[Log version] 1
[Session] f66e0316-eae1-4dee-8769-b7679a6dfe6f
UTC time stamps
02:23:38.139 [Application] STARTUP: setup_crash_report, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2695
02:23:38.140 [Application] STARTUP: DLCList::setup, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2707
02:23:38.140 [Application] STARTUP: setup_timer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2710
02:23:38.140 [Application] STARTUP: make system_info, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2715
02:23:38.140 [Application] STARTUP: setup_jobs, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2718
02:23:38.140 [Application] STARTUP: setup_resources, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2720
02:23:38.182 [RazerChroma] Setup Razer Chroma resources
02:23:38.182 [Application] STARTUP: setup_window, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2728
02:23:38.186 [Window] Window => active
02:23:38.200 [Application] STARTUP: make game, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2751
02:23:38.202 [Application] STARTUP: init steam, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2756
02:23:38.204 warning: [EAC] ClientAuth can't be created because CreateClientAuth failed
02:23:38.296 warning: [EAC] Client can't be created because CreateGameClient failed
02:23:38.297 [Application] STARTUP: setup renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2765
02:23:38.305 [D3DRenderDevice] choosing adapter: 0 (NVIDIA GeForce GTX 1650)
02:23:38.499 [AFTERMATH] Initialized Aftermath
02:23:38.512 [Application] STARTUP: setup input, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2767
02:23:38.518 [Application] STARTUP: config renderer, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2773
02:23:39.123 [Application] STARTUP: setup physics, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2775
02:23:39.125 [Application] STARTUP: setup boot packages, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2778
02:23:39.224 [Application] STARTUP: setup physics properties, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2780
02:23:39.224 [Application] STARTUP: setup network, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2782
02:23:39.224 [Save] Save dir: `C:\Users\User\AppData\Roaming\fatshark\Vermintide 2`
02:23:39.225 [Application] STARTUP: setup entities, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2796
02:23:39.225 [Application] STARTUP: game init, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 2815
02:23:39.237 [RazerChroma] Setup Razer Chroma
02:23:39.239 [LightFX ] Loaded DLL.
02:23:39.239 [LightFX ] Init()
02:23:39.241 [LightFX ] LightFX failed to initialize
02:23:39.256 [Lua] boot.lua start, os clock: 2.1040000000000001
02:23:39.257 [Lua] LUA IS STRIPPED!
02:23:39.257 [Lua] Boot:setup() entered. time: 0 os-clock: 2.105
02:23:39.257 [Lua] --- CPU
CPU: AMD Ryzen 5 4600H with Radeon Graphics
Vendor: AuthenticAMD
Logical processors: 12
Family: 8:15, Model: 6:0
Type: 0, Stepping: 1
Features: SSE SSE2 SSE3 SSSE3 SSE4.1
Feature bits:
EBX: 00001010 00001100 00001000 00000000
ECX: 01111110 11011000 00110010 00001011
EDX: 00010111 10001011 11111011 11111111
--- Memory
Physical Total: 15733MB
Available: 11934MB
--- OS
Windows version 10.0 build 9200, 64 bit
Windows 10
Machine ID 2a45330d-8a2e-458a-bd74-6cb935e3b730
--- Graphics
Graphics card: NVIDIA GeForce GTX 1650 (DirectX 11.0, 3962MB) Driver version: 46089
Graphics card: AMD Radeon(TM) Graphics (DirectX 11.0, 496MB)
Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB)
--- Network
Network interface: Realtek Gaming GbE Family Controller (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter #2 (IPv4, IPv6)
Network interface: Kaspersky Security Data Escort Adapter (IPv4, IPv6)
Network interface: Realtek RTL8822CE 802.11ac PCIe Adapter (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): Mouse
Input device: Keyboard (19.4): Keyboard
Input device: Generic (17.0): HP Wireless Button Driver
Input device: Generic (17.0): HIDI2C Device
02:23:39.258 [Application] STARTUP: pre update loop, File: D:\agent-work\data-dir\engine_release_season_3_engineer_2020_10_28\runtime\application\application.cpp, Line: 3169
02:23:39.261 [SteamStats] RequestCurrentStats success: true
02:23:41.275 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.7340008483733982 os-clock: 4.1230000000000002
02:23:41.276 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage]
02:23:41.276 [Lua] Flushing: resource_packages/fonts [ResourcePackage]
02:23:41.278 [Lua] Flushing: resource_packages/strings [ResourcePackage]
02:23:41.278 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage]
02:23:41.281 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage]
02:23:41.281 [Lua] Flushing: backend/local_backend/local_backend [ResourcePackage]
02:23:41.281 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage]
02:23:41.281 [Lua] Flushing: resource_packages/levels/debug_levels [ResourcePackage]
02:23:41.281 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage]
02:23:41.283 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage]
02:23:41.283 [Lua] Flushing: resource_packages/fat_ui [ResourcePackage]
02:23:41.284 [Lua] Flushing: resource_packages/breeds [ResourcePackage]
02:23:41.286 [Lua] Flushing: resource_packages/breeds_common_resources [ResourcePackage]
02:23:41.286 [Lua] Development.init_application_parameters
02:23:41.286 [Lua] -----------------------------------------------------------------
02:23:41.286 [Lua] -- Application parameters --
02:23:41.286 [Lua] -bundle-dir = ../bundle
02:23:41.286 [Lua] -ini = settings
02:23:41.286 [Lua] -silent-mode = true
02:23:41.286 [Lua] eac-untrusted = true
02:23:41.286 [Lua] telemetry-disable = true
02:23:41.286 [Lua] benchmark-mode = true
02:23:41.286 [Lua] -----------------------------------------------------------------
02:23:41.287 [Lua] *****************************************************************
02:23:41.287 [Lua] ** Initial contents of script_data **
02:23:41.287 [Lua] script_data.attract_benchmark = true
02:23:41.287 [Lua] script_data.attract_mode = true
02:23:41.287 [Lua] script_data.build_identifier = 72af77cbc050
02:23:41.287 [Lua] script_data.disable_debug_draw = true
02:23:41.287 [Lua] script_data.disable_gutter_runner = true
02:23:41.287 [Lua] script_data.disable_pack_master = true
02:23:41.287 [Lua] script_data.disable_tutorial_at_start = true
02:23:41.287 [Lua] script_data.eac-untrusted = true
02:23:41.287 [Lua] script_data.force_steam = true
02:23:41.287 [Lua] script_data.hide_fps = false
02:23:41.287 [Lua] script_data.infinite_ammo = true
02:23:41.287 [Lua] script_data.player_invincible = true
02:23:41.287 [Lua] script_data.screen_space_player_camera_reactions = false
02:23:41.287 [Lua] script_data.settings = { }
02:23:41.287 [Lua] script_data.show_fps = true
02:23:41.287 [Lua] script_data.tobii_button = false
02:23:41.287 [Lua] script_data.use_lan_backend = false
02:23:41.287 [Lua] script_data.use_local_backend = false
02:23:41.287 [Lua] script_data.wanted_profile = bright_wizard
02:23:41.287 [Lua] *****************************************************************
02:23:43.118 [Lua] settings.steam: nil
02:23:43.118 [Lua] Steam: table: 0000000000062440
02:23:43.118 [Lua] force_steam: true
02:23:43.118 [Lua] BUILD: release
02:23:43.118 [Lua] test_backend: nil
02:23:43.118 [Lua] DEDICATED_SERVER: false
02:23:43.118 [Lua] Using app_id '552500' to define backend
02:23:43.119 [Lua] PlayFab Title ID: 5107
02:23:43.174 [Lua] [1] = beastmen_minotaur (string)
02:23:43.174 [Lua] [2] = skaven_storm_vermin_champion (string)
02:23:43.174 [Lua] [3] = chaos_dummy_troll (string)
02:23:43.174 [Lua] [4] = skaven_grey_seer (string)
02:23:43.174 [Lua] [5] = chaos_plague_wave_spawner (string)
02:23:43.174 [Lua] [6] = chaos_vortex (string)
02:23:43.174 [Lua] [7] = chaos_spawn_exalted_champion_norsca (string)
02:23:43.174 [Lua] [8] = chaos_dummy_sorcerer (string)
02:23:43.174 [Lua] [9] = chaos_tentacle (string)
02:23:43.174 [Lua] [10] = skaven_loot_rat (string)
02:23:43.174 [Lua] [11] = skaven_stormfiend_demo (string)
02:23:43.174 [Lua] [12] = critter_rat (string)
02:23:43.174 [Lua] [13] = skaven_explosive_loot_rat (string)
02:23:43.174 [Lua] [14] = chaos_spawn (string)
02:23:43.174 [Lua] [15] = skaven_stormfiend_boss (string)
02:23:43.174 [Lua] [16] = critter_pig (string)
02:23:43.174 [Lua] [17] = chaos_troll (string)
02:23:43.174 [Lua] [18] = chaos_dummy_exalted_sorcerer_drachenfels (string)
02:23:43.174 [Lua] [19] = skaven_rat_ogre (string)
02:23:43.174 [Lua] [20] = skaven_stormfiend (string)
02:23:43.174 [Lua] [21] = skaven_storm_vermin_warlord (string)
02:23:43.174 [Lua] [22] = skaven_warpfire_thrower (string)
02:23:43.174 [Lua] [23] = chaos_plague_sorcerer (string)
02:23:43.174 [Lua] [24] = chaos_exalted_champion_warcamp (string)
02:23:43.174 [Lua] [25] = skaven_pack_master (string)
02:23:43.174 [Lua] [26] = chaos_exalted_sorcerer_drachenfels (string)
02:23:43.174 [Lua] [27] = skaven_ratling_gunner (string)
02:23:43.174 [Lua] [28] = chaos_mutator_sorcerer (string)
02:23:43.174 [Lua] [29] = skaven_poison_wind_globadier (string)
02:23:43.174 [Lua] [30] = chaos_tentacle_sorcerer (string)
02:23:43.174 [Lua] [31] = chaos_exalted_champion_norsca (string)
02:23:43.174 [Lua] [32] = chaos_warrior (string)
02:23:43.174 [Lua] [33] = chaos_exalted_sorcerer (string)
02:23:43.174 [Lua] [34] = skaven_gutter_runner (string)
02:23:43.174 [Lua] [35] = chaos_corruptor_sorcerer (string)
02:23:43.174 [Lua] [36] = chaos_vortex_sorcerer (string)
02:23:43.174 [Lua] [37] = skaven_plague_monk (string)
02:23:43.174 [Lua] [38] = chaos_berzerker (string)
02:23:43.174 [Lua] [39] = beastmen_gor (string)
02:23:43.174 [Lua] [40] = beastmen_ungor_archer (string)
02:23:43.174 [Lua] [41] = beastmen_ungor_dummy (string)
02:23:43.174 [Lua] [42] = beastmen_standard_bearer_crater (string)
02:23:43.174 [Lua] [43] = skaven_storm_vermin_commander (string)
02:23:43.174 [Lua] [44] = beastmen_standard_bearer (string)
02:23:43.174 [Lua] [45] = skaven_storm_vermin (string)
02:23:43.174 [Lua] [46] = beastmen_ungor (string)
02:23:43.174 [Lua] [47] = chaos_raider_tutorial (string)
02:23:43.174 [Lua] [48] = chaos_raider (string)
02:23:43.174 [Lua] [49] = beastmen_gor_dummy (string)
02:23:43.174 [Lua] [50] = skaven_storm_vermin_with_shield (string)
02:23:43.174 [Lua] [51] = beastmen_bestigor (string)
02:23:43.174 [Lua] [52] = beastmen_bestigor_dummy (string)
02:23:43.174 [Lua] [53] = skaven_clan_rat_tutorial (string)
02:23:43.174 [Lua] [54] = chaos_marauder (string)
02:23:43.174 [Lua] [55] = skaven_dummy_clan_rat (string)
02:23:43.174 [Lua] [56] = chaos_fanatic (string)
02:23:43.174 [Lua] [57] = chaos_marauder_with_shield (string)
02:23:43.174 [Lua] [58] = chaos_zombie (string)
02:23:43.174 [Lua] [59] = skaven_clan_rat (string)
02:23:43.174 [Lua] [60] = skaven_clan_rat_with_shield (string)
02:23:43.174 [Lua] [61] = chaos_marauder_tutorial (string)
02:23:43.174 [Lua] [62] = skaven_dummy_slave (string)
02:23:43.174 [Lua] [63] = skaven_slave (string)
02:23:43.218 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses.
02:23:43.218 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials.
02:23:43.218 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific.
02:23:43.218 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific.
02:23:43.218 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific.
02:23:43.218 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default
02:23:43.225 [Lua] level display name dlc_bogenhafen_city
02:23:43.225 [Lua] level display name cemetery
02:23:43.225 [Lua] level display name forest_ambush
02:23:43.225 [Lua] level display name mines
02:23:43.225 [Lua] level display name nurgle
02:23:43.225 [Lua] level display name warcamp
02:23:43.225 [Lua] level display name bell
02:23:43.225 [Lua] level display name skittergate
02:23:43.225 [Lua] level display name prologue
02:23:43.225 [Lua] level display name dlc_celebrate_crawl
02:23:43.225 [Lua] level display name military
02:23:43.225 [Lua] level display name magnus
02:23:43.225 [Lua] level display name skaven_stronghold
02:23:43.225 [Lua] level display name fort
02:23:43.225 [Lua] level display name ground_zero
02:23:43.225 [Lua] level display name elven_ruins
02:23:43.225 [Lua] level display name farmlands
02:23:43.225 [Lua] level display name ussingen
02:23:43.225 [Lua] level display name dlc_portals
02:23:43.225 [Lua] level display name dlc_castle
02:23:43.225 [Lua] level display name catacombs
02:23:43.225 [Lua] level display name crater
02:23:43.225 [Lua] level display name plaza
02:23:43.225 [Lua] level display name dlc_bogenhafen_slum
02:23:43.225 [Lua] level display name dlc_bastion
02:23:43.272 [Lua] TIME: 0.036
02:23:44.026 [Lua] [ConflictSettings] Contained breeds generated in: 0.70800000000000018
02:23:44.121 [Lua] <>realm = modded<>
02:23:44.459 [Lua] <>project = vermintide 2<>
02:23:44.459 [Lua] <>build = release<>
02:23:44.459 [Lua] <>platform = win32<>
02:23:44.459 [Lua] <>dedicated_server = false<>
02:23:44.459 [Lua] <>title_id = 5107<>
02:23:44.459 [Lua] <>content_revision = 17502<>
02:23:44.459 [Lua] <>engine_revision = 72af77cbc050<>
02:23:44.459 [Lua] <>release_version = 4.0.0<>
02:23:44.459 [Lua] <>rendering_backend = dx11<>
02:23:44.459 [Lua] <>teamcity_build_id = 79856<>
02:23:44.459 [Lua] <>steam_id = 110000116f474aa<>
02:23:44.460 [Lua] <>steam_profile_name = Axzire<>
02:23:44.460 [Lua] <>machine_id = 2a45330d-8a2e-458a-bd74-6cb935e3b730<>
02:23:44.460 [Lua] [Boot] Application build: release
02:23:44.460 [Lua] [Boot] Content revision: 17502
02:23:44.460 [Lua] [Boot] Engine revision: 72af77cbc050
02:23:44.460 [Lua] [Boot] Release version: 4.0.0
02:23:44.460 [Lua] [Boot] User ID: 110000116f474aa Axzire
02:23:44.483 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown`
02:23:44.489 [Lua] initializing mechanism to: adventure
02:23:44.489 [Lua] Game:setup() total time: 0.029
02:23:44.489 [Lua] handle rev info: 0
02:23:44.489 [Lua] handle gfx quality: 0
02:23:44.489 [Lua] default settings: 0
02:23:44.489 [Lua] user settings: 0
02:23:44.489 [Lua] set frame times: 0
02:23:44.489 [Lua] init random: 0
02:23:44.489 [Lua] managers: 0.028999999999999915
02:23:44.489 [Lua]
02:23:44.489 [Lua] unaccounted: 0
02:23:44.489 [Lua] [Boot] use baked enemy meshes: false
02:23:44.490 [Lua] [Testify] Ready!
02:23:47.327 [Lua] [Gamestate] Enter StateTitleScreen
02:23:47.340 [Lua] [Gamestate] Enter Substate StateTitleScreenMain
02:23:47.340 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player
02:23:47.340 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player
02:23:47.340 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player
02:23:47.340 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player
02:23:47.346 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork
02:23:47.346 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data
02:23:47.346 [Save] Loading `save_data`
02:23:47.346 [Save] Load done
02:23:47.362 [Lua] [BackendManagerPlayFab] Backend Enabled
02:23:47.908 [Lua] <>playfab_id = 71ADC3EA2E4F4160<>
02:23:49.965 [Lua] steam item server: requesting user inventory
02:23:50.184 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0
02:23:50.184 [Lua] ISI-> GET_ALL_ITEMS!
02:23:50.184 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results
02:23:50.184 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS
02:23:50.184 [Lua]
02:23:50.184 [Lua]
02:23:50.268 [Lua] Broken item slots for career es_questingknight
02:23:50.268 [Lua] [slot_ranged] = true (boolean)
02:23:50.268 [Lua] [slot_skin] = true (boolean)
02:23:50.268 [Lua] [slot_melee] = true (boolean)
02:23:50.268 [Lua] [slot_hat] = true (boolean)
02:23:50.437 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 1
02:23:50.437 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 2
02:23:50.437 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 3
02:23:50.437 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 4
02:23:50.437 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices
02:23:50.437 [Lua] [SteamManager] request_item_prices
02:23:50.438 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 1
02:23:50.523 [Lua] Player statistics loaded!
02:23:50.623 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 1
02:23:50.643 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 2
02:23:50.708 [Lua] [SteamManager] on_price_result 1 USD
02:23:50.709 [Lua] _refresh_steam_item_prices_cb
02:23:50.729 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 2
02:23:50.731 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 484 item(s) to the peddler stock
02:23:50.741 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 3
02:23:50.810 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 3
02:23:50.827 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 4
02:23:50.928 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 4
02:23:50.929 [Lua] [UnlockManager] All unlocks ready
02:23:50.945 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave
02:23:51.978 [Lua] [Gamestate] Enter state StateLoading
02:23:51.979 [Lua] [LevelTransitionHandler] set_next_level( military, 0 )
02:23:51.979 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork
02:23:51.979 [Lua] [LobbyManager] Setting up network options
02:23:51.979 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015
02:23:51.979 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil
02:23:51.979 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil
02:23:51.979 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil
02:23:51.979 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015
02:23:51.979 [Lua] LobbyManager:setup_network_options server_port: 27015
02:23:51.980 [Lua] state_loading_restart_network JOIN VIA STEAM 0
02:23:51.984 [Lua] registering RPCs
02:23:51.984 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32
02:23:51.984 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer
02:23:51.984 [Lua] [LevelTransitionHandler] Generated new level_seed: nil
02:23:51.984 [Lua] [LevelTransitionHandler] load_level military 0
02:23:51.984 [Lua] [LevelTransitionHandler] Loading level: "military"
02:23:51.984 [Lua] [LevelTransitionHandler] Package name: "resource_packages/levels/honduras/military" Meta package name: "resource_packages/levels/honduras/military_meta"
02:23:51.984 [SteamVoip] Creating room 747bdaf8e22fe1f7
02:23:51.984 [SteamVoip] Joining room 747bdaf8e22fe1f7
02:23:51.989 [EAC] EAC server 110000116f474aa is initializing
02:23:51.994 [EAC] Server is also client 110000116f474aa
02:23:51.994 [EACServer] [18:23:51:993][Windows][EAC Server] [Info][SetLogCallback] Procedure: 00007FF76AFE8FE0 LogLevel: Info.
02:23:51.994 [Lua] ### Created peer state machine for 110000116f474aa
02:23:51.994 [Lua] [PeerSM] 110000116f474aa :: on_enter Connecting
02:23:51.994 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync
02:23:51.994 warning: [Application] Application.update_render_world is deprecated.
02:23:51.997 [Lua] [Gamestate] Enter Substate StateLoadingRunning
02:23:51.997 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil
02:23:51.997 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE
02:23:51.997 [Lua] Set lobby begin:
02:23:51.997 [Lua] Set lobby end.
02:23:52.891 [Lua] [PSM] Peer 110000116f474aa joined. Want to use profile index "6" and join party "nil"
02:23:52.891 [Lua] [LobbyHost] Changed state from 0 to joined
02:23:52.891 [Lua] [PartyManager] Leader is set to 110000116f474aa
02:23:52.892 [Lua] [ChatManager] Setting up network context, host_peer_id:110000116f474aa my_peer_id:110000116f474aa
02:23:52.892 [Lua] [ChatManager] Registering channel 1
02:23:52.892 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa)
02:23:52.892 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa)
02:23:52.892 [Lua] [PartyManager] network_context_created (server_peer_id=110000116f474aa, own_peer_id=110000116f474aa)
02:23:52.907 [Lua] [NetworkServer] Changing num_players from nil to 1
02:23:52.907 [Lua] Players: 1
02:23:52.907 [Lua] Set lobby begin:
02:23:52.907 [Lua] Lobby data level_key = military
02:23:52.907 [Lua] Lobby data num_players = 1
02:23:52.907 [Lua] Lobby data matchmaking = true
02:23:52.907 [Lua] Set lobby end.
02:23:52.923 [Umbra] Loading umbra tome '#ID[cbcd7c7e1f9f93ae]'
02:23:52.975 error: [WwisePlugin] post_event with null event_name
<> [0] =[C]: in function trigger_event
[1] @scripts/managers/music/music_manager.lua:115: in function trigger_event
[2] @scripts/game_state/state_loading.lua:537: in function _trigger_sound_events
[3] @scripts/game_state/state_loading.lua:383: in function _trigger_loading_view
[4] @scripts/game_state/state_loading.lua:524: in function callback
[5] @scripts/managers/transition/transition_manager.lua:316: in function update
[6] @scripts/boot.lua:893: in function game_update
[7] @scripts/boot.lua:605:in function
<>
<> [1] self = table: 00000000025D03C0; event_name = nil; wwise_world = [WwiseWorld]
[2] self = table: 00000000104224E0; level_key = "military"; level_settings = table: 000000000023B130; wwise_events = table: 000000000024E580; wwise_event = nil
[3] self = table: 00000000104224E0; level_key = "military"; act_progression_index = nil; level_settings = table: 000000000023B130; weave_name = nil; weave_template = nil
[4] self = table: 00000000104224E0; level_key = "military"; act_progression_index = nil; skip_fade = nil; game_difficulty = "normal"
[5] self = table: 00000000025D4F10; dt = 0.017011400312185287; is_loading_icon_active = true; callback = [function]
[6] self = table: 0000000000097210; real_world_dt = 0.017011400312185287; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017011400312185287; t = 8.6014972112607211
[7] dt = 0.017011400312185287
<>
<> [1] _event_queues = table: 00000000025D47D0; _world = [World]; _scream_delays = table: 00000000025D3EA0; _flags = table: 00000000025D26B0; _game_states = table: 00000000025D3790; _wwise_world = [WwiseWorld]; _current_horde_sound_settings = table: 00000000025D4570; _has_focus = true; _bus_transitions = table: 00000000025D2100; _group_states = table: 00000000025D3C20; _music_players = table: 00000000025D0A20; _duck_sounds_stack = 0;
[2] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _has_invitation_error = false; _machine = table: 00000000027CD4D0; _lobby_host = table: 0000000002A0A750; _viewport_name = "loading_viewport"; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _profile_synchronizer = table: 0000000002B68480; _network_transmit = table: 0000000002B69210; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 000000000110DA90; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 0000000011855EA0;
[3] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _has_invitation_error = false; _machine = table: 00000000027CD4D0; _lobby_host = table: 0000000002A0A750; _viewport_name = "loading_viewport"; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _profile_synchronizer = table: 0000000002B68480; _network_transmit = table: 0000000002B69210; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 000000000110DA90; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 0000000011855EA0;
[4] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _has_invitation_error = false; _machine = table: 00000000027CD4D0; _lobby_host = table: 0000000002A0A750; _viewport_name = "loading_viewport"; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _profile_synchronizer = table: 0000000002B68480; _network_transmit = table: 0000000002B69210; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; _ui_loading_package_path = "resource_packages/menu_assets"; _loadout_resync_state = "check_resync"; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _should_start_breed_loading = true; _level_key = "military"; _loading_view = table: 000000000110DA90; _ui_loading_package_reference_name = "menu_assets"; _input_manager = table: 0000000011855EA0;
[5] _world_name = "top_ingame_view"; _world = [World]; _loading_icon_view = table: 00000000025DB000; _fade_speed = 3; _twitch_icon_view = table: 00000000025FB9B0; _color = Vector3Box(0, 0, 0); _gui = [Gui]; _fade = 1; _disconnect_indicator_view = table: 00000000025F66E0; _fade_state = "in"; _loading_icon_viewport = [Viewport];
[6] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097240; _machine = table: 0000000002521470; startup_timer = 5.5009444081224501; has_booted = true; loading_context = table: 000000000251F5E0;
<>
02:23:54.004 [Lua] player (110000116f474aa,1) was put into party 0
02:23:54.004 [Lua] [PeerSM] 110000116f474aa :: on_exit Connecting
02:23:54.004 [Lua] [PeerSM] 110000116f474aa :: on_enter Loading
02:23:54.004 [Lua] SENDING RPC_LOAD_LEVEL FROM PEER_STATE 110000116f474aa military 0
02:23:54.004 warning: [Lua] Following data will be uploaded to Crashify:
<>
02:23:54.004 warning: [Lua] "[[PeerStates.Loading]] level_key: military", Num ocurrencies: 1, User: 110000116f474aa "Axzire"
[0] =[C]: in function callstack
[1] @scripts/utils/script_application.lua:19: in function send_to_crashify
[2] @scripts/network/peer_states.lua:203: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_loading.lua:757: in function _update_network
[7] @scripts/game_state/state_loading.lua:633: in function update
[8] @foundation/scripts/util/state_machine.lua:145: in function update
[9] @scripts/boot.lua:842: in function game_update
[10] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: %s"; print_key = "[PeerStates.Loading]level_key: %s"; print_count = 1; message_formatted = "level_key: military"; body = "\"[[PeerStates.Loading]] level_key: military\", Num ocurrencies: 1, User: 110000116f474aa \"Axzire\""
[2] self = table: 0000000002C956A0; previous_state = Connecting; party = table: 000000000164B510; mechanism_manager = table: 0000000002493520; network_transmit = table: 0000000002B69210; peer_id = "110000116f474aa"; level_key = "military"; environment_variation_id = 0; level_seed = 283269; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000002B51910
[3] _ = table: 0000000002C956A0; new_state = Loading; old_state = Connecting
[4] self = table: 0000000002C95770; dt = 0.017000701278448105; state_data = table: 0000000002C956A0; new_state = Loading
[5] self = table: 0000000002B67520; dt = 0.017000701278448105; peer_state_machines = table: 0000000002B67E00; joined_peers = table: 0000000002B68330; game_session = nil; peer_id = "110000116f474aa"; peer_state_machine = table: 0000000002C95770
[6] self = table: 00000000104224E0; dt = 0.017000701278448105
[7] self = table: 00000000104224E0; dt = 0.017000701278448105; t = 9.6308768994640559
[8] self = table: 0000000002521470; dt = 0.017000701278448105; t = 9.6308768994640559
[9] self = table: 0000000000097210; real_world_dt = 0.017000701278448105; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017000701278448105; t = 9.6308768994640559
[10] dt = 0.017000701278448105
[2] server = table: 0000000002B67520; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.086115650832653; peer_id = "110000116f474aa";
[4] current_state = Loading; function_memoize = table: 0000000002C95740; state_data = table: 0000000002C956A0;
[5] server_peer_id = "110000116f474aa"; kicked_peers_disconnect_timer = table: 0000000002B67EA0; my_peer_id = "110000116f474aa"; peers_added_to_gamesession = table: 0000000002B67E70; _joined_peers = table: 0000000002B68330; voip = table: 0000000002B688E0; environment_variation_id = 0; level_transition_handler = table: 000000000252B5C0; _connections = table: 0000000002B681E0; lobby_host = table: 0000000002A0A750; level_key = "military"; slot_allocator = table: 0000000001BB2090; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 0000000002B68480; wanted_career_index = 1; _reserved_slots = table: 0000000002B691B0; wanted_profile_index = 1; _connected_peers = table: 0000000002B683F0; player_manager = table: 000000000157EE60; _profile_requester = table: 0000000001B7E8D0; network_transmit = table: 0000000002B69210; peers_completed_game_object_sync = table: 0000000002B67DD0; peer_state_machines = table: 0000000002B67E00; network_event_delegate = table: 00000000029BE8E0;
[6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000002A0A750; _input_manager = table: 0000000011855EA0; _profile_synchronizer = table: 0000000002B68480; _machine = table: 00000000027CD4D0; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _loading_view = table: 000000000110DA90; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002B69210; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000002A0A750; _input_manager = table: 0000000011855EA0; _profile_synchronizer = table: 0000000002B68480; _machine = table: 00000000027CD4D0; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _loading_view = table: 000000000110DA90; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002B69210; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[8] _params = table: 0000000002520A30; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097210; _state = table: 00000000104224E0;
[9] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097240; _machine = table: 0000000002521470; startup_timer = 5.5009444081224501; has_booted = true; loading_context = table: 000000000251F5E0;
<>
02:23:54.004 [Lua] <>
<>[PeerStates.Loading]<>
<>level_key: military<>
<>
[0] =[C]: in function callstack
[1] @foundation/scripts/util/crashify.lua:58: in function print_exception
[2] @scripts/network/peer_states.lua:204: in function on_enter
[3] @scripts/network/peer_state_machine.lua:30: in function change_state
[4] @scripts/network/peer_state_machine.lua:78: in function update
[5] @scripts/network/network_server.lua:672: in function update
[6] @scripts/game_state/state_loading.lua:757: in function _update_network
[7] @scripts/game_state/state_loading.lua:633: in function update
[8] @foundation/scripts/util/state_machine.lua:145: in function update
[9] @scripts/boot.lua:842: in function game_update
[10] @scripts/boot.lua:605:in function
[1] system = "[PeerStates.Loading]"; message = "level_key: military"
[2] self = table: 0000000002C956A0; previous_state = Connecting; party = table: 000000000164B510; mechanism_manager = table: 0000000002493520; network_transmit = table: 0000000002B69210; peer_id = "110000116f474aa"; level_key = "military"; environment_variation_id = 0; level_seed = 283269; difficulty = "normal"; difficulty_tweak = 0; difficulty_id = 1; locked_director_function_ids = table: 0000000002B51910
[3] _ = table: 0000000002C956A0; new_state = Loading; old_state = Connecting
[4] self = table: 0000000002C95770; dt = 0.017000701278448105; state_data = table: 0000000002C956A0; new_state = Loading
[5] self = table: 0000000002B67520; dt = 0.017000701278448105; peer_state_machines = table: 0000000002B67E00; joined_peers = table: 0000000002B68330; game_session = nil; peer_id = "110000116f474aa"; peer_state_machine = table: 0000000002C95770
[6] self = table: 00000000104224E0; dt = 0.017000701278448105
[7] self = table: 00000000104224E0; dt = 0.017000701278448105; t = 9.6308768994640559
[8] self = table: 0000000002521470; dt = 0.017000701278448105; t = 9.6308768994640559
[9] self = table: 0000000000097210; real_world_dt = 0.017000701278448105; Managers = \n\tsimple_popup\n\ttwitch\n\tpopup\n\tsave\n\trcon\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\tlight_fx\n\tweave\n\tcurl\n\trazer_chroma\n\tinput...; dt = 0.017000701278448105; t = 9.6308768994640559
[10] dt = 0.017000701278448105
[2] server = table: 0000000002B67520; wanted_career_index = 1; game_started = false; num_players = 1; wanted_profile_index = 6; resend_post_game_timer = 2; resend_timer = 1.086115650832653; peer_id = "110000116f474aa";
[4] current_state = Loading; function_memoize = table: 0000000002C95740; state_data = table: 0000000002C956A0;
[5] server_peer_id = "110000116f474aa"; kicked_peers_disconnect_timer = table: 0000000002B67EA0; my_peer_id = "110000116f474aa"; peers_added_to_gamesession = table: 0000000002B67E70; _joined_peers = table: 0000000002B68330; voip = table: 0000000002B688E0; environment_variation_id = 0; level_transition_handler = table: 000000000252B5C0; _connections = table: 0000000002B681E0; lobby_host = table: 0000000002A0A750; level_key = "military"; slot_allocator = table: 0000000001BB2090; _using_gamelift = false; _eac_server = [EACServer]; profile_synchronizer = table: 0000000002B68480; wanted_career_index = 1; _reserved_slots = table: 0000000002B691B0; wanted_profile_index = 1; _connected_peers = table: 0000000002B683F0; player_manager = table: 000000000157EE60; _profile_requester = table: 0000000001B7E8D0; network_transmit = table: 0000000002B69210; peers_completed_game_object_sync = table: 0000000002B67DD0; peer_state_machines = table: 0000000002B67E00; network_event_delegate = table: 00000000029BE8E0;
[6] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000002A0A750; _input_manager = table: 0000000011855EA0; _profile_synchronizer = table: 0000000002B68480; _machine = table: 00000000027CD4D0; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _loading_view = table: 000000000110DA90; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002B69210; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[7] _world_name = "loading_world"; _world = [World]; _viewport = [Viewport]; _menu_setup_done = false; parent = table: 0000000000097210; _loadout_resync_state = "check_resync"; _loading_music_triggered = true; _lobby_host = table: 0000000002A0A750; _input_manager = table: 0000000011855EA0; _profile_synchronizer = table: 0000000002B68480; _machine = table: 00000000027CD4D0; _network_event_delegate = table: 00000000029BE8E0; _registered_rpcs = true; _wanted_state = table: 00000000103E5CA0; _loading_view = table: 000000000110DA90; _ui_package_name = "resource_packages/loading_screens/loading_screen_13"; wwise_playing_id = 0; _should_start_breed_loading = true; _network_server = table: 0000000002B67520; _loading_view_setup_is_done = true; _level_transition_handler = table: 000000000252B5C0; _has_invitation_error = false; _level_key = "military"; _ui_loading_package_path = "resource_packages/menu_assets"; _network_transmit = table: 0000000002B69210; _ui_loading_package_reference_name = "menu_assets"; _viewport_name = "loading_viewport";
[8] _params = table: 0000000002520A30; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000097210; _state = table: 00000000104224E0;
[9] startup_package_handles = table: 000000000009ADC0; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 000000000009AD20; flow_return_table = table: 0000000000097240; _machine = table: 0000000002521470; startup_timer = 5.5009444081224501; has_booted = true; loading_context = table: 000000000251F5E0;
<>
<>
02:23:54.004 [Lua] [StateLoading] got rpc_load_level 71 military
02:24:00.548 [Lua] [LevelTransitionHandler] Level load completed!
02:24:00.548 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: military - level_seed: 283269 - use_random_directors: true - overriden_conflict: nil
02:24:00.576 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
02:24:00.576 [Lua] checking dlc's against conflict directors
02:24:00.576 [Lua] - removing conflict director 'chaos_beastmen'
02:24:00.576 [Lua] - removing conflict director 'skaven_beastmen'
02:24:00.576 [Lua] - removing conflict director 'beastmen'
02:24:00.576 [Lua] number of factions to include 2
02:24:00.576 [Lua] number of factions added 2
02:24:00.576 [Lua] --- --- ---
02:24:00.576 [Lua] Starting... difficulty 'normal'
02:24:00.576 [Lua] These are the starting conflict directors:
02:24:00.576 [Lua] skaven
02:24:00.576 [Lua] chaos_light
02:24:00.576 [Lua] chaos
02:24:00.576 [Lua] --- --- ---
02:24:00.576 [Lua]
02:24:00.576 [Lua] Looking for a new director:
02:24:00.576 [Lua] (free: 10) master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_raider skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner chaos_marauder skaven_warpfire_thrower chaos_berzerker skaven_poison_wind_globadier skaven_storm_vermin_commander skaven_plague_monk skaven_storm_vermin_with_shield
02:24:00.576 [Lua] ->trying director: chaos
02:24:00.576 [Lua] --> success!
02:24:00.576 [Lua] --> re-used the same breeds
02:24:00.576 [Lua]
02:24:00.576 [Lua] DONE! Found the following directors:
02:24:00.576 [Lua] chaos
02:24:00.576 [Lua] (free: 10), Master hash is: skaven_ratling_gunner skaven_storm_vermin chaos_vortex_sorcerer chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_raider skaven_stormfiend skaven_clan_rat skaven_loot_rat skaven_pack_master skaven_slave chaos_fanatic skaven_clan_rat_with_shield chaos_marauder_with_shield skaven_gutter_runner chaos_marauder skaven_warpfire_thrower chaos_berzerker skaven_poison_wind_globadier skaven_storm_vermin_commander skaven_plague_monk skaven_storm_vermin_with_shield
02:24:00.576 [Lua] [EnemyPackageLoader] breed_lookup: {
skaven_ratling_gunner=true,
skaven_storm_vermin=true,
chaos_vortex_sorcerer=true,
chaos_corruptor_sorcerer=true,
chaos_spawn=true,
chaos_troll=true,
skaven_rat_ogre=true,
chaos_warrior=true,
chaos_raider=true,
skaven_stormfiend=true,
skaven_clan_rat=true,
skaven_loot_rat=true,
skaven_pack_master=true,
skaven_slave=true,
chaos_fanatic=true,
skaven_clan_rat_with_shield=true,
chaos_marauder_with_shield=true,
skaven_gutter_runner=true,
chaos_marauder=true,
skaven_warpfire_thrower=true,
chaos_berzerker=true,
skaven_poison_wind_globadier=true,
skaven_storm_vermin_commander=true,
skaven_plague_monk=true,
skaven_storm_vermin_with_shield=true,
}
02:24:00.577 [Lua] load_startup_enemy_packages: --------------
02:24:00.577 [Lua] chaos_spawn
02:24:00.577 [Lua] chaos_troll
02:24:00.577 [Lua] skaven_rat_ogre
02:24:00.577 [Lua] skaven_stormfiend
02:24:00.577 [Lua] beastmen_minotaur
02:24:00.577 [Lua] chaos_plague_sorcerer
02:24:00.577 [Lua] chaos_corruptor_sorcerer
02:24:00.577 [Lua] skaven_gutter_runner
02:24:00.577 [Lua] skaven_pack_master
02:24:00.577 [Lua] skaven_poison_wind_globadier
02:24:00.577 [Lua] skaven_ratling_gunner
02:24:00.577 [Lua] skaven_warpfire_thrower
02:24:00.577 [Lua] chaos_vortex_sorcerer
02:24:00.577 [Lua] beastmen_standard_bearer
02:24:00.577 [Lua] chaos_vortex
02:24:00.577 [Lua] critter_rat
02:24:00.577 [Lua] critter_pig
02:24:00.577 [Lua] skaven_storm_vermin
02:24:00.577 [Lua] chaos_warrior
02:24:00.577 [Lua] chaos_raider
02:24:00.577 [Lua] skaven_clan_rat
02:24:00.577 [Lua] skaven_loot_rat
02:24:00.577 [Lua] skaven_slave
02:24:00.577 [Lua] chaos_fanatic
02:24:00.577 [Lua] skaven_clan_rat_with_shield
02:24:00.577 [Lua] chaos_marauder_with_shield
02:24:00.577 [Lua] chaos_marauder
02:24:00.577 [Lua] chaos_berzerker
02:24:00.577 [Lua] skaven_plague_monk
02:24:00.577 [Lua] skaven_storm_vermin_with_shield
02:24:00.581 [Lua] ### Sending rpc_level_loaded
02:24:00.581 [Lua] #### Has state machine: true, peer_id: 110000116f474aa, level_id: 71
02:24:00.581 [Lua] Peer 110000116f474aa has loaded the level and all enemies are loaded
02:24:00.597 [Lua] [PeerSM] 110000116f474aa :: on_exit Loading
02:24:00.597 [Lua] [PeerSM] 110000116f474aa :: on_enter LoadingProfilePackages
02:24:00.597 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:0 my_peer_id:110000116f474aa
02:24:00.614 [Lua] [PeerSM] 110000116f474aa :: on_exit LoadingProfilePackages
02:24:00.614 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForEnterGame
02:24:00.615 [Lua] ### Sending rpc_level_loaded
02:24:00.615 [Lua] #### Has state machine: false, peer_id: 110000116f474aa, level_id: 71
02:24:09.404 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: military game_mode: nil
02:24:09.404 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE
02:24:09.404 [Lua] Starting async level spawning of levels/honduras/military/world
02:24:09.404 [Umbra] Init version: 3.4.15 :: 16 threads
02:24:10.139 [Lua] Async level spawning done
02:24:10.139 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame
02:24:11.111 [Lua] [StateLoading] fade_in_completed, new state:StateIngame
02:24:11.112 [Lua] Set lobby begin:
02:24:11.112 [Lua] Lobby data host = 110000116f474aa
02:24:11.112 [Lua] Lobby data level_key = military
02:24:11.112 [Lua] Lobby data country_code = US
02:24:11.112 [Lua] Lobby data num_players = 1
02:24:11.112 [Lua] Lobby data unique_server_name = Axzire
02:24:11.112 [Lua] Lobby data matchmaking = true
02:24:11.112 [Lua] Set lobby end.
02:24:11.113 [Lua] [Gamestate] Enter StateIngame HOST
02:24:11.113 [Lua] <>level = military<>
02:24:11.113 [Lua] Set lobby begin:
02:24:11.113 [Lua] Lobby data host = 110000116f474aa
02:24:11.113 [Lua] Lobby data level_key = military
02:24:11.113 [Lua] Lobby data selected_level_key = military
02:24:11.113 [Lua] Lobby data country_code = US
02:24:11.113 [Lua] Lobby data num_players = 1
02:24:11.114 [Lua] Lobby data unique_server_name = Axzire
02:24:11.114 [Lua] Lobby data matchmaking = true
02:24:11.114 [Lua] Set lobby end.
02:24:11.114 [Lua] [StateIngame] Server ingame
02:24:11.118 [Lua] Set lobby begin:
02:24:11.118 [Lua] Lobby data level_key = military
02:24:11.118 [Lua] Lobby data selected_level_key = military
02:24:11.118 [Lua] Lobby data num_players = 1
02:24:11.118 [Lua] Lobby data matchmaking = true
02:24:11.118 [Lua] Lobby data host = 110000116f474aa
02:24:11.118 [Lua] Lobby data country_code = US
02:24:11.118 [Lua] Lobby data difficulty_tweak = 0
02:24:11.118 [Lua] Lobby data unique_server_name = Axzire
02:24:11.118 [Lua] Lobby data difficulty = normal
02:24:11.118 [Lua] Set lobby end.
02:24:11.118 [Lua] [LobbyAux] Making combined_hash: 35da0146edc6e0c9 from network_hash=7c352b75caf6475d, trunk_revision=17502, engine_revision=72af77cbc050, project_hash=bulldozer
02:24:11.118 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser]
02:24:11.118 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter()
02:24:11.118 [Lua] [Matchmaking] initializing
02:24:11.118 [Lua] [Matchmaking] my_peer_id: 110000116f474aa, I am server
02:24:11.118 [Lua] [Matchmaking] register rpcs
02:24:11.119 [Lua] GameNetworkManager:init... creating game session
02:24:11.119 [Lua] Host GameSession.make_game_session_host with session:
02:24:11.119 [Network] Setting artificial MTU limit to 65536
02:24:11.119 [Lua] [StateIngame] loadout_changed: false old_loadout: nil new_loadout: nil game_mode: adventure
02:24:11.119 [Lua] Assigning peer(110000116f474aa:1) to profile(6) career(1)
02:24:11.119 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(1) profile_index(6) career_index(1)
02:24:11.119 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
02:24:11.119 [Lua]
02:24:11.119 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean)
02:24:11.119 [Lua] [resource_packages/careers/es_knight] = false (boolean)
02:24:11.119 [Lua] [wwise/two_handed_hammers] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_husk_base] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean)
02:24:11.119 [Lua] [wwise/bow] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean)
02:24:11.119 [Lua]
02:24:11.119 [Lua]
02:24:11.119 [Lua] [wwise/two_handed_hammers] = false (boolean)
02:24:11.119 [Lua] [resource_packages/careers/es_knight] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial_3p] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_emp_arrows/wpn_es_arrow_t1_3p] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_base] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_empire_bow_tutorial/wpn_empire_bow_tutorial] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01_3p] = false (boolean)
02:24:11.119 [Lua] [units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh] = false (boolean)
02:24:11.119 [Lua] [wwise/bow] = false (boolean)
02:24:11.119 [Lua] [units/weapons/player/wpn_empire_2h_hammer_tutorial/wpn_empire_2h_hammer_tut_01] = false (boolean)
02:24:11.119 [Lua]
02:24:11.119 [Lua] player (110000116f474aa,1) was put into party 1
02:24:11.127 [Lua] Switching ConflictSettings: to: default
02:24:11.127 [Lua] pacing=default
02:24:11.127 [Lua] roaming=nil
02:24:11.127 [Lua] specials=default
02:24:11.127 [Lua] debug_color=maroon
02:24:11.127 [Lua] contained_breeds=nil
02:24:11.127 [Lua] pack_spawning=default
02:24:11.127 [Lua] disabled=false
02:24:11.127 [Lua] factions=nil
02:24:11.127 [Lua] boss=default
02:24:11.127 [Lua] horde=default
02:24:11.127 [Lua] name=default
02:24:11.127 [Lua] intensity=default
02:24:11.127 [Lua] ---
02:24:11.127 [Lua] [LevelAnalysis] set_random_seed( 283269)
02:24:11.166 [Lua] [AIInterestPointSystem] Level Seed: 283269
02:24:11.166 [Lua]
02:24:11.166 [Lua] [entity_system_bag] = table
02:24:11.166 [Lua] [entity_system_bag] = metatable
02:24:11.166 [Lua] [startup_data] = table
02:24:11.166 [Lua] [entity_manager] = table
02:24:11.166 [Lua] [entity_manager] = metatable
02:24:11.166 [Lua] [unit_spawner] = table
02:24:11.166 [Lua] [unit_spawner] = metatable
02:24:11.166 [Lua] [unit_storage] = table
02:24:11.166 [Lua] [unit_storage] = metatable
02:24:11.166 [Lua] [dice_keeper] = table
02:24:11.166 [Lua] [dice_keeper] = metatable
02:24:11.166 [Lua] [is_server] = true (boolean)
02:24:11.166 [Lua] [world] = [World]
02:24:11.166 [Lua] [system_api] = table
02:24:11.166 [Lua] [entity_system] = table
02:24:11.166 [Lua] [entity_system] = metatable
02:24:11.166 [Lua] [network_lobby] = table
02:24:11.166 [Lua] [network_lobby] = metatable
02:24:11.166 [Lua] [profile_synchronizer] = table
02:24:11.166 [Lua] [profile_synchronizer] = metatable
02:24:11.166 [Lua] [level_transition_handler] = table
02:24:11.166 [Lua] [level_transition_handler] = metatable
02:24:11.166 [Lua] [num_local_human_players] = 1 (number)
02:24:11.166 [Lua] [statistics_db] = table
02:24:11.166 [Lua] [statistics_db] = metatable
02:24:11.166 [Lua] [network_server] = table
02:24:11.166 [Lua] [network_server] = metatable
02:24:11.166 [Lua] [input_manager] = table
02:24:11.166 [Lua] [input_manager] = metatable
02:24:11.166 [Lua] [network_clock] = table
02:24:11.166 [Lua] [network_clock] = metatable
02:24:11.166 [Lua] [network_transmit] = table
02:24:11.166 [Lua] [network_transmit] = metatable
02:24:11.166 [Lua] [free_flight_manager] = table
02:24:11.166 [Lua] [free_flight_manager] = metatable
02:24:11.166 [Lua] [network_manager] = table
02:24:11.166 [Lua] [network_manager] = metatable
02:24:11.166 [Lua] [network_event_delegate] = table
02:24:11.166 [Lua] [network_event_delegate] = metatable
02:24:11.166 [Lua]
02:24:11.166 [Lua] ignoring extension VersusVolumeObjectiveExtension
02:24:11.166 [Lua] ignoring extension VersusInteractObjectiveExtension
02:24:11.166 [Lua] ignoring extension VersusPayloadObjectiveExtension
02:24:11.166 [Lua] ignoring extension VersusSocketObjectiveExtension
02:24:11.166 [Lua] ignoring extension VersusTargetObjectiveExtension
02:24:11.166 [Lua] ignoring extension VersusMissionObjectiveExtension
02:24:11.169 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05
02:24:11.188 [Lua] [AchievementManager] Achievements using the steam platform
02:24:11.209 [Lua] respawn_unit_spawned with group id: cannon_event
02:24:11.209 [Lua] respawn_unit_spawned with group id: cannon_event
02:24:11.209 [Lua] respawn_unit_spawned with group id: cannon_event
02:24:11.213 [Lua] respawn_unit_spawned with group id: end_event
02:24:11.213 [Lua] respawn_unit_spawned with group id: end_event
02:24:11.213 [Lua] respawn_unit_spawned with group id: end_event
02:24:11.247 [Lua] respawn_unit_spawned with group id: gate_event
02:24:11.247 [Lua] respawn_unit_spawned with group id: gate_event
02:24:11.248 [Lua] respawn_unit_spawned with group id: gate_event
02:24:11.256 [Lua] [StateIngame] Level seed: 283269
02:24:11.298 [Lua] [LevelAnalysis] set_random_seed( 846387)
02:24:11.306 [Lua] [IngameUI] init
02:24:11.317 [SteamVoipClient] select_out(110000116f474aa, off)
02:24:11.319 [Lua] cb_razer_chroma_setup
02:24:11.337 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit()
02:24:11.337 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter()
02:24:11.337 [Lua] Set lobby begin:
02:24:11.337 [Lua] Lobby data level_key = military
02:24:11.337 [Lua] Lobby data power_level = 199
02:24:11.337 [Lua] Lobby data selected_level_key = military
02:24:11.337 [Lua] Lobby data num_players = 1
02:24:11.337 [Lua] Lobby data matchmaking = true
02:24:11.337 [Lua] Lobby data host = 110000116f474aa
02:24:11.337 [Lua] Lobby data country_code = US
02:24:11.337 [Lua] Lobby data difficulty_tweak = 0
02:24:11.337 [Lua] Lobby data unique_server_name = Axzire
02:24:11.337 [Lua] Lobby data difficulty = normal
02:24:11.337 [Lua] Set lobby end.
02:24:11.338 [Lua] CurrentConflictSettings default
02:24:11.338 [Lua] [ConflictDirector] conflict_director is ai_ready
02:24:11.343 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads
02:24:11.343 [Lua] [MainPathSpawningGenerator] Injecting travel distances
02:24:11.346 [Lua] SpecialsPacing:remove_unwanted_breeds:
02:24:11.346 [Lua] Forming navigation groups in one frame
02:24:11.346 [Lua] Forming navigation groups
02:24:11.347 [Lua] NavigationGroupManager -> calulation time A: 0.00099999999999766942
02:24:11.597 [Lua] NavigationGroupManager -> calulation time B: 0.25
02:24:11.597 [Lua] number of nav groups: 341
02:24:11.599 [Lua] number of refined nav groups : 267
02:24:11.604 [Lua] NavigationGroupManager -> calulation time C: 0.0069999999999978968
02:24:11.605 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.432990606129172 Normalized coefficient: 1.1724864895545761
02:24:11.606 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.187338851392266 Normalized coefficient: 1.5460367255622891
02:24:11.608 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 10.460778952389955 Normalized coefficient: 1.5056240143953732
02:24:11.611 [Lua] -------------> JOW Perfect-density 1.3500000000000001 Sum density 2.108048290014267 Normalized coefficient: 0.64040278697356756
02:24:11.614 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside
02:24:11.614 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside
02:24:11.614 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside
02:24:11.614 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside
02:24:11.614 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside
02:24:11.622 [Lua] [LevelAnalysis] Generating boss paths for level: military
02:24:11.622 [Lua] [LevelAnalysis] This level has a total main-path length of 1115.830 meters.
02:24:11.622 [Lua] [LevelAnalysis] grouping spawners for event_patrol
02:24:11.623 [Lua] [LevelAnalysis]
02:24:11.623 [Lua] [LevelAnalysis] grouping spawners for event_boss
02:24:11.623 [Lua] [LevelAnalysis]
02:24:11.623 [Lua] [LevelAnalysis] Terror events added:
02:24:11.623 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
02:24:11.623 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing
02:24:11.623 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss
02:24:11.623 [Lua] ----> using boss gizmo!
02:24:11.623 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 22, forbidden-dist: -206.7 start-travel-dist: 216.7, end-travel-dist: 299.9 spawn_distance 0.0
02:24:11.623 [Lua] Adding main path event: Vector3Box(112.5, 137, -19.3033) boss_event_chaos_spawn 45 table: 000000000BB97780
02:24:11.623 [Lua] ----> using boss gizmo!
02:24:11.623 [Lua] [LevelAnalysis] section: 3, start-index: 49, end-index: 72, forbidden-dist: -276.6 start-travel-dist: 774.1, end-travel-dist: 937.9 spawn_distance 487.5
02:24:11.623 [Lua] Adding main path event: Vector3Box(-93, -86, 64.5) boss_event_chaos_troll 45 table: 000000000BB97AD0
02:24:11.623 [Lua] [LevelAnalysis] num_event_places_f: 0.7105533328056336 , num_event_places: 0 , trailing_event_fraction: 0.7105533328056336 , num_events: 1
02:24:11.623 [Lua] [LevelAnalysis] Level path distance: 1115.8299992084503
02:24:11.623 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1115.8299992084503 forbidden_dist: -1015.8299992084503
02:24:11.623 [Lua] [LevelAnalysis] wanted_distance: 458.64378847500035
02:24:11.623 [Lua] [LevelAnalysis] Terror events added:
02:24:11.623 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss
02:24:11.623 [Lua] Adding main path event: Vector3Box(170.124, 28.9063, 50.6714) rare_event_loot_rat 45 table: 000000000BB97FE0
02:24:11.623 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0
02:24:11.632 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups
02:24:11.632 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups
02:24:11.632 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups
02:24:11.674 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:1 my_peer_id:110000116f474aa
02:24:11.680 [Lua] player (110000116f474aa,2) was put into party 1
02:24:11.692 [Lua] Assigning peer(110000116f474aa:2) to profile(3) career(1)
02:24:11.692 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(2) profile_index(3) career_index(1)
02:24:11.692 [Lua] Set lobby begin:
02:24:11.692 [Lua] Lobby data level_key = military
02:24:11.692 [Lua] Lobby data power_level = 199
02:24:11.692 [Lua] Lobby data selected_level_key = military
02:24:11.692 [Lua] Lobby data player_slot_1 = 0:0
02:24:11.692 [Lua] Lobby data player_slot_4 = 0:0
02:24:11.692 [Lua] Lobby data num_players = 1
02:24:11.692 [Lua] Lobby data matchmaking = true
02:24:11.692 [Lua] Lobby data host = 110000116f474aa
02:24:11.692 [Lua] Lobby data country_code = US
02:24:11.692 [Lua] Lobby data unique_server_name = Axzire
02:24:11.692 [Lua] Lobby data player_slot_5 = 0:0
02:24:11.692 [Lua] Lobby data player_slot_2 = 0:0
02:24:11.692 [Lua] Lobby data difficulty_tweak = 0
02:24:11.693 [Lua] Lobby data player_slot_3 = 0:0
02:24:11.693 [Lua] Lobby data difficulty = normal
02:24:11.693 [Lua] Set lobby end.
02:24:11.693 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
02:24:11.693 [Lua]
02:24:11.693 [Lua] [wwise/one_handed_axes] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean)
02:24:11.693 [Lua] [wwise/crossbow] = false (boolean)
02:24:11.693 [Lua] [resource_packages/careers/dr_ranger] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean)
02:24:11.693 [Lua]
02:24:11.693 [Lua]
02:24:11.693 [Lua] [wwise/crossbow] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_base] = false (boolean)
02:24:11.693 [Lua] [resource_packages/careers/dr_ranger] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/dwarf_ranger_upgraded/first_person_base/chr_first_person_mesh] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
02:24:11.693 [Lua] [wwise/one_handed_axes] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1_3p] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1_3p] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_dw_xbow_01_t1/wpn_dw_xbow_01_t1] = false (boolean)
02:24:11.693 [Lua] [units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_01] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_dw_axe_01_t1/wpn_dw_axe_01_t1] = false (boolean)
02:24:11.693 [Lua] [units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p] = false (boolean)
02:24:11.693 [Lua]
02:24:11.693 [Lua] player (110000116f474aa,3) was put into party 1
02:24:11.705 [Lua] Assigning peer(110000116f474aa:3) to profile(4) career(1)
02:24:11.705 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(3) profile_index(4) career_index(1)
02:24:11.705 [Lua] Set lobby begin:
02:24:11.705 [Lua] Lobby data level_key = military
02:24:11.705 [Lua] Lobby data power_level = 199
02:24:11.705 [Lua] Lobby data selected_level_key = military
02:24:11.705 [Lua] Lobby data player_slot_1 = 0:0
02:24:11.705 [Lua] Lobby data player_slot_4 = 0:0
02:24:11.705 [Lua] Lobby data num_players = 1
02:24:11.706 [Lua] Lobby data matchmaking = true
02:24:11.706 [Lua] Lobby data host = 110000116f474aa
02:24:11.706 [Lua] Lobby data country_code = US
02:24:11.706 [Lua] Lobby data unique_server_name = Axzire
02:24:11.706 [Lua] Lobby data player_slot_5 = 0:0
02:24:11.706 [Lua] Lobby data player_slot_2 = 0:0
02:24:11.706 [Lua] Lobby data difficulty_tweak = 0
02:24:11.706 [Lua] Lobby data player_slot_3 = 0:0
02:24:11.706 [Lua] Lobby data difficulty = normal
02:24:11.706 [Lua] Set lobby end.
02:24:11.706 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
02:24:11.706 [Lua]
02:24:11.706 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean)
02:24:11.706 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean)
02:24:11.706 [Lua] [wwise/bow] = false (boolean)
02:24:11.706 [Lua] [wwise/one_handed_daggers] = false (boolean)
02:24:11.706 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_husk_base] = false (boolean)
02:24:11.706 [Lua]
02:24:11.706 [Lua]
02:24:11.706 [Lua] [units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01] = false (boolean)
02:24:11.706 [Lua] [resource_packages/careers/we_waywatcher] = false (boolean)
02:24:11.706 [Lua] [units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p] = false (boolean)
02:24:11.706 [Lua] [wwise/one_handed_daggers] = false (boolean)
02:24:11.706 [Lua] [wwise/bow] = false (boolean)
02:24:11.706 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
02:24:11.706 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p] = false (boolean)
02:24:11.706 [Lua] [units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_base] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1] = false (boolean)
02:24:11.706 [Lua] [units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1] = false (boolean)
02:24:11.706 [Lua]
02:24:11.706 [Lua] player (110000116f474aa,4) was put into party 1
02:24:11.719 [Lua] Assigning peer(110000116f474aa:4) to profile(2) career(1)
02:24:11.719 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(4) profile_index(2) career_index(1)
02:24:11.719 [Lua] Set lobby begin:
02:24:11.719 [Lua] Lobby data level_key = military
02:24:11.719 [Lua] Lobby data power_level = 199
02:24:11.719 [Lua] Lobby data selected_level_key = military
02:24:11.719 [Lua] Lobby data player_slot_1 = 0:0
02:24:11.719 [Lua] Lobby data player_slot_4 = 0:0
02:24:11.719 [Lua] Lobby data num_players = 1
02:24:11.719 [Lua] Lobby data matchmaking = true
02:24:11.719 [Lua] Lobby data host = 110000116f474aa
02:24:11.719 [Lua] Lobby data country_code = US
02:24:11.720 [Lua] Lobby data unique_server_name = Axzire
02:24:11.720 [Lua] Lobby data player_slot_5 = 0:0
02:24:11.720 [Lua] Lobby data player_slot_2 = 0:0
02:24:11.720 [Lua] Lobby data difficulty_tweak = 0
02:24:11.720 [Lua] Lobby data player_slot_3 = 0:0
02:24:11.720 [Lua] Lobby data difficulty = normal
02:24:11.720 [Lua] Set lobby end.
02:24:11.720 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
02:24:11.720 [Lua]
02:24:11.720 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
02:24:11.720 [Lua] [wwise/one_handed_hammers] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
02:24:11.720 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
02:24:11.720 [Lua] [wwise/staff] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
02:24:11.720 [Lua]
02:24:11.720 [Lua]
02:24:11.720 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean)
02:24:11.720 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean)
02:24:11.720 [Lua] [wwise/staff] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean)
02:24:11.720 [Lua] [wwise/one_handed_hammers] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
02:24:11.720 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean)
02:24:11.720 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
02:24:11.720 [Lua]
02:24:11.724 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:2 my_peer_id:110000116f474aa
02:24:11.724 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:3 my_peer_id:110000116f474aa
02:24:11.724 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:4 my_peer_id:110000116f474aa
02:24:11.961 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:24:11.961 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:24:12.024 [Lua] Spline already found!
02:24:12.026 [Lua] Spline already found!
02:24:12.264 [Lua] Init group template: spline_patrol
02:24:12.317 [Lua] Init group template: spline_patrol
02:24:19.193 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForEnterGame
02:24:19.193 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForGameObjectSync
02:24:19.208 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForGameObjectSync
02:24:19.208 [Lua] [PeerSM] 110000116f474aa :: on_enter WaitingForPlayers
02:24:19.209 [Lua] player (110000116f474aa,4) was put into party 1
02:24:19.225 [Lua] Assigning peer(110000116f474aa:4) to profile(2) career(1)
02:24:19.225 [Lua] ProfileSynchronizer:rpc_server_assign_peer_to_profile() peer_id(110000116f474aa) local_player_id(4) profile_index(2) career_index(1)
02:24:19.225 [Lua] Set lobby begin:
02:24:19.225 [Lua] Lobby data level_key = military
02:24:19.225 [Lua] Lobby data power_level = 199
02:24:19.226 [Lua] Lobby data selected_level_key = military
02:24:19.226 [Lua] Lobby data player_slot_1 = 0:0
02:24:19.226 [Lua] Lobby data player_slot_4 = 0:0
02:24:19.226 [Lua] Lobby data num_players = 1
02:24:19.226 [Lua] Lobby data matchmaking = true
02:24:19.226 [Lua] Lobby data host = 110000116f474aa
02:24:19.226 [Lua] Lobby data country_code = US
02:24:19.226 [Lua] Lobby data unique_server_name = Axzire
02:24:19.226 [Lua] Lobby data player_slot_5 = 0:0
02:24:19.226 [Lua] Lobby data player_slot_2 = 0:0
02:24:19.226 [Lua] Lobby data difficulty_tweak = 0
02:24:19.226 [Lua] Lobby data player_slot_3 = 0:0
02:24:19.226 [Lua] Lobby data difficulty = normal
02:24:19.226 [Lua] Set lobby end.
02:24:19.226 [Lua] [Matchmaking] PROFILES UPDATED ON ALL CLIENTS wh:0 | we:0 | dr:0 | bw:0 | es:0
02:24:19.226 [Lua]
02:24:19.226 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
02:24:19.226 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_husk_base] = false (boolean)
02:24:19.227 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
02:24:19.227 [Lua] [wwise/one_handed_hammers] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
02:24:19.227 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
02:24:19.227 [Lua] [wwise/staff] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
02:24:19.227 [Lua]
02:24:19.227 [Lua]
02:24:19.227 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball] = false (boolean)
02:24:19.227 [Lua] [resource_packages/careers/bw_adept] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01_3p] = false (boolean)
02:24:19.227 [Lua] [units/beings/player/bright_wizard_adept/third_person_base/chr_third_person_base] = false (boolean)
02:24:19.227 [Lua] [wwise/staff] = false (boolean)
02:24:19.227 [Lua] [units/beings/player/first_person_base/chr_first_person_base] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_brw_mace_01/wpn_brw_mace_01] = false (boolean)
02:24:19.227 [Lua] [units/beings/player/first_person_base/chr_first_person_bot_base] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02] = false (boolean)
02:24:19.227 [Lua] [wwise/one_handed_hammers] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_brw_staff_02/wpn_brw_staff_02_3p] = false (boolean)
02:24:19.227 [Lua] [units/beings/player/bright_wizard_adept/headpiece/bw_a_hat_01] = false (boolean)
02:24:19.227 [Lua] [units/beings/player/bright_wizard_adept/first_person_base/chr_first_person_mesh] = false (boolean)
02:24:19.227 [Lua] [units/weapons/player/wpn_fireball/wpn_fireball_3p] = false (boolean)
02:24:19.227 [Lua]
02:24:19.229 [Lua] [NETWORK] send_rpc(rpc_server_set_inventory_packages) peer_id:110000116f474aa inventory_sync_id:5 my_peer_id:110000116f474aa
02:24:19.230 [Lua] [PeerSM] 110000116f474aa :: on_exit WaitingForPlayers
02:24:19.230 [Lua] [PeerSM] 110000116f474aa :: on_enter InGame
02:24:19.256 [Lua] test
02:24:19.259 [Lua] test
02:24:19.262 [Lua] test
02:24:19.281 [Lua] Switching ConflictSettings: to: chaos_light
02:24:19.281 [Lua] pacing=chaos
02:24:19.281 [Lua] roaming=nil
02:24:19.281 [Lua] specials=chaos_light
02:24:19.281 [Lua] debug_color=purple
02:24:19.281 [Lua] contained_breeds=nil
02:24:19.281 [Lua] pack_spawning=chaos_light
02:24:19.281 [Lua] disabled=false
02:24:19.281 [Lua] factions=nil
02:24:19.281 [Lua] boss=chaos_light
02:24:19.281 [Lua] horde=chaos
02:24:19.281 [Lua] name=chaos_light
02:24:19.281 [Lua] intensity=default
02:24:19.281 [Lua] ---
02:24:19.281 [Lua] updating bot weapon metadata for weapon: dual_wield_daggers_template_1
02:24:19.281 [Lua] updating bot weapon metadata for weapon: longbow_template_1
02:24:19.281 [Lua] updating bot weapon metadata for weapon: one_hand_axe_template_2
02:24:19.281 [Lua] updating bot weapon metadata for weapon: crossbow_template_1
02:24:19.282 [Lua] updating bot weapon metadata for weapon: one_handed_hammer_wizard_template_1
02:24:19.282 [Lua] updating bot weapon metadata for weapon: staff_fireball_fireball_template_1
02:24:19.304 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 20 22
02:24:19.304 [Lua] Destroying unit - ai too far away from all players. critter_rat 2 21 21
02:24:19.304 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 1 20
02:24:19.304 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 2 19
02:24:19.304 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 3 18
02:24:19.304 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 4 17
02:24:19.331 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 5 11
02:24:19.331 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 7 10
02:24:19.331 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 8 9
02:24:19.331 [Lua] Destroying unit - ai too far away from all players. critter_rat 5 1 8
02:24:19.671 [Lua] StateInGameRunning:_game_actually_starts()
02:24:19.671 [Lua] #################################################################################################################
02:24:19.671 [Lua] [Loading Time]: 00:00:28 [Transition]: none-military [Members joined]: 0 [Members Left]: 0 [Is Server]: true
02:24:19.671 [Lua] #################################################################################################################
02:24:19.671 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 5
02:24:19.691 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 5
02:24:19.797 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 5
02:24:19.797 [Lua] Commit load time data
02:24:19.825 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:24:19.844 [Lua] Spline already found!
02:24:19.922 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 0
02:24:19.942 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 1232
02:24:20.220 [Lua] Init group template: spline_patrol
02:24:39.719 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_1 (seed: 0)
02:24:39.752 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:24:39.753 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:24:39.769 [Lua] Spline already found!
02:24:39.771 [Lua] Spline already found!
02:24:39.937 [Lua] Init group template: spline_patrol
02:24:39.987 [Lua] Init group template: spline_patrol
02:24:40.890 [Lua] TerrorEventMixer.start_event: military_benchmark_1 (seed: 0)
02:24:40.906 [Lua] main_path_player_far_away_check started
02:24:40.923 [Lua] main_path_player_far_away_check started
02:24:40.923 [Lua] Players are leaving the safe zone
02:24:40.940 [Lua] main_path_player_far_away_check started
02:24:40.957 [Lua] main_path_player_far_away_check started
02:24:40.983 [Lua] Switching ConflictSettings: to: chaos
02:24:40.983 [Lua] pacing=chaos
02:24:40.983 [Lua] roaming=nil
02:24:40.983 [Lua] specials=chaos
02:24:40.983 [Lua] debug_color=purple
02:24:40.983 [Lua] contained_breeds=nil
02:24:40.983 [Lua] pack_spawning=chaos
02:24:40.983 [Lua] disabled=false
02:24:40.983 [Lua] factions=nil
02:24:40.983 [Lua] boss=chaos
02:24:40.983 [Lua] horde=chaos
02:24:40.983 [Lua] name=chaos
02:24:40.983 [Lua] intensity=default
02:24:40.983 [Lua] ---
02:24:41.813 [Lua] Destroying unit - ai too far away from all players. critter_rat 5 5 26
02:24:53.268 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:24:56.171 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:24:57.336 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:24:59.486 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:24:59.504 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:25:00.344 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:25:02.380 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:25:04.780 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_2 (seed: 0)
02:25:05.277 [Lua] event horde ends!
02:25:05.497 [Lua] event horde ends!
02:25:05.713 [Lua] event horde ends!
02:25:06.837 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 1 3
02:25:06.837 [Lua] Destroying unit - ai too far away from all players. critter_rat 2 2 2
02:25:06.874 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:06.874 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:06.896 [Lua] Spline already found!
02:25:06.899 [Lua] Spline already found!
02:25:06.901 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:06.902 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:06.902 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:06.918 [Lua] Spline already found!
02:25:06.923 [Lua] Spline already found!
02:25:06.931 [Lua] Spline already found!
02:25:06.961 [Lua] Init group template: spline_patrol
02:25:07.045 [Lua] Init group template: spline_patrol
02:25:07.255 [Lua] Init group template: spline_patrol
02:25:07.318 [Lua] Init group template: spline_patrol
02:25:07.423 [Lua] Init group template: spline_patrol
02:25:10.000 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:10.022 [Lua] Spline already found!
02:25:10.085 [Lua] Init group template: spline_patrol
02:25:11.819 [Lua] debug destroy close units 0
02:25:11.860 [Lua] main_path_player_far_away_check started
02:25:11.880 [Lua] main_path_player_far_away_check started
02:25:11.902 [Lua] main_path_player_far_away_check started
02:25:11.922 [Lua] main_path_player_far_away_check started
02:25:11.952 [Lua] Switching ConflictSettings: to: chaos_light
02:25:11.953 [Lua] pacing=chaos
02:25:11.953 [Lua] roaming=nil
02:25:11.953 [Lua] specials=chaos_light
02:25:11.953 [Lua] debug_color=purple
02:25:11.953 [Lua] contained_breeds=nil
02:25:11.953 [Lua] pack_spawning=chaos_light
02:25:11.953 [Lua] disabled=false
02:25:11.953 [Lua] factions=nil
02:25:11.953 [Lua] boss=chaos_light
02:25:11.953 [Lua] horde=chaos
02:25:11.953 [Lua] name=chaos_light
02:25:11.953 [Lua] intensity=default
02:25:11.953 [Lua] ---
02:25:18.560 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:18.581 [Lua] Spline already found!
02:25:18.653 [Lua] Init group template: spline_patrol
02:25:18.897 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:18.919 [Lua] Spline already found!
02:25:18.967 [Lua] Init group template: spline_patrol
02:25:19.880 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_3 (seed: 0)
02:25:21.917 [Lua] ERROR: REMOVE UNIT FROM SPAWNED:(traceback) "[Unit '#ID[2ece63855280fb09]']"
02:25:21.917 [Lua] ERROR: Tried to freeze unit twice in the same frame.
02:25:21.917 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 17 39
02:25:21.965 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:21.966 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_with_shield 4 4 26
02:25:21.983 [Lua] Spline already found!
02:25:22.000 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 1 13 19
02:25:22.150 [Lua] Init group template: spline_patrol
02:25:30.122 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 3369879
02:25:30.152 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 1232
02:25:36.424 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_4 (seed: 0)
02:25:36.815 [Lua] TerrorEventMixer.start_event: military_benchmark_2 (seed: 0)
02:25:36.829 [Lua] main_path_player_far_away_check started
02:25:36.842 [Lua] main_path_player_far_away_check started
02:25:36.856 [Lua] main_path_player_far_away_check started
02:25:36.869 [Lua] main_path_player_far_away_check started
02:25:36.891 [Lua] Switching ConflictSettings: to: chaos
02:25:36.891 [Lua] pacing=chaos
02:25:36.891 [Lua] roaming=nil
02:25:36.891 [Lua] specials=chaos
02:25:36.891 [Lua] debug_color=purple
02:25:36.891 [Lua] contained_breeds=nil
02:25:36.891 [Lua] pack_spawning=chaos
02:25:36.891 [Lua] disabled=false
02:25:36.891 [Lua] factions=nil
02:25:36.891 [Lua] boss=chaos
02:25:36.891 [Lua] horde=chaos
02:25:36.891 [Lua] name=chaos
02:25:36.891 [Lua] intensity=default
02:25:36.891 [Lua] ---
02:25:38.476 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 20 40
02:25:38.476 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 21 39
02:25:38.476 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 22 38
02:25:38.491 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 23 37
02:25:38.491 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 24 36
02:25:38.491 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 25 35
02:25:38.491 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 26 34
02:25:38.491 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 27 33
02:25:38.491 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 28 32
02:25:38.505 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 29 31
02:25:38.505 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 30 30
02:25:38.518 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 5 29
02:25:38.519 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 6 28
02:25:38.519 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 7 27
02:25:38.519 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 8 26
02:25:38.519 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 9 25
02:25:38.519 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 6 10 24
02:25:38.536 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 1 11 23
02:25:38.536 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 12 22
02:25:38.536 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 13 21
02:25:38.536 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 14 20
02:25:38.536 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 15 19
02:25:38.536 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 16 18
02:25:38.554 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 17 17
02:25:38.554 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 1 16
02:25:38.554 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 3 2 15
02:25:38.554 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 3 14
02:25:38.554 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 5 4 13
02:25:38.571 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 3 8 12
02:25:38.571 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 9 11
02:25:38.571 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 10 10
02:25:38.571 [Lua] Destroying unit - ai too far away from all players. skaven_storm_vermin_commander 6 1 9
02:25:38.590 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 2 7
02:25:38.590 [Lua] Destroying unit - ai too far away from all players. critter_rat 2 3 6
02:25:38.590 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 4 5
02:25:38.590 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 1 4
02:25:39.003 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 0
02:25:53.967 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:25:56.911 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:25:57.357 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `versus_ui_damage_indicator` for object id: 4, name: `unknown`
02:25:57.884 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_5 (seed: 0)
02:25:57.970 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:25:57.991 [Lua] Spline already found!
02:25:58.038 [Lua] Init group template: spline_patrol
02:25:59.891 [Lua] Destroying unit - ai too far away from all players. critter_rat 1 13 13
02:25:59.891 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 1 12
02:25:59.931 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 4 8
02:25:59.931 [Lua] Destroying unit - ai too far away from all players. chaos_berzerker 2 5 7
02:25:59.931 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 6 6
02:25:59.931 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 4 1 5
02:25:59.931 [Lua] Destroying unit - ai too far away from all players. skaven_slave 5 2 4
02:25:59.931 [Lua] Destroying unit - ai too far away from all players. chaos_berzerker 6 3 3
02:25:59.953 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 1 2
02:25:59.953 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 2 1 1
02:26:00.903 [Lua] event horde ends!
02:26:01.916 [Lua] event horde ends!
02:26:02.443 [Lua] event horde ends!
02:26:05.049 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 0)
02:26:05.064 [Lua] Spline already found!
02:26:05.100 [Lua] Init group template: spline_patrol
02:26:08.470 [Lua] debug destroy close units 0
02:26:08.504 [Lua] main_path_player_far_away_check started
02:26:08.521 [Lua] main_path_player_far_away_check started
02:26:08.538 [Lua] main_path_player_far_away_check started
02:26:08.555 [Lua] main_path_player_far_away_check started
02:26:08.633 [Lua] Switching ConflictSettings: to: chaos_light
02:26:08.633 [Lua] pacing=chaos
02:26:08.633 [Lua] roaming=nil
02:26:08.633 [Lua] specials=chaos_light
02:26:08.633 [Lua] debug_color=purple
02:26:08.633 [Lua] contained_breeds=nil
02:26:08.633 [Lua] pack_spawning=chaos_light
02:26:08.633 [Lua] disabled=false
02:26:08.633 [Lua] factions=nil
02:26:08.633 [Lua] boss=chaos_light
02:26:08.633 [Lua] horde=chaos
02:26:08.633 [Lua] name=chaos_light
02:26:08.633 [Lua] intensity=default
02:26:08.633 [Lua] ---
02:26:12.414 [Lua] TerrorEventMixer.start_event: military_benchmark_cut_6 (seed: 0)
02:26:14.312 [Lua] TerrorEventMixer.start_event: military_benchmark_troll_sound (seed: 0)
02:26:14.472 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 1 8 10
02:26:14.472 [Lua] Destroying unit - ai too far away from all players. chaos_marauder 2 9 9
02:26:14.472 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 1 8
02:26:14.472 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 2 7
02:26:14.472 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 3 6
02:26:19.943 [Lua] TerrorEventMixer.start_event: military_benchmark_troll (seed: 0)
02:26:21.522 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x6, position: 0
02:26:26.679 [Lua] TerrorEventMixer.start_event: military_benchmark_end (seed: 0)
02:26:26.685 [Lua] [Matchmaking] Doing transition leave_game from UI
02:26:26.685 [Lua] TRANSITION leave_game nil nil
02:26:26.685 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash
02:26:26.686 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=137.51
02:26:26.688 [Application] Lua signals application exit.
02:26:26.789 [Lua] Clearing all global lookup lists
02:26:26.789 [Lua] [IngamePlayerListUI] - Destroy
02:26:26.789 [Lua] [EquipmentUI] - Destroy
02:26:26.789 [Lua] [AbilityUI] - Destroy
02:26:26.789 [Lua] [GamePadAbilityUI] - Destroy
02:26:26.789 [Lua] [GamePadEquipmentUI] - Destroy
02:26:26.790 [Lua] [IngameUI] destroy
02:26:26.950 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true)
02:26:27.137 [Lua] [Matchmaking] unregister rpcs
02:26:27.137 [Lua] [Matchmaking] destroying
02:26:27.137 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser]
02:26:27.137 [Lua] [ChatManager] Unregistering channel 1
02:26:27.137 [Lua] [EnemyPackageLoader] network_context_destroyed
02:26:27.137 [Lua] [PartyManager] network_context_destroyed
02:26:27.137 [Lua] [GameMechanismManager] network_context_destroyed
02:26:27.137 [SteamVoip] Leaving room 747bdaf8e22fe1f7
02:26:27.137 [SteamVoipClient] select_out(110000116f474aa, off)
02:26:27.137 [SteamVoip] Destroying room 747bdaf8e22fe1f7
02:26:27.180 [EACServer] [18:26:27:180][Windows][EAC Server] [Info][Destroy] Called
02:26:27.182 [Lua] [LobbyHost] Destroying
02:26:27.183 [Umbra] Unload tome
02:26:27.258 [Lua] ############### UNLOADING PACKAGES ###############
02:26:28.399 [RazerChroma] Shutdown Razer Chroma
[Log end]