = 2594.2897722796579 [6] self = table: 00000000000F4730; dt = 0.013568599708378315; network_is_active = true; t = 2594.2897722796579; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013568599708378315; t = nil [8] self = table: 0000000000073EE0; dt = 0.013568599708378315 [9] dt = 0.013568599708378315 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27413; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.003 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014916500076651573; main_t = 2594.3046887797345; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014916500076651573; t = 2594.3046887797345 [4] self = table: 0000000006E84500; main_dt = 0.014916500076651573; main_t = 2594.3046887797345 [5] self = table: 00000000001A9940; dt = 0.014916500076651573; t = 2594.3046887797345 [6] self = table: 00000000000F4730; dt = 0.014916500076651573; network_is_active = true; t = 2594.3046887797345; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014916500076651573; t = nil [8] self = table: 0000000000073EE0; dt = 0.014916500076651573 [9] dt = 0.014916500076651573 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27414; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.022 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01479519996792078; main_t = 2594.3194839797025; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01479519996792078; t = 2594.3194839797025 [4] self = table: 0000000006E84500; main_dt = 0.01479519996792078; main_t = 2594.3194839797025 [5] self = table: 00000000001A9940; dt = 0.01479519996792078; t = 2594.3194839797025 [6] self = table: 00000000000F4730; dt = 0.01479519996792078; network_is_active = true; t = 2594.3194839797025; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01479519996792078; t = nil [8] self = table: 0000000000073EE0; dt = 0.01479519996792078 [9] dt = 0.01479519996792078 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27415; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.513 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.022011099383234978; main_t = 2594.8170188731556; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.022011099383234978; t = 2594.8170188731556 [4] self = table: 0000000006E84500; main_dt = 0.022011099383234978; main_t = 2594.8170188731556 [5] self = table: 00000000001A9940; dt = 0.022011099383234978; t = 2594.8170188731556 [6] self = table: 00000000000F4730; dt = 0.022011099383234978; network_is_active = true; t = 2594.8170188731556; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.022011099383234978; t = nil [8] self = table: 0000000000073EE0; dt = 0.022011099383234978 [9] dt = 0.022011099383234978 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27446; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.533 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01308630034327507; main_t = 2594.8301051734989; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01308630034327507; t = 2594.8301051734989 [4] self = table: 0000000006E84500; main_dt = 0.01308630034327507; main_t = 2594.8301051734989 [5] self = table: 00000000001A9940; dt = 0.01308630034327507; t = 2594.8301051734989 [6] self = table: 00000000000F4730; dt = 0.01308630034327507; network_is_active = true; t = 2594.8301051734989; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01308630034327507; t = nil [8] self = table: 0000000000073EE0; dt = 0.01308630034327507 [9] dt = 0.01308630034327507 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27447; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.551 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019742999225854874; main_t = 2594.8498481727247; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019742999225854874; t = 2594.8498481727247 [4] self = table: 0000000006E84500; main_dt = 0.019742999225854874; main_t = 2594.8498481727247 [5] self = table: 00000000001A9940; dt = 0.019742999225854874; t = 2594.8498481727247 [6] self = table: 00000000000F4730; dt = 0.019742999225854874; network_is_active = true; t = 2594.8498481727247; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019742999225854874; t = nil [8] self = table: 0000000000073EE0; dt = 0.019742999225854874 [9] dt = 0.019742999225854874 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27448; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.569 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018499700352549553; main_t = 2594.8683478730773; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018499700352549553; t = 2594.8683478730773 [4] self = table: 0000000006E84500; main_dt = 0.018499700352549553; main_t = 2594.8683478730773 [5] self = table: 00000000001A9940; dt = 0.018499700352549553; t = 2594.8683478730773 [6] self = table: 00000000000F4730; dt = 0.018499700352549553; network_is_active = true; t = 2594.8683478730773; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018499700352549553; t = nil [8] self = table: 0000000000073EE0; dt = 0.018499700352549553 [9] dt = 0.018499700352549553 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27449; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.583 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017886500805616379; main_t = 2594.8862343738829; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017886500805616379; t = 2594.8862343738829 [4] self = table: 0000000006E84500; main_dt = 0.017886500805616379; main_t = 2594.8862343738829 [5] self = table: 00000000001A9940; dt = 0.017886500805616379; t = 2594.8862343738829 [6] self = table: 00000000000F4730; dt = 0.017886500805616379; network_is_active = true; t = 2594.8862343738829; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017886500805616379; t = nil [8] self = table: 0000000000073EE0; dt = 0.017886500805616379 [9] dt = 0.017886500805616379 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27450; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.601 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013693399727344513; main_t = 2594.8999277736102; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013693399727344513; t = 2594.8999277736102 [4] self = table: 0000000006E84500; main_dt = 0.013693399727344513; main_t = 2594.8999277736102 [5] self = table: 00000000001A9940; dt = 0.013693399727344513; t = 2594.8999277736102 [6] self = table: 00000000000F4730; dt = 0.013693399727344513; network_is_active = true; t = 2594.8999277736102; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013693399727344513; t = nil [8] self = table: 0000000000073EE0; dt = 0.013693399727344513 [9] dt = 0.013693399727344513 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27451; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.620 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018347900360822678; main_t = 2594.918275673971; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018347900360822678; t = 2594.918275673971 [4] self = table: 0000000006E84500; main_dt = 0.018347900360822678; main_t = 2594.918275673971 [5] self = table: 00000000001A9940; dt = 0.018347900360822678; t = 2594.918275673971 [6] self = table: 00000000000F4730; dt = 0.018347900360822678; network_is_active = true; t = 2594.918275673971; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018347900360822678; t = nil [8] self = table: 0000000000073EE0; dt = 0.018347900360822678 [9] dt = 0.018347900360822678 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27453; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.636 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01836719922721386; main_t = 2594.9366428731983; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01836719922721386; t = 2594.9366428731983 [4] self = table: 0000000006E84500; main_dt = 0.01836719922721386; main_t = 2594.9366428731983 [5] self = table: 00000000001A9940; dt = 0.01836719922721386; t = 2594.9366428731983 [6] self = table: 00000000000F4730; dt = 0.01836719922721386; network_is_active = true; t = 2594.9366428731983; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01836719922721386; t = nil [8] self = table: 0000000000073EE0; dt = 0.01836719922721386 [9] dt = 0.01836719922721386 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27454; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.651 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016635000705718994; main_t = 2594.953277873904; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016635000705718994; t = 2594.953277873904 [4] self = table: 0000000006E84500; main_dt = 0.016635000705718994; main_t = 2594.953277873904 [5] self = table: 00000000001A9940; dt = 0.016635000705718994; t = 2594.953277873904 [6] self = table: 00000000000F4730; dt = 0.016635000705718994; network_is_active = true; t = 2594.953277873904; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016635000705718994; t = nil [8] self = table: 0000000000073EE0; dt = 0.016635000705718994 [9] dt = 0.016635000705718994 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27455; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.699 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015754800289869308; main_t = 2594.9996029754211; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015754800289869308; t = 2594.9996029754211 [4] self = table: 0000000006E84500; main_dt = 0.015754800289869308; main_t = 2594.9996029754211 [5] self = table: 00000000001A9940; dt = 0.015754800289869308; t = 2594.9996029754211 [6] self = table: 00000000000F4730; dt = 0.015754800289869308; network_is_active = true; t = 2594.9996029754211; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015754800289869308; t = nil [8] self = table: 0000000000073EE0; dt = 0.015754800289869308 [9] dt = 0.015754800289869308 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27458; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.716 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016585599631071091; main_t = 2595.0161885750522; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016585599631071091; t = 2595.0161885750522 [4] self = table: 0000000006E84500; main_dt = 0.016585599631071091; main_t = 2595.0161885750522 [5] self = table: 00000000001A9940; dt = 0.016585599631071091; t = 2595.0161885750522 [6] self = table: 00000000000F4730; dt = 0.016585599631071091; network_is_active = true; t = 2595.0161885750522; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016585599631071091; t = nil [8] self = table: 0000000000073EE0; dt = 0.016585599631071091 [9] dt = 0.016585599631071091 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27459; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.733 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016444500535726547; main_t = 2595.0326330755879; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016444500535726547; t = 2595.0326330755879 [4] self = table: 0000000006E84500; main_dt = 0.016444500535726547; main_t = 2595.0326330755879 [5] self = table: 00000000001A9940; dt = 0.016444500535726547; t = 2595.0326330755879 [6] self = table: 00000000000F4730; dt = 0.016444500535726547; network_is_active = true; t = 2595.0326330755879; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016444500535726547; t = nil [8] self = table: 0000000000073EE0; dt = 0.016444500535726547 [9] dt = 0.016444500535726547 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27460; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.748 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016727499663829803; main_t = 2595.0493605752517; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016727499663829803; t = 2595.0493605752517 [4] self = table: 0000000006E84500; main_dt = 0.016727499663829803; main_t = 2595.0493605752517 [5] self = table: 00000000001A9940; dt = 0.016727499663829803; t = 2595.0493605752517 [6] self = table: 00000000000F4730; dt = 0.016727499663829803; network_is_active = true; t = 2595.0493605752517; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016727499663829803; t = nil [8] self = table: 0000000000073EE0; dt = 0.016727499663829803 [9] dt = 0.016727499663829803 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27461; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.764 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015514999628067017; main_t = 2595.0648755748798; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015514999628067017; t = 2595.0648755748798 [4] self = table: 0000000006E84500; main_dt = 0.015514999628067017; main_t = 2595.0648755748798 [5] self = table: 00000000001A9940; dt = 0.015514999628067017; t = 2595.0648755748798 [6] self = table: 00000000000F4730; dt = 0.015514999628067017; network_is_active = true; t = 2595.0648755748798; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015514999628067017; t = nil [8] self = table: 0000000000073EE0; dt = 0.015514999628067017 [9] dt = 0.015514999628067017 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27462; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.837 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01575700007379055; main_t = 2595.1381138741081; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01575700007379055; t = 2595.1381138741081 [4] self = table: 0000000006E84500; main_dt = 0.01575700007379055; main_t = 2595.1381138741081 [5] self = table: 00000000001A9940; dt = 0.01575700007379055; t = 2595.1381138741081 [6] self = table: 00000000000F4730; dt = 0.01575700007379055; network_is_active = true; t = 2595.1381138741081; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01575700007379055; t = nil [8] self = table: 0000000000073EE0; dt = 0.01575700007379055 [9] dt = 0.01575700007379055 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27466; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.855 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01525690034031868; main_t = 2595.1533707744484; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01525690034031868; t = 2595.1533707744484 [4] self = table: 0000000006E84500; main_dt = 0.01525690034031868; main_t = 2595.1533707744484 [5] self = table: 00000000001A9940; dt = 0.01525690034031868; t = 2595.1533707744484 [6] self = table: 00000000000F4730; dt = 0.01525690034031868; network_is_active = true; t = 2595.1533707744484; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01525690034031868; t = nil [8] self = table: 0000000000073EE0; dt = 0.01525690034031868 [9] dt = 0.01525690034031868 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27467; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.867 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018410399556159973; main_t = 2595.1717811740045; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018410399556159973; t = 2595.1717811740045 [4] self = table: 0000000006E84500; main_dt = 0.018410399556159973; main_t = 2595.1717811740045 [5] self = table: 00000000001A9940; dt = 0.018410399556159973; t = 2595.1717811740045 [6] self = table: 00000000000F4730; dt = 0.018410399556159973; network_is_active = true; t = 2595.1717811740045; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018410399556159973; t = nil [8] self = table: 0000000000073EE0; dt = 0.018410399556159973 [9] dt = 0.018410399556159973 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27468; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.883 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01263710018247366; main_t = 2595.184418274187; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01263710018247366; t = 2595.184418274187 [4] self = table: 0000000006E84500; main_dt = 0.01263710018247366; main_t = 2595.184418274187 [5] self = table: 00000000001A9940; dt = 0.01263710018247366; t = 2595.184418274187 [6] self = table: 00000000000F4730; dt = 0.01263710018247366; network_is_active = true; t = 2595.184418274187; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01263710018247366; t = nil [8] self = table: 0000000000073EE0; dt = 0.01263710018247366 [9] dt = 0.01263710018247366 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27469; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.902 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015775499865412712; main_t = 2595.2001937740524; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015775499865412712; t = 2595.2001937740524 [4] self = table: 0000000006E84500; main_dt = 0.015775499865412712; main_t = 2595.2001937740524 [5] self = table: 00000000001A9940; dt = 0.015775499865412712; t = 2595.2001937740524 [6] self = table: 00000000000F4730; dt = 0.015775499865412712; network_is_active = true; t = 2595.2001937740524; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015775499865412712; t = nil [8] self = table: 0000000000073EE0; dt = 0.015775499865412712 [9] dt = 0.015775499865412712 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27470; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.918 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018532399088144302; main_t = 2595.2187261731406; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018532399088144302; t = 2595.2187261731406 [4] self = table: 0000000006E84500; main_dt = 0.018532399088144302; main_t = 2595.2187261731406 [5] self = table: 00000000001A9940; dt = 0.018532399088144302; t = 2595.2187261731406 [6] self = table: 00000000000F4730; dt = 0.018532399088144302; network_is_active = true; t = 2595.2187261731406; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018532399088144302; t = nil [8] self = table: 0000000000073EE0; dt = 0.018532399088144302 [9] dt = 0.018532399088144302 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27471; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.935 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016071699559688568; main_t = 2595.2347978727003; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016071699559688568; t = 2595.2347978727003 [4] self = table: 0000000006E84500; main_dt = 0.016071699559688568; main_t = 2595.2347978727003 [5] self = table: 00000000001A9940; dt = 0.016071699559688568; t = 2595.2347978727003 [6] self = table: 00000000000F4730; dt = 0.016071699559688568; network_is_active = true; t = 2595.2347978727003; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016071699559688568; t = nil [8] self = table: 0000000000073EE0; dt = 0.016071699559688568 [9] dt = 0.016071699559688568 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27472; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.951 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017390599474310875; main_t = 2595.2521884721746; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017390599474310875; t = 2595.2521884721746 [4] self = table: 0000000006E84500; main_dt = 0.017390599474310875; main_t = 2595.2521884721746 [5] self = table: 00000000001A9940; dt = 0.017390599474310875; t = 2595.2521884721746 [6] self = table: 00000000000F4730; dt = 0.017390599474310875; network_is_active = true; t = 2595.2521884721746; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017390599474310875; t = nil [8] self = table: 0000000000073EE0; dt = 0.017390599474310875 [9] dt = 0.017390599474310875 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27473; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.963 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015391199849545956; main_t = 2595.2675796720241; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015391199849545956; t = 2595.2675796720241 [4] self = table: 0000000006E84500; main_dt = 0.015391199849545956; main_t = 2595.2675796720241 [5] self = table: 00000000001A9940; dt = 0.015391199849545956; t = 2595.2675796720241 [6] self = table: 00000000000F4730; dt = 0.015391199849545956; network_is_active = true; t = 2595.2675796720241; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015391199849545956; t = nil [8] self = table: 0000000000073EE0; dt = 0.015391199849545956 [9] dt = 0.015391199849545956 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27474; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.979 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012882900424301624; main_t = 2595.2804625724484; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012882900424301624; t = 2595.2804625724484 [4] self = table: 0000000006E84500; main_dt = 0.012882900424301624; main_t = 2595.2804625724484 [5] self = table: 00000000001A9940; dt = 0.012882900424301624; t = 2595.2804625724484 [6] self = table: 00000000000F4730; dt = 0.012882900424301624; network_is_active = true; t = 2595.2804625724484; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012882900424301624; t = nil [8] self = table: 0000000000073EE0; dt = 0.012882900424301624 [9] dt = 0.012882900424301624 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27475; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:53.991 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015392900444567204; main_t = 2595.295855472893; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015392900444567204; t = 2595.295855472893 [4] self = table: 0000000006E84500; main_dt = 0.015392900444567204; main_t = 2595.295855472893 [5] self = table: 00000000001A9940; dt = 0.015392900444567204; t = 2595.295855472893 [6] self = table: 00000000000F4730; dt = 0.015392900444567204; network_is_active = true; t = 2595.295855472893; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015392900444567204; t = nil [8] self = table: 0000000000073EE0; dt = 0.015392900444567204 [9] dt = 0.015392900444567204 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27476; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.007 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011620099656283855; main_t = 2595.3074755725493; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011620099656283855; t = 2595.3074755725493 [4] self = table: 0000000006E84500; main_dt = 0.011620099656283855; main_t = 2595.3074755725493 [5] self = table: 00000000001A9940; dt = 0.011620099656283855; t = 2595.3074755725493 [6] self = table: 00000000000F4730; dt = 0.011620099656283855; network_is_active = true; t = 2595.3074755725493; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011620099656283855; t = nil [8] self = table: 0000000000073EE0; dt = 0.011620099656283855 [9] dt = 0.011620099656283855 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27477; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.019 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016157800331711769; main_t = 2595.323633372881; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016157800331711769; t = 2595.323633372881 [4] self = table: 0000000006E84500; main_dt = 0.016157800331711769; main_t = 2595.323633372881 [5] self = table: 00000000001A9940; dt = 0.016157800331711769; t = 2595.323633372881 [6] self = table: 00000000000F4730; dt = 0.016157800331711769; network_is_active = true; t = 2595.323633372881; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016157800331711769; t = nil [8] self = table: 0000000000073EE0; dt = 0.016157800331711769 [9] dt = 0.016157800331711769 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27478; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.032 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012652100063860416; main_t = 2595.3362854729448; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012652100063860416; t = 2595.3362854729448 [4] self = table: 0000000006E84500; main_dt = 0.012652100063860416; main_t = 2595.3362854729448 [5] self = table: 00000000001A9940; dt = 0.012652100063860416; t = 2595.3362854729448 [6] self = table: 00000000000F4730; dt = 0.012652100063860416; network_is_active = true; t = 2595.3362854729448; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012652100063860416; t = nil [8] self = table: 0000000000073EE0; dt = 0.012652100063860416 [9] dt = 0.012652100063860416 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27479; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.046 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012757199816405773; main_t = 2595.3490426727612; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012757199816405773; t = 2595.3490426727612 [4] self = table: 0000000006E84500; main_dt = 0.012757199816405773; main_t = 2595.3490426727612 [5] self = table: 00000000001A9940; dt = 0.012757199816405773; t = 2595.3490426727612 [6] self = table: 00000000000F4730; dt = 0.012757199816405773; network_is_active = true; t = 2595.3490426727612; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012757199816405773; t = nil [8] self = table: 0000000000073EE0; dt = 0.012757199816405773 [9] dt = 0.012757199816405773 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27480; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.167 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011945799924433231; main_t = 2595.4699522723486; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011945799924433231; t = 2595.4699522723486 [4] self = table: 0000000006E84500; main_dt = 0.011945799924433231; main_t = 2595.4699522723486 [5] self = table: 00000000001A9940; dt = 0.011945799924433231; t = 2595.4699522723486 [6] self = table: 00000000000F4730; dt = 0.011945799924433231; network_is_active = true; t = 2595.4699522723486; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011945799924433231; t = nil [8] self = table: 0000000000073EE0; dt = 0.011945799924433231 [9] dt = 0.011945799924433231 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27487; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.182 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013674500398337841; main_t = 2595.4836267727469; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013674500398337841; t = 2595.4836267727469 [4] self = table: 0000000006E84500; main_dt = 0.013674500398337841; main_t = 2595.4836267727469 [5] self = table: 00000000001A9940; dt = 0.013674500398337841; t = 2595.4836267727469 [6] self = table: 00000000000F4730; dt = 0.013674500398337841; network_is_active = true; t = 2595.4836267727469; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013674500398337841; t = nil [8] self = table: 0000000000073EE0; dt = 0.013674500398337841 [9] dt = 0.013674500398337841 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27488; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.195 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014725600369274616; main_t = 2595.4983523731162; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014725600369274616; t = 2595.4983523731162 [4] self = table: 0000000006E84500; main_dt = 0.014725600369274616; main_t = 2595.4983523731162 [5] self = table: 00000000001A9940; dt = 0.014725600369274616; t = 2595.4983523731162 [6] self = table: 00000000000F4730; dt = 0.014725600369274616; network_is_active = true; t = 2595.4983523731162; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014725600369274616; t = nil [8] self = table: 0000000000073EE0; dt = 0.014725600369274616 [9] dt = 0.014725600369274616 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27489; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.210 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013321699574589729; main_t = 2595.5116740726908; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013321699574589729; t = 2595.5116740726908 [4] self = table: 0000000006E84500; main_dt = 0.013321699574589729; main_t = 2595.5116740726908 [5] self = table: 00000000001A9940; dt = 0.013321699574589729; t = 2595.5116740726908 [6] self = table: 00000000000F4730; dt = 0.013321699574589729; network_is_active = true; t = 2595.5116740726908; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013321699574589729; t = nil [8] self = table: 0000000000073EE0; dt = 0.013321699574589729 [9] dt = 0.013321699574589729 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27490; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.224 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015309499576687813; main_t = 2595.5269835722675; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015309499576687813; t = 2595.5269835722675 [4] self = table: 0000000006E84500; main_dt = 0.015309499576687813; main_t = 2595.5269835722675 [5] self = table: 00000000001A9940; dt = 0.015309499576687813; t = 2595.5269835722675 [6] self = table: 00000000000F4730; dt = 0.015309499576687813; network_is_active = true; t = 2595.5269835722675; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015309499576687813; t = nil [8] self = table: 0000000000073EE0; dt = 0.015309499576687813 [9] dt = 0.015309499576687813 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27491; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.238 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014305599965155125; main_t = 2595.5412891722326; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014305599965155125; t = 2595.5412891722326 [4] self = table: 0000000006E84500; main_dt = 0.014305599965155125; main_t = 2595.5412891722326 [5] self = table: 00000000001A9940; dt = 0.014305599965155125; t = 2595.5412891722326 [6] self = table: 00000000000F4730; dt = 0.014305599965155125; network_is_active = true; t = 2595.5412891722326; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014305599965155125; t = nil [8] self = table: 0000000000073EE0; dt = 0.014305599965155125 [9] dt = 0.014305599965155125 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27492; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.267 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010604999959468842; main_t = 2595.5655383720105; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010604999959468842; t = 2595.5655383720105 [4] self = table: 0000000006E84500; main_dt = 0.010604999959468842; main_t = 2595.5655383720105 [5] self = table: 00000000001A9940; dt = 0.010604999959468842; t = 2595.5655383720105 [6] self = table: 00000000000F4730; dt = 0.010604999959468842; network_is_active = true; t = 2595.5655383720105; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010604999959468842; t = nil [8] self = table: 0000000000073EE0; dt = 0.010604999959468842 [9] dt = 0.010604999959468842 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27493; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.281 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018621800467371941; main_t = 2595.5841601724778; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018621800467371941; t = 2595.5841601724778 [4] self = table: 0000000006E84500; main_dt = 0.018621800467371941; main_t = 2595.5841601724778 [5] self = table: 00000000001A9940; dt = 0.018621800467371941; t = 2595.5841601724778 [6] self = table: 00000000000F4730; dt = 0.018621800467371941; network_is_active = true; t = 2595.5841601724778; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018621800467371941; t = nil [8] self = table: 0000000000073EE0; dt = 0.018621800467371941 [9] dt = 0.018621800467371941 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27494; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.295 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013493400067090988; main_t = 2595.5976535725449; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013493400067090988; t = 2595.5976535725449 [4] self = table: 0000000006E84500; main_dt = 0.013493400067090988; main_t = 2595.5976535725449 [5] self = table: 00000000001A9940; dt = 0.013493400067090988; t = 2595.5976535725449 [6] self = table: 00000000000F4730; dt = 0.013493400067090988; network_is_active = true; t = 2595.5976535725449; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013493400067090988; t = nil [8] self = table: 0000000000073EE0; dt = 0.013493400067090988 [9] dt = 0.013493400067090988 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27495; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.310 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014608999714255333; main_t = 2595.6122625722592; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014608999714255333; t = 2595.6122625722592 [4] self = table: 0000000006E84500; main_dt = 0.014608999714255333; main_t = 2595.6122625722592 [5] self = table: 00000000001A9940; dt = 0.014608999714255333; t = 2595.6122625722592 [6] self = table: 00000000000F4730; dt = 0.014608999714255333; network_is_active = true; t = 2595.6122625722592; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014608999714255333; t = nil [8] self = table: 0000000000073EE0; dt = 0.014608999714255333 [9] dt = 0.014608999714255333 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27496; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.324 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014563599601387978; main_t = 2595.6268261718606; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014563599601387978; t = 2595.6268261718606 [4] self = table: 0000000006E84500; main_dt = 0.014563599601387978; main_t = 2595.6268261718606 [5] self = table: 00000000001A9940; dt = 0.014563599601387978; t = 2595.6268261718606 [6] self = table: 00000000000F4730; dt = 0.014563599601387978; network_is_active = true; t = 2595.6268261718606; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014563599601387978; t = nil [8] self = table: 0000000000073EE0; dt = 0.014563599601387978 [9] dt = 0.014563599601387978 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27497; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.338 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013952399604022503; main_t = 2595.6407785714646; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013952399604022503; t = 2595.6407785714646 [4] self = table: 0000000006E84500; main_dt = 0.013952399604022503; main_t = 2595.6407785714646 [5] self = table: 00000000001A9940; dt = 0.013952399604022503; t = 2595.6407785714646 [6] self = table: 00000000000F4730; dt = 0.013952399604022503; network_is_active = true; t = 2595.6407785714646; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013952399604022503; t = nil [8] self = table: 0000000000073EE0; dt = 0.013952399604022503 [9] dt = 0.013952399604022503 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27498; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.352 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013803999871015549; main_t = 2595.6545825713356; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013803999871015549; t = 2595.6545825713356 [4] self = table: 0000000006E84500; main_dt = 0.013803999871015549; main_t = 2595.6545825713356 [5] self = table: 00000000001A9940; dt = 0.013803999871015549; t = 2595.6545825713356 [6] self = table: 00000000000F4730; dt = 0.013803999871015549; network_is_active = true; t = 2595.6545825713356; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013803999871015549; t = nil [8] self = table: 0000000000073EE0; dt = 0.013803999871015549 [9] dt = 0.013803999871015549 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27499; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.369 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01446709968149662; main_t = 2595.6690496710171; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01446709968149662; t = 2595.6690496710171 [4] self = table: 0000000006E84500; main_dt = 0.01446709968149662; main_t = 2595.6690496710171 [5] self = table: 00000000001A9940; dt = 0.01446709968149662; t = 2595.6690496710171 [6] self = table: 00000000000F4730; dt = 0.01446709968149662; network_is_active = true; t = 2595.6690496710171; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01446709968149662; t = nil [8] self = table: 0000000000073EE0; dt = 0.01446709968149662 [9] dt = 0.01446709968149662 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27500; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.385 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016764599829912186; main_t = 2595.685814270847; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016764599829912186; t = 2595.685814270847 [4] self = table: 0000000006E84500; main_dt = 0.016764599829912186; main_t = 2595.685814270847 [5] self = table: 00000000001A9940; dt = 0.016764599829912186; t = 2595.685814270847 [6] self = table: 00000000000F4730; dt = 0.016764599829912186; network_is_active = true; t = 2595.685814270847; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016764599829912186; t = nil [8] self = table: 0000000000073EE0; dt = 0.016764599829912186 [9] dt = 0.016764599829912186 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27501; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.400 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016033200547099113; main_t = 2595.7018474713941; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016033200547099113; t = 2595.7018474713941 [4] self = table: 0000000006E84500; main_dt = 0.016033200547099113; main_t = 2595.7018474713941 [5] self = table: 00000000001A9940; dt = 0.016033200547099113; t = 2595.7018474713941 [6] self = table: 00000000000F4730; dt = 0.016033200547099113; network_is_active = true; t = 2595.7018474713941; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016033200547099113; t = nil [8] self = table: 0000000000073EE0; dt = 0.016033200547099113 [9] dt = 0.016033200547099113 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27502; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.419 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015691300854086876; main_t = 2595.7175387722482; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015691300854086876; t = 2595.7175387722482 [4] self = table: 0000000006E84500; main_dt = 0.015691300854086876; main_t = 2595.7175387722482 [5] self = table: 00000000001A9940; dt = 0.015691300854086876; t = 2595.7175387722482 [6] self = table: 00000000000F4730; dt = 0.015691300854086876; network_is_active = true; t = 2595.7175387722482; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015691300854086876; t = nil [8] self = table: 0000000000073EE0; dt = 0.015691300854086876 [9] dt = 0.015691300854086876 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27503; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.436 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017933899536728859; main_t = 2595.7354726717849; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017933899536728859; t = 2595.7354726717849 [4] self = table: 0000000006E84500; main_dt = 0.017933899536728859; main_t = 2595.7354726717849 [5] self = table: 00000000001A9940; dt = 0.017933899536728859; t = 2595.7354726717849 [6] self = table: 00000000000F4730; dt = 0.017933899536728859; network_is_active = true; t = 2595.7354726717849; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017933899536728859; t = nil [8] self = table: 0000000000073EE0; dt = 0.017933899536728859 [9] dt = 0.017933899536728859 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27504; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.453 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017698099836707115; main_t = 2595.7531707716216; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017698099836707115; t = 2595.7531707716216 [4] self = table: 0000000006E84500; main_dt = 0.017698099836707115; main_t = 2595.7531707716216 [5] self = table: 00000000001A9940; dt = 0.017698099836707115; t = 2595.7531707716216 [6] self = table: 00000000000F4730; dt = 0.017698099836707115; network_is_active = true; t = 2595.7531707716216; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017698099836707115; t = nil [8] self = table: 0000000000073EE0; dt = 0.017698099836707115 [9] dt = 0.017698099836707115 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27505; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.471 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016861399635672569; main_t = 2595.7700321712573; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016861399635672569; t = 2595.7700321712573 [4] self = table: 0000000006E84500; main_dt = 0.016861399635672569; main_t = 2595.7700321712573 [5] self = table: 00000000001A9940; dt = 0.016861399635672569; t = 2595.7700321712573 [6] self = table: 00000000000F4730; dt = 0.016861399635672569; network_is_active = true; t = 2595.7700321712573; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016861399635672569; t = nil [8] self = table: 0000000000073EE0; dt = 0.016861399635672569 [9] dt = 0.016861399635672569 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27506; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.485 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01794080063700676; main_t = 2595.7879729718943; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01794080063700676; t = 2595.7879729718943 [4] self = table: 0000000006E84500; main_dt = 0.01794080063700676; main_t = 2595.7879729718943 [5] self = table: 00000000001A9940; dt = 0.01794080063700676; t = 2595.7879729718943 [6] self = table: 00000000000F4730; dt = 0.01794080063700676; network_is_active = true; t = 2595.7879729718943; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01794080063700676; t = nil [8] self = table: 0000000000073EE0; dt = 0.01794080063700676 [9] dt = 0.01794080063700676 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27507; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.514 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015669599175453186; main_t = 2595.8170635710512; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015669599175453186; t = 2595.8170635710512 [4] self = table: 0000000006E84500; main_dt = 0.015669599175453186; main_t = 2595.8170635710512 [5] self = table: 00000000001A9940; dt = 0.015669599175453186; t = 2595.8170635710512 [6] self = table: 00000000000F4730; dt = 0.015669599175453186; network_is_active = true; t = 2595.8170635710512; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015669599175453186; t = nil [8] self = table: 0000000000073EE0; dt = 0.015669599175453186 [9] dt = 0.015669599175453186 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27509; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.531 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013373900204896927; main_t = 2595.8304374712561; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013373900204896927; t = 2595.8304374712561 [4] self = table: 0000000006E84500; main_dt = 0.013373900204896927; main_t = 2595.8304374712561 [5] self = table: 00000000001A9940; dt = 0.013373900204896927; t = 2595.8304374712561 [6] self = table: 00000000000F4730; dt = 0.013373900204896927; network_is_active = true; t = 2595.8304374712561; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013373900204896927; t = nil [8] self = table: 0000000000073EE0; dt = 0.013373900204896927 [9] dt = 0.013373900204896927 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27510; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.560 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01535400003194809; main_t = 2595.8629190708552; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01535400003194809; t = 2595.8629190708552 [4] self = table: 0000000006E84500; main_dt = 0.01535400003194809; main_t = 2595.8629190708552 [5] self = table: 00000000001A9940; dt = 0.01535400003194809; t = 2595.8629190708552 [6] self = table: 00000000000F4730; dt = 0.01535400003194809; network_is_active = true; t = 2595.8629190708552; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01535400003194809; t = nil [8] self = table: 0000000000073EE0; dt = 0.01535400003194809 [9] dt = 0.01535400003194809 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27512; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.581 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01406640000641346; main_t = 2595.8769854708617; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01406640000641346; t = 2595.8769854708617 [4] self = table: 0000000006E84500; main_dt = 0.01406640000641346; main_t = 2595.8769854708617 [5] self = table: 00000000001A9940; dt = 0.01406640000641346; t = 2595.8769854708617 [6] self = table: 00000000000F4730; dt = 0.01406640000641346; network_is_active = true; t = 2595.8769854708617; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01406640000641346; t = nil [8] self = table: 0000000000073EE0; dt = 0.01406640000641346 [9] dt = 0.01406640000641346 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27513; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.597 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020890399813652039; main_t = 2595.8978758706753; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020890399813652039; t = 2595.8978758706753 [4] self = table: 0000000006E84500; main_dt = 0.020890399813652039; main_t = 2595.8978758706753 [5] self = table: 00000000001A9940; dt = 0.020890399813652039; t = 2595.8978758706753 [6] self = table: 00000000000F4730; dt = 0.020890399813652039; network_is_active = true; t = 2595.8978758706753; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020890399813652039; t = nil [8] self = table: 0000000000073EE0; dt = 0.020890399813652039 [9] dt = 0.020890399813652039 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27514; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.611 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016362899914383888; main_t = 2595.9142387705897; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016362899914383888; t = 2595.9142387705897 [4] self = table: 0000000006E84500; main_dt = 0.016362899914383888; main_t = 2595.9142387705897 [5] self = table: 00000000001A9940; dt = 0.016362899914383888; t = 2595.9142387705897 [6] self = table: 00000000000F4730; dt = 0.016362899914383888; network_is_active = true; t = 2595.9142387705897; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016362899914383888; t = nil [8] self = table: 0000000000073EE0; dt = 0.016362899914383888 [9] dt = 0.016362899914383888 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27515; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.628 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014275499619543552; main_t = 2595.9285142702092; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014275499619543552; t = 2595.9285142702092 [4] self = table: 0000000006E84500; main_dt = 0.014275499619543552; main_t = 2595.9285142702092 [5] self = table: 00000000001A9940; dt = 0.014275499619543552; t = 2595.9285142702092 [6] self = table: 00000000000F4730; dt = 0.014275499619543552; network_is_active = true; t = 2595.9285142702092; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014275499619543552; t = nil [8] self = table: 0000000000073EE0; dt = 0.014275499619543552 [9] dt = 0.014275499619543552 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27516; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.643 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016587100923061371; main_t = 2595.9451013711323; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016587100923061371; t = 2595.9451013711323 [4] self = table: 0000000006E84500; main_dt = 0.016587100923061371; main_t = 2595.9451013711323 [5] self = table: 00000000001A9940; dt = 0.016587100923061371; t = 2595.9451013711323 [6] self = table: 00000000000F4730; dt = 0.016587100923061371; network_is_active = true; t = 2595.9451013711323; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016587100923061371; t = nil [8] self = table: 0000000000073EE0; dt = 0.016587100923061371 [9] dt = 0.016587100923061371 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27517; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.664 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014828699640929699; main_t = 2595.9599300707732; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014828699640929699; t = 2595.9599300707732 [4] self = table: 0000000006E84500; main_dt = 0.014828699640929699; main_t = 2595.9599300707732 [5] self = table: 00000000001A9940; dt = 0.014828699640929699; t = 2595.9599300707732 [6] self = table: 00000000000F4730; dt = 0.014828699640929699; network_is_active = true; t = 2595.9599300707732; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014828699640929699; t = nil [8] self = table: 0000000000073EE0; dt = 0.014828699640929699 [9] dt = 0.014828699640929699 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27518; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.678 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020994300022721291; main_t = 2595.9809243707959; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020994300022721291; t = 2595.9809243707959 [4] self = table: 0000000006E84500; main_dt = 0.020994300022721291; main_t = 2595.9809243707959 [5] self = table: 00000000001A9940; dt = 0.020994300022721291; t = 2595.9809243707959 [6] self = table: 00000000000F4730; dt = 0.020994300022721291; network_is_active = true; t = 2595.9809243707959; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020994300022721291; t = nil [8] self = table: 0000000000073EE0; dt = 0.020994300022721291 [9] dt = 0.020994300022721291 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27519; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.696 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014378099702298641; main_t = 2595.9953024704982; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014378099702298641; t = 2595.9953024704982 [4] self = table: 0000000006E84500; main_dt = 0.014378099702298641; main_t = 2595.9953024704982 [5] self = table: 00000000001A9940; dt = 0.014378099702298641; t = 2595.9953024704982 [6] self = table: 00000000000F4730; dt = 0.014378099702298641; network_is_active = true; t = 2595.9953024704982; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014378099702298641; t = nil [8] self = table: 0000000000073EE0; dt = 0.014378099702298641 [9] dt = 0.014378099702298641 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27520; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.710 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017991600558161736; main_t = 2596.0132940710564; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017991600558161736; t = 2596.0132940710564 [4] self = table: 0000000006E84500; main_dt = 0.017991600558161736; main_t = 2596.0132940710564 [5] self = table: 00000000001A9940; dt = 0.017991600558161736; t = 2596.0132940710564 [6] self = table: 00000000000F4730; dt = 0.017991600558161736; network_is_active = true; t = 2596.0132940710564; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017991600558161736; t = nil [8] self = table: 0000000000073EE0; dt = 0.017991600558161736 [9] dt = 0.017991600558161736 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27521; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.727 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013994299806654453; main_t = 2596.0272883708631; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013994299806654453; t = 2596.0272883708631 [4] self = table: 0000000006E84500; main_dt = 0.013994299806654453; main_t = 2596.0272883708631 [5] self = table: 00000000001A9940; dt = 0.013994299806654453; t = 2596.0272883708631 [6] self = table: 00000000000F4730; dt = 0.013994299806654453; network_is_active = true; t = 2596.0272883708631; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013994299806654453; t = nil [8] self = table: 0000000000073EE0; dt = 0.013994299806654453 [9] dt = 0.013994299806654453 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27522; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.742 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017135899513959885; main_t = 2596.044424270377; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017135899513959885; t = 2596.044424270377 [4] self = table: 0000000006E84500; main_dt = 0.017135899513959885; main_t = 2596.044424270377 [5] self = table: 00000000001A9940; dt = 0.017135899513959885; t = 2596.044424270377 [6] self = table: 00000000000F4730; dt = 0.017135899513959885; network_is_active = true; t = 2596.044424270377; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017135899513959885; t = nil [8] self = table: 0000000000073EE0; dt = 0.017135899513959885 [9] dt = 0.017135899513959885 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27523; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.756 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014658800326287746; main_t = 2596.0590830707033; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014658800326287746; t = 2596.0590830707033 [4] self = table: 0000000006E84500; main_dt = 0.014658800326287746; main_t = 2596.0590830707033 [5] self = table: 00000000001A9940; dt = 0.014658800326287746; t = 2596.0590830707033 [6] self = table: 00000000000F4730; dt = 0.014658800326287746; network_is_active = true; t = 2596.0590830707033; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014658800326287746; t = nil [8] self = table: 0000000000073EE0; dt = 0.014658800326287746 [9] dt = 0.014658800326287746 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27524; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.770 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013763399794697762; main_t = 2596.072846470498; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013763399794697762; t = 2596.072846470498 [4] self = table: 0000000006E84500; main_dt = 0.013763399794697762; main_t = 2596.072846470498 [5] self = table: 00000000001A9940; dt = 0.013763399794697762; t = 2596.072846470498 [6] self = table: 00000000000F4730; dt = 0.013763399794697762; network_is_active = true; t = 2596.072846470498; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013763399794697762; t = nil [8] self = table: 0000000000073EE0; dt = 0.013763399794697762 [9] dt = 0.013763399794697762 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27525; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.786 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014046699739992619; main_t = 2596.086893170238; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014046699739992619; t = 2596.086893170238 [4] self = table: 0000000006E84500; main_dt = 0.014046699739992619; main_t = 2596.086893170238 [5] self = table: 00000000001A9940; dt = 0.014046699739992619; t = 2596.086893170238 [6] self = table: 00000000000F4730; dt = 0.014046699739992619; network_is_active = true; t = 2596.086893170238; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014046699739992619; t = nil [8] self = table: 0000000000073EE0; dt = 0.014046699739992619 [9] dt = 0.014046699739992619 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27526; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.801 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015867400914430618; main_t = 2596.1027605711524; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015867400914430618; t = 2596.1027605711524 [4] self = table: 0000000006E84500; main_dt = 0.015867400914430618; main_t = 2596.1027605711524 [5] self = table: 00000000001A9940; dt = 0.015867400914430618; t = 2596.1027605711524 [6] self = table: 00000000000F4730; dt = 0.015867400914430618; network_is_active = true; t = 2596.1027605711524; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015867400914430618; t = nil [8] self = table: 0000000000073EE0; dt = 0.015867400914430618 [9] dt = 0.015867400914430618 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27527; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.816 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014950700104236603; main_t = 2596.1177112712567; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014950700104236603; t = 2596.1177112712567 [4] self = table: 0000000006E84500; main_dt = 0.014950700104236603; main_t = 2596.1177112712567 [5] self = table: 00000000001A9940; dt = 0.014950700104236603; t = 2596.1177112712567 [6] self = table: 00000000000F4730; dt = 0.014950700104236603; network_is_active = true; t = 2596.1177112712567; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014950700104236603; t = nil [8] self = table: 0000000000073EE0; dt = 0.014950700104236603 [9] dt = 0.014950700104236603 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27528; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.830 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015725899487733841; main_t = 2596.1334371707444; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015725899487733841; t = 2596.1334371707444 [4] self = table: 0000000006E84500; main_dt = 0.015725899487733841; main_t = 2596.1334371707444 [5] self = table: 00000000001A9940; dt = 0.015725899487733841; t = 2596.1334371707444 [6] self = table: 00000000000F4730; dt = 0.015725899487733841; network_is_active = true; t = 2596.1334371707444; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015725899487733841; t = nil [8] self = table: 0000000000073EE0; dt = 0.015725899487733841 [9] dt = 0.015725899487733841 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27529; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.865 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017688600346446037; main_t = 2596.1641736711417; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017688600346446037; t = 2596.1641736711417 [4] self = table: 0000000006E84500; main_dt = 0.017688600346446037; main_t = 2596.1641736711417 [5] self = table: 00000000001A9940; dt = 0.017688600346446037; t = 2596.1641736711417 [6] self = table: 00000000000F4730; dt = 0.017688600346446037; network_is_active = true; t = 2596.1641736711417; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017688600346446037; t = nil [8] self = table: 0000000000073EE0; dt = 0.017688600346446037 [9] dt = 0.017688600346446037 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27531; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.883 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018130099400877953; main_t = 2596.1823037705426; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018130099400877953; t = 2596.1823037705426 [4] self = table: 0000000006E84500; main_dt = 0.018130099400877953; main_t = 2596.1823037705426 [5] self = table: 00000000001A9940; dt = 0.018130099400877953; t = 2596.1823037705426 [6] self = table: 00000000000F4730; dt = 0.018130099400877953; network_is_active = true; t = 2596.1823037705426; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018130099400877953; t = nil [8] self = table: 0000000000073EE0; dt = 0.018130099400877953 [9] dt = 0.018130099400877953 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27532; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.897 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017781799659132957; main_t = 2596.2000855702017; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017781799659132957; t = 2596.2000855702017 [4] self = table: 0000000006E84500; main_dt = 0.017781799659132957; main_t = 2596.2000855702017 [5] self = table: 00000000001A9940; dt = 0.017781799659132957; t = 2596.2000855702017 [6] self = table: 00000000000F4730; dt = 0.017781799659132957; network_is_active = true; t = 2596.2000855702017; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017781799659132957; t = nil [8] self = table: 0000000000073EE0; dt = 0.017781799659132957 [9] dt = 0.017781799659132957 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27533; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.919 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013506099581718445; main_t = 2596.2135916697835; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013506099581718445; t = 2596.2135916697835 [4] self = table: 0000000006E84500; main_dt = 0.013506099581718445; main_t = 2596.2135916697835 [5] self = table: 00000000001A9940; dt = 0.013506099581718445; t = 2596.2135916697835 [6] self = table: 00000000000F4730; dt = 0.013506099581718445; network_is_active = true; t = 2596.2135916697835; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013506099581718445; t = nil [8] self = table: 0000000000073EE0; dt = 0.013506099581718445 [9] dt = 0.013506099581718445 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27534; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.936 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021828899160027504; main_t = 2596.2354205689435; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021828899160027504; t = 2596.2354205689435 [4] self = table: 0000000006E84500; main_dt = 0.021828899160027504; main_t = 2596.2354205689435 [5] self = table: 00000000001A9940; dt = 0.021828899160027504; t = 2596.2354205689435 [6] self = table: 00000000000F4730; dt = 0.021828899160027504; network_is_active = true; t = 2596.2354205689435; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021828899160027504; t = nil [8] self = table: 0000000000073EE0; dt = 0.021828899160027504 [9] dt = 0.021828899160027504 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27535; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.952 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017552100121974945; main_t = 2596.2529726690655; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017552100121974945; t = 2596.2529726690655 [4] self = table: 0000000006E84500; main_dt = 0.017552100121974945; main_t = 2596.2529726690655 [5] self = table: 00000000001A9940; dt = 0.017552100121974945; t = 2596.2529726690655 [6] self = table: 00000000000F4730; dt = 0.017552100121974945; network_is_active = true; t = 2596.2529726690655; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017552100121974945; t = nil [8] self = table: 0000000000073EE0; dt = 0.017552100121974945 [9] dt = 0.017552100121974945 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27536; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.981 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016218399628996849; main_t = 2596.284691368327; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016218399628996849; t = 2596.284691368327 [4] self = table: 0000000006E84500; main_dt = 0.016218399628996849; main_t = 2596.284691368327 [5] self = table: 00000000001A9940; dt = 0.016218399628996849; t = 2596.284691368327 [6] self = table: 00000000000F4730; dt = 0.016218399628996849; network_is_active = true; t = 2596.284691368327; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016218399628996849; t = nil [8] self = table: 0000000000073EE0; dt = 0.016218399628996849 [9] dt = 0.016218399628996849 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27538; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:54.995 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013252999633550644; main_t = 2596.2979443679606; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013252999633550644; t = 2596.2979443679606 [4] self = table: 0000000006E84500; main_dt = 0.013252999633550644; main_t = 2596.2979443679606 [5] self = table: 00000000001A9940; dt = 0.013252999633550644; t = 2596.2979443679606 [6] self = table: 00000000000F4730; dt = 0.013252999633550644; network_is_active = true; t = 2596.2979443679606; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013252999633550644; t = nil [8] self = table: 0000000000073EE0; dt = 0.013252999633550644 [9] dt = 0.013252999633550644 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27539; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.009 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014197600074112415; main_t = 2596.3121419680347; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014197600074112415; t = 2596.3121419680347 [4] self = table: 0000000006E84500; main_dt = 0.014197600074112415; main_t = 2596.3121419680347 [5] self = table: 00000000001A9940; dt = 0.014197600074112415; t = 2596.3121419680347 [6] self = table: 00000000000F4730; dt = 0.014197600074112415; network_is_active = true; t = 2596.3121419680347; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014197600074112415; t = nil [8] self = table: 0000000000073EE0; dt = 0.014197600074112415 [9] dt = 0.014197600074112415 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27540; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.027 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014877299778163433; main_t = 2596.3270192678128; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014877299778163433; t = 2596.3270192678128 [4] self = table: 0000000006E84500; main_dt = 0.014877299778163433; main_t = 2596.3270192678128 [5] self = table: 00000000001A9940; dt = 0.014877299778163433; t = 2596.3270192678128 [6] self = table: 00000000000F4730; dt = 0.014877299778163433; network_is_active = true; t = 2596.3270192678128; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014877299778163433; t = nil [8] self = table: 0000000000073EE0; dt = 0.014877299778163433 [9] dt = 0.014877299778163433 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27541; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.043 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016317399218678474; main_t = 2596.3433366670315; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016317399218678474; t = 2596.3433366670315 [4] self = table: 0000000006E84500; main_dt = 0.016317399218678474; main_t = 2596.3433366670315 [5] self = table: 00000000001A9940; dt = 0.016317399218678474; t = 2596.3433366670315 [6] self = table: 00000000000F4730; dt = 0.016317399218678474; network_is_active = true; t = 2596.3433366670315; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016317399218678474; t = nil [8] self = table: 0000000000073EE0; dt = 0.016317399218678474 [9] dt = 0.016317399218678474 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27542; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.075 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015306900255382061; main_t = 2596.375063967057; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015306900255382061; t = 2596.375063967057 [4] self = table: 0000000006E84500; main_dt = 0.015306900255382061; main_t = 2596.375063967057 [5] self = table: 00000000001A9940; dt = 0.015306900255382061; t = 2596.375063967057 [6] self = table: 00000000000F4730; dt = 0.015306900255382061; network_is_active = true; t = 2596.375063967057; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015306900255382061; t = nil [8] self = table: 0000000000073EE0; dt = 0.015306900255382061 [9] dt = 0.015306900255382061 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27544; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.089 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016691200435161591; main_t = 2596.3917551674922; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016691200435161591; t = 2596.3917551674922 [4] self = table: 0000000006E84500; main_dt = 0.016691200435161591; main_t = 2596.3917551674922 [5] self = table: 00000000001A9940; dt = 0.016691200435161591; t = 2596.3917551674922 [6] self = table: 00000000000F4730; dt = 0.016691200435161591; network_is_active = true; t = 2596.3917551674922; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016691200435161591; t = nil [8] self = table: 0000000000073EE0; dt = 0.016691200435161591 [9] dt = 0.016691200435161591 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27545; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.106 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013873199932277203; main_t = 2596.4056283674245; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013873199932277203; t = 2596.4056283674245 [4] self = table: 0000000006E84500; main_dt = 0.013873199932277203; main_t = 2596.4056283674245 [5] self = table: 00000000001A9940; dt = 0.013873199932277203; t = 2596.4056283674245 [6] self = table: 00000000000F4730; dt = 0.013873199932277203; network_is_active = true; t = 2596.4056283674245; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013873199932277203; t = nil [8] self = table: 0000000000073EE0; dt = 0.013873199932277203 [9] dt = 0.013873199932277203 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27546; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.122 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01694599911570549; main_t = 2596.4225743665402; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01694599911570549; t = 2596.4225743665402 [4] self = table: 0000000006E84500; main_dt = 0.01694599911570549; main_t = 2596.4225743665402 [5] self = table: 00000000001A9940; dt = 0.01694599911570549; t = 2596.4225743665402 [6] self = table: 00000000000F4730; dt = 0.01694599911570549; network_is_active = true; t = 2596.4225743665402; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01694599911570549; t = nil [8] self = table: 0000000000073EE0; dt = 0.01694599911570549 [9] dt = 0.01694599911570549 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27547; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.141 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016441900283098221; main_t = 2596.4390162668233; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016441900283098221; t = 2596.4390162668233 [4] self = table: 0000000006E84500; main_dt = 0.016441900283098221; main_t = 2596.4390162668233 [5] self = table: 00000000001A9940; dt = 0.016441900283098221; t = 2596.4390162668233 [6] self = table: 00000000000F4730; dt = 0.016441900283098221; network_is_active = true; t = 2596.4390162668233; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016441900283098221; t = nil [8] self = table: 0000000000073EE0; dt = 0.016441900283098221 [9] dt = 0.016441900283098221 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27548; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.159 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018869800493121147; main_t = 2596.4578860673164; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018869800493121147; t = 2596.4578860673164 [4] self = table: 0000000006E84500; main_dt = 0.018869800493121147; main_t = 2596.4578860673164 [5] self = table: 00000000001A9940; dt = 0.018869800493121147; t = 2596.4578860673164 [6] self = table: 00000000000F4730; dt = 0.018869800493121147; network_is_active = true; t = 2596.4578860673164; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018869800493121147; t = nil [8] self = table: 0000000000073EE0; dt = 0.018869800493121147 [9] dt = 0.018869800493121147 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27549; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.173 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017988799139857292; main_t = 2596.4758748664563; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017988799139857292; t = 2596.4758748664563 [4] self = table: 0000000006E84500; main_dt = 0.017988799139857292; main_t = 2596.4758748664563 [5] self = table: 00000000001A9940; dt = 0.017988799139857292; t = 2596.4758748664563 [6] self = table: 00000000000F4730; dt = 0.017988799139857292; network_is_active = true; t = 2596.4758748664563; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017988799139857292; t = nil [8] self = table: 0000000000073EE0; dt = 0.017988799139857292 [9] dt = 0.017988799139857292 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27550; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.186 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013558600097894669; main_t = 2596.4894334665541; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013558600097894669; t = 2596.4894334665541 [4] self = table: 0000000006E84500; main_dt = 0.013558600097894669; main_t = 2596.4894334665541 [5] self = table: 00000000001A9940; dt = 0.013558600097894669; t = 2596.4894334665541 [6] self = table: 00000000000F4730; dt = 0.013558600097894669; network_is_active = true; t = 2596.4894334665541; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013558600097894669; t = nil [8] self = table: 0000000000073EE0; dt = 0.013558600097894669 [9] dt = 0.013558600097894669 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27551; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.203 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013710100203752518; main_t = 2596.5031435667579; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013710100203752518; t = 2596.5031435667579 [4] self = table: 0000000006E84500; main_dt = 0.013710100203752518; main_t = 2596.5031435667579 [5] self = table: 00000000001A9940; dt = 0.013710100203752518; t = 2596.5031435667579 [6] self = table: 00000000000F4730; dt = 0.013710100203752518; network_is_active = true; t = 2596.5031435667579; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013710100203752518; t = nil [8] self = table: 0000000000073EE0; dt = 0.013710100203752518 [9] dt = 0.013710100203752518 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27552; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.216 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016339600086212158; main_t = 2596.5194831668441; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016339600086212158; t = 2596.5194831668441 [4] self = table: 0000000006E84500; main_dt = 0.016339600086212158; main_t = 2596.5194831668441 [5] self = table: 00000000001A9940; dt = 0.016339600086212158; t = 2596.5194831668441 [6] self = table: 00000000000F4730; dt = 0.016339600086212158; network_is_active = true; t = 2596.5194831668441; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016339600086212158; t = nil [8] self = table: 0000000000073EE0; dt = 0.016339600086212158 [9] dt = 0.016339600086212158 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27553; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.231 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014025899581611156; main_t = 2596.5335090664257; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014025899581611156; t = 2596.5335090664257 [4] self = table: 0000000006E84500; main_dt = 0.014025899581611156; main_t = 2596.5335090664257 [5] self = table: 00000000001A9940; dt = 0.014025899581611156; t = 2596.5335090664257 [6] self = table: 00000000000F4730; dt = 0.014025899581611156; network_is_active = true; t = 2596.5335090664257; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014025899581611156; t = nil [8] self = table: 0000000000073EE0; dt = 0.014025899581611156 [9] dt = 0.014025899581611156 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27554; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.262 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015207500196993351; main_t = 2596.5627023662482; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015207500196993351; t = 2596.5627023662482 [4] self = table: 0000000006E84500; main_dt = 0.015207500196993351; main_t = 2596.5627023662482 [5] self = table: 00000000001A9940; dt = 0.015207500196993351; t = 2596.5627023662482 [6] self = table: 00000000000F4730; dt = 0.015207500196993351; network_is_active = true; t = 2596.5627023662482; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015207500196993351; t = nil [8] self = table: 0000000000073EE0; dt = 0.015207500196993351 [9] dt = 0.015207500196993351 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27555; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.276 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016124200075864792; main_t = 2596.5788265663241; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016124200075864792; t = 2596.5788265663241 [4] self = table: 0000000006E84500; main_dt = 0.016124200075864792; main_t = 2596.5788265663241 [5] self = table: 00000000001A9940; dt = 0.016124200075864792; t = 2596.5788265663241 [6] self = table: 00000000000F4730; dt = 0.016124200075864792; network_is_active = true; t = 2596.5788265663241; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016124200075864792; t = nil [8] self = table: 0000000000073EE0; dt = 0.016124200075864792 [9] dt = 0.016124200075864792 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27556; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.294 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013985400088131428; main_t = 2596.5928119664122; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013985400088131428; t = 2596.5928119664122 [4] self = table: 0000000006E84500; main_dt = 0.013985400088131428; main_t = 2596.5928119664122 [5] self = table: 00000000001A9940; dt = 0.013985400088131428; t = 2596.5928119664122 [6] self = table: 00000000000F4730; dt = 0.013985400088131428; network_is_active = true; t = 2596.5928119664122; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013985400088131428; t = nil [8] self = table: 0000000000073EE0; dt = 0.013985400088131428 [9] dt = 0.013985400088131428 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27557; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.307 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017635999247431755; main_t = 2596.6104479656597; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017635999247431755; t = 2596.6104479656597 [4] self = table: 0000000006E84500; main_dt = 0.017635999247431755; main_t = 2596.6104479656597 [5] self = table: 00000000001A9940; dt = 0.017635999247431755; t = 2596.6104479656597 [6] self = table: 00000000000F4730; dt = 0.017635999247431755; network_is_active = true; t = 2596.6104479656597; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017635999247431755; t = nil [8] self = table: 0000000000073EE0; dt = 0.017635999247431755 [9] dt = 0.017635999247431755 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27558; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.321 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013493699952960014; main_t = 2596.6239416656126; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013493699952960014; t = 2596.6239416656126 [4] self = table: 0000000006E84500; main_dt = 0.013493699952960014; main_t = 2596.6239416656126 [5] self = table: 00000000001A9940; dt = 0.013493699952960014; t = 2596.6239416656126 [6] self = table: 00000000000F4730; dt = 0.013493699952960014; network_is_active = true; t = 2596.6239416656126; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013493699952960014; t = nil [8] self = table: 0000000000073EE0; dt = 0.013493699952960014 [9] dt = 0.013493699952960014 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27559; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.337 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013789599761366844; main_t = 2596.637731265374; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013789599761366844; t = 2596.637731265374 [4] self = table: 0000000006E84500; main_dt = 0.013789599761366844; main_t = 2596.637731265374 [5] self = table: 00000000001A9940; dt = 0.013789599761366844; t = 2596.637731265374 [6] self = table: 00000000000F4730; dt = 0.013789599761366844; network_is_active = true; t = 2596.637731265374; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013789599761366844; t = nil [8] self = table: 0000000000073EE0; dt = 0.013789599761366844 [9] dt = 0.013789599761366844 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27560; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.351 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016559900715947151; main_t = 2596.6542911660899; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016559900715947151; t = 2596.6542911660899 [4] self = table: 0000000006E84500; main_dt = 0.016559900715947151; main_t = 2596.6542911660899 [5] self = table: 00000000001A9940; dt = 0.016559900715947151; t = 2596.6542911660899 [6] self = table: 00000000000F4730; dt = 0.016559900715947151; network_is_active = true; t = 2596.6542911660899; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016559900715947151; t = nil [8] self = table: 0000000000073EE0; dt = 0.016559900715947151 [9] dt = 0.016559900715947151 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27561; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.504 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014584500342607498; main_t = 2596.8073579669972; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014584500342607498; t = 2596.8073579669972 [4] self = table: 0000000006E84500; main_dt = 0.014584500342607498; main_t = 2596.8073579669972 [5] self = table: 00000000001A9940; dt = 0.014584500342607498; t = 2596.8073579669972 [6] self = table: 00000000000F4730; dt = 0.014584500342607498; network_is_active = true; t = 2596.8073579669972; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014584500342607498; t = nil [8] self = table: 0000000000073EE0; dt = 0.014584500342607498 [9] dt = 0.014584500342607498 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27571; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.518 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013829399831593037; main_t = 2596.8211873668288; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013829399831593037; t = 2596.8211873668288 [4] self = table: 0000000006E84500; main_dt = 0.013829399831593037; main_t = 2596.8211873668288 [5] self = table: 00000000001A9940; dt = 0.013829399831593037; t = 2596.8211873668288 [6] self = table: 00000000000F4730; dt = 0.013829399831593037; network_is_active = true; t = 2596.8211873668288; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013829399831593037; t = nil [8] self = table: 0000000000073EE0; dt = 0.013829399831593037 [9] dt = 0.013829399831593037 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27572; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.550 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011929599568247795; main_t = 2596.8470927664121; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011929599568247795; t = 2596.8470927664121 [4] self = table: 0000000006E84500; main_dt = 0.011929599568247795; main_t = 2596.8470927664121 [5] self = table: 00000000001A9940; dt = 0.011929599568247795; t = 2596.8470927664121 [6] self = table: 00000000000F4730; dt = 0.011929599568247795; network_is_active = true; t = 2596.8470927664121; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011929599568247795; t = nil [8] self = table: 0000000000073EE0; dt = 0.011929599568247795 [9] dt = 0.011929599568247795 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27573; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.582 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015727199614048004; main_t = 2596.8825098668267; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015727199614048004; t = 2596.8825098668267 [4] self = table: 0000000006E84500; main_dt = 0.015727199614048004; main_t = 2596.8825098668267 [5] self = table: 00000000001A9940; dt = 0.015727199614048004; t = 2596.8825098668267 [6] self = table: 00000000000F4730; dt = 0.015727199614048004; network_is_active = true; t = 2596.8825098668267; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015727199614048004; t = nil [8] self = table: 0000000000073EE0; dt = 0.015727199614048004 [9] dt = 0.015727199614048004 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27575; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.600 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016411200165748596; main_t = 2596.8989210669924; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016411200165748596; t = 2596.8989210669924 [4] self = table: 0000000006E84500; main_dt = 0.016411200165748596; main_t = 2596.8989210669924 [5] self = table: 00000000001A9940; dt = 0.016411200165748596; t = 2596.8989210669924 [6] self = table: 00000000000F4730; dt = 0.016411200165748596; network_is_active = true; t = 2596.8989210669924; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016411200165748596; t = nil [8] self = table: 0000000000073EE0; dt = 0.016411200165748596 [9] dt = 0.016411200165748596 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27576; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.618 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018329299986362457; main_t = 2596.9172503669788; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018329299986362457; t = 2596.9172503669788 [4] self = table: 0000000006E84500; main_dt = 0.018329299986362457; main_t = 2596.9172503669788 [5] self = table: 00000000001A9940; dt = 0.018329299986362457; t = 2596.9172503669788 [6] self = table: 00000000000F4730; dt = 0.018329299986362457; network_is_active = true; t = 2596.9172503669788; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018329299986362457; t = nil [8] self = table: 0000000000073EE0; dt = 0.018329299986362457 [9] dt = 0.018329299986362457 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27578; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.631 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017806200310587883; main_t = 2596.9350565672894; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017806200310587883; t = 2596.9350565672894 [4] self = table: 0000000006E84500; main_dt = 0.017806200310587883; main_t = 2596.9350565672894 [5] self = table: 00000000001A9940; dt = 0.017806200310587883; t = 2596.9350565672894 [6] self = table: 00000000000F4730; dt = 0.017806200310587883; network_is_active = true; t = 2596.9350565672894; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017806200310587883; t = nil [8] self = table: 0000000000073EE0; dt = 0.017806200310587883 [9] dt = 0.017806200310587883 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27579; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.646 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013385999947786331; main_t = 2596.9484425672372; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013385999947786331; t = 2596.9484425672372 [4] self = table: 0000000006E84500; main_dt = 0.013385999947786331; main_t = 2596.9484425672372 [5] self = table: 00000000001A9940; dt = 0.013385999947786331; t = 2596.9484425672372 [6] self = table: 00000000000F4730; dt = 0.013385999947786331; network_is_active = true; t = 2596.9484425672372; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013385999947786331; t = nil [8] self = table: 0000000000073EE0; dt = 0.013385999947786331 [9] dt = 0.013385999947786331 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27580; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.678 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013448200188577175; main_t = 2596.975945667461; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013448200188577175; t = 2596.975945667461 [4] self = table: 0000000006E84500; main_dt = 0.013448200188577175; main_t = 2596.975945667461 [5] self = table: 00000000001A9940; dt = 0.013448200188577175; t = 2596.975945667461 [6] self = table: 00000000000F4730; dt = 0.013448200188577175; network_is_active = true; t = 2596.975945667461; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013448200188577175; t = nil [8] self = table: 0000000000073EE0; dt = 0.013448200188577175 [9] dt = 0.013448200188577175 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27581; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.740 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01254040002822876; main_t = 2597.0366134672468; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01254040002822876; t = 2597.0366134672468 [4] self = table: 0000000006E84500; main_dt = 0.01254040002822876; main_t = 2597.0366134672468 [5] self = table: 00000000001A9940; dt = 0.01254040002822876; t = 2597.0366134672468 [6] self = table: 00000000000F4730; dt = 0.01254040002822876; network_is_active = true; t = 2597.0366134672468; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01254040002822876; t = nil [8] self = table: 0000000000073EE0; dt = 0.01254040002822876 [9] dt = 0.01254040002822876 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27585; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.754 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020497199147939682; main_t = 2597.0571106663947; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020497199147939682; t = 2597.0571106663947 [4] self = table: 0000000006E84500; main_dt = 0.020497199147939682; main_t = 2597.0571106663947 [5] self = table: 00000000001A9940; dt = 0.020497199147939682; t = 2597.0571106663947 [6] self = table: 00000000000F4730; dt = 0.020497199147939682; network_is_active = true; t = 2597.0571106663947; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020497199147939682; t = nil [8] self = table: 0000000000073EE0; dt = 0.020497199147939682 [9] dt = 0.020497199147939682 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27586; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.774 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014313099905848503; main_t = 2597.0714237663005; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014313099905848503; t = 2597.0714237663005 [4] self = table: 0000000006E84500; main_dt = 0.014313099905848503; main_t = 2597.0714237663005 [5] self = table: 00000000001A9940; dt = 0.014313099905848503; t = 2597.0714237663005 [6] self = table: 00000000000F4730; dt = 0.014313099905848503; network_is_active = true; t = 2597.0714237663005; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014313099905848503; t = nil [8] self = table: 0000000000073EE0; dt = 0.014313099905848503 [9] dt = 0.014313099905848503 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27587; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.787 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019478900358080864; main_t = 2597.0909026666586; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019478900358080864; t = 2597.0909026666586 [4] self = table: 0000000006E84500; main_dt = 0.019478900358080864; main_t = 2597.0909026666586 [5] self = table: 00000000001A9940; dt = 0.019478900358080864; t = 2597.0909026666586 [6] self = table: 00000000000F4730; dt = 0.019478900358080864; network_is_active = true; t = 2597.0909026666586; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019478900358080864; t = nil [8] self = table: 0000000000073EE0; dt = 0.019478900358080864 [9] dt = 0.019478900358080864 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27588; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.804 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013421299867331982; main_t = 2597.104323966526; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013421299867331982; t = 2597.104323966526 [4] self = table: 0000000006E84500; main_dt = 0.013421299867331982; main_t = 2597.104323966526 [5] self = table: 00000000001A9940; dt = 0.013421299867331982; t = 2597.104323966526 [6] self = table: 00000000000F4730; dt = 0.013421299867331982; network_is_active = true; t = 2597.104323966526; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013421299867331982; t = nil [8] self = table: 0000000000073EE0; dt = 0.013421299867331982 [9] dt = 0.013421299867331982 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27589; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.817 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016360800713300705; main_t = 2597.1206847672393; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016360800713300705; t = 2597.1206847672393 [4] self = table: 0000000006E84500; main_dt = 0.016360800713300705; main_t = 2597.1206847672393 [5] self = table: 00000000001A9940; dt = 0.016360800713300705; t = 2597.1206847672393 [6] self = table: 00000000000F4730; dt = 0.016360800713300705; network_is_active = true; t = 2597.1206847672393; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016360800713300705; t = nil [8] self = table: 0000000000073EE0; dt = 0.016360800713300705 [9] dt = 0.016360800713300705 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27590; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.830 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013341500423848629; main_t = 2597.1340262676631; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013341500423848629; t = 2597.1340262676631 [4] self = table: 0000000006E84500; main_dt = 0.013341500423848629; main_t = 2597.1340262676631 [5] self = table: 00000000001A9940; dt = 0.013341500423848629; t = 2597.1340262676631 [6] self = table: 00000000000F4730; dt = 0.013341500423848629; network_is_active = true; t = 2597.1340262676631; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013341500423848629; t = nil [8] self = table: 0000000000073EE0; dt = 0.013341500423848629 [9] dt = 0.013341500423848629 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27591; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.845 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013234400190412998; main_t = 2597.1472606678535; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013234400190412998; t = 2597.1472606678535 [4] self = table: 0000000006E84500; main_dt = 0.013234400190412998; main_t = 2597.1472606678535 [5] self = table: 00000000001A9940; dt = 0.013234400190412998; t = 2597.1472606678535 [6] self = table: 00000000000F4730; dt = 0.013234400190412998; network_is_active = true; t = 2597.1472606678535; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013234400190412998; t = nil [8] self = table: 0000000000073EE0; dt = 0.013234400190412998 [9] dt = 0.013234400190412998 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27592; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.860 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014775900170207024; main_t = 2597.1620365680237; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014775900170207024; t = 2597.1620365680237 [4] self = table: 0000000006E84500; main_dt = 0.014775900170207024; main_t = 2597.1620365680237 [5] self = table: 00000000001A9940; dt = 0.014775900170207024; t = 2597.1620365680237 [6] self = table: 00000000000F4730; dt = 0.014775900170207024; network_is_active = true; t = 2597.1620365680237; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014775900170207024; t = nil [8] self = table: 0000000000073EE0; dt = 0.014775900170207024 [9] dt = 0.014775900170207024 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27593; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.876 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015049699693918228; main_t = 2597.1770862677176; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015049699693918228; t = 2597.1770862677176 [4] self = table: 0000000006E84500; main_dt = 0.015049699693918228; main_t = 2597.1770862677176 [5] self = table: 00000000001A9940; dt = 0.015049699693918228; t = 2597.1770862677176 [6] self = table: 00000000000F4730; dt = 0.015049699693918228; network_is_active = true; t = 2597.1770862677176; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015049699693918228; t = nil [8] self = table: 0000000000073EE0; dt = 0.015049699693918228 [9] dt = 0.015049699693918228 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27594; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.892 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016113899648189545; main_t = 2597.1932001673658; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016113899648189545; t = 2597.1932001673658 [4] self = table: 0000000006E84500; main_dt = 0.016113899648189545; main_t = 2597.1932001673658 [5] self = table: 00000000001A9940; dt = 0.016113899648189545; t = 2597.1932001673658 [6] self = table: 00000000000F4730; dt = 0.016113899648189545; network_is_active = true; t = 2597.1932001673658; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016113899648189545; t = nil [8] self = table: 0000000000073EE0; dt = 0.016113899648189545 [9] dt = 0.016113899648189545 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27595; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.908 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016043700277805328; main_t = 2597.2092438676436; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016043700277805328; t = 2597.2092438676436 [4] self = table: 0000000006E84500; main_dt = 0.016043700277805328; main_t = 2597.2092438676436 [5] self = table: 00000000001A9940; dt = 0.016043700277805328; t = 2597.2092438676436 [6] self = table: 00000000000F4730; dt = 0.016043700277805328; network_is_active = true; t = 2597.2092438676436; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016043700277805328; t = nil [8] self = table: 0000000000073EE0; dt = 0.016043700277805328 [9] dt = 0.016043700277805328 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27596; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.924 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015860600396990776; main_t = 2597.2251044680406; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015860600396990776; t = 2597.2251044680406 [4] self = table: 0000000006E84500; main_dt = 0.015860600396990776; main_t = 2597.2251044680406 [5] self = table: 00000000001A9940; dt = 0.015860600396990776; t = 2597.2251044680406 [6] self = table: 00000000000F4730; dt = 0.015860600396990776; network_is_active = true; t = 2597.2251044680406; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015860600396990776; t = nil [8] self = table: 0000000000073EE0; dt = 0.015860600396990776 [9] dt = 0.015860600396990776 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27597; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.943 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015552399680018425; main_t = 2597.2406568677206; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015552399680018425; t = 2597.2406568677206 [4] self = table: 0000000006E84500; main_dt = 0.015552399680018425; main_t = 2597.2406568677206 [5] self = table: 00000000001A9940; dt = 0.015552399680018425; t = 2597.2406568677206 [6] self = table: 00000000000F4730; dt = 0.015552399680018425; network_is_active = true; t = 2597.2406568677206; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015552399680018425; t = nil [8] self = table: 0000000000073EE0; dt = 0.015552399680018425 [9] dt = 0.015552399680018425 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27598; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.956 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019548399373888969; main_t = 2597.2602052670945; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019548399373888969; t = 2597.2602052670945 [4] self = table: 0000000006E84500; main_dt = 0.019548399373888969; main_t = 2597.2602052670945 [5] self = table: 00000000001A9940; dt = 0.019548399373888969; t = 2597.2602052670945 [6] self = table: 00000000000F4730; dt = 0.019548399373888969; network_is_active = true; t = 2597.2602052670945; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019548399373888969; t = nil [8] self = table: 0000000000073EE0; dt = 0.019548399373888969 [9] dt = 0.019548399373888969 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27599; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.970 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013054800219833851; main_t = 2597.2732600673144; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013054800219833851; t = 2597.2732600673144 [4] self = table: 0000000006E84500; main_dt = 0.013054800219833851; main_t = 2597.2732600673144 [5] self = table: 00000000001A9940; dt = 0.013054800219833851; t = 2597.2732600673144 [6] self = table: 00000000000F4730; dt = 0.013054800219833851; network_is_active = true; t = 2597.2732600673144; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013054800219833851; t = nil [8] self = table: 0000000000073EE0; dt = 0.013054800219833851 [9] dt = 0.013054800219833851 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27600; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:55.990 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013912900350987911; main_t = 2597.2871729676654; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013912900350987911; t = 2597.2871729676654 [4] self = table: 0000000006E84500; main_dt = 0.013912900350987911; main_t = 2597.2871729676654 [5] self = table: 00000000001A9940; dt = 0.013912900350987911; t = 2597.2871729676654 [6] self = table: 00000000000F4730; dt = 0.013912900350987911; network_is_active = true; t = 2597.2871729676654; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013912900350987911; t = nil [8] self = table: 0000000000073EE0; dt = 0.013912900350987911 [9] dt = 0.013912900350987911 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27601; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:56.003 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019377300515770912; main_t = 2597.3065502681811; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019377300515770912; t = 2597.3065502681811 [4] self = table: 0000000006E84500; main_dt = 0.019377300515770912; main_t = 2597.3065502681811 [5] self = table: 00000000001A9940; dt = 0.019377300515770912; t = 2597.3065502681811 [6] self = table: 00000000000F4730; dt = 0.019377300515770912; network_is_active = true; t = 2597.3065502681811; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019377300515770912; t = nil [8] self = table: 0000000000073EE0; dt = 0.019377300515770912 [9] dt = 0.019377300515770912 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27602; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:56.022 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012919100001454353; main_t = 2597.3194693681826; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012919100001454353; t = 2597.3194693681826 [4] self = table: 0000000006E84500; main_dt = 0.012919100001454353; main_t = 2597.3194693681826 [5] self = table: 00000000001A9940; dt = 0.012919100001454353; t = 2597.3194693681826 [6] self = table: 00000000000F4730; dt = 0.012919100001454353; network_is_active = true; t = 2597.3194693681826; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012919100001454353; t = nil [8] self = table: 0000000000073EE0; dt = 0.012919100001454353 [9] dt = 0.012919100001454353 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27603; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:09:56.035 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019094699993729591; main_t = 2597.3385640681763; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019094699993729591; t = 2597.3385640681763 [4] self = table: 0000000006E84500; main_dt = 0.019094699993729591; main_t = 2597.3385640681763 [5] self = table: 00000000001A9940; dt = 0.019094699993729591; t = 2597.3385640681763 [6] self = table: 00000000000F4730; dt = 0.019094699993729591; network_is_active = true; t = 2597.3385640681763; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019094699993729591; t = nil [8] self = table: 0000000000073EE0; dt = 0.019094699993729591 [9] dt = 0.019094699993729591 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 27604; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.642 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012872399762272835; main_t = 2609.9450938507025; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012872399762272835; t = 2609.9450938507025 [4] self = table: 0000000006E84500; main_dt = 0.012872399762272835; main_t = 2609.9450938507025 [5] self = table: 00000000001A9940; dt = 0.012872399762272835; t = 2609.9450938507025 [6] self = table: 00000000000F4730; dt = 0.012872399762272835; network_is_active = true; t = 2609.9450938507025; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012872399762272835; t = nil [8] self = table: 0000000000073EE0; dt = 0.012872399762272835 [9] dt = 0.012872399762272835 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28391; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.655 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013711299747228622; main_t = 2609.9588051504497; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013711299747228622; t = 2609.9588051504497 [4] self = table: 0000000006E84500; main_dt = 0.013711299747228622; main_t = 2609.9588051504497 [5] self = table: 00000000001A9940; dt = 0.013711299747228622; t = 2609.9588051504497 [6] self = table: 00000000000F4730; dt = 0.013711299747228622; network_is_active = true; t = 2609.9588051504497; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013711299747228622; t = nil [8] self = table: 0000000000073EE0; dt = 0.013711299747228622 [9] dt = 0.013711299747228622 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28392; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.681 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013404199853539467; main_t = 2609.985059349895; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013404199853539467; t = 2609.985059349895 [4] self = table: 0000000006E84500; main_dt = 0.013404199853539467; main_t = 2609.985059349895 [5] self = table: 00000000001A9940; dt = 0.013404199853539467; t = 2609.985059349895 [6] self = table: 00000000000F4730; dt = 0.013404199853539467; network_is_active = true; t = 2609.985059349895; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013404199853539467; t = nil [8] self = table: 0000000000073EE0; dt = 0.013404199853539467 [9] dt = 0.013404199853539467 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28393; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.693 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01243279967457056; main_t = 2609.9974921495696; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01243279967457056; t = 2609.9974921495696 [4] self = table: 0000000006E84500; main_dt = 0.01243279967457056; main_t = 2609.9974921495696 [5] self = table: 00000000001A9940; dt = 0.01243279967457056; t = 2609.9974921495696 [6] self = table: 00000000000F4730; dt = 0.01243279967457056; network_is_active = true; t = 2609.9974921495696; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01243279967457056; t = nil [8] self = table: 0000000000073EE0; dt = 0.01243279967457056 [9] dt = 0.01243279967457056 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28394; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.718 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011159700341522694; main_t = 2610.0215725499247; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011159700341522694; t = 2610.0215725499247 [4] self = table: 0000000006E84500; main_dt = 0.011159700341522694; main_t = 2610.0215725499247 [5] self = table: 00000000001A9940; dt = 0.011159700341522694; t = 2610.0215725499247 [6] self = table: 00000000000F4730; dt = 0.011159700341522694; network_is_active = true; t = 2610.0215725499247; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011159700341522694; t = nil [8] self = table: 0000000000073EE0; dt = 0.011159700341522694 [9] dt = 0.011159700341522694 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28396; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.747 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017371000722050667; main_t = 2610.0520167510067; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017371000722050667; t = 2610.0520167510067 [4] self = table: 0000000006E84500; main_dt = 0.017371000722050667; main_t = 2610.0520167510067 [5] self = table: 00000000001A9940; dt = 0.017371000722050667; t = 2610.0520167510067 [6] self = table: 00000000000F4730; dt = 0.017371000722050667; network_is_active = true; t = 2610.0520167510067; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017371000722050667; t = nil [8] self = table: 0000000000073EE0; dt = 0.017371000722050667 [9] dt = 0.017371000722050667 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28397; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.758 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011389800347387791; main_t = 2610.0634065513541; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011389800347387791; t = 2610.0634065513541 [4] self = table: 0000000006E84500; main_dt = 0.011389800347387791; main_t = 2610.0634065513541 [5] self = table: 00000000001A9940; dt = 0.011389800347387791; t = 2610.0634065513541 [6] self = table: 00000000000F4730; dt = 0.011389800347387791; network_is_active = true; t = 2610.0634065513541; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011389800347387791; t = nil [8] self = table: 0000000000073EE0; dt = 0.011389800347387791 [9] dt = 0.011389800347387791 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28398; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.775 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011169600300490856; main_t = 2610.0745761516546; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011169600300490856; t = 2610.0745761516546 [4] self = table: 0000000006E84500; main_dt = 0.011169600300490856; main_t = 2610.0745761516546 [5] self = table: 00000000001A9940; dt = 0.011169600300490856; t = 2610.0745761516546 [6] self = table: 00000000000F4730; dt = 0.011169600300490856; network_is_active = true; t = 2610.0745761516546; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011169600300490856; t = nil [8] self = table: 0000000000073EE0; dt = 0.011169600300490856 [9] dt = 0.011169600300490856 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28399; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.789 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017597999423742294; main_t = 2610.0921741510783; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017597999423742294; t = 2610.0921741510783 [4] self = table: 0000000006E84500; main_dt = 0.017597999423742294; main_t = 2610.0921741510783 [5] self = table: 00000000001A9940; dt = 0.017597999423742294; t = 2610.0921741510783 [6] self = table: 00000000000F4730; dt = 0.017597999423742294; network_is_active = true; t = 2610.0921741510783; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017597999423742294; t = nil [8] self = table: 0000000000073EE0; dt = 0.017597999423742294 [9] dt = 0.017597999423742294 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28400; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.803 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014078499749302864; main_t = 2610.1062526508276; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014078499749302864; t = 2610.1062526508276 [4] self = table: 0000000006E84500; main_dt = 0.014078499749302864; main_t = 2610.1062526508276 [5] self = table: 00000000001A9940; dt = 0.014078499749302864; t = 2610.1062526508276 [6] self = table: 00000000000F4730; dt = 0.014078499749302864; network_is_active = true; t = 2610.1062526508276; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014078499749302864; t = nil [8] self = table: 0000000000073EE0; dt = 0.014078499749302864 [9] dt = 0.014078499749302864 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28401; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.817 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013820299878716469; main_t = 2610.1200729507063; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013820299878716469; t = 2610.1200729507063 [4] self = table: 0000000006E84500; main_dt = 0.013820299878716469; main_t = 2610.1200729507063 [5] self = table: 00000000001A9940; dt = 0.013820299878716469; t = 2610.1200729507063 [6] self = table: 00000000000F4730; dt = 0.013820299878716469; network_is_active = true; t = 2610.1200729507063; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013820299878716469; t = nil [8] self = table: 0000000000073EE0; dt = 0.013820299878716469 [9] dt = 0.013820299878716469 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28402; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.829 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013688500039279461; main_t = 2610.1337614507456; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013688500039279461; t = 2610.1337614507456 [4] self = table: 0000000006E84500; main_dt = 0.013688500039279461; main_t = 2610.1337614507456 [5] self = table: 00000000001A9940; dt = 0.013688500039279461; t = 2610.1337614507456 [6] self = table: 00000000000F4730; dt = 0.013688500039279461; network_is_active = true; t = 2610.1337614507456; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013688500039279461; t = nil [8] self = table: 0000000000073EE0; dt = 0.013688500039279461 [9] dt = 0.013688500039279461 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28403; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.852 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012341000139713287; main_t = 2610.1579659507652; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012341000139713287; t = 2610.1579659507652 [4] self = table: 0000000006E84500; main_dt = 0.012341000139713287; main_t = 2610.1579659507652 [5] self = table: 00000000001A9940; dt = 0.012341000139713287; t = 2610.1579659507652 [6] self = table: 00000000000F4730; dt = 0.012341000139713287; network_is_active = true; t = 2610.1579659507652; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012341000139713287; t = nil [8] self = table: 0000000000073EE0; dt = 0.012341000139713287 [9] dt = 0.012341000139713287 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28404; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.863 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011212199926376343; main_t = 2610.1691781506916; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011212199926376343; t = 2610.1691781506916 [4] self = table: 0000000006E84500; main_dt = 0.011212199926376343; main_t = 2610.1691781506916 [5] self = table: 00000000001A9940; dt = 0.011212199926376343; t = 2610.1691781506916 [6] self = table: 00000000000F4730; dt = 0.011212199926376343; network_is_active = true; t = 2610.1691781506916; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011212199926376343; t = nil [8] self = table: 0000000000073EE0; dt = 0.011212199926376343 [9] dt = 0.011212199926376343 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28405; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.888 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012628300115466118; main_t = 2610.1927282503848; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012628300115466118; t = 2610.1927282503848 [4] self = table: 0000000006E84500; main_dt = 0.012628300115466118; main_t = 2610.1927282503848 [5] self = table: 00000000001A9940; dt = 0.012628300115466118; t = 2610.1927282503848 [6] self = table: 00000000000F4730; dt = 0.012628300115466118; network_is_active = true; t = 2610.1927282503848; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012628300115466118; t = nil [8] self = table: 0000000000073EE0; dt = 0.012628300115466118 [9] dt = 0.012628300115466118 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28406; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.899 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011856400407850742; main_t = 2610.2045846507926; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011856400407850742; t = 2610.2045846507926 [4] self = table: 0000000006E84500; main_dt = 0.011856400407850742; main_t = 2610.2045846507926 [5] self = table: 00000000001A9940; dt = 0.011856400407850742; t = 2610.2045846507926 [6] self = table: 00000000000F4730; dt = 0.011856400407850742; network_is_active = true; t = 2610.2045846507926; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011856400407850742; t = nil [8] self = table: 0000000000073EE0; dt = 0.011856400407850742 [9] dt = 0.011856400407850742 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28407; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.911 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011335100047290325; main_t = 2610.2159197508399; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011335100047290325; t = 2610.2159197508399 [4] self = table: 0000000006E84500; main_dt = 0.011335100047290325; main_t = 2610.2159197508399 [5] self = table: 00000000001A9940; dt = 0.011335100047290325; t = 2610.2159197508399 [6] self = table: 00000000000F4730; dt = 0.011335100047290325; network_is_active = true; t = 2610.2159197508399; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011335100047290325; t = nil [8] self = table: 0000000000073EE0; dt = 0.011335100047290325 [9] dt = 0.011335100047290325 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28408; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.933 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010337700136005878; main_t = 2610.2383472510655; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010337700136005878; t = 2610.2383472510655 [4] self = table: 0000000006E84500; main_dt = 0.010337700136005878; main_t = 2610.2383472510655 [5] self = table: 00000000001A9940; dt = 0.010337700136005878; t = 2610.2383472510655 [6] self = table: 00000000000F4730; dt = 0.010337700136005878; network_is_active = true; t = 2610.2383472510655; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010337700136005878; t = nil [8] self = table: 0000000000073EE0; dt = 0.010337700136005878 [9] dt = 0.010337700136005878 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28409; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.945 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011257300153374672; main_t = 2610.2496045512189; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011257300153374672; t = 2610.2496045512189 [4] self = table: 0000000006E84500; main_dt = 0.011257300153374672; main_t = 2610.2496045512189 [5] self = table: 00000000001A9940; dt = 0.011257300153374672; t = 2610.2496045512189 [6] self = table: 00000000000F4730; dt = 0.011257300153374672; network_is_active = true; t = 2610.2496045512189; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011257300153374672; t = nil [8] self = table: 0000000000073EE0; dt = 0.011257300153374672 [9] dt = 0.011257300153374672 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28410; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.957 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011902200058102608; main_t = 2610.261506751277; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011902200058102608; t = 2610.261506751277 [4] self = table: 0000000006E84500; main_dt = 0.011902200058102608; main_t = 2610.261506751277 [5] self = table: 00000000001A9940; dt = 0.011902200058102608; t = 2610.261506751277 [6] self = table: 00000000000F4730; dt = 0.011902200058102608; network_is_active = true; t = 2610.261506751277; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011902200058102608; t = nil [8] self = table: 0000000000073EE0; dt = 0.011902200058102608 [9] dt = 0.011902200058102608 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28411; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.982 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010850300081074238; main_t = 2610.2844395517413; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010850300081074238; t = 2610.2844395517413 [4] self = table: 0000000006E84500; main_dt = 0.010850300081074238; main_t = 2610.2844395517413 [5] self = table: 00000000001A9940; dt = 0.010850300081074238; t = 2610.2844395517413 [6] self = table: 00000000000F4730; dt = 0.010850300081074238; network_is_active = true; t = 2610.2844395517413; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010850300081074238; t = nil [8] self = table: 0000000000073EE0; dt = 0.010850300081074238 [9] dt = 0.010850300081074238 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28412; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:08.993 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014259800314903259; main_t = 2610.2986993520562; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014259800314903259; t = 2610.2986993520562 [4] self = table: 0000000006E84500; main_dt = 0.014259800314903259; main_t = 2610.2986993520562 [5] self = table: 00000000001A9940; dt = 0.014259800314903259; t = 2610.2986993520562 [6] self = table: 00000000000F4730; dt = 0.014259800314903259; network_is_active = true; t = 2610.2986993520562; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014259800314903259; t = nil [8] self = table: 0000000000073EE0; dt = 0.014259800314903259 [9] dt = 0.014259800314903259 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28413; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.007 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011172699742019176; main_t = 2610.3098720517983; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011172699742019176; t = 2610.3098720517983 [4] self = table: 0000000006E84500; main_dt = 0.011172699742019176; main_t = 2610.3098720517983 [5] self = table: 00000000001A9940; dt = 0.011172699742019176; t = 2610.3098720517983 [6] self = table: 00000000000F4730; dt = 0.011172699742019176; network_is_active = true; t = 2610.3098720517983; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011172699742019176; t = nil [8] self = table: 0000000000073EE0; dt = 0.011172699742019176 [9] dt = 0.011172699742019176 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28414; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.033 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012408600188791752; main_t = 2610.3365213518073; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012408600188791752; t = 2610.3365213518073 [4] self = table: 0000000006E84500; main_dt = 0.012408600188791752; main_t = 2610.3365213518073 [5] self = table: 00000000001A9940; dt = 0.012408600188791752; t = 2610.3365213518073 [6] self = table: 00000000000F4730; dt = 0.012408600188791752; network_is_active = true; t = 2610.3365213518073; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012408600188791752; t = nil [8] self = table: 0000000000073EE0; dt = 0.012408600188791752 [9] dt = 0.012408600188791752 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28415; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.044 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013800200074911118; main_t = 2610.3503215518822; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013800200074911118; t = 2610.3503215518822 [4] self = table: 0000000006E84500; main_dt = 0.013800200074911118; main_t = 2610.3503215518822 [5] self = table: 00000000001A9940; dt = 0.013800200074911118; t = 2610.3503215518822 [6] self = table: 00000000000F4730; dt = 0.013800200074911118; network_is_active = true; t = 2610.3503215518822; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013800200074911118; t = nil [8] self = table: 0000000000073EE0; dt = 0.013800200074911118 [9] dt = 0.013800200074911118 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28416; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.056 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010732199996709824; main_t = 2610.3610537518789; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010732199996709824; t = 2610.3610537518789 [4] self = table: 0000000006E84500; main_dt = 0.010732199996709824; main_t = 2610.3610537518789 [5] self = table: 00000000001A9940; dt = 0.010732199996709824; t = 2610.3610537518789 [6] self = table: 00000000000F4730; dt = 0.010732199996709824; network_is_active = true; t = 2610.3610537518789; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010732199996709824; t = nil [8] self = table: 0000000000073EE0; dt = 0.010732199996709824 [9] dt = 0.010732199996709824 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28417; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.066 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011559999547898769; main_t = 2610.3726137514268; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011559999547898769; t = 2610.3726137514268 [4] self = table: 0000000006E84500; main_dt = 0.011559999547898769; main_t = 2610.3726137514268 [5] self = table: 00000000001A9940; dt = 0.011559999547898769; t = 2610.3726137514268 [6] self = table: 00000000000F4730; dt = 0.011559999547898769; network_is_active = true; t = 2610.3726137514268; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011559999547898769; t = nil [8] self = table: 0000000000073EE0; dt = 0.011559999547898769 [9] dt = 0.011559999547898769 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28418; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.091 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012523000128567219; main_t = 2610.3959237515037; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012523000128567219; t = 2610.3959237515037 [4] self = table: 0000000006E84500; main_dt = 0.012523000128567219; main_t = 2610.3959237515037 [5] self = table: 00000000001A9940; dt = 0.012523000128567219; t = 2610.3959237515037 [6] self = table: 00000000000F4730; dt = 0.012523000128567219; network_is_active = true; t = 2610.3959237515037; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012523000128567219; t = nil [8] self = table: 0000000000073EE0; dt = 0.012523000128567219 [9] dt = 0.012523000128567219 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28419; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.126 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010298700071871281; main_t = 2610.4290332515766; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010298700071871281; t = 2610.4290332515766 [4] self = table: 0000000006E84500; main_dt = 0.010298700071871281; main_t = 2610.4290332515766 [5] self = table: 00000000001A9940; dt = 0.010298700071871281; t = 2610.4290332515766 [6] self = table: 00000000000F4730; dt = 0.010298700071871281; network_is_active = true; t = 2610.4290332515766; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010298700071871281; t = nil [8] self = table: 0000000000073EE0; dt = 0.010298700071871281 [9] dt = 0.010298700071871281 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28421; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.137 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014163900166749954; main_t = 2610.4431971517433; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014163900166749954; t = 2610.4431971517433 [4] self = table: 0000000006E84500; main_dt = 0.014163900166749954; main_t = 2610.4431971517433 [5] self = table: 00000000001A9940; dt = 0.014163900166749954; t = 2610.4431971517433 [6] self = table: 00000000000F4730; dt = 0.014163900166749954; network_is_active = true; t = 2610.4431971517433; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014163900166749954; t = nil [8] self = table: 0000000000073EE0; dt = 0.014163900166749954 [9] dt = 0.014163900166749954 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28422; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.150 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01119029987603426; main_t = 2610.4543874516194; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01119029987603426; t = 2610.4543874516194 [4] self = table: 0000000006E84500; main_dt = 0.01119029987603426; main_t = 2610.4543874516194 [5] self = table: 00000000001A9940; dt = 0.01119029987603426; t = 2610.4543874516194 [6] self = table: 00000000000F4730; dt = 0.01119029987603426; network_is_active = true; t = 2610.4543874516194; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01119029987603426; t = nil [8] self = table: 0000000000073EE0; dt = 0.01119029987603426 [9] dt = 0.01119029987603426 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28423; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.176 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012979700230062008; main_t = 2610.4794166517486; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012979700230062008; t = 2610.4794166517486 [4] self = table: 0000000006E84500; main_dt = 0.012979700230062008; main_t = 2610.4794166517486 [5] self = table: 00000000001A9940; dt = 0.012979700230062008; t = 2610.4794166517486 [6] self = table: 00000000000F4730; dt = 0.012979700230062008; network_is_active = true; t = 2610.4794166517486; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012979700230062008; t = nil [8] self = table: 0000000000073EE0; dt = 0.012979700230062008 [9] dt = 0.012979700230062008 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28424; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.188 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013986799865961075; main_t = 2610.4934034516145; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013986799865961075; t = 2610.4934034516145 [4] self = table: 0000000006E84500; main_dt = 0.013986799865961075; main_t = 2610.4934034516145 [5] self = table: 00000000001A9940; dt = 0.013986799865961075; t = 2610.4934034516145 [6] self = table: 00000000000F4730; dt = 0.013986799865961075; network_is_active = true; t = 2610.4934034516145; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013986799865961075; t = nil [8] self = table: 0000000000073EE0; dt = 0.013986799865961075 [9] dt = 0.013986799865961075 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28425; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.198 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011132500134408474; main_t = 2610.5045359517489; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011132500134408474; t = 2610.5045359517489 [4] self = table: 0000000006E84500; main_dt = 0.011132500134408474; main_t = 2610.5045359517489 [5] self = table: 00000000001A9940; dt = 0.011132500134408474; t = 2610.5045359517489 [6] self = table: 00000000000F4730; dt = 0.011132500134408474; network_is_active = true; t = 2610.5045359517489; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011132500134408474; t = nil [8] self = table: 0000000000073EE0; dt = 0.011132500134408474 [9] dt = 0.011132500134408474 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28426; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.219 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010036200284957886; main_t = 2610.5252552517732; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010036200284957886; t = 2610.5252552517732 [4] self = table: 0000000006E84500; main_dt = 0.010036200284957886; main_t = 2610.5252552517732 [5] self = table: 00000000001A9940; dt = 0.010036200284957886; t = 2610.5252552517732 [6] self = table: 00000000000F4730; dt = 0.010036200284957886; network_is_active = true; t = 2610.5252552517732; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010036200284957886; t = nil [8] self = table: 0000000000073EE0; dt = 0.010036200284957886 [9] dt = 0.010036200284957886 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28427; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.253 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013030000030994415; main_t = 2610.5591964517762; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013030000030994415; t = 2610.5591964517762 [4] self = table: 0000000006E84500; main_dt = 0.013030000030994415; main_t = 2610.5591964517762 [5] self = table: 00000000001A9940; dt = 0.013030000030994415; t = 2610.5591964517762 [6] self = table: 00000000000F4730; dt = 0.013030000030994415; network_is_active = true; t = 2610.5591964517762; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013030000030994415; t = nil [8] self = table: 0000000000073EE0; dt = 0.013030000030994415 [9] dt = 0.013030000030994415 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28429; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.267 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010888099670410156; main_t = 2610.5700845514466; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010888099670410156; t = 2610.5700845514466 [4] self = table: 0000000006E84500; main_dt = 0.010888099670410156; main_t = 2610.5700845514466 [5] self = table: 00000000001A9940; dt = 0.010888099670410156; t = 2610.5700845514466 [6] self = table: 00000000000F4730; dt = 0.010888099670410156; network_is_active = true; t = 2610.5700845514466; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010888099670410156; t = nil [8] self = table: 0000000000073EE0; dt = 0.010888099670410156 [9] dt = 0.010888099670410156 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28430; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.280 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013975599780678749; main_t = 2610.5840601512273; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013975599780678749; t = 2610.5840601512273 [4] self = table: 0000000006E84500; main_dt = 0.013975599780678749; main_t = 2610.5840601512273 [5] self = table: 00000000001A9940; dt = 0.013975599780678749; t = 2610.5840601512273 [6] self = table: 00000000000F4730; dt = 0.013975599780678749; network_is_active = true; t = 2610.5840601512273; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013975599780678749; t = nil [8] self = table: 0000000000073EE0; dt = 0.013975599780678749 [9] dt = 0.013975599780678749 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28431; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.291 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012465099804103374; main_t = 2610.5965252510314; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012465099804103374; t = 2610.5965252510314 [4] self = table: 0000000006E84500; main_dt = 0.012465099804103374; main_t = 2610.5965252510314 [5] self = table: 00000000001A9940; dt = 0.012465099804103374; t = 2610.5965252510314 [6] self = table: 00000000000F4730; dt = 0.012465099804103374; network_is_active = true; t = 2610.5965252510314; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012465099804103374; t = nil [8] self = table: 0000000000073EE0; dt = 0.012465099804103374 [9] dt = 0.012465099804103374 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28432; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.317 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012578999623656273; main_t = 2610.6203798503657; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012578999623656273; t = 2610.6203798503657 [4] self = table: 0000000006E84500; main_dt = 0.012578999623656273; main_t = 2610.6203798503657 [5] self = table: 00000000001A9940; dt = 0.012578999623656273; t = 2610.6203798503657 [6] self = table: 00000000000F4730; dt = 0.012578999623656273; network_is_active = true; t = 2610.6203798503657; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012578999623656273; t = nil [8] self = table: 0000000000073EE0; dt = 0.012578999623656273 [9] dt = 0.012578999623656273 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28433; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.329 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01304170023649931; main_t = 2610.6334215506022; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01304170023649931; t = 2610.6334215506022 [4] self = table: 0000000006E84500; main_dt = 0.01304170023649931; main_t = 2610.6334215506022 [5] self = table: 00000000001A9940; dt = 0.01304170023649931; t = 2610.6334215506022 [6] self = table: 00000000000F4730; dt = 0.01304170023649931; network_is_active = true; t = 2610.6334215506022; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01304170023649931; t = nil [8] self = table: 0000000000073EE0; dt = 0.01304170023649931 [9] dt = 0.01304170023649931 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28434; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.340 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012626299634575844; main_t = 2610.6460478502368; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012626299634575844; t = 2610.6460478502368 [4] self = table: 0000000006E84500; main_dt = 0.012626299634575844; main_t = 2610.6460478502368 [5] self = table: 00000000001A9940; dt = 0.012626299634575844; t = 2610.6460478502368 [6] self = table: 00000000000F4730; dt = 0.012626299634575844; network_is_active = true; t = 2610.6460478502368; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012626299634575844; t = nil [8] self = table: 0000000000073EE0; dt = 0.012626299634575844 [9] dt = 0.012626299634575844 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28435; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.362 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010064899921417236; main_t = 2610.6673578499858; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010064899921417236; t = 2610.6673578499858 [4] self = table: 0000000006E84500; main_dt = 0.010064899921417236; main_t = 2610.6673578499858 [5] self = table: 00000000001A9940; dt = 0.010064899921417236; t = 2610.6673578499858 [6] self = table: 00000000000F4730; dt = 0.010064899921417236; network_is_active = true; t = 2610.6673578499858; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010064899921417236; t = nil [8] self = table: 0000000000073EE0; dt = 0.010064899921417236 [9] dt = 0.010064899921417236 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28436; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.374 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011443000286817551; main_t = 2610.6788008502726; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011443000286817551; t = 2610.6788008502726 [4] self = table: 0000000006E84500; main_dt = 0.011443000286817551; main_t = 2610.6788008502726 [5] self = table: 00000000001A9940; dt = 0.011443000286817551; t = 2610.6788008502726 [6] self = table: 00000000000F4730; dt = 0.011443000286817551; network_is_active = true; t = 2610.6788008502726; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011443000286817551; t = nil [8] self = table: 0000000000073EE0; dt = 0.011443000286817551 [9] dt = 0.011443000286817551 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28437; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.396 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01043269969522953; main_t = 2610.7015361498152; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01043269969522953; t = 2610.7015361498152 [4] self = table: 0000000006E84500; main_dt = 0.01043269969522953; main_t = 2610.7015361498152 [5] self = table: 00000000001A9940; dt = 0.01043269969522953; t = 2610.7015361498152 [6] self = table: 00000000000F4730; dt = 0.01043269969522953; network_is_active = true; t = 2610.7015361498152; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01043269969522953; t = nil [8] self = table: 0000000000073EE0; dt = 0.01043269969522953 [9] dt = 0.01043269969522953 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28438; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.408 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011480499990284443; main_t = 2610.7130166498055; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011480499990284443; t = 2610.7130166498055 [4] self = table: 0000000006E84500; main_dt = 0.011480499990284443; main_t = 2610.7130166498055 [5] self = table: 00000000001A9940; dt = 0.011480499990284443; t = 2610.7130166498055 [6] self = table: 00000000000F4730; dt = 0.011480499990284443; network_is_active = true; t = 2610.7130166498055; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011480499990284443; t = nil [8] self = table: 0000000000073EE0; dt = 0.011480499990284443 [9] dt = 0.011480499990284443 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28439; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.419 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011696100234985352; main_t = 2610.7247127500405; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011696100234985352; t = 2610.7247127500405 [4] self = table: 0000000006E84500; main_dt = 0.011696100234985352; main_t = 2610.7247127500405 [5] self = table: 00000000001A9940; dt = 0.011696100234985352; t = 2610.7247127500405 [6] self = table: 00000000000F4730; dt = 0.011696100234985352; network_is_active = true; t = 2610.7247127500405; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011696100234985352; t = nil [8] self = table: 0000000000073EE0; dt = 0.011696100234985352 [9] dt = 0.011696100234985352 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28440; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.442 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010991199873387814; main_t = 2610.7473673495506; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010991199873387814; t = 2610.7473673495506 [4] self = table: 0000000006E84500; main_dt = 0.010991199873387814; main_t = 2610.7473673495506 [5] self = table: 00000000001A9940; dt = 0.010991199873387814; t = 2610.7473673495506 [6] self = table: 00000000000F4730; dt = 0.010991199873387814; network_is_active = true; t = 2610.7473673495506; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010991199873387814; t = nil [8] self = table: 0000000000073EE0; dt = 0.010991199873387814 [9] dt = 0.010991199873387814 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28441; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.457 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011180699802935123; main_t = 2610.7585480493535; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011180699802935123; t = 2610.7585480493535 [4] self = table: 0000000006E84500; main_dt = 0.011180699802935123; main_t = 2610.7585480493535 [5] self = table: 00000000001A9940; dt = 0.011180699802935123; t = 2610.7585480493535 [6] self = table: 00000000000F4730; dt = 0.011180699802935123; network_is_active = true; t = 2610.7585480493535; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011180699802935123; t = nil [8] self = table: 0000000000073EE0; dt = 0.011180699802935123 [9] dt = 0.011180699802935123 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28442; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.469 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015352999791502953; main_t = 2610.773901049145; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015352999791502953; t = 2610.773901049145 [4] self = table: 0000000006E84500; main_dt = 0.015352999791502953; main_t = 2610.773901049145 [5] self = table: 00000000001A9940; dt = 0.015352999791502953; t = 2610.773901049145 [6] self = table: 00000000000F4730; dt = 0.015352999791502953; network_is_active = true; t = 2610.773901049145; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015352999791502953; t = nil [8] self = table: 0000000000073EE0; dt = 0.015352999791502953 [9] dt = 0.015352999791502953 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28443; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.495 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010970399715006351; main_t = 2610.797152148657; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010970399715006351; t = 2610.797152148657 [4] self = table: 0000000006E84500; main_dt = 0.010970399715006351; main_t = 2610.797152148657 [5] self = table: 00000000001A9940; dt = 0.010970399715006351; t = 2610.797152148657 [6] self = table: 00000000000F4730; dt = 0.010970399715006351; network_is_active = true; t = 2610.797152148657; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010970399715006351; t = nil [8] self = table: 0000000000073EE0; dt = 0.010970399715006351 [9] dt = 0.010970399715006351 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28444; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.508 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015046300366520882; main_t = 2610.8121984490235; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015046300366520882; t = 2610.8121984490235 [4] self = table: 0000000006E84500; main_dt = 0.015046300366520882; main_t = 2610.8121984490235 [5] self = table: 00000000001A9940; dt = 0.015046300366520882; t = 2610.8121984490235 [6] self = table: 00000000000F4730; dt = 0.015046300366520882; network_is_active = true; t = 2610.8121984490235; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015046300366520882; t = nil [8] self = table: 0000000000073EE0; dt = 0.015046300366520882 [9] dt = 0.015046300366520882 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28445; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.519 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012145699933171272; main_t = 2610.8243441489567; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012145699933171272; t = 2610.8243441489567 [4] self = table: 0000000006E84500; main_dt = 0.012145699933171272; main_t = 2610.8243441489567 [5] self = table: 00000000001A9940; dt = 0.012145699933171272; t = 2610.8243441489567 [6] self = table: 00000000000F4730; dt = 0.012145699933171272; network_is_active = true; t = 2610.8243441489567; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012145699933171272; t = nil [8] self = table: 0000000000073EE0; dt = 0.012145699933171272 [9] dt = 0.012145699933171272 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28446; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.541 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010483300313353539; main_t = 2610.8464131495957; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010483300313353539; t = 2610.8464131495957 [4] self = table: 0000000006E84500; main_dt = 0.010483300313353539; main_t = 2610.8464131495957 [5] self = table: 00000000001A9940; dt = 0.010483300313353539; t = 2610.8464131495957 [6] self = table: 00000000000F4730; dt = 0.010483300313353539; network_is_active = true; t = 2610.8464131495957; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010483300313353539; t = nil [8] self = table: 0000000000073EE0; dt = 0.010483300313353539 [9] dt = 0.010483300313353539 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28447; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.556 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011535700410604477; main_t = 2610.8579488500063; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011535700410604477; t = 2610.8579488500063 [4] self = table: 0000000006E84500; main_dt = 0.011535700410604477; main_t = 2610.8579488500063 [5] self = table: 00000000001A9940; dt = 0.011535700410604477; t = 2610.8579488500063 [6] self = table: 00000000000F4730; dt = 0.011535700410604477; network_is_active = true; t = 2610.8579488500063; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011535700410604477; t = nil [8] self = table: 0000000000073EE0; dt = 0.011535700410604477 [9] dt = 0.011535700410604477 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28448; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.570 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014533700421452522; main_t = 2610.8724825504278; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014533700421452522; t = 2610.8724825504278 [4] self = table: 0000000006E84500; main_dt = 0.014533700421452522; main_t = 2610.8724825504278 [5] self = table: 00000000001A9940; dt = 0.014533700421452522; t = 2610.8724825504278 [6] self = table: 00000000000F4730; dt = 0.014533700421452522; network_is_active = true; t = 2610.8724825504278; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014533700421452522; t = nil [8] self = table: 0000000000073EE0; dt = 0.014533700421452522 [9] dt = 0.014533700421452522 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28449; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.583 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014150399714708328; main_t = 2610.8866329501425; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014150399714708328; t = 2610.8866329501425 [4] self = table: 0000000006E84500; main_dt = 0.014150399714708328; main_t = 2610.8866329501425 [5] self = table: 00000000001A9940; dt = 0.014150399714708328; t = 2610.8866329501425 [6] self = table: 00000000000F4730; dt = 0.014150399714708328; network_is_active = true; t = 2610.8866329501425; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014150399714708328; t = nil [8] self = table: 0000000000073EE0; dt = 0.014150399714708328 [9] dt = 0.014150399714708328 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28450; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.617 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.010962599888443947; main_t = 2610.9207428499167; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.010962599888443947; t = 2610.9207428499167 [4] self = table: 0000000006E84500; main_dt = 0.010962599888443947; main_t = 2610.9207428499167 [5] self = table: 00000000001A9940; dt = 0.010962599888443947; t = 2610.9207428499167 [6] self = table: 00000000000F4730; dt = 0.010962599888443947; network_is_active = true; t = 2610.9207428499167; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.010962599888443947; t = nil [8] self = table: 0000000000073EE0; dt = 0.010962599888443947 [9] dt = 0.010962599888443947 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28452; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.631 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012766299769282341; main_t = 2610.933509149686; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012766299769282341; t = 2610.933509149686 [4] self = table: 0000000006E84500; main_dt = 0.012766299769282341; main_t = 2610.933509149686 [5] self = table: 00000000001A9940; dt = 0.012766299769282341; t = 2610.933509149686 [6] self = table: 00000000000F4730; dt = 0.012766299769282341; network_is_active = true; t = 2610.933509149686; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012766299769282341; t = nil [8] self = table: 0000000000073EE0; dt = 0.012766299769282341 [9] dt = 0.012766299769282341 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28453; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.658 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011502199806272984; main_t = 2610.9595223498573; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011502199806272984; t = 2610.9595223498573 [4] self = table: 0000000006E84500; main_dt = 0.011502199806272984; main_t = 2610.9595223498573 [5] self = table: 00000000001A9940; dt = 0.011502199806272984; t = 2610.9595223498573 [6] self = table: 00000000000F4730; dt = 0.011502199806272984; network_is_active = true; t = 2610.9595223498573; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011502199806272984; t = nil [8] self = table: 0000000000073EE0; dt = 0.011502199806272984 [9] dt = 0.011502199806272984 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28454; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:09.730 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011202500201761723; main_t = 2611.0300966483583; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011202500201761723; t = 2611.0300966483583 [4] self = table: 0000000006E84500; main_dt = 0.011202500201761723; main_t = 2611.0300966483583 [5] self = table: 00000000001A9940; dt = 0.011202500201761723; t = 2611.0300966483583 [6] self = table: 00000000000F4730; dt = 0.011202500201761723; network_is_active = true; t = 2611.0300966483583; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011202500201761723; t = nil [8] self = table: 0000000000073EE0; dt = 0.011202500201761723 [9] dt = 0.011202500201761723 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28459; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.018 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015633799135684967; main_t = 2611.32165944586; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015633799135684967; t = 2611.32165944586 [4] self = table: 0000000006E84500; main_dt = 0.015633799135684967; main_t = 2611.32165944586 [5] self = table: 00000000001A9940; dt = 0.015633799135684967; t = 2611.32165944586 [6] self = table: 00000000000F4730; dt = 0.015633799135684967; network_is_active = true; t = 2611.32165944586; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015633799135684967; t = nil [8] self = table: 0000000000073EE0; dt = 0.015633799135684967 [9] dt = 0.015633799135684967 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28477; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.038 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013125699944794178; main_t = 2611.3347851458047; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013125699944794178; t = 2611.3347851458047 [4] self = table: 0000000006E84500; main_dt = 0.013125699944794178; main_t = 2611.3347851458047 [5] self = table: 00000000001A9940; dt = 0.013125699944794178; t = 2611.3347851458047 [6] self = table: 00000000000F4730; dt = 0.013125699944794178; network_is_active = true; t = 2611.3347851458047; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013125699944794178; t = nil [8] self = table: 0000000000073EE0; dt = 0.013125699944794178 [9] dt = 0.013125699944794178 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28478; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.054 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019704699516296387; main_t = 2611.354489845321; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019704699516296387; t = 2611.354489845321 [4] self = table: 0000000006E84500; main_dt = 0.019704699516296387; main_t = 2611.354489845321 [5] self = table: 00000000001A9940; dt = 0.019704699516296387; t = 2611.354489845321 [6] self = table: 00000000000F4730; dt = 0.019704699516296387; network_is_active = true; t = 2611.354489845321; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019704699516296387; t = nil [8] self = table: 0000000000073EE0; dt = 0.019704699516296387 [9] dt = 0.019704699516296387 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28479; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.069 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016386799514293671; main_t = 2611.3708766448353; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016386799514293671; t = 2611.3708766448353 [4] self = table: 0000000006E84500; main_dt = 0.016386799514293671; main_t = 2611.3708766448353 [5] self = table: 00000000001A9940; dt = 0.016386799514293671; t = 2611.3708766448353 [6] self = table: 00000000000F4730; dt = 0.016386799514293671; network_is_active = true; t = 2611.3708766448353; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016386799514293671; t = nil [8] self = table: 0000000000073EE0; dt = 0.016386799514293671 [9] dt = 0.016386799514293671 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28480; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.082 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014604100026190281; main_t = 2611.3854807448615; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014604100026190281; t = 2611.3854807448615 [4] self = table: 0000000006E84500; main_dt = 0.014604100026190281; main_t = 2611.3854807448615 [5] self = table: 00000000001A9940; dt = 0.014604100026190281; t = 2611.3854807448615 [6] self = table: 00000000000F4730; dt = 0.014604100026190281; network_is_active = true; t = 2611.3854807448615; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014604100026190281; t = nil [8] self = table: 0000000000073EE0; dt = 0.014604100026190281 [9] dt = 0.014604100026190281 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28481; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.123 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015566499903798103; main_t = 2611.4269867447247; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015566499903798103; t = 2611.4269867447247 [4] self = table: 0000000006E84500; main_dt = 0.015566499903798103; main_t = 2611.4269867447247 [5] self = table: 00000000001A9940; dt = 0.015566499903798103; t = 2611.4269867447247 [6] self = table: 00000000000F4730; dt = 0.015566499903798103; network_is_active = true; t = 2611.4269867447247; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015566499903798103; t = nil [8] self = table: 0000000000073EE0; dt = 0.015566499903798103 [9] dt = 0.015566499903798103 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28483; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.138 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012830499559640884; main_t = 2611.4398172442843; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012830499559640884; t = 2611.4398172442843 [4] self = table: 0000000006E84500; main_dt = 0.012830499559640884; main_t = 2611.4398172442843 [5] self = table: 00000000001A9940; dt = 0.012830499559640884; t = 2611.4398172442843 [6] self = table: 00000000000F4730; dt = 0.012830499559640884; network_is_active = true; t = 2611.4398172442843; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012830499559640884; t = nil [8] self = table: 0000000000073EE0; dt = 0.012830499559640884 [9] dt = 0.012830499559640884 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28484; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.151 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015321300365030766; main_t = 2611.4551385446493; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015321300365030766; t = 2611.4551385446493 [4] self = table: 0000000006E84500; main_dt = 0.015321300365030766; main_t = 2611.4551385446493 [5] self = table: 00000000001A9940; dt = 0.015321300365030766; t = 2611.4551385446493 [6] self = table: 00000000000F4730; dt = 0.015321300365030766; network_is_active = true; t = 2611.4551385446493; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015321300365030766; t = nil [8] self = table: 0000000000073EE0; dt = 0.015321300365030766 [9] dt = 0.015321300365030766 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28485; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.165 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012253699824213982; main_t = 2611.4673922444736; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012253699824213982; t = 2611.4673922444736 [4] self = table: 0000000006E84500; main_dt = 0.012253699824213982; main_t = 2611.4673922444736 [5] self = table: 00000000001A9940; dt = 0.012253699824213982; t = 2611.4673922444736 [6] self = table: 00000000000F4730; dt = 0.012253699824213982; network_is_active = true; t = 2611.4673922444736; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012253699824213982; t = nil [8] self = table: 0000000000073EE0; dt = 0.012253699824213982 [9] dt = 0.012253699824213982 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28486; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.181 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014807400293648243; main_t = 2611.4821996447672; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014807400293648243; t = 2611.4821996447672 [4] self = table: 0000000006E84500; main_dt = 0.014807400293648243; main_t = 2611.4821996447672 [5] self = table: 00000000001A9940; dt = 0.014807400293648243; t = 2611.4821996447672 [6] self = table: 00000000000F4730; dt = 0.014807400293648243; network_is_active = true; t = 2611.4821996447672; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014807400293648243; t = nil [8] self = table: 0000000000073EE0; dt = 0.014807400293648243 [9] dt = 0.014807400293648243 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28487; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.196 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01549569983035326; main_t = 2611.4976953445976; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01549569983035326; t = 2611.4976953445976 [4] self = table: 0000000006E84500; main_dt = 0.01549569983035326; main_t = 2611.4976953445976 [5] self = table: 00000000001A9940; dt = 0.01549569983035326; t = 2611.4976953445976 [6] self = table: 00000000000F4730; dt = 0.01549569983035326; network_is_active = true; t = 2611.4976953445976; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01549569983035326; t = nil [8] self = table: 0000000000073EE0; dt = 0.01549569983035326 [9] dt = 0.01549569983035326 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28488; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.208 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015088600106537342; main_t = 2611.5127839447041; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015088600106537342; t = 2611.5127839447041 [4] self = table: 0000000006E84500; main_dt = 0.015088600106537342; main_t = 2611.5127839447041 [5] self = table: 00000000001A9940; dt = 0.015088600106537342; t = 2611.5127839447041 [6] self = table: 00000000000F4730; dt = 0.015088600106537342; network_is_active = true; t = 2611.5127839447041; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015088600106537342; t = nil [8] self = table: 0000000000073EE0; dt = 0.015088600106537342 [9] dt = 0.015088600106537342 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28489; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.225 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012333599850535393; main_t = 2611.5251175445546; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012333599850535393; t = 2611.5251175445546 [4] self = table: 0000000006E84500; main_dt = 0.012333599850535393; main_t = 2611.5251175445546 [5] self = table: 00000000001A9940; dt = 0.012333599850535393; t = 2611.5251175445546 [6] self = table: 00000000000F4730; dt = 0.012333599850535393; network_is_active = true; t = 2611.5251175445546; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012333599850535393; t = nil [8] self = table: 0000000000073EE0; dt = 0.012333599850535393 [9] dt = 0.012333599850535393 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28490; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.237 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01718359999358654; main_t = 2611.5423011445482; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01718359999358654; t = 2611.5423011445482 [4] self = table: 0000000006E84500; main_dt = 0.01718359999358654; main_t = 2611.5423011445482 [5] self = table: 00000000001A9940; dt = 0.01718359999358654; t = 2611.5423011445482 [6] self = table: 00000000000F4730; dt = 0.01718359999358654; network_is_active = true; t = 2611.5423011445482; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01718359999358654; t = nil [8] self = table: 0000000000073EE0; dt = 0.01718359999358654 [9] dt = 0.01718359999358654 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28491; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.269 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012316799722611904; main_t = 2611.5665249443655; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012316799722611904; t = 2611.5665249443655 [4] self = table: 0000000006E84500; main_dt = 0.012316799722611904; main_t = 2611.5665249443655 [5] self = table: 00000000001A9940; dt = 0.012316799722611904; t = 2611.5665249443655 [6] self = table: 00000000000F4730; dt = 0.012316799722611904; network_is_active = true; t = 2611.5665249443655; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012316799722611904; t = nil [8] self = table: 0000000000073EE0; dt = 0.012316799722611904 [9] dt = 0.012316799722611904 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28492; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.281 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019320700317621231; main_t = 2611.5858456446831; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019320700317621231; t = 2611.5858456446831 [4] self = table: 0000000006E84500; main_dt = 0.019320700317621231; main_t = 2611.5858456446831 [5] self = table: 00000000001A9940; dt = 0.019320700317621231; t = 2611.5858456446831 [6] self = table: 00000000000F4730; dt = 0.019320700317621231; network_is_active = true; t = 2611.5858456446831; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019320700317621231; t = nil [8] self = table: 0000000000073EE0; dt = 0.019320700317621231 [9] dt = 0.019320700317621231 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28493; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.298 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011789199896156788; main_t = 2611.5976348445793; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011789199896156788; t = 2611.5976348445793 [4] self = table: 0000000006E84500; main_dt = 0.011789199896156788; main_t = 2611.5976348445793 [5] self = table: 00000000001A9940; dt = 0.011789199896156788; t = 2611.5976348445793 [6] self = table: 00000000000F4730; dt = 0.011789199896156788; network_is_active = true; t = 2611.5976348445793; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011789199896156788; t = nil [8] self = table: 0000000000073EE0; dt = 0.011789199896156788 [9] dt = 0.011789199896156788 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28494; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.313 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017469100654125214; main_t = 2611.6151039452334; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017469100654125214; t = 2611.6151039452334 [4] self = table: 0000000006E84500; main_dt = 0.017469100654125214; main_t = 2611.6151039452334 [5] self = table: 00000000001A9940; dt = 0.017469100654125214; t = 2611.6151039452334 [6] self = table: 00000000000F4730; dt = 0.017469100654125214; network_is_active = true; t = 2611.6151039452334; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017469100654125214; t = nil [8] self = table: 0000000000073EE0; dt = 0.017469100654125214 [9] dt = 0.017469100654125214 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28495; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.325 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014984600245952606; main_t = 2611.6300885454793; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014984600245952606; t = 2611.6300885454793 [4] self = table: 0000000006E84500; main_dt = 0.014984600245952606; main_t = 2611.6300885454793 [5] self = table: 00000000001A9940; dt = 0.014984600245952606; t = 2611.6300885454793 [6] self = table: 00000000000F4730; dt = 0.014984600245952606; network_is_active = true; t = 2611.6300885454793; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014984600245952606; t = nil [8] self = table: 0000000000073EE0; dt = 0.014984600245952606 [9] dt = 0.014984600245952606 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28496; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.340 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011835699900984764; main_t = 2611.6419242453803; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011835699900984764; t = 2611.6419242453803 [4] self = table: 0000000006E84500; main_dt = 0.011835699900984764; main_t = 2611.6419242453803 [5] self = table: 00000000001A9940; dt = 0.011835699900984764; t = 2611.6419242453803 [6] self = table: 00000000000F4730; dt = 0.011835699900984764; network_is_active = true; t = 2611.6419242453803; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011835699900984764; t = nil [8] self = table: 0000000000073EE0; dt = 0.011835699900984764 [9] dt = 0.011835699900984764 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28497; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.357 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014480600133538246; main_t = 2611.6564048455139; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014480600133538246; t = 2611.6564048455139 [4] self = table: 0000000006E84500; main_dt = 0.014480600133538246; main_t = 2611.6564048455139 [5] self = table: 00000000001A9940; dt = 0.014480600133538246; t = 2611.6564048455139 [6] self = table: 00000000000F4730; dt = 0.014480600133538246; network_is_active = true; t = 2611.6564048455139; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014480600133538246; t = nil [8] self = table: 0000000000073EE0; dt = 0.014480600133538246 [9] dt = 0.014480600133538246 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28498; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.376 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017524000257253647; main_t = 2611.6739288457711; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017524000257253647; t = 2611.6739288457711 [4] self = table: 0000000006E84500; main_dt = 0.017524000257253647; main_t = 2611.6739288457711 [5] self = table: 00000000001A9940; dt = 0.017524000257253647; t = 2611.6739288457711 [6] self = table: 00000000000F4730; dt = 0.017524000257253647; network_is_active = true; t = 2611.6739288457711; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017524000257253647; t = nil [8] self = table: 0000000000073EE0; dt = 0.017524000257253647 [9] dt = 0.017524000257253647 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28499; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.389 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018763300031423569; main_t = 2611.6926921458025; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018763300031423569; t = 2611.6926921458025 [4] self = table: 0000000006E84500; main_dt = 0.018763300031423569; main_t = 2611.6926921458025 [5] self = table: 00000000001A9940; dt = 0.018763300031423569; t = 2611.6926921458025 [6] self = table: 00000000000F4730; dt = 0.018763300031423569; network_is_active = true; t = 2611.6926921458025; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018763300031423569; t = nil [8] self = table: 0000000000073EE0; dt = 0.018763300031423569 [9] dt = 0.018763300031423569 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28500; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.406 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013062699697911739; main_t = 2611.7057548455005; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013062699697911739; t = 2611.7057548455005 [4] self = table: 0000000006E84500; main_dt = 0.013062699697911739; main_t = 2611.7057548455005 [5] self = table: 00000000001A9940; dt = 0.013062699697911739; t = 2611.7057548455005 [6] self = table: 00000000000F4730; dt = 0.013062699697911739; network_is_active = true; t = 2611.7057548455005; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013062699697911739; t = nil [8] self = table: 0000000000073EE0; dt = 0.013062699697911739 [9] dt = 0.013062699697911739 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28501; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.421 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016756199300289154; main_t = 2611.7225110448007; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016756199300289154; t = 2611.7225110448007 [4] self = table: 0000000006E84500; main_dt = 0.016756199300289154; main_t = 2611.7225110448007 [5] self = table: 00000000001A9940; dt = 0.016756199300289154; t = 2611.7225110448007 [6] self = table: 00000000000F4730; dt = 0.016756199300289154; network_is_active = true; t = 2611.7225110448007; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016756199300289154; t = nil [8] self = table: 0000000000073EE0; dt = 0.016756199300289154 [9] dt = 0.016756199300289154 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28502; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.439 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015229299664497375; main_t = 2611.7377403444652; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015229299664497375; t = 2611.7377403444652 [4] self = table: 0000000006E84500; main_dt = 0.015229299664497375; main_t = 2611.7377403444652 [5] self = table: 00000000001A9940; dt = 0.015229299664497375; t = 2611.7377403444652 [6] self = table: 00000000000F4730; dt = 0.015229299664497375; network_is_active = true; t = 2611.7377403444652; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015229299664497375; t = nil [8] self = table: 0000000000073EE0; dt = 0.015229299664497375 [9] dt = 0.015229299664497375 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28503; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.455 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017889799550175667; main_t = 2611.7556301440154; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017889799550175667; t = 2611.7556301440154 [4] self = table: 0000000006E84500; main_dt = 0.017889799550175667; main_t = 2611.7556301440154 [5] self = table: 00000000001A9940; dt = 0.017889799550175667; t = 2611.7556301440154 [6] self = table: 00000000000F4730; dt = 0.017889799550175667; network_is_active = true; t = 2611.7556301440154; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017889799550175667; t = nil [8] self = table: 0000000000073EE0; dt = 0.017889799550175667 [9] dt = 0.017889799550175667 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28504; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.468 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01636819913983345; main_t = 2611.7719983431552; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01636819913983345; t = 2611.7719983431552 [4] self = table: 0000000006E84500; main_dt = 0.01636819913983345; main_t = 2611.7719983431552 [5] self = table: 00000000001A9940; dt = 0.01636819913983345; t = 2611.7719983431552 [6] self = table: 00000000000F4730; dt = 0.01636819913983345; network_is_active = true; t = 2611.7719983431552; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01636819913983345; t = nil [8] self = table: 0000000000073EE0; dt = 0.01636819913983345 [9] dt = 0.01636819913983345 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28505; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.497 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013947599567472935; main_t = 2611.7985417424743; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013947599567472935; t = 2611.7985417424743 [4] self = table: 0000000006E84500; main_dt = 0.013947599567472935; main_t = 2611.7985417424743 [5] self = table: 00000000001A9940; dt = 0.013947599567472935; t = 2611.7985417424743 [6] self = table: 00000000000F4730; dt = 0.013947599567472935; network_is_active = true; t = 2611.7985417424743; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013947599567472935; t = nil [8] self = table: 0000000000073EE0; dt = 0.013947599567472935 [9] dt = 0.013947599567472935 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28507; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.514 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015384799800813198; main_t = 2611.8139265422751; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015384799800813198; t = 2611.8139265422751 [4] self = table: 0000000006E84500; main_dt = 0.015384799800813198; main_t = 2611.8139265422751 [5] self = table: 00000000001A9940; dt = 0.015384799800813198; t = 2611.8139265422751 [6] self = table: 00000000000F4730; dt = 0.015384799800813198; network_is_active = true; t = 2611.8139265422751; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015384799800813198; t = nil [8] self = table: 0000000000073EE0; dt = 0.015384799800813198 [9] dt = 0.015384799800813198 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28508; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.527 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016820600256323814; main_t = 2611.8307471425314; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016820600256323814; t = 2611.8307471425314 [4] self = table: 0000000006E84500; main_dt = 0.016820600256323814; main_t = 2611.8307471425314 [5] self = table: 00000000001A9940; dt = 0.016820600256323814; t = 2611.8307471425314 [6] self = table: 00000000000F4730; dt = 0.016820600256323814; network_is_active = true; t = 2611.8307471425314; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016820600256323814; t = nil [8] self = table: 0000000000073EE0; dt = 0.016820600256323814 [9] dt = 0.016820600256323814 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28509; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.543 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012992599979043007; main_t = 2611.8437397425105; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012992599979043007; t = 2611.8437397425105 [4] self = table: 0000000006E84500; main_dt = 0.012992599979043007; main_t = 2611.8437397425105 [5] self = table: 00000000001A9940; dt = 0.012992599979043007; t = 2611.8437397425105 [6] self = table: 00000000000F4730; dt = 0.012992599979043007; network_is_active = true; t = 2611.8437397425105; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012992599979043007; t = nil [8] self = table: 0000000000073EE0; dt = 0.012992599979043007 [9] dt = 0.012992599979043007 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28510; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.558 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015898900106549263; main_t = 2611.859638642617; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015898900106549263; t = 2611.859638642617 [4] self = table: 0000000006E84500; main_dt = 0.015898900106549263; main_t = 2611.859638642617 [5] self = table: 00000000001A9940; dt = 0.015898900106549263; t = 2611.859638642617 [6] self = table: 00000000000F4730; dt = 0.015898900106549263; network_is_active = true; t = 2611.859638642617; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015898900106549263; t = nil [8] self = table: 0000000000073EE0; dt = 0.015898900106549263 [9] dt = 0.015898900106549263 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28511; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.573 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015289300121366978; main_t = 2611.8749279427384; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015289300121366978; t = 2611.8749279427384 [4] self = table: 0000000006E84500; main_dt = 0.015289300121366978; main_t = 2611.8749279427384 [5] self = table: 00000000001A9940; dt = 0.015289300121366978; t = 2611.8749279427384 [6] self = table: 00000000000F4730; dt = 0.015289300121366978; network_is_active = true; t = 2611.8749279427384; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015289300121366978; t = nil [8] self = table: 0000000000073EE0; dt = 0.015289300121366978 [9] dt = 0.015289300121366978 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28512; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.605 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015465199947357178; main_t = 2611.9052355430131; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015465199947357178; t = 2611.9052355430131 [4] self = table: 0000000006E84500; main_dt = 0.015465199947357178; main_t = 2611.9052355430131 [5] self = table: 00000000001A9940; dt = 0.015465199947357178; t = 2611.9052355430131 [6] self = table: 00000000000F4730; dt = 0.015465199947357178; network_is_active = true; t = 2611.9052355430131; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015465199947357178; t = nil [8] self = table: 0000000000073EE0; dt = 0.015465199947357178 [9] dt = 0.015465199947357178 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28513; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.620 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016588499769568443; main_t = 2611.9218240427826; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016588499769568443; t = 2611.9218240427826 [4] self = table: 0000000006E84500; main_dt = 0.016588499769568443; main_t = 2611.9218240427826 [5] self = table: 00000000001A9940; dt = 0.016588499769568443; t = 2611.9218240427826 [6] self = table: 00000000000F4730; dt = 0.016588499769568443; network_is_active = true; t = 2611.9218240427826; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016588499769568443; t = nil [8] self = table: 0000000000073EE0; dt = 0.016588499769568443 [9] dt = 0.016588499769568443 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28514; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.632 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015004400163888931; main_t = 2611.9368284429465; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015004400163888931; t = 2611.9368284429465 [4] self = table: 0000000006E84500; main_dt = 0.015004400163888931; main_t = 2611.9368284429465 [5] self = table: 00000000001A9940; dt = 0.015004400163888931; t = 2611.9368284429465 [6] self = table: 00000000000F4730; dt = 0.015004400163888931; network_is_active = true; t = 2611.9368284429465; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015004400163888931; t = nil [8] self = table: 0000000000073EE0; dt = 0.015004400163888931 [9] dt = 0.015004400163888931 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28515; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.645 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012471900321543217; main_t = 2611.9493003432681; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012471900321543217; t = 2611.9493003432681 [4] self = table: 0000000006E84500; main_dt = 0.012471900321543217; main_t = 2611.9493003432681 [5] self = table: 00000000001A9940; dt = 0.012471900321543217; t = 2611.9493003432681 [6] self = table: 00000000000F4730; dt = 0.012471900321543217; network_is_active = true; t = 2611.9493003432681; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012471900321543217; t = nil [8] self = table: 0000000000073EE0; dt = 0.012471900321543217 [9] dt = 0.012471900321543217 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28516; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.661 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013167800381779671; main_t = 2611.9624681436499; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013167800381779671; t = 2611.9624681436499 [4] self = table: 0000000006E84500; main_dt = 0.013167800381779671; main_t = 2611.9624681436499 [5] self = table: 00000000001A9940; dt = 0.013167800381779671; t = 2611.9624681436499 [6] self = table: 00000000000F4730; dt = 0.013167800381779671; network_is_active = true; t = 2611.9624681436499; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013167800381779671; t = nil [8] self = table: 0000000000073EE0; dt = 0.013167800381779671 [9] dt = 0.013167800381779671 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28517; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.680 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015196200460195541; main_t = 2611.9776643441101; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015196200460195541; t = 2611.9776643441101 [4] self = table: 0000000006E84500; main_dt = 0.015196200460195541; main_t = 2611.9776643441101 [5] self = table: 00000000001A9940; dt = 0.015196200460195541; t = 2611.9776643441101 [6] self = table: 00000000000F4730; dt = 0.015196200460195541; network_is_active = true; t = 2611.9776643441101; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015196200460195541; t = nil [8] self = table: 0000000000073EE0; dt = 0.015196200460195541 [9] dt = 0.015196200460195541 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28518; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.697 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019396299496293068; main_t = 2611.9970606436063; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019396299496293068; t = 2611.9970606436063 [4] self = table: 0000000006E84500; main_dt = 0.019396299496293068; main_t = 2611.9970606436063 [5] self = table: 00000000001A9940; dt = 0.019396299496293068; t = 2611.9970606436063 [6] self = table: 00000000000F4730; dt = 0.019396299496293068; network_is_active = true; t = 2611.9970606436063; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019396299496293068; t = nil [8] self = table: 0000000000073EE0; dt = 0.019396299496293068 [9] dt = 0.019396299496293068 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28519; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.710 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017179299145936966; main_t = 2612.0142399427523; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017179299145936966; t = 2612.0142399427523 [4] self = table: 0000000006E84500; main_dt = 0.017179299145936966; main_t = 2612.0142399427523 [5] self = table: 00000000001A9940; dt = 0.017179299145936966; t = 2612.0142399427523 [6] self = table: 00000000000F4730; dt = 0.017179299145936966; network_is_active = true; t = 2612.0142399427523; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017179299145936966; t = nil [8] self = table: 0000000000073EE0; dt = 0.017179299145936966 [9] dt = 0.017179299145936966 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28520; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.724 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012667899951338768; main_t = 2612.0269078427036; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012667899951338768; t = 2612.0269078427036 [4] self = table: 0000000006E84500; main_dt = 0.012667899951338768; main_t = 2612.0269078427036 [5] self = table: 00000000001A9940; dt = 0.012667899951338768; t = 2612.0269078427036 [6] self = table: 00000000000F4730; dt = 0.012667899951338768; network_is_active = true; t = 2612.0269078427036; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012667899951338768; t = nil [8] self = table: 0000000000073EE0; dt = 0.012667899951338768 [9] dt = 0.012667899951338768 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28521; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.739 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013516400009393692; main_t = 2612.040424242713; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013516400009393692; t = 2612.040424242713 [4] self = table: 0000000006E84500; main_dt = 0.013516400009393692; main_t = 2612.040424242713 [5] self = table: 00000000001A9940; dt = 0.013516400009393692; t = 2612.040424242713 [6] self = table: 00000000000F4730; dt = 0.013516400009393692; network_is_active = true; t = 2612.040424242713; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013516400009393692; t = nil [8] self = table: 0000000000073EE0; dt = 0.013516400009393692 [9] dt = 0.013516400009393692 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28522; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:10.751 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015523700043559074; main_t = 2612.0559479427566; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015523700043559074; t = 2612.0559479427566 [4] self = table: 0000000006E84500; main_dt = 0.015523700043559074; main_t = 2612.0559479427566 [5] self = table: 00000000001A9940; dt = 0.015523700043559074; t = 2612.0559479427566 [6] self = table: 00000000000F4730; dt = 0.015523700043559074; network_is_active = true; t = 2612.0559479427566; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015523700043559074; t = nil [8] self = table: 0000000000073EE0; dt = 0.015523700043559074 [9] dt = 0.015523700043559074 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28523; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:15.855 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.051482, more than 2.000000 times old max dt of 0.043653 21:10:16.737 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014688099734485149; main_t = 2618.0403712309007; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014688099734485149; t = 2618.0403712309007 [4] self = table: 0000000006E84500; main_dt = 0.014688099734485149; main_t = 2618.0403712309007 [5] self = table: 00000000001A9940; dt = 0.014688099734485149; t = 2618.0403712309007 [6] self = table: 00000000000F4730; dt = 0.014688099734485149; network_is_active = true; t = 2618.0403712309007; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014688099734485149; t = nil [8] self = table: 0000000000073EE0; dt = 0.014688099734485149 [9] dt = 0.014688099734485149 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28900; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.766 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012607299722731113; main_t = 2618.066346231014; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012607299722731113; t = 2618.066346231014 [4] self = table: 0000000006E84500; main_dt = 0.012607299722731113; main_t = 2618.066346231014 [5] self = table: 00000000001A9940; dt = 0.012607299722731113; t = 2618.066346231014 [6] self = table: 00000000000F4730; dt = 0.012607299722731113; network_is_active = true; t = 2618.066346231014; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012607299722731113; t = nil [8] self = table: 0000000000073EE0; dt = 0.012607299722731113 [9] dt = 0.012607299722731113 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28901; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.783 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016750499606132507; main_t = 2618.0830967306201; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016750499606132507; t = 2618.0830967306201 [4] self = table: 0000000006E84500; main_dt = 0.016750499606132507; main_t = 2618.0830967306201 [5] self = table: 00000000001A9940; dt = 0.016750499606132507; t = 2618.0830967306201 [6] self = table: 00000000000F4730; dt = 0.016750499606132507; network_is_active = true; t = 2618.0830967306201; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016750499606132507; t = nil [8] self = table: 0000000000073EE0; dt = 0.016750499606132507 [9] dt = 0.016750499606132507 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28902; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.799 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016509899869561195; main_t = 2618.0996066304897; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016509899869561195; t = 2618.0996066304897 [4] self = table: 0000000006E84500; main_dt = 0.016509899869561195; main_t = 2618.0996066304897 [5] self = table: 00000000001A9940; dt = 0.016509899869561195; t = 2618.0996066304897 [6] self = table: 00000000000F4730; dt = 0.016509899869561195; network_is_active = true; t = 2618.0996066304897; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016509899869561195; t = nil [8] self = table: 0000000000073EE0; dt = 0.016509899869561195 [9] dt = 0.016509899869561195 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28903; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.880 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018157400190830231; main_t = 2618.182964831688; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018157400190830231; t = 2618.182964831688 [4] self = table: 0000000006E84500; main_dt = 0.018157400190830231; main_t = 2618.182964831688 [5] self = table: 00000000001A9940; dt = 0.018157400190830231; t = 2618.182964831688 [6] self = table: 00000000000F4730; dt = 0.018157400190830231; network_is_active = true; t = 2618.182964831688; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018157400190830231; t = nil [8] self = table: 0000000000073EE0; dt = 0.018157400190830231 [9] dt = 0.018157400190830231 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28909; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.914 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015825400128960609; main_t = 2618.213733531632; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015825400128960609; t = 2618.213733531632 [4] self = table: 0000000006E84500; main_dt = 0.015825400128960609; main_t = 2618.213733531632 [5] self = table: 00000000001A9940; dt = 0.015825400128960609; t = 2618.213733531632 [6] self = table: 00000000000F4730; dt = 0.015825400128960609; network_is_active = true; t = 2618.213733531632; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015825400128960609; t = nil [8] self = table: 0000000000073EE0; dt = 0.015825400128960609 [9] dt = 0.015825400128960609 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28910; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.929 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017387399449944496; main_t = 2618.2311209310819; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017387399449944496; t = 2618.2311209310819 [4] self = table: 0000000006E84500; main_dt = 0.017387399449944496; main_t = 2618.2311209310819 [5] self = table: 00000000001A9940; dt = 0.017387399449944496; t = 2618.2311209310819 [6] self = table: 00000000000F4730; dt = 0.017387399449944496; network_is_active = true; t = 2618.2311209310819; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017387399449944496; t = nil [8] self = table: 0000000000073EE0; dt = 0.017387399449944496 [9] dt = 0.017387399449944496 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28912; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.963 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013211599551141262; main_t = 2618.2592744306703; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013211599551141262; t = 2618.2592744306703 [4] self = table: 0000000006E84500; main_dt = 0.013211599551141262; main_t = 2618.2592744306703 [5] self = table: 00000000001A9940; dt = 0.013211599551141262; t = 2618.2592744306703 [6] self = table: 00000000000F4730; dt = 0.013211599551141262; network_is_active = true; t = 2618.2592744306703; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013211599551141262; t = nil [8] self = table: 0000000000073EE0; dt = 0.013211599551141262 [9] dt = 0.013211599551141262 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28913; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.980 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021279100328683853; main_t = 2618.280553530999; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021279100328683853; t = 2618.280553530999 [4] self = table: 0000000006E84500; main_dt = 0.021279100328683853; main_t = 2618.280553530999 [5] self = table: 00000000001A9940; dt = 0.021279100328683853; t = 2618.280553530999 [6] self = table: 00000000000F4730; dt = 0.021279100328683853; network_is_active = true; t = 2618.280553530999; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021279100328683853; t = nil [8] self = table: 0000000000073EE0; dt = 0.021279100328683853 [9] dt = 0.021279100328683853 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28915; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:16.994 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016276799142360687; main_t = 2618.2968303301413; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016276799142360687; t = 2618.2968303301413 [4] self = table: 0000000006E84500; main_dt = 0.016276799142360687; main_t = 2618.2968303301413 [5] self = table: 00000000001A9940; dt = 0.016276799142360687; t = 2618.2968303301413 [6] self = table: 00000000000F4730; dt = 0.016276799142360687; network_is_active = true; t = 2618.2968303301413; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016276799142360687; t = nil [8] self = table: 0000000000073EE0; dt = 0.016276799142360687 [9] dt = 0.016276799142360687 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28916; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.010 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013981600292026997; main_t = 2618.3108119304334; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013981600292026997; t = 2618.3108119304334 [4] self = table: 0000000006E84500; main_dt = 0.013981600292026997; main_t = 2618.3108119304334 [5] self = table: 00000000001A9940; dt = 0.013981600292026997; t = 2618.3108119304334 [6] self = table: 00000000000F4730; dt = 0.013981600292026997; network_is_active = true; t = 2618.3108119304334; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013981600292026997; t = nil [8] self = table: 0000000000073EE0; dt = 0.013981600292026997 [9] dt = 0.013981600292026997 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28917; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.158 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014528200030326843; main_t = 2618.4571648315568; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014528200030326843; t = 2618.4571648315568 [4] self = table: 0000000006E84500; main_dt = 0.014528200030326843; main_t = 2618.4571648315568 [5] self = table: 00000000001A9940; dt = 0.014528200030326843; t = 2618.4571648315568 [6] self = table: 00000000000F4730; dt = 0.014528200030326843; network_is_active = true; t = 2618.4571648315568; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014528200030326843; t = nil [8] self = table: 0000000000073EE0; dt = 0.014528200030326843 [9] dt = 0.014528200030326843 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28926; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.190 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013168400153517723; main_t = 2618.4883746319492; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013168400153517723; t = 2618.4883746319492 [4] self = table: 0000000006E84500; main_dt = 0.013168400153517723; main_t = 2618.4883746319492 [5] self = table: 00000000001A9940; dt = 0.013168400153517723; t = 2618.4883746319492 [6] self = table: 00000000000F4730; dt = 0.013168400153517723; network_is_active = true; t = 2618.4883746319492; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013168400153517723; t = nil [8] self = table: 0000000000073EE0; dt = 0.013168400153517723 [9] dt = 0.013168400153517723 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28928; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.204 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018724599853157997; main_t = 2618.5070992318024; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018724599853157997; t = 2618.5070992318024 [4] self = table: 0000000006E84500; main_dt = 0.018724599853157997; main_t = 2618.5070992318024 [5] self = table: 00000000001A9940; dt = 0.018724599853157997; t = 2618.5070992318024 [6] self = table: 00000000000F4730; dt = 0.018724599853157997; network_is_active = true; t = 2618.5070992318024; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018724599853157997; t = nil [8] self = table: 0000000000073EE0; dt = 0.018724599853157997 [9] dt = 0.018724599853157997 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28929; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.219 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014415600337088108; main_t = 2618.5215148321395; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014415600337088108; t = 2618.5215148321395 [4] self = table: 0000000006E84500; main_dt = 0.014415600337088108; main_t = 2618.5215148321395 [5] self = table: 00000000001A9940; dt = 0.014415600337088108; t = 2618.5215148321395 [6] self = table: 00000000000F4730; dt = 0.014415600337088108; network_is_active = true; t = 2618.5215148321395; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014415600337088108; t = nil [8] self = table: 0000000000073EE0; dt = 0.014415600337088108 [9] dt = 0.014415600337088108 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28930; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.234 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01430710032582283; main_t = 2618.5358219324653; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01430710032582283; t = 2618.5358219324653 [4] self = table: 0000000006E84500; main_dt = 0.01430710032582283; main_t = 2618.5358219324653 [5] self = table: 00000000001A9940; dt = 0.01430710032582283; t = 2618.5358219324653 [6] self = table: 00000000000F4730; dt = 0.01430710032582283; network_is_active = true; t = 2618.5358219324653; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01430710032582283; t = nil [8] self = table: 0000000000073EE0; dt = 0.01430710032582283 [9] dt = 0.01430710032582283 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28931; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.248 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015331700444221497; main_t = 2618.5511536329095; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015331700444221497; t = 2618.5511536329095 [4] self = table: 0000000006E84500; main_dt = 0.015331700444221497; main_t = 2618.5511536329095 [5] self = table: 00000000001A9940; dt = 0.015331700444221497; t = 2618.5511536329095 [6] self = table: 00000000000F4730; dt = 0.015331700444221497; network_is_active = true; t = 2618.5511536329095; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015331700444221497; t = nil [8] self = table: 0000000000073EE0; dt = 0.015331700444221497 [9] dt = 0.015331700444221497 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28932; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.276 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.011924399994313717; main_t = 2618.5774449325208; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.011924399994313717; t = 2618.5774449325208 [4] self = table: 0000000006E84500; main_dt = 0.011924399994313717; main_t = 2618.5774449325208 [5] self = table: 00000000001A9940; dt = 0.011924399994313717; t = 2618.5774449325208 [6] self = table: 00000000000F4730; dt = 0.011924399994313717; network_is_active = true; t = 2618.5774449325208; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.011924399994313717; t = nil [8] self = table: 0000000000073EE0; dt = 0.011924399994313717 [9] dt = 0.011924399994313717 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28933; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.293 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016063500195741653; main_t = 2618.5935084327166; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016063500195741653; t = 2618.5935084327166 [4] self = table: 0000000006E84500; main_dt = 0.016063500195741653; main_t = 2618.5935084327166 [5] self = table: 00000000001A9940; dt = 0.016063500195741653; t = 2618.5935084327166 [6] self = table: 00000000000F4730; dt = 0.016063500195741653; network_is_active = true; t = 2618.5935084327166; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016063500195741653; t = nil [8] self = table: 0000000000073EE0; dt = 0.016063500195741653 [9] dt = 0.016063500195741653 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28934; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.307 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01683489978313446; main_t = 2618.6103433324997; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01683489978313446; t = 2618.6103433324997 [4] self = table: 0000000006E84500; main_dt = 0.01683489978313446; main_t = 2618.6103433324997 [5] self = table: 00000000001A9940; dt = 0.01683489978313446; t = 2618.6103433324997 [6] self = table: 00000000000F4730; dt = 0.01683489978313446; network_is_active = true; t = 2618.6103433324997; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01683489978313446; t = nil [8] self = table: 0000000000073EE0; dt = 0.01683489978313446 [9] dt = 0.01683489978313446 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28935; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.324 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013687600381672382; main_t = 2618.6240309328814; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013687600381672382; t = 2618.6240309328814 [4] self = table: 0000000006E84500; main_dt = 0.013687600381672382; main_t = 2618.6240309328814 [5] self = table: 00000000001A9940; dt = 0.013687600381672382; t = 2618.6240309328814 [6] self = table: 00000000000F4730; dt = 0.013687600381672382; network_is_active = true; t = 2618.6240309328814; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013687600381672382; t = nil [8] self = table: 0000000000073EE0; dt = 0.013687600381672382 [9] dt = 0.013687600381672382 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28936; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.339 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017458999529480934; main_t = 2618.6414899324109; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017458999529480934; t = 2618.6414899324109 [4] self = table: 0000000006E84500; main_dt = 0.017458999529480934; main_t = 2618.6414899324109 [5] self = table: 00000000001A9940; dt = 0.017458999529480934; t = 2618.6414899324109 [6] self = table: 00000000000F4730; dt = 0.017458999529480934; network_is_active = true; t = 2618.6414899324109; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017458999529480934; t = nil [8] self = table: 0000000000073EE0; dt = 0.017458999529480934 [9] dt = 0.017458999529480934 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28937; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.356 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014894500374794006; main_t = 2618.6563844327857; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014894500374794006; t = 2618.6563844327857 [4] self = table: 0000000006E84500; main_dt = 0.014894500374794006; main_t = 2618.6563844327857 [5] self = table: 00000000001A9940; dt = 0.014894500374794006; t = 2618.6563844327857 [6] self = table: 00000000000F4730; dt = 0.014894500374794006; network_is_active = true; t = 2618.6563844327857; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014894500374794006; t = nil [8] self = table: 0000000000073EE0; dt = 0.014894500374794006 [9] dt = 0.014894500374794006 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28938; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.371 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016441099345684052; main_t = 2618.6728255321314; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016441099345684052; t = 2618.6728255321314 [4] self = table: 0000000006E84500; main_dt = 0.016441099345684052; main_t = 2618.6728255321314 [5] self = table: 00000000001A9940; dt = 0.016441099345684052; t = 2618.6728255321314 [6] self = table: 00000000000F4730; dt = 0.016441099345684052; network_is_active = true; t = 2618.6728255321314; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016441099345684052; t = nil [8] self = table: 0000000000073EE0; dt = 0.016441099345684052 [9] dt = 0.016441099345684052 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28939; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.387 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015866300091147423; main_t = 2618.6886918322225; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015866300091147423; t = 2618.6886918322225 [4] self = table: 0000000006E84500; main_dt = 0.015866300091147423; main_t = 2618.6886918322225 [5] self = table: 00000000001A9940; dt = 0.015866300091147423; t = 2618.6886918322225 [6] self = table: 00000000000F4730; dt = 0.015866300091147423; network_is_active = true; t = 2618.6886918322225; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015866300091147423; t = nil [8] self = table: 0000000000073EE0; dt = 0.015866300091147423 [9] dt = 0.015866300091147423 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28940; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.401 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015747599303722382; main_t = 2618.7044394315262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015747599303722382; t = 2618.7044394315262 [4] self = table: 0000000006E84500; main_dt = 0.015747599303722382; main_t = 2618.7044394315262 [5] self = table: 00000000001A9940; dt = 0.015747599303722382; t = 2618.7044394315262 [6] self = table: 00000000000F4730; dt = 0.015747599303722382; network_is_active = true; t = 2618.7044394315262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015747599303722382; t = nil [8] self = table: 0000000000073EE0; dt = 0.015747599303722382 [9] dt = 0.015747599303722382 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28941; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.416 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014126899652183056; main_t = 2618.7185663311784; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014126899652183056; t = 2618.7185663311784 [4] self = table: 0000000006E84500; main_dt = 0.014126899652183056; main_t = 2618.7185663311784 [5] self = table: 00000000001A9940; dt = 0.014126899652183056; t = 2618.7185663311784 [6] self = table: 00000000000F4730; dt = 0.014126899652183056; network_is_active = true; t = 2618.7185663311784; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014126899652183056; t = nil [8] self = table: 0000000000073EE0; dt = 0.014126899652183056 [9] dt = 0.014126899652183056 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28942; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.433 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014687700197100639; main_t = 2618.7332540313755; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014687700197100639; t = 2618.7332540313755 [4] self = table: 0000000006E84500; main_dt = 0.014687700197100639; main_t = 2618.7332540313755 [5] self = table: 00000000001A9940; dt = 0.014687700197100639; t = 2618.7332540313755 [6] self = table: 00000000000F4730; dt = 0.014687700197100639; network_is_active = true; t = 2618.7332540313755; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014687700197100639; t = nil [8] self = table: 0000000000073EE0; dt = 0.014687700197100639 [9] dt = 0.014687700197100639 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28943; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.447 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016646699979901314; main_t = 2618.7499007313554; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016646699979901314; t = 2618.7499007313554 [4] self = table: 0000000006E84500; main_dt = 0.016646699979901314; main_t = 2618.7499007313554 [5] self = table: 00000000001A9940; dt = 0.016646699979901314; t = 2618.7499007313554 [6] self = table: 00000000000F4730; dt = 0.016646699979901314; network_is_active = true; t = 2618.7499007313554; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016646699979901314; t = nil [8] self = table: 0000000000073EE0; dt = 0.016646699979901314 [9] dt = 0.016646699979901314 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28944; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.523 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012366999872028828; main_t = 2618.8226825316478; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012366999872028828; t = 2618.8226825316478 [4] self = table: 0000000006E84500; main_dt = 0.012366999872028828; main_t = 2618.8226825316478 [5] self = table: 00000000001A9940; dt = 0.012366999872028828; t = 2618.8226825316478 [6] self = table: 00000000000F4730; dt = 0.012366999872028828; network_is_active = true; t = 2618.8226825316478; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012366999872028828; t = nil [8] self = table: 0000000000073EE0; dt = 0.012366999872028828 [9] dt = 0.012366999872028828 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28949; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.537 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017514700070023537; main_t = 2618.8401972317179; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017514700070023537; t = 2618.8401972317179 [4] self = table: 0000000006E84500; main_dt = 0.017514700070023537; main_t = 2618.8401972317179 [5] self = table: 00000000001A9940; dt = 0.017514700070023537; t = 2618.8401972317179 [6] self = table: 00000000000F4730; dt = 0.017514700070023537; network_is_active = true; t = 2618.8401972317179; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017514700070023537; t = nil [8] self = table: 0000000000073EE0; dt = 0.017514700070023537 [9] dt = 0.017514700070023537 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28950; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.554 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014510899782180786; main_t = 2618.8547081315; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014510899782180786; t = 2618.8547081315 [4] self = table: 0000000006E84500; main_dt = 0.014510899782180786; main_t = 2618.8547081315 [5] self = table: 00000000001A9940; dt = 0.014510899782180786; t = 2618.8547081315 [6] self = table: 00000000000F4730; dt = 0.014510899782180786; network_is_active = true; t = 2618.8547081315; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014510899782180786; t = nil [8] self = table: 0000000000073EE0; dt = 0.014510899782180786 [9] dt = 0.014510899782180786 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28951; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.570 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016793200746178627; main_t = 2618.8715013322462; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016793200746178627; t = 2618.8715013322462 [4] self = table: 0000000006E84500; main_dt = 0.016793200746178627; main_t = 2618.8715013322462 [5] self = table: 00000000001A9940; dt = 0.016793200746178627; t = 2618.8715013322462 [6] self = table: 00000000000F4730; dt = 0.016793200746178627; network_is_active = true; t = 2618.8715013322462; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016793200746178627; t = nil [8] self = table: 0000000000073EE0; dt = 0.016793200746178627 [9] dt = 0.016793200746178627 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28952; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.584 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015846900641918182; main_t = 2618.8873482328881; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015846900641918182; t = 2618.8873482328881 [4] self = table: 0000000006E84500; main_dt = 0.015846900641918182; main_t = 2618.8873482328881 [5] self = table: 00000000001A9940; dt = 0.015846900641918182; t = 2618.8873482328881 [6] self = table: 00000000000F4730; dt = 0.015846900641918182; network_is_active = true; t = 2618.8873482328881; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015846900641918182; t = nil [8] self = table: 0000000000073EE0; dt = 0.015846900641918182 [9] dt = 0.015846900641918182 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28953; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.615 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015079399570822716; main_t = 2618.9163566325833; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015079399570822716; t = 2618.9163566325833 [4] self = table: 0000000006E84500; main_dt = 0.015079399570822716; main_t = 2618.9163566325833 [5] self = table: 00000000001A9940; dt = 0.015079399570822716; t = 2618.9163566325833 [6] self = table: 00000000000F4730; dt = 0.015079399570822716; network_is_active = true; t = 2618.9163566325833; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015079399570822716; t = nil [8] self = table: 0000000000073EE0; dt = 0.015079399570822716 [9] dt = 0.015079399570822716 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28954; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.631 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015969200059771538; main_t = 2618.9323258326431; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015969200059771538; t = 2618.9323258326431 [4] self = table: 0000000006E84500; main_dt = 0.015969200059771538; main_t = 2618.9323258326431 [5] self = table: 00000000001A9940; dt = 0.015969200059771538; t = 2618.9323258326431 [6] self = table: 00000000000F4730; dt = 0.015969200059771538; network_is_active = true; t = 2618.9323258326431; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015969200059771538; t = nil [8] self = table: 0000000000073EE0; dt = 0.015969200059771538 [9] dt = 0.015969200059771538 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28955; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.647 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015765499323606491; main_t = 2618.9480913319667; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015765499323606491; t = 2618.9480913319667 [4] self = table: 0000000006E84500; main_dt = 0.015765499323606491; main_t = 2618.9480913319667 [5] self = table: 00000000001A9940; dt = 0.015765499323606491; t = 2618.9480913319667 [6] self = table: 00000000000F4730; dt = 0.015765499323606491; network_is_active = true; t = 2618.9480913319667; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015765499323606491; t = nil [8] self = table: 0000000000073EE0; dt = 0.015765499323606491 [9] dt = 0.015765499323606491 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28956; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.665 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016395099461078644; main_t = 2618.9644864314278; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016395099461078644; t = 2618.9644864314278 [4] self = table: 0000000006E84500; main_dt = 0.016395099461078644; main_t = 2618.9644864314278 [5] self = table: 00000000001A9940; dt = 0.016395099461078644; t = 2618.9644864314278 [6] self = table: 00000000000F4730; dt = 0.016395099461078644; network_is_active = true; t = 2618.9644864314278; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016395099461078644; t = nil [8] self = table: 0000000000073EE0; dt = 0.016395099461078644 [9] dt = 0.016395099461078644 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28957; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.681 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018256200477480888; main_t = 2618.9827426319052; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018256200477480888; t = 2618.9827426319052 [4] self = table: 0000000006E84500; main_dt = 0.018256200477480888; main_t = 2618.9827426319052 [5] self = table: 00000000001A9940; dt = 0.018256200477480888; t = 2618.9827426319052 [6] self = table: 00000000000F4730; dt = 0.018256200477480888; network_is_active = true; t = 2618.9827426319052; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018256200477480888; t = nil [8] self = table: 0000000000073EE0; dt = 0.018256200477480888 [9] dt = 0.018256200477480888 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28959; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.695 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015614399686455727; main_t = 2618.9983570315917; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015614399686455727; t = 2618.9983570315917 [4] self = table: 0000000006E84500; main_dt = 0.015614399686455727; main_t = 2618.9983570315917 [5] self = table: 00000000001A9940; dt = 0.015614399686455727; t = 2618.9983570315917 [6] self = table: 00000000000F4730; dt = 0.015614399686455727; network_is_active = true; t = 2618.9983570315917; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015614399686455727; t = nil [8] self = table: 0000000000073EE0; dt = 0.015614399686455727 [9] dt = 0.015614399686455727 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28960; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.726 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014675299637019634; main_t = 2619.0271185311531; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014675299637019634; t = 2619.0271185311531 [4] self = table: 0000000006E84500; main_dt = 0.014675299637019634; main_t = 2619.0271185311531 [5] self = table: 00000000001A9940; dt = 0.014675299637019634; t = 2619.0271185311531 [6] self = table: 00000000000F4730; dt = 0.014675299637019634; network_is_active = true; t = 2619.0271185311531; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014675299637019634; t = nil [8] self = table: 0000000000073EE0; dt = 0.014675299637019634 [9] dt = 0.014675299637019634 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28961; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.741 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016037199646234512; main_t = 2619.0431557307993; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016037199646234512; t = 2619.0431557307993 [4] self = table: 0000000006E84500; main_dt = 0.016037199646234512; main_t = 2619.0431557307993 [5] self = table: 00000000001A9940; dt = 0.016037199646234512; t = 2619.0431557307993 [6] self = table: 00000000000F4730; dt = 0.016037199646234512; network_is_active = true; t = 2619.0431557307993; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016037199646234512; t = nil [8] self = table: 0000000000073EE0; dt = 0.016037199646234512 [9] dt = 0.016037199646234512 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28962; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.754 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015058199875056744; main_t = 2619.0582139306744; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015058199875056744; t = 2619.0582139306744 [4] self = table: 0000000006E84500; main_dt = 0.015058199875056744; main_t = 2619.0582139306744 [5] self = table: 00000000001A9940; dt = 0.015058199875056744; t = 2619.0582139306744 [6] self = table: 00000000000F4730; dt = 0.015058199875056744; network_is_active = true; t = 2619.0582139306744; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015058199875056744; t = nil [8] self = table: 0000000000073EE0; dt = 0.015058199875056744 [9] dt = 0.015058199875056744 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28963; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.770 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013217399828135967; main_t = 2619.0714313305025; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013217399828135967; t = 2619.0714313305025 [4] self = table: 0000000006E84500; main_dt = 0.013217399828135967; main_t = 2619.0714313305025 [5] self = table: 00000000001A9940; dt = 0.013217399828135967; t = 2619.0714313305025 [6] self = table: 00000000000F4730; dt = 0.013217399828135967; network_is_active = true; t = 2619.0714313305025; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013217399828135967; t = nil [8] self = table: 0000000000073EE0; dt = 0.013217399828135967 [9] dt = 0.013217399828135967 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28964; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.784 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01547630038112402; main_t = 2619.0869076308836; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01547630038112402; t = 2619.0869076308836 [4] self = table: 0000000006E84500; main_dt = 0.01547630038112402; main_t = 2619.0869076308836 [5] self = table: 00000000001A9940; dt = 0.01547630038112402; t = 2619.0869076308836 [6] self = table: 00000000000F4730; dt = 0.01547630038112402; network_is_active = true; t = 2619.0869076308836; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01547630038112402; t = nil [8] self = table: 0000000000073EE0; dt = 0.01547630038112402 [9] dt = 0.01547630038112402 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28965; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.800 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014489100314676762; main_t = 2619.1013967311983; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014489100314676762; t = 2619.1013967311983 [4] self = table: 0000000006E84500; main_dt = 0.014489100314676762; main_t = 2619.1013967311983 [5] self = table: 00000000001A9940; dt = 0.014489100314676762; t = 2619.1013967311983 [6] self = table: 00000000000F4730; dt = 0.014489100314676762; network_is_active = true; t = 2619.1013967311983; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014489100314676762; t = nil [8] self = table: 0000000000073EE0; dt = 0.014489100314676762 [9] dt = 0.014489100314676762 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28966; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.814 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016066899523139; main_t = 2619.1174636307214; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016066899523139; t = 2619.1174636307214 [4] self = table: 0000000006E84500; main_dt = 0.016066899523139; main_t = 2619.1174636307214 [5] self = table: 00000000001A9940; dt = 0.016066899523139; t = 2619.1174636307214 [6] self = table: 00000000000F4730; dt = 0.016066899523139; network_is_active = true; t = 2619.1174636307214; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016066899523139; t = nil [8] self = table: 0000000000073EE0; dt = 0.016066899523139 [9] dt = 0.016066899523139 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28967; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.828 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013760900124907494; main_t = 2619.1312245308463; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013760900124907494; t = 2619.1312245308463 [4] self = table: 0000000006E84500; main_dt = 0.013760900124907494; main_t = 2619.1312245308463 [5] self = table: 00000000001A9940; dt = 0.013760900124907494; t = 2619.1312245308463 [6] self = table: 00000000000F4730; dt = 0.013760900124907494; network_is_active = true; t = 2619.1312245308463; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013760900124907494; t = nil [8] self = table: 0000000000073EE0; dt = 0.013760900124907494 [9] dt = 0.013760900124907494 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28968; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.843 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013751200400292873; main_t = 2619.1449757312466; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013751200400292873; t = 2619.1449757312466 [4] self = table: 0000000006E84500; main_dt = 0.013751200400292873; main_t = 2619.1449757312466 [5] self = table: 00000000001A9940; dt = 0.013751200400292873; t = 2619.1449757312466 [6] self = table: 00000000000F4730; dt = 0.013751200400292873; network_is_active = true; t = 2619.1449757312466; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013751200400292873; t = nil [8] self = table: 0000000000073EE0; dt = 0.013751200400292873 [9] dt = 0.013751200400292873 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28969; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.860 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014798600226640701; main_t = 2619.1597743314733; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014798600226640701; t = 2619.1597743314733 [4] self = table: 0000000006E84500; main_dt = 0.014798600226640701; main_t = 2619.1597743314733 [5] self = table: 00000000001A9940; dt = 0.014798600226640701; t = 2619.1597743314733 [6] self = table: 00000000000F4730; dt = 0.014798600226640701; network_is_active = true; t = 2619.1597743314733; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014798600226640701; t = nil [8] self = table: 0000000000073EE0; dt = 0.014798600226640701 [9] dt = 0.014798600226640701 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28970; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.877 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016887100413441658; main_t = 2619.1766614318867; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016887100413441658; t = 2619.1766614318867 [4] self = table: 0000000006E84500; main_dt = 0.016887100413441658; main_t = 2619.1766614318867 [5] self = table: 00000000001A9940; dt = 0.016887100413441658; t = 2619.1766614318867 [6] self = table: 00000000000F4730; dt = 0.016887100413441658; network_is_active = true; t = 2619.1766614318867; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016887100413441658; t = nil [8] self = table: 0000000000073EE0; dt = 0.016887100413441658 [9] dt = 0.016887100413441658 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28971; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.894 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017517499625682831; main_t = 2619.1941789315124; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017517499625682831; t = 2619.1941789315124 [4] self = table: 0000000006E84500; main_dt = 0.017517499625682831; main_t = 2619.1941789315124 [5] self = table: 00000000001A9940; dt = 0.017517499625682831; t = 2619.1941789315124 [6] self = table: 00000000000F4730; dt = 0.017517499625682831; network_is_active = true; t = 2619.1941789315124; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017517499625682831; t = nil [8] self = table: 0000000000073EE0; dt = 0.017517499625682831 [9] dt = 0.017517499625682831 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28972; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.908 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016497800126671791; main_t = 2619.2106767316391; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016497800126671791; t = 2619.2106767316391 [4] self = table: 0000000006E84500; main_dt = 0.016497800126671791; main_t = 2619.2106767316391 [5] self = table: 00000000001A9940; dt = 0.016497800126671791; t = 2619.2106767316391 [6] self = table: 00000000000F4730; dt = 0.016497800126671791; network_is_active = true; t = 2619.2106767316391; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016497800126671791; t = nil [8] self = table: 0000000000073EE0; dt = 0.016497800126671791 [9] dt = 0.016497800126671791 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28973; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.923 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014596999622881413; main_t = 2619.225273731262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014596999622881413; t = 2619.225273731262 [4] self = table: 0000000006E84500; main_dt = 0.014596999622881413; main_t = 2619.225273731262 [5] self = table: 00000000001A9940; dt = 0.014596999622881413; t = 2619.225273731262 [6] self = table: 00000000000F4730; dt = 0.014596999622881413; network_is_active = true; t = 2619.225273731262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014596999622881413; t = nil [8] self = table: 0000000000073EE0; dt = 0.014596999622881413 [9] dt = 0.014596999622881413 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28974; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.940 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014814499765634537; main_t = 2619.2400882310276; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014814499765634537; t = 2619.2400882310276 [4] self = table: 0000000006E84500; main_dt = 0.014814499765634537; main_t = 2619.2400882310276 [5] self = table: 00000000001A9940; dt = 0.014814499765634537; t = 2619.2400882310276 [6] self = table: 00000000000F4730; dt = 0.014814499765634537; network_is_active = true; t = 2619.2400882310276; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014814499765634537; t = nil [8] self = table: 0000000000073EE0; dt = 0.014814499765634537 [9] dt = 0.014814499765634537 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28975; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.958 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017466699704527855; main_t = 2619.2575549307321; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017466699704527855; t = 2619.2575549307321 [4] self = table: 0000000006E84500; main_dt = 0.017466699704527855; main_t = 2619.2575549307321 [5] self = table: 00000000001A9940; dt = 0.017466699704527855; t = 2619.2575549307321 [6] self = table: 00000000000F4730; dt = 0.017466699704527855; network_is_active = true; t = 2619.2575549307321; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017466699704527855; t = nil [8] self = table: 0000000000073EE0; dt = 0.017466699704527855 [9] dt = 0.017466699704527855 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28976; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.972 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017458800226449966; main_t = 2619.2750137309586; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017458800226449966; t = 2619.2750137309586 [4] self = table: 0000000006E84500; main_dt = 0.017458800226449966; main_t = 2619.2750137309586 [5] self = table: 00000000001A9940; dt = 0.017458800226449966; t = 2619.2750137309586 [6] self = table: 00000000000F4730; dt = 0.017458800226449966; network_is_active = true; t = 2619.2750137309586; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017458800226449966; t = nil [8] self = table: 0000000000073EE0; dt = 0.017458800226449966 [9] dt = 0.017458800226449966 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28977; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:17.987 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014498099684715271; main_t = 2619.2895118306433; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014498099684715271; t = 2619.2895118306433 [4] self = table: 0000000006E84500; main_dt = 0.014498099684715271; main_t = 2619.2895118306433 [5] self = table: 00000000001A9940; dt = 0.014498099684715271; t = 2619.2895118306433 [6] self = table: 00000000000F4730; dt = 0.014498099684715271; network_is_active = true; t = 2619.2895118306433; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014498099684715271; t = nil [8] self = table: 0000000000073EE0; dt = 0.014498099684715271 [9] dt = 0.014498099684715271 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28978; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.002 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014880700036883354; main_t = 2619.3043925306802; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014880700036883354; t = 2619.3043925306802 [4] self = table: 0000000006E84500; main_dt = 0.014880700036883354; main_t = 2619.3043925306802 [5] self = table: 00000000001A9940; dt = 0.014880700036883354; t = 2619.3043925306802 [6] self = table: 00000000000F4730; dt = 0.014880700036883354; network_is_active = true; t = 2619.3043925306802; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014880700036883354; t = nil [8] self = table: 0000000000073EE0; dt = 0.014880700036883354 [9] dt = 0.014880700036883354 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28979; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.019 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014746500179171562; main_t = 2619.3191390308593; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014746500179171562; t = 2619.3191390308593 [4] self = table: 0000000006E84500; main_dt = 0.014746500179171562; main_t = 2619.3191390308593 [5] self = table: 00000000001A9940; dt = 0.014746500179171562; t = 2619.3191390308593 [6] self = table: 00000000000F4730; dt = 0.014746500179171562; network_is_active = true; t = 2619.3191390308593; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014746500179171562; t = nil [8] self = table: 0000000000073EE0; dt = 0.014746500179171562 [9] dt = 0.014746500179171562 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28980; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.033 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016995200887322426; main_t = 2619.3361342317467; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016995200887322426; t = 2619.3361342317467 [4] self = table: 0000000006E84500; main_dt = 0.016995200887322426; main_t = 2619.3361342317467 [5] self = table: 00000000001A9940; dt = 0.016995200887322426; t = 2619.3361342317467 [6] self = table: 00000000000F4730; dt = 0.016995200887322426; network_is_active = true; t = 2619.3361342317467; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016995200887322426; t = nil [8] self = table: 0000000000073EE0; dt = 0.016995200887322426 [9] dt = 0.016995200887322426 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28981; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.050 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014504300430417061; main_t = 2619.3506385321771; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014504300430417061; t = 2619.3506385321771 [4] self = table: 0000000006E84500; main_dt = 0.014504300430417061; main_t = 2619.3506385321771 [5] self = table: 00000000001A9940; dt = 0.014504300430417061; t = 2619.3506385321771 [6] self = table: 00000000000F4730; dt = 0.014504300430417061; network_is_active = true; t = 2619.3506385321771; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014504300430417061; t = nil [8] self = table: 0000000000073EE0; dt = 0.014504300430417061 [9] dt = 0.014504300430417061 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28982; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.066 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016272200271487236; main_t = 2619.3669107324486; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016272200271487236; t = 2619.3669107324486 [4] self = table: 0000000006E84500; main_dt = 0.016272200271487236; main_t = 2619.3669107324486 [5] self = table: 00000000001A9940; dt = 0.016272200271487236; t = 2619.3669107324486 [6] self = table: 00000000000F4730; dt = 0.016272200271487236; network_is_active = true; t = 2619.3669107324486; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016272200271487236; t = nil [8] self = table: 0000000000073EE0; dt = 0.016272200271487236 [9] dt = 0.016272200271487236 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28983; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.083 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016645200550556183; main_t = 2619.3835559329991; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016645200550556183; t = 2619.3835559329991 [4] self = table: 0000000006E84500; main_dt = 0.016645200550556183; main_t = 2619.3835559329991 [5] self = table: 00000000001A9940; dt = 0.016645200550556183; t = 2619.3835559329991 [6] self = table: 00000000000F4730; dt = 0.016645200550556183; network_is_active = true; t = 2619.3835559329991; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016645200550556183; t = nil [8] self = table: 0000000000073EE0; dt = 0.016645200550556183 [9] dt = 0.016645200550556183 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28984; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.100 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016997400671243668; main_t = 2619.4005533336704; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016997400671243668; t = 2619.4005533336704 [4] self = table: 0000000006E84500; main_dt = 0.016997400671243668; main_t = 2619.4005533336704 [5] self = table: 00000000001A9940; dt = 0.016997400671243668; t = 2619.4005533336704 [6] self = table: 00000000000F4730; dt = 0.016997400671243668; network_is_active = true; t = 2619.4005533336704; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016997400671243668; t = nil [8] self = table: 0000000000073EE0; dt = 0.016997400671243668 [9] dt = 0.016997400671243668 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28985; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:18.113 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016208000481128693; main_t = 2619.4167613341515; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016208000481128693; t = 2619.4167613341515 [4] self = table: 0000000006E84500; main_dt = 0.016208000481128693; main_t = 2619.4167613341515 [5] self = table: 00000000001A9940; dt = 0.016208000481128693; t = 2619.4167613341515 [6] self = table: 00000000000F4730; dt = 0.016208000481128693; network_is_active = true; t = 2619.4167613341515; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016208000481128693; t = nil [8] self = table: 0000000000073EE0; dt = 0.016208000481128693 [9] dt = 0.016208000481128693 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 28986; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.171 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014464699663221836; main_t = 2620.4715612280224; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014464699663221836; t = 2620.4715612280224 [4] self = table: 0000000006E84500; main_dt = 0.014464699663221836; main_t = 2620.4715612280224 [5] self = table: 00000000001A9940; dt = 0.014464699663221836; t = 2620.4715612280224 [6] self = table: 00000000000F4730; dt = 0.014464699663221836; network_is_active = true; t = 2620.4715612280224; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014464699663221836; t = nil [8] self = table: 0000000000073EE0; dt = 0.014464699663221836 [9] dt = 0.014464699663221836 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29052; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.188 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017004599794745445; main_t = 2620.4885658278172; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017004599794745445; t = 2620.4885658278172 [4] self = table: 0000000006E84500; main_dt = 0.017004599794745445; main_t = 2620.4885658278172 [5] self = table: 00000000001A9940; dt = 0.017004599794745445; t = 2620.4885658278172 [6] self = table: 00000000000F4730; dt = 0.017004599794745445; network_is_active = true; t = 2620.4885658278172; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017004599794745445; t = nil [8] self = table: 0000000000073EE0; dt = 0.017004599794745445 [9] dt = 0.017004599794745445 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29053; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.206 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016057800501585007; main_t = 2620.5046236283188; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016057800501585007; t = 2620.5046236283188 [4] self = table: 0000000006E84500; main_dt = 0.016057800501585007; main_t = 2620.5046236283188 [5] self = table: 00000000001A9940; dt = 0.016057800501585007; t = 2620.5046236283188 [6] self = table: 00000000000F4730; dt = 0.016057800501585007; network_is_active = true; t = 2620.5046236283188; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016057800501585007; t = nil [8] self = table: 0000000000073EE0; dt = 0.016057800501585007 [9] dt = 0.016057800501585007 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29054; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.219 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018309099599719048; main_t = 2620.5229327279185; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018309099599719048; t = 2620.5229327279185 [4] self = table: 0000000006E84500; main_dt = 0.018309099599719048; main_t = 2620.5229327279185 [5] self = table: 00000000001A9940; dt = 0.018309099599719048; t = 2620.5229327279185 [6] self = table: 00000000000F4730; dt = 0.018309099599719048; network_is_active = true; t = 2620.5229327279185; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018309099599719048; t = nil [8] self = table: 0000000000073EE0; dt = 0.018309099599719048 [9] dt = 0.018309099599719048 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29055; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.234 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013124800287187099; main_t = 2620.5360575282057; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013124800287187099; t = 2620.5360575282057 [4] self = table: 0000000006E84500; main_dt = 0.013124800287187099; main_t = 2620.5360575282057 [5] self = table: 00000000001A9940; dt = 0.013124800287187099; t = 2620.5360575282057 [6] self = table: 00000000000F4730; dt = 0.013124800287187099; network_is_active = true; t = 2620.5360575282057; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013124800287187099; t = nil [8] self = table: 0000000000073EE0; dt = 0.013124800287187099 [9] dt = 0.013124800287187099 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29056; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.247 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014894000254571438; main_t = 2620.5509515284602; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014894000254571438; t = 2620.5509515284602 [4] self = table: 0000000006E84500; main_dt = 0.014894000254571438; main_t = 2620.5509515284602 [5] self = table: 00000000001A9940; dt = 0.014894000254571438; t = 2620.5509515284602 [6] self = table: 00000000000F4730; dt = 0.014894000254571438; network_is_active = true; t = 2620.5509515284602; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014894000254571438; t = nil [8] self = table: 0000000000073EE0; dt = 0.014894000254571438 [9] dt = 0.014894000254571438 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29057; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.261 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013724200427532196; main_t = 2620.5646757288878; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013724200427532196; t = 2620.5646757288878 [4] self = table: 0000000006E84500; main_dt = 0.013724200427532196; main_t = 2620.5646757288878 [5] self = table: 00000000001A9940; dt = 0.013724200427532196; t = 2620.5646757288878 [6] self = table: 00000000000F4730; dt = 0.013724200427532196; network_is_active = true; t = 2620.5646757288878; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013724200427532196; t = nil [8] self = table: 0000000000073EE0; dt = 0.013724200427532196 [9] dt = 0.013724200427532196 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29058; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.288 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012529299594461918; main_t = 2620.5905406280463; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012529299594461918; t = 2620.5905406280463 [4] self = table: 0000000006E84500; main_dt = 0.012529299594461918; main_t = 2620.5905406280463 [5] self = table: 00000000001A9940; dt = 0.012529299594461918; t = 2620.5905406280463 [6] self = table: 00000000000F4730; dt = 0.012529299594461918; network_is_active = true; t = 2620.5905406280463; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012529299594461918; t = nil [8] self = table: 0000000000073EE0; dt = 0.012529299594461918 [9] dt = 0.012529299594461918 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29059; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.303 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015157399699091911; main_t = 2620.6056980277453; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015157399699091911; t = 2620.6056980277453 [4] self = table: 0000000006E84500; main_dt = 0.015157399699091911; main_t = 2620.6056980277453 [5] self = table: 00000000001A9940; dt = 0.015157399699091911; t = 2620.6056980277453 [6] self = table: 00000000000F4730; dt = 0.015157399699091911; network_is_active = true; t = 2620.6056980277453; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015157399699091911; t = nil [8] self = table: 0000000000073EE0; dt = 0.015157399699091911 [9] dt = 0.015157399699091911 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29060; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.318 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014675499871373177; main_t = 2620.6203735276167; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014675499871373177; t = 2620.6203735276167 [4] self = table: 0000000006E84500; main_dt = 0.014675499871373177; main_t = 2620.6203735276167 [5] self = table: 00000000001A9940; dt = 0.014675499871373177; t = 2620.6203735276167 [6] self = table: 00000000000F4730; dt = 0.014675499871373177; network_is_active = true; t = 2620.6203735276167; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014675499871373177; t = nil [8] self = table: 0000000000073EE0; dt = 0.014675499871373177 [9] dt = 0.014675499871373177 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29061; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.338 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014928500168025494; main_t = 2620.6353020277847; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014928500168025494; t = 2620.6353020277847 [4] self = table: 0000000006E84500; main_dt = 0.014928500168025494; main_t = 2620.6353020277847 [5] self = table: 00000000001A9940; dt = 0.014928500168025494; t = 2620.6353020277847 [6] self = table: 00000000000F4730; dt = 0.014928500168025494; network_is_active = true; t = 2620.6353020277847; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014928500168025494; t = nil [8] self = table: 0000000000073EE0; dt = 0.014928500168025494 [9] dt = 0.014928500168025494 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29062; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.430 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015209799632430077; main_t = 2620.7298670272385; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015209799632430077; t = 2620.7298670272385 [4] self = table: 0000000006E84500; main_dt = 0.015209799632430077; main_t = 2620.7298670272385 [5] self = table: 00000000001A9940; dt = 0.015209799632430077; t = 2620.7298670272385 [6] self = table: 00000000000F4730; dt = 0.015209799632430077; network_is_active = true; t = 2620.7298670272385; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015209799632430077; t = nil [8] self = table: 0000000000073EE0; dt = 0.015209799632430077 [9] dt = 0.015209799632430077 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29068; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.448 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017349900677800179; main_t = 2620.7472169279163; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017349900677800179; t = 2620.7472169279163 [4] self = table: 0000000006E84500; main_dt = 0.017349900677800179; main_t = 2620.7472169279163 [5] self = table: 00000000001A9940; dt = 0.017349900677800179; t = 2620.7472169279163 [6] self = table: 00000000000F4730; dt = 0.017349900677800179; network_is_active = true; t = 2620.7472169279163; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017349900677800179; t = nil [8] self = table: 0000000000073EE0; dt = 0.017349900677800179 [9] dt = 0.017349900677800179 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29069; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.464 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017823800444602966; main_t = 2620.7650407283609; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017823800444602966; t = 2620.7650407283609 [4] self = table: 0000000006E84500; main_dt = 0.017823800444602966; main_t = 2620.7650407283609 [5] self = table: 00000000001A9940; dt = 0.017823800444602966; t = 2620.7650407283609 [6] self = table: 00000000000F4730; dt = 0.017823800444602966; network_is_active = true; t = 2620.7650407283609; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017823800444602966; t = nil [8] self = table: 0000000000073EE0; dt = 0.017823800444602966 [9] dt = 0.017823800444602966 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29070; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.481 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015973400324583054; main_t = 2620.7810141286855; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015973400324583054; t = 2620.7810141286855 [4] self = table: 0000000006E84500; main_dt = 0.015973400324583054; main_t = 2620.7810141286855 [5] self = table: 00000000001A9940; dt = 0.015973400324583054; t = 2620.7810141286855 [6] self = table: 00000000000F4730; dt = 0.015973400324583054; network_is_active = true; t = 2620.7810141286855; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015973400324583054; t = nil [8] self = table: 0000000000073EE0; dt = 0.015973400324583054 [9] dt = 0.015973400324583054 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29071; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.497 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017329899594187737; main_t = 2620.7983440282796; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017329899594187737; t = 2620.7983440282796 [4] self = table: 0000000006E84500; main_dt = 0.017329899594187737; main_t = 2620.7983440282796 [5] self = table: 00000000001A9940; dt = 0.017329899594187737; t = 2620.7983440282796 [6] self = table: 00000000000F4730; dt = 0.017329899594187737; network_is_active = true; t = 2620.7983440282796; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017329899594187737; t = nil [8] self = table: 0000000000073EE0; dt = 0.017329899594187737 [9] dt = 0.017329899594187737 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29072; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.511 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015628000721335411; main_t = 2620.813972029001; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015628000721335411; t = 2620.813972029001 [4] self = table: 0000000006E84500; main_dt = 0.015628000721335411; main_t = 2620.813972029001 [5] self = table: 00000000001A9940; dt = 0.015628000721335411; t = 2620.813972029001 [6] self = table: 00000000000F4730; dt = 0.015628000721335411; network_is_active = true; t = 2620.813972029001; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015628000721335411; t = nil [8] self = table: 0000000000073EE0; dt = 0.015628000721335411 [9] dt = 0.015628000721335411 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29073; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.526 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014188099652528763; main_t = 2620.8281601286535; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014188099652528763; t = 2620.8281601286535 [4] self = table: 0000000006E84500; main_dt = 0.014188099652528763; main_t = 2620.8281601286535 [5] self = table: 00000000001A9940; dt = 0.014188099652528763; t = 2620.8281601286535 [6] self = table: 00000000000F4730; dt = 0.014188099652528763; network_is_active = true; t = 2620.8281601286535; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014188099652528763; t = nil [8] self = table: 0000000000073EE0; dt = 0.014188099652528763 [9] dt = 0.014188099652528763 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29074; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.540 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015575299970805645; main_t = 2620.8437354286243; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015575299970805645; t = 2620.8437354286243 [4] self = table: 0000000006E84500; main_dt = 0.015575299970805645; main_t = 2620.8437354286243 [5] self = table: 00000000001A9940; dt = 0.015575299970805645; t = 2620.8437354286243 [6] self = table: 00000000000F4730; dt = 0.015575299970805645; network_is_active = true; t = 2620.8437354286243; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015575299970805645; t = nil [8] self = table: 0000000000073EE0; dt = 0.015575299970805645 [9] dt = 0.015575299970805645 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29075; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.554 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013478999957442284; main_t = 2620.8572144285818; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013478999957442284; t = 2620.8572144285818 [4] self = table: 0000000006E84500; main_dt = 0.013478999957442284; main_t = 2620.8572144285818 [5] self = table: 00000000001A9940; dt = 0.013478999957442284; t = 2620.8572144285818 [6] self = table: 00000000000F4730; dt = 0.013478999957442284; network_is_active = true; t = 2620.8572144285818; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013478999957442284; t = nil [8] self = table: 0000000000073EE0; dt = 0.013478999957442284 [9] dt = 0.013478999957442284 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29076; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.568 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014303600415587425; main_t = 2620.8715180289973; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014303600415587425; t = 2620.8715180289973 [4] self = table: 0000000006E84500; main_dt = 0.014303600415587425; main_t = 2620.8715180289973 [5] self = table: 00000000001A9940; dt = 0.014303600415587425; t = 2620.8715180289973 [6] self = table: 00000000000F4730; dt = 0.014303600415587425; network_is_active = true; t = 2620.8715180289973; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014303600415587425; t = nil [8] self = table: 0000000000073EE0; dt = 0.014303600415587425 [9] dt = 0.014303600415587425 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29077; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.583 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014252300374209881; main_t = 2620.8857703293716; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014252300374209881; t = 2620.8857703293716 [4] self = table: 0000000006E84500; main_dt = 0.014252300374209881; main_t = 2620.8857703293716 [5] self = table: 00000000001A9940; dt = 0.014252300374209881; t = 2620.8857703293716 [6] self = table: 00000000000F4730; dt = 0.014252300374209881; network_is_active = true; t = 2620.8857703293716; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014252300374209881; t = nil [8] self = table: 0000000000073EE0; dt = 0.014252300374209881 [9] dt = 0.014252300374209881 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29078; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.597 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014447599649429321; main_t = 2620.900217929021; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014447599649429321; t = 2620.900217929021 [4] self = table: 0000000006E84500; main_dt = 0.014447599649429321; main_t = 2620.900217929021 [5] self = table: 00000000001A9940; dt = 0.014447599649429321; t = 2620.900217929021 [6] self = table: 00000000000F4730; dt = 0.014447599649429321; network_is_active = true; t = 2620.900217929021; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014447599649429321; t = nil [8] self = table: 0000000000073EE0; dt = 0.014447599649429321 [9] dt = 0.014447599649429321 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29079; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.625 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013740300200879574; main_t = 2620.9273527293508; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013740300200879574; t = 2620.9273527293508 [4] self = table: 0000000006E84500; main_dt = 0.013740300200879574; main_t = 2620.9273527293508 [5] self = table: 00000000001A9940; dt = 0.013740300200879574; t = 2620.9273527293508 [6] self = table: 00000000000F4730; dt = 0.013740300200879574; network_is_active = true; t = 2620.9273527293508; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013740300200879574; t = nil [8] self = table: 0000000000073EE0; dt = 0.013740300200879574 [9] dt = 0.013740300200879574 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29080; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.641 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014705399982631207; main_t = 2620.9420581293334; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014705399982631207; t = 2620.9420581293334 [4] self = table: 0000000006E84500; main_dt = 0.014705399982631207; main_t = 2620.9420581293334 [5] self = table: 00000000001A9940; dt = 0.014705399982631207; t = 2620.9420581293334 [6] self = table: 00000000000F4730; dt = 0.014705399982631207; network_is_active = true; t = 2620.9420581293334; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014705399982631207; t = nil [8] self = table: 0000000000073EE0; dt = 0.014705399982631207 [9] dt = 0.014705399982631207 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29081; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.657 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015900000929832458; main_t = 2620.9579581302633; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015900000929832458; t = 2620.9579581302633 [4] self = table: 0000000006E84500; main_dt = 0.015900000929832458; main_t = 2620.9579581302633 [5] self = table: 00000000001A9940; dt = 0.015900000929832458; t = 2620.9579581302633 [6] self = table: 00000000000F4730; dt = 0.015900000929832458; network_is_active = true; t = 2620.9579581302633; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015900000929832458; t = nil [8] self = table: 0000000000073EE0; dt = 0.015900000929832458 [9] dt = 0.015900000929832458 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29082; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.671 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016515299677848816; main_t = 2620.9744734299411; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016515299677848816; t = 2620.9744734299411 [4] self = table: 0000000006E84500; main_dt = 0.016515299677848816; main_t = 2620.9744734299411 [5] self = table: 00000000001A9940; dt = 0.016515299677848816; t = 2620.9744734299411 [6] self = table: 00000000000F4730; dt = 0.016515299677848816; network_is_active = true; t = 2620.9744734299411; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016515299677848816; t = nil [8] self = table: 0000000000073EE0; dt = 0.016515299677848816 [9] dt = 0.016515299677848816 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29083; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.686 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013381700031459332; main_t = 2620.9878551299726; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013381700031459332; t = 2620.9878551299726 [4] self = table: 0000000006E84500; main_dt = 0.013381700031459332; main_t = 2620.9878551299726 [5] self = table: 00000000001A9940; dt = 0.013381700031459332; t = 2620.9878551299726 [6] self = table: 00000000000F4730; dt = 0.013381700031459332; network_is_active = true; t = 2620.9878551299726; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013381700031459332; t = nil [8] self = table: 0000000000073EE0; dt = 0.013381700031459332 [9] dt = 0.013381700031459332 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29084; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.700 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014766699634492397; main_t = 2621.0026218296071; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014766699634492397; t = 2621.0026218296071 [4] self = table: 0000000006E84500; main_dt = 0.014766699634492397; main_t = 2621.0026218296071 [5] self = table: 00000000001A9940; dt = 0.014766699634492397; t = 2621.0026218296071 [6] self = table: 00000000000F4730; dt = 0.014766699634492397; network_is_active = true; t = 2621.0026218296071; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014766699634492397; t = nil [8] self = table: 0000000000073EE0; dt = 0.014766699634492397 [9] dt = 0.014766699634492397 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29085; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.714 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014739199541509151; main_t = 2621.0173610291486; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014739199541509151; t = 2621.0173610291486 [4] self = table: 0000000006E84500; main_dt = 0.014739199541509151; main_t = 2621.0173610291486 [5] self = table: 00000000001A9940; dt = 0.014739199541509151; t = 2621.0173610291486 [6] self = table: 00000000000F4730; dt = 0.014739199541509151; network_is_active = true; t = 2621.0173610291486; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014739199541509151; t = nil [8] self = table: 0000000000073EE0; dt = 0.014739199541509151 [9] dt = 0.014739199541509151 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29086; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.729 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013895300216972828; main_t = 2621.0312563293655; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013895300216972828; t = 2621.0312563293655 [4] self = table: 0000000006E84500; main_dt = 0.013895300216972828; main_t = 2621.0312563293655 [5] self = table: 00000000001A9940; dt = 0.013895300216972828; t = 2621.0312563293655 [6] self = table: 00000000000F4730; dt = 0.013895300216972828; network_is_active = true; t = 2621.0312563293655; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013895300216972828; t = nil [8] self = table: 0000000000073EE0; dt = 0.013895300216972828 [9] dt = 0.013895300216972828 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29087; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.758 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015122599899768829; main_t = 2621.0616698293989; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015122599899768829; t = 2621.0616698293989 [4] self = table: 0000000006E84500; main_dt = 0.015122599899768829; main_t = 2621.0616698293989 [5] self = table: 00000000001A9940; dt = 0.015122599899768829; t = 2621.0616698293989 [6] self = table: 00000000000F4730; dt = 0.015122599899768829; network_is_active = true; t = 2621.0616698293989; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015122599899768829; t = nil [8] self = table: 0000000000073EE0; dt = 0.015122599899768829 [9] dt = 0.015122599899768829 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29089; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.787 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012098399922251701; main_t = 2621.0873441296671; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012098399922251701; t = 2621.0873441296671 [4] self = table: 0000000006E84500; main_dt = 0.012098399922251701; main_t = 2621.0873441296671 [5] self = table: 00000000001A9940; dt = 0.012098399922251701; t = 2621.0873441296671 [6] self = table: 00000000000F4730; dt = 0.012098399922251701; network_is_active = true; t = 2621.0873441296671; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012098399922251701; t = nil [8] self = table: 0000000000073EE0; dt = 0.012098399922251701 [9] dt = 0.012098399922251701 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29090; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.800 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016323599964380264; main_t = 2621.1036677296315; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016323599964380264; t = 2621.1036677296315 [4] self = table: 0000000006E84500; main_dt = 0.016323599964380264; main_t = 2621.1036677296315 [5] self = table: 00000000001A9940; dt = 0.016323599964380264; t = 2621.1036677296315 [6] self = table: 00000000000F4730; dt = 0.016323599964380264; network_is_active = true; t = 2621.1036677296315; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016323599964380264; t = nil [8] self = table: 0000000000073EE0; dt = 0.016323599964380264 [9] dt = 0.016323599964380264 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29091; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.814 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013653700239956379; main_t = 2621.1173214298715; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013653700239956379; t = 2621.1173214298715 [4] self = table: 0000000006E84500; main_dt = 0.013653700239956379; main_t = 2621.1173214298715 [5] self = table: 00000000001A9940; dt = 0.013653700239956379; t = 2621.1173214298715 [6] self = table: 00000000000F4730; dt = 0.013653700239956379; network_is_active = true; t = 2621.1173214298715; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013653700239956379; t = nil [8] self = table: 0000000000073EE0; dt = 0.013653700239956379 [9] dt = 0.013653700239956379 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29092; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.875 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012223799712955952; main_t = 2621.1760585299735; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012223799712955952; t = 2621.1760585299735 [4] self = table: 0000000006E84500; main_dt = 0.012223799712955952; main_t = 2621.1760585299735 [5] self = table: 00000000001A9940; dt = 0.012223799712955952; t = 2621.1760585299735 [6] self = table: 00000000000F4730; dt = 0.012223799712955952; network_is_active = true; t = 2621.1760585299735; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012223799712955952; t = nil [8] self = table: 0000000000073EE0; dt = 0.012223799712955952 [9] dt = 0.012223799712955952 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29096; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.888 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016233600676059723; main_t = 2621.1922921306495; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016233600676059723; t = 2621.1922921306495 [4] self = table: 0000000006E84500; main_dt = 0.016233600676059723; main_t = 2621.1922921306495 [5] self = table: 00000000001A9940; dt = 0.016233600676059723; t = 2621.1922921306495 [6] self = table: 00000000000F4730; dt = 0.016233600676059723; network_is_active = true; t = 2621.1922921306495; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016233600676059723; t = nil [8] self = table: 0000000000073EE0; dt = 0.016233600676059723 [9] dt = 0.016233600676059723 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29097; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.902 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012907800264656544; main_t = 2621.2051999309142; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012907800264656544; t = 2621.2051999309142 [4] self = table: 0000000006E84500; main_dt = 0.012907800264656544; main_t = 2621.2051999309142 [5] self = table: 00000000001A9940; dt = 0.012907800264656544; t = 2621.2051999309142 [6] self = table: 00000000000F4730; dt = 0.012907800264656544; network_is_active = true; t = 2621.2051999309142; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012907800264656544; t = nil [8] self = table: 0000000000073EE0; dt = 0.012907800264656544 [9] dt = 0.012907800264656544 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29098; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:19.990 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015265899710357189; main_t = 2621.2901974312072; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015265899710357189; t = 2621.2901974312072 [4] self = table: 0000000006E84500; main_dt = 0.015265899710357189; main_t = 2621.2901974312072 [5] self = table: 00000000001A9940; dt = 0.015265899710357189; t = 2621.2901974312072 [6] self = table: 00000000000F4730; dt = 0.015265899710357189; network_is_active = true; t = 2621.2901974312072; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015265899710357189; t = nil [8] self = table: 0000000000073EE0; dt = 0.015265899710357189 [9] dt = 0.015265899710357189 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29103; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.006 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016705000773072243; main_t = 2621.3069024319802; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016705000773072243; t = 2621.3069024319802 [4] self = table: 0000000006E84500; main_dt = 0.016705000773072243; main_t = 2621.3069024319802 [5] self = table: 00000000001A9940; dt = 0.016705000773072243; t = 2621.3069024319802 [6] self = table: 00000000000F4730; dt = 0.016705000773072243; network_is_active = true; t = 2621.3069024319802; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016705000773072243; t = nil [8] self = table: 0000000000073EE0; dt = 0.016705000773072243 [9] dt = 0.016705000773072243 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29104; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.022 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016697999089956284; main_t = 2621.3236004310702; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016697999089956284; t = 2621.3236004310702 [4] self = table: 0000000006E84500; main_dt = 0.016697999089956284; main_t = 2621.3236004310702 [5] self = table: 00000000001A9940; dt = 0.016697999089956284; t = 2621.3236004310702 [6] self = table: 00000000000F4730; dt = 0.016697999089956284; network_is_active = true; t = 2621.3236004310702; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016697999089956284; t = nil [8] self = table: 0000000000073EE0; dt = 0.016697999089956284 [9] dt = 0.016697999089956284 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29105; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.035 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015628200024366379; main_t = 2621.3392286310946; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015628200024366379; t = 2621.3392286310946 [4] self = table: 0000000006E84500; main_dt = 0.015628200024366379; main_t = 2621.3392286310946 [5] self = table: 00000000001A9940; dt = 0.015628200024366379; t = 2621.3392286310946 [6] self = table: 00000000000F4730; dt = 0.015628200024366379; network_is_active = true; t = 2621.3392286310946; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015628200024366379; t = nil [8] self = table: 0000000000073EE0; dt = 0.015628200024366379 [9] dt = 0.015628200024366379 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29106; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.053 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013502400368452072; main_t = 2621.352731031463; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013502400368452072; t = 2621.352731031463 [4] self = table: 0000000006E84500; main_dt = 0.013502400368452072; main_t = 2621.352731031463 [5] self = table: 00000000001A9940; dt = 0.013502400368452072; t = 2621.352731031463 [6] self = table: 00000000000F4730; dt = 0.013502400368452072; network_is_active = true; t = 2621.352731031463; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013502400368452072; t = nil [8] self = table: 0000000000073EE0; dt = 0.013502400368452072 [9] dt = 0.013502400368452072 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29107; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.085 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016427399590611458; main_t = 2621.3863331313287; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016427399590611458; t = 2621.3863331313287 [4] self = table: 0000000006E84500; main_dt = 0.016427399590611458; main_t = 2621.3863331313287 [5] self = table: 00000000001A9940; dt = 0.016427399590611458; t = 2621.3863331313287 [6] self = table: 00000000000F4730; dt = 0.016427399590611458; network_is_active = true; t = 2621.3863331313287; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016427399590611458; t = nil [8] self = table: 0000000000073EE0; dt = 0.016427399590611458 [9] dt = 0.016427399590611458 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29109; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.101 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016058299690485001; main_t = 2621.4023914310192; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016058299690485001; t = 2621.4023914310192 [4] self = table: 0000000006E84500; main_dt = 0.016058299690485001; main_t = 2621.4023914310192 [5] self = table: 00000000001A9940; dt = 0.016058299690485001; t = 2621.4023914310192 [6] self = table: 00000000000F4730; dt = 0.016058299690485001; network_is_active = true; t = 2621.4023914310192; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016058299690485001; t = nil [8] self = table: 0000000000073EE0; dt = 0.016058299690485001 [9] dt = 0.016058299690485001 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29110; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.118 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016153300181031227; main_t = 2621.4185447312002; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016153300181031227; t = 2621.4185447312002 [4] self = table: 0000000006E84500; main_dt = 0.016153300181031227; main_t = 2621.4185447312002 [5] self = table: 00000000001A9940; dt = 0.016153300181031227; t = 2621.4185447312002 [6] self = table: 00000000000F4730; dt = 0.016153300181031227; network_is_active = true; t = 2621.4185447312002; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016153300181031227; t = nil [8] self = table: 0000000000073EE0; dt = 0.016153300181031227 [9] dt = 0.016153300181031227 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29111; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.131 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016149399802088737; main_t = 2621.4346941310023; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016149399802088737; t = 2621.4346941310023 [4] self = table: 0000000006E84500; main_dt = 0.016149399802088737; main_t = 2621.4346941310023 [5] self = table: 00000000001A9940; dt = 0.016149399802088737; t = 2621.4346941310023 [6] self = table: 00000000000F4730; dt = 0.016149399802088737; network_is_active = true; t = 2621.4346941310023; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016149399802088737; t = nil [8] self = table: 0000000000073EE0; dt = 0.016149399802088737 [9] dt = 0.016149399802088737 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29112; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.144 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013362199999392033; main_t = 2621.4480563310017; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013362199999392033; t = 2621.4480563310017 [4] self = table: 0000000006E84500; main_dt = 0.013362199999392033; main_t = 2621.4480563310017 [5] self = table: 00000000001A9940; dt = 0.013362199999392033; t = 2621.4480563310017 [6] self = table: 00000000000F4730; dt = 0.013362199999392033; network_is_active = true; t = 2621.4480563310017; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013362199999392033; t = nil [8] self = table: 0000000000073EE0; dt = 0.013362199999392033 [9] dt = 0.013362199999392033 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29113; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.174 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015001299791038036; main_t = 2621.476740131252; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015001299791038036; t = 2621.476740131252 [4] self = table: 0000000006E84500; main_dt = 0.015001299791038036; main_t = 2621.476740131252 [5] self = table: 00000000001A9940; dt = 0.015001299791038036; t = 2621.476740131252 [6] self = table: 00000000000F4730; dt = 0.015001299791038036; network_is_active = true; t = 2621.476740131252; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015001299791038036; t = nil [8] self = table: 0000000000073EE0; dt = 0.015001299791038036 [9] dt = 0.015001299791038036 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29114; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.191 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014814799651503563; main_t = 2621.4915549309035; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014814799651503563; t = 2621.4915549309035 [4] self = table: 0000000006E84500; main_dt = 0.014814799651503563; main_t = 2621.4915549309035 [5] self = table: 00000000001A9940; dt = 0.014814799651503563; t = 2621.4915549309035 [6] self = table: 00000000000F4730; dt = 0.014814799651503563; network_is_active = true; t = 2621.4915549309035; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014814799651503563; t = nil [8] self = table: 0000000000073EE0; dt = 0.014814799651503563 [9] dt = 0.014814799651503563 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29115; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.205 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016971100121736526; main_t = 2621.5085260310252; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016971100121736526; t = 2621.5085260310252 [4] self = table: 0000000006E84500; main_dt = 0.016971100121736526; main_t = 2621.5085260310252 [5] self = table: 00000000001A9940; dt = 0.016971100121736526; t = 2621.5085260310252 [6] self = table: 00000000000F4730; dt = 0.016971100121736526; network_is_active = true; t = 2621.5085260310252; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016971100121736526; t = nil [8] self = table: 0000000000073EE0; dt = 0.016971100121736526 [9] dt = 0.016971100121736526 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29116; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.221 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014112800359725952; main_t = 2621.5226388313849; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014112800359725952; t = 2621.5226388313849 [4] self = table: 0000000006E84500; main_dt = 0.014112800359725952; main_t = 2621.5226388313849 [5] self = table: 00000000001A9940; dt = 0.014112800359725952; t = 2621.5226388313849 [6] self = table: 00000000000F4730; dt = 0.014112800359725952; network_is_active = true; t = 2621.5226388313849; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014112800359725952; t = nil [8] self = table: 0000000000073EE0; dt = 0.014112800359725952 [9] dt = 0.014112800359725952 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29117; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.235 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015431400388479233; main_t = 2621.5380702317734; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015431400388479233; t = 2621.5380702317734 [4] self = table: 0000000006E84500; main_dt = 0.015431400388479233; main_t = 2621.5380702317734 [5] self = table: 00000000001A9940; dt = 0.015431400388479233; t = 2621.5380702317734 [6] self = table: 00000000000F4730; dt = 0.015431400388479233; network_is_active = true; t = 2621.5380702317734; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015431400388479233; t = nil [8] self = table: 0000000000073EE0; dt = 0.015431400388479233 [9] dt = 0.015431400388479233 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29118; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.249 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014517099596560001; main_t = 2621.55258733137; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014517099596560001; t = 2621.55258733137 [4] self = table: 0000000006E84500; main_dt = 0.014517099596560001; main_t = 2621.55258733137 [5] self = table: 00000000001A9940; dt = 0.014517099596560001; t = 2621.55258733137 [6] self = table: 00000000000F4730; dt = 0.014517099596560001; network_is_active = true; t = 2621.55258733137; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014517099596560001; t = nil [8] self = table: 0000000000073EE0; dt = 0.014517099596560001 [9] dt = 0.014517099596560001 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29119; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.277 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013469099998474121; main_t = 2621.5794686312829; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013469099998474121; t = 2621.5794686312829 [4] self = table: 0000000006E84500; main_dt = 0.013469099998474121; main_t = 2621.5794686312829 [5] self = table: 00000000001A9940; dt = 0.013469099998474121; t = 2621.5794686312829 [6] self = table: 00000000000F4730; dt = 0.013469099998474121; network_is_active = true; t = 2621.5794686312829; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013469099998474121; t = nil [8] self = table: 0000000000073EE0; dt = 0.013469099998474121 [9] dt = 0.013469099998474121 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29121; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.291 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014369400218129158; main_t = 2621.593838031501; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014369400218129158; t = 2621.593838031501 [4] self = table: 0000000006E84500; main_dt = 0.014369400218129158; main_t = 2621.593838031501 [5] self = table: 00000000001A9940; dt = 0.014369400218129158; t = 2621.593838031501 [6] self = table: 00000000000F4730; dt = 0.014369400218129158; network_is_active = true; t = 2621.593838031501; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014369400218129158; t = nil [8] self = table: 0000000000073EE0; dt = 0.014369400218129158 [9] dt = 0.014369400218129158 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29122; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.308 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01497809961438179; main_t = 2621.6088161311154; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01497809961438179; t = 2621.6088161311154 [4] self = table: 0000000006E84500; main_dt = 0.01497809961438179; main_t = 2621.6088161311154 [5] self = table: 00000000001A9940; dt = 0.01497809961438179; t = 2621.6088161311154 [6] self = table: 00000000000F4730; dt = 0.01497809961438179; network_is_active = true; t = 2621.6088161311154; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01497809961438179; t = nil [8] self = table: 0000000000073EE0; dt = 0.01497809961438179 [9] dt = 0.01497809961438179 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29123; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.322 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016451699659228325; main_t = 2621.6252678307746; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016451699659228325; t = 2621.6252678307746 [4] self = table: 0000000006E84500; main_dt = 0.016451699659228325; main_t = 2621.6252678307746 [5] self = table: 00000000001A9940; dt = 0.016451699659228325; t = 2621.6252678307746 [6] self = table: 00000000000F4730; dt = 0.016451699659228325; network_is_active = true; t = 2621.6252678307746; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016451699659228325; t = nil [8] self = table: 0000000000073EE0; dt = 0.016451699659228325 [9] dt = 0.016451699659228325 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29124; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.339 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01436229981482029; main_t = 2621.6396301305895; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01436229981482029; t = 2621.6396301305895 [4] self = table: 0000000006E84500; main_dt = 0.01436229981482029; main_t = 2621.6396301305895 [5] self = table: 00000000001A9940; dt = 0.01436229981482029; t = 2621.6396301305895 [6] self = table: 00000000000F4730; dt = 0.01436229981482029; network_is_active = true; t = 2621.6396301305895; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01436229981482029; t = nil [8] self = table: 0000000000073EE0; dt = 0.01436229981482029 [9] dt = 0.01436229981482029 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29125; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.353 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016617599874734879; main_t = 2621.6562477304642; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016617599874734879; t = 2621.6562477304642 [4] self = table: 0000000006E84500; main_dt = 0.016617599874734879; main_t = 2621.6562477304642 [5] self = table: 00000000001A9940; dt = 0.016617599874734879; t = 2621.6562477304642 [6] self = table: 00000000000F4730; dt = 0.016617599874734879; network_is_active = true; t = 2621.6562477304642; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016617599874734879; t = nil [8] self = table: 0000000000073EE0; dt = 0.016617599874734879 [9] dt = 0.016617599874734879 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29126; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.383 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014642399735748768; main_t = 2621.6850779299666; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014642399735748768; t = 2621.6850779299666 [4] self = table: 0000000006E84500; main_dt = 0.014642399735748768; main_t = 2621.6850779299666 [5] self = table: 00000000001A9940; dt = 0.014642399735748768; t = 2621.6850779299666 [6] self = table: 00000000000F4730; dt = 0.014642399735748768; network_is_active = true; t = 2621.6850779299666; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014642399735748768; t = nil [8] self = table: 0000000000073EE0; dt = 0.014642399735748768 [9] dt = 0.014642399735748768 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29127; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.396 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014870099723339081; main_t = 2621.6999480296899; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014870099723339081; t = 2621.6999480296899 [4] self = table: 0000000006E84500; main_dt = 0.014870099723339081; main_t = 2621.6999480296899 [5] self = table: 00000000001A9940; dt = 0.014870099723339081; t = 2621.6999480296899 [6] self = table: 00000000000F4730; dt = 0.014870099723339081; network_is_active = true; t = 2621.6999480296899; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014870099723339081; t = nil [8] self = table: 0000000000073EE0; dt = 0.014870099723339081 [9] dt = 0.014870099723339081 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29128; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.410 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013155600056052208; main_t = 2621.713103629746; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013155600056052208; t = 2621.713103629746 [4] self = table: 0000000006E84500; main_dt = 0.013155600056052208; main_t = 2621.713103629746 [5] self = table: 00000000001A9940; dt = 0.013155600056052208; t = 2621.713103629746 [6] self = table: 00000000000F4730; dt = 0.013155600056052208; network_is_active = true; t = 2621.713103629746; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013155600056052208; t = nil [8] self = table: 0000000000073EE0; dt = 0.013155600056052208 [9] dt = 0.013155600056052208 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29129; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.423 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013718199916183949; main_t = 2621.7268218296622; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013718199916183949; t = 2621.7268218296622 [4] self = table: 0000000006E84500; main_dt = 0.013718199916183949; main_t = 2621.7268218296622 [5] self = table: 00000000001A9940; dt = 0.013718199916183949; t = 2621.7268218296622 [6] self = table: 00000000000F4730; dt = 0.013718199916183949; network_is_active = true; t = 2621.7268218296622; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013718199916183949; t = nil [8] self = table: 0000000000073EE0; dt = 0.013718199916183949 [9] dt = 0.013718199916183949 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29130; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.437 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013727299869060516; main_t = 2621.7405491295312; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013727299869060516; t = 2621.7405491295312 [4] self = table: 0000000006E84500; main_dt = 0.013727299869060516; main_t = 2621.7405491295312 [5] self = table: 00000000001A9940; dt = 0.013727299869060516; t = 2621.7405491295312 [6] self = table: 00000000000F4730; dt = 0.013727299869060516; network_is_active = true; t = 2621.7405491295312; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013727299869060516; t = nil [8] self = table: 0000000000073EE0; dt = 0.013727299869060516 [9] dt = 0.013727299869060516 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29131; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.450 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01354680024087429; main_t = 2621.7540959297721; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01354680024087429; t = 2621.7540959297721 [4] self = table: 0000000006E84500; main_dt = 0.01354680024087429; main_t = 2621.7540959297721 [5] self = table: 00000000001A9940; dt = 0.01354680024087429; t = 2621.7540959297721 [6] self = table: 00000000000F4730; dt = 0.01354680024087429; network_is_active = true; t = 2621.7540959297721; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01354680024087429; t = nil [8] self = table: 0000000000073EE0; dt = 0.01354680024087429 [9] dt = 0.01354680024087429 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29132; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.467 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013403600081801414; main_t = 2621.7674995298539; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013403600081801414; t = 2621.7674995298539 [4] self = table: 0000000006E84500; main_dt = 0.013403600081801414; main_t = 2621.7674995298539 [5] self = table: 00000000001A9940; dt = 0.013403600081801414; t = 2621.7674995298539 [6] self = table: 00000000000F4730; dt = 0.013403600081801414; network_is_active = true; t = 2621.7674995298539; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013403600081801414; t = nil [8] self = table: 0000000000073EE0; dt = 0.013403600081801414 [9] dt = 0.013403600081801414 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29133; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.480 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016260400414466858; main_t = 2621.7837599302684; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016260400414466858; t = 2621.7837599302684 [4] self = table: 0000000006E84500; main_dt = 0.016260400414466858; main_t = 2621.7837599302684 [5] self = table: 00000000001A9940; dt = 0.016260400414466858; t = 2621.7837599302684 [6] self = table: 00000000000F4730; dt = 0.016260400414466858; network_is_active = true; t = 2621.7837599302684; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016260400414466858; t = nil [8] self = table: 0000000000073EE0; dt = 0.016260400414466858 [9] dt = 0.016260400414466858 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29134; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.509 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012247099541127682; main_t = 2621.8097160301213; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012247099541127682; t = 2621.8097160301213 [4] self = table: 0000000006E84500; main_dt = 0.012247099541127682; main_t = 2621.8097160301213 [5] self = table: 00000000001A9940; dt = 0.012247099541127682; t = 2621.8097160301213 [6] self = table: 00000000000F4730; dt = 0.012247099541127682; network_is_active = true; t = 2621.8097160301213; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012247099541127682; t = nil [8] self = table: 0000000000073EE0; dt = 0.012247099541127682 [9] dt = 0.012247099541127682 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29135; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.524 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016227100044488907; main_t = 2621.8259431301658; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016227100044488907; t = 2621.8259431301658 [4] self = table: 0000000006E84500; main_dt = 0.016227100044488907; main_t = 2621.8259431301658 [5] self = table: 00000000001A9940; dt = 0.016227100044488907; t = 2621.8259431301658 [6] self = table: 00000000000F4730; dt = 0.016227100044488907; network_is_active = true; t = 2621.8259431301658; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016227100044488907; t = nil [8] self = table: 0000000000073EE0; dt = 0.016227100044488907 [9] dt = 0.016227100044488907 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29136; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.540 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014781899750232697; main_t = 2621.840725029916; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014781899750232697; t = 2621.840725029916 [4] self = table: 0000000006E84500; main_dt = 0.014781899750232697; main_t = 2621.840725029916 [5] self = table: 00000000001A9940; dt = 0.014781899750232697; t = 2621.840725029916 [6] self = table: 00000000000F4730; dt = 0.014781899750232697; network_is_active = true; t = 2621.840725029916; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014781899750232697; t = nil [8] self = table: 0000000000073EE0; dt = 0.014781899750232697 [9] dt = 0.014781899750232697 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29137; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.554 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016343500465154648; main_t = 2621.8570685303812; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016343500465154648; t = 2621.8570685303812 [4] self = table: 0000000006E84500; main_dt = 0.016343500465154648; main_t = 2621.8570685303812 [5] self = table: 00000000001A9940; dt = 0.016343500465154648; t = 2621.8570685303812 [6] self = table: 00000000000F4730; dt = 0.016343500465154648; network_is_active = true; t = 2621.8570685303812; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016343500465154648; t = nil [8] self = table: 0000000000073EE0; dt = 0.016343500465154648 [9] dt = 0.016343500465154648 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29138; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.568 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014396600425243378; main_t = 2621.8714651308064; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014396600425243378; t = 2621.8714651308064 [4] self = table: 0000000006E84500; main_dt = 0.014396600425243378; main_t = 2621.8714651308064 [5] self = table: 00000000001A9940; dt = 0.014396600425243378; t = 2621.8714651308064 [6] self = table: 00000000000F4730; dt = 0.014396600425243378; network_is_active = true; t = 2621.8714651308064; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014396600425243378; t = nil [8] self = table: 0000000000073EE0; dt = 0.014396600425243378 [9] dt = 0.014396600425243378 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29139; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.582 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013603299856185913; main_t = 2621.8850684306626; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013603299856185913; t = 2621.8850684306626 [4] self = table: 0000000006E84500; main_dt = 0.013603299856185913; main_t = 2621.8850684306626 [5] self = table: 00000000001A9940; dt = 0.013603299856185913; t = 2621.8850684306626 [6] self = table: 00000000000F4730; dt = 0.013603299856185913; network_is_active = true; t = 2621.8850684306626; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013603299856185913; t = nil [8] self = table: 0000000000073EE0; dt = 0.013603299856185913 [9] dt = 0.013603299856185913 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29140; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.598 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013724800199270248; main_t = 2621.8987932308619; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013724800199270248; t = 2621.8987932308619 [4] self = table: 0000000006E84500; main_dt = 0.013724800199270248; main_t = 2621.8987932308619 [5] self = table: 00000000001A9940; dt = 0.013724800199270248; t = 2621.8987932308619 [6] self = table: 00000000000F4730; dt = 0.013724800199270248; network_is_active = true; t = 2621.8987932308619; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013724800199270248; t = nil [8] self = table: 0000000000073EE0; dt = 0.013724800199270248 [9] dt = 0.013724800199270248 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29141; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.614 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016415800899267197; main_t = 2621.9152090317612; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016415800899267197; t = 2621.9152090317612 [4] self = table: 0000000006E84500; main_dt = 0.016415800899267197; main_t = 2621.9152090317612 [5] self = table: 00000000001A9940; dt = 0.016415800899267197; t = 2621.9152090317612 [6] self = table: 00000000000F4730; dt = 0.016415800899267197; network_is_active = true; t = 2621.9152090317612; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016415800899267197; t = nil [8] self = table: 0000000000073EE0; dt = 0.016415800899267197 [9] dt = 0.016415800899267197 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29142; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:20.628 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015893600881099701; main_t = 2621.9311026326423; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015893600881099701; t = 2621.9311026326423 [4] self = table: 0000000006E84500; main_dt = 0.015893600881099701; main_t = 2621.9311026326423 [5] self = table: 00000000001A9940; dt = 0.015893600881099701; t = 2621.9311026326423 [6] self = table: 00000000000F4730; dt = 0.015893600881099701; network_is_active = true; t = 2621.9311026326423; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015893600881099701; t = nil [8] self = table: 0000000000073EE0; dt = 0.015893600881099701 [9] dt = 0.015893600881099701 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29143; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.061 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.02002519927918911; main_t = 2630.3569634203841; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.02002519927918911; t = 2630.3569634203841 [4] self = table: 0000000006E84500; main_dt = 0.02002519927918911; main_t = 2630.3569634203841 [5] self = table: 00000000001A9940; dt = 0.02002519927918911; t = 2630.3569634203841 [6] self = table: 00000000000F4730; dt = 0.02002519927918911; network_is_active = true; t = 2630.3569634203841; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.02002519927918911; t = nil [8] self = table: 0000000000073EE0; dt = 0.02002519927918911 [9] dt = 0.02002519927918911 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29671; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.078 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021035799756646156; main_t = 2630.3779992201407; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021035799756646156; t = 2630.3779992201407 [4] self = table: 0000000006E84500; main_dt = 0.021035799756646156; main_t = 2630.3779992201407 [5] self = table: 00000000001A9940; dt = 0.021035799756646156; t = 2630.3779992201407 [6] self = table: 00000000000F4730; dt = 0.021035799756646156; network_is_active = true; t = 2630.3779992201407; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021035799756646156; t = nil [8] self = table: 0000000000073EE0; dt = 0.021035799756646156 [9] dt = 0.021035799756646156 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29672; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.094 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01666099950671196; main_t = 2630.3946602196474; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01666099950671196; t = 2630.3946602196474 [4] self = table: 0000000006E84500; main_dt = 0.01666099950671196; main_t = 2630.3946602196474 [5] self = table: 00000000001A9940; dt = 0.01666099950671196; t = 2630.3946602196474 [6] self = table: 00000000000F4730; dt = 0.01666099950671196; network_is_active = true; t = 2630.3946602196474; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01666099950671196; t = nil [8] self = table: 0000000000073EE0; dt = 0.01666099950671196 [9] dt = 0.01666099950671196 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29673; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.108 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016461899504065514; main_t = 2630.4111221191515; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016461899504065514; t = 2630.4111221191515 [4] self = table: 0000000006E84500; main_dt = 0.016461899504065514; main_t = 2630.4111221191515 [5] self = table: 00000000001A9940; dt = 0.016461899504065514; t = 2630.4111221191515 [6] self = table: 00000000000F4730; dt = 0.016461899504065514; network_is_active = true; t = 2630.4111221191515; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016461899504065514; t = nil [8] self = table: 0000000000073EE0; dt = 0.016461899504065514 [9] dt = 0.016461899504065514 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29674; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.122 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013995000161230564; main_t = 2630.4251171193127; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013995000161230564; t = 2630.4251171193127 [4] self = table: 0000000006E84500; main_dt = 0.013995000161230564; main_t = 2630.4251171193127 [5] self = table: 00000000001A9940; dt = 0.013995000161230564; t = 2630.4251171193127 [6] self = table: 00000000000F4730; dt = 0.013995000161230564; network_is_active = true; t = 2630.4251171193127; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013995000161230564; t = nil [8] self = table: 0000000000073EE0; dt = 0.013995000161230564 [9] dt = 0.013995000161230564 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29675; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.140 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014327599667012691; main_t = 2630.4394447189798; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014327599667012691; t = 2630.4394447189798 [4] self = table: 0000000006E84500; main_dt = 0.014327599667012691; main_t = 2630.4394447189798 [5] self = table: 00000000001A9940; dt = 0.014327599667012691; t = 2630.4394447189798 [6] self = table: 00000000000F4730; dt = 0.014327599667012691; network_is_active = true; t = 2630.4394447189798; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014327599667012691; t = nil [8] self = table: 0000000000073EE0; dt = 0.014327599667012691 [9] dt = 0.014327599667012691 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29676; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.172 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015223599970340729; main_t = 2630.4722064194311; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015223599970340729; t = 2630.4722064194311 [4] self = table: 0000000006E84500; main_dt = 0.015223599970340729; main_t = 2630.4722064194311 [5] self = table: 00000000001A9940; dt = 0.015223599970340729; t = 2630.4722064194311 [6] self = table: 00000000000F4730; dt = 0.015223599970340729; network_is_active = true; t = 2630.4722064194311; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015223599970340729; t = nil [8] self = table: 0000000000073EE0; dt = 0.015223599970340729 [9] dt = 0.015223599970340729 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29678; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.207 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017214300110936165; main_t = 2630.5063157194336; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017214300110936165; t = 2630.5063157194336 [4] self = table: 0000000006E84500; main_dt = 0.017214300110936165; main_t = 2630.5063157194336 [5] self = table: 00000000001A9940; dt = 0.017214300110936165; t = 2630.5063157194336 [6] self = table: 00000000000F4730; dt = 0.017214300110936165; network_is_active = true; t = 2630.5063157194336; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017214300110936165; t = nil [8] self = table: 0000000000073EE0; dt = 0.017214300110936165 [9] dt = 0.017214300110936165 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29680; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.221 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017993099987506866; main_t = 2630.5243088194211; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017993099987506866; t = 2630.5243088194211 [4] self = table: 0000000006E84500; main_dt = 0.017993099987506866; main_t = 2630.5243088194211 [5] self = table: 00000000001A9940; dt = 0.017993099987506866; t = 2630.5243088194211 [6] self = table: 00000000000F4730; dt = 0.017993099987506866; network_is_active = true; t = 2630.5243088194211; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017993099987506866; t = nil [8] self = table: 0000000000073EE0; dt = 0.017993099987506866 [9] dt = 0.017993099987506866 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29681; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.239 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013699499890208244; main_t = 2630.5380083193113; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013699499890208244; t = 2630.5380083193113 [4] self = table: 0000000006E84500; main_dt = 0.013699499890208244; main_t = 2630.5380083193113 [5] self = table: 00000000001A9940; dt = 0.013699499890208244; t = 2630.5380083193113 [6] self = table: 00000000000F4730; dt = 0.013699499890208244; network_is_active = true; t = 2630.5380083193113; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013699499890208244; t = nil [8] self = table: 0000000000073EE0; dt = 0.013699499890208244 [9] dt = 0.013699499890208244 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29682; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.258 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018341699615120888; main_t = 2630.5563500189264; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018341699615120888; t = 2630.5563500189264 [4] self = table: 0000000006E84500; main_dt = 0.018341699615120888; main_t = 2630.5563500189264 [5] self = table: 00000000001A9940; dt = 0.018341699615120888; t = 2630.5563500189264 [6] self = table: 00000000000F4730; dt = 0.018341699615120888; network_is_active = true; t = 2630.5563500189264; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018341699615120888; t = nil [8] self = table: 0000000000073EE0; dt = 0.018341699615120888 [9] dt = 0.018341699615120888 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29683; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.272 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018746700137853622; main_t = 2630.5750967190643; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018746700137853622; t = 2630.5750967190643 [4] self = table: 0000000006E84500; main_dt = 0.018746700137853622; main_t = 2630.5750967190643 [5] self = table: 00000000001A9940; dt = 0.018746700137853622; t = 2630.5750967190643 [6] self = table: 00000000000F4730; dt = 0.018746700137853622; network_is_active = true; t = 2630.5750967190643; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018746700137853622; t = nil [8] self = table: 0000000000073EE0; dt = 0.018746700137853622 [9] dt = 0.018746700137853622 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29684; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.286 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013630200177431107; main_t = 2630.5887269192417; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013630200177431107; t = 2630.5887269192417 [4] self = table: 0000000006E84500; main_dt = 0.013630200177431107; main_t = 2630.5887269192417 [5] self = table: 00000000001A9940; dt = 0.013630200177431107; t = 2630.5887269192417 [6] self = table: 00000000000F4730; dt = 0.013630200177431107; network_is_active = true; t = 2630.5887269192417; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013630200177431107; t = nil [8] self = table: 0000000000073EE0; dt = 0.013630200177431107 [9] dt = 0.013630200177431107 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29685; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.300 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014307999983429909; main_t = 2630.6030349192251; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014307999983429909; t = 2630.6030349192251 [4] self = table: 0000000006E84500; main_dt = 0.014307999983429909; main_t = 2630.6030349192251 [5] self = table: 00000000001A9940; dt = 0.014307999983429909; t = 2630.6030349192251 [6] self = table: 00000000000F4730; dt = 0.014307999983429909; network_is_active = true; t = 2630.6030349192251; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014307999983429909; t = nil [8] self = table: 0000000000073EE0; dt = 0.014307999983429909 [9] dt = 0.014307999983429909 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29686; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.315 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014461199752986431; main_t = 2630.6174961189781; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014461199752986431; t = 2630.6174961189781 [4] self = table: 0000000006E84500; main_dt = 0.014461199752986431; main_t = 2630.6174961189781 [5] self = table: 00000000001A9940; dt = 0.014461199752986431; t = 2630.6174961189781 [6] self = table: 00000000000F4730; dt = 0.014461199752986431; network_is_active = true; t = 2630.6174961189781; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014461199752986431; t = nil [8] self = table: 0000000000073EE0; dt = 0.014461199752986431 [9] dt = 0.014461199752986431 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29687; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.333 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014454199932515621; main_t = 2630.6319503189106; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014454199932515621; t = 2630.6319503189106 [4] self = table: 0000000006E84500; main_dt = 0.014454199932515621; main_t = 2630.6319503189106 [5] self = table: 00000000001A9940; dt = 0.014454199932515621; t = 2630.6319503189106 [6] self = table: 00000000000F4730; dt = 0.014454199932515621; network_is_active = true; t = 2630.6319503189106; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014454199932515621; t = nil [8] self = table: 0000000000073EE0; dt = 0.014454199932515621 [9] dt = 0.014454199932515621 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29688; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.347 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018077300861477852; main_t = 2630.6500276197721; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018077300861477852; t = 2630.6500276197721 [4] self = table: 0000000006E84500; main_dt = 0.018077300861477852; main_t = 2630.6500276197721 [5] self = table: 00000000001A9940; dt = 0.018077300861477852; t = 2630.6500276197721 [6] self = table: 00000000000F4730; dt = 0.018077300861477852; network_is_active = true; t = 2630.6500276197721; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018077300861477852; t = nil [8] self = table: 0000000000073EE0; dt = 0.018077300861477852 [9] dt = 0.018077300861477852 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29689; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.371 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013809099793434143; main_t = 2630.6638367195656; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013809099793434143; t = 2630.6638367195656 [4] self = table: 0000000006E84500; main_dt = 0.013809099793434143; main_t = 2630.6638367195656 [5] self = table: 00000000001A9940; dt = 0.013809099793434143; t = 2630.6638367195656 [6] self = table: 00000000000F4730; dt = 0.013809099793434143; network_is_active = true; t = 2630.6638367195656; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013809099793434143; t = nil [8] self = table: 0000000000073EE0; dt = 0.013809099793434143 [9] dt = 0.013809099793434143 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29690; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.388 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.023808799684047699; main_t = 2630.6876455192496; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.023808799684047699; t = 2630.6876455192496 [4] self = table: 0000000006E84500; main_dt = 0.023808799684047699; main_t = 2630.6876455192496 [5] self = table: 00000000001A9940; dt = 0.023808799684047699; t = 2630.6876455192496 [6] self = table: 00000000000F4730; dt = 0.023808799684047699; network_is_active = true; t = 2630.6876455192496; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.023808799684047699; t = nil [8] self = table: 0000000000073EE0; dt = 0.023808799684047699 [9] dt = 0.023808799684047699 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29691; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.405 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017313700169324875; main_t = 2630.7049592194189; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017313700169324875; t = 2630.7049592194189 [4] self = table: 0000000006E84500; main_dt = 0.017313700169324875; main_t = 2630.7049592194189 [5] self = table: 00000000001A9940; dt = 0.017313700169324875; t = 2630.7049592194189 [6] self = table: 00000000000F4730; dt = 0.017313700169324875; network_is_active = true; t = 2630.7049592194189; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017313700169324875; t = nil [8] self = table: 0000000000073EE0; dt = 0.017313700169324875 [9] dt = 0.017313700169324875 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29692; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.438 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015626600012183189; main_t = 2630.7374852188905; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015626600012183189; t = 2630.7374852188905 [4] self = table: 0000000006E84500; main_dt = 0.015626600012183189; main_t = 2630.7374852188905 [5] self = table: 00000000001A9940; dt = 0.015626600012183189; t = 2630.7374852188905 [6] self = table: 00000000000F4730; dt = 0.015626600012183189; network_is_active = true; t = 2630.7374852188905; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015626600012183189; t = nil [8] self = table: 0000000000073EE0; dt = 0.015626600012183189 [9] dt = 0.015626600012183189 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29695; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.471 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013442600145936012; main_t = 2630.7680934184273; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013442600145936012; t = 2630.7680934184273 [4] self = table: 0000000006E84500; main_dt = 0.013442600145936012; main_t = 2630.7680934184273 [5] self = table: 00000000001A9940; dt = 0.013442600145936012; t = 2630.7680934184273 [6] self = table: 00000000000F4730; dt = 0.013442600145936012; network_is_active = true; t = 2630.7680934184273; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013442600145936012; t = nil [8] self = table: 0000000000073EE0; dt = 0.013442600145936012 [9] dt = 0.013442600145936012 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29697; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.488 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020106600597500801; main_t = 2630.7882000190248; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020106600597500801; t = 2630.7882000190248 [4] self = table: 0000000006E84500; main_dt = 0.020106600597500801; main_t = 2630.7882000190248 [5] self = table: 00000000001A9940; dt = 0.020106600597500801; t = 2630.7882000190248 [6] self = table: 00000000000F4730; dt = 0.020106600597500801; network_is_active = true; t = 2630.7882000190248; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020106600597500801; t = nil [8] self = table: 0000000000073EE0; dt = 0.020106600597500801 [9] dt = 0.020106600597500801 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29698; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.504 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016675500199198723; main_t = 2630.804875519224; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016675500199198723; t = 2630.804875519224 [4] self = table: 0000000006E84500; main_dt = 0.016675500199198723; main_t = 2630.804875519224 [5] self = table: 00000000001A9940; dt = 0.016675500199198723; t = 2630.804875519224 [6] self = table: 00000000000F4730; dt = 0.016675500199198723; network_is_active = true; t = 2630.804875519224; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016675500199198723; t = nil [8] self = table: 0000000000073EE0; dt = 0.016675500199198723 [9] dt = 0.016675500199198723 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29699; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.521 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016584999859333038; main_t = 2630.8214605190833; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016584999859333038; t = 2630.8214605190833 [4] self = table: 0000000006E84500; main_dt = 0.016584999859333038; main_t = 2630.8214605190833 [5] self = table: 00000000001A9940; dt = 0.016584999859333038; t = 2630.8214605190833 [6] self = table: 00000000000F4730; dt = 0.016584999859333038; network_is_active = true; t = 2630.8214605190833; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016584999859333038; t = nil [8] self = table: 0000000000073EE0; dt = 0.016584999859333038 [9] dt = 0.016584999859333038 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29700; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.539 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016779499128460884; main_t = 2630.8382400182118; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016779499128460884; t = 2630.8382400182118 [4] self = table: 0000000006E84500; main_dt = 0.016779499128460884; main_t = 2630.8382400182118 [5] self = table: 00000000001A9940; dt = 0.016779499128460884; t = 2630.8382400182118 [6] self = table: 00000000000F4730; dt = 0.016779499128460884; network_is_active = true; t = 2630.8382400182118; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016779499128460884; t = nil [8] self = table: 0000000000073EE0; dt = 0.016779499128460884 [9] dt = 0.016779499128460884 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29701; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.553 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018080899491906166; main_t = 2630.8563209177037; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018080899491906166; t = 2630.8563209177037 [4] self = table: 0000000006E84500; main_dt = 0.018080899491906166; main_t = 2630.8563209177037 [5] self = table: 00000000001A9940; dt = 0.018080899491906166; t = 2630.8563209177037 [6] self = table: 00000000000F4730; dt = 0.018080899491906166; network_is_active = true; t = 2630.8563209177037; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018080899491906166; t = nil [8] self = table: 0000000000073EE0; dt = 0.018080899491906166 [9] dt = 0.018080899491906166 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29702; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.571 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.0142881004139781; main_t = 2630.8706090181176; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.0142881004139781; t = 2630.8706090181176 [4] self = table: 0000000006E84500; main_dt = 0.0142881004139781; main_t = 2630.8706090181176 [5] self = table: 00000000001A9940; dt = 0.0142881004139781; t = 2630.8706090181176 [6] self = table: 00000000000F4730; dt = 0.0142881004139781; network_is_active = true; t = 2630.8706090181176; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.0142881004139781; t = nil [8] self = table: 0000000000073EE0; dt = 0.0142881004139781 [9] dt = 0.0142881004139781 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29703; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.588 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017729099839925766; main_t = 2630.8883381179576; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017729099839925766; t = 2630.8883381179576 [4] self = table: 0000000006E84500; main_dt = 0.017729099839925766; main_t = 2630.8883381179576 [5] self = table: 00000000001A9940; dt = 0.017729099839925766; t = 2630.8883381179576 [6] self = table: 00000000000F4730; dt = 0.017729099839925766; network_is_active = true; t = 2630.8883381179576; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017729099839925766; t = nil [8] self = table: 0000000000073EE0; dt = 0.017729099839925766 [9] dt = 0.017729099839925766 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29704; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.607 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016793599352240562; main_t = 2630.9051317173098; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016793599352240562; t = 2630.9051317173098 [4] self = table: 0000000006E84500; main_dt = 0.016793599352240562; main_t = 2630.9051317173098 [5] self = table: 00000000001A9940; dt = 0.016793599352240562; t = 2630.9051317173098 [6] self = table: 00000000000F4730; dt = 0.016793599352240562; network_is_active = true; t = 2630.9051317173098; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016793599352240562; t = nil [8] self = table: 0000000000073EE0; dt = 0.016793599352240562 [9] dt = 0.016793599352240562 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29705; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.624 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018814500421285629; main_t = 2630.9239462177311; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018814500421285629; t = 2630.9239462177311 [4] self = table: 0000000006E84500; main_dt = 0.018814500421285629; main_t = 2630.9239462177311 [5] self = table: 00000000001A9940; dt = 0.018814500421285629; t = 2630.9239462177311 [6] self = table: 00000000000F4730; dt = 0.018814500421285629; network_is_active = true; t = 2630.9239462177311; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018814500421285629; t = nil [8] self = table: 0000000000073EE0; dt = 0.018814500421285629 [9] dt = 0.018814500421285629 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29706; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.641 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017409399151802063; main_t = 2630.9413556168829; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017409399151802063; t = 2630.9413556168829 [4] self = table: 0000000006E84500; main_dt = 0.017409399151802063; main_t = 2630.9413556168829 [5] self = table: 00000000001A9940; dt = 0.017409399151802063; t = 2630.9413556168829 [6] self = table: 00000000000F4730; dt = 0.017409399151802063; network_is_active = true; t = 2630.9413556168829; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017409399151802063; t = nil [8] self = table: 0000000000073EE0; dt = 0.017409399151802063 [9] dt = 0.017409399151802063 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29707; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.660 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016276799142360687; main_t = 2630.9576324160253; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016276799142360687; t = 2630.9576324160253 [4] self = table: 0000000006E84500; main_dt = 0.016276799142360687; main_t = 2630.9576324160253 [5] self = table: 00000000001A9940; dt = 0.016276799142360687; t = 2630.9576324160253 [6] self = table: 00000000000F4730; dt = 0.016276799142360687; network_is_active = true; t = 2630.9576324160253; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016276799142360687; t = nil [8] self = table: 0000000000073EE0; dt = 0.016276799142360687 [9] dt = 0.016276799142360687 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29708; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.675 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019588299095630646; main_t = 2630.9772207151209; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019588299095630646; t = 2630.9772207151209 [4] self = table: 0000000006E84500; main_dt = 0.019588299095630646; main_t = 2630.9772207151209 [5] self = table: 00000000001A9940; dt = 0.019588299095630646; t = 2630.9772207151209 [6] self = table: 00000000000F4730; dt = 0.019588299095630646; network_is_active = true; t = 2630.9772207151209; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019588299095630646; t = nil [8] self = table: 0000000000073EE0; dt = 0.019588299095630646 [9] dt = 0.019588299095630646 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29710; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.689 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014865499921143055; main_t = 2630.992086215042; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014865499921143055; t = 2630.992086215042 [4] self = table: 0000000006E84500; main_dt = 0.014865499921143055; main_t = 2630.992086215042 [5] self = table: 00000000001A9940; dt = 0.014865499921143055; t = 2630.992086215042 [6] self = table: 00000000000F4730; dt = 0.014865499921143055; network_is_active = true; t = 2630.992086215042; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014865499921143055; t = nil [8] self = table: 0000000000073EE0; dt = 0.014865499921143055 [9] dt = 0.014865499921143055 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29711; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.703 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013952299952507019; main_t = 2631.0060385149945; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013952299952507019; t = 2631.0060385149945 [4] self = table: 0000000006E84500; main_dt = 0.013952299952507019; main_t = 2631.0060385149945 [5] self = table: 00000000001A9940; dt = 0.013952299952507019; t = 2631.0060385149945 [6] self = table: 00000000000F4730; dt = 0.013952299952507019; network_is_active = true; t = 2631.0060385149945; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013952299952507019; t = nil [8] self = table: 0000000000073EE0; dt = 0.013952299952507019 [9] dt = 0.013952299952507019 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29712; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.738 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014152400195598602; main_t = 2631.0346021150281; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014152400195598602; t = 2631.0346021150281 [4] self = table: 0000000006E84500; main_dt = 0.014152400195598602; main_t = 2631.0346021150281 [5] self = table: 00000000001A9940; dt = 0.014152400195598602; t = 2631.0346021150281 [6] self = table: 00000000000F4730; dt = 0.014152400195598602; network_is_active = true; t = 2631.0346021150281; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014152400195598602; t = nil [8] self = table: 0000000000073EE0; dt = 0.014152400195598602 [9] dt = 0.014152400195598602 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29713; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.755 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020250100642442703; main_t = 2631.0548522156705; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020250100642442703; t = 2631.0548522156705 [4] self = table: 0000000006E84500; main_dt = 0.020250100642442703; main_t = 2631.0548522156705 [5] self = table: 00000000001A9940; dt = 0.020250100642442703; t = 2631.0548522156705 [6] self = table: 00000000000F4730; dt = 0.020250100642442703; network_is_active = true; t = 2631.0548522156705; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020250100642442703; t = nil [8] self = table: 0000000000073EE0; dt = 0.020250100642442703 [9] dt = 0.020250100642442703 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29715; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.769 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01708650030195713; main_t = 2631.0719387159725; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01708650030195713; t = 2631.0719387159725 [4] self = table: 0000000006E84500; main_dt = 0.01708650030195713; main_t = 2631.0719387159725 [5] self = table: 00000000001A9940; dt = 0.01708650030195713; t = 2631.0719387159725 [6] self = table: 00000000000F4730; dt = 0.01708650030195713; network_is_active = true; t = 2631.0719387159725; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01708650030195713; t = nil [8] self = table: 0000000000073EE0; dt = 0.01708650030195713 [9] dt = 0.01708650030195713 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29716; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.789 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01405549980700016; main_t = 2631.0859942157795; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01405549980700016; t = 2631.0859942157795 [4] self = table: 0000000006E84500; main_dt = 0.01405549980700016; main_t = 2631.0859942157795 [5] self = table: 00000000001A9940; dt = 0.01405549980700016; t = 2631.0859942157795 [6] self = table: 00000000000F4730; dt = 0.01405549980700016; network_is_active = true; t = 2631.0859942157795; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01405549980700016; t = nil [8] self = table: 0000000000073EE0; dt = 0.01405549980700016 [9] dt = 0.01405549980700016 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29717; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.805 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019943999126553535; main_t = 2631.105938214906; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019943999126553535; t = 2631.105938214906 [4] self = table: 0000000006E84500; main_dt = 0.019943999126553535; main_t = 2631.105938214906 [5] self = table: 00000000001A9940; dt = 0.019943999126553535; t = 2631.105938214906 [6] self = table: 00000000000F4730; dt = 0.019943999126553535; network_is_active = true; t = 2631.105938214906; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019943999126553535; t = nil [8] self = table: 0000000000073EE0; dt = 0.019943999126553535 [9] dt = 0.019943999126553535 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29718; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.823 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016218500211834908; main_t = 2631.1221567151179; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016218500211834908; t = 2631.1221567151179 [4] self = table: 0000000006E84500; main_dt = 0.016218500211834908; main_t = 2631.1221567151179 [5] self = table: 00000000001A9940; dt = 0.016218500211834908; t = 2631.1221567151179 [6] self = table: 00000000000F4730; dt = 0.016218500211834908; network_is_active = true; t = 2631.1221567151179; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016218500211834908; t = nil [8] self = table: 0000000000073EE0; dt = 0.016218500211834908 [9] dt = 0.016218500211834908 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29719; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.841 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018139099702239037; main_t = 2631.1402958148201; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018139099702239037; t = 2631.1402958148201 [4] self = table: 0000000006E84500; main_dt = 0.018139099702239037; main_t = 2631.1402958148201 [5] self = table: 00000000001A9940; dt = 0.018139099702239037; t = 2631.1402958148201 [6] self = table: 00000000000F4730; dt = 0.018139099702239037; network_is_active = true; t = 2631.1402958148201; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018139099702239037; t = nil [8] self = table: 0000000000073EE0; dt = 0.018139099702239037 [9] dt = 0.018139099702239037 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29720; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.854 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017334099858999252; main_t = 2631.1576299146791; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017334099858999252; t = 2631.1576299146791 [4] self = table: 0000000006E84500; main_dt = 0.017334099858999252; main_t = 2631.1576299146791 [5] self = table: 00000000001A9940; dt = 0.017334099858999252; t = 2631.1576299146791 [6] self = table: 00000000000F4730; dt = 0.017334099858999252; network_is_active = true; t = 2631.1576299146791; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017334099858999252; t = nil [8] self = table: 0000000000073EE0; dt = 0.017334099858999252 [9] dt = 0.017334099858999252 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29721; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.868 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013388100080192089; main_t = 2631.1710180147593; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013388100080192089; t = 2631.1710180147593 [4] self = table: 0000000006E84500; main_dt = 0.013388100080192089; main_t = 2631.1710180147593 [5] self = table: 00000000001A9940; dt = 0.013388100080192089; t = 2631.1710180147593 [6] self = table: 00000000000F4730; dt = 0.013388100080192089; network_is_active = true; t = 2631.1710180147593; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013388100080192089; t = nil [8] self = table: 0000000000073EE0; dt = 0.013388100080192089 [9] dt = 0.013388100080192089 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29722; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.897 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015221400186419487; main_t = 2631.2006534152706; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015221400186419487; t = 2631.2006534152706 [4] self = table: 0000000006E84500; main_dt = 0.015221400186419487; main_t = 2631.2006534152706 [5] self = table: 00000000001A9940; dt = 0.015221400186419487; t = 2631.2006534152706 [6] self = table: 00000000000F4730; dt = 0.015221400186419487; network_is_active = true; t = 2631.2006534152706; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015221400186419487; t = nil [8] self = table: 0000000000073EE0; dt = 0.015221400186419487 [9] dt = 0.015221400186419487 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29724; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.916 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013388300314545631; main_t = 2631.2140417155852; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013388300314545631; t = 2631.2140417155852 [4] self = table: 0000000006E84500; main_dt = 0.013388300314545631; main_t = 2631.2140417155852 [5] self = table: 00000000001A9940; dt = 0.013388300314545631; t = 2631.2140417155852 [6] self = table: 00000000000F4730; dt = 0.013388300314545631; network_is_active = true; t = 2631.2140417155852; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013388300314545631; t = nil [8] self = table: 0000000000073EE0; dt = 0.013388300314545631 [9] dt = 0.013388300314545631 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29725; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.933 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018822500482201576; main_t = 2631.2328642160674; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018822500482201576; t = 2631.2328642160674 [4] self = table: 0000000006E84500; main_dt = 0.018822500482201576; main_t = 2631.2328642160674 [5] self = table: 00000000001A9940; dt = 0.018822500482201576; t = 2631.2328642160674 [6] self = table: 00000000000F4730; dt = 0.018822500482201576; network_is_active = true; t = 2631.2328642160674; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018822500482201576; t = nil [8] self = table: 0000000000073EE0; dt = 0.018822500482201576 [9] dt = 0.018822500482201576 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29726; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.949 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016558000817894936; main_t = 2631.2494222168853; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016558000817894936; t = 2631.2494222168853 [4] self = table: 0000000006E84500; main_dt = 0.016558000817894936; main_t = 2631.2494222168853 [5] self = table: 00000000001A9940; dt = 0.016558000817894936; t = 2631.2494222168853 [6] self = table: 00000000000F4730; dt = 0.016558000817894936; network_is_active = true; t = 2631.2494222168853; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016558000817894936; t = nil [8] self = table: 0000000000073EE0; dt = 0.016558000817894936 [9] dt = 0.016558000817894936 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29727; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.963 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016528800129890442; main_t = 2631.2659510170151; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016528800129890442; t = 2631.2659510170151 [4] self = table: 0000000006E84500; main_dt = 0.016528800129890442; main_t = 2631.2659510170151 [5] self = table: 00000000001A9940; dt = 0.016528800129890442; t = 2631.2659510170151 [6] self = table: 00000000000F4730; dt = 0.016528800129890442; network_is_active = true; t = 2631.2659510170151; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016528800129890442; t = nil [8] self = table: 0000000000073EE0; dt = 0.016528800129890442 [9] dt = 0.016528800129890442 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29728; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.981 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013514099642634392; main_t = 2631.2794651166578; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013514099642634392; t = 2631.2794651166578 [4] self = table: 0000000006E84500; main_dt = 0.013514099642634392; main_t = 2631.2794651166578 [5] self = table: 00000000001A9940; dt = 0.013514099642634392; t = 2631.2794651166578 [6] self = table: 00000000000F4730; dt = 0.013514099642634392; network_is_active = true; t = 2631.2794651166578; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013514099642634392; t = nil [8] self = table: 0000000000073EE0; dt = 0.013514099642634392 [9] dt = 0.013514099642634392 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29729; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:29.998 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018814800307154655; main_t = 2631.2982799169649; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018814800307154655; t = 2631.2982799169649 [4] self = table: 0000000006E84500; main_dt = 0.018814800307154655; main_t = 2631.2982799169649 [5] self = table: 00000000001A9940; dt = 0.018814800307154655; t = 2631.2982799169649 [6] self = table: 00000000000F4730; dt = 0.018814800307154655; network_is_active = true; t = 2631.2982799169649; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018814800307154655; t = nil [8] self = table: 0000000000073EE0; dt = 0.018814800307154655 [9] dt = 0.018814800307154655 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29730; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.012 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017062999308109283; main_t = 2631.315342916273; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017062999308109283; t = 2631.315342916273 [4] self = table: 0000000006E84500; main_dt = 0.017062999308109283; main_t = 2631.315342916273 [5] self = table: 00000000001A9940; dt = 0.017062999308109283; t = 2631.315342916273 [6] self = table: 00000000000F4730; dt = 0.017062999308109283; network_is_active = true; t = 2631.315342916273; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017062999308109283; t = nil [8] self = table: 0000000000073EE0; dt = 0.017062999308109283 [9] dt = 0.017062999308109283 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29731; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.032 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01378140039741993; main_t = 2631.3291243166705; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01378140039741993; t = 2631.3291243166705 [4] self = table: 0000000006E84500; main_dt = 0.01378140039741993; main_t = 2631.3291243166705 [5] self = table: 00000000001A9940; dt = 0.01378140039741993; t = 2631.3291243166705 [6] self = table: 00000000000F4730; dt = 0.01378140039741993; network_is_active = true; t = 2631.3291243166705; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01378140039741993; t = nil [8] self = table: 0000000000073EE0; dt = 0.01378140039741993 [9] dt = 0.01378140039741993 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29732; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.048 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019819499924778938; main_t = 2631.3489438165952; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019819499924778938; t = 2631.3489438165952 [4] self = table: 0000000006E84500; main_dt = 0.019819499924778938; main_t = 2631.3489438165952 [5] self = table: 00000000001A9940; dt = 0.019819499924778938; t = 2631.3489438165952 [6] self = table: 00000000000F4730; dt = 0.019819499924778938; network_is_active = true; t = 2631.3489438165952; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019819499924778938; t = nil [8] self = table: 0000000000073EE0; dt = 0.019819499924778938 [9] dt = 0.019819499924778938 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29733; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.062 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016428900882601738; main_t = 2631.3653727174778; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016428900882601738; t = 2631.3653727174778 [4] self = table: 0000000006E84500; main_dt = 0.016428900882601738; main_t = 2631.3653727174778 [5] self = table: 00000000001A9940; dt = 0.016428900882601738; t = 2631.3653727174778 [6] self = table: 00000000000F4730; dt = 0.016428900882601738; network_is_active = true; t = 2631.3653727174778; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016428900882601738; t = nil [8] self = table: 0000000000073EE0; dt = 0.016428900882601738 [9] dt = 0.016428900882601738 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29734; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.076 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013650399632751942; main_t = 2631.3790231171106; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013650399632751942; t = 2631.3790231171106 [4] self = table: 0000000006E84500; main_dt = 0.013650399632751942; main_t = 2631.3790231171106 [5] self = table: 00000000001A9940; dt = 0.013650399632751942; t = 2631.3790231171106 [6] self = table: 00000000000F4730; dt = 0.013650399632751942; network_is_active = true; t = 2631.3790231171106; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013650399632751942; t = nil [8] self = table: 0000000000073EE0; dt = 0.013650399632751942 [9] dt = 0.013650399632751942 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29735; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.093 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01402559969574213; main_t = 2631.3930487168063; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01402559969574213; t = 2631.3930487168063 [4] self = table: 0000000006E84500; main_dt = 0.01402559969574213; main_t = 2631.3930487168063 [5] self = table: 00000000001A9940; dt = 0.01402559969574213; t = 2631.3930487168063 [6] self = table: 00000000000F4730; dt = 0.01402559969574213; network_is_active = true; t = 2631.3930487168063; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01402559969574213; t = nil [8] self = table: 0000000000073EE0; dt = 0.01402559969574213 [9] dt = 0.01402559969574213 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29736; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.106 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016632899641990662; main_t = 2631.4096816164483; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016632899641990662; t = 2631.4096816164483 [4] self = table: 0000000006E84500; main_dt = 0.016632899641990662; main_t = 2631.4096816164483 [5] self = table: 00000000001A9940; dt = 0.016632899641990662; t = 2631.4096816164483 [6] self = table: 00000000000F4730; dt = 0.016632899641990662; network_is_active = true; t = 2631.4096816164483; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016632899641990662; t = nil [8] self = table: 0000000000073EE0; dt = 0.016632899641990662 [9] dt = 0.016632899641990662 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29737; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.123 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012898899614810944; main_t = 2631.4225805160631; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012898899614810944; t = 2631.4225805160631 [4] self = table: 0000000006E84500; main_dt = 0.012898899614810944; main_t = 2631.4225805160631 [5] self = table: 00000000001A9940; dt = 0.012898899614810944; t = 2631.4225805160631 [6] self = table: 00000000000F4730; dt = 0.012898899614810944; network_is_active = true; t = 2631.4225805160631; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012898899614810944; t = nil [8] self = table: 0000000000073EE0; dt = 0.012898899614810944 [9] dt = 0.012898899614810944 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29738; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.141 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017649700865149498; main_t = 2631.4402302169283; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017649700865149498; t = 2631.4402302169283 [4] self = table: 0000000006E84500; main_dt = 0.017649700865149498; main_t = 2631.4402302169283 [5] self = table: 00000000001A9940; dt = 0.017649700865149498; t = 2631.4402302169283 [6] self = table: 00000000000F4730; dt = 0.017649700865149498; network_is_active = true; t = 2631.4402302169283; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017649700865149498; t = nil [8] self = table: 0000000000073EE0; dt = 0.017649700865149498 [9] dt = 0.017649700865149498 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29739; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.158 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017496200278401375; main_t = 2631.4577264172067; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017496200278401375; t = 2631.4577264172067 [4] self = table: 0000000006E84500; main_dt = 0.017496200278401375; main_t = 2631.4577264172067 [5] self = table: 00000000001A9940; dt = 0.017496200278401375; t = 2631.4577264172067 [6] self = table: 00000000000F4730; dt = 0.017496200278401375; network_is_active = true; t = 2631.4577264172067; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017496200278401375; t = nil [8] self = table: 0000000000073EE0; dt = 0.017496200278401375 [9] dt = 0.017496200278401375 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29740; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.175 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016992699354887009; main_t = 2631.4747191165616; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016992699354887009; t = 2631.4747191165616 [4] self = table: 0000000006E84500; main_dt = 0.016992699354887009; main_t = 2631.4747191165616 [5] self = table: 00000000001A9940; dt = 0.016992699354887009; t = 2631.4747191165616 [6] self = table: 00000000000F4730; dt = 0.016992699354887009; network_is_active = true; t = 2631.4747191165616; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016992699354887009; t = nil [8] self = table: 0000000000073EE0; dt = 0.016992699354887009 [9] dt = 0.016992699354887009 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29741; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.193 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017156599089503288; main_t = 2631.4918757156511; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017156599089503288; t = 2631.4918757156511 [4] self = table: 0000000006E84500; main_dt = 0.017156599089503288; main_t = 2631.4918757156511 [5] self = table: 00000000001A9940; dt = 0.017156599089503288; t = 2631.4918757156511 [6] self = table: 00000000000F4730; dt = 0.017156599089503288; network_is_active = true; t = 2631.4918757156511; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017156599089503288; t = nil [8] self = table: 0000000000073EE0; dt = 0.017156599089503288 [9] dt = 0.017156599089503288 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29742; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.208 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017397399991750717; main_t = 2631.5092731156428; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017397399991750717; t = 2631.5092731156428 [4] self = table: 0000000006E84500; main_dt = 0.017397399991750717; main_t = 2631.5092731156428 [5] self = table: 00000000001A9940; dt = 0.017397399991750717; t = 2631.5092731156428 [6] self = table: 00000000000F4730; dt = 0.017397399991750717; network_is_active = true; t = 2631.5092731156428; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017397399991750717; t = nil [8] self = table: 0000000000073EE0; dt = 0.017397399991750717 [9] dt = 0.017397399991750717 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29743; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.222 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015974700450897217; main_t = 2631.5252478160937; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015974700450897217; t = 2631.5252478160937 [4] self = table: 0000000006E84500; main_dt = 0.015974700450897217; main_t = 2631.5252478160937 [5] self = table: 00000000001A9940; dt = 0.015974700450897217; t = 2631.5252478160937 [6] self = table: 00000000000F4730; dt = 0.015974700450897217; network_is_active = true; t = 2631.5252478160937; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015974700450897217; t = nil [8] self = table: 0000000000073EE0; dt = 0.015974700450897217 [9] dt = 0.015974700450897217 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29744; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.238 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013586300425231457; main_t = 2631.538834116519; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013586300425231457; t = 2631.538834116519 [4] self = table: 0000000006E84500; main_dt = 0.013586300425231457; main_t = 2631.538834116519 [5] self = table: 00000000001A9940; dt = 0.013586300425231457; t = 2631.538834116519 [6] self = table: 00000000000F4730; dt = 0.013586300425231457; network_is_active = true; t = 2631.538834116519; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013586300425231457; t = nil [8] self = table: 0000000000073EE0; dt = 0.013586300425231457 [9] dt = 0.013586300425231457 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29745; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.257 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016335699707269669; main_t = 2631.5551698162262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016335699707269669; t = 2631.5551698162262 [4] self = table: 0000000006E84500; main_dt = 0.016335699707269669; main_t = 2631.5551698162262 [5] self = table: 00000000001A9940; dt = 0.016335699707269669; t = 2631.5551698162262 [6] self = table: 00000000000F4730; dt = 0.016335699707269669; network_is_active = true; t = 2631.5551698162262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016335699707269669; t = nil [8] self = table: 0000000000073EE0; dt = 0.016335699707269669 [9] dt = 0.016335699707269669 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29746; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.291 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020869800820946693; main_t = 2631.5943404167001; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020869800820946693; t = 2631.5943404167001 [4] self = table: 0000000006E84500; main_dt = 0.020869800820946693; main_t = 2631.5943404167001 [5] self = table: 00000000001A9940; dt = 0.020869800820946693; t = 2631.5943404167001 [6] self = table: 00000000000F4730; dt = 0.020869800820946693; network_is_active = true; t = 2631.5943404167001; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020869800820946693; t = nil [8] self = table: 0000000000073EE0; dt = 0.020869800820946693 [9] dt = 0.020869800820946693 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29748; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.308 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013491399586200714; main_t = 2631.6078318162863; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013491399586200714; t = 2631.6078318162863 [4] self = table: 0000000006E84500; main_dt = 0.013491399586200714; main_t = 2631.6078318162863 [5] self = table: 00000000001A9940; dt = 0.013491399586200714; t = 2631.6078318162863 [6] self = table: 00000000000F4730; dt = 0.013491399586200714; network_is_active = true; t = 2631.6078318162863; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013491399586200714; t = nil [8] self = table: 0000000000073EE0; dt = 0.013491399586200714 [9] dt = 0.013491399586200714 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29749; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.330 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017172299325466156; main_t = 2631.6250041156118; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017172299325466156; t = 2631.6250041156118 [4] self = table: 0000000006E84500; main_dt = 0.017172299325466156; main_t = 2631.6250041156118 [5] self = table: 00000000001A9940; dt = 0.017172299325466156; t = 2631.6250041156118 [6] self = table: 00000000000F4730; dt = 0.017172299325466156; network_is_active = true; t = 2631.6250041156118; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017172299325466156; t = nil [8] self = table: 0000000000073EE0; dt = 0.017172299325466156 [9] dt = 0.017172299325466156 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29750; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.347 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.021418599411845207; main_t = 2631.6464227150236; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.021418599411845207; t = 2631.6464227150236 [4] self = table: 0000000006E84500; main_dt = 0.021418599411845207; main_t = 2631.6464227150236 [5] self = table: 00000000001A9940; dt = 0.021418599411845207; t = 2631.6464227150236 [6] self = table: 00000000000F4730; dt = 0.021418599411845207; network_is_active = true; t = 2631.6464227150236; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.021418599411845207; t = nil [8] self = table: 0000000000073EE0; dt = 0.021418599411845207 [9] dt = 0.021418599411845207 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29752; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.370 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017003400251269341; main_t = 2631.6634261152749; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017003400251269341; t = 2631.6634261152749 [4] self = table: 0000000006E84500; main_dt = 0.017003400251269341; main_t = 2631.6634261152749 [5] self = table: 00000000001A9940; dt = 0.017003400251269341; t = 2631.6634261152749 [6] self = table: 00000000000F4730; dt = 0.017003400251269341; network_is_active = true; t = 2631.6634261152749; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017003400251269341; t = nil [8] self = table: 0000000000073EE0; dt = 0.017003400251269341 [9] dt = 0.017003400251269341 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29753; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.389 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.023993400856852531; main_t = 2631.6874195161317; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.023993400856852531; t = 2631.6874195161317 [4] self = table: 0000000006E84500; main_dt = 0.023993400856852531; main_t = 2631.6874195161317 [5] self = table: 00000000001A9940; dt = 0.023993400856852531; t = 2631.6874195161317 [6] self = table: 00000000000F4730; dt = 0.023993400856852531; network_is_active = true; t = 2631.6874195161317; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.023993400856852531; t = nil [8] self = table: 0000000000073EE0; dt = 0.023993400856852531 [9] dt = 0.023993400856852531 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29754; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.407 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017976900562644005; main_t = 2631.7053964166944; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017976900562644005; t = 2631.7053964166944 [4] self = table: 0000000006E84500; main_dt = 0.017976900562644005; main_t = 2631.7053964166944 [5] self = table: 00000000001A9940; dt = 0.017976900562644005; t = 2631.7053964166944 [6] self = table: 00000000000F4730; dt = 0.017976900562644005; network_is_active = true; t = 2631.7053964166944; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017976900562644005; t = nil [8] self = table: 0000000000073EE0; dt = 0.017976900562644005 [9] dt = 0.017976900562644005 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29755; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.426 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018104499205946922; main_t = 2631.7235009159003; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018104499205946922; t = 2631.7235009159003 [4] self = table: 0000000006E84500; main_dt = 0.018104499205946922; main_t = 2631.7235009159003 [5] self = table: 00000000001A9940; dt = 0.018104499205946922; t = 2631.7235009159003 [6] self = table: 00000000000F4730; dt = 0.018104499205946922; network_is_active = true; t = 2631.7235009159003; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018104499205946922; t = nil [8] self = table: 0000000000073EE0; dt = 0.018104499205946922 [9] dt = 0.018104499205946922 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29756; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.445 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019683200865983963; main_t = 2631.7431841167663; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019683200865983963; t = 2631.7431841167663 [4] self = table: 0000000006E84500; main_dt = 0.019683200865983963; main_t = 2631.7431841167663 [5] self = table: 00000000001A9940; dt = 0.019683200865983963; t = 2631.7431841167663 [6] self = table: 00000000000F4730; dt = 0.019683200865983963; network_is_active = true; t = 2631.7431841167663; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019683200865983963; t = nil [8] self = table: 0000000000073EE0; dt = 0.019683200865983963 [9] dt = 0.019683200865983963 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29758; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.459 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018589600920677185; main_t = 2631.761773717687; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018589600920677185; t = 2631.761773717687 [4] self = table: 0000000006E84500; main_dt = 0.018589600920677185; main_t = 2631.761773717687 [5] self = table: 00000000001A9940; dt = 0.018589600920677185; t = 2631.761773717687 [6] self = table: 00000000000F4730; dt = 0.018589600920677185; network_is_active = true; t = 2631.761773717687; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018589600920677185; t = nil [8] self = table: 0000000000073EE0; dt = 0.018589600920677185 [9] dt = 0.018589600920677185 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29759; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.477 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014420099556446075; main_t = 2631.7761938172434; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014420099556446075; t = 2631.7761938172434 [4] self = table: 0000000006E84500; main_dt = 0.014420099556446075; main_t = 2631.7761938172434 [5] self = table: 00000000001A9940; dt = 0.014420099556446075; t = 2631.7761938172434 [6] self = table: 00000000000F4730; dt = 0.014420099556446075; network_is_active = true; t = 2631.7761938172434; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014420099556446075; t = nil [8] self = table: 0000000000073EE0; dt = 0.014420099556446075 [9] dt = 0.014420099556446075 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29760; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.494 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01768139936029911; main_t = 2631.7938752166037; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01768139936029911; t = 2631.7938752166037 [4] self = table: 0000000006E84500; main_dt = 0.01768139936029911; main_t = 2631.7938752166037 [5] self = table: 00000000001A9940; dt = 0.01768139936029911; t = 2631.7938752166037 [6] self = table: 00000000000F4730; dt = 0.01768139936029911; network_is_active = true; t = 2631.7938752166037; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01768139936029911; t = nil [8] self = table: 0000000000073EE0; dt = 0.01768139936029911 [9] dt = 0.01768139936029911 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29761; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.511 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016912499442696571; main_t = 2631.8107877160464; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016912499442696571; t = 2631.8107877160464 [4] self = table: 0000000006E84500; main_dt = 0.016912499442696571; main_t = 2631.8107877160464 [5] self = table: 00000000001A9940; dt = 0.016912499442696571; t = 2631.8107877160464 [6] self = table: 00000000000F4730; dt = 0.016912499442696571; network_is_active = true; t = 2631.8107877160464; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016912499442696571; t = nil [8] self = table: 0000000000073EE0; dt = 0.016912499442696571 [9] dt = 0.016912499442696571 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29762; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.531 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017447300255298615; main_t = 2631.8282350163017; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017447300255298615; t = 2631.8282350163017 [4] self = table: 0000000006E84500; main_dt = 0.017447300255298615; main_t = 2631.8282350163017 [5] self = table: 00000000001A9940; dt = 0.017447300255298615; t = 2631.8282350163017 [6] self = table: 00000000000F4730; dt = 0.017447300255298615; network_is_active = true; t = 2631.8282350163017; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017447300255298615; t = nil [8] self = table: 0000000000073EE0; dt = 0.017447300255298615 [9] dt = 0.017447300255298615 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29763; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.544 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019302099943161011; main_t = 2631.8475371162449; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019302099943161011; t = 2631.8475371162449 [4] self = table: 0000000006E84500; main_dt = 0.019302099943161011; main_t = 2631.8475371162449 [5] self = table: 00000000001A9940; dt = 0.019302099943161011; t = 2631.8475371162449 [6] self = table: 00000000000F4730; dt = 0.019302099943161011; network_is_active = true; t = 2631.8475371162449; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019302099943161011; t = nil [8] self = table: 0000000000073EE0; dt = 0.019302099943161011 [9] dt = 0.019302099943161011 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29764; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.563 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013629499822854996; main_t = 2631.8611666160677; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013629499822854996; t = 2631.8611666160677 [4] self = table: 0000000006E84500; main_dt = 0.013629499822854996; main_t = 2631.8611666160677 [5] self = table: 00000000001A9940; dt = 0.013629499822854996; t = 2631.8611666160677 [6] self = table: 00000000000F4730; dt = 0.013629499822854996; network_is_active = true; t = 2631.8611666160677; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013629499822854996; t = nil [8] self = table: 0000000000073EE0; dt = 0.013629499822854996 [9] dt = 0.013629499822854996 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29765; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.581 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019554900005459785; main_t = 2631.8807215160732; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019554900005459785; t = 2631.8807215160732 [4] self = table: 0000000006E84500; main_dt = 0.019554900005459785; main_t = 2631.8807215160732 [5] self = table: 00000000001A9940; dt = 0.019554900005459785; t = 2631.8807215160732 [6] self = table: 00000000000F4730; dt = 0.019554900005459785; network_is_active = true; t = 2631.8807215160732; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019554900005459785; t = nil [8] self = table: 0000000000073EE0; dt = 0.019554900005459785 [9] dt = 0.019554900005459785 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29766; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.594 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016702799126505852; main_t = 2631.8974243151997; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016702799126505852; t = 2631.8974243151997 [4] self = table: 0000000006E84500; main_dt = 0.016702799126505852; main_t = 2631.8974243151997 [5] self = table: 00000000001A9940; dt = 0.016702799126505852; t = 2631.8974243151997 [6] self = table: 00000000000F4730; dt = 0.016702799126505852; network_is_active = true; t = 2631.8974243151997; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016702799126505852; t = nil [8] self = table: 0000000000073EE0; dt = 0.016702799126505852 [9] dt = 0.016702799126505852 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29767; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.631 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017154300585389137; main_t = 2631.9279699158897; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017154300585389137; t = 2631.9279699158897 [4] self = table: 0000000006E84500; main_dt = 0.017154300585389137; main_t = 2631.9279699158897 [5] self = table: 00000000001A9940; dt = 0.017154300585389137; t = 2631.9279699158897 [6] self = table: 00000000000F4730; dt = 0.017154300585389137; network_is_active = true; t = 2631.9279699158897; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017154300585389137; t = nil [8] self = table: 0000000000073EE0; dt = 0.017154300585389137 [9] dt = 0.017154300585389137 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29769; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.645 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019985899329185486; main_t = 2631.9479558152188; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019985899329185486; t = 2631.9479558152188 [4] self = table: 0000000006E84500; main_dt = 0.019985899329185486; main_t = 2631.9479558152188 [5] self = table: 00000000001A9940; dt = 0.019985899329185486; t = 2631.9479558152188 [6] self = table: 00000000000F4730; dt = 0.019985899329185486; network_is_active = true; t = 2631.9479558152188; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019985899329185486; t = nil [8] self = table: 0000000000073EE0; dt = 0.019985899329185486 [9] dt = 0.019985899329185486 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29770; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.661 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013423900119960308; main_t = 2631.9613797153388; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013423900119960308; t = 2631.9613797153388 [4] self = table: 0000000006E84500; main_dt = 0.013423900119960308; main_t = 2631.9613797153388 [5] self = table: 00000000001A9940; dt = 0.013423900119960308; t = 2631.9613797153388 [6] self = table: 00000000000F4730; dt = 0.013423900119960308; network_is_active = true; t = 2631.9613797153388; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013423900119960308; t = nil [8] self = table: 0000000000073EE0; dt = 0.013423900119960308 [9] dt = 0.013423900119960308 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29771; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.677 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01676660031080246; main_t = 2631.9781463156496; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01676660031080246; t = 2631.9781463156496 [4] self = table: 0000000006E84500; main_dt = 0.01676660031080246; main_t = 2631.9781463156496 [5] self = table: 00000000001A9940; dt = 0.01676660031080246; t = 2631.9781463156496 [6] self = table: 00000000000F4730; dt = 0.01676660031080246; network_is_active = true; t = 2631.9781463156496; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01676660031080246; t = nil [8] self = table: 0000000000073EE0; dt = 0.01676660031080246 [9] dt = 0.01676660031080246 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29772; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.693 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01545609999448061; main_t = 2631.9936024156441; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01545609999448061; t = 2631.9936024156441 [4] self = table: 0000000006E84500; main_dt = 0.01545609999448061; main_t = 2631.9936024156441 [5] self = table: 00000000001A9940; dt = 0.01545609999448061; t = 2631.9936024156441 [6] self = table: 00000000000F4730; dt = 0.01545609999448061; network_is_active = true; t = 2631.9936024156441; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01545609999448061; t = nil [8] self = table: 0000000000073EE0; dt = 0.01545609999448061 [9] dt = 0.01545609999448061 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29773; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.711 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015985799953341484; main_t = 2632.0095882155974; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015985799953341484; t = 2632.0095882155974 [4] self = table: 0000000006E84500; main_dt = 0.015985799953341484; main_t = 2632.0095882155974 [5] self = table: 00000000001A9940; dt = 0.015985799953341484; t = 2632.0095882155974 [6] self = table: 00000000000F4730; dt = 0.015985799953341484; network_is_active = true; t = 2632.0095882155974; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015985799953341484; t = nil [8] self = table: 0000000000073EE0; dt = 0.015985799953341484 [9] dt = 0.015985799953341484 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29774; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.726 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018705699592828751; main_t = 2632.0282939151903; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018705699592828751; t = 2632.0282939151903 [4] self = table: 0000000006E84500; main_dt = 0.018705699592828751; main_t = 2632.0282939151903 [5] self = table: 00000000001A9940; dt = 0.018705699592828751; t = 2632.0282939151903 [6] self = table: 00000000000F4730; dt = 0.018705699592828751; network_is_active = true; t = 2632.0282939151903; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018705699592828751; t = nil [8] self = table: 0000000000073EE0; dt = 0.018705699592828751 [9] dt = 0.018705699592828751 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29776; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.764 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018513200804591179; main_t = 2632.0612934158225; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018513200804591179; t = 2632.0612934158225 [4] self = table: 0000000006E84500; main_dt = 0.018513200804591179; main_t = 2632.0612934158225 [5] self = table: 00000000001A9940; dt = 0.018513200804591179; t = 2632.0612934158225 [6] self = table: 00000000000F4730; dt = 0.018513200804591179; network_is_active = true; t = 2632.0612934158225; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018513200804591179; t = nil [8] self = table: 0000000000073EE0; dt = 0.018513200804591179 [9] dt = 0.018513200804591179 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29778; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.782 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019281100481748581; main_t = 2632.0805745163043; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019281100481748581; t = 2632.0805745163043 [4] self = table: 0000000006E84500; main_dt = 0.019281100481748581; main_t = 2632.0805745163043 [5] self = table: 00000000001A9940; dt = 0.019281100481748581; t = 2632.0805745163043 [6] self = table: 00000000000F4730; dt = 0.019281100481748581; network_is_active = true; t = 2632.0805745163043; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019281100481748581; t = nil [8] self = table: 0000000000073EE0; dt = 0.019281100481748581 [9] dt = 0.019281100481748581 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29779; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.798 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017896400764584541; main_t = 2632.0984709170689; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017896400764584541; t = 2632.0984709170689 [4] self = table: 0000000006E84500; main_dt = 0.017896400764584541; main_t = 2632.0984709170689 [5] self = table: 00000000001A9940; dt = 0.017896400764584541; t = 2632.0984709170689 [6] self = table: 00000000000F4730; dt = 0.017896400764584541; network_is_active = true; t = 2632.0984709170689; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017896400764584541; t = nil [8] self = table: 0000000000073EE0; dt = 0.017896400764584541 [9] dt = 0.017896400764584541 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29780; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.811 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016564199700951576; main_t = 2632.1150351167698; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016564199700951576; t = 2632.1150351167698 [4] self = table: 0000000006E84500; main_dt = 0.016564199700951576; main_t = 2632.1150351167698 [5] self = table: 00000000001A9940; dt = 0.016564199700951576; t = 2632.1150351167698 [6] self = table: 00000000000F4730; dt = 0.016564199700951576; network_is_active = true; t = 2632.1150351167698; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016564199700951576; t = nil [8] self = table: 0000000000073EE0; dt = 0.016564199700951576 [9] dt = 0.016564199700951576 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29781; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.825 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013263699598610401; main_t = 2632.1282988163684; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013263699598610401; t = 2632.1282988163684 [4] self = table: 0000000006E84500; main_dt = 0.013263699598610401; main_t = 2632.1282988163684 [5] self = table: 00000000001A9940; dt = 0.013263699598610401; t = 2632.1282988163684 [6] self = table: 00000000000F4730; dt = 0.013263699598610401; network_is_active = true; t = 2632.1282988163684; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013263699598610401; t = nil [8] self = table: 0000000000073EE0; dt = 0.013263699598610401 [9] dt = 0.013263699598610401 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29782; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.843 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013569200411438942; main_t = 2632.1418680167799; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013569200411438942; t = 2632.1418680167799 [4] self = table: 0000000006E84500; main_dt = 0.013569200411438942; main_t = 2632.1418680167799 [5] self = table: 00000000001A9940; dt = 0.013569200411438942; t = 2632.1418680167799 [6] self = table: 00000000000F4730; dt = 0.013569200411438942; network_is_active = true; t = 2632.1418680167799; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013569200411438942; t = nil [8] self = table: 0000000000073EE0; dt = 0.013569200411438942 [9] dt = 0.013569200411438942 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29783; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.856 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018343599513173103; main_t = 2632.1602116162931; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018343599513173103; t = 2632.1602116162931 [4] self = table: 0000000006E84500; main_dt = 0.018343599513173103; main_t = 2632.1602116162931 [5] self = table: 00000000001A9940; dt = 0.018343599513173103; t = 2632.1602116162931 [6] self = table: 00000000000F4730; dt = 0.018343599513173103; network_is_active = true; t = 2632.1602116162931; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018343599513173103; t = nil [8] self = table: 0000000000073EE0; dt = 0.018343599513173103 [9] dt = 0.018343599513173103 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29784; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.880 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012845000252127647; main_t = 2632.1730566165452; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012845000252127647; t = 2632.1730566165452 [4] self = table: 0000000006E84500; main_dt = 0.012845000252127647; main_t = 2632.1730566165452 [5] self = table: 00000000001A9940; dt = 0.012845000252127647; t = 2632.1730566165452 [6] self = table: 00000000000F4730; dt = 0.012845000252127647; network_is_active = true; t = 2632.1730566165452; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012845000252127647; t = nil [8] self = table: 0000000000073EE0; dt = 0.012845000252127647 [9] dt = 0.012845000252127647 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29785; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.896 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.023529199883341789; main_t = 2632.1965858164285; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.023529199883341789; t = 2632.1965858164285 [4] self = table: 0000000006E84500; main_dt = 0.023529199883341789; main_t = 2632.1965858164285 [5] self = table: 00000000001A9940; dt = 0.023529199883341789; t = 2632.1965858164285 [6] self = table: 00000000000F4730; dt = 0.023529199883341789; network_is_active = true; t = 2632.1965858164285; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.023529199883341789; t = nil [8] self = table: 0000000000073EE0; dt = 0.023529199883341789 [9] dt = 0.023529199883341789 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29786; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.909 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01579819992184639; main_t = 2632.2123840163504; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01579819992184639; t = 2632.2123840163504 [4] self = table: 0000000006E84500; main_dt = 0.01579819992184639; main_t = 2632.2123840163504 [5] self = table: 00000000001A9940; dt = 0.01579819992184639; t = 2632.2123840163504 [6] self = table: 00000000000F4730; dt = 0.01579819992184639; network_is_active = true; t = 2632.2123840163504; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01579819992184639; t = nil [8] self = table: 0000000000073EE0; dt = 0.01579819992184639 [9] dt = 0.01579819992184639 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29787; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.930 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013500800356268883; main_t = 2632.2258848167066; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013500800356268883; t = 2632.2258848167066 [4] self = table: 0000000006E84500; main_dt = 0.013500800356268883; main_t = 2632.2258848167066 [5] self = table: 00000000001A9940; dt = 0.013500800356268883; t = 2632.2258848167066 [6] self = table: 00000000000F4730; dt = 0.013500800356268883; network_is_active = true; t = 2632.2258848167066; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013500800356268883; t = nil [8] self = table: 0000000000073EE0; dt = 0.013500800356268883 [9] dt = 0.013500800356268883 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29788; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.942 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020852800458669662; main_t = 2632.2467376171653; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020852800458669662; t = 2632.2467376171653 [4] self = table: 0000000006E84500; main_dt = 0.020852800458669662; main_t = 2632.2467376171653 [5] self = table: 00000000001A9940; dt = 0.020852800458669662; t = 2632.2467376171653 [6] self = table: 00000000000F4730; dt = 0.020852800458669662; network_is_active = true; t = 2632.2467376171653; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020852800458669662; t = nil [8] self = table: 0000000000073EE0; dt = 0.020852800458669662 [9] dt = 0.020852800458669662 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29789; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.963 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012476500123739243; main_t = 2632.259214117289; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012476500123739243; t = 2632.259214117289 [4] self = table: 0000000006E84500; main_dt = 0.012476500123739243; main_t = 2632.259214117289 [5] self = table: 00000000001A9940; dt = 0.012476500123739243; t = 2632.259214117289 [6] self = table: 00000000000F4730; dt = 0.012476500123739243; network_is_active = true; t = 2632.259214117289; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012476500123739243; t = nil [8] self = table: 0000000000073EE0; dt = 0.012476500123739243 [9] dt = 0.012476500123739243 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29790; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.976 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020680500194430351; main_t = 2632.2798946174835; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020680500194430351; t = 2632.2798946174835 [4] self = table: 0000000006E84500; main_dt = 0.020680500194430351; main_t = 2632.2798946174835 [5] self = table: 00000000001A9940; dt = 0.020680500194430351; t = 2632.2798946174835 [6] self = table: 00000000000F4730; dt = 0.020680500194430351; network_is_active = true; t = 2632.2798946174835; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020680500194430351; t = nil [8] self = table: 0000000000073EE0; dt = 0.020680500194430351 [9] dt = 0.020680500194430351 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29791; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:30.991 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013292900286614895; main_t = 2632.2931875177701; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013292900286614895; t = 2632.2931875177701 [4] self = table: 0000000006E84500; main_dt = 0.013292900286614895; main_t = 2632.2931875177701 [5] self = table: 00000000001A9940; dt = 0.013292900286614895; t = 2632.2931875177701 [6] self = table: 00000000000F4730; dt = 0.013292900286614895; network_is_active = true; t = 2632.2931875177701; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013292900286614895; t = nil [8] self = table: 0000000000073EE0; dt = 0.013292900286614895 [9] dt = 0.013292900286614895 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29792; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.010 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014330199919641018; main_t = 2632.3075177176897; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014330199919641018; t = 2632.3075177176897 [4] self = table: 0000000006E84500; main_dt = 0.014330199919641018; main_t = 2632.3075177176897 [5] self = table: 00000000001A9940; dt = 0.014330199919641018; t = 2632.3075177176897 [6] self = table: 00000000000F4730; dt = 0.014330199919641018; network_is_active = true; t = 2632.3075177176897; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014330199919641018; t = nil [8] self = table: 0000000000073EE0; dt = 0.014330199919641018 [9] dt = 0.014330199919641018 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29793; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.027 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018972499296069145; main_t = 2632.3264902169858; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018972499296069145; t = 2632.3264902169858 [4] self = table: 0000000006E84500; main_dt = 0.018972499296069145; main_t = 2632.3264902169858 [5] self = table: 00000000001A9940; dt = 0.018972499296069145; t = 2632.3264902169858 [6] self = table: 00000000000F4730; dt = 0.018972499296069145; network_is_active = true; t = 2632.3264902169858; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018972499296069145; t = nil [8] self = table: 0000000000073EE0; dt = 0.018972499296069145 [9] dt = 0.018972499296069145 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29794; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.040 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017017299309372902; main_t = 2632.3435075162952; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017017299309372902; t = 2632.3435075162952 [4] self = table: 0000000006E84500; main_dt = 0.017017299309372902; main_t = 2632.3435075162952 [5] self = table: 00000000001A9940; dt = 0.017017299309372902; t = 2632.3435075162952 [6] self = table: 00000000000F4730; dt = 0.017017299309372902; network_is_active = true; t = 2632.3435075162952; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017017299309372902; t = nil [8] self = table: 0000000000073EE0; dt = 0.017017299309372902 [9] dt = 0.017017299309372902 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29795; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.055 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013211400248110294; main_t = 2632.3567189165433; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013211400248110294; t = 2632.3567189165433 [4] self = table: 0000000006E84500; main_dt = 0.013211400248110294; main_t = 2632.3567189165433 [5] self = table: 00000000001A9940; dt = 0.013211400248110294; t = 2632.3567189165433 [6] self = table: 00000000000F4730; dt = 0.013211400248110294; network_is_active = true; t = 2632.3567189165433; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013211400248110294; t = nil [8] self = table: 0000000000073EE0; dt = 0.013211400248110294 [9] dt = 0.013211400248110294 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29796; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.069 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014821000397205353; main_t = 2632.3715399169405; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014821000397205353; t = 2632.3715399169405 [4] self = table: 0000000006E84500; main_dt = 0.014821000397205353; main_t = 2632.3715399169405 [5] self = table: 00000000001A9940; dt = 0.014821000397205353; t = 2632.3715399169405 [6] self = table: 00000000000F4730; dt = 0.014821000397205353; network_is_active = true; t = 2632.3715399169405; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014821000397205353; t = nil [8] self = table: 0000000000073EE0; dt = 0.014821000397205353 [9] dt = 0.014821000397205353 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29797; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.086 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014621499925851822; main_t = 2632.3861614168663; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014621499925851822; t = 2632.3861614168663 [4] self = table: 0000000006E84500; main_dt = 0.014621499925851822; main_t = 2632.3861614168663 [5] self = table: 00000000001A9940; dt = 0.014621499925851822; t = 2632.3861614168663 [6] self = table: 00000000000F4730; dt = 0.014621499925851822; network_is_active = true; t = 2632.3861614168663; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014621499925851822; t = nil [8] self = table: 0000000000073EE0; dt = 0.014621499925851822 [9] dt = 0.014621499925851822 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29798; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.099 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016876699402928352; main_t = 2632.4030381162693; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016876699402928352; t = 2632.4030381162693 [4] self = table: 0000000006E84500; main_dt = 0.016876699402928352; main_t = 2632.4030381162693 [5] self = table: 00000000001A9940; dt = 0.016876699402928352; t = 2632.4030381162693 [6] self = table: 00000000000F4730; dt = 0.016876699402928352; network_is_active = true; t = 2632.4030381162693; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016876699402928352; t = nil [8] self = table: 0000000000073EE0; dt = 0.016876699402928352 [9] dt = 0.016876699402928352 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29799; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.133 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013155099935829639; main_t = 2632.4292832157616; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013155099935829639; t = 2632.4292832157616 [4] self = table: 0000000006E84500; main_dt = 0.013155099935829639; main_t = 2632.4292832157616 [5] self = table: 00000000001A9940; dt = 0.013155099935829639; t = 2632.4292832157616 [6] self = table: 00000000000F4730; dt = 0.013155099935829639; network_is_active = true; t = 2632.4292832157616; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013155099935829639; t = nil [8] self = table: 0000000000073EE0; dt = 0.013155099935829639 [9] dt = 0.013155099935829639 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29801; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.149 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020243300125002861; main_t = 2632.4495265158866; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020243300125002861; t = 2632.4495265158866 [4] self = table: 0000000006E84500; main_dt = 0.020243300125002861; main_t = 2632.4495265158866 [5] self = table: 00000000001A9940; dt = 0.020243300125002861; t = 2632.4495265158866 [6] self = table: 00000000000F4730; dt = 0.020243300125002861; network_is_active = true; t = 2632.4495265158866; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020243300125002861; t = nil [8] self = table: 0000000000073EE0; dt = 0.020243300125002861 [9] dt = 0.020243300125002861 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29802; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.162 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015928199514746666; main_t = 2632.4654547154014; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015928199514746666; t = 2632.4654547154014 [4] self = table: 0000000006E84500; main_dt = 0.015928199514746666; main_t = 2632.4654547154014 [5] self = table: 00000000001A9940; dt = 0.015928199514746666; t = 2632.4654547154014 [6] self = table: 00000000000F4730; dt = 0.015928199514746666; network_is_active = true; t = 2632.4654547154014; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015928199514746666; t = nil [8] self = table: 0000000000073EE0; dt = 0.015928199514746666 [9] dt = 0.015928199514746666 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29803; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.178 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013701800256967545; main_t = 2632.4791565156584; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013701800256967545; t = 2632.4791565156584 [4] self = table: 0000000006E84500; main_dt = 0.013701800256967545; main_t = 2632.4791565156584 [5] self = table: 00000000001A9940; dt = 0.013701800256967545; t = 2632.4791565156584 [6] self = table: 00000000000F4730; dt = 0.013701800256967545; network_is_active = true; t = 2632.4791565156584; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013701800256967545; t = nil [8] self = table: 0000000000073EE0; dt = 0.013701800256967545 [9] dt = 0.013701800256967545 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29804; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.191 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015723999589681625; main_t = 2632.494880515248; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015723999589681625; t = 2632.494880515248 [4] self = table: 0000000006E84500; main_dt = 0.015723999589681625; main_t = 2632.494880515248 [5] self = table: 00000000001A9940; dt = 0.015723999589681625; t = 2632.494880515248 [6] self = table: 00000000000F4730; dt = 0.015723999589681625; network_is_active = true; t = 2632.494880515248; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015723999589681625; t = nil [8] self = table: 0000000000073EE0; dt = 0.015723999589681625 [9] dt = 0.015723999589681625 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29805; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.210 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013048700056970119; main_t = 2632.507929215305; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013048700056970119; t = 2632.507929215305 [4] self = table: 0000000006E84500; main_dt = 0.013048700056970119; main_t = 2632.507929215305 [5] self = table: 00000000001A9940; dt = 0.013048700056970119; t = 2632.507929215305 [6] self = table: 00000000000F4730; dt = 0.013048700056970119; network_is_active = true; t = 2632.507929215305; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013048700056970119; t = nil [8] self = table: 0000000000073EE0; dt = 0.013048700056970119 [9] dt = 0.013048700056970119 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29806; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.224 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018961500376462936; main_t = 2632.5268907156815; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018961500376462936; t = 2632.5268907156815 [4] self = table: 0000000006E84500; main_dt = 0.018961500376462936; main_t = 2632.5268907156815 [5] self = table: 00000000001A9940; dt = 0.018961500376462936; t = 2632.5268907156815 [6] self = table: 00000000000F4730; dt = 0.018961500376462936; network_is_active = true; t = 2632.5268907156815; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018961500376462936; t = nil [8] self = table: 0000000000073EE0; dt = 0.018961500376462936 [9] dt = 0.018961500376462936 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29807; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.238 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013668700121343136; main_t = 2632.5405594158028; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013668700121343136; t = 2632.5405594158028 [4] self = table: 0000000006E84500; main_dt = 0.013668700121343136; main_t = 2632.5405594158028 [5] self = table: 00000000001A9940; dt = 0.013668700121343136; t = 2632.5405594158028 [6] self = table: 00000000000F4730; dt = 0.013668700121343136; network_is_active = true; t = 2632.5405594158028; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013668700121343136; t = nil [8] self = table: 0000000000073EE0; dt = 0.013668700121343136 [9] dt = 0.013668700121343136 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29808; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.261 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014741599559783936; main_t = 2632.5553010153626; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014741599559783936; t = 2632.5553010153626 [4] self = table: 0000000006E84500; main_dt = 0.014741599559783936; main_t = 2632.5553010153626 [5] self = table: 00000000001A9940; dt = 0.014741599559783936; t = 2632.5553010153626 [6] self = table: 00000000000F4730; dt = 0.014741599559783936; network_is_active = true; t = 2632.5553010153626; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014741599559783936; t = nil [8] self = table: 0000000000073EE0; dt = 0.014741599559783936 [9] dt = 0.014741599559783936 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29809; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.274 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.022447200492024422; main_t = 2632.5777482158546; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.022447200492024422; t = 2632.5777482158546 [4] self = table: 0000000006E84500; main_dt = 0.022447200492024422; main_t = 2632.5777482158546 [5] self = table: 00000000001A9940; dt = 0.022447200492024422; t = 2632.5777482158546 [6] self = table: 00000000000F4730; dt = 0.022447200492024422; network_is_active = true; t = 2632.5777482158546; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.022447200492024422; t = nil [8] self = table: 0000000000073EE0; dt = 0.022447200492024422 [9] dt = 0.022447200492024422 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29810; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.292 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012873499654233456; main_t = 2632.5906217155089; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012873499654233456; t = 2632.5906217155089 [4] self = table: 0000000006E84500; main_dt = 0.012873499654233456; main_t = 2632.5906217155089 [5] self = table: 00000000001A9940; dt = 0.012873499654233456; t = 2632.5906217155089 [6] self = table: 00000000000F4730; dt = 0.012873499654233456; network_is_active = true; t = 2632.5906217155089; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012873499654233456; t = nil [8] self = table: 0000000000073EE0; dt = 0.012873499654233456 [9] dt = 0.012873499654233456 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29811; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.305 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017954699695110321; main_t = 2632.608576415204; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017954699695110321; t = 2632.608576415204 [4] self = table: 0000000006E84500; main_dt = 0.017954699695110321; main_t = 2632.608576415204 [5] self = table: 00000000001A9940; dt = 0.017954699695110321; t = 2632.608576415204 [6] self = table: 00000000000F4730; dt = 0.017954699695110321; network_is_active = true; t = 2632.608576415204; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017954699695110321; t = nil [8] self = table: 0000000000073EE0; dt = 0.017954699695110321 [9] dt = 0.017954699695110321 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29812; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.324 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013277900405228138; main_t = 2632.6218543156092; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013277900405228138; t = 2632.6218543156092 [4] self = table: 0000000006E84500; main_dt = 0.013277900405228138; main_t = 2632.6218543156092 [5] self = table: 00000000001A9940; dt = 0.013277900405228138; t = 2632.6218543156092 [6] self = table: 00000000000F4730; dt = 0.013277900405228138; network_is_active = true; t = 2632.6218543156092; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013277900405228138; t = nil [8] self = table: 0000000000073EE0; dt = 0.013277900405228138 [9] dt = 0.013277900405228138 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29813; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.337 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019347099587321281; main_t = 2632.6412014151965; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019347099587321281; t = 2632.6412014151965 [4] self = table: 0000000006E84500; main_dt = 0.019347099587321281; main_t = 2632.6412014151965 [5] self = table: 00000000001A9940; dt = 0.019347099587321281; t = 2632.6412014151965 [6] self = table: 00000000000F4730; dt = 0.019347099587321281; network_is_active = true; t = 2632.6412014151965; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019347099587321281; t = nil [8] self = table: 0000000000073EE0; dt = 0.019347099587321281 [9] dt = 0.019347099587321281 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29814; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.352 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013197500258684158; main_t = 2632.6543989154552; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013197500258684158; t = 2632.6543989154552 [4] self = table: 0000000006E84500; main_dt = 0.013197500258684158; main_t = 2632.6543989154552 [5] self = table: 00000000001A9940; dt = 0.013197500258684158; t = 2632.6543989154552 [6] self = table: 00000000000F4730; dt = 0.013197500258684158; network_is_active = true; t = 2632.6543989154552; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013197500258684158; t = nil [8] self = table: 0000000000073EE0; dt = 0.013197500258684158 [9] dt = 0.013197500258684158 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29815; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.373 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014285500161349773; main_t = 2632.6686844156166; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014285500161349773; t = 2632.6686844156166 [4] self = table: 0000000006E84500; main_dt = 0.014285500161349773; main_t = 2632.6686844156166 [5] self = table: 00000000001A9940; dt = 0.014285500161349773; t = 2632.6686844156166 [6] self = table: 00000000000F4730; dt = 0.014285500161349773; network_is_active = true; t = 2632.6686844156166; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014285500161349773; t = nil [8] self = table: 0000000000073EE0; dt = 0.014285500161349773 [9] dt = 0.014285500161349773 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29816; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.385 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020705699920654297; main_t = 2632.6893901155372; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020705699920654297; t = 2632.6893901155372 [4] self = table: 0000000006E84500; main_dt = 0.020705699920654297; main_t = 2632.6893901155372 [5] self = table: 00000000001A9940; dt = 0.020705699920654297; t = 2632.6893901155372 [6] self = table: 00000000000F4730; dt = 0.020705699920654297; network_is_active = true; t = 2632.6893901155372; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020705699920654297; t = nil [8] self = table: 0000000000073EE0; dt = 0.020705699920654297 [9] dt = 0.020705699920654297 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29817; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.405 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012928799726068974; main_t = 2632.7023189152633; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012928799726068974; t = 2632.7023189152633 [4] self = table: 0000000006E84500; main_dt = 0.012928799726068974; main_t = 2632.7023189152633 [5] self = table: 00000000001A9940; dt = 0.012928799726068974; t = 2632.7023189152633 [6] self = table: 00000000000F4730; dt = 0.012928799726068974; network_is_active = true; t = 2632.7023189152633; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012928799726068974; t = nil [8] self = table: 0000000000073EE0; dt = 0.012928799726068974 [9] dt = 0.012928799726068974 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29818; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.421 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019256999716162682; main_t = 2632.7215759149794; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019256999716162682; t = 2632.7215759149794 [4] self = table: 0000000006E84500; main_dt = 0.019256999716162682; main_t = 2632.7215759149794 [5] self = table: 00000000001A9940; dt = 0.019256999716162682; t = 2632.7215759149794 [6] self = table: 00000000000F4730; dt = 0.019256999716162682; network_is_active = true; t = 2632.7215759149794; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019256999716162682; t = nil [8] self = table: 0000000000073EE0; dt = 0.019256999716162682 [9] dt = 0.019256999716162682 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29819; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.435 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016677100211381912; main_t = 2632.7382530151908; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016677100211381912; t = 2632.7382530151908 [4] self = table: 0000000006E84500; main_dt = 0.016677100211381912; main_t = 2632.7382530151908 [5] self = table: 00000000001A9940; dt = 0.016677100211381912; t = 2632.7382530151908 [6] self = table: 00000000000F4730; dt = 0.016677100211381912; network_is_active = true; t = 2632.7382530151908; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016677100211381912; t = nil [8] self = table: 0000000000073EE0; dt = 0.016677100211381912 [9] dt = 0.016677100211381912 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29820; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.449 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013541500084102154; main_t = 2632.7517945152749; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013541500084102154; t = 2632.7517945152749 [4] self = table: 0000000006E84500; main_dt = 0.013541500084102154; main_t = 2632.7517945152749 [5] self = table: 00000000001A9940; dt = 0.013541500084102154; t = 2632.7517945152749 [6] self = table: 00000000000F4730; dt = 0.013541500084102154; network_is_active = true; t = 2632.7517945152749; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013541500084102154; t = nil [8] self = table: 0000000000073EE0; dt = 0.013541500084102154 [9] dt = 0.013541500084102154 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29821; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.463 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01461660023778677; main_t = 2632.7664111155127; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01461660023778677; t = 2632.7664111155127 [4] self = table: 0000000006E84500; main_dt = 0.01461660023778677; main_t = 2632.7664111155127 [5] self = table: 00000000001A9940; dt = 0.01461660023778677; t = 2632.7664111155127 [6] self = table: 00000000000F4730; dt = 0.01461660023778677; network_is_active = true; t = 2632.7664111155127; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01461660023778677; t = nil [8] self = table: 0000000000073EE0; dt = 0.01461660023778677 [9] dt = 0.01461660023778677 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29822; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.494 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016659500077366829; main_t = 2632.7968489156146; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016659500077366829; t = 2632.7968489156146 [4] self = table: 0000000006E84500; main_dt = 0.016659500077366829; main_t = 2632.7968489156146 [5] self = table: 00000000001A9940; dt = 0.016659500077366829; t = 2632.7968489156146 [6] self = table: 00000000000F4730; dt = 0.016659500077366829; network_is_active = true; t = 2632.7968489156146; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016659500077366829; t = nil [8] self = table: 0000000000073EE0; dt = 0.016659500077366829 [9] dt = 0.016659500077366829 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29824; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.511 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013787100091576576; main_t = 2632.8106360157062; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013787100091576576; t = 2632.8106360157062 [4] self = table: 0000000006E84500; main_dt = 0.013787100091576576; main_t = 2632.8106360157062 [5] self = table: 00000000001A9940; dt = 0.013787100091576576; t = 2632.8106360157062 [6] self = table: 00000000000F4730; dt = 0.013787100091576576; network_is_active = true; t = 2632.8106360157062; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013787100091576576; t = nil [8] self = table: 0000000000073EE0; dt = 0.013787100091576576 [9] dt = 0.013787100091576576 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29825; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.528 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017619900405406952; main_t = 2632.8282559161116; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017619900405406952; t = 2632.8282559161116 [4] self = table: 0000000006E84500; main_dt = 0.017619900405406952; main_t = 2632.8282559161116 [5] self = table: 00000000001A9940; dt = 0.017619900405406952; t = 2632.8282559161116 [6] self = table: 00000000000F4730; dt = 0.017619900405406952; network_is_active = true; t = 2632.8282559161116; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017619900405406952; t = nil [8] self = table: 0000000000073EE0; dt = 0.017619900405406952 [9] dt = 0.017619900405406952 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29826; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.541 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016195699572563171; main_t = 2632.8444516156842; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016195699572563171; t = 2632.8444516156842 [4] self = table: 0000000006E84500; main_dt = 0.016195699572563171; main_t = 2632.8444516156842 [5] self = table: 00000000001A9940; dt = 0.016195699572563171; t = 2632.8444516156842 [6] self = table: 00000000000F4730; dt = 0.016195699572563171; network_is_active = true; t = 2632.8444516156842; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016195699572563171; t = nil [8] self = table: 0000000000073EE0; dt = 0.016195699572563171 [9] dt = 0.016195699572563171 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29827; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.556 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013192299753427505; main_t = 2632.8576439154376; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013192299753427505; t = 2632.8576439154376 [4] self = table: 0000000006E84500; main_dt = 0.013192299753427505; main_t = 2632.8576439154376 [5] self = table: 00000000001A9940; dt = 0.013192299753427505; t = 2632.8576439154376 [6] self = table: 00000000000F4730; dt = 0.013192299753427505; network_is_active = true; t = 2632.8576439154376; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013192299753427505; t = nil [8] self = table: 0000000000073EE0; dt = 0.013192299753427505 [9] dt = 0.013192299753427505 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29828; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.584 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.012937200255692005; main_t = 2632.8855301161339; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.012937200255692005; t = 2632.8855301161339 [4] self = table: 0000000006E84500; main_dt = 0.012937200255692005; main_t = 2632.8855301161339 [5] self = table: 00000000001A9940; dt = 0.012937200255692005; t = 2632.8855301161339 [6] self = table: 00000000000F4730; dt = 0.012937200255692005; network_is_active = true; t = 2632.8855301161339; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.012937200255692005; t = nil [8] self = table: 0000000000073EE0; dt = 0.012937200255692005 [9] dt = 0.012937200255692005 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29829; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.598 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.015547100454568863; main_t = 2632.9010772165884; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.015547100454568863; t = 2632.9010772165884 [4] self = table: 0000000006E84500; main_dt = 0.015547100454568863; main_t = 2632.9010772165884 [5] self = table: 00000000001A9940; dt = 0.015547100454568863; t = 2632.9010772165884 [6] self = table: 00000000000F4730; dt = 0.015547100454568863; network_is_active = true; t = 2632.9010772165884; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.015547100454568863; t = nil [8] self = table: 0000000000073EE0; dt = 0.015547100454568863 [9] dt = 0.015547100454568863 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29830; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.618 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013475500047206879; main_t = 2632.9145527166356; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013475500047206879; t = 2632.9145527166356 [4] self = table: 0000000006E84500; main_dt = 0.013475500047206879; main_t = 2632.9145527166356 [5] self = table: 00000000001A9940; dt = 0.013475500047206879; t = 2632.9145527166356 [6] self = table: 00000000000F4730; dt = 0.013475500047206879; network_is_active = true; t = 2632.9145527166356; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013475500047206879; t = nil [8] self = table: 0000000000073EE0; dt = 0.013475500047206879 [9] dt = 0.013475500047206879 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29831; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.632 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.020747499540448189; main_t = 2632.9353002161761; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.020747499540448189; t = 2632.9353002161761 [4] self = table: 0000000006E84500; main_dt = 0.020747499540448189; main_t = 2632.9353002161761 [5] self = table: 00000000001A9940; dt = 0.020747499540448189; t = 2632.9353002161761 [6] self = table: 00000000000F4730; dt = 0.020747499540448189; network_is_active = true; t = 2632.9353002161761; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.020747499540448189; t = nil [8] self = table: 0000000000073EE0; dt = 0.020747499540448189 [9] dt = 0.020747499540448189 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29832; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.650 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013327700085937977; main_t = 2632.948627916262; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013327700085937977; t = 2632.948627916262 [4] self = table: 0000000006E84500; main_dt = 0.013327700085937977; main_t = 2632.948627916262 [5] self = table: 00000000001A9940; dt = 0.013327700085937977; t = 2632.948627916262 [6] self = table: 00000000000F4730; dt = 0.013327700085937977; network_is_active = true; t = 2632.948627916262; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013327700085937977; t = nil [8] self = table: 0000000000073EE0; dt = 0.013327700085937977 [9] dt = 0.013327700085937977 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29833; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.664 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.018350400030612946; main_t = 2632.9669783162926; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.018350400030612946; t = 2632.9669783162926 [4] self = table: 0000000006E84500; main_dt = 0.018350400030612946; main_t = 2632.9669783162926 [5] self = table: 00000000001A9940; dt = 0.018350400030612946; t = 2632.9669783162926 [6] self = table: 00000000000F4730; dt = 0.018350400030612946; network_is_active = true; t = 2632.9669783162926; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.018350400030612946; t = nil [8] self = table: 0000000000073EE0; dt = 0.018350400030612946 [9] dt = 0.018350400030612946 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29834; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.678 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013596200384199619; main_t = 2632.9805745166768; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013596200384199619; t = 2632.9805745166768 [4] self = table: 0000000006E84500; main_dt = 0.013596200384199619; main_t = 2632.9805745166768 [5] self = table: 00000000001A9940; dt = 0.013596200384199619; t = 2632.9805745166768 [6] self = table: 00000000000F4730; dt = 0.013596200384199619; network_is_active = true; t = 2632.9805745166768; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013596200384199619; t = nil [8] self = table: 0000000000073EE0; dt = 0.013596200384199619 [9] dt = 0.013596200384199619 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29835; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.695 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01433040015399456; main_t = 2632.9949049168308; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01433040015399456; t = 2632.9949049168308 [4] self = table: 0000000006E84500; main_dt = 0.01433040015399456; main_t = 2632.9949049168308 [5] self = table: 00000000001A9940; dt = 0.01433040015399456; t = 2632.9949049168308 [6] self = table: 00000000000F4730; dt = 0.01433040015399456; network_is_active = true; t = 2632.9949049168308; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01433040015399456; t = nil [8] self = table: 0000000000073EE0; dt = 0.01433040015399456 [9] dt = 0.01433040015399456 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29836; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.709 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017454599961638451; main_t = 2633.0123595167925; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017454599961638451; t = 2633.0123595167925 [4] self = table: 0000000006E84500; main_dt = 0.017454599961638451; main_t = 2633.0123595167925 [5] self = table: 00000000001A9940; dt = 0.017454599961638451; t = 2633.0123595167925 [6] self = table: 00000000000F4730; dt = 0.017454599961638451; network_is_active = true; t = 2633.0123595167925; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017454599961638451; t = nil [8] self = table: 0000000000073EE0; dt = 0.017454599961638451 [9] dt = 0.017454599961638451 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29837; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.724 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.013727500103414059; main_t = 2633.0260870168959; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.013727500103414059; t = 2633.0260870168959 [4] self = table: 0000000006E84500; main_dt = 0.013727500103414059; main_t = 2633.0260870168959 [5] self = table: 00000000001A9940; dt = 0.013727500103414059; t = 2633.0260870168959 [6] self = table: 00000000000F4730; dt = 0.013727500103414059; network_is_active = true; t = 2633.0260870168959; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.013727500103414059; t = nil [8] self = table: 0000000000073EE0; dt = 0.013727500103414059 [9] dt = 0.013727500103414059 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29838; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.739 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014963599853217602; main_t = 2633.0410506167491; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014963599853217602; t = 2633.0410506167491 [4] self = table: 0000000006E84500; main_dt = 0.014963599853217602; main_t = 2633.0410506167491 [5] self = table: 00000000001A9940; dt = 0.014963599853217602; t = 2633.0410506167491 [6] self = table: 00000000000F4730; dt = 0.014963599853217602; network_is_active = true; t = 2633.0410506167491; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014963599853217602; t = nil [8] self = table: 0000000000073EE0; dt = 0.014963599853217602 [9] dt = 0.014963599853217602 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29839; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.757 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014964500442147255; main_t = 2633.0560151171912; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014964500442147255; t = 2633.0560151171912 [4] self = table: 0000000006E84500; main_dt = 0.014964500442147255; main_t = 2633.0560151171912 [5] self = table: 00000000001A9940; dt = 0.014964500442147255; t = 2633.0560151171912 [6] self = table: 00000000000F4730; dt = 0.014964500442147255; network_is_active = true; t = 2633.0560151171912; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014964500442147255; t = nil [8] self = table: 0000000000073EE0; dt = 0.014964500442147255 [9] dt = 0.014964500442147255 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29840; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.774 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017861099913716316; main_t = 2633.073876217105; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017861099913716316; t = 2633.073876217105 [4] self = table: 0000000006E84500; main_dt = 0.017861099913716316; main_t = 2633.073876217105 [5] self = table: 00000000001A9940; dt = 0.017861099913716316; t = 2633.073876217105 [6] self = table: 00000000000F4730; dt = 0.017861099913716316; network_is_active = true; t = 2633.073876217105; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017861099913716316; t = nil [8] self = table: 0000000000073EE0; dt = 0.017861099913716316 [9] dt = 0.017861099913716316 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29841; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.788 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016921499744057655; main_t = 2633.090797716849; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016921499744057655; t = 2633.090797716849 [4] self = table: 0000000006E84500; main_dt = 0.016921499744057655; main_t = 2633.090797716849 [5] self = table: 00000000001A9940; dt = 0.016921499744057655; t = 2633.090797716849 [6] self = table: 00000000000F4730; dt = 0.016921499744057655; network_is_active = true; t = 2633.090797716849; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016921499744057655; t = nil [8] self = table: 0000000000073EE0; dt = 0.016921499744057655 [9] dt = 0.016921499744057655 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29842; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.806 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01399530004709959; main_t = 2633.1047930168961; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01399530004709959; t = 2633.1047930168961 [4] self = table: 0000000006E84500; main_dt = 0.01399530004709959; main_t = 2633.1047930168961 [5] self = table: 00000000001A9940; dt = 0.01399530004709959; t = 2633.1047930168961 [6] self = table: 00000000000F4730; dt = 0.01399530004709959; network_is_active = true; t = 2633.1047930168961; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01399530004709959; t = nil [8] self = table: 0000000000073EE0; dt = 0.01399530004709959 [9] dt = 0.01399530004709959 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29843; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.819 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.017779000103473663; main_t = 2633.1225720169996; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.017779000103473663; t = 2633.1225720169996 [4] self = table: 0000000006E84500; main_dt = 0.017779000103473663; main_t = 2633.1225720169996 [5] self = table: 00000000001A9940; dt = 0.017779000103473663; t = 2633.1225720169996 [6] self = table: 00000000000F4730; dt = 0.017779000103473663; network_is_active = true; t = 2633.1225720169996; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.017779000103473663; t = nil [8] self = table: 0000000000073EE0; dt = 0.017779000103473663 [9] dt = 0.017779000103473663 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29844; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.833 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.01303349994122982; main_t = 2633.1356055169408; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.01303349994122982; t = 2633.1356055169408 [4] self = table: 0000000006E84500; main_dt = 0.01303349994122982; main_t = 2633.1356055169408 [5] self = table: 00000000001A9940; dt = 0.01303349994122982; t = 2633.1356055169408 [6] self = table: 00000000000F4730; dt = 0.01303349994122982; network_is_active = true; t = 2633.1356055169408; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.01303349994122982; t = nil [8] self = table: 0000000000073EE0; dt = 0.01303349994122982 [9] dt = 0.01303349994122982 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29845; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.853 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.014426600188016891; main_t = 2633.1500321171288; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.014426600188016891; t = 2633.1500321171288 [4] self = table: 0000000006E84500; main_dt = 0.014426600188016891; main_t = 2633.1500321171288 [5] self = table: 00000000001A9940; dt = 0.014426600188016891; t = 2633.1500321171288 [6] self = table: 00000000000F4730; dt = 0.014426600188016891; network_is_active = true; t = 2633.1500321171288; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.014426600188016891; t = nil [8] self = table: 0000000000073EE0; dt = 0.014426600188016891 [9] dt = 0.014426600188016891 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29846; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.869 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.019809700548648834; main_t = 2633.1698418176775; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.019809700548648834; t = 2633.1698418176775 [4] self = table: 0000000006E84500; main_dt = 0.019809700548648834; main_t = 2633.1698418176775 [5] self = table: 00000000001A9940; dt = 0.019809700548648834; t = 2633.1698418176775 [6] self = table: 00000000000F4730; dt = 0.019809700548648834; network_is_active = true; t = 2633.1698418176775; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.019809700548648834; t = nil [8] self = table: 0000000000073EE0; dt = 0.019809700548648834 [9] dt = 0.019809700548648834 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29847; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:31.882 [[<> <>SSLSocket<> <>Function 'sendto' failed with error: 10035<><> [0] =[C]: in function update_transmit [1] @scripts/game_states/state_game.lua:114: in function network_transmit_function [2] @scripts/game_states/game/gameplay_sub_states/gameplay_state_run.lua:455: in function post_update [3] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [4] @scripts/game_states/game/state_gameplay.lua:187: in function post_update [5] @scripts/foundation/utilities/game_state_machine.lua:85: in function post_update [6] @scripts/game_states/state_game.lua:735: in function update [7] @scripts/foundation/utilities/game_state_machine.lua:80: in function update [8] @scripts/main.lua:124: in function update [9] @scripts/main.lua:174:in function <> <> [1] dt = nil [2] self = table: 00000000081F7050; main_dt = 0.016150200739502907; main_t = 2633.185992018417; shared_state = table: 00000000089CEB60; physics_world = [PhysicsWorld]; is_server = false; wants_single_threaded_physics = false [3] self = table: 00000000075E32C0; dt = 0.016150200739502907; t = 2633.185992018417 [4] self = table: 0000000006E84500; main_dt = 0.016150200739502907; main_t = 2633.185992018417 [5] self = table: 00000000001A9940; dt = 0.016150200739502907; t = 2633.185992018417 [6] self = table: 00000000000F4730; dt = 0.016150200739502907; network_is_active = true; t = 2633.185992018417; ui_manager = table: 0000000002AB4920 [7] self = table: 0000000000162A90; dt = 0.016150200739502907; t = nil [8] self = table: 0000000000073EE0; dt = 0.016150200739502907 [9] dt = 0.016150200739502907 <> <> [2] _max_dt = 0; _shared_state = table: 00000000089CEB60; _fixed_frame_counter = 29848; _world_name = "level_world"; _gameplay_state = table: 0000000006E84500; _delayed_disconnects = table: 00000000071E5950; _gameplay_timer_registered = true; _failed_clients = table: 0000000006662D10; _game_world_fullscreen_blur_amount = 0; _fixed_frame_parsed = true; _game_world_fullscreen_blur_enabled = false; _game_world_disabled = false; _viewport_name = "player1"; _crash_countdown = -1; [3] _state_change_callbacks = table: 0000000006E4BB90; _parent = table: 0000000006E84500; _state = table: 00000000081F7050; [4] _state_machine = table: 00000000075E32C0; _shared_state = table: 00000000089CEB60; [5] _state = table: 0000000006E84500; _optional_creation_context = table: 000000000019CA90; _parent = table: 00000000000F4730; _state_change_callbacks = table: 00000000001A9970; [6] _vo_sources_cache = table: 00000000000B0080; _approve_channel_delegate = table: 00000000000AB190; _event_delegate = table: 0000000000164E80; _sm = table: 00000000001A9940; [7] _state_change_callbacks = table: 0000000000162AC0; _state = table: 00000000000F4730; [8] _package_manager = table: 00000000001616A0; _sm = table: 0000000000162A90; <> <>]] 21:10:35.155 [Connection] Pong timeout for ea84a3a2725b26fe last pong: 10.010753, last receive: 0.313054, last transmit: 0.015394 21:10:35.155 [Handshaker] Aborting handshake with ea84a3a2725b26fe. Reason: lost_connection 21:10:35.155 [SSLSocket] Removing peer (ip: '15.222.37.56:35520') 21:10:35.155 [SSLSocket] Disconnecting. (ip: '15.222.37.56:35520') 21:10:35.159 [Handshaker] Lost connection 233 to ea84a3a2725b26fe 21:10:35.159 [Lua] INFO [LocalInSessionState] Lost game session 21:10:35.161 error: [Unit] Unit: '#ID[f9048f32707b6010]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c154a2e24794e6c8]' child 1: '#ID[c154a2e24794e6c8]' child 2: '#ID[c154a2e24794e6c8]' child 3: '#ID[c154a2e24794e6c8]' child 4: '#ID[c154a2e24794e6c8]' 21:10:35.161 error: [Unit] Unit: '#ID[b3bc6f7359fb372a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c154a2e24794e6c8]' 21:10:35.163 error: [Unit] Unit: '#ID[b3bc6f7359fb372a]' has still childs attached to it, please unlink them before destroying the unit child 0: '#ID[c154a2e24794e6c8]' 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:10:35.168 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:10:35.174 warning: [Lua] WARNING [PlayerUnitFxExtension] Stopping looping sound "melee_idling" due to unregistering of sound_source "slot_primary_engine". Should clean this up properly before unregistering. 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:10:35.175 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:10:35.181 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:10:35.187 warning: [Lua] WARNING [PlayerUnitFxExtension] Stopping looping sound "melee_idling" due to unregistering of sound_source "slot_primary_engine". Should clean this up properly before unregistering. 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:10:35.187 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:10:35.194 [Lua] INFO [GameSessionManager] Member ea84a3a2725b26fe left with game reason lost_session 21:10:35.215 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.051136, more than 2.000000 times old max dt of 0.047058 21:10:36.144 [Lua] INFO [LocalConnectedState] Connection channel disconnected 21:10:36.144 [Lua] INFO [MechanismManager] Disconnecting from mechanism host on channel 19 21:10:36.144 [Lua] INFO [MechanismManager] Leaving mechanism "adventure" 21:10:36.144 [Lua] INFO [ConnectionManager] Channel 19 to peer ea84a3a2725b26fe was disconnected with engine reason lost_connection 21:10:36.144 [Lua] INFO [ConnectionManager] Left host ea84a3a2725b26fe 21:10:36.144 [Lua] INFO [MatchmakingNotificationHandler] Disconnected from host 21:10:36.144 [Lua] INFO [ConnectionManager] _peer_disconnected ea84a3a2725b26fe 21:10:36.144 [Lua] INFO [ConnectionManager] Remote peer fe6f6881b38292f8 disconnected from host 21:10:36.144 [Lua] INFO [ConnectionManager] Remote peer 4bedb89afda28448 disconnected from host 21:10:36.144 [Lua] INFO [ConnectionManager] Remote peer 908c1a4e6310260 disconnected from host 21:10:36.144 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionDisconnectError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:572: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:433: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' ...e_states/game/gameplay_sub_states/gameplay_state_run.lua:209: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/game/state_gameplay.lua:145: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: engine, reason: lost_connection, error_details: n/a 21:10:36.144 [Lua] INFO [MechanismManager] Change mechanism ->"left_session" 21:10:36.144 [Lua] INFO [MechanismLeftSession] Entered with reason lost_connection 21:10:36.150 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 21:10:36.151 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent destroyed 21:10:36.151 [Lua] INFO [GameSessionManager] Member 4bedb89afda28448 left 21:10:36.151 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 left 21:10:36.151 [Lua] INFO [GameSessionManager] Member fe6f6881b38292f8 left 21:10:36.151 [Lua] INFO [GameSessionManager] Member 908c1a4e6310260 left 21:10:36.297 [Lua] INFO [WorldLevelDespawnManager] despawing world:level_world, level:content/levels/transit/missions/mission_km_station 21:10:36.297 [Lua] INFO [WorldLevelDespawnManager] despawning units 21:10:36.305 [Lua] INFO [FrameRateManager] Reason "gameplay" relinquished, Setting frame rate to 60 21:10:36.305 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:10:36.305 [Lua] INFO [ConstantElementLoading] State changed GameplayStateRun -> StateExitToMainMenu 21:10:36.305 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 21:10:36.305 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateRun -> StateExitToMainMenu 21:10:36.324 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 21:10:36.324 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 21:10:36.324 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 21:10:36.324 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 21:10:36.325 [Lua] INFO [PresenceManager] Activity changed mission -> main_menu 21:10:36.414 warning: [ParticleWorld] Particle with id '16187' is likely already destroyed 21:10:36.414 warning: [ParticleWorld] Particle with id '16133' is likely already destroyed 21:10:36.414 warning: [ParticleWorld] Particle with id '16191' is likely already destroyed 21:10:36.414 warning: [ParticleWorld] Particle with id '16180' is likely already destroyed 21:10:36.414 warning: [ParticleWorld] Particle with id '16186' is likely already destroyed 21:10:36.414 warning: [ParticleWorld] Particle with id '16123' is likely already destroyed 21:10:37.110 [Lua] INFO [WorldLevelDespawnManager] despawning themes 21:10:37.183 [Lua] INFO [WorldLevelDespawnManager] despawning level 21:10:37.196 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:10:37.196 warning: [ParticleWorld] Particle with id '1' is likely already destroyed 21:10:37.196 warning: [ParticleWorld] Particle with id '2' is likely already destroyed 21:10:37.212 [Lua] INFO [WorldLevelDespawnManager] despawning world 21:10:37.232 [Lua] INFO [WorldLevelDespawnManager] total despawn time: 1.060975918546319 21:10:39.861 warning: [EOS] 0000025C66A1C250: invalid HTTP response code received. URL: https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=b5fd595965184fb3b0612125acf17613&AppVersion=1.14.1-18153445&AppEnvironment=15f2a61609b94197be95694e5955630e&UploadType=eteventstream&SessionID=43D7C57C4E12A9F31758B3B551341C35, HTTP code: 0, content length: 0, actual payload size: 0 21:10:39.861 warning: [EOS] 0000025C66A1C250: request failed, libcurl error: 6 (Couldn't resolve host name) 21:10:39.861 warning: [EOS] 0000025C66A1C250: libcurl info message cache 0 (Connection 16 seems to be dead!) 21:10:39.861 warning: [EOS] 0000025C66A1C250: libcurl info message cache 1 (Closing connection 16) 21:10:39.861 warning: [EOS] 0000025C66A1C250: libcurl info message cache 2 (TLSv1.2 (OUT), TLS alert, Client hello (1):) 21:10:39.861 warning: [EOS] 0000025C66A1C250: libcurl info message cache 3 (Could not resolve host: api.epicgames.dev) 21:10:39.861 warning: [EOS] 0000025C66A1C250: libcurl info message cache 4 (Closing connection 17) 21:10:39.861 warning: [EOS] Lockout of 3.034455s on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=b5fd595965184fb3b0612125acf17613&AppVersion=1.14.1-18153445&AppEnvironment=15f2a61609b94197be95694e5955630e&UploadType=eteventstream&SessionID=43D7C57C4E12A9F31758B3B551341C35 21:10:42.901 warning: [EOS] Retry 1 on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=b5fd595965184fb3b0612125acf17613&AppVersion=1.14.1-18153445&AppEnvironment=15f2a61609b94197be95694e5955630e&UploadType=eteventstream&SessionID=43D7C57C4E12A9F31758B3B551341C35 21:10:47.146 warning: [EOS] Success on https://api.epicgames.dev/datarouter/api/v1/public/data/clients?AppID=b5fd595965184fb3b0612125acf17613&AppVersion=1.14.1-18153445&AppEnvironment=15f2a61609b94197be95694e5955630e&UploadType=eteventstream&SessionID=43D7C57C4E12A9F31758B3B551341C35 21:10:47.483 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 21:10:47.483 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 21:10:47.483 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 21:10:47.483 warning: [Lua] WARNING [BackendManager] Title request failed - will retry after pause: Backend error: Code: 0 Description: Error fetching data 21:10:47.784 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 21:10:47.784 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 21:10:47.867 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 21:10:47.984 [Lua] INFO [BackendManager] Retrying request title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 21:10:48.269 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 21:10:48.269 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 21:10:48.270 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 21:10:48.270 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 21:10:48.270 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 21:10:48.283 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 21:10:49.640 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 21:10:49.651 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 21:10:49.804 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:10:49.804 [Lua] INFO [SessionBootBase] Changed state nil -> idle 21:10:49.804 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/c551b1c6-2f1e-42be-85d0-b27dd7419346/serverdetails 21:10:49.804 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 21:10:49.814 [Lua] INFO [GameStateMachine] Changing state to StateLoading 21:10:49.814 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 21:10:49.849 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 21:10:49.849 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 21:10:49.849 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 21:10:50.004 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default2", instance_id = "aws-fleetiq--aws-ca-central-1--silent-ivory-platypus--i-0f43df25e1a3a7c25--server-2--1670619653", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--silent-ivory-platypus--5", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--silent-ivory-platypus--5", gamelift_instance_id = "i-0f43df25e1a3a7c25", aws_region = "ca-central-1", network_hash = "7ce29535d0027053", ip = "15.222.37.56", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.c551b1c6-2f1e-42be-85d0-b27dd7419346@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MjAzNDAsInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MjAyNTAwOTAsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uYzU1MWIxYzYtMmYxZS00MmJlLTg1ZDAtYjI3ZGQ3NDE5MzQ2QG10MnAudml2b3guY29tIn0.c0dTbEYdeh8D8tvZeTz2-lnlHdfeI_d2D8NIaOx3XbU", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtY2EtY2VudHJhbC0xLS1wcm9kLS1zaWxlbnQtaXZvcnktcGxhdHlwdXMtLTUifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy1jYS1jZW50cmFsLTEtLXNpbGVudC1pdm9yeS1wbGF0eXB1cy0taS0wZjQzZGYyNWUxYTNhN2MyNS0tc2VydmVyLTItLTE2NzA2MTk2NTMiLCJleHAiOjE2NzA2MjAyNzAsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImM1NTFiMWM2LTJmMWUtNDJiZS04NWQwLWIyN2RkNzQxOTM0NiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI2YzZiZWNlMy1lMGIxLTQzNDItYTlhMi01M2I1ODkwNTUwOGUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI2YzZiZWNlMy1lMGIxLTQzNDItYTlhMi01M2I1ODkwNTUwOGVcIixcIm1hcFwiOlwia21fc3RhdGlvblwiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwic2lkZVwiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fZ3JpbW9pcmVcIixcImNpcmN1bXN0YW5jZVwiOlwiZGVmYXVsdFwiLFwiY3JlZGl0c1wiOjAsXCJ4cFwiOjAsXCJleHRyYVJld2FyZHNcIjp7fSxcImNoYWxsZW5nZVwiOjQsXCJyZXNpc3RhbmNlXCI6NCxcInN0YXJ0XCI6XCIxNjcwNjE5NjAwMDAwXCIsXCJleHBpcnlcIjpcIjE2NzA2MjI0Nzk5OTlcIixcInJlcXVpcmVkTGV2ZWxcIjo2LFwibWlzc2lvbkdpdmVyXCI6XCJzZXJnZWFudF9hXCIsXCJkaXNwbGF5SW5kZXhcIjoxNX0ifSwiYmFja2ZpbGwiOnRydWUsImlhdCI6MTY3MDYyMDI1MH0.ilAz4Z4SfDf2WoXNlaQBiUSAYFuDWCxWlkgt_b2gv1Zkwj-UriUkoYsqkhXJZ5DBfVFgWMrbJheBYFA6HICL2J3vBIZmmBDFExTGuJAImFdA4fZFmtCc-GKJOntN0f2Q50_pWeOwqMz0ARD-N3AJJIQz114yG1BjyWeBP4pKhRS2O-OieN8Txm9Dg5w6ChsO3FL48bKK-n3xjYyBt4bCpm3bBPEfIPH-6_dcWNKrEpR9zTDZHP-KcRxPHVLpRW45-0b0b3ENsB64S6zemvivT1Y3S3T2HQyDTXsFjp2oKnt5PpxdDh2lcaakeFInC85uAFAZNty1IfgQMdk8BCxYvw", } 21:10:50.004 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 15.222.37.56:35520 21:10:50.005 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 21:10:50.027 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 21:10:55.907 [SSLSocket] Connection timed out. (ip: '15.222.37.56:35520') 21:10:55.907 [SSLSocket] Removing peer (ip: '15.222.37.56:35520') 21:10:55.907 [SSLSocket] Disconnecting. (ip: '15.222.37.56:35520') 21:10:55.907 [Lua] INFO [MatchmakingNotificationHandler] Failed to boot 21:10:55.907 [Lua] INFO [SessionBootBase] Changed state handshake -> failed 21:10:55.907 [Lua] INFO [SessionBootBase] Changed state failed -> idle 21:10:55.907 warning: [Lua] WARNING [ErrorManager] Error "MultiplayerSessionBootError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:570: in function '_show_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:404: in function '_handle_session_error' ...pts/managers/multiplayer/multiplayer_session_manager.lua:532: in function 'update' scripts/game_states/state_game.lua:111: in function 'network_receive_function' scripts/game_states/game/state_loading.lua:130: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/game_states/state_game.lua:571: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:174: in function , message: source: game, reason: failed_handshake_timeout, error_details: n/a 21:10:55.907 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"left_session" 21:10:55.907 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 21:10:55.907 [Lua] INFO [MechanismLeftSession] Entered with reason failed_handshake_timeout 21:10:55.907 [Lua] INFO [StateLoading] ### is_stranded ### 21:10:55.923 [Lua] INFO [GameStateMachine] Changing state to StateExitToMainMenu 21:10:55.923 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:10:55.923 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> StateExitToMainMenu 21:10:55.923 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> StateExitToMainMenu 21:10:55.940 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 21:10:55.940 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/characters 21:10:55.940 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/progression 21:10:55.940 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 21:10:56.074 [Lua] INFO [PresenceManager] Activity changed loading -> main_menu 21:10:57.645 [Lua] INFO [GameStateMachine] Changing state to StateMainMenu 21:10:57.645 [Lua] INFO [FrameRateManager] Reason "main_menu" requested. Setting frame rate to 0 21:10:57.646 [Lua] INFO [ConstantElementLoading] State changed StateExitToMainMenu -> StateMainMenu 21:10:57.646 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 21:10:57.646 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateExitToMainMenu -> StateMainMenu 21:10:57.660 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/main_menu/main_menu" with id: 1 21:10:58.771 [Lua] INFO [StateMainMenu] Rejoining the game with selected character f8b8121f-13f5-4b42-bd95-be629f65d1d4 21:10:58.776 [Lua] INFO [BackendManager] title_request: PUT /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/data/core 21:10:58.939 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:10:58.939 [Lua] INFO [SessionBootBase] Changed state nil -> idle 21:10:58.939 [Lua] INFO [BackendManager] title_request: GET /gameplay/sessions/c551b1c6-2f1e-42be-85d0-b27dd7419346/serverdetails 21:10:58.939 [Lua] INFO [SessionBootBase] Changed state idle -> fetchingserverdetails 21:10:58.956 [Lua] INFO [GameStateMachine] Changing state to StateLoading 21:10:58.956 [Lua] INFO [FrameRateManager] Reason "main_menu" relinquished, Setting frame rate to 60 21:10:58.996 [Lua] INFO [ConstantElementLoading] State changed StateMainMenu -> StateLoading 21:10:58.996 [Lua] INFO [ConstantElementLoading] Opening view "loading_view" 21:10:58.996 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateMainMenu -> StateLoading 21:10:59.161 [Lua] INFO [PresenceManager] Activity changed main_menu -> loading 21:10:59.368 [Lua] INFO [PartyImmateriumMissionSessionBoot] Got server details: { serverDetails = { type = "dedicated", properties = { dedicated_alias = "mission-default2", instance_id = "aws-fleetiq--aws-ca-central-1--silent-ivory-platypus--i-0f43df25e1a3a7c25--server-2--1670619653", dedicated_type = "aws-fleetiq", host_type = "mission_server", game_udp_cert = "-----BEGIN CERTIFICATE----- MIIE+zCCAuOgAwIBAgIUa0v9hurkaeXiaek2cENXt0q+ZzYwDQYJKoZIhvcNAQEL BQAwDTELMAkGA1UEBhMCU0UwHhcNMjIwNzI1MTE0NDEzWhcNNDkxMjEwMTE0NDEz WjANMQswCQYDVQQGEwJTRTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB AO+niqQL+tnGo9dscppwh8R0IXN4yqbq0WY08jvCuQH1+NAfamvdCfsdREKsRImb lP7LammBYqKC4VNa9cMvquBZbqknAlRnM0E96mI0fyrzP5qe0dDluKvOas+oG1MQ oBdEbf7vr7YTPN4RJpBha1r8uUVzzWlOST4Xk5Zbf3T2BZZz5agD1758LzNOYG0M +2aFmzesJk01c2OJO+I+g+NXfiXRRXGU1SFjA+1nyYVzDsMr2EQi+wNDxxYL1WdD vLtF/kW2czuB6uOq2vYyoYAD0lK3srvIagNjB0+uYSg9qOqSYD+bDhiHc9bI5P1l mNRf6z4Dc6d/1St/8v6Su3dBgdctlSuGYJuWDF8kVgDFn0qbItp9ZELQqTvYEW0Q FYLZV6t0cv78nQ8EuElFdsSS04xIc2bKMPdeb0u1fMwbj8AjpSog5XfQNnDcESBP XC2ZLmDMPWmedrCH9WHPqH3idMNqJMNOVWevvKk4DHJSbhLTi/oNlqx6l2z0z4cN JTPjDEZytEeyLpZM44jznp0hQ04ZKmJy8HgPF1AR7tcq0dPUEPEihj3QEfC5TmP3 2F1l7A3Yimbe+X+F2h8xbd1lWvh5zLYKyxCV2sRrDmjd+PSMl+16zG5yiVZbgruK 1wnEdpM7Uxvs7p7I7M5kJKDm4jOp+zarWcfw5hAEGebVAgMBAAGjUzBRMB0GA1Ud DgQWBBTwYmJQtopx/8stbSALs3BYPYxfYzAfBgNVHSMEGDAWgBTwYmJQtopx/8st bSALs3BYPYxfYzAPBgNVHRMBAf8EBTADAQH/MA0GCSqGSIb3DQEBCwUAA4ICAQCg +AOy6yxu7TcHA6agbi5h85ar/w5heg92P7sqvI3H3qVfXNNUyo0+nrDiuMkeCAfQ L49D/8Xi3rQY6CIFR2ljICJIdIxj6vWi8dIbcRW4fBWc/Bf5O7CaVbcV4TiEFD8v 6oil4rOILpKot5Um8SXRxILLvSChy5o3BjSXI5V2cA9HoCIn5GhskRmomC4I8nqO Wnp4QLsVgFa64tVHuI19q6D73mL0j1S+te4J3OSvNmjvzDQeLqE8GicWe1AGyeIM T2bmzRfsApNcqKT/FZc0Vcjs59qHSzBXDeGQejoRx11QZeZ2827EgvIaYdZKQplO A0dc5KF1M6YCgxSroPvcNb2/IvHQ8n2Dm+ldzgOUqYrV1uU+ciRl5hNK8wK4YuFI 4GMaCl1mGLlVFOEREU7wTQDy7pAGGgScmq8575HvZjmGwTWKgKZfFAFqhJ7V2Dis h09uMH9QqDGw4q6Qg7O/t+JF1uff6DyW20XK+5JgtELKfXHv19inUeYcXlRtQHEc zCaYsjuOjsp/ZbuZ1nPo+P7lYqLCLgxqZw0heh4uEr0cCIP2AB4XdGLm+8xiYqke pPEjTYP6wGvmyqsQ9Y8V25nwqNb6+2oRlZ29xvZ3edHBV5Sj9JaacQ2t3/XpaG3P KV/1y5rfT9hNPQXcnu4xXqSzMaYgfHyk7c3c3C0//A== -----END CERTIFICATE----- ", jwt_sign_key_id = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--silent-ivory-platypus--5", reef_name = "us-east", gamelift_game_server_group = "aws-fleetiq--prod-green--us-east--aws-ca-central-1--prod--silent-ivory-platypus--5", gamelift_instance_id = "i-0f43df25e1a3a7c25", aws_region = "ca-central-1", network_hash = "7ce29535d0027053", ip = "15.222.37.56", fleet_type = "aws-fleetiq-spot-only", port = "35520", }, }, vivoxToken = { channelSip = "sip:confctl-g-fatsha0462-da92.mission.c551b1c6-2f1e-42be-85d0-b27dd7419346@mt2p.vivox.com", channelType = "g", expiresInSeconds = 90, token = "e30.eyJpc3MiOiJmYXRzaGEwNDYyLWRhOTIiLCJleHAiOjE2NzA2MjAzNDksInZ4YSI6ImpvaW4iLCJ2eGkiOjE2NzA2MjAyNTk0NzEsImYiOiJzaXA6LmZhdHNoYTA0NjItZGE5Mi41NzMzZDQ1MS1lZDg4LTQ5ZWQtOGMxNC05NDY5YmI4YTNjMzguQG10MnAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWctZmF0c2hhMDQ2Mi1kYTkyLm1pc3Npb24uYzU1MWIxYzYtMmYxZS00MmJlLTg1ZDAtYjI3ZGQ3NDE5MzQ2QG10MnAudml2b3guY29tIn0.RJIq4k5xy6ZJlWYMNOfK5FRE9NxRH3o-XJEqWGNDnFA", usernameSip = "sip:.fatsha0462-da92.5733d451-ed88-49ed-8c14-9469bb8a3c38.@mt2p.vivox.com", }, ticket = "eyJhbGciOiJSUzI1NiIsInR5cCI6IkpXVCIsImtpZCI6ImF3cy1mbGVldGlxLS1wcm9kLWdyZWVuLS11cy1lYXN0LS1hd3MtY2EtY2VudHJhbC0xLS1wcm9kLS1zaWxlbnQtaXZvcnktcGxhdHlwdXMtLTUifQ.eyJpbnN0YW5jZUlkIjoiYXdzLWZsZWV0aXEtLWF3cy1jYS1jZW50cmFsLTEtLXNpbGVudC1pdm9yeS1wbGF0eXB1cy0taS0wZjQzZGYyNWUxYTNhN2MyNS0tc2VydmVyLTItLTE2NzA2MTk2NTMiLCJleHAiOjE2NzA2MjAyNzAsInBhcnRpY2lwYW50Ijp7ImFjY291bnRJZCI6IjU3MzNkNDUxLWVkODgtNDllZC04YzE0LTk0NjliYjhhM2MzOCIsImNoYXJhY3RlcklkIjoiZjhiODEyMWYtMTNmNS00YjQyLWJkOTUtYmU2MjlmNjVkMWQ0In0sInNlc3Npb25UeXBlIjoibWlzc2lvbiIsInNlc3Npb25JZCI6ImM1NTFiMWM2LTJmMWUtNDJiZS04NWQwLWIyN2RkNzQxOTM0NiIsInNlc3Npb25TZXR0aW5ncyI6eyJtaXNzaW9uSWQiOiI2YzZiZWNlMy1lMGIxLTQzNDItYTlhMi01M2I1ODkwNTUwOGUiLCJtaXNzaW9uSnNvbiI6IntcImlkXCI6XCI2YzZiZWNlMy1lMGIxLTQzNDItYTlhMi01M2I1ODkwNTUwOGVcIixcIm1hcFwiOlwia21fc3RhdGlvblwiLFwiZmxhZ3NcIjp7XCJldmVudFwiOnt9LFwic2lkZVwiOnt9fSxcInNpZGVNaXNzaW9uXCI6XCJzaWRlX21pc3Npb25fZ3JpbW9pcmVcIixcImNpcmN1bXN0YW5jZVwiOlwiZGVmYXVsdFwiLFwiY3JlZGl0c1wiOjAsXCJ4cFwiOjAsXCJleHRyYVJld2FyZHNcIjp7fSxcImNoYWxsZW5nZVwiOjQsXCJyZXNpc3RhbmNlXCI6NCxcInN0YXJ0XCI6XCIxNjcwNjE5NjAwMDAwXCIsXCJleHBpcnlcIjpcIjE2NzA2MjI0Nzk5OTlcIixcInJlcXVpcmVkTGV2ZWxcIjo2LFwibWlzc2lvbkdpdmVyXCI6XCJzZXJnZWFudF9hXCIsXCJkaXNwbGF5SW5kZXhcIjoxNX0ifSwiYmFja2ZpbGwiOnRydWUsImlhdCI6MTY3MDYyMDI1MH0.ilAz4Z4SfDf2WoXNlaQBiUSAYFuDWCxWlkgt_b2gv1Zkwj-UriUkoYsqkhXJZ5DBfVFgWMrbJheBYFA6HICL2J3vBIZmmBDFExTGuJAImFdA4fZFmtCc-GKJOntN0f2Q50_pWeOwqMz0ARD-N3AJJIQz114yG1BjyWeBP4pKhRS2O-OieN8Txm9Dg5w6ChsO3FL48bKK-n3xjYyBt4bCpm3bBPEfIPH-6_dcWNKrEpR9zTDZHP-KcRxPHVLpRW45-0b0b3ENsB64S6zemvivT1Y3S3T2HQyDTXsFjp2oKnt5PpxdDh2lcaakeFInC85uAFAZNty1IfgQMdk8BCxYvw", } 21:10:59.368 [Lua] INFO [PartyImmateriumMissionSessionBoot] Searching for WAN lobby on 15.222.37.56:35520 21:10:59.368 [Lua] INFO [SessionBootBase] Changed state fetchingserverdetails -> handshake 21:10:59.485 [SSLSocket] Connected to server. (ip: '15.222.37.56:35520') 21:10:59.485 [Lua] INFO [SessionBootBase] Changed state handshake -> searching 21:11:02.497 [Lua] INFO [PartyImmateriumMissionSessionBoot] Found lobby, joining... 21:11:02.497 [Lua] INFO [SessionBootBase] Changed state searching -> joining 21:11:02.632 [Lua] INFO [PartyImmateriumMissionSessionBoot] Joined lobby ea84a3a2725b26fe 21:11:02.634 [Lua] <>instance_id = aws-fleetiq--aws-ca-central-1--silent-ivory-platypus--i-0f43df25e1a3a7c25--server-2--1670619653<> 21:11:02.634 [Lua] <>session_id = c551b1c6-2f1e-42be-85d0-b27dd7419346<> 21:11:02.634 [Lua] <>mission_id = 6c6bece3-e0b1-4342-a9a2-53b58905508e<> 21:11:02.635 [Lua] INFO [SessionBootBase] Changed state joining -> ready 21:11:02.635 [Lua] INFO [SessionBootBase] Changed state ready -> idle 21:11:02.635 [Lua] INFO [ConnectionManager] My peer id is 12f5df266f5a9318. 21:11:02.635 [Lua] INFO [ConnectionManager] Setting ping timeout to 10.000000 21:11:02.635 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(nil), mission_name(nil), circumstance_name(nil), side_mission(nil) 21:11:02.649 [Lua] INFO [ConnectionManager] Peer ea84a3a2725b26fe is connecting 21:11:02.783 [Lua] INFO [LocalAwaitConnectionBootedState] Boot complete, notifying host 21:11:02.852 [Lua] INFO [LocalAwaitConnectionBootedState] Host ready, proceeding to next state 21:11:02.935 [Lua] INFO [LocalMasterItemsCheckState] Host items version 68805 matches local version 21:11:02.985 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket, total length 1609 split into 4 chunks 21:11:02.985 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 1/4, string length 500, is_last_part: false 21:11:02.985 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 2/4, string length 500, is_last_part: false 21:11:02.985 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 3/4, string length 500, is_last_part: false 21:11:02.985 [Lua] INFO [LocalMechanismVerificationState] Sending JWT Ticket part 4/4, string length 109, is_last_part: true 21:11:03.252 [Lua] INFO [LocalEacCheckState] Eac approved 21:11:03.689 [Lua] INFO [LocalDataSyncState] session_seed recieved 88554256 21:11:03.689 [Lua] INFO [MechanismManager] Connecting to mechanism host on channel 23 21:11:03.756 [Lua] INFO [MechanismManager] Received mechanism "adventure" from host. 21:11:03.756 [Lua] INFO [MechanismManager] Change mechanism "left_session"->"adventure" 21:11:03.756 [Lua] INFO [MechanismManager] Leaving mechanism "left_session" 21:11:03.757 [Lua] INFO [StateLoading] [_start_loading] needs_load_level(true), mission_name(km_station), circumstance_name(default), side_mission(side_mission_grimoire) 21:11:03.990 [Lua] INFO [LoadingManager] Deleting shelved loading client 21:11:03.990 [Lua] INFO [StateLoading] Resetting player game state. New game_state_context: { mission_name = "km_station", mission_giver_vo = "sergeant_a", } 21:11:03.991 [Lua] INFO [ConnectionManager] Peer ea84a3a2725b26fe is connected 21:11:03.991 [Lua] INFO [ConnectionManager] Joined host; channel(23), peer(ea84a3a2725b26fe), host_type(mission_server) 21:11:03.993 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 12f5df266f5a9318, local_player_id: 1 21:11:03.993 [Lua] INFO [MultiplayerSession] Joined Server: The Sub-par Knoll Dance 21:11:03.993 [Lua] INFO [MatchmakingNotificationHandler] Joined host 21:11:03.993 [Lua] INFO [ConnectionManager] _peer_connected ea84a3a2725b26fe 21:11:03.993 [Lua] INFO [ConstantElementLoading] Opening view "mission_intro_view" 21:11:03.994 [Lua] INFO [[LoadTimesReporter]] Reseting timer mission_intro_timer 21:11:03.994 [Lua] INFO [ConstantElementLoading] Closing view "loading_view" 21:11:04.083 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:11:04.083 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:11:04.083 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:11:04.083 error: [Lua] ERROR [ItemPackage] Unable to find item content/items/characters/minions/chaos_cultists/attachments_gear/special_grenadier 21:11:04.138 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:11:04.138 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:11:04.138 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:11:04.138 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 21:11:04.139 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/mission_intro/mission_intro" with id: 1 21:11:04.249 [Lua] INFO [ConnectionManager] Remote peer fe6f6881b38292f8 connected to host 21:11:04.252 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: fe6f6881b38292f8, local_player_id: 1 21:11:04.268 [Lua] INFO [PresenceManager] Activity changed loading -> mission 21:11:04.957 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: ea84a3a2725b26fe, local_player_id: 2 21:11:04.957 [Lua] INFO [ConnectionManager] Remote peer 908c1a4e6310260 connected to host 21:11:04.960 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 908c1a4e6310260, local_player_id: 1 21:11:04.960 [Lua] INFO [ConnectionManager] Remote peer 4bedb89afda28448 connected to host 21:11:04.962 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 4bedb89afda28448, local_player_id: 1 21:11:15.612 [Lua] INFO [ConnectionManager] Remote peer 4bedb89afda28448 disconnected from host 21:11:15.751 [Lua] INFO [Package Sync Client] Bot Player Profile Initial Cache, peer_id: ea84a3a2725b26fe, local_player_id: 3 21:11:16.793 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/transit/missions/mission_km_station" with id: 1 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/pipe_maintenance/world.level" with id: 2 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/bridge/world.level" with id: 3 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_outside/world.level" with id: 4 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/start_trench/world.level" with id: 5 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_transition/world.level" with id: 6 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/market/world.level" with id: 7 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/backdrop_b/world.level" with id: 8 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_platform/world.level" with id: 9 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/station_inside/world.level" with id: 10 21:11:16.793 [Lua] INFO [ScriptWorld] Registering sub level named: "content/levels/transit/missions/km_station_themes/default/theme_default_km_station.level" with id: 11 21:11:22.374 [Lua] INFO [LocalWaitForMissionBriefingDoneState] mission_briefing_done 21:11:22.407 [Lua] INFO [GameStateMachine] Changing state to StateGameplay 21:11:22.407 [Lua] <>mission = km_station<> 21:11:22.407 [Lua] INFO [GameStateMachine] Init state GameplayStateInit 21:11:22.407 [Lua] INFO [GameStateMachine] Init state GameplayInitStepFrameRate 21:11:22.407 [Lua] INFO [FrameRateManager] Reason "gameplay" requested. Setting frame rate to 0 21:11:22.407 [Lua] INFO [ConstantElementLoading] State changed StateLoading -> GameplayStateInit 21:11:22.407 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateLoading -> GameplayStateInit 21:11:22.413 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepOutOfBounds 21:11:22.419 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorld 21:11:22.427 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepDebug 21:11:22.433 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFreeFlight 21:11:22.439 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameSession 21:11:22.445 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepGameMode 21:11:22.451 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMission 21:11:22.457 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBoneLod 21:11:22.464 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavigation 21:11:22.471 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensions 21:11:22.482 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/gameplay_vo". Read 241 rules. 21:11:22.483 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_giver_vo". Read 79 rules. 21:11:22.492 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/conversations_core". Read 1133 rules. 21:11:22.493 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/guidance_vo". Read 44 rules. 21:11:22.493 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/enemy_vo". Read 86 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/cutscenes_vo". Read 105 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_fortification". Read 8 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_kill". Read 6 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_demolition". Read 6 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_delivery". Read 4 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/asset_vo". Read 10 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_survive". Read 2 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_hacking". Read 11 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/event_vo_scan". Read 7 rules. 21:11:22.494 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/on_demand_vo". Read 51 rules. 21:11:22.495 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/circumstance_vo_nurgle_rot". Read 21 rules. 21:11:22.495 [Lua] INFO [DialogueSystemDebug] Loaded file "dialogues/generated/mission_vo_km_station". Read 34 rules. 21:11:22.497 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepManagers 21:11:22.497 [Lua] INFO [DifficultyManager] Difficulty initialized to challenge 4, resistance 4 21:11:22.504 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNvidiaAiAgent 21:11:22.504 [Lua] INFO [NvidiaAIAgent] Nvidia AI Agent initialized 21:11:22.510 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepExtensionUnits 21:11:22.962 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkEvents 21:11:22.968 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTimer 21:11:22.973 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavWorldVolume 21:11:23.092 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNavSpawnPoints 21:11:23.104 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMainPathOcclusion 21:11:23.115 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeNavigation 21:11:23.121 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPlayerEnterGame 21:11:23.135 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMusic 21:11:23.150 error: [D3D12_RENDER_DEVICE] SL Error: '[09.12.2022 16-11-23][streamline][error]commoninterface.h:336[set] Setting 'common' constants with the same frame index several times per frame, this needs to be fixed! ' 21:11:23.154 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepVoiceOver 21:11:23.164 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepNetworkStory 21:11:23.174 [Lua] INFO [GameStateMachine] Changing state to GameplayInitLevelSpawned 21:11:23.186 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeExtensions 21:11:23.213 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepPacing 21:11:23.226 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepTerrorEvent 21:11:23.238 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMutator 21:11:23.250 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepFinalizeDebug 21:11:23.262 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepBreedTester 21:11:23.287 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepMissionServer 21:11:23.300 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLastChecks 21:11:23.312 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateWaitForGroup 21:11:26.687 [Lua] INFO [GameStateMachine] Changing state to GameplayInitStepStateLast 21:11:26.702 [Lua] INFO [GameStateMachine] Changing state to GameplayStateRun 21:11:26.702 [Lua] INFO [ConstantElementLoading] State changed GameplayStateInit -> GameplayStateRun 21:11:26.702 [Lua] INFO [ConstantElementLoading] Closing view "mission_intro_view" 21:11:26.702 [Lua] INFO [ConstantElementLoading] Opening view "blank_view" 21:11:26.702 [Lua] INFO [ConstantElementOnboardingHandler] State changed GameplayStateInit -> GameplayStateRun 21:11:26.820 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:11:26.820 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:11:26.820 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:11:26.820 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:11:26.820 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:11:26.820 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[7cf15a438514b186]`, assigning default material instead. 21:11:26.937 [Lua] INFO [AdaptiveClockHandlerClient] Clock synced clock_start:532.342458 clock_offset:0.031471 last_frame:33270 21:11:26.953 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:11:26.953 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:11:26.953 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:11:26.953 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:11:26.953 warning: [Lua] WARNING [MissionObjectiveTargetExtension] Trying to registering peer nil when it's already registered. 21:11:26.953 [Lua] INFO [GameSessionManager] Member 12f5df266f5a9318 joined 21:11:26.953 [Lua] INFO [GameSessionManager] Member 908c1a4e6310260 joined 21:11:26.953 [Lua] INFO [GameSessionManager] Member fe6f6881b38292f8 joined 21:11:26.953 [Lua] INFO [GameSessionManager] Member ea84a3a2725b26fe joined 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "voice" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:11:27.004 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:11:27.007 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 21:11:27.007 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 21:11:27.015 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (33274), last frame (33273). 21:11:27.015 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:11:27.015 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:11:27.032 [Lua] INFO [ConstantElementLoading] Closing view "blank_view" 21:11:27.034 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 21:11:27.050 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.070488, more than 2.000000 times old max dt of 0.057500 21:11:27.052 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.091 seconds. 21:11:27.053 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 21:11:27.053 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 21:11:27.181 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (33285), last frame (33280). 21:11:27.209 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.085493, more than 2.000000 times old max dt of 0.081293 21:11:27.215 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.112 seconds. 21:11:27.447 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (33301), last frame (33300). 21:11:27.479 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.045 seconds. 21:11:27.557 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (33309), last frame (33308). 21:11:27.583 [Lua] INFO [PlayerUnitDataExtension] Panic resolved, took 0.025 seconds. 21:11:43.947 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 290, name: `unknown` 21:12:28.616 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 290, name: `unknown` 21:12:31.189 [EOS] Updating Product SDK Config, Time: 2762.604980 21:12:31.280 [EOS] SDK Config Product Update Request Completed - No Change 21:12:31.280 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2762.677979, Update Interval: 313.713196 21:12:38.463 [Lua] INFO [ConnectionManager] Remote peer 4bedb89afda28448 connected to host 21:12:38.466 [Lua] INFO [Package Sync Client] Player Profile Initial Cache, peer_id: 4bedb89afda28448, local_player_id: 1 21:12:46.413 [Lua] INFO [PlayerUnitSpawnManager] Registering player_unit "[Unit '#ID[f888cbd0f5a35360]']" 21:12:46.413 [Lua] INFO [PlayerUnitSpawnManager] Was not oob initially. 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:12:51.449 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:12:51.470 warning: [ParticleWorld] Particle with id '1900' is likely already destroyed 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "rightfoot" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_hand" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "head" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "hips" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_right_hand" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING SOUND SOURCE IN DESTROY "fx_left_forearm" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "rightfoot" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_hand" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "head" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "hips" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_right_hand" 21:13:03.279 [Lua] INFO [PlayerUnitFxExtension] UNREGISTERING VFX SPAWNER IN DESTROY "fx_left_forearm" 21:13:03.284 [Lua] INFO [GameSessionManager] Member 4bedb89afda28448 joined 21:13:11.465 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 21:13:11.465 warning: [Lua] WARNING [WeaponTweakTemplates] Could not find modifier definition nil for weapon flamer_p1_m1 when fetching weapon tweaks 21:13:11.484 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_shock_grenade" of type "grenade_ability" from server correction 21:13:11.484 [Lua] INFO [PlayerUnitAbilityExtension] Equipping ability "zealot_maniac_targeted_dash_improved" of type "combat_ability" from server correction 21:13:15.012 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_fail_husk` for object id: 290, name: `unknown` 21:13:15.640 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_fail_husk` for object id: 290, name: `unknown` 21:13:18.983 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_fail_husk` for object id: 290, name: `unknown` 21:13:25.632 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_device_auspex_scanner_minigame_progress_last_husk` for object id: 290, name: `unknown` 21:13:35.685 warning: [ParticleWorld] Particle with id '0' is likely already destroyed 21:13:56.694 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 21:13:56.694 warning: [Lua] WARNING [Gear] Deprecated, use fetch_paged instead 21:13:56.708 [Lua] INFO [BackendManager] title_request: GET /data/5733d451-ed88-49ed-8c14-9469bb8a3c38/account/gear 21:14:08.804 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.043301, more than 2.000000 times old max dt of 0.041085 21:14:09.822 [Lua] INFO [AdaptiveClockHandlerClient] Filtering out frame dt of 0.047353, more than 2.000000 times old max dt of 0.045194 21:14:11.164 [Lua] INFO [PlayerUnitDataExtension] Panic started. Received state package from the future, this is likely because we haven't run any fixed frames yet or had a major stall. Received frame (43530), last frame (43506). 21:14:11.253 [DRED] DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG 21:14:12.253 [DRED] <> DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG <> <> Virtual Address: 0x1704a98000 <> <> Name: 0xad43eaffcea8abd4 Dimension: D3D12_RESOURCE_DIMENSION_TEXTURE2D Alignment: 65536 Width: 4096 Height: 4096 DepthOrArraySize: 1 MipLevels: 11 Format: DXGI_FORMAT_BC1_UNORM Layout: D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE Flags: 0x0 <> 21:14:12.253 [AFTERMATH] Device status: GFSDK_Aftermath_Device_Status_PageFault 21:14:12.254 [AFTERMATH] Page fault information: 21:14:12.254 [AFTERMATH] Faulting GpuVA: 0x1704a98000 21:14:12.254 [AFTERMATH] Resource desc: size: 11206656 width: 4096 height: 4096 depth: 1 mip levels: 11 format: DXGI_FORMAT_BC1_UNORM Buffer Heap: false Static Texture Heap: false RtvDsv Texture Heap: false Placed Resource: false Was destroyed: false 21:14:12.573 <>HRESULT: 2289696773 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG At `D:\a\d\rel_engine_darktide\release\rel_2022_10_27_week2and3\runtime\d3d12_render_device\d3d12_debug.cpp:1176` in function `stingray::aftermath::d3d_assert` <> <> {00007ff6c1980000, 0244e000, 638f5915, f031105d-6698-4d5c-acc5-3be413dfe760, 00000001, D:\a\w\live_engine_darktide\release\rel_2022_10_27_week2and3\engine\win64\release\Darktide.pdb} {00007fffb3cf0000, 001f8000, b5ced1c6, ccc0e361-20f4-24be-044d-e630c3bd80c4, 00000001, ntdll.pdb} {00007fffb2dd0000, 000bf000, 73bb7c6b, 4379f432-e88d-e285-3ee4-e11356d45532, 00000001, kernel32.pdb} 0x00007ff6c1980000:0x0000000000488399 swprintf 0x00007ff6c1980000:0x000000000054105e sscanf_s 0x00007ff6c1980000:0x0000000000517d6c _vsnprintf 0x00007ff6c1980000:0x00000000000ff16e snprintf 0x00007ff6c1980000:0x00000000000ffcf8 snprintf 0x00007ff6c1980000:0x00000000004b77aa swprintf 0x00007fffb2dd0000:0x00000000000174b4 BaseThreadInitThunk 0x00007fffb3cf0000:0x00000000000526a1 RtlUserThreadStart <> <>1<> <>gpu hang<> <>renderer<> <>win32<> <>8b38e7b9e3e6a47d0b756329da3b3dd503465e2e<> <>release<> <>246537<> <>Developer Build (1.3.3.49932)<> <>cf8fc97c-114b-4406-a6a5-cb4b9bfe8d9c<> <>0<> <>--- CPU CPU: Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz Vendor: GenuineIntel Logical processors: 16 Family: 0:6, Model: 9:14 Type: 0, Stepping: 13 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000110 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 65340MB Available: 56447MB --- OS Windows version 10.0 build 19044, 64 bit Windows 10 Machine ID eb58e4e8-b78e-4bf7-904e-234bb987454e <>os_build = 19044<> --- Network Network interface: Killer E2400 Gigabit Ethernet Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #3 (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter #4 (IPv4, IPv6) Network interface: Killer(R) Wi-Fi 6 AX1650x 160MHz Wireless Network Adapter (200NGW) (IPv4) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input No input devices detected. --- Volume Volume for path 'D:\Steam\steamapps\common\Warhammer 40,000 DARKTIDE\binaries/../bundle' is on HDD --- Graphics Graphics card: NVIDIA GeForce RTX 2060 (DirectX 12.1, 5968MB) Driver version: 52737 Graphics card: Intel(R) UHD Graphics 630 (DirectX 12.1, 128MB) Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) <>graphics_card = NVIDIA GeForce RTX 2060<> <>driver = 52737<> <> <>HDD<> <>C:\Users\matts\AppData\Roaming\Fatshark\Darktide\console_logs\console-2022-12-09-20.26.27-cf8fc97c-114b-4406-a6a5-cb4b9bfe8d9c.log<> <>C:\Users\matts\AppData\Roaming\Fatshark\Darktide\crash_dumps\crash_dump-2022-12-09-20.26.27-cf8fc97c-114b-4406-a6a5-cb4b9bfe8d9c.dmp<> <> Memory Total: 65340 MB Available: 58496 MB Used: 6844 MB Peak Used: 7074 MB Debug Memory Total: 0 MB Available: 0 MB Used: 0 MB Peak: 0 MB Page File Memory Total: 75068 MB Used: 9998 MB Peak: 10067 MB <> <> CrashMonitor navigation cjson rule database Vivox wwise_plugin <> <> #ID[30486d0f] = false; #ID[40274361] = false; #ID[7816be8b] = true; #ID[872cceda] = true; #ID[ad0f8d89] = true; #ID[b287ea32] = false; #ID[bfc1719f] = true; #ID[d3cd4a7b] = false; #ID[db144c29] = false; #ID[e26e1099] = DX11_0; #ID[f921e3b1] = true; <> <> #ID[06f1d0d3] = false; #ID[083115b7] = true; #ID[08f9e86f] = false; #ID[091bd468] = false; #ID[09f7658c] = false; #ID[0a5cf893] = false; #ID[0a7e1dda] = 1; #ID[0d3042d7] = 0.5; #ID[1301c0fc] = false; #ID[158ea454] = false; #ID[17fbd176] = false; #ID[1ff27994] = [80,64,96,]; #ID[217a0094] = false; #ID[2b4a07ef] = false; #ID[2ba7c395] = false; #ID[2eec68d7] = [4096,4096,]; #ID[2f0ebe66] = false; #ID[30271a75] = false; #ID[39846683] = true; #ID[3dc0a41f] = [2048,2048,]; #ID[41cc30d6] = false; #ID[4261180b] = false; #ID[4437469c] = false; #ID[4b1ae527] = 100; #ID[4cf95320] = R11G11B10F; #ID[4dfc90ec] = false; #ID[511030be] = false; #ID[521e8314] = true; #ID[5311abc7] = false; #ID[53a88c27] = 0; #ID[53aece93] = false; #ID[58a6c554] = true; #ID[58d50c14] = false; #ID[591731be] = true; #ID[5923ab38] = false; #ID[5b23a27f] = 0; #ID[5bc01409] = 2.2; #ID[662251d8] = true; #ID[66d55137] = false; #ID[67488d9d] = true; #ID[702662e0] = high; #ID[743a4bf1] = low; #ID[757a9c66] = true; #ID[781acd9a] = low; #ID[7d5e6ac4] = 2; #ID[7d92b887] = 1; #ID[7ecedbbe] = true; #ID[7ef9c32d] = false; #ID[807d2fac] = 0; #ID[825d6573] = false; #ID[83fa86d9] = false; #ID[866b9087] = false; #ID[866fa593] = true; #ID[8e8e8d70] = 50; #ID[8fe21a51] = 0.5; #ID[9012e3b2] = true; #ID[9d44dc7f] = 0; #ID[9f681302] = false; #ID[9fdb92f0] = false; #ID[9fec9043] = false; #ID[a00c9715] = 0; #ID[a35323d4] = false; #ID[ab541828] = false; #ID[abd89f80] = false; #ID[ad0f8d89] = false; #ID[ad5cde98] = [512,512,]; #ID[ad6159c5] = false; #ID[ad7990f2] = false; #ID[adf9ff3c] = none; #ID[ae835dc5] = true; #ID[b2b9ea5a] = auto; #ID[b4ee0024] = false; #ID[b52a66bb] = [512,512,]; #ID[b751da36] = false; #ID[b9a6bef6] = false; #ID[baa2020c] = false; #ID[c31c500b] = [1280,720,]; #ID[c466aecd] = true; #ID[ce45eb78] = 0.5; #ID[cff8702e] = true; #ID[d864f17d] = false; #ID[db72134e] = 0.875; #ID[dd043413] = false; #ID[dde3b7d1] = false; #ID[dfa3fe1f] = true; #ID[e2f20722] = false; #ID[e3896b8a] = [256,256,]; #ID[e6bcf966] = true; #ID[ec4a90d8] = false; #ID[ec8fd018] = true; #ID[f1179189] = true; #ID[f4fd9c6d] = [4,4,]; #ID[f876be85] = false; #ID[fcdb085e] = 1; <> [Log end]