[Log version] 1 [Session] e289cc17-11a7-41bd-be4a-5d864ab4fac5 UTC time stamps 01:45:28.762 [Application] STARTUP: setup_crash_report, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3030 01:45:28.762 [Application] STARTUP: DLCList::setup, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3042 01:45:28.762 [Application] STARTUP: setup_timer, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3045 01:45:28.762 [Application] STARTUP: make system_info, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3051 01:45:28.762 [Application] STARTUP: setup_jobs, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3054 01:45:28.766 [Application] STARTUP: setup_resources, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3056 01:45:28.809 [RazerChroma] Setup Razer Chroma resources 01:45:28.809 [Application] STARTUP: setup_imgui, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3059 01:45:28.809 [Application] STARTUP: setup_window, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3065 01:45:28.881 [Window] Window => active 01:45:28.941 [Application] STARTUP: make game, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3088 01:45:29.032 [Application] STARTUP: init steam, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3093 01:45:30.662 [EAC] Init client 110000109ed6c29 01:45:30.662 [EAC] EAC client initialized 01:45:30.662 warning: [EAC] Failed to initialize localization 01:45:30.679 [Application] STARTUP: setup renderer, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3102 01:45:32.018 [DXGIHelper] choosing adapter: 0 (NVIDIA GeForce RTX 2060) 01:45:35.669 [AFTERMATH] Initialized Aftermath 01:45:35.673 [Application] STARTUP: setup input, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3104 01:45:35.868 [Application] STARTUP: setup physics, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3110 01:45:35.872 [Application] STARTUP: config renderer, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3113 01:45:36.326 [Application] STARTUP: setup boot packages, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3116 01:45:36.453 error: [ResourcePackage] Synchronous package load of '#ID[e4a1e23d]'. This is a blocking action and should be avoided. 01:45:39.738 [Application] STARTUP: setup physics properties, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3118 01:45:39.738 [Application] STARTUP: setup network, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3120 01:45:39.738 [Application] STARTUP: setup_save, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3124 01:45:39.739 [Save] Save dir: `C:\Users\allen\AppData\Roaming\fatshark\Vermintide 2` 01:45:39.745 [Application] STARTUP: setup entities, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3137 01:45:39.745 [Application] STARTUP: game init, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3158 01:45:40.017 [RazerChroma] Setup Razer Chroma 01:45:40.224 [LightFX ] Loaded DLL. 01:45:40.224 [LightFX ] Init() 01:45:40.273 [LightFX ] LightFX failed to initialize 01:45:40.289 [Lua] boot.lua start, os clock: 16.434000000000001 01:45:40.289 [Lua] Active feature-flags: 01:45:40.297 [Application] TAGS: ******************************************************** 01:45:40.297 [Application] DEBUG_catch_networked_flow_node_dupes - TRUE 01:45:40.297 [Application] DEBUG_validate_unit_storage - TRUE 01:45:40.297 [Application] FEATURE_anniversary_2024 - TRUE 01:45:40.297 [Application] FEATURE_disable_menu_per_mechanism - TRUE 01:45:40.297 [Application] FEATURE_encampments - TRUE 01:45:40.297 [Application] FEATURE_karak_4 - TRUE 01:45:40.297 [Application] FEATURE_lua_profiler - TRUE 01:45:40.297 [Application] FEATURE_pactsworn_ammo_ui - TRUE 01:45:40.297 [Application] FEATURE_ps_pad - TRUE 01:45:40.297 [Application] FEATURE_string_format_validator - TRUE 01:45:40.297 [Application] FEATURE_transient_packages - TRUE 01:45:40.297 [Application] FEATURE_versus_available - TRUE 01:45:40.297 [Application] PLATFORM_win32 - TRUE 01:45:40.297 [Application] PROTOTYPE_better_command_targeting - TRUE 01:45:40.297 [Application] PROTOTYPE_breed_chaos_bulwark - TRUE 01:45:40.297 [Application] PROTOTYPE_darkpact_damage_feedback - TRUE 01:45:40.297 [Application] SUBTRACT_PACKAGES_ON_MORRIS_LEVELS - TRUE 01:45:40.297 [Application] *************************************************************** 01:45:40.297 [Lua] 01:45:40.297 [Lua] Boot:setup() entered. time: 0 os-clock: 16.442 01:45:40.297 [Lua] --- CPU CPU: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz Vendor: GenuineIntel Logical processors: 12 Family: 0:6, Model: 10:5 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00000010 00010000 00001000 00000000 ECX: 01111111 11111010 11111011 10111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 16291MB Available: 7412MB --- OS Windows version 10.0 build 19045, 64 bit Windows 10 Machine ID 5a31a5b6-c467-45c5-8e7e-5977c9f75d2b --- Graphics Graphics card: NVIDIA GeForce RTX 2060 (DirectX 11.0, 5980MB) Driver version: 51700 Hardware Accelerated GPU scheduler: true Graphics card: Microsoft Basic Render Driver (DirectX 11.0, 0MB) Driver version: 10.0.19041.3636 Hardware Accelerated GPU scheduler: true --- Network Network interface: Realtek PCIe GbE Family Controller (IPv4, IPv6) Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6) Network interface: Intel(R) Wi-Fi 6 AX201 160MHz (IPv4, IPv6) Network interface: Bluetooth Device (Personal Area Network) (IPv4, IPv6) --- Input Input device: Mouse (18.1): Mouse Input device: Keyboard (19.4): Keyboard Input device: Generic (17.0): USB Receiver Input device: Generic (17.0): HIDI2C Device Input device: Generic (17.0): ITE Device(8910) --- Volume Volume for path 'C:\Program Files (x86)\Steam\steamapps\common\Warhammer Vermintide 2\launcher\..\binaries\..\bundle' is on SSD 01:45:40.297 [Application] STARTUP: pre update loop, File: D:\a\d\vt2-stingray\vt2\release\whaling_village_2024_03_01\runtime\application\application.cpp, Line: 3520 01:45:40.324 [SteamStats] RequestCurrentStats success: true 01:45:42.309 [Lua] Boot:booting_update() reports boot packages loaded, initializing scripts. time: 3.5591953471302986 os-clock: 18.454000000000001 01:45:42.310 [Lua] Flushing: resource_packages/boot_assets [ResourcePackage] 01:45:42.310 [Lua] Flushing: resource_packages/fonts [ResourcePackage] 01:45:42.310 [Lua] Flushing: resource_packages/strings [ResourcePackage] 01:45:42.310 [Lua] Flushing: resource_packages/foundation_scripts [ResourcePackage] 01:45:42.311 [Lua] Flushing: resource_packages/game_scripts [ResourcePackage] 01:45:42.311 [Lua] Flushing: resource_packages/level_scripts [ResourcePackage] 01:45:42.311 [Lua] Flushing: resource_packages/levels/benchmark_levels [ResourcePackage] 01:45:42.311 [Lua] Flushing: resource_packages/levels/honduras_levels [ResourcePackage] 01:45:42.311 [Lua] Development.init_application_parameters 01:45:42.311 [Lua] ----------------------------------------------------------------- 01:45:42.311 [Lua] -- Application parameters -- 01:45:42.311 [Lua] ----------------------------------------------------------------- 01:45:42.311 [Lua] ***************************************************************** 01:45:42.311 [Lua] ** Initial contents of script_data ** 01:45:42.311 [Lua] script_data.beta_level_progression = false 01:45:42.311 [Lua] script_data.build_identifier = a250fe393f2adf20720f6ca123f98ab4ef2b5def 01:45:42.311 [Lua] script_data.debug_interactions = false 01:45:42.311 [Lua] script_data.disable_debug_draw = true 01:45:42.311 [Lua] script_data.disable_intro_trailer = false 01:45:42.311 [Lua] script_data.disable_tutorial_at_start = false 01:45:42.311 [Lua] script_data.eac-untrusted = false 01:45:42.311 [Lua] script_data.force_debug_disabled = true 01:45:42.311 [Lua] script_data.force_steam = true 01:45:42.311 [Lua] script_data.hide_fps = true 01:45:42.311 [Lua] script_data.hide_version_info = true 01:45:42.311 [Lua] script_data.matchmaking_debug = true 01:45:42.311 [Lua] script_data.network_debug = true 01:45:42.311 [Lua] script_data.package_debug = true 01:45:42.311 [Lua] script_data.packaged_build = true 01:45:42.311 [Lua] script_data.qr_watermark = true 01:45:42.311 [Lua] script_data.settings = { } 01:45:42.311 [Lua] script_data.show_fps = false 01:45:42.311 [Lua] script_data.spawn_empty_chest = true 01:45:42.311 [Lua] script_data.telemetry_log_interval = 600 01:45:42.311 [Lua] script_data.tobii_button = false 01:45:42.311 [Lua] script_data.use_beta_overlay = false 01:45:42.311 [Lua] script_data.use_local_backend = false 01:45:42.311 [Lua] script_data.use_tech_telemetry = true 01:45:42.311 [Lua] script_data.use_telemetry = true 01:45:42.311 [Lua] ***************************************************************** 01:45:42.311 [Lua] [Boot] use baked enemy meshes: false 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cosmetics_2022_q3, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/bless, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/karak_azgaraz_part_2, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/anvil, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cosmetics_2022_q1, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_01, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_1, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/skulls_2023, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/store, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/gotwf, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/morris, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/morris_platform_specific, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_02, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/karak_azgaraz_part_4, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/holly, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_2, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/woods, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/bogenhafen, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/fall_collection_2021, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cog, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/premium_career_bundle, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/carousel, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cosmetics_2023_q4, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/wizards_part_2, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/menu_cinematics, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cosmetics_2023_q2, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cosmetics_2023_q1, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/karak_azgaraz_part_3, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/karak_azgaraz_part_1, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/steak, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/mutators_batch_04, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/celebrate, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/penny_part_3, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/wizards_part_1, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/geheimnisnacht_2021, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/scorpion, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/paperweight, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/lake, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/gecko, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/eight_ball, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/belakor, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/shovel, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/cosmetics_2022_q2, boot, async-read, 01:45:42.311 [Lua] [PackageManager] Load: resource_packages/dlcs/grudge_marks, boot, async-read, 01:45:42.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cosmetics_2022_q3 01:45:42.442 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cosmetics_2022_q3 01:45:42.443 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/bless 01:45:42.710 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bless 01:45:42.710 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bless 01:45:42.710 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/karak_azgaraz_part_2 01:45:42.843 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/karak_azgaraz_part_2 01:45:42.843 [Lua] [PackageManager] Force_load: resource_packages/dlcs/karak_azgaraz_part_2 01:45:42.843 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/anvil 01:45:42.976 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/anvil 01:45:42.976 [Lua] [PackageManager] Force_load: resource_packages/dlcs/anvil 01:45:42.977 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cosmetics_2022_q1 01:45:43.110 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cosmetics_2022_q1 01:45:43.110 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cosmetics_2022_q1 01:45:43.110 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_01 01:45:43.310 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_01 01:45:43.310 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_01 01:45:43.310 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_1 01:45:43.448 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_1 01:45:43.448 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_1 01:45:43.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/skulls_2023 01:45:43.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/skulls_2023 01:45:43.577 [Lua] [PackageManager] Force_load: resource_packages/dlcs/skulls_2023 01:45:43.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/store 01:45:43.681 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/store 01:45:43.681 [Lua] [PackageManager] Force_load: resource_packages/dlcs/store 01:45:43.681 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gotwf 01:45:43.811 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gotwf 01:45:43.811 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gotwf 01:45:43.811 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris 01:45:44.011 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris 01:45:44.011 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris 01:45:44.012 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/morris_platform_specific 01:45:44.144 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/morris_platform_specific 01:45:44.144 [Lua] [PackageManager] Force_load: resource_packages/dlcs/morris_platform_specific 01:45:44.144 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_02 01:45:44.378 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_02 01:45:44.378 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_02 01:45:44.378 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/karak_azgaraz_part_4 01:45:44.511 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/karak_azgaraz_part_4 01:45:44.511 [Lua] [PackageManager] Force_load: resource_packages/dlcs/karak_azgaraz_part_4 01:45:44.512 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/holly 01:45:44.645 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/holly 01:45:44.645 [Lua] [PackageManager] Force_load: resource_packages/dlcs/holly 01:45:44.645 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_2 01:45:44.749 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_2 01:45:44.749 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_2 01:45:44.749 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/woods 01:45:44.946 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/woods 01:45:44.946 [Lua] [PackageManager] Force_load: resource_packages/dlcs/woods 01:45:44.946 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/bogenhafen 01:45:45.079 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/bogenhafen 01:45:45.079 [Lua] [PackageManager] Force_load: resource_packages/dlcs/bogenhafen 01:45:45.079 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/fall_collection_2021 01:45:45.212 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/fall_collection_2021 01:45:45.212 [Lua] [PackageManager] Force_load: resource_packages/dlcs/fall_collection_2021 01:45:45.212 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cog 01:45:45.348 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cog 01:45:45.348 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cog 01:45:45.348 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/premium_career_bundle 01:45:45.480 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/premium_career_bundle 01:45:45.480 [Lua] [PackageManager] Force_load: resource_packages/dlcs/premium_career_bundle 01:45:45.480 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/carousel 01:45:46.047 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/carousel 01:45:46.047 [Lua] [PackageManager] Force_load: resource_packages/dlcs/carousel 01:45:46.048 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cosmetics_2023_q4 01:45:46.181 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cosmetics_2023_q4 01:45:46.181 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cosmetics_2023_q4 01:45:46.181 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/wizards_part_2 01:45:46.316 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/wizards_part_2 01:45:46.316 [Lua] [PackageManager] Force_load: resource_packages/dlcs/wizards_part_2 01:45:46.316 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_cinematics 01:45:46.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_cinematics 01:45:46.449 [Lua] [PackageManager] Force_load: resource_packages/menu_cinematics 01:45:46.450 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cosmetics_2023_q2 01:45:46.549 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cosmetics_2023_q2 01:45:46.549 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cosmetics_2023_q2 01:45:46.549 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cosmetics_2023_q1 01:45:46.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cosmetics_2023_q1 01:45:46.649 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cosmetics_2023_q1 01:45:46.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/karak_azgaraz_part_3 01:45:46.782 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/karak_azgaraz_part_3 01:45:46.782 [Lua] [PackageManager] Force_load: resource_packages/dlcs/karak_azgaraz_part_3 01:45:46.782 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/karak_azgaraz_part_1 01:45:46.882 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/karak_azgaraz_part_1 01:45:46.882 [Lua] [PackageManager] Force_load: resource_packages/dlcs/karak_azgaraz_part_1 01:45:46.882 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/steak 01:45:47.016 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/steak 01:45:47.016 [Lua] [PackageManager] Force_load: resource_packages/dlcs/steak 01:45:47.016 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/mutators_batch_04 01:45:47.149 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/mutators_batch_04 01:45:47.149 [Lua] [PackageManager] Force_load: resource_packages/dlcs/mutators_batch_04 01:45:47.150 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna 01:45:47.283 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna 01:45:47.283 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna 01:45:47.284 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/celebrate 01:45:47.416 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/celebrate 01:45:47.416 [Lua] [PackageManager] Force_load: resource_packages/dlcs/celebrate 01:45:47.416 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/penny_part_3 01:45:47.553 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/penny_part_3 01:45:47.553 [Lua] [PackageManager] Force_load: resource_packages/dlcs/penny_part_3 01:45:47.554 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/wizards_part_1 01:45:47.683 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/wizards_part_1 01:45:47.683 [Lua] [PackageManager] Force_load: resource_packages/dlcs/wizards_part_1 01:45:47.683 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/geheimnisnacht_2021 01:45:47.816 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/geheimnisnacht_2021 01:45:47.816 [Lua] [PackageManager] Force_load: resource_packages/dlcs/geheimnisnacht_2021 01:45:47.816 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/scorpion 01:45:47.985 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/scorpion 01:45:47.985 [Lua] [PackageManager] Force_load: resource_packages/dlcs/scorpion 01:45:47.985 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/paperweight 01:45:48.117 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/paperweight 01:45:48.117 [Lua] [PackageManager] Force_load: resource_packages/dlcs/paperweight 01:45:48.117 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/lake 01:45:48.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/lake 01:45:48.251 [Lua] [PackageManager] Force_load: resource_packages/dlcs/lake 01:45:48.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/gecko 01:45:48.385 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/gecko 01:45:48.385 [Lua] [PackageManager] Force_load: resource_packages/dlcs/gecko 01:45:48.385 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/eight_ball 01:45:48.485 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/eight_ball 01:45:48.485 [Lua] [PackageManager] Force_load: resource_packages/dlcs/eight_ball 01:45:48.485 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belakor 01:45:48.618 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belakor 01:45:48.618 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belakor 01:45:48.619 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/shovel 01:45:48.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/shovel 01:45:48.786 [Lua] [PackageManager] Force_load: resource_packages/dlcs/shovel 01:45:48.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/cosmetics_2022_q2 01:45:48.919 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/cosmetics_2022_q2 01:45:48.919 [Lua] [PackageManager] Force_load: resource_packages/dlcs/cosmetics_2022_q2 01:45:48.919 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/grudge_marks 01:45:49.119 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/grudge_marks 01:45:49.119 [Lua] [PackageManager] Force_load: resource_packages/dlcs/grudge_marks 01:45:49.173 [Lua] settings.steam: nil 01:45:49.173 [Lua] Steam: table: 0000000000066D70 01:45:49.173 [Lua] force_steam: true 01:45:49.173 [Lua] BUILD: release 01:45:49.173 [Lua] test_backend: nil 01:45:49.173 [Lua] DEDICATED_SERVER: false 01:45:49.173 [Lua] Using app_id '552500' to define backend 01:45:49.173 [Lua] PlayFab Title ID: 5107 01:45:49.283 [Lua] [1] = skaven_storm_vermin_champion (string) 01:45:49.283 [Lua] [2] = critter_rat (string) 01:45:49.283 [Lua] [3] = shadow_skull (string) 01:45:49.283 [Lua] [4] = skaven_explosive_loot_rat (string) 01:45:49.283 [Lua] [5] = skaven_storm_vermin_warlord (string) 01:45:49.283 [Lua] [6] = beastmen_minotaur (string) 01:45:49.283 [Lua] [7] = chaos_plague_wave_spawner (string) 01:45:49.283 [Lua] [8] = skaven_stormfiend_demo (string) 01:45:49.283 [Lua] [9] = skaven_stormfiend (string) 01:45:49.283 [Lua] [10] = chaos_dummy_troll (string) 01:45:49.283 [Lua] [11] = skaven_loot_rat (string) 01:45:49.283 [Lua] [12] = chaos_spawn (string) 01:45:49.283 [Lua] [13] = chaos_greed_pinata (string) 01:45:49.283 [Lua] [14] = chaos_spawn_exalted_champion_norsca (string) 01:45:49.283 [Lua] [15] = chaos_troll (string) 01:45:49.283 [Lua] [16] = shadow_totem (string) 01:45:49.283 [Lua] [17] = critter_nurgling (string) 01:45:49.283 [Lua] [18] = skaven_rat_ogre (string) 01:45:49.283 [Lua] [19] = chaos_dummy_sorcerer (string) 01:45:49.283 [Lua] [20] = training_dummy (string) 01:45:49.283 [Lua] [21] = tower_homing_skull (string) 01:45:49.283 [Lua] [22] = chaos_vortex (string) 01:45:49.283 [Lua] [23] = critter_pig (string) 01:45:49.283 [Lua] [24] = skaven_grey_seer (string) 01:45:49.283 [Lua] [25] = skaven_stormfiend_boss (string) 01:45:49.283 [Lua] [26] = chaos_tentacle (string) 01:45:49.283 [Lua] [27] = chaos_dummy_exalted_sorcerer_drachenfels (string) 01:45:49.283 [Lua] [28] = chaos_corruptor_sorcerer (string) 01:45:49.283 [Lua] [29] = chaos_mutator_sorcerer (string) 01:45:49.283 [Lua] [30] = shadow_lieutenant (string) 01:45:49.283 [Lua] [31] = chaos_warrior (string) 01:45:49.283 [Lua] [32] = skaven_poison_wind_globadier (string) 01:45:49.283 [Lua] [33] = chaos_exalted_champion_norsca (string) 01:45:49.283 [Lua] [34] = skaven_warpfire_thrower (string) 01:45:49.283 [Lua] [35] = skaven_pack_master (string) 01:45:49.283 [Lua] [36] = chaos_exalted_sorcerer (string) 01:45:49.283 [Lua] [37] = chaos_plague_sorcerer (string) 01:45:49.283 [Lua] [38] = chaos_tentacle_sorcerer (string) 01:45:49.283 [Lua] [39] = chaos_bulwark (string) 01:45:49.283 [Lua] [40] = curse_mutator_sorcerer (string) 01:45:49.283 [Lua] [41] = skaven_gutter_runner (string) 01:45:49.283 [Lua] [42] = chaos_exalted_sorcerer_drachenfels (string) 01:45:49.283 [Lua] [43] = skaven_ratling_gunner (string) 01:45:49.283 [Lua] [44] = chaos_exalted_champion_warcamp (string) 01:45:49.283 [Lua] [45] = chaos_vortex_sorcerer (string) 01:45:49.283 [Lua] [46] = beastmen_ungor_dummy (string) 01:45:49.283 [Lua] [47] = chaos_raider (string) 01:45:49.283 [Lua] [48] = beastmen_standard_bearer_crater (string) 01:45:49.283 [Lua] [49] = chaos_berzerker (string) 01:45:49.283 [Lua] [50] = beastmen_standard_bearer (string) 01:45:49.283 [Lua] [51] = beastmen_gor_dummy (string) 01:45:49.283 [Lua] [52] = chaos_raider_tutorial (string) 01:45:49.283 [Lua] [53] = beastmen_ungor (string) 01:45:49.283 [Lua] [54] = beastmen_bestigor (string) 01:45:49.283 [Lua] [55] = skaven_storm_vermin (string) 01:45:49.283 [Lua] [56] = skaven_plague_monk (string) 01:45:49.284 [Lua] [57] = beastmen_ungor_archer (string) 01:45:49.284 [Lua] [58] = skaven_storm_vermin_with_shield (string) 01:45:49.284 [Lua] [59] = beastmen_gor (string) 01:45:49.284 [Lua] [60] = skaven_storm_vermin_commander (string) 01:45:49.284 [Lua] [61] = beastmen_bestigor_dummy (string) 01:45:49.284 [Lua] [62] = skaven_clan_rat_with_shield (string) 01:45:49.284 [Lua] [63] = pet_skeleton_dual_wield (string) 01:45:49.284 [Lua] [64] = ethereal_skeleton_with_shield (string) 01:45:49.284 [Lua] [65] = chaos_marauder_with_shield (string) 01:45:49.284 [Lua] [66] = chaos_marauder_tutorial (string) 01:45:49.284 [Lua] [67] = skaven_clan_rat_tutorial (string) 01:45:49.284 [Lua] [68] = chaos_zombie (string) 01:45:49.284 [Lua] [69] = skaven_clan_rat (string) 01:45:49.284 [Lua] [70] = pet_skeleton (string) 01:45:49.284 [Lua] [71] = pet_skeleton_armored (string) 01:45:49.284 [Lua] [72] = chaos_marauder (string) 01:45:49.284 [Lua] [73] = chaos_skeleton (string) 01:45:49.284 [Lua] [74] = skaven_dummy_clan_rat (string) 01:45:49.284 [Lua] [75] = ethereal_skeleton_with_hammer (string) 01:45:49.284 [Lua] [76] = chaos_fanatic (string) 01:45:49.284 [Lua] [77] = pet_skeleton_with_shield (string) 01:45:49.284 [Lua] [78] = skaven_slave (string) 01:45:49.284 [Lua] [79] = skaven_dummy_slave (string) 01:45:49.362 [Lua] [UIRenderer] Loading 01:45:49.385 [Lua] [EnemyPackageLoaderSettings] Added DLC breed skaven_explosive_loot_rat (DLC mutators_batch_02) to category level_specific. 01:45:49.385 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_mutator_sorcerer (DLC mutators_batch_02) to category level_specific. 01:45:49.385 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_minotaur (DLC steak) to category bosses. 01:45:49.385 [Lua] [EnemyPackageLoaderSettings] Added DLC breed beastmen_standard_bearer (DLC belladonna) to category specials. 01:45:49.385 [Lua] [EnemyPackageLoaderSettings] Added DLC breed chaos_exalted_sorcerer_drachenfels (DLC penny_part_3) to category level_specific. 01:45:49.385 [Lua] [EnemyPackageLoaderSettings] enemy_package_loader_policy: default 01:45:49.626 [Lua] TIME: 0.038 01:45:49.709 [Lua] [ConflictSettings] Contained breeds generated in: 0.0049999999999990052 01:45:49.984 [Lua] <>realm = official<> 01:45:49.985 [Lua] [ModManager] Mods enabled: true // Bundled: true 01:45:49.985 [Lua] [ModManager] Fetching mod metadata ... 01:45:50.319 [Lua] [ModManager] Metadata request completed. success=true code=200 01:45:50.319 [Lua] [ModManager] Metadata set: [1391228174] = 20500101T010000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1455893647] = 20211025T010000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1387440934] = 20211025T010000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1757271408] = 20211025T010000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1393343095] = 20211206T010000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1497664830] = 20211210T020000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1383542440] = 20230327020000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1395655171] = 20231001T020000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1431393962] = 20231001T020000Z 01:45:50.319 [Lua] [ModManager] Metadata set: [1464907434] = 20231001T020000Z 01:45:50.321 warning: [ModManager] Mod with id 1619611242ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1619611242\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.321 warning: [ModManager] Mod with id 1384087820ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1384087820\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.321 warning: [ModManager] Mod with id 1393694530ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1393694530\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.322 warning: [ModManager] Mod with id 2760973758ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2760973758\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.589 warning: [ModManager] Mod with id 1391975678ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1391975678\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.589 warning: [ModManager] Mod with id 1395132559ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1395132559\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.589 warning: [ModManager] Mod with id 1694820325ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1694820325\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.590 warning: [ModManager] Mod with id 2819232664ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2819232664\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.590 warning: [ModManager] Mod with id 2780042088ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2780042088\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.605 warning: [ModManager] Mod with id 1422758813ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\1422758813\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.606 warning: [ModManager] Mod with id 2659684899ll and path C:\Program Files (x86)\Steam\steamapps\workshop\content\552500\2659684899\mod.bin can't be added as mod hash catalog to EAC, skipping 01:45:50.653 [Lua] 01:45:50.653 [Lua] [1467751760] = 15 (number) 01:45:50.653 [Lua] [1384066089] = 6 (number) 01:45:50.653 [Lua] [1459917022] = 4 (number) 01:45:50.653 [Lua] [1389872347] = 14 (number) 01:45:50.653 [Lua] [1569650837] = 12 (number) 01:45:50.653 [Lua] [1431393962] = 13 (number) 01:45:50.653 [Lua] [1383542440] = 1 (number) 01:45:50.653 [Lua] [1495937978] = 9 (number) 01:45:50.653 [Lua] [1395655171] = 18 (number) 01:45:50.653 [Lua] [1502859403] = 8 (number) 01:45:50.653 [Lua] [1374248490] = 5 (number) 01:45:50.653 [Lua] [1395453301] = 10 (number) 01:45:50.653 [Lua] [1445717962] = 17 (number) 01:45:50.653 [Lua] [1652856346] = 11 (number) 01:45:50.653 [Lua] [1369573612] = 0 (number) 01:45:50.653 [Lua] [1464907434] = 7 (number) 01:45:50.653 [Lua] [1397265260] = 2 (number) 01:45:50.653 [Lua] [1421155919] = 3 (number) 01:45:50.653 [Lua] [1460327284] = 16 (number) 01:45:50.653 [Lua] 01:45:50.653 [Lua] [ModManager] user_setting.mods =: 01:45:50.653 [Lua] [ModManager][warning] Mod "Item Spawner" with id 1391975678 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Creature Spawner" with id 1395132559 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "A Quiet Drink" with id 1694820325 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Classic Sister" with id 2780042088 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Test Assistant" with id 2819232664 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "More Items Library" with id 1422758813 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Peregrinaje 4" with id 2659684899 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Headshot Counter" with id 2760973758 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Spawn Tweaks" with id 1393694530 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "True Solo QoL Tweaks" with id 1384087820 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager][warning] Mod "Skip Cutscenes Please" with id 1619611242 was not found in the workshop folder. 01:45:50.653 [Lua] [ModManager][warning] Did you try loading an unsanctioned mod in Official? 01:45:50.653 [Lua] [ModManager] mods[1] = (id=1369573612, name="Vermintide Mod Framework", enabled="true", last_updated="7/10/2023 11:53:15 AM") 01:45:50.653 [Lua] [ModManager] mods[2] = (id=1374248490, name="Penlight Lua Libraries", enabled="true", last_updated="11/15/2021 5:30:27 PM") 01:45:50.653 [Lua] [ModManager] mods[3] = (id=1389872347, name="Simple UI (Abandoned)", enabled="true", last_updated="10/31/2019 9:17:26 AM") 01:45:50.653 [Lua] [ModManager] mods[4] = (id=1397265260, name="Numeric UI", enabled="true", last_updated="4/25/2024 8:29:34 PM") 01:45:50.653 [Lua] [ModManager] mods[5] = (id=1383542440, name="Weapon Kill Counter", enabled="false", last_updated="10/24/2019 1:57:30 PM") 01:45:50.653 [Lua] [ModManager] mods[6] = (id=1459917022, name="Parry Indicator", enabled="true", last_updated="2/22/2019 8:04:07 AM") 01:45:50.654 [Lua] [ModManager] mods[7] = (id=1421155919, name="Mission timer", enabled="true", last_updated="10/29/2019 7:17:56 PM") 01:45:50.654 [Lua] [ModManager] mods[8] = (id=1464907434, name="Armory", enabled="true", last_updated="11/3/2023 3:28:58 PM") 01:45:50.654 [Lua] [ModManager] mods[9] = (id=1384066089, name="Neuter Ult Effects", enabled="true", last_updated="7/14/2021 7:29:57 PM") 01:45:50.654 [Lua] [ModManager] mods[10] = (id=1502859403, name="Notice Key Pickup", enabled="true", last_updated="12/8/2021 8:05:01 PM") 01:45:50.654 [Lua] [ModManager] mods[11] = (id=1395655171, name="Bot Improvements - Combat", enabled="true", last_updated="12/14/2023 4:30:23 AM") 01:45:50.654 [Lua] [ModManager] mods[12] = (id=1495937978, name="Host your own game", enabled="true", last_updated="4/15/2020 9:05:38 PM") 01:45:50.654 [Lua] [ModManager] mods[13] = (id=1395453301, name="Skip Intro", enabled="true", last_updated="12/6/2019 11:35:09 AM") 01:45:50.654 [Lua] [ModManager] mods[14] = (id=1652856346, name="Dodge Count UI", enabled="true", last_updated="5/25/2021 1:05:41 PM") 01:45:50.654 [Lua] [ModManager] mods[15] = (id=1569650837, name="Crosshairs Fix", enabled="true", last_updated="3/20/2023 5:09:26 AM") 01:45:50.654 [Lua] [ModManager] mods[16] = (id=1431393962, name="Bestiary", enabled="true", last_updated="10/25/2023 5:41:05 AM") 01:45:50.654 [Lua] [ModManager] mods[17] = (id=1467751760, name="UI Tweaks", enabled="true", last_updated="7/12/2022 3:33:54 PM") 01:45:50.654 [Lua] [ModManager] mods[18] = (id=1460327284, name="BossKillTimer", enabled="true", last_updated="12/8/2021 8:07:11 PM") 01:45:50.654 [Lua] [ModManager] mods[19] = (id=1391975678, name="Item Spawner", enabled="true", last_updated="5/24/2019 4:03:43 PM") 01:45:50.654 [Lua] [ModManager] mods[20] = (id=1395132559, name="Creature Spawner", enabled="true", last_updated="4/19/2024 6:14:36 PM") 01:45:50.654 [Lua] [ModManager] mods[21] = (id=1694820325, name="A Quiet Drink", enabled="true", last_updated="7/8/2022 10:11:52 PM") 01:45:50.654 [Lua] [ModManager] mods[22] = (id=2780042088, name="Classic Sister", enabled="false", last_updated="4/23/2024 7:06:59 PM") 01:45:50.654 [Lua] [ModManager] mods[23] = (id=2819232664, name="Test Assistant", enabled="false", last_updated="6/21/2022 8:06:20 PM") 01:45:50.654 [Lua] [ModManager] mods[24] = (id=1445717962, name="Loadout Manager", enabled="true", last_updated="6/15/2021 7:40:12 AM") 01:45:50.654 [Lua] [ModManager] mods[25] = (id=1422758813, name="More Items Library", enabled="false", last_updated="6/30/2022 8:17:21 PM") 01:45:50.654 [Lua] [ModManager] mods[26] = (id=2659684899, name="Peregrinaje 4", enabled="false", last_updated="4/26/2024 3:36:12 PM") 01:45:50.654 [Lua] [ModManager] mods[27] = (id=2760973758, name="Headshot Counter", enabled="true", last_updated="2/22/2024 3:43:39 PM") 01:45:50.654 [Lua] [ModManager] mods[28] = (id=1393694530, name="Spawn Tweaks", enabled="true", last_updated="5/2/2021 9:50:37 AM") 01:45:50.654 [Lua] [ModManager] mods[29] = (id=1384087820, name="True Solo QoL Tweaks", enabled="true", last_updated="11/14/2021 6:40:24 PM") 01:45:50.654 [Lua] [ModManager] mods[30] = (id=1619611242, name="Skip Cutscenes Please", enabled="true", last_updated="2/24/2019 7:53:58 PM") 01:45:50.660 [Lua] <>modded = true<> 01:45:50.660 [Lua] <>Mod:1369573612:Vermintide Mod Framework = true<> 01:45:50.719 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[a57ff6074d476914]` 01:45:50.787 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[a57ff6074d476914].#ID[3fcdd69156a46417]` 01:45:50.787 [Lua] Init VMF mod 'VMF' [workshop_name: 'Vermintide Mod Framework', workshop_id: 1369573612] 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook): Hooking 'add_remote_player' from [PlayerManager] (Origin: function: 0x0794c4c0) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook): Hooking 'remove_player' from [PlayerManager] (Origin: function: 0x0794c940) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook): Hooking 'create' from [UIRenderer] (Origin: function: 0x03b62750) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [UIRenderer] (Origin: function: 0x040c1680) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook): Hooking 'has_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x03af9bc0) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook): Hooking 'get_atlas_settings_by_texture_name' from [UIAtlasHelper] (Origin: function: 0x03af9b70) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameUI] (Origin: function: 0x0a02c460) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameUI] (Origin: function: 0x0a02d420) 01:45:50.791 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'update' from [IngameUI] (Origin: function: 0x0a02d350) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'create_world' from [WorldManager] (Origin: function: 0x000f41e0) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [IngameView] (Origin: function: 0x07ca07f0) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'setup_button_layout' from [IngameViewLayoutLogic] (Origin: function: 0x07c92030) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'on_enter' from [HeroWindowIngameView] (Origin: function: 0x08bc91e0) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_update_menu_options_enabled_states' from [IngameViewLayoutLogic] (Origin: function: 0x07c92070) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'init' from [IngameViewLayoutLogic] (Origin: function: 0x07c92010) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking '_setup_components' from [IngameHud] (Origin: function: 0x081a6bb0) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'destroy' from [IngameHud] (Origin: function: 0x081a7190) 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 01:45:50.792 [Lua] [MOD][VMF][INFO] (hook): Hooking 'destroy' from [ModManager] (Origin: function: 0x002cc5f0) 01:45:50.800 [Lua] <>modded = true<> 01:45:50.800 [Lua] <>Mod:1374248490:Penlight Lua Libraries = true<> 01:45:50.853 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[921464e9f9fa80ce]` 01:45:50.920 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[921464e9f9fa80ce].#ID[3fcdd69156a46417]` 01:45:50.920 [Lua] Init VMF mod 'Penlight Lua Libraries' [workshop_name: 'Penlight Lua Libraries', workshop_id: 1374248490] 01:45:50.927 [Lua] <>modded = true<> 01:45:50.927 [Lua] <>Mod:1389872347:Simple UI (Abandoned) = true<> 01:45:50.986 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2da66ed93b933c8c]` 01:45:51.020 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2da66ed93b933c8c].#ID[3fcdd69156a46417]` 01:45:51.020 [Lua] Init VMF mod 'BasicUI' [workshop_name: 'Simple UI (Abandoned)', workshop_id: 1389872347] 01:45:51.020 [Lua] Init VMF mod 'SimpleUI' [workshop_name: 'Simple UI (Abandoned)', workshop_id: 1389872347] 01:45:51.020 [Lua] [MOD][SimpleUI][INFO] (hook): Hooking 'update' from [MatchmakingManager] (Origin: function: 0x07430560) 01:45:51.027 [Lua] <>modded = true<> 01:45:51.027 [Lua] <>Mod:1397265260:Numeric UI = true<> 01:45:51.086 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[2942e98ecd9727cc]` 01:45:51.120 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[2942e98ecd9727cc].#ID[3fcdd69156a46417]` 01:45:51.120 [Lua] Init VMF mod 'NumericUI' [workshop_name: 'Numeric UI', workshop_id: 1397265260] 01:45:51.120 [Lua] [MOD][NumericUI][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:51.121 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x07da5fd0) 01:45:51.121 [Lua] [MOD][NumericUI][INFO] (hook): Hooking '_sync_player_stats' from [UnitFramesHandler] (Origin: function: 0x07da63f0) 01:45:51.128 [Lua] <>modded = true<> 01:45:51.128 [Lua] <>Mod:1459917022:Parry Indicator = true<> 01:45:51.187 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[ab95e3b4a9e482be]` 01:45:51.220 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[ab95e3b4a9e482be].#ID[3fcdd69156a46417]` 01:45:51.220 [Lua] Init VMF mod 'Parry Indicator' [workshop_name: 'Parry Indicator', workshop_id: 1459917022] 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook): Hooking 'update_shields' from [FatigueUI] (Origin: function: 0x07f18160) 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking '_add_stat_buff' from [BuffExtension] (Origin: function: 0x02713e80) 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [BuffExtension] (Origin: function: 0x02713ea0) 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking '_remove_stat_buff' from [BuffExtension] (Origin: function: 0x02713d80) 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'client_owner_start_action' from [ActionPushStagger] (Origin: function: 0x0296e270) 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'client_owner_post_update' from [ActionPushStagger] (Origin: function: 0x0296e540) 01:45:51.220 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'finish' from [ActionPushStagger] (Origin: function: 0x0296e570) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'client_owner_start_action' from [ActionSweep] (Origin: function: 0x02979340) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'finish' from [ActionSweep] (Origin: function: 0x02979ae0) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'start' from [table: 0x010025f0] (Origin: function: 0x01002520) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [table: 0x010025f0] (Origin: function: 0x01002660) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'stop' from [table: 0x010025f0] (Origin: function: 0x01002680) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'start' from [table: 0x01002a80] (Origin: function: 0x010029b0) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [table: 0x01002a80] (Origin: function: 0x01002af0) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'stop' from [table: 0x01002a80] (Origin: function: 0x01002b10) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'start' from [table: 0x010033d0] (Origin: function: 0x01003300) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'update' from [table: 0x010033d0] (Origin: function: 0x01003440) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hook_safe): Hooking 'stop' from [table: 0x010033d0] (Origin: function: 0x01003460) 01:45:51.221 [Lua] [MOD][Parry Indicator][INFO] (hooks): Enabling all hooks for mod: Parry Indicator 01:45:51.228 [Lua] <>modded = true<> 01:45:51.228 [Lua] <>Mod:1421155919:Mission timer = true<> 01:45:51.287 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[6779ba34eb170ca5]` 01:45:51.320 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[6779ba34eb170ca5].#ID[3fcdd69156a46417]` 01:45:51.320 [Lua] Init VMF mod 'Mission timer' [workshop_name: 'Mission timer', workshop_id: 1421155919] 01:45:51.320 [Lua] [MOD][Mission timer][INFO] (hook_safe): Hooking 'flow_cb_deactivate_cutscene_cameras' from [CutsceneSystem] (Origin: function: 0x0272d860) 01:45:51.320 [Lua] [MOD][Mission timer][INFO] (hook_safe): Hooking 'gm_event_end_conditions_met' from [StateIngame] (Origin: function: 0x079326d0) 01:45:51.320 [Lua] [MOD][Mission timer][INFO] (hook_safe): Hooking 'on_exit' from [EndViewStateScore] (Origin: function: 0x0a1103e0) 01:45:51.320 [Lua] [MOD][Mission timer][ERROR] (hook_safe): trying to hook function or method that doesn't exist: [LevelTransitionHandler.load_level] 01:45:51.320 [Lua] [MOD][Mission timer][INFO] (hooks): Enabling all hooks for mod: Mission timer 01:45:51.327 [Lua] <>modded = true<> 01:45:51.327 [Lua] <>Mod:1464907434:Armory = true<> 01:45:51.387 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[e53b451b0790188b]` 01:45:51.453 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[e53b451b0790188b].#ID[3fcdd69156a46417]` 01:45:51.453 [Lua] Init VMF mod 'armory' [workshop_name: 'Armory', workshop_id: 1464907434] 01:45:51.457 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x083e83f0) 01:45:51.457 [Lua] [MOD][armory][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x09320520) 01:45:51.457 [Lua] [MOD][armory][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x076f4ae0) 01:45:51.457 [Lua] [MOD][armory][INFO] (hook): Hooking 'scale_power_levels' from [ActionUtils] (Origin: function: 0x07439b50) 01:45:51.458 [Lua] [MOD][armory][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x08cc1d70) 01:45:51.458 [Lua] [MOD][armory][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x08cc1810) 01:45:51.458 [Lua] [MOD][armory][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x039cea00) 01:45:51.464 [Lua] <>modded = true<> 01:45:51.464 [Lua] <>Mod:1384066089:Neuter Ult Effects = true<> 01:45:51.520 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[c21555f608a48674]` 01:45:51.553 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[c21555f608a48674].#ID[3fcdd69156a46417]` 01:45:51.553 [Lua] Init VMF mod 'NeuterUltEffects' [workshop_name: 'Neuter Ult Effects', workshop_id: 1384066089] 01:45:51.554 [Lua] [MOD][NeuterUltEffects][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'create_particles' from [World] (Origin: function: 0x000255e0) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'trigger_event' from [WwiseWorld] (Origin: function: 0x0007b5f0) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'apply_huntsman_activated_ability' from [table: 0x026f81f0] (Origin: function: 0x026f9690) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'update_mood' from [StateInGameRunning] (Origin: function: 0x076f4bc0) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'play_hud_sound_event' from [PlayerUnitFirstPerson] (Origin: function: 0x027b0480) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking '_play_screen_effect' from [BuffExtension] (Origin: function: 0x02713f40) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook_safe): Hooking 'init' from [PickupUnitExtension] (Origin: function: 0x0282ca80) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'spawn_inventory_unit' from [GearUtils] (Origin: function: 0x027dd100) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'rpc_play_dialogue_event' from [DialogueSystem] (Origin: function: 0x0278fbf0) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking '_trigger_hud_sound' from [PlayerUnitOverchargeExtension] (Origin: function: 0x0391b610) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'parameter' from [Development] (Origin: function: 0x0009a7d0) 01:45:51.555 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'update' from [PlayerUnitOverchargeExtension] (Origin: function: 0x0391b3b0) 01:45:51.556 [Lua] [MOD][NeuterUltEffects][INFO] (hook): Hooking 'get_anim_blend_overcharge' from [PlayerUnitOverchargeExtension] (Origin: function: 0x0391b5f0) 01:45:51.556 [Lua] [MOD][NeuterUltEffects][INFO] (hooks): Enabling all hooks for mod: NeuterUltEffects 01:45:51.562 [Lua] <>modded = true<> 01:45:51.562 [Lua] <>Mod:1502859403:Notice Key Pickup = true<> 01:45:51.620 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[1e3aace6fd5739a3]` 01:45:51.653 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[1e3aace6fd5739a3].#ID[3fcdd69156a46417]` 01:45:51.654 [Lua] Init VMF mod 'keyPickupMessage' [workshop_name: 'Notice Key Pickup', workshop_id: 1502859403] 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): Hooking 'load_current_level' from [LevelTransitionHandler] (Origin: function: 0x043392d0) 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): Hooking 'complete_interaction' from [InteractionHelper] (Origin: function: 0x027bfe00) 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): Hooking 'interaction_completed' from [InteractionHelper] (Origin: function: 0x027bfd30) 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): [ChatManager.add_local_system_message] needs to be delayed. 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): Hooking 'add_mission_objective' from [MissionObjectiveUI] (Origin: function: 0x07ef92e0) 01:45:51.654 [Lua] [MOD][keyPickupMessage][INFO] (hooks): Enabling all hooks for mod: keyPickupMessage 01:45:51.661 [Lua] <>modded = true<> 01:45:51.661 [Lua] <>Mod:1395655171:Bot Improvements - Combat = true<> 01:45:51.720 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[190f9f24f4a64cb0]` 01:45:51.753 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[190f9f24f4a64cb0].#ID[3fcdd69156a46417]` 01:45:51.753 [Lua] Init VMF mod 'BotImprovements_Combat' [workshop_name: 'Bot Improvements - Combat', workshop_id: 1395655171] 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_choose_attack' from [BTBotMeleeAction] (Origin: function: 0x02c37ee0) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'set_pinged' from [PingTargetExtension] (Origin: function: 0x02a38f40) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'run' from [BTBotMeleeAction] (Origin: function: 0x02c37d30) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'run' from [BTBotShootAction] (Origin: function: 0x02c329a0) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'bot_should_heal' from [BTConditions] (Origin: function: 0x02b38840) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_select_ally_by_utility' from [PlayerBotBase] (Origin: function: 0x037db560) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_enemy_path_allowed' from [PlayerBotBase] (Origin: function: 0x037dc0f0) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_in_line_of_fire' from [PlayerBotBase] (Origin: function: 0x037db1e0) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking '_update_urgent_targets' from [AIBotGroupSystem] (Origin: function: 0x00895fe0) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'can_revive' from [BTConditions] (Origin: function: 0x02b38930) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'dr_ironbreaker' from [table: 0x02b38000] (Origin: function: 0x02b38030) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'es_mercenary' from [table: 0x02b38000] (Origin: function: 0x02b383e0) 01:45:51.754 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'es_huntsman' from [table: 0x02b38000] (Origin: function: 0x02b38400) 01:45:51.755 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'we_maidenguard' from [table: 0x02b38000] (Origin: function: 0x02b38480) 01:45:51.755 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'we_shade' from [table: 0x02b38000] (Origin: function: 0x02b38580) 01:45:51.755 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'wh_captain' from [table: 0x02b38000] (Origin: function: 0x02b384b0) 01:45:51.755 [Lua] [MOD][BotImprovements_Combat][INFO] (hook): Hooking 'bw_unchained' from [table: 0x02b38000] (Origin: function: 0x02b38730) 01:45:51.761 [Lua] <>modded = true<> 01:45:51.761 [Lua] <>Mod:1495937978:Host your own game = true<> 01:45:51.820 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[5d25582d808cdb4f]` 01:45:51.887 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[5d25582d808cdb4f].#ID[3fcdd69156a46417]` 01:45:51.887 [Lua] Init VMF mod 'hostQuickPlay' [workshop_name: 'Host your own game', workshop_id: 1495937978] 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'find_game' from [MatchmakingManager] (Origin: function: 0x074307b0) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowAdventureSettings] (Origin: function: 0x0934f730) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowAdventureSettings] (Origin: function: 0x0934f8f0) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowAdventureSettings] (Origin: function: 0x0934f8b0) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowAdventureSettings] (Origin: function: 0x0934f860) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowEventSettings] (Origin: function: 0x099f1b60) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'draw' from [StartGameWindowEventSettings] (Origin: function: 0x099f1d40) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_handle_input' from [StartGameWindowEventSettings] (Origin: function: 0x099f1e90) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'update' from [StartGameWindowEventSettings] (Origin: function: 0x099f1bf0) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking 'create_ui_elements' from [StartGameWindowSettings] (Origin: function: 0x0939e250) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hook): Hooking '_update_additional_options' from [StartGameWindowSettings] (Origin: function: 0x0939e490) 01:45:51.888 [Lua] [MOD][hostQuickPlay][INFO] (hooks): Enabling all hooks for mod: hostQuickPlay 01:45:51.895 [Lua] <>modded = true<> 01:45:51.895 [Lua] <>Mod:1395453301:Skip Intro = true<> 01:45:51.953 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[9314753ee7ffc55f]` 01:45:51.987 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[9314753ee7ffc55f].#ID[3fcdd69156a46417]` 01:45:51.987 [Lua] Init VMF mod 'skip_intro' [workshop_name: 'Skip Intro', workshop_id: 1395453301] 01:45:51.987 [Lua] [MOD][skip_intro][INFO] (hook): Hooking 'on_enter' from [StateSplashScreen] (Origin: function: 0x039a1200) 01:45:51.987 [Lua] [MOD][skip_intro][INFO] (hook_safe): Hooking 'setup_splash_screen_view' from [StateSplashScreen] (Origin: function: 0x039a12b0) 01:45:51.987 [Lua] [MOD][skip_intro][INFO] (hooks): Enabling all hooks for mod: skip_intro 01:45:51.994 [Lua] <>modded = true<> 01:45:51.994 [Lua] <>Mod:1652856346:Dodge Count UI = true<> 01:45:52.053 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[46258abaf45af33e]` 01:45:52.087 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[46258abaf45af33e].#ID[3fcdd69156a46417]` 01:45:52.087 [Lua] Init VMF mod 'dodge-count-ui' [workshop_name: 'Dodge Count UI', workshop_id: 1652856346] 01:45:52.087 [Lua] [MOD][dodge-count-ui][INFO] (hook_safe): Hooking 'update' from [IngameHud] (Origin: function: 0x081a7150) 01:45:52.087 [Lua] [MOD][dodge-count-ui][INFO] (hooks): Enabling all hooks for mod: dodge-count-ui 01:45:52.094 [Lua] <>modded = true<> 01:45:52.094 [Lua] <>Mod:1569650837:Crosshairs Fix = true<> 01:45:52.153 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[88918d8f8a954e6e]` 01:45:52.187 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[88918d8f8a954e6e].#ID[3fcdd69156a46417]` 01:45:52.187 [Lua] Init VMF mod 'crosshairs' [workshop_name: 'Crosshairs Fix', workshop_id: 1569650837] 01:45:52.187 [Lua] [MOD][crosshairs][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'update_spread' from [CrosshairUI] (Origin: function: 0x07f0c140) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_default_style_crosshair' from [CrosshairUI] (Origin: function: 0x07f0c480) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_arrows_style_crosshair' from [CrosshairUI] (Origin: function: 0x07f0c2b0) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_shotgun_style_crosshair' from [CrosshairUI] (Origin: function: 0x07f0c2d0) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking 'draw_projectile_style_crosshair' from [CrosshairUI] (Origin: function: 0x07f0c2f0) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_set_widget_point_offset' from [CrosshairUI] (Origin: function: 0x07f0c370) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hook_origin): Hooking '_get_point_offset' from [CrosshairUI] (Origin: function: 0x07f0c390) 01:45:52.187 [Lua] [MOD][crosshairs][INFO] (hooks): Enabling all hooks for mod: crosshairs 01:45:52.194 [Lua] <>modded = true<> 01:45:52.194 [Lua] <>Mod:1431393962:Bestiary = true<> 01:45:52.253 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[450e101a401e8ec7]` 01:45:52.320 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[450e101a401e8ec7].#ID[3fcdd69156a46417]` 01:45:52.320 [Lua] Init VMF mod 'bestiary' [workshop_name: 'Bestiary', workshop_id: 1431393962] 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'on_enter' from [MenuWorldPreviewer] (Origin: function: 0x083e83f0) 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'init' from [HeroView] (Origin: function: 0x09320520) 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'increment_stat' from [StatisticsDatabase] (Origin: function: 0x05fc4a00) 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'decrement_stat' from [StatisticsDatabase] (Origin: function: 0x05fc4a20) 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'modify_stat_by_amount' from [StatisticsDatabase] (Origin: function: 0x05fb0e30) 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_poison' from [QuestSettings] (Origin: function: 0x044967d0) 01:45:52.323 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'check_num_enemies_killed_by_warpfire' from [QuestSettings] (Origin: function: 0x044983e0) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'kill_unit' from [DeathSystem] (Origin: function: 0x027340d0) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'knock_down' from [PlayerUnitHealthExtension] (Origin: function: 0x02751740) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'register_kill' from [StatisticsUtil] (Origin: function: 0x044a8150) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'register_damage' from [StatisticsUtil] (Origin: function: 0x044a8200) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking 'update' from [StateInGameRunning] (Origin: function: 0x076f4ae0) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook_safe): Hooking '_handle_input' from [HeroViewStateOverview] (Origin: function: 0x08cc1d70) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'create_ui_elements' from [HeroViewStateOverview] (Origin: function: 0x08cc1810) 01:45:52.324 [Lua] [MOD][bestiary][INFO] (hook): Hooking 'init_scenegraph' from [UISceneGraph] (Origin: function: 0x039cea00) 01:45:52.331 [Lua] <>modded = true<> 01:45:52.331 [Lua] <>Mod:1467751760:UI Tweaks = true<> 01:45:52.387 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[b77e6f7dfad09ad8]` 01:45:52.454 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[b77e6f7dfad09ad8].#ID[3fcdd69156a46417]` 01:45:52.454 [Lua] Init VMF mod 'HideBuffs' [workshop_name: 'UI Tweaks', workshop_id: 1467751760] 01:45:52.455 [Lua] [MOD][HideBuffs][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking '_create_ui_elements' from [UnitFrameUI] (Origin: function: 0x07da3e50) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [UnitFrameUI] (Origin: function: 0x07da45b0) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_ammo_percentage' from [UnitFrameUI] (Origin: function: 0x07da42f0) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_portrait_frame' from [UnitFrameUI] (Origin: function: 0x07da46a0) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [UnitFrameUI] (Origin: function: 0x07da4030) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_portrait_opacity' from [UnitFrameUI] (Origin: function: 0x07da43f0) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_portrait' from [UnitFrameUI] (Origin: function: 0x07da46c0) 01:45:52.456 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_portrait_status' from [UnitFrameUI] (Origin: function: 0x07da41a0) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_vector2' from [Material] (Origin: function: 0x00038f20) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_create_unit_frame_by_type' from [UnitFramesHandler] (Origin: function: 0x07da5fd0) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [UnitFramesHandler] (Origin: function: 0x07da6590) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook_origin): Hooking '_align_party_member_frames' from [UnitFramesHandler] (Origin: function: 0x07da5fa0) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): [ChatGui.update] needs to be delayed. 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_apply_crosshair_position' from [EnergyBarUI] (Origin: function: 0x02c1fd30) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [ChallengeTrackerUI] (Origin: function: 0x080b3f60) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update_mission_tooltip' from [TutorialUI] (Origin: function: 0x07ee13c0) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [TutorialUI] (Origin: function: 0x07ee1490) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update_objective_tooltip_widget' from [TutorialUI] (Origin: function: 0x07ee1760) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [MissionObjectiveUI] (Origin: function: 0x07ef9500) 01:45:52.457 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [BossHealthUI] (Origin: function: 0x07cec580) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'has_activated_mutator' from [GameModeManager] (Origin: function: 0x0701e340) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_components_visibility' from [IngameHud] (Origin: function: 0x081a70b0) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'always' from [OutlineSystem] (Origin: function: 0x0281fbf0) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'trigger_sound_event_with_subtitles' from [DialogueSystem] (Origin: function: 0x02790430) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'set_current_location' from [PlayerHud] (Origin: function: 0x029f9160) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [SubtitleGui] (Origin: function: 0x07fcec10) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [TwitchVoteUI] (Origin: function: 0x07e6d430) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [WaitForRescueUI] (Origin: function: 0x07ccd7c0) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_draw' from [TwitchIconView] (Origin: function: 0x079739a0) 01:45:52.458 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_bar_flash' from [UnitFrameUI] (Origin: function: 0x07da4ed0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_sync_buffs' from [BuffUI] (Origin: function: 0x07dad3b0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [BuffUI] (Origin: function: 0x07dad7a0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [BuffPresentationUI] (Origin: function: 0x07db1e30) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [AbilityUI] (Origin: function: 0x07e192a0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [EquipmentUI] (Origin: function: 0x07ddb370) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [EquipmentUI] (Origin: function: 0x07ddb440) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'init' from [BuffUI] (Origin: function: 0x07dad210) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [BuffUI] (Origin: function: 0x07dad330) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'destroy' from [BuffUI] (Origin: function: 0x07dad2c0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'set_visible' from [BuffUI] (Origin: function: 0x07dad2e0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_sync_buffs' from [PriorityBuffUI] (Origin: function: 0x038ac0c0) 01:45:52.459 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_trigger_sound_events' from [StateLoading] (Origin: function: 0x04398ee0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'setup_tip_text' from [LoadingView] (Origin: function: 0x04288f30) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'create_ui_elements' from [LoadingView] (Origin: function: 0x04288d90) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_animate_ammo_counter' from [EquipmentUI] (Origin: function: 0x07ddb1b0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_animate_ammo_counter' from [GamePadEquipmentUI] (Origin: function: 0x07e10e50) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_set_ammo_text_focus' from [EquipmentUI] (Origin: function: 0x07ddaec0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_set_ammo_text_focus' from [GamePadEquipmentUI] (Origin: function: 0x07e10eb0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_remove_buff' from [BuffUI] (Origin: function: 0x07dad2a0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_heal' from [PlayerUnitHealthExtension] (Origin: function: 0x027519d0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_ammo_to_reserve' from [GenericAmmoUserExtension] (Origin: function: 0x02d711c0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'add_ammo' from [GenericAmmoUserExtension] (Origin: function: 0x02d711a0) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'local_require' from [_G] (Origin: function: 0x0009d560) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_add_buff' from [BuffUI] (Origin: function: 0x07dad530) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): [UIAnimation.init] needs to be delayed. 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'draw' from [FatigueUI] (Origin: function: 0x07f18180) 01:45:52.460 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'start_fade_in' from [FatigueUI] (Origin: function: 0x07f17e50) 01:45:52.461 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'start_fade_out' from [FatigueUI] (Origin: function: 0x07f17e70) 01:45:52.464 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [OverchargeBarUI] (Origin: function: 0x07cdb110) 01:45:52.464 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking '_update_overcharge' from [OverchargeBarUI] (Origin: function: 0x07cdade0) 01:45:52.464 [Lua] [MOD][HideBuffs][INFO] (hook_safe): Hooking 'update' from [IngameHud] (Origin: function: 0x081a7150) 01:45:52.464 [Lua] [MOD][HideBuffs][INFO] (hooks): Enabling all hooks for mod: HideBuffs 01:45:52.464 [Lua] [MOD][HideBuffs][INFO] (hook_disable): [UIAnimation.init] needs to be delayed. 01:45:52.471 [Lua] <>modded = true<> 01:45:52.471 [Lua] <>Mod:1460327284:BossKillTimer = true<> 01:45:52.520 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[915b84c6a1fb0d52]` 01:45:52.554 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[915b84c6a1fb0d52].#ID[3fcdd69156a46417]` 01:45:52.554 [Lua] Init VMF mod 'BossTimer' [workshop_name: 'BossKillTimer', workshop_id: 1460327284] 01:45:52.554 [Lua] [MOD][BossTimer][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:52.554 [Lua] [MOD][BossTimer][INFO] (hook_safe): Hooking 'load_current_level' from [LevelTransitionHandler] (Origin: function: 0x043392d0) 01:45:52.554 [Lua] [MOD][BossTimer][INFO] (hook): Hooking 'update' from [IngameUI] (Origin: function: 0x0a02d350) 01:45:52.554 [Lua] [MOD][BossTimer][INFO] (hook): Hooking 'spawn_unit' from [World] (Origin: function: 0x00025920) 01:45:52.554 [Lua] [MOD][BossTimer][INFO] (hook): Hooking 'kill_unit' from [DeathSystem] (Origin: function: 0x027340d0) 01:45:52.554 [Lua] [MOD][BossTimer][INFO] (hook): Hooking 'start_terror_event' from [ConflictDirector] (Origin: function: 0x073f1cd0) 01:45:52.554 [Lua] [MOD][BossTimer][INFO] (hooks): Enabling all hooks for mod: BossTimer 01:45:52.561 [Lua] <>modded = true<> 01:45:52.561 [Lua] <>Mod:1445717962:Loadout Manager = true<> 01:45:52.620 warning: [ResourceManager] Don't know how to load `#ID[3fcdd69156a46417]` `#ID[762e3b713f1711ab]` 01:45:52.654 warning: [ResourceManager] Ignoring resource lookup for unknown resource type `#ID[762e3b713f1711ab].#ID[3fcdd69156a46417]` 01:45:52.654 [Lua] Init VMF mod 'loadout_manager_vt2' [workshop_name: 'Loadout Manager', workshop_id: 1445717962] 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] Using deprecated widget definitions. Please, update your mod. 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_setup_menu_layout' from [HeroViewStateOverview] (Origin: function: 0x08cc17d0) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [PopupProfilePicker] (Origin: function: 0x0a023510) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'hide' from [PopupProfilePicker] (Origin: function: 0x0a023440) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'post_update' from [HeroViewStateOverview] (Origin: function: 0x08cc1d10) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeAdventure] (Origin: function: 0x06e86a90) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking '_get_first_available_bot_profile' from [GameModeDeus] (Origin: function: 0x06fe7180) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeAdventure] (Origin: function: 0x06e86b50) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking '_clear_bots' from [GameModeDeus] (Origin: function: 0x06fe7240) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_loadout_item' from [BackendUtils] (Origin: function: 0x00f77a40) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hook): Hooking 'get_talents' from [BackendInterfaceTalentsPlayfab] (Origin: function: 0x00be5790) 01:45:52.654 [Lua] [MOD][loadout_manager_vt2][INFO] (hooks): Enabling all hooks for mod: loadout_manager_vt2 01:45:52.687 [Lua] <>project = vermintide 2<> 01:45:52.687 [Lua] <>project_branch = default<> 01:45:52.687 [Lua] <>build = release<> 01:45:52.687 [Lua] <>platform = win32<> 01:45:52.687 [Lua] <>dedicated_server = false<> 01:45:52.687 [Lua] <>title_id = 5107<> 01:45:52.687 [Lua] <>content_revision = 41184<> 01:45:52.687 [Lua] <>engine_revision = a250fe393f2adf20720f6ca123f98ab4ef2b5def<> 01:45:52.687 [Lua] <>release_version = 5.4.2<> 01:45:52.687 [Lua] <>rendering_backend = dx11<> 01:45:52.687 [Lua] <>teamcity_build_id = 389667<> 01:45:52.687 [Lua] <>steam_id = 110000109ed6c29<> 01:45:52.687 [Lua] <>steam_profile_name = MMMMMMONSTERKILL<> 01:45:52.687 [Lua] <>steam_app_id = 552500<> 01:45:52.688 [Lua] <>machine_id = 5a31a5b6-c467-45c5-8e7e-5977c9f75d2b<> 01:45:52.688 [Lua] [FrameTable] Initialized (use_ordinary_tables=nil) 01:45:52.711 [Lua] Game:_handle_win32_graphics_quality() total time: 0.023 01:45:52.711 [Lua] save: 0.022999999999999687 01:45:52.711 [Lua] 01:45:52.711 [Lua] unaccounted: 0 01:45:52.711 [Lua] [Boot] User ID: 110000109ed6c29 MMMMMMONSTERKILL 01:45:52.717 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `unmute_all` for object id: 0, name: `unknown` 01:45:52.723 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 01:45:52.723 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 01:45:52.723 [Lua] initializing mechanism to: adventure 01:45:52.723 [Lua] [PartyManager] Clear parties. sync_to_clients: "false" 01:45:52.723 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 01:45:52.723 [Lua] [PartyManager] Register parties 01:45:52.723 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 01:45:52.723 [Lua] Game:setup() total time: 0.035 01:45:52.723 [Lua] handle gfx quality: 0.022999999999999687 01:45:52.723 [Lua] default settings: 0 01:45:52.723 [Lua] user settings: 0 01:45:52.723 [Lua] set frame times: 0 01:45:52.723 [Lua] init random: 0 01:45:52.723 [Lua] managers: 0.012000000000000455 01:45:52.723 [Lua] 01:45:52.723 [Lua] unaccounted: 0 01:45:52.723 [Lua] [PackageManager] Load: resource_packages/start_menu_splash, StateSplashScreen, async-read, prioritized 01:45:52.723 [Lua] [PackageManager] Load: resource_packages/title_screen, state_splash_screen, async-read, 01:45:52.723 [Lua] [PackageManager] Load: resource_packages/menu, state_splash_screen, async-read, 01:45:52.723 [Lua] [PackageManager] Load: resource_packages/platform_specific/platform_specific, state_splash_screen, async-read, 01:45:52.724 [Lua] [PackageManager] Load: resource_packages/menu_assets, state_splash_screen, async-read, 01:45:52.724 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_default, state_splash_screen, async-read, 01:45:52.724 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateSplashScreen 01:45:52.760 [Lua] [MOD][VMF][INFO] Attempt to hook 7 delayed hooks 01:45:52.760 [Lua] [MOD][HideBuffs][INFO] (hook_disable): [UIAnimation.init] needs to be delayed. 01:45:52.760 [Lua] [MOD][HideBuffs][INFO] (hook): [UIAnimation.init] needs to be delayed. 01:45:52.760 [Lua] [MOD][HideBuffs][INFO] (hook): [ChatGui.update] needs to be delayed. 01:45:52.760 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): [ChatManager.add_local_system_message] needs to be delayed. 01:45:52.760 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatManager.register_channel] needs to be delayed. 01:45:52.760 [Lua] [MOD][VMF][INFO] (hook): [ChatGui._update_input] needs to be delayed. 01:45:52.760 [Lua] [MOD][VMF][INFO] (hook_safe): [ChatGui.block_input] needs to be delayed. 01:45:52.760 [Lua] [Testify] Ready! 01:45:52.761 [Lua] [MOD][loadout_manager_vt2][INFO] (hook_safe): Hooking 'update' from [TokenManager] (Origin: function: 0x00107dd0) 01:45:52.796 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/start_menu_splash 01:45:52.796 [Lua] [PackageManager] Force_load: resource_packages/start_menu_splash 01:45:52.797 [Lua] [PackageManager] Queueing new asynch package: resource_packages/title_screen 01:45:52.949 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/title_screen 01:45:52.949 [Lua] [PackageManager] Force_load: resource_packages/title_screen 01:45:52.949 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu 01:45:52.998 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu 01:45:52.998 [Lua] [PackageManager] Force_load: resource_packages/menu 01:45:52.998 [Lua] [PackageManager] Queueing new asynch package: resource_packages/platform_specific/platform_specific 01:45:53.065 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/platform_specific/platform_specific 01:45:53.065 [Lua] [PackageManager] Force_load: resource_packages/platform_specific/platform_specific 01:45:53.065 [Lua] [PackageManager] Queueing new asynch package: resource_packages/menu_assets 01:45:53.333 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets 01:45:53.333 [Lua] [PackageManager] Force_load: resource_packages/menu_assets 01:45:53.334 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_default 01:45:53.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_default 01:45:53.417 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_default 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/menu_assets_common, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_one, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_two, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_three, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_weapon_general, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_enemy_clan_rat_vce, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_player_foley_common, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_hud_dice_game, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_general_props, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame_sounds_honduras, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/inventory, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/careers, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/decals, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/levels/ui_loot_preview, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/levels/ui_end_screen_victory, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/ingame, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/pickups, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/projection_decals, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/slug_core_materials, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/breeds, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/breeds_common_resources, global, async-read, 01:45:53.417 [Lua] [PackageManager] Load: resource_packages/dlcs/belladonna_ingame, global, async-read, 01:45:53.466 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/menu_assets_common 01:45:53.466 [Lua] [PackageManager] Force_load: resource_packages/menu_assets_common 01:45:53.466 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_one 01:45:53.601 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_one 01:45:53.601 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_one 01:45:53.601 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_two 01:45:53.702 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_two 01:45:53.702 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_two 01:45:53.702 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_three 01:45:53.821 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_three 01:45:53.821 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_three 01:45:53.821 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_weapon_general 01:45:53.988 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_weapon_general 01:45:53.988 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_weapon_general 01:45:53.988 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:45:54.088 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:45:54.088 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_enemy_clan_rat_vce 01:45:54.088 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_player_foley_common 01:45:54.188 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_player_foley_common 01:45:54.188 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_player_foley_common 01:45:54.188 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_hud_dice_game 01:45:54.255 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_hud_dice_game 01:45:54.255 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_hud_dice_game 01:45:54.255 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_general_props 01:45:54.322 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_general_props 01:45:54.322 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_general_props 01:45:54.322 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame_sounds_honduras 01:45:54.939 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame_sounds_honduras 01:45:54.939 [Lua] [PackageManager] Force_load: resource_packages/ingame_sounds_honduras 01:45:54.940 [Lua] [PackageManager] Queueing new asynch package: resource_packages/inventory 01:45:55.006 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/inventory 01:45:55.006 [Lua] [PackageManager] Force_load: resource_packages/inventory 01:45:55.006 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers 01:45:55.080 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers 01:45:55.080 [Lua] [PackageManager] Force_load: resource_packages/careers 01:45:55.080 [Lua] [PackageManager] Queueing new asynch package: resource_packages/decals 01:45:55.130 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/decals 01:45:55.130 [Lua] [PackageManager] Force_load: resource_packages/decals 01:45:55.130 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_loot_preview 01:45:55.197 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_loot_preview 01:45:55.197 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_loot_preview 01:45:55.197 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen 01:45:55.348 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateSplashScreen 01:45:55.348 [Lua] [MOD][skip_intro][INFO] (hooks): Disabling all hooks for mod: skip_intro 01:45:55.348 [Lua] [MOD][VMF][INFO] Attempt to hook 7 delayed hooks 01:45:55.348 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'block_input' from [ChatGui] (Origin: function: 0x038f8770) 01:45:55.348 [Lua] [MOD][VMF][INFO] (hook): Hooking '_update_input' from [ChatGui] (Origin: function: 0x02b76d80) 01:45:55.348 [Lua] [MOD][VMF][INFO] (hook_safe): Hooking 'register_channel' from [ChatManager] (Origin: function: 0x0a60b170) 01:45:55.348 [Lua] [MOD][keyPickupMessage][INFO] (hook_safe): Hooking 'add_local_system_message' from [ChatManager] (Origin: function: 0x0a608970) 01:45:55.348 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'update' from [ChatGui] (Origin: function: 0x08393a80) 01:45:55.348 [Lua] [MOD][HideBuffs][INFO] (hook): Hooking 'init' from [UIAnimation] (Origin: function: 0x03a09d80) 01:45:55.349 [Lua] [Gamestate] Enter StateTitleScreen 01:45:55.383 [Lua] [Gamestate] Enter Substate StateTitleScreenMain 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 0 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 1 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 2 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called Xbox Controller 3 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 1 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 1 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 1 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 2 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 2 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 2 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 3 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 3 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 3 for input service Player 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 4 for input service player_list_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 4 for input service chat_input 01:45:55.396 warning: [Lua] [InputService] No mapped input called SCE Pad 4 for input service Player 01:45:55.398 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateTitleScreen 01:45:55.401 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen 01:45:55.401 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen 01:45:55.401 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/ui_end_screen_victory 01:45:55.402 [Lua] [Gamestate] Enter Substate StateTitleScreenInitNetwork 01:45:55.402 [Lua] [StateTitleScreenInitNetwork] SaveFileName save_data 01:45:55.402 [Save] Loading `save_data` 01:45:55.410 [Save] Load done 01:45:55.419 [Lua] [BackendManagerPlayFab] Backend Enabled 01:45:55.551 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/ui_end_screen_victory 01:45:55.551 [Lua] [PackageManager] Force_load: resource_packages/levels/ui_end_screen_victory 01:45:55.552 [Lua] [PackageManager] Queueing new asynch package: resource_packages/ingame 01:45:55.898 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/ingame 01:45:55.898 [Lua] [PackageManager] Force_load: resource_packages/ingame 01:45:55.899 [Lua] [PackageManager] Queueing new asynch package: resource_packages/pickups 01:45:56.398 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3713935785, playing_id: 0x1, position: 0 01:45:56.448 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/pickups 01:45:56.448 [Lua] [PackageManager] Force_load: resource_packages/pickups 01:45:56.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/projection_decals 01:45:56.516 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/projection_decals 01:45:56.516 [Lua] [PackageManager] Force_load: resource_packages/projection_decals 01:45:56.516 [Lua] [PackageManager] Queueing new asynch package: resource_packages/slug_core_materials 01:45:56.565 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/slug_core_materials 01:45:56.565 [Lua] [PackageManager] Force_load: resource_packages/slug_core_materials 01:45:56.565 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds 01:45:56.615 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds 01:45:56.615 [Lua] [PackageManager] Force_load: resource_packages/breeds 01:45:56.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds_common_resources 01:45:56.832 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds_common_resources 01:45:56.832 [Lua] [PackageManager] Force_load: resource_packages/breeds_common_resources 01:45:56.832 [Lua] [PackageManager] Queueing new asynch package: resource_packages/dlcs/belladonna_ingame 01:45:56.882 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/dlcs/belladonna_ingame 01:45:56.882 [Lua] [PackageManager] Force_load: resource_packages/dlcs/belladonna_ingame 01:45:56.973 [Lua] <>playfab_id = 7FC74A930CF88E06<> 01:45:56.978 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3713935785, playing_id: 0x1, position: 27249 01:45:57.159 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyAccountData 1 01:45:57.175 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyAccountData 1 01:45:57.326 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyAccountData 1 01:45:57.326 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request migrateCosmetics 2 01:45:57.343 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript migrateCosmetics 2 01:45:57.595 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript migrateCosmetics 2 01:45:57.595 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateDLCOwnership 3 01:45:57.610 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateDLCOwnership 3 01:45:57.929 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateDLCOwnership 3 01:45:57.930 [Save] Saving `save_data` 01:45:57.931 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request executeDLCLogic 4 01:45:57.935 [Save] Save done 01:45:57.945 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request executeDLCLogic 4 1 01:45:58.966 [Lua] [PlayFabRequestQueue] EAC Enabled! 4 01:45:58.966 [Lua] [PlayFabRequestQueue] Sending Request executeDLCLogic 4 01:45:59.616 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript executeDLCLogic 4 01:45:59.616 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request bestPowerLevels 5 01:45:59.633 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript bestPowerLevels 5 01:46:00.183 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript bestPowerLevels 5 01:46:00.183 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request signInRewards 6 01:46:00.199 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript signInRewards 6 01:46:00.450 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript signInRewards 6 01:46:00.450 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getQuests 7 01:46:00.466 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getQuests 7 01:46:00.750 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getQuests 7 01:46:00.750 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData1 8 01:46:00.766 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData1 8 01:46:01.418 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData1 8 01:46:01.419 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixInventoryData2 9 01:46:01.433 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixInventoryData2 9 01:46:01.742 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixInventoryData2 9 01:46:01.742 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request handleFixDataIds 10 01:46:01.751 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript handleFixDataIds 10 01:46:01.884 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript handleFixDataIds 10 01:46:01.884 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeExcessBogenhafenChests 11 01:46:01.901 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeExcessBogenhafenChests 11 01:46:02.052 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeExcessBogenhafenChests 11 01:46:02.052 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request removeDuplicateBogenhafenCosmetics 12 01:46:02.068 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript removeDuplicateBogenhafenCosmetics 12 01:46:02.202 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript removeDuplicateBogenhafenCosmetics 12 01:46:02.202 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getReadOnlyData 13 01:46:02.218 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getReadOnlyData 13 01:46:02.545 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getReadOnlyData 13 01:46:02.547 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserData 14 01:46:02.552 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserData nil 14 01:46:02.671 [Lua] [PlayFabRequestQueue] Request Success GetUserData nil 14 01:46:02.671 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getTwitchAccessToken 15 01:46:02.685 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getTwitchAccessToken 15 01:46:02.786 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getTwitchAccessToken 15 01:46:02.786 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request weavesPlayerSetup 16 01:46:02.802 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript weavesPlayerSetup 16 01:46:03.119 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript weavesPlayerSetup 16 01:46:03.119 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request fixTotalCollectedEssence 17 01:46:03.136 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript fixTotalCollectedEssence 17 01:46:03.270 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript fixTotalCollectedEssence 17 01:46:03.270 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusPlayerSetup 18 01:46:03.270 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request deusSetBelakorCurse 19 01:46:03.286 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusPlayerSetup 18 01:46:03.420 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusPlayerSetup 18 01:46:03.420 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request additionalAccountDataSetUp 20 01:46:03.436 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript deusSetBelakorCurse 19 01:46:03.653 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript deusSetBelakorCurse 19 01:46:03.669 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript additionalAccountDataSetUp 20 01:46:03.770 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript additionalAccountDataSetUp 20 01:46:03.770 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetUserInventory 21 01:46:03.786 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetUserInventory nil 21 01:46:04.037 [Lua] [PlayFabRequestQueue] Request Success GetUserInventory nil 21 01:46:04.042 [Lua] [PlayFabMirrorBase] steam item server: requesting user inventory 01:46:04.347 [Lua] [SteamManager] on_inventory_result, result= 1 handle= 0 01:46:04.347 [Lua] ISI-> GET_ALL_ITEMS! 01:46:04.348 [Lua] [PlayFabMirrorBase] _request_steam_user_inventory got results 01:46:04.348 [Lua] [PlayFabMirrorBase] -> retrieval of steam user inventory, SUCCESS 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "slayer_hat_1002", "138", "397e1b973297daae", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_dr_slayer_1001", "139", "397e1b9732ebec46", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "unchained_hat_1001", "107", "397e1b97331f5793", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "bountyhunter_hat_1001", "117", "39921c2b04c2d441", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "witchhunter_hat_1003", "142", "39de1cbdbb1b443e", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "ranger_hat_1001", "110", "39de1cbdbb55d063", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_wh_captain_1001", "143", "39de1cbdbb8fa7d1", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "maidenguard_hat_1004", "132", "39de1cbdbc170c5d", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "mercenary_hat_1001", "114", "39de1cbdbc93d2bf", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "shade_hat_1001", "119", "39de1cbdbd063572", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_ww_moonmantle", "133", "39de1cbdbd4dcc09", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "slayer_hat_1001", "112", "3e0e3a290a1463c1", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "scholar_hat_1003", "152", "3e163a50884c910c", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_bw_scholar_1001", "153", "3e163a5088ae9a64", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "huntsman_hat_1001", "113", "3e163a5088f0e7e2", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "scholar_hat_1001", "109", "3e663abcdacb90e1", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "mercenary_hat_1002", "122", "3e663abcdb79ad6e", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_es_mercenary_1001", "123", "3e663abcdbcc6818", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "zealot_hat_1007", "157", "3e663abcdc0d35e3", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_wh_flagellant", "158", "3e663abcdc559261", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "maidenguard_hat_1001", "120", "3e663abcdd02fb71", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "ironbreaker_hat_1002", "105", "3e663abcdd8821b0", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_dr_ironbreaker_1001", "154", "3e663abcddcea82d", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "witchhunter_hat_1001", "106", "3e663abcdf05f66c", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "waywatcher_hat_1004", "140", "3e663abcdf79b32c", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_ww_waywatcher_1001", "141", "3e663abcdfd0ab1b", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "huntsman_hat_1005", "136", "57fa1c4042ca0076", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_es_longshark", "137", "57fa1c404342348f", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "skin_bw_myrmidia", "129", "57fa1c40437e25f4", "0", "1" 01:46:04.348 [Lua] [PlayFabMirrorBase] Steam Item: "scholar_hat_1002", "128", "57fa1c4043f15845", "0", "1" 01:46:04.348 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 22 01:46:04.348 [Lua] 01:46:04.348 [Lua] [1] = 138 (number) 01:46:04.348 [Lua] [2] = 397e1b973297daae (string) 01:46:04.348 [Lua] [3] = 0 (number) 01:46:04.348 [Lua] [4] = 1 (number) 01:46:04.348 [Lua] [5] = 139 (number) 01:46:04.348 [Lua] [6] = 397e1b9732ebec46 (string) 01:46:04.348 [Lua] [7] = 0 (number) 01:46:04.348 [Lua] [8] = 1 (number) 01:46:04.348 [Lua] [9] = 107 (number) 01:46:04.348 [Lua] [10] = 397e1b97331f5793 (string) 01:46:04.348 [Lua] [11] = 0 (number) 01:46:04.348 [Lua] [12] = 1 (number) 01:46:04.348 [Lua] [13] = 117 (number) 01:46:04.348 [Lua] [14] = 39921c2b04c2d441 (string) 01:46:04.348 [Lua] [15] = 0 (number) 01:46:04.348 [Lua] [16] = 1 (number) 01:46:04.348 [Lua] [17] = 142 (number) 01:46:04.348 [Lua] [18] = 39de1cbdbb1b443e (string) 01:46:04.348 [Lua] [19] = 0 (number) 01:46:04.348 [Lua] [20] = 1 (number) 01:46:04.348 [Lua] [21] = 110 (number) 01:46:04.348 [Lua] [22] = 39de1cbdbb55d063 (string) 01:46:04.348 [Lua] [23] = 0 (number) 01:46:04.348 [Lua] [24] = 1 (number) 01:46:04.348 [Lua] [25] = 143 (number) 01:46:04.348 [Lua] [26] = 39de1cbdbb8fa7d1 (string) 01:46:04.348 [Lua] [27] = 0 (number) 01:46:04.348 [Lua] [28] = 1 (number) 01:46:04.348 [Lua] [29] = 132 (number) 01:46:04.348 [Lua] [30] = 39de1cbdbc170c5d (string) 01:46:04.348 [Lua] [31] = 0 (number) 01:46:04.348 [Lua] [32] = 1 (number) 01:46:04.348 [Lua] [33] = 114 (number) 01:46:04.348 [Lua] [34] = 39de1cbdbc93d2bf (string) 01:46:04.348 [Lua] [35] = 0 (number) 01:46:04.348 [Lua] [36] = 1 (number) 01:46:04.348 [Lua] [37] = 119 (number) 01:46:04.348 [Lua] [38] = 39de1cbdbd063572 (string) 01:46:04.348 [Lua] [39] = 0 (number) 01:46:04.348 [Lua] [40] = 1 (number) 01:46:04.348 [Lua] [41] = 133 (number) 01:46:04.348 [Lua] [42] = 39de1cbdbd4dcc09 (string) 01:46:04.348 [Lua] [43] = 0 (number) 01:46:04.348 [Lua] [44] = 1 (number) 01:46:04.348 [Lua] [45] = 112 (number) 01:46:04.348 [Lua] [46] = 3e0e3a290a1463c1 (string) 01:46:04.348 [Lua] [47] = 0 (number) 01:46:04.348 [Lua] [48] = 1 (number) 01:46:04.348 [Lua] [49] = 152 (number) 01:46:04.348 [Lua] [50] = 3e163a50884c910c (string) 01:46:04.348 [Lua] [51] = 0 (number) 01:46:04.348 [Lua] [52] = 1 (number) 01:46:04.348 [Lua] [53] = 153 (number) 01:46:04.348 [Lua] [54] = 3e163a5088ae9a64 (string) 01:46:04.348 [Lua] [55] = 0 (number) 01:46:04.348 [Lua] [56] = 1 (number) 01:46:04.348 [Lua] [57] = 113 (number) 01:46:04.348 [Lua] [58] = 3e163a5088f0e7e2 (string) 01:46:04.348 [Lua] [59] = 0 (number) 01:46:04.348 [Lua] [60] = 1 (number) 01:46:04.348 [Lua] [61] = 109 (number) 01:46:04.348 [Lua] [62] = 3e663abcdacb90e1 (string) 01:46:04.348 [Lua] [63] = 0 (number) 01:46:04.348 [Lua] [64] = 1 (number) 01:46:04.348 [Lua] [65] = 122 (number) 01:46:04.348 [Lua] [66] = 3e663abcdb79ad6e (string) 01:46:04.348 [Lua] [67] = 0 (number) 01:46:04.348 [Lua] [68] = 1 (number) 01:46:04.348 [Lua] [69] = 123 (number) 01:46:04.348 [Lua] [70] = 3e663abcdbcc6818 (string) 01:46:04.348 [Lua] [71] = 0 (number) 01:46:04.348 [Lua] [72] = 1 (number) 01:46:04.348 [Lua] [73] = 157 (number) 01:46:04.348 [Lua] [74] = 3e663abcdc0d35e3 (string) 01:46:04.348 [Lua] [75] = 0 (number) 01:46:04.348 [Lua] [76] = 1 (number) 01:46:04.348 [Lua] [77] = 158 (number) 01:46:04.348 [Lua] [78] = 3e663abcdc559261 (string) 01:46:04.348 [Lua] [79] = 0 (number) 01:46:04.348 [Lua] [80] = 1 (number) 01:46:04.348 [Lua] [81] = 120 (number) 01:46:04.348 [Lua] [82] = 3e663abcdd02fb71 (string) 01:46:04.348 [Lua] [83] = 0 (number) 01:46:04.348 [Lua] [84] = 1 (number) 01:46:04.348 [Lua] [85] = 105 (number) 01:46:04.348 [Lua] [86] = 3e663abcdd8821b0 (string) 01:46:04.348 [Lua] [87] = 0 (number) 01:46:04.348 [Lua] [88] = 1 (number) 01:46:04.348 [Lua] [89] = 154 (number) 01:46:04.348 [Lua] [90] = 3e663abcddcea82d (string) 01:46:04.348 [Lua] [91] = 0 (number) 01:46:04.348 [Lua] [92] = 1 (number) 01:46:04.349 [Lua] [93] = 106 (number) 01:46:04.349 [Lua] [94] = 3e663abcdf05f66c (string) 01:46:04.349 [Lua] [95] = 0 (number) 01:46:04.349 [Lua] [96] = 1 (number) 01:46:04.349 [Lua] [97] = 140 (number) 01:46:04.349 [Lua] [98] = 3e663abcdf79b32c (string) 01:46:04.349 [Lua] [99] = 0 (number) 01:46:04.349 [Lua] [100] = 1 (number) 01:46:04.349 [Lua] [101] = 141 (number) 01:46:04.349 [Lua] [102] = 3e663abcdfd0ab1b (string) 01:46:04.349 [Lua] [103] = 0 (number) 01:46:04.349 [Lua] [104] = 1 (number) 01:46:04.349 [Lua] [105] = 136 (number) 01:46:04.349 [Lua] [106] = 57fa1c4042ca0076 (string) 01:46:04.349 [Lua] [107] = 0 (number) 01:46:04.349 [Lua] [108] = 1 (number) 01:46:04.349 [Lua] [109] = 137 (number) 01:46:04.349 [Lua] [110] = 57fa1c404342348f (string) 01:46:04.349 [Lua] [111] = 0 (number) 01:46:04.349 [Lua] [112] = 1 (number) 01:46:04.349 [Lua] [113] = 129 (number) 01:46:04.349 [Lua] [114] = 57fa1c40437e25f4 (string) 01:46:04.349 [Lua] [115] = 0 (number) 01:46:04.349 [Lua] [116] = 1 (number) 01:46:04.349 [Lua] [117] = 128 (number) 01:46:04.349 [Lua] [118] = 57fa1c4043f15845 (string) 01:46:04.349 [Lua] [119] = 0 (number) 01:46:04.349 [Lua] [120] = 1 (number) 01:46:04.349 [Lua] 01:46:04.363 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 22 01:46:04.548 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 22 01:46:04.565 [Save] Saving `save_data` 01:46:04.565 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request loadPlayerStatistics 23 01:46:04.565 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getResourceURL 24 01:46:04.565 [Lua] [PlayFabRequestQueue] Enqueuing Client API request GetStoreItems 25 01:46:04.565 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getUserChips 26 01:46:04.565 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getSteamAppPriceInfo 27 01:46:04.565 [Lua] [BackendInterfacePeddlerPlayFab] refresh steam item prices 01:46:04.565 [Lua] [SteamManager] request_item_prices 01:46:04.566 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request getStoreRewards 28 01:46:04.566 warning: [Lua] [BackendInterfaceWeavesPlayFab] Career "vs_undecided" excluded from weaves 01:46:04.566 warning: [Lua] [BackendInterfaceWeavesPlayFab] Career "vs_gutter_runner" excluded from weaves 01:46:04.566 warning: [Lua] [BackendInterfaceWeavesPlayFab] Career "vs_ratling_gunner" excluded from weaves 01:46:04.567 warning: [Lua] [BackendInterfaceWeavesPlayFab] Career "vs_packmaster" excluded from weaves 01:46:04.567 warning: [Lua] [BackendInterfaceWeavesPlayFab] Career "vs_warpfire_thrower" excluded from weaves 01:46:04.567 warning: [Lua] [BackendInterfaceWeavesPlayFab] Career "vs_poison_wind_globadier" excluded from weaves 01:46:04.570 [Save] Save done 01:46:04.580 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript loadPlayerStatistics 23 01:46:04.915 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript loadPlayerStatistics 23 01:46:04.915 [Lua] Player statistics loaded! 01:46:04.917 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getResourceURL 24 01:46:05.001 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getResourceURL 24 01:46:05.017 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge GetStoreItems nil 25 01:46:05.118 [Lua] [SteamManager] on_price_result 1 USD 01:46:05.118 [Lua] _refresh_steam_item_prices_cb 01:46:05.118 [Lua] Missing item masterlist item for steam_itemdefid: 30 01:46:05.194 [Lua] [PlayFabRequestQueue] Request Success GetStoreItems nil 25 01:46:05.222 [Lua] [BackendInterfacePeddlerPlayFab] _refresh_stock_cb -> Added 602 item(s) to the peddler stock 01:46:05.224 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getUserChips 26 01:46:05.409 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getUserChips 26 01:46:05.425 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getSteamAppPriceInfo 27 01:46:05.626 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getSteamAppPriceInfo 27 01:46:05.642 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript getStoreRewards 28 01:46:05.777 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript getStoreRewards 28 01:46:05.821 [Lua] cb_razer_chroma_setup 01:46:36.707 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:1421801, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1992116096, lt:load_next_level, extra_packages:{ }) 01:46:36.707 [Lua] [LevelTransitionHandler] promote_next_level_data 01:46:36.707 [Lua] initializing mechanism to: adventure 01:46:36.707 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request verifyDlcCareers 29 01:46:36.707 [Lua] [PartyManager] Clear parties. sync_to_clients: "false" 01:46:36.707 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 01:46:36.707 [Lua] [PartyManager] Register parties 01:46:36.707 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 01:46:36.708 [Lua] [Gamestate] Enter Substate StateTitleScreenLoadSave 01:46:36.708 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript verifyDlcCareers 29 01:46:36.876 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript verifyDlcCareers 29 01:46:37.913 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateTitleScreen 01:46:37.926 [Lua] beta overlay got watermark: vs_goat ALPHA May not be representative of final product. 01:46:37.926 [Lua] [Managers] Destroying manager group: 01:46:37.926 [Lua] [Gamestate] Enter state StateLoading 01:46:37.929 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 01:46:37.929 [Lua] [LobbyManager] Setting up network options 01:46:37.929 [Lua] [start_port_range]: nil 01:46:37.929 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 01:46:37.929 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 01:46:37.929 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 01:46:37.929 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 01:46:37.929 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 01:46:37.929 [Lua] LobbyManager:setup_network_options server_port: 27015 01:46:37.929 [Lua] state_loading_restart_network JOIN VIA STEAM 0 01:46:37.935 [Lua] registering RPCs 01:46:37.935 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 01:46:37.935 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port = 27015, query_port = 27016, config_file_name = "global", max_members = 4, lobby_port = 27015, ip_address = "0.0.0.0", project_hash = "bulldozer", server_port = 27015, steam_port = 8766, map = "None", } platform_lobby: nil 01:46:37.935 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 01:46:37.935 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 01:46:37.935 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:1534081, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:868329472, lt:load_next_level, extra_packages:{ }) 01:46:37.935 [Lua] [LevelTransitionHandler] promote_next_level_data 01:46:37.935 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 01:46:37.935 [Lua] [PackageManager] Load: resource_packages/menu_assets, menu_assets, async-read, prioritized 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29"] 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 1534081 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 868329472 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 01:46:37.935 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 01:46:37.935 [SteamVoip] Creating room a3599119633c47a4 01:46:37.935 [SteamVoip] Joining room a3599119633c47a4 01:46:37.938 [EAC] EAC server 110000109ed6c29 is initializing 01:46:37.944 [EAC] Server is also client 110000109ed6c29 01:46:37.944 [EACServer] [20:46:37:944] [Windows] [EAC Server] [Info] [SetLogCallback] Procedure: 00007FF732CF6260 LogLevel: Info. 01:46:37.944 [Lua] ### Created peer state machine for 110000109ed6c29 01:46:37.944 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Connecting 01:46:37.944 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 01:46:37.944 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:46:37.945 warning: [Application] Application.update_render_world is deprecated. 01:46:37.948 [Lua] [LevelTransitionHandler] Level load completed! 01:46:37.948 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:46:37.948 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:46:37.948 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 01:46:37.948 [Lua] Set lobby begin: 01:46:37.948 [Lua] Set lobby end. 01:46:37.948 [Lua] [PSM] Peer 110000109ed6c29 joined. Want to use profile index "1" and join party "nil" 01:46:37.948 [Lua] [LobbyHost] Changed state from 0 to creating 01:46:37.964 [Lua] [StateLoading] load_current_level 01:46:37.964 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 01:46:37.964 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 01:46:37.964 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 01:46:37.964 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 01:46:37.964 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 01:46:38.013 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 01:46:38.013 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 01:46:38.013 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 01:46:38.110 [Lua] [LobbyHost] Changed state from creating to joined 01:46:38.111 [Lua] [PartyManager] Leader set to "110000109ed6c29" 01:46:38.111 [Lua] [ChatManager] Setting up network context, host_peer_id:110000109ed6c29 my_peer_id:110000109ed6c29 01:46:38.111 [Lua] [ChatManager] Registering channel 1 01:46:38.111 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 01:46:38.111 [Lua] [TransientPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 01:46:38.111 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 01:46:38.111 [Lua] [PartyManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 01:46:38.126 [Lua] [NetworkServer] Changing num_players from nil to 1 01:46:38.126 [Lua] [NetworkServer] Players: 1 01:46:38.126 [Lua] Set lobby begin: 01:46:38.126 [Lua] Lobby data matchmaking_type = 3 01:46:38.126 [Lua] Lobby data mission_id = inn_level 01:46:38.126 [Lua] Lobby data selected_mission_id = inn_level 01:46:38.126 [Lua] Lobby data eac_authorized = true 01:46:38.126 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:38.126 [Lua] Lobby data mechanism = adventure 01:46:38.126 [Lua] Lobby data num_players = 1 01:46:38.126 [Lua] Lobby data matchmaking = false 01:46:38.126 [Lua] Set lobby end. 01:46:39.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 01:46:39.662 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 01:46:39.663 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 01:46:39.938 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party undecided (0) 01:46:39.938 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:46:39.938 [Lua] [ProfileSynchronizer] Peer 110000109ed6c29 entered session 01:46:39.938 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000109ed6c29 01:46:39.938 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Connecting 01:46:39.938 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 01:46:42.193 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 01:46:42.193 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 01:46:42.194 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 01:46:42.227 [Umbra] Loading umbra tome '#ID[b387475a70e35986]', 1 01:46:42.277 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 01:46:42.277 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 01:46:42.277 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 01:46:42.377 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 01:46:42.377 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 01:46:42.395 [Lua] [LevelTransitionHandler] Level load completed! 01:46:42.395 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 1534081 - use_random_directors: true - conflict_director_name: inn_level 01:46:42.398 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:46:42.398 [Lua] checking dlc's against conflict directors 01:46:42.398 [Lua] number of factions to include 2 01:46:42.398 [Lua] Updated list weights for random: 01:46:42.398 [Lua] skaven, 0.42 (0.00-0.42) 01:46:42.398 [Lua] chaos, 0.42 (0.42-0.83) 01:46:42.398 [Lua] beastmen, 0.17 (0.83-1.00) 01:46:42.398 [Lua] Rolled random faction: 0.20133222639560699 skaven 01:46:42.398 [Lua] Updated list weights for random: 01:46:42.398 [Lua] beastmen, 0.29 (0.00-0.29) 01:46:42.398 [Lua] chaos, 0.71 (0.29-1.00) 01:46:42.398 [Lua] Rolled random faction: 0.77067303657531738 chaos 01:46:42.398 [Lua] number of factions added 2 01:46:42.398 [Lua] --- --- --- 01:46:42.398 [Lua] Starting... difficulty 'normal' 01:46:42.398 [Lua] These are the starting conflict directors: 01:46:42.398 [Lua] inn_level 01:46:42.398 [Lua] --- --- --- 01:46:42.398 [Lua] 01:46:42.398 [Lua] DONE! Found the following directors: 01:46:42.398 [Lua] (free: 35), Master hash is: 01:46:42.398 [Lua] [EnemyPackageLoader] breed_lookup: { } 01:46:42.398 [Lua] load_startup_enemy_packages: -------------- 01:46:42.398 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 01:46:42.398 [Lua] critter_rat 01:46:42.412 [Lua] ### Received rpc_level_loaded 01:46:42.412 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 01:46:42.412 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 01:46:42.428 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 01:46:42.428 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 01:46:42.445 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 01:46:42.445 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 01:46:42.445 [Lua] ### Received rpc_level_loaded 01:46:42.445 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 01:46:42.461 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 01:46:42.461 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 01:46:42.462 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 01:46:42.462 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 01:46:42.462 [Lua] Starting async level spawning of levels/inn/world 01:46:42.463 [Umbra] Init version: 3.4.15 :: 16 threads 01:46:42.793 [Lua] Async level spawning done 01:46:42.793 [Lua] Spawn additional sub_levels: 01:46:42.793 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:46:43.774 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:46:43.774 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:46:43.774 [Lua] Set lobby begin: 01:46:43.774 [Lua] Lobby data selected_mission_id = inn_level 01:46:43.774 [Lua] Lobby data num_players = 1 01:46:43.774 [Lua] Lobby data matchmaking = false 01:46:43.774 [Lua] Lobby data host = 110000109ed6c29 01:46:43.774 [Lua] Lobby data mission_id = inn_level 01:46:43.774 [Lua] Lobby data matchmaking_type = 3 01:46:43.774 [Lua] Lobby data country_code = us 01:46:43.774 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:43.775 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:43.775 [Lua] Lobby data mechanism = adventure 01:46:43.775 [Lua] Lobby data eac_authorized = true 01:46:43.775 [Lua] Set lobby end. 01:46:43.775 [Lua] [Managers] Destroying manager group: 01:46:43.776 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 01:46:43.776 [Lua] [Gamestate] Enter StateIngame HOST 01:46:43.776 [Lua] [Managers] Calling function on all managers: 01:46:43.776 [Lua] <>level = inn_level<> 01:46:43.776 [Lua] Set lobby begin: 01:46:43.776 [Lua] Lobby data selected_mission_id = inn_level 01:46:43.776 [Lua] Lobby data num_players = 1 01:46:43.776 [Lua] Lobby data matchmaking = false 01:46:43.776 [Lua] Lobby data host = 110000109ed6c29 01:46:43.777 [Lua] Lobby data mission_id = inn_level 01:46:43.777 [Lua] Lobby data matchmaking_type = 3 01:46:43.777 [Lua] Lobby data country_code = us 01:46:43.777 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:43.777 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:43.777 [Lua] Lobby data mechanism = adventure 01:46:43.777 [Lua] Lobby data eac_authorized = true 01:46:43.777 [Lua] Set lobby end. 01:46:43.777 [Lua] [StateIngame] Server ingame 01:46:43.784 [Lua] Set lobby begin: 01:46:43.784 [Lua] Lobby data difficulty = normal 01:46:43.784 [Lua] Lobby data selected_mission_id = inn_level 01:46:43.784 [Lua] Lobby data difficulty_tweak = 0 01:46:43.784 [Lua] Lobby data num_players = 1 01:46:43.784 [Lua] Lobby data matchmaking = false 01:46:43.784 [Lua] Lobby data host = 110000109ed6c29 01:46:43.784 [Lua] Lobby data mission_id = inn_level 01:46:43.784 [Lua] Lobby data matchmaking_type = 3 01:46:43.784 [Lua] Lobby data country_code = us 01:46:43.785 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:43.785 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:43.785 [Lua] Lobby data mechanism = adventure 01:46:43.785 [Lua] Lobby data eac_authorized = true 01:46:43.785 [Lua] Set lobby end. 01:46:43.785 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 01:46:43.785 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 01:46:43.785 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:46:43.785 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 01:46:43.785 [Lua] [Matchmaking] initializing 01:46:43.785 [Lua] [Matchmaking] my_peer_id: 110000109ed6c29, I am server 01:46:43.785 [Lua] [Matchmaking] register rpcs 01:46:43.785 [Lua] GameNetworkManager:init... creating game session 01:46:43.785 [Lua] Host GameSession.make_game_session_host with session: 01:46:43.785 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:46:43.785 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 01:46:43.785 [Lua] [GameNetworkManager] self.is_server = true 01:46:43.785 [Network] Setting artificial MTU limit to 576 01:46:43.799 [Lua] Switching ConflictSettings: to: inn_level 01:46:43.799 [Lua] pacing=disabled 01:46:43.799 [Lua] roaming=nil 01:46:43.799 [Lua] disabled=false 01:46:43.799 [Lua] pack_spawning=disabled 01:46:43.799 [Lua] contained_breeds=nil 01:46:43.799 [Lua] boss=disabled 01:46:43.799 [Lua] horde=disabled 01:46:43.799 [Lua] specials=disabled 01:46:43.799 [Lua] name=inn_level 01:46:43.799 [Lua] intensity=disabled 01:46:43.799 [Lua] --- 01:46:43.799 [Lua] [LevelAnalysis] set_random_seed( 1534081) 01:46:43.801 [Lua] entity_system: is_versus false 01:46:43.806 [Lua] [AIInterestPointSystem] Level Seed: 1534081 01:46:43.806 [Lua] 01:46:43.806 [Lua] [entity_system_bag] = table 01:46:43.806 [Lua] [entity_system_bag] = metatable 01:46:43.806 [Lua] [startup_data] = table 01:46:43.806 [Lua] [entity_manager] = table 01:46:43.806 [Lua] [entity_manager] = metatable 01:46:43.806 [Lua] [unit_spawner] = table 01:46:43.806 [Lua] [unit_spawner] = metatable 01:46:43.806 [Lua] [unit_storage] = table 01:46:43.806 [Lua] [unit_storage] = metatable 01:46:43.806 [Lua] [dice_keeper] = table 01:46:43.806 [Lua] [dice_keeper] = metatable 01:46:43.806 [Lua] [is_server] = true (boolean) 01:46:43.806 [Lua] [world] = [World] 01:46:43.806 [Lua] [system_api] = table 01:46:43.806 [Lua] [entity_system] = table 01:46:43.806 [Lua] [entity_system] = metatable 01:46:43.806 [Lua] [network_lobby] = table 01:46:43.806 [Lua] [network_lobby] = metatable 01:46:43.806 [Lua] [profile_synchronizer] = table 01:46:43.806 [Lua] [profile_synchronizer] = metatable 01:46:43.806 [Lua] [level_transition_handler] = table 01:46:43.806 [Lua] [level_transition_handler] = metatable 01:46:43.806 [Lua] [num_local_human_players] = 1 (number) 01:46:43.806 [Lua] [statistics_db] = table 01:46:43.806 [Lua] [statistics_db] = metatable 01:46:43.806 [Lua] [network_server] = table 01:46:43.806 [Lua] [network_server] = metatable 01:46:43.806 [Lua] [input_manager] = table 01:46:43.806 [Lua] [input_manager] = metatable 01:46:43.807 [Lua] [network_clock] = table 01:46:43.807 [Lua] [network_clock] = metatable 01:46:43.807 [Lua] [network_transmit] = table 01:46:43.807 [Lua] [network_transmit] = metatable 01:46:43.807 [Lua] [free_flight_manager] = table 01:46:43.807 [Lua] [free_flight_manager] = metatable 01:46:43.807 [Lua] [network_manager] = table 01:46:43.807 [Lua] [network_manager] = metatable 01:46:43.807 [Lua] [network_event_delegate] = table 01:46:43.807 [Lua] [network_event_delegate] = metatable 01:46:43.807 [Lua] 01:46:43.808 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:46:43.825 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:46:43.826 [Lua] [AchievementManager] Achievements using the steam platform 01:46:43.826 [Lua] PlayerManager:add_player player_1 01:46:44.007 [Lua] [StateIngame] Level seed: 1534081 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 01:46:44.018 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 01:46:44.018 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 01:46:44.018 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 01:46:44.018 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 01:46:44.019 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 01:46:44.019 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 01:46:44.019 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 01:46:44.019 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 01:46:44.019 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 01:46:44.020 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 01:46:44.027 [Lua] [LevelAnalysis] set_random_seed( 1534081) 01:46:44.035 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 01:46:44.035 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 01:46:44.036 [Lua] [IngameUI] init 01:46:44.067 [SteamVoipClient] select_out(110000109ed6c29, off) 01:46:44.074 [Lua] cb_razer_chroma_setup 01:46:44.211 [Lua] [Matchmaking] Cancelling matchmaking 01:46:44.211 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:46:44.211 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 01:46:44.211 [Lua] Set lobby begin: 01:46:44.211 [Lua] Lobby data difficulty = normal 01:46:44.211 [Lua] Lobby data selected_mission_id = inn_level 01:46:44.212 [Lua] Lobby data power_level = 0 01:46:44.212 [Lua] Lobby data difficulty_tweak = 0 01:46:44.212 [Lua] Lobby data num_players = 1 01:46:44.212 [Lua] Lobby data matchmaking = false 01:46:44.212 [Lua] Lobby data host = 110000109ed6c29 01:46:44.212 [Lua] Lobby data mission_id = inn_level 01:46:44.212 [Lua] Lobby data matchmaking_type = 3 01:46:44.212 [Lua] Lobby data country_code = us 01:46:44.212 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:44.212 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:44.212 [Lua] Lobby data mechanism = adventure 01:46:44.212 [Lua] Lobby data eac_authorized = true 01:46:44.212 [Lua] Set lobby end. 01:46:44.214 [Flow] complete_skittergate_legend true 01:46:44.214 [Flow] complete_all_helmgart_levels_recruit true 01:46:44.216 [Save] Saving `save_data` 01:46:44.218 [Flow] WitchHunterLevel:35 01:46:44.218 [Flow] LeaderYes 01:46:44.218 [Flow] ALL PC XP:304250 01:46:44.218 [Flow] Has "bogenhafen" DLC:true 01:46:44.218 [Flow] WH XP:60850 01:46:44.218 [Flow] Number of crafted items:9416 01:46:44.218 [Flow] Has "pre_order" DLC:true 01:46:44.218 [Flow] Sum of Powe Levels:1500 01:46:44.218 [Flow] lodestone diff 1:false 01:46:44.218 [Flow] magnus and forest activated 01:46:44.218 [Flow] magnus and forest activated 01:46:44.218 [Flow] cemetery and forest activated 01:46:44.218 [Flow] magnus and cemetery 01:46:44.218 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:46:44.218 [Flow] ALL RUNES ACTIVATED 01:46:44.218 [Flow] magnus and forest activated 01:46:44.218 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:46:44.218 [Flow] ALL RUNES ACTIVATED 01:46:44.218 [Flow] cemetery and forest activated 01:46:44.218 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:46:44.218 [Flow] ALL RUNES ACTIVATED 01:46:44.218 [Flow] magnus and forest activated 01:46:44.218 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:46:44.218 [Flow] ALL RUNES ACTIVATED 01:46:44.218 [Flow] magnus and cemetery 01:46:44.218 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:46:44.218 [Flow] ALL RUNES ACTIVATED 01:46:44.219 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:46:44.221 [Lua] CurrentConflictSettings inn_level 01:46:44.221 [Lua] [ConflictDirector] conflict_director is ai_ready 01:46:44.221 [Save] Save done 01:46:44.221 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:46:44.221 [Lua] [MainPathSpawningGenerator] Injecting travel distances 01:46:44.224 [Lua] SpecialsPacing:remove_unwanted_breeds: 01:46:44.224 [Lua] Forming navigation groups in one frame 01:46:44.224 [Lua] Forming navigation groups 01:46:44.254 [Lua] NavigationGroupManager -> calulation time A: 0.028999999999996362 01:46:44.258 [Lua] NavigationGroupManager -> calulation time B: 0.0050000000000096634 01:46:44.258 [Lua] number of nav groups: 58 01:46:44.259 [Lua] number of refined nav groups : 36 01:46:44.263 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999906777 01:46:44.263 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 01:46:44.263 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 01:46:44.263 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 01:46:44.268 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 01:46:44.268 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 01:46:44.268 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 01:46:44.268 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 01:46:44.268 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:46:44.269 [Lua] [Managers] Calling function on all managers: 01:46:44.269 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:46:44.269 [Save] Loading `ut_tweaks_presets` 01:46:44.281 [Save] Load done 01:46:44.307 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 01:46:44.307 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 01:46:44.310 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x010f04a0 01:46:44.584 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party heroes (1) 01:46:44.584 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:46:44.584 [Lua] [IngamePlayerListUI] - Destroy 01:46:44.584 [Lua] [EquipmentUI] - Destroy 01:46:44.584 [Lua] [AbilityUI] - Destroy 01:46:44.584 [Lua] [GamePadEquipmentUI] - Destroy 01:46:44.584 [Lua] [GamePadAbilityUI] - Destroy 01:46:44.602 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000109ed6c29 01:46:44.602 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 110000109ed6c29 01:46:44.602 [Lua] Set lobby begin: 01:46:44.602 [Lua] Lobby data selected_mission_id = inn_level 01:46:44.602 [Lua] Lobby data num_players = 1 01:46:44.603 [Lua] Lobby data difficulty_tweak = 0 01:46:44.603 [Lua] Lobby data host = 110000109ed6c29 01:46:44.603 [Lua] Lobby data matchmaking_type = 3 01:46:44.603 [Lua] Lobby data difficulty = normal 01:46:44.603 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 01:46:44.603 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:44.603 [Lua] Lobby data player_slot_4 = 0:0 01:46:44.603 [Lua] Lobby data country_code = us 01:46:44.603 [Lua] Lobby data matchmaking = false 01:46:44.603 [Lua] Lobby data power_level = 0 01:46:44.603 [Lua] Lobby data mission_id = inn_level 01:46:44.603 [Lua] Lobby data mechanism = adventure 01:46:44.603 [Lua] Lobby data player_slot_5 = 0:0 01:46:44.603 [Lua] Lobby data player_slot_2 = 0:0 01:46:44.603 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:44.603 [Lua] Lobby data player_slot_3 = 0:0 01:46:44.603 [Lua] Lobby data eac_authorized = true 01:46:44.603 [Lua] Set lobby end. 01:46:44.603 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(4) 01:46:44.603 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":4,"peer_id":"110000109ed6c29"}] 01:46:44.604 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_wh_2h_hammer_01\/wpn_wh_2h_hammer_01_3p":false,"units\/beings\/player\/witch_hunter_warrior_priest\/skins\/white\/chr_witch_hunter_warrior_priest_white":false,"units\/beings\/player\/witch_hunter_warrior_priest\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"wwise\/two_handed_hammers":false,"units\/beings\/player\/chr_dummy_hat":false,"units\/weapons\/player\/wpn_wh_1h_hammer_01\/wpn_wh_1h_hammer_01_3p":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":889505683,"first_person":{"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_wh_1h_hammer_01\/wpn_wh_1h_hammer_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/2h_hammer_priest":false,"units\/beings\/player\/witch_hunter_warrior_priest\/skins\/white\/chr_witch_hunter_warrior_priest_white":false,"units\/beings\/player\/witch_hunter_warrior_priest\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_wh_1h_hammer_01\/wpn_wh_1h_hammer_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers_priest":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_warrior_priest\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_wh_2h_hammer_01\/wpn_wh_2h_hammer_01":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/chr_dummy_hat":false,"units\/weapons\/player\/wpn_wh_2h_hammer_01\/wpn_wh_2h_hammer_01_3p":false,"resource_packages\/careers\/wh_priest":false}} 01:46:44.605 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 01:46:44.605 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 01:46:44.605 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 01:46:44.605 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 01:46:44.605 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 01:46:44.605 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 01:46:44.606 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0d3b07f0 01:46:44.627 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white, ProfileSynchronizer, async-read, 01:46:44.627 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, ProfileSynchronizer, async-read, 01:46:44.627 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 01:46:44.627 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01_3p, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_hammers_priest, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/2h_hammer_priest, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PackageManager] Load: resource_packages/careers/wh_priest, ProfileSynchronizer, async-read, 01:46:44.628 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 01:46:44.628 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 01:46:44.628 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 01:46:44.727 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 01:46:44.727 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 01:46:44.727 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 01:46:44.727 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 01:46:44.819 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 01:46:44.819 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 01:46:44.819 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 01:46:44.819 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 01:46:44.903 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 01:46:44.903 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 01:46:44.903 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 01:46:44.903 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 01:46:44.966 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 01:46:44.966 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 01:46:44.966 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 01:46:44.966 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 01:46:44.998 [Flow] DISABLE 01:46:45.011 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 01:46:45.011 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 01:46:45.011 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 01:46:45.011 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 01:46:45.064 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 01:46:45.064 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 01:46:45.064 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 01:46:45.064 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 01:46:45.150 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 01:46:45.150 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 01:46:45.150 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 01:46:45.150 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 01:46:45.195 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 01:46:45.195 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 01:46:45.195 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 01:46:45.195 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 01:46:45.246 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 01:46:45.246 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 01:46:45.246 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 01:46:45.246 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 01:46:45.292 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 01:46:45.292 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 01:46:45.292 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 01:46:45.292 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 01:46:45.341 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 01:46:45.341 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 01:46:45.341 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 01:46:45.341 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 01:46:45.387 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 01:46:45.387 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 01:46:45.387 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 01:46:45.387 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 01:46:45.433 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 01:46:45.433 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 01:46:45.434 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 01:46:45.434 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 01:46:45.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 01:46:45.479 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 01:46:45.479 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 01:46:45.479 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 01:46:45.521 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 01:46:45.521 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 01:46:45.521 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 01:46:45.521 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white 01:46:45.634 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white 01:46:45.634 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white 01:46:45.634 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p 01:46:45.706 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p 01:46:45.706 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p 01:46:45.706 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 01:46:45.762 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 01:46:45.762 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 01:46:45.763 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01_3p 01:46:45.817 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01_3p 01:46:45.817 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01_3p 01:46:45.817 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat 01:46:45.862 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat 01:46:45.862 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat 01:46:45.862 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01 01:46:45.982 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01 01:46:45.982 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01 01:46:45.982 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_hammers_priest 01:46:46.038 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_hammers_priest 01:46:46.038 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_hammers_priest 01:46:46.039 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 01:46:46.315 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 01:46:46.315 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 01:46:46.315 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 01:46:46.363 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 01:46:46.363 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 01:46:46.363 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh 01:46:46.487 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh 01:46:46.487 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh 01:46:46.487 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest/first_person_base/chr_first_person_mesh 01:46:46.587 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest/first_person_base/chr_first_person_mesh 01:46:46.587 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest/first_person_base/chr_first_person_mesh 01:46:46.587 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 01:46:46.647 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 01:46:46.647 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 01:46:46.647 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01 01:46:46.736 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01 01:46:46.736 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01 01:46:46.737 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base 01:46:47.025 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base 01:46:47.025 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base 01:46:47.026 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/2h_hammer_priest 01:46:47.081 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/2h_hammer_priest 01:46:47.081 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/2h_hammer_priest 01:46:47.081 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_priest 01:46:47.289 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_priest 01:46:47.289 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_priest 01:46:47.301 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 889505683 01:46:47.304 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 01:46:47.309 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:47.309 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:47.309 [Lua] 01:46:47.309 [Lua] [slot_ranged] = 9CFAFA2366AFF292 (string) 01:46:47.309 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:46:47.309 [Lua] [slot_melee] = A716946FF3E15D6D (string) 01:46:47.309 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:47.309 [Lua] [slot_skin] = skin_wh_priest_white (string) 01:46:47.309 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:46:47.309 [Lua] [slot_hat] = priest_hat_0000 (string) 01:46:47.309 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:47.309 [Lua] 01:46:47.309 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:47.309 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:47.309 [Lua] 01:46:47.309 [Lua] [slot_ranged] = 9CFAFA2366AFF292 (string) 01:46:47.309 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:46:47.309 [Lua] [slot_melee] = A716946FF3E15D6D (string) 01:46:47.309 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:47.309 [Lua] [slot_skin] = skin_wh_priest_white (string) 01:46:47.309 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:46:47.309 [Lua] [slot_hat] = priest_hat_0000 (string) 01:46:47.309 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:47.309 [Lua] 01:46:47.309 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:47.309 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:47.309 [Lua] 01:46:47.309 [Lua] [slot_ranged] = 9CFAFA2366AFF292 (string) 01:46:47.309 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:46:47.309 [Lua] [slot_melee] = A716946FF3E15D6D (string) 01:46:47.309 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:47.309 [Lua] [slot_skin] = skin_wh_priest_white (string) 01:46:47.309 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:46:47.309 [Lua] [slot_hat] = priest_hat_0000 (string) 01:46:47.309 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:47.309 [Lua] 01:46:47.310 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:46:47.311 [Lua] TalentExtension:_send_rpc_sync_talents 42 01:46:47.311 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:46:47.311 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 01:46:47.311 [Lua] [GameNetworkManager] Created game object of type 'priest_career_data' with go_id=43 01:46:47.311 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 01:46:47.330 [Lua] Players are leaving the safe zone 01:46:47.626 [Lua] StateInGameRunning:_game_actually_starts() 01:46:47.627 [Lua] [IngameUI] menu view on_enter character_selection 01:46:47.627 [Lua] hero_fullscreen_menu_on_enter 01:46:47.627 [Lua] [GameModeInn] Start menu opened 01:46:47.627 [Lua] ################################################################################################################# 01:46:47.627 [Lua] [Loading Time]: 00:00:10 [Transition]: none-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:46:47.627 [Lua] ################################################################################################################# 01:46:47.627 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 30 01:46:47.627 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 01:46:47.632 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0286e8e0 01:46:47.635 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 01:46:47.642 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 30 01:46:47.652 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.652 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.652 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.652 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.654 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.654 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.654 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.654 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:47.654 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.654 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.654 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:47.654 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:47.735 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p 01:46:47.735 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p 01:46:47.752 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 30 01:46:47.752 [Lua] Commit load time data 01:46:48.787 [Lua] [PlayFabMirrorBase] _commit_internal "1" 01:46:48.787 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:46:48.815 [Lua] generate_backend_stats 110000109ed6c29:1 01:46:48.978 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:46:48.978 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 31 01:46:48.979 [Lua] Set lobby begin: 01:46:48.979 [Lua] Lobby data selected_mission_id = inn_level 01:46:48.979 [Lua] Lobby data num_players = 1 01:46:48.979 [Lua] Lobby data difficulty_tweak = 0 01:46:48.979 [Lua] Lobby data host = 110000109ed6c29 01:46:48.979 [Lua] Lobby data matchmaking_type = 3 01:46:48.979 [Lua] Lobby data difficulty = normal 01:46:48.979 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 01:46:48.979 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:48.979 [Lua] Lobby data player_slot_4 = 0:0 01:46:48.979 [Lua] Lobby data country_code = us 01:46:48.980 [Lua] Lobby data matchmaking = false 01:46:48.980 [Lua] Lobby data power_level = 835 01:46:48.980 [Lua] Lobby data mission_id = inn_level 01:46:48.980 [Lua] Lobby data mechanism = adventure 01:46:48.980 [Lua] Lobby data player_slot_5 = 0:0 01:46:48.980 [Lua] Lobby data player_slot_2 = 0:0 01:46:48.980 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:48.980 [Lua] Lobby data player_slot_3 = 0:0 01:46:48.980 [Lua] Lobby data eac_authorized = true 01:46:48.980 [Lua] Set lobby end. 01:46:48.990 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 31 01:46:49.066 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.066 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.066 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.066 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.066 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.278 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 31 01:46:49.280 [Lua] [PlayFabMirrorBase] commit result "success", "1" 01:46:49.420 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 01:46:49.420 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 01:46:49.420 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 01:46:49.497 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 01:46:49.497 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 01:46:49.498 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 01:46:49.589 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 01:46:49.589 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 01:46:49.597 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.597 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.597 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.597 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.597 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.598 [Save] Saving `save_data` 01:46:49.598 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:46:49.604 [Save] Save done 01:46:49.617 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 01:46:49.617 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p 01:46:49.617 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 01:46:49.659 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 01:46:49.659 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 01:46:49.659 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 01:46:49.685 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 01:46:49.685 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p 01:46:49.685 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 01:46:49.711 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 01:46:49.711 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01 01:46:49.820 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000109ed6c29 01:46:49.820 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 01:46:49.820 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 110000109ed6c29 01:46:49.820 [Lua] Set lobby begin: 01:46:49.820 [Lua] Lobby data selected_mission_id = inn_level 01:46:49.820 [Lua] Lobby data num_players = 1 01:46:49.820 [Lua] Lobby data difficulty_tweak = 0 01:46:49.820 [Lua] Lobby data host = 110000109ed6c29 01:46:49.820 [Lua] Lobby data matchmaking_type = 3 01:46:49.820 [Lua] Lobby data difficulty = normal 01:46:49.820 [Lua] Lobby data player_slot_1 = 0:0 01:46:49.820 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:46:49.820 [Lua] Lobby data player_slot_4 = 0:0 01:46:49.820 [Lua] Lobby data country_code = us 01:46:49.821 [Lua] Lobby data matchmaking = false 01:46:49.821 [Lua] Lobby data power_level = 835 01:46:49.821 [Lua] Lobby data mission_id = inn_level 01:46:49.821 [Lua] Lobby data mechanism = adventure 01:46:49.821 [Lua] Lobby data player_slot_5 = 110000109ed6c29:1 01:46:49.821 [Lua] Lobby data player_slot_2 = 0:0 01:46:49.821 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:46:49.821 [Lua] Lobby data player_slot_3 = 0:0 01:46:49.821 [Lua] Lobby data eac_authorized = true 01:46:49.821 [Lua] Set lobby end. 01:46:49.821 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(5) career(3) 01:46:49.821 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 01:46:49.821 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 01:46:49.822 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/es_deus_01":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false},"inventory_id":1784182173,"first_person":{"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"wwise\/es_deus_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed":false,"units\/beings\/player\/empire_soldier_knight\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/es_deus_01":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false}} 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: wwise/es_deus_01, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 01:46:49.829 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer, async-read, 01:46:49.832 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/2h_hammer_priest, ProfileSynchronizer 01:46:49.833 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 01:46:49.834 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer 01:46:49.834 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, ProfileSynchronizer 01:46:49.834 [Lua] [GameNetworkManager] destroying game object with go_id=44 01:46:49.837 [Save] Saving `save_data` 01:46:49.842 [Save] Save done 01:46:49.842 [Save] Saving `save_data` 01:46:49.848 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01_3p, ProfileSynchronizer 01:46:49.848 [Save] Save done 01:46:49.848 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_hammers_priest, ProfileSynchronizer 01:46:49.849 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh, ProfileSynchronizer 01:46:49.851 [Lua] [PackageManager] Unload: resource_packages/careers/wh_priest, ProfileSynchronizer 01:46:49.851 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white, ProfileSynchronizer 01:46:49.851 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01, ProfileSynchronizer 01:46:49.853 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_2h_hammer_01/wpn_wh_2h_hammer_01, ProfileSynchronizer 01:46:49.854 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:46:49.855 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, ProfileSynchronizer 01:46:49.863 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_base, ProfileSynchronizer 01:46:49.872 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 01:46:49.872 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 01:46:49.873 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 01:46:49.897 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 01:46:49.897 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 01:46:49.897 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 01:46:49.956 [Lua] [IngameUI] menu view on_exit character_selection 01:46:49.956 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 01:46:49.956 [Lua] hero_fullscreen_menu_on_exit 01:46:49.956 [Lua] [GameModeInn] Start menu closed 01:46:49.959 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0286e8e0 01:46:49.959 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.959 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.959 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.959 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.959 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.959 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:49.959 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:46:50.011 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 01:46:50.011 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 01:46:50.012 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 01:46:50.075 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 01:46:50.075 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/es_deus_01 01:46:50.075 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01 01:46:50.117 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01 01:46:50.117 [Lua] [PackageManager] Force_load: wwise/es_deus_01 01:46:50.117 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 01:46:50.225 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 01:46:50.225 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 01:46:50.226 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 01:46:50.268 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 01:46:50.268 [Lua] [PackageManager] Force_load: wwise/handgun 01:46:50.268 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 01:46:50.375 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 01:46:50.375 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 01:46:50.375 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 01:46:50.476 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 01:46:50.476 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 01:46:50.476 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 01:46:50.553 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 01:46:50.553 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 01:46:50.553 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 01:46:50.708 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 01:46:50.708 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 01:46:50.708 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 01:46:50.755 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 01:46:50.755 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 01:46:50.770 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1784182173 01:46:50.773 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9972, -0.246243, 6.19272), Vector4(0, 0, 0.707106, -0.707107)) 01:46:50.777 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:50.777 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:50.777 [Lua] 01:46:50.777 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 01:46:50.777 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:46:50.777 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 01:46:50.777 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:50.777 [Lua] [slot_skin] = skin_es_knight_white (string) 01:46:50.777 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 01:46:50.777 [Lua] [slot_hat] = knight_hat_0005 (string) 01:46:50.777 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:50.777 [Lua] 01:46:50.777 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:50.777 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:50.777 [Lua] 01:46:50.777 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 01:46:50.777 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:46:50.777 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 01:46:50.777 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:50.777 [Lua] [slot_skin] = skin_es_knight_white (string) 01:46:50.777 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 01:46:50.777 [Lua] [slot_hat] = knight_hat_0005 (string) 01:46:50.777 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:50.777 [Lua] 01:46:50.777 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:50.777 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:50.777 [Lua] 01:46:50.777 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 01:46:50.777 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:46:50.777 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 01:46:50.777 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:50.777 [Lua] [slot_skin] = skin_es_knight_white (string) 01:46:50.777 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 01:46:50.777 [Lua] [slot_hat] = knight_hat_0005 (string) 01:46:50.777 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:50.777 [Lua] 01:46:50.778 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:46:50.778 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:46:50.778 [Lua] 01:46:50.778 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 01:46:50.778 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:46:50.778 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 01:46:50.778 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:46:50.778 [Lua] [slot_skin] = skin_es_knight_white (string) 01:46:50.778 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 01:46:50.778 [Lua] [slot_hat] = knight_hat_0005 (string) 01:46:50.778 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:46:50.778 [Lua] 01:46:50.778 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:46:50.779 [Lua] TalentExtension:_send_rpc_sync_talents 45 01:46:50.779 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:46:50.779 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 01:46:50.779 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 01:46:51.461 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 01:46:51.461 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:46:51.476 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 01:46:51.476 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:46:51.490 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 01:46:51.490 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:46:51.504 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 01:46:51.504 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:46:51.518 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 01:46:51.518 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:46:51.532 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 01:46:51.532 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:46:51.547 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 01:46:51.547 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:46:51.582 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 01:46:51.582 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:46:51.748 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 01:46:51.748 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 01:46:51.763 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 01:46:51.763 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 01:46:52.774 [Lua] [IngameUI] menu view on_enter start_game_view 01:46:52.778 [Lua] [IngameUI] menu view post_update_on_enter table: 0x026781b0 01:46:52.778 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:46:52.823 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 01:46:52.823 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 01:46:52.823 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 01:46:52.823 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 01:46:52.823 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 01:46:52.823 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 01:46:52.824 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:46:52.827 [Lua] any lobby_browser_mission Any 01:46:52.827 [Lua] adventure area_selection_campaign Campaign 01:46:52.827 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:46:52.827 [Lua] deus area_selection_morris_name Chaos Wastes 01:46:52.827 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:46:52.828 [Lua] any lobby_browser_mission Any 01:46:52.828 [Lua] adventure area_selection_campaign Campaign 01:46:52.828 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:46:52.828 [Lua] deus area_selection_morris_name Chaos Wastes 01:46:52.829 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:46:52.830 [Lua] [Matchmaking] Filter: Free slots = 1 01:46:52.830 [Lua] [Matchmaking] Filter: Distance = world 01:46:52.830 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:46:52.830 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:46:52.830 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:46:52.830 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:46:52.830 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:46:53.007 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 01:46:53.008 [Lua] =======================Found valid lobby! 01:46:53.009 [Lua] =======================Found valid lobby! 01:46:53.011 [Lua] =======================Found valid lobby! 01:46:53.012 [Lua] =======================Found valid lobby! 01:46:53.013 [Lua] =======================Found valid lobby! 01:46:53.014 [Lua] =======================Found valid lobby! 01:46:53.015 [Lua] =======================Found valid lobby! 01:46:53.016 [Lua] =======================Found valid lobby! 01:46:53.017 [Lua] =======================Found valid lobby! 01:46:53.018 [Lua] =======================Found valid lobby! 01:46:53.020 [Lua] =======================Found valid lobby! 01:46:53.021 [Lua] =======================Found valid lobby! 01:46:53.022 [Lua] =======================Found valid lobby! 01:46:53.023 [Lua] =======================Found valid lobby! 01:46:53.024 [Lua] =======================Found valid lobby! 01:46:53.025 [Lua] =======================Found valid lobby! 01:46:53.026 [Lua] =======================Found valid lobby! 01:46:53.028 [Lua] =======================Found valid lobby! 01:46:53.029 [Lua] =======================Found valid lobby! 01:46:53.030 [Lua] =======================Found valid lobby! 01:46:53.031 [Lua] =======================Found valid lobby! 01:46:53.032 [Lua] =======================Found valid lobby! 01:46:53.033 [Lua] =======================Found valid lobby! 01:46:53.034 [Lua] =======================Found valid lobby! 01:46:53.035 [Lua] =======================Found valid lobby! 01:46:53.036 [Lua] =======================Found valid lobby! 01:46:53.038 [Lua] =======================Found valid lobby! 01:46:53.039 [Lua] =======================Found valid lobby! 01:46:53.040 [Lua] =======================Found valid lobby! 01:46:53.041 [Lua] =======================Found valid lobby! 01:46:53.043 [Lua] =======================Found valid lobby! 01:46:53.044 [Lua] =======================Found valid lobby! 01:46:53.045 [Lua] =======================Found valid lobby! 01:46:53.046 [Lua] =======================Found valid lobby! 01:46:53.047 [Lua] =======================Found valid lobby! 01:46:53.048 [Lua] =======================Found valid lobby! 01:46:53.049 [Lua] =======================Found valid lobby! 01:46:53.051 [Lua] =======================Found valid lobby! 01:46:53.052 [Lua] =======================Found valid lobby! 01:46:53.053 [Lua] =======================Found valid lobby! 01:46:53.054 [Lua] =======================Found valid lobby! 01:46:53.055 [Lua] =======================Found valid lobby! 01:46:53.056 [Lua] =======================Found valid lobby! 01:46:53.057 [Lua] =======================Found valid lobby! 01:46:53.059 [Lua] =======================Found valid lobby! 01:46:53.060 [Lua] =======================Found valid lobby! 01:46:53.061 [Lua] =======================Found valid lobby! 01:46:53.062 [Lua] =======================Found valid lobby! 01:46:53.063 [Lua] =======================Found valid lobby! 01:46:53.064 [Lua] =======================Found valid lobby! 01:46:53.698 [Lua] [IngameUI] menu view on_exit start_game_view 01:46:53.698 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:46:53.699 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 01:46:53.699 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 01:46:53.699 [Save] Saving `save_data` 01:46:53.699 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 01:46:53.699 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 01:46:53.705 [Save] Save done 01:46:53.708 [Lua] [IngameUI] menu view post_update_on_exit table: 0x026781b0 01:46:54.466 [Lua] [IngameUI] menu view on_enter hero_view 01:46:54.475 [Lua] [IngameUI] menu view post_update_on_enter table: 0x02867cd0 01:46:54.475 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 01:46:55.223 [Lua] [HeroViewStateAchievements] Using search query: 01:46:57.367 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request refreshQuest 32 01:46:57.378 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript refreshQuest 32 01:46:57.666 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript refreshQuest 32 01:46:57.680 [Lua] [HeroViewStateAchievements] Using search query: 01:46:59.004 [Lua] [IngameUI] menu view on_exit hero_view 01:46:59.008 [Lua] [IngameUI] menu view post_update_on_exit table: 0x02867cd0 01:46:59.008 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 01:47:00.281 [Lua] [PlayFabMirrorBase] _commit_internal "2" 01:47:00.281 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:47:00.311 [Lua] generate_backend_stats 110000109ed6c29:1 01:47:00.474 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:47:00.474 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 33 01:47:00.483 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 33 01:47:00.819 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 33 01:47:00.825 [Lua] [PlayFabMirrorBase] commit result "success", "2" 01:47:00.924 [Save] Saving `save_data` 01:47:00.932 [Save] Save done 01:47:08.896 [Lua] [IngameUI] menu view on_enter start_game_view 01:47:08.899 [Lua] [IngameUI] menu view post_update_on_enter table: 0x026781b0 01:47:08.899 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:47:08.955 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 01:47:08.955 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 01:47:08.955 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 01:47:08.955 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 01:47:08.955 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 01:47:08.955 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 01:47:08.955 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:47:08.959 [Lua] any lobby_browser_mission Any 01:47:08.959 [Lua] adventure area_selection_campaign Campaign 01:47:08.959 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:47:08.959 [Lua] deus area_selection_morris_name Chaos Wastes 01:47:08.959 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:47:08.960 [Lua] any lobby_browser_mission Any 01:47:08.960 [Lua] adventure area_selection_campaign Campaign 01:47:08.960 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:47:08.960 [Lua] deus area_selection_morris_name Chaos Wastes 01:47:08.960 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:47:08.962 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:08.962 [Lua] [Matchmaking] Filter: Distance = world 01:47:08.962 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:08.962 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:08.962 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:08.962 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:08.962 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:09.153 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 01:47:09.154 [Lua] =======================Found valid lobby! 01:47:09.155 [Lua] =======================Found valid lobby! 01:47:09.156 [Lua] =======================Found valid lobby! 01:47:09.157 [Lua] =======================Found valid lobby! 01:47:09.158 [Lua] =======================Found valid lobby! 01:47:09.159 [Lua] =======================Found valid lobby! 01:47:09.161 [Lua] =======================Found valid lobby! 01:47:09.162 [Lua] =======================Found valid lobby! 01:47:09.163 [Lua] =======================Found valid lobby! 01:47:09.164 [Lua] =======================Found valid lobby! 01:47:09.165 [Lua] =======================Found valid lobby! 01:47:09.166 [Lua] =======================Found valid lobby! 01:47:09.167 [Lua] =======================Found valid lobby! 01:47:09.168 [Lua] =======================Found valid lobby! 01:47:09.169 [Lua] =======================Found valid lobby! 01:47:09.171 [Lua] =======================Found valid lobby! 01:47:09.172 [Lua] =======================Found valid lobby! 01:47:09.173 [Lua] =======================Found valid lobby! 01:47:09.174 [Lua] =======================Found valid lobby! 01:47:09.175 [Lua] =======================Found valid lobby! 01:47:09.176 [Lua] =======================Found valid lobby! 01:47:09.177 [Lua] =======================Found valid lobby! 01:47:09.178 [Lua] =======================Found valid lobby! 01:47:09.179 [Lua] =======================Found valid lobby! 01:47:09.180 [Lua] =======================Found valid lobby! 01:47:09.181 [Lua] =======================Found valid lobby! 01:47:09.183 [Lua] =======================Found valid lobby! 01:47:09.184 [Lua] =======================Found valid lobby! 01:47:09.185 [Lua] =======================Found valid lobby! 01:47:09.186 [Lua] =======================Found valid lobby! 01:47:09.187 [Lua] =======================Found valid lobby! 01:47:09.188 [Lua] =======================Found valid lobby! 01:47:09.190 [Lua] =======================Found valid lobby! 01:47:09.190 [Lua] =======================Found valid lobby! 01:47:09.192 [Lua] =======================Found valid lobby! 01:47:09.193 [Lua] =======================Found valid lobby! 01:47:09.194 [Lua] =======================Found valid lobby! 01:47:09.195 [Lua] =======================Found valid lobby! 01:47:09.197 [Lua] =======================Found valid lobby! 01:47:09.198 [Lua] =======================Found valid lobby! 01:47:09.200 [Lua] =======================Found valid lobby! 01:47:09.201 [Lua] =======================Found valid lobby! 01:47:09.202 [Lua] =======================Found valid lobby! 01:47:09.203 [Lua] =======================Found valid lobby! 01:47:09.204 [Lua] =======================Found valid lobby! 01:47:09.206 [Lua] =======================Found valid lobby! 01:47:09.207 [Lua] =======================Found valid lobby! 01:47:09.208 [Lua] =======================Found valid lobby! 01:47:09.209 [Lua] =======================Found valid lobby! 01:47:09.210 [Lua] =======================Found valid lobby! 01:47:10.529 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:10.529 [Lua] [Matchmaking] Filter: Distance = world 01:47:10.529 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:10.529 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:10.529 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:10.529 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:10.529 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:10.529 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:10.698 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 01:47:10.699 [Lua] =======================Found valid lobby! 01:47:10.700 [Lua] =======================Found valid lobby! 01:47:10.701 [Lua] =======================Found valid lobby! 01:47:10.702 [Lua] =======================Found valid lobby! 01:47:10.703 [Lua] =======================Found valid lobby! 01:47:10.704 [Lua] =======================Found valid lobby! 01:47:10.706 [Lua] =======================Found valid lobby! 01:47:10.707 [Lua] =======================Found valid lobby! 01:47:10.708 [Lua] =======================Found valid lobby! 01:47:10.709 [Lua] =======================Found valid lobby! 01:47:10.710 [Lua] =======================Found valid lobby! 01:47:10.711 [Lua] =======================Found valid lobby! 01:47:10.712 [Lua] =======================Found valid lobby! 01:47:10.713 [Lua] =======================Found valid lobby! 01:47:10.714 [Lua] =======================Found valid lobby! 01:47:10.715 [Lua] =======================Found valid lobby! 01:47:10.716 [Lua] =======================Found valid lobby! 01:47:10.717 [Lua] =======================Found valid lobby! 01:47:10.719 [Lua] =======================Found valid lobby! 01:47:10.720 [Lua] =======================Found valid lobby! 01:47:10.721 [Lua] =======================Found valid lobby! 01:47:14.120 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:14.120 [Lua] [Matchmaking] Filter: Distance = world 01:47:14.120 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:14.120 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:14.120 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:14.120 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:14.120 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:14.120 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:14.296 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 01:47:14.297 [Lua] =======================Found valid lobby! 01:47:14.298 [Lua] =======================Found valid lobby! 01:47:14.298 [Lua] =======================Found valid lobby! 01:47:14.299 [Lua] =======================Found valid lobby! 01:47:14.300 [Lua] =======================Found valid lobby! 01:47:14.300 [Lua] =======================Found valid lobby! 01:47:14.301 [Lua] =======================Found valid lobby! 01:47:14.302 [Lua] =======================Found valid lobby! 01:47:14.302 [Lua] =======================Found valid lobby! 01:47:14.304 [Lua] =======================Found valid lobby! 01:47:14.304 [Lua] =======================Found valid lobby! 01:47:14.305 [Lua] =======================Found valid lobby! 01:47:14.306 [Lua] =======================Found valid lobby! 01:47:14.306 [Lua] =======================Found valid lobby! 01:47:14.307 [Lua] =======================Found valid lobby! 01:47:14.308 [Lua] =======================Found valid lobby! 01:47:14.308 [Lua] =======================Found valid lobby! 01:47:14.309 [Lua] =======================Found valid lobby! 01:47:14.310 [Lua] =======================Found valid lobby! 01:47:14.310 [Lua] =======================Found valid lobby! 01:47:14.311 [Lua] =======================Found valid lobby! 01:47:14.668 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:14.668 [Lua] [Matchmaking] Filter: Distance = world 01:47:14.668 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:14.668 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:14.668 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:14.668 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:14.668 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:14.668 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:14.845 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 01:47:14.845 [Lua] =======================Found valid lobby! 01:47:14.846 [Lua] =======================Found valid lobby! 01:47:14.847 [Lua] =======================Found valid lobby! 01:47:14.847 [Lua] =======================Found valid lobby! 01:47:14.848 [Lua] =======================Found valid lobby! 01:47:14.849 [Lua] =======================Found valid lobby! 01:47:14.850 [Lua] =======================Found valid lobby! 01:47:14.850 [Lua] =======================Found valid lobby! 01:47:14.851 [Lua] =======================Found valid lobby! 01:47:14.852 [Lua] =======================Found valid lobby! 01:47:14.853 [Lua] =======================Found valid lobby! 01:47:14.853 [Lua] =======================Found valid lobby! 01:47:14.854 [Lua] =======================Found valid lobby! 01:47:14.855 [Lua] =======================Found valid lobby! 01:47:14.855 [Lua] =======================Found valid lobby! 01:47:14.856 [Lua] =======================Found valid lobby! 01:47:14.857 [Lua] =======================Found valid lobby! 01:47:14.858 [Lua] =======================Found valid lobby! 01:47:14.858 [Lua] =======================Found valid lobby! 01:47:14.859 [Lua] =======================Found valid lobby! 01:47:14.860 [Lua] =======================Found valid lobby! 01:47:15.095 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:15.095 [Lua] [Matchmaking] Filter: Distance = world 01:47:15.095 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:15.095 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:15.095 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:15.095 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:15.095 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:15.095 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:15.246 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 01:47:15.247 [Lua] =======================Found valid lobby! 01:47:15.247 [Lua] =======================Found valid lobby! 01:47:15.248 [Lua] =======================Found valid lobby! 01:47:15.249 [Lua] =======================Found valid lobby! 01:47:15.249 [Lua] =======================Found valid lobby! 01:47:15.250 [Lua] =======================Found valid lobby! 01:47:15.251 [Lua] =======================Found valid lobby! 01:47:15.251 [Lua] =======================Found valid lobby! 01:47:15.252 [Lua] =======================Found valid lobby! 01:47:15.253 [Lua] =======================Found valid lobby! 01:47:15.253 [Lua] =======================Found valid lobby! 01:47:15.254 [Lua] =======================Found valid lobby! 01:47:15.255 [Lua] =======================Found valid lobby! 01:47:15.256 [Lua] =======================Found valid lobby! 01:47:15.256 [Lua] =======================Found valid lobby! 01:47:15.257 [Lua] =======================Found valid lobby! 01:47:15.258 [Lua] =======================Found valid lobby! 01:47:15.258 [Lua] =======================Found valid lobby! 01:47:15.259 [Lua] =======================Found valid lobby! 01:47:15.259 [Lua] =======================Found valid lobby! 01:47:15.260 [Lua] =======================Found valid lobby! 01:47:18.411 [Lua] [IngameUI] menu view on_exit start_game_view 01:47:18.411 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:47:18.412 [Save] Saving `save_data` 01:47:18.412 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 01:47:18.412 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 01:47:18.412 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 01:47:18.412 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 01:47:18.415 [Save] Save done 01:47:18.418 [Lua] [IngameUI] menu view post_update_on_exit table: 0x026781b0 01:47:18.761 [Lua] [IngameUI] menu view on_enter character_selection 01:47:18.761 [Lua] hero_fullscreen_menu_on_enter 01:47:18.762 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0286e8e0 01:47:18.764 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 01:47:18.775 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.775 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.775 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.775 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.776 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.776 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.776 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.776 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:18.776 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:18.776 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.776 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:18.776 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:18.776 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:19.736 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:19.736 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:19.736 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:19.736 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:19.736 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:19.934 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 01:47:19.934 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/way_watcher/chr_third_person_base 01:47:19.935 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 01:47:20.002 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 01:47:20.002 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 01:47:20.002 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 01:47:20.048 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 01:47:20.048 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 01:47:20.054 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:20.054 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:20.054 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:20.054 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:20.089 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 01:47:20.089 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p 01:47:20.089 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 01:47:20.114 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 01:47:20.114 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01 01:47:20.443 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000109ed6c29 01:47:20.443 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 01:47:20.443 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:4:0 = 110000109ed6c29 01:47:20.443 [Lua] Set lobby begin: 01:47:20.443 [Lua] Lobby data selected_mission_id = inn_level 01:47:20.443 [Lua] Lobby data num_players = 1 01:47:20.443 [Lua] Lobby data difficulty_tweak = 0 01:47:20.443 [Lua] Lobby data host = 110000109ed6c29 01:47:20.444 [Lua] Lobby data matchmaking_type = 3 01:47:20.444 [Lua] Lobby data difficulty = normal 01:47:20.444 [Lua] Lobby data player_slot_1 = 0:0 01:47:20.444 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:20.444 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:20.444 [Lua] Lobby data country_code = us 01:47:20.444 [Lua] Lobby data matchmaking = false 01:47:20.444 [Lua] Lobby data power_level = 835 01:47:20.444 [Lua] Lobby data mission_id = inn_level 01:47:20.444 [Lua] Lobby data mechanism = adventure 01:47:20.444 [Lua] Lobby data player_slot_5 = 0:0 01:47:20.444 [Lua] Lobby data player_slot_2 = 0:0 01:47:20.444 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:20.444 [Lua] Lobby data player_slot_3 = 0:0 01:47:20.444 [Lua] Lobby data eac_authorized = true 01:47:20.444 [Lua] Set lobby end. 01:47:20.444 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(4) career(4) 01:47:20.444 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 01:47:20.444 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"110000109ed6c29"}] 01:47:20.445 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false},"inventory_id":1442829022,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/wpn_we_life_staff_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/life_staff":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false}} 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_daggers, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/life_staff, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 01:47:20.450 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps, ProfileSynchronizer, async-read, 01:47:20.453 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 01:47:20.453 [Lua] [PackageManager] Unload: wwise/es_deus_01, ProfileSynchronizer 01:47:20.454 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 01:47:20.454 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer 01:47:20.454 [Lua] [GameNetworkManager] destroying game object with go_id=46 01:47:20.457 [Save] Saving `save_data` 01:47:20.461 [Save] Save done 01:47:20.461 [Save] Saving `save_data` 01:47:20.465 [Save] Save done 01:47:20.468 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 01:47:20.468 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer 01:47:20.468 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer 01:47:20.471 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 01:47:20.471 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 01:47:20.472 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer 01:47:20.472 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer 01:47:20.472 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer 01:47:20.472 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer 01:47:20.473 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer 01:47:20.473 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:47:20.473 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer 01:47:20.513 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01 01:47:20.513 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01 01:47:20.513 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01 01:47:20.562 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01 01:47:20.562 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01 01:47:20.563 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 01:47:20.563 [Lua] [IngameUI] menu view on_exit character_selection 01:47:20.565 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 01:47:20.565 [Lua] hero_fullscreen_menu_on_exit 01:47:20.566 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0286e8e0 01:47:20.567 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:20.567 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:20.567 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:20.567 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:20.567 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:20.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:20.612 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 01:47:20.612 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 01:47:20.612 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p 01:47:20.648 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p 01:47:20.648 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p 01:47:20.648 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_daggers 01:47:20.696 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_daggers 01:47:20.696 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_daggers 01:47:20.696 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:47:20.765 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:47:20.765 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 01:47:20.765 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01 01:47:20.854 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01 01:47:20.854 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01 01:47:20.854 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01 01:47:20.895 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01 01:47:20.895 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01 01:47:20.895 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/life_staff 01:47:20.936 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/life_staff 01:47:20.936 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/life_staff 01:47:20.936 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 01:47:21.042 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 01:47:21.042 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 01:47:21.042 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps 01:47:21.069 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps 01:47:21.069 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps 01:47:21.080 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1442829022 01:47:21.083 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(1.67244, -8.31362, 10.7672), Vector4(0, 0, 0.484991, -0.874519)) 01:47:21.087 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:21.087 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:21.087 [Lua] 01:47:21.087 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 01:47:21.087 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:21.087 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:21.087 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:21.087 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 01:47:21.087 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:21.087 [Lua] [slot_hat] = thornsister_hat_0000 (string) 01:47:21.087 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:21.087 [Lua] 01:47:21.087 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:21.087 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:21.087 [Lua] 01:47:21.087 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 01:47:21.087 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:21.087 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:21.087 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:21.087 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 01:47:21.087 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:21.087 [Lua] [slot_hat] = thornsister_hat_0000 (string) 01:47:21.087 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:21.087 [Lua] 01:47:21.087 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:21.087 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:21.087 [Lua] 01:47:21.087 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 01:47:21.087 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:21.087 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:21.087 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:21.087 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 01:47:21.087 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:21.087 [Lua] [slot_hat] = thornsister_hat_0000 (string) 01:47:21.087 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:21.087 [Lua] 01:47:21.087 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:47:21.088 [Lua] TalentExtension:_send_rpc_sync_talents 47 01:47:21.088 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:47:21.088 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 01:47:21.088 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=48 01:47:22.129 [Lua] [IngameUI] menu view on_enter start_game_view 01:47:22.131 [Lua] [IngameUI] menu view post_update_on_enter table: 0x026781b0 01:47:22.131 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:47:22.161 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 01:47:22.161 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 01:47:22.161 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 01:47:22.161 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 01:47:22.161 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 01:47:22.161 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 01:47:22.161 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:47:22.163 [Lua] any lobby_browser_mission Any 01:47:22.163 [Lua] adventure area_selection_campaign Campaign 01:47:22.163 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:47:22.163 [Lua] deus area_selection_morris_name Chaos Wastes 01:47:22.163 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:47:22.165 [Lua] any lobby_browser_mission Any 01:47:22.165 [Lua] adventure area_selection_campaign Campaign 01:47:22.165 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:47:22.165 [Lua] deus area_selection_morris_name Chaos Wastes 01:47:22.165 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:47:22.166 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:22.166 [Lua] [Matchmaking] Filter: Distance = world 01:47:22.166 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:22.166 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:22.166 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:22.166 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:22.166 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:22.370 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 01:47:22.370 [Lua] =======================Found valid lobby! 01:47:22.371 [Lua] =======================Found valid lobby! 01:47:22.372 [Lua] =======================Found valid lobby! 01:47:22.373 [Lua] =======================Found valid lobby! 01:47:22.373 [Lua] =======================Found valid lobby! 01:47:22.374 [Lua] =======================Found valid lobby! 01:47:22.375 [Lua] =======================Found valid lobby! 01:47:22.375 [Lua] =======================Found valid lobby! 01:47:22.376 [Lua] =======================Found valid lobby! 01:47:22.377 [Lua] =======================Found valid lobby! 01:47:22.377 [Lua] =======================Found valid lobby! 01:47:22.378 [Lua] =======================Found valid lobby! 01:47:22.379 [Lua] =======================Found valid lobby! 01:47:22.379 [Lua] =======================Found valid lobby! 01:47:22.380 [Lua] =======================Found valid lobby! 01:47:22.381 [Lua] =======================Found valid lobby! 01:47:22.381 [Lua] =======================Found valid lobby! 01:47:22.382 [Lua] =======================Found valid lobby! 01:47:22.383 [Lua] =======================Found valid lobby! 01:47:22.383 [Lua] =======================Found valid lobby! 01:47:22.384 [Lua] =======================Found valid lobby! 01:47:22.385 [Lua] =======================Found valid lobby! 01:47:22.385 [Lua] =======================Found valid lobby! 01:47:22.386 [Lua] =======================Found valid lobby! 01:47:22.386 [Lua] =======================Found valid lobby! 01:47:22.387 [Lua] =======================Found valid lobby! 01:47:22.388 [Lua] =======================Found valid lobby! 01:47:22.389 [Lua] =======================Found valid lobby! 01:47:22.390 [Lua] =======================Found valid lobby! 01:47:22.390 [Lua] =======================Found valid lobby! 01:47:22.391 [Lua] =======================Found valid lobby! 01:47:22.392 [Lua] =======================Found valid lobby! 01:47:22.392 [Lua] =======================Found valid lobby! 01:47:22.393 [Lua] =======================Found valid lobby! 01:47:22.393 [Lua] =======================Found valid lobby! 01:47:22.394 [Lua] =======================Found valid lobby! 01:47:22.395 [Lua] =======================Found valid lobby! 01:47:22.395 [Lua] =======================Found valid lobby! 01:47:22.396 [Lua] =======================Found valid lobby! 01:47:22.397 [Lua] =======================Found valid lobby! 01:47:22.397 [Lua] =======================Found valid lobby! 01:47:22.398 [Lua] =======================Found valid lobby! 01:47:22.399 [Lua] =======================Found valid lobby! 01:47:22.400 [Lua] =======================Found valid lobby! 01:47:22.400 [Lua] =======================Found valid lobby! 01:47:22.401 [Lua] =======================Found valid lobby! 01:47:22.402 [Lua] =======================Found valid lobby! 01:47:22.402 [Lua] =======================Found valid lobby! 01:47:22.403 [Lua] =======================Found valid lobby! 01:47:22.404 [Lua] =======================Found valid lobby! 01:47:23.871 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:23.871 [Lua] [Matchmaking] Filter: Distance = world 01:47:23.871 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:23.871 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:23.871 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:23.871 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:23.871 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:23.871 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:24.080 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 01:47:24.081 [Lua] =======================Found valid lobby! 01:47:24.082 [Lua] =======================Found valid lobby! 01:47:24.082 [Lua] =======================Found valid lobby! 01:47:24.083 [Lua] =======================Found valid lobby! 01:47:24.084 [Lua] =======================Found valid lobby! 01:47:24.085 [Lua] =======================Found valid lobby! 01:47:24.085 [Lua] =======================Found valid lobby! 01:47:24.086 [Lua] =======================Found valid lobby! 01:47:24.087 [Lua] =======================Found valid lobby! 01:47:24.087 [Lua] =======================Found valid lobby! 01:47:24.088 [Lua] =======================Found valid lobby! 01:47:24.089 [Lua] =======================Found valid lobby! 01:47:24.090 [Lua] =======================Found valid lobby! 01:47:24.090 [Lua] =======================Found valid lobby! 01:47:24.091 [Lua] =======================Found valid lobby! 01:47:24.092 [Lua] =======================Found valid lobby! 01:47:24.092 [Lua] =======================Found valid lobby! 01:47:24.093 [Lua] =======================Found valid lobby! 01:47:27.503 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:27.503 [Lua] [Matchmaking] Filter: Distance = world 01:47:27.503 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:27.503 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:27.503 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:27.503 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:27.503 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:27.503 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:27.770 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 01:47:27.771 [Lua] =======================Found valid lobby! 01:47:27.771 [Lua] =======================Found valid lobby! 01:47:27.772 [Lua] =======================Found valid lobby! 01:47:27.773 [Lua] =======================Found valid lobby! 01:47:27.774 [Lua] =======================Found valid lobby! 01:47:27.774 [Lua] =======================Found valid lobby! 01:47:27.775 [Lua] =======================Found valid lobby! 01:47:27.776 [Lua] =======================Found valid lobby! 01:47:27.776 [Lua] =======================Found valid lobby! 01:47:27.777 [Lua] =======================Found valid lobby! 01:47:27.778 [Lua] =======================Found valid lobby! 01:47:27.779 [Lua] =======================Found valid lobby! 01:47:27.779 [Lua] =======================Found valid lobby! 01:47:27.780 [Lua] =======================Found valid lobby! 01:47:27.780 [Lua] =======================Found valid lobby! 01:47:27.781 [Lua] =======================Found valid lobby! 01:47:27.782 [Lua] =======================Found valid lobby! 01:47:27.783 [Lua] =======================Found valid lobby! 01:47:29.831 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:29.831 [Lua] [Matchmaking] Filter: Distance = world 01:47:29.831 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:29.831 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:29.831 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:29.831 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:29.831 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:30.000 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 26 01:47:30.001 [Lua] =======================Found valid lobby! 01:47:30.002 [Lua] =======================Found valid lobby! 01:47:30.002 [Lua] =======================Found valid lobby! 01:47:30.003 [Lua] =======================Found valid lobby! 01:47:30.004 [Lua] =======================Found valid lobby! 01:47:30.004 [Lua] =======================Found valid lobby! 01:47:30.005 [Lua] =======================Found valid lobby! 01:47:30.006 [Lua] =======================Found valid lobby! 01:47:30.006 [Lua] =======================Found valid lobby! 01:47:30.007 [Lua] =======================Found valid lobby! 01:47:30.008 [Lua] =======================Found valid lobby! 01:47:30.008 [Lua] =======================Found valid lobby! 01:47:30.009 [Lua] =======================Found valid lobby! 01:47:30.010 [Lua] =======================Found valid lobby! 01:47:30.010 [Lua] =======================Found valid lobby! 01:47:30.011 [Lua] =======================Found valid lobby! 01:47:30.012 [Lua] =======================Found valid lobby! 01:47:30.012 [Lua] =======================Found valid lobby! 01:47:30.013 [Lua] =======================Found valid lobby! 01:47:30.014 [Lua] =======================Found valid lobby! 01:47:30.014 [Lua] =======================Found valid lobby! 01:47:30.016 [Lua] =======================Found valid lobby! 01:47:30.017 [Lua] =======================Found valid lobby! 01:47:30.018 [Lua] =======================Found valid lobby! 01:47:30.019 [Lua] =======================Found valid lobby! 01:47:30.019 [Lua] =======================Found valid lobby! 01:47:30.172 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:30.172 [Lua] [Matchmaking] Filter: Distance = world 01:47:30.172 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:30.172 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:30.172 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:30.172 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:30.172 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:30.341 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 26 01:47:30.341 [Lua] =======================Found valid lobby! 01:47:30.342 [Lua] =======================Found valid lobby! 01:47:30.343 [Lua] =======================Found valid lobby! 01:47:30.343 [Lua] =======================Found valid lobby! 01:47:30.344 [Lua] =======================Found valid lobby! 01:47:30.345 [Lua] =======================Found valid lobby! 01:47:30.345 [Lua] =======================Found valid lobby! 01:47:30.346 [Lua] =======================Found valid lobby! 01:47:30.347 [Lua] =======================Found valid lobby! 01:47:30.347 [Lua] =======================Found valid lobby! 01:47:30.348 [Lua] =======================Found valid lobby! 01:47:30.349 [Lua] =======================Found valid lobby! 01:47:30.350 [Lua] =======================Found valid lobby! 01:47:30.350 [Lua] =======================Found valid lobby! 01:47:30.351 [Lua] =======================Found valid lobby! 01:47:30.352 [Lua] =======================Found valid lobby! 01:47:30.352 [Lua] =======================Found valid lobby! 01:47:30.353 [Lua] =======================Found valid lobby! 01:47:30.354 [Lua] =======================Found valid lobby! 01:47:30.354 [Lua] =======================Found valid lobby! 01:47:30.355 [Lua] =======================Found valid lobby! 01:47:30.356 [Lua] =======================Found valid lobby! 01:47:30.356 [Lua] =======================Found valid lobby! 01:47:30.357 [Lua] =======================Found valid lobby! 01:47:30.358 [Lua] =======================Found valid lobby! 01:47:30.358 [Lua] =======================Found valid lobby! 01:47:30.700 [Lua] [PlayFabMirrorBase] _commit_internal "3" 01:47:30.700 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 01:47:30.721 [Lua] generate_backend_stats 110000109ed6c29:1 01:47:30.827 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:47:30.835 [Lua] [PlayFabMirrorBase] commit result "success", "3" 01:47:30.845 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:30.845 [Lua] [Matchmaking] Filter: Distance = world 01:47:30.845 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:30.845 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:30.845 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:30.845 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:30.845 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:30.997 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 26 01:47:30.998 [Lua] =======================Found valid lobby! 01:47:30.998 [Lua] =======================Found valid lobby! 01:47:30.999 [Lua] =======================Found valid lobby! 01:47:31.000 [Lua] =======================Found valid lobby! 01:47:31.001 [Lua] =======================Found valid lobby! 01:47:31.001 [Lua] =======================Found valid lobby! 01:47:31.002 [Lua] =======================Found valid lobby! 01:47:31.003 [Lua] =======================Found valid lobby! 01:47:31.003 [Lua] =======================Found valid lobby! 01:47:31.004 [Lua] =======================Found valid lobby! 01:47:31.005 [Lua] =======================Found valid lobby! 01:47:31.005 [Lua] =======================Found valid lobby! 01:47:31.006 [Lua] =======================Found valid lobby! 01:47:31.007 [Lua] =======================Found valid lobby! 01:47:31.007 [Lua] =======================Found valid lobby! 01:47:31.008 [Lua] =======================Found valid lobby! 01:47:31.009 [Lua] =======================Found valid lobby! 01:47:31.010 [Lua] =======================Found valid lobby! 01:47:31.010 [Lua] =======================Found valid lobby! 01:47:31.011 [Lua] =======================Found valid lobby! 01:47:31.012 [Lua] =======================Found valid lobby! 01:47:31.012 [Lua] =======================Found valid lobby! 01:47:31.013 [Lua] =======================Found valid lobby! 01:47:31.014 [Lua] =======================Found valid lobby! 01:47:31.014 [Lua] =======================Found valid lobby! 01:47:31.015 [Lua] =======================Found valid lobby! 01:47:31.017 [Save] Saving `save_data` 01:47:31.020 [Save] Save done 01:47:31.334 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:31.334 [Lua] [Matchmaking] Filter: Distance = world 01:47:31.334 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:31.334 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:31.334 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:31.334 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:31.334 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:31.502 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 25 01:47:31.503 [Lua] =======================Found valid lobby! 01:47:31.504 [Lua] =======================Found valid lobby! 01:47:31.505 [Lua] =======================Found valid lobby! 01:47:31.505 [Lua] =======================Found valid lobby! 01:47:31.506 [Lua] =======================Found valid lobby! 01:47:31.507 [Lua] =======================Found valid lobby! 01:47:31.507 [Lua] =======================Found valid lobby! 01:47:31.508 [Lua] =======================Found valid lobby! 01:47:31.509 [Lua] =======================Found valid lobby! 01:47:31.509 [Lua] =======================Found valid lobby! 01:47:31.510 [Lua] =======================Found valid lobby! 01:47:31.511 [Lua] =======================Found valid lobby! 01:47:31.511 [Lua] =======================Found valid lobby! 01:47:31.512 [Lua] =======================Found valid lobby! 01:47:31.513 [Lua] =======================Found valid lobby! 01:47:31.513 [Lua] =======================Found valid lobby! 01:47:31.514 [Lua] =======================Found valid lobby! 01:47:31.515 [Lua] =======================Found valid lobby! 01:47:31.515 [Lua] =======================Found valid lobby! 01:47:31.516 [Lua] =======================Found valid lobby! 01:47:31.517 [Lua] =======================Found valid lobby! 01:47:31.517 [Lua] =======================Found valid lobby! 01:47:31.518 [Lua] =======================Found valid lobby! 01:47:31.519 [Lua] =======================Found valid lobby! 01:47:31.519 [Lua] =======================Found valid lobby! 01:47:34.920 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:34.920 [Lua] [Matchmaking] Filter: Distance = world 01:47:34.920 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:34.920 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:34.920 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:34.920 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:34.920 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:35.011 [Lua] [IngameUI] menu view on_exit start_game_view 01:47:35.011 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:47:35.011 [Save] Saving `save_data` 01:47:35.011 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 01:47:35.011 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 01:47:35.011 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 01:47:35.011 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 01:47:35.016 [Save] Save done 01:47:35.019 [Lua] [IngameUI] menu view post_update_on_exit table: 0x026781b0 01:47:38.634 [Lua] [IngameUI] menu view on_enter character_selection 01:47:38.634 [Lua] hero_fullscreen_menu_on_enter 01:47:38.635 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0286e8e0 01:47:38.637 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 01:47:38.649 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.649 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.649 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.649 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.650 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.650 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.651 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:38.651 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:38.651 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:38.651 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.417 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:39.417 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:39.417 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:39.417 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:39.417 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:39.417 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:39.417 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.417 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.417 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.417 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.464 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh 01:47:39.464 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh 01:47:39.465 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white 01:47:39.522 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white 01:47:39.522 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white 01:47:39.529 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.529 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.529 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.529 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.529 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.529 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 01:47:39.547 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 01:47:39.547 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p 01:47:39.547 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 01:47:39.572 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 01:47:39.572 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04 01:47:39.572 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 01:47:39.588 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 01:47:39.588 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p 01:47:39.588 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 01:47:39.613 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 01:47:39.613 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02 01:47:39.974 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(4) career(3) 01:47:39.974 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 01:47:39.974 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 01:47:39.974 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/we_shade":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_runed_3p":false,"units\/beings\/player\/way_watcher_shade\/skins\/white\/chr_way_watcher_shade_white":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_04":false,"wwise\/we_deus_01":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false},"inventory_id":1853840650,"first_person":{"units\/beings\/player\/way_watcher_shade\/skins\/white\/chr_way_watcher_shade_white":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/longbow":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_runed_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3ps":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_02":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"resource_packages\/careers\/we_shade":false,"units\/weapons\/player\/wpn_we_dagger_01_t1\/wpn_we_dagger_01_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_we_deus_02\/wpn_we_deus_02_runed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_deus_arrow_01_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_04":false,"wwise\/we_deus_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 01:47:39.981 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/longbow, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed_3p, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: wwise/we_deus_01, ProfileSynchronizer, async-read, 01:47:39.981 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3ps, ProfileSynchronizer, async-read, 01:47:39.986 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01, ProfileSynchronizer 01:47:39.986 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/life_staff, ProfileSynchronizer 01:47:39.986 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01, ProfileSynchronizer 01:47:39.992 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 01:47:39.992 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps, ProfileSynchronizer 01:47:39.993 [Lua] [GameNetworkManager] destroying game object with go_id=48 01:47:39.995 [Save] Saving `save_data` 01:47:39.999 [Save] Save done 01:47:39.999 [Save] Saving `save_data` 01:47:40.003 [Save] Save done 01:47:40.008 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, ProfileSynchronizer 01:47:40.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, ProfileSynchronizer -> Package still referenced, NOT unloaded: 01:47:40.008 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer -> Package still referenced, NOT unloaded: 01:47:40.009 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, ProfileSynchronizer 01:47:40.013 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01, ProfileSynchronizer 01:47:40.013 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:47:40.058 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 01:47:40.058 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 01:47:40.058 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/longbow 01:47:40.082 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/longbow 01:47:40.082 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/longbow 01:47:40.082 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh 01:47:40.115 [Lua] [IngameUI] menu view on_exit character_selection 01:47:40.121 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 01:47:40.121 [Lua] hero_fullscreen_menu_on_exit 01:47:40.123 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0286e8e0 01:47:40.123 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.123 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.123 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.123 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.123 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.123 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.123 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 01:47:40.191 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh 01:47:40.191 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh 01:47:40.191 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed_3p 01:47:40.277 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed_3p 01:47:40.277 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed_3p 01:47:40.277 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02 01:47:40.368 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02 01:47:40.368 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02 01:47:40.368 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 01:47:40.410 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 01:47:40.410 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p 01:47:40.410 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed 01:47:40.528 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed 01:47:40.528 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed 01:47:40.529 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:47:40.575 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:47:40.575 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p 01:47:40.575 [Lua] [PackageManager] Queueing new asynch package: wwise/we_deus_01 01:47:40.620 [Lua] [PackageManager] Finished loading asynchronous package: wwise/we_deus_01 01:47:40.620 [Lua] [PackageManager] Force_load: wwise/we_deus_01 01:47:40.620 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3ps 01:47:40.664 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3ps 01:47:40.664 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3ps 01:47:40.675 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 01:47:40.678 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(4.22882, -1.31241, 5.01912), Vector4(0, 0, 0.751722, -0.65948)) 01:47:40.681 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:40.681 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:40.681 [Lua] 01:47:40.681 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:47:40.681 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:40.681 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:40.681 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:40.681 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:47:40.681 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:40.681 [Lua] [slot_hat] = shade_hat_0003 (string) 01:47:40.681 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:40.681 [Lua] 01:47:40.681 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:40.681 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:40.681 [Lua] 01:47:40.681 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:47:40.681 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:40.681 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:40.681 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:40.681 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:47:40.681 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:40.681 [Lua] [slot_hat] = shade_hat_0003 (string) 01:47:40.681 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:40.681 [Lua] 01:47:40.681 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:40.681 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:40.681 [Lua] 01:47:40.681 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:47:40.681 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:40.681 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:40.681 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:40.681 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:47:40.681 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:40.681 [Lua] [slot_hat] = shade_hat_0003 (string) 01:47:40.681 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:40.681 [Lua] 01:47:40.681 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:47:40.681 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:47:40.681 [Lua] 01:47:40.681 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:47:40.681 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:47:40.681 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:47:40.681 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:47:40.681 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:47:40.681 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:47:40.681 [Lua] [slot_hat] = shade_hat_0003 (string) 01:47:40.681 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:47:40.681 [Lua] 01:47:40.682 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:47:40.682 [Lua] TalentExtension:_send_rpc_sync_talents 49 01:47:40.682 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:47:40.682 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 01:47:40.682 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=50 01:47:42.922 [Lua] [IngameUI] menu view on_enter start_game_view 01:47:42.923 [Lua] [IngameUI] menu view post_update_on_enter table: 0x026781b0 01:47:42.923 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 01:47:42.956 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 01:47:42.956 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 01:47:42.956 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 01:47:42.956 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 01:47:42.956 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 01:47:42.956 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 01:47:42.956 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 01:47:42.959 [Lua] any lobby_browser_mission Any 01:47:42.959 [Lua] adventure area_selection_campaign Campaign 01:47:42.959 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:47:42.959 [Lua] deus area_selection_morris_name Chaos Wastes 01:47:42.959 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:47:42.960 [Lua] any lobby_browser_mission Any 01:47:42.960 [Lua] adventure area_selection_campaign Campaign 01:47:42.960 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 01:47:42.960 [Lua] deus area_selection_morris_name Chaos Wastes 01:47:42.960 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 01:47:42.961 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:42.961 [Lua] [Matchmaking] Filter: Distance = world 01:47:42.961 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:42.961 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:42.961 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:42.961 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:42.961 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:43.154 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 01:47:43.155 [Lua] =======================Found valid lobby! 01:47:43.156 [Lua] =======================Found valid lobby! 01:47:43.157 [Lua] =======================Found valid lobby! 01:47:43.157 [Lua] =======================Found valid lobby! 01:47:43.158 [Lua] =======================Found valid lobby! 01:47:43.159 [Lua] =======================Found valid lobby! 01:47:43.160 [Lua] =======================Found valid lobby! 01:47:43.161 [Lua] =======================Found valid lobby! 01:47:43.161 [Lua] =======================Found valid lobby! 01:47:43.162 [Lua] =======================Found valid lobby! 01:47:43.163 [Lua] =======================Found valid lobby! 01:47:43.164 [Lua] =======================Found valid lobby! 01:47:43.164 [Lua] =======================Found valid lobby! 01:47:43.165 [Lua] =======================Found valid lobby! 01:47:43.166 [Lua] =======================Found valid lobby! 01:47:43.166 [Lua] =======================Found valid lobby! 01:47:43.167 [Lua] =======================Found valid lobby! 01:47:43.168 [Lua] =======================Found valid lobby! 01:47:43.169 [Lua] =======================Found valid lobby! 01:47:43.169 [Lua] =======================Found valid lobby! 01:47:43.170 [Lua] =======================Found valid lobby! 01:47:43.171 [Lua] =======================Found valid lobby! 01:47:43.171 [Lua] =======================Found valid lobby! 01:47:43.172 [Lua] =======================Found valid lobby! 01:47:43.173 [Lua] =======================Found valid lobby! 01:47:43.173 [Lua] =======================Found valid lobby! 01:47:43.174 [Lua] =======================Found valid lobby! 01:47:43.175 [Lua] =======================Found valid lobby! 01:47:43.175 [Lua] =======================Found valid lobby! 01:47:43.176 [Lua] =======================Found valid lobby! 01:47:43.177 [Lua] =======================Found valid lobby! 01:47:43.178 [Lua] =======================Found valid lobby! 01:47:43.179 [Lua] =======================Found valid lobby! 01:47:43.179 [Lua] =======================Found valid lobby! 01:47:43.180 [Lua] =======================Found valid lobby! 01:47:43.181 [Lua] =======================Found valid lobby! 01:47:43.182 [Lua] =======================Found valid lobby! 01:47:43.183 [Lua] =======================Found valid lobby! 01:47:43.183 [Lua] =======================Found valid lobby! 01:47:43.184 [Lua] =======================Found valid lobby! 01:47:43.185 [Lua] =======================Found valid lobby! 01:47:43.186 [Lua] =======================Found valid lobby! 01:47:43.187 [Lua] =======================Found valid lobby! 01:47:43.188 [Lua] =======================Found valid lobby! 01:47:43.189 [Lua] =======================Found valid lobby! 01:47:43.190 [Lua] =======================Found valid lobby! 01:47:43.190 [Lua] =======================Found valid lobby! 01:47:43.191 [Lua] =======================Found valid lobby! 01:47:43.192 [Lua] =======================Found valid lobby! 01:47:43.193 [Lua] =======================Found valid lobby! 01:47:45.219 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:45.219 [Lua] [Matchmaking] Filter: Distance = world 01:47:45.219 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:45.219 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:45.219 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 01:47:45.219 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:45.219 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 01:47:45.219 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:45.404 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 01:47:45.405 [Lua] =======================Found valid lobby! 01:47:45.405 [Lua] =======================Found valid lobby! 01:47:45.406 [Lua] =======================Found valid lobby! 01:47:45.407 [Lua] =======================Found valid lobby! 01:47:45.408 [Lua] =======================Found valid lobby! 01:47:45.409 [Lua] =======================Found valid lobby! 01:47:45.410 [Lua] =======================Found valid lobby! 01:47:45.411 [Lua] =======================Found valid lobby! 01:47:45.411 [Lua] =======================Found valid lobby! 01:47:45.412 [Lua] =======================Found valid lobby! 01:47:45.413 [Lua] =======================Found valid lobby! 01:47:45.413 [Lua] =======================Found valid lobby! 01:47:45.414 [Lua] =======================Found valid lobby! 01:47:45.415 [Lua] =======================Found valid lobby! 01:47:45.415 [Lua] =======================Found valid lobby! 01:47:45.416 [Lua] =======================Found valid lobby! 01:47:45.417 [Lua] =======================Found valid lobby! 01:47:45.418 [Lua] =======================Found valid lobby! 01:47:45.418 [Lua] =======================Found valid lobby! 01:47:46.624 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 01:47:46.624 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 01:47:46.624 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 01:47:46.624 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 01:47:47.356 [Lua] [StartGameStateSettingsOverview:play() - vote_type(adventure) 01:47:47.356 [Lua] ............................................................................................................ 01:47:47.356 [Lua] ............................................................................................................ 01:47:47.356 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 01:47:47.356 [Lua] ............................................................................................................ 01:47:47.356 [Lua] ............................................................................................................ 01:47:47.371 [Lua] [Matchmaking] Cancelling matchmaking 01:47:47.371 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 01:47:47.379 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 01:47:47.379 [Lua] [Matchmaking] Entering MatchmakingStateSearchGame on_enter() 01:47:47.379 [Lua] [Matchmaking] Filter: Free slots = 1 01:47:47.379 [Lua] [Matchmaking] Filter: Distance = close 01:47:47.379 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure 01:47:47.379 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(less_or_equal), value=2 01:47:47.379 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 01:47:47.379 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 01:47:47.379 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 01:47:47.379 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true 01:47:47.379 [Lua] [Matchmaking] Near Filter: power_level, value=835 01:47:47.380 [Lua] Set lobby begin: 01:47:47.380 [Lua] Lobby data selected_mission_id = inn_level 01:47:47.380 [Lua] Lobby data num_players = 1 01:47:47.380 [Lua] Lobby data difficulty_tweak = 0 01:47:47.380 [Lua] Lobby data host = 110000109ed6c29 01:47:47.380 [Lua] Lobby data time_of_search = 1714182467 01:47:47.380 [Lua] Lobby data matchmaking_type = 3 01:47:47.380 [Lua] Lobby data difficulty = normal 01:47:47.380 [Lua] Lobby data player_slot_1 = 0:0 01:47:47.380 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:47.380 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:47.380 [Lua] Lobby data country_code = us 01:47:47.380 [Lua] Lobby data matchmaking = searching 01:47:47.380 [Lua] Lobby data power_level = 835 01:47:47.380 [Lua] Lobby data mission_id = inn_level 01:47:47.380 [Lua] Lobby data mechanism = adventure 01:47:47.380 [Lua] Lobby data player_slot_5 = 0:0 01:47:47.380 [Lua] Lobby data player_slot_2 = 0:0 01:47:47.380 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:47.380 [Lua] Lobby data player_slot_3 = 0:0 01:47:47.380 [Lua] Lobby data eac_authorized = true 01:47:47.380 [Lua] Set lobby end. 01:47:47.380 [Lua] ===========LobbyFinder:refresh() _refresing=false 01:47:47.381 [Lua] [ChatManager][1]System: Starting search 01:47:47.381 [Lua] [ChatManager][1]System: Cataclysm 01:47:47.463 [Lua] [IngameUI] menu view on_exit start_game_view 01:47:47.463 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 01:47:47.464 [Save] Saving `save_data` 01:47:47.464 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 01:47:47.464 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 01:47:47.464 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 01:47:47.467 [Save] Save done 01:47:47.471 [Lua] [IngameUI] menu view post_update_on_exit table: 0x026781b0 01:47:47.560 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 0 01:47:47.560 [Lua] [Matchmaking] max_quick_play_search_range: close 01:47:47.560 [Lua] 01:47:47.560 [Lua] [1] = magnus (string) 01:47:47.560 [Lua] [2] = dlc_wizards_trail (string) 01:47:47.560 [Lua] [3] = dlc_dwarf_interior (string) 01:47:47.560 [Lua] [4] = dlc_bastion (string) 01:47:47.560 [Lua] [5] = crater (string) 01:47:47.560 [Lua] [6] = dlc_wizards_tower (string) 01:47:47.560 [Lua] [7] = dlc_dwarf_exterior (string) 01:47:47.560 [Lua] [8] = skittergate (string) 01:47:47.560 [Lua] [9] = dlc_bogenhafen_slum (string) 01:47:47.560 [Lua] [10] = forest_ambush (string) 01:47:47.560 [Lua] [11] = dlc_dwarf_whaling (string) 01:47:47.560 [Lua] [12] = fort (string) 01:47:47.560 [Lua] [13] = dlc_dwarf_beacons (string) 01:47:47.560 [Lua] [14] = catacombs (string) 01:47:47.560 [Lua] [15] = dlc_castle (string) 01:47:47.560 [Lua] [16] = skaven_stronghold (string) 01:47:47.560 [Lua] [17] = dlc_bogenhafen_city (string) 01:47:47.560 [Lua] [18] = bell (string) 01:47:47.560 [Lua] [19] = military (string) 01:47:47.560 [Lua] [20] = farmlands (string) 01:47:47.560 [Lua] [21] = nurgle (string) 01:47:47.560 [Lua] [22] = elven_ruins (string) 01:47:47.560 [Lua] [23] = mines (string) 01:47:47.560 [Lua] [24] = ussingen (string) 01:47:47.560 [Lua] [25] = ground_zero (string) 01:47:47.560 [Lua] [26] = warcamp (string) 01:47:47.560 [Lua] [27] = dlc_portals (string) 01:47:47.560 [Lua] [28] = cemetery (string) 01:47:47.560 [Lua] [29] = inn_level (string) 01:47:47.560 [Lua] 01:47:47.560 [Lua] [ChatManager][1]System: Cannot find any matching games... 01:47:47.560 [Lua] [Matchmaking] Exiting state MatchmakingStateSearchGame with on_exit() 01:47:47.560 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 01:47:47.563 [Lua] Set lobby begin: 01:47:47.563 [Lua] Lobby data selected_mission_id = inn_level 01:47:47.563 [Lua] Lobby data num_players = 1 01:47:47.563 [Lua] Lobby data difficulty_tweak = 0 01:47:47.563 [Lua] Lobby data host = 110000109ed6c29 01:47:47.563 [Lua] Lobby data time_of_search = 1714182467 01:47:47.563 [Lua] Lobby data matchmaking_type = 3 01:47:47.563 [Lua] Lobby data difficulty = cataclysm 01:47:47.563 [Lua] Lobby data player_slot_1 = 0:0 01:47:47.564 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:47.564 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:47.564 [Lua] Lobby data country_code = us 01:47:47.564 [Lua] Lobby data matchmaking = searching 01:47:47.564 [Lua] Lobby data power_level = 835 01:47:47.564 [Lua] Lobby data mission_id = inn_level 01:47:47.564 [Lua] Lobby data mechanism = adventure 01:47:47.564 [Lua] Lobby data player_slot_5 = 0:0 01:47:47.564 [Lua] Lobby data player_slot_2 = 0:0 01:47:47.564 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:47.564 [Lua] Lobby data player_slot_3 = 0:0 01:47:47.564 [Lua] Lobby data eac_authorized = true 01:47:47.564 [Lua] Set lobby end. 01:47:47.564 [Lua] [PartyManager] Leader set to "110000109ed6c29" 01:47:47.564 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 01:47:47.564 [Lua] Set lobby begin: 01:47:47.564 [Lua] Lobby data twitch_enabled = false 01:47:47.564 [Lua] Lobby data selected_mission_id = inn_level 01:47:47.564 [Lua] Lobby data num_players = 1 01:47:47.564 [Lua] Lobby data difficulty_tweak = 0 01:47:47.564 [Lua] Lobby data host = 110000109ed6c29 01:47:47.564 [Lua] Lobby data time_of_search = 1714182467 01:47:47.564 [Lua] Lobby data matchmaking_type = 1 01:47:47.564 [Lua] Lobby data match_started = true 01:47:47.564 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:47.564 [Lua] Lobby data difficulty = cataclysm 01:47:47.564 [Lua] Lobby data player_slot_1 = 0:0 01:47:47.564 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:47.564 [Lua] Lobby data quick_game = true 01:47:47.565 [Lua] Lobby data country_code = us 01:47:47.565 [Lua] Lobby data matchmaking = true 01:47:47.565 [Lua] Lobby data power_level = 835 01:47:47.565 [Lua] Lobby data mission_id = inn_level 01:47:47.565 [Lua] Lobby data mechanism = adventure 01:47:47.565 [Lua] Lobby data player_slot_5 = 0:0 01:47:47.565 [Lua] Lobby data player_slot_2 = 0:0 01:47:47.565 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:47.565 [Lua] Lobby data player_slot_3 = 0:0 01:47:47.565 [Lua] Lobby data eac_authorized = true 01:47:47.565 [Lua] Set lobby end. 01:47:47.565 [Lua] Set lobby begin: 01:47:47.565 [Lua] Lobby data twitch_enabled = false 01:47:47.565 [Lua] Lobby data selected_mission_id = inn_level 01:47:47.565 [Lua] Lobby data num_players = 1 01:47:47.565 [Lua] Lobby data difficulty_tweak = 0 01:47:47.565 [Lua] Lobby data host = 110000109ed6c29 01:47:47.565 [Lua] Lobby data time_of_search = 1714182467 01:47:47.565 [Lua] Lobby data matchmaking_type = 1 01:47:47.565 [Lua] Lobby data is_private = false 01:47:47.565 [Lua] Lobby data match_started = true 01:47:47.565 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:47.565 [Lua] Lobby data difficulty = cataclysm 01:47:47.565 [Lua] Lobby data player_slot_1 = 0:0 01:47:47.565 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:47.565 [Lua] Lobby data quick_game = true 01:47:47.565 [Lua] Lobby data country_code = us 01:47:47.565 [Lua] Lobby data matchmaking = true 01:47:47.566 [Lua] Lobby data power_level = 835 01:47:47.566 [Lua] Lobby data mission_id = inn_level 01:47:47.566 [Lua] Lobby data mechanism = adventure 01:47:47.566 [Lua] Lobby data player_slot_5 = 0:0 01:47:47.566 [Lua] Lobby data player_slot_2 = 0:0 01:47:47.566 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:47.566 [Lua] Lobby data player_slot_3 = 0:0 01:47:47.566 [Lua] Lobby data eac_authorized = true 01:47:47.566 [Lua] Set lobby end. 01:47:47.566 [Lua] [ChatManager][1]System: Starting hosted game... 01:47:47.572 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 01:47:47.572 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 01:47:54.867 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 01:47:54.867 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 01:47:54.886 [Lua] MatchmakingStateStartGame preferred_level_keys nil 01:47:54.886 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level dlc_bastion 0 01:47:54.886 [Lua] Set lobby begin: 01:47:54.886 [Lua] Lobby data twitch_enabled = false 01:47:54.886 [Lua] Lobby data selected_mission_id = dlc_bastion 01:47:54.886 [Lua] Lobby data num_players = 1 01:47:54.886 [Lua] Lobby data difficulty_tweak = 0 01:47:54.886 [Lua] Lobby data host = 110000109ed6c29 01:47:54.887 [Lua] Lobby data time_of_search = 1714182467 01:47:54.887 [Lua] Lobby data matchmaking_type = 2 01:47:54.887 [Lua] Lobby data is_private = false 01:47:54.887 [Lua] Lobby data match_started = true 01:47:54.887 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:54.887 [Lua] Lobby data difficulty = cataclysm 01:47:54.887 [Lua] Lobby data player_slot_1 = 0:0 01:47:54.887 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:54.887 [Lua] Lobby data quick_game = true 01:47:54.887 [Lua] Lobby data country_code = us 01:47:54.887 [Lua] Lobby data matchmaking = true 01:47:54.887 [Lua] Lobby data power_level = 835 01:47:54.887 [Lua] Lobby data mission_id = inn_level 01:47:54.887 [Lua] Lobby data mechanism = adventure 01:47:54.888 [Lua] Lobby data player_slot_5 = 0:0 01:47:54.888 [Lua] Lobby data player_slot_2 = 0:0 01:47:54.888 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:54.888 [Lua] Lobby data player_slot_3 = 0:0 01:47:54.888 [Lua] Lobby data eac_authorized = true 01:47:54.888 [Lua] Set lobby end. 01:47:54.888 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 01:47:54.888 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_bastion, mc:adventure, gm:adventure, env:0, seed:1984601, conflict:default, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:0, id:830237952, lt:load_next_level, extra_packages:{ }) 01:47:54.888 [Lua] [NetworkServer] Entering post game 01:47:54.888 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 01:47:54.888 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 01:47:54.888 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:332: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:366: in function update [5] @scripts/managers/matchmaking/matchmaking_manager.lua:388: in function func [6] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain [7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [8] @scripts/game_state/state_ingame.lua:968: in function update [9] @foundation/scripts/util/state_machine.lua:141: in function update [10] @scripts/boot.lua:902: in function game_update [11] @scripts/boot.lua:632:in function [1] self = table: 00000000077CE750 [2] self = table: 00000000030F20F0; game_server_lobby_client = nil [3] self = table: 00000000030F20F0 [4] self = table: 00000000030F20F0; dt = nil; t = nil; verify_dlc_data = table: 00000000030F2B80; active_peers = table: 000000000741B3A0; is_done = true; success = true [5] self = table: 00000000003226F0; dt = 0.0092152124270796776; t = 120.05822247266769; state_name = "MatchmakingStateStartGame" [6] func = [function]; self = table: 00000000003226F0; dt = 0.0092152124270796776 [7] hook_chain = [function] [8] self = table: 00000000000BDC20; dt = 0.0092152124270796776; main_t = 120.05822247266769; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 68.939339883625507 [9] self = table: 0000000003A0F430; dt = 0.0092152124270796776; t = 120.05822247266769 [10] self = table: 0000000000012D80; real_world_dt = 0.0092152124270796776; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0092152124270796776; t = 120.05822247266769 [11] dt = 0.0092152124270796776 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000000278EF00; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 0000000007C19F60; _initial_peers_ready = true; _object_sets = table: 0000000007C19F30; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 00000000077E7960; _has_created_game_mode_data = false; _looping_event_timers = table: 00000000077E7930; _mutator_handler = table: 00000000019278F0; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000794FC30; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "inn_level"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 00000000019278C0; is_server = true; network_event_delegate = table: 00000000070AC460; [2] _verifying_dlcs = true; _matchmaking_manager = table: 00000000003226F0; search_config = table: 000000000255C620; _verify_dlc_data = table: 00000000030F2B80; _network_server = table: 0000000007CE5A60; _lobby = table: 0000000007F54C00; _statistics_db = table: 000000000278EF00; _network_transmit = table: 00000000021042E0; state_context = table: 000000000255BB90; [3] _verifying_dlcs = true; _matchmaking_manager = table: 00000000003226F0; search_config = table: 000000000255C620; _verify_dlc_data = table: 00000000030F2B80; _network_server = table: 0000000007CE5A60; _lobby = table: 0000000007F54C00; _statistics_db = table: 000000000278EF00; _network_transmit = table: 00000000021042E0; state_context = table: 000000000255BB90; [4] _verifying_dlcs = true; _matchmaking_manager = table: 00000000003226F0; search_config = table: 000000000255C620; _verify_dlc_data = table: 00000000030F2B80; _network_server = table: 0000000007CE5A60; _lobby = table: 0000000007F54C00; _statistics_db = table: 000000000278EF00; _network_transmit = table: 00000000021042E0; state_context = table: 000000000255BB90; [5] network_server = table: 0000000007CE5A60; _waystone_is_active = false; network_event_delegate = table: 00000000070AC460; debug = table: 0000000006A63A20; _host_matchmaking_data = table: 00000000003C1750; _state = table: 00000000030F20F0; is_server = true; _power_level_timer = 121.2400279212743; lobby_finder = table: 00000000003C1810; peers_to_sync = table: 00000000003C17E0; _level_weights = table: 00000000003C17B0; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 0000000007F54C00; profile_update_time = 0; params = table: 00000000070F5AD0; profile_synchronizer = table: 0000000006220AD0; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000000255BB90; statistics_db = table: 000000000278EF00; network_transmit = table: 00000000021042E0; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 0000000003D57FA0; party_owned_dlcs = table: 00000000003C1780; [6] network_server = table: 0000000007CE5A60; _waystone_is_active = false; network_event_delegate = table: 00000000070AC460; debug = table: 0000000006A63A20; _host_matchmaking_data = table: 00000000003C1750; _state = table: 00000000030F20F0; is_server = true; _power_level_timer = 121.2400279212743; lobby_finder = table: 00000000003C1810; peers_to_sync = table: 00000000003C17E0; _level_weights = table: 00000000003C17B0; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 0000000007F54C00; profile_update_time = 0; params = table: 00000000070F5AD0; profile_synchronizer = table: 0000000006220AD0; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000000255BB90; statistics_db = table: 000000000278EF00; network_transmit = table: 00000000021042E0; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 0000000003D57FA0; party_owned_dlcs = table: 00000000003C1780; [8] world_name = "level_world"; entity_system_bag = table: 0000000001F26860; network_server = table: 0000000007CE5A60; entity_system = table: 0000000000ECA810; parent = table: 0000000000012D80; _level_flow_events = table: 000000000179C980; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000000097370; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000D020760; num_local_human_players = 1; _ping_reporter = table: 000000000D020790; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0092152124270796776; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 0000000001DC0BF0; network_event_delegate = table: 00000000070AC460; machines = table: 0000000007013590; _camera_carrier = table: 000000000D01EA20; free_flight_manager = table: 0000000003A06C80; network_transmit = table: 00000000021042E0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000278EF00; _lobby_host = table: 0000000007F54C00; dice_keeper = table: 0000000004373770; network_clock = table: 0000000001D236F0; _debug_gui_immediate = [Gui]; _quit_game = false; [9] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000000BDC20; [10] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000079C6C90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 01:47:54.890 [Lua] [LevelTransitionHandler] promote_next_level_data 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = dlc_bastion 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 1984601 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = default 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = adventure 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = cataclysm 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 830237952 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 01:47:54.890 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 01:47:54.890 [Lua] [NetworkServer] Entering post game 01:47:54.890 [Save] Saving `save_data` 01:47:54.890 [Lua] gm_event_end_conditions_met false false 01:47:54.891 [Lua] [PlayFabMirrorBase] Force commit: Override existing queue "4" 01:47:54.891 [Lua] [PlayFabMirrorBase] _commit_internal "4" 01:47:54.891 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 01:47:54.891 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 34 01:47:54.892 [Lua] TRANSITION nil nil load_next_level 01:47:54.892 [Lua] Transition type "load_next_level", is server: true 01:47:54.892 [Lua] [GameNetworkManager] Leaving game... 01:47:54.892 [Lua] [GameNetworkManager] Shutting down game session host. 01:47:54.892 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 01:47:54.892 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 01:47:54.892 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=70.94 01:47:54.895 [Save] Save done 01:47:54.895 [Save] Saving `save_data` 01:47:54.896 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 01:47:54.896 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 01:47:54.896 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 34 01:47:54.900 [Save] Save done 01:47:54.900 [Save] Saving `save_data` 01:47:54.905 [Save] Save done 01:47:55.217 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 34 01:47:55.222 [Lua] [PlayFabMirrorBase] commit result "success", "4" 01:47:56.068 [Lua] Set lobby begin: 01:47:56.068 [Lua] Lobby data twitch_enabled = false 01:47:56.068 [Lua] Lobby data selected_mission_id = dlc_bastion 01:47:56.068 [Lua] Lobby data num_players = 1 01:47:56.069 [Lua] Lobby data difficulty_tweak = 0 01:47:56.069 [Lua] Lobby data host = 110000109ed6c29 01:47:56.069 [Lua] Lobby data time_of_search = 1714182467 01:47:56.069 [Lua] Lobby data matchmaking_type = 2 01:47:56.069 [Lua] Lobby data is_private = false 01:47:56.069 [Lua] Lobby data match_started = true 01:47:56.069 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:56.069 [Lua] Lobby data difficulty = cataclysm 01:47:56.069 [Lua] Lobby data player_slot_1 = 0:0 01:47:56.069 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:56.069 [Lua] Lobby data quick_game = true 01:47:56.069 [Lua] Lobby data country_code = us 01:47:56.069 [Lua] Lobby data matchmaking = true 01:47:56.069 [Lua] Lobby data power_level = 0 01:47:56.069 [Lua] Lobby data mission_id = inn_level 01:47:56.069 [Lua] Lobby data mechanism = adventure 01:47:56.069 [Lua] Lobby data player_slot_5 = 0:0 01:47:56.069 [Lua] Lobby data player_slot_2 = 0:0 01:47:56.069 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:56.069 [Lua] Lobby data player_slot_3 = 0:0 01:47:56.069 [Lua] Lobby data eac_authorized = true 01:47:56.069 [Lua] Set lobby end. 01:47:56.887 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 01:47:56.887 [Lua] [Managers] Calling function on all managers: 01:47:56.887 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 01:47:56.887 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 01:47:56.887 [Lua] Clearing all global lookup lists 01:47:56.887 [Lua] [IngamePlayerListUI] - Destroy 01:47:56.888 [Lua] [EquipmentUI] - Destroy 01:47:56.888 [Lua] [AbilityUI] - Destroy 01:47:56.888 [Lua] [GamePadEquipmentUI] - Destroy 01:47:56.888 [Lua] [GamePadAbilityUI] - Destroy 01:47:56.888 [Lua] [IngameUI] destroy 01:47:56.893 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 01:47:56.893 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 01:47:56.893 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 01:47:56.894 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 01:47:56.895 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 01:47:56.895 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 01:47:56.895 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 01:47:56.895 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 01:47:56.934 [Lua] [Managers] Destroying manager group: 01:47:56.940 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 01:47:56.996 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 01:47:56.996 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 01:47:56.996 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 01:47:56.996 [Lua] [Matchmaking] unregister rpcs 01:47:56.996 [Lua] ############### UNLOADING PACKAGES ############### 01:47:56.996 [Lua] [Managers] Calling function on all managers: 01:47:56.996 [Lua] [Managers] Destroying manager group: 01:47:56.996 [Lua] [Gamestate] Enter state StateLoading 01:47:56.998 [Lua] [Gamestate] Enter Substate StateLoadingRunning 01:47:56.998 [Lua] [Matchmaking] register rpcs 01:47:56.999 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 01:47:56.999 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 01:47:56.999 [Lua] registering RPCs 01:47:56.999 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 01:47:56.999 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 01:47:56.999 [Lua] Set lobby begin: 01:47:56.999 [Lua] Lobby data twitch_enabled = false 01:47:56.999 [Lua] Lobby data selected_mission_id = dlc_bastion 01:47:56.999 [Lua] Lobby data num_players = 1 01:47:56.999 [Lua] Lobby data difficulty_tweak = 0 01:47:56.999 [Lua] Lobby data host = 110000109ed6c29 01:47:56.999 [Lua] Lobby data time_of_search = 1714182467 01:47:56.999 [Lua] Lobby data matchmaking_type = 2 01:47:56.999 [Lua] Lobby data is_private = false 01:47:56.999 [Lua] Lobby data match_started = true 01:47:56.999 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:47:56.999 [Lua] Lobby data difficulty = cataclysm 01:47:56.999 [Lua] Lobby data player_slot_1 = 0:0 01:47:56.999 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:47:57.000 [Lua] Lobby data quick_game = true 01:47:57.000 [Lua] Lobby data country_code = us 01:47:57.000 [Lua] Lobby data matchmaking = true 01:47:57.000 [Lua] Lobby data power_level = 0 01:47:57.000 [Lua] Lobby data mission_id = dlc_bastion 01:47:57.000 [Lua] Lobby data mechanism = adventure 01:47:57.000 [Lua] Lobby data player_slot_5 = 0:0 01:47:57.000 [Lua] Lobby data player_slot_2 = 0:0 01:47:57.000 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:47:57.000 [Lua] Lobby data player_slot_3 = 0:0 01:47:57.000 [Lua] Lobby data eac_authorized = true 01:47:57.000 [Lua] Set lobby end. 01:47:57.000 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 01:47:57.002 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_25, global_loading_screens, async-read, prioritized 01:47:57.002 [Lua] [StateLoading] load_current_level 01:47:57.002 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_bastion 0 01:47:57.004 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 01:47:57.004 [Umbra] Unload tome 1 01:47:57.004 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 01:47:57.080 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 01:47:57.098 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 01:47:57.098 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/penny/dlc_bastion, dlc_bastion, async-read, 01:47:57.144 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_25 01:47:57.144 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_25 01:47:57.144 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/penny/dlc_bastion 01:47:57.171 [Umbra] Loading umbra tome '#ID[0c1d82261fb3ad84]', 1 01:47:58.893 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/penny/dlc_bastion 01:47:58.893 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/penny/dlc_bastion 01:47:58.909 [Lua] [LevelTransitionHandler] Level load completed! 01:47:58.909 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_bastion - level_seed: 1984601 - use_random_directors: true - conflict_director_name: default 01:47:58.932 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:47:58.932 [Lua] checking dlc's against conflict directors 01:47:58.932 [Lua] number of factions to include 1 01:47:58.932 [Lua] number of factions added 2 01:47:58.932 [Lua] --- --- --- 01:47:58.932 [Lua] Starting... difficulty 'cataclysm' 01:47:58.932 [Lua] These are the starting conflict directors: 01:47:58.932 [Lua] chaos 01:47:58.932 [Lua] default 01:47:58.932 [Lua] --- --- --- 01:47:58.932 [Lua] 01:47:58.932 [Lua] Looking for a new director: 01:47:58.932 [Lua] (free: 8) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_loot_rat skaven_stormfiend skaven_clan_rat chaos_bulwark skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 01:47:58.932 [Lua] ->trying director: skaven 01:47:58.932 [Lua] --> success! 01:47:58.932 [Lua] --> re-used the same breeds 01:47:58.932 [Lua] 01:47:58.932 [Lua] Looking for a new director: 01:47:58.932 [Lua] (free: 8) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_loot_rat skaven_stormfiend skaven_clan_rat chaos_bulwark skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 01:47:58.932 [Lua] ->trying director: default 01:47:58.932 [Lua] --> success! 01:47:58.932 [Lua] --> re-used the same breeds 01:47:58.932 [Lua] 01:47:58.932 [Lua] Looking for a new director: 01:47:58.932 [Lua] (free: 8) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_loot_rat skaven_stormfiend skaven_clan_rat chaos_bulwark skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 01:47:58.932 [Lua] ->trying director: chaos 01:47:58.932 [Lua] --> success! 01:47:58.932 [Lua] --> re-used the same breeds 01:47:58.932 [Lua] 01:47:58.932 [Lua] Looking for a new director: 01:47:58.932 [Lua] (free: 8) master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_loot_rat skaven_stormfiend skaven_clan_rat chaos_bulwark skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 01:47:58.932 [Lua] ->trying director: default 01:47:58.932 [Lua] --> success! 01:47:58.932 [Lua] --> re-used the same breeds 01:47:58.932 [Lua] 01:47:58.932 [Lua] DONE! Found the following directors: 01:47:58.932 [Lua] skaven 01:47:58.932 [Lua] default 01:47:58.932 [Lua] chaos 01:47:58.932 [Lua] default 01:47:58.932 [Lua] (free: 8), Master hash is: chaos_marauder skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll chaos_dummy_exalted_sorcerer_drachenfels skaven_rat_ogre chaos_warrior skaven_storm_vermin_with_shield skaven_loot_rat skaven_stormfiend skaven_clan_rat chaos_bulwark skaven_pack_master skaven_slave chaos_fanatic chaos_vortex_sorcerer chaos_marauder_with_shield skaven_gutter_runner chaos_raider skaven_warpfire_thrower skaven_poison_wind_globadier chaos_berzerker skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 01:47:58.932 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder = true, skaven_storm_vermin = true, skaven_storm_vermin_commander = true, chaos_corruptor_sorcerer = true, chaos_spawn = true, chaos_troll = true, chaos_dummy_exalted_sorcerer_drachenfels = true, skaven_rat_ogre = true, chaos_warrior = true, skaven_storm_vermin_with_shield = true, skaven_loot_rat = true, skaven_stormfiend = true, skaven_clan_rat = true, chaos_bulwark = true, skaven_pack_master = true, skaven_slave = true, chaos_fanatic = true, chaos_vortex_sorcerer = true, chaos_marauder_with_shield = true, skaven_gutter_runner = true, chaos_raider = true, skaven_warpfire_thrower = true, skaven_poison_wind_globadier = true, chaos_berzerker = true, skaven_clan_rat_with_shield = true, skaven_plague_monk = true, skaven_ratling_gunner = true, } 01:47:58.932 [Lua] load_startup_enemy_packages: -------------- 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] chaos_spawn 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] chaos_troll 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_rat_ogre 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_stormfiend 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] beastmen_minotaur 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] chaos_plague_sorcerer 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] chaos_corruptor_sorcerer 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_gutter_runner 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_pack_master 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_poison_wind_globadier 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_ratling_gunner 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] skaven_warpfire_thrower 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] chaos_vortex_sorcerer 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 01:47:58.932 [Lua] beastmen_standard_bearer 01:47:58.932 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_vortex 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] critter_rat 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] critter_pig 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_marauder 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_storm_vermin 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_dummy_exalted_sorcerer_drachenfels 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_warrior 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_storm_vermin_with_shield 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_loot_rat 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_clan_rat 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_slave 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_fanatic 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_marauder_with_shield 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_raider 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] chaos_berzerker 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_clan_rat_with_shield 01:47:58.933 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 01:47:58.933 [Lua] skaven_plague_monk 01:47:58.935 [Lua] ### Received rpc_level_loaded 01:47:58.935 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 115 01:47:58.935 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 01:47:58.951 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 01:47:58.951 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 01:47:58.969 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 01:47:58.969 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 01:47:58.969 [Lua] ### Received rpc_level_loaded 01:47:58.969 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 115 01:47:59.085 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 01:47:59.085 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 01:47:59.085 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 01:47:59.218 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 01:47:59.218 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 01:47:59.219 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 01:47:59.336 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 01:47:59.336 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 01:47:59.336 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 01:47:59.452 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 01:47:59.452 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 01:47:59.453 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 01:47:59.619 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 01:47:59.619 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 01:47:59.620 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 01:47:59.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 01:47:59.703 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 01:47:59.704 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 01:47:59.787 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 01:47:59.787 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 01:47:59.787 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 01:47:59.871 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 01:47:59.871 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 01:47:59.871 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 01:47:59.971 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 01:47:59.971 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 01:47:59.972 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 01:48:00.072 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 01:48:00.072 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 01:48:00.072 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 01:48:00.156 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 01:48:00.156 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 01:48:00.156 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 01:48:00.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 01:48:00.272 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 01:48:00.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 01:48:00.372 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 01:48:00.372 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 01:48:00.373 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 01:48:00.522 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 01:48:00.522 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 01:48:00.523 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 01:48:00.589 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 01:48:00.589 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 01:48:00.589 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 01:48:00.639 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 01:48:00.639 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 01:48:00.639 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 01:48:00.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 01:48:00.706 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 01:48:00.706 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 01:48:00.889 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 01:48:00.889 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 01:48:00.890 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 01:48:01.023 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 01:48:01.023 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 01:48:01.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels 01:48:01.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels 01:48:01.157 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels 01:48:01.157 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 01:48:01.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 01:48:01.274 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 01:48:01.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 01:48:01.408 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 01:48:01.408 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 01:48:01.409 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 01:48:01.493 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 01:48:01.493 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 01:48:01.493 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 01:48:01.693 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 01:48:01.693 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 01:48:01.693 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 01:48:01.859 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 01:48:01.859 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 01:48:01.860 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 01:48:01.993 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 01:48:01.993 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 01:48:01.993 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 01:48:02.160 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 01:48:02.160 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 01:48:02.160 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 01:48:02.277 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 01:48:02.277 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 01:48:02.277 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 01:48:02.394 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 01:48:02.394 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 01:48:02.394 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 01:48:02.561 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 01:48:02.561 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 01:48:02.562 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 01:48:02.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 01:48:02.662 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 01:48:02.663 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: dlc_bastion game_mode: adventure 01:48:02.663 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 01:48:02.663 [Lua] Starting async level spawning of levels/honduras_dlcs/penny/dlc_bastion/world 01:48:02.663 [Umbra] Init version: 3.4.15 :: 16 threads 01:48:03.850 [Lua] Async level spawning done 01:48:03.850 [Lua] Spawn additional sub_levels: 01:48:03.850 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 01:48:04.811 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 01:48:04.812 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 01:48:04.812 [Lua] [Matchmaking] unregister rpcs 01:48:04.812 [Lua] Set lobby begin: 01:48:04.812 [Lua] Lobby data twitch_enabled = false 01:48:04.812 [Lua] Lobby data selected_mission_id = dlc_bastion 01:48:04.812 [Lua] Lobby data num_players = 1 01:48:04.812 [Lua] Lobby data difficulty_tweak = 0 01:48:04.812 [Lua] Lobby data host = 110000109ed6c29 01:48:04.812 [Lua] Lobby data time_of_search = 1714182467 01:48:04.812 [Lua] Lobby data matchmaking_type = 2 01:48:04.812 [Lua] Lobby data is_private = false 01:48:04.812 [Lua] Lobby data match_started = true 01:48:04.812 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:48:04.812 [Lua] Lobby data difficulty = cataclysm 01:48:04.812 [Lua] Lobby data player_slot_1 = 0:0 01:48:04.812 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:48:04.812 [Lua] Lobby data quick_game = true 01:48:04.812 [Lua] Lobby data country_code = us 01:48:04.812 [Lua] Lobby data matchmaking = true 01:48:04.812 [Lua] Lobby data power_level = 0 01:48:04.812 [Lua] Lobby data mission_id = dlc_bastion 01:48:04.812 [Lua] Lobby data mechanism = adventure 01:48:04.813 [Lua] Lobby data player_slot_5 = 0:0 01:48:04.814 [Lua] Lobby data player_slot_2 = 0:0 01:48:04.814 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:48:04.814 [Lua] Lobby data player_slot_3 = 0:0 01:48:04.814 [Lua] Lobby data eac_authorized = true 01:48:04.814 [Lua] Set lobby end. 01:48:04.814 [Lua] [Managers] Destroying manager group: 01:48:04.815 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_25, global_loading_screens 01:48:04.815 [Lua] [Gamestate] Enter StateIngame HOST 01:48:04.815 [Lua] [Managers] Calling function on all managers: 01:48:04.815 [Lua] <>level = dlc_bastion<> 01:48:04.815 [Lua] Set lobby begin: 01:48:04.815 [Lua] Lobby data twitch_enabled = false 01:48:04.816 [Lua] Lobby data selected_mission_id = dlc_bastion 01:48:04.816 [Lua] Lobby data num_players = 1 01:48:04.816 [Lua] Lobby data difficulty_tweak = 0 01:48:04.816 [Lua] Lobby data host = 110000109ed6c29 01:48:04.816 [Lua] Lobby data time_of_search = 1714182467 01:48:04.816 [Lua] Lobby data matchmaking_type = 2 01:48:04.816 [Lua] Lobby data is_private = false 01:48:04.816 [Lua] Lobby data match_started = true 01:48:04.816 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:48:04.816 [Lua] Lobby data difficulty = cataclysm 01:48:04.816 [Lua] Lobby data player_slot_1 = 0:0 01:48:04.816 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:48:04.816 [Lua] Lobby data quick_game = true 01:48:04.816 [Lua] Lobby data country_code = us 01:48:04.816 [Lua] Lobby data matchmaking = true 01:48:04.816 [Lua] Lobby data power_level = 0 01:48:04.816 [Lua] Lobby data mission_id = dlc_bastion 01:48:04.816 [Lua] Lobby data mechanism = adventure 01:48:04.817 [Lua] Lobby data player_slot_5 = 0:0 01:48:04.817 [Lua] Lobby data player_slot_2 = 0:0 01:48:04.817 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:48:04.817 [Lua] Lobby data player_slot_3 = 0:0 01:48:04.817 [Lua] Lobby data eac_authorized = true 01:48:04.817 [Lua] Set lobby end. 01:48:04.817 [Lua] [StateIngame] Server ingame 01:48:04.821 [Lua] Set lobby begin: 01:48:04.821 [Lua] Lobby data twitch_enabled = false 01:48:04.821 [Lua] Lobby data selected_mission_id = dlc_bastion 01:48:04.821 [Lua] Lobby data num_players = 1 01:48:04.821 [Lua] Lobby data difficulty_tweak = 0 01:48:04.821 [Lua] Lobby data host = 110000109ed6c29 01:48:04.821 [Lua] Lobby data time_of_search = 1714182467 01:48:04.821 [Lua] Lobby data matchmaking_type = 2 01:48:04.821 [Lua] Lobby data is_private = false 01:48:04.821 [Lua] Lobby data match_started = true 01:48:04.821 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:48:04.821 [Lua] Lobby data difficulty = cataclysm 01:48:04.821 [Lua] Lobby data player_slot_1 = 0:0 01:48:04.822 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:48:04.822 [Lua] Lobby data quick_game = true 01:48:04.822 [Lua] Lobby data country_code = us 01:48:04.822 [Lua] Lobby data matchmaking = true 01:48:04.822 [Lua] Lobby data power_level = 0 01:48:04.822 [Lua] Lobby data mission_id = dlc_bastion 01:48:04.822 [Lua] Lobby data mechanism = adventure 01:48:04.822 [Lua] Lobby data player_slot_5 = 0:0 01:48:04.822 [Lua] Lobby data player_slot_2 = 0:0 01:48:04.822 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:48:04.822 [Lua] Lobby data player_slot_3 = 0:0 01:48:04.822 [Lua] Lobby data eac_authorized = true 01:48:04.822 [Lua] Set lobby end. 01:48:04.822 [Lua] [Matchmaking] register rpcs 01:48:04.822 [Lua] GameNetworkManager:init... creating game session 01:48:04.822 [Lua] Host GameSession.make_game_session_host with session: 01:48:04.822 [Lua] [GameNetworkManager] Setting pong timeout to 60 01:48:04.822 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 01:48:04.822 [Lua] [GameNetworkManager] self.is_server = true 01:48:04.822 [Network] Setting artificial MTU limit to 576 01:48:04.834 [Lua] Switching ConflictSettings: to: default 01:48:04.834 [Lua] pacing=default 01:48:04.834 [Lua] roaming=nil 01:48:04.834 [Lua] specials=default 01:48:04.834 [Lua] debug_color=maroon 01:48:04.834 [Lua] contained_breeds=nil 01:48:04.834 [Lua] pack_spawning=default 01:48:04.834 [Lua] disabled=false 01:48:04.834 [Lua] factions=nil 01:48:04.834 [Lua] boss=default 01:48:04.834 [Lua] horde=default 01:48:04.834 [Lua] name=default 01:48:04.834 [Lua] intensity=default 01:48:04.834 [Lua] --- 01:48:04.834 [Lua] [LevelAnalysis] set_random_seed( 1984601) 01:48:04.834 [Lua] entity_system: is_versus false 01:48:04.842 [Lua] [AIInterestPointSystem] Level Seed: 1984601 01:48:04.842 [Lua] 01:48:04.842 [Lua] [entity_system_bag] = table 01:48:04.842 [Lua] [entity_system_bag] = metatable 01:48:04.842 [Lua] [startup_data] = table 01:48:04.842 [Lua] [entity_manager] = table 01:48:04.842 [Lua] [entity_manager] = metatable 01:48:04.842 [Lua] [unit_spawner] = table 01:48:04.842 [Lua] [unit_spawner] = metatable 01:48:04.842 [Lua] [unit_storage] = table 01:48:04.842 [Lua] [unit_storage] = metatable 01:48:04.842 [Lua] [dice_keeper] = table 01:48:04.842 [Lua] [dice_keeper] = metatable 01:48:04.842 [Lua] [is_server] = true (boolean) 01:48:04.842 [Lua] [world] = [World] 01:48:04.842 [Lua] [system_api] = table 01:48:04.842 [Lua] [entity_system] = table 01:48:04.842 [Lua] [entity_system] = metatable 01:48:04.842 [Lua] [network_lobby] = table 01:48:04.842 [Lua] [network_lobby] = metatable 01:48:04.842 [Lua] [profile_synchronizer] = table 01:48:04.842 [Lua] [profile_synchronizer] = metatable 01:48:04.842 [Lua] [level_transition_handler] = table 01:48:04.842 [Lua] [level_transition_handler] = metatable 01:48:04.842 [Lua] [num_local_human_players] = 1 (number) 01:48:04.842 [Lua] [statistics_db] = table 01:48:04.842 [Lua] [statistics_db] = metatable 01:48:04.842 [Lua] [network_server] = table 01:48:04.842 [Lua] [network_server] = metatable 01:48:04.842 [Lua] [input_manager] = table 01:48:04.842 [Lua] [input_manager] = metatable 01:48:04.842 [Lua] [network_clock] = table 01:48:04.842 [Lua] [network_clock] = metatable 01:48:04.842 [Lua] [network_transmit] = table 01:48:04.842 [Lua] [network_transmit] = metatable 01:48:04.842 [Lua] [free_flight_manager] = table 01:48:04.842 [Lua] [free_flight_manager] = metatable 01:48:04.842 [Lua] [network_manager] = table 01:48:04.842 [Lua] [network_manager] = metatable 01:48:04.842 [Lua] [network_event_delegate] = table 01:48:04.842 [Lua] [network_event_delegate] = metatable 01:48:04.842 [Lua] 01:48:04.844 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 01:48:04.868 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 01:48:04.869 [Lua] [AchievementManager] Achievements using the steam platform 01:48:04.869 [Lua] PlayerManager:add_player player_1 01:48:05.025 [Lua] respawn_unit_spawned with group id: respawn_after_end_event 01:48:05.025 [Lua] respawn_unit_spawned with group id: respawn_after_end_event 01:48:05.025 [Lua] respawn_unit_spawned with group id: respawn_after_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_end_event 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_pris_yard 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_pris_yard 01:48:05.026 [Lua] respawn_unit_spawned with group id: respawn_pris_yard 01:48:05.027 [Lua] respawn_unit_spawned with group id: gate_respawn 01:48:05.027 [Lua] respawn_unit_spawned with group id: gate_respawn 01:48:05.027 [Lua] respawn_unit_spawned with group id: gate_respawn 01:48:05.027 [Lua] [StateIngame] Level seed: 1984601 01:48:05.059 [Flow] interaction disable 01:48:05.062 [Lua] [LevelAnalysis] set_random_seed( 1984601) 01:48:05.073 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 01:48:05.073 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 01:48:05.073 [Lua] [IngameUI] init 01:48:05.090 [SteamVoipClient] select_out(110000109ed6c29, off) 01:48:05.095 [Lua] cb_razer_chroma_setup 01:48:05.145 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 01:48:05.146 [Save] Saving `save_data` 01:48:05.146 [Lua] Set lobby begin: 01:48:05.146 [Lua] Lobby data twitch_enabled = false 01:48:05.146 [Lua] Lobby data selected_mission_id = dlc_bastion 01:48:05.146 [Lua] Lobby data num_players = 1 01:48:05.146 [Lua] Lobby data difficulty_tweak = 0 01:48:05.146 [Lua] Lobby data host = 110000109ed6c29 01:48:05.146 [Lua] Lobby data time_of_search = 1714182467 01:48:05.146 [Lua] Lobby data matchmaking_type = 2 01:48:05.146 [Lua] Lobby data is_private = false 01:48:05.146 [Lua] Lobby data match_started = true 01:48:05.147 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:48:05.147 [Lua] Lobby data difficulty = cataclysm 01:48:05.147 [Lua] Lobby data player_slot_1 = 0:0 01:48:05.147 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:48:05.147 [Lua] Lobby data quick_game = true 01:48:05.147 [Lua] Lobby data country_code = us 01:48:05.147 [Lua] Lobby data matchmaking = true 01:48:05.147 [Lua] Lobby data power_level = 835 01:48:05.147 [Lua] Lobby data mission_id = dlc_bastion 01:48:05.147 [Lua] Lobby data mechanism = adventure 01:48:05.147 [Lua] Lobby data player_slot_5 = 0:0 01:48:05.147 [Lua] Lobby data player_slot_2 = 0:0 01:48:05.147 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:48:05.147 [Lua] Lobby data player_slot_3 = 0:0 01:48:05.147 [Lua] Lobby data eac_authorized = true 01:48:05.147 [Lua] Set lobby end. 01:48:05.148 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:48:05.148 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:48:05.148 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:48:05.148 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:48:05.148 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 01:48:05.149 [Lua] CurrentConflictSettings default 01:48:05.149 [Lua] [ConflictDirector] conflict_director is ai_ready 01:48:05.150 [Save] Save done 01:48:05.152 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 01:48:05.152 [Lua] [MainPathSpawningGenerator] Injecting travel distances 01:48:05.159 [Lua] SpecialsPacing:remove_unwanted_breeds: 01:48:05.159 [Lua] Forming navigation groups in one frame 01:48:05.159 [Lua] Forming navigation groups 01:48:05.169 [Lua] NavigationGroupManager -> calulation time A: 0.0090000000000145519 01:48:05.326 [Lua] NavigationGroupManager -> calulation time B: 0.15799999999998704 01:48:05.326 [Lua] number of nav groups: 229 01:48:05.328 [Lua] number of refined nav groups : 158 01:48:05.331 [Lua] NavigationGroupManager -> calulation time C: 0.0049999999999954525 01:48:05.332 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.37738501504063 Normalized coefficient: 1.1773601479131945 01:48:05.335 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.200635808706288 Normalized coefficient: 1.406170173639381 01:48:05.337 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.877841620147233 Normalized coefficient: 1.3259984855569036 01:48:05.340 [Lua] -------------> JOW Perfect-density 11.699999999999996 Sum density 11.675550350546839 Normalized coefficient: 1.0020940896762105 01:48:05.346 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 01:48:05.346 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 01:48:05.346 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 01:48:05.346 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 01:48:05.346 [Lua] Layer named: 25 , id: 25 has cost 0 --> removed all roaming spawns found inside 01:48:05.352 [Lua] [LevelAnalysis] Generating boss paths for level: dlc_bastion 01:48:05.352 [Lua] [LevelAnalysis] This level has a total main-path length of 1353.273 meters. 01:48:05.352 [Lua] [LevelAnalysis] grouping spawners for event_patrol 01:48:05.352 [Lua] [LevelAnalysis] 01:48:05.352 [Lua] [LevelAnalysis] grouping spawners for event_boss 01:48:05.352 [Lua] [LevelAnalysis] 01:48:05.352 [Lua] [LevelAnalysis] Terror events added: 01:48:05.352 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_patrol 01:48:05.352 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 01:48:05.352 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 01:48:05.352 [Lua] NORMAL PATROL MAIN PATH 431.91732788085938 01:48:05.352 [Lua] [waypoints] = table 01:48:05.352 [Lua] [astar_points] = table 01:48:05.352 [Lua] [travel_dist] = 430.94081893563271 (number) 01:48:05.352 [Lua] [one_directional] = true (boolean) 01:48:05.352 [Lua] [id] = patrol1_01 (string) 01:48:05.352 [Lua] ----> using boss spline path! 01:48:05.352 [Lua] Adding main path event: Vector3Box(77.75, -2.75, -32.226) boss_event_spline_patrol 45 table: 000000001142A290 01:48:05.352 [Lua] ----> using boss gizmo! 01:48:05.352 [Lua] [LevelAnalysis] section: 2, start-index: 7, end-index: 9, forbidden-dist: -71.7 start-travel-dist: 513.6, end-travel-dist: 482.5 spawn_distance 431.9 01:48:05.352 [Lua] Adding main path event: Vector3Box(38.5, -10.125, -29.134) boss_event_chaos_troll 45 table: 000000001142A920 01:48:05.352 [Lua] NORMAL PATROL MAIN PATH 856.799560546875 01:48:05.352 [Lua] [waypoints] = table 01:48:05.352 [Lua] [astar_points] = table 01:48:05.352 [Lua] [travel_dist] = 854.95745059847832 (number) 01:48:05.352 [Lua] [one_directional] = true (boolean) 01:48:05.352 [Lua] [id] = boss3_01 (string) 01:48:05.352 [Lua] ----> using boss spline path! 01:48:05.352 [Lua] Adding main path event: Vector3Box(71.25, 11.75, 11.653) boss_event_chaos_spline_patrol 45 table: 000000001142ABF0 01:48:05.352 [Lua] [LevelAnalysis] num_event_places_f: 0.86884873167673748 , num_event_places: 0 , trailing_event_fraction: 0.86884873167673748 , num_events: 0 01:48:05.352 [Lua] [LevelAnalysis] Level path distance: 1353.2730975151062 01:48:05.353 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 01:48:05.356 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 01:48:05.358 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 3 01:48:05.358 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 3 01:48:05.359 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 3 01:48:05.360 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 2 01:48:05.360 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 01:48:05.360 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=37 01:48:05.360 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 01:48:05.361 [Lua] [Managers] Calling function on all managers: 01:48:05.361 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 01:48:05.361 [Save] Loading `ut_tweaks_presets` 01:48:05.362 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0d76e040 01:48:05.362 [Save] Load done 01:48:05.385 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 01:48:05.385 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 01:48:05.388 [Lua] [PartyManager] Player (110000109ed6c29:4) was put into party heroes (1) 01:48:05.388 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:48:05.470 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=38 01:48:05.470 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=39 01:48:05.470 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:4) to profile(3) career(2) 01:48:05.470 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"}] 01:48:05.471 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/handgun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1053172659,"first_person":{"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun_dr":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false}} 01:48:05.471 [Lua] [PartyManager] Player (110000109ed6c29:6) was put into party heroes (1) 01:48:05.471 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:48:05.577 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=40 01:48:05.577 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=41 01:48:05.577 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:6) to profile(5) career(1) 01:48:05.577 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 01:48:05.578 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:6:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"wwise\/handgun":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"resource_packages\/careers\/es_mercenary":false},"inventory_id":1198531140,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false}} 01:48:05.578 [Lua] [PartyManager] Player (110000109ed6c29:3) was put into party heroes (1) 01:48:05.578 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:48:05.669 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=42 01:48:05.669 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=43 01:48:05.669 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:3) to profile(2) career(4) 01:48:05.669 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"}] 01:48:05.669 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:3:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_necromancer\/talents\/trapped_soul_skull":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_husk_base":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability_3p":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_necromancer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/spear_projectile\/spear_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/skins\/white\/chr_bright_wizard_necromancer_white":false,"resource_packages\/careers\/bw_necromancer":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01_3p":false,"units\/beings\/player\/bright_wizard_necromancer\/headpiece\/bw_n_hat_01":false,"units\/weapons\/player\/spear_projectile\/spark_3ps":false,"units\/weapons\/player\/wpn_brw_sword_01_t1\/wpn_brw_sword_01_t1_runed_01_3p":false},"inventory_id":510397473,"first_person":{"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false,"resource_packages\/careers\/bw_necromancer":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability_3p":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability":false,"units\/beings\/player\/bright_wizard_necromancer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_necromancer\/talents\/trapped_soul_skull":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/staff":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01":false,"units\/beings\/player\/bright_wizard_necromancer\/first_person_base\/chr_first_person_mesh":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/spear_projectile\/spear_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/skins\/white\/chr_bright_wizard_necromancer_white":false,"units\/beings\/player\/bright_wizard_necromancer\/headpiece\/bw_n_hat_01":false,"units\/weapons\/player\/wpn_brw_sword_01_t1\/wpn_brw_sword_01_t1_runed_01":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01_3p":false,"units\/weapons\/player\/spear_projectile\/spark_3ps":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_base":false,"units\/weapons\/player\/wpn_brw_sword_01_t1\/wpn_brw_sword_01_t1_runed_01_3p":false}} 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/spear_projectile/spark_3ps, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/spear_projectile/spear_3ps, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/staff, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: resource_packages/careers/bw_necromancer, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/beings/player/third_person_base/bright_wizard/chr_third_person_base, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:48:05.895 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 01:48:05.895 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 3 01:48:05.895 [Lua] [GameNetworkManager] destroying game object with go_id=42 01:48:05.895 [Lua] [GameNetworkManager] destroying game object with go_id=43 01:48:05.895 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 01:48:05.895 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 01:48:05.897 [Lua] [PartyManager] Player (110000109ed6c29:3) was put into party heroes (1) 01:48:05.897 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:48:05.990 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=44 01:48:05.990 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=45 01:48:05.990 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:3) to profile(2) career(4) 01:48:05.990 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"}] 01:48:05.990 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:3:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_necromancer\/talents\/trapped_soul_skull":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_husk_base":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability_3p":false,"wwise\/staff":false,"units\/beings\/player\/bright_wizard_necromancer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/spear_projectile\/spear_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/skins\/white\/chr_bright_wizard_necromancer_white":false,"resource_packages\/careers\/bw_necromancer":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01_3p":false,"units\/beings\/player\/bright_wizard_necromancer\/headpiece\/bw_n_hat_01":false,"units\/weapons\/player\/spear_projectile\/spark_3ps":false,"units\/weapons\/player\/wpn_brw_sword_01_t1\/wpn_brw_sword_01_t1_runed_01_3p":false},"inventory_id":1763780271,"first_person":{"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false,"resource_packages\/careers\/bw_necromancer":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability_3p":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability":false,"units\/beings\/player\/bright_wizard_necromancer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_necromancer\/talents\/trapped_soul_skull":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/staff":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01":false,"units\/beings\/player\/bright_wizard_necromancer\/first_person_base\/chr_first_person_mesh":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/spear_projectile\/spear_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/skins\/white\/chr_bright_wizard_necromancer_white":false,"units\/beings\/player\/bright_wizard_necromancer\/headpiece\/bw_n_hat_01":false,"units\/weapons\/player\/wpn_brw_sword_01_t1\/wpn_brw_sword_01_t1_runed_01":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01_3p":false,"units\/weapons\/player\/spear_projectile\/spark_3ps":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_base":false,"units\/weapons\/player\/wpn_brw_sword_01_t1\/wpn_brw_sword_01_t1_runed_01_3p":false}} 01:48:06.249 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 01:48:06.249 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 01:48:06.249 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 01:48:06.258 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 01:48:06.258 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 01:48:06.258 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 01:48:06.372 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 01:48:06.372 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 01:48:06.372 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 01:48:06.418 [Flow] Urn DeadNO BOSS I AM ALIVE 01:48:06.473 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 01:48:06.473 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 01:48:06.473 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/1h_sword 01:48:06.532 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/1h_sword 01:48:06.532 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/1h_sword 01:48:06.532 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability 01:48:06.627 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability 01:48:06.627 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability 01:48:06.627 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 01:48:06.648 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 01:48:06.648 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 01:48:06.649 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 01:48:06.707 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 01:48:06.707 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 01:48:06.707 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 01:48:06.834 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 01:48:06.834 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 01:48:06.834 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 01:48:07.101 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 01:48:07.101 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 01:48:07.102 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 01:48:07.126 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 01:48:07.126 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 01:48:07.126 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh 01:48:07.198 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh 01:48:07.198 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh 01:48:07.199 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball 01:48:07.248 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball 01:48:07.248 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball 01:48:07.248 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 01:48:07.272 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 01:48:07.272 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 01:48:07.272 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 01:48:07.330 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 01:48:07.330 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 01:48:07.331 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 01:48:07.372 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 01:48:07.372 [Lua] [PackageManager] Force_load: wwise/staff 01:48:07.372 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p 01:48:07.405 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p 01:48:07.405 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p 01:48:07.405 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 01:48:07.430 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 01:48:07.430 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_hammers 01:48:07.430 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01_3p 01:48:07.454 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01_3p 01:48:07.454 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01_3p 01:48:07.454 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 01:48:07.516 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 01:48:07.516 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 01:48:07.516 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/spear_projectile/spark_3ps 01:48:07.541 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/spear_projectile/spark_3ps 01:48:07.541 [Lua] [PackageManager] Force_load: units/weapons/player/spear_projectile/spark_3ps 01:48:07.541 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01 01:48:07.591 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01 01:48:07.591 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01 01:48:07.591 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 01:48:07.821 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 01:48:07.821 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 01:48:07.821 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 01:48:07.837 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 01:48:07.837 [Lua] [PackageManager] Force_load: wwise/handgun 01:48:07.837 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_01 01:48:07.870 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_01 01:48:07.870 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_01 01:48:07.870 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white 01:48:07.977 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white 01:48:07.977 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white 01:48:07.977 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 01:48:08.027 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 01:48:08.027 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 01:48:08.027 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/spear_projectile/spear_3ps 01:48:08.060 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/spear_projectile/spear_3ps 01:48:08.060 [Lua] [PackageManager] Force_load: units/weapons/player/spear_projectile/spear_3ps 01:48:08.060 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/first_person_base/chr_first_person_mesh 01:48:08.151 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/first_person_base/chr_first_person_mesh 01:48:08.151 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/first_person_base/chr_first_person_mesh 01:48:08.151 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01 01:48:08.250 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01 01:48:08.250 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01 01:48:08.250 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/staff 01:48:08.283 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/staff 01:48:08.283 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/staff 01:48:08.283 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 01:48:08.316 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 01:48:08.316 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 01:48:08.316 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull 01:48:08.357 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull 01:48:08.357 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull 01:48:08.357 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 01:48:08.390 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 01:48:08.390 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 01:48:08.391 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p 01:48:08.415 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p 01:48:08.415 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p 01:48:08.415 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:48:08.475 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:48:08.475 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 01:48:08.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_necromancer 01:48:08.703 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_necromancer 01:48:08.703 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_necromancer 01:48:08.704 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 01:48:08.753 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 01:48:08.753 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 01:48:08.753 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 01:48:08.785 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 01:48:08.785 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 01:48:08.785 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 01:48:08.835 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 01:48:08.835 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 01:48:08.835 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 01:48:08.860 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 01:48:08.860 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 01:48:08.860 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 01:48:08.960 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 01:48:08.960 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 01:48:08.960 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 01:48:09.034 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 01:48:09.034 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 01:48:09.034 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 01:48:09.058 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 01:48:09.058 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 01:48:09.058 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 01:48:09.108 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 01:48:09.108 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 01:48:09.108 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 01:48:09.116 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 01:48:09.141 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 01:48:09.141 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 01:48:09.141 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/bright_wizard/chr_third_person_base 01:48:09.340 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/bright_wizard/chr_third_person_base 01:48:09.340 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/bright_wizard/chr_third_person_base 01:48:09.341 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 01:48:09.348 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 01:48:09.365 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 01:48:09.365 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 01:48:09.373 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 01:48:09.374 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000109ed6c29 4 01:48:09.376 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.376 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.376 [Lua] 01:48:09.376 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 01:48:09.376 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 01:48:09.376 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 01:48:09.376 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.376 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 01:48:09.376 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 01:48:09.376 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 01:48:09.376 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.376 [Lua] 01:48:09.376 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.376 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.376 [Lua] 01:48:09.376 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 01:48:09.376 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 01:48:09.376 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 01:48:09.376 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.376 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 01:48:09.376 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 01:48:09.376 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 01:48:09.376 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.376 [Lua] 01:48:09.376 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.376 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.376 [Lua] 01:48:09.376 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 01:48:09.376 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 01:48:09.376 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 01:48:09.376 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.376 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 01:48:09.376 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 01:48:09.376 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 01:48:09.376 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.376 [Lua] 01:48:09.376 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.376 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.376 [Lua] 01:48:09.376 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 01:48:09.376 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 01:48:09.376 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 01:48:09.376 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.376 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 01:48:09.376 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 01:48:09.376 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 01:48:09.376 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.376 [Lua] 01:48:09.377 [Lua] TalentExtension:_send_rpc_sync_talents 46 01:48:09.377 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:48:09.377 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 01:48:09.378 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000109ed6c29 6 01:48:09.379 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.379 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.379 [Lua] 01:48:09.379 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 01:48:09.379 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 01:48:09.379 [Lua] [slot_melee] = D52F5135FAF91043 (string) 01:48:09.379 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.379 [Lua] [slot_skin] = skin_es_mercenary_white (string) 01:48:09.379 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:48:09.379 [Lua] [slot_hat] = mercenary_hat_0007 (string) 01:48:09.379 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.379 [Lua] 01:48:09.379 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.379 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.379 [Lua] 01:48:09.379 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 01:48:09.379 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 01:48:09.379 [Lua] [slot_melee] = D52F5135FAF91043 (string) 01:48:09.379 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.379 [Lua] [slot_skin] = skin_es_mercenary_white (string) 01:48:09.379 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:48:09.379 [Lua] [slot_hat] = mercenary_hat_0007 (string) 01:48:09.379 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.379 [Lua] 01:48:09.379 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.379 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.379 [Lua] 01:48:09.379 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 01:48:09.379 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 01:48:09.379 [Lua] [slot_melee] = D52F5135FAF91043 (string) 01:48:09.379 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.379 [Lua] [slot_skin] = skin_es_mercenary_white (string) 01:48:09.379 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:48:09.379 [Lua] [slot_hat] = mercenary_hat_0007 (string) 01:48:09.379 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.379 [Lua] 01:48:09.379 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.379 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.379 [Lua] 01:48:09.379 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 01:48:09.379 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 01:48:09.379 [Lua] [slot_melee] = D52F5135FAF91043 (string) 01:48:09.379 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.379 [Lua] [slot_skin] = skin_es_mercenary_white (string) 01:48:09.379 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 01:48:09.379 [Lua] [slot_hat] = mercenary_hat_0007 (string) 01:48:09.379 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.379 [Lua] 01:48:09.380 [Lua] TalentExtension:_send_rpc_sync_talents 48 01:48:09.380 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:48:09.380 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 01:48:09.381 [Lua] PlayerManager:assign_unit_ownership Sienna Fuegonasus 110000109ed6c29 3 01:48:09.383 [Lua] Necromancer - Warm up skeletons: 01:48:09.383 [Lua] -> pet_skeleton_dual_wield 01:48:09.383 [Lua] [PackageManager] Load: resource_packages/breeds/pet_skeleton_dual_wield, EnemyPackageLoader, async-read, prioritized 01:48:09.383 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.383 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.383 [Lua] 01:48:09.383 [Lua] [slot_ranged] = 44D4F47CE6734343 (string) 01:48:09.383 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:48:09.383 [Lua] [slot_melee] = F8F6E06A223CCDCE (string) 01:48:09.383 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.383 [Lua] [slot_skin] = skin_bw_necromancer_white (string) 01:48:09.383 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.383 [Lua] [slot_hat] = bw_necromancer_hat_0000 (string) 01:48:09.383 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.383 [Lua] 01:48:09.383 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.383 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.383 [Lua] 01:48:09.383 [Lua] [slot_ranged] = 44D4F47CE6734343 (string) 01:48:09.383 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:48:09.383 [Lua] [slot_melee] = F8F6E06A223CCDCE (string) 01:48:09.383 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.383 [Lua] [slot_skin] = skin_bw_necromancer_white (string) 01:48:09.383 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.383 [Lua] [slot_hat] = bw_necromancer_hat_0000 (string) 01:48:09.383 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.383 [Lua] 01:48:09.383 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 01:48:09.383 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.383 [Lua] 01:48:09.383 [Lua] [slot_ranged] = 44D4F47CE6734343 (string) 01:48:09.383 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 01:48:09.383 [Lua] [slot_melee] = F8F6E06A223CCDCE (string) 01:48:09.383 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.383 [Lua] [slot_skin] = skin_bw_necromancer_white (string) 01:48:09.383 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.383 [Lua] [slot_hat] = bw_necromancer_hat_0000 (string) 01:48:09.383 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.383 [Lua] 01:48:09.384 [Lua] TalentExtension:_send_rpc_sync_talents 50 01:48:09.384 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:48:09.384 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 01:48:09.386 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.5119, 128.273, 9.483), Vector4(-7.72892e-19, 3.93643e-19, 0.891084, -0.453839)) 01:48:09.389 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:48:09.389 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.389 [Lua] 01:48:09.389 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:48:09.389 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:48:09.389 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:48:09.389 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.389 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:48:09.389 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.389 [Lua] [slot_hat] = shade_hat_0003 (string) 01:48:09.389 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.389 [Lua] 01:48:09.389 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:48:09.389 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.389 [Lua] 01:48:09.389 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:48:09.389 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:48:09.389 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:48:09.389 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.389 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:48:09.389 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.389 [Lua] [slot_hat] = shade_hat_0003 (string) 01:48:09.389 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.389 [Lua] 01:48:09.389 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:48:09.389 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.389 [Lua] 01:48:09.389 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:48:09.389 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:48:09.389 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:48:09.389 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.389 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:48:09.389 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.389 [Lua] [slot_hat] = shade_hat_0003 (string) 01:48:09.389 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.389 [Lua] 01:48:09.389 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 01:48:09.389 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 01:48:09.389 [Lua] 01:48:09.389 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 01:48:09.389 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 01:48:09.389 [Lua] [slot_melee] = 90282F202BCEF414 (string) 01:48:09.389 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 01:48:09.389 [Lua] [slot_skin] = skin_ww_shade_white (string) 01:48:09.389 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 01:48:09.389 [Lua] [slot_hat] = shade_hat_0003 (string) 01:48:09.389 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 01:48:09.389 [Lua] 01:48:09.390 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:48:09.390 [Lua] TalentExtension:_send_rpc_sync_talents 52 01:48:09.390 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 01:48:09.390 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 01:48:09.390 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=53 01:48:09.396 [Lua] updating bot weapon metadata for weapon: one_handed_swords_template_1 01:48:09.396 [Lua] updating bot weapon metadata for weapon: handgun_template_1 01:48:09.396 [Lua] updating bot weapon metadata for weapon: dual_wield_hammers_template 01:48:09.396 [Lua] updating bot weapon metadata for weapon: handgun_template_2 01:48:09.396 [Lua] updating bot weapon metadata for weapon: one_handed_swords_template_1 01:48:09.396 [Lua] updating bot weapon metadata for weapon: staff_spark_spear_template_1 01:48:09.572 [Lua] StateInGameRunning:_game_actually_starts() 01:48:09.572 [Lua] ################################################################################################################# 01:48:09.572 [Lua] [Loading Time]: 00:00:13 [Transition]: inn_level-dlc_bastion [Members joined]: 0 [Members Left]: 0 [Is Server]: true 01:48:09.572 [Lua] ################################################################################################################# 01:48:09.572 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 35 01:48:09.573 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 01:48:09.583 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 35 01:48:09.684 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/pet_skeleton_dual_wield 01:48:09.684 [Lua] [PackageManager] Force_load: resource_packages/breeds/pet_skeleton_dual_wield 01:48:09.713 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 35 01:48:09.713 [Lua] Commit load time data 01:48:35.062 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:35.070 [Lua] Spline already found! 01:48:35.093 [Lua] Init group template: spline_patrol 01:48:36.105 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:36.114 [Lua] Spline already found! 01:48:36.136 [Lua] Init group template: spline_patrol 01:48:36.310 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:36.319 [Lua] Spline already found! 01:48:36.341 [Lua] Init group template: spline_patrol 01:48:40.224 [Lua] Players are leaving the safe zone 01:48:40.482 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:40.490 [Lua] Spline already found! 01:48:40.516 [Lua] Init group template: spline_patrol 01:48:43.974 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:43.988 [Lua] Spline already found! 01:48:44.024 [Lua] Init group template: spline_patrol 01:48:46.477 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:46.490 [Lua] Spline already found! 01:48:46.526 [Lua] Init group template: spline_patrol 01:48:47.081 [Lua] Switching ConflictSettings: to: skaven 01:48:47.081 [Lua] pacing=default 01:48:47.081 [Lua] roaming=nil 01:48:47.081 [Lua] specials=skaven 01:48:47.081 [Lua] debug_color=orange 01:48:47.081 [Lua] contained_breeds=nil 01:48:47.081 [Lua] pack_spawning=skaven 01:48:47.081 [Lua] disabled=false 01:48:47.081 [Lua] factions=nil 01:48:47.081 [Lua] boss=skaven 01:48:47.081 [Lua] horde=default 01:48:47.081 [Lua] name=skaven 01:48:47.081 [Lua] intensity=default 01:48:47.081 [Lua] --- 01:48:47.896 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:47.908 [Lua] Spline already found! 01:48:47.959 [Lua] Init group template: spline_patrol 01:48:51.933 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:51.943 [Lua] Spline already found! 01:48:51.969 [Lua] Init group template: spline_patrol 01:48:52.190 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:48:52.200 [Lua] Spline already found! 01:48:52.215 [Lua] Init group template: spline_patrol 01:48:59.907 [Lua] Switching ConflictSettings: to: chaos 01:48:59.907 [Lua] pacing=chaos 01:48:59.907 [Lua] roaming=nil 01:48:59.907 [Lua] specials=chaos 01:48:59.907 [Lua] debug_color=purple 01:48:59.907 [Lua] contained_breeds=nil 01:48:59.907 [Lua] pack_spawning=chaos 01:48:59.907 [Lua] disabled=false 01:48:59.907 [Lua] factions=nil 01:48:59.907 [Lua] boss=chaos 01:48:59.907 [Lua] horde=chaos 01:48:59.907 [Lua] name=chaos 01:48:59.907 [Lua] intensity=default 01:48:59.907 [Lua] --- 01:49:05.091 [Lua] Switching ConflictSettings: to: skaven 01:49:05.091 [Lua] pacing=default 01:49:05.091 [Lua] roaming=nil 01:49:05.091 [Lua] specials=skaven 01:49:05.091 [Lua] debug_color=orange 01:49:05.091 [Lua] contained_breeds=nil 01:49:05.091 [Lua] pack_spawning=skaven 01:49:05.091 [Lua] disabled=false 01:49:05.091 [Lua] factions=nil 01:49:05.091 [Lua] boss=skaven 01:49:05.091 [Lua] horde=default 01:49:05.091 [Lua] name=skaven 01:49:05.091 [Lua] intensity=default 01:49:05.091 [Lua] --- 01:49:05.107 [Lua] Switching ConflictSettings: to: chaos 01:49:05.107 [Lua] pacing=chaos 01:49:05.107 [Lua] roaming=nil 01:49:05.107 [Lua] specials=chaos 01:49:05.107 [Lua] debug_color=purple 01:49:05.107 [Lua] contained_breeds=nil 01:49:05.107 [Lua] pack_spawning=chaos 01:49:05.107 [Lua] disabled=false 01:49:05.107 [Lua] factions=nil 01:49:05.107 [Lua] boss=chaos 01:49:05.107 [Lua] horde=chaos 01:49:05.107 [Lua] name=chaos 01:49:05.107 [Lua] intensity=default 01:49:05.107 [Lua] --- 01:49:06.743 [Lua] Switching ConflictSettings: to: skaven 01:49:06.743 [Lua] pacing=default 01:49:06.743 [Lua] roaming=nil 01:49:06.743 [Lua] specials=skaven 01:49:06.743 [Lua] debug_color=orange 01:49:06.743 [Lua] contained_breeds=nil 01:49:06.743 [Lua] pack_spawning=skaven 01:49:06.743 [Lua] disabled=false 01:49:06.743 [Lua] factions=nil 01:49:06.743 [Lua] boss=skaven 01:49:06.743 [Lua] horde=default 01:49:06.743 [Lua] name=skaven 01:49:06.743 [Lua] intensity=default 01:49:06.743 [Lua] --- 01:49:12.426 [Lua] Switching ConflictSettings: to: chaos 01:49:12.426 [Lua] pacing=chaos 01:49:12.426 [Lua] roaming=nil 01:49:12.426 [Lua] specials=chaos 01:49:12.426 [Lua] debug_color=purple 01:49:12.426 [Lua] contained_breeds=nil 01:49:12.426 [Lua] pack_spawning=chaos 01:49:12.426 [Lua] disabled=false 01:49:12.426 [Lua] factions=nil 01:49:12.426 [Lua] boss=chaos 01:49:12.426 [Lua] horde=chaos 01:49:12.426 [Lua] name=chaos 01:49:12.426 [Lua] intensity=default 01:49:12.426 [Lua] --- 01:49:22.385 [Lua] Switching ConflictSettings: to: default 01:49:22.385 [Lua] pacing=default 01:49:22.385 [Lua] roaming=nil 01:49:22.385 [Lua] specials=default 01:49:22.385 [Lua] debug_color=maroon 01:49:22.385 [Lua] contained_breeds=nil 01:49:22.385 [Lua] pack_spawning=default 01:49:22.385 [Lua] disabled=false 01:49:22.385 [Lua] factions=nil 01:49:22.385 [Lua] boss=default 01:49:22.385 [Lua] horde=default 01:49:22.385 [Lua] name=default 01:49:22.385 [Lua] intensity=default 01:49:22.385 [Lua] --- 01:49:34.702 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 81 will change to a manual source. 01:49:36.630 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 12 will change to a manual source. 01:49:39.285 [Lua] simple los failed 01:49:40.125 [Lua] ready to jump failed 01:49:41.092 [Lua] simple los failed 01:49:41.956 [Lua] simple los failed 01:49:44.813 [Lua] [AIPlayerSlotExtension] force releaseing slot 40 2 01:49:45.402 [Lua] [AIPlayerSlotExtension] force releaseing slot 42 9 01:49:46.455 [Lua] fence jumping 01:49:47.313 [Lua] fence jumping 01:49:47.362 [Lua] ready to jump failed 01:49:48.248 [Lua] ready to jump failed 01:49:53.512 [Lua] fence jumping 01:49:54.412 [Lua] fence jumping 01:49:54.447 [Lua] ready to jump failed 01:49:55.311 [Lua] ready to jump failed 01:49:56.972 [Lua] fence jumping 01:49:57.453 [Lua] simple los failed 01:49:57.900 [Lua] fence jumping 01:49:58.375 [Lua] simple los failed 01:50:00.023 [Lua] simple los failed 01:50:03.892 [Lua] simple los failed 01:50:09.974 [Lua] fence jumping 01:50:10.897 [Lua] ready to jump failed 01:50:12.765 [Lua] fence jumping 01:50:13.673 [Lua] ready to jump failed 01:50:16.406 [Lua] fence jumping 01:50:17.339 [Lua] simple los failed 01:50:19.187 [Lua] fence jumping 01:50:20.116 [Lua] simple los failed 01:50:26.841 [Lua] fence jumping 01:50:27.768 [Lua] ready to jump failed 01:50:29.080 [Lua] fence jumping 01:50:30.016 [Lua] ready to jump failed 01:50:33.297 [Lua] HORDE: Chosing horde wave composition skaven_huge_shields 01:50:33.297 [Lua] Time for new HOOORDE! multi_first_wave 01:50:33.297 [Lua] HORDE: Spawning hordes while 23 other ai are spawned 01:50:33.297 [Lua] horde requested: vector 01:50:33.297 [Lua] setting up vector-horde 01:50:33.297 [Lua] Composing horde 'huge' .. using variant 'plain' 01:50:33.297 [Lua] --> horde wants to spawn behind players (0.90930092377039/0.67 01:50:33.297 [Lua] -> spawning: 60 01:50:33.297 [Lua] horde crated with id 10 of type vector 01:50:33.297 [Lua] vector horde has started 01:50:33.943 [Lua] fence jumping 01:50:34.874 [Lua] ready to jump failed 01:50:35.836 [Lua] fence jumping 01:50:36.329 [Lua] ready to jump failed 01:50:38.283 [Lua] simple los failed 01:50:39.168 [Lua] fence jumping 01:50:39.658 [Lua] simple los failed 01:50:39.925 [Lua] simple los failed 01:50:41.354 [Lua] ready to jump failed 01:50:42.176 [Lua] Init group template: horde 01:50:52.483 [Lua] fence jumping 01:50:53.312 [Flow] [43348] Globadier flow spawned. Loop activated. //1 01:50:53.411 [Lua] ready to jump failed 01:50:57.842 [Lua] [AIPlayerSlotExtension] force releaseing slot 198 4 01:50:58.406 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 01:50:58.406 [Lua] Time for new HOOORDE! multi_consecutive_wave 01:50:58.406 [Lua] HORDE: Spawning hordes while 56 other ai are spawned 01:50:58.406 [Lua] horde requested: vector 01:50:58.406 [Lua] setting up vector-horde 01:50:58.406 [Lua] Composing horde 'huge_shields' .. using variant 'plain' 01:50:58.406 [Lua] --> horde wants to spawn behind players (0.69113015835782/0.67 01:50:58.406 [Lua] -> spawning: 56 01:50:58.406 [Lua] horde crated with id 11 of type vector 01:50:58.406 [Lua] vector horde has started 01:50:59.601 [Lua] fence jumping 01:51:00.500 [Lua] ready to jump failed 01:51:02.732 [Lua] fence jumping 01:51:03.210 [Lua] simple los failed 01:51:04.922 [Lua] ready to jump failed 01:51:05.439 [Lua] HORDE: last wave, reset to standard horde delay 01:51:05.439 [Lua] Time for new HOOORDE! multi_last_wave 01:51:05.439 [Lua] HORDE: Spawning hordes while 48 other ai are spawned 01:51:05.439 [Lua] horde requested: vector 01:51:05.439 [Lua] setting up vector-horde 01:51:05.439 [Lua] Composing horde 'huge' .. using variant 'plain' 01:51:05.439 [Lua] --> horde wants to spawn ahead of players (0.51918435567247/0.67 01:51:05.439 [Lua] -> spawning: 56 01:51:05.439 [Lua] horde crated with id 12 of type vector 01:51:05.439 [Lua] vector horde has started 01:51:07.313 [Lua] Init group template: horde 01:51:14.748 [Lua] Init group template: horde 01:51:19.149 [Lua] ready to jump failed 01:51:25.731 [Lua] fence jumping 01:51:26.634 [Lua] simple los failed 01:51:28.812 [Lua] [HON-43348] Globadier (1) died. damage_table: { 22.75, "light_slashing_linesman_hs", [Unit '#ID[234365eae1f907fa]'], "left_arm", { 67.02447509765625, 68.865684509277344, -41.248771667480469, }, { 0.0022640898823738098, 0.99717587232589722, -0.075067713856697083, }, "bw_sword", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, true, 0, "light_attack", 1, } 01:51:28.812 [Lua] [HON-43348] Globadier (1) killing unit. extension: 'table: 0x0c8b90b0', killing_blow: { 22.75, "light_slashing_linesman_hs", [Unit '#ID[234365eae1f907fa]'], "left_arm", { 67.02447509765625, 68.865684509277344, -41.248771667480469, }, { 0.0022640898823738098, 0.99717587232589722, -0.075067713856697083, }, "bw_sword", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, true, 0, "light_attack", 1, } 01:51:28.812 [Lua] [HON-43348] Globadier (1) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 01:51:28.813 [Lua] [HON-43348] Globadier (1) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 22.75, "light_slashing_linesman_hs", [Unit '#ID[234365eae1f907fa]'], "left_arm", { 67.02447509765625, 68.865684509277344, -41.248771667480469, }, { 0.0022640898823738098, 0.99717587232589722, -0.075067713856697083, }, "bw_sword", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, true, 0, "light_attack", 1, } 01:51:28.813 [Lua] [HON-43348] Globadier (1) inside death reaction. Playing sound. 01:51:28.813 [Lua] [HON-43348] Globadier (1) play audio unit event. unit_id: '564', unit: '[Unit '#ID[e364c8b32ac02a58]']' 01:51:29.756 [Lua] simple los failed 01:51:31.294 [Lua] simple los failed 01:51:31.836 [Lua] [AIPlayerSlotExtension] force releaseing slot 285 8 01:51:32.248 [Flow] [43348] Globadier flow. Loop deactivated. 01:51:32.248 [Flow] [43348] Globadier flow despawned. //1 01:51:33.252 [Lua] simple los failed 01:51:37.396 [Lua] Horde killed: multi_first_wave 01:51:41.395 [Lua] fence jumping 01:51:41.875 [Lua] simple los failed 01:51:43.254 [Lua] simple los failed 01:51:44.091 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 47 will change to a manual source. 01:51:45.125 [Lua] ready to jump failed 01:51:49.552 [Lua] [AIPlayerSlotExtension] force releaseing slot 262 1 01:51:51.306 [Lua] Hide #ID[233c8ea27a2d7450] 01:51:51.306 [Lua] Hide #ID[1d365b472cb6f5ce] 01:51:51.306 [Lua] Hide #ID[02b18cb2d1f27424] 01:51:51.306 [Lua] Hide #ID[de1056bd514e4cea] 01:51:51.306 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.306 [Lua] Hide #ID[fed3662539c310a8] 01:51:51.306 [Lua] Hide #ID[e84fa4e151670188] 01:51:51.306 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.306 [Lua] Hide #ID[fca690732932b14d] 01:51:51.306 [Lua] Hide #ID[fca690732932b14d] 01:51:51.355 [Lua] Hide #ID[ea69171f36ddeabb] 01:51:51.355 [Lua] Hide #ID[3fcf9d1d90c95d89] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[de1056bd514e4cea] 01:51:51.355 [Lua] Hide #ID[78923f207de7092e] 01:51:51.355 [Lua] Hide #ID[fed3662539c310a8] 01:51:51.355 [Lua] Hide #ID[e84fa4e151670188] 01:51:51.355 [Lua] Hide #ID[a182c476f5d35653] 01:51:51.355 [Lua] Hide #ID[4a5b63339a401af9] 01:51:51.355 [Lua] Hide #ID[fca690732932b14d] 01:51:51.355 [Lua] Hide #ID[ea69171f36ddeabb] 01:51:51.355 [Lua] Hide #ID[3fcf9d1d90c95d89] 01:51:51.355 [Lua] Hide #ID[f4eabfa3547fff1b] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[fed3662539c310a8] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[a182c476f5d35653] 01:51:51.355 [Lua] Hide #ID[4a5b63339a401af9] 01:51:51.355 [Lua] Hide #ID[fca690732932b14d] 01:51:51.355 [Lua] Hide #ID[ea69171f36ddeabb] 01:51:51.355 [Lua] Hide #ID[3fcf9d1d90c95d89] 01:51:51.355 [Lua] Hide #ID[02b18cb2d1f27424] 01:51:51.355 [Lua] Hide #ID[733ff75b41d1d37d] 01:51:51.355 [Lua] Hide #ID[78923f207de7092e] 01:51:51.355 [Lua] Hide #ID[fed3662539c310a8] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[fca690732932b14d] 01:51:51.355 [Lua] Hide #ID[fca690732932b14d] 01:51:51.355 [Lua] Hide #ID[233c8ea27a2d7450] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[de1056bd514e4cea] 01:51:51.355 [Lua] Hide #ID[78923f207de7092e] 01:51:51.355 [Lua] Hide #ID[fed3662539c310a8] 01:51:51.355 [Lua] Hide #ID[e84fa4e151670188] 01:51:51.355 [Lua] Hide #ID[591e8680614ecb40] 01:51:51.355 [Lua] Hide #ID[fca690732932b14d] 01:51:51.355 [Lua] Hide #ID[4a5b63339a401af9] 01:51:51.960 [Lua] [AIPlayerSlotExtension] force releaseing slot 270 1 01:52:01.469 [Lua] Horde killed: multi_consecutive_wave 01:52:01.469 [Lua] Horde killed: multi_last_wave 01:52:17.232 [Lua] Destroying unit since outside mesh or world 01:52:23.426 [Lua] [AIPlayerSlotExtension] force releaseing slot 104 1 01:52:23.855 [Lua] [AIPlayerSlotExtension] force releaseing slot 104 2 01:52:24.791 [Lua] [AIPlayerSlotExtension] force releaseing slot 104 3 01:52:29.560 [Flow] [43348] Globadier flow spawned. Loop activated. //2 01:52:34.042 [Lua] Hide #ID[27b958eb9f7c87d7] 01:52:34.042 [Lua] Hide #ID[1d365b472cb6f5ce] 01:52:34.042 [Lua] Hide #ID[f4eabfa3547fff1b] 01:52:34.042 [Lua] Hide #ID[733ff75b41d1d37d] 01:52:34.042 [Lua] Hide #ID[78923f207de7092e] 01:52:34.042 [Lua] Hide #ID[fed3662539c310a8] 01:52:34.042 [Lua] Hide #ID[591e8680614ecb40] 01:52:34.042 [Lua] Hide #ID[a182c476f5d35653] 01:52:34.042 [Lua] Hide #ID[fca690732932b14d] 01:52:34.042 [Lua] Hide #ID[fca690732932b14d] 01:52:34.790 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:52:34.799 [Lua] Spline already found! 01:52:34.833 [Lua] Init group template: spline_patrol 01:52:35.130 [Lua] Hide #ID[27b958eb9f7c87d7] 01:52:35.130 [Lua] Hide #ID[0242f230fa7a3087] 01:52:35.130 [Lua] Hide #ID[02b18cb2d1f27424] 01:52:35.130 [Lua] Hide #ID[733ff75b41d1d37d] 01:52:35.130 [Lua] Hide #ID[78923f207de7092e] 01:52:35.130 [Lua] Hide #ID[591e8680614ecb40] 01:52:35.130 [Lua] Hide #ID[591e8680614ecb40] 01:52:35.130 [Lua] Hide #ID[591e8680614ecb40] 01:52:35.130 [Lua] Hide #ID[fca690732932b14d] 01:52:35.130 [Lua] Hide #ID[4a5b63339a401af9] 01:52:41.261 [Lua] Destroying unit - ai too far away from all players. skaven_poison_wind_globadier 1 12 22 01:52:41.269 [Flow] [43348] Globadier flow. Loop deactivated. 01:52:41.269 [Flow] [43348] Globadier flow despawned. //2 01:52:47.986 [Lua] ready to jump failed 01:52:49.537 [Lua] ready to jump failed 01:52:55.421 [Lua] fence jumping 01:52:56.340 [Lua] ready to jump failed 01:53:01.657 [Lua] ready to jump failed 01:53:04.004 [Lua] HORDE: Chosing horde wave composition skaven_huge_armor 01:53:04.004 [Lua] Time for new HOOORDE! multi_first_wave 01:53:04.004 [Lua] HORDE: Spawning hordes while 17 other ai are spawned 01:53:04.004 [Lua] horde requested: ambush 01:53:04.004 [Lua] setting up ambush-horde 01:53:04.004 [Lua] Composing horde 'huge_armor' .. using variant 'plain' 01:53:04.004 [Lua] -> spawning: 53 01:53:04.004 [Lua] horde crated with id 14 of type ambush 01:53:04.004 [Lua] ambush horde has started 01:53:10.281 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 48 will change to a manual source. 01:53:12.271 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 01:53:12.271 [Lua] Time for new HOOORDE! multi_consecutive_wave 01:53:12.271 [Lua] HORDE: Spawning hordes while 49 other ai are spawned 01:53:12.271 [Lua] horde requested: ambush 01:53:12.271 [Lua] setting up ambush-horde 01:53:12.271 [Lua] Composing horde 'huge' .. using variant 'plain' 01:53:12.271 [Lua] -> spawning: 61 01:53:12.271 [Lua] horde crated with id 15 of type ambush 01:53:12.271 [Lua] ambush horde has started 01:53:21.415 [Lua] Init group template: horde 01:53:22.215 [Lua] [AIPlayerSlotExtension] force releaseing slot 246 1 01:53:33.222 [Lua] Destroying unit since outside mesh or world 01:53:33.809 [Lua] Hide #ID[ea69171f36ddeabb] 01:53:33.809 [Lua] Hide #ID[591e8680614ecb40] 01:53:33.809 [Lua] Hide #ID[591e8680614ecb40] 01:53:33.809 [Lua] Hide #ID[733ff75b41d1d37d] 01:53:33.809 [Lua] Hide #ID[78923f207de7092e] 01:53:33.809 [Lua] Hide #ID[fed3662539c310a8] 01:53:33.809 [Lua] Hide #ID[e84fa4e151670188] 01:53:33.809 [Lua] Hide #ID[a182c476f5d35653] 01:53:33.809 [Lua] Hide #ID[4a5b63339a401af9] 01:53:33.809 [Lua] Hide #ID[4a5b63339a401af9] 01:53:36.780 [Lua] [AIPlayerSlotExtension] force releaseing slot 331 1 01:53:37.684 [Lua] HORDE: Pushing horde in time; too many units out 75 01:53:42.105 [Lua] [LobbyMembers] Member joined 11000010ae4da1b 01:53:42.117 [Lua] [NetworkServer] Changing num_players from 1 to 2 01:53:42.117 [Lua] [NetworkServer] Players: 2 01:53:42.117 [Lua] Set lobby begin: 01:53:42.117 [Lua] Lobby data twitch_enabled = false 01:53:42.117 [Lua] Lobby data selected_mission_id = dlc_bastion 01:53:42.117 [Lua] Lobby data num_players = 2 01:53:42.117 [Lua] Lobby data difficulty_tweak = 0 01:53:42.118 [Lua] Lobby data host = 110000109ed6c29 01:53:42.118 [Lua] Lobby data time_of_search = 1714182467 01:53:42.118 [Lua] Lobby data matchmaking_type = 2 01:53:42.118 [Lua] Lobby data is_private = false 01:53:42.118 [Lua] Lobby data match_started = true 01:53:42.118 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:53:42.118 [Lua] Lobby data difficulty = cataclysm 01:53:42.118 [Lua] Lobby data player_slot_1 = 0:0 01:53:42.118 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:53:42.118 [Lua] Lobby data quick_game = true 01:53:42.118 [Lua] Lobby data country_code = us 01:53:42.118 [Lua] Lobby data matchmaking = true 01:53:42.118 [Lua] Lobby data power_level = 835 01:53:42.118 [Lua] Lobby data mission_id = dlc_bastion 01:53:42.118 [Lua] Lobby data mechanism = adventure 01:53:42.118 [Lua] Lobby data player_slot_5 = 0:0 01:53:42.118 [Lua] Lobby data player_slot_2 = 0:0 01:53:42.118 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:53:42.119 [Lua] Lobby data player_slot_3 = 0:0 01:53:42.119 [Lua] Lobby data eac_authorized = true 01:53:42.119 [Lua] Set lobby end. 01:53:43.071 [Lua] HORDE: last wave, reset to standard horde delay 01:53:43.071 [Lua] Time for new HOOORDE! multi_last_wave 01:53:43.071 [Lua] HORDE: Spawning hordes while 33 other ai are spawned 01:53:43.071 [Lua] horde requested: ambush 01:53:43.071 [Lua] setting up ambush-horde 01:53:43.071 [Lua] Composing horde 'huge' .. using variant 'plain' 01:53:43.071 [Lua] -> spawning: 57 01:53:43.071 [Lua] horde crated with id 16 of type ambush 01:53:43.071 [Lua] ambush horde has started 01:53:44.470 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 77 will change to a manual source. 01:53:44.721 [Lua] GOT approve_channel 1 11000010ae4da1b 1860000be09f41c 01:53:44.721 [EAC] EAC server has client 11000010ae4da1b and channel 1 (and owner 11000010ae4da1b) 01:53:44.722 [EACServer] [20:53:44:721] [Windows] [EAC Server] [Info] [RegisterClient] Client: 011000010AE4DA1B PlayerGUID: 76561198143035931 PlayerIP: 0.0.0.0 OwnerGUID: 76561198143035931 PlayerName: DiogenesTheWeasel 01:53:44.722 [Lua] Client with peer_id 11000010ae4da1b got APPROVED by server 01:53:44.722 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010ae4da1b' 01:53:44.722 [Lua] [ChatManager][1]System: DiogenesTheWeasel is joining the game 01:53:44.722 [Lua] [NetworkServer] Peer 11000010ae4da1b joined server lobby. 01:53:44.722 [Lua] [NetworkServer] Creating peer info. 01:53:44.722 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Connecting 01:53:44.845 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000be09f41c from 11000010ae4da1b, replying lobby_ok 01:53:44.916 [EACServer] [20:53:44:916] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Connection established. 01:53:44.949 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010ae4da1b REPLY wh:0 | we:110000109ed6c29 | dr:0 | bw:0 | es:0 01:53:47.304 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 11000010ae4da1b 01:53:47.304 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:3:0 = 11000010ae4da1b 01:53:47.304 [Lua] Set lobby begin: 01:53:47.304 [Lua] Lobby data twitch_enabled = false 01:53:47.304 [Lua] Lobby data selected_mission_id = dlc_bastion 01:53:47.304 [Lua] Lobby data num_players = 2 01:53:47.304 [Lua] Lobby data difficulty_tweak = 0 01:53:47.304 [Lua] Lobby data host = 110000109ed6c29 01:53:47.304 [Lua] Lobby data time_of_search = 1714182467 01:53:47.305 [Lua] Lobby data matchmaking_type = 2 01:53:47.305 [Lua] Lobby data is_private = false 01:53:47.305 [Lua] Lobby data match_started = true 01:53:47.305 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:53:47.305 [Lua] Lobby data difficulty = cataclysm 01:53:47.305 [Lua] Lobby data player_slot_1 = 0:0 01:53:47.305 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:53:47.305 [Lua] Lobby data quick_game = true 01:53:47.305 [Lua] Lobby data country_code = us 01:53:47.305 [Lua] Lobby data matchmaking = true 01:53:47.305 [Lua] Lobby data power_level = 835 01:53:47.305 [Lua] Lobby data mission_id = dlc_bastion 01:53:47.305 [Lua] Lobby data mechanism = adventure 01:53:47.305 [Lua] Lobby data player_slot_5 = 0:0 01:53:47.305 [Lua] Lobby data player_slot_2 = 0:0 01:53:47.305 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:53:47.305 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 01:53:47.305 [Lua] Lobby data eac_authorized = true 01:53:47.305 [Lua] Set lobby end. 01:53:49.610 [Lua] ### CLEARING PEER STATE FOR 11000010ae4da1b 01:53:49.610 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Connecting 01:53:49.610 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Connecting 01:53:49.705 [Lua] [NetworkServer] Peer 11000010ae4da1b has sent rpc_notify_lobby_joined 01:53:49.705 [Lua] [PSM] Peer 11000010ae4da1b joined. Want to use profile index "3" and join party "0" 01:53:49.705 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","11000010ae4da1b"] 01:53:49.705 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010ae4da1b, connection_key=0) 01:53:49.705 [Lua] Sync dynamic to client: 01:53:49.705 [Lua] breed_name: pet_skeleton_dual_wield, bitmask: 2, bit_index: 16 01:53:49.867 [Lua] ### Received rpc_level_load_started 01:53:49.867 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_session_id: 830237952 01:53:49.867 [Lua] [PartyManager] Player (11000010ae4da1b:1) was put into party undecided (0) 01:53:49.867 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:53:49.867 [Lua] [ProfileSynchronizer] Peer 11000010ae4da1b entered session 01:53:49.867 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010ae4da1b 01:53:49.867 [Lua] Mechanism says: a client has initialized the mechanism! 11000010ae4da1b 01:53:50.152 [SteamVoipClient] select_out(11000010ae4da1b, on) 01:53:50.302 [SteamVoipClient] select_out(11000010ae4da1b, on) 01:53:50.302 [SteamVoipClient] select_in(11000010ae4da1b, on) 01:53:50.302 [SteamVoipClient] select_out(11000010ae4da1b, off) 01:53:50.317 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010ae4da1b, connection_key=0) 01:53:50.607 [EACServer] [20:53:50:607] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010AE4DA1B Session: 1 Status: Client Authenticated Message: Client authenticated. 01:53:50.608 [EAC] Peer 11000010ae4da1b switched EAC state to ClientAuthenticatedLocal 01:53:51.754 [EACServer] [20:53:51:754] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 011000010AE4DA1B. 01:53:51.919 [Lua] [NetworkServer] Peer 11000010ae4da1b has sent rpc_post_game_notified 01:53:51.920 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Connecting 01:53:51.920 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 01:53:52.154 [EACServer] [20:53:52:154] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 011000010AE4DA1B 01:53:52.154 [EACServer] [20:53:52:154] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010AE4DA1B Session: 1 Status: Client Authenticated Remotely Message: Client authenticated remotely. 01:53:52.156 [EAC] Peer 11000010ae4da1b switched EAC state to ClientAuthenticatedRemote 01:53:52.926 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 01:53:53.179 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 01:53:53.292 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 01:53:53.489 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 01:53:56.189 [Lua] ### Received rpc_level_loaded 01:53:56.189 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_id: 115 01:53:56.189 [Lua] Peer 11000010ae4da1b has loaded the level and all enemies are loaded 01:53:56.189 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Loading 01:53:56.189 [Lua] [PeerSM] 11000010ae4da1b :: on_enter LoadingProfilePackages 01:53:56.201 [Lua] [PeerSM] 11000010ae4da1b :: on_exit LoadingProfilePackages 01:53:56.201 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForEnterGame 01:54:02.079 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForEnterGame 01:54:02.079 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForGameObjectSync 01:54:02.092 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010ae4da1b 01:54:02.128 [Lua] Breedfreezer (server) starting a hot join sync 01:54:02.128 [Lua] packing 16 units of breed chaos_marauder 01:54:02.129 [Lua] packing 15 units of breed skaven_clan_rat 01:54:02.129 [Lua] packing 0 units of breed skaven_storm_vermin 01:54:02.129 [Lua] packing 34 units of breed skaven_slave 01:54:02.129 [Lua] packing 4 units of breed chaos_fanatic 01:54:02.129 [Lua] packing 4 units of breed chaos_raider 01:54:02.129 [Lua] packing 2 units of breed chaos_warrior 01:54:02.129 [Lua] packing 2 units of breed chaos_berzerker 01:54:02.129 [Lua] packing 0 units of breed skaven_plague_monk 01:54:02.129 [Lua] --> rpc-package size reached, sending rpc now (last package) 01:54:02.129 [Lua] 01:54:02.129 [Lua] [1] = 8 (number) 01:54:02.129 [Lua] [2] = 16 (number) 01:54:02.129 [Lua] [3] = 17 (number) 01:54:02.129 [Lua] [4] = 15 (number) 01:54:02.129 [Lua] [5] = 1 (number) 01:54:02.129 [Lua] [6] = 0 (number) 01:54:02.129 [Lua] [7] = 13 (number) 01:54:02.129 [Lua] [8] = 34 (number) 01:54:02.129 [Lua] [9] = 27 (number) 01:54:02.129 [Lua] [10] = 4 (number) 01:54:02.129 [Lua] [11] = 2 (number) 01:54:02.129 [Lua] [12] = 4 (number) 01:54:02.129 [Lua] [13] = 6 (number) 01:54:02.129 [Lua] [14] = 2 (number) 01:54:02.129 [Lua] [15] = 3 (number) 01:54:02.129 [Lua] [16] = 2 (number) 01:54:02.129 [Lua] [17] = 1 (number) 01:54:02.129 [Lua] [18] = 0 (number) 01:54:02.129 [Lua] 01:54:02.129 [Lua] 01:54:02.129 [Lua] [1] = 169 (number) 01:54:02.129 [Lua] [2] = 55 (number) 01:54:02.129 [Lua] [3] = 177 (number) 01:54:02.129 [Lua] [4] = 166 (number) 01:54:02.129 [Lua] [5] = 85 (number) 01:54:02.129 [Lua] [6] = 87 (number) 01:54:02.129 [Lua] [7] = 104 (number) 01:54:02.129 [Lua] [8] = 78 (number) 01:54:02.129 [Lua] [9] = 92 (number) 01:54:02.129 [Lua] [10] = 80 (number) 01:54:02.129 [Lua] [11] = 106 (number) 01:54:02.129 [Lua] [12] = 64 (number) 01:54:02.129 [Lua] [13] = 57 (number) 01:54:02.129 [Lua] [14] = 173 (number) 01:54:02.129 [Lua] [15] = 168 (number) 01:54:02.129 [Lua] [16] = 69 (number) 01:54:02.129 [Lua] [17] = 545 (number) 01:54:02.129 [Lua] [18] = 93 (number) 01:54:02.129 [Lua] [19] = 620 (number) 01:54:02.129 [Lua] [20] = 531 (number) 01:54:02.129 [Lua] [21] = 619 (number) 01:54:02.129 [Lua] [22] = 616 (number) 01:54:02.129 [Lua] [23] = 121 (number) 01:54:02.129 [Lua] [24] = 297 (number) 01:54:02.129 [Lua] [25] = 154 (number) 01:54:02.129 [Lua] [26] = 631 (number) 01:54:02.129 [Lua] [27] = 153 (number) 01:54:02.129 [Lua] [28] = 111 (number) 01:54:02.129 [Lua] [29] = 553 (number) 01:54:02.129 [Lua] [30] = 151 (number) 01:54:02.129 [Lua] [31] = 544 (number) 01:54:02.129 [Lua] [32] = 759 (number) 01:54:02.129 [Lua] [33] = 516 (number) 01:54:02.129 [Lua] [34] = 530 (number) 01:54:02.129 [Lua] [35] = 538 (number) 01:54:02.129 [Lua] [36] = 621 (number) 01:54:02.129 [Lua] [37] = 764 (number) 01:54:02.129 [Lua] [38] = 514 (number) 01:54:02.129 [Lua] [39] = 554 (number) 01:54:02.129 [Lua] [40] = 558 (number) 01:54:02.129 [Lua] [41] = 598 (number) 01:54:02.129 [Lua] [42] = 526 (number) 01:54:02.129 [Lua] [43] = 623 (number) 01:54:02.129 [Lua] [44] = 747 (number) 01:54:02.129 [Lua] [45] = 742 (number) 01:54:02.129 [Lua] [46] = 608 (number) 01:54:02.129 [Lua] [47] = 559 (number) 01:54:02.129 [Lua] [48] = 757 (number) 01:54:02.129 [Lua] [49] = 744 (number) 01:54:02.129 [Lua] [50] = 527 (number) 01:54:02.129 [Lua] [51] = 763 (number) 01:54:02.129 [Lua] [52] = 624 (number) 01:54:02.129 [Lua] [53] = 743 (number) 01:54:02.129 [Lua] [54] = 573 (number) 01:54:02.129 [Lua] [55] = 752 (number) 01:54:02.129 [Lua] [56] = 555 (number) 01:54:02.129 [Lua] [57] = 756 (number) 01:54:02.129 [Lua] [58] = 579 (number) 01:54:02.129 [Lua] [59] = 615 (number) 01:54:02.129 [Lua] [60] = 599 (number) 01:54:02.129 [Lua] [61] = 600 (number) 01:54:02.129 [Lua] [62] = 745 (number) 01:54:02.129 [Lua] [63] = 609 (number) 01:54:02.129 [Lua] [64] = 617 (number) 01:54:02.129 [Lua] [65] = 750 (number) 01:54:02.129 [Lua] [66] = 238 (number) 01:54:02.129 [Lua] [67] = 171 (number) 01:54:02.129 [Lua] [68] = 150 (number) 01:54:02.129 [Lua] [69] = 170 (number) 01:54:02.129 [Lua] [70] = 299 (number) 01:54:02.129 [Lua] [71] = 162 (number) 01:54:02.129 [Lua] [72] = 265 (number) 01:54:02.129 [Lua] [73] = 254 (number) 01:54:02.129 [Lua] [74] = 91 (number) 01:54:02.129 [Lua] [75] = 66 (number) 01:54:02.129 [Lua] [76] = 62 (number) 01:54:02.129 [Lua] [77] = 73 (number) 01:54:02.129 [Lua] 01:54:02.129 [Lua] PlayerManager:add_remote_player 11000010ae4da1b 01:54:02.129 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=802 01:54:02.129 [Lua] RemotePlayer:create_game_object( ) 802 01:54:02.206 [Lua] [ProfileSynchronizer] Assigning peer(11000010ae4da1b:1) to profile(3) career(3) 01:54:02.206 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"}] 01:54:02.206 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForGameObjectSync 01:54:02.206 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForPlayers 01:54:02.219 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForPlayers 01:54:02.219 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InGame 01:54:02.219 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = true 01:54:02.761 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000010ae4da1b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:54:02.761 [Lua] Adding player sync data to peer=11000010ae4da1b local_player_id=1 01:54:02.762 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 01:54:02.762 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: resource_packages/careers/dr_slayer, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02, ProfileSynchronizer, async-read, 01:54:02.762 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p, ProfileSynchronizer, async-read, 01:54:02.793 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 01:54:02.793 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00 01:54:02.793 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_slayer 01:54:02.869 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_slayer 01:54:02.869 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_slayer 01:54:02.869 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon 01:54:02.945 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon 01:54:02.945 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon 01:54:02.945 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 01:54:03.138 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 01:54:03.138 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 01:54:03.138 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_mesh 01:54:03.201 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_mesh 01:54:03.201 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_mesh 01:54:03.201 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 01:54:03.232 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 01:54:03.232 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 01:54:03.232 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02 01:54:03.263 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02 01:54:03.263 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02 01:54:03.263 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 01:54:03.291 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 01:54:03.291 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 01:54:03.305 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 01:54:03.740 [Lua] Set lobby begin: 01:54:03.740 [Lua] Lobby data twitch_enabled = false 01:54:03.740 [Lua] Lobby data selected_mission_id = dlc_bastion 01:54:03.740 [Lua] Lobby data num_players = 2 01:54:03.740 [Lua] Lobby data difficulty_tweak = 0 01:54:03.740 [Lua] Lobby data host = 110000109ed6c29 01:54:03.740 [Lua] Lobby data time_of_search = 1714182467 01:54:03.740 [Lua] Lobby data matchmaking_type = 2 01:54:03.740 [Lua] Lobby data is_private = false 01:54:03.740 [Lua] Lobby data match_started = true 01:54:03.740 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:54:03.740 [Lua] Lobby data difficulty = cataclysm 01:54:03.740 [Lua] Lobby data player_slot_1 = 0:0 01:54:03.740 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:54:03.740 [Lua] Lobby data quick_game = true 01:54:03.740 [Lua] Lobby data country_code = us 01:54:03.740 [Lua] Lobby data matchmaking = true 01:54:03.740 [Lua] Lobby data power_level = 417 01:54:03.740 [Lua] Lobby data mission_id = dlc_bastion 01:54:03.740 [Lua] Lobby data mechanism = adventure 01:54:03.740 [Lua] Lobby data player_slot_5 = 0:0 01:54:03.740 [Lua] Lobby data player_slot_2 = 0:0 01:54:03.741 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:54:03.741 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 01:54:03.741 [Lua] Lobby data eac_authorized = true 01:54:03.741 [Lua] Set lobby end. 01:54:03.849 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 01:54:03.854 [Lua] [PartyManager] Player (11000010ae4da1b:1) was put into party heroes (1) 01:54:03.854 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:54:03.863 [Lua] [GameNetworkManager] destroying game object with go_id=47 01:54:03.868 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"}] 01:54:03.868 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 4 01:54:03.868 [Lua] [GameNetworkManager] destroying game object with go_id=38 01:54:03.868 [Lua] [GameNetworkManager] destroying game object with go_id=39 01:54:03.888 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:54:03.889 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer 01:54:03.889 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer 01:54:03.898 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 01:54:03.898 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer 01:54:03.899 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer 01:54:03.900 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer 01:54:03.900 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer 01:54:03.901 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer 01:54:03.901 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer 01:54:03.901 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer 01:54:04.041 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 01:54:04.041 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 01:54:04.043 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=804 01:54:04.043 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 01:54:04.043 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.75) 01:54:04.044 [Lua] TalentSystem:rpc_sync_talents 1 1025 01:54:04.289 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = true 01:54:04.605 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 95 will change to a manual source. 01:54:08.768 [Lua] Set lobby begin: 01:54:08.768 [Lua] Lobby data twitch_enabled = false 01:54:08.768 [Lua] Lobby data selected_mission_id = dlc_bastion 01:54:08.768 [Lua] Lobby data num_players = 2 01:54:08.768 [Lua] Lobby data difficulty_tweak = 0 01:54:08.768 [Lua] Lobby data host = 110000109ed6c29 01:54:08.768 [Lua] Lobby data time_of_search = 1714182467 01:54:08.768 [Lua] Lobby data matchmaking_type = 2 01:54:08.768 [Lua] Lobby data is_private = false 01:54:08.768 [Lua] Lobby data match_started = true 01:54:08.768 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:54:08.768 [Lua] Lobby data difficulty = cataclysm 01:54:08.768 [Lua] Lobby data player_slot_1 = 0:0 01:54:08.768 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:54:08.768 [Lua] Lobby data quick_game = true 01:54:08.768 [Lua] Lobby data country_code = us 01:54:08.768 [Lua] Lobby data matchmaking = true 01:54:08.768 [Lua] Lobby data power_level = 835 01:54:08.768 [Lua] Lobby data mission_id = dlc_bastion 01:54:08.768 [Lua] Lobby data mechanism = adventure 01:54:08.768 [Lua] Lobby data player_slot_5 = 0:0 01:54:08.768 [Lua] Lobby data player_slot_2 = 0:0 01:54:08.768 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:54:08.768 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 01:54:08.768 [Lua] Lobby data eac_authorized = true 01:54:08.768 [Lua] Set lobby end. 01:54:09.659 [Lua] Horde killed: multi_consecutive_wave 01:54:12.395 [Lua] main path terror event triggered: boss_event_spline_patrol 01:54:12.395 [Lua] TerrorEventMixer.start_event: boss_event_spline_patrol (seed: 1013904223) 01:54:12.410 [Lua] > starting new spline, using new navbot: standard , id: patrol1_01 01:54:12.440 [Lua] > continuing spline patrol1_01 index: 2 retries: 0 01:54:12.466 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 patrol1_01 01:54:12.466 [Lua] > continuing spline patrol1_01 index: 3 retries: 0 01:54:12.494 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 patrol1_01 01:54:12.494 [Lua] > continuing spline patrol1_01 index: 4 retries: 0 01:54:12.535 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 patrol1_01 01:54:12.535 [Lua] > continuing spline patrol1_01 index: 5 retries: 0 01:54:12.563 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 patrol1_01 01:54:12.563 [Lua] > continuing spline patrol1_01 index: 6 retries: 0 01:54:12.600 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 patrol1_01 01:54:12.600 [Lua] > continuing spline patrol1_01 index: 7 retries: 0 01:54:12.669 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 patrol1_01 01:54:12.669 [Lua] > spline completed patrol1_01 retries: 0 01:54:13.013 [Lua] Init group template: spline_patrol 01:54:23.638 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 01:54:26.282 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 01:54:27.026 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 01:54:30.740 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:54:31.838 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0xef70, position: 0 01:54:37.827 [Lua] Hide #ID[27b958eb9f7c87d7] 01:54:37.827 [Lua] Hide #ID[591e8680614ecb40] 01:54:37.827 [Lua] Hide #ID[02b18cb2d1f27424] 01:54:37.827 [Lua] Hide #ID[de1056bd514e4cea] 01:54:37.827 [Lua] Hide #ID[78923f207de7092e] 01:54:37.827 [Lua] Hide #ID[fed3662539c310a8] 01:54:37.827 [Lua] Hide #ID[591e8680614ecb40] 01:54:37.827 [Lua] Hide #ID[a182c476f5d35653] 01:54:37.827 [Lua] Hide #ID[4a5b63339a401af9] 01:54:37.827 [Lua] Hide #ID[fca690732932b14d] 01:54:43.656 [Lua] Switching ConflictSettings: to: chaos 01:54:43.657 [Lua] pacing=chaos 01:54:43.657 [Lua] roaming=nil 01:54:43.657 [Lua] specials=chaos 01:54:43.657 [Lua] debug_color=purple 01:54:43.657 [Lua] contained_breeds=nil 01:54:43.657 [Lua] pack_spawning=chaos 01:54:43.657 [Lua] disabled=false 01:54:43.657 [Lua] factions=nil 01:54:43.657 [Lua] boss=chaos 01:54:43.657 [Lua] horde=chaos 01:54:43.657 [Lua] name=chaos 01:54:43.657 [Lua] intensity=default 01:54:43.657 [Lua] --- 01:54:45.361 [Lua] main path terror event triggered: boss_event_chaos_troll 01:54:45.361 [Lua] TerrorEventMixer.start_event: boss_event_chaos_troll (seed: 1013904223) 01:54:45.383 [Flow] Boss DoorTroll 01:54:45.386 [Lua] Init group template: boss_door_closers 01:54:46.665 [Lua] [AIPlayerSlotExtension] force releaseing slot 13 1 01:54:55.148 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0xfa8b, position: 0 01:54:58.086 [Lua] [AIPlayerSlotExtension] force releaseing slot 23 2 01:54:59.076 [Lua] [AIPlayerSlotExtension] force releaseing slot 23 4 01:55:25.270 [Lua] Hide #ID[27b958eb9f7c87d7] 01:55:25.270 [Lua] Hide #ID[3fcf9d1d90c95d89] 01:55:25.270 [Lua] Hide #ID[02b18cb2d1f27424] 01:55:25.270 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.270 [Lua] Hide #ID[78923f207de7092e] 01:55:25.270 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.270 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.270 [Lua] Hide #ID[a182c476f5d35653] 01:55:25.270 [Lua] Hide #ID[fca690732932b14d] 01:55:25.270 [Lua] Hide #ID[4a5b63339a401af9] 01:55:25.300 [Lua] Hide #ID[ea69171f36ddeabb] 01:55:25.300 [Lua] Hide #ID[0242f230fa7a3087] 01:55:25.300 [Lua] Hide #ID[02b18cb2d1f27424] 01:55:25.300 [Lua] Hide #ID[de1056bd514e4cea] 01:55:25.300 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.300 [Lua] Hide #ID[fed3662539c310a8] 01:55:25.300 [Lua] Hide #ID[e84fa4e151670188] 01:55:25.300 [Lua] Hide #ID[a182c476f5d35653] 01:55:25.300 [Lua] Hide #ID[fca690732932b14d] 01:55:25.300 [Lua] Hide #ID[4a5b63339a401af9] 01:55:25.300 [Lua] Hide #ID[27b958eb9f7c87d7] 01:55:25.300 [Lua] Hide #ID[0242f230fa7a3087] 01:55:25.300 [Lua] Hide #ID[f4eabfa3547fff1b] 01:55:25.300 [Lua] Hide #ID[de1056bd514e4cea] 01:55:25.300 [Lua] Hide #ID[78923f207de7092e] 01:55:25.300 [Lua] Hide #ID[fed3662539c310a8] 01:55:25.300 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.300 [Lua] Hide #ID[a182c476f5d35653] 01:55:25.300 [Lua] Hide #ID[4a5b63339a401af9] 01:55:25.300 [Lua] Hide #ID[4a5b63339a401af9] 01:55:25.301 [Lua] Hide #ID[233c8ea27a2d7450] 01:55:25.301 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.301 [Lua] Hide #ID[f4eabfa3547fff1b] 01:55:25.301 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.301 [Lua] Hide #ID[78923f207de7092e] 01:55:25.301 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.301 [Lua] Hide #ID[e84fa4e151670188] 01:55:25.301 [Lua] Hide #ID[a182c476f5d35653] 01:55:25.301 [Lua] Hide #ID[4a5b63339a401af9] 01:55:25.301 [Lua] Hide #ID[4a5b63339a401af9] 01:55:25.301 [Lua] Hide #ID[233c8ea27a2d7450] 01:55:25.301 [Lua] Hide #ID[3fcf9d1d90c95d89] 01:55:25.301 [Lua] Hide #ID[02b18cb2d1f27424] 01:55:25.301 [Lua] Hide #ID[de1056bd514e4cea] 01:55:25.301 [Lua] Hide #ID[78923f207de7092e] 01:55:25.301 [Lua] Hide #ID[591e8680614ecb40] 01:55:25.301 [Lua] Hide #ID[e84fa4e151670188] 01:55:25.301 [Lua] Hide #ID[a182c476f5d35653] 01:55:25.301 [Lua] Hide #ID[fca690732932b14d] 01:55:25.301 [Lua] Hide #ID[fca690732932b14d] 01:55:25.625 [Lua] [ChatManager][1]System: Bile Troll died after 39 seconds. 01:55:25.628 [Lua] chaos troll died! 01:55:28.530 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die (1) 01:55:28.530 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die 01:55:39.889 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:55:39.902 [Lua] Spline already found! 01:55:39.960 [Lua] Init group template: spline_patrol 01:55:44.971 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large medium 01:55:52.484 [Lua] Override Player Respawning gate_respawn true 01:55:52.486 [Lua] TerrorEventMixer.start_event: generic_disable_pacing (seed: 1013904223) 01:56:00.928 [Lua] TerrorEventMixer.start_event: bastion_gate_event (seed: 1013904223) 01:56:02.398 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 01:56:09.822 [Lua] chaos troll was despawned! 01:56:11.859 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 01:56:12.719 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 01:56:13.620 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 01:56:14.480 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:56:26.235 [Lua] event horde ends! 01:56:30.331 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:56:30.518 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 01:56:38.699 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x1385f, position: 0 01:56:39.409 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x13948, position: 0 01:56:40.533 [Lua] [AIPlayerSlotExtension] force releaseing slot 211 6 01:56:48.265 [Lua] event horde ends! 01:56:48.276 [Lua] event horde ends! 01:56:50.056 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 01:56:58.879 [Lua] [AIPlayerSlotExtension] force releaseing slot 53 8 01:57:02.834 [Lua] [AIPlayerSlotExtension] force releaseing slot 193 8 01:57:03.392 [Lua] [AIPlayerSlotExtension] force releaseing slot 249 6 01:57:03.902 [Lua] [AIPlayerSlotExtension] force releaseing slot 296 5 01:57:06.506 [Flow] -------------- STOPPED FROM OPENING 01:57:06.506 [Flow] -------------- REAL STOPPED 01:57:06.506 [Flow] -------------- STTTTTTTTTTTTTTTTTTTTOOOOOPPPP 01:57:06.506 [Flow] opening_stopped 01:57:06.506 [Lua] Override Player Respawning gate_respawn false 01:57:09.026 [Lua] [AIPlayerSlotExtension] force releaseing slot 299 3 01:57:09.149 [Lua] event horde ends! 01:57:12.664 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 01:57:20.446 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 01:57:21.873 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 01:57:23.247 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 01:57:26.064 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:26.406 [Lua] Hide #ID[27b958eb9f7c87d7] 01:57:26.406 [Lua] Hide #ID[1d365b472cb6f5ce] 01:57:26.406 [Lua] Hide #ID[02b18cb2d1f27424] 01:57:26.406 [Lua] Hide #ID[de1056bd514e4cea] 01:57:26.406 [Lua] Hide #ID[78923f207de7092e] 01:57:26.406 [Lua] Hide #ID[fed3662539c310a8] 01:57:26.406 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.406 [Lua] Hide #ID[a182c476f5d35653] 01:57:26.406 [Lua] Hide #ID[fca690732932b14d] 01:57:26.406 [Lua] Hide #ID[fca690732932b14d] 01:57:26.406 [Lua] Hide #ID[233c8ea27a2d7450] 01:57:26.406 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.406 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.406 [Lua] Hide #ID[de1056bd514e4cea] 01:57:26.406 [Lua] Hide #ID[78923f207de7092e] 01:57:26.406 [Lua] Hide #ID[fed3662539c310a8] 01:57:26.406 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.406 [Lua] Hide #ID[a182c476f5d35653] 01:57:26.406 [Lua] Hide #ID[fca690732932b14d] 01:57:26.406 [Lua] Hide #ID[fca690732932b14d] 01:57:26.407 [Lua] Hide #ID[ea69171f36ddeabb] 01:57:26.407 [Lua] Hide #ID[0242f230fa7a3087] 01:57:26.407 [Lua] Hide #ID[f4eabfa3547fff1b] 01:57:26.407 [Lua] Hide #ID[de1056bd514e4cea] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[fed3662539c310a8] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[a182c476f5d35653] 01:57:26.407 [Lua] Hide #ID[fca690732932b14d] 01:57:26.407 [Lua] Hide #ID[4a5b63339a401af9] 01:57:26.407 [Lua] Hide #ID[ea69171f36ddeabb] 01:57:26.407 [Lua] Hide #ID[1d365b472cb6f5ce] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[fed3662539c310a8] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[fca690732932b14d] 01:57:26.407 [Lua] Hide #ID[4a5b63339a401af9] 01:57:26.407 [Lua] Hide #ID[ea69171f36ddeabb] 01:57:26.407 [Lua] Hide #ID[0242f230fa7a3087] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[de1056bd514e4cea] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[fed3662539c310a8] 01:57:26.407 [Lua] Hide #ID[e84fa4e151670188] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[4a5b63339a401af9] 01:57:26.407 [Lua] Hide #ID[4a5b63339a401af9] 01:57:26.407 [Lua] Hide #ID[233c8ea27a2d7450] 01:57:26.407 [Lua] Hide #ID[1d365b472cb6f5ce] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[78923f207de7092e] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[e84fa4e151670188] 01:57:26.407 [Lua] Hide #ID[591e8680614ecb40] 01:57:26.407 [Lua] Hide #ID[4a5b63339a401af9] 01:57:26.407 [Lua] Hide #ID[4a5b63339a401af9] 01:57:28.588 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:29.866 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:31.098 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:33.839 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 01:57:34.553 [Lua] event horde ends! 01:57:34.570 [Lua] event horde ends! 01:57:34.659 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x16aaa, position: 0 01:57:34.684 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_bulwark, EnemyPackageLoader, async-read, prioritized 01:57:34.758 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:57:34.776 [Lua] Spline already found! 01:57:34.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_bulwark 01:57:34.808 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_bulwark 01:57:34.830 [Lua] Init group template: spline_patrol 01:57:34.960 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010ae4da1b, connection_key=0, breed_name=chaos_bulwark) 01:57:41.029 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 01:57:41.029 [Lua] [AIPlayerSlotExtension] force releaseing slot 308 8 01:57:41.570 [Lua] [AIPlayerSlotExtension] force releaseing slot 285 7 01:57:41.973 [Lua] [AIPlayerSlotExtension] force releaseing slot 422 3 01:57:43.780 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:46.539 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:47.002 [Lua] [AIPlayerSlotExtension] force releaseing slot 417 3 01:57:48.212 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 01:57:49.193 [Lua] [AIPlayerSlotExtension] force releaseing slot 121 3 01:57:50.639 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 01:57:51.306 [Lua] fence jumping 01:57:52.216 [Lua] ready to jump failed 01:57:53.840 [Lua] simple los failed 01:57:54.951 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:57:58.401 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 01:57:59.792 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:00.746 [Lua] TerrorEventMixer.stop_event: bastion_gate_event 01:58:00.909 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 01:58:02.245 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:05.288 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 01:58:05.405 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 01:58:05.503 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 01:58:05.516 [Lua] Spline already found! 01:58:05.548 [Lua] Init group template: spline_patrol 01:58:06.432 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 01:58:07.646 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:10.992 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:13.756 [Lua] event horde ends! 01:58:13.771 [Lua] event horde ends! 01:58:15.822 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:18.360 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:22.172 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 01:58:22.512 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:58:24.011 [Lua] [LobbyMembers] Member joined 110000147a7757c 01:58:24.023 [Lua] [NetworkServer] Changing num_players from 2 to 3 01:58:24.023 [Lua] [NetworkServer] Players: 3 01:58:24.023 [Lua] Set lobby begin: 01:58:24.023 [Lua] Lobby data twitch_enabled = false 01:58:24.023 [Lua] Lobby data selected_mission_id = dlc_bastion 01:58:24.023 [Lua] Lobby data num_players = 3 01:58:24.023 [Lua] Lobby data difficulty_tweak = 0 01:58:24.024 [Lua] Lobby data host = 110000109ed6c29 01:58:24.024 [Lua] Lobby data time_of_search = 1714182467 01:58:24.024 [Lua] Lobby data matchmaking_type = 2 01:58:24.024 [Lua] Lobby data is_private = false 01:58:24.024 [Lua] Lobby data match_started = true 01:58:24.024 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:58:24.024 [Lua] Lobby data difficulty = cataclysm 01:58:24.024 [Lua] Lobby data player_slot_1 = 0:0 01:58:24.024 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:58:24.024 [Lua] Lobby data quick_game = true 01:58:24.024 [Lua] Lobby data country_code = us 01:58:24.024 [Lua] Lobby data matchmaking = true 01:58:24.024 [Lua] Lobby data power_level = 835 01:58:24.024 [Lua] Lobby data mission_id = dlc_bastion 01:58:24.024 [Lua] Lobby data mechanism = adventure 01:58:24.024 [Lua] Lobby data player_slot_5 = 0:0 01:58:24.024 [Lua] Lobby data player_slot_2 = 0:0 01:58:24.024 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:58:24.024 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 01:58:24.024 [Lua] Lobby data eac_authorized = true 01:58:24.024 [Lua] Set lobby end. 01:58:25.745 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 normal medium 01:58:26.036 [Lua] GOT approve_channel 4 110000147a7757c 1860000be09f41c 01:58:26.036 [EAC] EAC server has client 110000147a7757c and channel 4 (and owner 110000147a7757c) 01:58:26.036 [EACServer] [20:58:26:036] [Windows] [EAC Server] [Info] [RegisterClient] Client: 0110000147A7757C PlayerGUID: 76561199162422652 PlayerIP: 0.0.0.0 OwnerGUID: 76561199162422652 PlayerName: CABLE420 01:58:26.036 [Lua] Client with peer_id 110000147a7757c got APPROVED by server 01:58:26.036 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000147a7757c' 01:58:26.036 [Lua] [ChatManager][1]System: CABLE420 is joining the game 01:58:26.036 [Lua] [NetworkServer] Peer 110000147a7757c joined server lobby. 01:58:26.036 [Lua] [NetworkServer] Creating peer info. 01:58:26.036 [Lua] [PeerSM] 110000147a7757c :: on_enter Connecting 01:58:26.171 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000be09f41c from 110000147a7757c, replying lobby_ok 01:58:26.263 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000147a7757c REPLY wh:0 | we:110000109ed6c29 | dr:11000010ae4da1b | bw:0 | es:0 01:58:26.358 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000147a7757c 01:58:26.358 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 110000147a7757c 01:58:26.359 [Lua] Set lobby begin: 01:58:26.359 [Lua] Lobby data twitch_enabled = false 01:58:26.359 [Lua] Lobby data selected_mission_id = dlc_bastion 01:58:26.359 [Lua] Lobby data num_players = 3 01:58:26.359 [Lua] Lobby data difficulty_tweak = 0 01:58:26.359 [Lua] Lobby data host = 110000109ed6c29 01:58:26.359 [Lua] Lobby data time_of_search = 1714182467 01:58:26.359 [Lua] Lobby data matchmaking_type = 2 01:58:26.359 [Lua] Lobby data is_private = false 01:58:26.359 [Lua] Lobby data match_started = true 01:58:26.359 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 01:58:26.359 [Lua] Lobby data difficulty = cataclysm 01:58:26.359 [Lua] Lobby data player_slot_1 = 0:0 01:58:26.359 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 01:58:26.359 [Lua] Lobby data quick_game = true 01:58:26.359 [Lua] Lobby data country_code = us 01:58:26.359 [Lua] Lobby data matchmaking = true 01:58:26.359 [Lua] Lobby data power_level = 835 01:58:26.359 [Lua] Lobby data mission_id = dlc_bastion 01:58:26.359 [Lua] Lobby data mechanism = adventure 01:58:26.359 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 01:58:26.359 [Lua] Lobby data player_slot_2 = 0:0 01:58:26.359 [Lua] Lobby data network_hash = f9acde31fa21b0d1 01:58:26.359 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 01:58:26.360 [Lua] Lobby data eac_authorized = true 01:58:26.360 [Lua] Set lobby end. 01:58:28.593 [Lua] ### CLEARING PEER STATE FOR 110000147a7757c 01:58:28.593 [Lua] [PeerSM] 110000147a7757c :: on_exit Connecting 01:58:28.593 [Lua] [PeerSM] 110000147a7757c :: on_enter Connecting 01:58:28.664 [Lua] [NetworkServer] Peer 110000147a7757c has sent rpc_notify_lobby_joined 01:58:28.664 [Lua] [PSM] Peer 110000147a7757c joined. Want to use profile index "5" and join party "0" 01:58:28.664 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","11000010ae4da1b","110000147a7757c"] 01:58:28.664 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000147a7757c, connection_key=1) 01:58:28.664 [Lua] Sync dynamic to client: 01:58:28.664 [Lua] breed_name: chaos_bulwark, bitmask: 2, bit_index: 3 01:58:28.664 [Lua] breed_name: pet_skeleton_dual_wield, bitmask: 2, bit_index: 16 01:58:28.839 [Lua] ### Received rpc_level_load_started 01:58:28.839 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_session_id: 830237952 01:58:28.839 [Lua] [PartyManager] Player (110000147a7757c:1) was put into party undecided (0) 01:58:28.839 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:58:28.839 [Lua] [ProfileSynchronizer] Peer 110000147a7757c entered session 01:58:28.839 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000147a7757c 01:58:28.839 [Lua] Mechanism says: a client has initialized the mechanism! 110000147a7757c 01:58:28.974 [SteamVoipClient] select_out(110000147a7757c, on) 01:58:29.109 [SteamVoipClient] select_out(110000147a7757c, on) 01:58:29.109 [SteamVoipClient] select_in(110000147a7757c, on) 01:58:29.109 [SteamVoipClient] select_out(110000147a7757c, off) 01:58:29.206 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000147a7757c, connection_key=1) 01:58:30.353 [EACServer] [20:58:30:353] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 0110000147A7757C Session: 2 Status: Client Authenticated Message: Client authenticated. 01:58:30.354 [EAC] Peer 110000147a7757c switched EAC state to ClientAuthenticatedLocal 01:58:30.579 [EACServer] [20:58:30:578] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 0110000147A7757C. 01:58:30.635 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 01:58:30.829 [Lua] [NetworkServer] Peer 110000147a7757c has sent rpc_post_game_notified 01:58:30.830 [Lua] [PeerSM] 110000147a7757c :: on_exit Connecting 01:58:30.830 [Lua] [PeerSM] 110000147a7757c :: on_enter Loading 01:58:30.979 [EACServer] [20:58:30:979] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 0110000147A7757C 01:58:30.979 [EACServer] [20:58:30:979] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 0110000147A7757C Session: 2 Status: Client Authenticated Remotely Message: Client authenticated remotely. 01:58:30.986 [EAC] Peer 110000147a7757c switched EAC state to ClientAuthenticatedRemote 01:58:31.136 [Lua] TerrorEventMixer.start_event: generic_enable_pacing (seed: 1013904223) 01:58:32.135 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 01:58:32.174 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 01:58:32.504 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 01:58:33.189 [Flow] [43348] Globadier flow spawned. Loop activated. //3 01:58:34.641 [Lua] ### Received rpc_level_loaded 01:58:34.641 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_id: 115 01:58:34.641 [Lua] Peer 110000147a7757c has loaded the level and all enemies are loaded 01:58:34.641 [Lua] [PeerSM] 110000147a7757c :: on_exit Loading 01:58:34.641 [Lua] [PeerSM] 110000147a7757c :: on_enter LoadingProfilePackages 01:58:34.653 [Lua] [PeerSM] 110000147a7757c :: on_exit LoadingProfilePackages 01:58:34.653 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForEnterGame 01:58:36.983 [Lua] [AIPlayerSlotExtension] force releaseing slot 7 7 01:58:40.506 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 01:58:41.410 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForEnterGame 01:58:41.410 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForGameObjectSync 01:58:41.410 [Lua] main_path_player_far_away_check started 01:58:41.422 [Lua] [NetworkServer] Game_object_sync_done for peer 110000147a7757c 01:58:41.459 [Lua] Breedfreezer (server) starting a hot join sync 01:58:41.459 [Lua] packing 0 units of breed chaos_marauder 01:58:41.459 [Lua] packing 27 units of breed skaven_clan_rat 01:58:41.459 [Lua] packing 16 units of breed skaven_storm_vermin 01:58:41.459 [Lua] packing 45 units of breed skaven_slave 01:58:41.459 [Lua] packing 1 units of breed chaos_fanatic 01:58:41.459 [Lua] packing 5 units of breed chaos_raider 01:58:41.459 [Lua] packing 1 units of breed chaos_warrior 01:58:41.459 [Lua] packing 1 units of breed chaos_berzerker 01:58:41.459 [Lua] packing 8 units of breed skaven_plague_monk 01:58:41.459 [Lua] --> rpc-package size reached, sending rpc now (last package) 01:58:41.459 [Lua] 01:58:41.459 [Lua] [1] = 23 (number) 01:58:41.459 [Lua] [2] = 0 (number) 01:58:41.459 [Lua] [3] = 3 (number) 01:58:41.459 [Lua] [4] = 27 (number) 01:58:41.459 [Lua] [5] = 1 (number) 01:58:41.459 [Lua] [6] = 16 (number) 01:58:41.459 [Lua] [7] = 30 (number) 01:58:41.459 [Lua] [8] = 45 (number) 01:58:41.459 [Lua] [9] = 22 (number) 01:58:41.459 [Lua] [10] = 1 (number) 01:58:41.459 [Lua] [11] = 3 (number) 01:58:41.459 [Lua] [12] = 5 (number) 01:58:41.459 [Lua] [13] = 3 (number) 01:58:41.459 [Lua] [14] = 1 (number) 01:58:41.459 [Lua] [15] = 1 (number) 01:58:41.459 [Lua] [16] = 1 (number) 01:58:41.459 [Lua] [17] = 8 (number) 01:58:41.459 [Lua] [18] = 8 (number) 01:58:41.459 [Lua] 01:58:41.459 [Lua] 01:58:41.459 [Lua] [1] = 634 (number) 01:58:41.459 [Lua] [2] = 551 (number) 01:58:41.459 [Lua] [3] = 616 (number) 01:58:41.459 [Lua] [4] = 541 (number) 01:58:41.459 [Lua] [5] = 531 (number) 01:58:41.459 [Lua] [6] = 122 (number) 01:58:41.459 [Lua] [7] = 280 (number) 01:58:41.459 [Lua] [8] = 130 (number) 01:58:41.459 [Lua] [9] = 100 (number) 01:58:41.459 [Lua] [10] = 532 (number) 01:58:41.459 [Lua] [11] = 277 (number) 01:58:41.459 [Lua] [12] = 307 (number) 01:58:41.459 [Lua] [13] = 60 (number) 01:58:41.459 [Lua] [14] = 154 (number) 01:58:41.459 [Lua] [15] = 151 (number) 01:58:41.459 [Lua] [16] = 297 (number) 01:58:41.459 [Lua] [17] = 111 (number) 01:58:41.459 [Lua] [18] = 93 (number) 01:58:41.459 [Lua] [19] = 544 (number) 01:58:41.459 [Lua] [20] = 94 (number) 01:58:41.459 [Lua] [21] = 56 (number) 01:58:41.459 [Lua] [22] = 619 (number) 01:58:41.459 [Lua] [23] = 620 (number) 01:58:41.459 [Lua] [24] = 152 (number) 01:58:41.459 [Lua] [25] = 153 (number) 01:58:41.459 [Lua] [26] = 72 (number) 01:58:41.459 [Lua] [27] = 121 (number) 01:58:41.459 [Lua] [28] = 826 (number) 01:58:41.459 [Lua] [29] = 829 (number) 01:58:41.459 [Lua] [30] = 828 (number) 01:58:41.459 [Lua] [31] = 815 (number) 01:58:41.459 [Lua] [32] = 827 (number) 01:58:41.459 [Lua] [33] = 817 (number) 01:58:41.459 [Lua] [34] = 824 (number) 01:58:41.459 [Lua] [35] = 825 (number) 01:58:41.459 [Lua] [36] = 820 (number) 01:58:41.459 [Lua] [37] = 823 (number) 01:58:41.459 [Lua] [38] = 819 (number) 01:58:41.459 [Lua] [39] = 818 (number) 01:58:41.459 [Lua] [40] = 830 (number) 01:58:41.459 [Lua] [41] = 831 (number) 01:58:41.459 [Lua] [42] = 832 (number) 01:58:41.459 [Lua] [43] = 821 (number) 01:58:41.459 [Lua] [44] = 537 (number) 01:58:41.459 [Lua] [45] = 518 (number) 01:58:41.459 [Lua] [46] = 741 (number) 01:58:41.459 [Lua] [47] = 760 (number) 01:58:41.459 [Lua] [48] = 746 (number) 01:58:41.459 [Lua] [49] = 579 (number) 01:58:41.459 [Lua] [50] = 534 (number) 01:58:41.459 [Lua] [51] = 754 (number) 01:58:41.459 [Lua] [52] = 526 (number) 01:58:41.459 [Lua] [53] = 535 (number) 01:58:41.459 [Lua] [54] = 761 (number) 01:58:41.459 [Lua] [55] = 598 (number) 01:58:41.459 [Lua] [56] = 624 (number) 01:58:41.459 [Lua] [57] = 617 (number) 01:58:41.459 [Lua] [58] = 763 (number) 01:58:41.459 [Lua] [59] = 757 (number) 01:58:41.459 [Lua] [60] = 764 (number) 01:58:41.459 [Lua] [61] = 554 (number) 01:58:41.459 [Lua] [62] = 538 (number) 01:58:41.459 [Lua] [63] = 573 (number) 01:58:41.459 [Lua] [64] = 753 (number) 01:58:41.459 [Lua] [65] = 743 (number) 01:58:41.459 [Lua] [66] = 529 (number) 01:58:41.459 [Lua] [67] = 608 (number) 01:58:41.459 [Lua] [68] = 599 (number) 01:58:41.459 [Lua] [69] = 516 (number) 01:58:41.459 [Lua] [70] = 756 (number) 01:58:41.459 [Lua] [71] = 519 (number) 01:58:41.459 [Lua] [72] = 527 (number) 01:58:41.459 [Lua] [73] = 570 (number) 01:58:41.459 [Lua] [74] = 600 (number) 01:58:41.459 [Lua] [75] = 621 (number) 01:58:41.459 [Lua] [76] = 759 (number) 01:58:41.459 [Lua] [77] = 750 (number) 01:58:41.459 [Lua] [78] = 744 (number) 01:58:41.459 [Lua] [79] = 546 (number) 01:58:41.459 [Lua] [80] = 752 (number) 01:58:41.459 [Lua] [81] = 623 (number) 01:58:41.459 [Lua] [82] = 745 (number) 01:58:41.459 [Lua] [83] = 555 (number) 01:58:41.459 [Lua] [84] = 514 (number) 01:58:41.459 [Lua] [85] = 609 (number) 01:58:41.459 [Lua] [86] = 742 (number) 01:58:41.459 [Lua] [87] = 530 (number) 01:58:41.459 [Lua] [88] = 615 (number) 01:58:41.459 [Lua] [89] = 171 (number) 01:58:41.459 [Lua] [90] = 133 (number) 01:58:41.459 [Lua] [91] = 254 (number) 01:58:41.459 [Lua] [92] = 79 (number) 01:58:41.459 [Lua] [93] = 162 (number) 01:58:41.459 [Lua] [94] = 265 (number) 01:58:41.459 [Lua] [95] = 935 (number) 01:58:41.459 [Lua] [96] = 73 (number) 01:58:41.459 [Lua] [97] = 70 (number) 01:58:41.459 [Lua] [98] = 984 (number) 01:58:41.459 [Lua] [99] = 987 (number) 01:58:41.459 [Lua] [100] = 985 (number) 01:58:41.459 [Lua] [101] = 986 (number) 01:58:41.459 [Lua] [102] = 988 (number) 01:58:41.459 [Lua] [103] = 990 (number) 01:58:41.459 [Lua] [104] = 989 (number) 01:58:41.459 [Lua] 01:58:41.460 [Lua] PlayerManager:add_remote_player 110000147a7757c 01:58:41.460 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=256 01:58:41.460 [Lua] RemotePlayer:create_game_object( ) 256 01:58:41.533 [Lua] [ProfileSynchronizer] Assigning peer(110000147a7757c:1) to profile(5) career(3) 01:58:41.533 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"}] 01:58:41.533 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForGameObjectSync 01:58:41.533 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForPlayers 01:58:41.547 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForPlayers 01:58:41.547 [Lua] [PeerSM] 110000147a7757c :: on_enter InGame 01:58:41.547 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = true 01:58:42.221 [Lua] [MOD][VMF][INFO] Added 110000147a7757c to the VMF users list. 01:58:42.221 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=110000147a7757c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 01:58:42.221 [Lua] Adding player sync data to peer=110000147a7757c local_player_id=1 01:58:42.236 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 01:58:42.236 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight_skin_02/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_13, ProfileSynchronizer, async-read, 01:58:42.237 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base, ProfileSynchronizer, async-read, 01:58:42.282 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p 01:58:42.282 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p 01:58:42.282 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 01:58:42.315 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 01:58:42.315 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 01:58:42.315 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p 01:58:42.346 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p 01:58:42.346 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p 01:58:42.346 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p 01:58:42.377 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p 01:58:42.377 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p 01:58:42.377 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 01:58:42.407 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 01:58:42.407 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 01:58:42.407 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 01:58:42.470 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 01:58:42.470 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 01:58:42.470 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight_skin_02/third_person_base/chr_third_person_mesh 01:58:42.547 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight_skin_02/third_person_base/chr_third_person_mesh 01:58:42.547 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight_skin_02/third_person_base/chr_third_person_mesh 01:58:42.548 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_13 01:58:42.577 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_13 01:58:42.577 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_13 01:58:42.577 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 01:58:42.769 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 01:58:42.816 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 01:58:42.816 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 01:58:42.830 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 01:58:43.633 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 01:58:43.638 [Lua] [PartyManager] Player (110000147a7757c:1) was put into party heroes (1) 01:58:43.638 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 01:58:43.648 [Lua] [GameNetworkManager] destroying game object with go_id=49 01:58:43.652 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"}] 01:58:43.652 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 6 01:58:43.652 [Lua] [GameNetworkManager] destroying game object with go_id=40 01:58:43.652 [Lua] [GameNetworkManager] destroying game object with go_id=41 01:58:43.668 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 01:58:43.668 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer 01:58:43.669 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 01:58:43.669 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer 01:58:43.669 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer 01:58:43.669 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer 01:58:43.669 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 01:58:43.670 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 01:58:43.670 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer 01:58:43.670 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer 01:58:43.671 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 01:58:43.671 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 01:58:43.676 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 102 will change to a manual source. 01:58:43.792 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=110000147a7757c go_type=player_unit go_created_func_name=game_object_created_player_unit 01:58:43.792 [Lua] [NetworkServer] Peer 110000147a7757c spawned player. 01:58:43.793 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=270 01:58:43.793 [Lua] PlayerManager:assign_unit_ownership CABLE420 110000147a7757c 1 01:58:43.794 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.12) temporary_health_percentage (0.28666666666666668) melee slot ammo (1) ranged slot ammo (0.625) 01:58:43.794 [Lua] TalentSystem:rpc_sync_talents 4 2049 01:58:43.962 [Lua] main path terror event triggered: boss_event_chaos_spline_patrol 01:58:43.962 [Lua] TerrorEventMixer.start_event: boss_event_chaos_spline_patrol (seed: 1013904223) 01:58:43.978 [Lua] > starting new spline, using new navbot: standard , id: boss3_01 01:58:44.006 [Lua] > continuing spline boss3_01 index: 2 retries: 0 01:58:44.020 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.020 [Lua] > continuing spline boss3_01 index: 3 retries: 0 01:58:44.048 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.049 [Lua] > continuing spline boss3_01 index: 4 retries: 0 01:58:44.092 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0055651781149208546 boss3_01 01:58:44.092 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.005585965234786272 boss3_01 01:58:44.092 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.092 [Lua] > continuing spline boss3_01 index: 5 retries: 0 01:58:44.106 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.106 [Lua] > continuing spline boss3_01 index: 6 retries: 0 01:58:44.136 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.136 [Lua] > continuing spline boss3_01 index: 7 retries: 0 01:58:44.151 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.151 [Lua] > continuing spline boss3_01 index: 8 retries: 0 01:58:44.197 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss3_01 01:58:44.197 [Lua] > spline completed boss3_01 retries: 0 01:58:44.412 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = true 01:58:44.509 [Lua] Init group template: spline_patrol 01:58:44.645 [Lua] main_path_player_far_away_check started 01:58:46.741 [Lua] main_path_player_far_away_check started 01:58:47.211 [Lua] main_path_player_far_away_check started 01:58:49.686 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:59:07.179 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 01:59:11.259 [Flow] destructible planks state 1 01:59:11.259 [Flow] destructible planks state 2 01:59:11.259 [Flow] destructible planks state 3 - destroyed 01:59:11.295 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"] 01:59:11.668 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:59:14.553 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:59:15.848 [Lua] Hide #ID[27b958eb9f7c87d7] 01:59:15.848 [Lua] Hide #ID[0242f230fa7a3087] 01:59:15.848 [Lua] Hide #ID[591e8680614ecb40] 01:59:15.848 [Lua] Hide #ID[de1056bd514e4cea] 01:59:15.848 [Lua] Hide #ID[78923f207de7092e] 01:59:15.848 [Lua] Hide #ID[591e8680614ecb40] 01:59:15.848 [Lua] Hide #ID[591e8680614ecb40] 01:59:15.848 [Lua] Hide #ID[a182c476f5d35653] 01:59:15.848 [Lua] Hide #ID[4a5b63339a401af9] 01:59:15.848 [Lua] Hide #ID[4a5b63339a401af9] 01:59:19.544 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:59:30.053 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 01:59:30.824 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 01:59:32.108 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 normal medium 01:59:51.425 [Lua] [HON-43348] Globadier (3) died. damage_table: { 255.75, "burn_sniper", [Unit '#ID[234365eae1f907fa]'], "torso", { 41.853462219238281, 55.646430969238281, 13.564165115356445, }, { -0.74448668956756592, 0.66747713088989258, 0.014625024981796741, }, "bw_skullstaff_spear", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", true, true, 0, "projectile", 1, } 01:59:51.425 [Lua] [HON-43348] Globadier (3) killing unit. extension: 'table: 0x087f2920', killing_blow: { 255.75, "burn_sniper", [Unit '#ID[234365eae1f907fa]'], "torso", { 41.853462219238281, 55.646430969238281, 13.564165115356445, }, { -0.74448668956756592, 0.66747713088989258, 0.014625024981796741, }, "bw_skullstaff_spear", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", true, true, 0, "projectile", 1, } 01:59:51.425 [Lua] [HON-43348] Globadier (3) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 01:59:51.426 [Lua] [HON-43348] Globadier (3) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 255.75, "burn_sniper", [Unit '#ID[234365eae1f907fa]'], "torso", { 41.853462219238281, 55.646430969238281, 13.564165115356445, }, { -0.74448668956756592, 0.66747713088989258, 0.014625024981796741, }, "bw_skullstaff_spear", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", true, true, 0, "projectile", 1, } 01:59:51.426 [Lua] [HON-43348] Globadier (3) inside death reaction. Playing sound. 01:59:51.426 [Lua] [HON-43348] Globadier (3) play audio unit event. unit_id: '239', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:00:00.135 [Lua] Hide #ID[ea69171f36ddeabb] 02:00:00.135 [Lua] Hide #ID[0242f230fa7a3087] 02:00:00.135 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.135 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:00.135 [Lua] Hide #ID[78923f207de7092e] 02:00:00.135 [Lua] Hide #ID[fed3662539c310a8] 02:00:00.135 [Lua] Hide #ID[e84fa4e151670188] 02:00:00.135 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.135 [Lua] Hide #ID[4a5b63339a401af9] 02:00:00.135 [Lua] Hide #ID[4a5b63339a401af9] 02:00:00.196 [Lua] Hide #ID[ea69171f36ddeabb] 02:00:00.196 [Lua] Hide #ID[3fcf9d1d90c95d89] 02:00:00.196 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[e84fa4e151670188] 02:00:00.197 [Lua] Hide #ID[a182c476f5d35653] 02:00:00.197 [Lua] Hide #ID[4a5b63339a401af9] 02:00:00.197 [Lua] Hide #ID[4a5b63339a401af9] 02:00:00.197 [Lua] Hide #ID[233c8ea27a2d7450] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[02b18cb2d1f27424] 02:00:00.197 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:00.197 [Lua] Hide #ID[78923f207de7092e] 02:00:00.197 [Lua] Hide #ID[fed3662539c310a8] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[a182c476f5d35653] 02:00:00.197 [Lua] Hide #ID[fca690732932b14d] 02:00:00.197 [Lua] Hide #ID[fca690732932b14d] 02:00:00.197 [Lua] Hide #ID[233c8ea27a2d7450] 02:00:00.197 [Lua] Hide #ID[3fcf9d1d90c95d89] 02:00:00.197 [Lua] Hide #ID[02b18cb2d1f27424] 02:00:00.197 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[e84fa4e151670188] 02:00:00.197 [Lua] Hide #ID[a182c476f5d35653] 02:00:00.197 [Lua] Hide #ID[4a5b63339a401af9] 02:00:00.197 [Lua] Hide #ID[fca690732932b14d] 02:00:00.197 [Lua] Hide #ID[ea69171f36ddeabb] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:00.197 [Lua] Hide #ID[78923f207de7092e] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[591e8680614ecb40] 02:00:00.197 [Lua] Hide #ID[4a5b63339a401af9] 02:00:00.197 [Lua] Hide #ID[fca690732932b14d] 02:00:03.184 [Flow] [43348] Globadier flow. Loop deactivated. 02:00:03.184 [Flow] [43348] Globadier flow despawned. //3 02:00:06.232 [Lua] Hide #ID[233c8ea27a2d7450] 02:00:06.232 [Lua] Hide #ID[3fcf9d1d90c95d89] 02:00:06.232 [Lua] Hide #ID[02b18cb2d1f27424] 02:00:06.232 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:06.232 [Lua] Hide #ID[591e8680614ecb40] 02:00:06.232 [Lua] Hide #ID[fed3662539c310a8] 02:00:06.232 [Lua] Hide #ID[e84fa4e151670188] 02:00:06.232 [Lua] Hide #ID[a182c476f5d35653] 02:00:06.232 [Lua] Hide #ID[4a5b63339a401af9] 02:00:06.232 [Lua] Hide #ID[4a5b63339a401af9] 02:00:07.091 [Lua] Hide #ID[233c8ea27a2d7450] 02:00:07.091 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.091 [Lua] Hide #ID[02b18cb2d1f27424] 02:00:07.091 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.091 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.091 [Lua] Hide #ID[fed3662539c310a8] 02:00:07.091 [Lua] Hide #ID[e84fa4e151670188] 02:00:07.091 [Lua] Hide #ID[a182c476f5d35653] 02:00:07.091 [Lua] Hide #ID[fca690732932b14d] 02:00:07.091 [Lua] Hide #ID[4a5b63339a401af9] 02:00:07.645 [Lua] Hide #ID[ea69171f36ddeabb] 02:00:07.645 [Lua] Hide #ID[3fcf9d1d90c95d89] 02:00:07.645 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.645 [Lua] Hide #ID[733ff75b41d1d37d] 02:00:07.645 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.645 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.645 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.645 [Lua] Hide #ID[a182c476f5d35653] 02:00:07.645 [Lua] Hide #ID[fca690732932b14d] 02:00:07.645 [Lua] Hide #ID[fca690732932b14d] 02:00:07.837 [Lua] Hide #ID[27b958eb9f7c87d7] 02:00:07.837 [Lua] Hide #ID[0242f230fa7a3087] 02:00:07.837 [Lua] Hide #ID[02b18cb2d1f27424] 02:00:07.837 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.837 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.837 [Lua] Hide #ID[fed3662539c310a8] 02:00:07.837 [Lua] Hide #ID[591e8680614ecb40] 02:00:07.837 [Lua] Hide #ID[a182c476f5d35653] 02:00:07.837 [Lua] Hide #ID[4a5b63339a401af9] 02:00:07.837 [Lua] Hide #ID[4a5b63339a401af9] 02:00:08.398 [Lua] Hide #ID[ea69171f36ddeabb] 02:00:08.398 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.398 [Lua] Hide #ID[f4eabfa3547fff1b] 02:00:08.398 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.398 [Lua] Hide #ID[78923f207de7092e] 02:00:08.398 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.398 [Lua] Hide #ID[e84fa4e151670188] 02:00:08.398 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.398 [Lua] Hide #ID[4a5b63339a401af9] 02:00:08.398 [Lua] Hide #ID[fca690732932b14d] 02:00:08.548 [Lua] Hide #ID[ea69171f36ddeabb] 02:00:08.548 [Lua] Hide #ID[1d365b472cb6f5ce] 02:00:08.548 [Lua] Hide #ID[f4eabfa3547fff1b] 02:00:08.548 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.548 [Lua] Hide #ID[78923f207de7092e] 02:00:08.548 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.548 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.548 [Lua] Hide #ID[591e8680614ecb40] 02:00:08.548 [Lua] Hide #ID[4a5b63339a401af9] 02:00:08.548 [Lua] Hide #ID[4a5b63339a401af9] 02:00:08.568 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:00:09.409 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:00:14.640 [Lua] [AIPlayerSlotExtension] force releaseing slot 70 3 02:00:22.997 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:00:24.688 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:00:25.920 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:00:39.375 [Lua] players are progressing too fast, leave relax 02:00:45.419 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:00:45.419 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 1728181 02:00:48.100 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium large 02:00:48.296 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium large 02:00:48.329 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium large 02:00:49.759 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x1dbdb, position: 0 02:00:51.662 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 3 8 02:00:57.410 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:01:02.164 [Lua] Override Player Respawning respawn_pris_yard true 02:01:06.162 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:01:08.582 [Lua] ready to jump failed 02:01:11.404 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 35 will change to a manual source. 02:01:18.968 [Lua] fence jumping 02:01:19.003 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:01:19.457 [Lua] simple los failed 02:01:20.489 [Lua] fence jumping 02:01:20.954 [Lua] simple los failed 02:01:21.439 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:01:21.439 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 1728181 02:01:22.783 [Lua] fence jumping 02:01:22.935 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:01:23.203 [Lua] simple los failed 02:01:25.126 [Flow] [43348] Globadier flow spawned. Loop activated. //4 02:01:26.720 [Lua] simple los failed 02:01:31.376 [Lua] ready to jump failed 02:01:37.899 [Lua] Destroying unit since outside mesh or world 02:01:38.722 [Lua] main_path_player_far_away_check started 02:01:40.923 [Lua] fence jumping 02:01:41.400 [Lua] ready to jump failed 02:01:41.474 [Lua] main_path_player_far_away_check started 02:01:41.706 [Lua] main_path_player_far_away_check started 02:01:41.791 [Lua] main_path_player_far_away_check started 02:01:42.161 [Lua] main_path_player_far_away_check started 02:01:43.455 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:01:44.122 [Lua] fence jumping 02:01:44.636 [Lua] main_path_player_far_away_check started 02:01:44.830 [Lua] main_path_player_far_away_check started 02:01:44.928 [Lua] main_path_player_far_away_check started 02:01:45.078 [Lua] ready to jump failed 02:01:47.744 [Lua] main_path_player_far_away_check started 02:01:47.978 [Lua] main_path_player_far_away_check started 02:01:48.079 [Lua] main_path_player_far_away_check started 02:01:50.879 [Lua] main_path_player_far_away_check started 02:01:51.722 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:01:54.303 [Lua] fence jumping 02:01:54.785 [Lua] ready to jump failed 02:01:55.610 [Lua] main_path_player_far_away_check started 02:01:56.169 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 normal medium 02:01:57.031 [Lua] main_path_player_far_away_check started 02:01:57.419 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:01:57.419 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 1728181 02:02:00.288 [Lua] main_path_player_far_away_check started 02:02:02.402 [Lua] [HON-43348] Globadier (4) died. damage_table: { 255.75, "kinetic", [Unit '#ID[e364c8b32ac02a58]'], "full", { 51.010673522949219, -9.6048555374145508, 10.401015281677246, }, { 0, 0, 1, }, "suicide", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, false, 0, "n/a", false, } 02:02:02.402 [Lua] [HON-43348] Globadier (4) killing unit. extension: 'table: 0x120ddbe0', killing_blow: { 255.75, "kinetic", [Unit '#ID[e364c8b32ac02a58]'], "full", { 51.010673522949219, -9.6048555374145508, 10.401015281677246, }, { 0, 0, 1, }, "suicide", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, false, 0, "n/a", false, } 02:02:02.403 [Lua] [HON-43348] Globadier (4) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:02:02.405 [Lua] [HON-43348] Globadier (4) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 255.75, "kinetic", [Unit '#ID[e364c8b32ac02a58]'], "full", { 51.010673522949219, -9.6048555374145508, 10.401015281677246, }, { 0, 0, 1, }, "suicide", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, false, 0, "n/a", false, } 02:02:02.405 [Lua] [HON-43348] Globadier (4) inside death reaction. Playing sound. 02:02:02.405 [Lua] [HON-43348] Globadier (4) play audio unit event. unit_id: '403', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:02:02.410 [Flow] [43348] Globadier flow. Loop deactivated. 02:02:02.410 [Flow] [43348] Globadier flow despawned. //4 02:02:03.365 [Lua] main_path_player_far_away_check started 02:02:03.373 [Lua] Coordinated attack! 02:02:06.504 [Lua] main_path_player_far_away_check started 02:02:06.558 [Lua] main_path_player_far_away_check started 02:02:09.619 [Lua] main_path_player_far_away_check started 02:02:09.669 [Lua] main_path_player_far_away_check started 02:02:10.532 [Lua] HORDE: Chosing horde wave composition chaos_huge_berzerker 02:02:10.532 [Lua] Time for new HOOORDE! multi_first_wave 02:02:10.532 [Lua] HORDE: Spawning hordes while 21 other ai are spawned 02:02:10.532 [Lua] horde requested: vector_blob 02:02:10.532 [Lua] wants to spawn ahead within distance: 60 02:02:10.532 [Lua] horde crated with id 23 of type vector_blob 02:02:10.533 [Lua] managed to spawn 38/38 horde enemies 02:02:10.533 [Lua] vector blob horde has started 02:02:10.956 [Lua] Init group template: horde 02:02:12.483 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:02:12.719 [Lua] main_path_player_far_away_check started 02:02:12.776 [Lua] main_path_player_far_away_check started 02:02:13.161 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:02:13.374 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:13.598 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:02:18.906 [Lua] Override Player Respawning respawn_pris_yard false 02:02:18.907 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[76171018dc8f00c3]']" to "false" when it's already "false" 02:02:20.061 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:20.372 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:02:21.046 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:02:21.232 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:22.724 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 91 will change to a manual source. 02:02:26.826 [Flow] [43348] Globadier flow spawned. Loop activated. //5 02:02:28.353 [Flow] [43348] Globadier flow spawned. Loop activated. //6 02:02:29.599 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:30.849 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:30.893 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 13 will change to a manual source. 02:02:32.683 [Lua] [AIPlayerSlotExtension] force releaseing slot 513 7 02:02:32.947 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:02:35.165 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 02:02:40.581 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 9 02:02:40.581 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:02:40.581 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 02:02:40.581 [Lua] horde requested: vector_blob 02:02:40.581 [Lua] wants to spawn ahead within distance: 60 02:02:40.581 [Lua] horde crated with id 24 of type vector_blob 02:02:40.581 [Lua] managed to spawn 39/39 horde enemies 02:02:40.581 [Lua] vector blob horde has started 02:02:40.778 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 normal medium 02:02:41.155 [Lua] Init group template: horde 02:02:47.002 [Lua] [AIPlayerSlotExtension] force releaseing slot 17 5 02:02:47.782 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:48.997 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:51.280 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:52.658 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:54.000 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:54.074 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:02:55.468 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:02:55.722 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:02:55.969 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 1 51 02:02:56.165 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:02:57.849 [Lua] HORDE: last wave, reset to standard horde delay 02:02:57.849 [Lua] Time for new HOOORDE! multi_last_wave 02:02:57.849 [Lua] HORDE: Spawning hordes while 45 other ai are spawned 02:02:57.849 [Lua] horde requested: vector_blob 02:02:57.849 [Lua] wants to spawn ahead within distance: 60 02:02:57.849 [Lua] could not, tries to spawnbehind 02:02:57.849 [Lua] horde crated with id 25 of type vector_blob 02:02:57.849 [Lua] managed to spawn 39/39 horde enemies 02:02:57.849 [Lua] vector blob horde has started 02:02:58.442 [Lua] Init group template: horde 02:03:01.093 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:03:05.853 [Lua] Override Player Respawning respawn_end_event true 02:03:07.722 [Lua] Horde killed: multi_first_wave 02:03:10.618 [Lua] [HON-43348] Globadier (5) died. damage_table: { 6.25, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 33.798683166503906, -13.832195281982422, -1.7991459369659424, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:03:10.618 [Lua] [HON-43348] Globadier (5) killing unit. extension: 'table: 0x15d4c090', killing_blow: { 6.25, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 33.798683166503906, -13.832195281982422, -1.7991459369659424, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:03:10.618 [Lua] [HON-43348] Globadier (5) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:03:10.619 [Lua] [HON-43348] Globadier (5) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 6.25, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 33.798683166503906, -13.832195281982422, -1.7991459369659424, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:03:10.619 [Lua] [HON-43348] Globadier (5) inside death reaction. Playing sound. 02:03:10.619 [Lua] [HON-43348] Globadier (5) play audio unit event. unit_id: '442', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:03:10.789 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:03:10.863 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:13.008 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:03:13.161 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:13.332 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:03:13.609 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:13.994 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:03:14.750 [Lua] [AIPlayerSlotExtension] force releaseing slot 17 8 02:03:14.750 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:03:15.225 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:03:16.332 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:16.375 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:03:16.384 [Lua] [HON-43348] Globadier (6) died. damage_table: { 92.5, "burn_sniper", [Unit '#ID[234365eae1f907fa]'], "aux", { 40.325405120849609, -16.481121063232422, -0.77825164794921875, }, { 0.85012036561965942, -0.50304019451141357, -0.15571080148220062, }, "bw_skullstaff_spear", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, true, 0, "projectile", 1, } 02:03:16.384 [Lua] [HON-43348] Globadier (6) killing unit. extension: 'table: 0x037fedc0', killing_blow: { 92.5, "burn_sniper", [Unit '#ID[234365eae1f907fa]'], "aux", { 40.325405120849609, -16.481121063232422, -0.77825164794921875, }, { 0.85012036561965942, -0.50304019451141357, -0.15571080148220062, }, "bw_skullstaff_spear", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, true, 0, "projectile", 1, } 02:03:16.385 [Lua] [HON-43348] Globadier (6) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:03:16.386 [Lua] [HON-43348] Globadier (6) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 92.5, "burn_sniper", [Unit '#ID[234365eae1f907fa]'], "aux", { 40.325405120849609, -16.481121063232422, -0.77825164794921875, }, { 0.85012036561965942, -0.50304019451141357, -0.15571080148220062, }, "bw_skullstaff_spear", "n/a", [Unit '#ID[234365eae1f907fa]'], "light", false, true, 0, "projectile", 1, } 02:03:16.386 [Lua] [HON-43348] Globadier (6) inside death reaction. Playing sound. 02:03:16.386 [Lua] [HON-43348] Globadier (6) play audio unit event. unit_id: '443', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:03:17.496 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:20.018 [Lua] Hide #ID[233c8ea27a2d7450] 02:03:20.018 [Lua] Hide #ID[1d365b472cb6f5ce] 02:03:20.018 [Lua] Hide #ID[591e8680614ecb40] 02:03:20.018 [Lua] Hide #ID[de1056bd514e4cea] 02:03:20.018 [Lua] Hide #ID[591e8680614ecb40] 02:03:20.018 [Lua] Hide #ID[fed3662539c310a8] 02:03:20.018 [Lua] Hide #ID[e84fa4e151670188] 02:03:20.018 [Lua] Hide #ID[a182c476f5d35653] 02:03:20.018 [Lua] Hide #ID[fca690732932b14d] 02:03:20.018 [Lua] Hide #ID[4a5b63339a401af9] 02:03:20.133 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:03:20.835 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:21.960 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:03:22.077 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:03:22.103 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:03:23.101 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:03:23.128 [Flow] [43348] Globadier flow. Loop deactivated. 02:03:23.128 [Flow] [43348] Globadier flow despawned. //6 02:03:23.359 [Lua] [AIPlayerSlotExtension] force releaseing slot 504 8 02:03:23.604 [Flow] [43348] Globadier flow. Loop deactivated. 02:03:23.604 [Flow] [43348] Globadier flow despawned. //6 02:03:26.554 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:27.229 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:03:29.189 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:29.561 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:03:29.818 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:03:30.108 [Lua] [AIPlayerSlotExtension] force releaseing slot 530 7 02:03:30.120 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:03:30.838 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:03:30.852 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:03:31.961 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:03:35.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:03:45.975 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:03:49.308 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:03:54.543 [Lua] Destroying unit - ai too far away from all players. chaos_fanatic 4 8 8 02:03:55.781 [Lua] Horde killed: multi_consecutive_wave 02:04:08.549 [Lua] Hide #ID[27b958eb9f7c87d7] 02:04:08.549 [Lua] Hide #ID[591e8680614ecb40] 02:04:08.549 [Lua] Hide #ID[02b18cb2d1f27424] 02:04:08.549 [Lua] Hide #ID[733ff75b41d1d37d] 02:04:08.549 [Lua] Hide #ID[78923f207de7092e] 02:04:08.549 [Lua] Hide #ID[fed3662539c310a8] 02:04:08.549 [Lua] Hide #ID[e84fa4e151670188] 02:04:08.549 [Lua] Hide #ID[a182c476f5d35653] 02:04:08.549 [Lua] Hide #ID[fca690732932b14d] 02:04:08.549 [Lua] Hide #ID[4a5b63339a401af9] 02:04:16.586 [Lua] Hide #ID[ea69171f36ddeabb] 02:04:16.586 [Lua] Hide #ID[0242f230fa7a3087] 02:04:16.586 [Lua] Hide #ID[02b18cb2d1f27424] 02:04:16.586 [Lua] Hide #ID[591e8680614ecb40] 02:04:16.586 [Lua] Hide #ID[78923f207de7092e] 02:04:16.586 [Lua] Hide #ID[fed3662539c310a8] 02:04:16.586 [Lua] Hide #ID[591e8680614ecb40] 02:04:16.586 [Lua] Hide #ID[a182c476f5d35653] 02:04:16.586 [Lua] Hide #ID[4a5b63339a401af9] 02:04:16.586 [Lua] Hide #ID[fca690732932b14d] 02:04:16.860 [Lua] Hide #ID[233c8ea27a2d7450] 02:04:16.860 [Lua] Hide #ID[0242f230fa7a3087] 02:04:16.860 [Lua] Hide #ID[02b18cb2d1f27424] 02:04:16.860 [Lua] Hide #ID[de1056bd514e4cea] 02:04:16.860 [Lua] Hide #ID[591e8680614ecb40] 02:04:16.860 [Lua] Hide #ID[fed3662539c310a8] 02:04:16.860 [Lua] Hide #ID[e84fa4e151670188] 02:04:16.860 [Lua] Hide #ID[a182c476f5d35653] 02:04:16.860 [Lua] Hide #ID[4a5b63339a401af9] 02:04:16.860 [Lua] Hide #ID[fca690732932b14d] 02:04:35.163 [Lua] TerrorEventMixer.start_event: generic_disable_pacing (seed: 1013904223) 02:04:38.422 [Lua] [LobbyMembers] Member joined 11000011a47bad8 02:04:38.432 [Lua] [NetworkServer] Changing num_players from 3 to 4 02:04:38.432 [Lua] [NetworkServer] Players: 4 02:04:38.432 [Lua] Set lobby begin: 02:04:38.432 [Lua] Lobby data twitch_enabled = false 02:04:38.432 [Lua] Lobby data selected_mission_id = dlc_bastion 02:04:38.432 [Lua] Lobby data num_players = 4 02:04:38.433 [Lua] Lobby data difficulty_tweak = 0 02:04:38.433 [Lua] Lobby data host = 110000109ed6c29 02:04:38.433 [Lua] Lobby data time_of_search = 1714182467 02:04:38.433 [Lua] Lobby data matchmaking_type = 2 02:04:38.433 [Lua] Lobby data is_private = false 02:04:38.433 [Lua] Lobby data match_started = true 02:04:38.433 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:04:38.433 [Lua] Lobby data difficulty = cataclysm 02:04:38.433 [Lua] Lobby data player_slot_1 = 0:0 02:04:38.433 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:04:38.433 [Lua] Lobby data quick_game = true 02:04:38.433 [Lua] Lobby data country_code = us 02:04:38.433 [Lua] Lobby data matchmaking = true 02:04:38.433 [Lua] Lobby data power_level = 835 02:04:38.433 [Lua] Lobby data mission_id = dlc_bastion 02:04:38.433 [Lua] Lobby data mechanism = adventure 02:04:38.433 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:04:38.433 [Lua] Lobby data player_slot_2 = 0:0 02:04:38.433 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:04:38.433 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:04:38.433 [Lua] Lobby data eac_authorized = true 02:04:38.433 [Lua] Set lobby end. 02:04:40.553 [Lua] GOT approve_channel 7 11000011a47bad8 1860000be09f41c 02:04:40.553 [EAC] EAC server has client 11000011a47bad8 and channel 7 (and owner 11000011a47bad8) 02:04:40.553 [EACServer] [21:04:40:553] [Windows] [EAC Server] [Info] [RegisterClient] Client: 011000011A47BAD8 PlayerGUID: 76561198401174232 PlayerIP: 0.0.0.0 OwnerGUID: 76561198401174232 PlayerName: Reverend Reven 02:04:40.553 [Lua] Client with peer_id 11000011a47bad8 got APPROVED by server 02:04:40.554 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000011a47bad8' 02:04:40.554 [Lua] [ChatManager][1]System: Reverend Reven is joining the game 02:04:40.554 [Lua] [NetworkServer] Peer 11000011a47bad8 joined server lobby. 02:04:40.554 [Lua] [NetworkServer] Creating peer info. 02:04:40.554 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Connecting 02:04:40.665 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000be09f41c from 11000011a47bad8, replying lobby_ok 02:04:40.745 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000011a47bad8 REPLY wh:0 | we:110000109ed6c29 | dr:11000010ae4da1b | bw:0 | es:110000147a7757c 02:04:43.056 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 11000011a47bad8 02:04:43.056 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 11000011a47bad8 02:04:43.056 [Lua] Set lobby begin: 02:04:43.056 [Lua] Lobby data twitch_enabled = false 02:04:43.056 [Lua] Lobby data selected_mission_id = dlc_bastion 02:04:43.056 [Lua] Lobby data num_players = 4 02:04:43.056 [Lua] Lobby data difficulty_tweak = 0 02:04:43.056 [Lua] Lobby data host = 110000109ed6c29 02:04:43.056 [Lua] Lobby data time_of_search = 1714182467 02:04:43.056 [Lua] Lobby data matchmaking_type = 2 02:04:43.056 [Lua] Lobby data is_private = false 02:04:43.056 [Lua] Lobby data match_started = true 02:04:43.056 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:04:43.056 [Lua] Lobby data difficulty = cataclysm 02:04:43.056 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:04:43.056 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:04:43.056 [Lua] Lobby data quick_game = true 02:04:43.057 [Lua] Lobby data country_code = us 02:04:43.057 [Lua] Lobby data matchmaking = true 02:04:43.057 [Lua] Lobby data power_level = 835 02:04:43.057 [Lua] Lobby data mission_id = dlc_bastion 02:04:43.057 [Lua] Lobby data mechanism = adventure 02:04:43.057 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:04:43.057 [Lua] Lobby data player_slot_2 = 0:0 02:04:43.057 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:04:43.057 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:04:43.057 [Lua] Lobby data eac_authorized = true 02:04:43.057 [Lua] Set lobby end. 02:04:45.266 [Lua] ### CLEARING PEER STATE FOR 11000011a47bad8 02:04:45.266 [Lua] [PeerSM] 11000011a47bad8 :: on_exit Connecting 02:04:45.266 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Connecting 02:04:45.334 [Lua] [NetworkServer] Peer 11000011a47bad8 has sent rpc_notify_lobby_joined 02:04:45.334 [Lua] [PSM] Peer 11000011a47bad8 joined. Want to use profile index "1" and join party "0" 02:04:45.334 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","11000010ae4da1b","110000147a7757c","11000011a47bad8"] 02:04:45.334 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000011a47bad8, connection_key=2) 02:04:45.334 [Lua] Sync dynamic to client: 02:04:45.334 [Lua] breed_name: chaos_bulwark, bitmask: 2, bit_index: 3 02:04:45.334 [Lua] breed_name: pet_skeleton_dual_wield, bitmask: 2, bit_index: 16 02:04:45.484 [Lua] ### Received rpc_level_load_started 02:04:45.484 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_session_id: 830237952 02:04:45.484 [Lua] [PartyManager] Player (11000011a47bad8:1) was put into party undecided (0) 02:04:45.484 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:04:45.484 [Lua] [ProfileSynchronizer] Peer 11000011a47bad8 entered session 02:04:45.484 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000011a47bad8 02:04:45.484 [Lua] Mechanism says: a client has initialized the mechanism! 11000011a47bad8 02:04:45.571 [SteamVoipClient] select_out(11000011a47bad8, on) 02:04:45.697 [SteamVoipClient] select_out(11000011a47bad8, on) 02:04:45.697 [SteamVoipClient] select_in(11000011a47bad8, on) 02:04:45.697 [SteamVoipClient] select_out(11000011a47bad8, off) 02:04:45.797 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000011a47bad8, connection_key=2) 02:04:46.342 [EACServer] [21:04:46:342] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000011A47BAD8 Session: 3 Status: Client Authenticated Message: Client authenticated. 02:04:46.343 [EAC] Peer 11000011a47bad8 switched EAC state to ClientAuthenticatedLocal 02:04:46.560 [EACServer] [21:04:46:559] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 011000011A47BAD8. 02:04:46.961 [EACServer] [21:04:46:961] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 011000011A47BAD8 02:04:46.961 [EACServer] [21:04:46:961] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000011A47BAD8 Session: 3 Status: Client Authenticated Remotely Message: Client authenticated remotely. 02:04:46.967 [EAC] Peer 11000011a47bad8 switched EAC state to ClientAuthenticatedRemote 02:04:47.089 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 71207 02:04:47.505 [Lua] [NetworkServer] Peer 11000011a47bad8 has sent rpc_post_game_notified 02:04:47.506 [Lua] [PeerSM] 11000011a47bad8 :: on_exit Connecting 02:04:47.506 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Loading 02:04:47.801 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:04:48.532 [Lua] Switching ConflictSettings: to: default 02:04:48.532 [Lua] pacing=default 02:04:48.532 [Lua] roaming=nil 02:04:48.532 [Lua] specials=default 02:04:48.532 [Lua] debug_color=maroon 02:04:48.532 [Lua] contained_breeds=nil 02:04:48.532 [Lua] pack_spawning=default 02:04:48.532 [Lua] disabled=false 02:04:48.532 [Lua] factions=nil 02:04:48.532 [Lua] boss=default 02:04:48.532 [Lua] horde=default 02:04:48.532 [Lua] name=default 02:04:48.532 [Lua] intensity=default 02:04:48.532 [Lua] --- 02:04:48.837 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:04:48.969 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:04:49.175 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:04:50.520 [Lua] ### Received rpc_level_loaded 02:04:50.520 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_id: 115 02:04:50.520 [Lua] Peer 11000011a47bad8 has loaded the level and all enemies are loaded 02:04:50.521 [Lua] [PeerSM] 11000011a47bad8 :: on_exit Loading 02:04:50.521 [Lua] [PeerSM] 11000011a47bad8 :: on_enter LoadingProfilePackages 02:04:50.531 [Lua] [PeerSM] 11000011a47bad8 :: on_exit LoadingProfilePackages 02:04:50.531 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForEnterGame 02:04:55.532 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForEnterGame 02:04:55.532 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForGameObjectSync 02:04:55.540 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011a47bad8 02:04:55.579 [Lua] Breedfreezer (server) starting a hot join sync 02:04:55.579 [Lua] packing 24 units of breed chaos_marauder 02:04:55.579 [Lua] packing 31 units of breed skaven_clan_rat 02:04:55.579 [Lua] packing 16 units of breed skaven_storm_vermin 02:04:55.579 [Lua] packing 50 units of breed skaven_slave 02:04:55.579 [Lua] --> rpc-package size reached, sending rpc now 02:04:55.579 [Lua] packing 49 units of breed chaos_fanatic 02:04:55.579 [Lua] packing 4 units of breed chaos_raider 02:04:55.579 [Lua] packing 6 units of breed chaos_warrior 02:04:55.579 [Lua] packing 7 units of breed chaos_berzerker 02:04:55.579 [Lua] packing 8 units of breed skaven_plague_monk 02:04:55.579 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:04:55.579 [Lua] 02:04:55.579 [Lua] [1] = 9 (number) 02:04:55.579 [Lua] [2] = 49 (number) 02:04:55.579 [Lua] [3] = 2 (number) 02:04:55.579 [Lua] [4] = 4 (number) 02:04:55.579 [Lua] [5] = 1 (number) 02:04:55.579 [Lua] [6] = 6 (number) 02:04:55.579 [Lua] [7] = 7 (number) 02:04:55.579 [Lua] [8] = 7 (number) 02:04:55.579 [Lua] [9] = 8 (number) 02:04:55.579 [Lua] [10] = 8 (number) 02:04:55.579 [Lua] 02:04:55.579 [Lua] 02:04:55.579 [Lua] [1] = 460 (number) 02:04:55.579 [Lua] [2] = 454 (number) 02:04:55.579 [Lua] [3] = 467 (number) 02:04:55.579 [Lua] [4] = 410 (number) 02:04:55.579 [Lua] [5] = 468 (number) 02:04:55.579 [Lua] [6] = 457 (number) 02:04:55.579 [Lua] [7] = 456 (number) 02:04:55.579 [Lua] [8] = 431 (number) 02:04:55.579 [Lua] [9] = 426 (number) 02:04:55.579 [Lua] [10] = 419 (number) 02:04:55.579 [Lua] [11] = 238 (number) 02:04:55.579 [Lua] [12] = 96 (number) 02:04:55.579 [Lua] [13] = 458 (number) 02:04:55.579 [Lua] [14] = 455 (number) 02:04:55.579 [Lua] [15] = 437 (number) 02:04:55.579 [Lua] [16] = 150 (number) 02:04:55.579 [Lua] [17] = 428 (number) 02:04:55.579 [Lua] [18] = 481 (number) 02:04:55.579 [Lua] [19] = 430 (number) 02:04:55.579 [Lua] [20] = 947 (number) 02:04:55.579 [Lua] [21] = 436 (number) 02:04:55.579 [Lua] [22] = 171 (number) 02:04:55.579 [Lua] [23] = 408 (number) 02:04:55.579 [Lua] [24] = 433 (number) 02:04:55.579 [Lua] [25] = 417 (number) 02:04:55.579 [Lua] [26] = 464 (number) 02:04:55.579 [Lua] [27] = 461 (number) 02:04:55.579 [Lua] [28] = 452 (number) 02:04:55.579 [Lua] [29] = 406 (number) 02:04:55.579 [Lua] [30] = 482 (number) 02:04:55.579 [Lua] [31] = 411 (number) 02:04:55.579 [Lua] [32] = 432 (number) 02:04:55.579 [Lua] [33] = 420 (number) 02:04:55.579 [Lua] [34] = 478 (number) 02:04:55.579 [Lua] [35] = 412 (number) 02:04:55.579 [Lua] [36] = 462 (number) 02:04:55.579 [Lua] [37] = 465 (number) 02:04:55.579 [Lua] [38] = 435 (number) 02:04:55.579 [Lua] [39] = 414 (number) 02:04:55.579 [Lua] [40] = 470 (number) 02:04:55.579 [Lua] [41] = 434 (number) 02:04:55.579 [Lua] [42] = 459 (number) 02:04:55.579 [Lua] [43] = 466 (number) 02:04:55.579 [Lua] [44] = 427 (number) 02:04:55.579 [Lua] [45] = 474 (number) 02:04:55.579 [Lua] [46] = 27 (number) 02:04:55.579 [Lua] [47] = 170 (number) 02:04:55.579 [Lua] [48] = 409 (number) 02:04:55.579 [Lua] [49] = 429 (number) 02:04:55.579 [Lua] [50] = 185 (number) 02:04:55.579 [Lua] [51] = 299 (number) 02:04:55.579 [Lua] [52] = 133 (number) 02:04:55.579 [Lua] [53] = 254 (number) 02:04:55.579 [Lua] [54] = 115 (number) 02:04:55.579 [Lua] [55] = 23 (number) 02:04:55.579 [Lua] [56] = 116 (number) 02:04:55.579 [Lua] [57] = 296 (number) 02:04:55.579 [Lua] [58] = 952 (number) 02:04:55.579 [Lua] [59] = 250 (number) 02:04:55.579 [Lua] [60] = 73 (number) 02:04:55.579 [Lua] [61] = 243 (number) 02:04:55.579 [Lua] [62] = 449 (number) 02:04:55.579 [Lua] [63] = 249 (number) 02:04:55.579 [Lua] [64] = 298 (number) 02:04:55.579 [Lua] [65] = 451 (number) 02:04:55.579 [Lua] [66] = 62 (number) 02:04:55.579 [Lua] [67] = 70 (number) 02:04:55.579 [Lua] [68] = 984 (number) 02:04:55.579 [Lua] [69] = 987 (number) 02:04:55.579 [Lua] [70] = 985 (number) 02:04:55.579 [Lua] [71] = 986 (number) 02:04:55.579 [Lua] [72] = 988 (number) 02:04:55.579 [Lua] [73] = 990 (number) 02:04:55.579 [Lua] [74] = 989 (number) 02:04:55.579 [Lua] 02:04:55.580 [Lua] PlayerManager:add_remote_player 11000011a47bad8 02:04:55.580 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=494 02:04:55.580 [Lua] RemotePlayer:create_game_object( ) 494 02:04:55.656 [Lua] [ProfileSynchronizer] Assigning peer(11000011a47bad8:1) to profile(1) career(1) 02:04:55.656 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":2,"local_player_id":3,"career_index":4,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"11000011a47bad8"}] 02:04:55.656 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForGameObjectSync 02:04:55.656 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForPlayers 02:04:55.666 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForPlayers 02:04:55.666 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InGame 02:04:55.667 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = true 02:04:56.180 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=11000011a47bad8 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:04:56.180 [Lua] Adding player sync data to peer=11000011a47bad8 local_player_id=1 02:04:56.852 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/black_and_gold\/chr_witch_hunter_captain_black_and_gold":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_bullet_temp\/wpn_bullet_temp_3ps":false},"inventory_id":1887283672,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/skins\/black_and_gold\/chr_witch_hunter_captain_black_and_gold":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dual_pistol":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_bullet_temp\/wpn_bullet_temp_3ps":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2_3p":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false}} 02:04:56.853 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/black_and_gold/chr_witch_hunter_captain_black_and_gold, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_husk_base, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_bullet_temp/wpn_bullet_temp_3ps, ProfileSynchronizer, async-read, 02:04:56.853 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, ProfileSynchronizer, async-read, 02:04:56.897 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 02:04:56.897 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 02:04:56.897 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 02:04:56.920 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 02:04:56.920 [Lua] [PackageManager] Force_load: wwise/pistol 02:04:56.920 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/black_and_gold/chr_witch_hunter_captain_black_and_gold 02:04:56.986 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/black_and_gold/chr_witch_hunter_captain_black_and_gold 02:04:56.986 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/black_and_gold/chr_witch_hunter_captain_black_and_gold 02:04:56.987 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 02:04:57.018 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 02:04:57.018 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 02:04:57.018 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 02:04:57.039 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 02:04:57.039 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p 02:04:57.040 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/witch_hunter/chr_third_person_husk_base 02:04:57.231 [Lua] Set lobby begin: 02:04:57.231 [Lua] Lobby data twitch_enabled = false 02:04:57.231 [Lua] Lobby data selected_mission_id = dlc_bastion 02:04:57.231 [Lua] Lobby data num_players = 4 02:04:57.231 [Lua] Lobby data difficulty_tweak = 0 02:04:57.231 [Lua] Lobby data host = 110000109ed6c29 02:04:57.231 [Lua] Lobby data time_of_search = 1714182467 02:04:57.231 [Lua] Lobby data matchmaking_type = 2 02:04:57.231 [Lua] Lobby data is_private = false 02:04:57.231 [Lua] Lobby data match_started = true 02:04:57.231 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:04:57.232 [Lua] Lobby data difficulty = cataclysm 02:04:57.232 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:04:57.232 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:04:57.232 [Lua] Lobby data quick_game = true 02:04:57.232 [Lua] Lobby data country_code = us 02:04:57.232 [Lua] Lobby data matchmaking = true 02:04:57.232 [Lua] Lobby data power_level = 626 02:04:57.232 [Lua] Lobby data mission_id = dlc_bastion 02:04:57.232 [Lua] Lobby data mechanism = adventure 02:04:57.232 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:04:57.232 [Lua] Lobby data player_slot_2 = 0:0 02:04:57.232 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:04:57.232 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:04:57.232 [Lua] Lobby data eac_authorized = true 02:04:57.232 [Lua] Set lobby end. 02:04:57.274 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter/chr_third_person_husk_base 02:04:57.274 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter/chr_third_person_husk_base 02:04:57.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 02:04:57.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 02:04:57.318 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 02:04:57.318 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:04:57.365 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:04:57.365 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:04:57.365 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bullet_temp/wpn_bullet_temp_3ps 02:04:57.395 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bullet_temp/wpn_bullet_temp_3ps 02:04:57.395 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bullet_temp/wpn_bullet_temp_3ps 02:04:57.395 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 02:04:57.425 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 02:04:57.425 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p 02:04:57.434 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:04:57.777 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:04:58.354 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:04:59.993 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:04:59.997 [Lua] [PartyManager] Player (11000011a47bad8:1) was put into party heroes (1) 02:04:59.997 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:05:00.004 [Lua] [GameNetworkManager] destroying game object with go_id=51 02:05:00.007 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"11000011a47bad8"}] 02:05:00.007 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 3 02:05:00.007 [Lua] [GameNetworkManager] destroying game object with go_id=44 02:05:00.007 [Lua] [GameNetworkManager] destroying game object with go_id=45 02:05:00.020 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer 02:05:00.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability, ProfileSynchronizer 02:05:00.021 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_01, ProfileSynchronizer 02:05:00.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01, ProfileSynchronizer 02:05:00.021 [Lua] [PackageManager] Unload: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p, ProfileSynchronizer 02:05:00.022 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 02:05:00.027 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull, ProfileSynchronizer 02:05:00.027 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/staff, ProfileSynchronizer 02:05:00.028 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01, ProfileSynchronizer 02:05:00.030 [Lua] [PackageManager] Unload: wwise/staff, ProfileSynchronizer 02:05:00.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p, ProfileSynchronizer 02:05:00.048 [Lua] [PackageManager] Unload: resource_packages/careers/bw_necromancer, ProfileSynchronizer 02:05:00.048 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:05:00.050 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white, ProfileSynchronizer 02:05:00.050 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_sword_01_t1/wpn_brw_sword_01_t1_runed_01_3p, ProfileSynchronizer 02:05:00.052 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:05:00.052 [Lua] [PackageManager] Unload: units/weapons/player/spear_projectile/spark_3ps, ProfileSynchronizer 02:05:00.052 [Lua] [PackageManager] Unload: units/weapons/player/spear_projectile/spear_3ps, ProfileSynchronizer 02:05:00.054 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball, ProfileSynchronizer 02:05:00.062 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/bright_wizard/chr_third_person_base, ProfileSynchronizer 02:05:00.064 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer 02:05:00.157 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 123, name: `unknown` 02:05:00.166 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 123, name: `unknown` 02:05:00.170 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=11000011a47bad8 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:05:00.170 [Lua] [NetworkServer] Peer 11000011a47bad8 spawned player. 02:05:00.171 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=501 02:05:00.171 [Lua] PlayerManager:assign_unit_ownership Reverend Reven 11000011a47bad8 1 02:05:00.172 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0) temporary_health_percentage (0.029166666666666667) melee slot ammo (1) ranged slot ammo (1) 02:05:00.172 [Lua] TalentSystem:rpc_sync_talents 7 3073 02:05:00.187 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 48, name: `unknown` 02:05:00.227 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 107, name: `unknown` 02:05:00.301 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 43, name: `unknown` 02:05:00.339 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 58, name: `unknown` 02:05:00.348 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 58, name: `unknown` 02:05:00.404 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 43, name: `unknown` 02:05:00.412 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 43, name: `unknown` 02:05:00.421 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = true 02:05:00.444 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 43, name: `unknown` 02:05:00.547 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:00.589 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 40, name: `unknown` 02:05:00.631 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 24, name: `unknown` 02:05:00.666 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 24, name: `unknown` 02:05:00.726 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 101, name: `unknown` 02:05:00.827 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 48, name: `unknown` 02:05:00.827 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:00.861 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:00.910 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:00.973 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.013 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 40, name: `unknown` 02:05:01.051 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.082 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.119 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 101, name: `unknown` 02:05:01.202 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 74, name: `unknown` 02:05:01.304 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.359 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 101, name: `unknown` 02:05:01.388 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 101, name: `unknown` 02:05:01.480 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 40, name: `unknown` 02:05:01.516 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 40, name: `unknown` 02:05:01.634 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 51, name: `unknown` 02:05:01.643 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.670 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 24, name: `unknown` 02:05:01.730 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.755 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.763 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:01.873 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 51, name: `unknown` 02:05:02.114 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:02.156 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 40, name: `unknown` 02:05:02.320 [Lua] Set lobby begin: 02:05:02.320 [Lua] Lobby data twitch_enabled = false 02:05:02.320 [Lua] Lobby data selected_mission_id = dlc_bastion 02:05:02.320 [Lua] Lobby data num_players = 4 02:05:02.320 [Lua] Lobby data difficulty_tweak = 0 02:05:02.320 [Lua] Lobby data host = 110000109ed6c29 02:05:02.320 [Lua] Lobby data time_of_search = 1714182467 02:05:02.320 [Lua] Lobby data matchmaking_type = 2 02:05:02.320 [Lua] Lobby data is_private = false 02:05:02.320 [Lua] Lobby data match_started = true 02:05:02.320 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:05:02.320 [Lua] Lobby data difficulty = cataclysm 02:05:02.320 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:05:02.320 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:05:02.321 [Lua] Lobby data quick_game = true 02:05:02.321 [Lua] Lobby data country_code = us 02:05:02.321 [Lua] Lobby data matchmaking = true 02:05:02.321 [Lua] Lobby data power_level = 835 02:05:02.321 [Lua] Lobby data mission_id = dlc_bastion 02:05:02.321 [Lua] Lobby data mechanism = adventure 02:05:02.321 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:05:02.321 [Lua] Lobby data player_slot_2 = 0:0 02:05:02.321 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:05:02.321 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:05:02.321 [Lua] Lobby data eac_authorized = true 02:05:02.321 [Lua] Set lobby end. 02:05:02.391 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 74, name: `unknown` 02:05:02.456 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 74, name: `unknown` 02:05:02.498 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 101, name: `unknown` 02:05:02.498 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 48, name: `unknown` 02:05:02.597 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:05:02.622 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:05:02.802 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 74, name: `unknown` 02:05:02.818 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 74, name: `unknown` 02:05:02.860 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 51, name: `unknown` 02:05:02.893 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 51, name: `unknown` 02:05:02.910 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:05:02.951 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 51, name: `unknown` 02:05:03.299 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 24, name: `unknown` 02:05:04.054 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 51, name: `unknown` 02:05:04.120 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:05:04.170 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:05:04.304 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 74, name: `unknown` 02:05:04.470 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 40, name: `unknown` 02:05:04.503 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 40, name: `unknown` 02:05:05.266 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 51, name: `unknown` 02:05:05.691 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:05.790 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 40, name: `unknown` 02:05:05.815 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:05:05.975 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:06.247 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 40, name: `unknown` 02:05:06.689 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 74, name: `unknown` 02:05:06.799 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 107, name: `unknown` 02:05:07.279 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:07.691 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 116, name: `unknown` 02:05:08.525 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 101, name: `unknown` 02:05:09.106 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:09.131 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 101, name: `unknown` 02:05:09.265 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 3, name: `unknown` 02:05:09.407 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 55, name: `unknown` 02:05:10.252 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 88, name: `unknown` 02:05:10.461 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:10.725 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 125, name: `unknown` 02:05:10.917 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 40, name: `unknown` 02:05:11.019 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 26, name: `unknown` 02:05:11.331 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 125, name: `unknown` 02:05:11.460 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 24, name: `unknown` 02:05:11.585 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 17, name: `unknown` 02:05:11.684 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 92, name: `unknown` 02:05:11.726 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 54, name: `unknown` 02:05:12.055 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 55, name: `unknown` 02:05:12.512 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 117, name: `unknown` 02:05:12.579 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 71207 02:05:12.725 [Lua] TerrorEventMixer.start_event: bastion_finale_sorcerer (seed: 1013904223) 02:05:13.434 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 58, name: `unknown` 02:05:14.566 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 39, name: `unknown` 02:05:14.659 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 39, name: `unknown` 02:05:15.093 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 17, name: `unknown` 02:05:15.358 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 75, name: `unknown` 02:05:15.438 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 103, name: `unknown` 02:05:15.539 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 113, name: `unknown` 02:05:15.781 [Lua] TerrorEventMixer.start_event: bastion_finale_event (seed: 1013904223) 02:05:15.802 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 117, name: `unknown` 02:05:15.905 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 117, name: `unknown` 02:05:16.008 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 125, name: `unknown` 02:05:16.078 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 55, name: `unknown` 02:05:16.788 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 47, name: `unknown` 02:05:16.788 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 47, name: `unknown` 02:05:16.962 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 117, name: `unknown` 02:05:17.024 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 125, name: `unknown` 02:05:17.067 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 125, name: `unknown` 02:05:17.302 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 113, name: `unknown` 02:05:17.381 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:17.629 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 113, name: `unknown` 02:05:17.834 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 101, name: `unknown` 02:05:18.173 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 47, name: `unknown` 02:05:18.280 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:05:18.550 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:05:18.648 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 74, name: `unknown` 02:05:18.735 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 47, name: `unknown` 02:05:19.538 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 17, name: `unknown` 02:05:19.709 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 88, name: `unknown` 02:05:19.709 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 117, name: `unknown` 02:05:19.811 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 5, name: `unknown` 02:05:20.476 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 58, name: `unknown` 02:05:21.306 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 60, name: `unknown` 02:05:21.938 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 113, name: `unknown` 02:05:22.070 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 122, name: `unknown` 02:05:22.194 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 122, name: `unknown` 02:05:22.203 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 122, name: `unknown` 02:05:23.026 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 9, name: `unknown` 02:05:23.034 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 9, name: `unknown` 02:05:23.189 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 50, name: `unknown` 02:05:23.198 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 50, name: `unknown` 02:05:23.567 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 88, name: `unknown` 02:05:23.666 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 75, name: `unknown` 02:05:24.373 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 105, name: `unknown` 02:05:24.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 24, name: `unknown` 02:05:24.535 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 9, name: `unknown` 02:05:24.845 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 33, name: `unknown` 02:05:25.584 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 24, name: `unknown` 02:05:26.198 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 108, name: `unknown` 02:05:26.800 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 10, name: `unknown` 02:05:27.035 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 108, name: `unknown` 02:05:27.139 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 33, name: `unknown` 02:05:28.248 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 9, name: `unknown` 02:05:28.669 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 108, name: `unknown` 02:05:28.904 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 9, name: `unknown` 02:05:28.971 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 122, name: `unknown` 02:05:29.279 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:05:29.399 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 58, name: `unknown` 02:05:29.545 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 92, name: `unknown` 02:05:29.663 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 5, name: `unknown` 02:05:29.707 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 58, name: `unknown` 02:05:30.369 [Lua] Horde killed: multi_last_wave 02:05:31.365 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 73, name: `unknown` 02:05:31.581 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:05:31.666 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:05:31.861 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 117, name: `unknown` 02:05:32.468 [Flow] blob unit spawned 02:05:33.064 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 43, name: `unknown` 02:05:33.171 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 85, name: `unknown` 02:05:33.550 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 43, name: `unknown` 02:05:34.134 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:05:34.194 [Flow] blob unit unspawned 02:05:34.262 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 105, name: `unknown` 02:05:34.491 [Lua] [GameNetworkManager] game object was destroyed id=3074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:05:35.263 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 122, name: `unknown` 02:05:35.453 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 120, name: `unknown` 02:05:35.955 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 6, name: `unknown` 02:05:36.357 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 120, name: `unknown` 02:05:36.635 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 83, name: `unknown` 02:05:38.835 [Flow] blob unit spawned 02:05:38.912 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 31, name: `unknown` 02:05:38.928 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 22, name: `unknown` 02:05:39.088 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 10, name: `unknown` 02:05:39.126 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 76, name: `unknown` 02:05:39.452 [Flow] blob unit unspawned 02:05:39.489 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 59, name: `unknown` 02:05:39.636 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 117, name: `unknown` 02:05:41.951 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 35, name: `unknown` 02:05:42.017 [Lua] Hide #ID[ea69171f36ddeabb] 02:05:42.017 [Lua] Hide #ID[3fcf9d1d90c95d89] 02:05:42.017 [Lua] Hide #ID[02b18cb2d1f27424] 02:05:42.017 [Lua] Hide #ID[de1056bd514e4cea] 02:05:42.017 [Lua] Hide #ID[78923f207de7092e] 02:05:42.017 [Lua] Hide #ID[fed3662539c310a8] 02:05:42.017 [Lua] Hide #ID[591e8680614ecb40] 02:05:42.017 [Lua] Hide #ID[a182c476f5d35653] 02:05:42.017 [Lua] Hide #ID[fca690732932b14d] 02:05:42.017 [Lua] Hide #ID[fca690732932b14d] 02:05:42.092 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 53, name: `unknown` 02:05:42.239 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x278ad, position: 0 02:05:42.312 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 54, name: `unknown` 02:05:42.359 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 31, name: `unknown` 02:05:42.404 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 120, name: `unknown` 02:05:42.619 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x278ff, position: 0 02:05:42.621 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 14, name: `unknown` 02:05:42.659 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 120, name: `unknown` 02:05:42.778 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 53, name: `unknown` 02:05:42.980 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 7, name: `unknown` 02:05:43.043 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 59, name: `unknown` 02:05:43.298 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 78, name: `unknown` 02:05:43.320 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 58, name: `unknown` 02:05:43.324 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 80, name: `unknown` 02:05:43.582 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 9, name: `unknown` 02:05:43.711 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 110, name: `unknown` 02:05:43.984 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 100, name: `unknown` 02:05:45.110 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 89, name: `unknown` 02:05:45.335 [Lua] [AIPlayerSlotExtension] force releaseing slot 36 9 02:05:45.579 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 124, name: `unknown` 02:05:45.933 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 85, name: `unknown` 02:05:46.123 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 96, name: `unknown` 02:05:46.649 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x27cfa, position: 0 02:05:46.807 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 22, name: `unknown` 02:05:46.917 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 77, name: `unknown` 02:05:47.011 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 54, name: `unknown` 02:05:47.048 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 88, name: `unknown` 02:05:47.731 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 53, name: `unknown` 02:05:48.016 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 90, name: `unknown` 02:05:50.239 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 38, name: `unknown` 02:05:50.291 [Lua] event horde ends! 02:05:50.345 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 11, name: `unknown` 02:05:50.563 [Lua] [AIPlayerSlotExtension] force releaseing slot 292 2 02:05:50.574 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 58, name: `unknown` 02:05:51.002 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 93, name: `unknown` 02:05:51.234 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 76, name: `unknown` 02:05:51.633 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 85, name: `unknown` 02:05:51.644 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 85, name: `unknown` 02:05:51.743 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 30, name: `unknown` 02:05:51.782 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 98, name: `unknown` 02:05:51.782 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 109, name: `unknown` 02:05:52.055 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 30, name: `unknown` 02:05:52.900 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:05:53.021 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 8, name: `unknown` 02:05:53.521 [Lua] [AIPlayerSlotExtension] force releaseing slot 334 3 02:05:54.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 74, name: `unknown` 02:05:54.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 30, name: `unknown` 02:05:54.471 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 20, name: `unknown` 02:05:54.558 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 90, name: `unknown` 02:05:55.078 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 20, name: `unknown` 02:05:55.451 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 16, name: `unknown` 02:05:56.290 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 41, name: `unknown` 02:05:56.448 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:05:58.945 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 74, name: `unknown` 02:05:59.857 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 45, name: `unknown` 02:05:59.975 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 68, name: `unknown` 02:06:00.049 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x2864a, position: 0 02:06:00.087 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 115, name: `unknown` 02:06:00.110 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 96, name: `unknown` 02:06:03.074 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 110, name: `unknown` 02:06:03.123 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 90, name: `unknown` 02:06:04.402 [Lua] [AIPlayerSlotExtension] force releaseing slot 236 1 02:06:04.469 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 80, name: `unknown` 02:06:05.249 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 9, name: `unknown` 02:06:05.249 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 96, name: `unknown` 02:06:05.506 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 116, name: `unknown` 02:06:06.283 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 105, name: `unknown` 02:06:07.805 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 48, name: `unknown` 02:06:08.246 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 5, name: `unknown` 02:06:09.289 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 50, name: `unknown` 02:06:09.519 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:06:10.036 [Lua] [GameNetworkManager] game object created go_id=3075, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:10.402 [Lua] [GameNetworkManager] game object was destroyed id=3075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:10.465 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 27, name: `unknown` 02:06:10.506 [Lua] [GameNetworkManager] game object created go_id=3076, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:10.537 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 121, name: `unknown` 02:06:10.537 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 121, name: `unknown` 02:06:10.689 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 50, name: `unknown` 02:06:10.786 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 38, name: `unknown` 02:06:10.823 [Lua] [GameNetworkManager] game object was destroyed id=3076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:10.919 [Lua] [GameNetworkManager] game object created go_id=3077, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:11.362 [Lua] [GameNetworkManager] game object was destroyed id=3077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:11.533 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 27, name: `unknown` 02:06:11.576 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 22, name: `unknown` 02:06:12.548 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 8, name: `unknown` 02:06:12.828 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 109, name: `unknown` 02:06:12.873 [Lua] event horde ends! 02:06:12.968 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 17, name: `unknown` 02:06:13.292 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 90, name: `unknown` 02:06:13.464 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 6, name: `unknown` 02:06:13.498 [Lua] [GameNetworkManager] game object created go_id=3078, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:13.873 [Lua] [GameNetworkManager] game object was destroyed id=3078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:13.995 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 91, name: `unknown` 02:06:14.089 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 62, name: `unknown` 02:06:14.329 [Lua] [GameNetworkManager] game object created go_id=3079, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:14.805 [Lua] [GameNetworkManager] game object was destroyed id=3079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:15.038 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 109, name: `unknown` 02:06:15.653 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 22, name: `unknown` 02:06:16.371 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 22, name: `unknown` 02:06:16.516 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 73, name: `unknown` 02:06:16.875 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 22, name: `unknown` 02:06:17.008 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 59, name: `unknown` 02:06:17.082 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 59, name: `unknown` 02:06:17.185 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 8, name: `unknown` 02:06:17.290 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 101, name: `unknown` 02:06:17.737 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 97, name: `unknown` 02:06:18.279 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 69, name: `unknown` 02:06:18.561 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 35, name: `unknown` 02:06:19.334 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 10, name: `unknown` 02:06:19.455 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 76, name: `unknown` 02:06:19.966 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 23, name: `unknown` 02:06:20.285 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 97, name: `unknown` 02:06:20.875 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 113, name: `unknown` 02:06:21.580 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 69, name: `unknown` 02:06:21.706 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 33, name: `unknown` 02:06:21.989 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 94, name: `unknown` 02:06:22.099 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 107, name: `unknown` 02:06:22.440 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 43, name: `unknown` 02:06:23.167 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 35, name: `unknown` 02:06:23.293 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 90, name: `unknown` 02:06:23.390 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 62, name: `unknown` 02:06:23.503 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 122, name: `unknown` 02:06:23.735 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 26, name: `unknown` 02:06:24.132 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 88, name: `unknown` 02:06:24.985 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 92, name: `unknown` 02:06:25.060 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 22, name: `unknown` 02:06:25.165 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 51, name: `unknown` 02:06:25.839 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 106, name: `unknown` 02:06:25.955 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 70, name: `unknown` 02:06:25.979 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 27, name: `unknown` 02:06:25.992 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 70, name: `unknown` 02:06:26.243 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 53, name: `unknown` 02:06:26.381 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 69, name: `unknown` 02:06:27.310 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 65, name: `unknown` 02:06:27.946 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 50, name: `unknown` 02:06:28.547 [Flow] blob unit spawned 02:06:28.673 [Flow] [43348] Globadier flow spawned. Loop activated. //7 02:06:29.096 [Lua] event horde ends! 02:06:29.293 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 113, name: `unknown` 02:06:29.576 [Flow] blob unit unspawned 02:06:29.618 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 29, name: `unknown` 02:06:30.872 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 62, name: `unknown` 02:06:31.318 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 23, name: `unknown` 02:06:31.442 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 89, name: `unknown` 02:06:31.569 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 100, name: `unknown` 02:06:31.719 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 26, name: `unknown` 02:06:32.352 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 59, name: `unknown` 02:06:32.665 [Lua] Hide #ID[ea69171f36ddeabb] 02:06:32.665 [Lua] Hide #ID[591e8680614ecb40] 02:06:32.665 [Lua] Hide #ID[02b18cb2d1f27424] 02:06:32.665 [Lua] Hide #ID[591e8680614ecb40] 02:06:32.665 [Lua] Hide #ID[591e8680614ecb40] 02:06:32.665 [Lua] Hide #ID[591e8680614ecb40] 02:06:32.665 [Lua] Hide #ID[591e8680614ecb40] 02:06:32.665 [Lua] Hide #ID[a182c476f5d35653] 02:06:32.665 [Lua] Hide #ID[4a5b63339a401af9] 02:06:32.665 [Lua] Hide #ID[4a5b63339a401af9] 02:06:33.256 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 50, name: `unknown` 02:06:33.502 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 96, name: `unknown` 02:06:33.919 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 47, name: `unknown` 02:06:36.613 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 23, name: `unknown` 02:06:37.283 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 7, name: `unknown` 02:06:37.817 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 24, name: `unknown` 02:06:38.073 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 23, name: `unknown` 02:06:39.264 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 124, name: `unknown` 02:06:39.292 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 14, name: `unknown` 02:06:41.110 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 25, name: `unknown` 02:06:41.498 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 103, name: `unknown` 02:06:41.833 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 38, name: `unknown` 02:06:41.858 [Lua] [AIPlayerSlotExtension] force releaseing slot 234 8 02:06:42.852 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 59, name: `unknown` 02:06:43.119 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 24, name: `unknown` 02:06:43.268 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 68, name: `unknown` 02:06:43.532 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 68, name: `unknown` 02:06:43.890 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 68, name: `unknown` 02:06:43.953 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 95, name: `unknown` 02:06:44.041 [Lua] [AIPlayerSlotExtension] force releaseing slot 195 7 02:06:44.212 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 38, name: `unknown` 02:06:44.439 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x2a611, position: 0 02:06:44.606 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 99, name: `unknown` 02:06:45.740 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 108, name: `unknown` 02:06:45.836 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 95, name: `unknown` 02:06:46.121 [Lua] [GameNetworkManager] game object created go_id=3080, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:46.340 [Lua] [GameNetworkManager] game object created go_id=3081, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:46.489 [Lua] [GameNetworkManager] game object was destroyed id=3080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:46.536 [Lua] [GameNetworkManager] game object created go_id=3082, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:46.626 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 59, name: `unknown` 02:06:46.705 [Lua] [GameNetworkManager] game object was destroyed id=3081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:46.860 [Lua] [GameNetworkManager] game object created go_id=3083, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:46.940 [Lua] [GameNetworkManager] game object was destroyed id=3082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:47.081 [Lua] [GameNetworkManager] game object created go_id=3084, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:47.108 [Flow] blob unit spawned 02:06:47.282 [Lua] [GameNetworkManager] game object created go_id=3085, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:47.319 [Lua] [GameNetworkManager] game object was destroyed id=3083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:47.511 [Lua] [GameNetworkManager] game object was destroyed id=3084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:47.511 [Lua] [GameNetworkManager] game object created go_id=3086, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:47.554 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 56, name: `unknown` 02:06:47.610 [Lua] [GameNetworkManager] game object was destroyed id=3085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:47.738 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 100, name: `unknown` 02:06:47.850 [Lua] [GameNetworkManager] game object was destroyed id=3086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:48.005 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 35, name: `unknown` 02:06:48.703 [Lua] [AIPlayerSlotExtension] force releaseing slot 217 6 02:06:49.256 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 8, name: `unknown` 02:06:49.256 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 8, name: `unknown` 02:06:49.487 [Lua] [GameNetworkManager] game object created go_id=3087, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:49.860 [Lua] event horde ends! 02:06:49.880 [Lua] event horde ends! 02:06:49.889 [Lua] [GameNetworkManager] game object was destroyed id=3087 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:49.997 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 80, name: `unknown` 02:06:50.028 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 77, name: `unknown` 02:06:50.268 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 10, name: `unknown` 02:06:50.293 [Lua] [GameNetworkManager] game object created go_id=3088, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:50.539 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 97, name: `unknown` 02:06:50.603 [Lua] [GameNetworkManager] game object was destroyed id=3088 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:50.661 [Flow] [43348] Globadier flow spawned. Loop activated. //8 02:06:50.897 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 92, name: `unknown` 02:06:51.033 [Lua] [GameNetworkManager] game object created go_id=3089, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:51.415 [Lua] [GameNetworkManager] game object was destroyed id=3089 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:51.783 [Lua] [GameNetworkManager] game object created go_id=3090, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:06:51.814 [Flow] blob unit unspawned 02:06:51.854 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 91, name: `unknown` 02:06:51.910 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 45, name: `unknown` 02:06:51.981 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 27, name: `unknown` 02:06:52.051 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 91, name: `unknown` 02:06:52.117 [Lua] [GameNetworkManager] game object was destroyed id=3090 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:06:52.148 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 80, name: `unknown` 02:06:52.160 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 29, name: `unknown` 02:06:52.197 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 105, name: `unknown` 02:06:53.198 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 112, name: `unknown` 02:06:53.532 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 103, name: `unknown` 02:06:53.722 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 105, name: `unknown` 02:06:53.763 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 16 will change to a manual source. 02:06:53.858 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 71, name: `unknown` 02:06:54.633 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 90, name: `unknown` 02:06:54.985 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 17, name: `unknown` 02:06:55.668 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 51, name: `unknown` 02:06:55.924 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 49, name: `unknown` 02:06:56.048 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 55, name: `unknown` 02:06:56.323 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 111, name: `unknown` 02:06:56.345 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 121, name: `unknown` 02:06:56.884 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 22, name: `unknown` 02:06:57.249 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 56, name: `unknown` 02:06:58.022 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 88, name: `unknown` 02:06:58.520 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 3, name: `unknown` 02:06:58.658 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 51, name: `unknown` 02:06:58.685 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 120, name: `unknown` 02:06:58.922 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 94, name: `unknown` 02:06:59.870 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 3, name: `unknown` 02:06:59.974 [Lua] Hide #ID[ea69171f36ddeabb] 02:06:59.974 [Lua] Hide #ID[3fcf9d1d90c95d89] 02:06:59.974 [Lua] Hide #ID[591e8680614ecb40] 02:06:59.974 [Lua] Hide #ID[733ff75b41d1d37d] 02:06:59.974 [Lua] Hide #ID[591e8680614ecb40] 02:06:59.974 [Lua] Hide #ID[591e8680614ecb40] 02:06:59.974 [Lua] Hide #ID[591e8680614ecb40] 02:06:59.974 [Lua] Hide #ID[a182c476f5d35653] 02:06:59.974 [Lua] Hide #ID[fca690732932b14d] 02:06:59.974 [Lua] Hide #ID[4a5b63339a401af9] 02:06:59.999 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 112, name: `unknown` 02:07:00.272 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 63, name: `unknown` 02:07:01.108 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 4, name: `unknown` 02:07:01.244 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 29, name: `unknown` 02:07:01.311 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 107, name: `unknown` 02:07:01.507 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 74, name: `unknown` 02:07:02.064 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 58, name: `unknown` 02:07:02.460 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 65, name: `unknown` 02:07:03.800 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 15, name: `unknown` 02:07:03.898 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 10, name: `unknown` 02:07:04.534 [Lua] [HON-43348] Globadier (7) died. damage_table: { 7.5, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 46.074974060058594, -36.993392944335938, -18.828126907348633, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:07:04.534 [Lua] [HON-43348] Globadier (7) killing unit. extension: 'table: 0x072df3d0', killing_blow: { 7.5, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 46.074974060058594, -36.993392944335938, -18.828126907348633, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:07:04.534 [Lua] [HON-43348] Globadier (7) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:07:04.535 [Lua] [HON-43348] Globadier (7) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 7.5, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 46.074974060058594, -36.993392944335938, -18.828126907348633, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:07:04.535 [Lua] [HON-43348] Globadier (7) inside death reaction. Playing sound. 02:07:04.535 [Lua] [HON-43348] Globadier (7) play audio unit event. unit_id: '629', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:07:05.118 [Lua] Hide #ID[27b958eb9f7c87d7] 02:07:05.118 [Lua] Hide #ID[591e8680614ecb40] 02:07:05.118 [Lua] Hide #ID[f4eabfa3547fff1b] 02:07:05.118 [Lua] Hide #ID[733ff75b41d1d37d] 02:07:05.118 [Lua] Hide #ID[78923f207de7092e] 02:07:05.118 [Lua] Hide #ID[fed3662539c310a8] 02:07:05.118 [Lua] Hide #ID[e84fa4e151670188] 02:07:05.118 [Lua] Hide #ID[591e8680614ecb40] 02:07:05.118 [Lua] Hide #ID[fca690732932b14d] 02:07:05.118 [Lua] Hide #ID[4a5b63339a401af9] 02:07:05.649 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2b3b2, position: 0 02:07:06.329 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2b405, position: 0 02:07:06.517 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 45, name: `unknown` 02:07:06.655 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 85, name: `unknown` 02:07:06.926 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 25, name: `unknown` 02:07:07.768 [Lua] [AIPlayerSlotExtension] force releaseing slot 342 5 02:07:08.464 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 119, name: `unknown` 02:07:09.510 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 2880000 02:07:10.736 [Flow] blob unit spawned 02:07:11.319 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2b6d4, position: 0 02:07:11.521 [Lua] Hide #ID[233c8ea27a2d7450] 02:07:11.521 [Lua] Hide #ID[1d365b472cb6f5ce] 02:07:11.521 [Lua] Hide #ID[f4eabfa3547fff1b] 02:07:11.521 [Lua] Hide #ID[733ff75b41d1d37d] 02:07:11.521 [Lua] Hide #ID[78923f207de7092e] 02:07:11.521 [Lua] Hide #ID[591e8680614ecb40] 02:07:11.521 [Lua] Hide #ID[591e8680614ecb40] 02:07:11.521 [Lua] Hide #ID[a182c476f5d35653] 02:07:11.521 [Lua] Hide #ID[4a5b63339a401af9] 02:07:11.521 [Lua] Hide #ID[4a5b63339a401af9] 02:07:11.858 [Lua] event horde ends! 02:07:12.505 [Flow] [43348] Globadier flow. Loop deactivated. 02:07:12.505 [Flow] [43348] Globadier flow despawned. //8 02:07:13.078 [Lua] [NetworkServer] Peer 11000010ae4da1b despawned player. 02:07:13.078 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010ae4da1b 02:07:13.079 [Lua] [GameNetworkManager] destroying game object with go_id=804 02:07:18.329 [Lua] [NetworkServer] Peer 11000011a47bad8 despawned player. 02:07:18.329 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000011a47bad8 02:07:18.330 [Lua] [GameNetworkManager] destroying game object with go_id=501 02:07:19.515 [Lua] [NetworkServer] Peer 110000147a7757c despawned player. 02:07:19.515 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000147a7757c 02:07:19.516 [Lua] [GameNetworkManager] destroying game object with go_id=270 02:07:19.524 [Flow] blob unit unspawned 02:07:22.399 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2bac2, position: 0 02:07:22.799 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x2bafd, position: 0 02:07:28.865 [Lua] [AIPlayerSlotExtension] force releaseing slot 299 2 02:07:33.332 [Lua] [HON-43348] Globadier (8) died. damage_table: { 7, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 35.443004608154297, -30.982023239135742, -18.53887939453125, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:07:33.332 [Lua] [HON-43348] Globadier (8) killing unit. extension: 'table: 0x116afca0', killing_blow: { 7, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 35.443004608154297, -30.982023239135742, -18.53887939453125, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:07:33.332 [Lua] [HON-43348] Globadier (8) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:07:33.332 [Lua] [HON-43348] Globadier (8) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 7, "burninating", [Unit '#ID[6432ab0ddbd3d248]'], "full", { 35.443004608154297, -30.982023239135742, -18.53887939453125, }, { 0, 0, -1, }, "dot_debuff", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, false, 0, "n/a", false, } 02:07:33.332 [Lua] [HON-43348] Globadier (8) inside death reaction. Playing sound. 02:07:33.332 [Lua] [HON-43348] Globadier (8) play audio unit event. unit_id: '613', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:07:38.060 [Lua] [RespawnHandler] Picking spawn point at 1290.32, params: min_dist 1284.03, max_dist inf, ahead_unit_travel_dist 1317.79 02:07:38.060 [Lua] [RespawnHandler] Ahead player position Vector3(23.4018, -30.7379, -18.489) 02:07:38.218 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 02:07:38.218 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 02:07:38.220 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=125 02:07:38.220 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 02:07:38.221 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 02:07:38.221 [Lua] TalentSystem:rpc_sync_talents 1 1027 02:07:43.570 [Lua] [RespawnHandler] Picking spawn point at 1293.06, params: min_dist 1284.03, max_dist inf, ahead_unit_travel_dist 1298.85 02:07:43.570 [Lua] [RespawnHandler] Ahead player position Vector3(42.0949, -35.6199, -18.777) 02:07:43.774 [Lua] [GameNetworkManager] game object created go_id=3091, owner_id=11000011a47bad8 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:07:43.774 [Lua] [NetworkServer] Peer 11000011a47bad8 spawned player. 02:07:43.775 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=677 02:07:43.775 [Lua] PlayerManager:assign_unit_ownership Reverend Reven 11000011a47bad8 1 02:07:43.776 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (0.5669291615486145) ranged slot ammo (0.5669291615486145) 02:07:43.776 [Lua] TalentSystem:rpc_sync_talents 7 3091 02:07:44.699 [Lua] [RespawnHandler] Picking spawn point at 1294.71, params: min_dist 1284.03, max_dist inf, ahead_unit_travel_dist 1292.25 02:07:44.699 [Lua] [RespawnHandler] Ahead player position Vector3(46.3792, -35.8389, -18.9445) 02:07:44.896 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=110000147a7757c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:07:44.896 [Lua] [NetworkServer] Peer 110000147a7757c spawned player. 02:07:44.897 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=678 02:07:44.897 [Lua] PlayerManager:assign_unit_ownership CABLE420 110000147a7757c 1 02:07:44.898 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.95275592803955078) 02:07:44.898 [Lua] TalentSystem:rpc_sync_talents 4 2050 02:07:50.299 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x2c193, position: 0 02:07:53.514 [Lua] [AIPlayerSlotExtension] force releaseing slot 196 7 02:07:55.865 [Flow] [43348] Globadier flow. Loop deactivated. 02:07:55.865 [Flow] [43348] Globadier flow despawned. //8 02:08:00.409 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x5ff, position: 0 02:08:02.726 [Lua] event horde ends! 02:08:03.130 [Flow] blob unit spawned 02:08:04.534 [Flow] blob unit unspawned 02:08:08.363 [Lua] [AIPlayerSlotExtension] force releaseing slot 284 6 02:08:08.461 [Lua] [AIPlayerSlotExtension] force releaseing slot 195 4 02:08:11.454 [Lua] TerrorEventMixer.start_event: bastion_event_storm_fiend (seed: 1013904223) 02:08:11.476 [Lua] Boss gave [Unit '#ID[fd8f3a9f82f6c729]'] initial aggro 02:08:21.310 [Lua] [GameNetworkManager] game object created go_id=3092, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:21.540 [Lua] [GameNetworkManager] game object created go_id=3093, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:21.662 [Lua] [GameNetworkManager] game object was destroyed id=3092 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:21.815 [Lua] [GameNetworkManager] game object created go_id=3094, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:21.883 [Lua] [GameNetworkManager] game object was destroyed id=3093 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:22.061 [Lua] [GameNetworkManager] game object created go_id=3095, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:22.120 [Lua] [GameNetworkManager] game object was destroyed id=3094 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:22.317 [Lua] [GameNetworkManager] game object created go_id=3096, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:22.397 [Lua] [GameNetworkManager] game object was destroyed id=3095 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:22.582 [Lua] [GameNetworkManager] game object created go_id=3097, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:22.651 [Lua] [GameNetworkManager] game object was destroyed id=3096 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:22.820 [Lua] [GameNetworkManager] game object created go_id=3098, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:22.927 [Lua] [GameNetworkManager] game object was destroyed id=3097 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:23.051 [Lua] [GameNetworkManager] game object created go_id=3099, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:23.209 [Lua] [GameNetworkManager] game object was destroyed id=3098 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:23.321 [Lua] [GameNetworkManager] game object created go_id=3100, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:23.440 [Lua] [GameNetworkManager] game object was destroyed id=3099 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:23.610 [Lua] [GameNetworkManager] game object created go_id=3101, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:23.718 [Lua] [GameNetworkManager] game object was destroyed id=3100 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:23.861 [Lua] [GameNetworkManager] game object created go_id=3102, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:23.954 [Lua] [GameNetworkManager] game object was destroyed id=3101 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:24.109 [Lua] [GameNetworkManager] game object created go_id=3103, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:24.219 [Lua] [GameNetworkManager] game object was destroyed id=3102 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:24.487 [Lua] [GameNetworkManager] game object was destroyed id=3103 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:26.901 [Lua] [GameNetworkManager] game object created go_id=3104, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:27.222 [Lua] [GameNetworkManager] game object created go_id=3105, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:08:27.275 [Lua] [GameNetworkManager] game object was destroyed id=3104 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:27.609 [Lua] [GameNetworkManager] game object was destroyed id=3105 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:08:27.611 [Lua] ready to jump failed 02:08:32.562 [Flow] blob unit spawned 02:08:35.617 [Lua] fence jumping 02:08:37.169 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x2d51c, position: 0 02:08:37.866 [Flow] blob unit unspawned 02:08:38.325 [Flow] blob unit spawned 02:08:40.190 [Flow] blob unit unspawned 02:08:42.811 [Lua] [ChatManager][1]System: Stormfiend died after 30 seconds. 02:08:42.812 [Lua] stormfiend died! 02:08:43.845 [Lua] Override Player Respawning respawn_end_event false 02:08:43.846 [Lua] Override Player Respawning respawn_after_end_event true 02:08:43.846 [Lua] Trying to unlock package 02:08:43.848 [Lua] TerrorEventMixer.start_event: bastion_finale_event_gauntlet (seed: 1013904223) 02:08:44.209 [Lua] [ChatManager][1]System: CABLE420 picked up a Loot Die (2) 02:08:44.209 [Lua] [ChatManager][1]System: CABLE420 picked up a Loot Die 02:08:44.993 [Flow] blob unit spawned 02:08:46.987 [Flow] blob unit unspawned 02:09:00.568 [Lua] [AIPlayerSlotExtension] force releaseing slot 211 5 02:09:08.104 [Lua] event horde ends! 02:09:15.174 [Lua] event horde ends! 02:09:22.263 [Lua] [GameNetworkManager] game object created go_id=3106, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:09:22.585 [Lua] [GameNetworkManager] game object was destroyed id=3106 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:09:23.023 [Lua] [GameNetworkManager] game object created go_id=3107, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:09:23.446 [Lua] [GameNetworkManager] game object was destroyed id=3107 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:09:23.950 [Lua] [GameNetworkManager] game object created go_id=3108, owner_id=11000011a47bad8 go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:09:24.312 [Lua] [GameNetworkManager] game object was destroyed id=3108 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000011a47bad8 02:09:31.315 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097220242023468018; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097220242023468018; t = 1272.2472229860723; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013A27A20; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097220242023468018; t = 1272.2472229860723 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097220242023468018; context = table: 000000000261A450; t = 1272.2472229860723 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2472229860723; dt = 0.0097220242023468018; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2472229860723 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.2472229860723; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097220242023468018; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097220242023468018 [11] self = table: 0000000003D1C1C0; dt = 0.0097220242023468018; main_t = 1402.2377565596253; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.2472229860723; game_mode_ended = false [12] self = table: 0000000003A0F430; dt = 0.0097220242023468018; t = 1402.2377565596253 [13] self = table: 0000000000012D80; real_world_dt = 0.0097220242023468018; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097220242023468018; t = 1402.2377565596253 [14] dt = 0.0097220242023468018 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0097220242023468018; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.315 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:14651981, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:212994592, lt:load_next_level, extra_packages:{ }) 02:09:31.315 [Lua] [NetworkServer] Entering post game 02:09:31.315 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InGame 02:09:31.315 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InPostGame 02:09:31.315 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:09:31.315 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 02:09:31.315 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InGame 02:09:31.315 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InPostGame 02:09:31.315 [Lua] [PeerSM] 110000147a7757c :: on_exit InGame 02:09:31.315 [Lua] [PeerSM] 110000147a7757c :: on_enter InPostGame 02:09:31.316 [Save] Saving `save_data` 02:09:31.316 [Lua] gm_event_end_conditions_met true false 02:09:31.317 [Lua] Game won 02:09:31.317 [Lua] [Challenge] Speedrun invalidated. Likely due to hot-join. 02:09:31.317 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:09:31.320 [Save] Save done 02:09:31.320 [Save] Saving `save_data` 02:09:31.324 [Save] Save done 02:09:31.342 [Lua] generate_backend_stats 110000109ed6c29:1 02:09:31.446 [Lua] [PlayFabMirrorBase] Force commit 02:09:31.446 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 02:09:31.446 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 36 02:09:31.472 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 37 02:09:31.473 [Save] Saving `save_data` 02:09:31.477 [Save] Save done 02:09:31.481 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = false 02:09:31.481 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 02:09:31.481 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = false 02:09:31.481 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = false 02:09:31.481 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 36 2 02:09:31.485 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097326738759875298; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097326738759875298; t = 1272.2569556599483; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D4D1540; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097326738759875298; t = 1272.2569556599483 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097326738759875298; context = table: 000000000261A450; t = 1272.2569556599483 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2569556599483; dt = 0.0097326738759875298; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2569556599483 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.2569556599483; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097326738759875298; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097326738759875298 [11] self = table: 0000000003D1C1C0; dt = 0.0097326738759875298; main_t = 1402.2474892335013; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.2569556599483; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0097326738759875298; t = 1402.2474892335013 [13] self = table: 0000000000012D80; real_world_dt = 0.0097326738759875298; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097326738759875298; t = 1402.2474892335013 [14] dt = 0.0097326738759875298 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097326738759875298; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.495 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097422590479254723; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097422590479254723; t = 1272.2666979189962; all_inside = true; any_inside = true; players_outside_portal = table: 000000000A8DF4B0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097422590479254723; t = 1272.2666979189962 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097422590479254723; context = table: 000000000261A450; t = 1272.2666979189962 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2666979189962; dt = 0.0097422590479254723; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2666979189962 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.2666979189962; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097422590479254723; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097422590479254723 [11] self = table: 0000000003D1C1C0; dt = 0.0097422590479254723; main_t = 1402.2572314925492; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.2666979189962; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0097422590479254723; t = 1402.2572314925492 [13] self = table: 0000000000012D80; real_world_dt = 0.0097422590479254723; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097422590479254723; t = 1402.2572314925492 [14] dt = 0.0097422590479254723 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097422590479254723; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.505 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097477491945028305; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097477491945028305; t = 1272.2764456681907; all_inside = true; any_inside = true; players_outside_portal = table: 00000000109C3650; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097477491945028305; t = 1272.2764456681907 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097477491945028305; context = table: 000000000261A450; t = 1272.2764456681907 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2764456681907; dt = 0.0097477491945028305; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2764456681907 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.2764456681907; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097477491945028305; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097477491945028305 [11] self = table: 0000000003D1C1C0; dt = 0.0097477491945028305; main_t = 1402.2669792417437; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.2764456681907; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0097477491945028305; t = 1402.2669792417437 [13] self = table: 0000000000012D80; real_world_dt = 0.0097477491945028305; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097477491945028305; t = 1402.2669792417437 [14] dt = 0.0097477491945028305 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097477491945028305; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.514 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097577208653092384; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097577208653092384; t = 1272.286203389056; all_inside = true; any_inside = true; players_outside_portal = table: 00000000148CC800; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097577208653092384; t = 1272.286203389056 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097577208653092384; context = table: 000000000261A450; t = 1272.286203389056 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.286203389056; dt = 0.0097577208653092384; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.286203389056 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.286203389056; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097577208653092384; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097577208653092384 [11] self = table: 0000000003D1C1C0; dt = 0.0097577208653092384; main_t = 1402.276736962609; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.286203389056; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0097577208653092384; t = 1402.276736962609 [13] self = table: 0000000000012D80; real_world_dt = 0.0097577208653092384; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097577208653092384; t = 1402.276736962609 [14] dt = 0.0097577208653092384 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097577208653092384; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.525 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097708525136113167; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097708525136113167; t = 1272.2959742415696; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014ADD650; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097708525136113167; t = 1272.2959742415696 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097708525136113167; context = table: 000000000261A450; t = 1272.2959742415696 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2959742415696; dt = 0.0097708525136113167; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.2959742415696 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.2959742415696; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097708525136113167; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097708525136113167 [11] self = table: 0000000003D1C1C0; dt = 0.0097708525136113167; main_t = 1402.2865078151226; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.2959742415696; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0097708525136113167; t = 1402.2865078151226 [13] self = table: 0000000000012D80; real_world_dt = 0.0097708525136113167; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097708525136113167; t = 1402.2865078151226 [14] dt = 0.0097708525136113167 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097708525136113167; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.535 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0097939837723970413; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0097939837723970413; t = 1272.305768225342; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011CBADE0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0097939837723970413; t = 1272.305768225342 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0097939837723970413; context = table: 000000000261A450; t = 1272.305768225342 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.305768225342; dt = 0.0097939837723970413; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.305768225342 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.305768225342; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0097939837723970413; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0097939837723970413 [11] self = table: 0000000003D1C1C0; dt = 0.0097939837723970413; main_t = 1402.296301798895; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.305768225342; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0097939837723970413; t = 1402.296301798895 [13] self = table: 0000000000012D80; real_world_dt = 0.0097939837723970413; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097939837723970413; t = 1402.296301798895 [14] dt = 0.0097939837723970413 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0097939837723970413; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.545 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0098046325147151947; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0098046325147151947; t = 1272.3155728578568; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013A09810; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0098046325147151947; t = 1272.3155728578568 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0098046325147151947; context = table: 000000000261A450; t = 1272.3155728578568 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3155728578568; dt = 0.0098046325147151947; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3155728578568 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3155728578568; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0098046325147151947; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0098046325147151947 [11] self = table: 0000000003D1C1C0; dt = 0.0098046325147151947; main_t = 1402.3061064314097; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3155728578568; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0098046325147151947; t = 1402.3061064314097 [13] self = table: 0000000000012D80; real_world_dt = 0.0098046325147151947; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0098046325147151947; t = 1402.3061064314097 [14] dt = 0.0098046325147151947 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098046325147151947; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.555 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0098067214712500572; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0098067214712500572; t = 1272.325379579328; all_inside = true; any_inside = true; players_outside_portal = table: 000000001318F5F0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0098067214712500572; t = 1272.325379579328 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0098067214712500572; context = table: 000000000261A450; t = 1272.325379579328 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.325379579328; dt = 0.0098067214712500572; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.325379579328 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.325379579328; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0098067214712500572; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0098067214712500572 [11] self = table: 0000000003D1C1C0; dt = 0.0098067214712500572; main_t = 1402.315913152881; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.325379579328; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0098067214712500572; t = 1402.315913152881 [13] self = table: 0000000000012D80; real_world_dt = 0.0098067214712500572; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0098067214712500572; t = 1402.315913152881 [14] dt = 0.0098067214712500572 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098067214712500572; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.565 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0098312757909297943; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0098312757909297943; t = 1272.3352108551189; all_inside = true; any_inside = true; players_outside_portal = table: 0000000013462520; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0098312757909297943; t = 1272.3352108551189 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0098312757909297943; context = table: 000000000261A450; t = 1272.3352108551189 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3352108551189; dt = 0.0098312757909297943; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3352108551189 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3352108551189; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0098312757909297943; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0098312757909297943 [11] self = table: 0000000003D1C1C0; dt = 0.0098312757909297943; main_t = 1402.3257444286719; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3352108551189; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0098312757909297943; t = 1402.3257444286719 [13] self = table: 0000000000012D80; real_world_dt = 0.0098312757909297943; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0098312757909297943; t = 1402.3257444286719 [14] dt = 0.0098312757909297943 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098312757909297943; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.575 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0098472153767943382; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0098472153767943382; t = 1272.3450580704957; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011E107D0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0098472153767943382; t = 1272.3450580704957 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0098472153767943382; context = table: 000000000261A450; t = 1272.3450580704957 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3450580704957; dt = 0.0098472153767943382; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3450580704957 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3450580704957; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0098472153767943382; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0098472153767943382 [11] self = table: 0000000003D1C1C0; dt = 0.0098472153767943382; main_t = 1402.3355916440487; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3450580704957; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0098472153767943382; t = 1402.3355916440487 [13] self = table: 0000000000012D80; real_world_dt = 0.0098472153767943382; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0098472153767943382; t = 1402.3355916440487 [14] dt = 0.0098472153767943382 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098472153767943382; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.586 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0098867220804095268; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0098867220804095268; t = 1272.3549447925761; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015CE6DC0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0098867220804095268; t = 1272.3549447925761 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0098867220804095268; context = table: 000000000261A450; t = 1272.3549447925761 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3549447925761; dt = 0.0098867220804095268; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3549447925761 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3549447925761; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0098867220804095268; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0098867220804095268 [11] self = table: 0000000003D1C1C0; dt = 0.0098867220804095268; main_t = 1402.3454783661291; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3549447925761; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0098867220804095268; t = 1402.3454783661291 [13] self = table: 0000000000012D80; real_world_dt = 0.0098867220804095268; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0098867220804095268; t = 1402.3454783661291 [14] dt = 0.0098867220804095268 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0098867220804095268; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.597 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099146496504545212; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099146496504545212; t = 1272.3648594422266; all_inside = true; any_inside = true; players_outside_portal = table: 00000000160DB730; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099146496504545212; t = 1272.3648594422266 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099146496504545212; context = table: 000000000261A450; t = 1272.3648594422266 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3648594422266; dt = 0.0099146496504545212; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3648594422266 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3648594422266; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099146496504545212; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099146496504545212 [11] self = table: 0000000003D1C1C0; dt = 0.0099146496504545212; main_t = 1402.3553930157796; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3648594422266; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099146496504545212; t = 1402.3553930157796 [13] self = table: 0000000000012D80; real_world_dt = 0.0099146496504545212; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099146496504545212; t = 1402.3553930157796 [14] dt = 0.0099146496504545212 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099146496504545212; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.607 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099387643858790398; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099387643858790398; t = 1272.3747982066125; all_inside = true; any_inside = true; players_outside_portal = table: 0000000012D7BF30; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099387643858790398; t = 1272.3747982066125 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099387643858790398; context = table: 000000000261A450; t = 1272.3747982066125 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3747982066125; dt = 0.0099387643858790398; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3747982066125 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3747982066125; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099387643858790398; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099387643858790398 [11] self = table: 0000000003D1C1C0; dt = 0.0099387643858790398; main_t = 1402.3653317801654; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3747982066125; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099387643858790398; t = 1402.3653317801654 [13] self = table: 0000000000012D80; real_world_dt = 0.0099387643858790398; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099387643858790398; t = 1402.3653317801654 [14] dt = 0.0099387643858790398 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099387643858790398; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.617 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099581535905599594; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099581535905599594; t = 1272.384756360203; all_inside = true; any_inside = true; players_outside_portal = table: 00000000145EF200; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099581535905599594; t = 1272.384756360203 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099581535905599594; context = table: 000000000261A450; t = 1272.384756360203 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.384756360203; dt = 0.0099581535905599594; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.384756360203 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.384756360203; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099581535905599594; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099581535905599594 [11] self = table: 0000000003D1C1C0; dt = 0.0099581535905599594; main_t = 1402.375289933756; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.384756360203; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099581535905599594; t = 1402.375289933756 [13] self = table: 0000000000012D80; real_world_dt = 0.0099581535905599594; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099581535905599594; t = 1402.375289933756 [14] dt = 0.0099581535905599594 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099581535905599594; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.626 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099750980734825134; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099750980734825134; t = 1272.3947314582765; all_inside = true; any_inside = true; players_outside_portal = table: 00000000139E7720; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099750980734825134; t = 1272.3947314582765 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099750980734825134; context = table: 000000000261A450; t = 1272.3947314582765 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3947314582765; dt = 0.0099750980734825134; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.3947314582765 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.3947314582765; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099750980734825134; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099750980734825134 [11] self = table: 0000000003D1C1C0; dt = 0.0099750980734825134; main_t = 1402.3852650318295; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.3947314582765; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099750980734825134; t = 1402.3852650318295 [13] self = table: 0000000000012D80; real_world_dt = 0.0099750980734825134; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099750980734825134; t = 1402.3852650318295 [14] dt = 0.0099750980734825134 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099750980734825134; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.637 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099858967587351799; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099858967587351799; t = 1272.4047173550352; all_inside = true; any_inside = true; players_outside_portal = table: 00000000162519A0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099858967587351799; t = 1272.4047173550352 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099858967587351799; context = table: 000000000261A450; t = 1272.4047173550352 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4047173550352; dt = 0.0099858967587351799; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4047173550352 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.4047173550352; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099858967587351799; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099858967587351799 [11] self = table: 0000000003D1C1C0; dt = 0.0099858967587351799; main_t = 1402.3952509285882; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.4047173550352; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099858967587351799; t = 1402.3952509285882 [13] self = table: 0000000000012D80; real_world_dt = 0.0099858967587351799; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099858967587351799; t = 1402.3952509285882 [14] dt = 0.0099858967587351799 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099858967587351799; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.646 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099819637835025787; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099819637835025787; t = 1272.4146993188187; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015073BF0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099819637835025787; t = 1272.4146993188187 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099819637835025787; context = table: 000000000261A450; t = 1272.4146993188187 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4146993188187; dt = 0.0099819637835025787; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4146993188187 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.4146993188187; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099819637835025787; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099819637835025787 [11] self = table: 0000000003D1C1C0; dt = 0.0099819637835025787; main_t = 1402.4052328923717; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.4146993188187; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099819637835025787; t = 1402.4052328923717 [13] self = table: 0000000000012D80; real_world_dt = 0.0099819637835025787; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099819637835025787; t = 1402.4052328923717 [14] dt = 0.0099819637835025787 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099819637835025787; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.655 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099801858887076378; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099801858887076378; t = 1272.4246795047075; all_inside = true; any_inside = true; players_outside_portal = table: 00000000115F0880; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099801858887076378; t = 1272.4246795047075 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099801858887076378; context = table: 000000000261A450; t = 1272.4246795047075 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4246795047075; dt = 0.0099801858887076378; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4246795047075 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.4246795047075; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099801858887076378; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099801858887076378 [11] self = table: 0000000003D1C1C0; dt = 0.0099801858887076378; main_t = 1402.4152130782604; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.4246795047075; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099801858887076378; t = 1402.4152130782604 [13] self = table: 0000000000012D80; real_world_dt = 0.0099801858887076378; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099801858887076378; t = 1402.4152130782604 [14] dt = 0.0099801858887076378 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099801858887076378; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.668 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099785849452018738; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099785849452018738; t = 1272.4346580896527; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014A584C0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099785849452018738; t = 1272.4346580896527 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099785849452018738; context = table: 000000000261A450; t = 1272.4346580896527 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4346580896527; dt = 0.0099785849452018738; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4346580896527 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.4346580896527; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099785849452018738; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099785849452018738 [11] self = table: 0000000003D1C1C0; dt = 0.0099785849452018738; main_t = 1402.4251916632056; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.4346580896527; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099785849452018738; t = 1402.4251916632056 [13] self = table: 0000000000012D80; real_world_dt = 0.0099785849452018738; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099785849452018738; t = 1402.4251916632056 [14] dt = 0.0099785849452018738 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099785849452018738; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.677 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099780960008502007; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099780960008502007; t = 1272.4446361856535; all_inside = true; any_inside = true; players_outside_portal = table: 000000001376C540; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099780960008502007; t = 1272.4446361856535 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099780960008502007; context = table: 000000000261A450; t = 1272.4446361856535 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4446361856535; dt = 0.0099780960008502007; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4446361856535 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.4446361856535; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099780960008502007; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099780960008502007 [11] self = table: 0000000003D1C1C0; dt = 0.0099780960008502007; main_t = 1402.4351697592065; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.4446361856535; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099780960008502007; t = 1402.4351697592065 [13] self = table: 0000000000012D80; real_world_dt = 0.0099780960008502007; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099780960008502007; t = 1402.4351697592065 [14] dt = 0.0099780960008502007 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099780960008502007; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.687 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000002889FA0 [2] self = table: 000000000B4F8420; dt = 0.0099830562248826027; all_inside = true [3] self = table: 000000000B4F8420; dt = 0.0099830562248826027; t = 1272.4546192418784; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011DBF1F0; buff_system = table: 00000000025485E0 [4] self = table: 000000000B4F8420; dt = 0.0099830562248826027; t = 1272.4546192418784 [5] self = table: 000000000B4F8420; unit = [Unit \'#ID[9e8e8987da69e893]\']; input = table: 00000000007F97B0; dt = 0.0099830562248826027; context = table: 000000000261A450; t = 1272.4546192418784 [6] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4546192418784; dt = 0.0099830562248826027; update_list = table: 00000000031EA0E0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 2; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[9e8e8987da69e893]\']; extension = table: 000000000B4F8420 [7] self = table: 00000000031EA0B0; context = table: 000000000261A450; t = 1272.4546192418784 [8] self = table: 000000000261D9F0; entity_system_update_context = table: 000000000261A450; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000261DA90; t = 1272.4546192418784; i = 84; system = table: 00000000031EA0B0 [9] self = table: 000000000261A420; update_func = "update"; dt = 0.0099830562248826027; entity_system_update_context = table: 000000000261A450 [10] self = table: 000000000261A420; dt = 0.0099830562248826027 [11] self = table: 0000000003D1C1C0; dt = 0.0099830562248826027; main_t = 1402.4451528154314; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1272.4546192418784; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0099830562248826027; t = 1402.4451528154314 [13] self = table: 0000000000012D80; real_world_dt = 0.0099830562248826027; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0099830562248826027; t = 1402.4451528154314 [14] dt = 0.0099830562248826027 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 00000000158F0800; statistics_db = table: 0000000003D1CA10; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000B253F00; _initial_peers_ready = true; _object_sets = table: 000000000B253CE0; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000288F360; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000288F180; _mutator_handler = table: 000000000288E320; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000288A040; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "dlc_bastion"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000288E140; is_server = true; network_event_delegate = table: 0000000003AE1B70; [2] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.3098092079162598; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000C05D1C0; _disable_check_joining_players = true; _unit = [Unit '#ID[9e8e8987da69e893]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_14"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 0000000002884BE0; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000012E3C660; _player_distances = table: 000000000B53D0D0; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [7] profiler_names = table: 000000000BF3DAC0; entity_manager = table: 0000000002879A60; extension_init_context = table: 000000000C05D1C0; NAME = "end_zone_system"; unit_storage = table: 000000000286F4F0; update_list = table: 00000000031EA0E0; statistics_db = table: 0000000003D1CA10; is_server = true; extensions = table: 000000000BF3DA90; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 000000000261A3F0; [8] num_systems = 0; systems_pre_update = table: 000000000261DB30; systems = table: 000000000261DA20; systems_update = table: 000000000261DA90; systems_post_update = table: 000000000261DA50; systems_physics_async_update = table: 000000000261B0C0; [9] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [10] entity_system_bag = table: 000000000261D9F0; startup_data = table: 000000000261B120; entity_manager = table: 0000000002879A60; unit_spawner = table: 00000000028717C0; statistics_db = table: 0000000003D1CA10; is_server = true; system_update_context = table: 000000000261A450; network_transmit = table: 00000000021042E0; network_clock = table: 000000000286C9D0; dice_keeper = table: 0000000002871B30; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000261D9F0; network_server = table: 0000000007CE5A60; entity_system = table: 000000000261A420; parent = table: 0000000000012D80; _level_flow_events = table: 000000000B1F3490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1272.4569556599483; input_manager = table: 000000000234F820; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 0000000011473C40; num_local_human_players = 1; _ping_reporter = table: 0000000011473C70; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0099830562248826027; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 00000000025505A0; _gm_event_end_reason = "won"; machines = table: 00000000030CED40; _camera_carrier = table: 00000000114724D0; _quit_game = false; network_clock = table: 000000000286C9D0; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 0000000003D1CA10; game_mode_key = "adventure"; level_key = "dlc_bastion"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 0000000002871B30; network_event_delegate = table: 0000000003AE1B70; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000003D1C1C0; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000038FF8D0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:09:31.943 [Lua] [PlayFabRequestQueue] EAC Enabled! 36 02:09:31.943 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 36 02:09:32.505 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 36 02:09:32.509 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 37 02:09:32.831 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 37 02:09:32.834 [Lua] [PlayFabMirrorBase] commit result "success", "5" 02:09:32.834 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 02:09:32.834 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 38 02:09:32.834 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 02:09:32.834 error: [ResourcePackage] Synchronous package load of '#ID[f9eb278e]'. This is a blocking action and should be avoided. 02:09:32.890 [Lua] end screen_name: victory table: 0000000013B44AF0 nil 02:09:32.896 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 38 3 02:09:33.048 [Lua] [PlayFabRequestQueue] EAC Enabled! 38 02:09:33.048 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 38 02:09:33.963 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 38 02:09:33.963 [Save] Saving `save_data` 02:09:33.968 [Save] Save done 02:09:35.873 [Save] Saving `save_data` 02:09:35.877 [Save] Save done 02:09:40.641 [Lua] ConflictDirector - destroy all units 02:09:41.194 [Lua] [LevelTransitionHandler] promote_next_level_data 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 14651981 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 212994592 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:09:41.194 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:09:41.194 [Lua] TRANSITION nil nil load_next_level 02:09:41.194 [Lua] Transition type "load_next_level", is server: true 02:09:41.194 [Lua] [GameNetworkManager] Leaving game... 02:09:41.194 [Lua] [GameNetworkManager] Shutting down game session host. 02:09:41.194 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:09:41.194 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:09:41.194 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1283.88 02:09:41.202 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:09:41.358 [Network] Ignoring message `rpc_network_current_server_time_request` from wrong session e56d or from non-session peer 110000147a7757c 02:09:43.202 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:09:43.202 [Lua] [Managers] Calling function on all managers: 02:09:43.202 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:09:43.203 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:09:43.203 [Lua] Clearing all global lookup lists 02:09:43.203 [Lua] [IngamePlayerListUI] - Destroy 02:09:43.203 [Lua] [EquipmentUI] - Destroy 02:09:43.203 [Lua] [AbilityUI] - Destroy 02:09:43.203 [Lua] [GamePadEquipmentUI] - Destroy 02:09:43.203 [Lua] [GamePadAbilityUI] - Destroy 02:09:43.203 [Lua] [IngameUI] destroy 02:09:43.237 [Lua] [MOD][VMF][INFO] Removed 110000147a7757c from the VMF users list. 02:09:43.237 [Lua] PlayerManager:remove_player peer_id=110000147a7757c 1 02:09:43.237 [Lua] PlayerManager:remove_player peer_id=11000011a47bad8 1 02:09:43.238 [Lua] PlayerManager:remove_player peer_id=11000010ae4da1b 1 02:09:43.334 [Lua] [Managers] Destroying manager group: 02:09:43.348 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:09:43.515 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 02:09:43.516 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 02:09:43.519 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_bulwark, EnemyPackageLoader 02:09:43.521 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 02:09:43.521 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 02:09:43.522 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 02:09:43.523 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 02:09:43.523 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 02:09:43.525 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 02:09:43.526 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 02:09:43.527 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 02:09:43.527 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 02:09:43.530 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 02:09:43.538 [Lua] [PackageManager] Unload: resource_packages/breeds/pet_skeleton_dual_wield, EnemyPackageLoader 02:09:43.541 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_dummy_exalted_sorcerer_drachenfels, EnemyPackageLoader 02:09:43.542 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:09:43.544 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 02:09:43.546 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 02:09:43.549 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 02:09:43.550 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 02:09:43.551 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 02:09:43.554 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 02:09:43.557 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 02:09:43.567 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 02:09:43.569 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 02:09:43.570 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 02:09:43.570 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 02:09:43.572 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 02:09:43.573 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 02:09:43.575 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 02:09:43.577 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 02:09:43.581 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 02:09:43.586 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 02:09:43.586 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InPostGame 02:09:43.586 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Loading 02:09:43.586 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 02:09:43.586 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:09:43.586 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InPostGame 02:09:43.586 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 02:09:43.586 [Lua] [PeerSM] 110000147a7757c :: on_exit InPostGame 02:09:43.586 [Lua] [PeerSM] 110000147a7757c :: on_enter Loading 02:09:43.586 [Lua] [Matchmaking] unregister rpcs 02:09:43.586 [Lua] ############### UNLOADING PACKAGES ############### 02:09:43.586 [Lua] [Managers] Calling function on all managers: 02:09:43.586 [Lua] [Managers] Destroying manager group: 02:09:43.586 [Lua] [Gamestate] Enter state StateLoading 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.592 [Lua] Found camera: end_screen_camera 02:09:43.593 [Lua] [EndViewState] Enter Substate EndViewStateSummary 02:09:43.594 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:09:43.594 [Lua] [Matchmaking] register rpcs 02:09:43.594 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:09:43.594 [Lua] Set lobby begin: 02:09:43.594 [Lua] Lobby data twitch_enabled = false 02:09:43.595 [Lua] Lobby data selected_mission_id = dlc_bastion 02:09:43.595 [Lua] Lobby data num_players = 4 02:09:43.595 [Lua] Lobby data difficulty_tweak = 0 02:09:43.595 [Lua] Lobby data host = 110000109ed6c29 02:09:43.595 [Lua] Lobby data time_of_search = 1714182467 02:09:43.595 [Lua] Lobby data matchmaking_type = 2 02:09:43.595 [Lua] Lobby data is_private = false 02:09:43.595 [Lua] Lobby data match_started = true 02:09:43.596 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:09:43.596 [Lua] Lobby data difficulty = cataclysm 02:09:43.596 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:09:43.596 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:09:43.596 [Lua] Lobby data quick_game = true 02:09:43.596 [Lua] Lobby data country_code = us 02:09:43.596 [Lua] Lobby data matchmaking = true 02:09:43.596 [Lua] Lobby data power_level = 0 02:09:43.596 [Lua] Lobby data mission_id = dlc_bastion 02:09:43.596 [Lua] Lobby data mechanism = adventure 02:09:43.596 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:09:43.596 [Lua] Lobby data player_slot_2 = 0:0 02:09:43.596 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:09:43.596 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:09:43.596 [Lua] Lobby data eac_authorized = true 02:09:43.596 [Lua] Set lobby end. 02:09:43.596 [Lua] registering RPCs 02:09:43.596 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:09:43.596 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:09:43.597 [Lua] Set lobby begin: 02:09:43.597 [Lua] Lobby data twitch_enabled = false 02:09:43.597 [Lua] Lobby data selected_mission_id = inn_level 02:09:43.597 [Lua] Lobby data num_players = 4 02:09:43.597 [Lua] Lobby data difficulty_tweak = 0 02:09:43.597 [Lua] Lobby data host = 110000109ed6c29 02:09:43.597 [Lua] Lobby data time_of_search = 1714182467 02:09:43.597 [Lua] Lobby data matchmaking_type = 3 02:09:43.597 [Lua] Lobby data is_private = false 02:09:43.597 [Lua] Lobby data match_started = true 02:09:43.597 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:09:43.597 [Lua] Lobby data difficulty = cataclysm 02:09:43.597 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:09:43.597 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:09:43.597 [Lua] Lobby data quick_game = true 02:09:43.597 [Lua] Lobby data country_code = us 02:09:43.597 [Lua] Lobby data matchmaking = false 02:09:43.597 [Lua] Lobby data power_level = 0 02:09:43.597 [Lua] Lobby data mission_id = inn_level 02:09:43.597 [Lua] Lobby data mechanism = adventure 02:09:43.597 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:09:43.597 [Lua] Lobby data player_slot_2 = 0:0 02:09:43.597 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:09:43.597 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:09:43.597 [Lua] Lobby data eac_authorized = true 02:09:43.597 [Lua] Set lobby end. 02:09:43.597 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:09:43.600 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 02:09:43.600 [Lua] [StateLoading] load_current_level 02:09:43.601 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 02:09:43.693 [Umbra] Unload tome 1 02:09:43.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1446688970, playing_id: 0x2ec00, position: 0 02:09:43.765 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/penny/dlc_bastion, dlc_bastion 02:09:43.765 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 02:09:43.765 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 02:09:43.765 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 02:09:43.765 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 02:09:43.777 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:09:43.777 [Lua] ### Received rpc_level_load_started 02:09:43.777 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_session_id: 212994592 02:09:43.831 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 02:09:43.831 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 02:09:43.832 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/black_and_gold\/chr_witch_hunter_captain_black_and_gold":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_bullet_temp\/wpn_bullet_temp_3ps":false},"inventory_id":1887283672,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/skins\/black_and_gold\/chr_witch_hunter_captain_black_and_gold":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dual_pistol":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_bullet_temp\/wpn_bullet_temp_3ps":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2_3p":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false}} 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:09:43.832 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:09:43.832 [Lua] ### Received rpc_level_load_started 02:09:43.832 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_session_id: 212994592 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:09:43.867 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:09:43.883 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:09:43.883 [Lua] ### Received rpc_level_load_started 02:09:43.883 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_session_id: 212994592 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:09:43.900 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:09:44.669 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 02:09:44.669 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 02:09:44.669 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 02:09:45.688 [Lua] ### Received rpc_level_loaded 02:09:45.688 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_id: 332 02:09:45.688 [Lua] Peer 11000011a47bad8 has loaded the level and all enemies are loaded 02:09:45.688 [Lua] [PeerSM] 11000011a47bad8 :: on_exit Loading 02:09:45.688 [Lua] [PeerSM] 11000011a47bad8 :: on_enter LoadingProfilePackages 02:09:45.705 [Lua] [PeerSM] 11000011a47bad8 :: on_exit LoadingProfilePackages 02:09:45.705 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForEnterGame 02:09:46.256 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 02:09:46.256 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 02:09:46.256 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 02:09:46.272 [Umbra] Loading umbra tome '#ID[b387475a70e35986]', 1 02:09:46.306 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 02:09:46.306 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 02:09:46.306 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:09:46.373 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:09:46.373 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:09:46.391 [Lua] [LevelTransitionHandler] Level load completed! 02:09:46.391 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 14651981 - use_random_directors: true - conflict_director_name: inn_level 02:09:46.394 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:09:46.394 [Lua] checking dlc's against conflict directors 02:09:46.394 [Lua] number of factions to include 2 02:09:46.394 [Lua] Updated list weights for random: 02:09:46.394 [Lua] skaven, 0.42 (0.00-0.42) 02:09:46.394 [Lua] chaos, 0.42 (0.42-0.83) 02:09:46.394 [Lua] beastmen, 0.17 (0.83-1.00) 02:09:46.394 [Lua] Rolled random faction: 0.12236654758453369 skaven 02:09:46.394 [Lua] Updated list weights for random: 02:09:46.394 [Lua] beastmen, 0.29 (0.00-0.29) 02:09:46.394 [Lua] chaos, 0.71 (0.29-1.00) 02:09:46.394 [Lua] Rolled random faction: 0.41639897227287292 chaos 02:09:46.394 [Lua] number of factions added 2 02:09:46.394 [Lua] --- --- --- 02:09:46.394 [Lua] Starting... difficulty 'normal' 02:09:46.394 [Lua] These are the starting conflict directors: 02:09:46.394 [Lua] inn_level 02:09:46.394 [Lua] --- --- --- 02:09:46.394 [Lua] 02:09:46.394 [Lua] DONE! Found the following directors: 02:09:46.394 [Lua] (free: 35), Master hash is: 02:09:46.394 [Lua] [EnemyPackageLoader] breed_lookup: { } 02:09:46.394 [Lua] load_startup_enemy_packages: -------------- 02:09:46.394 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:09:46.394 [Lua] critter_rat 02:09:46.409 [Lua] ### Received rpc_level_loaded 02:09:46.409 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 02:09:46.409 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:09:46.423 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:09:46.423 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:09:46.424 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:09:46.424 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:09:46.425 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 02:09:46.425 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:09:46.425 [Lua] Starting async level spawning of levels/inn/world 02:09:46.426 [Umbra] Init version: 3.4.15 :: 16 threads 02:09:46.449 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:09:46.449 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:09:46.450 [Lua] [EndViewState] Exit Substate EndViewStateSummary 02:09:46.450 [Lua] [PlayState] Enter Substate EndViewStateChest 02:09:46.450 [Lua] ### Received rpc_level_loaded 02:09:46.450 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 02:09:46.477 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_gui_chest_appear_cataclysm_1` for object id: 61, name: `unknown` 02:09:46.632 [Lua] Async level spawning done 02:09:46.632 [Lua] Spawn additional sub_levels: 02:09:46.794 [Lua] ### Received rpc_level_loaded 02:09:46.794 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_id: 332 02:09:46.794 [Lua] Peer 11000010ae4da1b has loaded the level and all enemies are loaded 02:09:46.794 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Loading 02:09:46.794 [Lua] [PeerSM] 11000010ae4da1b :: on_enter LoadingProfilePackages 02:09:46.811 [Lua] [PeerSM] 11000010ae4da1b :: on_exit LoadingProfilePackages 02:09:46.811 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForEnterGame 02:09:47.146 [Lua] ### Received rpc_level_loaded 02:09:47.146 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_id: 332 02:09:47.146 [Lua] Peer 110000147a7757c has loaded the level and all enemies are loaded 02:09:47.146 [Lua] [PeerSM] 110000147a7757c :: on_exit Loading 02:09:47.146 [Lua] [PeerSM] 110000147a7757c :: on_enter LoadingProfilePackages 02:09:47.163 [Lua] [PeerSM] 110000147a7757c :: on_exit LoadingProfilePackages 02:09:47.163 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForEnterGame 02:09:51.032 [Save] Saving `save_data` 02:09:51.036 [Save] Save done 02:09:52.570 [Lua] [PlayState] Exit Substate EndViewStateChest 02:09:52.570 [Lua] [PlayState] Enter Substate EndViewStateScore 02:10:42.166 [Lua] [PlayState] Exit Substate EndViewStateScore 02:10:42.167 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:10:43.166 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:10:43.166 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:10:43.166 [Lua] [Matchmaking] unregister rpcs 02:10:43.166 [Lua] Set lobby begin: 02:10:43.166 [Lua] Lobby data twitch_enabled = false 02:10:43.166 [Lua] Lobby data selected_mission_id = inn_level 02:10:43.166 [Lua] Lobby data num_players = 4 02:10:43.166 [Lua] Lobby data difficulty_tweak = 0 02:10:43.166 [Lua] Lobby data host = 110000109ed6c29 02:10:43.166 [Lua] Lobby data time_of_search = 1714182467 02:10:43.166 [Lua] Lobby data matchmaking_type = 3 02:10:43.166 [Lua] Lobby data is_private = false 02:10:43.166 [Lua] Lobby data match_started = true 02:10:43.166 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:43.166 [Lua] Lobby data difficulty = cataclysm 02:10:43.166 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:43.167 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:43.167 [Lua] Lobby data quick_game = true 02:10:43.167 [Lua] Lobby data country_code = us 02:10:43.167 [Lua] Lobby data matchmaking = false 02:10:43.167 [Lua] Lobby data power_level = 0 02:10:43.167 [Lua] Lobby data mission_id = inn_level 02:10:43.167 [Lua] Lobby data mechanism = adventure 02:10:43.167 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:43.167 [Lua] Lobby data player_slot_2 = 0:0 02:10:43.167 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:43.167 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:43.167 [Lua] Lobby data eac_authorized = true 02:10:43.167 [Lua] Set lobby end. 02:10:43.167 [Lua] [Managers] Destroying manager group: 02:10:43.168 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 02:10:43.168 [Lua] [Gamestate] Enter StateIngame HOST 02:10:43.168 [Lua] [Managers] Calling function on all managers: 02:10:43.168 [Lua] <>level = inn_level<> 02:10:43.168 [Lua] Set lobby begin: 02:10:43.168 [Lua] Lobby data twitch_enabled = false 02:10:43.168 [Lua] Lobby data selected_mission_id = inn_level 02:10:43.168 [Lua] Lobby data num_players = 4 02:10:43.168 [Lua] Lobby data difficulty_tweak = 0 02:10:43.168 [Lua] Lobby data host = 110000109ed6c29 02:10:43.168 [Lua] Lobby data time_of_search = 1714182467 02:10:43.168 [Lua] Lobby data matchmaking_type = 3 02:10:43.168 [Lua] Lobby data is_private = false 02:10:43.168 [Lua] Lobby data match_started = true 02:10:43.168 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:43.169 [Lua] Lobby data difficulty = cataclysm 02:10:43.169 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:43.169 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:43.169 [Lua] Lobby data quick_game = true 02:10:43.169 [Lua] Lobby data country_code = us 02:10:43.169 [Lua] Lobby data matchmaking = false 02:10:43.169 [Lua] Lobby data power_level = 0 02:10:43.169 [Lua] Lobby data mission_id = inn_level 02:10:43.169 [Lua] Lobby data mechanism = adventure 02:10:43.169 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:43.169 [Lua] Lobby data player_slot_2 = 0:0 02:10:43.169 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:43.169 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:43.169 [Lua] Lobby data eac_authorized = true 02:10:43.169 [Lua] Set lobby end. 02:10:43.169 [Lua] [StateIngame] Server ingame 02:10:43.173 [Lua] Set lobby begin: 02:10:43.173 [Lua] Lobby data twitch_enabled = false 02:10:43.173 [Lua] Lobby data selected_mission_id = inn_level 02:10:43.173 [Lua] Lobby data num_players = 4 02:10:43.173 [Lua] Lobby data difficulty_tweak = 0 02:10:43.173 [Lua] Lobby data host = 110000109ed6c29 02:10:43.173 [Lua] Lobby data time_of_search = 1714182467 02:10:43.173 [Lua] Lobby data matchmaking_type = 3 02:10:43.173 [Lua] Lobby data is_private = false 02:10:43.173 [Lua] Lobby data match_started = true 02:10:43.173 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:43.173 [Lua] Lobby data difficulty = normal 02:10:43.173 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:43.173 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:43.173 [Lua] Lobby data quick_game = true 02:10:43.173 [Lua] Lobby data country_code = us 02:10:43.173 [Lua] Lobby data matchmaking = false 02:10:43.173 [Lua] Lobby data power_level = 0 02:10:43.173 [Lua] Lobby data mission_id = inn_level 02:10:43.173 [Lua] Lobby data mechanism = adventure 02:10:43.173 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:43.173 [Lua] Lobby data player_slot_2 = 0:0 02:10:43.173 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:43.173 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:43.173 [Lua] Lobby data eac_authorized = true 02:10:43.173 [Lua] Set lobby end. 02:10:43.173 [Lua] [Matchmaking] register rpcs 02:10:43.173 [Lua] GameNetworkManager:init... creating game session 02:10:43.173 [Lua] Host GameSession.make_game_session_host with session: 02:10:43.174 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:10:43.174 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:10:43.174 [Lua] [GameNetworkManager] self.is_server = true 02:10:43.174 [Network] Setting artificial MTU limit to 576 02:10:43.185 [Lua] Switching ConflictSettings: to: inn_level 02:10:43.185 [Lua] pacing=disabled 02:10:43.185 [Lua] roaming=nil 02:10:43.185 [Lua] disabled=false 02:10:43.185 [Lua] pack_spawning=disabled 02:10:43.185 [Lua] contained_breeds=nil 02:10:43.185 [Lua] boss=disabled 02:10:43.185 [Lua] horde=disabled 02:10:43.185 [Lua] specials=disabled 02:10:43.185 [Lua] name=inn_level 02:10:43.185 [Lua] intensity=disabled 02:10:43.185 [Lua] --- 02:10:43.185 [Lua] [LevelAnalysis] set_random_seed( 14651981) 02:10:43.186 [Lua] entity_system: is_versus false 02:10:43.188 [Lua] [AIInterestPointSystem] Level Seed: 14651981 02:10:43.188 [Lua] 02:10:43.188 [Lua] [entity_system_bag] = table 02:10:43.188 [Lua] [entity_system_bag] = metatable 02:10:43.188 [Lua] [startup_data] = table 02:10:43.188 [Lua] [entity_manager] = table 02:10:43.188 [Lua] [entity_manager] = metatable 02:10:43.188 [Lua] [unit_spawner] = table 02:10:43.188 [Lua] [unit_spawner] = metatable 02:10:43.188 [Lua] [unit_storage] = table 02:10:43.188 [Lua] [unit_storage] = metatable 02:10:43.188 [Lua] [dice_keeper] = table 02:10:43.188 [Lua] [dice_keeper] = metatable 02:10:43.188 [Lua] [is_server] = true (boolean) 02:10:43.189 [Lua] [world] = [World] 02:10:43.189 [Lua] [system_api] = table 02:10:43.189 [Lua] [entity_system] = table 02:10:43.189 [Lua] [entity_system] = metatable 02:10:43.189 [Lua] [network_lobby] = table 02:10:43.189 [Lua] [network_lobby] = metatable 02:10:43.189 [Lua] [profile_synchronizer] = table 02:10:43.189 [Lua] [profile_synchronizer] = metatable 02:10:43.189 [Lua] [level_transition_handler] = table 02:10:43.189 [Lua] [level_transition_handler] = metatable 02:10:43.189 [Lua] [num_local_human_players] = 1 (number) 02:10:43.189 [Lua] [statistics_db] = table 02:10:43.189 [Lua] [statistics_db] = metatable 02:10:43.189 [Lua] [network_server] = table 02:10:43.189 [Lua] [network_server] = metatable 02:10:43.189 [Lua] [input_manager] = table 02:10:43.189 [Lua] [input_manager] = metatable 02:10:43.189 [Lua] [network_clock] = table 02:10:43.189 [Lua] [network_clock] = metatable 02:10:43.189 [Lua] [network_transmit] = table 02:10:43.189 [Lua] [network_transmit] = metatable 02:10:43.189 [Lua] [free_flight_manager] = table 02:10:43.189 [Lua] [free_flight_manager] = metatable 02:10:43.189 [Lua] [network_manager] = table 02:10:43.189 [Lua] [network_manager] = metatable 02:10:43.189 [Lua] [network_event_delegate] = table 02:10:43.189 [Lua] [network_event_delegate] = metatable 02:10:43.189 [Lua] 02:10:43.190 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:10:43.200 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:10:43.200 [Lua] [AchievementManager] Achievements using the steam platform 02:10:43.200 [Lua] PlayerManager:add_player player_1 02:10:43.333 [Lua] [StateIngame] Level seed: 14651981 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:10:43.339 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 02:10:43.339 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 02:10:43.339 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:10:43.339 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:10:43.340 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 02:10:43.340 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 02:10:43.344 [Lua] [LevelAnalysis] set_random_seed( 14651981) 02:10:43.348 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 02:10:43.348 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 02:10:43.349 [Lua] [IngameUI] init 02:10:43.367 [SteamVoipClient] select_out(110000109ed6c29, off) 02:10:43.367 [SteamVoipClient] select_out(11000010ae4da1b, off) 02:10:43.367 [SteamVoipClient] select_out(11000011a47bad8, off) 02:10:43.367 [SteamVoipClient] select_out(110000147a7757c, off) 02:10:43.371 [Lua] cb_razer_chroma_setup 02:10:43.455 [Lua] [Matchmaking] Cancelling matchmaking 02:10:43.455 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 02:10:43.455 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 02:10:43.455 [Lua] Set lobby begin: 02:10:43.455 [Lua] Lobby data twitch_enabled = false 02:10:43.455 [Lua] Lobby data selected_mission_id = inn_level 02:10:43.455 [Lua] Lobby data num_players = 4 02:10:43.455 [Lua] Lobby data difficulty_tweak = 0 02:10:43.455 [Lua] Lobby data host = 110000109ed6c29 02:10:43.455 [Lua] Lobby data time_of_search = 1714182467 02:10:43.455 [Lua] Lobby data matchmaking_type = 3 02:10:43.455 [Lua] Lobby data is_private = false 02:10:43.455 [Lua] Lobby data match_started = true 02:10:43.455 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:43.455 [Lua] Lobby data difficulty = normal 02:10:43.455 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:43.455 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:43.455 [Lua] Lobby data quick_game = true 02:10:43.456 [Lua] Lobby data country_code = us 02:10:43.456 [Lua] Lobby data matchmaking = false 02:10:43.456 [Lua] Lobby data power_level = 0 02:10:43.456 [Lua] Lobby data mission_id = inn_level 02:10:43.456 [Lua] Lobby data mechanism = adventure 02:10:43.456 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:43.456 [Lua] Lobby data player_slot_2 = 0:0 02:10:43.456 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:43.456 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:43.456 [Lua] Lobby data eac_authorized = true 02:10:43.456 [Lua] Set lobby end. 02:10:43.458 [Lua] Set lobby begin: 02:10:43.458 [Lua] Lobby data twitch_enabled = false 02:10:43.458 [Lua] Lobby data selected_mission_id = inn_level 02:10:43.458 [Lua] Lobby data num_players = 4 02:10:43.458 [Lua] Lobby data difficulty_tweak = 0 02:10:43.458 [Lua] Lobby data host = 110000109ed6c29 02:10:43.458 [Lua] Lobby data time_of_search = 1714182467 02:10:43.458 [Lua] Lobby data matchmaking_type = 3 02:10:43.458 [Lua] Lobby data is_private = false 02:10:43.458 [Lua] Lobby data match_started = true 02:10:43.458 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:43.458 [Lua] Lobby data difficulty = normal 02:10:43.458 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:43.459 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:43.459 [Lua] Lobby data quick_game = true 02:10:43.459 [Lua] Lobby data country_code = us 02:10:43.459 [Lua] Lobby data matchmaking = false 02:10:43.459 [Lua] Lobby data power_level = 0 02:10:43.459 [Lua] Lobby data mission_id = inn_level 02:10:43.459 [Lua] Lobby data mechanism = adventure 02:10:43.459 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:43.459 [Lua] Lobby data player_slot_2 = 0:0 02:10:43.459 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:43.459 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:43.459 [Lua] Lobby data eac_authorized = true 02:10:43.459 [Lua] Set lobby end. 02:10:43.459 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:10:43.459 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 02:10:43.459 [Lua] Set lobby begin: 02:10:43.459 [Lua] Lobby data twitch_enabled = false 02:10:43.459 [Lua] Lobby data selected_mission_id = inn_level 02:10:43.459 [Lua] Lobby data num_players = 4 02:10:43.459 [Lua] Lobby data difficulty_tweak = 0 02:10:43.459 [Lua] Lobby data host = 110000109ed6c29 02:10:43.459 [Lua] Lobby data time_of_search = 1714182467 02:10:43.459 [Lua] Lobby data matchmaking_type = 3 02:10:43.459 [Lua] Lobby data is_private = false 02:10:43.459 [Lua] Lobby data match_started = true 02:10:43.459 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:43.459 [Lua] Lobby data difficulty = normal 02:10:43.459 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:43.460 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:43.460 [Lua] Lobby data quick_game = true 02:10:43.460 [Lua] Lobby data country_code = us 02:10:43.460 [Lua] Lobby data matchmaking = false 02:10:43.460 [Lua] Lobby data power_level = 835 02:10:43.460 [Lua] Lobby data mission_id = inn_level 02:10:43.460 [Lua] Lobby data mechanism = adventure 02:10:43.460 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:43.460 [Lua] Lobby data player_slot_2 = 0:0 02:10:43.460 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:43.460 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:43.460 [Lua] Lobby data eac_authorized = true 02:10:43.460 [Lua] Set lobby end. 02:10:43.461 [Flow] complete_skittergate_legend true 02:10:43.461 [Flow] complete_all_helmgart_levels_recruit true 02:10:43.462 [Flow] WitchHunterLevel:35 02:10:43.462 [Flow] LeaderYes 02:10:43.462 [Flow] ALL PC XP:304250 02:10:43.462 [Flow] Has "bogenhafen" DLC:true 02:10:43.462 [Flow] WH XP:60850 02:10:43.462 [Flow] Number of crafted items:9416 02:10:43.462 [Flow] Has "pre_order" DLC:true 02:10:43.462 [Flow] Sum of Powe Levels:1500 02:10:43.462 [Flow] lodestone diff 1:false 02:10:43.462 [Flow] magnus and forest activated 02:10:43.462 [Flow] magnus and forest activated 02:10:43.462 [Flow] cemetery and forest activated 02:10:43.462 [Flow] magnus and cemetery 02:10:43.463 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:10:43.463 [Flow] ALL RUNES ACTIVATED 02:10:43.463 [Flow] magnus and forest activated 02:10:43.463 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:10:43.463 [Flow] ALL RUNES ACTIVATED 02:10:43.463 [Flow] cemetery and forest activated 02:10:43.463 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:10:43.463 [Flow] ALL RUNES ACTIVATED 02:10:43.463 [Flow] magnus and forest activated 02:10:43.463 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:10:43.463 [Flow] ALL RUNES ACTIVATED 02:10:43.463 [Flow] magnus and cemetery 02:10:43.463 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:10:43.463 [Flow] ALL RUNES ACTIVATED 02:10:43.463 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:10:43.464 [Lua] CurrentConflictSettings inn_level 02:10:43.464 [Lua] [ConflictDirector] conflict_director is ai_ready 02:10:43.464 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:10:43.464 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:10:43.466 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:10:43.466 [Lua] Forming navigation groups in one frame 02:10:43.466 [Lua] Forming navigation groups 02:10:43.484 [Lua] NavigationGroupManager -> calulation time A: 0.01799999999980173 02:10:43.486 [Lua] NavigationGroupManager -> calulation time B: 0.0030000000001564331 02:10:43.486 [Lua] number of nav groups: 58 02:10:43.487 [Lua] number of refined nav groups : 36 02:10:43.489 [Lua] NavigationGroupManager -> calulation time C: 0.0029999999999290594 02:10:43.489 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 02:10:43.489 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:10:43.489 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 02:10:43.492 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 02:10:43.492 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 02:10:43.492 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 02:10:43.492 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 02:10:43.492 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:10:43.493 [Lua] [Managers] Calling function on all managers: 02:10:43.493 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:10:43.493 [Save] Loading `ut_tweaks_presets` 02:10:43.493 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x04330a10 02:10:43.494 [Save] Load done 02:10:43.518 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForEnterGame 02:10:43.518 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForGameObjectSync 02:10:43.518 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:10:43.518 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:10:43.657 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011a47bad8 02:10:43.670 [Lua] Breedfreezer (server) starting a hot join sync 02:10:43.670 [Lua] PlayerManager:add_remote_player 11000011a47bad8 02:10:43.670 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=26 02:10:43.670 [Lua] RemotePlayer:create_game_object( ) 26 02:10:43.746 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForGameObjectSync 02:10:43.746 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForPlayers 02:10:43.746 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:10:43.746 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:10:43.746 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForEnterGame 02:10:43.746 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForGameObjectSync 02:10:43.747 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:10:43.747 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:10:43.747 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 02:10:43.747 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/black_and_gold\/chr_witch_hunter_captain_black_and_gold":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_bullet_temp\/wpn_bullet_temp_3ps":false},"inventory_id":1887283672,"first_person":{"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_06":false,"wwise\/pistol":false,"units\/beings\/player\/witch_hunter_captain\/skins\/black_and_gold\/chr_witch_hunter_captain_black_and_gold":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dual_pistol":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_emp_pistol_03_t1\/wpn_emp_pistol_03_t1":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_bullet_temp\/wpn_bullet_temp_3ps":false,"units\/weapons\/player\/wpn_fencingsword_03_t2\/wpn_fencingsword_03_t2_3p":false,"units\/weapons\/player\/wpn_emp_pistol_01_t1\/wpn_emp_pistol_01_t1":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false}} 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:10:43.761 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:10:43.761 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010ae4da1b 02:10:43.786 [Lua] Breedfreezer (server) starting a hot join sync 02:10:43.787 [Lua] PlayerManager:add_remote_player 11000010ae4da1b 02:10:43.787 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28 02:10:43.787 [Lua] RemotePlayer:create_game_object( ) 28 02:10:43.860 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForGameObjectSync 02:10:43.860 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForPlayers 02:10:43.860 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForEnterGame 02:10:43.860 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForGameObjectSync 02:10:43.874 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3, async-read, 02:10:43.874 [Lua] [NetworkServer] Game_object_sync_done for peer 110000147a7757c 02:10:43.904 [Lua] Breedfreezer (server) starting a hot join sync 02:10:43.904 [Lua] PlayerManager:add_remote_player 110000147a7757c 02:10:43.904 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=29 02:10:43.904 [Lua] RemotePlayer:create_game_object( ) 29 02:10:43.976 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForGameObjectSync 02:10:43.976 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForPlayers 02:10:43.976 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:10:43.976 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:10:43.977 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 02:10:43.977 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:10:43.994 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForPlayers 02:10:43.994 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InGame 02:10:43.994 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = true 02:10:43.994 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:10:43.994 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:10:43.994 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:10:43.994 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForPlayers 02:10:43.994 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InGame 02:10:43.994 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = true 02:10:43.994 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForPlayers 02:10:43.994 [Lua] [PeerSM] 110000147a7757c :: on_enter InGame 02:10:43.995 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = true 02:10:43.999 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-19.4864, 0.993923, 6.138), Vector4(0, 0, 0.707107, -0.707106)) 02:10:44.002 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:10:44.002 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:10:44.002 [Lua] 02:10:44.002 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 02:10:44.002 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:10:44.002 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:10:44.002 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:10:44.002 [Lua] [slot_skin] = skin_ww_shade_white (string) 02:10:44.002 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:10:44.002 [Lua] [slot_hat] = shade_hat_0003 (string) 02:10:44.002 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:10:44.002 [Lua] 02:10:44.002 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:10:44.002 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:10:44.002 [Lua] 02:10:44.002 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 02:10:44.002 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:10:44.002 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:10:44.002 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:10:44.002 [Lua] [slot_skin] = skin_ww_shade_white (string) 02:10:44.002 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:10:44.002 [Lua] [slot_hat] = shade_hat_0003 (string) 02:10:44.002 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:10:44.002 [Lua] 02:10:44.002 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:10:44.002 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:10:44.002 [Lua] 02:10:44.002 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 02:10:44.002 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:10:44.002 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:10:44.002 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:10:44.002 [Lua] [slot_skin] = skin_ww_shade_white (string) 02:10:44.002 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:10:44.002 [Lua] [slot_hat] = shade_hat_0003 (string) 02:10:44.002 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:10:44.002 [Lua] 02:10:44.002 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:10:44.002 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:10:44.002 [Lua] 02:10:44.002 [Lua] [slot_ranged] = D6B312866DD3F2FD (string) 02:10:44.002 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:10:44.002 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:10:44.002 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:10:44.002 [Lua] [slot_skin] = skin_ww_shade_white (string) 02:10:44.002 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:10:44.002 [Lua] [slot_hat] = shade_hat_0003 (string) 02:10:44.002 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:10:44.002 [Lua] 02:10:44.003 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:10:44.003 [Lua] TalentExtension:_send_rpc_sync_talents 31 02:10:44.003 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:10:44.003 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:10:44.003 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=32 02:10:44.017 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:10:44.017 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 02:10:44.017 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 02:10:44.017 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:10:44.035 [Lua] Players are leaving the safe zone 02:10:44.048 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:10:44.048 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 02:10:44.048 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 02:10:44.048 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1887283672 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1853840650 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:10:44.061 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:10:44.061 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2, async-read, 02:10:44.073 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:10:44.073 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:10:44.073 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 02:10:44.073 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:10:44.104 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:10:44.104 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:10:44.104 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 02:10:44.104 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:10:44.134 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:10:44.134 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:10:44.134 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 02:10:44.134 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:10:44.166 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:10:44.166 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:10:44.166 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 02:10:44.166 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:10:44.199 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:10:44.199 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:10:44.199 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 02:10:44.199 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:10:44.230 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000011a47bad8 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:10:44.230 [Lua] Adding player sync data to peer=11000011a47bad8 local_player_id=1 02:10:44.231 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:10:44.231 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:10:44.231 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 02:10:44.231 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:10:44.263 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:10:44.263 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:10:44.263 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 02:10:44.263 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:10:44.287 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010ae4da1b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:10:44.287 [Lua] Adding player sync data to peer=11000010ae4da1b local_player_id=1 02:10:44.287 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 02:10:44.287 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 02:10:44.289 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=42 02:10:44.289 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 02:10:44.289 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:10:44.290 [Lua] TalentSystem:rpc_sync_talents 1 2049 02:10:44.302 [Lua] [MOD][VMF][INFO] Added 110000147a7757c to the VMF users list. 02:10:44.302 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000147a7757c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:10:44.302 [Lua] Adding player sync data to peer=110000147a7757c local_player_id=1 02:10:44.303 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:10:44.303 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:10:44.303 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 02:10:44.303 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:10:44.313 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000147a7757c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:10:44.313 [Lua] [NetworkServer] Peer 110000147a7757c spawned player. 02:10:44.314 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 02:10:44.314 [Lua] PlayerManager:assign_unit_ownership CABLE420 110000147a7757c 1 02:10:44.315 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:10:44.315 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000011a47bad8 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:10:44.315 [Lua] [NetworkServer] Peer 11000011a47bad8 spawned player. 02:10:44.316 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 02:10:44.316 [Lua] PlayerManager:assign_unit_ownership Reverend Reven 11000011a47bad8 1 02:10:44.317 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:10:44.317 [Lua] TalentSystem:rpc_sync_talents 7 1025 02:10:44.317 [Lua] TalentSystem:rpc_sync_talents 4 3073 02:10:44.319 [Lua] StateInGameRunning:_game_actually_starts() 02:10:44.319 [Lua] [GameModeInn] Start menu closed 02:10:44.319 [Lua] [GameModeInn] Start menu opened 02:10:44.319 [Lua] ################################################################################################################# 02:10:44.319 [Lua] [Loading Time]: 00:01:01 [Transition]: dlc_bastion-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:10:44.319 [Lua] ################################################################################################################# 02:10:44.319 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 39 02:10:44.319 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:10:44.327 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:10:44.327 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:10:44.328 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=46 02:10:44.328 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:10:44.328 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 39 02:10:44.358 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:10:44.358 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:10:44.359 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47 02:10:44.359 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:10:44.386 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:10:44.386 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:10:44.386 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48 02:10:44.386 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:10:44.413 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:10:44.413 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:10:44.413 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=49 02:10:44.413 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096 02:10:44.451 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096 02:10:44.451 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096 02:10:44.451 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 02:10:44.471 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 39 02:10:44.471 [Lua] Commit load time data 02:10:44.485 [Flow] DISABLE 02:10:44.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 02:10:44.491 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 02:10:44.517 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = true 02:10:44.605 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3, async-read, 02:10:44.605 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 02:10:44.616 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = true 02:10:44.618 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2, async-read, 02:10:44.618 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 02:10:44.640 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = true 02:10:45.744 [Lua] [IngameUI] menu view on_enter hero_view 02:10:45.750 [Lua] [IngameUI] menu view post_update_on_enter table: 0x07a38140 02:10:45.750 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 02:10:46.495 [Lua] [HeroViewStateAchievements] Using search query: 02:10:47.712 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateQuestRewards 40 02:10:47.719 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateQuestRewards 40 4 02:10:47.992 [Lua] [PlayFabRequestQueue] EAC Enabled! 40 02:10:47.992 [Lua] [PlayFabRequestQueue] Sending Request generateQuestRewards 40 02:10:48.591 [Lua] [PlayFabMirrorBase] _commit_internal "6" 02:10:48.591 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:10:48.621 [Lua] generate_backend_stats 110000109ed6c29:1 02:10:48.727 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:10:48.727 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 41 02:10:48.728 [Lua] Set lobby begin: 02:10:48.728 [Lua] Lobby data twitch_enabled = false 02:10:48.728 [Lua] Lobby data selected_mission_id = inn_level 02:10:48.728 [Lua] Lobby data num_players = 4 02:10:48.728 [Lua] Lobby data difficulty_tweak = 0 02:10:48.728 [Lua] Lobby data host = 110000109ed6c29 02:10:48.728 [Lua] Lobby data time_of_search = 1714182467 02:10:48.728 [Lua] Lobby data matchmaking_type = 3 02:10:48.728 [Lua] Lobby data is_private = false 02:10:48.728 [Lua] Lobby data match_started = true 02:10:48.728 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:48.728 [Lua] Lobby data difficulty = normal 02:10:48.728 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:48.728 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:48.728 [Lua] Lobby data quick_game = true 02:10:48.728 [Lua] Lobby data country_code = us 02:10:48.728 [Lua] Lobby data matchmaking = false 02:10:48.728 [Lua] Lobby data power_level = 417 02:10:48.728 [Lua] Lobby data mission_id = inn_level 02:10:48.728 [Lua] Lobby data mechanism = adventure 02:10:48.728 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:48.728 [Lua] Lobby data player_slot_2 = 0:0 02:10:48.728 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:48.728 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:48.728 [Lua] Lobby data eac_authorized = true 02:10:48.728 [Lua] Set lobby end. 02:10:48.734 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateQuestRewards 40 02:10:48.736 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 41 02:10:48.741 [Lua] [HeroViewStateAchievements] Using search query: 02:10:48.999 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 41 02:10:49.005 [Lua] [PlayFabMirrorBase] commit result "success", "6" 02:10:49.865 [Lua] [HeroViewStateAchievements] Using search query: 02:10:50.023 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:10:50.023 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:10:50.035 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:10:50.035 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:10:50.046 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:10:50.046 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:10:50.058 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:10:50.058 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:10:50.070 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:10:50.070 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:10:50.081 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:10:50.081 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:10:50.093 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:10:50.093 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:10:50.104 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:10:50.104 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:10:50.198 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:10:50.198 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:10:50.210 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:10:50.210 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:10:51.128 [Lua] [IngameUI] menu view on_exit hero_view 02:10:51.132 [Lua] [IngameUI] menu view post_update_on_exit table: 0x07a38140 02:10:51.132 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 02:10:52.014 [Lua] [IngameUI] menu view on_enter start_game_view 02:10:52.017 [Lua] [IngameUI] menu view post_update_on_enter table: 0x12e34790 02:10:52.017 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:10:52.053 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:10:52.053 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:10:52.054 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:10:52.054 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:10:52.626 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 02:10:52.626 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:10:52.626 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowEventOverviewConsole 02:10:52.627 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSummaryConsole 02:10:52.891 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:10:52.891 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowEventOverviewConsole 02:10:52.891 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:10:52.891 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:10:52.891 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:10:52.891 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:10:52.894 [Lua] any lobby_browser_mission Any 02:10:52.894 [Lua] adventure area_selection_campaign Campaign 02:10:52.894 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:10:52.894 [Lua] deus area_selection_morris_name Chaos Wastes 02:10:52.894 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:10:52.895 [Lua] any lobby_browser_mission Any 02:10:52.895 [Lua] adventure area_selection_campaign Campaign 02:10:52.895 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:10:52.895 [Lua] deus area_selection_morris_name Chaos Wastes 02:10:52.895 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:10:52.896 [Lua] [Matchmaking] Filter: Free slots = 1 02:10:52.896 [Lua] [Matchmaking] Filter: Distance = world 02:10:52.896 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:10:52.896 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:10:52.896 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:10:52.896 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:10:52.896 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:10:52.897 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSummaryConsole 02:10:53.048 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:10:53.048 [Lua] =======================Found valid lobby! 02:10:53.049 [Lua] =======================Found valid lobby! 02:10:53.050 [Lua] =======================Found valid lobby! 02:10:53.051 [Lua] =======================Found valid lobby! 02:10:53.051 [Lua] =======================Found valid lobby! 02:10:53.052 [Lua] =======================Found valid lobby! 02:10:53.053 [Lua] =======================Found valid lobby! 02:10:53.053 [Lua] =======================Found valid lobby! 02:10:53.054 [Lua] =======================Found valid lobby! 02:10:53.055 [Lua] =======================Found valid lobby! 02:10:53.056 [Lua] =======================Found valid lobby! 02:10:53.056 [Lua] =======================Found valid lobby! 02:10:53.057 [Lua] =======================Found valid lobby! 02:10:53.058 [Lua] =======================Found valid lobby! 02:10:53.058 [Lua] =======================Found valid lobby! 02:10:53.059 [Lua] =======================Found valid lobby! 02:10:53.060 [Lua] =======================Found valid lobby! 02:10:53.060 [Lua] =======================Found valid lobby! 02:10:53.061 [Lua] =======================Found valid lobby! 02:10:53.062 [Lua] =======================Found valid lobby! 02:10:53.063 [Lua] =======================Found valid lobby! 02:10:53.063 [Lua] =======================Found valid lobby! 02:10:53.064 [Lua] =======================Found valid lobby! 02:10:53.065 [Lua] =======================Found valid lobby! 02:10:53.065 [Lua] =======================Found valid lobby! 02:10:53.066 [Lua] =======================Found valid lobby! 02:10:53.067 [Lua] =======================Found valid lobby! 02:10:53.068 [Lua] =======================Found valid lobby! 02:10:53.068 [Lua] =======================Found valid lobby! 02:10:53.069 [Lua] =======================Found valid lobby! 02:10:53.070 [Lua] =======================Found valid lobby! 02:10:53.070 [Lua] =======================Found valid lobby! 02:10:53.071 [Lua] =======================Found valid lobby! 02:10:53.071 [Lua] =======================Found valid lobby! 02:10:53.072 [Lua] =======================Found valid lobby! 02:10:53.073 [Lua] =======================Found valid lobby! 02:10:53.073 [Lua] =======================Found valid lobby! 02:10:53.074 [Lua] =======================Found valid lobby! 02:10:53.075 [Lua] =======================Found valid lobby! 02:10:53.075 [Lua] =======================Found valid lobby! 02:10:53.076 [Lua] =======================Found valid lobby! 02:10:53.077 [Lua] =======================Found valid lobby! 02:10:53.078 [Lua] =======================Found valid lobby! 02:10:53.079 [Lua] =======================Found valid lobby! 02:10:53.079 [Lua] =======================Found valid lobby! 02:10:53.080 [Lua] =======================Found valid lobby! 02:10:53.081 [Lua] =======================Found valid lobby! 02:10:53.082 [Lua] =======================Found valid lobby! 02:10:53.082 [Lua] =======================Found valid lobby! 02:10:53.083 [Lua] =======================Found valid lobby! 02:10:53.084 [Save] Saving `save_data` 02:10:53.088 [Save] Save done 02:10:53.782 [Lua] Set lobby begin: 02:10:53.782 [Lua] Lobby data twitch_enabled = false 02:10:53.782 [Lua] Lobby data selected_mission_id = inn_level 02:10:53.783 [Lua] Lobby data num_players = 4 02:10:53.783 [Lua] Lobby data difficulty_tweak = 0 02:10:53.783 [Lua] Lobby data host = 110000109ed6c29 02:10:53.783 [Lua] Lobby data time_of_search = 1714182467 02:10:53.783 [Lua] Lobby data matchmaking_type = 3 02:10:53.783 [Lua] Lobby data is_private = false 02:10:53.783 [Lua] Lobby data match_started = true 02:10:53.783 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:10:53.783 [Lua] Lobby data difficulty = normal 02:10:53.783 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:10:53.783 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:10:53.783 [Lua] Lobby data quick_game = true 02:10:53.783 [Lua] Lobby data country_code = us 02:10:53.783 [Lua] Lobby data matchmaking = false 02:10:53.783 [Lua] Lobby data power_level = 835 02:10:53.783 [Lua] Lobby data mission_id = inn_level 02:10:53.783 [Lua] Lobby data mechanism = adventure 02:10:53.783 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:10:53.783 [Lua] Lobby data player_slot_2 = 0:0 02:10:53.783 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:10:53.783 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:10:53.783 [Lua] Lobby data eac_authorized = true 02:10:53.783 [Lua] Set lobby end. 02:10:54.073 [Lua] [Matchmaking] Filter: Free slots = 1 02:10:54.073 [Lua] [Matchmaking] Filter: Distance = world 02:10:54.073 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:10:54.073 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:10:54.073 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:10:54.073 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:10:54.073 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:10:54.073 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:10:54.239 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 8 02:10:54.240 [Lua] =======================Found valid lobby! 02:10:54.241 [Lua] =======================Found valid lobby! 02:10:54.242 [Lua] =======================Found valid lobby! 02:10:54.242 [Lua] =======================Found valid lobby! 02:10:54.243 [Lua] =======================Found valid lobby! 02:10:54.244 [Lua] =======================Found valid lobby! 02:10:54.244 [Lua] =======================Found valid lobby! 02:10:54.245 [Lua] =======================Found valid lobby! 02:10:55.883 [Lua] [IngameUI] menu view on_exit start_game_view 02:10:55.883 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:10:55.884 [Save] Saving `save_data` 02:10:55.884 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:10:55.884 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:10:55.884 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:10:55.884 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:10:55.887 [Save] Save done 02:10:55.891 [Lua] [IngameUI] menu view post_update_on_exit table: 0x12e34790 02:10:56.493 [Lua] [IngameUI] menu view on_enter start_game_view 02:10:56.496 [Lua] [IngameUI] menu view post_update_on_enter table: 0x12e34790 02:10:56.496 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:10:56.521 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:10:56.521 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:10:56.521 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:10:56.522 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:10:56.522 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:10:56.522 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:10:56.522 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:10:56.524 [Lua] any lobby_browser_mission Any 02:10:56.524 [Lua] adventure area_selection_campaign Campaign 02:10:56.524 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:10:56.524 [Lua] deus area_selection_morris_name Chaos Wastes 02:10:56.524 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:10:56.525 [Lua] any lobby_browser_mission Any 02:10:56.525 [Lua] adventure area_selection_campaign Campaign 02:10:56.525 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:10:56.525 [Lua] deus area_selection_morris_name Chaos Wastes 02:10:56.525 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:10:56.526 [Lua] [Matchmaking] Filter: Free slots = 1 02:10:56.526 [Lua] [Matchmaking] Filter: Distance = world 02:10:56.526 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:10:56.526 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:10:56.526 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:10:56.526 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:10:56.526 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:10:56.725 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:10:56.725 [Lua] =======================Found valid lobby! 02:10:56.726 [Lua] =======================Found valid lobby! 02:10:56.727 [Lua] =======================Found valid lobby! 02:10:56.727 [Lua] =======================Found valid lobby! 02:10:56.728 [Lua] =======================Found valid lobby! 02:10:56.729 [Lua] =======================Found valid lobby! 02:10:56.729 [Lua] =======================Found valid lobby! 02:10:56.730 [Lua] =======================Found valid lobby! 02:10:56.730 [Lua] =======================Found valid lobby! 02:10:56.731 [Lua] =======================Found valid lobby! 02:10:56.732 [Lua] =======================Found valid lobby! 02:10:56.732 [Lua] =======================Found valid lobby! 02:10:56.733 [Lua] =======================Found valid lobby! 02:10:56.734 [Lua] =======================Found valid lobby! 02:10:56.734 [Lua] =======================Found valid lobby! 02:10:56.735 [Lua] =======================Found valid lobby! 02:10:56.736 [Lua] =======================Found valid lobby! 02:10:56.736 [Lua] =======================Found valid lobby! 02:10:56.737 [Lua] =======================Found valid lobby! 02:10:56.738 [Lua] =======================Found valid lobby! 02:10:56.739 [Lua] =======================Found valid lobby! 02:10:56.739 [Lua] =======================Found valid lobby! 02:10:56.740 [Lua] =======================Found valid lobby! 02:10:56.741 [Lua] =======================Found valid lobby! 02:10:56.741 [Lua] =======================Found valid lobby! 02:10:56.742 [Lua] =======================Found valid lobby! 02:10:56.742 [Lua] =======================Found valid lobby! 02:10:56.743 [Lua] =======================Found valid lobby! 02:10:56.744 [Lua] =======================Found valid lobby! 02:10:56.744 [Lua] =======================Found valid lobby! 02:10:56.745 [Lua] =======================Found valid lobby! 02:10:56.746 [Lua] =======================Found valid lobby! 02:10:56.746 [Lua] =======================Found valid lobby! 02:10:56.747 [Lua] =======================Found valid lobby! 02:10:56.747 [Lua] =======================Found valid lobby! 02:10:56.748 [Lua] =======================Found valid lobby! 02:10:56.749 [Lua] =======================Found valid lobby! 02:10:56.749 [Lua] =======================Found valid lobby! 02:10:56.750 [Lua] =======================Found valid lobby! 02:10:56.751 [Lua] =======================Found valid lobby! 02:10:56.751 [Lua] =======================Found valid lobby! 02:10:56.752 [Lua] =======================Found valid lobby! 02:10:56.753 [Lua] =======================Found valid lobby! 02:10:56.753 [Lua] =======================Found valid lobby! 02:10:56.754 [Lua] =======================Found valid lobby! 02:10:56.755 [Lua] =======================Found valid lobby! 02:10:56.755 [Lua] =======================Found valid lobby! 02:10:56.756 [Lua] =======================Found valid lobby! 02:10:56.757 [Lua] =======================Found valid lobby! 02:10:56.757 [Lua] =======================Found valid lobby! 02:10:58.005 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:10:58.005 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:10:58.006 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:10:58.006 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:10:58.738 [Lua] [StartGameStateSettingsOverview:play() - vote_type(adventure) 02:10:58.738 [Lua] ............................................................................................................ 02:10:58.738 [Lua] ............................................................................................................ 02:10:58.738 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 02:10:58.738 [Lua] ............................................................................................................ 02:10:58.738 [Lua] ............................................................................................................ 02:10:58.845 [Lua] [IngameUI] menu view on_exit start_game_view 02:10:58.845 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:10:58.846 [Save] Saving `save_data` 02:10:58.846 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:10:58.846 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:10:58.846 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:10:58.849 [Save] Save done 02:10:58.853 [Lua] [IngameUI] menu view post_update_on_exit table: 0x12e34790 02:10:58.898 [Lua] [Matchmaking] Cancelling matchmaking 02:10:58.898 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:10:58.945 [Lua] [PlayFabMirrorBase] _commit_internal "7" 02:10:58.945 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:10:58.976 [Lua] generate_backend_stats 110000109ed6c29:1 02:10:59.086 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 42 02:10:59.123 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 42 5 02:10:59.905 [Lua] [PlayFabRequestQueue] EAC Enabled! 42 02:10:59.905 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 42 02:11:00.416 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 42 02:11:00.421 [Lua] [PlayFabMirrorBase] commit result "success", "7" 02:11:01.166 [Save] Saving `save_data` 02:11:01.171 [Save] Save done 02:11:14.234 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 02:11:14.234 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 02:11:14.237 [Lua] Set lobby begin: 02:11:14.237 [Lua] Lobby data twitch_enabled = false 02:11:14.237 [Lua] Lobby data selected_mission_id = inn_level 02:11:14.237 [Lua] Lobby data num_players = 4 02:11:14.237 [Lua] Lobby data difficulty_tweak = 0 02:11:14.237 [Lua] Lobby data host = 110000109ed6c29 02:11:14.237 [Lua] Lobby data time_of_search = 1714182467 02:11:14.237 [Lua] Lobby data matchmaking_type = 3 02:11:14.237 [Lua] Lobby data is_private = false 02:11:14.237 [Lua] Lobby data match_started = true 02:11:14.238 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:11:14.238 [Lua] Lobby data difficulty = cataclysm 02:11:14.238 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:11:14.238 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:11:14.238 [Lua] Lobby data quick_game = true 02:11:14.238 [Lua] Lobby data country_code = us 02:11:14.238 [Lua] Lobby data matchmaking = false 02:11:14.238 [Lua] Lobby data power_level = 835 02:11:14.238 [Lua] Lobby data mission_id = inn_level 02:11:14.238 [Lua] Lobby data mechanism = adventure 02:11:14.238 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:11:14.238 [Lua] Lobby data player_slot_2 = 0:0 02:11:14.238 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:11:14.238 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:11:14.238 [Lua] Lobby data eac_authorized = true 02:11:14.238 [Lua] Set lobby end. 02:11:14.238 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:11:14.238 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 02:11:14.238 [Lua] Set lobby begin: 02:11:14.238 [Lua] Lobby data twitch_enabled = false 02:11:14.238 [Lua] Lobby data selected_mission_id = inn_level 02:11:14.238 [Lua] Lobby data num_players = 4 02:11:14.238 [Lua] Lobby data difficulty_tweak = 0 02:11:14.238 [Lua] Lobby data host = 110000109ed6c29 02:11:14.238 [Lua] Lobby data time_of_search = 1714182467 02:11:14.238 [Lua] Lobby data matchmaking_type = 1 02:11:14.238 [Lua] Lobby data is_private = false 02:11:14.238 [Lua] Lobby data match_started = true 02:11:14.238 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:11:14.239 [Lua] Lobby data difficulty = cataclysm 02:11:14.239 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:11:14.239 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:11:14.239 [Lua] Lobby data quick_game = true 02:11:14.239 [Lua] Lobby data country_code = us 02:11:14.239 [Lua] Lobby data matchmaking = true 02:11:14.239 [Lua] Lobby data power_level = 835 02:11:14.239 [Lua] Lobby data mission_id = inn_level 02:11:14.239 [Lua] Lobby data mechanism = adventure 02:11:14.239 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:11:14.239 [Lua] Lobby data player_slot_2 = 0:0 02:11:14.239 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:11:14.239 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:11:14.239 [Lua] Lobby data eac_authorized = true 02:11:14.239 [Lua] Set lobby end. 02:11:14.239 [Lua] Set lobby begin: 02:11:14.239 [Lua] Lobby data twitch_enabled = false 02:11:14.239 [Lua] Lobby data selected_mission_id = inn_level 02:11:14.239 [Lua] Lobby data num_players = 4 02:11:14.239 [Lua] Lobby data difficulty_tweak = 0 02:11:14.239 [Lua] Lobby data host = 110000109ed6c29 02:11:14.239 [Lua] Lobby data time_of_search = 1714182467 02:11:14.239 [Lua] Lobby data matchmaking_type = 1 02:11:14.239 [Lua] Lobby data is_private = false 02:11:14.239 [Lua] Lobby data match_started = true 02:11:14.239 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:11:14.239 [Lua] Lobby data difficulty = cataclysm 02:11:14.239 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:11:14.239 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:11:14.239 [Lua] Lobby data quick_game = true 02:11:14.239 [Lua] Lobby data country_code = us 02:11:14.239 [Lua] Lobby data matchmaking = true 02:11:14.239 [Lua] Lobby data power_level = 835 02:11:14.240 [Lua] Lobby data mission_id = inn_level 02:11:14.240 [Lua] Lobby data mechanism = adventure 02:11:14.240 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:11:14.240 [Lua] Lobby data player_slot_2 = 0:0 02:11:14.240 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:11:14.240 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:11:14.240 [Lua] Lobby data eac_authorized = true 02:11:14.240 [Lua] Set lobby end. 02:11:14.240 [Lua] [ChatManager][1]System: Starting hosted game... 02:11:14.240 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 02:11:14.240 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 02:11:17.613 [Lua] [ProfileSynchronizer] Assigning peer(11000011a47bad8:1) to profile(1) career(4) 02:11:17.613 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"}] 02:11:17.613 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":4,"peer_id":"11000011a47bad8"}] 02:11:17.687 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":1503063313,"first_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_flail_shield":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers_priest":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed":false,"resource_packages\/careers\/wh_priest":false}} 02:11:17.687 [Lua] [NetworkServer] Peer 11000011a47bad8 despawned player. 02:11:17.687 [Lua] [GameNetworkManager] game object was destroyed id=1025 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000011a47bad8 02:11:17.688 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/headpiece/wh_wp_hat_04, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_shield_01/wpn_wh_shield_01_t1_runed_3p, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_02_t1/wpn_emp_flail_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_1h_hammer_02/wpn_wh_1h_hammer_02_runed_3p, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: resource_packages/careers/wh_priest, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: wwise/flail, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest_skin_02/skins/variant_a/chr_witch_hunter_warrior_priest_02_a, ProfileSynchronizer, async-read, 02:11:17.688 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest_skin_02/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:11:17.695 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 02:11:17.696 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 02:11:17.696 [Lua] [PackageManager] Unload: units/weapons/player/wpn_bullet_temp/wpn_bullet_temp_3ps, ProfileSynchronizer 02:11:17.696 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_03_t1/wpn_emp_pistol_03_t1_3p, ProfileSynchronizer 02:11:17.696 [Lua] [GameNetworkManager] destroying game object with go_id=45 02:11:17.711 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, ProfileSynchronizer 02:11:17.711 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/black_and_gold/chr_witch_hunter_captain_black_and_gold, ProfileSynchronizer 02:11:17.711 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:11:17.711 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_03_t2/wpn_fencingsword_03_t2_3p, ProfileSynchronizer 02:11:17.712 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, ProfileSynchronizer 02:11:17.716 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_husk_base, ProfileSynchronizer 02:11:17.734 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest/headpiece/wh_wp_hat_04 02:11:17.734 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest/headpiece/wh_wp_hat_04 02:11:17.734 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_shield_01/wpn_wh_shield_01_t1_runed_3p 02:11:17.781 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_shield_01/wpn_wh_shield_01_t1_runed_3p 02:11:17.781 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_shield_01/wpn_wh_shield_01_t1_runed_3p 02:11:17.782 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_flail_02_t1/wpn_emp_flail_02_t1_runed_01_3p 02:11:17.812 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_flail_02_t1/wpn_emp_flail_02_t1_runed_01_3p 02:11:17.812 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_flail_02_t1/wpn_emp_flail_02_t1_runed_01_3p 02:11:17.812 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base 02:11:17.973 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base 02:11:17.973 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base 02:11:17.973 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_1h_hammer_02/wpn_wh_1h_hammer_02_runed_3p 02:11:18.016 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_1h_hammer_02/wpn_wh_1h_hammer_02_runed_3p 02:11:18.016 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_1h_hammer_02/wpn_wh_1h_hammer_02_runed_3p 02:11:18.016 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_priest 02:11:18.143 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_priest 02:11:18.143 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_priest 02:11:18.143 [Lua] [PackageManager] Queueing new asynch package: wwise/flail 02:11:18.162 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flail 02:11:18.162 [Lua] [PackageManager] Force_load: wwise/flail 02:11:18.163 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest_skin_02/skins/variant_a/chr_witch_hunter_warrior_priest_02_a 02:11:18.235 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest_skin_02/skins/variant_a/chr_witch_hunter_warrior_priest_02_a 02:11:18.235 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest_skin_02/skins/variant_a/chr_witch_hunter_warrior_priest_02_a 02:11:18.235 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest_skin_02/third_person_base/chr_third_person_mesh 02:11:18.254 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:18.277 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest_skin_02/third_person_base/chr_third_person_mesh 02:11:18.277 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest_skin_02/third_person_base/chr_third_person_mesh 02:11:18.286 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:18.696 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:18.760 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:18.837 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000011a47bad8 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:11:18.837 [Lua] [NetworkServer] Peer 11000011a47bad8 spawned player. 02:11:18.838 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=50 02:11:18.838 [Lua] PlayerManager:assign_unit_ownership Reverend Reven 11000011a47bad8 1 02:11:18.839 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:11:18.840 [Lua] TalentSystem:rpc_sync_talents 7 1026 02:11:18.840 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=11000011a47bad8 go_type=priest_career_data go_created_func_name=game_object_created_career_data 02:11:23.179 [Lua] [IngameUI] menu view on_enter character_selection 02:11:23.180 [Lua] hero_fullscreen_menu_on_enter 02:11:23.181 [Lua] [IngameUI] menu view post_update_on_enter table: 0x018bdb30 02:11:23.183 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:11:23.196 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.196 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.196 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.196 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.197 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.197 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.197 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.197 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:23.197 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:23.197 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.197 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:23.197 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:23.197 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.327 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:25.327 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.327 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.327 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.327 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.385 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh 02:11:25.385 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh 02:11:25.385 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white 02:11:25.445 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white 02:11:25.445 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white 02:11:25.452 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.453 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.453 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.453 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:11:25.471 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 02:11:25.471 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p 02:11:25.471 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03 02:11:25.487 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03 02:11:25.487 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03 02:11:25.487 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 02:11:25.537 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 02:11:25.537 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01 02:11:26.024 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(4) career(1) 02:11:26.024 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":4,"peer_id":"11000011a47bad8"}] 02:11:26.024 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":3,"peer_id":"11000010ae4da1b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000147a7757c"},{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":4,"peer_id":"11000011a47bad8"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:11:26.025 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":85829833,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:11:26.031 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/shortbow, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:11:26.031 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:11:26.033 [Lua] [PackageManager] Unload: wwise/we_deus_01, ProfileSynchronizer 02:11:26.034 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/longbow, ProfileSynchronizer 02:11:26.034 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3p, ProfileSynchronizer 02:11:26.034 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_01_3ps, ProfileSynchronizer 02:11:26.035 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer 02:11:26.035 [Lua] [GameNetworkManager] destroying game object with go_id=32 02:11:26.038 [Save] Saving `save_data` 02:11:26.041 [Save] Save done 02:11:26.041 [Save] Saving `save_data` 02:11:26.045 [Save] Save done 02:11:26.047 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/skins/white/chr_way_watcher_shade_white, ProfileSynchronizer 02:11:26.048 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:11:26.052 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:11:26.053 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed, ProfileSynchronizer 02:11:26.055 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_deus_02/wpn_we_deus_02_runed_3p, ProfileSynchronizer 02:11:26.056 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02_3p, ProfileSynchronizer 02:11:26.059 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_deus_arrow_02, ProfileSynchronizer 02:11:26.060 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01_3p, ProfileSynchronizer 02:11:26.060 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_04, ProfileSynchronizer 02:11:26.060 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_runed_01, ProfileSynchronizer 02:11:26.094 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 02:11:26.094 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 02:11:26.094 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 02:11:26.126 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 02:11:26.126 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 02:11:26.127 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p 02:11:26.151 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p 02:11:26.151 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p 02:11:26.151 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01 02:11:26.153 [Lua] [IngameUI] menu view on_exit character_selection 02:11:26.156 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:11:26.156 [Lua] hero_fullscreen_menu_on_exit 02:11:26.159 [Lua] [IngameUI] menu view post_update_on_exit table: 0x018bdb30 02:11:26.159 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:26.159 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:26.159 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:26.159 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:26.159 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:26.159 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:11:26.205 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01 02:11:26.205 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01 02:11:26.205 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 02:11:26.238 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 02:11:26.238 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 02:11:26.238 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1 02:11:26.316 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1 02:11:26.316 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1 02:11:26.316 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 02:11:26.402 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 02:11:26.402 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 02:11:26.402 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/shortbow 02:11:26.438 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/shortbow 02:11:26.438 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/shortbow 02:11:26.438 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 02:11:26.486 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 02:11:26.486 [Lua] [PackageManager] Force_load: wwise/bow 02:11:26.486 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher 02:11:26.508 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 85829833 02:11:26.549 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 85829833 02:11:26.572 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher 02:11:26.572 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher 02:11:26.572 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 02:11:26.609 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 02:11:26.609 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 02:11:26.619 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 85829833 02:11:26.640 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 85829833 02:11:26.646 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(7.03587, 0.264891, 5.17686), Vector4(0, 0, 0.712912, -0.701254)) 02:11:26.648 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000109ed6c29:1) 02:11:26.648 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":1195673352,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:11:26.649 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:11:26.649 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:11:26.649 [Lua] 02:11:26.649 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:11:26.649 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:11:26.649 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:11:26.649 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:11:26.649 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:11:26.649 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:11:26.649 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:11:26.649 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:11:26.649 [Lua] 02:11:26.649 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:11:26.649 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:11:26.649 [Lua] 02:11:26.649 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:11:26.649 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:11:26.649 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:11:26.649 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:11:26.649 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:11:26.649 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:11:26.649 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:11:26.649 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:11:26.649 [Lua] 02:11:26.649 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:11:26.649 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:11:26.649 [Lua] 02:11:26.649 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:11:26.649 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:11:26.649 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:11:26.649 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:11:26.649 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:11:26.649 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:11:26.649 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:11:26.649 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:11:26.649 [Lua] 02:11:26.650 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:11:26.650 [Lua] TalentExtension:_send_rpc_sync_talents 51 02:11:26.650 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:11:26.650 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:11:26.650 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=52 02:11:26.652 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:26.743 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:26.776 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:26.819 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:41.262 [Lua] [PlayFabMirrorBase] _commit_internal "8" 02:11:41.262 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:11:41.292 [Lua] generate_backend_stats 110000109ed6c29:1 02:11:41.399 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:11:41.399 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 43 02:11:41.409 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 43 02:11:41.753 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 43 02:11:41.756 [Lua] [PlayFabMirrorBase] commit result "success", "8" 02:11:41.831 [Save] Saving `save_data` 02:11:41.836 [Save] Save done 02:11:55.343 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 02:11:55.343 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 02:11:55.653 [Lua] MatchmakingStateStartGame preferred_level_keys nil 02:11:55.654 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level crater 0 02:11:55.654 [Lua] Set lobby begin: 02:11:55.654 [Lua] Lobby data twitch_enabled = false 02:11:55.654 [Lua] Lobby data selected_mission_id = crater 02:11:55.654 [Lua] Lobby data num_players = 4 02:11:55.654 [Lua] Lobby data difficulty_tweak = 0 02:11:55.654 [Lua] Lobby data host = 110000109ed6c29 02:11:55.654 [Lua] Lobby data time_of_search = 1714182467 02:11:55.654 [Lua] Lobby data matchmaking_type = 2 02:11:55.654 [Lua] Lobby data is_private = false 02:11:55.654 [Lua] Lobby data match_started = true 02:11:55.654 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:11:55.654 [Lua] Lobby data difficulty = cataclysm 02:11:55.654 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:11:55.654 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:11:55.654 [Lua] Lobby data quick_game = true 02:11:55.654 [Lua] Lobby data country_code = us 02:11:55.654 [Lua] Lobby data matchmaking = true 02:11:55.654 [Lua] Lobby data power_level = 835 02:11:55.654 [Lua] Lobby data mission_id = inn_level 02:11:55.654 [Lua] Lobby data mechanism = adventure 02:11:55.655 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:11:55.655 [Lua] Lobby data player_slot_2 = 0:0 02:11:55.655 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:11:55.655 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:11:55.655 [Lua] Lobby data eac_authorized = true 02:11:55.655 [Lua] Set lobby end. 02:11:55.655 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 02:11:55.655 [Lua] [LevelTransitionHandler] set_next_level( lvl:crater, mc:adventure, gm:adventure, env:0, seed:951504, conflict:beastmen, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:0, id:640751872, lt:load_next_level, extra_packages:{ }) 02:11:55.655 [Lua] [NetworkServer] Entering post game 02:11:55.655 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InGame 02:11:55.655 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InPostGame 02:11:55.655 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:11:55.655 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 02:11:55.655 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InGame 02:11:55.655 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InPostGame 02:11:55.655 [Lua] [PeerSM] 110000147a7757c :: on_exit InGame 02:11:55.655 [Lua] [PeerSM] 110000147a7757c :: on_enter InPostGame 02:11:55.655 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:332: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:366: in function update [5] @scripts/managers/matchmaking/matchmaking_manager.lua:388: in function func [6] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain [7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [8] @scripts/game_state/state_ingame.lua:968: in function update [9] @foundation/scripts/util/state_machine.lua:141: in function update [10] @scripts/boot.lua:902: in function game_update [11] @scripts/boot.lua:632:in function [1] self = table: 000000000A28EBF0 [2] self = table: 00000000137A22B0; game_server_lobby_client = nil [3] self = table: 00000000137A22B0 [4] self = table: 00000000137A22B0; dt = nil; t = nil; verify_dlc_data = table: 0000000015BB3210; active_peers = table: 000000000741B3A0; is_done = true; success = true [5] self = table: 00000000003226F0; dt = 0.0096558844670653343; t = 1544.6676971856505; state_name = "MatchmakingStateStartGame" [6] func = [function]; self = table: 00000000003226F0; dt = 0.0096558844670653343 [7] hook_chain = [function] [8] self = table: 0000000012692890; dt = 0.0096558844670653343; main_t = 1544.6676971856505; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 70.819421300664544 [9] self = table: 0000000003A0F430; dt = 0.0096558844670653343; t = 1544.6676971856505 [10] self = table: 0000000000012D80; real_world_dt = 0.0096558844670653343; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0096558844670653343; t = 1544.6676971856505 [11] dt = 0.0096558844670653343 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000000B948CF0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 00000000114F3F60; _initial_peers_ready = true; _object_sets = table: 00000000114F3F30; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 000000000286F600; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000B1EC620; _mutator_handler = table: 0000000000938ED0; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000B263A60; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "inn_level"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 00000000031D3830; is_server = true; network_event_delegate = table: 000000000B180E20; [2] _verifying_dlcs = true; _matchmaking_manager = table: 00000000003226F0; search_config = table: 00000000131AB470; _verify_dlc_data = table: 0000000015BB3210; _network_server = table: 0000000007CE5A60; _lobby = table: 0000000007F54C00; _statistics_db = table: 000000000B948CF0; _network_transmit = table: 00000000021042E0; state_context = table: 000000000ABDA020; [3] _verifying_dlcs = true; _matchmaking_manager = table: 00000000003226F0; search_config = table: 00000000131AB470; _verify_dlc_data = table: 0000000015BB3210; _network_server = table: 0000000007CE5A60; _lobby = table: 0000000007F54C00; _statistics_db = table: 000000000B948CF0; _network_transmit = table: 00000000021042E0; state_context = table: 000000000ABDA020; [4] _verifying_dlcs = true; _matchmaking_manager = table: 00000000003226F0; search_config = table: 00000000131AB470; _verify_dlc_data = table: 0000000015BB3210; _network_server = table: 0000000007CE5A60; _lobby = table: 0000000007F54C00; _statistics_db = table: 000000000B948CF0; _network_transmit = table: 00000000021042E0; state_context = table: 000000000ABDA020; [5] peers_to_sync = table: 00000000003C17E0; network_server = table: 0000000007CE5A60; _waystone_is_active = false; network_event_delegate = table: 000000000B180E20; debug = table: 0000000006A63A20; _host_matchmaking_data = table: 00000000003C1750; _state = table: 00000000137A22B0; is_server = true; _power_level_timer = 1548.9597745696083; lobby_finder = table: 00000000003C1810; _level_weights = table: 00000000003C17B0; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 0000000007F54C00; profile_update_time = 0; params = table: 00000000070F5AD0; profile_synchronizer = table: 0000000006220AD0; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000000ABDA020; statistics_db = table: 000000000B948CF0; network_transmit = table: 00000000021042E0; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 00000000007C27D0; party_owned_dlcs = table: 00000000003C1780; [6] peers_to_sync = table: 00000000003C17E0; network_server = table: 0000000007CE5A60; _waystone_is_active = false; network_event_delegate = table: 000000000B180E20; debug = table: 0000000006A63A20; _host_matchmaking_data = table: 00000000003C1750; _state = table: 00000000137A22B0; is_server = true; _power_level_timer = 1548.9597745696083; lobby_finder = table: 00000000003C1810; _level_weights = table: 00000000003C17B0; start_matchmaking_time = 1000000; countdown_has_finished = false; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 0000000007F54C00; profile_update_time = 0; params = table: 00000000070F5AD0; profile_synchronizer = table: 0000000006220AD0; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000000ABDA020; statistics_db = table: 000000000B948CF0; network_transmit = table: 00000000021042E0; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 00000000007C27D0; party_owned_dlcs = table: 00000000003C1780; [8] world_name = "level_world"; entity_system_bag = table: 00000000196167A0; network_server = table: 0000000007CE5A60; entity_system = table: 0000000003823DA0; parent = table: 0000000000012D80; _level_flow_events = table: 000000000F27DA70; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000D576AE0; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000000C8E6480; num_local_human_players = 1; _ping_reporter = table: 000000000C8E65F0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0096558844670653343; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000F28C410; network_event_delegate = table: 000000000B180E20; machines = table: 00000000155F7A70; _camera_carrier = table: 000000000C2D9320; free_flight_manager = table: 0000000003A06C80; network_transmit = table: 00000000021042E0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000B948CF0; _lobby_host = table: 0000000007F54C00; dice_keeper = table: 0000000014CAD300; network_clock = table: 000000000C7FA0E0; _debug_gui_immediate = [Gui]; _quit_game = false; [9] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000012692890; [10] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000B3B3D20; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:11:55.657 [Lua] [LevelTransitionHandler] promote_next_level_data 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = crater 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 951504 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = beastmen 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = adventure 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = cataclysm 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 640751872 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:11:55.657 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:11:55.657 [Lua] [NetworkServer] Entering post game 02:11:55.658 [Save] Saving `save_data` 02:11:55.658 [Lua] gm_event_end_conditions_met false false 02:11:55.659 [Lua] [PlayFabMirrorBase] Force commit 02:11:55.659 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 02:11:55.659 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:11:55.659 [Lua] TRANSITION nil nil load_next_level 02:11:55.659 [Lua] Transition type "load_next_level", is server: true 02:11:55.659 [Lua] [GameNetworkManager] Leaving game... 02:11:55.659 [Lua] [GameNetworkManager] Shutting down game session host. 02:11:55.659 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:11:55.659 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:11:55.659 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=72.82 02:11:55.663 [Save] Save done 02:11:55.663 [Save] Saving `save_data` 02:11:55.663 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = false 02:11:55.663 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 02:11:55.663 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = false 02:11:55.663 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = false 02:11:55.663 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:11:55.663 [Lua] [PlayFabMirrorBase] commit result "success", "9" 02:11:55.668 [Save] Save done 02:11:55.668 [Save] Saving `save_data` 02:11:55.673 [Save] Save done 02:11:55.701 [Connection] Packet 22391 chunk for system game_session from 110000147a7757c had no listener 02:11:55.735 [Network] Ignoring message `rpc_anim_event` from wrong session 7e8 or from non-session peer 110000147a7757c 02:11:55.735 [Network] Ignoring message `rpc_anim_event` from wrong session 7e8 or from non-session peer 110000147a7757c 02:11:55.735 [Network] Ignoring message `rpc_anim_event` from wrong session 7e8 or from non-session peer 110000147a7757c 02:11:55.735 [Network] Ignoring message `rpc_create_bot_nav_transition` from wrong session 7e8 or from non-session peer 110000147a7757c 02:11:55.735 [Connection] Packet 22392 chunk for system game_session from 110000147a7757c had no listener 02:11:57.655 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:11:57.656 [Lua] [Managers] Calling function on all managers: 02:11:57.656 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:11:57.656 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:11:57.656 [Lua] Clearing all global lookup lists 02:11:57.656 [Lua] [IngamePlayerListUI] - Destroy 02:11:57.657 [Lua] [EquipmentUI] - Destroy 02:11:57.657 [Lua] [AbilityUI] - Destroy 02:11:57.657 [Lua] [GamePadEquipmentUI] - Destroy 02:11:57.657 [Lua] [GamePadAbilityUI] - Destroy 02:11:57.658 [Lua] [IngameUI] destroy 02:11:57.664 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3 02:11:57.665 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 02:11:57.666 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 02:11:57.667 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 02:11:57.669 [Lua] [MOD][VMF][INFO] Removed 110000147a7757c from the VMF users list. 02:11:57.669 [Lua] PlayerManager:remove_player peer_id=110000147a7757c 1 02:11:57.669 [Lua] PlayerManager:remove_player peer_id=11000011a47bad8 1 02:11:57.669 [Lua] PlayerManager:remove_player peer_id=11000010ae4da1b 1 02:11:57.704 [Lua] [Managers] Destroying manager group: 02:11:57.708 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:11:57.763 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:11:57.763 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InPostGame 02:11:57.763 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Loading 02:11:57.763 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 02:11:57.763 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:11:57.763 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InPostGame 02:11:57.763 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 02:11:57.763 [Lua] [PeerSM] 110000147a7757c :: on_exit InPostGame 02:11:57.763 [Lua] [PeerSM] 110000147a7757c :: on_enter Loading 02:11:57.763 [Lua] [Matchmaking] unregister rpcs 02:11:57.763 [Lua] ############### UNLOADING PACKAGES ############### 02:11:57.763 [Lua] [Managers] Calling function on all managers: 02:11:57.763 [Lua] [Managers] Destroying manager group: 02:11:57.763 [Lua] [Gamestate] Enter state StateLoading 02:11:57.765 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:11:57.765 [Lua] [Matchmaking] register rpcs 02:11:57.765 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 02:11:57.765 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 02:11:57.765 [Lua] Set lobby begin: 02:11:57.765 [Lua] Lobby data twitch_enabled = false 02:11:57.765 [Lua] Lobby data selected_mission_id = crater 02:11:57.765 [Lua] Lobby data num_players = 4 02:11:57.765 [Lua] Lobby data difficulty_tweak = 0 02:11:57.766 [Lua] Lobby data host = 110000109ed6c29 02:11:57.766 [Lua] Lobby data time_of_search = 1714182467 02:11:57.766 [Lua] Lobby data matchmaking_type = 2 02:11:57.766 [Lua] Lobby data is_private = false 02:11:57.766 [Lua] Lobby data match_started = true 02:11:57.766 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:11:57.766 [Lua] Lobby data difficulty = cataclysm 02:11:57.766 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:11:57.766 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:11:57.766 [Lua] Lobby data quick_game = true 02:11:57.766 [Lua] Lobby data country_code = us 02:11:57.766 [Lua] Lobby data matchmaking = true 02:11:57.766 [Lua] Lobby data power_level = 0 02:11:57.766 [Lua] Lobby data mission_id = inn_level 02:11:57.766 [Lua] Lobby data mechanism = adventure 02:11:57.766 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:11:57.766 [Lua] Lobby data player_slot_2 = 0:0 02:11:57.766 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:11:57.766 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:11:57.766 [Lua] Lobby data eac_authorized = true 02:11:57.766 [Lua] Set lobby end. 02:11:57.767 [Lua] registering RPCs 02:11:57.767 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:11:57.767 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:11:57.767 [Lua] Set lobby begin: 02:11:57.767 [Lua] Lobby data twitch_enabled = false 02:11:57.767 [Lua] Lobby data selected_mission_id = crater 02:11:57.767 [Lua] Lobby data num_players = 4 02:11:57.767 [Lua] Lobby data difficulty_tweak = 0 02:11:57.767 [Lua] Lobby data host = 110000109ed6c29 02:11:57.767 [Lua] Lobby data time_of_search = 1714182467 02:11:57.767 [Lua] Lobby data matchmaking_type = 2 02:11:57.767 [Lua] Lobby data is_private = false 02:11:57.767 [Lua] Lobby data match_started = true 02:11:57.767 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:11:57.767 [Lua] Lobby data difficulty = cataclysm 02:11:57.767 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:11:57.767 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:11:57.767 [Lua] Lobby data quick_game = true 02:11:57.767 [Lua] Lobby data country_code = us 02:11:57.767 [Lua] Lobby data matchmaking = true 02:11:57.767 [Lua] Lobby data power_level = 0 02:11:57.767 [Lua] Lobby data mission_id = crater 02:11:57.767 [Lua] Lobby data mechanism = adventure 02:11:57.767 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:11:57.767 [Lua] Lobby data player_slot_2 = 0:0 02:11:57.767 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:11:57.767 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:11:57.767 [Lua] Lobby data eac_authorized = true 02:11:57.767 [Lua] Set lobby end. 02:11:57.767 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:11:57.770 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_23, global_loading_screens, async-read, prioritized 02:11:57.770 [Lua] [StateLoading] load_current_level 02:11:57.770 [Lua] [LevelTransitionHandler] load_current_level, loading crater 0 02:11:57.773 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 02:11:57.773 [Umbra] Unload tome 1 02:11:57.774 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 02:11:57.847 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 02:11:57.859 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 02:11:57.859 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/scorpion/crater, crater, async-read, 02:11:57.908 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_23 02:11:57.908 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_23 02:11:57.908 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/scorpion/crater 02:11:57.908 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:11:57.908 [Lua] ### Received rpc_level_load_started 02:11:57.908 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_session_id: 640751872 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":1503063313,"first_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_flail_shield":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers_priest":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed":false,"resource_packages\/careers\/wh_priest":false}} 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:11:57.931 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:11:57.934 [Umbra] Loading umbra tome '#ID[0b1e1ca3bc451cf2]', 1 02:11:57.994 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:11:57.994 [Lua] ### Received rpc_level_load_started 02:11:57.994 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_session_id: 640751872 02:11:57.994 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:11:57.994 [Lua] ### Received rpc_level_load_started 02:11:57.994 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_session_id: 640751872 02:11:58.010 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 02:11:58.010 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:11:58.011 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:11:59.064 [Lua] ### Received rpc_level_loaded 02:11:59.064 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_id: 286 02:11:59.064 [Lua] Peer 11000011a47bad8 has loaded the level and all enemies are loaded 02:11:59.064 [Lua] [PeerSM] 11000011a47bad8 :: on_exit Loading 02:11:59.064 [Lua] [PeerSM] 11000011a47bad8 :: on_enter LoadingProfilePackages 02:11:59.081 [Lua] [PeerSM] 11000011a47bad8 :: on_exit LoadingProfilePackages 02:11:59.081 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForEnterGame 02:11:59.215 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/scorpion/crater 02:11:59.215 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/scorpion/crater 02:11:59.232 [Lua] [LevelTransitionHandler] Level load completed! 02:11:59.232 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: crater - level_seed: 951504 - use_random_directors: true - conflict_director_name: beastmen 02:11:59.281 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:11:59.281 [Lua] checking dlc's against conflict directors 02:11:59.281 [Lua] number of factions to include 2 02:11:59.281 [Lua] number of factions added 2 02:11:59.281 [Lua] --- --- --- 02:11:59.281 [Lua] Starting... difficulty 'cataclysm' 02:11:59.281 [Lua] These are the starting conflict directors: 02:11:59.281 [Lua] skaven_beastmen 02:11:59.281 [Lua] skaven 02:11:59.281 [Lua] beastmen 02:11:59.281 [Lua] --- --- --- 02:11:59.281 [Lua] 02:11:59.281 [Lua] DONE! Found the following directors: 02:11:59.281 [Lua] (free: 5), Master hash is: beastmen_standard_bearer beastmen_gor skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn beastmen_ungor_archer chaos_vortex_sorcerer skaven_rat_ogre skaven_slave skaven_plague_monk skaven_storm_vermin_with_shield chaos_berzerker chaos_marauder beastmen_ungor skaven_clan_rat chaos_raider skaven_pack_master skaven_loot_rat beastmen_gor_dummy beastmen_minotaur skaven_stormfiend skaven_gutter_runner skaven_clan_rat_with_shield skaven_warpfire_thrower skaven_poison_wind_globadier beastmen_bestigor skaven_ratling_gunner beastmen_bestigor_dummy beastmen_ungor_dummy 02:11:59.281 [Lua] [EnemyPackageLoader] breed_lookup: { beastmen_standard_bearer = true, beastmen_gor = true, skaven_storm_vermin = true, skaven_storm_vermin_commander = true, chaos_corruptor_sorcerer = true, chaos_spawn = true, beastmen_ungor_archer = true, chaos_vortex_sorcerer = true, skaven_rat_ogre = true, skaven_slave = true, skaven_plague_monk = true, skaven_storm_vermin_with_shield = true, chaos_berzerker = true, chaos_marauder = true, beastmen_ungor = true, skaven_clan_rat = true, chaos_raider = true, skaven_pack_master = true, skaven_loot_rat = true, beastmen_gor_dummy = true, beastmen_minotaur = true, skaven_stormfiend = true, skaven_gutter_runner = true, skaven_clan_rat_with_shield = true, skaven_warpfire_thrower = true, skaven_poison_wind_globadier = true, beastmen_bestigor = true, skaven_ratling_gunner = true, beastmen_bestigor_dummy = true, beastmen_ungor_dummy = true, } 02:11:59.281 [Lua] load_startup_enemy_packages: -------------- 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_spawn 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_troll 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_rat_ogre 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_stormfiend 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] beastmen_minotaur 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_plague_sorcerer 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_corruptor_sorcerer 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_gutter_runner 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_pack_master 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_poison_wind_globadier 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_ratling_gunner 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_warpfire_thrower 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_vortex_sorcerer 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] beastmen_standard_bearer 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_vortex 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] critter_rat 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] critter_pig 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_gor, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] beastmen_gor 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_storm_vermin 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] beastmen_ungor_archer 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_slave 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_plague_monk 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_storm_vermin_with_shield 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_berzerker 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_marauder 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] beastmen_ungor 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_clan_rat 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] chaos_raider 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_loot_rat 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] skaven_clan_rat_with_shield 02:11:59.281 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader, async-read, 02:11:59.281 [Lua] beastmen_bestigor 02:11:59.285 [Lua] ### Received rpc_level_loaded 02:11:59.285 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 286 02:11:59.285 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:11:59.302 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:11:59.302 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:11:59.317 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:11:59.318 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:11:59.319 [Lua] ### Received rpc_level_loaded 02:11:59.319 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 286 02:11:59.417 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 02:11:59.417 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 02:11:59.417 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 02:11:59.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 02:11:59.535 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 02:11:59.535 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 02:11:59.634 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 02:11:59.634 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 02:11:59.635 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 02:11:59.735 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 02:11:59.735 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 02:11:59.735 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 02:11:59.819 [Lua] ### Received rpc_level_loaded 02:11:59.819 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_id: 286 02:11:59.819 [Lua] Peer 110000147a7757c has loaded the level and all enemies are loaded 02:11:59.820 [Lua] [PeerSM] 110000147a7757c :: on_exit Loading 02:11:59.820 [Lua] [PeerSM] 110000147a7757c :: on_enter LoadingProfilePackages 02:11:59.837 [Lua] [PeerSM] 110000147a7757c :: on_exit LoadingProfilePackages 02:11:59.837 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForEnterGame 02:11:59.886 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 02:11:59.886 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 02:11:59.886 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 02:11:59.953 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 02:11:59.953 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 02:11:59.954 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 02:12:00.020 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 02:12:00.020 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 02:12:00.020 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 02:12:00.087 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 02:12:00.087 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 02:12:00.087 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 02:12:00.137 [Lua] ### Received rpc_level_loaded 02:12:00.137 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_id: 286 02:12:00.137 [Lua] Peer 11000010ae4da1b has loaded the level and all enemies are loaded 02:12:00.137 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Loading 02:12:00.137 [Lua] [PeerSM] 11000010ae4da1b :: on_enter LoadingProfilePackages 02:12:00.154 [Lua] [PeerSM] 11000010ae4da1b :: on_exit LoadingProfilePackages 02:12:00.154 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForEnterGame 02:12:00.170 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 02:12:00.170 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 02:12:00.170 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 02:12:00.237 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 02:12:00.237 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 02:12:00.238 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 02:12:00.305 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 02:12:00.305 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 02:12:00.305 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 02:12:00.388 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 02:12:00.388 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 02:12:00.388 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 02:12:00.471 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 02:12:00.471 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 02:12:00.472 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 02:12:00.605 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 02:12:00.605 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 02:12:00.605 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 02:12:00.655 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 02:12:00.655 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 02:12:00.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 02:12:00.706 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:12:00.706 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:12:00.706 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 02:12:00.757 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 02:12:00.757 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 02:12:00.757 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_gor 02:12:00.923 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_gor 02:12:00.923 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_gor 02:12:00.924 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 02:12:01.040 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 02:12:01.040 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 02:12:01.040 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor_archer 02:12:01.208 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor_archer 02:12:01.208 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor_archer 02:12:01.208 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 02:12:01.392 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 02:12:01.392 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 02:12:01.393 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 02:12:01.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 02:12:01.476 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 02:12:01.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:12:01.593 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:12:01.593 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 02:12:01.593 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 02:12:01.710 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 02:12:01.710 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 02:12:01.710 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 02:12:01.861 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 02:12:01.861 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 02:12:01.861 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_ungor 02:12:02.012 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_ungor 02:12:02.012 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_ungor 02:12:02.012 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 02:12:02.162 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 02:12:02.162 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 02:12:02.162 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 02:12:02.262 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 02:12:02.262 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 02:12:02.262 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 02:12:02.329 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 02:12:02.329 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 02:12:02.330 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 02:12:02.482 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 02:12:02.482 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 02:12:02.482 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_bestigor 02:12:02.647 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_bestigor 02:12:02.647 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_bestigor 02:12:02.648 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: crater game_mode: adventure 02:12:02.648 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:12:02.648 [Lua] Starting async level spawning of levels/honduras_dlcs/scorpion/crater/world 02:12:02.648 [Umbra] Init version: 3.4.15 :: 16 threads 02:12:03.217 [Lua] Async level spawning done 02:12:03.217 [Lua] Spawn additional sub_levels: 02:12:03.217 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:12:04.202 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:12:04.202 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:12:04.202 [Lua] [Matchmaking] unregister rpcs 02:12:04.202 [Lua] Set lobby begin: 02:12:04.202 [Lua] Lobby data twitch_enabled = false 02:12:04.202 [Lua] Lobby data selected_mission_id = crater 02:12:04.202 [Lua] Lobby data num_players = 4 02:12:04.202 [Lua] Lobby data difficulty_tweak = 0 02:12:04.203 [Lua] Lobby data host = 110000109ed6c29 02:12:04.203 [Lua] Lobby data time_of_search = 1714182467 02:12:04.203 [Lua] Lobby data matchmaking_type = 2 02:12:04.203 [Lua] Lobby data is_private = false 02:12:04.203 [Lua] Lobby data match_started = true 02:12:04.203 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:12:04.203 [Lua] Lobby data difficulty = cataclysm 02:12:04.203 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:12:04.203 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:12:04.203 [Lua] Lobby data quick_game = true 02:12:04.203 [Lua] Lobby data country_code = us 02:12:04.203 [Lua] Lobby data matchmaking = true 02:12:04.203 [Lua] Lobby data power_level = 0 02:12:04.203 [Lua] Lobby data mission_id = crater 02:12:04.203 [Lua] Lobby data mechanism = adventure 02:12:04.203 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:12:04.203 [Lua] Lobby data player_slot_2 = 0:0 02:12:04.203 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:12:04.203 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:12:04.203 [Lua] Lobby data eac_authorized = true 02:12:04.203 [Lua] Set lobby end. 02:12:04.203 [Lua] [Managers] Destroying manager group: 02:12:04.204 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_23, global_loading_screens 02:12:04.204 [Lua] [Gamestate] Enter StateIngame HOST 02:12:04.204 [Lua] [Managers] Calling function on all managers: 02:12:04.204 [Lua] <>level = crater<> 02:12:04.204 [Lua] Set lobby begin: 02:12:04.204 [Lua] Lobby data twitch_enabled = false 02:12:04.204 [Lua] Lobby data selected_mission_id = crater 02:12:04.205 [Lua] Lobby data num_players = 4 02:12:04.205 [Lua] Lobby data difficulty_tweak = 0 02:12:04.205 [Lua] Lobby data host = 110000109ed6c29 02:12:04.205 [Lua] Lobby data time_of_search = 1714182467 02:12:04.205 [Lua] Lobby data matchmaking_type = 2 02:12:04.205 [Lua] Lobby data is_private = false 02:12:04.205 [Lua] Lobby data match_started = true 02:12:04.205 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:12:04.205 [Lua] Lobby data difficulty = cataclysm 02:12:04.205 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:12:04.205 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:12:04.205 [Lua] Lobby data quick_game = true 02:12:04.205 [Lua] Lobby data country_code = us 02:12:04.205 [Lua] Lobby data matchmaking = true 02:12:04.205 [Lua] Lobby data power_level = 0 02:12:04.205 [Lua] Lobby data mission_id = crater 02:12:04.205 [Lua] Lobby data mechanism = adventure 02:12:04.205 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:12:04.205 [Lua] Lobby data player_slot_2 = 0:0 02:12:04.205 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:12:04.205 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:12:04.205 [Lua] Lobby data eac_authorized = true 02:12:04.205 [Lua] Set lobby end. 02:12:04.205 [Lua] [StateIngame] Server ingame 02:12:04.209 [Lua] Set lobby begin: 02:12:04.209 [Lua] Lobby data twitch_enabled = false 02:12:04.209 [Lua] Lobby data selected_mission_id = crater 02:12:04.209 [Lua] Lobby data num_players = 4 02:12:04.209 [Lua] Lobby data difficulty_tweak = 0 02:12:04.209 [Lua] Lobby data host = 110000109ed6c29 02:12:04.210 [Lua] Lobby data time_of_search = 1714182467 02:12:04.210 [Lua] Lobby data matchmaking_type = 2 02:12:04.210 [Lua] Lobby data is_private = false 02:12:04.210 [Lua] Lobby data match_started = true 02:12:04.210 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:12:04.210 [Lua] Lobby data difficulty = cataclysm 02:12:04.210 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:12:04.210 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:12:04.210 [Lua] Lobby data quick_game = true 02:12:04.210 [Lua] Lobby data country_code = us 02:12:04.210 [Lua] Lobby data matchmaking = true 02:12:04.210 [Lua] Lobby data power_level = 0 02:12:04.210 [Lua] Lobby data mission_id = crater 02:12:04.210 [Lua] Lobby data mechanism = adventure 02:12:04.210 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:12:04.210 [Lua] Lobby data player_slot_2 = 0:0 02:12:04.210 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:12:04.210 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:12:04.210 [Lua] Lobby data eac_authorized = true 02:12:04.210 [Lua] Set lobby end. 02:12:04.210 [Lua] [Matchmaking] register rpcs 02:12:04.210 [Lua] GameNetworkManager:init... creating game session 02:12:04.210 [Lua] Host GameSession.make_game_session_host with session: 02:12:04.211 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:12:04.211 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:12:04.211 [Lua] [GameNetworkManager] self.is_server = true 02:12:04.211 [Network] Setting artificial MTU limit to 576 02:12:04.222 [Lua] Switching ConflictSettings: to: beastmen 02:12:04.222 [Lua] pacing=beastmen 02:12:04.222 [Lua] locked_func_name=beastmen 02:12:04.222 [Lua] roaming=nil 02:12:04.222 [Lua] specials=beastmen 02:12:04.222 [Lua] debug_color=purple 02:12:04.222 [Lua] contained_breeds=nil 02:12:04.222 [Lua] pack_spawning=beastmen 02:12:04.222 [Lua] disabled=false 02:12:04.222 [Lua] factions=nil 02:12:04.222 [Lua] boss=beastmen 02:12:04.222 [Lua] horde=beastmen 02:12:04.222 [Lua] name=beastmen 02:12:04.222 [Lua] intensity=default 02:12:04.222 [Lua] --- 02:12:04.222 [Lua] [LevelAnalysis] set_random_seed( 951504) 02:12:04.223 [Lua] entity_system: is_versus false 02:12:04.236 [Lua] [AIInterestPointSystem] Level Seed: 951504 02:12:04.236 [Lua] 02:12:04.236 [Lua] [entity_system_bag] = table 02:12:04.236 [Lua] [entity_system_bag] = metatable 02:12:04.236 [Lua] [startup_data] = table 02:12:04.236 [Lua] [entity_manager] = table 02:12:04.236 [Lua] [entity_manager] = metatable 02:12:04.236 [Lua] [unit_spawner] = table 02:12:04.236 [Lua] [unit_spawner] = metatable 02:12:04.236 [Lua] [unit_storage] = table 02:12:04.236 [Lua] [unit_storage] = metatable 02:12:04.236 [Lua] [dice_keeper] = table 02:12:04.236 [Lua] [dice_keeper] = metatable 02:12:04.236 [Lua] [is_server] = true (boolean) 02:12:04.236 [Lua] [world] = [World] 02:12:04.236 [Lua] [system_api] = table 02:12:04.236 [Lua] [entity_system] = table 02:12:04.236 [Lua] [entity_system] = metatable 02:12:04.236 [Lua] [network_lobby] = table 02:12:04.236 [Lua] [network_lobby] = metatable 02:12:04.236 [Lua] [profile_synchronizer] = table 02:12:04.236 [Lua] [profile_synchronizer] = metatable 02:12:04.236 [Lua] [level_transition_handler] = table 02:12:04.236 [Lua] [level_transition_handler] = metatable 02:12:04.236 [Lua] [num_local_human_players] = 1 (number) 02:12:04.236 [Lua] [statistics_db] = table 02:12:04.236 [Lua] [statistics_db] = metatable 02:12:04.236 [Lua] [network_server] = table 02:12:04.236 [Lua] [network_server] = metatable 02:12:04.236 [Lua] [input_manager] = table 02:12:04.236 [Lua] [input_manager] = metatable 02:12:04.236 [Lua] [network_clock] = table 02:12:04.236 [Lua] [network_clock] = metatable 02:12:04.236 [Lua] [network_transmit] = table 02:12:04.236 [Lua] [network_transmit] = metatable 02:12:04.236 [Lua] [free_flight_manager] = table 02:12:04.236 [Lua] [free_flight_manager] = metatable 02:12:04.236 [Lua] [network_manager] = table 02:12:04.236 [Lua] [network_manager] = metatable 02:12:04.236 [Lua] [network_event_delegate] = table 02:12:04.236 [Lua] [network_event_delegate] = metatable 02:12:04.236 [Lua] 02:12:04.239 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:12:04.259 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:12:04.260 [Lua] [AchievementManager] Achievements using the steam platform 02:12:04.260 [Lua] PlayerManager:add_player player_1 02:12:04.389 [Lua] [StateIngame] Level seed: 951504 02:12:04.411 [Lua] [LevelAnalysis] set_random_seed( 951504) 02:12:04.417 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 02:12:04.417 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 02:12:04.417 [Lua] [IngameUI] init 02:12:04.434 [SteamVoipClient] select_out(110000109ed6c29, off) 02:12:04.434 [SteamVoipClient] select_out(11000010ae4da1b, off) 02:12:04.434 [SteamVoipClient] select_out(11000011a47bad8, off) 02:12:04.434 [SteamVoipClient] select_out(110000147a7757c, off) 02:12:04.438 [Lua] cb_razer_chroma_setup 02:12:04.484 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:12:04.485 [Save] Saving `save_data` 02:12:04.485 [Lua] Set lobby begin: 02:12:04.485 [Lua] Lobby data twitch_enabled = false 02:12:04.485 [Lua] Lobby data selected_mission_id = crater 02:12:04.485 [Lua] Lobby data num_players = 4 02:12:04.485 [Lua] Lobby data difficulty_tweak = 0 02:12:04.485 [Lua] Lobby data host = 110000109ed6c29 02:12:04.485 [Lua] Lobby data time_of_search = 1714182467 02:12:04.486 [Lua] Lobby data matchmaking_type = 2 02:12:04.486 [Lua] Lobby data is_private = false 02:12:04.486 [Lua] Lobby data match_started = true 02:12:04.486 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:12:04.486 [Lua] Lobby data difficulty = cataclysm 02:12:04.486 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:12:04.486 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:12:04.486 [Lua] Lobby data quick_game = true 02:12:04.486 [Lua] Lobby data country_code = us 02:12:04.486 [Lua] Lobby data matchmaking = true 02:12:04.486 [Lua] Lobby data power_level = 835 02:12:04.486 [Lua] Lobby data mission_id = crater 02:12:04.486 [Lua] Lobby data mechanism = adventure 02:12:04.486 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:12:04.486 [Lua] Lobby data player_slot_2 = 0:0 02:12:04.486 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:12:04.486 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:12:04.486 [Lua] Lobby data eac_authorized = true 02:12:04.486 [Lua] Set lobby end. 02:12:04.487 [Flow] Spawned:c_barrel_socket 02:12:04.487 [Flow] Spawned:c_barrel_socket 02:12:04.488 [Lua] CurrentConflictSettings beastmen 02:12:04.488 [Lua] [ConflictDirector] conflict_director is ai_ready 02:12:04.489 [Save] Save done 02:12:04.491 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:12:04.491 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:12:04.495 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:12:04.495 [Lua] Forming navigation groups in one frame 02:12:04.495 [Lua] Forming navigation groups 02:12:04.511 [Lua] NavigationGroupManager -> calulation time A: 0.015999999999849024 02:12:04.723 warning: [Lua] [FrameTable] WARNING: Expanding frame table size from 256 to 512 02:12:04.795 [Lua] NavigationGroupManager -> calulation time B: 0.2840000000001055 02:12:04.795 [Lua] number of nav groups: 474 02:12:04.799 [Lua] number of refined nav groups : 266 02:12:04.803 [Lua] NavigationGroupManager -> calulation time C: 0.0080000000000381988 02:12:04.803 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 9.2338664181530454 Normalized coefficient: 1.7056776962938023 02:12:04.807 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.783213451504704 Normalized coefficient: 1.1426943401417449 02:12:04.810 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.420986787974831 Normalized coefficient: 1.1735351691212415 02:12:04.814 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.758100890368224 Normalized coefficient: 1.2345097546524741 02:12:04.816 [Lua] Spawn density in great_cycle 5 is 0, num cycle zones: 4 02:12:04.825 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 02:12:04.825 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 02:12:04.825 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 02:12:04.825 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 02:12:04.832 [Lua] [LevelAnalysis] Generating boss paths for level: crater 02:12:04.832 [Lua] [LevelAnalysis] This level has a total main-path length of 1536.469 meters. 02:12:04.832 [Lua] [LevelAnalysis] grouping spawners for event_patrol 02:12:04.832 [Lua] [LevelAnalysis] 02:12:04.832 [Lua] [LevelAnalysis] grouping spawners for event_boss 02:12:04.832 [Lua] [LevelAnalysis] 02:12:04.832 [Lua] [LevelAnalysis] Terror events added: 02:12:04.832 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 02:12:04.832 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_boss 02:12:04.832 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 02:12:04.832 [Lua] ----> using boss gizmo! 02:12:04.832 [Lua] [LevelAnalysis] section: 2, start-index: 7, end-index: 11, forbidden-dist: -143.0 start-travel-dist: 569.4, end-travel-dist: 672.1 spawn_distance 416.4 02:12:04.832 [Lua] Adding main path event: Vector3Box(-200.719, -129.14, 14.4923) boss_event_storm_fiend 45 table: 000000001A15A9D0 02:12:04.832 [Lua] NORMAL PATROL MAIN PATH 975.33905029296875 02:12:04.832 [Lua] [waypoints] = table 02:12:04.832 [Lua] [astar_points] = table 02:12:04.832 [Lua] [travel_dist] = 975.33902265876532 (number) 02:12:04.832 [Lua] [one_directional] = false (boolean) 02:12:04.832 [Lua] [id] = boss_8 (string) 02:12:04.832 [Lua] ----> using boss spline path! 02:12:04.832 [Lua] Adding main path event: Vector3Box(-216.605, 17.511, 11.165) boss_event_beastmen_spline_patrol 45 table: 000000001A15AD20 02:12:04.832 [Lua] [LevelAnalysis] num_event_places_f: 0.99097917175292971 , num_event_places: 0 , trailing_event_fraction: 0.99097917175292971 , num_events: 1 02:12:04.832 [Lua] [LevelAnalysis] Level path distance: 1536.4687576293945 02:12:04.832 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1536.4687576293945 forbidden_dist: -1436.4687576293945 02:12:04.832 [Lua] [LevelAnalysis] wanted_distance: 1524.7011126886568 02:12:04.832 [Lua] [LevelAnalysis] Terror events added: 02:12:04.832 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 02:12:04.833 [Lua] Adding main path event: Vector3Box(-108.25, 151.75, -15.6969) rare_event_loot_rat 45 table: 000000001A15B640 02:12:04.833 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:12:04.836 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 02:12:04.841 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 02:12:04.842 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 2 02:12:04.843 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 02:12:04.845 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=73 02:12:04.845 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:12:04.845 [Lua] [Managers] Calling function on all managers: 02:12:04.845 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:12:04.845 [Save] Loading `ut_tweaks_presets` 02:12:04.846 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x19762910 02:12:04.846 [Save] Load done 02:12:04.857 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForEnterGame 02:12:04.857 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForGameObjectSync 02:12:04.857 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:12:04.857 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:12:05.007 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:12:05.007 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011a47bad8 02:12:05.015 [Lua] Breedfreezer (server) starting a hot join sync 02:12:05.015 [Lua] packing 0 units of breed chaos_marauder 02:12:05.015 [Lua] packing 0 units of breed skaven_clan_rat 02:12:05.015 [Lua] packing 0 units of breed skaven_storm_vermin 02:12:05.015 [Lua] packing 0 units of breed skaven_slave 02:12:05.015 [Lua] packing 0 units of breed beastmen_ungor_archer 02:12:05.015 [Lua] packing 0 units of breed chaos_raider 02:12:05.015 [Lua] packing 0 units of breed chaos_berzerker 02:12:05.015 [Lua] packing 0 units of breed beastmen_bestigor 02:12:05.015 [Lua] packing 0 units of breed beastmen_ungor 02:12:05.015 [Lua] packing 0 units of breed skaven_plague_monk 02:12:05.015 [Lua] packing 0 units of breed beastmen_gor 02:12:05.015 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:12:05.015 [Lua] 02:12:05.015 [Lua] [1] = 1 (number) 02:12:05.015 [Lua] [2] = 0 (number) 02:12:05.015 [Lua] [3] = 1 (number) 02:12:05.015 [Lua] [4] = 0 (number) 02:12:05.015 [Lua] [5] = 1 (number) 02:12:05.015 [Lua] [6] = 0 (number) 02:12:05.015 [Lua] [7] = 1 (number) 02:12:05.015 [Lua] [8] = 0 (number) 02:12:05.015 [Lua] [9] = 1 (number) 02:12:05.015 [Lua] [10] = 0 (number) 02:12:05.015 [Lua] [11] = 1 (number) 02:12:05.015 [Lua] [12] = 0 (number) 02:12:05.015 [Lua] [13] = 1 (number) 02:12:05.015 [Lua] [14] = 0 (number) 02:12:05.015 [Lua] [15] = 1 (number) 02:12:05.015 [Lua] [16] = 0 (number) 02:12:05.015 [Lua] [17] = 1 (number) 02:12:05.015 [Lua] [18] = 0 (number) 02:12:05.015 [Lua] [19] = 1 (number) 02:12:05.015 [Lua] [20] = 0 (number) 02:12:05.015 [Lua] [21] = 1 (number) 02:12:05.015 [Lua] [22] = 0 (number) 02:12:05.015 [Lua] 02:12:05.015 [Lua] 02:12:05.015 [Lua] 02:12:05.016 [Lua] PlayerManager:add_remote_player 11000011a47bad8 02:12:05.016 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=74 02:12:05.016 [Lua] RemotePlayer:create_game_object( ) 74 02:12:05.098 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForGameObjectSync 02:12:05.098 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForPlayers 02:12:05.098 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:12:05.098 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":1503063313,"first_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_flail_shield":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers_priest":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed":false,"resource_packages\/careers\/wh_priest":false}} 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1195673352 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:12:05.106 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:12:05.266 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000011a47bad8 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:12:05.266 [Lua] Adding player sync data to peer=11000011a47bad8 local_player_id=1 02:12:05.392 [Flow] DISABLE 02:12:05.513 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForEnterGame 02:12:05.513 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForGameObjectSync 02:12:05.520 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010ae4da1b 02:12:05.535 [Lua] Breedfreezer (server) starting a hot join sync 02:12:05.535 [Lua] packing 0 units of breed chaos_marauder 02:12:05.535 [Lua] packing 0 units of breed skaven_clan_rat 02:12:05.535 [Lua] packing 0 units of breed skaven_storm_vermin 02:12:05.535 [Lua] packing 0 units of breed skaven_slave 02:12:05.535 [Lua] packing 0 units of breed beastmen_ungor_archer 02:12:05.535 [Lua] packing 0 units of breed chaos_raider 02:12:05.535 [Lua] packing 0 units of breed chaos_berzerker 02:12:05.535 [Lua] packing 0 units of breed beastmen_bestigor 02:12:05.535 [Lua] packing 0 units of breed beastmen_ungor 02:12:05.535 [Lua] packing 0 units of breed skaven_plague_monk 02:12:05.535 [Lua] packing 0 units of breed beastmen_gor 02:12:05.535 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:12:05.535 [Lua] 02:12:05.535 [Lua] [1] = 1 (number) 02:12:05.535 [Lua] [2] = 0 (number) 02:12:05.535 [Lua] [3] = 1 (number) 02:12:05.535 [Lua] [4] = 0 (number) 02:12:05.535 [Lua] [5] = 1 (number) 02:12:05.535 [Lua] [6] = 0 (number) 02:12:05.535 [Lua] [7] = 1 (number) 02:12:05.535 [Lua] [8] = 0 (number) 02:12:05.535 [Lua] [9] = 1 (number) 02:12:05.535 [Lua] [10] = 0 (number) 02:12:05.535 [Lua] [11] = 1 (number) 02:12:05.535 [Lua] [12] = 0 (number) 02:12:05.535 [Lua] [13] = 1 (number) 02:12:05.535 [Lua] [14] = 0 (number) 02:12:05.535 [Lua] [15] = 1 (number) 02:12:05.535 [Lua] [16] = 0 (number) 02:12:05.535 [Lua] [17] = 1 (number) 02:12:05.535 [Lua] [18] = 0 (number) 02:12:05.535 [Lua] [19] = 1 (number) 02:12:05.535 [Lua] [20] = 0 (number) 02:12:05.535 [Lua] [21] = 1 (number) 02:12:05.535 [Lua] [22] = 0 (number) 02:12:05.535 [Lua] 02:12:05.535 [Lua] 02:12:05.535 [Lua] 02:12:05.536 [Lua] PlayerManager:add_remote_player 11000010ae4da1b 02:12:05.536 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=75 02:12:05.536 [Lua] RemotePlayer:create_game_object( ) 75 02:12:05.621 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForGameObjectSync 02:12:05.621 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForPlayers 02:12:05.934 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForEnterGame 02:12:05.934 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForGameObjectSync 02:12:05.941 [Lua] [NetworkServer] Game_object_sync_done for peer 110000147a7757c 02:12:05.963 [Lua] Breedfreezer (server) starting a hot join sync 02:12:05.963 [Lua] packing 0 units of breed chaos_marauder 02:12:05.963 [Lua] packing 0 units of breed skaven_clan_rat 02:12:05.963 [Lua] packing 0 units of breed skaven_storm_vermin 02:12:05.963 [Lua] packing 0 units of breed skaven_slave 02:12:05.963 [Lua] packing 0 units of breed beastmen_ungor_archer 02:12:05.963 [Lua] packing 0 units of breed chaos_raider 02:12:05.963 [Lua] packing 0 units of breed chaos_berzerker 02:12:05.963 [Lua] packing 0 units of breed beastmen_bestigor 02:12:05.963 [Lua] packing 0 units of breed beastmen_ungor 02:12:05.963 [Lua] packing 0 units of breed skaven_plague_monk 02:12:05.963 [Lua] packing 0 units of breed beastmen_gor 02:12:05.963 [Lua] --> rpc-package size reached, sending rpc now (last package) 02:12:05.963 [Lua] 02:12:05.963 [Lua] [1] = 1 (number) 02:12:05.963 [Lua] [2] = 0 (number) 02:12:05.963 [Lua] [3] = 1 (number) 02:12:05.963 [Lua] [4] = 0 (number) 02:12:05.963 [Lua] [5] = 1 (number) 02:12:05.963 [Lua] [6] = 0 (number) 02:12:05.963 [Lua] [7] = 1 (number) 02:12:05.963 [Lua] [8] = 0 (number) 02:12:05.963 [Lua] [9] = 1 (number) 02:12:05.963 [Lua] [10] = 0 (number) 02:12:05.963 [Lua] [11] = 1 (number) 02:12:05.963 [Lua] [12] = 0 (number) 02:12:05.963 [Lua] [13] = 1 (number) 02:12:05.963 [Lua] [14] = 0 (number) 02:12:05.963 [Lua] [15] = 1 (number) 02:12:05.963 [Lua] [16] = 0 (number) 02:12:05.963 [Lua] [17] = 1 (number) 02:12:05.963 [Lua] [18] = 0 (number) 02:12:05.963 [Lua] [19] = 1 (number) 02:12:05.963 [Lua] [20] = 0 (number) 02:12:05.963 [Lua] [21] = 1 (number) 02:12:05.963 [Lua] [22] = 0 (number) 02:12:05.963 [Lua] 02:12:05.963 [Lua] 02:12:05.963 [Lua] 02:12:05.964 [Lua] PlayerManager:add_remote_player 110000147a7757c 02:12:05.964 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=76 02:12:05.964 [Lua] RemotePlayer:create_game_object( ) 76 02:12:06.051 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForGameObjectSync 02:12:06.051 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForPlayers 02:12:06.058 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010ae4da1b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:12:06.058 [Lua] Adding player sync data to peer=11000010ae4da1b local_player_id=1 02:12:06.059 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForPlayers 02:12:06.059 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InGame 02:12:06.059 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = true 02:12:06.059 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:12:06.059 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:12:06.059 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:12:06.059 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForPlayers 02:12:06.059 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InGame 02:12:06.059 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = true 02:12:06.059 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForPlayers 02:12:06.059 [Lua] [PeerSM] 110000147a7757c :: on_enter InGame 02:12:06.059 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = true 02:12:06.064 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(210.168, -397.821, 24.0003), Vector4(0.013077, 0.018783, 0.918175, 0.395513)) 02:12:06.066 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000109ed6c29:1) 02:12:06.066 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":1249535793,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:12:06.067 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:12:06.067 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:12:06.067 [Lua] 02:12:06.067 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:12:06.067 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:12:06.067 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:12:06.067 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:12:06.067 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:12:06.067 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:12:06.067 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:12:06.067 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:12:06.067 [Lua] 02:12:06.067 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:12:06.067 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:12:06.067 [Lua] 02:12:06.067 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:12:06.067 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:12:06.067 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:12:06.067 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:12:06.067 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:12:06.067 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:12:06.067 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:12:06.067 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:12:06.067 [Lua] 02:12:06.067 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:12:06.067 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:12:06.067 [Lua] 02:12:06.067 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:12:06.067 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:12:06.067 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:12:06.067 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:12:06.067 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:12:06.067 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:12:06.067 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:12:06.067 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:12:06.067 [Lua] 02:12:06.068 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:12:06.068 [Lua] TalentExtension:_send_rpc_sync_talents 77 02:12:06.068 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:12:06.068 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:12:06.068 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=78 02:12:06.073 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1249535793 02:12:06.084 [Lua] Switching ConflictSettings: to: skaven 02:12:06.084 [Lua] pacing=default 02:12:06.084 [Lua] roaming=nil 02:12:06.084 [Lua] specials=skaven 02:12:06.084 [Lua] debug_color=orange 02:12:06.084 [Lua] contained_breeds=nil 02:12:06.084 [Lua] pack_spawning=skaven 02:12:06.084 [Lua] disabled=false 02:12:06.084 [Lua] factions=nil 02:12:06.084 [Lua] boss=skaven 02:12:06.084 [Lua] horde=default 02:12:06.084 [Lua] name=skaven 02:12:06.084 [Lua] intensity=default 02:12:06.084 [Lua] --- 02:12:06.271 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 02:12:06.271 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 02:12:06.272 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=79 02:12:06.272 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 02:12:06.272 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:12:06.272 [Lua] TalentSystem:rpc_sync_talents 1 2049 02:12:06.272 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1249535793 02:12:06.301 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000011a47bad8 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:12:06.301 [Lua] [NetworkServer] Peer 11000011a47bad8 spawned player. 02:12:06.302 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=80 02:12:06.302 [Lua] PlayerManager:assign_unit_ownership Reverend Reven 11000011a47bad8 1 02:12:06.303 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:12:06.303 [Lua] TalentSystem:rpc_sync_talents 7 1025 02:12:06.303 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000011a47bad8 go_type=priest_career_data go_created_func_name=game_object_created_career_data 02:12:06.303 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1249535793 02:12:06.304 [Lua] StateInGameRunning:_game_actually_starts() 02:12:06.305 [Lua] ################################################################################################################# 02:12:06.305 [Lua] [Loading Time]: 00:00:09 [Transition]: inn_level-crater [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:12:06.305 [Lua] ################################################################################################################# 02:12:06.305 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 44 02:12:06.305 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:12:06.318 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 44 02:12:06.319 [Lua] TerrorEventMixer.start_event: crater_spawn_dummies (seed: 1013904223) 02:12:06.411 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = true 02:12:06.430 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 44 02:12:06.430 [Lua] Commit load time data 02:12:06.456 [Lua] [MOD][VMF][INFO] Added 110000147a7757c to the VMF users list. 02:12:06.456 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000147a7757c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:12:06.456 [Lua] Adding player sync data to peer=110000147a7757c local_player_id=1 02:12:06.472 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000147a7757c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:12:06.472 [Lua] [NetworkServer] Peer 110000147a7757c spawned player. 02:12:06.473 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=83 02:12:06.473 [Lua] PlayerManager:assign_unit_ownership CABLE420 110000147a7757c 1 02:12:06.473 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:12:06.473 [Lua] TalentSystem:rpc_sync_talents 4 3073 02:12:06.473 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1249535793 02:12:06.504 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = true 02:12:06.927 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = true 02:12:09.368 [Lua] Set lobby begin: 02:12:09.368 [Lua] Lobby data twitch_enabled = false 02:12:09.368 [Lua] Lobby data selected_mission_id = crater 02:12:09.368 [Lua] Lobby data num_players = 4 02:12:09.368 [Lua] Lobby data difficulty_tweak = 0 02:12:09.368 [Lua] Lobby data host = 110000109ed6c29 02:12:09.368 [Lua] Lobby data time_of_search = 1714182467 02:12:09.368 [Lua] Lobby data matchmaking_type = 2 02:12:09.368 [Lua] Lobby data is_private = false 02:12:09.368 [Lua] Lobby data match_started = true 02:12:09.369 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:12:09.369 [Lua] Lobby data difficulty = cataclysm 02:12:09.369 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:12:09.369 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:12:09.369 [Lua] Lobby data quick_game = true 02:12:09.369 [Lua] Lobby data country_code = us 02:12:09.369 [Lua] Lobby data matchmaking = true 02:12:09.369 [Lua] Lobby data power_level = 417 02:12:09.369 [Lua] Lobby data mission_id = crater 02:12:09.369 [Lua] Lobby data mechanism = adventure 02:12:09.369 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:12:09.369 [Lua] Lobby data player_slot_2 = 0:0 02:12:09.369 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:12:09.369 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:12:09.369 [Lua] Lobby data eac_authorized = true 02:12:09.369 [Lua] Set lobby end. 02:12:14.406 [Lua] Set lobby begin: 02:12:14.406 [Lua] Lobby data twitch_enabled = false 02:12:14.406 [Lua] Lobby data selected_mission_id = crater 02:12:14.406 [Lua] Lobby data num_players = 4 02:12:14.406 [Lua] Lobby data difficulty_tweak = 0 02:12:14.406 [Lua] Lobby data host = 110000109ed6c29 02:12:14.406 [Lua] Lobby data time_of_search = 1714182467 02:12:14.406 [Lua] Lobby data matchmaking_type = 2 02:12:14.406 [Lua] Lobby data is_private = false 02:12:14.406 [Lua] Lobby data match_started = true 02:12:14.406 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:12:14.406 [Lua] Lobby data difficulty = cataclysm 02:12:14.406 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:12:14.406 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:12:14.406 [Lua] Lobby data quick_game = true 02:12:14.406 [Lua] Lobby data country_code = us 02:12:14.406 [Lua] Lobby data matchmaking = true 02:12:14.406 [Lua] Lobby data power_level = 835 02:12:14.406 [Lua] Lobby data mission_id = crater 02:12:14.406 [Lua] Lobby data mechanism = adventure 02:12:14.406 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:12:14.406 [Lua] Lobby data player_slot_2 = 0:0 02:12:14.406 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:12:14.406 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:12:14.407 [Lua] Lobby data eac_authorized = true 02:12:14.407 [Lua] Set lobby end. 02:12:17.352 [Lua] ConflictDirector - destroy all units 02:12:20.603 [Lua] TerrorEventMixer.start_event: crater_no_horde (seed: 1013904223) 02:12:36.486 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:12:36.494 [Lua] Spline already found! 02:12:36.520 [Lua] Init group template: spline_patrol 02:12:39.209 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:12:39.216 [Lua] Spline already found! 02:12:39.241 [Lua] Init group template: spline_patrol 02:12:39.487 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:12:39.495 [Lua] Spline already found! 02:12:39.559 [Lua] Init group template: spline_patrol 02:12:39.694 [Lua] Players are leaving the safe zone 02:12:46.700 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:12:46.710 [Lua] Spline already found! 02:12:46.735 [Lua] Init group template: spline_patrol 02:12:53.816 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die (1) 02:12:53.816 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die 02:13:10.501 [Lua] [AIPlayerSlotExtension] force releaseing slot 625 6 02:13:17.392 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 109 will change to a manual source. 02:13:20.803 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a piece of Ravaged Art 02:13:22.692 [Lua] [ChatManager][1]System: DiogenesTheWeasel picked up a piece of Ravaged Art 02:13:41.341 [Lua] TerrorEventMixer.start_event: generic_disable_pacing (seed: 1013904223) 02:13:55.997 [Lua] TerrorEventMixer.start_event: crater_mid_event (seed: 1013904223) 02:13:57.866 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 1 1 02:14:01.853 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:14:03.660 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:14:03.743 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:14:03.799 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:14:04.784 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:14:05.583 [Lua] [AIPlayerSlotExtension] force releaseing slot 660 5 02:14:05.928 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:14:06.013 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:14:06.581 [Lua] [AIPlayerSlotExtension] force releaseing slot 671 6 02:14:06.709 [Lua] [AIPlayerSlotExtension] force releaseing slot 671 1 02:14:06.709 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:14:08.005 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:14:12.101 [Lua] [AIPlayerSlotExtension] force releaseing slot 650 2 02:14:12.253 [Lua] [AIPlayerSlotExtension] force releaseing slot 692 1 02:14:12.265 [Lua] [AIPlayerSlotExtension] force releaseing slot 662 4 02:14:14.012 [Lua] [AIPlayerSlotExtension] force releaseing slot 657 5 02:14:20.348 [Lua] event horde ends! 02:14:20.359 [Lua] event horde ends! 02:14:37.019 [Lua] TerrorEventMixer.start_event: generic_enable_pacing (seed: 1013904223) 02:14:38.458 [Lua] Switching ConflictSettings: to: beastmen 02:14:38.458 [Lua] pacing=beastmen 02:14:38.458 [Lua] locked_func_name=beastmen 02:14:38.458 [Lua] roaming=nil 02:14:38.458 [Lua] specials=beastmen 02:14:38.458 [Lua] debug_color=purple 02:14:38.458 [Lua] contained_breeds=nil 02:14:38.458 [Lua] pack_spawning=beastmen 02:14:38.458 [Lua] disabled=false 02:14:38.458 [Lua] factions=nil 02:14:38.458 [Lua] boss=beastmen 02:14:38.458 [Lua] horde=beastmen 02:14:38.458 [Lua] name=beastmen 02:14:38.458 [Lua] intensity=default 02:14:38.458 [Lua] --- 02:14:43.892 [Lua] event horde ends! 02:14:46.939 [Lua] simple los failed 02:14:48.748 [Flow] [43348] Globadier flow spawned. Loop activated. //9 02:14:49.667 [Lua] simple los failed 02:14:55.922 [Lua] fence jumping 02:14:56.839 [Lua] ready to jump failed 02:15:04.554 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:15:04.562 [Lua] Spline already found! 02:15:04.594 [Lua] Init group template: spline_patrol 02:15:05.097 [Lua] ready to jump failed 02:15:41.129 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x340a0, position: 0 02:15:45.123 [Lua] HORDE: Chosing horde wave composition beastmen_huge_armor 02:15:45.123 [Lua] Time for new HOOORDE! multi_first_wave 02:15:45.123 [Lua] HORDE: Spawning hordes while 12 other ai are spawned 02:15:45.123 [Lua] horde requested: vector 02:15:45.123 [Lua] setting up vector-horde 02:15:45.123 [Lua] Composing horde 'beastmen_huge_armor' .. using variant 'elite_mix' 02:15:45.123 [Lua] --> horde wants to spawn ahead of players (0.19232675309643/0.67 02:15:45.123 [Lua] -> spawning: 29 02:15:45.123 [Lua] horde crated with id 6 of type vector 02:15:45.123 [Lua] vector horde has started 02:15:46.217 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 02:15:46.392 [Lua] [HON-43348] Globadier (9) died. damage_table: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "aux", { -24.3800048828125, -308.7099609375, 49.6300048828125, }, { 0.95785939693450928, 0.28187716007232666, -0.055218040943145752, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:15:46.392 [Lua] [HON-43348] Globadier (9) killing unit. extension: 'table: 0x0fd3f580', killing_blow: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "aux", { -24.3800048828125, -308.7099609375, 49.6300048828125, }, { 0.95785939693450928, 0.28187716007232666, -0.055218040943145752, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:15:46.392 [Lua] [HON-43348] Globadier (9) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:15:46.396 [Lua] [HON-43348] Globadier (9) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "aux", { -24.3800048828125, -308.7099609375, 49.6300048828125, }, { 0.95785939693450928, 0.28187716007232666, -0.055218040943145752, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:15:46.396 [Lua] [HON-43348] Globadier (9) inside death reaction. Playing sound. 02:15:46.396 [Lua] [HON-43348] Globadier (9) play audio unit event. unit_id: '272', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:15:53.191 [Lua] replace_hidden_spawners -> first try found: 0 cover points 02:15:53.191 [Lua] replace_hidden_spawners -> second try try found: 2 cover points 02:15:53.191 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:15:53.191 [Lua] ->moving spawner 02:15:53.191 [Lua] ->moving spawner 02:15:53.191 [Lua] ->moving spawner 02:15:53.191 [Lua] ->moving spawner 02:15:53.481 [Lua] Init group template: horde 02:15:54.613 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 9 normal medium 02:15:54.637 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 02:15:56.854 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 11 02:15:56.854 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:15:56.854 [Lua] HORDE: Spawning hordes while 34 other ai are spawned 02:15:56.854 [Lua] horde requested: vector 02:15:56.854 [Lua] setting up vector-horde 02:15:56.854 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:15:56.854 [Lua] --> horde wants to spawn ahead of players (0.17534417287517/0.67 02:15:56.854 [Lua] -> spawning: 27 02:15:56.854 [Lua] horde crated with id 7 of type vector 02:15:56.854 [Lua] vector horde has started 02:15:57.649 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 21; wwise_world = [WwiseWorld] [3] self = table: 000000001F2A1D80; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000000E35F250; world = [World]; self_pos = Vector3(-80.4687, -277.034, 55.2967); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 230.35345835797489; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001F2A1D80 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000000E35F250; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000000E35F250; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000E5C6410; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000000E35F250; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E5C6410 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E5C6410; position = Vector3(-80.4687, -277.034, 55.2967); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E5C6410; position = Vector3(-80.4687, -277.034, 55.2967); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001F171850; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-81.0318, -276.873, 55.3766); position = Vector3(-80.7593, -277.835, 55.3766); position_on_navmesh = Vector3(-80.4687, -277.034, 55.2967); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = nil; altitude = nil; action = table: 0000000001739540; extension_init_data = table: 000000000E5C6410; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001F171850; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001D1D0380 [17] world = [World]; dt = 0.010562460869550705; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.0105624608695507<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 230.35345835797489; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001A282BB0; world = [World]; self_position_boxed = Vector3Box(-80.4687, -277.034, 55.2967); next_vo_trigger_event_t = 245.35345835797489; standard_data = table: 000000001AFB5B20; player_astar_data = table: 000000001A4DB160; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001CFFEA50; standard_template_name = "healing_standard"; ai_units_inside = table: 00000000111B3030; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 2; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 1492; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 2; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 1492; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:15:59.723 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large normal 02:16:00.514 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large medium 02:16:02.809 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large medium 02:16:08.103 [Lua] Init group template: horde 02:16:08.168 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 67 will change to a manual source. 02:16:08.806 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 02:16:08.925 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:16:08.925 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:16:08.925 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:16:08.925 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:16:08.925 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:16:08.940 [Flow] [43348] Globadier flow. Loop deactivated. 02:16:08.940 [Flow] [43348] Globadier flow despawned. //9 02:16:09.259 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 02:16:09.812 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:16:11.122 [Lua] TerrorEventMixer.start_event: generic_disable_pacing (seed: 1013904223) 02:16:16.204 [Lua] [AIPlayerSlotExtension] force releaseing slot 676 8 02:16:17.172 [Lua] [AIPlayerSlotExtension] force releaseing slot 692 1 02:16:17.438 [Lua] Horde killed: multi_first_wave 02:16:20.367 [Lua] [AIPlayerSlotExtension] force releaseing slot 692 1 02:16:20.728 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 5 6 16 02:16:21.183 [Lua] TerrorEventMixer.start_event: generic_enable_pacing (seed: 1013904223) 02:16:21.346 [Lua] [AIPlayerSlotExtension] force releaseing slot 692 3 02:16:21.500 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 normal medium 02:16:21.684 [Lua] [AIPlayerSlotExtension] force releaseing slot 676 4 02:16:23.924 [Lua] Horde killed: multi_consecutive_wave 02:16:23.933 [Lua] HORDE: last wave, reset to standard horde delay 02:16:23.933 [Lua] Time for new HOOORDE! multi_last_wave 02:16:23.933 [Lua] HORDE: Spawning hordes while 8 other ai are spawned 02:16:23.933 [Lua] horde requested: vector 02:16:23.933 [Lua] setting up vector-horde 02:16:23.933 [Lua] Composing horde 'beastmen_huge_armor' .. using variant 'elite_mix' 02:16:23.933 [Lua] --> horde wants to spawn ahead of players (0.42744365656164/0.67 02:16:23.933 [Lua] -> spawning: 30 02:16:23.933 [Lua] horde crated with id 8 of type vector 02:16:23.933 [Lua] vector horde has started 02:16:27.558 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:16:27.572 [Lua] Spline already found! 02:16:27.614 [Lua] Init group template: spline_patrol 02:16:32.357 [Lua] Init group template: horde 02:16:32.416 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:16:32.738 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:16:34.983 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:16:35.348 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large normal 02:16:37.421 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:16:39.009 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:16:40.729 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x369fe, position: 0 02:16:41.989 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 6 3 28 02:16:42.684 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:16:44.158 [Lua] [AIPlayerSlotExtension] force releaseing slot 699 8 02:16:51.485 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:16:51.516 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:16:52.830 [Lua] [AIPlayerSlotExtension] force releaseing slot 663 6 02:16:57.072 [Lua] Switching ConflictSettings: to: skaven_beastmen 02:16:57.072 [Lua] pacing=default 02:16:57.072 [Lua] locked_func_name=beastmen 02:16:57.072 [Lua] roaming=nil 02:16:57.072 [Lua] specials=skaven_beastmen 02:16:57.072 [Lua] debug_color=orange 02:16:57.072 [Lua] contained_breeds=nil 02:16:57.072 [Lua] pack_spawning=skaven_beastmen 02:16:57.072 [Lua] disabled=false 02:16:57.072 [Lua] factions=nil 02:16:57.072 [Lua] boss=skaven_beastmen 02:16:57.072 [Lua] horde=beastmen 02:16:57.072 [Lua] name=skaven_beastmen 02:16:57.072 [Lua] intensity=default 02:16:57.072 [Lua] --- 02:16:58.048 [Lua] [AIPlayerSlotExtension] force releaseing slot 663 1 02:17:01.118 [Lua] Horde killed: multi_last_wave 02:17:13.162 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 large normal 02:17:14.771 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 71; wwise_world = [WwiseWorld] [3] self = table: 000000001F0F7D50; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001F118330; world = [World]; self_pos = Vector3(-119.761, -230.009, 45.7297); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 306.45934935472906; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001F0F7D50 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001F118330; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001F118330; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 0000000018A31BD0; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001F118330; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 0000000018A31BD0 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 0000000018A31BD0; position = Vector3(-119.761, -230.009, 45.7297); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 0000000018A31BD0; position = Vector3(-119.761, -230.009, 45.7297); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000E9C9D60; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-118.767, -229.9, 45.7536); position = Vector3(-119.761, -230.009, 45.7536); position_on_navmesh = Vector3(-119.761, -230.009, 45.7297); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 45.729728698730469; action = table: 0000000001739540; extension_init_data = table: 0000000018A31BD0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000E9C9D60; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001D0C5FE0 [17] world = [World]; dt = 0.0093279080465435982; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.0<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 306.45934935472906; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001F0280D0; world = [World]; self_position_boxed = Vector3Box(-119.761, -230.009, 45.7297); next_vo_trigger_event_t = 321.45934935472906; standard_data = table: 000000001CD63B00; player_astar_data = table: 000000000EC03AB0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001ED8FA20; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001EB5A7F0; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 13; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 2226; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 13; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 2226; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 13; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = tab<> 02:17:19.440 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:17:19.440 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:17:19.440 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:17:19.440 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:17:19.440 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:17:45.852 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 36 will change to a manual source. 02:17:49.317 [Flow] [43348] Globadier flow spawned. Loop activated. //10 02:17:56.962 [Lua] HORDE: Chosing horde wave composition beastmen_huge_armor 02:17:56.962 [Lua] Time for new HOOORDE! multi_first_wave 02:17:56.962 [Lua] HORDE: Spawning hordes while 9 other ai are spawned 02:17:56.962 [Lua] horde requested: ambush 02:17:56.962 [Lua] setting up ambush-horde 02:17:56.962 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:17:56.962 [Lua] -> spawning: 26 02:17:56.962 [Lua] horde crated with id 10 of type ambush 02:17:56.962 [Lua] ambush horde has started 02:17:57.020 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:17:58.300 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:17:59.429 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 37; wwise_world = [WwiseWorld] [3] self = table: 000000001ECE2AB0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001F031A80; world = [World]; self_pos = Vector3(-186.859, -170.953, 23.4352); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 350.43142049852759; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001ECE2AB0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001F031A80; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001F031A80; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001A80A970; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001F031A80; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001A80A970 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001A80A970; position = Vector3(-186.859, -170.953, 23.4352); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001A80A970; position = Vector3(-186.859, -170.953, 23.4352); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001B14B1F0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-186.249, -170.161, 23.1295); position = Vector3(-186.859, -170.953, 23.1295); position_on_navmesh = Vector3(-186.859, -170.953, 23.4352); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 23.435209274291992; action = table: 0000000001739540; extension_init_data = table: 000000001A80A970; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001B14B1F0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 0000000012F54A30 [17] world = [World]; dt = 0.010900016874074936; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 350.43142049852759; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001EC2D9B0; world = [World]; self_position_boxed = Vector3Box(-186.859, -170.953, 23.4352); next_vo_trigger_event_t = 365.43142049852759; standard_data = table: 000000001CBF4430; player_astar_data = table: 000000001D187010; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001AC4C4E0; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001D2A7B20; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 14; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 2413; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 14; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 2413; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = false; unit_death_watch_list_n = 14; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = tab<> 02:17:59.560 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 large normal 02:18:00.143 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:18:00.484 [Lua] replace_hidden_spawners -> first try found: 0 cover points 02:18:00.484 [Lua] replace_hidden_spawners -> second try try found: 2 cover points 02:18:00.484 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:00.484 [Lua] ->moving spawner 02:18:01.384 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:18:01.397 [Lua] Spline already found! 02:18:01.401 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:18:01.413 [Lua] Spline already found! 02:18:01.443 [Lua] Init group template: spline_patrol 02:18:01.537 [Lua] Init group template: spline_patrol 02:18:01.587 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:18:01.587 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:18:01.587 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:18:01.587 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:18:01.587 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:18:01.593 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:18:01.917 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:18:02.165 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:18:04.219 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 6 5 53 02:18:05.337 [Lua] [HON-43348] Globadier (10) died. damage_table: { 29.25, "blunt_tank_uppercut", [Unit '#ID[52abb1ca1b4d43a4]'], "right_leg", { -189.42999267578125, -160.72998046875, 20.8499755859375, }, { 0.67548608779907227, 0.63458240032196045, 0.37553226947784424, }, "wh_dual_hammer", "n/a", [Unit '#ID[52abb1ca1b4d43a4]'], "light", true, true, 0, "light_attack", 1, } 02:18:05.337 [Lua] [HON-43348] Globadier (10) killing unit. extension: 'table: 0x1cf5c200', killing_blow: { 29.25, "blunt_tank_uppercut", [Unit '#ID[52abb1ca1b4d43a4]'], "right_leg", { -189.42999267578125, -160.72998046875, 20.8499755859375, }, { 0.67548608779907227, 0.63458240032196045, 0.37553226947784424, }, "wh_dual_hammer", "n/a", [Unit '#ID[52abb1ca1b4d43a4]'], "light", true, true, 0, "light_attack", 1, } 02:18:05.337 [Lua] [HON-43348] Globadier (10) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:18:05.340 [Lua] [HON-43348] Globadier (10) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 29.25, "blunt_tank_uppercut", [Unit '#ID[52abb1ca1b4d43a4]'], "right_leg", { -189.42999267578125, -160.72998046875, 20.8499755859375, }, { 0.67548608779907227, 0.63458240032196045, 0.37553226947784424, }, "wh_dual_hammer", "n/a", [Unit '#ID[52abb1ca1b4d43a4]'], "light", true, true, 0, "light_attack", 1, } 02:18:05.340 [Lua] [HON-43348] Globadier (10) inside death reaction. Playing sound. 02:18:05.340 [Lua] [HON-43348] Globadier (10) play audio unit event. unit_id: '419', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:18:05.578 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:18:06.125 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 02:18:06.125 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:18:06.125 [Lua] HORDE: Spawning hordes while 50 other ai are spawned 02:18:06.125 [Lua] horde requested: ambush 02:18:06.125 [Lua] setting up ambush-horde 02:18:06.125 [Lua] Composing horde 'beastmen_huge_armor' .. using variant 'elite_mix' 02:18:06.125 [Lua] -> spawning: 27 02:18:06.125 [Lua] horde crated with id 13 of type ambush 02:18:06.125 [Lua] ambush horde has started 02:18:06.668 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:18:09.643 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.643 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.643 [Lua] ->moving spawner 02:18:09.657 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.657 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.657 [Lua] ->moving spawner 02:18:09.672 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.672 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.672 [Lua] ->moving spawner 02:18:09.691 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.691 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.691 [Lua] ->moving spawner 02:18:09.707 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.707 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.707 [Lua] ->moving spawner 02:18:09.720 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.720 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.720 [Lua] ->moving spawner 02:18:09.734 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.734 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.734 [Lua] ->moving spawner 02:18:09.748 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.748 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.748 [Lua] ->moving spawner 02:18:09.764 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.764 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.764 [Lua] ->moving spawner 02:18:09.778 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.778 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.778 [Lua] ->moving spawner 02:18:09.792 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.792 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.792 [Lua] ->moving spawner 02:18:09.804 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.804 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.804 [Lua] ->moving spawner 02:18:09.816 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.816 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.816 [Lua] ->moving spawner 02:18:09.828 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.828 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.828 [Lua] ->moving spawner 02:18:09.840 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.840 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.840 [Lua] ->moving spawner 02:18:09.852 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.852 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.852 [Lua] ->moving spawner 02:18:09.865 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.865 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.865 [Lua] ->moving spawner 02:18:09.877 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:09.877 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.877 [Lua] ->moving spawner 02:18:09.890 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.890 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.890 [Lua] ->moving spawner 02:18:09.902 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:09.902 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.902 [Lua] ->moving spawner 02:18:09.916 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.916 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.916 [Lua] ->moving spawner 02:18:09.928 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:09.928 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.928 [Lua] ->moving spawner 02:18:09.940 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.940 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.940 [Lua] ->moving spawner 02:18:09.953 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:09.953 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.953 [Lua] ->moving spawner 02:18:09.964 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.964 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.964 [Lua] ->moving spawner 02:18:09.977 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:09.977 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.977 [Lua] ->moving spawner 02:18:09.989 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:09.989 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:09.989 [Lua] ->moving spawner 02:18:10.002 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.002 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.002 [Lua] ->moving spawner 02:18:10.015 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.015 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.015 [Lua] ->moving spawner 02:18:10.027 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.027 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.027 [Lua] ->moving spawner 02:18:10.039 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.039 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.039 [Lua] ->moving spawner 02:18:10.053 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.053 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.053 [Lua] ->moving spawner 02:18:10.064 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.064 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.064 [Lua] ->moving spawner 02:18:10.076 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.076 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.076 [Lua] ->moving spawner 02:18:10.088 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.088 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.088 [Lua] ->moving spawner 02:18:10.100 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.100 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.100 [Lua] ->moving spawner 02:18:10.113 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.113 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.113 [Lua] ->moving spawner 02:18:10.125 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.125 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.125 [Lua] ->moving spawner 02:18:10.138 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.138 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.138 [Lua] ->moving spawner 02:18:10.149 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.149 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.149 [Lua] ->moving spawner 02:18:10.162 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.162 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.162 [Lua] ->moving spawner 02:18:10.174 [Lua] replace_hidden_spawners -> first try found: 5 cover points 02:18:10.174 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.174 [Lua] ->moving spawner 02:18:10.187 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.187 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.187 [Lua] ->moving spawner 02:18:10.201 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.201 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.201 [Lua] ->moving spawner 02:18:10.214 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.214 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.214 [Lua] ->moving spawner 02:18:10.228 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.228 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.228 [Lua] ->moving spawner 02:18:10.242 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.242 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.242 [Lua] ->moving spawner 02:18:10.256 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.256 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.256 [Lua] ->moving spawner 02:18:10.269 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.269 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.269 [Lua] ->moving spawner 02:18:10.282 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.282 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.282 [Lua] ->moving spawner 02:18:10.294 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.294 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.294 [Lua] ->moving spawner 02:18:10.306 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.306 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.306 [Lua] ->moving spawner 02:18:10.319 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.319 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.319 [Lua] ->moving spawner 02:18:10.334 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.334 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.334 [Lua] ->moving spawner 02:18:10.347 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.347 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.347 [Lua] ->moving spawner 02:18:10.361 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.361 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.361 [Lua] ->moving spawner 02:18:10.374 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.374 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.374 [Lua] ->moving spawner 02:18:10.387 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.387 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.387 [Lua] ->moving spawner 02:18:10.400 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.400 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.400 [Lua] ->moving spawner 02:18:10.414 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.414 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.414 [Lua] ->moving spawner 02:18:10.427 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.427 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.427 [Lua] ->moving spawner 02:18:10.441 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.441 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.441 [Lua] ->moving spawner 02:18:10.456 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.456 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.456 [Lua] ->moving spawner 02:18:10.469 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.469 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.469 [Lua] ->moving spawner 02:18:10.489 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.489 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.489 [Lua] ->moving spawner 02:18:10.503 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.503 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.503 [Lua] ->moving spawner 02:18:10.515 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.515 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.515 [Lua] ->moving spawner 02:18:10.528 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.528 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.528 [Lua] ->moving spawner 02:18:10.541 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.541 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.541 [Lua] ->moving spawner 02:18:10.556 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.556 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.556 [Lua] ->moving spawner 02:18:10.569 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.569 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.569 [Lua] ->moving spawner 02:18:10.582 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.582 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.582 [Lua] ->moving spawner 02:18:10.594 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.594 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.594 [Lua] ->moving spawner 02:18:10.606 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.606 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.606 [Lua] ->moving spawner 02:18:10.618 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.618 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.618 [Lua] ->moving spawner 02:18:10.631 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.631 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.631 [Lua] ->moving spawner 02:18:10.644 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.644 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.644 [Lua] ->moving spawner 02:18:10.657 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.657 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.657 [Lua] ->moving spawner 02:18:10.673 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.673 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.673 [Lua] ->moving spawner 02:18:10.685 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.685 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.685 [Lua] ->moving spawner 02:18:10.696 [Flow] [43348] Globadier flow. Loop deactivated. 02:18:10.696 [Flow] [43348] Globadier flow despawned. //10 02:18:10.699 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.699 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.699 [Lua] ->moving spawner 02:18:10.712 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.712 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.712 [Lua] ->moving spawner 02:18:10.724 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.724 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.724 [Lua] ->moving spawner 02:18:10.736 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.736 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.736 [Lua] ->moving spawner 02:18:10.749 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.749 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.749 [Lua] ->moving spawner 02:18:10.762 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.762 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.762 [Lua] ->moving spawner 02:18:10.775 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.775 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.775 [Lua] ->moving spawner 02:18:10.787 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.787 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.787 [Lua] ->moving spawner 02:18:10.799 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.799 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.799 [Lua] ->moving spawner 02:18:10.811 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.811 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.811 [Lua] ->moving spawner 02:18:10.824 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.824 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.824 [Lua] ->moving spawner 02:18:10.836 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.836 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.836 [Lua] ->moving spawner 02:18:10.851 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.851 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.851 [Lua] ->moving spawner 02:18:10.864 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.864 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.864 [Lua] ->moving spawner 02:18:10.877 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.877 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.877 [Lua] ->moving spawner 02:18:10.889 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.889 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.889 [Lua] ->moving spawner 02:18:10.902 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.902 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.902 [Lua] ->moving spawner 02:18:10.914 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.914 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.914 [Lua] ->moving spawner 02:18:10.927 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.927 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.927 [Lua] ->moving spawner 02:18:10.941 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.941 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.941 [Lua] ->moving spawner 02:18:10.954 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.954 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.954 [Lua] ->moving spawner 02:18:10.968 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.968 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.968 [Lua] ->moving spawner 02:18:10.983 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.983 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.983 [Lua] ->moving spawner 02:18:10.996 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:10.996 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:10.996 [Lua] ->moving spawner 02:18:11.008 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.008 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.008 [Lua] ->moving spawner 02:18:11.022 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.022 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.022 [Lua] ->moving spawner 02:18:11.034 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.034 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.034 [Lua] ->moving spawner 02:18:11.047 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.047 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.047 [Lua] ->moving spawner 02:18:11.060 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.060 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.060 [Lua] ->moving spawner 02:18:11.072 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.072 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.072 [Lua] ->moving spawner 02:18:11.086 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.086 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.086 [Lua] ->moving spawner 02:18:11.101 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.101 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.101 [Lua] ->moving spawner 02:18:11.112 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.112 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.112 [Lua] ->moving spawner 02:18:11.125 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.125 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.125 [Lua] ->moving spawner 02:18:11.137 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.137 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.137 [Lua] ->moving spawner 02:18:11.150 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.150 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.150 [Lua] ->moving spawner 02:18:11.163 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.163 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.163 [Lua] ->moving spawner 02:18:11.177 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.177 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.177 [Lua] ->moving spawner 02:18:11.190 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.190 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.190 [Lua] ->moving spawner 02:18:11.201 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.201 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.201 [Lua] ->moving spawner 02:18:11.217 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.217 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.217 [Lua] ->moving spawner 02:18:11.229 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.229 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.229 [Lua] ->moving spawner 02:18:11.241 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.241 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.241 [Lua] ->moving spawner 02:18:11.255 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.255 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.255 [Lua] ->moving spawner 02:18:11.268 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.268 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.268 [Lua] ->moving spawner 02:18:11.282 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.282 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.282 [Lua] ->moving spawner 02:18:11.295 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.295 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.295 [Lua] ->moving spawner 02:18:11.308 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.308 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.308 [Lua] ->moving spawner 02:18:11.321 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.321 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.321 [Lua] ->moving spawner 02:18:11.333 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.333 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.333 [Lua] ->moving spawner 02:18:11.346 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.346 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.346 [Lua] ->moving spawner 02:18:11.361 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.361 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.361 [Lua] ->moving spawner 02:18:11.376 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.376 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.376 [Lua] ->moving spawner 02:18:11.388 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.388 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.388 [Lua] ->moving spawner 02:18:11.404 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.404 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.404 [Lua] ->moving spawner 02:18:11.417 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.417 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.417 [Lua] ->moving spawner 02:18:11.434 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.434 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.434 [Lua] ->moving spawner 02:18:11.448 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.448 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.448 [Lua] ->moving spawner 02:18:11.461 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.461 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.461 [Lua] ->moving spawner 02:18:11.475 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.475 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.475 [Lua] ->moving spawner 02:18:11.488 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.488 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.488 [Lua] ->moving spawner 02:18:11.501 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.501 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.501 [Lua] ->moving spawner 02:18:11.515 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.515 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.515 [Lua] ->moving spawner 02:18:11.530 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.530 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.530 [Lua] ->moving spawner 02:18:11.544 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.544 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.544 [Lua] ->moving spawner 02:18:11.557 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.557 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.557 [Lua] ->moving spawner 02:18:11.570 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.570 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.570 [Lua] ->moving spawner 02:18:11.584 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.584 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.584 [Lua] ->moving spawner 02:18:11.597 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.597 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.597 [Lua] ->moving spawner 02:18:11.597 [Lua] ->moving spawner 02:18:11.597 [Lua] ->moving spawner 02:18:11.597 [Lua] ->moving spawner 02:18:11.597 [Lua] ->moving spawner 02:18:11.597 [Lua] ->moving spawner 02:18:11.597 [Lua] ->moving spawner 02:18:11.611 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.611 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.611 [Lua] ->moving spawner 02:18:11.611 [Lua] ->moving spawner 02:18:11.611 [Lua] ->moving spawner 02:18:11.611 [Lua] ->moving spawner 02:18:11.611 [Lua] ->moving spawner 02:18:11.611 [Lua] ->moving spawner 02:18:11.611 [Lua] ->moving spawner 02:18:11.624 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.624 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.624 [Lua] ->moving spawner 02:18:11.624 [Lua] ->moving spawner 02:18:11.624 [Lua] ->moving spawner 02:18:11.624 [Lua] ->moving spawner 02:18:11.624 [Lua] ->moving spawner 02:18:11.624 [Lua] ->moving spawner 02:18:11.637 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.637 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.637 [Lua] ->moving spawner 02:18:11.637 [Lua] ->moving spawner 02:18:11.637 [Lua] ->moving spawner 02:18:11.637 [Lua] ->moving spawner 02:18:11.637 [Lua] ->moving spawner 02:18:11.637 [Lua] ->moving spawner 02:18:11.651 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.651 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.651 [Lua] ->moving spawner 02:18:11.651 [Lua] ->moving spawner 02:18:11.651 [Lua] ->moving spawner 02:18:11.651 [Lua] ->moving spawner 02:18:11.651 [Lua] ->moving spawner 02:18:11.666 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.666 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.666 [Lua] ->moving spawner 02:18:11.666 [Lua] ->moving spawner 02:18:11.666 [Lua] ->moving spawner 02:18:11.666 [Lua] ->moving spawner 02:18:11.666 [Lua] ->moving spawner 02:18:11.678 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.678 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.678 [Lua] ->moving spawner 02:18:11.678 [Lua] ->moving spawner 02:18:11.678 [Lua] ->moving spawner 02:18:11.678 [Lua] ->moving spawner 02:18:11.692 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.692 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.692 [Lua] ->moving spawner 02:18:11.692 [Lua] ->moving spawner 02:18:11.692 [Lua] ->moving spawner 02:18:11.692 [Lua] ->moving spawner 02:18:11.706 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.706 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.706 [Lua] ->moving spawner 02:18:11.706 [Lua] ->moving spawner 02:18:11.706 [Lua] ->moving spawner 02:18:11.720 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.720 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.720 [Lua] ->moving spawner 02:18:11.720 [Lua] ->moving spawner 02:18:11.720 [Lua] ->moving spawner 02:18:11.733 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.733 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.733 [Lua] ->moving spawner 02:18:11.733 [Lua] ->moving spawner 02:18:11.749 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.749 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.749 [Lua] ->moving spawner 02:18:11.749 [Lua] ->moving spawner 02:18:11.763 [Lua] replace_hidden_spawners -> first try found: 1 cover points 02:18:11.763 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.763 [Lua] ->moving spawner 02:18:11.777 [Lua] replace_hidden_spawners -> first try found: 4 cover points 02:18:11.777 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:18:11.777 [Lua] ->moving spawner 02:18:11.794 [Lua] Init group template: horde 02:18:12.270 [Lua] main path terror event triggered: boss_event_storm_fiend 02:18:12.270 [Lua] TerrorEventMixer.start_event: boss_event_storm_fiend (seed: 1013904223) 02:18:12.301 [Flow] Boss DoorStormfiend 02:18:12.302 [Lua] Boss gave [Unit '#ID[d8c756be81dd6082]'] initial aggro 02:18:12.304 [Lua] Init group template: boss_door_closers 02:18:18.556 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:18:20.418 [Lua] [AIPlayerSlotExtension] force releaseing slot 665 3 02:18:22.529 [Lua] [AIPlayerSlotExtension] force releaseing slot 719 3 02:18:22.562 [Lua] [AIPlayerSlotExtension] force releaseing slot 656 2 02:18:23.640 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:18:24.341 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:18:25.646 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:18:26.439 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x3a7a3, position: 0 02:18:26.482 [Lua] [AIPlayerSlotExtension] force releaseing slot 684 3 02:18:27.273 [Lua] [AIPlayerSlotExtension] force releaseing slot 695 5 02:18:27.429 [Lua] [AIPlayerSlotExtension] force releaseing slot 689 3 02:18:27.806 [Lua] [AIPlayerSlotExtension] force releaseing slot 677 2 02:18:28.475 [Lua] [AIPlayerSlotExtension] force releaseing slot 716 7 02:18:28.785 [Lua] HORDE: last wave, reset to standard horde delay 02:18:28.785 [Lua] Time for new HOOORDE! multi_last_wave 02:18:28.785 [Lua] HORDE: Spawning hordes while 39 other ai are spawned 02:18:28.785 [Lua] horde requested: ambush 02:18:28.785 [Lua] setting up ambush-horde 02:18:28.785 [Lua] Composing horde 'beastmen_huge_armor' .. using variant 'elite_mix' 02:18:28.786 [Lua] -> spawning: 29 02:18:28.786 [Lua] horde crated with id 15 of type ambush 02:18:28.786 [Lua] ambush horde has started 02:18:30.185 [Flow] [43348] Globadier flow spawned. Loop activated. //11 02:18:30.723 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:18:33.826 [Lua] Init group template: horde 02:18:35.140 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:18:35.898 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:18:40.174 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:18:41.478 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:18:41.522 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:18:42.829 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:18:44.107 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:18:49.311 [Lua] [NetworkServer] Peer 110000147a7757c despawned player. 02:18:49.311 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000147a7757c 02:18:49.312 [Lua] [GameNetworkManager] destroying game object with go_id=83 02:18:50.631 [Lua] [AIPlayerSlotExtension] force releaseing slot 658 3 02:18:50.631 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 02:18:50.739 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x3c390, position: 0 02:18:51.655 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large normal 02:18:53.001 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 105; wwise_world = [WwiseWorld] [3] self = table: 000000001132EF60; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001EB16820; world = [World]; self_pos = Vector3(-195.774, -156.435, 18.1653); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 403.32742309942842; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001132EF60 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001EB16820; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001EB16820; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000E8B5310; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001EB16820; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E8B5310 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E8B5310; position = Vector3(-195.774, -156.435, 18.1653); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E8B5310; position = Vector3(-195.774, -156.435, 18.1653); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001AF806B0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-196.564, -155.821, 18.0929); position = Vector3(-195.774, -156.435, 18.0929); position_on_navmesh = Vector3(-195.774, -156.435, 18.1653); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 18.165262222290039; action = table: 0000000001739540; extension_init_data = table: 000000000E8B5310; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001AF806B0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000E849830 [17] world = [World]; dt = 0.014727526344358921; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 403.32742309942842; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001AA867C0; world = [World]; self_position_boxed = Vector3Box(-195.774, -156.435, 18.1653); next_vo_trigger_event_t = 418.32742309942842; standard_data = table: 000000001CAB2CC0; player_astar_data = table: 0000000002FA93A0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001F333E10; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001EAA2730; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 3220; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 3220; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:18:53.611 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:18:54.565 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:18:54.816 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:18:55.832 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 26; wwise_world = [WwiseWorld] [3] self = table: 000000000AF01E70; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000000B3DAD40; world = [World]; self_pos = Vector3(-194.928, -157.667, 18.7215); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 406.12885195761919; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000000AF01E70 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000000B3DAD40; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000000B3DAD40; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000B3C1B40; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000000B3DAD40; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000B3C1B40 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000B3C1B40; position = Vector3(-194.928, -157.667, 18.7215); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000B3C1B40; position = Vector3(-194.928, -157.667, 18.7215); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001EA06580; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-195.618, -156.944, 18.3879); position = Vector3(-194.928, -157.667, 18.3879); position_on_navmesh = Vector3(-194.928, -157.667, 18.7215); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 18.721548080444336; action = table: 0000000001739540; extension_init_data = table: 000000000B3C1B40; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001EA06580; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000B3C1AD0 [17] world = [World]; dt = 0.015465441159904003; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 406.12885195761919; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000000A8B0430; world = [World]; self_position_boxed = Vector3Box(-194.928, -157.667, 18.7215); next_vo_trigger_event_t = 421.12885195761919; standard_data = table: 000000000A8B0490; player_astar_data = table: 000000000B1C60F0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000000A8B0400; standard_template_name = "healing_standard"; ai_units_inside = table: 000000000A8B0460; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 3224; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 3224; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:18:55.908 [Lua] ready to jump failed 02:18:56.105 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:18:56.687 [Flow] [43348] Globadier flow spawned. Loop activated. //12 02:18:57.062 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:18:58.076 [Lua] [AIPlayerSlotExtension] force releaseing slot 720 3 02:18:58.366 [Lua] [AIPlayerSlotExtension] force releaseing slot 696 6 02:18:58.379 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 normal medium 02:18:58.518 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:19:00.654 [Lua] [AIPlayerSlotExtension] force releaseing slot 652 6 02:19:07.873 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large medium 02:19:08.378 [Lua] [AIPlayerSlotExtension] force releaseing slot 660 4 02:19:12.185 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.185 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.185 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.185 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.185 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.358 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.358 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.358 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.358 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.358 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:19:12.703 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 9 normal medium 02:19:13.470 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:19:14.349 [Lua] [RespawnHandler] Picking spawn point at 667.59, params: min_dist 569.38, max_dist 754.41, ahead_unit_travel_dist 641.03 02:19:14.349 [Lua] [RespawnHandler] Ahead player position Vector3(-195.428, -155.565, 17.9727) 02:19:14.520 [Lua] [GameNetworkManager] game object created go_id=3074, owner_id=110000147a7757c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:19:14.520 [Lua] [NetworkServer] Peer 110000147a7757c spawned player. 02:19:14.521 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=515 02:19:14.521 [Lua] PlayerManager:assign_unit_ownership CABLE420 110000147a7757c 1 02:19:14.522 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.74803149700164795) 02:19:14.522 [Lua] TalentSystem:rpc_sync_talents 4 3074 02:19:16.654 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:19:16.990 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 large medium 02:19:17.053 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 02:19:20.580 [Lua] Destroying unit since outside mesh or world 02:19:22.647 [Lua] state dead despawn 02:19:22.660 [Lua] [GameNetworkManager] destroying game object with go_id=78 02:19:24.227 [Lua] simple los failed 02:19:24.944 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:19:26.946 [Lua] ready to jump failed 02:19:28.324 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 02:19:28.568 [Lua] [NetworkServer] Peer 11000010ae4da1b despawned player. 02:19:28.568 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010ae4da1b 02:19:28.569 [Lua] [GameNetworkManager] destroying game object with go_id=79 02:19:30.894 [Lua] fence jumping 02:19:31.310 [Lua] ready to jump failed 02:19:32.565 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:19:36.603 [Lua] Horde killed: multi_consecutive_wave 02:19:38.093 [Lua] ready to jump failed 02:19:43.241 [Lua] fence jumping 02:19:43.720 [Lua] ready to jump failed 02:19:47.934 [Lua] [RespawnHandler] Picking spawn point at 822.44, params: min_dist 569.38, max_dist inf, ahead_unit_travel_dist 666.92 02:19:47.934 [Lua] [RespawnHandler] Ahead player position Vector3(-225.61, -140.65, 18) 02:19:47.947 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000109ed6c29:1) 02:19:47.947 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":98145197,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:19:47.949 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", additional_items = { }, } 02:19:47.949 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:19:47.949 [Lua] 02:19:47.949 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:19:47.949 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:19:47.949 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:19:47.949 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:19:47.949 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:19:47.949 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:19:47.949 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:19:47.949 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:19:47.949 [Lua] 02:19:47.949 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", additional_items = { }, } 02:19:47.949 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:19:47.949 [Lua] 02:19:47.949 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:19:47.949 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:19:47.949 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:19:47.949 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:19:47.949 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:19:47.949 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:19:47.949 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:19:47.949 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:19:47.949 [Lua] 02:19:47.949 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", additional_items = { }, } 02:19:47.949 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:19:47.949 [Lua] 02:19:47.949 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:19:47.949 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:19:47.949 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:19:47.949 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:19:47.949 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:19:47.949 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:19:47.949 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:19:47.949 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:19:47.949 [Lua] 02:19:47.949 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.67647058823529416) 02:19:47.950 [Lua] TalentExtension:_send_rpc_sync_talents 545 02:19:47.950 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (0.67647058823529416) 02:19:47.950 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:19:47.950 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=546 02:19:47.955 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:19:48.027 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:19:48.075 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:19:48.087 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:19:49.906 [Lua] [AIPlayerSlotExtension] force releaseing slot 698 1 02:19:52.493 [Lua] [AIPlayerSlotExtension] force releaseing slot 743 1 02:19:53.722 [Lua] [RespawnHandler] Picking spawn point at 822.44, params: min_dist 569.38, max_dist inf, ahead_unit_travel_dist 671.06 02:19:53.722 [Lua] [RespawnHandler] Ahead player position Vector3(-223.138, -129.374, 16.5214) 02:19:53.854 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 02:19:53.854 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 02:19:53.855 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=550 02:19:53.855 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 02:19:53.856 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (respawning) health_percentage (0.5) temporary_health_percentage (0.25) melee slot ammo (1) ranged slot ammo (1) 02:19:53.856 [Lua] TalentSystem:rpc_sync_talents 1 2051 02:19:54.280 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large normal 02:19:54.288 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:20:03.324 [Lua] Horde killed: multi_last_wave 02:20:09.402 [Lua] [AIPlayerSlotExtension] force releaseing slot 750 3 02:20:13.132 [Lua] [AIPlayerSlotExtension] force releaseing slot 750 3 02:20:13.677 [Lua] [AIPlayerSlotExtension] force releaseing slot 750 2 02:20:18.065 [Lua] [HON-43348] Globadier (12) died. damage_table: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "torso", { -215.8499755859375, -126.3900146484375, 18.010009765625, }, { 0.74487590789794922, 0.65159845352172852, -0.14346176385879517, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:20:18.065 [Lua] [HON-43348] Globadier (12) killing unit. extension: 'table: 0x0367baa0', killing_blow: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "torso", { -215.8499755859375, -126.3900146484375, 18.010009765625, }, { 0.74487590789794922, 0.65159845352172852, -0.14346176385879517, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:20:18.065 [Lua] [HON-43348] Globadier (12) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:20:18.068 [Lua] [HON-43348] Globadier (12) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "torso", { -215.8499755859375, -126.3900146484375, 18.010009765625, }, { 0.74487590789794922, 0.65159845352172852, -0.14346176385879517, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:20:18.068 [Lua] [HON-43348] Globadier (12) inside death reaction. Playing sound. 02:20:18.068 [Lua] [HON-43348] Globadier (12) play audio unit event. unit_id: '503', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:20:19.243 [Lua] [AIPlayerSlotExtension] force releaseing slot 750 6 02:20:20.868 [Lua] [AIPlayerSlotExtension] force releaseing slot 750 1 02:20:35.739 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x3ed45, position: 0 02:20:38.336 [Lua] [AIPlayerSlotExtension] force releaseing slot 754 4 02:20:46.897 [Lua] [AIPlayerSlotExtension] force releaseing slot 644 6 02:20:49.649 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x3eff9, position: 0 02:20:50.079 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x3f010, position: 0 02:21:14.984 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:21:14.992 [Lua] Spline already found! 02:21:14.994 [Lua] Patrol formation outside navmesh. template_name: spline_patrol, spline_name: roaming_33 group_type: roaming_patrol, wanted_spawn_pos: Vector3(-130.982, -39.0058, 9.61971) 02:21:15.029 [Lua] Init group template: spline_patrol 02:21:19.804 [Flow] [43348] Globadier flow. Loop deactivated. 02:21:19.804 [Flow] [43348] Globadier flow despawned. //12 02:21:19.941 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:21:19.950 [Lua] Spline already found! 02:21:19.970 [Lua] Init group template: spline_patrol 02:21:27.225 [Lua] Destroying unit since outside mesh or world 02:21:28.972 [Lua] [AIPlayerSlotExtension] force releaseing slot 755 8 02:21:29.202 [Lua] [AIPlayerSlotExtension] force releaseing slot 755 1 02:21:43.598 [Flow] [43348] Globadier flow spawned. Loop activated. //13 02:22:01.900 [Flow] [43348] Globadier flow spawned. Loop activated. //14 02:22:03.407 [Lua] [HON-43348] Globadier (14) died. damage_table: { 138, "arrow_sniper", [Unit '#ID[6432ab0ddbd3d248]'], "head", { -128.647216796875, -35.752647399902344, 9.2341032028198242, }, { -0.070750400424003601, -0.19732183218002319, -0.97778236865997314, }, "kerillian_waywatcher_career_skill_weapon", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, true, 0, "projectile", 1, } 02:22:03.407 [Lua] [HON-43348] Globadier (14) killing unit. extension: 'table: 0x1a1c6bd0', killing_blow: { 138, "arrow_sniper", [Unit '#ID[6432ab0ddbd3d248]'], "head", { -128.647216796875, -35.752647399902344, 9.2341032028198242, }, { -0.070750400424003601, -0.19732183218002319, -0.97778236865997314, }, "kerillian_waywatcher_career_skill_weapon", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, true, 0, "projectile", 1, } 02:22:03.407 [Lua] [HON-43348] Globadier (14) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:22:03.407 [Lua] [HON-43348] Globadier (14) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 138, "arrow_sniper", [Unit '#ID[6432ab0ddbd3d248]'], "head", { -128.647216796875, -35.752647399902344, 9.2341032028198242, }, { -0.070750400424003601, -0.19732183218002319, -0.97778236865997314, }, "kerillian_waywatcher_career_skill_weapon", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, true, 0, "projectile", 1, } 02:22:03.407 [Lua] [HON-43348] Globadier (14) inside death reaction. Playing sound. 02:22:03.408 [Lua] [HON-43348] Globadier (14) play audio unit event. unit_id: '620', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:22:11.867 [Lua] [ChatManager][1]System: Stormfiend died after 3 minutes 57 seconds. 02:22:11.868 [Lua] stormfiend died! 02:22:14.800 [Lua] [ChatManager][1]System: Reverend Reven picked up a Loot Die (2) 02:22:14.800 [Lua] [ChatManager][1]System: Reverend Reven picked up a Loot Die 02:22:21.021 [Lua] HORDE: Chosing horde wave composition beastmen_huge_armor 02:22:21.021 [Lua] Time for new HOOORDE! multi_first_wave 02:22:21.021 [Lua] HORDE: Spawning hordes while 20 other ai are spawned 02:22:21.021 [Lua] horde requested: vector_blob 02:22:21.021 [Lua] wants to spawn behind within distance: 60 02:22:21.021 [Lua] horde crated with id 18 of type vector_blob 02:22:21.021 [Lua] managed to spawn 32/32 horde enemies 02:22:21.021 [Lua] vector blob horde has started 02:22:21.337 [Lua] Init group template: horde 02:22:22.040 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:22:22.051 [Lua] Spline already found! 02:22:22.079 [Lua] Init group template: spline_patrol 02:22:22.335 [Lua] Switching ConflictSettings: to: beastmen 02:22:22.335 [Lua] pacing=beastmen 02:22:22.335 [Lua] locked_func_name=beastmen 02:22:22.335 [Lua] roaming=nil 02:22:22.335 [Lua] specials=beastmen 02:22:22.335 [Lua] debug_color=purple 02:22:22.335 [Lua] contained_breeds=nil 02:22:22.335 [Lua] pack_spawning=beastmen 02:22:22.335 [Lua] disabled=false 02:22:22.335 [Lua] factions=nil 02:22:22.335 [Lua] boss=beastmen 02:22:22.335 [Lua] horde=beastmen 02:22:22.335 [Lua] name=beastmen 02:22:22.335 [Lua] intensity=default 02:22:22.335 [Lua] --- 02:22:25.843 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:22:25.853 [Lua] Spline already found! 02:22:25.867 [Lua] [HON-43348] Globadier (11) died. damage_table: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "torso", { -122.67999267578125, -73.7099609375, 17.97003173828125, }, { -0.43309962749481201, -0.86361491680145264, 0.25805890560150146, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:22:25.867 [Lua] [HON-43348] Globadier (11) killing unit. extension: 'table: 0x1b4383f0', killing_blow: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "torso", { -122.67999267578125, -73.7099609375, 17.97003173828125, }, { -0.43309962749481201, -0.86361491680145264, 0.25805890560150146, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:22:25.867 [Lua] [HON-43348] Globadier (11) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:22:25.871 [Lua] [HON-43348] Globadier (11) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 60.25, "shot_repeating_handgun", [Unit '#ID[d8c756be81dd6082]'], "torso", { -122.67999267578125, -73.7099609375, 17.97003173828125, }, { -0.43309962749481201, -0.86361491680145264, 0.25805890560150146, }, "es_repeating_handgun", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "instant_projectile", 1, } 02:22:25.871 [Lua] [HON-43348] Globadier (11) inside death reaction. Playing sound. 02:22:25.872 [Lua] [HON-43348] Globadier (11) play audio unit event. unit_id: '472', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:22:25.884 [Lua] Init group template: spline_patrol 02:22:29.478 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 22; wwise_world = [WwiseWorld] [3] self = table: 0000000011936C50; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001D325080; world = [World]; self_pos = Vector3(-136.832, -45.1263, 12.4162); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 617.45805882290006; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 0000000011936C50 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001D325080; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001D325080; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001F1A0660; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001D325080; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001F1A0660 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001F1A0660; position = Vector3(-136.832, -45.1263, 12.4162); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001F1A0660; position = Vector3(-136.832, -45.1263, 12.4162); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001A1B91A0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-137.762, -44.7597, 12.4108); position = Vector3(-136.832, -45.1263, 12.4108); position_on_navmesh = Vector3(-136.832, -45.1263, 12.4162); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 12.416243553161621; action = table: 0000000001739540; extension_init_data = table: 000000001F1A0660; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001A1B91A0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001B4EECB0 [17] world = [World]; dt = 0.011870386078953743; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 617.45805882290006; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001D520AA0; world = [World]; self_position_boxed = Vector3Box(-136.832, -45.1263, 12.4162); next_vo_trigger_event_t = 632.45805882290006; standard_data = table: 000000001CBE7400; player_astar_data = table: 0000000003B44BA0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001B03A200; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001D3EB530; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 4263; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 4263; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:22:30.437 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:22:30.438 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:22:30.438 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:22:30.438 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:22:30.438 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:22:34.302 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:22:34.648 [Lua] [HON-43348] Globadier (13) died. damage_table: { 255.75, "kinetic", [Unit '#ID[e364c8b32ac02a58]'], "full", { -128.31648254394531, -80.192977905273438, 15.830702781677246, }, { 0, 0, 1, }, "suicide", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, false, 0, "n/a", false, } 02:22:34.648 [Lua] [HON-43348] Globadier (13) killing unit. extension: 'table: 0x1f1b0990', killing_blow: { 255.75, "kinetic", [Unit '#ID[e364c8b32ac02a58]'], "full", { -128.31648254394531, -80.192977905273438, 15.830702781677246, }, { 0, 0, 1, }, "suicide", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, false, 0, "n/a", false, } 02:22:34.648 [Lua] [HON-43348] Globadier (13) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:22:34.650 [Lua] [HON-43348] Globadier (13) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 255.75, "kinetic", [Unit '#ID[e364c8b32ac02a58]'], "full", { -128.31648254394531, -80.192977905273438, 15.830702781677246, }, { 0, 0, 1, }, "suicide", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, false, 0, "n/a", false, } 02:22:34.650 [Lua] [HON-43348] Globadier (13) inside death reaction. Playing sound. 02:22:34.650 [Lua] [HON-43348] Globadier (13) play audio unit event. unit_id: '600', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:22:34.657 [Flow] [43348] Globadier flow. Loop deactivated. 02:22:34.657 [Flow] [43348] Globadier flow despawned. //14 02:22:35.104 [Lua] Coordinated attack! 02:22:35.614 [Lua] HORDE: Pushing horde in time; too many units out 66 02:22:36.488 [Flow] [43348] Globadier flow. Loop deactivated. 02:22:36.488 [Flow] [43348] Globadier flow despawned. //14 02:22:37.650 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 02:22:38.798 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:22:40.657 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 11 02:22:40.657 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:22:40.657 [Lua] HORDE: Spawning hordes while 60 other ai are spawned 02:22:40.657 [Lua] horde requested: vector_blob 02:22:40.657 [Lua] wants to spawn ahead within distance: 60 02:22:40.657 [Lua] horde crated with id 21 of type vector_blob 02:22:40.657 [Lua] managed to spawn 29/29 horde enemies 02:22:40.657 [Lua] vector blob horde has started 02:22:40.997 [Flow] [43348] Globadier flow. Loop deactivated. 02:22:40.997 [Flow] [43348] Globadier flow despawned. //14 02:22:41.071 [Lua] Init group template: horde 02:22:47.460 [Lua] [AIPlayerSlotExtension] force releaseing slot 724 6 02:22:50.148 [Lua] [AIPlayerSlotExtension] force releaseing slot 656 3 02:22:50.651 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:22:51.851 [Lua] HORDE: Pushing horde in time; too many units out 63 02:22:53.619 [Lua] [AIPlayerSlotExtension] force releaseing slot 673 2 02:22:53.702 [Lua] Horde killed: multi_first_wave 02:22:53.712 [Lua] HORDE: last wave, reset to standard horde delay 02:22:53.712 [Lua] Time for new HOOORDE! multi_last_wave 02:22:53.712 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 02:22:53.712 [Lua] horde requested: vector_blob 02:22:53.712 [Lua] wants to spawn behind within distance: 60 02:22:53.712 [Lua] horde crated with id 22 of type vector_blob 02:22:53.712 [Lua] managed to spawn 26/28 horde enemies 02:22:53.712 [Lua] vector blob horde has started 02:22:56.405 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:22:56.450 [Lua] fence jumping 02:22:56.936 [Lua] ready to jump failed 02:23:00.818 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 24 will change to a manual source. 02:23:00.978 [Lua] fence jumping 02:23:01.461 [Lua] ready to jump failed 02:23:01.573 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:23:02.394 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:23:03.878 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:23:03.953 [Lua] fence jumping 02:23:20.941 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:23:20.952 [Lua] Spline already found! 02:23:20.994 [Lua] Init group template: spline_patrol 02:23:21.426 [Lua] Horde killed: multi_consecutive_wave 02:23:22.980 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 105; wwise_world = [WwiseWorld] [3] self = table: 00000000085B6AA0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000000641A990; world = [World]; self_pos = Vector3(-132.197, -49.652, 12.4885); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 670.30721186939627; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 00000000085B6AA0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000000641A990; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000000641A990; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000641A840; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000000641A990; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000641A840 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000641A840; position = Vector3(-132.197, -49.652, 12.4885); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000641A840; position = Vector3(-132.197, -49.652, 12.4885); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000E47BBC0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-131.21, -49.8152, 12.6066); position = Vector3(-132.197, -49.652, 12.6066); position_on_navmesh = Vector3(-132.197, -49.652, 12.4885); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 12.488544464111328; action = table: 0000000001739540; extension_init_data = table: 000000000641A840; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000E47BBC0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000641A7D0 [17] world = [World]; dt = 0.013677977025508881; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.01367<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 670.30721186939627; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 00000000085B6BE0; world = [World]; self_position_boxed = Vector3Box(-132.197, -49.652, 12.4885); next_vo_trigger_event_t = 685.30721186939627; standard_data = table: 00000000085B6C40; player_astar_data = table: 000000000FEA91A0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 00000000085B6BB0; standard_template_name = "healing_standard"; ai_units_inside = table: 00000000085B6C10; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 4884; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 4884; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: <> 02:23:25.288 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:23:25.288 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:23:25.288 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:23:25.288 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:23:25.288 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:23:30.620 [Lua] [AIPlayerSlotExtension] force releaseing slot 665 2 02:23:42.006 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:23:42.018 [Lua] Spline already found! 02:23:42.048 [Lua] Init group template: spline_patrol 02:23:50.042 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:23:50.053 [Lua] Spline already found! 02:23:50.117 [Lua] Init group template: spline_patrol 02:23:50.558 [Lua] Destroying unit since outside mesh or world 02:23:56.372 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 75 will change to a manual source. 02:24:01.663 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:24:01.674 [Lua] Spline already found! 02:24:01.704 [Lua] Init group template: spline_patrol 02:24:06.319 [Lua] main path terror event triggered: boss_event_beastmen_spline_patrol 02:24:06.319 [Lua] TerrorEventMixer.start_event: boss_event_beastmen_spline_patrol (seed: 1013904223) 02:24:06.331 [Lua] > starting new spline, using new navbot: standard , id: boss_8 02:24:06.355 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0.0085535729303956032 boss_8 02:24:06.355 [Lua] > continuing spline boss_8 index: 2 retries: 0 02:24:06.378 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_8 02:24:06.378 [Lua] > continuing spline boss_8 index: 3 retries: 0 02:24:06.402 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_8 02:24:06.402 [Lua] > continuing spline boss_8 index: 4 retries: 0 02:24:06.413 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_8 02:24:06.413 [Lua] > continuing spline boss_8 index: 5 retries: 0 02:24:06.436 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_8 02:24:06.436 [Lua] > continuing spline boss_8 index: 6 retries: 0 02:24:06.446 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_8 02:24:06.446 [Lua] > spline completed boss_8 retries: 0 02:24:06.673 [Lua] Init group template: spline_patrol 02:24:12.819 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 81 will change to a manual source. 02:24:14.685 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 42; wwise_world = [WwiseWorld] [3] self = table: 000000001CEB4040; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001B688DB0; world = [World]; self_pos = Vector3(-176.124, -16.9542, 6.75564); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 721.23378723487258; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001CEB4040 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001B688DB0; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001B688DB0; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001AC1FC10; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001B688DB0; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001AC1FC10 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001AC1FC10; position = Vector3(-176.124, -16.9542, 6.75564); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001AC1FC10; position = Vector3(-176.124, -16.9542, 6.75564); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000B12C940; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-175.142, -16.765, 6.91767); position = Vector3(-176.124, -16.9542, 6.91767); position_on_navmesh = Vector3(-176.124, -16.9542, 6.75564); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 6.7556424140930176; action = table: 0000000001739540; extension_init_data = table: 000000001AC1FC10; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000B12C940; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001EDB0A90 [17] world = [World]; dt = 0.01578415185213089; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.01<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 721.23378723487258; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001EC2A1E0; world = [World]; self_position_boxed = Vector3Box(-176.124, -16.9542, 6.75564); next_vo_trigger_event_t = 736.23378723487258; standard_data = table: 000000001F0958A0; player_astar_data = table: 000000000E8FD090; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 00000000111B5290; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001A2BF690; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5501; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5501; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:24:19.276 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:19.276 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:19.276 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:19.276 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:19.276 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:21.889 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:24:21.903 [Lua] Spline already found! 02:24:21.939 [Lua] Init group template: spline_patrol 02:24:24.065 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 78; wwise_world = [WwiseWorld] [3] self = table: 000000001A474000; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 00000000111E1FC0; world = [World]; self_pos = Vector3(-211.374, 5.05336, 13.7499); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 730.52897256147116; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001A474000 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 00000000111E1FC0; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 00000000111E1FC0; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001CE5DE60; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 00000000111E1FC0; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001CE5DE60 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001CE5DE60; position = Vector3(-211.374, 5.05336, 13.7499); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001CE5DE60; position = Vector3(-211.374, 5.05336, 13.7499); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000B0279E0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-211.24, 6.04429, 13.6842); position = Vector3(-211.374, 5.05336, 13.6842); position_on_navmesh = Vector3(-211.374, 5.05336, 13.7499); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 13.749926567077637; action = table: 0000000001739540; extension_init_data = table: 000000001CE5DE60; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000B0279E0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000DE67500 [17] world = [World]; dt = 0.013055620715022087; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.0130556<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 730.52897256147116; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001AAEF120; world = [World]; self_position_boxed = Vector3Box(-211.374, 5.05336, 13.7499); next_vo_trigger_event_t = 745.52897256147116; standard_data = table: 000000001D238B80; player_astar_data = table: 000000000F712EE0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001EFFFCC0; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001CD308C0; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5604; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5604; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: <> 02:24:27.167 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:27.167 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:27.167 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:27.167 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:27.167 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:28.424 [Lua] HORDE: Pushing horde in time; too many units out 79 02:24:28.762 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:24:30.137 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 137; wwise_world = [WwiseWorld] [3] self = table: 000000000F2A6DA0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 00000000034252E0; world = [World]; self_pos = Vector3(-185.171, -18.6558, 8.486); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 736.518674666062; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000000F2A6DA0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 00000000034252E0; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 00000000034252E0; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000C21EBE0; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 00000000034252E0; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000C21EBE0 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000C21EBE0; position = Vector3(-185.171, -18.6558, 8.486); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000C21EBE0; position = Vector3(-185.171, -18.6558, 8.486); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000B12C940; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-184.193, -18.4485, 8.37248); position = Vector3(-185.171, -18.6558, 8.37248); position_on_navmesh = Vector3(-185.171, -18.6558, 8.486); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = 8.4860019683837891; action = table: 0000000001739540; extension_init_data = table: 000000000C21EBE0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000B12C940; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000C21EB70 [17] world = [World]; dt = 0.012983204796910286; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.012983204<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 736.518674666062; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000000F2A6E30; world = [World]; self_position_boxed = Vector3Box(-185.171, -18.6558, 8.486); next_vo_trigger_event_t = 751.518674666062; standard_data = table: 000000000F2A6E90; player_astar_data = table: 0000000011183810; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000000F2A6E00; standard_template_name = "healing_standard"; ai_units_inside = table: 000000000F2A6E60; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5690; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5690; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000<> 02:24:30.374 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 80; wwise_world = [WwiseWorld] [3] self = table: 00000000135F7A20; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 0000000007556A80; world = [World]; self_pos = Vector3(-215.376, 16.2, 11.142); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 736.74825308099389; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 00000000135F7A20 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 0000000007556A80; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 0000000007556A80; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 0000000007556930; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 0000000007556A80; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 0000000007556930 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 0000000007556930; position = Vector3(-215.376, 16.2, 11.142); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 0000000007556930; position = Vector3(-215.376, 16.2, 11.142); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000B6AF5A0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-215.64, 17.018, 11.0993); position = Vector3(-215.376, 16.0534, 11.0993); position_on_navmesh = Vector3(-215.376, 16.2, 11.142); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = nil; altitude = nil; action = table: 0000000001739540; extension_init_data = table: 0000000007556930; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000B6AF5A0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 00000000075568C0 [17] world = [World]; dt = 0.012755878269672394; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.012755878269672394; t = 2289.97290241811<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 736.74825308099389; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000000EB2C7D0; world = [World]; self_position_boxed = Vector3Box(-215.376, 16.2, 11.142); next_vo_trigger_event_t = 751.74825308099389; standard_data = table: 000000000EB2C830; player_astar_data = table: 000000000EB2C890; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000000EB2C7A0; standard_template_name = "healing_standard"; ai_units_inside = table: 000000000EB2C800; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5691; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 5691; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 0000<> 02:24:32.385 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:32.385 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:32.385 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:32.385 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:32.385 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:32.717 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large medium 02:24:32.935 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:24:32.949 [Lua] Spline already found! 02:24:32.997 [Lua] Init group template: spline_patrol 02:24:33.158 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium large 02:24:34.760 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:34.760 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:34.760 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:34.760 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:34.760 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:24:34.868 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 normal medium 02:24:36.735 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:24:36.750 [Lua] Spline already found! 02:24:36.787 [Lua] Init group template: spline_patrol 02:24:40.029 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:24:56.017 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large medium 02:24:56.378 [Lua] HORDE: Chosing horde wave composition beastmen_huge 02:24:56.378 [Lua] Time for new HOOORDE! multi_first_wave 02:24:56.378 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 02:24:56.378 [Lua] horde requested: ambush 02:24:56.378 [Lua] setting up ambush-horde 02:24:56.378 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:24:56.378 [Lua] -> spawning: 25 02:24:56.378 [Lua] horde crated with id 31 of type ambush 02:24:56.378 [Lua] ambush horde has started 02:25:01.673 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:25:03.999 [Lua] Init group template: horde 02:25:07.509 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 11 02:25:07.509 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:25:07.509 [Lua] HORDE: Spawning hordes while 49 other ai are spawned 02:25:07.509 [Lua] horde requested: ambush 02:25:07.509 [Lua] setting up ambush-horde 02:25:07.509 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:25:07.509 [Lua] -> spawning: 27 02:25:07.509 [Lua] horde crated with id 32 of type ambush 02:25:07.509 [Lua] ambush horde has started 02:25:08.377 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 5 12 52 02:25:10.857 [Lua] [AIPlayerSlotExtension] force releaseing slot 679 8 02:25:12.290 [Lua] Destroying unit - ai too far away from all players. beastmen_ungor_archer 5 11 72 02:25:12.907 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:25:13.269 [Lua] [AIPlayerSlotExtension] force releaseing slot 684 3 02:25:13.630 [Lua] Init group template: horde 02:25:14.627 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:25:15.060 [Lua] simple los failed 02:25:15.138 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:25:17.101 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:25:20.111 [Lua] fence jumping 02:25:21.027 [Lua] ready to jump failed 02:25:23.295 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:25:24.251 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:25:24.892 [Lua] HORDE: last wave, reset to standard horde delay 02:25:24.892 [Lua] Time for new HOOORDE! multi_last_wave 02:25:24.892 [Lua] HORDE: Spawning hordes while 46 other ai are spawned 02:25:24.892 [Lua] horde requested: ambush 02:25:24.892 [Lua] setting up ambush-horde 02:25:24.892 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:25:24.892 [Lua] -> spawning: 26 02:25:24.892 [Lua] horde crated with id 33 of type ambush 02:25:24.892 [Lua] ambush horde has started 02:25:30.445 [Lua] Init group template: horde 02:25:33.130 [Lua] Coordinated attack! 02:25:33.499 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:25:35.463 [Lua] [AIPlayerSlotExtension] force releaseing slot 677 3 02:25:38.608 [Lua] Horde killed: multi_consecutive_wave 02:25:38.835 [Lua] Horde killed: multi_first_wave 02:25:42.165 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:25:47.489 [Lua] Horde killed: multi_last_wave 02:25:50.660 [Lua] [ProjectileTrueFlightLocomotionExtension] position is not valid, outside of NetworkConstants.position 02:25:55.127 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 1 6 17 02:25:58.655 [Lua] [AIPlayerSlotExtension] force releaseing slot 687 2 02:26:00.016 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 86 will change to a manual source. 02:26:12.375 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 137 will change to a manual source. 02:26:32.520 [Lua] Destroying unit - ai too far away from all players. beastmen_gor 2 3 16 02:26:41.070 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 4 8 24 02:26:47.084 [Lua] Destroying unit - ai too far away from all players. chaos_vortex_sorcerer 4 12 22 02:26:47.911 [Lua] Coordinated attack! 02:26:52.416 [Lua] HORDE: Chosing horde wave composition beastmen_huge 02:26:52.416 [Lua] Time for new HOOORDE! multi_first_wave 02:26:52.416 [Lua] HORDE: Spawning hordes while 15 other ai are spawned 02:26:52.416 [Lua] horde requested: ambush 02:26:52.416 [Lua] setting up ambush-horde 02:26:52.416 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:26:52.417 [Lua] -> spawning: 25 02:26:52.417 [Lua] horde crated with id 34 of type ambush 02:26:52.417 [Lua] ambush horde has started 02:26:55.918 [Lua] replace_hidden_spawners -> first try found: 0 cover points 02:26:55.918 [Lua] replace_hidden_spawners -> second try try found: 1 cover points 02:26:55.918 [Lua] replace_hidden_spawners -> replacing hidden spawners! 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:55.918 [Lua] ->moving spawner 02:26:57.184 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:26:57.494 [Lua] Init group template: horde 02:26:57.634 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:26:58.435 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:26:59.338 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:27:03.610 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 12 02:27:03.610 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:27:03.610 [Lua] HORDE: Spawning hordes while 33 other ai are spawned 02:27:03.610 [Lua] horde requested: ambush 02:27:03.610 [Lua] setting up ambush-horde 02:27:03.610 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:27:03.610 [Lua] -> spawning: 27 02:27:03.610 [Lua] horde crated with id 35 of type ambush 02:27:03.610 [Lua] ambush horde has started 02:27:06.297 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:27:07.137 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 normal medium 02:27:08.587 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:27:08.693 [Lua] Init group template: horde 02:27:08.909 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:27:11.333 [Lua] [AIPlayerSlotExtension] force releaseing slot 649 2 02:27:12.166 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:27:12.568 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:27:13.778 [Lua] [AIPlayerSlotExtension] force releaseing slot 652 2 02:27:14.464 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:27:14.868 [Lua] Destroying unit since outside mesh or world 02:27:17.487 [Lua] [AIPlayerSlotExtension] force releaseing slot 778 4 02:27:18.977 [Lua] HORDE: last wave, reset to standard horde delay 02:27:18.977 [Lua] Time for new HOOORDE! multi_last_wave 02:27:18.977 [Lua] HORDE: Spawning hordes while 32 other ai are spawned 02:27:18.977 [Lua] horde requested: ambush 02:27:18.977 [Lua] setting up ambush-horde 02:27:18.977 [Lua] Composing horde 'beastmen_huge' .. using variant 'plain' 02:27:18.977 [Lua] -> spawning: 26 02:27:18.977 [Lua] horde crated with id 36 of type ambush 02:27:18.977 [Lua] ambush horde has started 02:27:21.743 [Lua] [AIPlayerSlotExtension] force releaseing slot 696 6 02:27:22.089 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 88 will change to a manual source. 02:27:23.188 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 60 will change to a manual source. 02:27:24.439 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 normal medium 02:27:24.537 [Lua] Init group template: horde 02:27:24.951 [Lua] Horde killed: multi_first_wave 02:27:24.951 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:27:25.808 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:27:29.003 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:27:29.760 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002694, playing_id: 0x51dcf, position: 0 02:27:30.853 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:27:32.138 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:27:33.832 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:27:33.925 [Lua] [AIPlayerSlotExtension] force releaseing slot 690 1 02:27:34.478 [Lua] [AIPlayerSlotExtension] force releaseing slot 679 3 02:27:36.496 [Lua] [AIPlayerSlotExtension] force releaseing slot 690 5 02:27:41.865 [Lua] Horde killed: multi_consecutive_wave 02:27:42.490 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002691, playing_id: 0x52818, position: 0 02:27:45.791 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 normal medium 02:27:47.438 [Lua] Horde killed: multi_last_wave 02:28:03.313 [Lua] fence jumping 02:28:04.232 [Lua] ready to jump failed 02:28:09.326 [Lua] fence jumping 02:28:10.247 [Lua] simple los failed 02:28:10.764 [Lua] fence jumping 02:28:11.665 [Lua] simple los failed 02:28:11.689 [Lua] simple los failed 02:28:13.044 [Lua] TerrorEventMixer.start_event: crater_no_horde (seed: 1013904223) 02:28:13.481 [Lua] ready to jump failed 02:28:18.658 [Lua] ready to jump failed 02:28:23.694 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 108 will change to a manual source. 02:28:26.665 [Lua] Destroying unit - ai got stuck breed: chaos_vortex_sorcerer index: 3 size: 17 action: skulk_approach 02:28:26.817 [Lua] simple los failed 02:28:30.423 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a piece of Ravaged Art 02:28:36.530 [Lua] [ChatManager][1]System: Reverend Reven picked up a piece of Ravaged Art 02:28:40.345 [Lua] [ChatManager][1]System: DiogenesTheWeasel picked up a piece of Ravaged Art 02:28:42.742 [Lua] [ChatManager][1]System: CABLE420 picked up a piece of Ravaged Art 02:28:46.914 [Lua] TerrorEventMixer.start_event: generic_disable_pacing (seed: 1013904223) 02:28:53.547 [Lua] [AIPlayerSlotExtension] force releaseing slot 715 1 02:29:08.000 [Lua] main path terror event triggered: rare_event_loot_rat 02:29:08.000 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 1013904223) 02:29:20.983 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die (3) 02:29:20.983 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die 02:29:52.788 [Lua] TerrorEventMixer.start_event: crater_end_event_intro_wave (seed: 1013904223) 02:29:58.714 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:29:58.998 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:29:59.216 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:30:00.441 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:30:01.228 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:30:01.958 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:30:03.115 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:03.407 [Lua] [AIPlayerSlotExtension] force releaseing slot 784 3 02:30:04.073 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 normal medium 02:30:04.232 [Lua] TerrorEventMixer.start_event: crater_end_event_manual_spawns (seed: 1013904223) 02:30:04.232 [Lua] TerrorEventMixer.start_event: crater_end_event_wave_01 (seed: 1013904223) 02:30:05.701 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:07.943 [Lua] [AIPlayerSlotExtension] force releaseing slot 680 1 02:30:11.541 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 83; wwise_world = [WwiseWorld] [3] self = table: 000000001ECB8070; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001F1EC1F0; world = [World]; self_pos = Vector3(-166.566, 231.73, -18.3855); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1073.5523326965049; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001ECB8070 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001F1EC1F0; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001F1EC1F0; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001A697C90; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001F1EC1F0; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001A697C90 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001A697C90; position = Vector3(-166.566, 231.73, -18.3855); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001A697C90; position = Vector3(-166.566, 231.73, -18.3855); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001F20E640; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-166.84, 232.691, -18.3894); position = Vector3(-166.566, 231.73, -18.3894); position_on_navmesh = Vector3(-166.566, 231.73, -18.3855); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -18.385461807250977; action = table: 0000000001734DA0; extension_init_data = table: 000000001A697C90; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001F20E640; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001D395D80 [17] world = [World]; dt = 0.011673873290419579; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.01167<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1073.5523326965049; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001CA36320; world = [World]; self_position_boxed = Vector3Box(-166.566, 231.73, -18.3855); next_vo_trigger_event_t = 1088.5523326965049; standard_data = table: 0000000013452680; player_astar_data = table: 000000001002A7F0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000000E24C0D0; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001AC4D250; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 8545; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 8545; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: <> 02:30:13.072 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 normal medium 02:30:14.579 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 normal medium 02:30:15.700 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:30:16.545 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:30:17.010 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002689, playing_id: 0x558cb, position: 0 02:30:17.165 [Lua] event horde ends! 02:30:18.657 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 normal medium 02:30:20.946 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:21.434 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:22.098 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:26.190 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:28.536 [Lua] event horde ends! 02:30:29.573 [Lua] [AIPlayerSlotExtension] force releaseing slot 672 6 02:30:29.766 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:30:30.653 [Lua] [AIPlayerSlotExtension] force releaseing slot 657 7 02:30:33.518 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:33.518 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:33.518 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:33.518 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:33.724 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:38.578 [Lua] TerrorEventMixer.start_event: crater_end_event_wave_02 (seed: 1013904223) 02:30:41.485 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:30:43.622 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:30:45.564 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:30:46.164 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:30:48.518 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 64; wwise_world = [WwiseWorld] [3] self = table: 0000000015E6EBF0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000000DF67270; world = [World]; self_pos = Vector3(-168.795, 217.324, -20.6976); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1110.0851129125804; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 0000000015E6EBF0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000000DF67270; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000000DF67270; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 00000000013362F0; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000000DF67270; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 00000000013362F0 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 00000000013362F0; position = Vector3(-168.795, 217.324, -20.6976); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 00000000013362F0; position = Vector3(-168.795, 217.324, -20.6976); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001EAE4C30; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-169.284, 216.451, -20.4914); position = Vector3(-168.795, 217.324, -20.4914); position_on_navmesh = Vector3(-168.795, 217.324, -20.6976); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -20.697608947753906; action = table: 0000000001734DA0; extension_init_data = table: 00000000013362F0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001EAE4C30; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 0000000001336280 [17] world = [World]; dt = 0.01168479397892952; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1110.0851129125804; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 0000000015E6ECF0; world = [World]; self_position_boxed = Vector3Box(-168.795, 217.324, -20.6976); next_vo_trigger_event_t = 1125.0851129125804; standard_data = table: 0000000015E6ED50; player_astar_data = table: 000000000DD8F660; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 0000000015E6ECC0; standard_template_name = "healing_standard"; ai_units_inside = table: 0000000015E6ED20; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 8888; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 8888; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:30:50.550 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:30:51.020 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:51.342 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:51.342 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:51.342 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:51.342 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:30:51.662 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:30:52.395 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:30:55.044 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:30:55.188 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:30:55.217 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 02:30:56.891 [Lua] [AIPlayerSlotExtension] force releaseing slot 689 8 02:30:58.554 [Lua] event horde ends! 02:30:58.979 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large normal 02:31:00.343 [Lua] [AIPlayerSlotExtension] force releaseing slot 768 2 02:31:02.107 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:31:02.956 [Lua] event horde ends! 02:31:03.424 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 normal medium 02:31:04.840 [Lua] [AIPlayerSlotExtension] force releaseing slot 785 4 02:31:15.165 [Lua] TerrorEventMixer.start_event: crater_end_event_wave_03 (seed: 1013904223) 02:31:17.642 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:31:19.341 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:31:19.980 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4039002688, playing_id: 0x58c4e, position: 0 02:31:20.662 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:31:21.021 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:31:25.467 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 127; wwise_world = [WwiseWorld] [3] self = table: 000000001D408CF0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001F356020; world = [World]; self_pos = Vector3(-141.033, 231.237, -19.9281); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1146.5169708626345; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001D408CF0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001F356020; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001F356020; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001D14BEF0; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001F356020; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001D14BEF0 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001D14BEF0; position = Vector3(-141.033, 231.237, -19.9281); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001D14BEF0; position = Vector3(-141.033, 231.237, -19.9281); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000D768D40; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-141.68, 232, -19.8566); position = Vector3(-141.033, 231.237, -19.8566); position_on_navmesh = Vector3(-141.033, 231.237, -19.9281); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -19.928089141845703; action = table: 0000000001734DA0; extension_init_data = table: 000000001D14BEF0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000D768D40; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001B4FE680 [17] world = [World]; dt = 0.012078628875315189; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.012<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1146.5169708626345; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000001A342790; world = [World]; self_position_boxed = Vector3Box(-141.033, 231.237, -19.9281); next_vo_trigger_event_t = 1161.5169708626345; standard_data = table: 000000001EBECBC0; player_astar_data = table: 00000000112D56A0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001EB40C00; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001A2AC7A0; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9221; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9221; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:31:26.136 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 105; wwise_world = [WwiseWorld] [3] self = table: 000000001EE08E20; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000001A4E5A50; world = [World]; self_pos = Vector3(-156.395, 207.927, -20.3735); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1147.1755149811506; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001EE08E20 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000001A4E5A50; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000001A4E5A50; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001CF06900; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000001A4E5A50; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001CF06900 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001CF06900; position = Vector3(-156.395, 207.927, -20.3735); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001CF06900; position = Vector3(-156.395, 207.927, -20.3735); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001AB1BE80; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-155.931, 207.041, -20.2838); position = Vector3(-156.395, 207.927, -20.2838); position_on_navmesh = Vector3(-156.395, 207.927, -20.3735); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -20.373495101928711; action = table: 0000000001734DA0; extension_init_data = table: 000000001CF06900; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001AB1BE80; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001B6AB0B0 [17] world = [World]; dt = 0.011955452151596546; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = <> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1147.1755149811506; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000000DD5B830; world = [World]; self_position_boxed = Vector3Box(-156.395, 207.927, -20.3735); next_vo_trigger_event_t = 1162.1755149811506; standard_data = table: 000000000E88A510; player_astar_data = table: 000000001D4726F0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001B557230; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001141B6E0; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9222; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9222; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:31:27.184 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:31:28.132 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:28.132 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:28.132 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:28.554 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:31:29.311 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:31:31.431 [Lua] TerrorEventMixer.start_event: crater_end_event_minotaur (seed: 1013904223) 02:31:31.557 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:31:31.823 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:31:32.013 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:31:32.302 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:31:35.518 [Lua] event horde ends! 02:31:35.536 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:35.536 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:35.536 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:35.536 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:35.536 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:31:36.149 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:31:37.032 [Lua] [AIPlayerSlotExtension] force releaseing slot 690 8 02:31:37.259 [Lua] [AIPlayerSlotExtension] force releaseing slot 658 8 02:31:39.613 [Lua] event horde ends! 02:31:40.250 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large normal 02:31:40.912 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:31:41.076 [Lua] [AIPlayerSlotExtension] force releaseing slot 721 1 02:31:41.076 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 normal medium 02:31:45.640 [Lua] [AIPlayerSlotExtension] force releaseing slot 681 2 02:31:52.300 [Lua] [AIPlayerSlotExtension] force releaseing slot 679 7 02:32:10.115 [Lua] TerrorEventMixer.start_event: crater_end_event_wave_04 (seed: 1013904223) 02:32:11.236 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 137; wwise_world = [WwiseWorld] [3] self = table: 0000000011F8DED0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 0000000002FA44C0; world = [World]; self_pos = Vector3(-166.573, 231.754, -18.3852); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1191.6102657467127; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 0000000011F8DED0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 0000000002FA44C0; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 0000000002FA44C0; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000E13E090; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 0000000002FA44C0; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E13E090 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E13E090; position = Vector3(-166.573, 231.754, -18.3852); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000E13E090; position = Vector3(-166.573, 231.754, -18.3852); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 0000000012065BD0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-166.847, 232.716, -18.3896); position = Vector3(-166.573, 231.754, -18.3896); position_on_navmesh = Vector3(-166.573, 231.754, -18.3852); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -18.385231018066406; action = table: 0000000001734DA0; extension_init_data = table: 000000000E13E090; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 0000000012065BD0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000E13E060 [17] world = [World]; dt = 0.010112611576914787; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = <> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1191.6102657467127; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 0000000017AFE210; world = [World]; self_position_boxed = Vector3Box(-166.573, 231.754, -18.3852); next_vo_trigger_event_t = 1206.6102657467127; standard_data = table: 0000000017AFE2B0; player_astar_data = table: 0000000000936CA0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 0000000011F8DF00; standard_template_name = "healing_standard"; ai_units_inside = table: 0000000017AFE240; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9396; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9396; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:32:15.564 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:32:16.731 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:32:19.134 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:32:23.121 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:32:23.598 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 11; wwise_world = [WwiseWorld] [3] self = table: 0000000007624EB0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 000000000219C870; world = [World]; self_pos = Vector3(-163.126, 223.083, -22.6811); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1203.7605133494362; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 0000000007624EB0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 000000000219C870; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 000000000219C870; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000000B929010; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 000000000219C870; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000000B929010 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000B929010; position = Vector3(-163.126, 223.083, -22.6811); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000000B929010; position = Vector3(-163.126, 223.083, -22.6811); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000898ACE0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-162.856, 224.046, -22.6949); position = Vector3(-163.126, 223.083, -22.6949); position_on_navmesh = Vector3(-163.126, 223.083, -22.6811); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -22.68109130859375; action = table: 0000000001734DA0; extension_init_data = table: 000000000B929010; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000898ACE0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000000C92BB70 [17] world = [World]; dt = 0.012238792143762112; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1203.7605133494362; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 000000000D92EE80; world = [World]; self_position_boxed = Vector3Box(-163.126, 223.083, -22.6811); next_vo_trigger_event_t = 1218.7605133494362; standard_data = table: 000000000ECAA830; player_astar_data = table: 000000000BB06950; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000000BD8DBB0; standard_template_name = "healing_standard"; ai_units_inside = table: 00000000153CF690; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9645; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9645; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:32:23.709 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:32:23.875 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 02:32:24.525 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:32:24.879 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 49; wwise_world = [WwiseWorld] [3] self = table: 000000001ED3A5C0; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 0000000011193840; world = [World]; self_pos = Vector3(-157.815, 232.565, -21.5579); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1205.0302367992699; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 000000001ED3A5C0 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 0000000011193840; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 0000000011193840; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 000000001D3FDDC0; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 0000000011193840; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 000000001D3FDDC0 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001D3FDDC0; position = Vector3(-157.815, 232.565, -21.5579); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 000000001D3FDDC0; position = Vector3(-157.815, 232.565, -21.5579); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000001AC5FB80; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-156.851, 232.834, -21.6642); position = Vector3(-157.815, 232.565, -21.6642); position_on_navmesh = Vector3(-157.815, 232.565, -21.5579); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -21.557933807373047; action = table: 0000000001734DA0; extension_init_data = table: 000000001D3FDDC0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000001AC5FB80; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 000000001F172980 [17] world = [World]; dt = 0.012142143212258816; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1205.0302367992699; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 00000000111A6690; world = [World]; self_position_boxed = Vector3Box(-157.815, 232.565, -21.5579); next_vo_trigger_event_t = 1220.0302367992699; standard_data = table: 000000001F36EB50; player_astar_data = table: 000000001AF1C1E0; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 000000001A8F7E60; standard_template_name = "healing_standard"; ai_units_inside = table: 000000001CBE5F90; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9652; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9652; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:32:25.080 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 02:32:25.539 [Lua] [AIPlayerSlotExtension] force releaseing slot 775 1 02:32:25.539 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:32:26.198 [Lua] [AIPlayerSlotExtension] force releaseing slot 685 5 02:32:27.900 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:27.900 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:27.900 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:27.900 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:28.517 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:28.517 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:28.517 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:28.517 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:28.517 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:29.158 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 02:32:29.170 error: [WwisePlugin] post_event with null event_name <> trigger_flow_event #ID[8f036406] trigger_external_event: #ID[8f036406] Unit Resource Name: #ID[948c31df8272fb98] Unit Level Name: #ID[0000000000000000] <> <> [0] =[C]: in function hook_chain [1] @scripts/mods/vmf/modules/core/hooks.lua:180: in function trigger_event [2] @scripts/helpers/wwise_utils.lua:18: in function trigger_unit_event [3] @scripts/unit_extensions/ai_supplementary/beastmen_standard_extension.lua:78: in function init [4] @foundation/scripts/util/class.lua:62: in function new [5] @foundation/scripts/util/script_unit.lua:102: in function add_extension [6] @scripts/entity_system/systems/extension_system_base.lua:46: in function on_add_extension [7] @scripts/managers/entity/entity_manager2.lua:141: in function add_unit_extensions [8] @scripts/network/unit_spawner.lua:366: in function create_unit_extensions [9] @scripts/network/unit_spawner.lua:385: in function spawn_local_unit_with_extensions [10] @scripts/network/unit_spawner.lua:393: in function spawn_network_unit [11] @scripts/entity_system/systems/behaviour/nodes/bt_place_standard_action.lua:113: in function anim_cb [12] @scripts/entity_system/systems/animation/animation_callback_templates.lua:694: in function cb [13] @scripts/entity_system/systems/animation/animation_system.lua:55:in function <...pts/entity_system/systems/animation/animation_system.lua:50> [14] @foundation/scripts/managers/event/event_manager.lua:60: in function trigger [15] @scripts/flow/flow_callbacks.lua:26:in function [16] =[C]: in function update_animations_with_callback [17] @foundation/scripts/util/script_world.lua:361: in function update [18] @foundation/scripts/managers/world/world_manager.lua:102: in function update [19] @scripts/boot.lua:910: in function game_update [20] @scripts/boot.lua:632:in function <> <> [1] hook_chain = [function] [2] world = [World]; event = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; node_id = 0; source = 50; wwise_world = [WwiseWorld] [3] self = table: 00000000101B8110; extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_init_data = table: 00000000135B6260; world = [World]; self_pos = Vector3(-154.966, 215.183, -22.3511); standard_template_name = "healing_standard"; standard_template = table: 000000000379D640; t = 1209.2434839066118; side_manager = table: 000000000AFD9360; side = table: 000000000BE2A110; sfx_placed = "Play_enemy_standard_bearer_place_standar"; sfx_loop = nil [4] self = table: 000000000379C270; object = table: 00000000101B8110 [5] extension_init_context = table: 0000000002044D50; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_alias = "ai_supplementary_system"; extension_init_data = table: 00000000135B6260; extension_pool_table = nil; extension_class = table: 000000000379C270; extension = nil [6] self = table: 0000000001D8C890; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; extension_name = "BeastmenStandardExtension"; extension_init_data = table: 00000000135B6260; extension_alias = "ai_supplementary_system"; extension_pool_table = nil [7] self = table: 000000000D00E7A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; all_extension_init_data = table: 00000000118DB730; ignore_extensions_list = table: 0000000014C7C330; extension_to_system_map = table: 0000000014C7C3C0; self_units = table: 0000000014C7C360; self_extensions = table: 0000000015A81880; self_systems = table: 0000000014C7C390; extensions_list = table: 00000000073BDF30; num_extensions = 6; unit_extensions_list = table: 0000000014C7C2F0; i = 3; extension_name = "BeastmenStandardExtension"; extension_system_name = "ai_supplementary_system"; extension_init_data = table: 00000000135B6260; system = table: 0000000001D8C890 [8] self = table: 00000000116D93A0; world = [World]; unit = [Unit \'#ID[46aeb0a96d242ebd]\']; unit_template_name = "standard_unit"; extension_init_data = table: 00000000118DB730 [9] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 00000000118DB730; position = Vector3(-154.966, 215.183, -22.3511); rotation = nil; material = nil; unit = [Unit \'#ID[46aeb0a96d242ebd]\'] [10] self = table: 00000000116D93A0; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed"; unit_template_name = "standard_unit"; extension_init_data = table: 00000000118DB730; position = Vector3(-154.966, 215.183, -22.3511); rotation = nil; material = nil [11] self = table: 0000000002CA0B80; unit = [Unit \'#ID[948c31df8272fb98]\']; blackboard = table: 000000000F3525E0; network_manager = table: 000000000C51B780; game = [GameSession]; self_pos = Vector3(-153.978, 215.334, -22.4564); position = Vector3(-154.966, 215.183, -22.4564); position_on_navmesh = Vector3(-154.966, 215.183, -22.3511); nav_world = [unknown light userdata]; above = 1; below = 1; is_on_navmesh = true; altitude = -22.35114860534668; action = table: 0000000001734DA0; extension_init_data = table: 00000000118DB730; unit_name = "units/weapons/enemy/wpn_bm_standard_01/wpn_bm_standard_01_placed" [12] unit = [Unit \'#ID[948c31df8272fb98]\']; param = nil; blackboard = table: 000000000F3525E0; active_node = table: 0000000002CA0B80; anim_cb = [function] [13] self = table: 0000000002D383B0; unit = [Unit \'#ID[948c31df8272fb98]\']; callback = "anim_cb_place_standard"; param = nil; cb = [function] [14] self = table: 000000000AFD7100; event_name = "animation_callback"; events = table: 0000000010F6F480; object = table: 0000000002D383B0; callback_name = "animation_callback" [15] params = table: 00000000118DB6C0 [17] world = [World]; dt = 0.015293817035853863; anim_callback = [function]; scene_callback = [function] [18] self = table: 000000000278EF40; dt = 0.<> <> [3] nav_world = [unknown light userdata]; next_apply_buff_t = 1209.2434839066118; astar_check_frequency = 10; standard_template_buff_name = "healing_standard"; player_astar_navtag_layer_cost_table = [unknown light userdata]; standard_template = table: 000000000379D640; is_server = true; ai_units_broadphase_result = table: 00000000101B81A0; world = [World]; self_position_boxed = Vector3Box(-154.966, 215.183, -22.3511); next_vo_trigger_event_t = 1224.2434839066118; standard_data = table: 00000000101B8200; player_astar_data = table: 0000000002FA2170; standard_bearer_unit = [Unit '#ID[948c31df8272fb98]']; player_astar_traverse_logic = [unknown light userdata]; unit = [Unit '#ID[46aeb0a96d242ebd]']; affected_units_effects = table: 00000000101B8170; standard_template_name = "healing_standard"; ai_units_inside = table: 00000000101B81D0; side = table: 000000000BE2A110; apply_buff_frequency = 0.5; [4] ___is_class_metatable___ = true; __index = table: 000000000379C270; [6] profiler_names = table: 000000000334C070; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 0000000002044D50; NAME = "ai_supplementary_system"; unit_storage = table: 00000000132F0900; update_list = table: 0000000003349140; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 0000000003349170; network_transmit = table: 00000000021042E0; world = [World]; name = "ai_supplementary_system"; system_api = table: 00000000135F5CD0; [7] _extension_to_system_map = table: 0000000014C7C3C0; system_to_extension_per_unit_type_map = table: 000000000CB52470; _ignore_extensions_list = table: 0000000014C7C330; _unit_extensions_list = table: 0000000014C7C2F0; _systems = table: 0000000014C7C390; _extensions = table: 0000000015A81880; temp_table = table: 000000000D00E7D0; _networked_flow_state = table: 000000000B27AD30; _units = table: 0000000014C7C360; [8] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9655; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [9] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table: 00000000132F08D0; unit_death_watch_list = table: 0000000011AC26A0; world = [World]; pending_extension_adds_list_n = 0; own_peer_id = "110000109ed6c29"; unit_deletion_information = table: 0000000011AC2640; deletion_queue = table: 00000000116D93D0; gameobject_extractors = table: 0000000001980070; unit_template_lut = table: 00000000073B5360; unit_destroy_listeners_post_cleanup = table: 0000000011AC2670; gameobject_initializers = table: 000000000197FBC0; pending_extension_adds_map = table: 000000000AFDE690; temp_deleted_units_list = table: 000000000AC20790; gameobject_functor_context = table: 000000000260FC40; is_server = true; unit_unique_id = 9655; pending_extension_adds_list = table: 0000000011AC25D0; locked = true; entity_manager = table: 000000000D00E7A0; [10] unit_death_watch_list_dirty = true; unit_death_watch_list_n = 10; game_session = [GameSession]; unit_storage = table: 00000000132F0900; unit_destroy_listeners = table: 0000000011AC2600; unit_death_watch_lookup = table:<> 02:32:30.345 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large medium 02:32:30.357 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:32:30.371 [Lua] event horde ends! 02:32:30.880 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 02:32:31.875 [Lua] TerrorEventMixer.stop_event: crater_end_event_wave_04 02:32:31.875 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:31.875 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:31.875 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:31.875 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:31.875 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:33.807 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:32:34.487 [Lua] event horde ends! 02:32:36.056 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 02:32:37.177 [Lua] [AIPlayerSlotExtension] force releaseing slot 786 1 02:32:38.792 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 large medium 02:32:39.625 [Lua] -----Enter charged 02:32:40.106 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 large normal 02:32:40.646 [Lua] -----Exit charged 02:32:41.981 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large medium 02:32:41.998 [Lua] [ChatManager][1]System: Minotaur died after 1 minute 9 seconds. 02:32:42.003 [Lua] minotaur died! 02:32:42.025 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 large normal 02:32:45.903 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:45.903 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:45.903 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:45.903 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:45.903 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:32:49.577 [Lua] [ChatManager][1]System: DiogenesTheWeasel picked up a Loot Die (4) 02:32:49.577 [Lua] [ChatManager][1]System: DiogenesTheWeasel picked up a Loot Die 02:33:00.456 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0082597937434911728; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0082597937434911728; t = 1240.2271463274956; all_inside = true; any_inside = true; players_outside_portal = table: 0000000012B85F00; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0082597937434911728; t = 1240.2271463274956 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0082597937434911728; context = table: 0000000013636260; t = 1240.2271463274956 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2271463274956; dt = 0.0082597937434911728; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2271463274956 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2271463274956; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0082597937434911728; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0082597937434911728 [11] self = table: 000000000DA27550; dt = 0.0082597937434911728; main_t = 2793.4517956646159; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2271463274956; game_mode_ended = false [12] self = table: 0000000003A0F430; dt = 0.0082597937434911728; t = 2793.4517956646159 [13] self = table: 0000000000012D80; real_world_dt = 0.0082597937434911728; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0082597937434911728; t = 2793.4517956646159 [14] dt = 0.0082597937434911728 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0082597937434911728; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.457 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:13161724, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:590514944, lt:load_next_level, extra_packages:{ }) 02:33:00.457 [Lua] [NetworkServer] Entering post game 02:33:00.457 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InGame 02:33:00.457 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InPostGame 02:33:00.457 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:33:00.457 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 02:33:00.457 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InGame 02:33:00.457 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InPostGame 02:33:00.457 [Lua] [PeerSM] 110000147a7757c :: on_exit InGame 02:33:00.457 [Lua] [PeerSM] 110000147a7757c :: on_enter InPostGame 02:33:00.457 [Save] Saving `save_data` 02:33:00.457 [Lua] gm_event_end_conditions_met true false 02:33:00.458 [Lua] Game won 02:33:00.458 [Lua] [Challenge] Speedrun invalidated. Likely due to hot-join. 02:33:00.458 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:33:00.461 [Save] Save done 02:33:00.461 [Save] Saving `save_data` 02:33:00.465 [Save] Save done 02:33:00.480 [Lua] generate_backend_stats 110000109ed6c29:1 02:33:00.584 [Lua] [PlayFabMirrorBase] Force commit 02:33:00.584 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 02:33:00.584 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 45 02:33:00.609 [Save] Saving `save_data` 02:33:00.614 [Save] Save done 02:33:00.615 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = false 02:33:00.615 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 02:33:00.615 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = false 02:33:00.615 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = false 02:33:00.616 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 45 6 02:33:00.618 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0082841552793979645; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0082841552793979645; t = 1240.235430482775; all_inside = true; any_inside = true; players_outside_portal = table: 00000000011F16E0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0082841552793979645; t = 1240.235430482775 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0082841552793979645; context = table: 0000000013636260; t = 1240.235430482775 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.235430482775; dt = 0.0082841552793979645; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.235430482775 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.235430482775; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0082841552793979645; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0082841552793979645 [11] self = table: 000000000DA27550; dt = 0.0082841552793979645; main_t = 2793.4600798198953; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.235430482775; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0082841552793979645; t = 2793.4600798198953 [13] self = table: 0000000000012D80; real_world_dt = 0.0082841552793979645; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0082841552793979645; t = 2793.4600798198953 [14] dt = 0.0082841552793979645 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0082841552793979645; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.628 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.008330262266099453; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.008330262266099453; t = 1240.2437607450411; all_inside = true; any_inside = true; players_outside_portal = table: 000000000C23CA60; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.008330262266099453; t = 1240.2437607450411 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.008330262266099453; context = table: 0000000013636260; t = 1240.2437607450411 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2437607450411; dt = 0.008330262266099453; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2437607450411 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2437607450411; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.008330262266099453; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.008330262266099453 [11] self = table: 000000000DA27550; dt = 0.008330262266099453; main_t = 2793.4684100821614; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2437607450411; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.008330262266099453; t = 2793.4684100821614 [13] self = table: 0000000000012D80; real_world_dt = 0.008330262266099453; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.008330262266099453; t = 2793.4684100821614 [14] dt = 0.008330262266099453 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008330262266099453; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.636 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0083766402676701546; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0083766402676701546; t = 1240.2521373853087; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D6CDB70; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0083766402676701546; t = 1240.2521373853087 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0083766402676701546; context = table: 0000000013636260; t = 1240.2521373853087 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2521373853087; dt = 0.0083766402676701546; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2521373853087 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2521373853087; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0083766402676701546; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0083766402676701546 [11] self = table: 000000000DA27550; dt = 0.0083766402676701546; main_t = 2793.4767867224291; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2521373853087; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0083766402676701546; t = 2793.4767867224291 [13] self = table: 0000000000012D80; real_world_dt = 0.0083766402676701546; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0083766402676701546; t = 2793.4767867224291 [14] dt = 0.0083766402676701546 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0083766402676701546; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.645 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.008420972153544426; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.008420972153544426; t = 1240.2605583574623; all_inside = true; any_inside = true; players_outside_portal = table: 000000000E0C9FB0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.008420972153544426; t = 1240.2605583574623 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.008420972153544426; context = table: 0000000013636260; t = 1240.2605583574623 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2605583574623; dt = 0.008420972153544426; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2605583574623 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2605583574623; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.008420972153544426; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.008420972153544426 [11] self = table: 000000000DA27550; dt = 0.008420972153544426; main_t = 2793.4852076945826; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2605583574623; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.008420972153544426; t = 2793.4852076945826 [13] self = table: 0000000000012D80; real_world_dt = 0.008420972153544426; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.008420972153544426; t = 2793.4852076945826 [14] dt = 0.008420972153544426 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008420972153544426; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.653 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0084637152031064034; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0084637152031064034; t = 1240.2690220726654; all_inside = true; any_inside = true; players_outside_portal = table: 000000001518FC50; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0084637152031064034; t = 1240.2690220726654 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0084637152031064034; context = table: 0000000013636260; t = 1240.2690220726654 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2690220726654; dt = 0.0084637152031064034; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2690220726654 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2690220726654; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0084637152031064034; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0084637152031064034 [11] self = table: 000000000DA27550; dt = 0.0084637152031064034; main_t = 2793.4936714097857; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2690220726654; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0084637152031064034; t = 2793.4936714097857 [13] self = table: 0000000000012D80; real_world_dt = 0.0084637152031064034; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0084637152031064034; t = 2793.4936714097857 [14] dt = 0.0084637152031064034 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0084637152031064034; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.664 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085079912096261978; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085079912096261978; t = 1240.277530063875; all_inside = true; any_inside = true; players_outside_portal = table: 00000000116210C0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085079912096261978; t = 1240.277530063875 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085079912096261978; context = table: 0000000013636260; t = 1240.277530063875 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.277530063875; dt = 0.0085079912096261978; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.277530063875 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.277530063875; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085079912096261978; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085079912096261978 [11] self = table: 000000000DA27550; dt = 0.0085079912096261978; main_t = 2793.5021794009954; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.277530063875; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085079912096261978; t = 2793.5021794009954 [13] self = table: 0000000000012D80; real_world_dt = 0.0085079912096261978; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085079912096261978; t = 2793.5021794009954 [14] dt = 0.0085079912096261978 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085079912096261978; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.673 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085534490644931793; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085534490644931793; t = 1240.2860835129395; all_inside = true; any_inside = true; players_outside_portal = table: 000000000D68B660; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085534490644931793; t = 1240.2860835129395 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085534490644931793; context = table: 0000000013636260; t = 1240.2860835129395 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2860835129395; dt = 0.0085534490644931793; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2860835129395 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2860835129395; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085534490644931793; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085534490644931793 [11] self = table: 000000000DA27550; dt = 0.0085534490644931793; main_t = 2793.5107328500599; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2860835129395; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085534490644931793; t = 2793.5107328500599 [13] self = table: 0000000000012D80; real_world_dt = 0.0085534490644931793; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085534490644931793; t = 2793.5107328500599 [14] dt = 0.0085534490644931793 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085534490644931793; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.682 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086027281358838081; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086027281358838081; t = 1240.2946862410754; all_inside = true; any_inside = true; players_outside_portal = table: 000000000EC77AB0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086027281358838081; t = 1240.2946862410754 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086027281358838081; context = table: 0000000013636260; t = 1240.2946862410754 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2946862410754; dt = 0.0086027281358838081; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.2946862410754 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.2946862410754; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086027281358838081; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086027281358838081 [11] self = table: 000000000DA27550; dt = 0.0086027281358838081; main_t = 2793.5193355781958; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.2946862410754; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086027281358838081; t = 2793.5193355781958 [13] self = table: 0000000000012D80; real_world_dt = 0.0086027281358838081; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086027281358838081; t = 2793.5193355781958 [14] dt = 0.0086027281358838081 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086027281358838081; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.690 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.008644898422062397; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.008644898422062397; t = 1240.3033311394975; all_inside = true; any_inside = true; players_outside_portal = table: 0000000007A78FD0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.008644898422062397; t = 1240.3033311394975 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.008644898422062397; context = table: 0000000013636260; t = 1240.3033311394975 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3033311394975; dt = 0.008644898422062397; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3033311394975 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3033311394975; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.008644898422062397; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.008644898422062397 [11] self = table: 000000000DA27550; dt = 0.008644898422062397; main_t = 2793.5279804766178; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3033311394975; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.008644898422062397; t = 2793.5279804766178 [13] self = table: 0000000000012D80; real_world_dt = 0.008644898422062397; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.008644898422062397; t = 2793.5279804766178 [14] dt = 0.008644898422062397 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008644898422062397; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.699 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086931698024272919; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086931698024272919; t = 1240.3120243092999; all_inside = true; any_inside = true; players_outside_portal = table: 0000000011612B30; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086931698024272919; t = 1240.3120243092999 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086931698024272919; context = table: 0000000013636260; t = 1240.3120243092999 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3120243092999; dt = 0.0086931698024272919; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3120243092999 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3120243092999; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086931698024272919; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086931698024272919 [11] self = table: 000000000DA27550; dt = 0.0086931698024272919; main_t = 2793.5366736464202; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3120243092999; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086931698024272919; t = 2793.5366736464202 [13] self = table: 0000000000012D80; real_world_dt = 0.0086931698024272919; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086931698024272919; t = 2793.5366736464202 [14] dt = 0.0086931698024272919 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086931698024272919; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.707 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0087093068286776543; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0087093068286776543; t = 1240.3207336161286; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B8ACA20; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0087093068286776543; t = 1240.3207336161286 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0087093068286776543; context = table: 0000000013636260; t = 1240.3207336161286 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3207336161286; dt = 0.0087093068286776543; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3207336161286 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3207336161286; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0087093068286776543; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0087093068286776543 [11] self = table: 000000000DA27550; dt = 0.0087093068286776543; main_t = 2793.5453829532489; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3207336161286; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0087093068286776543; t = 2793.5453829532489 [13] self = table: 0000000000012D80; real_world_dt = 0.0087093068286776543; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0087093068286776543; t = 2793.5453829532489 [14] dt = 0.0087093068286776543 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0087093068286776543; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.716 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0087030762806534767; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0087030762806534767; t = 1240.3294366924092; all_inside = true; any_inside = true; players_outside_portal = table: 0000000002607030; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0087030762806534767; t = 1240.3294366924092 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0087030762806534767; context = table: 0000000013636260; t = 1240.3294366924092 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3294366924092; dt = 0.0087030762806534767; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3294366924092 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3294366924092; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0087030762806534767; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0087030762806534767 [11] self = table: 000000000DA27550; dt = 0.0087030762806534767; main_t = 2793.5540860295296; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3294366924092; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0087030762806534767; t = 2793.5540860295296 [13] self = table: 0000000000012D80; real_world_dt = 0.0087030762806534767; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0087030762806534767; t = 2793.5540860295296 [14] dt = 0.0087030762806534767 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0087030762806534767; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.725 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086919572204351425; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086919572204351425; t = 1240.3381286496297; all_inside = true; any_inside = true; players_outside_portal = table: 000000000AF82250; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086919572204351425; t = 1240.3381286496297 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086919572204351425; context = table: 0000000013636260; t = 1240.3381286496297 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3381286496297; dt = 0.0086919572204351425; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3381286496297 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3381286496297; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086919572204351425; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086919572204351425 [11] self = table: 000000000DA27550; dt = 0.0086919572204351425; main_t = 2793.56277798675; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3381286496297; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086919572204351425; t = 2793.56277798675 [13] self = table: 0000000000012D80; real_world_dt = 0.0086919572204351425; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086919572204351425; t = 2793.56277798675 [14] dt = 0.0086919572204351425 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086919572204351425; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.733 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086765466257929802; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086765466257929802; t = 1240.3468051962554; all_inside = true; any_inside = true; players_outside_portal = table: 0000000012699380; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086765466257929802; t = 1240.3468051962554 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086765466257929802; context = table: 0000000013636260; t = 1240.3468051962554 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3468051962554; dt = 0.0086765466257929802; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3468051962554 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3468051962554; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086765466257929802; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086765466257929802 [11] self = table: 000000000DA27550; dt = 0.0086765466257929802; main_t = 2793.5714545333758; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3468051962554; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086765466257929802; t = 2793.5714545333758 [13] self = table: 0000000000012D80; real_world_dt = 0.0086765466257929802; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086765466257929802; t = 2793.5714545333758 [14] dt = 0.0086765466257929802 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086765466257929802; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.741 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086624203249812126; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086624203249812126; t = 1240.3554676165804; all_inside = true; any_inside = true; players_outside_portal = table: 0000000009B7C840; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086624203249812126; t = 1240.3554676165804 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086624203249812126; context = table: 0000000013636260; t = 1240.3554676165804 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3554676165804; dt = 0.0086624203249812126; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3554676165804 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3554676165804; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086624203249812126; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086624203249812126 [11] self = table: 000000000DA27550; dt = 0.0086624203249812126; main_t = 2793.5801169537008; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3554676165804; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086624203249812126; t = 2793.5801169537008 [13] self = table: 0000000000012D80; real_world_dt = 0.0086624203249812126; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086624203249812126; t = 2793.5801169537008 [14] dt = 0.0086624203249812126 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086624203249812126; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.749 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086440080776810646; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086440080776810646; t = 1240.3641116246581; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015E5C8F0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086440080776810646; t = 1240.3641116246581 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086440080776810646; context = table: 0000000013636260; t = 1240.3641116246581 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3641116246581; dt = 0.0086440080776810646; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3641116246581 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3641116246581; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086440080776810646; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086440080776810646 [11] self = table: 000000000DA27550; dt = 0.0086440080776810646; main_t = 2793.5887609617785; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3641116246581; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086440080776810646; t = 2793.5887609617785 [13] self = table: 0000000000012D80; real_world_dt = 0.0086440080776810646; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086440080776810646; t = 2793.5887609617785 [14] dt = 0.0086440080776810646 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086440080776810646; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.758 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.008635091595351696; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.008635091595351696; t = 1240.3727467162535; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B956EC0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.008635091595351696; t = 1240.3727467162535 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.008635091595351696; context = table: 0000000013636260; t = 1240.3727467162535 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3727467162535; dt = 0.008635091595351696; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3727467162535 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3727467162535; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.008635091595351696; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.008635091595351696 [11] self = table: 000000000DA27550; dt = 0.008635091595351696; main_t = 2793.5973960533738; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3727467162535; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.008635091595351696; t = 2793.5973960533738 [13] self = table: 0000000000012D80; real_world_dt = 0.008635091595351696; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.008635091595351696; t = 2793.5973960533738 [14] dt = 0.008635091595351696 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.008635091595351696; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.766 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086193149909377098; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086193149909377098; t = 1240.3813660312444; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015983EC0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086193149909377098; t = 1240.3813660312444 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086193149909377098; context = table: 0000000013636260; t = 1240.3813660312444 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3813660312444; dt = 0.0086193149909377098; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3813660312444 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3813660312444; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086193149909377098; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086193149909377098 [11] self = table: 000000000DA27550; dt = 0.0086193149909377098; main_t = 2793.6060153683648; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3813660312444; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086193149909377098; t = 2793.6060153683648 [13] self = table: 0000000000012D80; real_world_dt = 0.0086193149909377098; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086193149909377098; t = 2793.6060153683648 [14] dt = 0.0086193149909377098 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086193149909377098; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.775 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0086038233712315559; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0086038233712315559; t = 1240.3899698546156; all_inside = true; any_inside = true; players_outside_portal = table: 00000000018B4650; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0086038233712315559; t = 1240.3899698546156 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0086038233712315559; context = table: 0000000013636260; t = 1240.3899698546156 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3899698546156; dt = 0.0086038233712315559; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3899698546156 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3899698546156; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0086038233712315559; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0086038233712315559 [11] self = table: 000000000DA27550; dt = 0.0086038233712315559; main_t = 2793.614619191736; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3899698546156; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0086038233712315559; t = 2793.614619191736 [13] self = table: 0000000000012D80; real_world_dt = 0.0086038233712315559; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0086038233712315559; t = 2793.614619191736 [14] dt = 0.0086038233712315559 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0086038233712315559; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.783 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085869664326310158; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085869664326310158; t = 1240.3985568210483; all_inside = true; any_inside = true; players_outside_portal = table: 00000000165C9240; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085869664326310158; t = 1240.3985568210483 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085869664326310158; context = table: 0000000013636260; t = 1240.3985568210483 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3985568210483; dt = 0.0085869664326310158; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.3985568210483 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.3985568210483; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085869664326310158; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085869664326310158 [11] self = table: 000000000DA27550; dt = 0.0085869664326310158; main_t = 2793.6232061581686; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.3985568210483; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085869664326310158; t = 2793.6232061581686 [13] self = table: 0000000000012D80; real_world_dt = 0.0085869664326310158; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085869664326310158; t = 2793.6232061581686 [14] dt = 0.0085869664326310158 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085869664326310158; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.791 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085655367001891136; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085655367001891136; t = 1240.4071223577484; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014C6F400; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085655367001891136; t = 1240.4071223577484 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085655367001891136; context = table: 0000000013636260; t = 1240.4071223577484 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4071223577484; dt = 0.0085655367001891136; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4071223577484 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.4071223577484; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085655367001891136; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085655367001891136 [11] self = table: 000000000DA27550; dt = 0.0085655367001891136; main_t = 2793.6317716948688; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.4071223577484; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085655367001891136; t = 2793.6317716948688 [13] self = table: 0000000000012D80; real_world_dt = 0.0085655367001891136; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085655367001891136; t = 2793.6317716948688 [14] dt = 0.0085655367001891136 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085655367001891136; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.799 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085418056696653366; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085418056696653366; t = 1240.4156641634181; all_inside = true; any_inside = true; players_outside_portal = table: 000000000B267570; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085418056696653366; t = 1240.4156641634181 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085418056696653366; context = table: 0000000013636260; t = 1240.4156641634181 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4156641634181; dt = 0.0085418056696653366; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4156641634181 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.4156641634181; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085418056696653366; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085418056696653366 [11] self = table: 000000000DA27550; dt = 0.0085418056696653366; main_t = 2793.6403135005385; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.4156641634181; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085418056696653366; t = 2793.6403135005385 [13] self = table: 0000000000012D80; real_world_dt = 0.0085418056696653366; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085418056696653366; t = 2793.6403135005385 [14] dt = 0.0085418056696653366 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085418056696653366; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.809 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085268095135688782; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085268095135688782; t = 1240.4241909729317; all_inside = true; any_inside = true; players_outside_portal = table: 0000000007C598D0; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085268095135688782; t = 1240.4241909729317 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085268095135688782; context = table: 0000000013636260; t = 1240.4241909729317 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4241909729317; dt = 0.0085268095135688782; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4241909729317 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.4241909729317; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085268095135688782; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085268095135688782 [11] self = table: 000000000DA27550; dt = 0.0085268095135688782; main_t = 2793.648840310052; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.4241909729317; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085268095135688782; t = 2793.648840310052 [13] self = table: 0000000000012D80; real_world_dt = 0.0085268095135688782; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085268095135688782; t = 2793.648840310052 [14] dt = 0.0085268095135688782 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085268095135688782; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:00.817 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 000000000382D280 [2] self = table: 00000000199A00E0; dt = 0.0085090165957808495; all_inside = true [3] self = table: 00000000199A00E0; dt = 0.0085090165957808495; t = 1240.4326999895275; all_inside = true; any_inside = true; players_outside_portal = table: 0000000016826B60; buff_system = table: 0000000003423390 [4] self = table: 00000000199A00E0; dt = 0.0085090165957808495; t = 1240.4326999895275 [5] self = table: 00000000199A00E0; unit = [Unit \'#ID[f876bd767ea04e7e]\']; input = table: 00000000007F97B0; dt = 0.0085090165957808495; context = table: 0000000013636260; t = 1240.4326999895275 [6] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4326999895275; dt = 0.0085090165957808495; update_list = table: 000000001142D4C0; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[f876bd767ea04e7e]\']; extension = table: 00000000199A00E0 [7] self = table: 00000000147ECBC0; context = table: 0000000013636260; t = 1240.4326999895275 [8] self = table: 000000000ABAAA10; entity_system_update_context = table: 0000000013636260; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 000000000ABAAAB0; t = 1240.4326999895275; i = 84; system = table: 00000000147ECBC0 [9] self = table: 00000000135F5D00; update_func = "update"; dt = 0.0085090165957808495; entity_system_update_context = table: 0000000013636260 [10] self = table: 00000000135F5D00; dt = 0.0085090165957808495 [11] self = table: 000000000DA27550; dt = 0.0085090165957808495; main_t = 2793.6573493266478; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1240.4326999895275; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.0085090165957808495; t = 2793.6573493266478 [13] self = table: 0000000000012D80; real_world_dt = 0.0085090165957808495; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0085090165957808495; t = 2793.6573493266478 [14] dt = 0.0085090165957808495 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 0000000001BCA940; statistics_db = table: 00000000143E8590; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000000F23D930; _initial_peers_ready = true; _object_sets = table: 0000000019416A10; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 000000000BEA0EB0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000BEA0E80; _mutator_handler = table: 000000000D524A00; network_server = table: 0000000007CE5A60; _game_mode = table: 000000000382CC50; _profile_synchronizer = table: 0000000006220AD0; _lobby_host = table: 0000000007F54C00; _level_key = "crater"; _network_transmit = table: 00000000021042E0; _flow_set_data = table: 000000000D5249D0; is_server = true; network_event_delegate = table: 00000000143E8710; [2] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 1.3435945510864258; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 000000000D2AB6F0; _disable_check_joining_players = true; _unit = [Unit '#ID[f876bd767ea04e7e]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_28"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 3.7999999999999998; _nav_world_available = true; _activated = true; _side = table: 000000000CFF1270; _is_start_waystone = false; _always_activated = false; _waystone_type = 3; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 000000000D95CC40; _player_distances = table: 00000000199A0180; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [7] profiler_names = table: 000000000D2AB750; entity_manager = table: 000000000D00E7A0; extension_init_context = table: 000000000D2AB6F0; NAME = "end_zone_system"; unit_storage = table: 00000000132F0900; update_list = table: 000000001142D4C0; statistics_db = table: 00000000143E8590; is_server = true; extensions = table: 000000000D2AB720; network_transmit = table: 00000000021042E0; world = [World]; name = "end_zone_system"; system_api = table: 00000000135F5CD0; [8] num_systems = 0; systems_pre_update = table: 00000000165D5530; systems = table: 000000000ABAAA40; systems_update = table: 000000000ABAAAB0; systems_post_update = table: 000000000ABAAA70; systems_physics_async_update = table: 0000000014878F10; [9] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [10] entity_system_bag = table: 000000000ABAAA10; startup_data = table: 00000000169EDD60; entity_manager = table: 000000000D00E7A0; unit_spawner = table: 00000000116D93A0; statistics_db = table: 00000000143E8590; is_server = true; system_update_context = table: 0000000013636260; network_transmit = table: 00000000021042E0; network_clock = table: 0000000007D0E060; dice_keeper = table: 000000001363AB70; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000000ABAAA10; network_server = table: 0000000007CE5A60; entity_system = table: 00000000135F5D00; parent = table: 0000000000012D80; _level_flow_events = table: 00000000198CC700; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1240.435430482775; input_manager = table: 00000000101BE160; profile_synchronizer = table: 0000000006220AD0; _debug_gui = [Gui]; network_transmit = table: 00000000021042E0; _max_local_players = 4; _fps_reporter = table: 000000001A1E4700; num_local_human_players = 1; _ping_reporter = table: 000000001A1E4730; _gm_event_end_conditions_met = true; world = [World]; dt = 0.0085090165957808495; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001350C990; _gm_event_end_reason = "won"; machines = table: 0000000019415AB0; _camera_carrier = table: 000000001A1E29E0; _quit_game = false; network_clock = table: 0000000007D0E060; _onclose_called = false; _lobby_host = table: 0000000007F54C00; statistics_db = table: 00000000143E8590; game_mode_key = "adventure"; level_key = "crater"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000001363AB70; network_event_delegate = table: 00000000143E8710; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000DA27550; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000143EFD90; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:33:01.488 [Lua] [PlayFabRequestQueue] EAC Enabled! 45 02:33:01.488 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 45 02:33:02.107 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 45 02:33:02.112 [Lua] [PlayFabMirrorBase] commit result "success", "10" 02:33:02.112 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 02:33:02.112 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 46 02:33:02.112 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 02:33:02.112 [Lua] end screen_name: victory table: 0000000003C3F5D0 nil 02:33:02.120 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 46 7 02:33:02.272 [Lua] [PlayFabRequestQueue] EAC Enabled! 46 02:33:02.272 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 46 02:33:03.205 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 46 02:33:03.206 [Save] Saving `save_data` 02:33:03.210 [Save] Save done 02:33:03.210 [Save] Saving `save_data` 02:33:03.215 [Save] Save done 02:33:05.894 [Window] Window => inactive 02:33:06.754 [Save] Saving `save_data` 02:33:06.760 [Save] Save done 02:33:09.861 [Lua] ConflictDirector - destroy all units 02:33:09.968 [Lua] [LevelTransitionHandler] promote_next_level_data 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 13161724 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 590514944 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:33:09.968 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:33:09.968 [Lua] TRANSITION nil nil load_next_level 02:33:09.968 [Lua] Transition type "load_next_level", is server: true 02:33:09.968 [Lua] [GameNetworkManager] Leaving game... 02:33:09.968 [Lua] [GameNetworkManager] Shutting down game session host. 02:33:09.968 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:33:09.968 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:33:09.968 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1251.54 02:33:09.976 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:33:10.050 [Network] Ignoring message `rpc_network_current_server_time_request` from wrong session ca27 or from non-session peer 11000011a47bad8 02:33:11.764 [Lua] [PlayerSyncData] Game session is not initialized 02:33:11.764 [Lua] [PlayerSyncData] Game session is not initialized 02:33:11.764 [Lua] [PlayerSyncData] Game session is not initialized 02:33:11.764 [Lua] Set lobby begin: 02:33:11.764 [Lua] Lobby data twitch_enabled = false 02:33:11.764 [Lua] Lobby data selected_mission_id = crater 02:33:11.764 [Lua] Lobby data num_players = 4 02:33:11.764 [Lua] Lobby data difficulty_tweak = 0 02:33:11.764 [Lua] Lobby data host = 110000109ed6c29 02:33:11.764 [Lua] Lobby data time_of_search = 1714182467 02:33:11.764 [Lua] Lobby data matchmaking_type = 2 02:33:11.764 [Lua] Lobby data is_private = false 02:33:11.764 [Lua] Lobby data match_started = true 02:33:11.764 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:11.764 [Lua] Lobby data difficulty = cataclysm 02:33:11.764 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:11.764 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:11.764 [Lua] Lobby data quick_game = true 02:33:11.764 [Lua] Lobby data country_code = us 02:33:11.765 [Lua] Lobby data matchmaking = true 02:33:11.765 [Lua] Lobby data power_level = 0 02:33:11.765 [Lua] Lobby data mission_id = crater 02:33:11.765 [Lua] Lobby data mechanism = adventure 02:33:11.765 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:11.765 [Lua] Lobby data player_slot_2 = 0:0 02:33:11.765 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:11.765 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:11.765 [Lua] Lobby data eac_authorized = true 02:33:11.765 [Lua] Set lobby end. 02:33:11.987 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:33:11.988 [Lua] [Managers] Calling function on all managers: 02:33:11.988 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:33:11.989 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:33:11.989 [Lua] Clearing all global lookup lists 02:33:11.989 [Lua] [IngamePlayerListUI] - Destroy 02:33:11.989 [Lua] [EquipmentUI] - Destroy 02:33:11.989 [Lua] [AbilityUI] - Destroy 02:33:11.989 [Lua] [GamePadEquipmentUI] - Destroy 02:33:11.989 [Lua] [GamePadAbilityUI] - Destroy 02:33:11.991 [Lua] [IngameUI] destroy 02:33:12.055 [Lua] [MOD][VMF][INFO] Removed 110000147a7757c from the VMF users list. 02:33:12.055 [Lua] PlayerManager:remove_player peer_id=110000147a7757c 1 02:33:12.055 [Lua] PlayerManager:remove_player peer_id=11000011a47bad8 1 02:33:12.056 [Lua] PlayerManager:remove_player peer_id=11000010ae4da1b 1 02:33:12.205 [Lua] [Managers] Destroying manager group: 02:33:12.219 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:33:12.354 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 02:33:12.356 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_ungor_archer, EnemyPackageLoader 02:33:12.358 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 02:33:12.359 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 02:33:12.360 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 02:33:12.361 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 02:33:12.364 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 02:33:12.369 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_gor, EnemyPackageLoader 02:33:12.369 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 02:33:12.371 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 02:33:12.372 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 02:33:12.377 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 02:33:12.377 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:33:12.380 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 02:33:12.384 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_ungor, EnemyPackageLoader 02:33:12.386 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 02:33:12.387 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 02:33:12.390 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 02:33:12.394 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 02:33:12.395 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 02:33:12.398 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 02:33:12.402 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 02:33:12.404 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 02:33:12.406 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 02:33:12.406 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 02:33:12.408 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 02:33:12.408 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 02:33:12.418 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_bestigor, EnemyPackageLoader 02:33:12.419 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 02:33:12.423 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 02:33:12.429 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 02:33:12.429 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InPostGame 02:33:12.429 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Loading 02:33:12.429 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 02:33:12.429 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:33:12.429 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InPostGame 02:33:12.429 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 02:33:12.429 [Lua] [PeerSM] 110000147a7757c :: on_exit InPostGame 02:33:12.429 [Lua] [PeerSM] 110000147a7757c :: on_enter Loading 02:33:12.429 [Lua] [Matchmaking] unregister rpcs 02:33:12.429 [Lua] ############### UNLOADING PACKAGES ############### 02:33:12.429 [Lua] [Managers] Calling function on all managers: 02:33:12.429 [Lua] [Managers] Destroying manager group: 02:33:12.429 [Lua] [Gamestate] Enter state StateLoading 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.435 [Lua] Found camera: end_screen_camera 02:33:12.436 [Lua] [EndViewState] Enter Substate EndViewStateSummary 02:33:12.437 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:33:12.437 [Lua] [Matchmaking] register rpcs 02:33:12.437 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:33:12.437 [Lua] registering RPCs 02:33:12.437 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:33:12.437 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:33:12.437 [Lua] Set lobby begin: 02:33:12.437 [Lua] Lobby data twitch_enabled = false 02:33:12.437 [Lua] Lobby data selected_mission_id = inn_level 02:33:12.437 [Lua] Lobby data num_players = 4 02:33:12.437 [Lua] Lobby data difficulty_tweak = 0 02:33:12.437 [Lua] Lobby data host = 110000109ed6c29 02:33:12.437 [Lua] Lobby data time_of_search = 1714182467 02:33:12.437 [Lua] Lobby data matchmaking_type = 3 02:33:12.437 [Lua] Lobby data is_private = false 02:33:12.437 [Lua] Lobby data match_started = true 02:33:12.437 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:12.437 [Lua] Lobby data difficulty = cataclysm 02:33:12.437 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:12.437 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:12.437 [Lua] Lobby data quick_game = true 02:33:12.437 [Lua] Lobby data country_code = us 02:33:12.437 [Lua] Lobby data matchmaking = false 02:33:12.438 [Lua] Lobby data power_level = 0 02:33:12.438 [Lua] Lobby data mission_id = inn_level 02:33:12.438 [Lua] Lobby data mechanism = adventure 02:33:12.438 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:12.438 [Lua] Lobby data player_slot_2 = 0:0 02:33:12.438 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:12.438 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:12.438 [Lua] Lobby data eac_authorized = true 02:33:12.438 [Lua] Set lobby end. 02:33:12.438 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:33:12.441 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 02:33:12.441 [Lua] [StateLoading] load_current_level 02:33:12.441 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 02:33:12.515 [Umbra] Unload tome 1 02:33:12.520 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1446688970, playing_id: 0x5d926, position: 0 02:33:12.590 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/scorpion/crater, crater 02:33:12.590 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 02:33:12.590 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 02:33:12.590 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 02:33:12.590 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 02:33:12.603 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:33:12.603 [Lua] ### Received rpc_level_load_started 02:33:12.603 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_session_id: 590514944 02:33:12.603 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:33:12.603 [Lua] ### Received rpc_level_load_started 02:33:12.603 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_session_id: 590514944 02:33:12.648 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 02:33:12.648 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 02:33:12.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 02:33:12.706 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:33:12.706 [Lua] ### Received rpc_level_load_started 02:33:12.706 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_session_id: 590514944 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":1503063313,"first_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_flail_shield":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers_priest":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed":false,"resource_packages\/careers\/wh_priest":false}} 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:33:12.807 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:33:12.823 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:33:12.824 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:33:13.692 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 02:33:13.692 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 02:33:13.692 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 02:33:14.579 [Lua] ### Received rpc_level_loaded 02:33:14.579 [Lua] #### Has state machine: true, peer_id: 11000011a47bad8, level_id: 332 02:33:14.579 [Lua] Peer 11000011a47bad8 has loaded the level and all enemies are loaded 02:33:14.579 [Lua] [PeerSM] 11000011a47bad8 :: on_exit Loading 02:33:14.580 [Lua] [PeerSM] 11000011a47bad8 :: on_enter LoadingProfilePackages 02:33:14.596 [Lua] [PeerSM] 11000011a47bad8 :: on_exit LoadingProfilePackages 02:33:14.596 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForEnterGame 02:33:15.616 [Lua] ### Received rpc_level_loaded 02:33:15.616 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_id: 332 02:33:15.616 [Lua] Peer 11000010ae4da1b has loaded the level and all enemies are loaded 02:33:15.616 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Loading 02:33:15.616 [Lua] [PeerSM] 11000010ae4da1b :: on_enter LoadingProfilePackages 02:33:15.633 [Lua] [PeerSM] 11000010ae4da1b :: on_exit LoadingProfilePackages 02:33:15.633 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForEnterGame 02:33:15.883 [Lua] ### Received rpc_level_loaded 02:33:15.883 [Lua] #### Has state machine: true, peer_id: 110000147a7757c, level_id: 332 02:33:15.883 [Lua] Peer 110000147a7757c has loaded the level and all enemies are loaded 02:33:15.884 [Lua] [PeerSM] 110000147a7757c :: on_exit Loading 02:33:15.884 [Lua] [PeerSM] 110000147a7757c :: on_enter LoadingProfilePackages 02:33:15.900 [Lua] [PeerSM] 110000147a7757c :: on_exit LoadingProfilePackages 02:33:15.900 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForEnterGame 02:33:16.051 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 02:33:16.051 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 02:33:16.052 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 02:33:16.067 [Umbra] Loading umbra tome '#ID[b387475a70e35986]', 1 02:33:16.101 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 02:33:16.101 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 02:33:16.101 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:33:16.168 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:33:16.168 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:33:16.185 [Lua] [LevelTransitionHandler] Level load completed! 02:33:16.185 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 13161724 - use_random_directors: true - conflict_director_name: inn_level 02:33:16.188 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:33:16.188 [Lua] checking dlc's against conflict directors 02:33:16.188 [Lua] number of factions to include 3 02:33:16.188 [Lua] number of factions added 3 02:33:16.188 [Lua] --- --- --- 02:33:16.188 [Lua] Starting... difficulty 'normal' 02:33:16.188 [Lua] These are the starting conflict directors: 02:33:16.188 [Lua] inn_level 02:33:16.188 [Lua] --- --- --- 02:33:16.188 [Lua] 02:33:16.188 [Lua] DONE! Found the following directors: 02:33:16.188 [Lua] (free: 35), Master hash is: 02:33:16.188 [Lua] [EnemyPackageLoader] breed_lookup: { } 02:33:16.188 [Lua] load_startup_enemy_packages: -------------- 02:33:16.188 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:33:16.188 [Lua] critter_rat 02:33:16.202 [Lua] ### Received rpc_level_loaded 02:33:16.202 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 02:33:16.202 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:33:16.218 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:33:16.218 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:33:16.218 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:33:16.218 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:33:16.219 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 02:33:16.219 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:33:16.219 [Lua] Starting async level spawning of levels/inn/world 02:33:16.220 [Umbra] Init version: 3.4.15 :: 16 threads 02:33:16.242 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:33:16.242 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:33:16.243 [Lua] ### Received rpc_level_loaded 02:33:16.243 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 02:33:16.449 [Lua] Async level spawning done 02:33:16.449 [Lua] Spawn additional sub_levels: 02:33:20.699 [Save] Saving `save_data` 02:33:20.703 [Save] Save done 02:33:26.966 [Lua] [EndViewState] Exit Substate EndViewStateSummary 02:33:26.966 [Lua] [PlayState] Enter Substate EndViewStateChest 02:33:26.982 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_gui_chest_appear_cataclysm_1` for object id: 15, name: `unknown` 02:33:27.770 [Window] Window => active 02:33:34.760 [Lua] [PlayState] Exit Substate EndViewStateChest 02:33:34.760 [Lua] [PlayState] Enter Substate EndViewStateScore 02:33:49.495 [Lua] [PlayState] Exit Substate EndViewStateScore 02:33:49.496 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:33:50.496 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:33:50.496 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:33:50.496 [Lua] [Matchmaking] unregister rpcs 02:33:50.496 [Lua] Set lobby begin: 02:33:50.496 [Lua] Lobby data twitch_enabled = false 02:33:50.496 [Lua] Lobby data selected_mission_id = inn_level 02:33:50.496 [Lua] Lobby data num_players = 4 02:33:50.496 [Lua] Lobby data difficulty_tweak = 0 02:33:50.496 [Lua] Lobby data host = 110000109ed6c29 02:33:50.496 [Lua] Lobby data time_of_search = 1714182467 02:33:50.496 [Lua] Lobby data matchmaking_type = 3 02:33:50.496 [Lua] Lobby data is_private = false 02:33:50.496 [Lua] Lobby data match_started = true 02:33:50.496 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:50.496 [Lua] Lobby data difficulty = cataclysm 02:33:50.496 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:50.497 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:50.497 [Lua] Lobby data quick_game = true 02:33:50.497 [Lua] Lobby data country_code = us 02:33:50.497 [Lua] Lobby data matchmaking = false 02:33:50.497 [Lua] Lobby data power_level = 0 02:33:50.497 [Lua] Lobby data mission_id = inn_level 02:33:50.497 [Lua] Lobby data mechanism = adventure 02:33:50.497 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:50.497 [Lua] Lobby data player_slot_2 = 0:0 02:33:50.497 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:50.497 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:50.497 [Lua] Lobby data eac_authorized = true 02:33:50.497 [Lua] Set lobby end. 02:33:50.497 [Lua] [Managers] Destroying manager group: 02:33:50.497 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 02:33:50.497 [Lua] [Gamestate] Enter StateIngame HOST 02:33:50.497 [Lua] [Managers] Calling function on all managers: 02:33:50.498 [Lua] <>level = inn_level<> 02:33:50.498 [Lua] Set lobby begin: 02:33:50.498 [Lua] Lobby data twitch_enabled = false 02:33:50.498 [Lua] Lobby data selected_mission_id = inn_level 02:33:50.498 [Lua] Lobby data num_players = 4 02:33:50.498 [Lua] Lobby data difficulty_tweak = 0 02:33:50.498 [Lua] Lobby data host = 110000109ed6c29 02:33:50.498 [Lua] Lobby data time_of_search = 1714182467 02:33:50.498 [Lua] Lobby data matchmaking_type = 3 02:33:50.498 [Lua] Lobby data is_private = false 02:33:50.498 [Lua] Lobby data match_started = true 02:33:50.498 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:50.498 [Lua] Lobby data difficulty = cataclysm 02:33:50.498 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:50.498 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:50.498 [Lua] Lobby data quick_game = true 02:33:50.498 [Lua] Lobby data country_code = us 02:33:50.498 [Lua] Lobby data matchmaking = false 02:33:50.498 [Lua] Lobby data power_level = 0 02:33:50.498 [Lua] Lobby data mission_id = inn_level 02:33:50.498 [Lua] Lobby data mechanism = adventure 02:33:50.498 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:50.498 [Lua] Lobby data player_slot_2 = 0:0 02:33:50.498 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:50.498 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:50.499 [Lua] Lobby data eac_authorized = true 02:33:50.499 [Lua] Set lobby end. 02:33:50.499 [Lua] [StateIngame] Server ingame 02:33:50.502 [Lua] Set lobby begin: 02:33:50.502 [Lua] Lobby data twitch_enabled = false 02:33:50.502 [Lua] Lobby data selected_mission_id = inn_level 02:33:50.502 [Lua] Lobby data num_players = 4 02:33:50.502 [Lua] Lobby data difficulty_tweak = 0 02:33:50.502 [Lua] Lobby data host = 110000109ed6c29 02:33:50.502 [Lua] Lobby data time_of_search = 1714182467 02:33:50.502 [Lua] Lobby data matchmaking_type = 3 02:33:50.502 [Lua] Lobby data is_private = false 02:33:50.503 [Lua] Lobby data match_started = true 02:33:50.503 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:50.503 [Lua] Lobby data difficulty = normal 02:33:50.503 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:50.503 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:50.503 [Lua] Lobby data quick_game = true 02:33:50.503 [Lua] Lobby data country_code = us 02:33:50.503 [Lua] Lobby data matchmaking = false 02:33:50.503 [Lua] Lobby data power_level = 0 02:33:50.503 [Lua] Lobby data mission_id = inn_level 02:33:50.503 [Lua] Lobby data mechanism = adventure 02:33:50.503 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:50.503 [Lua] Lobby data player_slot_2 = 0:0 02:33:50.503 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:50.503 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:50.503 [Lua] Lobby data eac_authorized = true 02:33:50.503 [Lua] Set lobby end. 02:33:50.503 [Lua] [Matchmaking] register rpcs 02:33:50.503 [Lua] GameNetworkManager:init... creating game session 02:33:50.503 [Lua] Host GameSession.make_game_session_host with session: 02:33:50.503 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:33:50.504 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:33:50.504 [Lua] [GameNetworkManager] self.is_server = true 02:33:50.504 [Network] Setting artificial MTU limit to 576 02:33:50.516 [Lua] Switching ConflictSettings: to: inn_level 02:33:50.516 [Lua] pacing=disabled 02:33:50.516 [Lua] roaming=nil 02:33:50.516 [Lua] disabled=false 02:33:50.516 [Lua] pack_spawning=disabled 02:33:50.516 [Lua] contained_breeds=nil 02:33:50.516 [Lua] boss=disabled 02:33:50.516 [Lua] horde=disabled 02:33:50.516 [Lua] specials=disabled 02:33:50.516 [Lua] name=inn_level 02:33:50.516 [Lua] intensity=disabled 02:33:50.516 [Lua] --- 02:33:50.516 [Lua] [LevelAnalysis] set_random_seed( 13161724) 02:33:50.516 [Lua] entity_system: is_versus false 02:33:50.519 [Lua] [AIInterestPointSystem] Level Seed: 13161724 02:33:50.519 [Lua] 02:33:50.519 [Lua] [entity_system_bag] = table 02:33:50.519 [Lua] [entity_system_bag] = metatable 02:33:50.519 [Lua] [startup_data] = table 02:33:50.519 [Lua] [entity_manager] = table 02:33:50.519 [Lua] [entity_manager] = metatable 02:33:50.519 [Lua] [unit_spawner] = table 02:33:50.519 [Lua] [unit_spawner] = metatable 02:33:50.519 [Lua] [unit_storage] = table 02:33:50.519 [Lua] [unit_storage] = metatable 02:33:50.519 [Lua] [dice_keeper] = table 02:33:50.519 [Lua] [dice_keeper] = metatable 02:33:50.519 [Lua] [is_server] = true (boolean) 02:33:50.519 [Lua] [world] = [World] 02:33:50.519 [Lua] [system_api] = table 02:33:50.519 [Lua] [entity_system] = table 02:33:50.519 [Lua] [entity_system] = metatable 02:33:50.519 [Lua] [network_lobby] = table 02:33:50.519 [Lua] [network_lobby] = metatable 02:33:50.519 [Lua] [profile_synchronizer] = table 02:33:50.519 [Lua] [profile_synchronizer] = metatable 02:33:50.519 [Lua] [level_transition_handler] = table 02:33:50.519 [Lua] [level_transition_handler] = metatable 02:33:50.519 [Lua] [num_local_human_players] = 1 (number) 02:33:50.519 [Lua] [statistics_db] = table 02:33:50.519 [Lua] [statistics_db] = metatable 02:33:50.519 [Lua] [network_server] = table 02:33:50.519 [Lua] [network_server] = metatable 02:33:50.519 [Lua] [input_manager] = table 02:33:50.519 [Lua] [input_manager] = metatable 02:33:50.519 [Lua] [network_clock] = table 02:33:50.519 [Lua] [network_clock] = metatable 02:33:50.519 [Lua] [network_transmit] = table 02:33:50.519 [Lua] [network_transmit] = metatable 02:33:50.519 [Lua] [free_flight_manager] = table 02:33:50.519 [Lua] [free_flight_manager] = metatable 02:33:50.519 [Lua] [network_manager] = table 02:33:50.519 [Lua] [network_manager] = metatable 02:33:50.519 [Lua] [network_event_delegate] = table 02:33:50.519 [Lua] [network_event_delegate] = metatable 02:33:50.519 [Lua] 02:33:50.521 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:33:50.530 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:33:50.531 [Lua] [AchievementManager] Achievements using the steam platform 02:33:50.531 [Lua] PlayerManager:add_player player_1 02:33:50.672 [Lua] [StateIngame] Level seed: 13161724 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:33:50.679 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 02:33:50.679 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 02:33:50.679 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:33:50.679 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 02:33:50.680 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 02:33:50.684 [Lua] [LevelAnalysis] set_random_seed( 13161724) 02:33:50.688 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 02:33:50.688 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 02:33:50.689 [Lua] [IngameUI] init 02:33:50.715 [SteamVoipClient] select_out(110000109ed6c29, off) 02:33:50.715 [SteamVoipClient] select_out(11000010ae4da1b, off) 02:33:50.715 [SteamVoipClient] select_out(11000011a47bad8, off) 02:33:50.715 [SteamVoipClient] select_out(110000147a7757c, off) 02:33:50.719 [Lua] cb_razer_chroma_setup 02:33:50.813 [Lua] [Matchmaking] Cancelling matchmaking 02:33:50.813 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 02:33:50.813 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 02:33:50.813 [Lua] Set lobby begin: 02:33:50.813 [Lua] Lobby data twitch_enabled = false 02:33:50.814 [Lua] Lobby data selected_mission_id = inn_level 02:33:50.814 [Lua] Lobby data num_players = 4 02:33:50.814 [Lua] Lobby data difficulty_tweak = 0 02:33:50.814 [Lua] Lobby data host = 110000109ed6c29 02:33:50.814 [Lua] Lobby data time_of_search = 1714182467 02:33:50.814 [Lua] Lobby data matchmaking_type = 3 02:33:50.814 [Lua] Lobby data is_private = false 02:33:50.814 [Lua] Lobby data match_started = true 02:33:50.815 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:50.815 [Lua] Lobby data difficulty = normal 02:33:50.815 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:50.815 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:50.815 [Lua] Lobby data quick_game = true 02:33:50.815 [Lua] Lobby data country_code = us 02:33:50.815 [Lua] Lobby data matchmaking = false 02:33:50.815 [Lua] Lobby data power_level = 0 02:33:50.815 [Lua] Lobby data mission_id = inn_level 02:33:50.815 [Lua] Lobby data mechanism = adventure 02:33:50.815 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:50.815 [Lua] Lobby data player_slot_2 = 0:0 02:33:50.815 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:50.815 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:50.815 [Lua] Lobby data eac_authorized = true 02:33:50.815 [Lua] Set lobby end. 02:33:50.818 [Lua] Set lobby begin: 02:33:50.818 [Lua] Lobby data twitch_enabled = false 02:33:50.818 [Lua] Lobby data selected_mission_id = inn_level 02:33:50.818 [Lua] Lobby data num_players = 4 02:33:50.818 [Lua] Lobby data difficulty_tweak = 0 02:33:50.818 [Lua] Lobby data host = 110000109ed6c29 02:33:50.818 [Lua] Lobby data time_of_search = 1714182467 02:33:50.818 [Lua] Lobby data matchmaking_type = 3 02:33:50.818 [Lua] Lobby data is_private = false 02:33:50.818 [Lua] Lobby data match_started = true 02:33:50.818 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:50.818 [Lua] Lobby data difficulty = normal 02:33:50.818 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:50.818 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:50.819 [Lua] Lobby data quick_game = true 02:33:50.819 [Lua] Lobby data country_code = us 02:33:50.819 [Lua] Lobby data matchmaking = false 02:33:50.819 [Lua] Lobby data power_level = 0 02:33:50.819 [Lua] Lobby data mission_id = inn_level 02:33:50.819 [Lua] Lobby data mechanism = adventure 02:33:50.819 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:50.819 [Lua] Lobby data player_slot_2 = 0:0 02:33:50.819 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:50.819 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:50.819 [Lua] Lobby data eac_authorized = true 02:33:50.819 [Lua] Set lobby end. 02:33:50.819 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:33:50.819 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 02:33:50.819 [Lua] Set lobby begin: 02:33:50.819 [Lua] Lobby data twitch_enabled = false 02:33:50.819 [Lua] Lobby data selected_mission_id = inn_level 02:33:50.819 [Lua] Lobby data num_players = 4 02:33:50.819 [Lua] Lobby data difficulty_tweak = 0 02:33:50.819 [Lua] Lobby data host = 110000109ed6c29 02:33:50.819 [Lua] Lobby data time_of_search = 1714182467 02:33:50.819 [Lua] Lobby data matchmaking_type = 3 02:33:50.819 [Lua] Lobby data is_private = false 02:33:50.819 [Lua] Lobby data match_started = true 02:33:50.819 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:50.819 [Lua] Lobby data difficulty = normal 02:33:50.819 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:50.819 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:50.819 [Lua] Lobby data quick_game = true 02:33:50.819 [Lua] Lobby data country_code = us 02:33:50.819 [Lua] Lobby data matchmaking = false 02:33:50.819 [Lua] Lobby data power_level = 835 02:33:50.819 [Lua] Lobby data mission_id = inn_level 02:33:50.819 [Lua] Lobby data mechanism = adventure 02:33:50.820 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:50.820 [Lua] Lobby data player_slot_2 = 0:0 02:33:50.820 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:50.820 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:50.820 [Lua] Lobby data eac_authorized = true 02:33:50.820 [Lua] Set lobby end. 02:33:50.820 [Flow] complete_skittergate_legend true 02:33:50.820 [Flow] complete_all_helmgart_levels_recruit true 02:33:50.822 [Flow] WitchHunterLevel:35 02:33:50.822 [Flow] LeaderYes 02:33:50.822 [Flow] ALL PC XP:304250 02:33:50.822 [Flow] Has "bogenhafen" DLC:true 02:33:50.822 [Flow] WH XP:60850 02:33:50.822 [Flow] Number of crafted items:9416 02:33:50.822 [Flow] Has "pre_order" DLC:true 02:33:50.822 [Flow] Sum of Powe Levels:1500 02:33:50.822 [Flow] lodestone diff 1:false 02:33:50.822 [Flow] magnus and forest activated 02:33:50.822 [Flow] magnus and forest activated 02:33:50.822 [Flow] cemetery and forest activated 02:33:50.822 [Flow] magnus and cemetery 02:33:50.822 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:50.822 [Flow] ALL RUNES ACTIVATED 02:33:50.822 [Flow] magnus and forest activated 02:33:50.823 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:50.823 [Flow] ALL RUNES ACTIVATED 02:33:50.823 [Flow] cemetery and forest activated 02:33:50.823 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:50.823 [Flow] ALL RUNES ACTIVATED 02:33:50.823 [Flow] magnus and forest activated 02:33:50.823 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:50.823 [Flow] ALL RUNES ACTIVATED 02:33:50.823 [Flow] magnus and cemetery 02:33:50.823 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:50.823 [Flow] ALL RUNES ACTIVATED 02:33:50.823 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:50.824 [Lua] CurrentConflictSettings inn_level 02:33:50.824 [Lua] [ConflictDirector] conflict_director is ai_ready 02:33:50.824 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:33:50.824 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:33:50.826 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:33:50.826 [Lua] Forming navigation groups in one frame 02:33:50.826 [Lua] Forming navigation groups 02:33:50.843 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377 02:33:50.845 [Lua] NavigationGroupManager -> calulation time B: 0.0030000000001564331 02:33:50.845 [Lua] number of nav groups: 58 02:33:50.846 [Lua] number of refined nav groups : 36 02:33:50.848 [Lua] NavigationGroupManager -> calulation time C: 0.0029999999997016857 02:33:50.848 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 02:33:50.849 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:33:50.849 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 02:33:50.852 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 02:33:50.852 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 02:33:50.852 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 02:33:50.852 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 02:33:50.852 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:33:50.852 [Lua] [Managers] Calling function on all managers: 02:33:50.852 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:33:50.852 [Save] Loading `ut_tweaks_presets` 02:33:50.853 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0861bc60 02:33:50.853 [Save] Load done 02:33:50.871 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForEnterGame 02:33:50.871 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForGameObjectSync 02:33:50.871 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:33:50.871 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":1503063313,"first_person":{"wwise\/flail":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/skins\/variant_a\/chr_witch_hunter_warrior_priest_02_a":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed_3p":false,"units\/weapons\/player\/wpn_wh_shield_01\/wpn_wh_shield_01_t1_runed":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_flail_02_t1\/wpn_emp_flail_02_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_flail_shield":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers_priest":false,"units\/beings\/player\/witch_hunter_warrior_priest_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/witch_hunter_warrior_priest\/headpiece\/wh_wp_hat_04":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_1h_hammer_02\/wpn_wh_1h_hammer_02_runed":false,"resource_packages\/careers\/wh_priest":false}} 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:33:51.014 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = false 02:33:51.014 [Lua] [NetworkServer] Game_object_sync_done for peer 11000011a47bad8 02:33:51.029 [Lua] Breedfreezer (server) starting a hot join sync 02:33:51.030 [Lua] PlayerManager:add_remote_player 11000011a47bad8 02:33:51.030 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=26 02:33:51.030 [Lua] RemotePlayer:create_game_object( ) 26 02:33:51.100 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForGameObjectSync 02:33:51.100 [Lua] [PeerSM] 11000011a47bad8 :: on_enter WaitingForPlayers 02:33:51.100 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:33:51.100 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:33:51.100 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForEnterGame 02:33:51.100 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForGameObjectSync 02:33:51.101 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:33:51.101 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:33:51.101 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 02:33:51.101 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"wwise\/one_handed_swords":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"wwise\/repeating_handgun_pistol":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false},"inventory_id":2028435825,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_13":false,"wwise\/one_handed_swords":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t3\/wpn_emp_handgun_repeater_t3_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword_shield":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t2\/wpn_emp_sword_02_t2_runed_01":false,"units\/beings\/player\/empire_soldier_knight_skin_02\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_empire_shield_03\/wpn_emp_shield_03_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:33:51.107 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = false 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":418931513,"first_person":{"units\/beings\/player\/dwarf_ranger_slayer\/headpiece\/dr_s_face_00":false,"resource_packages\/careers\/dr_slayer":false,"units\/beings\/player\/dwarf_ranger_slayer\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_axes":false,"wwise\/one_handed_hammers":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/dwarf_ranger_slayer\/skins\/dragon\/chr_dwarf_ranger_slayer_dragon":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_dwarf_ranger_slayer_hair_02":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_slayer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axes":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false}} 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000011a47bad8:1:0:0 = 1503063313 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 98145197 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:3:0:0 = 1763780271 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1053172659 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1198531140 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 418931513 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000147a7757c:1:0:0 = 2028435825 02:33:51.108 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 02:33:51.108 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010ae4da1b 02:33:51.134 [Lua] Breedfreezer (server) starting a hot join sync 02:33:51.135 [Lua] PlayerManager:add_remote_player 11000010ae4da1b 02:33:51.135 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28 02:33:51.135 [Lua] RemotePlayer:create_game_object( ) 28 02:33:51.212 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForGameObjectSync 02:33:51.212 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForPlayers 02:33:51.212 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForEnterGame 02:33:51.212 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForGameObjectSync 02:33:51.219 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3, async-read, 02:33:51.219 [Lua] [NetworkServer] Game_object_sync_done for peer 110000147a7757c 02:33:51.255 [Lua] Breedfreezer (server) starting a hot join sync 02:33:51.256 [Lua] PlayerManager:add_remote_player 110000147a7757c 02:33:51.256 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=29 02:33:51.256 [Lua] RemotePlayer:create_game_object( ) 29 02:33:51.334 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForGameObjectSync 02:33:51.334 [Lua] [PeerSM] 110000147a7757c :: on_enter WaitingForPlayers 02:33:51.335 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:33:51.335 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:33:51.335 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 02:33:51.335 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:33:51.342 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2, async-read, 02:33:51.343 [Lua] [PeerSM] 11000011a47bad8 :: on_exit WaitingForPlayers 02:33:51.343 [Lua] [PeerSM] 11000011a47bad8 :: on_enter InGame 02:33:51.343 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000011a47bad8:0:0:0 = true 02:33:51.343 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:33:51.343 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:33:51.343 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:33:51.343 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForPlayers 02:33:51.343 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InGame 02:33:51.343 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = true 02:33:51.343 [Lua] [PeerSM] 110000147a7757c :: on_exit WaitingForPlayers 02:33:51.343 [Lua] [PeerSM] 110000147a7757c :: on_enter InGame 02:33:51.344 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000147a7757c:0:0:0 = true 02:33:51.350 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-19.4864, 0.993923, 6.138), Vector4(0, 0, 0.707107, -0.707106)) 02:33:51.354 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000109ed6c29:1) 02:33:51.354 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":212672918,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:33:51.355 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:33:51.355 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:33:51.355 [Lua] 02:33:51.355 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:33:51.355 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:33:51.355 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:33:51.355 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:33:51.355 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:33:51.355 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:33:51.355 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:33:51.355 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:33:51.355 [Lua] 02:33:51.355 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:33:51.355 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:33:51.355 [Lua] 02:33:51.355 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:33:51.355 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:33:51.355 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:33:51.355 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:33:51.355 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:33:51.355 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:33:51.355 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:33:51.355 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:33:51.355 [Lua] 02:33:51.355 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:33:51.355 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:33:51.355 [Lua] 02:33:51.355 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:33:51.355 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:33:51.355 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:33:51.355 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:33:51.355 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:33:51.355 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:33:51.355 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:33:51.355 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:33:51.355 [Lua] 02:33:51.356 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:33:51.356 [Lua] TalentExtension:_send_rpc_sync_talents 31 02:33:51.356 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:33:51.356 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:33:51.356 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=32 02:33:51.369 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 212672918 02:33:51.369 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:33:51.369 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 02:33:51.369 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 02:33:51.369 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:33:51.384 [Lua] Players are leaving the safe zone 02:33:51.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:33:51.397 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 02:33:51.397 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 02:33:51.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:33:51.425 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:33:51.425 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:33:51.425 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 02:33:51.425 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:33:51.452 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:33:51.452 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:33:51.452 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 02:33:51.452 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:33:51.479 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:33:51.479 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:33:51.479 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 02:33:51.479 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:33:51.506 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:33:51.506 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:33:51.506 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 02:33:51.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:33:51.531 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:33:51.531 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:33:51.532 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 02:33:51.532 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:33:51.558 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:33:51.558 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:33:51.558 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 02:33:51.558 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:33:51.590 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010ae4da1b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:33:51.590 [Lua] Adding player sync data to peer=11000010ae4da1b local_player_id=1 02:33:51.590 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 02:33:51.590 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 02:33:51.591 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=41 02:33:51.591 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 02:33:51.592 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:33:51.592 [Lua] TalentSystem:rpc_sync_talents 1 2049 02:33:51.593 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 212672918 02:33:51.593 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=11000011a47bad8 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:33:51.593 [Lua] Adding player sync data to peer=11000011a47bad8 local_player_id=1 02:33:51.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:33:51.594 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:33:51.594 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42 02:33:51.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:33:51.630 [Lua] [MOD][VMF][INFO] Added 110000147a7757c to the VMF users list. 02:33:51.630 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000147a7757c go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:33:51.630 [Lua] Adding player sync data to peer=110000147a7757c local_player_id=1 02:33:51.631 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:33:51.631 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:33:51.632 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 02:33:51.632 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:33:51.644 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000147a7757c go_type=player_unit go_created_func_name=game_object_created_player_unit 02:33:51.644 [Lua] [NetworkServer] Peer 110000147a7757c spawned player. 02:33:51.645 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=44 02:33:51.645 [Lua] PlayerManager:assign_unit_ownership CABLE420 110000147a7757c 1 02:33:51.646 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:33:51.646 [Lua] TalentSystem:rpc_sync_talents 4 3073 02:33:51.647 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 212672918 02:33:51.648 [Lua] StateInGameRunning:_game_actually_starts() 02:33:51.648 [Lua] [GameModeInn] Start menu closed 02:33:51.648 [Lua] [GameModeInn] Start menu opened 02:33:51.648 [Lua] ################################################################################################################# 02:33:51.648 [Lua] [Loading Time]: 00:00:39 [Transition]: crater-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:33:51.648 [Lua] ################################################################################################################# 02:33:51.648 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 47 02:33:51.648 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:33:51.659 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:33:51.659 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:33:51.659 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=45 02:33:51.659 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:33:51.659 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 47 02:33:51.685 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:33:51.685 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:33:51.685 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=46 02:33:51.685 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:33:51.697 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=11000011a47bad8 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:33:51.697 [Lua] [NetworkServer] Peer 11000011a47bad8 spawned player. 02:33:51.698 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 02:33:51.698 [Lua] PlayerManager:assign_unit_ownership Reverend Reven 11000011a47bad8 1 02:33:51.699 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:33:51.699 [Lua] TalentSystem:rpc_sync_talents 7 1025 02:33:51.700 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=11000011a47bad8 go_type=priest_career_data go_created_func_name=game_object_created_career_data 02:33:51.700 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 212672918 02:33:51.712 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:33:51.712 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:33:51.712 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48 02:33:51.712 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:33:51.744 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:33:51.744 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:33:51.744 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=49 02:33:51.744 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096 02:33:51.769 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096 02:33:51.769 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096 02:33:51.769 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 02:33:51.775 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 47 02:33:51.775 [Lua] Commit load time data 02:33:51.797 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 02:33:51.797 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 02:33:51.857 [Flow] DISABLE 02:33:51.878 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = true 02:33:51.921 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000011a47bad8:0:0:0 = true 02:33:51.948 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3, async-read, 02:33:51.948 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 02:33:51.963 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2, async-read, 02:33:51.963 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 02:33:52.079 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000147a7757c:0:0:0 = true 02:33:53.061 [Lua] [IngameUI] menu view on_enter hero_view 02:33:53.063 [Lua] [IngameUI] menu view post_update_on_enter table: 0x074b7710 02:33:53.063 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 02:33:53.080 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 02:33:53.080 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 02:33:53.081 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 02:33:53.081 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 02:33:53.082 [Lua] hero_fullscreen_menu_on_enter 02:33:53.732 [Lua] PopupManager:queue_default_popup: Are you sure you want to leave the current game? Leave Game leave_game_hero_view Yes cancel_popup_hero_view No 02:33:54.188 [Lua] PopupManager:query_result returned result: leave_game_hero_view 02:33:54.201 [Lua] [Matchmaking] Doing transition leave_game from UI 02:33:54.201 [Lua] TRANSITION leave_game nil false 02:33:54.201 [Lua] [GameNetworkManager] Leaving game... 02:33:54.201 [Lua] [GameNetworkManager] Shutting down game session host. 02:33:54.201 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:33:54.201 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:33:54.201 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=5.31 02:33:54.201 [Lua] [IngameUI] menu view on_exit hero_view 02:33:54.204 [Lua] [IngameUI] menu view post_update_on_exit table: 0x074b7710 02:33:54.204 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 02:33:54.204 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 02:33:54.204 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 02:33:54.204 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 02:33:54.204 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 02:33:54.204 [Lua] hero_fullscreen_menu_on_exit 02:33:54.212 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:33:54.223 [Connection] Packet 64319 chunk for system game_session from 11000010ae4da1b had no listener 02:33:54.261 [Connection] Packet 64320 chunk for system game_session from 11000010ae4da1b had no listener 02:33:54.261 [Connection] Packet 50572 chunk for system game_session from 11000011a47bad8 had no listener 02:33:54.275 [Connection] Packet 50573 chunk for system game_session from 11000011a47bad8 had no listener 02:33:54.292 [Connection] Packet 64321 chunk for system game_session from 11000010ae4da1b had no listener 02:33:54.329 [Connection] Packet 59374 chunk for system game_session from 110000147a7757c had no listener 02:33:54.691 [Window] Window => inactive 02:33:55.980 [Lua] [PlayFabMirrorBase] _commit_internal "11" 02:33:55.980 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:33:56.020 [Lua] generate_backend_stats 110000109ed6c29:1 02:33:56.165 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:33:56.165 [Lua] [PlayerSyncData] Game session is not initialized 02:33:56.165 [Lua] [PlayerSyncData] Game session is not initialized 02:33:56.165 [Lua] [PlayerSyncData] Game session is not initialized 02:33:56.165 [Lua] Set lobby begin: 02:33:56.165 [Lua] Lobby data twitch_enabled = false 02:33:56.165 [Lua] Lobby data selected_mission_id = inn_level 02:33:56.165 [Lua] Lobby data num_players = 4 02:33:56.165 [Lua] Lobby data difficulty_tweak = 0 02:33:56.165 [Lua] Lobby data host = 110000109ed6c29 02:33:56.165 [Lua] Lobby data time_of_search = 1714182467 02:33:56.165 [Lua] Lobby data matchmaking_type = 3 02:33:56.165 [Lua] Lobby data is_private = false 02:33:56.165 [Lua] Lobby data match_started = true 02:33:56.165 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:33:56.165 [Lua] Lobby data difficulty = normal 02:33:56.165 [Lua] Lobby data player_slot_1 = 11000011a47bad8:1 02:33:56.165 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:56.165 [Lua] Lobby data quick_game = true 02:33:56.165 [Lua] Lobby data country_code = us 02:33:56.165 [Lua] Lobby data matchmaking = false 02:33:56.165 [Lua] Lobby data power_level = 0 02:33:56.165 [Lua] Lobby data mission_id = inn_level 02:33:56.165 [Lua] Lobby data mechanism = adventure 02:33:56.165 [Lua] Lobby data player_slot_5 = 110000147a7757c:1 02:33:56.165 [Lua] Lobby data player_slot_2 = 0:0 02:33:56.166 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:56.166 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 02:33:56.166 [Lua] Lobby data eac_authorized = true 02:33:56.166 [Lua] Set lobby end. 02:33:56.171 [Lua] [PlayFabMirrorBase] commit result "success", "11" 02:33:56.421 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "left_game" 02:33:56.421 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:33:56.422 [Lua] [Managers] Calling function on all managers: 02:33:56.422 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:33:56.423 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:33:56.423 [Lua] Clearing all global lookup lists 02:33:56.423 [Lua] [IngamePlayerListUI] - Destroy 02:33:56.423 [Lua] [EquipmentUI] - Destroy 02:33:56.423 [Lua] [AbilityUI] - Destroy 02:33:56.423 [Lua] [GamePadEquipmentUI] - Destroy 02:33:56.423 [Lua] [GamePadAbilityUI] - Destroy 02:33:56.424 [Lua] [IngameUI] destroy 02:33:56.434 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 02:33:56.435 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_The_Empire_at_War_Page_096, keep_hall_painting_wood_base_client_3 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 02:33:56.436 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 02:33:56.437 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 02:33:56.437 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 02:33:56.440 [Lua] [MOD][VMF][INFO] Removed 110000147a7757c from the VMF users list. 02:33:56.440 [Lua] PlayerManager:remove_player peer_id=110000147a7757c 1 02:33:56.440 [Lua] PlayerManager:remove_player peer_id=11000011a47bad8 1 02:33:56.440 [Lua] PlayerManager:remove_player peer_id=11000010ae4da1b 1 02:33:56.482 [Lua] [Managers] Destroying manager group: 02:33:56.486 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:33:56.545 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:33:56.545 [Lua] [PeerSM] 11000011a47bad8 :: on_exit InGame 02:33:56.545 [Lua] [PeerSM] 11000011a47bad8 :: on_enter Loading 02:33:56.545 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:33:56.545 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:33:56.545 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InGame 02:33:56.545 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 02:33:56.545 [Lua] [PeerSM] 110000147a7757c :: on_exit InGame 02:33:56.545 [Lua] [PeerSM] 110000147a7757c :: on_enter Loading 02:33:56.545 [Lua] [Matchmaking] unregister rpcs 02:33:56.545 [Lua] [Matchmaking] destroying 02:33:56.545 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:33:56.545 [Lua] [ChatManager] Unregistering channel 1 02:33:56.545 [Lua] [EnemyPackageLoader] network_context_destroyed 02:33:56.545 [Lua] [TransientPackageLoader] network_context_destroyed 02:33:56.545 [Lua] [PartyManager] network_context_created 02:33:56.545 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:33:56.545 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:33:56.545 [Lua] [GameMechanismManager] network_context_destroyed 02:33:56.545 [SteamVoip] Leaving room a3599119633c47a4 02:33:56.545 [SteamVoipClient] select_out(110000109ed6c29, off) 02:33:56.545 [SteamVoipClient] select_out(11000010ae4da1b, off) 02:33:56.545 [SteamVoipClient] select_out(11000011a47bad8, off) 02:33:56.545 [SteamVoipClient] select_out(110000147a7757c, off) 02:33:56.545 [SteamVoip] Destroying room a3599119633c47a4 02:33:56.546 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/headpiece/wh_wp_hat_04, ProfileSynchronizer 02:33:56.546 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/headpiece/dr_s_face_00, ProfileSynchronizer 02:33:56.546 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, ProfileSynchronizer 02:33:56.546 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t3/wpn_emp_handgun_repeater_t3_runed_01_3p, ProfileSynchronizer 02:33:56.547 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, ProfileSynchronizer 02:33:56.549 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base, ProfileSynchronizer 02:33:56.549 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01, ProfileSynchronizer 02:33:56.553 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer 02:33:56.553 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:33:56.554 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 02:33:56.554 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer 02:33:56.554 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_13, ProfileSynchronizer 02:33:56.558 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1, ProfileSynchronizer 02:33:56.559 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:33:56.560 [Lua] [PackageManager] Unload: resource_packages/careers/we_waywatcher, ProfileSynchronizer 02:33:56.560 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/shortbow, ProfileSynchronizer 02:33:56.561 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer 02:33:56.561 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, ProfileSynchronizer 02:33:56.562 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/third_person_base/chr_dwarf_ranger_slayer_hair_02, ProfileSynchronizer 02:33:56.562 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p, ProfileSynchronizer 02:33:56.562 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_daggers, ProfileSynchronizer 02:33:56.563 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_shield_01/wpn_wh_shield_01_t1_runed_3p, ProfileSynchronizer 02:33:56.567 [Lua] [PackageManager] Unload: resource_packages/careers/dr_slayer, ProfileSynchronizer 02:33:56.567 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base, ProfileSynchronizer 02:33:56.567 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 02:33:56.567 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01, ProfileSynchronizer 02:33:56.568 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_flail_02_t1/wpn_emp_flail_02_t1_runed_01_3p, ProfileSynchronizer 02:33:56.568 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer 02:33:56.568 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_runed_01_3p, ProfileSynchronizer 02:33:56.569 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, ProfileSynchronizer 02:33:56.569 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_03/wpn_emp_shield_03_runed_01_3p, ProfileSynchronizer 02:33:56.570 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_1h_hammer_02/wpn_wh_1h_hammer_02_runed_3p, ProfileSynchronizer 02:33:56.570 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_slayer/skins/dragon/chr_dwarf_ranger_slayer_dragon, ProfileSynchronizer 02:33:56.573 [Lua] [PackageManager] Unload: resource_packages/careers/wh_priest, ProfileSynchronizer 02:33:56.573 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 02:33:56.573 [Lua] [PackageManager] Unload: wwise/flail, ProfileSynchronizer 02:33:56.573 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest_skin_02/skins/variant_a/chr_witch_hunter_warrior_priest_02_a, ProfileSynchronizer 02:33:56.573 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, ProfileSynchronizer 02:33:56.573 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, ProfileSynchronizer 02:33:56.574 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, ProfileSynchronizer 02:33:56.574 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer 02:33:56.574 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 02:33:56.575 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight_skin_02/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:33:56.575 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 02:33:56.576 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest_skin_02/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:33:56.576 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:33:56.579 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer 02:33:56.603 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 02:33:56.603 [Lua] GOT close_channel 7 11000011a47bad8 02:33:56.603 [EAC] EAC server lost client 11000011a47bad8 02:33:56.603 [EACServer] [21:33:56:602] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 011000011A47BAD8 PlayerGUID: 76561198401174232 02:33:56.603 [Lua] LobbyInternal.close_channel lobby: userdata: 0x081b9f78, channel: 7 02:33:56.603 [Lua] GOT close_channel 1 11000010ae4da1b 02:33:56.603 [EAC] EAC server lost client 11000010ae4da1b 02:33:56.603 [EACServer] [21:33:56:602] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 011000010AE4DA1B PlayerGUID: 76561198143035931 02:33:56.603 [Lua] LobbyInternal.close_channel lobby: userdata: 0x081b9f78, channel: 1 02:33:56.603 [Lua] GOT close_channel 4 110000147a7757c 02:33:56.603 [EAC] EAC server lost client 110000147a7757c 02:33:56.603 [EACServer] [21:33:56:603] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 0110000147A7757C PlayerGUID: 76561199162422652 02:33:56.603 [Lua] LobbyInternal.close_channel lobby: userdata: 0x081b9f78, channel: 4 02:33:56.603 [EACServer] [21:33:56:603] [Windows] [EAC Server] [Info] [Destroy] Called 02:33:56.603 [EACServer] [21:33:56:603] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Server empty, disconnecting. 02:33:56.603 [EACServer] [21:33:56:603] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Scheduling disconnect task. 02:33:56.603 [EACServer] [21:33:56:603] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Disconnected. 02:33:56.605 [Lua] [LobbyHost] Destroying 02:33:56.605 [Connection] Dropped game chunk from 11000011a47bad8 because channel 7 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 11000011a47bad8 because channel 8 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 11000011a47bad8 because channel 9 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 11000011a47bad8 because channel 7 can't communicate 02:33:56.605 [Connection] Dropped game chunk from 11000010ae4da1b because channel 1 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 11000010ae4da1b because channel 2 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 11000010ae4da1b because channel 3 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 11000010ae4da1b because channel 1 can't communicate 02:33:56.605 [Connection] Dropped game chunk from 110000147a7757c because channel 4 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 110000147a7757c because channel 5 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 110000147a7757c because channel 6 can't communicate 02:33:56.605 [Connection] Dropped channel chunk from 110000147a7757c because channel 4 can't communicate 02:33:56.605 [Lua] ############### UNLOADING PACKAGES ############### 02:33:56.605 [Lua] [Managers] Calling function on all managers: 02:33:56.606 [Lua] [Managers] Destroying manager group: 02:33:56.606 [Lua] [Gamestate] Enter state StateLoading 02:33:56.608 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 02:33:56.608 [Lua] [LobbyManager] Setting up network options 02:33:56.608 [Lua] [start_port_range]: nil 02:33:56.608 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 02:33:56.608 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 02:33:56.608 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 02:33:56.608 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 02:33:56.608 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 02:33:56.608 [Lua] LobbyManager:setup_network_options server_port: 27015 02:33:56.608 [Lua] registering RPCs 02:33:56.608 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 02:33:56.608 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port = 27015, query_port = 27016, config_file_name = "global", max_members = 4, lobby_port = 27015, ip_address = "0.0.0.0", project_hash = "bulldozer", server_port = 27015, steam_port = 8766, map = "None", } platform_lobby: nil 02:33:56.608 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:33:56.608 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:33:56.608 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:14274234, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1282297728, lt:load_next_level, extra_packages:{ }) 02:33:56.608 [Lua] [LevelTransitionHandler] promote_next_level_data 02:33:56.608 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29"] 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 14274234 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 1282297728 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:33:56.608 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:33:56.608 [SteamVoip] Creating room 79cb766a0d4c32c1 02:33:56.608 [SteamVoip] Joining room 79cb766a0d4c32c1 02:33:56.609 [EAC] EAC server 110000109ed6c29 is initializing 02:33:56.614 [EAC] Server is also client 110000109ed6c29 02:33:56.614 [EACServer] [21:33:56:614] [Windows] [EAC Server] [Info] [SetLogCallback] Procedure: 00007FF732CF6260 LogLevel: Info. 02:33:56.614 [Lua] ### Created peer state machine for 110000109ed6c29 02:33:56.614 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Connecting 02:33:56.614 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 02:33:56.614 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:33:56.619 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:33:56.619 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:33:56.619 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 02:33:56.619 [Lua] Set lobby begin: 02:33:56.619 [Lua] Set lobby end. 02:33:56.619 [Lua] [PSM] Peer 110000109ed6c29 joined. Want to use profile index "4" and join party "nil" 02:33:56.619 [Lua] [LobbyHost] Changed state from 0 to creating 02:33:56.633 [Lua] [StateLoading] load_current_level 02:33:56.633 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:33:56.633 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:33:56.633 [Lua] [PartyManager] Register parties 02:33:56.633 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 02:33:56.633 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 02:33:56.650 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 02:33:56.650 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 02:33:56.651 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 14274234 - use_random_directors: true - conflict_director_name: inn_level 02:33:56.657 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:33:56.657 [Lua] checking dlc's against conflict directors 02:33:56.657 [Lua] number of factions to include 2 02:33:56.657 [Lua] Updated list weights for random: 02:33:56.657 [Lua] skaven, 0.42 (0.00-0.42) 02:33:56.657 [Lua] chaos, 0.42 (0.42-0.83) 02:33:56.657 [Lua] beastmen, 0.17 (0.83-1.00) 02:33:56.657 [Lua] Rolled random faction: 0.047187447547912598 skaven 02:33:56.657 [Lua] Updated list weights for random: 02:33:56.657 [Lua] beastmen, 0.29 (0.00-0.29) 02:33:56.657 [Lua] chaos, 0.71 (0.29-1.00) 02:33:56.657 [Lua] Rolled random faction: 0.92064744234085083 chaos 02:33:56.657 [Lua] number of factions added 2 02:33:56.657 [Lua] --- --- --- 02:33:56.657 [Lua] Starting... difficulty 'normal' 02:33:56.657 [Lua] These are the starting conflict directors: 02:33:56.657 [Lua] inn_level 02:33:56.657 [Lua] --- --- --- 02:33:56.657 [Lua] 02:33:56.657 [Lua] DONE! Found the following directors: 02:33:56.657 [Lua] (free: 35), Master hash is: 02:33:56.657 [Lua] [EnemyPackageLoader] breed_lookup: { } 02:33:56.657 [Lua] load_startup_enemy_packages: -------------- 02:33:56.657 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:33:56.657 [Lua] critter_rat 02:33:56.658 [Lua] ### Received rpc_level_loaded 02:33:56.658 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 02:33:56.700 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:33:56.700 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:33:56.801 [Lua] [LobbyHost] Changed state from creating to joined 02:33:56.802 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:33:56.802 [Lua] [ChatManager] Setting up network context, host_peer_id:110000109ed6c29 my_peer_id:110000109ed6c29 02:33:56.802 [Lua] [ChatManager] Registering channel 1 02:33:56.802 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:33:56.802 [Lua] [TransientPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:33:56.802 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:33:56.802 [Lua] [PartyManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:33:56.802 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 02:33:56.802 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:33:56.802 [Lua] Starting async level spawning of levels/inn/world 02:33:56.803 [Umbra] Init version: 3.4.15 :: 16 threads 02:33:56.825 [Lua] [NetworkServer] Changing num_players from nil to 1 02:33:56.825 [Lua] [NetworkServer] Players: 1 02:33:56.825 [Lua] Set lobby begin: 02:33:56.825 [Lua] Lobby data matchmaking_type = 3 02:33:56.826 [Lua] Lobby data mission_id = inn_level 02:33:56.826 [Lua] Lobby data selected_mission_id = inn_level 02:33:56.826 [Lua] Lobby data eac_authorized = true 02:33:56.826 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:56.826 [Lua] Lobby data mechanism = adventure 02:33:56.826 [Lua] Lobby data num_players = 1 02:33:56.826 [Lua] Lobby data matchmaking = false 02:33:56.826 [Lua] Set lobby end. 02:33:57.006 [Lua] Async level spawning done 02:33:57.006 [Lua] Spawn additional sub_levels: 02:33:57.317 [Steam] Connection 887a9d75 to remote 11000010ae4da1b closed remotely, reason 1003 `peer_removed` 02:33:57.334 [Steam] Connection 623064a3 to remote 110000147a7757c closed remotely, reason 1003 `peer_removed` 02:33:58.306 [Handshaker] Lost connection 203 to 11000010ae4da1b 02:33:58.322 [Handshaker] Lost connection 204 to 110000147a7757c 02:33:58.406 [Handshaker] Lost connection 205 to 11000011a47bad8 02:33:58.439 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party undecided (0) 02:33:58.439 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:33:58.439 [Lua] [ProfileSynchronizer] Peer 110000109ed6c29 entered session 02:33:58.439 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000109ed6c29 02:33:58.439 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Connecting 02:33:58.439 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:33:58.456 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:33:58.456 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:33:58.473 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:33:58.473 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:33:58.473 [Lua] ### Received rpc_level_loaded 02:33:58.473 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 02:33:58.473 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:33:59.481 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:33:59.481 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:33:59.481 [Lua] Set lobby begin: 02:33:59.481 [Lua] Lobby data selected_mission_id = inn_level 02:33:59.481 [Lua] Lobby data num_players = 1 02:33:59.481 [Lua] Lobby data matchmaking = false 02:33:59.481 [Lua] Lobby data host = 110000109ed6c29 02:33:59.481 [Lua] Lobby data mission_id = inn_level 02:33:59.481 [Lua] Lobby data matchmaking_type = 3 02:33:59.481 [Lua] Lobby data country_code = us 02:33:59.481 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:59.482 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:59.482 [Lua] Lobby data mechanism = adventure 02:33:59.482 [Lua] Lobby data eac_authorized = true 02:33:59.482 [Lua] Set lobby end. 02:33:59.482 [Lua] [Managers] Destroying manager group: 02:33:59.482 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 02:33:59.482 [Lua] [Gamestate] Enter StateIngame HOST 02:33:59.482 [Lua] [Managers] Calling function on all managers: 02:33:59.483 [Lua] <>level = inn_level<> 02:33:59.483 [Lua] Set lobby begin: 02:33:59.483 [Lua] Lobby data selected_mission_id = inn_level 02:33:59.483 [Lua] Lobby data num_players = 1 02:33:59.483 [Lua] Lobby data matchmaking = false 02:33:59.483 [Lua] Lobby data host = 110000109ed6c29 02:33:59.483 [Lua] Lobby data mission_id = inn_level 02:33:59.483 [Lua] Lobby data matchmaking_type = 3 02:33:59.483 [Lua] Lobby data country_code = us 02:33:59.483 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:59.483 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:59.483 [Lua] Lobby data mechanism = adventure 02:33:59.483 [Lua] Lobby data eac_authorized = true 02:33:59.483 [Lua] Set lobby end. 02:33:59.483 [Lua] [StateIngame] Server ingame 02:33:59.487 [Lua] Set lobby begin: 02:33:59.487 [Lua] Lobby data difficulty = normal 02:33:59.487 [Lua] Lobby data selected_mission_id = inn_level 02:33:59.487 [Lua] Lobby data difficulty_tweak = 0 02:33:59.487 [Lua] Lobby data num_players = 1 02:33:59.487 [Lua] Lobby data matchmaking = false 02:33:59.487 [Lua] Lobby data host = 110000109ed6c29 02:33:59.487 [Lua] Lobby data mission_id = inn_level 02:33:59.487 [Lua] Lobby data matchmaking_type = 3 02:33:59.487 [Lua] Lobby data country_code = us 02:33:59.487 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:59.487 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:59.487 [Lua] Lobby data mechanism = adventure 02:33:59.487 [Lua] Lobby data eac_authorized = true 02:33:59.487 [Lua] Set lobby end. 02:33:59.487 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:33:59.487 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:33:59.487 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:33:59.487 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 02:33:59.487 [Lua] [Matchmaking] initializing 02:33:59.487 [Lua] [Matchmaking] my_peer_id: 110000109ed6c29, I am server 02:33:59.487 [Lua] [Matchmaking] register rpcs 02:33:59.488 [Lua] GameNetworkManager:init... creating game session 02:33:59.488 [Lua] Host GameSession.make_game_session_host with session: 02:33:59.488 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:33:59.488 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:33:59.488 [Lua] [GameNetworkManager] self.is_server = true 02:33:59.488 [Network] Setting artificial MTU limit to 576 02:33:59.501 [Lua] Switching ConflictSettings: to: inn_level 02:33:59.501 [Lua] pacing=disabled 02:33:59.501 [Lua] roaming=nil 02:33:59.501 [Lua] disabled=false 02:33:59.501 [Lua] pack_spawning=disabled 02:33:59.501 [Lua] contained_breeds=nil 02:33:59.501 [Lua] boss=disabled 02:33:59.501 [Lua] horde=disabled 02:33:59.501 [Lua] specials=disabled 02:33:59.501 [Lua] name=inn_level 02:33:59.501 [Lua] intensity=disabled 02:33:59.501 [Lua] --- 02:33:59.501 [Lua] [LevelAnalysis] set_random_seed( 14274234) 02:33:59.502 [Lua] entity_system: is_versus false 02:33:59.504 [Lua] [AIInterestPointSystem] Level Seed: 14274234 02:33:59.505 [Lua] 02:33:59.505 [Lua] [entity_system_bag] = table 02:33:59.505 [Lua] [entity_system_bag] = metatable 02:33:59.505 [Lua] [startup_data] = table 02:33:59.505 [Lua] [entity_manager] = table 02:33:59.505 [Lua] [entity_manager] = metatable 02:33:59.505 [Lua] [unit_spawner] = table 02:33:59.505 [Lua] [unit_spawner] = metatable 02:33:59.505 [Lua] [unit_storage] = table 02:33:59.505 [Lua] [unit_storage] = metatable 02:33:59.505 [Lua] [dice_keeper] = table 02:33:59.505 [Lua] [dice_keeper] = metatable 02:33:59.505 [Lua] [is_server] = true (boolean) 02:33:59.505 [Lua] [world] = [World] 02:33:59.505 [Lua] [system_api] = table 02:33:59.505 [Lua] [entity_system] = table 02:33:59.505 [Lua] [entity_system] = metatable 02:33:59.505 [Lua] [network_lobby] = table 02:33:59.505 [Lua] [network_lobby] = metatable 02:33:59.505 [Lua] [profile_synchronizer] = table 02:33:59.505 [Lua] [profile_synchronizer] = metatable 02:33:59.505 [Lua] [level_transition_handler] = table 02:33:59.505 [Lua] [level_transition_handler] = metatable 02:33:59.505 [Lua] [num_local_human_players] = 1 (number) 02:33:59.505 [Lua] [statistics_db] = table 02:33:59.505 [Lua] [statistics_db] = metatable 02:33:59.505 [Lua] [network_server] = table 02:33:59.505 [Lua] [network_server] = metatable 02:33:59.505 [Lua] [input_manager] = table 02:33:59.505 [Lua] [input_manager] = metatable 02:33:59.505 [Lua] [network_clock] = table 02:33:59.505 [Lua] [network_clock] = metatable 02:33:59.505 [Lua] [network_transmit] = table 02:33:59.505 [Lua] [network_transmit] = metatable 02:33:59.505 [Lua] [free_flight_manager] = table 02:33:59.505 [Lua] [free_flight_manager] = metatable 02:33:59.505 [Lua] [network_manager] = table 02:33:59.505 [Lua] [network_manager] = metatable 02:33:59.505 [Lua] [network_event_delegate] = table 02:33:59.505 [Lua] [network_event_delegate] = metatable 02:33:59.505 [Lua] 02:33:59.506 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:33:59.517 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:33:59.517 [Lua] [AchievementManager] Achievements using the steam platform 02:33:59.517 [Lua] PlayerManager:add_player player_1 02:33:59.671 [Lua] [StateIngame] Level seed: 14274234 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:33:59.677 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 02:33:59.677 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 02:33:59.677 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 02:33:59.677 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 02:33:59.678 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 02:33:59.678 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 02:33:59.678 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:33:59.678 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:33:59.678 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 02:33:59.678 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 02:33:59.683 [Lua] [LevelAnalysis] set_random_seed( 14274234) 02:33:59.687 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 02:33:59.687 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 02:33:59.687 [Lua] [IngameUI] init 02:33:59.705 [SteamVoipClient] select_out(110000109ed6c29, off) 02:33:59.709 [Lua] cb_razer_chroma_setup 02:33:59.800 [Lua] [Matchmaking] Cancelling matchmaking 02:33:59.800 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:33:59.801 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 02:33:59.801 [Lua] Set lobby begin: 02:33:59.801 [Lua] Lobby data difficulty = normal 02:33:59.801 [Lua] Lobby data selected_mission_id = inn_level 02:33:59.801 [Lua] Lobby data power_level = 0 02:33:59.801 [Lua] Lobby data difficulty_tweak = 0 02:33:59.801 [Lua] Lobby data num_players = 1 02:33:59.801 [Lua] Lobby data matchmaking = false 02:33:59.801 [Lua] Lobby data host = 110000109ed6c29 02:33:59.801 [Lua] Lobby data mission_id = inn_level 02:33:59.801 [Lua] Lobby data matchmaking_type = 3 02:33:59.801 [Lua] Lobby data country_code = us 02:33:59.801 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:33:59.801 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:33:59.801 [Lua] Lobby data mechanism = adventure 02:33:59.802 [Lua] Lobby data eac_authorized = true 02:33:59.802 [Lua] Set lobby end. 02:33:59.802 [Flow] complete_skittergate_legend true 02:33:59.802 [Flow] complete_all_helmgart_levels_recruit true 02:33:59.804 [Save] Saving `save_data` 02:33:59.805 [Flow] WitchHunterLevel:35 02:33:59.805 [Flow] LeaderYes 02:33:59.805 [Flow] ALL PC XP:304250 02:33:59.805 [Flow] Has "bogenhafen" DLC:true 02:33:59.805 [Flow] WH XP:60850 02:33:59.805 [Flow] Number of crafted items:9416 02:33:59.805 [Flow] Has "pre_order" DLC:true 02:33:59.805 [Flow] Sum of Powe Levels:1500 02:33:59.805 [Flow] lodestone diff 1:false 02:33:59.805 [Flow] magnus and forest activated 02:33:59.805 [Flow] magnus and forest activated 02:33:59.805 [Flow] cemetery and forest activated 02:33:59.805 [Flow] magnus and cemetery 02:33:59.805 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:59.805 [Flow] ALL RUNES ACTIVATED 02:33:59.805 [Flow] magnus and forest activated 02:33:59.805 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:59.805 [Flow] ALL RUNES ACTIVATED 02:33:59.805 [Flow] cemetery and forest activated 02:33:59.805 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:59.805 [Flow] ALL RUNES ACTIVATED 02:33:59.805 [Flow] magnus and forest activated 02:33:59.805 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:59.805 [Flow] ALL RUNES ACTIVATED 02:33:59.805 [Flow] magnus and cemetery 02:33:59.805 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:59.805 [Flow] ALL RUNES ACTIVATED 02:33:59.805 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:33:59.807 [Lua] CurrentConflictSettings inn_level 02:33:59.807 [Lua] [ConflictDirector] conflict_director is ai_ready 02:33:59.807 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:33:59.807 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:33:59.807 [Save] Save done 02:33:59.809 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:33:59.809 [Lua] Forming navigation groups in one frame 02:33:59.809 [Lua] Forming navigation groups 02:33:59.828 [Lua] NavigationGroupManager -> calulation time A: 0.018999999999778083 02:33:59.831 [Lua] NavigationGroupManager -> calulation time B: 0.0030000000001564331 02:33:59.831 [Lua] number of nav groups: 58 02:33:59.832 [Lua] number of refined nav groups : 36 02:33:59.837 [Lua] NavigationGroupManager -> calulation time C: 0.0059999999998581188 02:33:59.837 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 02:33:59.837 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:33:59.837 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 02:33:59.842 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 02:33:59.842 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 02:33:59.842 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 02:33:59.842 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 02:33:59.842 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:33:59.842 [Lua] [Managers] Calling function on all managers: 02:33:59.842 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:33:59.842 [Save] Loading `ut_tweaks_presets` 02:33:59.843 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x1d1745e0 02:33:59.843 [Save] Load done 02:33:59.862 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:33:59.862 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:34:00.009 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party heroes (1) 02:34:00.010 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:34:00.010 [Lua] [IngamePlayerListUI] - Destroy 02:34:00.010 [Lua] [EquipmentUI] - Destroy 02:34:00.010 [Lua] [AbilityUI] - Destroy 02:34:00.010 [Lua] [GamePadEquipmentUI] - Destroy 02:34:00.010 [Lua] [GamePadAbilityUI] - Destroy 02:34:00.022 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 110000109ed6c29 02:34:00.022 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:4:0 = 110000109ed6c29 02:34:00.022 [Lua] Set lobby begin: 02:34:00.022 [Lua] Lobby data selected_mission_id = inn_level 02:34:00.022 [Lua] Lobby data num_players = 1 02:34:00.022 [Lua] Lobby data difficulty_tweak = 0 02:34:00.022 [Lua] Lobby data host = 110000109ed6c29 02:34:00.022 [Lua] Lobby data matchmaking_type = 3 02:34:00.022 [Lua] Lobby data difficulty = normal 02:34:00.023 [Lua] Lobby data player_slot_1 = 0:0 02:34:00.023 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:34:00.023 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:34:00.023 [Lua] Lobby data country_code = us 02:34:00.023 [Lua] Lobby data matchmaking = false 02:34:00.023 [Lua] Lobby data power_level = 0 02:34:00.023 [Lua] Lobby data mission_id = inn_level 02:34:00.023 [Lua] Lobby data mechanism = adventure 02:34:00.023 [Lua] Lobby data player_slot_5 = 0:0 02:34:00.023 [Lua] Lobby data player_slot_2 = 0:0 02:34:00.023 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:34:00.023 [Lua] Lobby data player_slot_3 = 0:0 02:34:00.023 [Lua] Lobby data eac_authorized = true 02:34:00.023 [Lua] Set lobby end. 02:34:00.023 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(4) career(1) 02:34:00.023 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:34:00.024 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":1000925292,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:34:00.024 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:34:00.024 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:34:00.024 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:34:00.024 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:34:00.024 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 02:34:00.024 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:34:00.025 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0b283330 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/shortbow, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_daggers, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: resource_packages/careers/we_waywatcher, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:34:00.032 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:34:00.032 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:34:00.032 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:34:00.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:34:00.053 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:34:00.053 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 02:34:00.053 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:34:00.107 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:34:00.107 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 02:34:00.107 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 02:34:00.107 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:34:00.165 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:34:00.165 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 02:34:00.166 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 02:34:00.166 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:34:00.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:34:00.216 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:34:00.217 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 02:34:00.217 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:34:00.267 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:34:00.267 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:34:00.267 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 02:34:00.267 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:34:00.316 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:34:00.316 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:34:00.316 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 02:34:00.316 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:34:00.366 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:34:00.366 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:34:00.366 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 02:34:00.366 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:34:00.397 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:34:00.397 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:34:00.397 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 02:34:00.397 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:34:00.418 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:34:00.418 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:34:00.418 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 02:34:00.418 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:34:00.455 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:34:00.455 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:34:00.455 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 02:34:00.455 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:34:00.476 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:34:00.476 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:34:00.476 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 02:34:00.476 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:34:00.501 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:34:00.501 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:34:00.501 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 02:34:00.501 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:34:00.504 [Flow] DISABLE 02:34:00.523 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:34:00.523 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:34:00.523 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 02:34:00.523 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:34:00.541 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:34:00.541 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:34:00.541 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 02:34:00.542 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:34:00.561 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:34:00.561 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:34:00.561 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 02:34:00.561 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03 02:34:00.578 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03 02:34:00.578 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03 02:34:00.578 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 02:34:00.643 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 02:34:00.643 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01 02:34:00.643 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 02:34:00.672 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 02:34:00.672 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p 02:34:00.672 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p 02:34:00.702 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p 02:34:00.702 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p 02:34:00.702 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01 02:34:00.764 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01 02:34:00.764 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01 02:34:00.764 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 02:34:00.797 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 02:34:00.797 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 02:34:00.798 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 02:34:00.831 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 02:34:00.831 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps 02:34:00.831 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white 02:34:00.906 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white 02:34:00.906 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white 02:34:00.906 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1 02:34:00.958 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1 02:34:00.958 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1 02:34:00.959 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 02:34:01.019 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 02:34:01.019 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh 02:34:01.019 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/shortbow 02:34:01.050 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/shortbow 02:34:01.050 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/shortbow 02:34:01.050 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:34:01.244 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:34:01.244 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:34:01.244 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 02:34:01.419 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 02:34:01.419 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 02:34:01.419 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_daggers 02:34:01.448 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_daggers 02:34:01.448 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_daggers 02:34:01.448 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 02:34:01.466 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 02:34:01.466 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 02:34:01.466 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 02:34:01.497 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 02:34:01.497 [Lua] [PackageManager] Force_load: wwise/bow 02:34:01.497 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_waywatcher 02:34:01.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_waywatcher 02:34:01.569 [Lua] [PackageManager] Force_load: resource_packages/careers/we_waywatcher 02:34:01.569 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh 02:34:01.618 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh 02:34:01.618 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh 02:34:01.618 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 02:34:01.641 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 02:34:01.641 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p 02:34:01.659 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1000925292 02:34:01.661 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 4, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 02:34:01.664 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000109ed6c29:1) 02:34:01.664 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":705397691,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:34:01.665 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:34:01.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:34:01.665 [Lua] 02:34:01.665 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:34:01.665 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:34:01.665 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:34:01.665 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:34:01.665 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:34:01.665 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:34:01.665 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:34:01.665 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:34:01.665 [Lua] 02:34:01.665 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:34:01.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:34:01.665 [Lua] 02:34:01.665 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:34:01.665 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:34:01.665 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:34:01.665 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:34:01.665 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:34:01.665 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:34:01.665 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:34:01.665 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:34:01.665 [Lua] 02:34:01.665 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:34:01.665 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:34:01.665 [Lua] 02:34:01.665 [Lua] [slot_ranged] = 4B6B99DDA80FB19 (string) 02:34:01.665 [Lua] [slot_ring] = FBB8E082D1AD7AF6 (string) 02:34:01.665 [Lua] [slot_melee] = 70ACBE24D5BDFD4 (string) 02:34:01.665 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:34:01.665 [Lua] [slot_skin] = skin_ww_waywatcher_white (string) 02:34:01.665 [Lua] [slot_trinket_1] = C194ECE9E7F2F24 (string) 02:34:01.665 [Lua] [slot_hat] = waywatcher_hat_0002 (string) 02:34:01.665 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:34:01.665 [Lua] 02:34:01.666 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:34:01.666 [Lua] TalentExtension:_send_rpc_sync_talents 42 02:34:01.666 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:34:01.666 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:34:01.666 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 02:34:01.670 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 705397691 02:34:01.683 [Lua] Players are leaving the safe zone 02:34:01.895 [Lua] StateInGameRunning:_game_actually_starts() 02:34:01.895 [Lua] [GameModeInn] Start menu closed 02:34:01.895 [Lua] [GameModeInn] Start menu opened 02:34:01.895 [Lua] ################################################################################################################# 02:34:01.895 [Lua] [Loading Time]: 00:00:06 [Transition]: inn_level-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:34:01.895 [Lua] ################################################################################################################# 02:34:01.895 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 48 02:34:01.895 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:34:01.910 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 48 02:34:02.023 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 48 02:34:02.023 [Lua] Commit load time data 02:34:04.468 [Lua] Set lobby begin: 02:34:04.468 [Lua] Lobby data selected_mission_id = inn_level 02:34:04.468 [Lua] Lobby data num_players = 1 02:34:04.468 [Lua] Lobby data difficulty_tweak = 0 02:34:04.468 [Lua] Lobby data host = 110000109ed6c29 02:34:04.468 [Lua] Lobby data matchmaking_type = 3 02:34:04.468 [Lua] Lobby data difficulty = normal 02:34:04.468 [Lua] Lobby data player_slot_1 = 0:0 02:34:04.468 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:34:04.468 [Lua] Lobby data player_slot_4 = 110000109ed6c29:1 02:34:04.468 [Lua] Lobby data country_code = us 02:34:04.468 [Lua] Lobby data matchmaking = false 02:34:04.468 [Lua] Lobby data power_level = 835 02:34:04.468 [Lua] Lobby data mission_id = inn_level 02:34:04.468 [Lua] Lobby data mechanism = adventure 02:34:04.468 [Lua] Lobby data player_slot_5 = 0:0 02:34:04.468 [Lua] Lobby data player_slot_2 = 0:0 02:34:04.468 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:34:04.468 [Lua] Lobby data player_slot_3 = 0:0 02:34:04.468 [Lua] Lobby data eac_authorized = true 02:34:04.469 [Lua] Set lobby end. 02:34:05.518 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:34:05.518 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:34:05.528 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:34:05.528 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:34:05.539 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:34:05.539 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:34:05.549 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:34:05.549 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:34:05.560 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:34:05.560 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:34:05.571 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:34:05.571 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:34:05.581 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:34:05.581 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:34:05.591 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:34:05.591 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:34:05.675 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:34:05.675 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:34:05.685 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:34:05.685 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:34:06.354 [Lua] [PlayFabMirrorBase] _commit_internal "12" 02:34:06.354 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:34:06.387 [Lua] generate_backend_stats 110000109ed6c29:1 02:34:06.503 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:34:06.503 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 49 02:34:06.512 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 49 02:34:06.848 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 49 02:34:06.853 [Lua] [PlayFabMirrorBase] commit result "success", "12" 02:34:09.640 [Save] Saving `save_data` 02:34:09.644 [Save] Save done 02:35:30.453 [Window] Window => active 02:35:31.164 [Lua] [IngameUI] menu view on_enter hero_view 02:35:31.171 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:35:31.171 [Lua] [HeroViewState] Enter Substate HeroViewStateStore 02:35:31.190 [Lua] [HeroViewWindow] Enter Substate StoreWindowPanel 02:35:31.190 [Lua] [HeroViewWindow] Enter Substate StoreWindowBackground 02:35:31.190 [Lua] [HeroViewWindow] Enter Substate StoreWindowFeatured 02:35:31.193 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1, async-read, 02:35:31.193 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2, async-read, 02:35:31.194 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3, async-read, 02:35:31.194 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4, async-read, 02:35:31.195 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5, async-read, 02:35:31.195 [Lua] hero_fullscreen_menu_on_enter 02:35:31.264 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 02:35:31.264 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 02:35:31.264 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:35:31.288 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:35:31.288 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:35:31.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:35:31.313 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:35:31.313 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:35:31.313 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:35:31.338 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:35:31.338 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:35:31.338 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:35:31.363 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:35:31.363 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:35:32.490 [Lua] [IngameUI] menu view on_exit hero_view 02:35:32.492 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:35:32.492 [Lua] [HeroViewState] Exit Substate HeroViewStateStore 02:35:32.492 [Lua] [HeroViewWindow] Exit Substate StoreWindowPanel 02:35:32.492 [Lua] [HeroViewWindow] Exit Substate StoreWindowBackground 02:35:32.493 [Lua] [HeroViewWindow] Exit Substate StoreWindowFeatured 02:35:32.495 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1 02:35:32.495 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2 02:35:32.496 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3 02:35:32.496 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4 02:35:32.496 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5 02:35:32.496 [Lua] hero_fullscreen_menu_on_exit 02:35:32.497 [Save] Saving `save_data` 02:35:32.501 [Save] Save done 02:35:32.784 [Lua] [IngameUI] menu view on_enter hero_view 02:35:32.791 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:35:32.791 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 02:35:33.379 [Lua] [HeroViewStateAchievements] Using search query: 02:35:34.076 [Lua] [HeroViewStateAchievements] Using search query: 02:35:34.733 [Lua] [HeroViewStateAchievements] Using search query: 02:35:35.512 [Lua] [IngameUI] menu view on_exit hero_view 02:35:35.515 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:35:35.515 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 02:35:42.656 [Lua] [PlayFabMirrorBase] _commit_internal "13" 02:35:42.656 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:35:42.691 [Lua] generate_backend_stats 110000109ed6c29:1 02:35:42.808 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:35:42.815 [Lua] [PlayFabMirrorBase] commit result "success", "13" 02:35:42.874 [Save] Saving `save_data` 02:35:42.879 [Save] Save done 02:35:44.793 [Lua] [IngameUI] menu view on_enter start_game_view 02:35:44.795 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c78b950 02:35:44.795 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:35:44.835 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:35:44.835 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:35:44.836 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:35:44.836 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:35:45.486 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - twitch 02:35:45.486 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:35:45.486 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowTwitchOverviewConsole 02:35:45.751 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 02:35:45.751 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowTwitchOverviewConsole 02:35:45.751 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowEventOverviewConsole 02:35:45.751 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSummaryConsole 02:35:46.073 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:35:46.073 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowEventOverviewConsole 02:35:46.073 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:35:46.073 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:35:46.073 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:35:46.074 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:35:46.076 [Lua] any lobby_browser_mission Any 02:35:46.076 [Lua] adventure area_selection_campaign Campaign 02:35:46.076 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:35:46.076 [Lua] deus area_selection_morris_name Chaos Wastes 02:35:46.076 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:35:46.077 [Lua] any lobby_browser_mission Any 02:35:46.077 [Lua] adventure area_selection_campaign Campaign 02:35:46.077 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:35:46.077 [Lua] deus area_selection_morris_name Chaos Wastes 02:35:46.077 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:35:46.078 [Lua] [Matchmaking] Filter: Free slots = 1 02:35:46.078 [Lua] [Matchmaking] Filter: Distance = world 02:35:46.078 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:35:46.078 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:35:46.078 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:35:46.078 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:35:46.078 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:35:46.080 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSummaryConsole 02:35:46.238 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:35:46.239 [Lua] =======================Found valid lobby! 02:35:46.239 [Lua] =======================Found valid lobby! 02:35:46.240 [Lua] =======================Found valid lobby! 02:35:46.241 [Lua] =======================Found valid lobby! 02:35:46.241 [Lua] =======================Found valid lobby! 02:35:46.242 [Lua] =======================Found valid lobby! 02:35:46.243 [Lua] =======================Found valid lobby! 02:35:46.243 [Lua] =======================Found valid lobby! 02:35:46.244 [Lua] =======================Found valid lobby! 02:35:46.244 [Lua] =======================Found valid lobby! 02:35:46.245 [Lua] =======================Found valid lobby! 02:35:46.246 [Lua] =======================Found valid lobby! 02:35:46.246 [Lua] =======================Found valid lobby! 02:35:46.247 [Lua] =======================Found valid lobby! 02:35:46.248 [Lua] =======================Found valid lobby! 02:35:46.249 [Lua] =======================Found valid lobby! 02:35:46.249 [Lua] =======================Found valid lobby! 02:35:46.250 [Lua] =======================Found valid lobby! 02:35:46.251 [Lua] =======================Found valid lobby! 02:35:46.252 [Lua] =======================Found valid lobby! 02:35:46.252 [Lua] =======================Found valid lobby! 02:35:46.253 [Lua] =======================Found valid lobby! 02:35:46.254 [Lua] =======================Found valid lobby! 02:35:46.254 [Lua] =======================Found valid lobby! 02:35:46.255 [Lua] =======================Found valid lobby! 02:35:46.255 [Lua] =======================Found valid lobby! 02:35:46.256 [Lua] =======================Found valid lobby! 02:35:46.257 [Lua] =======================Found valid lobby! 02:35:46.257 [Lua] =======================Found valid lobby! 02:35:46.258 [Lua] =======================Found valid lobby! 02:35:46.259 [Lua] =======================Found valid lobby! 02:35:46.260 [Lua] =======================Found valid lobby! 02:35:46.260 [Lua] =======================Found valid lobby! 02:35:46.261 [Lua] =======================Found valid lobby! 02:35:46.262 [Lua] =======================Found valid lobby! 02:35:46.262 [Lua] =======================Found valid lobby! 02:35:46.263 [Lua] =======================Found valid lobby! 02:35:46.264 [Lua] =======================Found valid lobby! 02:35:46.264 [Lua] =======================Found valid lobby! 02:35:46.265 [Lua] =======================Found valid lobby! 02:35:46.265 [Lua] =======================Found valid lobby! 02:35:46.266 [Lua] =======================Found valid lobby! 02:35:46.267 [Lua] =======================Found valid lobby! 02:35:46.267 [Lua] =======================Found valid lobby! 02:35:46.268 [Lua] =======================Found valid lobby! 02:35:46.269 [Lua] =======================Found valid lobby! 02:35:46.269 [Lua] =======================Found valid lobby! 02:35:46.270 [Lua] =======================Found valid lobby! 02:35:46.271 [Lua] =======================Found valid lobby! 02:35:46.272 [Lua] =======================Found valid lobby! 02:35:47.344 [Lua] [Matchmaking] Filter: Free slots = 1 02:35:47.344 [Lua] [Matchmaking] Filter: Distance = world 02:35:47.344 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:35:47.344 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:35:47.344 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:35:47.344 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:35:47.344 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:35:47.344 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:35:47.487 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:35:47.487 [Lua] =======================Found valid lobby! 02:35:47.488 [Lua] =======================Found valid lobby! 02:35:47.489 [Lua] =======================Found valid lobby! 02:35:47.489 [Lua] =======================Found valid lobby! 02:35:47.490 [Lua] =======================Found valid lobby! 02:35:47.491 [Lua] =======================Found valid lobby! 02:35:47.491 [Lua] =======================Found valid lobby! 02:35:47.492 [Lua] =======================Found valid lobby! 02:35:47.493 [Lua] =======================Found valid lobby! 02:35:47.493 [Lua] =======================Found valid lobby! 02:35:47.494 [Lua] =======================Found valid lobby! 02:35:47.495 [Lua] =======================Found valid lobby! 02:35:47.496 [Lua] =======================Found valid lobby! 02:35:47.496 [Lua] =======================Found valid lobby! 02:35:47.497 [Lua] =======================Found valid lobby! 02:35:47.497 [Lua] =======================Found valid lobby! 02:35:47.498 [Lua] =======================Found valid lobby! 02:35:47.499 [Lua] =======================Found valid lobby! 02:35:47.500 [Lua] =======================Found valid lobby! 02:35:47.500 [Lua] =======================Found valid lobby! 02:35:50.901 [Lua] [Matchmaking] Filter: Free slots = 1 02:35:50.901 [Lua] [Matchmaking] Filter: Distance = world 02:35:50.901 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:35:50.901 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:35:50.901 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:35:50.901 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:35:50.901 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:35:50.901 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:35:51.085 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:35:51.086 [Lua] =======================Found valid lobby! 02:35:51.087 [Lua] =======================Found valid lobby! 02:35:51.087 [Lua] =======================Found valid lobby! 02:35:51.088 [Lua] =======================Found valid lobby! 02:35:51.089 [Lua] =======================Found valid lobby! 02:35:51.089 [Lua] =======================Found valid lobby! 02:35:51.090 [Lua] =======================Found valid lobby! 02:35:51.091 [Lua] =======================Found valid lobby! 02:35:51.091 [Lua] =======================Found valid lobby! 02:35:51.092 [Lua] =======================Found valid lobby! 02:35:51.093 [Lua] =======================Found valid lobby! 02:35:51.093 [Lua] =======================Found valid lobby! 02:35:51.094 [Lua] =======================Found valid lobby! 02:35:51.095 [Lua] =======================Found valid lobby! 02:35:51.095 [Lua] =======================Found valid lobby! 02:35:51.096 [Lua] =======================Found valid lobby! 02:35:51.097 [Lua] =======================Found valid lobby! 02:35:51.097 [Lua] =======================Found valid lobby! 02:35:51.098 [Lua] =======================Found valid lobby! 02:35:51.099 [Lua] =======================Found valid lobby! 02:35:54.323 [Lua] [Matchmaking] Filter: Free slots = 1 02:35:54.323 [Lua] [Matchmaking] Filter: Distance = world 02:35:54.323 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:35:54.323 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:35:54.323 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:35:54.323 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:35:54.323 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:35:54.323 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:35:54.482 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:35:54.483 [Lua] =======================Found valid lobby! 02:35:54.484 [Lua] =======================Found valid lobby! 02:35:54.484 [Lua] =======================Found valid lobby! 02:35:54.485 [Lua] =======================Found valid lobby! 02:35:54.486 [Lua] =======================Found valid lobby! 02:35:54.486 [Lua] =======================Found valid lobby! 02:35:54.487 [Lua] =======================Found valid lobby! 02:35:54.488 [Lua] =======================Found valid lobby! 02:35:54.488 [Lua] =======================Found valid lobby! 02:35:54.489 [Lua] =======================Found valid lobby! 02:35:54.490 [Lua] =======================Found valid lobby! 02:35:54.490 [Lua] =======================Found valid lobby! 02:35:54.491 [Lua] =======================Found valid lobby! 02:35:54.492 [Lua] =======================Found valid lobby! 02:35:54.492 [Lua] =======================Found valid lobby! 02:35:54.493 [Lua] =======================Found valid lobby! 02:35:54.494 [Lua] =======================Found valid lobby! 02:35:54.494 [Lua] =======================Found valid lobby! 02:35:54.495 [Lua] =======================Found valid lobby! 02:35:54.496 [Lua] =======================Found valid lobby! 02:35:54.496 [Lua] =======================Found valid lobby! 02:35:57.745 [Lua] [Matchmaking] Filter: Free slots = 1 02:35:57.745 [Lua] [Matchmaking] Filter: Distance = world 02:35:57.745 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:35:57.745 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:35:57.745 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:35:57.745 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:35:57.745 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:35:57.745 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:35:57.938 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:35:57.939 [Lua] =======================Found valid lobby! 02:35:57.939 [Lua] =======================Found valid lobby! 02:35:57.940 [Lua] =======================Found valid lobby! 02:35:57.941 [Lua] =======================Found valid lobby! 02:35:57.941 [Lua] =======================Found valid lobby! 02:35:57.942 [Lua] =======================Found valid lobby! 02:35:57.943 [Lua] =======================Found valid lobby! 02:35:57.943 [Lua] =======================Found valid lobby! 02:35:57.944 [Lua] =======================Found valid lobby! 02:35:57.945 [Lua] =======================Found valid lobby! 02:35:57.945 [Lua] =======================Found valid lobby! 02:35:57.946 [Lua] =======================Found valid lobby! 02:35:57.947 [Lua] =======================Found valid lobby! 02:35:57.947 [Lua] =======================Found valid lobby! 02:35:57.948 [Lua] =======================Found valid lobby! 02:35:57.949 [Lua] =======================Found valid lobby! 02:35:57.949 [Lua] =======================Found valid lobby! 02:35:57.950 [Lua] =======================Found valid lobby! 02:35:57.951 [Lua] =======================Found valid lobby! 02:35:57.951 [Lua] =======================Found valid lobby! 02:35:57.952 [Lua] =======================Found valid lobby! 02:36:01.169 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:01.169 [Lua] [Matchmaking] Filter: Distance = world 02:36:01.169 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:01.169 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:01.169 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:01.169 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:01.169 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:01.169 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:01.336 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:01.337 [Lua] =======================Found valid lobby! 02:36:01.338 [Lua] =======================Found valid lobby! 02:36:01.338 [Lua] =======================Found valid lobby! 02:36:01.339 [Lua] =======================Found valid lobby! 02:36:01.340 [Lua] =======================Found valid lobby! 02:36:01.340 [Lua] =======================Found valid lobby! 02:36:01.341 [Lua] =======================Found valid lobby! 02:36:01.342 [Lua] =======================Found valid lobby! 02:36:01.342 [Lua] =======================Found valid lobby! 02:36:01.343 [Lua] =======================Found valid lobby! 02:36:01.344 [Lua] =======================Found valid lobby! 02:36:01.344 [Lua] =======================Found valid lobby! 02:36:01.345 [Lua] =======================Found valid lobby! 02:36:01.346 [Lua] =======================Found valid lobby! 02:36:01.346 [Lua] =======================Found valid lobby! 02:36:01.347 [Lua] =======================Found valid lobby! 02:36:01.348 [Lua] =======================Found valid lobby! 02:36:01.348 [Lua] =======================Found valid lobby! 02:36:01.349 [Lua] =======================Found valid lobby! 02:36:01.349 [Lua] =======================Found valid lobby! 02:36:04.590 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:04.590 [Lua] [Matchmaking] Filter: Distance = world 02:36:04.590 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:04.590 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:04.590 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:04.590 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:04.590 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:04.590 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:04.741 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:04.742 [Lua] =======================Found valid lobby! 02:36:04.742 [Lua] =======================Found valid lobby! 02:36:04.743 [Lua] =======================Found valid lobby! 02:36:04.744 [Lua] =======================Found valid lobby! 02:36:04.744 [Lua] =======================Found valid lobby! 02:36:04.745 [Lua] =======================Found valid lobby! 02:36:04.746 [Lua] =======================Found valid lobby! 02:36:04.746 [Lua] =======================Found valid lobby! 02:36:04.747 [Lua] =======================Found valid lobby! 02:36:04.748 [Lua] =======================Found valid lobby! 02:36:04.748 [Lua] =======================Found valid lobby! 02:36:04.749 [Lua] =======================Found valid lobby! 02:36:04.750 [Lua] =======================Found valid lobby! 02:36:04.750 [Lua] =======================Found valid lobby! 02:36:04.751 [Lua] =======================Found valid lobby! 02:36:04.752 [Lua] =======================Found valid lobby! 02:36:04.752 [Lua] =======================Found valid lobby! 02:36:04.753 [Lua] =======================Found valid lobby! 02:36:04.754 [Lua] =======================Found valid lobby! 02:36:04.754 [Lua] =======================Found valid lobby! 02:36:08.034 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:08.034 [Lua] [Matchmaking] Filter: Distance = world 02:36:08.034 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:08.034 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:08.034 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:08.034 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:08.034 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:08.034 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:08.185 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:36:08.185 [Lua] =======================Found valid lobby! 02:36:08.186 [Lua] =======================Found valid lobby! 02:36:08.187 [Lua] =======================Found valid lobby! 02:36:08.187 [Lua] =======================Found valid lobby! 02:36:08.188 [Lua] =======================Found valid lobby! 02:36:08.189 [Lua] =======================Found valid lobby! 02:36:08.189 [Lua] =======================Found valid lobby! 02:36:08.190 [Lua] =======================Found valid lobby! 02:36:08.191 [Lua] =======================Found valid lobby! 02:36:08.191 [Lua] =======================Found valid lobby! 02:36:08.192 [Lua] =======================Found valid lobby! 02:36:08.193 [Lua] =======================Found valid lobby! 02:36:08.193 [Lua] =======================Found valid lobby! 02:36:08.194 [Lua] =======================Found valid lobby! 02:36:08.195 [Lua] =======================Found valid lobby! 02:36:08.195 [Lua] =======================Found valid lobby! 02:36:08.196 [Lua] =======================Found valid lobby! 02:36:08.197 [Lua] =======================Found valid lobby! 02:36:08.197 [Lua] =======================Found valid lobby! 02:36:11.462 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:11.462 [Lua] [Matchmaking] Filter: Distance = world 02:36:11.462 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:11.462 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:11.462 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:11.462 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:11.462 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:11.462 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:11.638 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:36:11.639 [Lua] =======================Found valid lobby! 02:36:11.640 [Lua] =======================Found valid lobby! 02:36:11.640 [Lua] =======================Found valid lobby! 02:36:11.641 [Lua] =======================Found valid lobby! 02:36:11.642 [Lua] =======================Found valid lobby! 02:36:11.642 [Lua] =======================Found valid lobby! 02:36:11.643 [Lua] =======================Found valid lobby! 02:36:11.644 [Lua] =======================Found valid lobby! 02:36:11.644 [Lua] =======================Found valid lobby! 02:36:11.645 [Lua] =======================Found valid lobby! 02:36:11.646 [Lua] =======================Found valid lobby! 02:36:11.646 [Lua] =======================Found valid lobby! 02:36:11.647 [Lua] =======================Found valid lobby! 02:36:11.648 [Lua] =======================Found valid lobby! 02:36:11.648 [Lua] =======================Found valid lobby! 02:36:11.649 [Lua] =======================Found valid lobby! 02:36:11.650 [Lua] =======================Found valid lobby! 02:36:11.650 [Lua] =======================Found valid lobby! 02:36:11.652 [Lua] =======================Found valid lobby! 02:36:14.884 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:14.884 [Lua] [Matchmaking] Filter: Distance = world 02:36:14.884 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:14.884 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:14.884 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:14.884 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:14.884 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:14.884 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:15.398 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:15.399 [Lua] =======================Found valid lobby! 02:36:15.400 [Lua] =======================Found valid lobby! 02:36:15.401 [Lua] =======================Found valid lobby! 02:36:15.401 [Lua] =======================Found valid lobby! 02:36:15.402 [Lua] =======================Found valid lobby! 02:36:15.403 [Lua] =======================Found valid lobby! 02:36:15.403 [Lua] =======================Found valid lobby! 02:36:15.404 [Lua] =======================Found valid lobby! 02:36:15.405 [Lua] =======================Found valid lobby! 02:36:15.405 [Lua] =======================Found valid lobby! 02:36:15.406 [Lua] =======================Found valid lobby! 02:36:15.407 [Lua] =======================Found valid lobby! 02:36:15.407 [Lua] =======================Found valid lobby! 02:36:15.408 [Lua] =======================Found valid lobby! 02:36:15.409 [Lua] =======================Found valid lobby! 02:36:15.409 [Lua] =======================Found valid lobby! 02:36:15.410 [Lua] =======================Found valid lobby! 02:36:15.411 [Lua] =======================Found valid lobby! 02:36:15.412 [Lua] =======================Found valid lobby! 02:36:15.412 [Lua] =======================Found valid lobby! 02:36:18.306 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:18.306 [Lua] [Matchmaking] Filter: Distance = world 02:36:18.306 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:18.306 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:18.306 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:18.306 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:18.306 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:18.306 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:18.482 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:18.483 [Lua] =======================Found valid lobby! 02:36:18.483 [Lua] =======================Found valid lobby! 02:36:18.484 [Lua] =======================Found valid lobby! 02:36:18.485 [Lua] =======================Found valid lobby! 02:36:18.485 [Lua] =======================Found valid lobby! 02:36:18.486 [Lua] =======================Found valid lobby! 02:36:18.487 [Lua] =======================Found valid lobby! 02:36:18.487 [Lua] =======================Found valid lobby! 02:36:18.488 [Lua] =======================Found valid lobby! 02:36:18.489 [Lua] =======================Found valid lobby! 02:36:18.489 [Lua] =======================Found valid lobby! 02:36:18.490 [Lua] =======================Found valid lobby! 02:36:18.491 [Lua] =======================Found valid lobby! 02:36:18.491 [Lua] =======================Found valid lobby! 02:36:18.492 [Lua] =======================Found valid lobby! 02:36:18.493 [Lua] =======================Found valid lobby! 02:36:18.493 [Lua] =======================Found valid lobby! 02:36:18.494 [Lua] =======================Found valid lobby! 02:36:18.495 [Lua] =======================Found valid lobby! 02:36:18.495 [Lua] =======================Found valid lobby! 02:36:21.727 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:21.727 [Lua] [Matchmaking] Filter: Distance = world 02:36:21.727 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:21.727 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:21.727 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:21.727 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:21.727 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:21.727 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:21.895 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:21.896 [Lua] =======================Found valid lobby! 02:36:21.896 [Lua] =======================Found valid lobby! 02:36:21.897 [Lua] =======================Found valid lobby! 02:36:21.898 [Lua] =======================Found valid lobby! 02:36:21.898 [Lua] =======================Found valid lobby! 02:36:21.899 [Lua] =======================Found valid lobby! 02:36:21.900 [Lua] =======================Found valid lobby! 02:36:21.900 [Lua] =======================Found valid lobby! 02:36:21.901 [Lua] =======================Found valid lobby! 02:36:21.902 [Lua] =======================Found valid lobby! 02:36:21.902 [Lua] =======================Found valid lobby! 02:36:21.903 [Lua] =======================Found valid lobby! 02:36:21.903 [Lua] =======================Found valid lobby! 02:36:21.904 [Lua] =======================Found valid lobby! 02:36:21.905 [Lua] =======================Found valid lobby! 02:36:21.906 [Lua] =======================Found valid lobby! 02:36:21.906 [Lua] =======================Found valid lobby! 02:36:21.907 [Lua] =======================Found valid lobby! 02:36:21.908 [Lua] =======================Found valid lobby! 02:36:21.908 [Lua] =======================Found valid lobby! 02:36:25.148 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:25.148 [Lua] [Matchmaking] Filter: Distance = world 02:36:25.148 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:25.148 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:25.148 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:25.148 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:25.148 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:25.148 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:25.696 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:25.697 [Lua] =======================Found valid lobby! 02:36:25.698 [Lua] =======================Found valid lobby! 02:36:25.698 [Lua] =======================Found valid lobby! 02:36:25.699 [Lua] =======================Found valid lobby! 02:36:25.700 [Lua] =======================Found valid lobby! 02:36:25.700 [Lua] =======================Found valid lobby! 02:36:25.701 [Lua] =======================Found valid lobby! 02:36:25.702 [Lua] =======================Found valid lobby! 02:36:25.702 [Lua] =======================Found valid lobby! 02:36:25.703 [Lua] =======================Found valid lobby! 02:36:25.704 [Lua] =======================Found valid lobby! 02:36:25.704 [Lua] =======================Found valid lobby! 02:36:25.705 [Lua] =======================Found valid lobby! 02:36:25.706 [Lua] =======================Found valid lobby! 02:36:25.706 [Lua] =======================Found valid lobby! 02:36:25.707 [Lua] =======================Found valid lobby! 02:36:25.708 [Lua] =======================Found valid lobby! 02:36:25.708 [Lua] =======================Found valid lobby! 02:36:25.709 [Lua] =======================Found valid lobby! 02:36:25.710 [Lua] =======================Found valid lobby! 02:36:28.571 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:28.571 [Lua] [Matchmaking] Filter: Distance = world 02:36:28.571 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:28.571 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:28.571 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:28.571 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:28.571 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:28.571 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:28.738 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:36:28.739 [Lua] =======================Found valid lobby! 02:36:28.739 [Lua] =======================Found valid lobby! 02:36:28.740 [Lua] =======================Found valid lobby! 02:36:28.741 [Lua] =======================Found valid lobby! 02:36:28.741 [Lua] =======================Found valid lobby! 02:36:28.742 [Lua] =======================Found valid lobby! 02:36:28.743 [Lua] =======================Found valid lobby! 02:36:28.743 [Lua] =======================Found valid lobby! 02:36:28.744 [Lua] =======================Found valid lobby! 02:36:28.745 [Lua] =======================Found valid lobby! 02:36:28.745 [Lua] =======================Found valid lobby! 02:36:28.746 [Lua] =======================Found valid lobby! 02:36:28.747 [Lua] =======================Found valid lobby! 02:36:28.747 [Lua] =======================Found valid lobby! 02:36:28.748 [Lua] =======================Found valid lobby! 02:36:28.749 [Lua] =======================Found valid lobby! 02:36:28.749 [Lua] =======================Found valid lobby! 02:36:28.750 [Lua] =======================Found valid lobby! 02:36:28.751 [Lua] =======================Found valid lobby! 02:36:31.991 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:31.991 [Lua] [Matchmaking] Filter: Distance = world 02:36:31.991 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:31.991 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:31.991 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:31.991 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:31.991 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:31.991 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:32.142 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:36:32.143 [Lua] =======================Found valid lobby! 02:36:32.143 [Lua] =======================Found valid lobby! 02:36:32.144 [Lua] =======================Found valid lobby! 02:36:32.145 [Lua] =======================Found valid lobby! 02:36:32.146 [Lua] =======================Found valid lobby! 02:36:32.146 [Lua] =======================Found valid lobby! 02:36:32.147 [Lua] =======================Found valid lobby! 02:36:32.148 [Lua] =======================Found valid lobby! 02:36:32.148 [Lua] =======================Found valid lobby! 02:36:32.149 [Lua] =======================Found valid lobby! 02:36:32.150 [Lua] =======================Found valid lobby! 02:36:32.150 [Lua] =======================Found valid lobby! 02:36:32.151 [Lua] =======================Found valid lobby! 02:36:32.151 [Lua] =======================Found valid lobby! 02:36:32.152 [Lua] =======================Found valid lobby! 02:36:32.153 [Lua] =======================Found valid lobby! 02:36:32.153 [Lua] =======================Found valid lobby! 02:36:32.154 [Lua] =======================Found valid lobby! 02:36:32.155 [Lua] =======================Found valid lobby! 02:36:32.155 [Lua] =======================Found valid lobby! 02:36:35.413 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:35.413 [Lua] [Matchmaking] Filter: Distance = world 02:36:35.413 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:35.413 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:35.413 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:35.413 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:35.413 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:35.413 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:35.589 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:36:35.590 [Lua] =======================Found valid lobby! 02:36:35.590 [Lua] =======================Found valid lobby! 02:36:35.591 [Lua] =======================Found valid lobby! 02:36:35.592 [Lua] =======================Found valid lobby! 02:36:35.592 [Lua] =======================Found valid lobby! 02:36:35.593 [Lua] =======================Found valid lobby! 02:36:35.594 [Lua] =======================Found valid lobby! 02:36:35.594 [Lua] =======================Found valid lobby! 02:36:35.595 [Lua] =======================Found valid lobby! 02:36:35.595 [Lua] =======================Found valid lobby! 02:36:35.596 [Lua] =======================Found valid lobby! 02:36:35.597 [Lua] =======================Found valid lobby! 02:36:35.597 [Lua] =======================Found valid lobby! 02:36:35.598 [Lua] =======================Found valid lobby! 02:36:35.599 [Lua] =======================Found valid lobby! 02:36:35.599 [Lua] =======================Found valid lobby! 02:36:35.600 [Lua] =======================Found valid lobby! 02:36:35.601 [Lua] =======================Found valid lobby! 02:36:35.601 [Lua] =======================Found valid lobby! 02:36:35.602 [Lua] =======================Found valid lobby! 02:36:35.603 [Lua] =======================Found valid lobby! 02:36:38.836 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:38.836 [Lua] [Matchmaking] Filter: Distance = world 02:36:38.836 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:38.836 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:38.836 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:38.836 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:38.836 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:38.836 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:38.995 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:36:38.996 [Lua] =======================Found valid lobby! 02:36:38.997 [Lua] =======================Found valid lobby! 02:36:38.997 [Lua] =======================Found valid lobby! 02:36:38.998 [Lua] =======================Found valid lobby! 02:36:38.999 [Lua] =======================Found valid lobby! 02:36:38.999 [Lua] =======================Found valid lobby! 02:36:39.000 [Lua] =======================Found valid lobby! 02:36:39.001 [Lua] =======================Found valid lobby! 02:36:39.001 [Lua] =======================Found valid lobby! 02:36:39.002 [Lua] =======================Found valid lobby! 02:36:39.003 [Lua] =======================Found valid lobby! 02:36:39.003 [Lua] =======================Found valid lobby! 02:36:39.004 [Lua] =======================Found valid lobby! 02:36:39.005 [Lua] =======================Found valid lobby! 02:36:39.005 [Lua] =======================Found valid lobby! 02:36:39.006 [Lua] =======================Found valid lobby! 02:36:39.007 [Lua] =======================Found valid lobby! 02:36:39.007 [Lua] =======================Found valid lobby! 02:36:39.008 [Lua] =======================Found valid lobby! 02:36:39.009 [Lua] =======================Found valid lobby! 02:36:39.009 [Lua] =======================Found valid lobby! 02:36:42.259 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:42.259 [Lua] [Matchmaking] Filter: Distance = world 02:36:42.259 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:42.259 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:42.259 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:42.259 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:42.259 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:42.259 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:42.444 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:36:42.445 [Lua] =======================Found valid lobby! 02:36:42.445 [Lua] =======================Found valid lobby! 02:36:42.446 [Lua] =======================Found valid lobby! 02:36:42.447 [Lua] =======================Found valid lobby! 02:36:42.447 [Lua] =======================Found valid lobby! 02:36:42.448 [Lua] =======================Found valid lobby! 02:36:42.449 [Lua] =======================Found valid lobby! 02:36:42.449 [Lua] =======================Found valid lobby! 02:36:42.450 [Lua] =======================Found valid lobby! 02:36:42.451 [Lua] =======================Found valid lobby! 02:36:42.451 [Lua] =======================Found valid lobby! 02:36:42.452 [Lua] =======================Found valid lobby! 02:36:42.453 [Lua] =======================Found valid lobby! 02:36:42.453 [Lua] =======================Found valid lobby! 02:36:42.454 [Lua] =======================Found valid lobby! 02:36:42.455 [Lua] =======================Found valid lobby! 02:36:42.455 [Lua] =======================Found valid lobby! 02:36:42.456 [Lua] =======================Found valid lobby! 02:36:42.457 [Lua] =======================Found valid lobby! 02:36:45.683 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:45.683 [Lua] [Matchmaking] Filter: Distance = world 02:36:45.683 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:45.683 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:45.683 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:45.683 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:45.683 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:45.683 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:45.842 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:36:45.842 [Lua] =======================Found valid lobby! 02:36:45.843 [Lua] =======================Found valid lobby! 02:36:45.844 [Lua] =======================Found valid lobby! 02:36:45.844 [Lua] =======================Found valid lobby! 02:36:45.845 [Lua] =======================Found valid lobby! 02:36:45.846 [Lua] =======================Found valid lobby! 02:36:45.847 [Lua] =======================Found valid lobby! 02:36:45.848 [Lua] =======================Found valid lobby! 02:36:45.848 [Lua] =======================Found valid lobby! 02:36:45.849 [Lua] =======================Found valid lobby! 02:36:45.850 [Lua] =======================Found valid lobby! 02:36:45.850 [Lua] =======================Found valid lobby! 02:36:45.851 [Lua] =======================Found valid lobby! 02:36:45.852 [Lua] =======================Found valid lobby! 02:36:45.852 [Lua] =======================Found valid lobby! 02:36:45.853 [Lua] =======================Found valid lobby! 02:36:45.854 [Lua] =======================Found valid lobby! 02:36:45.854 [Lua] =======================Found valid lobby! 02:36:49.106 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:49.106 [Lua] [Matchmaking] Filter: Distance = world 02:36:49.106 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:49.106 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:49.106 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:49.106 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:49.106 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:49.106 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:49.289 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:36:49.290 [Lua] =======================Found valid lobby! 02:36:49.291 [Lua] =======================Found valid lobby! 02:36:49.291 [Lua] =======================Found valid lobby! 02:36:49.292 [Lua] =======================Found valid lobby! 02:36:49.293 [Lua] =======================Found valid lobby! 02:36:49.293 [Lua] =======================Found valid lobby! 02:36:49.294 [Lua] =======================Found valid lobby! 02:36:49.295 [Lua] =======================Found valid lobby! 02:36:49.295 [Lua] =======================Found valid lobby! 02:36:49.296 [Lua] =======================Found valid lobby! 02:36:49.297 [Lua] =======================Found valid lobby! 02:36:49.297 [Lua] =======================Found valid lobby! 02:36:49.298 [Lua] =======================Found valid lobby! 02:36:49.299 [Lua] =======================Found valid lobby! 02:36:49.299 [Lua] =======================Found valid lobby! 02:36:49.300 [Lua] =======================Found valid lobby! 02:36:49.301 [Lua] =======================Found valid lobby! 02:36:49.301 [Lua] =======================Found valid lobby! 02:36:52.525 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:52.525 [Lua] [Matchmaking] Filter: Distance = world 02:36:52.525 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:52.525 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:52.525 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:52.525 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:52.525 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:52.525 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:52.692 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:36:52.693 [Lua] =======================Found valid lobby! 02:36:52.693 [Lua] =======================Found valid lobby! 02:36:52.694 [Lua] =======================Found valid lobby! 02:36:52.695 [Lua] =======================Found valid lobby! 02:36:52.695 [Lua] =======================Found valid lobby! 02:36:52.696 [Lua] =======================Found valid lobby! 02:36:52.697 [Lua] =======================Found valid lobby! 02:36:52.697 [Lua] =======================Found valid lobby! 02:36:52.698 [Lua] =======================Found valid lobby! 02:36:52.699 [Lua] =======================Found valid lobby! 02:36:52.699 [Lua] =======================Found valid lobby! 02:36:52.700 [Lua] =======================Found valid lobby! 02:36:52.701 [Lua] =======================Found valid lobby! 02:36:52.701 [Lua] =======================Found valid lobby! 02:36:52.702 [Lua] =======================Found valid lobby! 02:36:52.703 [Lua] =======================Found valid lobby! 02:36:52.703 [Lua] =======================Found valid lobby! 02:36:52.704 [Lua] =======================Found valid lobby! 02:36:55.954 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:55.954 [Lua] [Matchmaking] Filter: Distance = world 02:36:55.954 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:55.954 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:55.954 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:55.954 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:55.954 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:55.954 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:56.139 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:36:56.139 [Lua] =======================Found valid lobby! 02:36:56.140 [Lua] =======================Found valid lobby! 02:36:56.141 [Lua] =======================Found valid lobby! 02:36:56.141 [Lua] =======================Found valid lobby! 02:36:56.142 [Lua] =======================Found valid lobby! 02:36:56.143 [Lua] =======================Found valid lobby! 02:36:56.143 [Lua] =======================Found valid lobby! 02:36:56.144 [Lua] =======================Found valid lobby! 02:36:56.145 [Lua] =======================Found valid lobby! 02:36:56.145 [Lua] =======================Found valid lobby! 02:36:56.146 [Lua] =======================Found valid lobby! 02:36:56.146 [Lua] =======================Found valid lobby! 02:36:56.147 [Lua] =======================Found valid lobby! 02:36:56.148 [Lua] =======================Found valid lobby! 02:36:56.148 [Lua] =======================Found valid lobby! 02:36:56.149 [Lua] =======================Found valid lobby! 02:36:56.150 [Lua] =======================Found valid lobby! 02:36:56.150 [Lua] =======================Found valid lobby! 02:36:56.151 [Lua] =======================Found valid lobby! 02:36:59.375 [Lua] [Matchmaking] Filter: Free slots = 1 02:36:59.375 [Lua] [Matchmaking] Filter: Distance = world 02:36:59.375 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:36:59.375 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:36:59.375 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:36:59.375 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:36:59.375 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:36:59.375 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:36:59.543 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:36:59.544 [Lua] =======================Found valid lobby! 02:36:59.544 [Lua] =======================Found valid lobby! 02:36:59.545 [Lua] =======================Found valid lobby! 02:36:59.546 [Lua] =======================Found valid lobby! 02:36:59.546 [Lua] =======================Found valid lobby! 02:36:59.547 [Lua] =======================Found valid lobby! 02:36:59.548 [Lua] =======================Found valid lobby! 02:36:59.548 [Lua] =======================Found valid lobby! 02:36:59.549 [Lua] =======================Found valid lobby! 02:36:59.550 [Lua] =======================Found valid lobby! 02:36:59.550 [Lua] =======================Found valid lobby! 02:36:59.551 [Lua] =======================Found valid lobby! 02:36:59.552 [Lua] =======================Found valid lobby! 02:36:59.552 [Lua] =======================Found valid lobby! 02:36:59.553 [Lua] =======================Found valid lobby! 02:36:59.554 [Lua] =======================Found valid lobby! 02:36:59.554 [Lua] =======================Found valid lobby! 02:36:59.555 [Lua] =======================Found valid lobby! 02:36:59.556 [Lua] =======================Found valid lobby! 02:37:02.796 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:02.796 [Lua] [Matchmaking] Filter: Distance = world 02:37:02.796 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:02.796 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:02.796 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:02.796 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:02.796 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:02.796 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:02.947 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:37:02.948 [Lua] =======================Found valid lobby! 02:37:02.949 [Lua] =======================Found valid lobby! 02:37:02.950 [Lua] =======================Found valid lobby! 02:37:02.950 [Lua] =======================Found valid lobby! 02:37:02.951 [Lua] =======================Found valid lobby! 02:37:02.951 [Lua] =======================Found valid lobby! 02:37:02.952 [Lua] =======================Found valid lobby! 02:37:02.953 [Lua] =======================Found valid lobby! 02:37:02.953 [Lua] =======================Found valid lobby! 02:37:02.954 [Lua] =======================Found valid lobby! 02:37:02.955 [Lua] =======================Found valid lobby! 02:37:02.955 [Lua] =======================Found valid lobby! 02:37:02.956 [Lua] =======================Found valid lobby! 02:37:02.957 [Lua] =======================Found valid lobby! 02:37:02.957 [Lua] =======================Found valid lobby! 02:37:02.958 [Lua] =======================Found valid lobby! 02:37:02.959 [Lua] =======================Found valid lobby! 02:37:02.959 [Lua] =======================Found valid lobby! 02:37:06.217 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:06.217 [Lua] [Matchmaking] Filter: Distance = world 02:37:06.217 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:06.217 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:06.217 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:06.217 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:06.217 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:06.217 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:06.394 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:37:06.395 [Lua] =======================Found valid lobby! 02:37:06.395 [Lua] =======================Found valid lobby! 02:37:06.396 [Lua] =======================Found valid lobby! 02:37:06.397 [Lua] =======================Found valid lobby! 02:37:06.397 [Lua] =======================Found valid lobby! 02:37:06.398 [Lua] =======================Found valid lobby! 02:37:06.399 [Lua] =======================Found valid lobby! 02:37:06.399 [Lua] =======================Found valid lobby! 02:37:06.400 [Lua] =======================Found valid lobby! 02:37:06.401 [Lua] =======================Found valid lobby! 02:37:06.401 [Lua] =======================Found valid lobby! 02:37:06.402 [Lua] =======================Found valid lobby! 02:37:06.403 [Lua] =======================Found valid lobby! 02:37:06.403 [Lua] =======================Found valid lobby! 02:37:06.404 [Lua] =======================Found valid lobby! 02:37:06.404 [Lua] =======================Found valid lobby! 02:37:06.405 [Lua] =======================Found valid lobby! 02:37:06.406 [Lua] =======================Found valid lobby! 02:37:09.637 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:09.637 [Lua] [Matchmaking] Filter: Distance = world 02:37:09.637 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:09.637 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:09.637 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:09.637 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:09.637 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:09.637 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:09.788 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:37:09.789 [Lua] =======================Found valid lobby! 02:37:09.789 [Lua] =======================Found valid lobby! 02:37:09.790 [Lua] =======================Found valid lobby! 02:37:09.791 [Lua] =======================Found valid lobby! 02:37:09.791 [Lua] =======================Found valid lobby! 02:37:09.792 [Lua] =======================Found valid lobby! 02:37:09.793 [Lua] =======================Found valid lobby! 02:37:09.793 [Lua] =======================Found valid lobby! 02:37:09.794 [Lua] =======================Found valid lobby! 02:37:09.795 [Lua] =======================Found valid lobby! 02:37:09.795 [Lua] =======================Found valid lobby! 02:37:09.796 [Lua] =======================Found valid lobby! 02:37:09.797 [Lua] =======================Found valid lobby! 02:37:09.797 [Lua] =======================Found valid lobby! 02:37:09.798 [Lua] =======================Found valid lobby! 02:37:09.799 [Lua] =======================Found valid lobby! 02:37:09.799 [Lua] =======================Found valid lobby! 02:37:09.800 [Lua] =======================Found valid lobby! 02:37:13.056 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:13.056 [Lua] [Matchmaking] Filter: Distance = world 02:37:13.056 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:13.056 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:13.056 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:13.056 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:13.056 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:13.056 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:13.240 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:37:13.241 [Lua] =======================Found valid lobby! 02:37:13.242 [Lua] =======================Found valid lobby! 02:37:13.242 [Lua] =======================Found valid lobby! 02:37:13.243 [Lua] =======================Found valid lobby! 02:37:13.244 [Lua] =======================Found valid lobby! 02:37:13.244 [Lua] =======================Found valid lobby! 02:37:13.245 [Lua] =======================Found valid lobby! 02:37:13.246 [Lua] =======================Found valid lobby! 02:37:13.246 [Lua] =======================Found valid lobby! 02:37:13.247 [Lua] =======================Found valid lobby! 02:37:13.248 [Lua] =======================Found valid lobby! 02:37:13.248 [Lua] =======================Found valid lobby! 02:37:13.249 [Lua] =======================Found valid lobby! 02:37:13.250 [Lua] =======================Found valid lobby! 02:37:13.250 [Lua] =======================Found valid lobby! 02:37:13.251 [Lua] =======================Found valid lobby! 02:37:13.252 [Lua] =======================Found valid lobby! 02:37:13.252 [Lua] =======================Found valid lobby! 02:37:16.479 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:16.479 [Lua] [Matchmaking] Filter: Distance = world 02:37:16.479 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:16.479 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:16.479 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:16.479 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:16.479 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:16.479 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:16.638 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:37:16.638 [Lua] =======================Found valid lobby! 02:37:16.639 [Lua] =======================Found valid lobby! 02:37:16.640 [Lua] =======================Found valid lobby! 02:37:16.641 [Lua] =======================Found valid lobby! 02:37:16.641 [Lua] =======================Found valid lobby! 02:37:16.642 [Lua] =======================Found valid lobby! 02:37:16.643 [Lua] =======================Found valid lobby! 02:37:16.643 [Lua] =======================Found valid lobby! 02:37:16.644 [Lua] =======================Found valid lobby! 02:37:16.645 [Lua] =======================Found valid lobby! 02:37:16.645 [Lua] =======================Found valid lobby! 02:37:16.646 [Lua] =======================Found valid lobby! 02:37:16.646 [Lua] =======================Found valid lobby! 02:37:16.647 [Lua] =======================Found valid lobby! 02:37:16.648 [Lua] =======================Found valid lobby! 02:37:16.648 [Lua] =======================Found valid lobby! 02:37:16.649 [Lua] =======================Found valid lobby! 02:37:16.650 [Lua] =======================Found valid lobby! 02:37:16.650 [Lua] =======================Found valid lobby! 02:37:19.899 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:19.899 [Lua] [Matchmaking] Filter: Distance = world 02:37:19.899 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:19.899 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:19.899 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:19.899 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:19.899 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:19.899 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:20.091 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:37:20.092 [Lua] =======================Found valid lobby! 02:37:20.093 [Lua] =======================Found valid lobby! 02:37:20.093 [Lua] =======================Found valid lobby! 02:37:20.094 [Lua] =======================Found valid lobby! 02:37:20.095 [Lua] =======================Found valid lobby! 02:37:20.095 [Lua] =======================Found valid lobby! 02:37:20.096 [Lua] =======================Found valid lobby! 02:37:20.097 [Lua] =======================Found valid lobby! 02:37:20.098 [Lua] =======================Found valid lobby! 02:37:20.098 [Lua] =======================Found valid lobby! 02:37:20.099 [Lua] =======================Found valid lobby! 02:37:20.099 [Lua] =======================Found valid lobby! 02:37:20.100 [Lua] =======================Found valid lobby! 02:37:20.101 [Lua] =======================Found valid lobby! 02:37:20.101 [Lua] =======================Found valid lobby! 02:37:20.102 [Lua] =======================Found valid lobby! 02:37:20.103 [Lua] =======================Found valid lobby! 02:37:20.103 [Lua] =======================Found valid lobby! 02:37:20.104 [Lua] =======================Found valid lobby! 02:37:20.105 [Lua] =======================Found valid lobby! 02:37:20.105 [Lua] =======================Found valid lobby! 02:37:23.320 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:23.320 [Lua] [Matchmaking] Filter: Distance = world 02:37:23.320 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:23.320 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:23.320 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:23.320 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:23.320 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:23.320 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:23.488 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:37:23.489 [Lua] =======================Found valid lobby! 02:37:23.489 [Lua] =======================Found valid lobby! 02:37:23.490 [Lua] =======================Found valid lobby! 02:37:23.491 [Lua] =======================Found valid lobby! 02:37:23.491 [Lua] =======================Found valid lobby! 02:37:23.492 [Lua] =======================Found valid lobby! 02:37:23.493 [Lua] =======================Found valid lobby! 02:37:23.493 [Lua] =======================Found valid lobby! 02:37:23.494 [Lua] =======================Found valid lobby! 02:37:23.495 [Lua] =======================Found valid lobby! 02:37:23.495 [Lua] =======================Found valid lobby! 02:37:23.496 [Lua] =======================Found valid lobby! 02:37:23.496 [Lua] =======================Found valid lobby! 02:37:23.497 [Lua] =======================Found valid lobby! 02:37:23.498 [Lua] =======================Found valid lobby! 02:37:23.498 [Lua] =======================Found valid lobby! 02:37:23.499 [Lua] =======================Found valid lobby! 02:37:23.499 [Lua] =======================Found valid lobby! 02:37:23.500 [Lua] =======================Found valid lobby! 02:37:26.741 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:26.741 [Lua] [Matchmaking] Filter: Distance = world 02:37:26.741 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:26.741 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:26.741 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:26.741 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:26.741 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:26.741 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:26.891 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:26.892 [Lua] =======================Found valid lobby! 02:37:26.893 [Lua] =======================Found valid lobby! 02:37:26.893 [Lua] =======================Found valid lobby! 02:37:26.894 [Lua] =======================Found valid lobby! 02:37:26.895 [Lua] =======================Found valid lobby! 02:37:26.895 [Lua] =======================Found valid lobby! 02:37:26.896 [Lua] =======================Found valid lobby! 02:37:26.897 [Lua] =======================Found valid lobby! 02:37:26.897 [Lua] =======================Found valid lobby! 02:37:26.898 [Lua] =======================Found valid lobby! 02:37:26.898 [Lua] =======================Found valid lobby! 02:37:26.899 [Lua] =======================Found valid lobby! 02:37:26.900 [Lua] =======================Found valid lobby! 02:37:26.900 [Lua] =======================Found valid lobby! 02:37:26.901 [Lua] =======================Found valid lobby! 02:37:26.902 [Lua] =======================Found valid lobby! 02:37:26.902 [Lua] =======================Found valid lobby! 02:37:26.903 [Lua] =======================Found valid lobby! 02:37:26.904 [Lua] =======================Found valid lobby! 02:37:26.904 [Lua] =======================Found valid lobby! 02:37:30.161 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:30.161 [Lua] [Matchmaking] Filter: Distance = world 02:37:30.161 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:30.161 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:30.161 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:30.161 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:30.161 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:30.161 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:30.345 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:37:30.346 [Lua] =======================Found valid lobby! 02:37:30.347 [Lua] =======================Found valid lobby! 02:37:30.347 [Lua] =======================Found valid lobby! 02:37:30.348 [Lua] =======================Found valid lobby! 02:37:30.349 [Lua] =======================Found valid lobby! 02:37:30.349 [Lua] =======================Found valid lobby! 02:37:30.350 [Lua] =======================Found valid lobby! 02:37:30.351 [Lua] =======================Found valid lobby! 02:37:30.352 [Lua] =======================Found valid lobby! 02:37:30.352 [Lua] =======================Found valid lobby! 02:37:30.353 [Lua] =======================Found valid lobby! 02:37:30.353 [Lua] =======================Found valid lobby! 02:37:30.354 [Lua] =======================Found valid lobby! 02:37:30.355 [Lua] =======================Found valid lobby! 02:37:30.355 [Lua] =======================Found valid lobby! 02:37:30.356 [Lua] =======================Found valid lobby! 02:37:30.357 [Lua] =======================Found valid lobby! 02:37:30.357 [Lua] =======================Found valid lobby! 02:37:30.358 [Lua] =======================Found valid lobby! 02:37:30.359 [Lua] =======================Found valid lobby! 02:37:30.359 [Lua] =======================Found valid lobby! 02:37:33.582 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:33.582 [Lua] [Matchmaking] Filter: Distance = world 02:37:33.582 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:33.582 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:33.582 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:33.582 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:33.582 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:33.582 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:33.742 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:33.743 [Lua] =======================Found valid lobby! 02:37:33.743 [Lua] =======================Found valid lobby! 02:37:33.744 [Lua] =======================Found valid lobby! 02:37:33.745 [Lua] =======================Found valid lobby! 02:37:33.745 [Lua] =======================Found valid lobby! 02:37:33.746 [Lua] =======================Found valid lobby! 02:37:33.747 [Lua] =======================Found valid lobby! 02:37:33.747 [Lua] =======================Found valid lobby! 02:37:33.748 [Lua] =======================Found valid lobby! 02:37:33.749 [Lua] =======================Found valid lobby! 02:37:33.749 [Lua] =======================Found valid lobby! 02:37:33.750 [Lua] =======================Found valid lobby! 02:37:33.750 [Lua] =======================Found valid lobby! 02:37:33.751 [Lua] =======================Found valid lobby! 02:37:33.752 [Lua] =======================Found valid lobby! 02:37:33.752 [Lua] =======================Found valid lobby! 02:37:33.753 [Lua] =======================Found valid lobby! 02:37:33.754 [Lua] =======================Found valid lobby! 02:37:33.754 [Lua] =======================Found valid lobby! 02:37:33.755 [Lua] =======================Found valid lobby! 02:37:37.005 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:37.005 [Lua] [Matchmaking] Filter: Distance = world 02:37:37.005 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:37.005 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:37.005 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:37.005 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:37.005 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:37.005 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:37.139 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:37.140 [Lua] =======================Found valid lobby! 02:37:37.141 [Lua] =======================Found valid lobby! 02:37:37.141 [Lua] =======================Found valid lobby! 02:37:37.142 [Lua] =======================Found valid lobby! 02:37:37.143 [Lua] =======================Found valid lobby! 02:37:37.143 [Lua] =======================Found valid lobby! 02:37:37.144 [Lua] =======================Found valid lobby! 02:37:37.145 [Lua] =======================Found valid lobby! 02:37:37.145 [Lua] =======================Found valid lobby! 02:37:37.146 [Lua] =======================Found valid lobby! 02:37:37.147 [Lua] =======================Found valid lobby! 02:37:37.147 [Lua] =======================Found valid lobby! 02:37:37.148 [Lua] =======================Found valid lobby! 02:37:37.148 [Lua] =======================Found valid lobby! 02:37:37.149 [Lua] =======================Found valid lobby! 02:37:37.150 [Lua] =======================Found valid lobby! 02:37:37.150 [Lua] =======================Found valid lobby! 02:37:37.151 [Lua] =======================Found valid lobby! 02:37:37.152 [Lua] =======================Found valid lobby! 02:37:37.152 [Lua] =======================Found valid lobby! 02:37:40.425 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:40.425 [Lua] [Matchmaking] Filter: Distance = world 02:37:40.425 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:40.425 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:40.425 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:40.425 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:40.425 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:40.425 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:40.593 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:40.594 [Lua] =======================Found valid lobby! 02:37:40.594 [Lua] =======================Found valid lobby! 02:37:40.595 [Lua] =======================Found valid lobby! 02:37:40.596 [Lua] =======================Found valid lobby! 02:37:40.596 [Lua] =======================Found valid lobby! 02:37:40.597 [Lua] =======================Found valid lobby! 02:37:40.598 [Lua] =======================Found valid lobby! 02:37:40.598 [Lua] =======================Found valid lobby! 02:37:40.599 [Lua] =======================Found valid lobby! 02:37:40.600 [Lua] =======================Found valid lobby! 02:37:40.600 [Lua] =======================Found valid lobby! 02:37:40.601 [Lua] =======================Found valid lobby! 02:37:40.601 [Lua] =======================Found valid lobby! 02:37:40.602 [Lua] =======================Found valid lobby! 02:37:40.603 [Lua] =======================Found valid lobby! 02:37:40.603 [Lua] =======================Found valid lobby! 02:37:40.604 [Lua] =======================Found valid lobby! 02:37:40.605 [Lua] =======================Found valid lobby! 02:37:40.605 [Lua] =======================Found valid lobby! 02:37:40.606 [Lua] =======================Found valid lobby! 02:37:43.846 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:43.846 [Lua] [Matchmaking] Filter: Distance = world 02:37:43.846 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:43.846 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:43.846 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:43.846 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:43.846 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:43.846 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:43.989 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:37:43.990 [Lua] =======================Found valid lobby! 02:37:43.990 [Lua] =======================Found valid lobby! 02:37:43.991 [Lua] =======================Found valid lobby! 02:37:43.992 [Lua] =======================Found valid lobby! 02:37:43.992 [Lua] =======================Found valid lobby! 02:37:43.993 [Lua] =======================Found valid lobby! 02:37:43.993 [Lua] =======================Found valid lobby! 02:37:43.994 [Lua] =======================Found valid lobby! 02:37:43.995 [Lua] =======================Found valid lobby! 02:37:43.995 [Lua] =======================Found valid lobby! 02:37:43.996 [Lua] =======================Found valid lobby! 02:37:43.997 [Lua] =======================Found valid lobby! 02:37:43.998 [Lua] =======================Found valid lobby! 02:37:43.998 [Lua] =======================Found valid lobby! 02:37:43.999 [Lua] =======================Found valid lobby! 02:37:44.000 [Lua] =======================Found valid lobby! 02:37:44.000 [Lua] =======================Found valid lobby! 02:37:44.001 [Lua] =======================Found valid lobby! 02:37:44.002 [Lua] =======================Found valid lobby! 02:37:44.002 [Lua] =======================Found valid lobby! 02:37:44.003 [Lua] =======================Found valid lobby! 02:37:47.278 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:47.278 [Lua] [Matchmaking] Filter: Distance = world 02:37:47.278 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:47.278 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:47.278 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:47.278 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:47.278 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:47.278 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:47.437 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:47.438 [Lua] =======================Found valid lobby! 02:37:47.438 [Lua] =======================Found valid lobby! 02:37:47.439 [Lua] =======================Found valid lobby! 02:37:47.440 [Lua] =======================Found valid lobby! 02:37:47.441 [Lua] =======================Found valid lobby! 02:37:47.441 [Lua] =======================Found valid lobby! 02:37:47.442 [Lua] =======================Found valid lobby! 02:37:47.443 [Lua] =======================Found valid lobby! 02:37:47.443 [Lua] =======================Found valid lobby! 02:37:47.444 [Lua] =======================Found valid lobby! 02:37:47.445 [Lua] =======================Found valid lobby! 02:37:47.445 [Lua] =======================Found valid lobby! 02:37:47.446 [Lua] =======================Found valid lobby! 02:37:47.447 [Lua] =======================Found valid lobby! 02:37:47.447 [Lua] =======================Found valid lobby! 02:37:47.448 [Lua] =======================Found valid lobby! 02:37:47.449 [Lua] =======================Found valid lobby! 02:37:47.449 [Lua] =======================Found valid lobby! 02:37:47.450 [Lua] =======================Found valid lobby! 02:37:47.451 [Lua] =======================Found valid lobby! 02:37:50.698 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:50.698 [Lua] [Matchmaking] Filter: Distance = world 02:37:50.698 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:50.698 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:50.698 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:50.698 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:50.698 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:50.698 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:50.841 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:50.842 [Lua] =======================Found valid lobby! 02:37:50.842 [Lua] =======================Found valid lobby! 02:37:50.843 [Lua] =======================Found valid lobby! 02:37:50.844 [Lua] =======================Found valid lobby! 02:37:50.844 [Lua] =======================Found valid lobby! 02:37:50.845 [Lua] =======================Found valid lobby! 02:37:50.846 [Lua] =======================Found valid lobby! 02:37:50.846 [Lua] =======================Found valid lobby! 02:37:50.847 [Lua] =======================Found valid lobby! 02:37:50.848 [Lua] =======================Found valid lobby! 02:37:50.848 [Lua] =======================Found valid lobby! 02:37:50.849 [Lua] =======================Found valid lobby! 02:37:50.850 [Lua] =======================Found valid lobby! 02:37:50.850 [Lua] =======================Found valid lobby! 02:37:50.851 [Lua] =======================Found valid lobby! 02:37:50.852 [Lua] =======================Found valid lobby! 02:37:50.852 [Lua] =======================Found valid lobby! 02:37:50.853 [Lua] =======================Found valid lobby! 02:37:50.853 [Lua] =======================Found valid lobby! 02:37:50.854 [Lua] =======================Found valid lobby! 02:37:54.127 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:54.127 [Lua] [Matchmaking] Filter: Distance = world 02:37:54.127 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:54.127 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:54.127 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:54.127 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:54.127 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:54.127 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:54.295 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:54.295 [Lua] =======================Found valid lobby! 02:37:54.296 [Lua] =======================Found valid lobby! 02:37:54.297 [Lua] =======================Found valid lobby! 02:37:54.297 [Lua] =======================Found valid lobby! 02:37:54.298 [Lua] =======================Found valid lobby! 02:37:54.298 [Lua] =======================Found valid lobby! 02:37:54.299 [Lua] =======================Found valid lobby! 02:37:54.300 [Lua] =======================Found valid lobby! 02:37:54.300 [Lua] =======================Found valid lobby! 02:37:54.301 [Lua] =======================Found valid lobby! 02:37:54.302 [Lua] =======================Found valid lobby! 02:37:54.302 [Lua] =======================Found valid lobby! 02:37:54.303 [Lua] =======================Found valid lobby! 02:37:54.304 [Lua] =======================Found valid lobby! 02:37:54.304 [Lua] =======================Found valid lobby! 02:37:54.305 [Lua] =======================Found valid lobby! 02:37:54.306 [Lua] =======================Found valid lobby! 02:37:54.306 [Lua] =======================Found valid lobby! 02:37:54.307 [Lua] =======================Found valid lobby! 02:37:54.307 [Lua] =======================Found valid lobby! 02:37:57.556 [Lua] [Matchmaking] Filter: Free slots = 1 02:37:57.556 [Lua] [Matchmaking] Filter: Distance = world 02:37:57.556 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:37:57.556 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:37:57.556 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:37:57.556 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:37:57.556 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:37:57.556 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:37:57.741 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:37:57.742 [Lua] =======================Found valid lobby! 02:37:57.743 [Lua] =======================Found valid lobby! 02:37:57.743 [Lua] =======================Found valid lobby! 02:37:57.744 [Lua] =======================Found valid lobby! 02:37:57.745 [Lua] =======================Found valid lobby! 02:37:57.745 [Lua] =======================Found valid lobby! 02:37:57.746 [Lua] =======================Found valid lobby! 02:37:57.747 [Lua] =======================Found valid lobby! 02:37:57.747 [Lua] =======================Found valid lobby! 02:37:57.748 [Lua] =======================Found valid lobby! 02:37:57.749 [Lua] =======================Found valid lobby! 02:37:57.749 [Lua] =======================Found valid lobby! 02:37:57.750 [Lua] =======================Found valid lobby! 02:37:57.751 [Lua] =======================Found valid lobby! 02:37:57.751 [Lua] =======================Found valid lobby! 02:37:57.752 [Lua] =======================Found valid lobby! 02:37:57.753 [Lua] =======================Found valid lobby! 02:37:57.753 [Lua] =======================Found valid lobby! 02:37:57.754 [Lua] =======================Found valid lobby! 02:37:57.755 [Lua] =======================Found valid lobby! 02:38:00.978 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:00.978 [Lua] [Matchmaking] Filter: Distance = world 02:38:00.978 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:00.978 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:00.978 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:00.978 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:00.978 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:00.978 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:01.137 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:38:01.138 [Lua] =======================Found valid lobby! 02:38:01.139 [Lua] =======================Found valid lobby! 02:38:01.139 [Lua] =======================Found valid lobby! 02:38:01.140 [Lua] =======================Found valid lobby! 02:38:01.141 [Lua] =======================Found valid lobby! 02:38:01.141 [Lua] =======================Found valid lobby! 02:38:01.142 [Lua] =======================Found valid lobby! 02:38:01.143 [Lua] =======================Found valid lobby! 02:38:01.143 [Lua] =======================Found valid lobby! 02:38:01.144 [Lua] =======================Found valid lobby! 02:38:01.145 [Lua] =======================Found valid lobby! 02:38:01.145 [Lua] =======================Found valid lobby! 02:38:01.146 [Lua] =======================Found valid lobby! 02:38:01.147 [Lua] =======================Found valid lobby! 02:38:01.147 [Lua] =======================Found valid lobby! 02:38:01.148 [Lua] =======================Found valid lobby! 02:38:01.149 [Lua] =======================Found valid lobby! 02:38:01.149 [Lua] =======================Found valid lobby! 02:38:01.150 [Lua] =======================Found valid lobby! 02:38:01.151 [Lua] =======================Found valid lobby! 02:38:04.398 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:04.398 [Lua] [Matchmaking] Filter: Distance = world 02:38:04.398 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:04.398 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:04.398 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:04.398 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:04.398 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:04.398 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:04.541 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:38:04.542 [Lua] =======================Found valid lobby! 02:38:04.543 [Lua] =======================Found valid lobby! 02:38:04.543 [Lua] =======================Found valid lobby! 02:38:04.544 [Lua] =======================Found valid lobby! 02:38:04.545 [Lua] =======================Found valid lobby! 02:38:04.545 [Lua] =======================Found valid lobby! 02:38:04.546 [Lua] =======================Found valid lobby! 02:38:04.547 [Lua] =======================Found valid lobby! 02:38:04.547 [Lua] =======================Found valid lobby! 02:38:04.548 [Lua] =======================Found valid lobby! 02:38:04.548 [Lua] =======================Found valid lobby! 02:38:04.549 [Lua] =======================Found valid lobby! 02:38:04.550 [Lua] =======================Found valid lobby! 02:38:04.550 [Lua] =======================Found valid lobby! 02:38:04.551 [Lua] =======================Found valid lobby! 02:38:04.552 [Lua] =======================Found valid lobby! 02:38:04.552 [Lua] =======================Found valid lobby! 02:38:04.553 [Lua] =======================Found valid lobby! 02:38:04.554 [Lua] =======================Found valid lobby! 02:38:04.554 [Lua] =======================Found valid lobby! 02:38:04.555 [Lua] =======================Found valid lobby! 02:38:07.819 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:07.819 [Lua] [Matchmaking] Filter: Distance = world 02:38:07.819 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:07.819 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:07.819 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:07.819 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:07.819 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:07.819 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:07.995 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:38:07.996 [Lua] =======================Found valid lobby! 02:38:07.996 [Lua] =======================Found valid lobby! 02:38:07.997 [Lua] =======================Found valid lobby! 02:38:07.998 [Lua] =======================Found valid lobby! 02:38:07.998 [Lua] =======================Found valid lobby! 02:38:07.999 [Lua] =======================Found valid lobby! 02:38:08.000 [Lua] =======================Found valid lobby! 02:38:08.000 [Lua] =======================Found valid lobby! 02:38:08.001 [Lua] =======================Found valid lobby! 02:38:08.002 [Lua] =======================Found valid lobby! 02:38:08.002 [Lua] =======================Found valid lobby! 02:38:08.003 [Lua] =======================Found valid lobby! 02:38:08.004 [Lua] =======================Found valid lobby! 02:38:08.004 [Lua] =======================Found valid lobby! 02:38:08.005 [Lua] =======================Found valid lobby! 02:38:08.006 [Lua] =======================Found valid lobby! 02:38:08.006 [Lua] =======================Found valid lobby! 02:38:08.007 [Lua] =======================Found valid lobby! 02:38:08.008 [Lua] =======================Found valid lobby! 02:38:11.239 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:11.239 [Lua] [Matchmaking] Filter: Distance = world 02:38:11.239 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:11.239 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:11.239 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:11.239 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:11.239 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:11.239 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:11.447 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:38:11.448 [Lua] =======================Found valid lobby! 02:38:11.449 [Lua] =======================Found valid lobby! 02:38:11.450 [Lua] =======================Found valid lobby! 02:38:11.450 [Lua] =======================Found valid lobby! 02:38:11.451 [Lua] =======================Found valid lobby! 02:38:11.451 [Lua] =======================Found valid lobby! 02:38:11.452 [Lua] =======================Found valid lobby! 02:38:11.453 [Lua] =======================Found valid lobby! 02:38:11.453 [Lua] =======================Found valid lobby! 02:38:11.454 [Lua] =======================Found valid lobby! 02:38:11.455 [Lua] =======================Found valid lobby! 02:38:11.455 [Lua] =======================Found valid lobby! 02:38:11.456 [Lua] =======================Found valid lobby! 02:38:11.457 [Lua] =======================Found valid lobby! 02:38:11.457 [Lua] =======================Found valid lobby! 02:38:11.458 [Lua] =======================Found valid lobby! 02:38:11.459 [Lua] =======================Found valid lobby! 02:38:11.459 [Lua] =======================Found valid lobby! 02:38:11.460 [Lua] =======================Found valid lobby! 02:38:14.666 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:14.666 [Lua] [Matchmaking] Filter: Distance = world 02:38:14.666 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:14.666 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:14.666 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:14.666 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:14.666 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:14.666 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:14.850 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:38:14.851 [Lua] =======================Found valid lobby! 02:38:14.852 [Lua] =======================Found valid lobby! 02:38:14.852 [Lua] =======================Found valid lobby! 02:38:14.853 [Lua] =======================Found valid lobby! 02:38:14.854 [Lua] =======================Found valid lobby! 02:38:14.854 [Lua] =======================Found valid lobby! 02:38:14.855 [Lua] =======================Found valid lobby! 02:38:14.855 [Lua] =======================Found valid lobby! 02:38:14.856 [Lua] =======================Found valid lobby! 02:38:14.857 [Lua] =======================Found valid lobby! 02:38:14.858 [Lua] =======================Found valid lobby! 02:38:14.858 [Lua] =======================Found valid lobby! 02:38:14.859 [Lua] =======================Found valid lobby! 02:38:14.860 [Lua] =======================Found valid lobby! 02:38:14.860 [Lua] =======================Found valid lobby! 02:38:14.861 [Lua] =======================Found valid lobby! 02:38:14.862 [Lua] =======================Found valid lobby! 02:38:14.862 [Lua] =======================Found valid lobby! 02:38:14.863 [Lua] =======================Found valid lobby! 02:38:18.085 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:18.085 [Lua] [Matchmaking] Filter: Distance = world 02:38:18.085 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:18.085 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:18.085 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:18.085 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:18.085 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:18.085 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:18.253 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:38:18.254 [Lua] =======================Found valid lobby! 02:38:18.255 [Lua] =======================Found valid lobby! 02:38:18.256 [Lua] =======================Found valid lobby! 02:38:18.256 [Lua] =======================Found valid lobby! 02:38:18.257 [Lua] =======================Found valid lobby! 02:38:18.258 [Lua] =======================Found valid lobby! 02:38:18.258 [Lua] =======================Found valid lobby! 02:38:18.259 [Lua] =======================Found valid lobby! 02:38:18.260 [Lua] =======================Found valid lobby! 02:38:18.260 [Lua] =======================Found valid lobby! 02:38:18.261 [Lua] =======================Found valid lobby! 02:38:18.262 [Lua] =======================Found valid lobby! 02:38:18.262 [Lua] =======================Found valid lobby! 02:38:18.263 [Lua] =======================Found valid lobby! 02:38:18.264 [Lua] =======================Found valid lobby! 02:38:18.264 [Lua] =======================Found valid lobby! 02:38:18.265 [Lua] =======================Found valid lobby! 02:38:18.266 [Lua] =======================Found valid lobby! 02:38:18.266 [Lua] =======================Found valid lobby! 02:38:18.267 [Lua] =======================Found valid lobby! 02:38:21.509 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:21.509 [Lua] [Matchmaking] Filter: Distance = world 02:38:21.509 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:21.509 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:21.509 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:21.509 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:21.509 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:21.509 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:21.693 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:38:21.694 [Lua] =======================Found valid lobby! 02:38:21.695 [Lua] =======================Found valid lobby! 02:38:21.695 [Lua] =======================Found valid lobby! 02:38:21.696 [Lua] =======================Found valid lobby! 02:38:21.697 [Lua] =======================Found valid lobby! 02:38:21.697 [Lua] =======================Found valid lobby! 02:38:21.698 [Lua] =======================Found valid lobby! 02:38:21.699 [Lua] =======================Found valid lobby! 02:38:21.699 [Lua] =======================Found valid lobby! 02:38:21.700 [Lua] =======================Found valid lobby! 02:38:21.701 [Lua] =======================Found valid lobby! 02:38:21.701 [Lua] =======================Found valid lobby! 02:38:21.702 [Lua] =======================Found valid lobby! 02:38:21.703 [Lua] =======================Found valid lobby! 02:38:21.703 [Lua] =======================Found valid lobby! 02:38:21.704 [Lua] =======================Found valid lobby! 02:38:21.705 [Lua] =======================Found valid lobby! 02:38:21.705 [Lua] =======================Found valid lobby! 02:38:21.706 [Lua] =======================Found valid lobby! 02:38:21.707 [Lua] =======================Found valid lobby! 02:38:21.707 [Lua] =======================Found valid lobby! 02:38:24.938 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:24.938 [Lua] [Matchmaking] Filter: Distance = world 02:38:24.938 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:24.938 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:24.938 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:24.938 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:24.938 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:24.938 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:25.089 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:38:25.090 [Lua] =======================Found valid lobby! 02:38:25.090 [Lua] =======================Found valid lobby! 02:38:25.091 [Lua] =======================Found valid lobby! 02:38:25.091 [Lua] =======================Found valid lobby! 02:38:25.092 [Lua] =======================Found valid lobby! 02:38:25.093 [Lua] =======================Found valid lobby! 02:38:25.093 [Lua] =======================Found valid lobby! 02:38:25.094 [Lua] =======================Found valid lobby! 02:38:25.095 [Lua] =======================Found valid lobby! 02:38:25.095 [Lua] =======================Found valid lobby! 02:38:25.096 [Lua] =======================Found valid lobby! 02:38:25.097 [Lua] =======================Found valid lobby! 02:38:25.098 [Lua] =======================Found valid lobby! 02:38:25.098 [Lua] =======================Found valid lobby! 02:38:25.099 [Lua] =======================Found valid lobby! 02:38:25.099 [Lua] =======================Found valid lobby! 02:38:25.100 [Lua] =======================Found valid lobby! 02:38:25.101 [Lua] =======================Found valid lobby! 02:38:25.102 [Lua] =======================Found valid lobby! 02:38:25.102 [Lua] =======================Found valid lobby! 02:38:28.366 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:28.366 [Lua] [Matchmaking] Filter: Distance = world 02:38:28.366 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:28.366 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:28.366 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:28.366 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:28.366 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:28.366 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:28.543 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:38:28.544 [Lua] =======================Found valid lobby! 02:38:28.544 [Lua] =======================Found valid lobby! 02:38:28.545 [Lua] =======================Found valid lobby! 02:38:28.546 [Lua] =======================Found valid lobby! 02:38:28.546 [Lua] =======================Found valid lobby! 02:38:28.547 [Lua] =======================Found valid lobby! 02:38:28.548 [Lua] =======================Found valid lobby! 02:38:28.548 [Lua] =======================Found valid lobby! 02:38:28.549 [Lua] =======================Found valid lobby! 02:38:28.550 [Lua] =======================Found valid lobby! 02:38:28.550 [Lua] =======================Found valid lobby! 02:38:28.551 [Lua] =======================Found valid lobby! 02:38:28.552 [Lua] =======================Found valid lobby! 02:38:28.552 [Lua] =======================Found valid lobby! 02:38:28.553 [Lua] =======================Found valid lobby! 02:38:28.554 [Lua] =======================Found valid lobby! 02:38:28.554 [Lua] =======================Found valid lobby! 02:38:28.555 [Lua] =======================Found valid lobby! 02:38:28.556 [Lua] =======================Found valid lobby! 02:38:31.787 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:31.787 [Lua] [Matchmaking] Filter: Distance = world 02:38:31.787 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:31.787 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:31.787 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:31.787 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:31.787 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:31.787 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:31.955 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:38:31.955 [Lua] =======================Found valid lobby! 02:38:31.956 [Lua] =======================Found valid lobby! 02:38:31.957 [Lua] =======================Found valid lobby! 02:38:31.957 [Lua] =======================Found valid lobby! 02:38:31.958 [Lua] =======================Found valid lobby! 02:38:31.959 [Lua] =======================Found valid lobby! 02:38:31.959 [Lua] =======================Found valid lobby! 02:38:31.960 [Lua] =======================Found valid lobby! 02:38:31.961 [Lua] =======================Found valid lobby! 02:38:31.961 [Lua] =======================Found valid lobby! 02:38:31.962 [Lua] =======================Found valid lobby! 02:38:31.963 [Lua] =======================Found valid lobby! 02:38:31.963 [Lua] =======================Found valid lobby! 02:38:31.964 [Lua] =======================Found valid lobby! 02:38:31.965 [Lua] =======================Found valid lobby! 02:38:31.965 [Lua] =======================Found valid lobby! 02:38:31.966 [Lua] =======================Found valid lobby! 02:38:31.966 [Lua] =======================Found valid lobby! 02:38:31.967 [Lua] =======================Found valid lobby! 02:38:35.206 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:35.206 [Lua] [Matchmaking] Filter: Distance = world 02:38:35.206 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:35.206 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:35.206 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:35.206 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:35.206 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:35.206 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:35.390 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:38:35.391 [Lua] =======================Found valid lobby! 02:38:35.392 [Lua] =======================Found valid lobby! 02:38:35.392 [Lua] =======================Found valid lobby! 02:38:35.393 [Lua] =======================Found valid lobby! 02:38:35.394 [Lua] =======================Found valid lobby! 02:38:35.394 [Lua] =======================Found valid lobby! 02:38:35.395 [Lua] =======================Found valid lobby! 02:38:35.396 [Lua] =======================Found valid lobby! 02:38:35.396 [Lua] =======================Found valid lobby! 02:38:35.397 [Lua] =======================Found valid lobby! 02:38:35.398 [Lua] =======================Found valid lobby! 02:38:35.398 [Lua] =======================Found valid lobby! 02:38:35.399 [Lua] =======================Found valid lobby! 02:38:35.400 [Lua] =======================Found valid lobby! 02:38:35.400 [Lua] =======================Found valid lobby! 02:38:35.401 [Lua] =======================Found valid lobby! 02:38:35.402 [Lua] =======================Found valid lobby! 02:38:35.402 [Lua] =======================Found valid lobby! 02:38:38.626 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:38.626 [Lua] [Matchmaking] Filter: Distance = world 02:38:38.626 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:38.626 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:38.626 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:38.626 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:38.626 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:38.626 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:38.793 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:38:38.794 [Lua] =======================Found valid lobby! 02:38:38.794 [Lua] =======================Found valid lobby! 02:38:38.795 [Lua] =======================Found valid lobby! 02:38:38.796 [Lua] =======================Found valid lobby! 02:38:38.796 [Lua] =======================Found valid lobby! 02:38:38.797 [Lua] =======================Found valid lobby! 02:38:38.798 [Lua] =======================Found valid lobby! 02:38:38.798 [Lua] =======================Found valid lobby! 02:38:38.799 [Lua] =======================Found valid lobby! 02:38:38.800 [Lua] =======================Found valid lobby! 02:38:38.800 [Lua] =======================Found valid lobby! 02:38:38.801 [Lua] =======================Found valid lobby! 02:38:38.802 [Lua] =======================Found valid lobby! 02:38:38.802 [Lua] =======================Found valid lobby! 02:38:38.803 [Lua] =======================Found valid lobby! 02:38:38.804 [Lua] =======================Found valid lobby! 02:38:38.804 [Lua] =======================Found valid lobby! 02:38:38.805 [Lua] =======================Found valid lobby! 02:38:42.044 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:42.044 [Lua] [Matchmaking] Filter: Distance = world 02:38:42.044 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:42.044 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:42.044 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:42.044 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:42.044 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:42.044 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:42.187 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:38:42.188 [Lua] =======================Found valid lobby! 02:38:42.188 [Lua] =======================Found valid lobby! 02:38:42.189 [Lua] =======================Found valid lobby! 02:38:42.190 [Lua] =======================Found valid lobby! 02:38:42.190 [Lua] =======================Found valid lobby! 02:38:42.191 [Lua] =======================Found valid lobby! 02:38:42.192 [Lua] =======================Found valid lobby! 02:38:42.192 [Lua] =======================Found valid lobby! 02:38:42.193 [Lua] =======================Found valid lobby! 02:38:42.194 [Lua] =======================Found valid lobby! 02:38:42.194 [Lua] =======================Found valid lobby! 02:38:42.195 [Lua] =======================Found valid lobby! 02:38:42.196 [Lua] =======================Found valid lobby! 02:38:42.196 [Lua] =======================Found valid lobby! 02:38:42.197 [Lua] =======================Found valid lobby! 02:38:42.198 [Lua] =======================Found valid lobby! 02:38:42.198 [Lua] =======================Found valid lobby! 02:38:45.470 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:45.470 [Lua] [Matchmaking] Filter: Distance = world 02:38:45.470 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:45.470 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:45.470 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:45.470 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:45.470 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:45.470 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:45.637 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:38:45.638 [Lua] =======================Found valid lobby! 02:38:45.639 [Lua] =======================Found valid lobby! 02:38:45.639 [Lua] =======================Found valid lobby! 02:38:45.640 [Lua] =======================Found valid lobby! 02:38:45.641 [Lua] =======================Found valid lobby! 02:38:45.641 [Lua] =======================Found valid lobby! 02:38:45.642 [Lua] =======================Found valid lobby! 02:38:45.643 [Lua] =======================Found valid lobby! 02:38:45.643 [Lua] =======================Found valid lobby! 02:38:45.644 [Lua] =======================Found valid lobby! 02:38:45.645 [Lua] =======================Found valid lobby! 02:38:45.645 [Lua] =======================Found valid lobby! 02:38:45.646 [Lua] =======================Found valid lobby! 02:38:45.647 [Lua] =======================Found valid lobby! 02:38:45.647 [Lua] =======================Found valid lobby! 02:38:45.648 [Lua] =======================Found valid lobby! 02:38:48.888 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:48.888 [Lua] [Matchmaking] Filter: Distance = world 02:38:48.888 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:48.888 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:48.888 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:48.888 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:48.888 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:48.888 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:49.046 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:38:49.046 [Lua] =======================Found valid lobby! 02:38:49.047 [Lua] =======================Found valid lobby! 02:38:49.048 [Lua] =======================Found valid lobby! 02:38:49.048 [Lua] =======================Found valid lobby! 02:38:49.049 [Lua] =======================Found valid lobby! 02:38:49.050 [Lua] =======================Found valid lobby! 02:38:49.050 [Lua] =======================Found valid lobby! 02:38:49.051 [Lua] =======================Found valid lobby! 02:38:49.052 [Lua] =======================Found valid lobby! 02:38:49.053 [Lua] =======================Found valid lobby! 02:38:49.053 [Lua] =======================Found valid lobby! 02:38:49.054 [Lua] =======================Found valid lobby! 02:38:49.055 [Lua] =======================Found valid lobby! 02:38:49.055 [Lua] =======================Found valid lobby! 02:38:49.056 [Lua] =======================Found valid lobby! 02:38:49.057 [Lua] =======================Found valid lobby! 02:38:49.057 [Lua] =======================Found valid lobby! 02:38:52.305 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:52.305 [Lua] [Matchmaking] Filter: Distance = world 02:38:52.305 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:52.305 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:52.305 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:52.305 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:52.305 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:52.305 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:52.488 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:38:52.489 [Lua] =======================Found valid lobby! 02:38:52.490 [Lua] =======================Found valid lobby! 02:38:52.490 [Lua] =======================Found valid lobby! 02:38:52.491 [Lua] =======================Found valid lobby! 02:38:52.492 [Lua] =======================Found valid lobby! 02:38:52.492 [Lua] =======================Found valid lobby! 02:38:52.493 [Lua] =======================Found valid lobby! 02:38:52.494 [Lua] =======================Found valid lobby! 02:38:52.494 [Lua] =======================Found valid lobby! 02:38:52.495 [Lua] =======================Found valid lobby! 02:38:52.496 [Lua] =======================Found valid lobby! 02:38:52.497 [Lua] =======================Found valid lobby! 02:38:52.497 [Lua] =======================Found valid lobby! 02:38:52.498 [Lua] =======================Found valid lobby! 02:38:52.499 [Lua] =======================Found valid lobby! 02:38:52.499 [Lua] =======================Found valid lobby! 02:38:52.500 [Lua] =======================Found valid lobby! 02:38:55.731 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:55.731 [Lua] [Matchmaking] Filter: Distance = world 02:38:55.731 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:55.731 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:55.731 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:55.731 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:55.731 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:55.731 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:55.890 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:38:55.890 [Lua] =======================Found valid lobby! 02:38:55.891 [Lua] =======================Found valid lobby! 02:38:55.892 [Lua] =======================Found valid lobby! 02:38:55.892 [Lua] =======================Found valid lobby! 02:38:55.893 [Lua] =======================Found valid lobby! 02:38:55.894 [Lua] =======================Found valid lobby! 02:38:55.894 [Lua] =======================Found valid lobby! 02:38:55.895 [Lua] =======================Found valid lobby! 02:38:55.896 [Lua] =======================Found valid lobby! 02:38:55.896 [Lua] =======================Found valid lobby! 02:38:55.897 [Lua] =======================Found valid lobby! 02:38:55.898 [Lua] =======================Found valid lobby! 02:38:55.898 [Lua] =======================Found valid lobby! 02:38:55.899 [Lua] =======================Found valid lobby! 02:38:55.900 [Lua] =======================Found valid lobby! 02:38:55.900 [Lua] =======================Found valid lobby! 02:38:55.901 [Lua] =======================Found valid lobby! 02:38:59.149 [Lua] [Matchmaking] Filter: Free slots = 1 02:38:59.149 [Lua] [Matchmaking] Filter: Distance = world 02:38:59.149 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:38:59.149 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:38:59.149 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:38:59.149 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:38:59.149 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:38:59.149 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:38:59.291 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:38:59.292 [Lua] =======================Found valid lobby! 02:38:59.293 [Lua] =======================Found valid lobby! 02:38:59.293 [Lua] =======================Found valid lobby! 02:38:59.294 [Lua] =======================Found valid lobby! 02:38:59.295 [Lua] =======================Found valid lobby! 02:38:59.295 [Lua] =======================Found valid lobby! 02:38:59.296 [Lua] =======================Found valid lobby! 02:38:59.297 [Lua] =======================Found valid lobby! 02:38:59.297 [Lua] =======================Found valid lobby! 02:38:59.298 [Lua] =======================Found valid lobby! 02:38:59.299 [Lua] =======================Found valid lobby! 02:38:59.299 [Lua] =======================Found valid lobby! 02:38:59.300 [Lua] =======================Found valid lobby! 02:38:59.301 [Lua] =======================Found valid lobby! 02:38:59.301 [Lua] =======================Found valid lobby! 02:38:59.302 [Lua] =======================Found valid lobby! 02:39:02.565 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:02.565 [Lua] [Matchmaking] Filter: Distance = world 02:39:02.565 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:02.565 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:02.565 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:02.565 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:02.565 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:02.565 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:02.815 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:39:02.816 [Lua] =======================Found valid lobby! 02:39:02.816 [Lua] =======================Found valid lobby! 02:39:02.817 [Lua] =======================Found valid lobby! 02:39:02.818 [Lua] =======================Found valid lobby! 02:39:02.818 [Lua] =======================Found valid lobby! 02:39:02.819 [Lua] =======================Found valid lobby! 02:39:02.820 [Lua] =======================Found valid lobby! 02:39:02.820 [Lua] =======================Found valid lobby! 02:39:02.821 [Lua] =======================Found valid lobby! 02:39:02.822 [Lua] =======================Found valid lobby! 02:39:02.822 [Lua] =======================Found valid lobby! 02:39:02.823 [Lua] =======================Found valid lobby! 02:39:02.824 [Lua] =======================Found valid lobby! 02:39:02.824 [Lua] =======================Found valid lobby! 02:39:05.980 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:05.980 [Lua] [Matchmaking] Filter: Distance = world 02:39:05.980 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:05.980 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:05.980 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:05.980 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:05.980 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:05.980 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:06.148 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:06.148 [Lua] =======================Found valid lobby! 02:39:06.149 [Lua] =======================Found valid lobby! 02:39:06.150 [Lua] =======================Found valid lobby! 02:39:06.150 [Lua] =======================Found valid lobby! 02:39:06.151 [Lua] =======================Found valid lobby! 02:39:06.152 [Lua] =======================Found valid lobby! 02:39:06.152 [Lua] =======================Found valid lobby! 02:39:06.153 [Lua] =======================Found valid lobby! 02:39:06.154 [Lua] =======================Found valid lobby! 02:39:06.155 [Lua] =======================Found valid lobby! 02:39:06.155 [Lua] =======================Found valid lobby! 02:39:06.156 [Lua] =======================Found valid lobby! 02:39:06.157 [Lua] =======================Found valid lobby! 02:39:06.157 [Lua] =======================Found valid lobby! 02:39:06.158 [Lua] =======================Found valid lobby! 02:39:09.397 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:09.397 [Lua] [Matchmaking] Filter: Distance = world 02:39:09.397 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:09.397 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:09.397 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:09.397 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:09.397 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:09.397 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:09.547 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:39:09.548 [Lua] =======================Found valid lobby! 02:39:09.549 [Lua] =======================Found valid lobby! 02:39:09.550 [Lua] =======================Found valid lobby! 02:39:09.550 [Lua] =======================Found valid lobby! 02:39:09.551 [Lua] =======================Found valid lobby! 02:39:09.552 [Lua] =======================Found valid lobby! 02:39:09.552 [Lua] =======================Found valid lobby! 02:39:09.553 [Lua] =======================Found valid lobby! 02:39:09.554 [Lua] =======================Found valid lobby! 02:39:09.554 [Lua] =======================Found valid lobby! 02:39:09.555 [Lua] =======================Found valid lobby! 02:39:09.556 [Lua] =======================Found valid lobby! 02:39:09.556 [Lua] =======================Found valid lobby! 02:39:09.557 [Lua] =======================Found valid lobby! 02:39:09.558 [Lua] =======================Found valid lobby! 02:39:09.558 [Lua] =======================Found valid lobby! 02:39:12.813 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:12.813 [Lua] [Matchmaking] Filter: Distance = world 02:39:12.813 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:12.813 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:12.813 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:12.813 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:12.813 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:12.813 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:12.989 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:39:12.990 [Lua] =======================Found valid lobby! 02:39:12.990 [Lua] =======================Found valid lobby! 02:39:12.991 [Lua] =======================Found valid lobby! 02:39:12.992 [Lua] =======================Found valid lobby! 02:39:12.992 [Lua] =======================Found valid lobby! 02:39:12.993 [Lua] =======================Found valid lobby! 02:39:12.993 [Lua] =======================Found valid lobby! 02:39:12.994 [Lua] =======================Found valid lobby! 02:39:12.995 [Lua] =======================Found valid lobby! 02:39:12.996 [Lua] =======================Found valid lobby! 02:39:12.996 [Lua] =======================Found valid lobby! 02:39:12.997 [Lua] =======================Found valid lobby! 02:39:12.998 [Lua] =======================Found valid lobby! 02:39:12.998 [Lua] =======================Found valid lobby! 02:39:12.999 [Lua] =======================Found valid lobby! 02:39:13.000 [Lua] =======================Found valid lobby! 02:39:16.230 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:16.230 [Lua] [Matchmaking] Filter: Distance = world 02:39:16.230 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:16.230 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:16.230 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:16.230 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:16.230 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:16.230 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:16.389 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:16.390 [Lua] =======================Found valid lobby! 02:39:16.390 [Lua] =======================Found valid lobby! 02:39:16.391 [Lua] =======================Found valid lobby! 02:39:16.392 [Lua] =======================Found valid lobby! 02:39:16.392 [Lua] =======================Found valid lobby! 02:39:16.393 [Lua] =======================Found valid lobby! 02:39:16.394 [Lua] =======================Found valid lobby! 02:39:16.394 [Lua] =======================Found valid lobby! 02:39:16.395 [Lua] =======================Found valid lobby! 02:39:16.396 [Lua] =======================Found valid lobby! 02:39:16.396 [Lua] =======================Found valid lobby! 02:39:16.397 [Lua] =======================Found valid lobby! 02:39:16.398 [Lua] =======================Found valid lobby! 02:39:16.398 [Lua] =======================Found valid lobby! 02:39:16.399 [Lua] =======================Found valid lobby! 02:39:19.648 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:19.648 [Lua] [Matchmaking] Filter: Distance = world 02:39:19.648 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:19.648 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:19.648 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:19.648 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:19.648 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:19.648 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:19.790 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:19.791 [Lua] =======================Found valid lobby! 02:39:19.791 [Lua] =======================Found valid lobby! 02:39:19.792 [Lua] =======================Found valid lobby! 02:39:19.793 [Lua] =======================Found valid lobby! 02:39:19.793 [Lua] =======================Found valid lobby! 02:39:19.794 [Lua] =======================Found valid lobby! 02:39:19.795 [Lua] =======================Found valid lobby! 02:39:19.795 [Lua] =======================Found valid lobby! 02:39:19.796 [Lua] =======================Found valid lobby! 02:39:19.797 [Lua] =======================Found valid lobby! 02:39:19.797 [Lua] =======================Found valid lobby! 02:39:19.798 [Lua] =======================Found valid lobby! 02:39:19.799 [Lua] =======================Found valid lobby! 02:39:19.799 [Lua] =======================Found valid lobby! 02:39:19.800 [Lua] =======================Found valid lobby! 02:39:23.072 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:23.072 [Lua] [Matchmaking] Filter: Distance = world 02:39:23.072 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:23.072 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:23.072 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:23.072 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:23.072 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:23.072 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:23.586 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:23.587 [Lua] =======================Found valid lobby! 02:39:23.588 [Lua] =======================Found valid lobby! 02:39:23.588 [Lua] =======================Found valid lobby! 02:39:23.589 [Lua] =======================Found valid lobby! 02:39:23.590 [Lua] =======================Found valid lobby! 02:39:23.590 [Lua] =======================Found valid lobby! 02:39:23.591 [Lua] =======================Found valid lobby! 02:39:23.592 [Lua] =======================Found valid lobby! 02:39:23.592 [Lua] =======================Found valid lobby! 02:39:23.593 [Lua] =======================Found valid lobby! 02:39:23.594 [Lua] =======================Found valid lobby! 02:39:23.594 [Lua] =======================Found valid lobby! 02:39:23.595 [Lua] =======================Found valid lobby! 02:39:23.596 [Lua] =======================Found valid lobby! 02:39:23.596 [Lua] =======================Found valid lobby! 02:39:26.489 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:26.489 [Lua] [Matchmaking] Filter: Distance = world 02:39:26.489 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:26.489 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:26.489 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:26.489 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:26.489 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:26.489 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:26.647 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:26.648 [Lua] =======================Found valid lobby! 02:39:26.649 [Lua] =======================Found valid lobby! 02:39:26.649 [Lua] =======================Found valid lobby! 02:39:26.650 [Lua] =======================Found valid lobby! 02:39:26.651 [Lua] =======================Found valid lobby! 02:39:26.651 [Lua] =======================Found valid lobby! 02:39:26.652 [Lua] =======================Found valid lobby! 02:39:26.653 [Lua] =======================Found valid lobby! 02:39:26.653 [Lua] =======================Found valid lobby! 02:39:26.654 [Lua] =======================Found valid lobby! 02:39:26.655 [Lua] =======================Found valid lobby! 02:39:26.655 [Lua] =======================Found valid lobby! 02:39:26.656 [Lua] =======================Found valid lobby! 02:39:26.657 [Lua] =======================Found valid lobby! 02:39:26.657 [Lua] =======================Found valid lobby! 02:39:29.914 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:29.914 [Lua] [Matchmaking] Filter: Distance = world 02:39:29.914 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:29.914 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:29.914 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:29.914 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:29.914 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:29.914 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:30.097 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:30.098 [Lua] =======================Found valid lobby! 02:39:30.098 [Lua] =======================Found valid lobby! 02:39:30.099 [Lua] =======================Found valid lobby! 02:39:30.100 [Lua] =======================Found valid lobby! 02:39:30.100 [Lua] =======================Found valid lobby! 02:39:30.101 [Lua] =======================Found valid lobby! 02:39:30.102 [Lua] =======================Found valid lobby! 02:39:30.102 [Lua] =======================Found valid lobby! 02:39:30.103 [Lua] =======================Found valid lobby! 02:39:30.104 [Lua] =======================Found valid lobby! 02:39:30.104 [Lua] =======================Found valid lobby! 02:39:30.105 [Lua] =======================Found valid lobby! 02:39:30.106 [Lua] =======================Found valid lobby! 02:39:30.106 [Lua] =======================Found valid lobby! 02:39:30.107 [Lua] =======================Found valid lobby! 02:39:33.329 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:33.329 [Lua] [Matchmaking] Filter: Distance = world 02:39:33.329 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:33.329 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:33.329 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:33.329 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:33.329 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:33.329 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:33.835 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:39:33.836 [Lua] =======================Found valid lobby! 02:39:33.837 [Lua] =======================Found valid lobby! 02:39:33.837 [Lua] =======================Found valid lobby! 02:39:33.838 [Lua] =======================Found valid lobby! 02:39:33.839 [Lua] =======================Found valid lobby! 02:39:33.839 [Lua] =======================Found valid lobby! 02:39:33.840 [Lua] =======================Found valid lobby! 02:39:33.841 [Lua] =======================Found valid lobby! 02:39:33.841 [Lua] =======================Found valid lobby! 02:39:33.842 [Lua] =======================Found valid lobby! 02:39:33.843 [Lua] =======================Found valid lobby! 02:39:33.843 [Lua] =======================Found valid lobby! 02:39:33.844 [Lua] =======================Found valid lobby! 02:39:33.845 [Lua] =======================Found valid lobby! 02:39:33.846 [Lua] =======================Found valid lobby! 02:39:36.746 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:36.746 [Lua] [Matchmaking] Filter: Distance = world 02:39:36.746 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:36.746 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:36.746 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:36.746 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:36.746 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:36.746 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:36.888 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:39:36.893 [Lua] =======================Found valid lobby! 02:39:36.894 [Lua] =======================Found valid lobby! 02:39:36.894 [Lua] =======================Found valid lobby! 02:39:36.895 [Lua] =======================Found valid lobby! 02:39:36.896 [Lua] =======================Found valid lobby! 02:39:36.896 [Lua] =======================Found valid lobby! 02:39:36.897 [Lua] =======================Found valid lobby! 02:39:36.898 [Lua] =======================Found valid lobby! 02:39:36.898 [Lua] =======================Found valid lobby! 02:39:36.899 [Lua] =======================Found valid lobby! 02:39:36.900 [Lua] =======================Found valid lobby! 02:39:36.900 [Lua] =======================Found valid lobby! 02:39:36.901 [Lua] =======================Found valid lobby! 02:39:36.902 [Lua] =======================Found valid lobby! 02:39:40.166 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:40.166 [Lua] [Matchmaking] Filter: Distance = world 02:39:40.166 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:40.166 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:40.166 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:40.166 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:40.166 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:40.166 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:40.349 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:39:40.350 [Lua] =======================Found valid lobby! 02:39:40.351 [Lua] =======================Found valid lobby! 02:39:40.351 [Lua] =======================Found valid lobby! 02:39:40.352 [Lua] =======================Found valid lobby! 02:39:40.353 [Lua] =======================Found valid lobby! 02:39:40.353 [Lua] =======================Found valid lobby! 02:39:40.354 [Lua] =======================Found valid lobby! 02:39:40.355 [Lua] =======================Found valid lobby! 02:39:40.355 [Lua] =======================Found valid lobby! 02:39:40.356 [Lua] =======================Found valid lobby! 02:39:40.357 [Lua] =======================Found valid lobby! 02:39:40.357 [Lua] =======================Found valid lobby! 02:39:40.358 [Lua] =======================Found valid lobby! 02:39:40.359 [Lua] =======================Found valid lobby! 02:39:43.590 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:43.590 [Lua] [Matchmaking] Filter: Distance = world 02:39:43.590 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:43.590 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:43.590 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:43.590 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:43.590 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:43.590 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:43.748 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:39:43.749 [Lua] =======================Found valid lobby! 02:39:43.750 [Lua] =======================Found valid lobby! 02:39:43.750 [Lua] =======================Found valid lobby! 02:39:43.751 [Lua] =======================Found valid lobby! 02:39:43.752 [Lua] =======================Found valid lobby! 02:39:43.752 [Lua] =======================Found valid lobby! 02:39:43.753 [Lua] =======================Found valid lobby! 02:39:43.754 [Lua] =======================Found valid lobby! 02:39:43.754 [Lua] =======================Found valid lobby! 02:39:43.755 [Lua] =======================Found valid lobby! 02:39:43.756 [Lua] =======================Found valid lobby! 02:39:43.756 [Lua] =======================Found valid lobby! 02:39:43.757 [Lua] =======================Found valid lobby! 02:39:43.758 [Lua] =======================Found valid lobby! 02:39:47.006 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:47.006 [Lua] [Matchmaking] Filter: Distance = world 02:39:47.006 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:47.006 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:47.006 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:47.006 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:47.006 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:47.006 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:47.149 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:39:47.149 [Lua] =======================Found valid lobby! 02:39:47.150 [Lua] =======================Found valid lobby! 02:39:47.151 [Lua] =======================Found valid lobby! 02:39:47.151 [Lua] =======================Found valid lobby! 02:39:47.152 [Lua] =======================Found valid lobby! 02:39:47.153 [Lua] =======================Found valid lobby! 02:39:47.153 [Lua] =======================Found valid lobby! 02:39:47.154 [Lua] =======================Found valid lobby! 02:39:47.155 [Lua] =======================Found valid lobby! 02:39:47.155 [Lua] =======================Found valid lobby! 02:39:47.156 [Lua] =======================Found valid lobby! 02:39:47.157 [Lua] =======================Found valid lobby! 02:39:47.157 [Lua] =======================Found valid lobby! 02:39:47.158 [Lua] =======================Found valid lobby! 02:39:50.422 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:50.422 [Lua] [Matchmaking] Filter: Distance = world 02:39:50.422 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:50.422 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:50.422 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:50.422 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:50.422 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:50.422 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:50.936 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:39:50.937 [Lua] =======================Found valid lobby! 02:39:50.938 [Lua] =======================Found valid lobby! 02:39:50.939 [Lua] =======================Found valid lobby! 02:39:50.939 [Lua] =======================Found valid lobby! 02:39:50.940 [Lua] =======================Found valid lobby! 02:39:50.941 [Lua] =======================Found valid lobby! 02:39:50.941 [Lua] =======================Found valid lobby! 02:39:50.942 [Lua] =======================Found valid lobby! 02:39:50.943 [Lua] =======================Found valid lobby! 02:39:50.943 [Lua] =======================Found valid lobby! 02:39:50.944 [Lua] =======================Found valid lobby! 02:39:50.945 [Lua] =======================Found valid lobby! 02:39:50.945 [Lua] =======================Found valid lobby! 02:39:53.837 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:53.837 [Lua] [Matchmaking] Filter: Distance = world 02:39:53.837 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:53.837 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:53.837 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:53.837 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:53.837 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:53.837 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:53.987 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:39:53.988 [Lua] =======================Found valid lobby! 02:39:53.988 [Lua] =======================Found valid lobby! 02:39:53.989 [Lua] =======================Found valid lobby! 02:39:53.990 [Lua] =======================Found valid lobby! 02:39:53.990 [Lua] =======================Found valid lobby! 02:39:53.991 [Lua] =======================Found valid lobby! 02:39:53.992 [Lua] =======================Found valid lobby! 02:39:53.992 [Lua] =======================Found valid lobby! 02:39:53.993 [Lua] =======================Found valid lobby! 02:39:53.994 [Lua] =======================Found valid lobby! 02:39:53.994 [Lua] =======================Found valid lobby! 02:39:57.250 [Lua] [Matchmaking] Filter: Free slots = 1 02:39:57.250 [Lua] [Matchmaking] Filter: Distance = world 02:39:57.250 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:39:57.250 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:39:57.250 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:39:57.250 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:39:57.250 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:39:57.250 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:39:57.631 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:39:57.632 [Lua] =======================Found valid lobby! 02:39:57.633 [Lua] =======================Found valid lobby! 02:39:57.633 [Lua] =======================Found valid lobby! 02:39:57.634 [Lua] =======================Found valid lobby! 02:39:57.635 [Lua] =======================Found valid lobby! 02:39:57.635 [Lua] =======================Found valid lobby! 02:39:57.636 [Lua] =======================Found valid lobby! 02:39:57.637 [Lua] =======================Found valid lobby! 02:39:57.637 [Lua] =======================Found valid lobby! 02:39:57.638 [Lua] =======================Found valid lobby! 02:39:57.639 [Lua] =======================Found valid lobby! 02:40:00.671 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:00.671 [Lua] [Matchmaking] Filter: Distance = world 02:40:00.671 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:00.671 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:00.671 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:00.671 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:00.671 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:00.671 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:00.846 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:40:00.847 [Lua] =======================Found valid lobby! 02:40:00.847 [Lua] =======================Found valid lobby! 02:40:00.848 [Lua] =======================Found valid lobby! 02:40:00.849 [Lua] =======================Found valid lobby! 02:40:00.849 [Lua] =======================Found valid lobby! 02:40:00.850 [Lua] =======================Found valid lobby! 02:40:00.851 [Lua] =======================Found valid lobby! 02:40:00.851 [Lua] =======================Found valid lobby! 02:40:00.852 [Lua] =======================Found valid lobby! 02:40:00.852 [Lua] =======================Found valid lobby! 02:40:00.853 [Lua] =======================Found valid lobby! 02:40:04.092 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:04.092 [Lua] [Matchmaking] Filter: Distance = world 02:40:04.092 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:04.092 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:04.092 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:04.092 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:04.092 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:04.092 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:04.250 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:40:04.251 [Lua] =======================Found valid lobby! 02:40:04.251 [Lua] =======================Found valid lobby! 02:40:04.252 [Lua] =======================Found valid lobby! 02:40:04.253 [Lua] =======================Found valid lobby! 02:40:04.253 [Lua] =======================Found valid lobby! 02:40:04.254 [Lua] =======================Found valid lobby! 02:40:04.255 [Lua] =======================Found valid lobby! 02:40:04.256 [Lua] =======================Found valid lobby! 02:40:04.256 [Lua] =======================Found valid lobby! 02:40:04.257 [Lua] =======================Found valid lobby! 02:40:04.258 [Lua] =======================Found valid lobby! 02:40:07.505 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:07.505 [Lua] [Matchmaking] Filter: Distance = world 02:40:07.505 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:07.505 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:07.505 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:07.505 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:07.505 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:07.505 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:07.647 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:07.648 [Lua] =======================Found valid lobby! 02:40:07.649 [Lua] =======================Found valid lobby! 02:40:07.649 [Lua] =======================Found valid lobby! 02:40:07.650 [Lua] =======================Found valid lobby! 02:40:07.651 [Lua] =======================Found valid lobby! 02:40:07.651 [Lua] =======================Found valid lobby! 02:40:07.652 [Lua] =======================Found valid lobby! 02:40:07.653 [Lua] =======================Found valid lobby! 02:40:07.653 [Lua] =======================Found valid lobby! 02:40:07.654 [Lua] =======================Found valid lobby! 02:40:07.655 [Lua] =======================Found valid lobby! 02:40:07.655 [Lua] =======================Found valid lobby! 02:40:10.919 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:10.919 [Lua] [Matchmaking] Filter: Distance = world 02:40:10.919 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:10.919 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:10.919 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:10.919 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:10.919 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:10.919 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:11.094 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:11.095 [Lua] =======================Found valid lobby! 02:40:11.095 [Lua] =======================Found valid lobby! 02:40:11.096 [Lua] =======================Found valid lobby! 02:40:11.097 [Lua] =======================Found valid lobby! 02:40:11.097 [Lua] =======================Found valid lobby! 02:40:11.098 [Lua] =======================Found valid lobby! 02:40:11.099 [Lua] =======================Found valid lobby! 02:40:11.099 [Lua] =======================Found valid lobby! 02:40:11.100 [Lua] =======================Found valid lobby! 02:40:11.101 [Lua] =======================Found valid lobby! 02:40:11.102 [Lua] =======================Found valid lobby! 02:40:11.102 [Lua] =======================Found valid lobby! 02:40:14.334 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:14.334 [Lua] [Matchmaking] Filter: Distance = world 02:40:14.334 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:14.334 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:14.334 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:14.334 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:14.334 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:14.334 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:14.499 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:14.500 [Lua] =======================Found valid lobby! 02:40:14.501 [Lua] =======================Found valid lobby! 02:40:14.501 [Lua] =======================Found valid lobby! 02:40:14.502 [Lua] =======================Found valid lobby! 02:40:14.503 [Lua] =======================Found valid lobby! 02:40:14.503 [Lua] =======================Found valid lobby! 02:40:14.504 [Lua] =======================Found valid lobby! 02:40:14.505 [Lua] =======================Found valid lobby! 02:40:14.505 [Lua] =======================Found valid lobby! 02:40:14.506 [Lua] =======================Found valid lobby! 02:40:14.507 [Lua] =======================Found valid lobby! 02:40:14.507 [Lua] =======================Found valid lobby! 02:40:17.746 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:17.746 [Lua] [Matchmaking] Filter: Distance = world 02:40:17.746 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:17.746 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:17.746 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:17.746 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:17.746 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:17.746 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:17.896 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:17.897 [Lua] =======================Found valid lobby! 02:40:17.898 [Lua] =======================Found valid lobby! 02:40:17.898 [Lua] =======================Found valid lobby! 02:40:17.899 [Lua] =======================Found valid lobby! 02:40:17.900 [Lua] =======================Found valid lobby! 02:40:17.901 [Lua] =======================Found valid lobby! 02:40:17.901 [Lua] =======================Found valid lobby! 02:40:17.902 [Lua] =======================Found valid lobby! 02:40:17.902 [Lua] =======================Found valid lobby! 02:40:17.903 [Lua] =======================Found valid lobby! 02:40:17.904 [Lua] =======================Found valid lobby! 02:40:17.904 [Lua] =======================Found valid lobby! 02:40:21.160 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:21.160 [Lua] [Matchmaking] Filter: Distance = world 02:40:21.160 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:21.160 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:21.160 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:21.160 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:21.160 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:21.160 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:21.351 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:21.352 [Lua] =======================Found valid lobby! 02:40:21.353 [Lua] =======================Found valid lobby! 02:40:21.353 [Lua] =======================Found valid lobby! 02:40:21.354 [Lua] =======================Found valid lobby! 02:40:21.355 [Lua] =======================Found valid lobby! 02:40:21.355 [Lua] =======================Found valid lobby! 02:40:21.356 [Lua] =======================Found valid lobby! 02:40:21.357 [Lua] =======================Found valid lobby! 02:40:21.357 [Lua] =======================Found valid lobby! 02:40:21.358 [Lua] =======================Found valid lobby! 02:40:21.359 [Lua] =======================Found valid lobby! 02:40:21.359 [Lua] =======================Found valid lobby! 02:40:24.573 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:24.573 [Lua] [Matchmaking] Filter: Distance = world 02:40:24.573 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:24.573 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:24.573 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:24.573 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:24.573 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:24.573 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:24.748 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:24.749 [Lua] =======================Found valid lobby! 02:40:24.749 [Lua] =======================Found valid lobby! 02:40:24.750 [Lua] =======================Found valid lobby! 02:40:24.751 [Lua] =======================Found valid lobby! 02:40:24.751 [Lua] =======================Found valid lobby! 02:40:24.752 [Lua] =======================Found valid lobby! 02:40:24.753 [Lua] =======================Found valid lobby! 02:40:24.753 [Lua] =======================Found valid lobby! 02:40:24.754 [Lua] =======================Found valid lobby! 02:40:24.755 [Lua] =======================Found valid lobby! 02:40:24.755 [Lua] =======================Found valid lobby! 02:40:24.756 [Lua] =======================Found valid lobby! 02:40:27.986 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:27.986 [Lua] [Matchmaking] Filter: Distance = world 02:40:27.986 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:27.986 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:27.986 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:27.986 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:27.986 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:27.986 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:28.145 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:28.146 [Lua] =======================Found valid lobby! 02:40:28.146 [Lua] =======================Found valid lobby! 02:40:28.147 [Lua] =======================Found valid lobby! 02:40:28.148 [Lua] =======================Found valid lobby! 02:40:28.148 [Lua] =======================Found valid lobby! 02:40:28.149 [Lua] =======================Found valid lobby! 02:40:28.150 [Lua] =======================Found valid lobby! 02:40:28.150 [Lua] =======================Found valid lobby! 02:40:28.151 [Lua] =======================Found valid lobby! 02:40:28.152 [Lua] =======================Found valid lobby! 02:40:28.152 [Lua] =======================Found valid lobby! 02:40:28.153 [Lua] =======================Found valid lobby! 02:40:31.401 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:31.401 [Lua] [Matchmaking] Filter: Distance = world 02:40:31.401 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:31.401 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:31.401 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:31.401 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:31.401 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:31.401 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:31.550 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:31.551 [Lua] =======================Found valid lobby! 02:40:31.552 [Lua] =======================Found valid lobby! 02:40:31.552 [Lua] =======================Found valid lobby! 02:40:31.553 [Lua] =======================Found valid lobby! 02:40:31.554 [Lua] =======================Found valid lobby! 02:40:31.554 [Lua] =======================Found valid lobby! 02:40:31.555 [Lua] =======================Found valid lobby! 02:40:31.556 [Lua] =======================Found valid lobby! 02:40:31.556 [Lua] =======================Found valid lobby! 02:40:31.557 [Lua] =======================Found valid lobby! 02:40:31.558 [Lua] =======================Found valid lobby! 02:40:31.558 [Lua] =======================Found valid lobby! 02:40:34.813 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:34.813 [Lua] [Matchmaking] Filter: Distance = world 02:40:34.813 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:34.813 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:34.813 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:34.813 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:34.813 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:34.813 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:34.997 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:34.997 [Lua] =======================Found valid lobby! 02:40:34.998 [Lua] =======================Found valid lobby! 02:40:34.999 [Lua] =======================Found valid lobby! 02:40:34.999 [Lua] =======================Found valid lobby! 02:40:35.000 [Lua] =======================Found valid lobby! 02:40:35.001 [Lua] =======================Found valid lobby! 02:40:35.001 [Lua] =======================Found valid lobby! 02:40:35.002 [Lua] =======================Found valid lobby! 02:40:35.003 [Lua] =======================Found valid lobby! 02:40:35.003 [Lua] =======================Found valid lobby! 02:40:35.004 [Lua] =======================Found valid lobby! 02:40:35.005 [Lua] =======================Found valid lobby! 02:40:38.227 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:38.227 [Lua] [Matchmaking] Filter: Distance = world 02:40:38.227 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:38.227 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:38.227 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:38.227 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:38.227 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:38.227 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:38.410 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:40:38.411 [Lua] =======================Found valid lobby! 02:40:38.412 [Lua] =======================Found valid lobby! 02:40:38.413 [Lua] =======================Found valid lobby! 02:40:38.413 [Lua] =======================Found valid lobby! 02:40:38.414 [Lua] =======================Found valid lobby! 02:40:38.415 [Lua] =======================Found valid lobby! 02:40:38.415 [Lua] =======================Found valid lobby! 02:40:38.416 [Lua] =======================Found valid lobby! 02:40:38.416 [Lua] =======================Found valid lobby! 02:40:38.417 [Lua] =======================Found valid lobby! 02:40:38.418 [Lua] =======================Found valid lobby! 02:40:41.640 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:41.640 [Lua] [Matchmaking] Filter: Distance = world 02:40:41.640 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:41.640 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:41.640 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:41.640 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:41.640 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:41.640 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:41.808 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:40:41.808 [Lua] =======================Found valid lobby! 02:40:41.809 [Lua] =======================Found valid lobby! 02:40:41.810 [Lua] =======================Found valid lobby! 02:40:41.810 [Lua] =======================Found valid lobby! 02:40:41.811 [Lua] =======================Found valid lobby! 02:40:41.812 [Lua] =======================Found valid lobby! 02:40:41.812 [Lua] =======================Found valid lobby! 02:40:41.813 [Lua] =======================Found valid lobby! 02:40:41.814 [Lua] =======================Found valid lobby! 02:40:41.815 [Lua] =======================Found valid lobby! 02:40:41.815 [Lua] =======================Found valid lobby! 02:40:45.054 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:45.054 [Lua] [Matchmaking] Filter: Distance = world 02:40:45.054 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:45.054 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:45.054 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:45.054 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:45.054 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:45.054 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:45.196 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:45.196 [Lua] =======================Found valid lobby! 02:40:45.197 [Lua] =======================Found valid lobby! 02:40:45.198 [Lua] =======================Found valid lobby! 02:40:45.198 [Lua] =======================Found valid lobby! 02:40:45.199 [Lua] =======================Found valid lobby! 02:40:45.200 [Lua] =======================Found valid lobby! 02:40:45.200 [Lua] =======================Found valid lobby! 02:40:45.201 [Lua] =======================Found valid lobby! 02:40:45.202 [Lua] =======================Found valid lobby! 02:40:45.202 [Lua] =======================Found valid lobby! 02:40:45.203 [Lua] =======================Found valid lobby! 02:40:45.204 [Lua] =======================Found valid lobby! 02:40:48.471 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:48.471 [Lua] [Matchmaking] Filter: Distance = world 02:40:48.471 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:48.471 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:48.471 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:48.471 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:48.471 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:48.471 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:48.646 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:48.647 [Lua] =======================Found valid lobby! 02:40:48.647 [Lua] =======================Found valid lobby! 02:40:48.648 [Lua] =======================Found valid lobby! 02:40:48.649 [Lua] =======================Found valid lobby! 02:40:48.650 [Lua] =======================Found valid lobby! 02:40:48.651 [Lua] =======================Found valid lobby! 02:40:48.652 [Lua] =======================Found valid lobby! 02:40:48.652 [Lua] =======================Found valid lobby! 02:40:48.653 [Lua] =======================Found valid lobby! 02:40:48.653 [Lua] =======================Found valid lobby! 02:40:48.654 [Lua] =======================Found valid lobby! 02:40:48.655 [Lua] =======================Found valid lobby! 02:40:51.886 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:51.886 [Lua] [Matchmaking] Filter: Distance = world 02:40:51.886 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:51.886 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:51.886 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:51.886 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:51.886 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:51.886 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:52.044 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:40:52.045 [Lua] =======================Found valid lobby! 02:40:52.046 [Lua] =======================Found valid lobby! 02:40:52.046 [Lua] =======================Found valid lobby! 02:40:52.047 [Lua] =======================Found valid lobby! 02:40:52.048 [Lua] =======================Found valid lobby! 02:40:52.048 [Lua] =======================Found valid lobby! 02:40:52.049 [Lua] =======================Found valid lobby! 02:40:52.050 [Lua] =======================Found valid lobby! 02:40:52.050 [Lua] =======================Found valid lobby! 02:40:52.051 [Lua] =======================Found valid lobby! 02:40:52.051 [Lua] =======================Found valid lobby! 02:40:52.052 [Lua] =======================Found valid lobby! 02:40:55.299 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:55.299 [Lua] [Matchmaking] Filter: Distance = world 02:40:55.299 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:55.299 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:55.299 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:55.299 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:55.299 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:55.299 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:55.466 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:40:55.466 [Lua] =======================Found valid lobby! 02:40:55.467 [Lua] =======================Found valid lobby! 02:40:55.468 [Lua] =======================Found valid lobby! 02:40:55.468 [Lua] =======================Found valid lobby! 02:40:55.469 [Lua] =======================Found valid lobby! 02:40:55.470 [Lua] =======================Found valid lobby! 02:40:55.470 [Lua] =======================Found valid lobby! 02:40:55.471 [Lua] =======================Found valid lobby! 02:40:55.472 [Lua] =======================Found valid lobby! 02:40:55.472 [Lua] =======================Found valid lobby! 02:40:55.473 [Lua] =======================Found valid lobby! 02:40:58.712 [Lua] [Matchmaking] Filter: Free slots = 1 02:40:58.712 [Lua] [Matchmaking] Filter: Distance = world 02:40:58.712 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:40:58.712 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:40:58.712 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:40:58.712 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:40:58.712 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:40:58.712 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:40:58.920 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:40:58.921 [Lua] =======================Found valid lobby! 02:40:58.922 [Lua] =======================Found valid lobby! 02:40:58.922 [Lua] =======================Found valid lobby! 02:40:58.923 [Lua] =======================Found valid lobby! 02:40:58.924 [Lua] =======================Found valid lobby! 02:40:58.924 [Lua] =======================Found valid lobby! 02:40:58.925 [Lua] =======================Found valid lobby! 02:40:58.926 [Lua] =======================Found valid lobby! 02:40:58.926 [Lua] =======================Found valid lobby! 02:40:58.927 [Lua] =======================Found valid lobby! 02:40:58.928 [Lua] =======================Found valid lobby! 02:41:02.125 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:02.125 [Lua] [Matchmaking] Filter: Distance = world 02:41:02.125 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:02.125 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:02.125 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:02.125 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:02.125 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:02.125 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:02.308 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:02.309 [Lua] =======================Found valid lobby! 02:41:02.310 [Lua] =======================Found valid lobby! 02:41:02.310 [Lua] =======================Found valid lobby! 02:41:02.311 [Lua] =======================Found valid lobby! 02:41:02.312 [Lua] =======================Found valid lobby! 02:41:02.312 [Lua] =======================Found valid lobby! 02:41:02.313 [Lua] =======================Found valid lobby! 02:41:02.314 [Lua] =======================Found valid lobby! 02:41:02.314 [Lua] =======================Found valid lobby! 02:41:02.315 [Lua] =======================Found valid lobby! 02:41:02.316 [Lua] =======================Found valid lobby! 02:41:05.538 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:05.538 [Lua] [Matchmaking] Filter: Distance = world 02:41:05.538 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:05.538 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:05.538 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:05.538 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:05.538 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:05.538 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:05.696 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:41:05.697 [Lua] =======================Found valid lobby! 02:41:05.698 [Lua] =======================Found valid lobby! 02:41:05.698 [Lua] =======================Found valid lobby! 02:41:05.699 [Lua] =======================Found valid lobby! 02:41:05.700 [Lua] =======================Found valid lobby! 02:41:05.700 [Lua] =======================Found valid lobby! 02:41:05.701 [Lua] =======================Found valid lobby! 02:41:05.702 [Lua] =======================Found valid lobby! 02:41:05.703 [Lua] =======================Found valid lobby! 02:41:05.703 [Lua] =======================Found valid lobby! 02:41:05.704 [Lua] =======================Found valid lobby! 02:41:05.705 [Lua] =======================Found valid lobby! 02:41:08.960 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:08.960 [Lua] [Matchmaking] Filter: Distance = world 02:41:08.960 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:08.960 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:08.960 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:08.960 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:08.960 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:08.960 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:09.143 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:09.144 [Lua] =======================Found valid lobby! 02:41:09.145 [Lua] =======================Found valid lobby! 02:41:09.145 [Lua] =======================Found valid lobby! 02:41:09.146 [Lua] =======================Found valid lobby! 02:41:09.147 [Lua] =======================Found valid lobby! 02:41:09.147 [Lua] =======================Found valid lobby! 02:41:09.148 [Lua] =======================Found valid lobby! 02:41:09.149 [Lua] =======================Found valid lobby! 02:41:09.149 [Lua] =======================Found valid lobby! 02:41:09.150 [Lua] =======================Found valid lobby! 02:41:09.151 [Lua] =======================Found valid lobby! 02:41:12.372 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:12.372 [Lua] [Matchmaking] Filter: Distance = world 02:41:12.372 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:12.372 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:12.372 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:12.372 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:12.372 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:12.372 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:12.547 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 10 02:41:12.548 [Lua] =======================Found valid lobby! 02:41:12.548 [Lua] =======================Found valid lobby! 02:41:12.549 [Lua] =======================Found valid lobby! 02:41:12.550 [Lua] =======================Found valid lobby! 02:41:12.550 [Lua] =======================Found valid lobby! 02:41:12.551 [Lua] =======================Found valid lobby! 02:41:12.552 [Lua] =======================Found valid lobby! 02:41:12.552 [Lua] =======================Found valid lobby! 02:41:12.553 [Lua] =======================Found valid lobby! 02:41:12.554 [Lua] =======================Found valid lobby! 02:41:15.784 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:15.784 [Lua] [Matchmaking] Filter: Distance = world 02:41:15.784 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:15.784 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:15.784 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:15.784 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:15.784 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:15.784 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:15.942 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 10 02:41:15.943 [Lua] =======================Found valid lobby! 02:41:15.943 [Lua] =======================Found valid lobby! 02:41:15.944 [Lua] =======================Found valid lobby! 02:41:15.945 [Lua] =======================Found valid lobby! 02:41:15.945 [Lua] =======================Found valid lobby! 02:41:15.946 [Lua] =======================Found valid lobby! 02:41:15.947 [Lua] =======================Found valid lobby! 02:41:15.947 [Lua] =======================Found valid lobby! 02:41:15.948 [Lua] =======================Found valid lobby! 02:41:15.949 [Lua] =======================Found valid lobby! 02:41:19.196 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:19.196 [Lua] [Matchmaking] Filter: Distance = world 02:41:19.196 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:19.196 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:19.196 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:19.196 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:19.196 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:19.196 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:19.346 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 10 02:41:19.347 [Lua] =======================Found valid lobby! 02:41:19.347 [Lua] =======================Found valid lobby! 02:41:19.348 [Lua] =======================Found valid lobby! 02:41:19.349 [Lua] =======================Found valid lobby! 02:41:19.349 [Lua] =======================Found valid lobby! 02:41:19.350 [Lua] =======================Found valid lobby! 02:41:19.351 [Lua] =======================Found valid lobby! 02:41:19.351 [Lua] =======================Found valid lobby! 02:41:19.352 [Lua] =======================Found valid lobby! 02:41:19.353 [Lua] =======================Found valid lobby! 02:41:22.607 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:22.607 [Lua] [Matchmaking] Filter: Distance = world 02:41:22.607 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:22.607 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:22.607 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:22.607 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:22.607 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:22.607 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:22.749 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 10 02:41:22.750 [Lua] =======================Found valid lobby! 02:41:22.750 [Lua] =======================Found valid lobby! 02:41:22.751 [Lua] =======================Found valid lobby! 02:41:22.752 [Lua] =======================Found valid lobby! 02:41:22.752 [Lua] =======================Found valid lobby! 02:41:22.753 [Lua] =======================Found valid lobby! 02:41:22.754 [Lua] =======================Found valid lobby! 02:41:22.754 [Lua] =======================Found valid lobby! 02:41:22.755 [Lua] =======================Found valid lobby! 02:41:22.756 [Lua] =======================Found valid lobby! 02:41:26.019 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:26.019 [Lua] [Matchmaking] Filter: Distance = world 02:41:26.019 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:26.019 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:26.019 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:26.019 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:26.019 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:26.019 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:26.210 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:26.211 [Lua] =======================Found valid lobby! 02:41:26.211 [Lua] =======================Found valid lobby! 02:41:26.212 [Lua] =======================Found valid lobby! 02:41:26.213 [Lua] =======================Found valid lobby! 02:41:26.213 [Lua] =======================Found valid lobby! 02:41:26.214 [Lua] =======================Found valid lobby! 02:41:26.215 [Lua] =======================Found valid lobby! 02:41:26.215 [Lua] =======================Found valid lobby! 02:41:26.216 [Lua] =======================Found valid lobby! 02:41:26.217 [Lua] =======================Found valid lobby! 02:41:26.217 [Lua] =======================Found valid lobby! 02:41:29.430 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:29.430 [Lua] [Matchmaking] Filter: Distance = world 02:41:29.430 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:29.430 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:29.430 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:29.430 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:29.430 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:29.430 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:29.605 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 10 02:41:29.606 [Lua] =======================Found valid lobby! 02:41:29.606 [Lua] =======================Found valid lobby! 02:41:29.607 [Lua] =======================Found valid lobby! 02:41:29.608 [Lua] =======================Found valid lobby! 02:41:29.608 [Lua] =======================Found valid lobby! 02:41:29.609 [Lua] =======================Found valid lobby! 02:41:29.610 [Lua] =======================Found valid lobby! 02:41:29.610 [Lua] =======================Found valid lobby! 02:41:29.611 [Lua] =======================Found valid lobby! 02:41:29.612 [Lua] =======================Found valid lobby! 02:41:32.842 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:32.842 [Lua] [Matchmaking] Filter: Distance = world 02:41:32.842 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:32.842 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:32.842 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:32.842 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:32.842 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:32.842 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:33.001 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:33.001 [Lua] =======================Found valid lobby! 02:41:33.002 [Lua] =======================Found valid lobby! 02:41:33.003 [Lua] =======================Found valid lobby! 02:41:33.003 [Lua] =======================Found valid lobby! 02:41:33.004 [Lua] =======================Found valid lobby! 02:41:33.005 [Lua] =======================Found valid lobby! 02:41:33.005 [Lua] =======================Found valid lobby! 02:41:33.006 [Lua] =======================Found valid lobby! 02:41:33.007 [Lua] =======================Found valid lobby! 02:41:33.007 [Lua] =======================Found valid lobby! 02:41:33.008 [Lua] =======================Found valid lobby! 02:41:36.255 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:36.255 [Lua] [Matchmaking] Filter: Distance = world 02:41:36.255 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:36.255 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:36.255 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:36.255 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:36.255 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:36.255 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:36.446 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:36.447 [Lua] =======================Found valid lobby! 02:41:36.447 [Lua] =======================Found valid lobby! 02:41:36.448 [Lua] =======================Found valid lobby! 02:41:36.449 [Lua] =======================Found valid lobby! 02:41:36.449 [Lua] =======================Found valid lobby! 02:41:36.450 [Lua] =======================Found valid lobby! 02:41:36.450 [Lua] =======================Found valid lobby! 02:41:36.451 [Lua] =======================Found valid lobby! 02:41:36.452 [Lua] =======================Found valid lobby! 02:41:36.452 [Lua] =======================Found valid lobby! 02:41:36.453 [Lua] =======================Found valid lobby! 02:41:39.666 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:39.666 [Lua] [Matchmaking] Filter: Distance = world 02:41:39.666 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:39.666 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:39.666 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:39.666 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:39.666 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:39.666 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:39.841 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:39.842 [Lua] =======================Found valid lobby! 02:41:39.843 [Lua] =======================Found valid lobby! 02:41:39.843 [Lua] =======================Found valid lobby! 02:41:39.844 [Lua] =======================Found valid lobby! 02:41:39.845 [Lua] =======================Found valid lobby! 02:41:39.845 [Lua] =======================Found valid lobby! 02:41:39.846 [Lua] =======================Found valid lobby! 02:41:39.847 [Lua] =======================Found valid lobby! 02:41:39.847 [Lua] =======================Found valid lobby! 02:41:39.848 [Lua] =======================Found valid lobby! 02:41:39.849 [Lua] =======================Found valid lobby! 02:41:43.080 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:43.080 [Lua] [Matchmaking] Filter: Distance = world 02:41:43.080 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:43.080 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:43.080 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:43.080 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:43.080 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:43.080 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:43.247 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:43.247 [Lua] =======================Found valid lobby! 02:41:43.248 [Lua] =======================Found valid lobby! 02:41:43.249 [Lua] =======================Found valid lobby! 02:41:43.249 [Lua] =======================Found valid lobby! 02:41:43.250 [Lua] =======================Found valid lobby! 02:41:43.251 [Lua] =======================Found valid lobby! 02:41:43.251 [Lua] =======================Found valid lobby! 02:41:43.252 [Lua] =======================Found valid lobby! 02:41:43.253 [Lua] =======================Found valid lobby! 02:41:43.253 [Lua] =======================Found valid lobby! 02:41:43.254 [Lua] =======================Found valid lobby! 02:41:46.501 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:46.501 [Lua] [Matchmaking] Filter: Distance = world 02:41:46.501 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:46.501 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:46.501 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:46.501 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:46.501 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:46.501 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:46.643 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 11 02:41:46.644 [Lua] =======================Found valid lobby! 02:41:46.645 [Lua] =======================Found valid lobby! 02:41:46.645 [Lua] =======================Found valid lobby! 02:41:46.646 [Lua] =======================Found valid lobby! 02:41:46.646 [Lua] =======================Found valid lobby! 02:41:46.647 [Lua] =======================Found valid lobby! 02:41:46.648 [Lua] =======================Found valid lobby! 02:41:46.649 [Lua] =======================Found valid lobby! 02:41:46.650 [Lua] =======================Found valid lobby! 02:41:46.651 [Lua] =======================Found valid lobby! 02:41:46.651 [Lua] =======================Found valid lobby! 02:41:49.915 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:49.915 [Lua] [Matchmaking] Filter: Distance = world 02:41:49.915 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:49.915 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:49.915 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:49.915 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:49.915 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:49.915 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:50.106 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:41:50.107 [Lua] =======================Found valid lobby! 02:41:50.107 [Lua] =======================Found valid lobby! 02:41:50.108 [Lua] =======================Found valid lobby! 02:41:50.109 [Lua] =======================Found valid lobby! 02:41:50.109 [Lua] =======================Found valid lobby! 02:41:50.110 [Lua] =======================Found valid lobby! 02:41:50.111 [Lua] =======================Found valid lobby! 02:41:50.112 [Lua] =======================Found valid lobby! 02:41:50.112 [Lua] =======================Found valid lobby! 02:41:50.113 [Lua] =======================Found valid lobby! 02:41:50.114 [Lua] =======================Found valid lobby! 02:41:50.114 [Lua] =======================Found valid lobby! 02:41:53.328 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:53.328 [Lua] [Matchmaking] Filter: Distance = world 02:41:53.328 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:53.328 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:53.328 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:53.328 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:53.328 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:53.328 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:53.503 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:41:53.503 [Lua] =======================Found valid lobby! 02:41:53.504 [Lua] =======================Found valid lobby! 02:41:53.505 [Lua] =======================Found valid lobby! 02:41:53.505 [Lua] =======================Found valid lobby! 02:41:53.506 [Lua] =======================Found valid lobby! 02:41:53.507 [Lua] =======================Found valid lobby! 02:41:53.507 [Lua] =======================Found valid lobby! 02:41:53.508 [Lua] =======================Found valid lobby! 02:41:53.509 [Lua] =======================Found valid lobby! 02:41:53.509 [Lua] =======================Found valid lobby! 02:41:53.510 [Lua] =======================Found valid lobby! 02:41:53.511 [Lua] =======================Found valid lobby! 02:41:56.743 [Lua] [Matchmaking] Filter: Free slots = 1 02:41:56.743 [Lua] [Matchmaking] Filter: Distance = world 02:41:56.743 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:41:56.743 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:41:56.743 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:41:56.743 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:41:56.743 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:41:56.743 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:41:56.893 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:41:56.894 [Lua] =======================Found valid lobby! 02:41:56.894 [Lua] =======================Found valid lobby! 02:41:56.895 [Lua] =======================Found valid lobby! 02:41:56.896 [Lua] =======================Found valid lobby! 02:41:56.896 [Lua] =======================Found valid lobby! 02:41:56.897 [Lua] =======================Found valid lobby! 02:41:56.898 [Lua] =======================Found valid lobby! 02:41:56.898 [Lua] =======================Found valid lobby! 02:41:56.899 [Lua] =======================Found valid lobby! 02:41:56.900 [Lua] =======================Found valid lobby! 02:41:56.900 [Lua] =======================Found valid lobby! 02:41:56.901 [Lua] =======================Found valid lobby! 02:42:00.156 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:00.156 [Lua] [Matchmaking] Filter: Distance = world 02:42:00.156 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:00.156 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:00.156 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:00.156 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:00.156 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:00.156 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:00.356 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:42:00.357 [Lua] =======================Found valid lobby! 02:42:00.357 [Lua] =======================Found valid lobby! 02:42:00.358 [Lua] =======================Found valid lobby! 02:42:00.359 [Lua] =======================Found valid lobby! 02:42:00.359 [Lua] =======================Found valid lobby! 02:42:00.360 [Lua] =======================Found valid lobby! 02:42:00.361 [Lua] =======================Found valid lobby! 02:42:00.361 [Lua] =======================Found valid lobby! 02:42:00.362 [Lua] =======================Found valid lobby! 02:42:00.363 [Lua] =======================Found valid lobby! 02:42:00.364 [Lua] =======================Found valid lobby! 02:42:00.365 [Lua] =======================Found valid lobby! 02:42:00.366 [Lua] =======================Found valid lobby! 02:42:03.571 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:03.571 [Lua] [Matchmaking] Filter: Distance = world 02:42:03.571 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:03.571 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:03.571 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:03.571 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:03.571 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:03.571 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:03.746 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:03.747 [Lua] =======================Found valid lobby! 02:42:03.747 [Lua] =======================Found valid lobby! 02:42:03.748 [Lua] =======================Found valid lobby! 02:42:03.749 [Lua] =======================Found valid lobby! 02:42:03.749 [Lua] =======================Found valid lobby! 02:42:03.750 [Lua] =======================Found valid lobby! 02:42:03.751 [Lua] =======================Found valid lobby! 02:42:03.751 [Lua] =======================Found valid lobby! 02:42:03.752 [Lua] =======================Found valid lobby! 02:42:03.753 [Lua] =======================Found valid lobby! 02:42:03.753 [Lua] =======================Found valid lobby! 02:42:03.754 [Lua] =======================Found valid lobby! 02:42:06.984 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:06.984 [Lua] [Matchmaking] Filter: Distance = world 02:42:06.984 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:06.984 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:06.984 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:06.984 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:06.984 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:06.984 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:07.142 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:07.143 [Lua] =======================Found valid lobby! 02:42:07.143 [Lua] =======================Found valid lobby! 02:42:07.144 [Lua] =======================Found valid lobby! 02:42:07.145 [Lua] =======================Found valid lobby! 02:42:07.145 [Lua] =======================Found valid lobby! 02:42:07.146 [Lua] =======================Found valid lobby! 02:42:07.147 [Lua] =======================Found valid lobby! 02:42:07.147 [Lua] =======================Found valid lobby! 02:42:07.148 [Lua] =======================Found valid lobby! 02:42:07.149 [Lua] =======================Found valid lobby! 02:42:07.149 [Lua] =======================Found valid lobby! 02:42:07.150 [Lua] =======================Found valid lobby! 02:42:10.397 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:10.397 [Lua] [Matchmaking] Filter: Distance = world 02:42:10.397 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:10.397 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:10.397 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:10.397 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:10.397 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:10.397 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:10.547 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:10.548 [Lua] =======================Found valid lobby! 02:42:10.548 [Lua] =======================Found valid lobby! 02:42:10.549 [Lua] =======================Found valid lobby! 02:42:10.550 [Lua] =======================Found valid lobby! 02:42:10.550 [Lua] =======================Found valid lobby! 02:42:10.551 [Lua] =======================Found valid lobby! 02:42:10.552 [Lua] =======================Found valid lobby! 02:42:10.552 [Lua] =======================Found valid lobby! 02:42:10.553 [Lua] =======================Found valid lobby! 02:42:10.554 [Lua] =======================Found valid lobby! 02:42:10.554 [Lua] =======================Found valid lobby! 02:42:10.555 [Lua] =======================Found valid lobby! 02:42:13.811 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:13.811 [Lua] [Matchmaking] Filter: Distance = world 02:42:13.811 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:13.811 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:13.811 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:13.811 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:13.811 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:13.811 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:13.944 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:13.945 [Lua] =======================Found valid lobby! 02:42:13.946 [Lua] =======================Found valid lobby! 02:42:13.946 [Lua] =======================Found valid lobby! 02:42:13.947 [Lua] =======================Found valid lobby! 02:42:13.948 [Lua] =======================Found valid lobby! 02:42:13.948 [Lua] =======================Found valid lobby! 02:42:13.949 [Lua] =======================Found valid lobby! 02:42:13.950 [Lua] =======================Found valid lobby! 02:42:13.950 [Lua] =======================Found valid lobby! 02:42:13.951 [Lua] =======================Found valid lobby! 02:42:13.952 [Lua] =======================Found valid lobby! 02:42:13.952 [Lua] =======================Found valid lobby! 02:42:17.224 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:17.224 [Lua] [Matchmaking] Filter: Distance = world 02:42:17.224 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:17.224 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:17.224 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:17.224 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:17.224 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:17.224 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:17.398 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:17.399 [Lua] =======================Found valid lobby! 02:42:17.400 [Lua] =======================Found valid lobby! 02:42:17.401 [Lua] =======================Found valid lobby! 02:42:17.401 [Lua] =======================Found valid lobby! 02:42:17.402 [Lua] =======================Found valid lobby! 02:42:17.403 [Lua] =======================Found valid lobby! 02:42:17.403 [Lua] =======================Found valid lobby! 02:42:17.404 [Lua] =======================Found valid lobby! 02:42:17.405 [Lua] =======================Found valid lobby! 02:42:17.405 [Lua] =======================Found valid lobby! 02:42:17.406 [Lua] =======================Found valid lobby! 02:42:17.407 [Lua] =======================Found valid lobby! 02:42:20.638 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:20.638 [Lua] [Matchmaking] Filter: Distance = world 02:42:20.638 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:20.638 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:20.638 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:20.638 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:20.638 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:20.638 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:20.796 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:20.797 [Lua] =======================Found valid lobby! 02:42:20.797 [Lua] =======================Found valid lobby! 02:42:20.798 [Lua] =======================Found valid lobby! 02:42:20.799 [Lua] =======================Found valid lobby! 02:42:20.799 [Lua] =======================Found valid lobby! 02:42:20.800 [Lua] =======================Found valid lobby! 02:42:20.801 [Lua] =======================Found valid lobby! 02:42:20.801 [Lua] =======================Found valid lobby! 02:42:20.802 [Lua] =======================Found valid lobby! 02:42:20.803 [Lua] =======================Found valid lobby! 02:42:20.803 [Lua] =======================Found valid lobby! 02:42:20.804 [Lua] =======================Found valid lobby! 02:42:24.052 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:24.052 [Lua] [Matchmaking] Filter: Distance = world 02:42:24.052 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:24.052 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:24.052 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:24.052 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:24.052 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:24.052 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:24.193 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:24.194 [Lua] =======================Found valid lobby! 02:42:24.195 [Lua] =======================Found valid lobby! 02:42:24.195 [Lua] =======================Found valid lobby! 02:42:24.196 [Lua] =======================Found valid lobby! 02:42:24.197 [Lua] =======================Found valid lobby! 02:42:24.197 [Lua] =======================Found valid lobby! 02:42:24.198 [Lua] =======================Found valid lobby! 02:42:24.199 [Lua] =======================Found valid lobby! 02:42:24.199 [Lua] =======================Found valid lobby! 02:42:24.200 [Lua] =======================Found valid lobby! 02:42:24.201 [Lua] =======================Found valid lobby! 02:42:24.201 [Lua] =======================Found valid lobby! 02:42:27.464 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:27.464 [Lua] [Matchmaking] Filter: Distance = world 02:42:27.464 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:27.464 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:27.464 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:27.464 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:27.464 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:27.464 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:27.647 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:42:27.648 [Lua] =======================Found valid lobby! 02:42:27.649 [Lua] =======================Found valid lobby! 02:42:27.649 [Lua] =======================Found valid lobby! 02:42:27.650 [Lua] =======================Found valid lobby! 02:42:27.651 [Lua] =======================Found valid lobby! 02:42:27.651 [Lua] =======================Found valid lobby! 02:42:27.652 [Lua] =======================Found valid lobby! 02:42:27.653 [Lua] =======================Found valid lobby! 02:42:27.653 [Lua] =======================Found valid lobby! 02:42:27.654 [Lua] =======================Found valid lobby! 02:42:27.655 [Lua] =======================Found valid lobby! 02:42:27.655 [Lua] =======================Found valid lobby! 02:42:30.878 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:30.878 [Lua] [Matchmaking] Filter: Distance = world 02:42:30.878 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:30.878 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:30.878 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:30.878 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:30.878 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:30.878 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:31.053 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:42:31.054 [Lua] =======================Found valid lobby! 02:42:31.054 [Lua] =======================Found valid lobby! 02:42:31.055 [Lua] =======================Found valid lobby! 02:42:31.056 [Lua] =======================Found valid lobby! 02:42:31.056 [Lua] =======================Found valid lobby! 02:42:31.057 [Lua] =======================Found valid lobby! 02:42:31.058 [Lua] =======================Found valid lobby! 02:42:31.058 [Lua] =======================Found valid lobby! 02:42:31.059 [Lua] =======================Found valid lobby! 02:42:31.060 [Lua] =======================Found valid lobby! 02:42:31.060 [Lua] =======================Found valid lobby! 02:42:31.061 [Lua] =======================Found valid lobby! 02:42:31.062 [Lua] =======================Found valid lobby! 02:42:34.291 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:34.291 [Lua] [Matchmaking] Filter: Distance = world 02:42:34.291 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:34.291 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:34.291 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:34.291 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:34.291 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:34.291 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:34.443 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:42:34.443 [Lua] =======================Found valid lobby! 02:42:34.444 [Lua] =======================Found valid lobby! 02:42:34.445 [Lua] =======================Found valid lobby! 02:42:34.445 [Lua] =======================Found valid lobby! 02:42:34.446 [Lua] =======================Found valid lobby! 02:42:34.447 [Lua] =======================Found valid lobby! 02:42:34.447 [Lua] =======================Found valid lobby! 02:42:34.448 [Lua] =======================Found valid lobby! 02:42:34.449 [Lua] =======================Found valid lobby! 02:42:34.449 [Lua] =======================Found valid lobby! 02:42:34.450 [Lua] =======================Found valid lobby! 02:42:34.451 [Lua] =======================Found valid lobby! 02:42:34.451 [Lua] =======================Found valid lobby! 02:42:37.706 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:37.706 [Lua] [Matchmaking] Filter: Distance = world 02:42:37.706 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:37.706 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:37.706 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:37.706 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:37.706 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:37.706 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:37.849 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:42:37.849 [Lua] =======================Found valid lobby! 02:42:37.850 [Lua] =======================Found valid lobby! 02:42:37.851 [Lua] =======================Found valid lobby! 02:42:37.851 [Lua] =======================Found valid lobby! 02:42:37.852 [Lua] =======================Found valid lobby! 02:42:37.853 [Lua] =======================Found valid lobby! 02:42:37.853 [Lua] =======================Found valid lobby! 02:42:37.854 [Lua] =======================Found valid lobby! 02:42:37.855 [Lua] =======================Found valid lobby! 02:42:37.855 [Lua] =======================Found valid lobby! 02:42:37.856 [Lua] =======================Found valid lobby! 02:42:37.857 [Lua] =======================Found valid lobby! 02:42:37.857 [Lua] =======================Found valid lobby! 02:42:37.858 [Lua] =======================Found valid lobby! 02:42:41.121 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:41.121 [Lua] [Matchmaking] Filter: Distance = world 02:42:41.121 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:41.121 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:41.121 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:41.121 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:41.121 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:41.121 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:41.296 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:42:41.297 [Lua] =======================Found valid lobby! 02:42:41.298 [Lua] =======================Found valid lobby! 02:42:41.298 [Lua] =======================Found valid lobby! 02:42:41.299 [Lua] =======================Found valid lobby! 02:42:41.300 [Lua] =======================Found valid lobby! 02:42:41.300 [Lua] =======================Found valid lobby! 02:42:41.301 [Lua] =======================Found valid lobby! 02:42:41.302 [Lua] =======================Found valid lobby! 02:42:41.302 [Lua] =======================Found valid lobby! 02:42:41.303 [Lua] =======================Found valid lobby! 02:42:41.304 [Lua] =======================Found valid lobby! 02:42:41.304 [Lua] =======================Found valid lobby! 02:42:41.305 [Lua] =======================Found valid lobby! 02:42:41.306 [Lua] =======================Found valid lobby! 02:42:41.306 [Lua] =======================Found valid lobby! 02:42:44.536 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:44.536 [Lua] [Matchmaking] Filter: Distance = world 02:42:44.536 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:44.536 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:44.536 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:44.536 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:44.536 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:44.536 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:44.695 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:42:44.696 [Lua] =======================Found valid lobby! 02:42:44.696 [Lua] =======================Found valid lobby! 02:42:44.697 [Lua] =======================Found valid lobby! 02:42:44.697 [Lua] =======================Found valid lobby! 02:42:44.698 [Lua] =======================Found valid lobby! 02:42:44.699 [Lua] =======================Found valid lobby! 02:42:44.700 [Lua] =======================Found valid lobby! 02:42:44.700 [Lua] =======================Found valid lobby! 02:42:44.701 [Lua] =======================Found valid lobby! 02:42:44.702 [Lua] =======================Found valid lobby! 02:42:44.702 [Lua] =======================Found valid lobby! 02:42:44.703 [Lua] =======================Found valid lobby! 02:42:44.704 [Lua] =======================Found valid lobby! 02:42:44.704 [Lua] =======================Found valid lobby! 02:42:44.705 [Lua] =======================Found valid lobby! 02:42:47.952 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:47.952 [Lua] [Matchmaking] Filter: Distance = world 02:42:47.952 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:47.952 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:47.952 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:47.952 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:47.952 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:47.952 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:48.103 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:42:48.103 [Lua] =======================Found valid lobby! 02:42:48.104 [Lua] =======================Found valid lobby! 02:42:48.105 [Lua] =======================Found valid lobby! 02:42:48.105 [Lua] =======================Found valid lobby! 02:42:48.106 [Lua] =======================Found valid lobby! 02:42:48.107 [Lua] =======================Found valid lobby! 02:42:48.107 [Lua] =======================Found valid lobby! 02:42:48.108 [Lua] =======================Found valid lobby! 02:42:48.109 [Lua] =======================Found valid lobby! 02:42:48.109 [Lua] =======================Found valid lobby! 02:42:48.110 [Lua] =======================Found valid lobby! 02:42:48.111 [Lua] =======================Found valid lobby! 02:42:48.111 [Lua] =======================Found valid lobby! 02:42:48.112 [Lua] =======================Found valid lobby! 02:42:51.376 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:51.376 [Lua] [Matchmaking] Filter: Distance = world 02:42:51.376 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:51.376 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:51.376 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:51.376 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:51.376 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:51.376 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:51.790 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:42:51.791 [Lua] =======================Found valid lobby! 02:42:51.791 [Lua] =======================Found valid lobby! 02:42:51.792 [Lua] =======================Found valid lobby! 02:42:51.793 [Lua] =======================Found valid lobby! 02:42:51.793 [Lua] =======================Found valid lobby! 02:42:51.794 [Lua] =======================Found valid lobby! 02:42:51.795 [Lua] =======================Found valid lobby! 02:42:51.795 [Lua] =======================Found valid lobby! 02:42:51.796 [Lua] =======================Found valid lobby! 02:42:51.797 [Lua] =======================Found valid lobby! 02:42:51.797 [Lua] =======================Found valid lobby! 02:42:51.798 [Lua] =======================Found valid lobby! 02:42:51.799 [Lua] =======================Found valid lobby! 02:42:54.789 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:54.789 [Lua] [Matchmaking] Filter: Distance = world 02:42:54.789 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:54.789 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:54.789 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:54.789 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:54.789 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:54.789 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:54.972 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:42:54.973 [Lua] =======================Found valid lobby! 02:42:54.974 [Lua] =======================Found valid lobby! 02:42:54.974 [Lua] =======================Found valid lobby! 02:42:54.975 [Lua] =======================Found valid lobby! 02:42:54.976 [Lua] =======================Found valid lobby! 02:42:54.976 [Lua] =======================Found valid lobby! 02:42:54.977 [Lua] =======================Found valid lobby! 02:42:54.978 [Lua] =======================Found valid lobby! 02:42:54.978 [Lua] =======================Found valid lobby! 02:42:54.979 [Lua] =======================Found valid lobby! 02:42:54.980 [Lua] =======================Found valid lobby! 02:42:54.980 [Lua] =======================Found valid lobby! 02:42:54.981 [Lua] =======================Found valid lobby! 02:42:54.982 [Lua] =======================Found valid lobby! 02:42:58.204 [Lua] [Matchmaking] Filter: Free slots = 1 02:42:58.204 [Lua] [Matchmaking] Filter: Distance = world 02:42:58.204 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:42:58.204 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:42:58.204 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:42:58.204 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:42:58.204 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:42:58.204 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:42:58.346 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:42:58.347 [Lua] =======================Found valid lobby! 02:42:58.348 [Lua] =======================Found valid lobby! 02:42:58.348 [Lua] =======================Found valid lobby! 02:42:58.349 [Lua] =======================Found valid lobby! 02:42:58.350 [Lua] =======================Found valid lobby! 02:42:58.350 [Lua] =======================Found valid lobby! 02:42:58.351 [Lua] =======================Found valid lobby! 02:42:58.352 [Lua] =======================Found valid lobby! 02:42:58.352 [Lua] =======================Found valid lobby! 02:42:58.353 [Lua] =======================Found valid lobby! 02:42:58.354 [Lua] =======================Found valid lobby! 02:42:58.354 [Lua] =======================Found valid lobby! 02:42:58.355 [Lua] =======================Found valid lobby! 02:42:58.356 [Lua] =======================Found valid lobby! 02:42:58.357 [Lua] =======================Found valid lobby! 02:43:01.619 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:01.619 [Lua] [Matchmaking] Filter: Distance = world 02:43:01.619 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:01.619 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:01.619 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:01.619 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:01.619 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:01.619 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:01.795 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:01.796 [Lua] =======================Found valid lobby! 02:43:01.796 [Lua] =======================Found valid lobby! 02:43:01.797 [Lua] =======================Found valid lobby! 02:43:01.798 [Lua] =======================Found valid lobby! 02:43:01.798 [Lua] =======================Found valid lobby! 02:43:01.799 [Lua] =======================Found valid lobby! 02:43:01.800 [Lua] =======================Found valid lobby! 02:43:01.800 [Lua] =======================Found valid lobby! 02:43:01.801 [Lua] =======================Found valid lobby! 02:43:01.802 [Lua] =======================Found valid lobby! 02:43:01.802 [Lua] =======================Found valid lobby! 02:43:01.803 [Lua] =======================Found valid lobby! 02:43:01.804 [Lua] =======================Found valid lobby! 02:43:01.804 [Lua] =======================Found valid lobby! 02:43:01.805 [Lua] =======================Found valid lobby! 02:43:05.035 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:05.035 [Lua] [Matchmaking] Filter: Distance = world 02:43:05.035 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:05.035 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:05.035 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:05.035 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:05.035 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:05.035 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:05.202 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:43:05.203 [Lua] =======================Found valid lobby! 02:43:05.203 [Lua] =======================Found valid lobby! 02:43:05.204 [Lua] =======================Found valid lobby! 02:43:05.205 [Lua] =======================Found valid lobby! 02:43:05.206 [Lua] =======================Found valid lobby! 02:43:05.206 [Lua] =======================Found valid lobby! 02:43:05.207 [Lua] =======================Found valid lobby! 02:43:05.208 [Lua] =======================Found valid lobby! 02:43:05.208 [Lua] =======================Found valid lobby! 02:43:05.209 [Lua] =======================Found valid lobby! 02:43:05.210 [Lua] =======================Found valid lobby! 02:43:05.210 [Lua] =======================Found valid lobby! 02:43:05.211 [Lua] =======================Found valid lobby! 02:43:05.211 [Lua] =======================Found valid lobby! 02:43:05.212 [Lua] =======================Found valid lobby! 02:43:05.213 [Lua] =======================Found valid lobby! 02:43:05.213 [Lua] =======================Found valid lobby! 02:43:08.454 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:08.454 [Lua] [Matchmaking] Filter: Distance = world 02:43:08.454 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:08.454 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:08.454 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:08.454 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:08.454 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:08.454 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:08.604 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:43:08.605 [Lua] =======================Found valid lobby! 02:43:08.605 [Lua] =======================Found valid lobby! 02:43:08.606 [Lua] =======================Found valid lobby! 02:43:08.607 [Lua] =======================Found valid lobby! 02:43:08.607 [Lua] =======================Found valid lobby! 02:43:08.608 [Lua] =======================Found valid lobby! 02:43:08.609 [Lua] =======================Found valid lobby! 02:43:08.609 [Lua] =======================Found valid lobby! 02:43:08.610 [Lua] =======================Found valid lobby! 02:43:08.611 [Lua] =======================Found valid lobby! 02:43:08.611 [Lua] =======================Found valid lobby! 02:43:08.612 [Lua] =======================Found valid lobby! 02:43:08.613 [Lua] =======================Found valid lobby! 02:43:08.613 [Lua] =======================Found valid lobby! 02:43:08.614 [Lua] =======================Found valid lobby! 02:43:08.615 [Lua] =======================Found valid lobby! 02:43:08.615 [Lua] =======================Found valid lobby! 02:43:11.870 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:11.870 [Lua] [Matchmaking] Filter: Distance = world 02:43:11.870 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:11.870 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:11.870 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:11.870 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:11.870 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:11.870 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:12.393 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:43:12.394 [Lua] =======================Found valid lobby! 02:43:12.394 [Lua] =======================Found valid lobby! 02:43:12.395 [Lua] =======================Found valid lobby! 02:43:12.396 [Lua] =======================Found valid lobby! 02:43:12.396 [Lua] =======================Found valid lobby! 02:43:12.397 [Lua] =======================Found valid lobby! 02:43:12.398 [Lua] =======================Found valid lobby! 02:43:12.398 [Lua] =======================Found valid lobby! 02:43:12.399 [Lua] =======================Found valid lobby! 02:43:12.400 [Lua] =======================Found valid lobby! 02:43:12.400 [Lua] =======================Found valid lobby! 02:43:12.401 [Lua] =======================Found valid lobby! 02:43:12.402 [Lua] =======================Found valid lobby! 02:43:12.403 [Lua] =======================Found valid lobby! 02:43:12.403 [Lua] =======================Found valid lobby! 02:43:12.404 [Lua] =======================Found valid lobby! 02:43:12.405 [Lua] =======================Found valid lobby! 02:43:15.287 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:15.287 [Lua] [Matchmaking] Filter: Distance = world 02:43:15.287 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:15.287 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:15.287 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:15.287 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:15.287 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:15.287 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:15.447 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:43:15.448 [Lua] =======================Found valid lobby! 02:43:15.449 [Lua] =======================Found valid lobby! 02:43:15.449 [Lua] =======================Found valid lobby! 02:43:15.450 [Lua] =======================Found valid lobby! 02:43:15.451 [Lua] =======================Found valid lobby! 02:43:15.452 [Lua] =======================Found valid lobby! 02:43:15.452 [Lua] =======================Found valid lobby! 02:43:15.453 [Lua] =======================Found valid lobby! 02:43:15.454 [Lua] =======================Found valid lobby! 02:43:15.454 [Lua] =======================Found valid lobby! 02:43:15.455 [Lua] =======================Found valid lobby! 02:43:15.456 [Lua] =======================Found valid lobby! 02:43:15.457 [Lua] =======================Found valid lobby! 02:43:15.457 [Lua] =======================Found valid lobby! 02:43:15.458 [Lua] =======================Found valid lobby! 02:43:15.459 [Lua] =======================Found valid lobby! 02:43:15.459 [Lua] =======================Found valid lobby! 02:43:18.706 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:18.706 [Lua] [Matchmaking] Filter: Distance = world 02:43:18.706 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:18.706 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:18.706 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:18.706 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:18.706 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:18.706 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:18.856 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:43:18.857 [Lua] =======================Found valid lobby! 02:43:18.858 [Lua] =======================Found valid lobby! 02:43:18.859 [Lua] =======================Found valid lobby! 02:43:18.859 [Lua] =======================Found valid lobby! 02:43:18.860 [Lua] =======================Found valid lobby! 02:43:18.860 [Lua] =======================Found valid lobby! 02:43:18.861 [Lua] =======================Found valid lobby! 02:43:18.862 [Lua] =======================Found valid lobby! 02:43:18.863 [Lua] =======================Found valid lobby! 02:43:18.863 [Lua] =======================Found valid lobby! 02:43:18.864 [Lua] =======================Found valid lobby! 02:43:18.865 [Lua] =======================Found valid lobby! 02:43:18.865 [Lua] =======================Found valid lobby! 02:43:18.866 [Lua] =======================Found valid lobby! 02:43:18.867 [Lua] =======================Found valid lobby! 02:43:18.867 [Lua] =======================Found valid lobby! 02:43:22.124 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:22.124 [Lua] [Matchmaking] Filter: Distance = world 02:43:22.124 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:22.124 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:22.124 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:22.124 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:22.124 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:22.124 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:22.305 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:22.306 [Lua] =======================Found valid lobby! 02:43:22.307 [Lua] =======================Found valid lobby! 02:43:22.307 [Lua] =======================Found valid lobby! 02:43:22.308 [Lua] =======================Found valid lobby! 02:43:22.309 [Lua] =======================Found valid lobby! 02:43:22.309 [Lua] =======================Found valid lobby! 02:43:22.310 [Lua] =======================Found valid lobby! 02:43:22.311 [Lua] =======================Found valid lobby! 02:43:22.311 [Lua] =======================Found valid lobby! 02:43:22.312 [Lua] =======================Found valid lobby! 02:43:22.313 [Lua] =======================Found valid lobby! 02:43:22.313 [Lua] =======================Found valid lobby! 02:43:22.314 [Lua] =======================Found valid lobby! 02:43:22.314 [Lua] =======================Found valid lobby! 02:43:22.315 [Lua] =======================Found valid lobby! 02:43:25.537 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:25.537 [Lua] [Matchmaking] Filter: Distance = world 02:43:25.537 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:25.537 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:25.537 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:25.537 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:25.537 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:25.537 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:25.738 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:25.739 [Lua] =======================Found valid lobby! 02:43:25.740 [Lua] =======================Found valid lobby! 02:43:25.740 [Lua] =======================Found valid lobby! 02:43:25.741 [Lua] =======================Found valid lobby! 02:43:25.742 [Lua] =======================Found valid lobby! 02:43:25.742 [Lua] =======================Found valid lobby! 02:43:25.743 [Lua] =======================Found valid lobby! 02:43:25.744 [Lua] =======================Found valid lobby! 02:43:25.744 [Lua] =======================Found valid lobby! 02:43:25.745 [Lua] =======================Found valid lobby! 02:43:25.746 [Lua] =======================Found valid lobby! 02:43:25.746 [Lua] =======================Found valid lobby! 02:43:25.747 [Lua] =======================Found valid lobby! 02:43:25.748 [Lua] =======================Found valid lobby! 02:43:25.748 [Lua] =======================Found valid lobby! 02:43:28.953 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:28.953 [Lua] [Matchmaking] Filter: Distance = world 02:43:28.953 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:28.953 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:28.953 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:28.953 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:28.953 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:28.953 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:29.112 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:29.113 [Lua] =======================Found valid lobby! 02:43:29.113 [Lua] =======================Found valid lobby! 02:43:29.114 [Lua] =======================Found valid lobby! 02:43:29.115 [Lua] =======================Found valid lobby! 02:43:29.115 [Lua] =======================Found valid lobby! 02:43:29.116 [Lua] =======================Found valid lobby! 02:43:29.117 [Lua] =======================Found valid lobby! 02:43:29.118 [Lua] =======================Found valid lobby! 02:43:29.118 [Lua] =======================Found valid lobby! 02:43:29.119 [Lua] =======================Found valid lobby! 02:43:29.120 [Lua] =======================Found valid lobby! 02:43:29.120 [Lua] =======================Found valid lobby! 02:43:29.121 [Lua] =======================Found valid lobby! 02:43:29.121 [Lua] =======================Found valid lobby! 02:43:29.122 [Lua] =======================Found valid lobby! 02:43:32.369 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:32.369 [Lua] [Matchmaking] Filter: Distance = world 02:43:32.369 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:32.369 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:32.369 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:32.369 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:32.369 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:32.369 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:32.552 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:43:32.553 [Lua] =======================Found valid lobby! 02:43:32.554 [Lua] =======================Found valid lobby! 02:43:32.554 [Lua] =======================Found valid lobby! 02:43:32.555 [Lua] =======================Found valid lobby! 02:43:32.556 [Lua] =======================Found valid lobby! 02:43:32.556 [Lua] =======================Found valid lobby! 02:43:32.557 [Lua] =======================Found valid lobby! 02:43:32.558 [Lua] =======================Found valid lobby! 02:43:32.558 [Lua] =======================Found valid lobby! 02:43:32.559 [Lua] =======================Found valid lobby! 02:43:32.560 [Lua] =======================Found valid lobby! 02:43:32.560 [Lua] =======================Found valid lobby! 02:43:32.561 [Lua] =======================Found valid lobby! 02:43:32.562 [Lua] =======================Found valid lobby! 02:43:35.783 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:35.783 [Lua] [Matchmaking] Filter: Distance = world 02:43:35.783 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:35.783 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:35.783 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:35.783 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:35.783 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:35.783 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:35.958 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:43:35.959 [Lua] =======================Found valid lobby! 02:43:35.959 [Lua] =======================Found valid lobby! 02:43:35.960 [Lua] =======================Found valid lobby! 02:43:35.961 [Lua] =======================Found valid lobby! 02:43:35.961 [Lua] =======================Found valid lobby! 02:43:35.962 [Lua] =======================Found valid lobby! 02:43:35.963 [Lua] =======================Found valid lobby! 02:43:35.964 [Lua] =======================Found valid lobby! 02:43:35.964 [Lua] =======================Found valid lobby! 02:43:35.965 [Lua] =======================Found valid lobby! 02:43:35.966 [Lua] =======================Found valid lobby! 02:43:35.966 [Lua] =======================Found valid lobby! 02:43:35.967 [Lua] =======================Found valid lobby! 02:43:35.968 [Lua] =======================Found valid lobby! 02:43:39.198 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:39.198 [Lua] [Matchmaking] Filter: Distance = world 02:43:39.198 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:39.198 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:39.198 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:39.198 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:39.198 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:39.198 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:39.407 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:43:39.408 [Lua] =======================Found valid lobby! 02:43:39.409 [Lua] =======================Found valid lobby! 02:43:39.409 [Lua] =======================Found valid lobby! 02:43:39.410 [Lua] =======================Found valid lobby! 02:43:39.411 [Lua] =======================Found valid lobby! 02:43:39.411 [Lua] =======================Found valid lobby! 02:43:39.412 [Lua] =======================Found valid lobby! 02:43:39.413 [Lua] =======================Found valid lobby! 02:43:39.413 [Lua] =======================Found valid lobby! 02:43:39.414 [Lua] =======================Found valid lobby! 02:43:39.415 [Lua] =======================Found valid lobby! 02:43:39.415 [Lua] =======================Found valid lobby! 02:43:39.416 [Lua] =======================Found valid lobby! 02:43:39.417 [Lua] =======================Found valid lobby! 02:43:42.613 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:42.613 [Lua] [Matchmaking] Filter: Distance = world 02:43:42.613 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:42.613 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:42.613 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:42.613 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:42.613 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:42.613 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:42.797 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:43:42.797 [Lua] =======================Found valid lobby! 02:43:42.798 [Lua] =======================Found valid lobby! 02:43:42.799 [Lua] =======================Found valid lobby! 02:43:42.799 [Lua] =======================Found valid lobby! 02:43:42.800 [Lua] =======================Found valid lobby! 02:43:42.801 [Lua] =======================Found valid lobby! 02:43:42.801 [Lua] =======================Found valid lobby! 02:43:42.802 [Lua] =======================Found valid lobby! 02:43:42.803 [Lua] =======================Found valid lobby! 02:43:42.803 [Lua] =======================Found valid lobby! 02:43:42.804 [Lua] =======================Found valid lobby! 02:43:42.805 [Lua] =======================Found valid lobby! 02:43:42.805 [Lua] =======================Found valid lobby! 02:43:42.806 [Lua] =======================Found valid lobby! 02:43:46.027 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:46.027 [Lua] [Matchmaking] Filter: Distance = world 02:43:46.027 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:46.027 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:46.027 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:46.027 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:46.027 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:46.027 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:46.210 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:46.211 [Lua] =======================Found valid lobby! 02:43:46.212 [Lua] =======================Found valid lobby! 02:43:46.213 [Lua] =======================Found valid lobby! 02:43:46.213 [Lua] =======================Found valid lobby! 02:43:46.214 [Lua] =======================Found valid lobby! 02:43:46.214 [Lua] =======================Found valid lobby! 02:43:46.215 [Lua] =======================Found valid lobby! 02:43:46.216 [Lua] =======================Found valid lobby! 02:43:46.217 [Lua] =======================Found valid lobby! 02:43:46.217 [Lua] =======================Found valid lobby! 02:43:46.218 [Lua] =======================Found valid lobby! 02:43:46.218 [Lua] =======================Found valid lobby! 02:43:46.219 [Lua] =======================Found valid lobby! 02:43:46.220 [Lua] =======================Found valid lobby! 02:43:46.221 [Lua] =======================Found valid lobby! 02:43:49.443 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:49.443 [Lua] [Matchmaking] Filter: Distance = world 02:43:49.443 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:49.443 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:49.443 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:49.443 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:49.443 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:49.443 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:49.602 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:49.603 [Lua] =======================Found valid lobby! 02:43:49.604 [Lua] =======================Found valid lobby! 02:43:49.604 [Lua] =======================Found valid lobby! 02:43:49.605 [Lua] =======================Found valid lobby! 02:43:49.606 [Lua] =======================Found valid lobby! 02:43:49.606 [Lua] =======================Found valid lobby! 02:43:49.607 [Lua] =======================Found valid lobby! 02:43:49.608 [Lua] =======================Found valid lobby! 02:43:49.608 [Lua] =======================Found valid lobby! 02:43:49.609 [Lua] =======================Found valid lobby! 02:43:49.610 [Lua] =======================Found valid lobby! 02:43:49.610 [Lua] =======================Found valid lobby! 02:43:49.611 [Lua] =======================Found valid lobby! 02:43:49.612 [Lua] =======================Found valid lobby! 02:43:49.612 [Lua] =======================Found valid lobby! 02:43:52.860 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:52.860 [Lua] [Matchmaking] Filter: Distance = world 02:43:52.860 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:52.860 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:52.860 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:52.860 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:52.860 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:52.860 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:53.000 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:53.001 [Lua] =======================Found valid lobby! 02:43:53.002 [Lua] =======================Found valid lobby! 02:43:53.003 [Lua] =======================Found valid lobby! 02:43:53.003 [Lua] =======================Found valid lobby! 02:43:53.004 [Lua] =======================Found valid lobby! 02:43:53.004 [Lua] =======================Found valid lobby! 02:43:53.005 [Lua] =======================Found valid lobby! 02:43:53.006 [Lua] =======================Found valid lobby! 02:43:53.006 [Lua] =======================Found valid lobby! 02:43:53.007 [Lua] =======================Found valid lobby! 02:43:53.008 [Lua] =======================Found valid lobby! 02:43:53.008 [Lua] =======================Found valid lobby! 02:43:53.009 [Lua] =======================Found valid lobby! 02:43:53.010 [Lua] =======================Found valid lobby! 02:43:53.011 [Lua] =======================Found valid lobby! 02:43:56.273 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:56.273 [Lua] [Matchmaking] Filter: Distance = world 02:43:56.273 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:56.273 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:56.273 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:56.273 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:56.273 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:56.273 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:43:56.457 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:43:56.457 [Lua] =======================Found valid lobby! 02:43:56.458 [Lua] =======================Found valid lobby! 02:43:56.459 [Lua] =======================Found valid lobby! 02:43:56.459 [Lua] =======================Found valid lobby! 02:43:56.460 [Lua] =======================Found valid lobby! 02:43:56.461 [Lua] =======================Found valid lobby! 02:43:56.461 [Lua] =======================Found valid lobby! 02:43:56.462 [Lua] =======================Found valid lobby! 02:43:56.463 [Lua] =======================Found valid lobby! 02:43:56.463 [Lua] =======================Found valid lobby! 02:43:56.464 [Lua] =======================Found valid lobby! 02:43:56.465 [Lua] =======================Found valid lobby! 02:43:56.465 [Lua] =======================Found valid lobby! 02:43:56.466 [Lua] =======================Found valid lobby! 02:43:56.467 [Lua] =======================Found valid lobby! 02:43:59.689 [Lua] [Matchmaking] Filter: Free slots = 1 02:43:59.689 [Lua] [Matchmaking] Filter: Distance = world 02:43:59.689 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:43:59.689 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:43:59.689 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:43:59.689 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:43:59.689 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:43:59.689 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:00.203 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:44:00.203 [Lua] =======================Found valid lobby! 02:44:00.204 [Lua] =======================Found valid lobby! 02:44:00.205 [Lua] =======================Found valid lobby! 02:44:00.206 [Lua] =======================Found valid lobby! 02:44:00.206 [Lua] =======================Found valid lobby! 02:44:00.207 [Lua] =======================Found valid lobby! 02:44:00.208 [Lua] =======================Found valid lobby! 02:44:00.208 [Lua] =======================Found valid lobby! 02:44:00.209 [Lua] =======================Found valid lobby! 02:44:00.210 [Lua] =======================Found valid lobby! 02:44:00.210 [Lua] =======================Found valid lobby! 02:44:00.211 [Lua] =======================Found valid lobby! 02:44:00.212 [Lua] =======================Found valid lobby! 02:44:00.212 [Lua] =======================Found valid lobby! 02:44:00.213 [Lua] =======================Found valid lobby! 02:44:03.104 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:03.104 [Lua] [Matchmaking] Filter: Distance = world 02:44:03.104 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:03.104 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:03.104 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:03.104 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:03.104 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:03.104 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:03.246 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:03.246 [Lua] =======================Found valid lobby! 02:44:03.247 [Lua] =======================Found valid lobby! 02:44:03.248 [Lua] =======================Found valid lobby! 02:44:03.248 [Lua] =======================Found valid lobby! 02:44:03.249 [Lua] =======================Found valid lobby! 02:44:03.250 [Lua] =======================Found valid lobby! 02:44:03.250 [Lua] =======================Found valid lobby! 02:44:03.251 [Lua] =======================Found valid lobby! 02:44:03.252 [Lua] =======================Found valid lobby! 02:44:03.252 [Lua] =======================Found valid lobby! 02:44:03.253 [Lua] =======================Found valid lobby! 02:44:03.254 [Lua] =======================Found valid lobby! 02:44:03.254 [Lua] =======================Found valid lobby! 02:44:03.255 [Lua] =======================Found valid lobby! 02:44:06.518 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:06.518 [Lua] [Matchmaking] Filter: Distance = world 02:44:06.518 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:06.518 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:06.518 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:06.518 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:06.518 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:06.518 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:06.701 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:06.702 [Lua] =======================Found valid lobby! 02:44:06.703 [Lua] =======================Found valid lobby! 02:44:06.703 [Lua] =======================Found valid lobby! 02:44:06.704 [Lua] =======================Found valid lobby! 02:44:06.705 [Lua] =======================Found valid lobby! 02:44:06.705 [Lua] =======================Found valid lobby! 02:44:06.706 [Lua] =======================Found valid lobby! 02:44:06.707 [Lua] =======================Found valid lobby! 02:44:06.707 [Lua] =======================Found valid lobby! 02:44:06.708 [Lua] =======================Found valid lobby! 02:44:06.709 [Lua] =======================Found valid lobby! 02:44:06.709 [Lua] =======================Found valid lobby! 02:44:06.710 [Lua] =======================Found valid lobby! 02:44:06.711 [Lua] =======================Found valid lobby! 02:44:09.933 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:09.933 [Lua] [Matchmaking] Filter: Distance = world 02:44:09.933 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:09.933 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:09.933 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:09.933 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:09.933 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:09.933 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:10.100 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:44:10.101 [Lua] =======================Found valid lobby! 02:44:10.102 [Lua] =======================Found valid lobby! 02:44:10.102 [Lua] =======================Found valid lobby! 02:44:10.103 [Lua] =======================Found valid lobby! 02:44:10.104 [Lua] =======================Found valid lobby! 02:44:10.104 [Lua] =======================Found valid lobby! 02:44:10.105 [Lua] =======================Found valid lobby! 02:44:10.106 [Lua] =======================Found valid lobby! 02:44:10.106 [Lua] =======================Found valid lobby! 02:44:10.107 [Lua] =======================Found valid lobby! 02:44:10.108 [Lua] =======================Found valid lobby! 02:44:10.109 [Lua] =======================Found valid lobby! 02:44:10.109 [Lua] =======================Found valid lobby! 02:44:10.110 [Lua] =======================Found valid lobby! 02:44:10.111 [Lua] =======================Found valid lobby! 02:44:13.348 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:13.348 [Lua] [Matchmaking] Filter: Distance = world 02:44:13.348 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:13.348 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:13.348 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:13.349 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:13.349 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:13.349 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:13.507 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:13.508 [Lua] =======================Found valid lobby! 02:44:13.509 [Lua] =======================Found valid lobby! 02:44:13.509 [Lua] =======================Found valid lobby! 02:44:13.510 [Lua] =======================Found valid lobby! 02:44:13.511 [Lua] =======================Found valid lobby! 02:44:13.511 [Lua] =======================Found valid lobby! 02:44:13.512 [Lua] =======================Found valid lobby! 02:44:13.513 [Lua] =======================Found valid lobby! 02:44:13.513 [Lua] =======================Found valid lobby! 02:44:13.514 [Lua] =======================Found valid lobby! 02:44:13.515 [Lua] =======================Found valid lobby! 02:44:13.515 [Lua] =======================Found valid lobby! 02:44:13.516 [Lua] =======================Found valid lobby! 02:44:13.517 [Lua] =======================Found valid lobby! 02:44:16.763 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:16.763 [Lua] [Matchmaking] Filter: Distance = world 02:44:16.763 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:16.763 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:16.763 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:16.763 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:16.763 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:16.763 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:16.905 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:16.906 [Lua] =======================Found valid lobby! 02:44:16.906 [Lua] =======================Found valid lobby! 02:44:16.907 [Lua] =======================Found valid lobby! 02:44:16.908 [Lua] =======================Found valid lobby! 02:44:16.908 [Lua] =======================Found valid lobby! 02:44:16.909 [Lua] =======================Found valid lobby! 02:44:16.910 [Lua] =======================Found valid lobby! 02:44:16.910 [Lua] =======================Found valid lobby! 02:44:16.911 [Lua] =======================Found valid lobby! 02:44:16.912 [Lua] =======================Found valid lobby! 02:44:16.912 [Lua] =======================Found valid lobby! 02:44:16.913 [Lua] =======================Found valid lobby! 02:44:16.914 [Lua] =======================Found valid lobby! 02:44:16.914 [Lua] =======================Found valid lobby! 02:44:20.177 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:20.177 [Lua] [Matchmaking] Filter: Distance = world 02:44:20.177 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:20.177 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:20.177 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:20.177 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:20.177 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:20.177 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:20.708 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:44:20.709 [Lua] =======================Found valid lobby! 02:44:20.710 [Lua] =======================Found valid lobby! 02:44:20.710 [Lua] =======================Found valid lobby! 02:44:20.711 [Lua] =======================Found valid lobby! 02:44:20.712 [Lua] =======================Found valid lobby! 02:44:20.712 [Lua] =======================Found valid lobby! 02:44:20.713 [Lua] =======================Found valid lobby! 02:44:20.714 [Lua] =======================Found valid lobby! 02:44:20.714 [Lua] =======================Found valid lobby! 02:44:20.715 [Lua] =======================Found valid lobby! 02:44:20.716 [Lua] =======================Found valid lobby! 02:44:20.717 [Lua] =======================Found valid lobby! 02:44:20.717 [Lua] =======================Found valid lobby! 02:44:23.615 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:23.615 [Lua] [Matchmaking] Filter: Distance = world 02:44:23.615 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:23.615 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:23.615 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:23.615 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:23.615 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:23.615 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:23.806 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:44:23.807 [Lua] =======================Found valid lobby! 02:44:23.808 [Lua] =======================Found valid lobby! 02:44:23.808 [Lua] =======================Found valid lobby! 02:44:23.809 [Lua] =======================Found valid lobby! 02:44:23.810 [Lua] =======================Found valid lobby! 02:44:23.810 [Lua] =======================Found valid lobby! 02:44:23.811 [Lua] =======================Found valid lobby! 02:44:23.812 [Lua] =======================Found valid lobby! 02:44:23.812 [Lua] =======================Found valid lobby! 02:44:23.813 [Lua] =======================Found valid lobby! 02:44:23.814 [Lua] =======================Found valid lobby! 02:44:23.814 [Lua] =======================Found valid lobby! 02:44:27.028 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:27.028 [Lua] [Matchmaking] Filter: Distance = world 02:44:27.028 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:27.028 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:27.028 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:27.028 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:27.028 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:27.028 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:27.211 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:44:27.212 [Lua] =======================Found valid lobby! 02:44:27.213 [Lua] =======================Found valid lobby! 02:44:27.213 [Lua] =======================Found valid lobby! 02:44:27.214 [Lua] =======================Found valid lobby! 02:44:27.215 [Lua] =======================Found valid lobby! 02:44:27.215 [Lua] =======================Found valid lobby! 02:44:27.216 [Lua] =======================Found valid lobby! 02:44:27.217 [Lua] =======================Found valid lobby! 02:44:27.218 [Lua] =======================Found valid lobby! 02:44:27.218 [Lua] =======================Found valid lobby! 02:44:27.219 [Lua] =======================Found valid lobby! 02:44:27.220 [Lua] =======================Found valid lobby! 02:44:30.441 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:30.441 [Lua] [Matchmaking] Filter: Distance = world 02:44:30.441 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:30.441 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:30.441 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:30.441 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:30.441 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:30.441 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:30.608 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:44:30.609 [Lua] =======================Found valid lobby! 02:44:30.610 [Lua] =======================Found valid lobby! 02:44:30.610 [Lua] =======================Found valid lobby! 02:44:30.611 [Lua] =======================Found valid lobby! 02:44:30.611 [Lua] =======================Found valid lobby! 02:44:30.612 [Lua] =======================Found valid lobby! 02:44:30.613 [Lua] =======================Found valid lobby! 02:44:30.613 [Lua] =======================Found valid lobby! 02:44:30.614 [Lua] =======================Found valid lobby! 02:44:30.615 [Lua] =======================Found valid lobby! 02:44:30.615 [Lua] =======================Found valid lobby! 02:44:30.616 [Lua] =======================Found valid lobby! 02:44:33.854 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:33.854 [Lua] [Matchmaking] Filter: Distance = world 02:44:33.854 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:33.854 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:33.854 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:33.854 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:33.854 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:33.854 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:34.005 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 12 02:44:34.006 [Lua] =======================Found valid lobby! 02:44:34.007 [Lua] =======================Found valid lobby! 02:44:34.007 [Lua] =======================Found valid lobby! 02:44:34.008 [Lua] =======================Found valid lobby! 02:44:34.009 [Lua] =======================Found valid lobby! 02:44:34.009 [Lua] =======================Found valid lobby! 02:44:34.010 [Lua] =======================Found valid lobby! 02:44:34.011 [Lua] =======================Found valid lobby! 02:44:34.011 [Lua] =======================Found valid lobby! 02:44:34.012 [Lua] =======================Found valid lobby! 02:44:34.013 [Lua] =======================Found valid lobby! 02:44:34.013 [Lua] =======================Found valid lobby! 02:44:37.268 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:37.268 [Lua] [Matchmaking] Filter: Distance = world 02:44:37.268 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:37.268 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:37.268 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:37.268 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:37.268 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:37.268 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:37.451 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:44:37.452 [Lua] =======================Found valid lobby! 02:44:37.453 [Lua] =======================Found valid lobby! 02:44:37.453 [Lua] =======================Found valid lobby! 02:44:37.454 [Lua] =======================Found valid lobby! 02:44:37.455 [Lua] =======================Found valid lobby! 02:44:37.455 [Lua] =======================Found valid lobby! 02:44:37.456 [Lua] =======================Found valid lobby! 02:44:37.457 [Lua] =======================Found valid lobby! 02:44:37.457 [Lua] =======================Found valid lobby! 02:44:37.458 [Lua] =======================Found valid lobby! 02:44:37.459 [Lua] =======================Found valid lobby! 02:44:37.459 [Lua] =======================Found valid lobby! 02:44:37.460 [Lua] =======================Found valid lobby! 02:44:37.461 [Lua] =======================Found valid lobby! 02:44:37.461 [Lua] =======================Found valid lobby! 02:44:40.683 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:40.683 [Lua] [Matchmaking] Filter: Distance = world 02:44:40.683 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:40.683 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:40.683 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:40.683 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:40.683 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:40.683 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:40.850 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:44:40.851 [Lua] =======================Found valid lobby! 02:44:40.852 [Lua] =======================Found valid lobby! 02:44:40.853 [Lua] =======================Found valid lobby! 02:44:40.853 [Lua] =======================Found valid lobby! 02:44:40.854 [Lua] =======================Found valid lobby! 02:44:40.855 [Lua] =======================Found valid lobby! 02:44:40.855 [Lua] =======================Found valid lobby! 02:44:40.856 [Lua] =======================Found valid lobby! 02:44:40.857 [Lua] =======================Found valid lobby! 02:44:40.857 [Lua] =======================Found valid lobby! 02:44:40.858 [Lua] =======================Found valid lobby! 02:44:40.859 [Lua] =======================Found valid lobby! 02:44:40.859 [Lua] =======================Found valid lobby! 02:44:40.860 [Lua] =======================Found valid lobby! 02:44:40.861 [Lua] =======================Found valid lobby! 02:44:44.098 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:44.098 [Lua] [Matchmaking] Filter: Distance = world 02:44:44.098 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:44.098 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:44.098 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:44.098 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:44.098 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:44.098 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:44.250 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:44:44.250 [Lua] =======================Found valid lobby! 02:44:44.251 [Lua] =======================Found valid lobby! 02:44:44.252 [Lua] =======================Found valid lobby! 02:44:44.253 [Lua] =======================Found valid lobby! 02:44:44.253 [Lua] =======================Found valid lobby! 02:44:44.254 [Lua] =======================Found valid lobby! 02:44:44.255 [Lua] =======================Found valid lobby! 02:44:44.255 [Lua] =======================Found valid lobby! 02:44:44.256 [Lua] =======================Found valid lobby! 02:44:44.257 [Lua] =======================Found valid lobby! 02:44:44.257 [Lua] =======================Found valid lobby! 02:44:44.258 [Lua] =======================Found valid lobby! 02:44:44.259 [Lua] =======================Found valid lobby! 02:44:44.260 [Lua] =======================Found valid lobby! 02:44:44.260 [Lua] =======================Found valid lobby! 02:44:47.514 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:47.514 [Lua] [Matchmaking] Filter: Distance = world 02:44:47.514 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:47.514 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:47.514 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:47.514 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:47.514 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:47.514 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:47.657 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:44:47.658 [Lua] =======================Found valid lobby! 02:44:47.658 [Lua] =======================Found valid lobby! 02:44:47.659 [Lua] =======================Found valid lobby! 02:44:47.660 [Lua] =======================Found valid lobby! 02:44:47.660 [Lua] =======================Found valid lobby! 02:44:47.661 [Lua] =======================Found valid lobby! 02:44:47.662 [Lua] =======================Found valid lobby! 02:44:47.662 [Lua] =======================Found valid lobby! 02:44:47.663 [Lua] =======================Found valid lobby! 02:44:47.664 [Lua] =======================Found valid lobby! 02:44:47.664 [Lua] =======================Found valid lobby! 02:44:47.665 [Lua] =======================Found valid lobby! 02:44:47.666 [Lua] =======================Found valid lobby! 02:44:47.666 [Lua] =======================Found valid lobby! 02:44:47.667 [Lua] =======================Found valid lobby! 02:44:50.930 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:50.930 [Lua] [Matchmaking] Filter: Distance = world 02:44:50.930 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:50.930 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:50.930 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:50.930 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:50.930 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:50.930 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:51.106 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:51.107 [Lua] =======================Found valid lobby! 02:44:51.108 [Lua] =======================Found valid lobby! 02:44:51.108 [Lua] =======================Found valid lobby! 02:44:51.109 [Lua] =======================Found valid lobby! 02:44:51.110 [Lua] =======================Found valid lobby! 02:44:51.110 [Lua] =======================Found valid lobby! 02:44:51.111 [Lua] =======================Found valid lobby! 02:44:51.112 [Lua] =======================Found valid lobby! 02:44:51.113 [Lua] =======================Found valid lobby! 02:44:51.113 [Lua] =======================Found valid lobby! 02:44:51.114 [Lua] =======================Found valid lobby! 02:44:51.115 [Lua] =======================Found valid lobby! 02:44:51.115 [Lua] =======================Found valid lobby! 02:44:51.116 [Lua] =======================Found valid lobby! 02:44:54.346 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:54.346 [Lua] [Matchmaking] Filter: Distance = world 02:44:54.346 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:54.346 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:54.346 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:54.346 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:54.346 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:54.346 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:54.497 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:54.498 [Lua] =======================Found valid lobby! 02:44:54.499 [Lua] =======================Found valid lobby! 02:44:54.499 [Lua] =======================Found valid lobby! 02:44:54.500 [Lua] =======================Found valid lobby! 02:44:54.501 [Lua] =======================Found valid lobby! 02:44:54.501 [Lua] =======================Found valid lobby! 02:44:54.502 [Lua] =======================Found valid lobby! 02:44:54.503 [Lua] =======================Found valid lobby! 02:44:54.503 [Lua] =======================Found valid lobby! 02:44:54.504 [Lua] =======================Found valid lobby! 02:44:54.505 [Lua] =======================Found valid lobby! 02:44:54.505 [Lua] =======================Found valid lobby! 02:44:54.506 [Lua] =======================Found valid lobby! 02:44:54.507 [Lua] =======================Found valid lobby! 02:44:57.761 [Lua] [Matchmaking] Filter: Free slots = 1 02:44:57.761 [Lua] [Matchmaking] Filter: Distance = world 02:44:57.761 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:44:57.761 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:44:57.761 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:44:57.761 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:44:57.761 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:44:57.761 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:44:57.903 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:44:57.904 [Lua] =======================Found valid lobby! 02:44:57.905 [Lua] =======================Found valid lobby! 02:44:57.905 [Lua] =======================Found valid lobby! 02:44:57.906 [Lua] =======================Found valid lobby! 02:44:57.907 [Lua] =======================Found valid lobby! 02:44:57.907 [Lua] =======================Found valid lobby! 02:44:57.908 [Lua] =======================Found valid lobby! 02:44:57.909 [Lua] =======================Found valid lobby! 02:44:57.909 [Lua] =======================Found valid lobby! 02:44:57.910 [Lua] =======================Found valid lobby! 02:44:57.911 [Lua] =======================Found valid lobby! 02:44:57.911 [Lua] =======================Found valid lobby! 02:44:57.912 [Lua] =======================Found valid lobby! 02:44:57.913 [Lua] =======================Found valid lobby! 02:45:01.175 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:01.175 [Lua] [Matchmaking] Filter: Distance = world 02:45:01.175 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:01.175 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:01.175 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:01.175 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:01.175 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:01.175 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:01.359 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 13 02:45:01.360 [Lua] =======================Found valid lobby! 02:45:01.360 [Lua] =======================Found valid lobby! 02:45:01.361 [Lua] =======================Found valid lobby! 02:45:01.362 [Lua] =======================Found valid lobby! 02:45:01.362 [Lua] =======================Found valid lobby! 02:45:01.363 [Lua] =======================Found valid lobby! 02:45:01.364 [Lua] =======================Found valid lobby! 02:45:01.364 [Lua] =======================Found valid lobby! 02:45:01.365 [Lua] =======================Found valid lobby! 02:45:01.366 [Lua] =======================Found valid lobby! 02:45:01.366 [Lua] =======================Found valid lobby! 02:45:01.367 [Lua] =======================Found valid lobby! 02:45:01.367 [Lua] =======================Found valid lobby! 02:45:04.589 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:04.589 [Lua] [Matchmaking] Filter: Distance = world 02:45:04.589 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:04.589 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:04.589 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:04.589 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:04.589 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:04.589 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:04.757 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:45:04.758 [Lua] =======================Found valid lobby! 02:45:04.759 [Lua] =======================Found valid lobby! 02:45:04.759 [Lua] =======================Found valid lobby! 02:45:04.760 [Lua] =======================Found valid lobby! 02:45:04.761 [Lua] =======================Found valid lobby! 02:45:04.761 [Lua] =======================Found valid lobby! 02:45:04.762 [Lua] =======================Found valid lobby! 02:45:04.763 [Lua] =======================Found valid lobby! 02:45:04.763 [Lua] =======================Found valid lobby! 02:45:04.764 [Lua] =======================Found valid lobby! 02:45:04.765 [Lua] =======================Found valid lobby! 02:45:04.765 [Lua] =======================Found valid lobby! 02:45:04.766 [Lua] =======================Found valid lobby! 02:45:04.767 [Lua] =======================Found valid lobby! 02:45:08.004 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:08.004 [Lua] [Matchmaking] Filter: Distance = world 02:45:08.004 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:08.004 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:08.004 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:08.004 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:08.004 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:08.004 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:08.156 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:45:08.157 [Lua] =======================Found valid lobby! 02:45:08.157 [Lua] =======================Found valid lobby! 02:45:08.158 [Lua] =======================Found valid lobby! 02:45:08.159 [Lua] =======================Found valid lobby! 02:45:08.159 [Lua] =======================Found valid lobby! 02:45:08.160 [Lua] =======================Found valid lobby! 02:45:08.161 [Lua] =======================Found valid lobby! 02:45:08.161 [Lua] =======================Found valid lobby! 02:45:08.162 [Lua] =======================Found valid lobby! 02:45:08.163 [Lua] =======================Found valid lobby! 02:45:08.163 [Lua] =======================Found valid lobby! 02:45:08.164 [Lua] =======================Found valid lobby! 02:45:08.165 [Lua] =======================Found valid lobby! 02:45:08.165 [Lua] =======================Found valid lobby! 02:45:11.422 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:11.422 [Lua] [Matchmaking] Filter: Distance = world 02:45:11.422 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:11.422 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:11.422 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:11.422 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:11.422 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:11.422 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:11.605 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:11.606 [Lua] =======================Found valid lobby! 02:45:11.607 [Lua] =======================Found valid lobby! 02:45:11.607 [Lua] =======================Found valid lobby! 02:45:11.608 [Lua] =======================Found valid lobby! 02:45:11.609 [Lua] =======================Found valid lobby! 02:45:11.609 [Lua] =======================Found valid lobby! 02:45:11.610 [Lua] =======================Found valid lobby! 02:45:11.611 [Lua] =======================Found valid lobby! 02:45:11.611 [Lua] =======================Found valid lobby! 02:45:11.612 [Lua] =======================Found valid lobby! 02:45:11.613 [Lua] =======================Found valid lobby! 02:45:11.613 [Lua] =======================Found valid lobby! 02:45:11.614 [Lua] =======================Found valid lobby! 02:45:11.615 [Lua] =======================Found valid lobby! 02:45:11.615 [Lua] =======================Found valid lobby! 02:45:14.839 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:14.839 [Lua] [Matchmaking] Filter: Distance = world 02:45:14.839 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:14.839 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:14.839 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:14.839 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:14.839 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:14.839 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:15.005 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:15.006 [Lua] =======================Found valid lobby! 02:45:15.007 [Lua] =======================Found valid lobby! 02:45:15.007 [Lua] =======================Found valid lobby! 02:45:15.008 [Lua] =======================Found valid lobby! 02:45:15.009 [Lua] =======================Found valid lobby! 02:45:15.010 [Lua] =======================Found valid lobby! 02:45:15.011 [Lua] =======================Found valid lobby! 02:45:15.012 [Lua] =======================Found valid lobby! 02:45:15.013 [Lua] =======================Found valid lobby! 02:45:15.013 [Lua] =======================Found valid lobby! 02:45:15.014 [Lua] =======================Found valid lobby! 02:45:15.015 [Lua] =======================Found valid lobby! 02:45:15.015 [Lua] =======================Found valid lobby! 02:45:15.016 [Lua] =======================Found valid lobby! 02:45:15.017 [Lua] =======================Found valid lobby! 02:45:18.260 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:18.260 [Lua] [Matchmaking] Filter: Distance = world 02:45:18.260 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:18.260 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:18.260 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:18.260 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:18.260 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:18.260 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:18.402 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:18.403 [Lua] =======================Found valid lobby! 02:45:18.404 [Lua] =======================Found valid lobby! 02:45:18.404 [Lua] =======================Found valid lobby! 02:45:18.405 [Lua] =======================Found valid lobby! 02:45:18.406 [Lua] =======================Found valid lobby! 02:45:18.406 [Lua] =======================Found valid lobby! 02:45:18.407 [Lua] =======================Found valid lobby! 02:45:18.408 [Lua] =======================Found valid lobby! 02:45:18.408 [Lua] =======================Found valid lobby! 02:45:18.409 [Lua] =======================Found valid lobby! 02:45:18.410 [Lua] =======================Found valid lobby! 02:45:18.410 [Lua] =======================Found valid lobby! 02:45:18.411 [Lua] =======================Found valid lobby! 02:45:18.412 [Lua] =======================Found valid lobby! 02:45:18.412 [Lua] =======================Found valid lobby! 02:45:21.675 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:21.675 [Lua] [Matchmaking] Filter: Distance = world 02:45:21.675 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:21.675 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:21.675 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:21.675 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:21.675 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:21.675 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:21.850 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:21.851 [Lua] =======================Found valid lobby! 02:45:21.852 [Lua] =======================Found valid lobby! 02:45:21.853 [Lua] =======================Found valid lobby! 02:45:21.854 [Lua] =======================Found valid lobby! 02:45:21.854 [Lua] =======================Found valid lobby! 02:45:21.855 [Lua] =======================Found valid lobby! 02:45:21.856 [Lua] =======================Found valid lobby! 02:45:21.856 [Lua] =======================Found valid lobby! 02:45:21.857 [Lua] =======================Found valid lobby! 02:45:21.858 [Lua] =======================Found valid lobby! 02:45:21.858 [Lua] =======================Found valid lobby! 02:45:21.859 [Lua] =======================Found valid lobby! 02:45:21.860 [Lua] =======================Found valid lobby! 02:45:21.861 [Lua] =======================Found valid lobby! 02:45:21.861 [Lua] =======================Found valid lobby! 02:45:25.090 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:25.090 [Lua] [Matchmaking] Filter: Distance = world 02:45:25.090 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:25.090 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:25.090 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:25.090 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:25.090 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:25.090 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:25.249 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:25.250 [Lua] =======================Found valid lobby! 02:45:25.251 [Lua] =======================Found valid lobby! 02:45:25.251 [Lua] =======================Found valid lobby! 02:45:25.252 [Lua] =======================Found valid lobby! 02:45:25.253 [Lua] =======================Found valid lobby! 02:45:25.253 [Lua] =======================Found valid lobby! 02:45:25.254 [Lua] =======================Found valid lobby! 02:45:25.255 [Lua] =======================Found valid lobby! 02:45:25.255 [Lua] =======================Found valid lobby! 02:45:25.256 [Lua] =======================Found valid lobby! 02:45:25.256 [Lua] =======================Found valid lobby! 02:45:25.257 [Lua] =======================Found valid lobby! 02:45:25.258 [Lua] =======================Found valid lobby! 02:45:25.258 [Lua] =======================Found valid lobby! 02:45:25.259 [Lua] =======================Found valid lobby! 02:45:28.506 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:28.506 [Lua] [Matchmaking] Filter: Distance = world 02:45:28.506 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:28.506 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:28.506 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:28.506 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:28.506 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:28.506 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:28.648 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:28.649 [Lua] =======================Found valid lobby! 02:45:28.650 [Lua] =======================Found valid lobby! 02:45:28.651 [Lua] =======================Found valid lobby! 02:45:28.651 [Lua] =======================Found valid lobby! 02:45:28.652 [Lua] =======================Found valid lobby! 02:45:28.653 [Lua] =======================Found valid lobby! 02:45:28.653 [Lua] =======================Found valid lobby! 02:45:28.654 [Lua] =======================Found valid lobby! 02:45:28.655 [Lua] =======================Found valid lobby! 02:45:28.655 [Lua] =======================Found valid lobby! 02:45:28.656 [Lua] =======================Found valid lobby! 02:45:28.657 [Lua] =======================Found valid lobby! 02:45:28.657 [Lua] =======================Found valid lobby! 02:45:28.658 [Lua] =======================Found valid lobby! 02:45:28.659 [Lua] =======================Found valid lobby! 02:45:31.921 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:31.921 [Lua] [Matchmaking] Filter: Distance = world 02:45:31.921 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:31.921 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:31.921 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:31.921 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:31.921 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:31.921 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:32.096 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:45:32.097 [Lua] =======================Found valid lobby! 02:45:32.098 [Lua] =======================Found valid lobby! 02:45:32.098 [Lua] =======================Found valid lobby! 02:45:32.099 [Lua] =======================Found valid lobby! 02:45:32.100 [Lua] =======================Found valid lobby! 02:45:32.100 [Lua] =======================Found valid lobby! 02:45:32.101 [Lua] =======================Found valid lobby! 02:45:32.102 [Lua] =======================Found valid lobby! 02:45:32.102 [Lua] =======================Found valid lobby! 02:45:32.103 [Lua] =======================Found valid lobby! 02:45:32.104 [Lua] =======================Found valid lobby! 02:45:32.104 [Lua] =======================Found valid lobby! 02:45:32.105 [Lua] =======================Found valid lobby! 02:45:32.106 [Lua] =======================Found valid lobby! 02:45:35.335 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:35.335 [Lua] [Matchmaking] Filter: Distance = world 02:45:35.335 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:35.335 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:35.335 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:35.335 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:35.335 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:35.335 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:35.511 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:35.511 [Lua] =======================Found valid lobby! 02:45:35.512 [Lua] =======================Found valid lobby! 02:45:35.513 [Lua] =======================Found valid lobby! 02:45:35.513 [Lua] =======================Found valid lobby! 02:45:35.514 [Lua] =======================Found valid lobby! 02:45:35.515 [Lua] =======================Found valid lobby! 02:45:35.515 [Lua] =======================Found valid lobby! 02:45:35.516 [Lua] =======================Found valid lobby! 02:45:35.517 [Lua] =======================Found valid lobby! 02:45:35.517 [Lua] =======================Found valid lobby! 02:45:35.518 [Lua] =======================Found valid lobby! 02:45:35.519 [Lua] =======================Found valid lobby! 02:45:35.519 [Lua] =======================Found valid lobby! 02:45:35.520 [Lua] =======================Found valid lobby! 02:45:35.521 [Lua] =======================Found valid lobby! 02:45:38.750 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:38.750 [Lua] [Matchmaking] Filter: Distance = world 02:45:38.750 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:38.750 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:38.750 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:38.750 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:38.750 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:38.750 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:38.903 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:38.903 [Lua] =======================Found valid lobby! 02:45:38.904 [Lua] =======================Found valid lobby! 02:45:38.905 [Lua] =======================Found valid lobby! 02:45:38.905 [Lua] =======================Found valid lobby! 02:45:38.906 [Lua] =======================Found valid lobby! 02:45:38.907 [Lua] =======================Found valid lobby! 02:45:38.907 [Lua] =======================Found valid lobby! 02:45:38.908 [Lua] =======================Found valid lobby! 02:45:38.909 [Lua] =======================Found valid lobby! 02:45:38.909 [Lua] =======================Found valid lobby! 02:45:38.910 [Lua] =======================Found valid lobby! 02:45:38.911 [Lua] =======================Found valid lobby! 02:45:38.912 [Lua] =======================Found valid lobby! 02:45:38.912 [Lua] =======================Found valid lobby! 02:45:38.913 [Lua] =======================Found valid lobby! 02:45:42.167 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:42.167 [Lua] [Matchmaking] Filter: Distance = world 02:45:42.167 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:42.167 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:42.167 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:42.167 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:42.167 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:42.167 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:42.351 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:42.351 [Lua] =======================Found valid lobby! 02:45:42.352 [Lua] =======================Found valid lobby! 02:45:42.353 [Lua] =======================Found valid lobby! 02:45:42.353 [Lua] =======================Found valid lobby! 02:45:42.354 [Lua] =======================Found valid lobby! 02:45:42.355 [Lua] =======================Found valid lobby! 02:45:42.355 [Lua] =======================Found valid lobby! 02:45:42.356 [Lua] =======================Found valid lobby! 02:45:42.357 [Lua] =======================Found valid lobby! 02:45:42.357 [Lua] =======================Found valid lobby! 02:45:42.358 [Lua] =======================Found valid lobby! 02:45:42.359 [Lua] =======================Found valid lobby! 02:45:42.359 [Lua] =======================Found valid lobby! 02:45:42.360 [Lua] =======================Found valid lobby! 02:45:42.361 [Lua] =======================Found valid lobby! 02:45:45.583 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:45.583 [Lua] [Matchmaking] Filter: Distance = world 02:45:45.583 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:45.583 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:45.583 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:45.583 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:45.583 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:45.583 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:45.768 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:45:45.769 [Lua] =======================Found valid lobby! 02:45:45.769 [Lua] =======================Found valid lobby! 02:45:45.770 [Lua] =======================Found valid lobby! 02:45:45.771 [Lua] =======================Found valid lobby! 02:45:45.771 [Lua] =======================Found valid lobby! 02:45:45.772 [Lua] =======================Found valid lobby! 02:45:45.773 [Lua] =======================Found valid lobby! 02:45:45.773 [Lua] =======================Found valid lobby! 02:45:45.774 [Lua] =======================Found valid lobby! 02:45:45.775 [Lua] =======================Found valid lobby! 02:45:45.775 [Lua] =======================Found valid lobby! 02:45:45.776 [Lua] =======================Found valid lobby! 02:45:45.777 [Lua] =======================Found valid lobby! 02:45:45.777 [Lua] =======================Found valid lobby! 02:45:48.999 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:48.999 [Lua] [Matchmaking] Filter: Distance = world 02:45:48.999 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:48.999 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:48.999 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:48.999 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:48.999 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:48.999 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:49.150 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:45:49.150 [Lua] =======================Found valid lobby! 02:45:49.151 [Lua] =======================Found valid lobby! 02:45:49.152 [Lua] =======================Found valid lobby! 02:45:49.152 [Lua] =======================Found valid lobby! 02:45:49.153 [Lua] =======================Found valid lobby! 02:45:49.154 [Lua] =======================Found valid lobby! 02:45:49.154 [Lua] =======================Found valid lobby! 02:45:49.155 [Lua] =======================Found valid lobby! 02:45:49.156 [Lua] =======================Found valid lobby! 02:45:49.156 [Lua] =======================Found valid lobby! 02:45:49.157 [Lua] =======================Found valid lobby! 02:45:49.158 [Lua] =======================Found valid lobby! 02:45:49.158 [Lua] =======================Found valid lobby! 02:45:49.159 [Lua] =======================Found valid lobby! 02:45:52.414 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:52.414 [Lua] [Matchmaking] Filter: Distance = world 02:45:52.414 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:52.414 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:52.414 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:52.414 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:52.414 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:52.414 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:52.547 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:45:52.548 [Lua] =======================Found valid lobby! 02:45:52.549 [Lua] =======================Found valid lobby! 02:45:52.550 [Lua] =======================Found valid lobby! 02:45:52.550 [Lua] =======================Found valid lobby! 02:45:52.551 [Lua] =======================Found valid lobby! 02:45:52.552 [Lua] =======================Found valid lobby! 02:45:52.552 [Lua] =======================Found valid lobby! 02:45:52.553 [Lua] =======================Found valid lobby! 02:45:52.554 [Lua] =======================Found valid lobby! 02:45:52.554 [Lua] =======================Found valid lobby! 02:45:52.555 [Lua] =======================Found valid lobby! 02:45:52.555 [Lua] =======================Found valid lobby! 02:45:52.556 [Lua] =======================Found valid lobby! 02:45:52.557 [Lua] =======================Found valid lobby! 02:45:52.558 [Lua] =======================Found valid lobby! 02:45:55.829 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:55.829 [Lua] [Matchmaking] Filter: Distance = world 02:45:55.829 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:55.829 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:55.829 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:55.829 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:55.829 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:55.829 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:56.013 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:45:56.014 [Lua] =======================Found valid lobby! 02:45:56.015 [Lua] =======================Found valid lobby! 02:45:56.015 [Lua] =======================Found valid lobby! 02:45:56.016 [Lua] =======================Found valid lobby! 02:45:56.017 [Lua] =======================Found valid lobby! 02:45:56.017 [Lua] =======================Found valid lobby! 02:45:56.018 [Lua] =======================Found valid lobby! 02:45:56.019 [Lua] =======================Found valid lobby! 02:45:56.019 [Lua] =======================Found valid lobby! 02:45:56.020 [Lua] =======================Found valid lobby! 02:45:56.021 [Lua] =======================Found valid lobby! 02:45:56.021 [Lua] =======================Found valid lobby! 02:45:56.022 [Lua] =======================Found valid lobby! 02:45:56.023 [Lua] =======================Found valid lobby! 02:45:56.023 [Lua] =======================Found valid lobby! 02:45:56.024 [Lua] =======================Found valid lobby! 02:45:59.248 [Lua] [Matchmaking] Filter: Free slots = 1 02:45:59.248 [Lua] [Matchmaking] Filter: Distance = world 02:45:59.248 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:45:59.248 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:45:59.248 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:45:59.248 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:45:59.248 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:45:59.248 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:45:59.397 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:45:59.398 [Lua] =======================Found valid lobby! 02:45:59.399 [Lua] =======================Found valid lobby! 02:45:59.399 [Lua] =======================Found valid lobby! 02:45:59.400 [Lua] =======================Found valid lobby! 02:45:59.401 [Lua] =======================Found valid lobby! 02:45:59.402 [Lua] =======================Found valid lobby! 02:45:59.402 [Lua] =======================Found valid lobby! 02:45:59.403 [Lua] =======================Found valid lobby! 02:45:59.404 [Lua] =======================Found valid lobby! 02:45:59.404 [Lua] =======================Found valid lobby! 02:45:59.405 [Lua] =======================Found valid lobby! 02:45:59.405 [Lua] =======================Found valid lobby! 02:45:59.406 [Lua] =======================Found valid lobby! 02:45:59.407 [Lua] =======================Found valid lobby! 02:45:59.407 [Lua] =======================Found valid lobby! 02:45:59.408 [Lua] =======================Found valid lobby! 02:46:02.663 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:02.663 [Lua] [Matchmaking] Filter: Distance = world 02:46:02.663 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:02.663 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:02.663 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:02.663 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:02.663 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:02.663 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:02.805 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:02.806 [Lua] =======================Found valid lobby! 02:46:02.807 [Lua] =======================Found valid lobby! 02:46:02.807 [Lua] =======================Found valid lobby! 02:46:02.808 [Lua] =======================Found valid lobby! 02:46:02.809 [Lua] =======================Found valid lobby! 02:46:02.809 [Lua] =======================Found valid lobby! 02:46:02.810 [Lua] =======================Found valid lobby! 02:46:02.811 [Lua] =======================Found valid lobby! 02:46:02.811 [Lua] =======================Found valid lobby! 02:46:02.812 [Lua] =======================Found valid lobby! 02:46:02.813 [Lua] =======================Found valid lobby! 02:46:02.813 [Lua] =======================Found valid lobby! 02:46:02.814 [Lua] =======================Found valid lobby! 02:46:02.815 [Lua] =======================Found valid lobby! 02:46:02.815 [Lua] =======================Found valid lobby! 02:46:02.816 [Lua] =======================Found valid lobby! 02:46:06.079 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:06.079 [Lua] [Matchmaking] Filter: Distance = world 02:46:06.079 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:06.079 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:06.079 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:06.079 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:06.079 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:06.079 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:06.262 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:06.263 [Lua] =======================Found valid lobby! 02:46:06.264 [Lua] =======================Found valid lobby! 02:46:06.264 [Lua] =======================Found valid lobby! 02:46:06.265 [Lua] =======================Found valid lobby! 02:46:06.266 [Lua] =======================Found valid lobby! 02:46:06.266 [Lua] =======================Found valid lobby! 02:46:06.267 [Lua] =======================Found valid lobby! 02:46:06.268 [Lua] =======================Found valid lobby! 02:46:06.268 [Lua] =======================Found valid lobby! 02:46:06.269 [Lua] =======================Found valid lobby! 02:46:06.270 [Lua] =======================Found valid lobby! 02:46:06.270 [Lua] =======================Found valid lobby! 02:46:06.271 [Lua] =======================Found valid lobby! 02:46:06.272 [Lua] =======================Found valid lobby! 02:46:06.272 [Lua] =======================Found valid lobby! 02:46:06.273 [Lua] =======================Found valid lobby! 02:46:09.494 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:09.494 [Lua] [Matchmaking] Filter: Distance = world 02:46:09.494 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:09.494 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:09.494 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:09.494 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:09.494 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:09.494 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:09.654 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:09.654 [Lua] =======================Found valid lobby! 02:46:09.655 [Lua] =======================Found valid lobby! 02:46:09.656 [Lua] =======================Found valid lobby! 02:46:09.656 [Lua] =======================Found valid lobby! 02:46:09.657 [Lua] =======================Found valid lobby! 02:46:09.658 [Lua] =======================Found valid lobby! 02:46:09.658 [Lua] =======================Found valid lobby! 02:46:09.659 [Lua] =======================Found valid lobby! 02:46:09.660 [Lua] =======================Found valid lobby! 02:46:09.660 [Lua] =======================Found valid lobby! 02:46:09.661 [Lua] =======================Found valid lobby! 02:46:09.662 [Lua] =======================Found valid lobby! 02:46:09.662 [Lua] =======================Found valid lobby! 02:46:09.663 [Lua] =======================Found valid lobby! 02:46:09.664 [Lua] =======================Found valid lobby! 02:46:09.664 [Lua] =======================Found valid lobby! 02:46:12.910 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:12.910 [Lua] [Matchmaking] Filter: Distance = world 02:46:12.910 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:12.910 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:12.910 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:12.910 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:12.910 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:12.910 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:13.061 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:13.062 [Lua] =======================Found valid lobby! 02:46:13.062 [Lua] =======================Found valid lobby! 02:46:13.063 [Lua] =======================Found valid lobby! 02:46:13.064 [Lua] =======================Found valid lobby! 02:46:13.064 [Lua] =======================Found valid lobby! 02:46:13.065 [Lua] =======================Found valid lobby! 02:46:13.066 [Lua] =======================Found valid lobby! 02:46:13.066 [Lua] =======================Found valid lobby! 02:46:13.067 [Lua] =======================Found valid lobby! 02:46:13.068 [Lua] =======================Found valid lobby! 02:46:13.068 [Lua] =======================Found valid lobby! 02:46:13.069 [Lua] =======================Found valid lobby! 02:46:13.070 [Lua] =======================Found valid lobby! 02:46:13.070 [Lua] =======================Found valid lobby! 02:46:13.071 [Lua] =======================Found valid lobby! 02:46:13.072 [Lua] =======================Found valid lobby! 02:46:16.357 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:16.357 [Lua] [Matchmaking] Filter: Distance = world 02:46:16.357 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:16.357 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:16.357 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:16.357 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:16.357 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:16.357 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:16.505 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:16.506 [Lua] =======================Found valid lobby! 02:46:16.506 [Lua] =======================Found valid lobby! 02:46:16.507 [Lua] =======================Found valid lobby! 02:46:16.508 [Lua] =======================Found valid lobby! 02:46:16.509 [Lua] =======================Found valid lobby! 02:46:16.510 [Lua] =======================Found valid lobby! 02:46:16.511 [Lua] =======================Found valid lobby! 02:46:16.512 [Lua] =======================Found valid lobby! 02:46:16.513 [Lua] =======================Found valid lobby! 02:46:16.514 [Lua] =======================Found valid lobby! 02:46:16.515 [Lua] =======================Found valid lobby! 02:46:16.516 [Lua] =======================Found valid lobby! 02:46:16.517 [Lua] =======================Found valid lobby! 02:46:16.518 [Lua] =======================Found valid lobby! 02:46:16.519 [Lua] =======================Found valid lobby! 02:46:16.520 [Lua] =======================Found valid lobby! 02:46:19.796 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:19.796 [Lua] [Matchmaking] Filter: Distance = world 02:46:19.796 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:19.796 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:19.796 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:19.796 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:19.796 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:19.796 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:19.966 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:19.967 [Lua] =======================Found valid lobby! 02:46:19.967 [Lua] =======================Found valid lobby! 02:46:19.968 [Lua] =======================Found valid lobby! 02:46:19.969 [Lua] =======================Found valid lobby! 02:46:19.970 [Lua] =======================Found valid lobby! 02:46:19.970 [Lua] =======================Found valid lobby! 02:46:19.971 [Lua] =======================Found valid lobby! 02:46:19.972 [Lua] =======================Found valid lobby! 02:46:19.973 [Lua] =======================Found valid lobby! 02:46:19.973 [Lua] =======================Found valid lobby! 02:46:19.974 [Lua] =======================Found valid lobby! 02:46:19.975 [Lua] =======================Found valid lobby! 02:46:19.975 [Lua] =======================Found valid lobby! 02:46:19.976 [Lua] =======================Found valid lobby! 02:46:19.977 [Lua] =======================Found valid lobby! 02:46:19.977 [Lua] =======================Found valid lobby! 02:46:23.218 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:23.218 [Lua] [Matchmaking] Filter: Distance = world 02:46:23.218 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:23.218 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:23.218 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:23.218 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:23.218 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:23.218 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:23.409 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:23.410 [Lua] =======================Found valid lobby! 02:46:23.411 [Lua] =======================Found valid lobby! 02:46:23.412 [Lua] =======================Found valid lobby! 02:46:23.412 [Lua] =======================Found valid lobby! 02:46:23.413 [Lua] =======================Found valid lobby! 02:46:23.414 [Lua] =======================Found valid lobby! 02:46:23.414 [Lua] =======================Found valid lobby! 02:46:23.415 [Lua] =======================Found valid lobby! 02:46:23.416 [Lua] =======================Found valid lobby! 02:46:23.416 [Lua] =======================Found valid lobby! 02:46:23.417 [Lua] =======================Found valid lobby! 02:46:23.418 [Lua] =======================Found valid lobby! 02:46:23.418 [Lua] =======================Found valid lobby! 02:46:23.419 [Lua] =======================Found valid lobby! 02:46:23.420 [Lua] =======================Found valid lobby! 02:46:23.421 [Lua] =======================Found valid lobby! 02:46:26.643 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:26.643 [Lua] [Matchmaking] Filter: Distance = world 02:46:26.643 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:26.643 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:26.643 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:26.643 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:26.643 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:26.643 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:26.802 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:26.803 [Lua] =======================Found valid lobby! 02:46:26.804 [Lua] =======================Found valid lobby! 02:46:26.805 [Lua] =======================Found valid lobby! 02:46:26.806 [Lua] =======================Found valid lobby! 02:46:26.807 [Lua] =======================Found valid lobby! 02:46:26.808 [Lua] =======================Found valid lobby! 02:46:26.809 [Lua] =======================Found valid lobby! 02:46:26.810 [Lua] =======================Found valid lobby! 02:46:26.811 [Lua] =======================Found valid lobby! 02:46:26.812 [Lua] =======================Found valid lobby! 02:46:26.812 [Lua] =======================Found valid lobby! 02:46:26.813 [Lua] =======================Found valid lobby! 02:46:26.814 [Lua] =======================Found valid lobby! 02:46:26.814 [Lua] =======================Found valid lobby! 02:46:26.815 [Lua] =======================Found valid lobby! 02:46:26.816 [Lua] =======================Found valid lobby! 02:46:30.077 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:30.077 [Lua] [Matchmaking] Filter: Distance = world 02:46:30.077 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:30.077 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:30.077 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:30.077 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:30.077 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:30.077 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:30.261 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:30.261 [Lua] =======================Found valid lobby! 02:46:30.262 [Lua] =======================Found valid lobby! 02:46:30.263 [Lua] =======================Found valid lobby! 02:46:30.264 [Lua] =======================Found valid lobby! 02:46:30.264 [Lua] =======================Found valid lobby! 02:46:30.265 [Lua] =======================Found valid lobby! 02:46:30.266 [Lua] =======================Found valid lobby! 02:46:30.267 [Lua] =======================Found valid lobby! 02:46:30.267 [Lua] =======================Found valid lobby! 02:46:30.268 [Lua] =======================Found valid lobby! 02:46:30.269 [Lua] =======================Found valid lobby! 02:46:30.270 [Lua] =======================Found valid lobby! 02:46:30.270 [Lua] =======================Found valid lobby! 02:46:30.271 [Lua] =======================Found valid lobby! 02:46:30.272 [Lua] =======================Found valid lobby! 02:46:30.273 [Lua] =======================Found valid lobby! 02:46:35.551 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:35.551 [Lua] [Matchmaking] Filter: Distance = world 02:46:35.551 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:35.551 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:35.551 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:35.551 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:35.551 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:35.551 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:35.702 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:35.703 [Lua] =======================Found valid lobby! 02:46:35.704 [Lua] =======================Found valid lobby! 02:46:35.704 [Lua] =======================Found valid lobby! 02:46:35.705 [Lua] =======================Found valid lobby! 02:46:35.706 [Lua] =======================Found valid lobby! 02:46:35.706 [Lua] =======================Found valid lobby! 02:46:35.707 [Lua] =======================Found valid lobby! 02:46:35.708 [Lua] =======================Found valid lobby! 02:46:35.708 [Lua] =======================Found valid lobby! 02:46:35.709 [Lua] =======================Found valid lobby! 02:46:35.710 [Lua] =======================Found valid lobby! 02:46:35.711 [Lua] =======================Found valid lobby! 02:46:35.711 [Lua] =======================Found valid lobby! 02:46:35.712 [Lua] =======================Found valid lobby! 02:46:35.713 [Lua] =======================Found valid lobby! 02:46:35.713 [Lua] =======================Found valid lobby! 02:46:38.968 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:38.968 [Lua] [Matchmaking] Filter: Distance = world 02:46:38.968 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:38.968 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:38.968 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:38.968 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:38.968 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:38.968 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:39.110 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:39.111 [Lua] =======================Found valid lobby! 02:46:39.112 [Lua] =======================Found valid lobby! 02:46:39.112 [Lua] =======================Found valid lobby! 02:46:39.113 [Lua] =======================Found valid lobby! 02:46:39.114 [Lua] =======================Found valid lobby! 02:46:39.114 [Lua] =======================Found valid lobby! 02:46:39.115 [Lua] =======================Found valid lobby! 02:46:39.116 [Lua] =======================Found valid lobby! 02:46:39.117 [Lua] =======================Found valid lobby! 02:46:39.117 [Lua] =======================Found valid lobby! 02:46:39.118 [Lua] =======================Found valid lobby! 02:46:39.119 [Lua] =======================Found valid lobby! 02:46:39.120 [Lua] =======================Found valid lobby! 02:46:39.120 [Lua] =======================Found valid lobby! 02:46:39.121 [Lua] =======================Found valid lobby! 02:46:39.122 [Lua] =======================Found valid lobby! 02:46:42.393 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:42.393 [Lua] [Matchmaking] Filter: Distance = world 02:46:42.393 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:42.393 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:42.393 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:42.393 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:42.393 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:42.393 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:42.560 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:42.561 [Lua] =======================Found valid lobby! 02:46:42.562 [Lua] =======================Found valid lobby! 02:46:42.562 [Lua] =======================Found valid lobby! 02:46:42.563 [Lua] =======================Found valid lobby! 02:46:42.564 [Lua] =======================Found valid lobby! 02:46:42.564 [Lua] =======================Found valid lobby! 02:46:42.565 [Lua] =======================Found valid lobby! 02:46:42.566 [Lua] =======================Found valid lobby! 02:46:42.566 [Lua] =======================Found valid lobby! 02:46:42.567 [Lua] =======================Found valid lobby! 02:46:42.568 [Lua] =======================Found valid lobby! 02:46:42.568 [Lua] =======================Found valid lobby! 02:46:42.569 [Lua] =======================Found valid lobby! 02:46:42.570 [Lua] =======================Found valid lobby! 02:46:42.570 [Lua] =======================Found valid lobby! 02:46:42.571 [Lua] =======================Found valid lobby! 02:46:45.809 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:45.809 [Lua] [Matchmaking] Filter: Distance = world 02:46:45.809 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:45.809 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:45.809 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:45.809 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:45.809 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:45.809 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:45.960 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:45.961 [Lua] =======================Found valid lobby! 02:46:45.962 [Lua] =======================Found valid lobby! 02:46:45.963 [Lua] =======================Found valid lobby! 02:46:45.964 [Lua] =======================Found valid lobby! 02:46:45.964 [Lua] =======================Found valid lobby! 02:46:45.965 [Lua] =======================Found valid lobby! 02:46:45.966 [Lua] =======================Found valid lobby! 02:46:45.966 [Lua] =======================Found valid lobby! 02:46:45.967 [Lua] =======================Found valid lobby! 02:46:45.968 [Lua] =======================Found valid lobby! 02:46:45.969 [Lua] =======================Found valid lobby! 02:46:45.969 [Lua] =======================Found valid lobby! 02:46:45.970 [Lua] =======================Found valid lobby! 02:46:45.971 [Lua] =======================Found valid lobby! 02:46:45.971 [Lua] =======================Found valid lobby! 02:46:45.972 [Lua] =======================Found valid lobby! 02:46:49.226 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:49.226 [Lua] [Matchmaking] Filter: Distance = world 02:46:49.226 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:49.226 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:49.226 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:49.226 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:49.226 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:49.226 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:49.410 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:49.411 [Lua] =======================Found valid lobby! 02:46:49.412 [Lua] =======================Found valid lobby! 02:46:49.413 [Lua] =======================Found valid lobby! 02:46:49.413 [Lua] =======================Found valid lobby! 02:46:49.414 [Lua] =======================Found valid lobby! 02:46:49.415 [Lua] =======================Found valid lobby! 02:46:49.415 [Lua] =======================Found valid lobby! 02:46:49.416 [Lua] =======================Found valid lobby! 02:46:49.417 [Lua] =======================Found valid lobby! 02:46:49.417 [Lua] =======================Found valid lobby! 02:46:49.418 [Lua] =======================Found valid lobby! 02:46:49.419 [Lua] =======================Found valid lobby! 02:46:49.419 [Lua] =======================Found valid lobby! 02:46:49.420 [Lua] =======================Found valid lobby! 02:46:49.421 [Lua] =======================Found valid lobby! 02:46:49.422 [Lua] =======================Found valid lobby! 02:46:52.643 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:52.643 [Lua] [Matchmaking] Filter: Distance = world 02:46:52.643 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:52.643 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:52.643 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:52.643 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:52.643 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:52.643 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:52.813 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:52.813 [Lua] =======================Found valid lobby! 02:46:52.814 [Lua] =======================Found valid lobby! 02:46:52.815 [Lua] =======================Found valid lobby! 02:46:52.815 [Lua] =======================Found valid lobby! 02:46:52.816 [Lua] =======================Found valid lobby! 02:46:52.817 [Lua] =======================Found valid lobby! 02:46:52.818 [Lua] =======================Found valid lobby! 02:46:52.818 [Lua] =======================Found valid lobby! 02:46:52.819 [Lua] =======================Found valid lobby! 02:46:52.820 [Lua] =======================Found valid lobby! 02:46:52.820 [Lua] =======================Found valid lobby! 02:46:52.821 [Lua] =======================Found valid lobby! 02:46:52.822 [Lua] =======================Found valid lobby! 02:46:52.822 [Lua] =======================Found valid lobby! 02:46:52.823 [Lua] =======================Found valid lobby! 02:46:52.824 [Lua] =======================Found valid lobby! 02:46:56.062 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:56.062 [Lua] [Matchmaking] Filter: Distance = world 02:46:56.062 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:56.062 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:56.062 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:56.062 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:56.062 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:56.062 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:56.213 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:46:56.213 [Lua] =======================Found valid lobby! 02:46:56.214 [Lua] =======================Found valid lobby! 02:46:56.215 [Lua] =======================Found valid lobby! 02:46:56.216 [Lua] =======================Found valid lobby! 02:46:56.216 [Lua] =======================Found valid lobby! 02:46:56.217 [Lua] =======================Found valid lobby! 02:46:56.218 [Lua] =======================Found valid lobby! 02:46:56.219 [Lua] =======================Found valid lobby! 02:46:56.220 [Lua] =======================Found valid lobby! 02:46:56.220 [Lua] =======================Found valid lobby! 02:46:56.221 [Lua] =======================Found valid lobby! 02:46:56.222 [Lua] =======================Found valid lobby! 02:46:56.223 [Lua] =======================Found valid lobby! 02:46:56.223 [Lua] =======================Found valid lobby! 02:46:56.224 [Lua] =======================Found valid lobby! 02:46:56.225 [Lua] =======================Found valid lobby! 02:46:59.479 [Lua] [Matchmaking] Filter: Free slots = 1 02:46:59.479 [Lua] [Matchmaking] Filter: Distance = world 02:46:59.479 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:46:59.479 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:46:59.479 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:46:59.479 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:46:59.479 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:46:59.479 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:46:59.654 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:46:59.655 [Lua] =======================Found valid lobby! 02:46:59.656 [Lua] =======================Found valid lobby! 02:46:59.656 [Lua] =======================Found valid lobby! 02:46:59.657 [Lua] =======================Found valid lobby! 02:46:59.658 [Lua] =======================Found valid lobby! 02:46:59.658 [Lua] =======================Found valid lobby! 02:46:59.659 [Lua] =======================Found valid lobby! 02:46:59.660 [Lua] =======================Found valid lobby! 02:46:59.660 [Lua] =======================Found valid lobby! 02:46:59.661 [Lua] =======================Found valid lobby! 02:46:59.662 [Lua] =======================Found valid lobby! 02:46:59.662 [Lua] =======================Found valid lobby! 02:46:59.663 [Lua] =======================Found valid lobby! 02:46:59.664 [Lua] =======================Found valid lobby! 02:46:59.664 [Lua] =======================Found valid lobby! 02:47:02.895 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:02.895 [Lua] [Matchmaking] Filter: Distance = world 02:47:02.895 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:02.895 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:02.895 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:02.895 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:02.895 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:02.895 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:03.062 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:47:03.062 [Lua] =======================Found valid lobby! 02:47:03.063 [Lua] =======================Found valid lobby! 02:47:03.064 [Lua] =======================Found valid lobby! 02:47:03.064 [Lua] =======================Found valid lobby! 02:47:03.065 [Lua] =======================Found valid lobby! 02:47:03.066 [Lua] =======================Found valid lobby! 02:47:03.066 [Lua] =======================Found valid lobby! 02:47:03.067 [Lua] =======================Found valid lobby! 02:47:03.068 [Lua] =======================Found valid lobby! 02:47:03.068 [Lua] =======================Found valid lobby! 02:47:03.069 [Lua] =======================Found valid lobby! 02:47:03.070 [Lua] =======================Found valid lobby! 02:47:03.070 [Lua] =======================Found valid lobby! 02:47:03.071 [Lua] =======================Found valid lobby! 02:47:06.310 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:06.310 [Lua] [Matchmaking] Filter: Distance = world 02:47:06.310 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:06.310 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:06.310 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:06.310 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:06.310 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:06.310 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:06.468 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:47:06.468 [Lua] =======================Found valid lobby! 02:47:06.469 [Lua] =======================Found valid lobby! 02:47:06.470 [Lua] =======================Found valid lobby! 02:47:06.470 [Lua] =======================Found valid lobby! 02:47:06.471 [Lua] =======================Found valid lobby! 02:47:06.472 [Lua] =======================Found valid lobby! 02:47:06.472 [Lua] =======================Found valid lobby! 02:47:06.473 [Lua] =======================Found valid lobby! 02:47:06.474 [Lua] =======================Found valid lobby! 02:47:06.474 [Lua] =======================Found valid lobby! 02:47:06.475 [Lua] =======================Found valid lobby! 02:47:06.476 [Lua] =======================Found valid lobby! 02:47:06.476 [Lua] =======================Found valid lobby! 02:47:06.477 [Lua] =======================Found valid lobby! 02:47:09.723 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:09.723 [Lua] [Matchmaking] Filter: Distance = world 02:47:09.723 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:09.723 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:09.723 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:09.723 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:09.723 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:09.723 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:09.906 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:47:09.907 [Lua] =======================Found valid lobby! 02:47:09.908 [Lua] =======================Found valid lobby! 02:47:09.909 [Lua] =======================Found valid lobby! 02:47:09.909 [Lua] =======================Found valid lobby! 02:47:09.910 [Lua] =======================Found valid lobby! 02:47:09.911 [Lua] =======================Found valid lobby! 02:47:09.911 [Lua] =======================Found valid lobby! 02:47:09.912 [Lua] =======================Found valid lobby! 02:47:09.913 [Lua] =======================Found valid lobby! 02:47:09.913 [Lua] =======================Found valid lobby! 02:47:09.914 [Lua] =======================Found valid lobby! 02:47:09.915 [Lua] =======================Found valid lobby! 02:47:09.915 [Lua] =======================Found valid lobby! 02:47:09.916 [Lua] =======================Found valid lobby! 02:47:13.138 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:13.138 [Lua] [Matchmaking] Filter: Distance = world 02:47:13.138 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:13.138 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:13.138 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:13.138 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:13.138 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:13.138 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:13.339 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:47:13.340 [Lua] =======================Found valid lobby! 02:47:13.340 [Lua] =======================Found valid lobby! 02:47:13.341 [Lua] =======================Found valid lobby! 02:47:13.341 [Lua] =======================Found valid lobby! 02:47:13.342 [Lua] =======================Found valid lobby! 02:47:13.343 [Lua] =======================Found valid lobby! 02:47:13.343 [Lua] =======================Found valid lobby! 02:47:13.344 [Lua] =======================Found valid lobby! 02:47:13.345 [Lua] =======================Found valid lobby! 02:47:13.346 [Lua] =======================Found valid lobby! 02:47:13.346 [Lua] =======================Found valid lobby! 02:47:13.347 [Lua] =======================Found valid lobby! 02:47:13.348 [Lua] =======================Found valid lobby! 02:47:13.348 [Lua] =======================Found valid lobby! 02:47:13.349 [Lua] =======================Found valid lobby! 02:47:16.554 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:16.554 [Lua] [Matchmaking] Filter: Distance = world 02:47:16.554 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:16.554 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:16.554 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:16.554 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:16.554 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:16.554 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:16.705 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:47:16.706 [Lua] =======================Found valid lobby! 02:47:16.706 [Lua] =======================Found valid lobby! 02:47:16.707 [Lua] =======================Found valid lobby! 02:47:16.708 [Lua] =======================Found valid lobby! 02:47:16.708 [Lua] =======================Found valid lobby! 02:47:16.709 [Lua] =======================Found valid lobby! 02:47:16.710 [Lua] =======================Found valid lobby! 02:47:16.710 [Lua] =======================Found valid lobby! 02:47:16.711 [Lua] =======================Found valid lobby! 02:47:16.712 [Lua] =======================Found valid lobby! 02:47:16.712 [Lua] =======================Found valid lobby! 02:47:16.713 [Lua] =======================Found valid lobby! 02:47:16.714 [Lua] =======================Found valid lobby! 02:47:16.714 [Lua] =======================Found valid lobby! 02:47:16.715 [Lua] =======================Found valid lobby! 02:47:16.716 [Lua] =======================Found valid lobby! 02:47:19.970 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:19.970 [Lua] [Matchmaking] Filter: Distance = world 02:47:19.970 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:19.970 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:19.970 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:19.970 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:19.970 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:19.970 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:20.154 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:47:20.155 [Lua] =======================Found valid lobby! 02:47:20.156 [Lua] =======================Found valid lobby! 02:47:20.156 [Lua] =======================Found valid lobby! 02:47:20.157 [Lua] =======================Found valid lobby! 02:47:20.158 [Lua] =======================Found valid lobby! 02:47:20.158 [Lua] =======================Found valid lobby! 02:47:20.159 [Lua] =======================Found valid lobby! 02:47:20.160 [Lua] =======================Found valid lobby! 02:47:20.161 [Lua] =======================Found valid lobby! 02:47:20.161 [Lua] =======================Found valid lobby! 02:47:20.162 [Lua] =======================Found valid lobby! 02:47:20.163 [Lua] =======================Found valid lobby! 02:47:20.163 [Lua] =======================Found valid lobby! 02:47:20.164 [Lua] =======================Found valid lobby! 02:47:20.165 [Lua] =======================Found valid lobby! 02:47:20.165 [Lua] =======================Found valid lobby! 02:47:23.387 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:23.387 [Lua] [Matchmaking] Filter: Distance = world 02:47:23.387 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:23.387 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:23.387 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:23.387 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:23.387 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:23.387 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:23.562 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:47:23.563 [Lua] =======================Found valid lobby! 02:47:23.564 [Lua] =======================Found valid lobby! 02:47:23.564 [Lua] =======================Found valid lobby! 02:47:23.565 [Lua] =======================Found valid lobby! 02:47:23.566 [Lua] =======================Found valid lobby! 02:47:23.566 [Lua] =======================Found valid lobby! 02:47:23.567 [Lua] =======================Found valid lobby! 02:47:23.568 [Lua] =======================Found valid lobby! 02:47:23.568 [Lua] =======================Found valid lobby! 02:47:23.569 [Lua] =======================Found valid lobby! 02:47:23.570 [Lua] =======================Found valid lobby! 02:47:23.570 [Lua] =======================Found valid lobby! 02:47:23.571 [Lua] =======================Found valid lobby! 02:47:23.572 [Lua] =======================Found valid lobby! 02:47:23.572 [Lua] =======================Found valid lobby! 02:47:23.573 [Lua] =======================Found valid lobby! 02:47:26.803 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:26.803 [Lua] [Matchmaking] Filter: Distance = world 02:47:26.803 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:26.803 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:26.803 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:26.803 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:26.803 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:26.803 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:26.954 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:47:26.954 [Lua] =======================Found valid lobby! 02:47:26.955 [Lua] =======================Found valid lobby! 02:47:26.956 [Lua] =======================Found valid lobby! 02:47:26.956 [Lua] =======================Found valid lobby! 02:47:26.957 [Lua] =======================Found valid lobby! 02:47:26.958 [Lua] =======================Found valid lobby! 02:47:26.958 [Lua] =======================Found valid lobby! 02:47:26.959 [Lua] =======================Found valid lobby! 02:47:26.960 [Lua] =======================Found valid lobby! 02:47:26.960 [Lua] =======================Found valid lobby! 02:47:26.961 [Lua] =======================Found valid lobby! 02:47:26.962 [Lua] =======================Found valid lobby! 02:47:26.962 [Lua] =======================Found valid lobby! 02:47:26.963 [Lua] =======================Found valid lobby! 02:47:26.964 [Lua] =======================Found valid lobby! 02:47:30.218 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:30.218 [Lua] [Matchmaking] Filter: Distance = world 02:47:30.218 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:30.218 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:30.218 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:30.218 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:30.218 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:30.218 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:30.412 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:47:30.412 [Lua] =======================Found valid lobby! 02:47:30.413 [Lua] =======================Found valid lobby! 02:47:30.414 [Lua] =======================Found valid lobby! 02:47:30.414 [Lua] =======================Found valid lobby! 02:47:30.415 [Lua] =======================Found valid lobby! 02:47:30.416 [Lua] =======================Found valid lobby! 02:47:30.416 [Lua] =======================Found valid lobby! 02:47:30.417 [Lua] =======================Found valid lobby! 02:47:30.418 [Lua] =======================Found valid lobby! 02:47:30.418 [Lua] =======================Found valid lobby! 02:47:30.419 [Lua] =======================Found valid lobby! 02:47:30.420 [Lua] =======================Found valid lobby! 02:47:30.420 [Lua] =======================Found valid lobby! 02:47:30.421 [Lua] =======================Found valid lobby! 02:47:30.422 [Lua] =======================Found valid lobby! 02:47:30.422 [Lua] =======================Found valid lobby! 02:47:33.635 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:33.635 [Lua] [Matchmaking] Filter: Distance = world 02:47:33.635 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:33.635 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:33.635 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:33.635 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:33.635 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:33.635 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:33.811 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:47:33.812 [Lua] =======================Found valid lobby! 02:47:33.812 [Lua] =======================Found valid lobby! 02:47:33.813 [Lua] =======================Found valid lobby! 02:47:33.814 [Lua] =======================Found valid lobby! 02:47:33.814 [Lua] =======================Found valid lobby! 02:47:33.815 [Lua] =======================Found valid lobby! 02:47:33.816 [Lua] =======================Found valid lobby! 02:47:33.816 [Lua] =======================Found valid lobby! 02:47:33.817 [Lua] =======================Found valid lobby! 02:47:33.818 [Lua] =======================Found valid lobby! 02:47:33.818 [Lua] =======================Found valid lobby! 02:47:33.819 [Lua] =======================Found valid lobby! 02:47:33.820 [Lua] =======================Found valid lobby! 02:47:33.820 [Lua] =======================Found valid lobby! 02:47:37.050 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:37.050 [Lua] [Matchmaking] Filter: Distance = world 02:47:37.050 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:37.050 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:37.050 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:37.050 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:37.050 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:37.050 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:37.208 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:47:37.209 [Lua] =======================Found valid lobby! 02:47:37.210 [Lua] =======================Found valid lobby! 02:47:37.211 [Lua] =======================Found valid lobby! 02:47:37.212 [Lua] =======================Found valid lobby! 02:47:37.213 [Lua] =======================Found valid lobby! 02:47:37.213 [Lua] =======================Found valid lobby! 02:47:37.214 [Lua] =======================Found valid lobby! 02:47:37.215 [Lua] =======================Found valid lobby! 02:47:37.215 [Lua] =======================Found valid lobby! 02:47:37.216 [Lua] =======================Found valid lobby! 02:47:37.216 [Lua] =======================Found valid lobby! 02:47:37.217 [Lua] =======================Found valid lobby! 02:47:37.218 [Lua] =======================Found valid lobby! 02:47:37.218 [Lua] =======================Found valid lobby! 02:47:40.465 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:40.465 [Lua] [Matchmaking] Filter: Distance = world 02:47:40.465 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:40.465 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:40.465 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:40.465 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:40.465 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:40.465 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:40.657 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 14 02:47:40.658 [Lua] =======================Found valid lobby! 02:47:40.659 [Lua] =======================Found valid lobby! 02:47:40.659 [Lua] =======================Found valid lobby! 02:47:40.660 [Lua] =======================Found valid lobby! 02:47:40.661 [Lua] =======================Found valid lobby! 02:47:40.661 [Lua] =======================Found valid lobby! 02:47:40.662 [Lua] =======================Found valid lobby! 02:47:40.663 [Lua] =======================Found valid lobby! 02:47:40.663 [Lua] =======================Found valid lobby! 02:47:40.664 [Lua] =======================Found valid lobby! 02:47:40.665 [Lua] =======================Found valid lobby! 02:47:40.665 [Lua] =======================Found valid lobby! 02:47:40.666 [Lua] =======================Found valid lobby! 02:47:40.667 [Lua] =======================Found valid lobby! 02:47:43.880 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:43.880 [Lua] [Matchmaking] Filter: Distance = world 02:47:43.880 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:43.880 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:43.880 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:43.880 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:43.880 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:43.880 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:44.047 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 15 02:47:44.048 [Lua] =======================Found valid lobby! 02:47:44.048 [Lua] =======================Found valid lobby! 02:47:44.049 [Lua] =======================Found valid lobby! 02:47:44.050 [Lua] =======================Found valid lobby! 02:47:44.050 [Lua] =======================Found valid lobby! 02:47:44.051 [Lua] =======================Found valid lobby! 02:47:44.052 [Lua] =======================Found valid lobby! 02:47:44.052 [Lua] =======================Found valid lobby! 02:47:44.053 [Lua] =======================Found valid lobby! 02:47:44.054 [Lua] =======================Found valid lobby! 02:47:44.054 [Lua] =======================Found valid lobby! 02:47:44.055 [Lua] =======================Found valid lobby! 02:47:44.056 [Lua] =======================Found valid lobby! 02:47:44.056 [Lua] =======================Found valid lobby! 02:47:44.057 [Lua] =======================Found valid lobby! 02:47:47.295 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:47.295 [Lua] [Matchmaking] Filter: Distance = world 02:47:47.295 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:47.295 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:47.295 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:47.295 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:47.295 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:47.295 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:47.454 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:47:47.454 [Lua] =======================Found valid lobby! 02:47:47.455 [Lua] =======================Found valid lobby! 02:47:47.456 [Lua] =======================Found valid lobby! 02:47:47.456 [Lua] =======================Found valid lobby! 02:47:47.457 [Lua] =======================Found valid lobby! 02:47:47.458 [Lua] =======================Found valid lobby! 02:47:47.458 [Lua] =======================Found valid lobby! 02:47:47.459 [Lua] =======================Found valid lobby! 02:47:47.460 [Lua] =======================Found valid lobby! 02:47:47.460 [Lua] =======================Found valid lobby! 02:47:47.461 [Lua] =======================Found valid lobby! 02:47:47.462 [Lua] =======================Found valid lobby! 02:47:47.462 [Lua] =======================Found valid lobby! 02:47:47.463 [Lua] =======================Found valid lobby! 02:47:47.464 [Lua] =======================Found valid lobby! 02:47:47.464 [Lua] =======================Found valid lobby! 02:47:47.465 [Lua] =======================Found valid lobby! 02:47:50.712 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:50.712 [Lua] [Matchmaking] Filter: Distance = world 02:47:50.712 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:50.712 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:50.712 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:50.712 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:50.712 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:50.712 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:50.854 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:47:50.855 [Lua] =======================Found valid lobby! 02:47:50.855 [Lua] =======================Found valid lobby! 02:47:50.856 [Lua] =======================Found valid lobby! 02:47:50.857 [Lua] =======================Found valid lobby! 02:47:50.857 [Lua] =======================Found valid lobby! 02:47:50.858 [Lua] =======================Found valid lobby! 02:47:50.859 [Lua] =======================Found valid lobby! 02:47:50.859 [Lua] =======================Found valid lobby! 02:47:50.860 [Lua] =======================Found valid lobby! 02:47:50.861 [Lua] =======================Found valid lobby! 02:47:50.861 [Lua] =======================Found valid lobby! 02:47:50.862 [Lua] =======================Found valid lobby! 02:47:50.863 [Lua] =======================Found valid lobby! 02:47:50.863 [Lua] =======================Found valid lobby! 02:47:50.864 [Lua] =======================Found valid lobby! 02:47:50.865 [Lua] =======================Found valid lobby! 02:47:50.865 [Lua] =======================Found valid lobby! 02:47:54.129 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:54.129 [Lua] [Matchmaking] Filter: Distance = world 02:47:54.129 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:54.129 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:54.129 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:54.129 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:54.129 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:54.129 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:54.304 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:47:54.305 [Lua] =======================Found valid lobby! 02:47:54.305 [Lua] =======================Found valid lobby! 02:47:54.306 [Lua] =======================Found valid lobby! 02:47:54.307 [Lua] =======================Found valid lobby! 02:47:54.307 [Lua] =======================Found valid lobby! 02:47:54.308 [Lua] =======================Found valid lobby! 02:47:54.309 [Lua] =======================Found valid lobby! 02:47:54.310 [Lua] =======================Found valid lobby! 02:47:54.310 [Lua] =======================Found valid lobby! 02:47:54.311 [Lua] =======================Found valid lobby! 02:47:54.312 [Lua] =======================Found valid lobby! 02:47:54.313 [Lua] =======================Found valid lobby! 02:47:54.313 [Lua] =======================Found valid lobby! 02:47:54.314 [Lua] =======================Found valid lobby! 02:47:54.315 [Lua] =======================Found valid lobby! 02:47:54.315 [Lua] =======================Found valid lobby! 02:47:54.316 [Lua] =======================Found valid lobby! 02:47:57.546 [Lua] [Matchmaking] Filter: Free slots = 1 02:47:57.546 [Lua] [Matchmaking] Filter: Distance = world 02:47:57.546 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:47:57.546 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:47:57.546 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:47:57.546 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:47:57.546 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:47:57.546 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:47:57.704 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:47:57.705 [Lua] =======================Found valid lobby! 02:47:57.706 [Lua] =======================Found valid lobby! 02:47:57.707 [Lua] =======================Found valid lobby! 02:47:57.707 [Lua] =======================Found valid lobby! 02:47:57.708 [Lua] =======================Found valid lobby! 02:47:57.708 [Lua] =======================Found valid lobby! 02:47:57.709 [Lua] =======================Found valid lobby! 02:47:57.710 [Lua] =======================Found valid lobby! 02:47:57.710 [Lua] =======================Found valid lobby! 02:47:57.711 [Lua] =======================Found valid lobby! 02:47:57.712 [Lua] =======================Found valid lobby! 02:47:57.712 [Lua] =======================Found valid lobby! 02:47:57.713 [Lua] =======================Found valid lobby! 02:47:57.714 [Lua] =======================Found valid lobby! 02:47:57.714 [Lua] =======================Found valid lobby! 02:47:57.715 [Lua] =======================Found valid lobby! 02:48:00.961 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:00.961 [Lua] [Matchmaking] Filter: Distance = world 02:48:00.961 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:00.961 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:00.961 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:00.961 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:00.961 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:00.961 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:01.154 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:48:01.154 [Lua] =======================Found valid lobby! 02:48:01.155 [Lua] =======================Found valid lobby! 02:48:01.156 [Lua] =======================Found valid lobby! 02:48:01.156 [Lua] =======================Found valid lobby! 02:48:01.157 [Lua] =======================Found valid lobby! 02:48:01.158 [Lua] =======================Found valid lobby! 02:48:01.158 [Lua] =======================Found valid lobby! 02:48:01.159 [Lua] =======================Found valid lobby! 02:48:01.160 [Lua] =======================Found valid lobby! 02:48:01.160 [Lua] =======================Found valid lobby! 02:48:01.161 [Lua] =======================Found valid lobby! 02:48:01.162 [Lua] =======================Found valid lobby! 02:48:01.162 [Lua] =======================Found valid lobby! 02:48:01.163 [Lua] =======================Found valid lobby! 02:48:01.164 [Lua] =======================Found valid lobby! 02:48:01.164 [Lua] =======================Found valid lobby! 02:48:04.380 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:04.380 [Lua] [Matchmaking] Filter: Distance = world 02:48:04.380 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:04.380 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:04.380 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:04.380 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:04.380 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:04.380 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:04.555 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 16 02:48:04.556 [Lua] =======================Found valid lobby! 02:48:04.556 [Lua] =======================Found valid lobby! 02:48:04.557 [Lua] =======================Found valid lobby! 02:48:04.558 [Lua] =======================Found valid lobby! 02:48:04.558 [Lua] =======================Found valid lobby! 02:48:04.559 [Lua] =======================Found valid lobby! 02:48:04.560 [Lua] =======================Found valid lobby! 02:48:04.560 [Lua] =======================Found valid lobby! 02:48:04.561 [Lua] =======================Found valid lobby! 02:48:04.562 [Lua] =======================Found valid lobby! 02:48:04.562 [Lua] =======================Found valid lobby! 02:48:04.563 [Lua] =======================Found valid lobby! 02:48:04.564 [Lua] =======================Found valid lobby! 02:48:04.564 [Lua] =======================Found valid lobby! 02:48:04.565 [Lua] =======================Found valid lobby! 02:48:04.566 [Lua] =======================Found valid lobby! 02:48:07.795 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:07.795 [Lua] [Matchmaking] Filter: Distance = world 02:48:07.795 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:07.795 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:07.795 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:07.795 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:07.795 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:07.795 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:07.954 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:07.955 [Lua] =======================Found valid lobby! 02:48:07.956 [Lua] =======================Found valid lobby! 02:48:07.956 [Lua] =======================Found valid lobby! 02:48:07.957 [Lua] =======================Found valid lobby! 02:48:07.958 [Lua] =======================Found valid lobby! 02:48:07.958 [Lua] =======================Found valid lobby! 02:48:07.959 [Lua] =======================Found valid lobby! 02:48:07.960 [Lua] =======================Found valid lobby! 02:48:07.960 [Lua] =======================Found valid lobby! 02:48:07.961 [Lua] =======================Found valid lobby! 02:48:07.962 [Lua] =======================Found valid lobby! 02:48:07.962 [Lua] =======================Found valid lobby! 02:48:07.963 [Lua] =======================Found valid lobby! 02:48:07.964 [Lua] =======================Found valid lobby! 02:48:07.964 [Lua] =======================Found valid lobby! 02:48:07.965 [Lua] =======================Found valid lobby! 02:48:07.965 [Lua] =======================Found valid lobby! 02:48:11.212 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:11.212 [Lua] [Matchmaking] Filter: Distance = world 02:48:11.212 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:11.212 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:11.212 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:11.212 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:11.212 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:11.212 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:11.371 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:11.371 [Lua] =======================Found valid lobby! 02:48:11.372 [Lua] =======================Found valid lobby! 02:48:11.373 [Lua] =======================Found valid lobby! 02:48:11.373 [Lua] =======================Found valid lobby! 02:48:11.374 [Lua] =======================Found valid lobby! 02:48:11.375 [Lua] =======================Found valid lobby! 02:48:11.375 [Lua] =======================Found valid lobby! 02:48:11.376 [Lua] =======================Found valid lobby! 02:48:11.377 [Lua] =======================Found valid lobby! 02:48:11.377 [Lua] =======================Found valid lobby! 02:48:11.378 [Lua] =======================Found valid lobby! 02:48:11.379 [Lua] =======================Found valid lobby! 02:48:11.379 [Lua] =======================Found valid lobby! 02:48:11.380 [Lua] =======================Found valid lobby! 02:48:11.381 [Lua] =======================Found valid lobby! 02:48:11.381 [Lua] =======================Found valid lobby! 02:48:11.382 [Lua] =======================Found valid lobby! 02:48:14.628 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:14.628 [Lua] [Matchmaking] Filter: Distance = world 02:48:14.628 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:14.628 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:14.628 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:14.628 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:14.628 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:14.628 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:14.820 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:14.821 [Lua] =======================Found valid lobby! 02:48:14.822 [Lua] =======================Found valid lobby! 02:48:14.822 [Lua] =======================Found valid lobby! 02:48:14.823 [Lua] =======================Found valid lobby! 02:48:14.823 [Lua] =======================Found valid lobby! 02:48:14.824 [Lua] =======================Found valid lobby! 02:48:14.825 [Lua] =======================Found valid lobby! 02:48:14.825 [Lua] =======================Found valid lobby! 02:48:14.826 [Lua] =======================Found valid lobby! 02:48:14.827 [Lua] =======================Found valid lobby! 02:48:14.827 [Lua] =======================Found valid lobby! 02:48:14.828 [Lua] =======================Found valid lobby! 02:48:14.829 [Lua] =======================Found valid lobby! 02:48:14.829 [Lua] =======================Found valid lobby! 02:48:14.830 [Lua] =======================Found valid lobby! 02:48:14.831 [Lua] =======================Found valid lobby! 02:48:14.831 [Lua] =======================Found valid lobby! 02:48:18.045 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:18.045 [Lua] [Matchmaking] Filter: Distance = world 02:48:18.045 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:18.045 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:18.045 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:18.045 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:18.045 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:18.045 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:18.204 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:18.205 [Lua] =======================Found valid lobby! 02:48:18.205 [Lua] =======================Found valid lobby! 02:48:18.206 [Lua] =======================Found valid lobby! 02:48:18.207 [Lua] =======================Found valid lobby! 02:48:18.207 [Lua] =======================Found valid lobby! 02:48:18.208 [Lua] =======================Found valid lobby! 02:48:18.209 [Lua] =======================Found valid lobby! 02:48:18.209 [Lua] =======================Found valid lobby! 02:48:18.210 [Lua] =======================Found valid lobby! 02:48:18.211 [Lua] =======================Found valid lobby! 02:48:18.211 [Lua] =======================Found valid lobby! 02:48:18.212 [Lua] =======================Found valid lobby! 02:48:18.212 [Lua] =======================Found valid lobby! 02:48:18.213 [Lua] =======================Found valid lobby! 02:48:18.214 [Lua] =======================Found valid lobby! 02:48:18.214 [Lua] =======================Found valid lobby! 02:48:18.215 [Lua] =======================Found valid lobby! 02:48:21.462 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:21.462 [Lua] [Matchmaking] Filter: Distance = world 02:48:21.462 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:21.462 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:21.462 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:21.462 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:21.462 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:21.462 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:21.605 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:21.606 [Lua] =======================Found valid lobby! 02:48:21.606 [Lua] =======================Found valid lobby! 02:48:21.607 [Lua] =======================Found valid lobby! 02:48:21.608 [Lua] =======================Found valid lobby! 02:48:21.609 [Lua] =======================Found valid lobby! 02:48:21.609 [Lua] =======================Found valid lobby! 02:48:21.610 [Lua] =======================Found valid lobby! 02:48:21.611 [Lua] =======================Found valid lobby! 02:48:21.611 [Lua] =======================Found valid lobby! 02:48:21.612 [Lua] =======================Found valid lobby! 02:48:21.613 [Lua] =======================Found valid lobby! 02:48:21.613 [Lua] =======================Found valid lobby! 02:48:21.614 [Lua] =======================Found valid lobby! 02:48:21.615 [Lua] =======================Found valid lobby! 02:48:21.615 [Lua] =======================Found valid lobby! 02:48:21.616 [Lua] =======================Found valid lobby! 02:48:21.617 [Lua] =======================Found valid lobby! 02:48:24.888 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:24.888 [Lua] [Matchmaking] Filter: Distance = world 02:48:24.888 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:24.888 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:24.888 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:24.888 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:24.888 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:24.888 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:25.056 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:25.056 [Lua] =======================Found valid lobby! 02:48:25.057 [Lua] =======================Found valid lobby! 02:48:25.058 [Lua] =======================Found valid lobby! 02:48:25.058 [Lua] =======================Found valid lobby! 02:48:25.059 [Lua] =======================Found valid lobby! 02:48:25.060 [Lua] =======================Found valid lobby! 02:48:25.060 [Lua] =======================Found valid lobby! 02:48:25.061 [Lua] =======================Found valid lobby! 02:48:25.062 [Lua] =======================Found valid lobby! 02:48:25.062 [Lua] =======================Found valid lobby! 02:48:25.063 [Lua] =======================Found valid lobby! 02:48:25.063 [Lua] =======================Found valid lobby! 02:48:25.064 [Lua] =======================Found valid lobby! 02:48:25.065 [Lua] =======================Found valid lobby! 02:48:25.065 [Lua] =======================Found valid lobby! 02:48:25.066 [Lua] =======================Found valid lobby! 02:48:25.067 [Lua] =======================Found valid lobby! 02:48:28.304 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:28.304 [Lua] [Matchmaking] Filter: Distance = world 02:48:28.304 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:28.304 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:28.304 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:28.304 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:28.304 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:28.304 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:28.455 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:28.456 [Lua] =======================Found valid lobby! 02:48:28.457 [Lua] =======================Found valid lobby! 02:48:28.457 [Lua] =======================Found valid lobby! 02:48:28.458 [Lua] =======================Found valid lobby! 02:48:28.459 [Lua] =======================Found valid lobby! 02:48:28.459 [Lua] =======================Found valid lobby! 02:48:28.460 [Lua] =======================Found valid lobby! 02:48:28.461 [Lua] =======================Found valid lobby! 02:48:28.461 [Lua] =======================Found valid lobby! 02:48:28.462 [Lua] =======================Found valid lobby! 02:48:28.463 [Lua] =======================Found valid lobby! 02:48:28.463 [Lua] =======================Found valid lobby! 02:48:28.464 [Lua] =======================Found valid lobby! 02:48:28.464 [Lua] =======================Found valid lobby! 02:48:28.465 [Lua] =======================Found valid lobby! 02:48:28.466 [Lua] =======================Found valid lobby! 02:48:28.466 [Lua] =======================Found valid lobby! 02:48:31.721 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:31.721 [Lua] [Matchmaking] Filter: Distance = world 02:48:31.721 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:31.721 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:31.721 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:31.721 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:31.721 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:31.721 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:31.906 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 17 02:48:31.907 [Lua] =======================Found valid lobby! 02:48:31.908 [Lua] =======================Found valid lobby! 02:48:31.908 [Lua] =======================Found valid lobby! 02:48:31.909 [Lua] =======================Found valid lobby! 02:48:31.910 [Lua] =======================Found valid lobby! 02:48:31.910 [Lua] =======================Found valid lobby! 02:48:31.911 [Lua] =======================Found valid lobby! 02:48:31.912 [Lua] =======================Found valid lobby! 02:48:31.912 [Lua] =======================Found valid lobby! 02:48:31.913 [Lua] =======================Found valid lobby! 02:48:31.914 [Lua] =======================Found valid lobby! 02:48:31.914 [Lua] =======================Found valid lobby! 02:48:31.915 [Lua] =======================Found valid lobby! 02:48:31.916 [Lua] =======================Found valid lobby! 02:48:31.916 [Lua] =======================Found valid lobby! 02:48:31.917 [Lua] =======================Found valid lobby! 02:48:31.919 [Lua] =======================Found valid lobby! 02:48:35.140 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:35.140 [Lua] [Matchmaking] Filter: Distance = world 02:48:35.140 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:35.140 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:35.140 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:35.140 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:35.140 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:35.140 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:35.307 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:48:35.308 [Lua] =======================Found valid lobby! 02:48:35.309 [Lua] =======================Found valid lobby! 02:48:35.309 [Lua] =======================Found valid lobby! 02:48:35.310 [Lua] =======================Found valid lobby! 02:48:35.311 [Lua] =======================Found valid lobby! 02:48:35.311 [Lua] =======================Found valid lobby! 02:48:35.312 [Lua] =======================Found valid lobby! 02:48:35.313 [Lua] =======================Found valid lobby! 02:48:35.313 [Lua] =======================Found valid lobby! 02:48:35.314 [Lua] =======================Found valid lobby! 02:48:35.315 [Lua] =======================Found valid lobby! 02:48:35.315 [Lua] =======================Found valid lobby! 02:48:35.316 [Lua] =======================Found valid lobby! 02:48:35.317 [Lua] =======================Found valid lobby! 02:48:35.318 [Lua] =======================Found valid lobby! 02:48:35.318 [Lua] =======================Found valid lobby! 02:48:35.319 [Lua] =======================Found valid lobby! 02:48:35.320 [Lua] =======================Found valid lobby! 02:48:38.558 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:38.558 [Lua] [Matchmaking] Filter: Distance = world 02:48:38.558 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:38.558 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:38.558 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:38.558 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:38.558 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:38.558 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:38.709 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:48:38.709 [Lua] =======================Found valid lobby! 02:48:38.710 [Lua] =======================Found valid lobby! 02:48:38.711 [Lua] =======================Found valid lobby! 02:48:38.711 [Lua] =======================Found valid lobby! 02:48:38.712 [Lua] =======================Found valid lobby! 02:48:38.713 [Lua] =======================Found valid lobby! 02:48:38.713 [Lua] =======================Found valid lobby! 02:48:38.714 [Lua] =======================Found valid lobby! 02:48:38.715 [Lua] =======================Found valid lobby! 02:48:38.715 [Lua] =======================Found valid lobby! 02:48:38.716 [Lua] =======================Found valid lobby! 02:48:38.717 [Lua] =======================Found valid lobby! 02:48:38.717 [Lua] =======================Found valid lobby! 02:48:38.718 [Lua] =======================Found valid lobby! 02:48:38.719 [Lua] =======================Found valid lobby! 02:48:38.719 [Lua] =======================Found valid lobby! 02:48:38.720 [Lua] =======================Found valid lobby! 02:48:38.721 [Lua] =======================Found valid lobby! 02:48:41.976 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:41.976 [Lua] [Matchmaking] Filter: Distance = world 02:48:41.976 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:41.976 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:41.976 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:41.976 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:41.976 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:41.976 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:42.159 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:48:42.160 [Lua] =======================Found valid lobby! 02:48:42.161 [Lua] =======================Found valid lobby! 02:48:42.161 [Lua] =======================Found valid lobby! 02:48:42.162 [Lua] =======================Found valid lobby! 02:48:42.163 [Lua] =======================Found valid lobby! 02:48:42.163 [Lua] =======================Found valid lobby! 02:48:42.164 [Lua] =======================Found valid lobby! 02:48:42.165 [Lua] =======================Found valid lobby! 02:48:42.165 [Lua] =======================Found valid lobby! 02:48:42.166 [Lua] =======================Found valid lobby! 02:48:42.167 [Lua] =======================Found valid lobby! 02:48:42.167 [Lua] =======================Found valid lobby! 02:48:42.168 [Lua] =======================Found valid lobby! 02:48:42.169 [Lua] =======================Found valid lobby! 02:48:42.169 [Lua] =======================Found valid lobby! 02:48:42.170 [Lua] =======================Found valid lobby! 02:48:42.170 [Lua] =======================Found valid lobby! 02:48:42.171 [Lua] =======================Found valid lobby! 02:48:45.392 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:45.392 [Lua] [Matchmaking] Filter: Distance = world 02:48:45.392 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:45.392 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:45.392 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:45.392 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:45.392 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:45.392 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:45.568 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 18 02:48:45.569 [Lua] =======================Found valid lobby! 02:48:45.569 [Lua] =======================Found valid lobby! 02:48:45.570 [Lua] =======================Found valid lobby! 02:48:45.571 [Lua] =======================Found valid lobby! 02:48:45.571 [Lua] =======================Found valid lobby! 02:48:45.572 [Lua] =======================Found valid lobby! 02:48:45.573 [Lua] =======================Found valid lobby! 02:48:45.573 [Lua] =======================Found valid lobby! 02:48:45.574 [Lua] =======================Found valid lobby! 02:48:45.575 [Lua] =======================Found valid lobby! 02:48:45.575 [Lua] =======================Found valid lobby! 02:48:45.576 [Lua] =======================Found valid lobby! 02:48:45.577 [Lua] =======================Found valid lobby! 02:48:45.577 [Lua] =======================Found valid lobby! 02:48:45.578 [Lua] =======================Found valid lobby! 02:48:45.579 [Lua] =======================Found valid lobby! 02:48:45.579 [Lua] =======================Found valid lobby! 02:48:45.580 [Lua] =======================Found valid lobby! 02:48:48.810 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:48.810 [Lua] [Matchmaking] Filter: Distance = world 02:48:48.810 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:48.810 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:48.810 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:48.810 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:48.810 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:48.810 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:48.969 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:48:48.970 [Lua] =======================Found valid lobby! 02:48:48.970 [Lua] =======================Found valid lobby! 02:48:48.971 [Lua] =======================Found valid lobby! 02:48:48.972 [Lua] =======================Found valid lobby! 02:48:48.972 [Lua] =======================Found valid lobby! 02:48:48.973 [Lua] =======================Found valid lobby! 02:48:48.974 [Lua] =======================Found valid lobby! 02:48:48.974 [Lua] =======================Found valid lobby! 02:48:48.975 [Lua] =======================Found valid lobby! 02:48:48.976 [Lua] =======================Found valid lobby! 02:48:48.976 [Lua] =======================Found valid lobby! 02:48:48.977 [Lua] =======================Found valid lobby! 02:48:48.978 [Lua] =======================Found valid lobby! 02:48:48.978 [Lua] =======================Found valid lobby! 02:48:48.979 [Lua] =======================Found valid lobby! 02:48:48.980 [Lua] =======================Found valid lobby! 02:48:48.980 [Lua] =======================Found valid lobby! 02:48:48.981 [Lua] =======================Found valid lobby! 02:48:48.982 [Lua] =======================Found valid lobby! 02:48:52.229 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:52.229 [Lua] [Matchmaking] Filter: Distance = world 02:48:52.229 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:52.229 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:52.229 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:52.229 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:52.229 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:52.229 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:52.405 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:48:52.406 [Lua] =======================Found valid lobby! 02:48:52.407 [Lua] =======================Found valid lobby! 02:48:52.407 [Lua] =======================Found valid lobby! 02:48:52.408 [Lua] =======================Found valid lobby! 02:48:52.409 [Lua] =======================Found valid lobby! 02:48:52.409 [Lua] =======================Found valid lobby! 02:48:52.410 [Lua] =======================Found valid lobby! 02:48:52.411 [Lua] =======================Found valid lobby! 02:48:52.411 [Lua] =======================Found valid lobby! 02:48:52.412 [Lua] =======================Found valid lobby! 02:48:52.413 [Lua] =======================Found valid lobby! 02:48:52.413 [Lua] =======================Found valid lobby! 02:48:52.414 [Lua] =======================Found valid lobby! 02:48:52.415 [Lua] =======================Found valid lobby! 02:48:52.416 [Lua] =======================Found valid lobby! 02:48:52.416 [Lua] =======================Found valid lobby! 02:48:52.417 [Lua] =======================Found valid lobby! 02:48:52.418 [Lua] =======================Found valid lobby! 02:48:52.419 [Lua] =======================Found valid lobby! 02:48:55.648 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:55.648 [Lua] [Matchmaking] Filter: Distance = world 02:48:55.648 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:55.648 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:55.648 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:55.648 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:55.648 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:55.648 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:55.808 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:48:55.808 [Lua] =======================Found valid lobby! 02:48:55.809 [Lua] =======================Found valid lobby! 02:48:55.810 [Lua] =======================Found valid lobby! 02:48:55.810 [Lua] =======================Found valid lobby! 02:48:55.811 [Lua] =======================Found valid lobby! 02:48:55.812 [Lua] =======================Found valid lobby! 02:48:55.812 [Lua] =======================Found valid lobby! 02:48:55.813 [Lua] =======================Found valid lobby! 02:48:55.814 [Lua] =======================Found valid lobby! 02:48:55.814 [Lua] =======================Found valid lobby! 02:48:55.815 [Lua] =======================Found valid lobby! 02:48:55.816 [Lua] =======================Found valid lobby! 02:48:55.816 [Lua] =======================Found valid lobby! 02:48:55.817 [Lua] =======================Found valid lobby! 02:48:55.818 [Lua] =======================Found valid lobby! 02:48:55.819 [Lua] =======================Found valid lobby! 02:48:55.819 [Lua] =======================Found valid lobby! 02:48:55.820 [Lua] =======================Found valid lobby! 02:48:55.820 [Lua] =======================Found valid lobby! 02:48:59.067 [Lua] [Matchmaking] Filter: Free slots = 1 02:48:59.067 [Lua] [Matchmaking] Filter: Distance = world 02:48:59.067 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:48:59.067 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:48:59.067 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:48:59.067 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:48:59.067 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:48:59.067 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:48:59.209 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:48:59.210 [Lua] =======================Found valid lobby! 02:48:59.211 [Lua] =======================Found valid lobby! 02:48:59.212 [Lua] =======================Found valid lobby! 02:48:59.212 [Lua] =======================Found valid lobby! 02:48:59.213 [Lua] =======================Found valid lobby! 02:48:59.214 [Lua] =======================Found valid lobby! 02:48:59.214 [Lua] =======================Found valid lobby! 02:48:59.215 [Lua] =======================Found valid lobby! 02:48:59.216 [Lua] =======================Found valid lobby! 02:48:59.216 [Lua] =======================Found valid lobby! 02:48:59.217 [Lua] =======================Found valid lobby! 02:48:59.218 [Lua] =======================Found valid lobby! 02:48:59.218 [Lua] =======================Found valid lobby! 02:48:59.219 [Lua] =======================Found valid lobby! 02:48:59.220 [Lua] =======================Found valid lobby! 02:48:59.220 [Lua] =======================Found valid lobby! 02:48:59.221 [Lua] =======================Found valid lobby! 02:48:59.222 [Lua] =======================Found valid lobby! 02:48:59.222 [Lua] =======================Found valid lobby! 02:48:59.223 [Lua] =======================Found valid lobby! 02:49:02.486 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:02.486 [Lua] [Matchmaking] Filter: Distance = world 02:49:02.486 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:02.486 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:02.486 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:02.486 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:02.486 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:02.486 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:02.653 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 22 02:49:02.654 [Lua] =======================Found valid lobby! 02:49:02.655 [Lua] =======================Found valid lobby! 02:49:02.655 [Lua] =======================Found valid lobby! 02:49:02.656 [Lua] =======================Found valid lobby! 02:49:02.657 [Lua] =======================Found valid lobby! 02:49:02.657 [Lua] =======================Found valid lobby! 02:49:02.658 [Lua] =======================Found valid lobby! 02:49:02.659 [Lua] =======================Found valid lobby! 02:49:02.659 [Lua] =======================Found valid lobby! 02:49:02.660 [Lua] =======================Found valid lobby! 02:49:02.661 [Lua] =======================Found valid lobby! 02:49:02.661 [Lua] =======================Found valid lobby! 02:49:02.662 [Lua] =======================Found valid lobby! 02:49:02.663 [Lua] =======================Found valid lobby! 02:49:02.663 [Lua] =======================Found valid lobby! 02:49:02.664 [Lua] =======================Found valid lobby! 02:49:02.665 [Lua] =======================Found valid lobby! 02:49:02.665 [Lua] =======================Found valid lobby! 02:49:02.666 [Lua] =======================Found valid lobby! 02:49:02.667 [Lua] =======================Found valid lobby! 02:49:02.667 [Lua] =======================Found valid lobby! 02:49:02.668 [Lua] =======================Found valid lobby! 02:49:05.906 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:05.906 [Lua] [Matchmaking] Filter: Distance = world 02:49:05.906 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:05.906 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:05.906 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:05.906 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:05.906 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:05.906 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:06.058 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 22 02:49:06.058 [Lua] =======================Found valid lobby! 02:49:06.059 [Lua] =======================Found valid lobby! 02:49:06.060 [Lua] =======================Found valid lobby! 02:49:06.060 [Lua] =======================Found valid lobby! 02:49:06.061 [Lua] =======================Found valid lobby! 02:49:06.062 [Lua] =======================Found valid lobby! 02:49:06.062 [Lua] =======================Found valid lobby! 02:49:06.063 [Lua] =======================Found valid lobby! 02:49:06.064 [Lua] =======================Found valid lobby! 02:49:06.064 [Lua] =======================Found valid lobby! 02:49:06.065 [Lua] =======================Found valid lobby! 02:49:06.066 [Lua] =======================Found valid lobby! 02:49:06.066 [Lua] =======================Found valid lobby! 02:49:06.067 [Lua] =======================Found valid lobby! 02:49:06.068 [Lua] =======================Found valid lobby! 02:49:06.069 [Lua] =======================Found valid lobby! 02:49:06.069 [Lua] =======================Found valid lobby! 02:49:06.070 [Lua] =======================Found valid lobby! 02:49:06.070 [Lua] =======================Found valid lobby! 02:49:06.071 [Lua] =======================Found valid lobby! 02:49:06.072 [Lua] =======================Found valid lobby! 02:49:06.072 [Lua] =======================Found valid lobby! 02:49:09.326 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:09.327 [Lua] [Matchmaking] Filter: Distance = world 02:49:09.327 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:09.327 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:09.327 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:09.327 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:09.327 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:09.327 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:09.503 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 22 02:49:09.503 [Lua] =======================Found valid lobby! 02:49:09.504 [Lua] =======================Found valid lobby! 02:49:09.505 [Lua] =======================Found valid lobby! 02:49:09.505 [Lua] =======================Found valid lobby! 02:49:09.506 [Lua] =======================Found valid lobby! 02:49:09.507 [Lua] =======================Found valid lobby! 02:49:09.507 [Lua] =======================Found valid lobby! 02:49:09.508 [Lua] =======================Found valid lobby! 02:49:09.509 [Lua] =======================Found valid lobby! 02:49:09.509 [Lua] =======================Found valid lobby! 02:49:09.510 [Lua] =======================Found valid lobby! 02:49:09.511 [Lua] =======================Found valid lobby! 02:49:09.511 [Lua] =======================Found valid lobby! 02:49:09.512 [Lua] =======================Found valid lobby! 02:49:09.512 [Lua] =======================Found valid lobby! 02:49:09.513 [Lua] =======================Found valid lobby! 02:49:09.514 [Lua] =======================Found valid lobby! 02:49:09.514 [Lua] =======================Found valid lobby! 02:49:09.515 [Lua] =======================Found valid lobby! 02:49:09.516 [Lua] =======================Found valid lobby! 02:49:09.516 [Lua] =======================Found valid lobby! 02:49:09.517 [Lua] =======================Found valid lobby! 02:49:12.748 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:12.748 [Lua] [Matchmaking] Filter: Distance = world 02:49:12.748 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:12.748 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:12.748 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:12.748 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:12.748 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:12.748 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:12.907 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 23 02:49:12.908 [Lua] =======================Found valid lobby! 02:49:12.909 [Lua] =======================Found valid lobby! 02:49:12.909 [Lua] =======================Found valid lobby! 02:49:12.910 [Lua] =======================Found valid lobby! 02:49:12.911 [Lua] =======================Found valid lobby! 02:49:12.911 [Lua] =======================Found valid lobby! 02:49:12.912 [Lua] =======================Found valid lobby! 02:49:12.912 [Lua] =======================Found valid lobby! 02:49:12.913 [Lua] =======================Found valid lobby! 02:49:12.914 [Lua] =======================Found valid lobby! 02:49:12.914 [Lua] =======================Found valid lobby! 02:49:12.915 [Lua] =======================Found valid lobby! 02:49:12.916 [Lua] =======================Found valid lobby! 02:49:12.916 [Lua] =======================Found valid lobby! 02:49:12.917 [Lua] =======================Found valid lobby! 02:49:12.918 [Lua] =======================Found valid lobby! 02:49:12.918 [Lua] =======================Found valid lobby! 02:49:12.919 [Lua] =======================Found valid lobby! 02:49:12.920 [Lua] =======================Found valid lobby! 02:49:12.920 [Lua] =======================Found valid lobby! 02:49:12.921 [Lua] =======================Found valid lobby! 02:49:12.921 [Lua] =======================Found valid lobby! 02:49:12.922 [Lua] =======================Found valid lobby! 02:49:16.169 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:16.169 [Lua] [Matchmaking] Filter: Distance = world 02:49:16.169 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:16.169 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:16.169 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:16.169 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:16.169 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:16.169 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:16.304 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 23 02:49:16.305 [Lua] =======================Found valid lobby! 02:49:16.306 [Lua] =======================Found valid lobby! 02:49:16.306 [Lua] =======================Found valid lobby! 02:49:16.307 [Lua] =======================Found valid lobby! 02:49:16.308 [Lua] =======================Found valid lobby! 02:49:16.308 [Lua] =======================Found valid lobby! 02:49:16.309 [Lua] =======================Found valid lobby! 02:49:16.310 [Lua] =======================Found valid lobby! 02:49:16.310 [Lua] =======================Found valid lobby! 02:49:16.311 [Lua] =======================Found valid lobby! 02:49:16.312 [Lua] =======================Found valid lobby! 02:49:16.312 [Lua] =======================Found valid lobby! 02:49:16.313 [Lua] =======================Found valid lobby! 02:49:16.314 [Lua] =======================Found valid lobby! 02:49:16.314 [Lua] =======================Found valid lobby! 02:49:16.315 [Lua] =======================Found valid lobby! 02:49:16.316 [Lua] =======================Found valid lobby! 02:49:16.316 [Lua] =======================Found valid lobby! 02:49:16.317 [Lua] =======================Found valid lobby! 02:49:16.318 [Lua] =======================Found valid lobby! 02:49:16.318 [Lua] =======================Found valid lobby! 02:49:16.319 [Lua] =======================Found valid lobby! 02:49:16.320 [Lua] =======================Found valid lobby! 02:49:19.590 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:19.590 [Lua] [Matchmaking] Filter: Distance = world 02:49:19.590 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:19.590 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:19.590 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:19.590 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:19.590 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:19.590 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:19.767 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 23 02:49:19.767 [Lua] =======================Found valid lobby! 02:49:19.768 [Lua] =======================Found valid lobby! 02:49:19.769 [Lua] =======================Found valid lobby! 02:49:19.769 [Lua] =======================Found valid lobby! 02:49:19.770 [Lua] =======================Found valid lobby! 02:49:19.771 [Lua] =======================Found valid lobby! 02:49:19.771 [Lua] =======================Found valid lobby! 02:49:19.772 [Lua] =======================Found valid lobby! 02:49:19.773 [Lua] =======================Found valid lobby! 02:49:19.773 [Lua] =======================Found valid lobby! 02:49:19.774 [Lua] =======================Found valid lobby! 02:49:19.775 [Lua] =======================Found valid lobby! 02:49:19.775 [Lua] =======================Found valid lobby! 02:49:19.776 [Lua] =======================Found valid lobby! 02:49:19.777 [Lua] =======================Found valid lobby! 02:49:19.777 [Lua] =======================Found valid lobby! 02:49:19.778 [Lua] =======================Found valid lobby! 02:49:19.779 [Lua] =======================Found valid lobby! 02:49:19.779 [Lua] =======================Found valid lobby! 02:49:19.780 [Lua] =======================Found valid lobby! 02:49:19.780 [Lua] =======================Found valid lobby! 02:49:19.781 [Lua] =======================Found valid lobby! 02:49:19.782 [Lua] =======================Found valid lobby! 02:49:23.012 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:23.012 [Lua] [Matchmaking] Filter: Distance = world 02:49:23.012 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:23.012 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:23.012 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:23.012 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:23.012 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:23.012 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:23.156 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:49:23.156 [Lua] =======================Found valid lobby! 02:49:23.157 [Lua] =======================Found valid lobby! 02:49:23.158 [Lua] =======================Found valid lobby! 02:49:23.158 [Lua] =======================Found valid lobby! 02:49:23.159 [Lua] =======================Found valid lobby! 02:49:23.160 [Lua] =======================Found valid lobby! 02:49:23.160 [Lua] =======================Found valid lobby! 02:49:23.161 [Lua] =======================Found valid lobby! 02:49:23.162 [Lua] =======================Found valid lobby! 02:49:23.163 [Lua] =======================Found valid lobby! 02:49:23.163 [Lua] =======================Found valid lobby! 02:49:23.164 [Lua] =======================Found valid lobby! 02:49:23.165 [Lua] =======================Found valid lobby! 02:49:23.165 [Lua] =======================Found valid lobby! 02:49:23.166 [Lua] =======================Found valid lobby! 02:49:23.167 [Lua] =======================Found valid lobby! 02:49:23.167 [Lua] =======================Found valid lobby! 02:49:23.168 [Lua] =======================Found valid lobby! 02:49:23.169 [Lua] =======================Found valid lobby! 02:49:26.423 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:26.423 [Lua] [Matchmaking] Filter: Distance = world 02:49:26.423 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:26.423 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:26.423 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:26.423 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:26.423 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:26.423 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:26.607 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:49:26.608 [Lua] =======================Found valid lobby! 02:49:26.609 [Lua] =======================Found valid lobby! 02:49:26.609 [Lua] =======================Found valid lobby! 02:49:26.610 [Lua] =======================Found valid lobby! 02:49:26.611 [Lua] =======================Found valid lobby! 02:49:26.611 [Lua] =======================Found valid lobby! 02:49:26.612 [Lua] =======================Found valid lobby! 02:49:26.613 [Lua] =======================Found valid lobby! 02:49:26.614 [Lua] =======================Found valid lobby! 02:49:26.614 [Lua] =======================Found valid lobby! 02:49:26.615 [Lua] =======================Found valid lobby! 02:49:26.616 [Lua] =======================Found valid lobby! 02:49:26.616 [Lua] =======================Found valid lobby! 02:49:26.617 [Lua] =======================Found valid lobby! 02:49:26.618 [Lua] =======================Found valid lobby! 02:49:26.618 [Lua] =======================Found valid lobby! 02:49:26.619 [Lua] =======================Found valid lobby! 02:49:26.620 [Lua] =======================Found valid lobby! 02:49:26.621 [Lua] =======================Found valid lobby! 02:49:26.621 [Lua] =======================Found valid lobby! 02:49:29.848 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:29.848 [Lua] [Matchmaking] Filter: Distance = world 02:49:29.848 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:29.848 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:29.848 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:29.848 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:29.848 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:29.848 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:30.009 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:49:30.009 [Lua] =======================Found valid lobby! 02:49:30.010 [Lua] =======================Found valid lobby! 02:49:30.011 [Lua] =======================Found valid lobby! 02:49:30.011 [Lua] =======================Found valid lobby! 02:49:30.012 [Lua] =======================Found valid lobby! 02:49:30.013 [Lua] =======================Found valid lobby! 02:49:30.014 [Lua] =======================Found valid lobby! 02:49:30.014 [Lua] =======================Found valid lobby! 02:49:30.015 [Lua] =======================Found valid lobby! 02:49:30.016 [Lua] =======================Found valid lobby! 02:49:30.016 [Lua] =======================Found valid lobby! 02:49:30.017 [Lua] =======================Found valid lobby! 02:49:30.018 [Lua] =======================Found valid lobby! 02:49:30.018 [Lua] =======================Found valid lobby! 02:49:30.019 [Lua] =======================Found valid lobby! 02:49:30.020 [Lua] =======================Found valid lobby! 02:49:30.020 [Lua] =======================Found valid lobby! 02:49:30.021 [Lua] =======================Found valid lobby! 02:49:30.022 [Lua] =======================Found valid lobby! 02:49:30.022 [Lua] =======================Found valid lobby! 02:49:33.268 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:33.268 [Lua] [Matchmaking] Filter: Distance = world 02:49:33.268 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:33.268 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:33.268 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:33.268 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:33.268 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:33.268 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:33.411 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:49:33.412 [Lua] =======================Found valid lobby! 02:49:33.412 [Lua] =======================Found valid lobby! 02:49:33.413 [Lua] =======================Found valid lobby! 02:49:33.414 [Lua] =======================Found valid lobby! 02:49:33.414 [Lua] =======================Found valid lobby! 02:49:33.415 [Lua] =======================Found valid lobby! 02:49:33.416 [Lua] =======================Found valid lobby! 02:49:33.416 [Lua] =======================Found valid lobby! 02:49:33.417 [Lua] =======================Found valid lobby! 02:49:33.418 [Lua] =======================Found valid lobby! 02:49:33.418 [Lua] =======================Found valid lobby! 02:49:33.419 [Lua] =======================Found valid lobby! 02:49:33.419 [Lua] =======================Found valid lobby! 02:49:33.420 [Lua] =======================Found valid lobby! 02:49:33.421 [Lua] =======================Found valid lobby! 02:49:33.421 [Lua] =======================Found valid lobby! 02:49:33.422 [Lua] =======================Found valid lobby! 02:49:33.423 [Lua] =======================Found valid lobby! 02:49:33.424 [Lua] =======================Found valid lobby! 02:49:33.424 [Lua] =======================Found valid lobby! 02:49:36.686 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:36.686 [Lua] [Matchmaking] Filter: Distance = world 02:49:36.686 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:36.686 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:36.686 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:36.686 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:36.686 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:36.686 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:36.854 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:49:36.855 [Lua] =======================Found valid lobby! 02:49:36.856 [Lua] =======================Found valid lobby! 02:49:36.856 [Lua] =======================Found valid lobby! 02:49:36.857 [Lua] =======================Found valid lobby! 02:49:36.858 [Lua] =======================Found valid lobby! 02:49:36.858 [Lua] =======================Found valid lobby! 02:49:36.859 [Lua] =======================Found valid lobby! 02:49:36.860 [Lua] =======================Found valid lobby! 02:49:36.860 [Lua] =======================Found valid lobby! 02:49:36.861 [Lua] =======================Found valid lobby! 02:49:36.862 [Lua] =======================Found valid lobby! 02:49:36.862 [Lua] =======================Found valid lobby! 02:49:36.863 [Lua] =======================Found valid lobby! 02:49:36.864 [Lua] =======================Found valid lobby! 02:49:36.864 [Lua] =======================Found valid lobby! 02:49:36.865 [Lua] =======================Found valid lobby! 02:49:36.866 [Lua] =======================Found valid lobby! 02:49:36.867 [Lua] =======================Found valid lobby! 02:49:36.867 [Lua] =======================Found valid lobby! 02:49:36.868 [Lua] =======================Found valid lobby! 02:49:36.869 [Lua] =======================Found valid lobby! 02:49:40.106 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:40.106 [Lua] [Matchmaking] Filter: Distance = world 02:49:40.106 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:40.106 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:40.106 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:40.106 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:40.106 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:40.106 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:40.588 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:49:40.589 [Lua] =======================Found valid lobby! 02:49:40.589 [Lua] =======================Found valid lobby! 02:49:40.590 [Lua] =======================Found valid lobby! 02:49:40.591 [Lua] =======================Found valid lobby! 02:49:40.592 [Lua] =======================Found valid lobby! 02:49:40.592 [Lua] =======================Found valid lobby! 02:49:40.593 [Lua] =======================Found valid lobby! 02:49:40.594 [Lua] =======================Found valid lobby! 02:49:40.594 [Lua] =======================Found valid lobby! 02:49:40.595 [Lua] =======================Found valid lobby! 02:49:40.596 [Lua] =======================Found valid lobby! 02:49:40.596 [Lua] =======================Found valid lobby! 02:49:40.597 [Lua] =======================Found valid lobby! 02:49:40.597 [Lua] =======================Found valid lobby! 02:49:40.598 [Lua] =======================Found valid lobby! 02:49:40.599 [Lua] =======================Found valid lobby! 02:49:40.600 [Lua] =======================Found valid lobby! 02:49:40.600 [Lua] =======================Found valid lobby! 02:49:40.601 [Lua] =======================Found valid lobby! 02:49:40.601 [Lua] =======================Found valid lobby! 02:49:40.602 [Lua] =======================Found valid lobby! 02:49:43.526 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:43.526 [Lua] [Matchmaking] Filter: Distance = world 02:49:43.526 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:43.526 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:43.526 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:43.526 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:43.526 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:43.526 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:43.710 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:49:43.711 [Lua] =======================Found valid lobby! 02:49:43.712 [Lua] =======================Found valid lobby! 02:49:43.713 [Lua] =======================Found valid lobby! 02:49:43.713 [Lua] =======================Found valid lobby! 02:49:43.714 [Lua] =======================Found valid lobby! 02:49:43.715 [Lua] =======================Found valid lobby! 02:49:43.715 [Lua] =======================Found valid lobby! 02:49:43.716 [Lua] =======================Found valid lobby! 02:49:43.717 [Lua] =======================Found valid lobby! 02:49:43.717 [Lua] =======================Found valid lobby! 02:49:43.718 [Lua] =======================Found valid lobby! 02:49:43.719 [Lua] =======================Found valid lobby! 02:49:43.720 [Lua] =======================Found valid lobby! 02:49:43.720 [Lua] =======================Found valid lobby! 02:49:43.721 [Lua] =======================Found valid lobby! 02:49:43.722 [Lua] =======================Found valid lobby! 02:49:43.722 [Lua] =======================Found valid lobby! 02:49:43.723 [Lua] =======================Found valid lobby! 02:49:43.724 [Lua] =======================Found valid lobby! 02:49:43.725 [Lua] =======================Found valid lobby! 02:49:43.725 [Lua] =======================Found valid lobby! 02:49:46.946 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:46.946 [Lua] [Matchmaking] Filter: Distance = world 02:49:46.946 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:46.946 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:46.946 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:46.946 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:46.946 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:46.946 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:47.114 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 22 02:49:47.115 [Lua] =======================Found valid lobby! 02:49:47.115 [Lua] =======================Found valid lobby! 02:49:47.116 [Lua] =======================Found valid lobby! 02:49:47.117 [Lua] =======================Found valid lobby! 02:49:47.117 [Lua] =======================Found valid lobby! 02:49:47.118 [Lua] =======================Found valid lobby! 02:49:47.119 [Lua] =======================Found valid lobby! 02:49:47.119 [Lua] =======================Found valid lobby! 02:49:47.120 [Lua] =======================Found valid lobby! 02:49:47.121 [Lua] =======================Found valid lobby! 02:49:47.121 [Lua] =======================Found valid lobby! 02:49:47.122 [Lua] =======================Found valid lobby! 02:49:47.123 [Lua] =======================Found valid lobby! 02:49:47.123 [Lua] =======================Found valid lobby! 02:49:47.124 [Lua] =======================Found valid lobby! 02:49:47.124 [Lua] =======================Found valid lobby! 02:49:47.125 [Lua] =======================Found valid lobby! 02:49:47.126 [Lua] =======================Found valid lobby! 02:49:47.126 [Lua] =======================Found valid lobby! 02:49:47.127 [Lua] =======================Found valid lobby! 02:49:47.128 [Lua] =======================Found valid lobby! 02:49:47.128 [Lua] =======================Found valid lobby! 02:49:49.705 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:49.705 [Lua] [Matchmaking] Filter: Distance = world 02:49:49.705 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:49.705 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:49.705 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:49.705 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:49.705 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:49.705 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:50.179 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 23 02:49:50.179 [Lua] =======================Found valid lobby! 02:49:50.180 [Lua] =======================Found valid lobby! 02:49:50.181 [Lua] =======================Found valid lobby! 02:49:50.181 [Lua] =======================Found valid lobby! 02:49:50.182 [Lua] =======================Found valid lobby! 02:49:50.183 [Lua] =======================Found valid lobby! 02:49:50.184 [Lua] =======================Found valid lobby! 02:49:50.184 [Lua] =======================Found valid lobby! 02:49:50.185 [Lua] =======================Found valid lobby! 02:49:50.186 [Lua] =======================Found valid lobby! 02:49:50.186 [Lua] =======================Found valid lobby! 02:49:50.187 [Lua] =======================Found valid lobby! 02:49:50.188 [Lua] =======================Found valid lobby! 02:49:50.188 [Lua] =======================Found valid lobby! 02:49:50.189 [Lua] =======================Found valid lobby! 02:49:50.190 [Lua] =======================Found valid lobby! 02:49:50.190 [Lua] =======================Found valid lobby! 02:49:50.191 [Lua] =======================Found valid lobby! 02:49:50.192 [Lua] =======================Found valid lobby! 02:49:50.192 [Lua] =======================Found valid lobby! 02:49:50.193 [Lua] =======================Found valid lobby! 02:49:50.194 [Lua] =======================Found valid lobby! 02:49:50.194 [Lua] =======================Found valid lobby! 02:49:50.728 [Lua] [Matchmaking] Filter: Free slots = 1 02:49:50.728 [Lua] [Matchmaking] Filter: Distance = world 02:49:50.728 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:49:50.728 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:49:50.728 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:49:50.728 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:49:50.728 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:49:50.728 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:49:50.904 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 23 02:49:50.905 [Lua] =======================Found valid lobby! 02:49:50.906 [Lua] =======================Found valid lobby! 02:49:50.906 [Lua] =======================Found valid lobby! 02:49:50.907 [Lua] =======================Found valid lobby! 02:49:50.908 [Lua] =======================Found valid lobby! 02:49:50.908 [Lua] =======================Found valid lobby! 02:49:50.909 [Lua] =======================Found valid lobby! 02:49:50.910 [Lua] =======================Found valid lobby! 02:49:50.910 [Lua] =======================Found valid lobby! 02:49:50.911 [Lua] =======================Found valid lobby! 02:49:50.912 [Lua] =======================Found valid lobby! 02:49:50.912 [Lua] =======================Found valid lobby! 02:49:50.913 [Lua] =======================Found valid lobby! 02:49:50.914 [Lua] =======================Found valid lobby! 02:49:50.914 [Lua] =======================Found valid lobby! 02:49:50.915 [Lua] =======================Found valid lobby! 02:49:50.916 [Lua] =======================Found valid lobby! 02:49:50.916 [Lua] =======================Found valid lobby! 02:49:50.917 [Lua] =======================Found valid lobby! 02:49:50.918 [Lua] =======================Found valid lobby! 02:49:50.918 [Lua] =======================Found valid lobby! 02:49:50.919 [Lua] =======================Found valid lobby! 02:49:50.920 [Lua] =======================Found valid lobby! 02:49:54.214 [Lua] [IngameUI] menu view on_exit start_game_view 02:49:54.214 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:49:54.215 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:49:54.215 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:49:54.215 [Save] Saving `save_data` 02:49:54.215 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:49:54.215 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:49:54.219 [Save] Save done 02:49:54.222 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c78b950 02:49:54.609 [Lua] [IngameUI] menu view on_enter hero_view 02:49:54.615 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:49:54.615 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 02:49:54.631 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 02:49:54.631 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 02:49:54.632 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 02:49:54.632 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutConsole 02:49:54.633 [Lua] [HeroViewWindow] Enter Substate HeroWindowHeroPowerConsole 02:49:54.634 [Lua] hero_fullscreen_menu_on_enter 02:49:54.648 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.648 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.648 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.648 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.687 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:54.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:54.687 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:49:55.347 [Lua] [IngameUI] menu view on_exit hero_view 02:49:55.349 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:49:55.349 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 02:49:55.349 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 02:49:55.349 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 02:49:55.349 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.349 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.349 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.349 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.349 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.349 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.349 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:49:55.350 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 02:49:55.350 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutConsole 02:49:55.350 [Lua] [HeroViewWindow] Exit Substate HeroWindowHeroPowerConsole 02:49:55.350 [Lua] hero_fullscreen_menu_on_exit 02:49:55.663 [Lua] [IngameUI] menu view on_enter hero_view 02:49:55.668 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:49:55.668 [Lua] [HeroViewState] Enter Substate HeroViewStateAchievements 02:49:57.005 [Lua] [IngameUI] menu view on_exit hero_view 02:49:57.008 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:49:57.008 [Lua] [HeroViewState] Exit Substate HeroViewStateAchievements 02:49:57.237 [Lua] [IngameUI] menu view on_enter hero_view 02:49:57.242 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:49:57.242 [Lua] [HeroViewState] Enter Substate HeroViewStateStore 02:49:57.257 [Lua] [HeroViewWindow] Enter Substate StoreWindowPanel 02:49:57.257 [Lua] [HeroViewWindow] Enter Substate StoreWindowBackground 02:49:57.257 [Lua] [HeroViewWindow] Enter Substate StoreWindowFeatured 02:49:57.260 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1, async-read, 02:49:57.261 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2, async-read, 02:49:57.261 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3, async-read, 02:49:57.261 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4, async-read, 02:49:57.261 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5, async-read, 02:49:57.261 [Lua] hero_fullscreen_menu_on_enter 02:49:57.292 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 02:49:57.292 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 02:49:57.293 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:49:57.319 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:49:57.319 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:49:57.319 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:49:57.344 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:49:57.344 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:49:57.344 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:49:57.360 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:49:57.360 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:49:57.360 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:49:57.376 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:49:57.376 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:49:58.883 [Lua] [IngameUI] menu view on_exit hero_view 02:49:58.885 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:49:58.885 [Lua] [HeroViewState] Exit Substate HeroViewStateStore 02:49:58.885 [Lua] [HeroViewWindow] Exit Substate StoreWindowPanel 02:49:58.885 [Lua] [HeroViewWindow] Exit Substate StoreWindowBackground 02:49:58.886 [Lua] [HeroViewWindow] Exit Substate StoreWindowFeatured 02:49:58.888 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1 02:49:58.888 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2 02:49:58.888 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3 02:49:58.888 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4 02:49:58.888 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5 02:49:58.888 [Lua] hero_fullscreen_menu_on_exit 02:49:58.889 [Save] Saving `save_data` 02:49:58.894 [Save] Save done 02:49:59.410 [Window] Window => inactive 02:50:00.523 [Lua] [PlayFabMirrorBase] _commit_internal "14" 02:50:00.523 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:50:00.570 [Lua] generate_backend_stats 110000109ed6c29:1 02:50:00.722 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:50:00.728 [Lua] [PlayFabMirrorBase] commit result "success", "14" 02:50:02.511 [Save] Saving `save_data` 02:50:02.516 [Save] Save done 02:50:28.648 [Window] Window => active 02:51:08.779 [Lua] [IngameUI] menu view on_enter hero_view 02:51:08.785 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:51:08.785 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 02:51:08.803 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 02:51:08.803 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 02:51:08.804 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 02:51:08.804 [Lua] [HeroViewWindow] Enter Substate HeroWindowLoadoutConsole 02:51:08.806 [Lua] [HeroViewWindow] Enter Substate HeroWindowHeroPowerConsole 02:51:08.806 [Lua] hero_fullscreen_menu_on_enter 02:51:08.820 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.820 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.820 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.820 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.860 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.860 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:08.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:08.860 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:08.860 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole, async-read, prioritized 02:51:09.893 [Lua] [HeroViewWindow] Exit Substate HeroWindowLoadoutConsole 02:51:09.893 [Lua] [HeroViewWindow] Enter Substate HeroWindowTalentsConsole 02:51:09.894 [Lua] [HeroViewWindow] Exit Substate HeroWindowHeroPowerConsole 02:51:11.987 [Lua] [IngameUI] menu view on_exit hero_view 02:51:11.990 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:51:11.990 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 02:51:11.990 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 02:51:11.990 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 02:51:11.990 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.990 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.990 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.990 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.990 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.990 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.990 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, MenuWorldPreviewerHeroWindowBackgroundConsole -> Package still referenced, NOT unloaded: 02:51:11.991 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 02:51:11.991 [Lua] [HeroViewWindow] Exit Substate HeroWindowTalentsConsole 02:51:11.992 [Lua] [ProfileSynchronizer] Resyncing loadout of peer(110000109ed6c29:1) 02:51:11.992 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false},"inventory_id":668616408,"first_person":{"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_upgraded\/skins\/white\/chr_way_watcher_upgraded_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01":false,"units\/beings\/player\/way_watcher_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/shortbow":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"resource_packages\/careers\/we_waywatcher":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/way_watcher_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_poison_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_dagger_01_t2\/wpn_we_dagger_01_t2_runed_01_3p":false,"units\/beings\/player\/way_watcher_upgraded\/headpiece\/ww_u_hat_03":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_bow_short_04\/wpn_we_bow_short_04_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_daggers":false}} 02:51:11.992 [Lua] TalentExtension:_send_rpc_sync_talents 42 02:51:11.992 [Lua] hero_fullscreen_menu_on_exit 02:51:11.996 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 668616408 02:51:12.722 [Lua] [IngameUI] menu view on_enter hero_view 02:51:12.727 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:51:12.727 [Lua] [HeroViewState] Enter Substate HeroViewStateBestiary 02:51:12.731 [Lua] [PackageManager] Load: resource_packages/inventory, armory, sync-read, 02:51:12.821 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_sword_02_t1/wpn_2h_sword_02_t1_3p, MenuWorldPreviewerarmory, async-read, prioritized 02:51:12.851 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_sword_02_t1/wpn_2h_sword_02_t1_3p 02:51:12.851 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_sword_02_t1/wpn_2h_sword_02_t1_3p 02:51:15.396 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerarmory, async-read, prioritized 02:51:15.423 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 02:51:15.423 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p 02:51:15.834 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerarmory, async-read, prioritized 02:51:17.123 [Lua] [PlayFabMirrorBase] _commit_internal "15" 02:51:17.123 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:51:17.156 [Lua] generate_backend_stats 110000109ed6c29:1 02:51:17.264 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:51:17.274 [Lua] [PlayFabMirrorBase] commit result "success", "15" 02:51:17.594 [Lua] [IngameUI] menu view on_exit hero_view 02:51:17.598 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:51:17.598 [Lua] [PackageManager] Unload: resource_packages/inventory, armory -> Package still referenced, NOT unloaded: 02:51:18.261 [Save] Saving `save_data` 02:51:18.267 [Save] Save done 02:51:26.382 [Lua] [IngameUI] menu view on_enter start_game_view 02:51:26.384 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c78b950 02:51:26.384 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:51:26.418 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:51:26.418 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:51:26.419 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:51:26.419 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:51:26.419 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:51:26.419 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:51:26.419 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:51:26.421 [Lua] any lobby_browser_mission Any 02:51:26.421 [Lua] adventure area_selection_campaign Campaign 02:51:26.422 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:51:26.422 [Lua] deus area_selection_morris_name Chaos Wastes 02:51:26.422 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:51:26.423 [Lua] any lobby_browser_mission Any 02:51:26.423 [Lua] adventure area_selection_campaign Campaign 02:51:26.423 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:51:26.423 [Lua] deus area_selection_morris_name Chaos Wastes 02:51:26.423 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:51:26.424 [Lua] [Matchmaking] Filter: Free slots = 1 02:51:26.424 [Lua] [Matchmaking] Filter: Distance = world 02:51:26.424 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:51:26.424 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:51:26.424 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:51:26.424 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:51:26.424 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:51:26.587 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:51:26.587 [Lua] =======================Found valid lobby! 02:51:26.588 [Lua] =======================Found valid lobby! 02:51:26.589 [Lua] =======================Found valid lobby! 02:51:26.590 [Lua] =======================Found valid lobby! 02:51:26.590 [Lua] =======================Found valid lobby! 02:51:26.591 [Lua] =======================Found valid lobby! 02:51:26.592 [Lua] =======================Found valid lobby! 02:51:26.592 [Lua] =======================Found valid lobby! 02:51:26.593 [Lua] =======================Found valid lobby! 02:51:26.594 [Lua] =======================Found valid lobby! 02:51:26.594 [Lua] =======================Found valid lobby! 02:51:26.595 [Lua] =======================Found valid lobby! 02:51:26.596 [Lua] =======================Found valid lobby! 02:51:26.596 [Lua] =======================Found valid lobby! 02:51:26.597 [Lua] =======================Found valid lobby! 02:51:26.598 [Lua] =======================Found valid lobby! 02:51:26.598 [Lua] =======================Found valid lobby! 02:51:26.599 [Lua] =======================Found valid lobby! 02:51:26.599 [Lua] =======================Found valid lobby! 02:51:26.600 [Lua] =======================Found valid lobby! 02:51:26.601 [Lua] =======================Found valid lobby! 02:51:26.601 [Lua] =======================Found valid lobby! 02:51:26.602 [Lua] =======================Found valid lobby! 02:51:26.603 [Lua] =======================Found valid lobby! 02:51:26.603 [Lua] =======================Found valid lobby! 02:51:26.604 [Lua] =======================Found valid lobby! 02:51:26.605 [Lua] =======================Found valid lobby! 02:51:26.605 [Lua] =======================Found valid lobby! 02:51:26.606 [Lua] =======================Found valid lobby! 02:51:26.606 [Lua] =======================Found valid lobby! 02:51:26.607 [Lua] =======================Found valid lobby! 02:51:26.608 [Lua] =======================Found valid lobby! 02:51:26.609 [Lua] =======================Found valid lobby! 02:51:26.609 [Lua] =======================Found valid lobby! 02:51:26.610 [Lua] =======================Found valid lobby! 02:51:26.610 [Lua] =======================Found valid lobby! 02:51:26.611 [Lua] =======================Found valid lobby! 02:51:26.612 [Lua] =======================Found valid lobby! 02:51:26.612 [Lua] =======================Found valid lobby! 02:51:26.613 [Lua] =======================Found valid lobby! 02:51:26.614 [Lua] =======================Found valid lobby! 02:51:26.614 [Lua] =======================Found valid lobby! 02:51:26.615 [Lua] =======================Found valid lobby! 02:51:26.616 [Lua] =======================Found valid lobby! 02:51:26.616 [Lua] =======================Found valid lobby! 02:51:26.617 [Lua] =======================Found valid lobby! 02:51:26.618 [Lua] =======================Found valid lobby! 02:51:26.618 [Lua] =======================Found valid lobby! 02:51:26.619 [Lua] =======================Found valid lobby! 02:51:26.620 [Lua] =======================Found valid lobby! 02:51:27.771 [Lua] [PlayFabMirrorBase] _commit_internal "16" 02:51:27.771 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:51:27.803 [Lua] generate_backend_stats 110000109ed6c29:1 02:51:27.914 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:51:27.922 [Lua] [PlayFabMirrorBase] commit result "success", "16" 02:51:27.924 [Lua] [Matchmaking] Filter: Free slots = 1 02:51:27.924 [Lua] [Matchmaking] Filter: Distance = world 02:51:27.924 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:51:27.924 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:51:27.924 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:51:27.924 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:51:27.924 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:51:27.924 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:51:27.933 [Save] Saving `save_data` 02:51:27.937 [Save] Save done 02:51:28.117 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:51:28.117 [Lua] =======================Found valid lobby! 02:51:28.118 [Lua] =======================Found valid lobby! 02:51:28.119 [Lua] =======================Found valid lobby! 02:51:28.120 [Lua] =======================Found valid lobby! 02:51:28.120 [Lua] =======================Found valid lobby! 02:51:28.121 [Lua] =======================Found valid lobby! 02:51:28.122 [Lua] =======================Found valid lobby! 02:51:28.122 [Lua] =======================Found valid lobby! 02:51:28.123 [Lua] =======================Found valid lobby! 02:51:28.124 [Lua] =======================Found valid lobby! 02:51:28.125 [Lua] =======================Found valid lobby! 02:51:28.125 [Lua] =======================Found valid lobby! 02:51:28.126 [Lua] =======================Found valid lobby! 02:51:28.127 [Lua] =======================Found valid lobby! 02:51:28.127 [Lua] =======================Found valid lobby! 02:51:28.128 [Lua] =======================Found valid lobby! 02:51:28.129 [Lua] =======================Found valid lobby! 02:51:28.130 [Lua] =======================Found valid lobby! 02:51:28.130 [Lua] =======================Found valid lobby! 02:51:28.131 [Lua] =======================Found valid lobby! 02:51:28.132 [Lua] =======================Found valid lobby! 02:51:31.534 [Lua] [Matchmaking] Filter: Free slots = 1 02:51:31.534 [Lua] [Matchmaking] Filter: Distance = world 02:51:31.534 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:51:31.534 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:51:31.534 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:51:31.534 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:51:31.534 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:51:31.534 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:51:31.710 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:51:31.710 [Lua] =======================Found valid lobby! 02:51:31.711 [Lua] =======================Found valid lobby! 02:51:31.712 [Lua] =======================Found valid lobby! 02:51:31.712 [Lua] =======================Found valid lobby! 02:51:31.713 [Lua] =======================Found valid lobby! 02:51:31.714 [Lua] =======================Found valid lobby! 02:51:31.714 [Lua] =======================Found valid lobby! 02:51:31.715 [Lua] =======================Found valid lobby! 02:51:31.716 [Lua] =======================Found valid lobby! 02:51:31.716 [Lua] =======================Found valid lobby! 02:51:31.717 [Lua] =======================Found valid lobby! 02:51:31.718 [Lua] =======================Found valid lobby! 02:51:31.718 [Lua] =======================Found valid lobby! 02:51:31.719 [Lua] =======================Found valid lobby! 02:51:31.720 [Lua] =======================Found valid lobby! 02:51:31.720 [Lua] =======================Found valid lobby! 02:51:31.721 [Lua] =======================Found valid lobby! 02:51:31.722 [Lua] =======================Found valid lobby! 02:51:31.722 [Lua] =======================Found valid lobby! 02:51:31.723 [Lua] =======================Found valid lobby! 02:51:31.724 [Lua] =======================Found valid lobby! 02:51:34.960 [Lua] [Matchmaking] Filter: Free slots = 1 02:51:34.960 [Lua] [Matchmaking] Filter: Distance = world 02:51:34.960 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:51:34.960 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:51:34.960 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:51:34.960 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:51:34.960 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:51:34.960 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:51:35.111 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:51:35.111 [Lua] =======================Found valid lobby! 02:51:35.112 [Lua] =======================Found valid lobby! 02:51:35.113 [Lua] =======================Found valid lobby! 02:51:35.113 [Lua] =======================Found valid lobby! 02:51:35.114 [Lua] =======================Found valid lobby! 02:51:35.115 [Lua] =======================Found valid lobby! 02:51:35.115 [Lua] =======================Found valid lobby! 02:51:35.116 [Lua] =======================Found valid lobby! 02:51:35.117 [Lua] =======================Found valid lobby! 02:51:35.117 [Lua] =======================Found valid lobby! 02:51:35.118 [Lua] =======================Found valid lobby! 02:51:35.119 [Lua] =======================Found valid lobby! 02:51:35.119 [Lua] =======================Found valid lobby! 02:51:35.120 [Lua] =======================Found valid lobby! 02:51:35.121 [Lua] =======================Found valid lobby! 02:51:35.121 [Lua] =======================Found valid lobby! 02:51:35.122 [Lua] =======================Found valid lobby! 02:51:35.123 [Lua] =======================Found valid lobby! 02:51:35.123 [Lua] =======================Found valid lobby! 02:51:35.124 [Lua] =======================Found valid lobby! 02:51:38.382 [Lua] [Matchmaking] Filter: Free slots = 1 02:51:38.382 [Lua] [Matchmaking] Filter: Distance = world 02:51:38.382 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:51:38.382 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:51:38.382 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:51:38.382 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:51:38.382 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:51:38.382 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:51:38.566 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:51:38.566 [Lua] =======================Found valid lobby! 02:51:38.567 [Lua] =======================Found valid lobby! 02:51:38.568 [Lua] =======================Found valid lobby! 02:51:38.569 [Lua] =======================Found valid lobby! 02:51:38.569 [Lua] =======================Found valid lobby! 02:51:38.570 [Lua] =======================Found valid lobby! 02:51:38.571 [Lua] =======================Found valid lobby! 02:51:38.571 [Lua] =======================Found valid lobby! 02:51:38.572 [Lua] =======================Found valid lobby! 02:51:38.573 [Lua] =======================Found valid lobby! 02:51:38.573 [Lua] =======================Found valid lobby! 02:51:38.574 [Lua] =======================Found valid lobby! 02:51:38.575 [Lua] =======================Found valid lobby! 02:51:38.575 [Lua] =======================Found valid lobby! 02:51:38.576 [Lua] =======================Found valid lobby! 02:51:38.576 [Lua] =======================Found valid lobby! 02:51:38.577 [Lua] =======================Found valid lobby! 02:51:38.578 [Lua] =======================Found valid lobby! 02:51:38.578 [Lua] =======================Found valid lobby! 02:51:38.579 [Lua] =======================Found valid lobby! 02:51:38.580 [Lua] =======================Found valid lobby! 02:51:38.945 [Lua] [IngameUI] menu view on_exit start_game_view 02:51:38.945 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:51:38.945 [Save] Saving `save_data` 02:51:38.945 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:51:38.945 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:51:38.945 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:51:38.946 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:51:38.949 [Save] Save done 02:51:38.952 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c78b950 02:51:41.677 [Lua] [IngameUI] menu view on_enter character_selection 02:51:41.677 [Lua] hero_fullscreen_menu_on_enter 02:51:41.679 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1d44efd0 02:51:41.680 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:51:41.690 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.690 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.690 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.690 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.691 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.691 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.691 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:41.691 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:41.691 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:41.691 [Lua] [PackageManager] Load: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.609 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:51.609 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:51.609 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:51.609 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:51.609 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:51.609 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:51.609 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.609 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.609 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.609 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.810 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:51:51.810 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:51:51.810 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white 02:51:51.874 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white 02:51:51.874 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white 02:51:51.874 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh 02:51:51.925 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh 02:51:51.925 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh 02:51:51.931 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.931 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.931 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.931 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:51:51.950 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p 02:51:51.950 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p 02:51:51.950 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03 02:51:51.966 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03 02:51:51.966 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03 02:51:51.966 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01 02:51:51.991 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01 02:51:51.991 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01 02:51:52.896 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000109ed6c29 02:51:52.896 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:4:0 = 02:51:52.896 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 110000109ed6c29 02:51:52.896 [Lua] Set lobby begin: 02:51:52.896 [Lua] Lobby data selected_mission_id = inn_level 02:51:52.896 [Lua] Lobby data num_players = 1 02:51:52.896 [Lua] Lobby data difficulty_tweak = 0 02:51:52.897 [Lua] Lobby data host = 110000109ed6c29 02:51:52.897 [Lua] Lobby data matchmaking_type = 3 02:51:52.897 [Lua] Lobby data difficulty = normal 02:51:52.897 [Lua] Lobby data player_slot_1 = 0:0 02:51:52.897 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:51:52.897 [Lua] Lobby data player_slot_4 = 0:0 02:51:52.897 [Lua] Lobby data country_code = us 02:51:52.897 [Lua] Lobby data matchmaking = false 02:51:52.897 [Lua] Lobby data power_level = 835 02:51:52.897 [Lua] Lobby data mission_id = inn_level 02:51:52.897 [Lua] Lobby data mechanism = adventure 02:51:52.897 [Lua] Lobby data player_slot_5 = 110000109ed6c29:1 02:51:52.897 [Lua] Lobby data player_slot_2 = 0:0 02:51:52.897 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:51:52.897 [Lua] Lobby data player_slot_3 = 0:0 02:51:52.897 [Lua] Lobby data eac_authorized = true 02:51:52.897 [Lua] Set lobby end. 02:51:52.897 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(5) career(4) 02:51:52.897 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 02:51:52.897 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":4,"peer_id":"110000109ed6c29"}] 02:51:52.898 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/empire_soldier_breton\/skins\/white\/chr_empire_soldier_breton_white":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_emp_sword_exe_05_t1\/wpn_emp_sword_exe_05_t1_runed_01_3p":false,"resource_packages\/careers\/es_questingknight":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_03":false},"inventory_id":798099776,"first_person":{"units\/beings\/player\/empire_soldier_breton\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_swords":false,"resource_packages\/careers\/es_questingknight":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_exe_05_t1\/wpn_emp_sword_exe_05_t1_runed_01_3p":false,"units\/beings\/player\/empire_soldier_breton\/third_person_base\/chr_third_person_mesh":false,"wwise\/two_handed_swords":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/empire_soldier_breton\/skins\/white\/chr_empire_soldier_breton_white":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/2h_sword":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/empire_soldier_breton\/headpiece\/es_gk_hat_03":false,"units\/weapons\/player\/wpn_emp_sword_exe_05_t1\/wpn_emp_sword_exe_05_t1_runed_01":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false}} 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: resource_packages/careers/es_questingknight, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/2h_sword, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, ProfileSynchronizer, async-read, 02:51:52.905 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:51:52.907 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/shortbow, ProfileSynchronizer 02:51:52.907 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, ProfileSynchronizer 02:51:52.908 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3ps, ProfileSynchronizer 02:51:52.908 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer 02:51:52.909 [Lua] [GameNetworkManager] destroying game object with go_id=43 02:51:52.911 [Save] Saving `save_data` 02:51:52.915 [Save] Save done 02:51:52.915 [Save] Saving `save_data` 02:51:52.919 [Save] Save done 02:51:52.920 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_03, ProfileSynchronizer 02:51:52.920 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1_3p, ProfileSynchronizer 02:51:52.925 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_poison_arrow_t1, ProfileSynchronizer 02:51:52.926 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:51:52.926 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_daggers, ProfileSynchronizer 02:51:52.926 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01, ProfileSynchronizer 02:51:52.926 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/skins/white/chr_way_watcher_upgraded_white, ProfileSynchronizer 02:51:52.927 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:51:52.928 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer 02:51:52.928 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t2/wpn_we_dagger_01_t2_runed_01_3p, ProfileSynchronizer 02:51:52.978 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 02:51:52.978 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh 02:51:52.978 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_questingknight 02:51:53.019 [Lua] [IngameUI] menu view on_exit character_selection 02:51:53.022 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:51:53.022 [Lua] hero_fullscreen_menu_on_exit 02:51:53.024 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1d44efd0 02:51:53.024 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:53.024 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:53.024 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:53.024 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:53.024 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:53.024 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:51:53.123 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_questingknight 02:51:53.123 [Lua] [PackageManager] Force_load: resource_packages/careers/es_questingknight 02:51:53.123 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/2h_sword 02:51:53.162 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/2h_sword 02:51:53.162 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/2h_sword 02:51:53.162 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:51:53.179 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:51:53.179 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:51:53.179 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01 02:51:53.254 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01 02:51:53.254 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01 02:51:53.254 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 02:51:53.282 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 02:51:53.282 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 02:51:53.283 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 02:51:53.309 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 02:51:53.309 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 02:51:53.309 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:51:53.338 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:51:53.338 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:51:53.338 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p 02:51:53.365 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p 02:51:53.365 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p 02:51:53.365 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:51:53.408 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:51:53.408 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:51:53.418 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 798099776 02:51:53.423 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-7.06042, -6.86493, 8.55706), Vector4(0, 0, 0.925155, -0.379591)) 02:51:53.425 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:51:53.425 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:51:53.425 [Lua] 02:51:53.425 [Lua] [slot_ranged] = D52F5135FAF91043 (string) 02:51:53.425 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:51:53.425 [Lua] [slot_melee] = 3D5BFE782AA1388B (string) 02:51:53.425 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:51:53.425 [Lua] [slot_skin] = skin_es_questingknight_white (string) 02:51:53.425 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:51:53.425 [Lua] [slot_hat] = questing_knight_hat_0003 (string) 02:51:53.425 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:51:53.425 [Lua] 02:51:53.425 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:51:53.425 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:51:53.425 [Lua] 02:51:53.425 [Lua] [slot_ranged] = D52F5135FAF91043 (string) 02:51:53.425 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:51:53.425 [Lua] [slot_melee] = 3D5BFE782AA1388B (string) 02:51:53.425 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:51:53.425 [Lua] [slot_skin] = skin_es_questingknight_white (string) 02:51:53.425 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:51:53.425 [Lua] [slot_hat] = questing_knight_hat_0003 (string) 02:51:53.425 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:51:53.425 [Lua] 02:51:53.425 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:51:53.425 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:51:53.425 [Lua] 02:51:53.425 [Lua] [slot_ranged] = D52F5135FAF91043 (string) 02:51:53.425 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:51:53.425 [Lua] [slot_melee] = 3D5BFE782AA1388B (string) 02:51:53.425 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:51:53.425 [Lua] [slot_skin] = skin_es_questingknight_white (string) 02:51:53.425 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:51:53.425 [Lua] [slot_hat] = questing_knight_hat_0003 (string) 02:51:53.425 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:51:53.425 [Lua] 02:51:53.426 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:51:53.426 [Lua] TalentExtension:_send_rpc_sync_talents 44 02:51:53.426 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:51:53.426 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:51:53.426 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 02:52:08.073 [Lua] [PlayFabMirrorBase] _commit_internal "17" 02:52:08.073 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:52:08.107 [Lua] generate_backend_stats 110000109ed6c29:1 02:52:08.218 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:52:08.218 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 50 02:52:08.226 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 50 02:52:08.877 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 50 02:52:08.880 [Lua] [PlayFabMirrorBase] commit result "success", "17" 02:52:09.055 [Save] Saving `save_data` 02:52:09.059 [Save] Save done 02:52:28.558 [Lua] [IngameUI] menu view on_enter start_game_view 02:52:28.560 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c78b950 02:52:28.560 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:52:28.598 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:52:28.598 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:52:28.598 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:52:28.598 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:52:28.598 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:52:28.598 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:52:28.598 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:52:28.601 [Lua] any lobby_browser_mission Any 02:52:28.601 [Lua] adventure area_selection_campaign Campaign 02:52:28.601 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:52:28.601 [Lua] deus area_selection_morris_name Chaos Wastes 02:52:28.601 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:52:28.602 [Lua] any lobby_browser_mission Any 02:52:28.602 [Lua] adventure area_selection_campaign Campaign 02:52:28.602 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:52:28.602 [Lua] deus area_selection_morris_name Chaos Wastes 02:52:28.602 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:52:28.604 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:28.604 [Lua] [Matchmaking] Filter: Distance = world 02:52:28.604 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:28.604 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:28.604 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:28.604 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:28.604 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:28.780 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:52:28.781 [Lua] =======================Found valid lobby! 02:52:28.781 [Lua] =======================Found valid lobby! 02:52:28.782 [Lua] =======================Found valid lobby! 02:52:28.783 [Lua] =======================Found valid lobby! 02:52:28.783 [Lua] =======================Found valid lobby! 02:52:28.784 [Lua] =======================Found valid lobby! 02:52:28.785 [Lua] =======================Found valid lobby! 02:52:28.786 [Lua] =======================Found valid lobby! 02:52:28.786 [Lua] =======================Found valid lobby! 02:52:28.787 [Lua] =======================Found valid lobby! 02:52:28.788 [Lua] =======================Found valid lobby! 02:52:28.789 [Lua] =======================Found valid lobby! 02:52:28.789 [Lua] =======================Found valid lobby! 02:52:28.790 [Lua] =======================Found valid lobby! 02:52:28.791 [Lua] =======================Found valid lobby! 02:52:28.791 [Lua] =======================Found valid lobby! 02:52:28.792 [Lua] =======================Found valid lobby! 02:52:28.793 [Lua] =======================Found valid lobby! 02:52:28.793 [Lua] =======================Found valid lobby! 02:52:28.794 [Lua] =======================Found valid lobby! 02:52:28.795 [Lua] =======================Found valid lobby! 02:52:28.795 [Lua] =======================Found valid lobby! 02:52:28.796 [Lua] =======================Found valid lobby! 02:52:28.796 [Lua] =======================Found valid lobby! 02:52:28.797 [Lua] =======================Found valid lobby! 02:52:28.798 [Lua] =======================Found valid lobby! 02:52:28.798 [Lua] =======================Found valid lobby! 02:52:28.799 [Lua] =======================Found valid lobby! 02:52:28.800 [Lua] =======================Found valid lobby! 02:52:28.800 [Lua] =======================Found valid lobby! 02:52:28.801 [Lua] =======================Found valid lobby! 02:52:28.802 [Lua] =======================Found valid lobby! 02:52:28.802 [Lua] =======================Found valid lobby! 02:52:28.803 [Lua] =======================Found valid lobby! 02:52:28.804 [Lua] =======================Found valid lobby! 02:52:28.804 [Lua] =======================Found valid lobby! 02:52:28.805 [Lua] =======================Found valid lobby! 02:52:28.806 [Lua] =======================Found valid lobby! 02:52:28.806 [Lua] =======================Found valid lobby! 02:52:28.807 [Lua] =======================Found valid lobby! 02:52:28.807 [Lua] =======================Found valid lobby! 02:52:28.808 [Lua] =======================Found valid lobby! 02:52:28.809 [Lua] =======================Found valid lobby! 02:52:28.809 [Lua] =======================Found valid lobby! 02:52:28.810 [Lua] =======================Found valid lobby! 02:52:28.811 [Lua] =======================Found valid lobby! 02:52:28.811 [Lua] =======================Found valid lobby! 02:52:28.812 [Lua] =======================Found valid lobby! 02:52:28.813 [Lua] =======================Found valid lobby! 02:52:28.813 [Lua] =======================Found valid lobby! 02:52:32.141 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:32.141 [Lua] [Matchmaking] Filter: Distance = world 02:52:32.141 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:32.141 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:52:32.141 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:32.141 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:32.141 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:32.141 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:32.309 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:52:32.310 [Lua] =======================Found valid lobby! 02:52:32.310 [Lua] =======================Found valid lobby! 02:52:32.311 [Lua] =======================Found valid lobby! 02:52:32.312 [Lua] =======================Found valid lobby! 02:52:32.312 [Lua] =======================Found valid lobby! 02:52:32.313 [Lua] =======================Found valid lobby! 02:52:32.314 [Lua] =======================Found valid lobby! 02:52:32.314 [Lua] =======================Found valid lobby! 02:52:32.315 [Lua] =======================Found valid lobby! 02:52:32.316 [Lua] =======================Found valid lobby! 02:52:32.316 [Lua] =======================Found valid lobby! 02:52:32.317 [Lua] =======================Found valid lobby! 02:52:32.318 [Lua] =======================Found valid lobby! 02:52:32.318 [Lua] =======================Found valid lobby! 02:52:32.319 [Lua] =======================Found valid lobby! 02:52:32.320 [Lua] =======================Found valid lobby! 02:52:32.320 [Lua] =======================Found valid lobby! 02:52:32.321 [Lua] =======================Found valid lobby! 02:52:32.322 [Lua] =======================Found valid lobby! 02:52:32.322 [Lua] =======================Found valid lobby! 02:52:35.726 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:35.726 [Lua] [Matchmaking] Filter: Distance = world 02:52:35.726 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:35.726 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:52:35.726 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:35.726 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:35.726 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:35.726 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:35.860 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:52:35.861 [Lua] =======================Found valid lobby! 02:52:35.861 [Lua] =======================Found valid lobby! 02:52:35.862 [Lua] =======================Found valid lobby! 02:52:35.863 [Lua] =======================Found valid lobby! 02:52:35.863 [Lua] =======================Found valid lobby! 02:52:35.864 [Lua] =======================Found valid lobby! 02:52:35.865 [Lua] =======================Found valid lobby! 02:52:35.865 [Lua] =======================Found valid lobby! 02:52:35.866 [Lua] =======================Found valid lobby! 02:52:35.867 [Lua] =======================Found valid lobby! 02:52:35.867 [Lua] =======================Found valid lobby! 02:52:35.868 [Lua] =======================Found valid lobby! 02:52:35.869 [Lua] =======================Found valid lobby! 02:52:35.869 [Lua] =======================Found valid lobby! 02:52:35.870 [Lua] =======================Found valid lobby! 02:52:35.871 [Lua] =======================Found valid lobby! 02:52:35.871 [Lua] =======================Found valid lobby! 02:52:35.872 [Lua] =======================Found valid lobby! 02:52:35.873 [Lua] =======================Found valid lobby! 02:52:39.149 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:39.149 [Lua] [Matchmaking] Filter: Distance = world 02:52:39.149 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:39.149 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:52:39.149 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:39.149 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:39.149 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:39.149 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:39.325 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:52:39.326 [Lua] =======================Found valid lobby! 02:52:39.326 [Lua] =======================Found valid lobby! 02:52:39.327 [Lua] =======================Found valid lobby! 02:52:39.328 [Lua] =======================Found valid lobby! 02:52:39.328 [Lua] =======================Found valid lobby! 02:52:39.329 [Lua] =======================Found valid lobby! 02:52:39.330 [Lua] =======================Found valid lobby! 02:52:39.330 [Lua] =======================Found valid lobby! 02:52:39.331 [Lua] =======================Found valid lobby! 02:52:39.332 [Lua] =======================Found valid lobby! 02:52:39.332 [Lua] =======================Found valid lobby! 02:52:39.333 [Lua] =======================Found valid lobby! 02:52:39.334 [Lua] =======================Found valid lobby! 02:52:39.335 [Lua] =======================Found valid lobby! 02:52:39.335 [Lua] =======================Found valid lobby! 02:52:39.336 [Lua] =======================Found valid lobby! 02:52:39.337 [Lua] =======================Found valid lobby! 02:52:39.337 [Lua] =======================Found valid lobby! 02:52:39.338 [Lua] =======================Found valid lobby! 02:52:41.876 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:41.876 [Lua] [Matchmaking] Filter: Distance = world 02:52:41.876 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:41.876 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:52:41.876 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:41.876 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:41.876 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:41.876 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:42.011 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:52:42.012 [Lua] =======================Found valid lobby! 02:52:42.012 [Lua] =======================Found valid lobby! 02:52:42.013 [Lua] =======================Found valid lobby! 02:52:42.014 [Lua] =======================Found valid lobby! 02:52:42.014 [Lua] =======================Found valid lobby! 02:52:42.015 [Lua] =======================Found valid lobby! 02:52:42.016 [Lua] =======================Found valid lobby! 02:52:42.016 [Lua] =======================Found valid lobby! 02:52:42.017 [Lua] =======================Found valid lobby! 02:52:42.018 [Lua] =======================Found valid lobby! 02:52:42.018 [Lua] =======================Found valid lobby! 02:52:42.019 [Lua] =======================Found valid lobby! 02:52:42.019 [Lua] =======================Found valid lobby! 02:52:42.020 [Lua] =======================Found valid lobby! 02:52:42.021 [Lua] =======================Found valid lobby! 02:52:42.021 [Lua] =======================Found valid lobby! 02:52:42.022 [Lua] =======================Found valid lobby! 02:52:42.023 [Lua] =======================Found valid lobby! 02:52:42.023 [Lua] =======================Found valid lobby! 02:52:42.367 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:42.367 [Lua] [Matchmaking] Filter: Distance = world 02:52:42.367 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:42.367 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:52:42.367 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:42.367 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:42.367 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:42.367 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:42.509 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:52:42.510 [Lua] =======================Found valid lobby! 02:52:42.511 [Lua] =======================Found valid lobby! 02:52:42.511 [Lua] =======================Found valid lobby! 02:52:42.512 [Lua] =======================Found valid lobby! 02:52:42.513 [Lua] =======================Found valid lobby! 02:52:42.513 [Lua] =======================Found valid lobby! 02:52:42.514 [Lua] =======================Found valid lobby! 02:52:42.515 [Lua] =======================Found valid lobby! 02:52:42.516 [Lua] =======================Found valid lobby! 02:52:42.516 [Lua] =======================Found valid lobby! 02:52:42.517 [Lua] =======================Found valid lobby! 02:52:42.518 [Lua] =======================Found valid lobby! 02:52:42.518 [Lua] =======================Found valid lobby! 02:52:42.519 [Lua] =======================Found valid lobby! 02:52:42.520 [Lua] =======================Found valid lobby! 02:52:42.520 [Lua] =======================Found valid lobby! 02:52:42.521 [Lua] =======================Found valid lobby! 02:52:42.522 [Lua] =======================Found valid lobby! 02:52:42.522 [Lua] =======================Found valid lobby! 02:52:42.609 [Lua] [Matchmaking] Filter: Free slots = 1 02:52:42.609 [Lua] [Matchmaking] Filter: Distance = world 02:52:42.609 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:52:42.609 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:52:42.609 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:52:42.609 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:52:42.609 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:52:42.609 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:52:42.761 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:52:42.761 [Lua] =======================Found valid lobby! 02:52:42.762 [Lua] =======================Found valid lobby! 02:52:42.763 [Lua] =======================Found valid lobby! 02:52:42.763 [Lua] =======================Found valid lobby! 02:52:42.764 [Lua] =======================Found valid lobby! 02:52:42.765 [Lua] =======================Found valid lobby! 02:52:42.765 [Lua] =======================Found valid lobby! 02:52:42.766 [Lua] =======================Found valid lobby! 02:52:42.767 [Lua] =======================Found valid lobby! 02:52:42.767 [Lua] =======================Found valid lobby! 02:52:42.768 [Lua] =======================Found valid lobby! 02:52:42.769 [Lua] =======================Found valid lobby! 02:52:42.769 [Lua] =======================Found valid lobby! 02:52:42.770 [Lua] =======================Found valid lobby! 02:52:42.771 [Lua] =======================Found valid lobby! 02:52:42.771 [Lua] =======================Found valid lobby! 02:52:42.772 [Lua] =======================Found valid lobby! 02:52:42.773 [Lua] =======================Found valid lobby! 02:52:42.773 [Lua] =======================Found valid lobby! 02:52:44.010 [Lua] [IngameUI] menu view on_exit start_game_view 02:52:44.010 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:52:44.010 [Save] Saving `save_data` 02:52:44.011 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:52:44.011 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:52:44.011 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:52:44.011 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:52:44.014 [Save] Save done 02:52:44.017 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c78b950 02:52:49.837 [Lua] [IngameUI] menu view on_enter hero_view 02:52:49.843 [Lua] [IngameUI] menu view post_update_on_enter table: 0x111a1860 02:52:49.843 [Lua] [HeroViewState] Enter Substate HeroViewStateStore 02:52:49.861 [Lua] [HeroViewWindow] Enter Substate StoreWindowPanel 02:52:49.861 [Lua] [HeroViewWindow] Enter Substate StoreWindowBackground 02:52:49.861 [Lua] [HeroViewWindow] Enter Substate StoreWindowFeatured 02:52:49.864 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1, async-read, 02:52:49.864 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2, async-read, 02:52:49.865 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3, async-read, 02:52:49.865 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4, async-read, 02:52:49.865 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5, async-read, 02:52:49.865 [Lua] hero_fullscreen_menu_on_enter 02:52:49.916 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 02:52:49.916 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 02:52:49.916 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:52:49.945 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:52:49.945 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 02:52:49.945 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:52:49.961 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:52:49.961 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 02:52:49.961 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:52:49.978 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:52:49.978 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 02:52:49.978 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:52:49.994 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:52:49.994 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 02:52:53.508 [Lua] [IngameUI] menu view on_exit hero_view 02:52:53.510 [Lua] [IngameUI] menu view post_update_on_exit table: 0x111a1860 02:52:53.510 [Lua] [HeroViewState] Exit Substate HeroViewStateStore 02:52:53.510 [Lua] [HeroViewWindow] Exit Substate StoreWindowPanel 02:52:53.510 [Lua] [HeroViewWindow] Exit Substate StoreWindowBackground 02:52:53.511 [Lua] [HeroViewWindow] Exit Substate StoreWindowFeatured 02:52:53.513 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1 02:52:53.513 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2 02:52:53.513 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3 02:52:53.513 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4 02:52:53.514 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5 02:52:53.514 [Lua] hero_fullscreen_menu_on_exit 02:52:53.515 [Save] Saving `save_data` 02:52:53.519 [Save] Save done 02:53:08.649 [Lua] [PlayFabMirrorBase] _commit_internal "18" 02:53:08.649 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:53:08.681 [Lua] generate_backend_stats 110000109ed6c29:1 02:53:08.795 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:53:08.803 [Lua] [PlayFabMirrorBase] commit result "success", "18" 02:53:09.036 [Save] Saving `save_data` 02:53:09.040 [Save] Save done 02:53:43.690 [Lua] [IngameUI] menu view on_enter start_game_view 02:53:43.692 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c78b950 02:53:43.692 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:53:43.723 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:53:43.723 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:53:43.723 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:53:43.723 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:53:43.723 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:53:43.723 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:53:43.723 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:53:43.726 [Lua] any lobby_browser_mission Any 02:53:43.726 [Lua] adventure area_selection_campaign Campaign 02:53:43.726 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:53:43.726 [Lua] deus area_selection_morris_name Chaos Wastes 02:53:43.726 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:53:43.727 [Lua] any lobby_browser_mission Any 02:53:43.727 [Lua] adventure area_selection_campaign Campaign 02:53:43.727 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:53:43.727 [Lua] deus area_selection_morris_name Chaos Wastes 02:53:43.727 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:53:43.728 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:43.728 [Lua] [Matchmaking] Filter: Distance = world 02:53:43.728 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:43.729 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:43.729 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:43.729 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:43.729 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:43.927 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:53:43.927 [Lua] =======================Found valid lobby! 02:53:43.928 [Lua] =======================Found valid lobby! 02:53:43.929 [Lua] =======================Found valid lobby! 02:53:43.929 [Lua] =======================Found valid lobby! 02:53:43.930 [Lua] =======================Found valid lobby! 02:53:43.931 [Lua] =======================Found valid lobby! 02:53:43.932 [Lua] =======================Found valid lobby! 02:53:43.932 [Lua] =======================Found valid lobby! 02:53:43.933 [Lua] =======================Found valid lobby! 02:53:43.933 [Lua] =======================Found valid lobby! 02:53:43.934 [Lua] =======================Found valid lobby! 02:53:43.935 [Lua] =======================Found valid lobby! 02:53:43.935 [Lua] =======================Found valid lobby! 02:53:43.936 [Lua] =======================Found valid lobby! 02:53:43.937 [Lua] =======================Found valid lobby! 02:53:43.937 [Lua] =======================Found valid lobby! 02:53:43.938 [Lua] =======================Found valid lobby! 02:53:43.939 [Lua] =======================Found valid lobby! 02:53:43.939 [Lua] =======================Found valid lobby! 02:53:43.940 [Lua] =======================Found valid lobby! 02:53:43.941 [Lua] =======================Found valid lobby! 02:53:43.941 [Lua] =======================Found valid lobby! 02:53:43.942 [Lua] =======================Found valid lobby! 02:53:43.942 [Lua] =======================Found valid lobby! 02:53:43.943 [Lua] =======================Found valid lobby! 02:53:43.944 [Lua] =======================Found valid lobby! 02:53:43.945 [Lua] =======================Found valid lobby! 02:53:43.945 [Lua] =======================Found valid lobby! 02:53:43.946 [Lua] =======================Found valid lobby! 02:53:43.947 [Lua] =======================Found valid lobby! 02:53:43.947 [Lua] =======================Found valid lobby! 02:53:43.948 [Lua] =======================Found valid lobby! 02:53:43.948 [Lua] =======================Found valid lobby! 02:53:43.949 [Lua] =======================Found valid lobby! 02:53:43.950 [Lua] =======================Found valid lobby! 02:53:43.951 [Lua] =======================Found valid lobby! 02:53:43.951 [Lua] =======================Found valid lobby! 02:53:43.952 [Lua] =======================Found valid lobby! 02:53:43.952 [Lua] =======================Found valid lobby! 02:53:43.953 [Lua] =======================Found valid lobby! 02:53:43.954 [Lua] =======================Found valid lobby! 02:53:43.954 [Lua] =======================Found valid lobby! 02:53:43.955 [Lua] =======================Found valid lobby! 02:53:43.955 [Lua] =======================Found valid lobby! 02:53:43.956 [Lua] =======================Found valid lobby! 02:53:43.957 [Lua] =======================Found valid lobby! 02:53:43.957 [Lua] =======================Found valid lobby! 02:53:43.958 [Lua] =======================Found valid lobby! 02:53:43.959 [Lua] =======================Found valid lobby! 02:53:43.960 [Lua] =======================Found valid lobby! 02:53:44.947 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:44.947 [Lua] [Matchmaking] Filter: Distance = world 02:53:44.947 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:44.947 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:53:44.947 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:44.947 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:44.947 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:44.947 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:45.123 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:53:45.124 [Lua] =======================Found valid lobby! 02:53:45.125 [Lua] =======================Found valid lobby! 02:53:45.125 [Lua] =======================Found valid lobby! 02:53:45.126 [Lua] =======================Found valid lobby! 02:53:45.127 [Lua] =======================Found valid lobby! 02:53:45.127 [Lua] =======================Found valid lobby! 02:53:45.128 [Lua] =======================Found valid lobby! 02:53:45.129 [Lua] =======================Found valid lobby! 02:53:45.129 [Lua] =======================Found valid lobby! 02:53:45.130 [Lua] =======================Found valid lobby! 02:53:45.131 [Lua] =======================Found valid lobby! 02:53:45.131 [Lua] =======================Found valid lobby! 02:53:45.132 [Lua] =======================Found valid lobby! 02:53:45.133 [Lua] =======================Found valid lobby! 02:53:45.133 [Lua] =======================Found valid lobby! 02:53:45.134 [Lua] =======================Found valid lobby! 02:53:45.135 [Lua] =======================Found valid lobby! 02:53:45.135 [Lua] =======================Found valid lobby! 02:53:45.136 [Lua] =======================Found valid lobby! 02:53:45.137 [Lua] =======================Found valid lobby! 02:53:48.540 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:48.540 [Lua] [Matchmaking] Filter: Distance = world 02:53:48.540 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:48.540 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:53:48.540 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:48.540 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:48.540 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:48.540 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:48.724 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:53:48.725 [Lua] =======================Found valid lobby! 02:53:48.725 [Lua] =======================Found valid lobby! 02:53:48.726 [Lua] =======================Found valid lobby! 02:53:48.727 [Lua] =======================Found valid lobby! 02:53:48.727 [Lua] =======================Found valid lobby! 02:53:48.728 [Lua] =======================Found valid lobby! 02:53:48.729 [Lua] =======================Found valid lobby! 02:53:48.730 [Lua] =======================Found valid lobby! 02:53:48.730 [Lua] =======================Found valid lobby! 02:53:48.731 [Lua] =======================Found valid lobby! 02:53:48.731 [Lua] =======================Found valid lobby! 02:53:48.732 [Lua] =======================Found valid lobby! 02:53:48.733 [Lua] =======================Found valid lobby! 02:53:48.733 [Lua] =======================Found valid lobby! 02:53:48.734 [Lua] =======================Found valid lobby! 02:53:48.735 [Lua] =======================Found valid lobby! 02:53:48.735 [Lua] =======================Found valid lobby! 02:53:48.736 [Lua] =======================Found valid lobby! 02:53:48.737 [Lua] =======================Found valid lobby! 02:53:48.737 [Lua] =======================Found valid lobby! 02:53:50.807 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:50.807 [Lua] [Matchmaking] Filter: Distance = world 02:53:50.807 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:50.807 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:53:50.807 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:50.807 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:50.807 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:50.807 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:50.966 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 21 02:53:50.967 [Lua] =======================Found valid lobby! 02:53:50.968 [Lua] =======================Found valid lobby! 02:53:50.968 [Lua] =======================Found valid lobby! 02:53:50.969 [Lua] =======================Found valid lobby! 02:53:50.970 [Lua] =======================Found valid lobby! 02:53:50.970 [Lua] =======================Found valid lobby! 02:53:50.971 [Lua] =======================Found valid lobby! 02:53:50.972 [Lua] =======================Found valid lobby! 02:53:50.972 [Lua] =======================Found valid lobby! 02:53:50.973 [Lua] =======================Found valid lobby! 02:53:50.974 [Lua] =======================Found valid lobby! 02:53:50.974 [Lua] =======================Found valid lobby! 02:53:50.975 [Lua] =======================Found valid lobby! 02:53:50.976 [Lua] =======================Found valid lobby! 02:53:50.976 [Lua] =======================Found valid lobby! 02:53:50.977 [Lua] =======================Found valid lobby! 02:53:50.978 [Lua] =======================Found valid lobby! 02:53:50.979 [Lua] =======================Found valid lobby! 02:53:50.979 [Lua] =======================Found valid lobby! 02:53:50.980 [Lua] =======================Found valid lobby! 02:53:50.980 [Lua] =======================Found valid lobby! 02:53:51.134 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:51.134 [Lua] [Matchmaking] Filter: Distance = world 02:53:51.134 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:51.134 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:53:51.134 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:51.134 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:51.134 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:51.134 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:51.319 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:53:51.319 [Lua] =======================Found valid lobby! 02:53:51.320 [Lua] =======================Found valid lobby! 02:53:51.321 [Lua] =======================Found valid lobby! 02:53:51.321 [Lua] =======================Found valid lobby! 02:53:51.322 [Lua] =======================Found valid lobby! 02:53:51.323 [Lua] =======================Found valid lobby! 02:53:51.324 [Lua] =======================Found valid lobby! 02:53:51.324 [Lua] =======================Found valid lobby! 02:53:51.325 [Lua] =======================Found valid lobby! 02:53:51.326 [Lua] =======================Found valid lobby! 02:53:51.326 [Lua] =======================Found valid lobby! 02:53:51.327 [Lua] =======================Found valid lobby! 02:53:51.328 [Lua] =======================Found valid lobby! 02:53:51.328 [Lua] =======================Found valid lobby! 02:53:51.329 [Lua] =======================Found valid lobby! 02:53:51.330 [Lua] =======================Found valid lobby! 02:53:51.330 [Lua] =======================Found valid lobby! 02:53:51.331 [Lua] =======================Found valid lobby! 02:53:51.332 [Lua] =======================Found valid lobby! 02:53:51.333 [Lua] =======================Found valid lobby! 02:53:51.733 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:51.733 [Lua] [Matchmaking] Filter: Distance = world 02:53:51.733 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:51.733 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:53:51.733 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:51.733 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:51.733 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:51.733 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:51.909 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:53:51.910 [Lua] =======================Found valid lobby! 02:53:51.911 [Lua] =======================Found valid lobby! 02:53:51.912 [Lua] =======================Found valid lobby! 02:53:51.912 [Lua] =======================Found valid lobby! 02:53:51.913 [Lua] =======================Found valid lobby! 02:53:51.914 [Lua] =======================Found valid lobby! 02:53:51.914 [Lua] =======================Found valid lobby! 02:53:51.915 [Lua] =======================Found valid lobby! 02:53:51.916 [Lua] =======================Found valid lobby! 02:53:51.916 [Lua] =======================Found valid lobby! 02:53:51.917 [Lua] =======================Found valid lobby! 02:53:51.918 [Lua] =======================Found valid lobby! 02:53:51.918 [Lua] =======================Found valid lobby! 02:53:51.919 [Lua] =======================Found valid lobby! 02:53:51.919 [Lua] =======================Found valid lobby! 02:53:51.920 [Lua] =======================Found valid lobby! 02:53:51.921 [Lua] =======================Found valid lobby! 02:53:51.921 [Lua] =======================Found valid lobby! 02:53:51.922 [Lua] =======================Found valid lobby! 02:53:51.923 [Lua] =======================Found valid lobby! 02:53:52.382 [Lua] [Matchmaking] Filter: Free slots = 1 02:53:52.382 [Lua] [Matchmaking] Filter: Distance = world 02:53:52.382 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:53:52.382 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:53:52.382 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:53:52.382 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:53:52.382 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:53:52.382 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:53:52.558 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 20 02:53:52.558 [Lua] =======================Found valid lobby! 02:53:52.559 [Lua] =======================Found valid lobby! 02:53:52.560 [Lua] =======================Found valid lobby! 02:53:52.560 [Lua] =======================Found valid lobby! 02:53:52.561 [Lua] =======================Found valid lobby! 02:53:52.562 [Lua] =======================Found valid lobby! 02:53:52.562 [Lua] =======================Found valid lobby! 02:53:52.563 [Lua] =======================Found valid lobby! 02:53:52.564 [Lua] =======================Found valid lobby! 02:53:52.564 [Lua] =======================Found valid lobby! 02:53:52.565 [Lua] =======================Found valid lobby! 02:53:52.566 [Lua] =======================Found valid lobby! 02:53:52.566 [Lua] =======================Found valid lobby! 02:53:52.567 [Lua] =======================Found valid lobby! 02:53:52.568 [Lua] =======================Found valid lobby! 02:53:52.568 [Lua] =======================Found valid lobby! 02:53:52.569 [Lua] =======================Found valid lobby! 02:53:52.570 [Lua] =======================Found valid lobby! 02:53:52.570 [Lua] =======================Found valid lobby! 02:53:52.571 [Lua] =======================Found valid lobby! 02:53:53.352 [Lua] [IngameUI] menu view on_exit start_game_view 02:53:53.352 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:53:53.353 [Save] Saving `save_data` 02:53:53.353 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:53:53.353 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:53:53.353 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:53:53.353 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:53:53.357 [Save] Save done 02:53:53.360 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c78b950 02:53:54.914 [Lua] [IngameUI] menu view on_enter character_selection 02:53:54.914 [Lua] hero_fullscreen_menu_on_enter 02:53:54.915 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1d44efd0 02:53:54.917 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:53:54.930 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.930 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.930 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.930 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.931 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.931 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.931 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:54.931 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:54.931 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:54.931 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.083 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:56.083 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:56.083 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:56.083 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:56.083 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:56.083 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:56.083 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.083 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.083 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.083 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.251 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:53:56.251 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:53:56.251 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:53:56.309 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:53:56.309 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:53:56.309 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:53:56.343 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:53:56.343 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:53:56.349 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.349 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.349 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.349 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.349 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.349 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:53:56.367 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 02:53:56.367 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p 02:53:56.367 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:53:56.392 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:53:56.392 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:53:56.392 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 02:53:56.416 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 02:53:56.416 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p 02:53:56.417 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 02:53:56.433 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 02:53:56.433 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06 02:53:57.304 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000109ed6c29 02:53:57.304 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 02:53:57.304 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 110000109ed6c29 02:53:57.304 [Lua] Set lobby begin: 02:53:57.304 [Lua] Lobby data selected_mission_id = inn_level 02:53:57.304 [Lua] Lobby data num_players = 1 02:53:57.304 [Lua] Lobby data difficulty_tweak = 0 02:53:57.304 [Lua] Lobby data host = 110000109ed6c29 02:53:57.304 [Lua] Lobby data matchmaking_type = 3 02:53:57.304 [Lua] Lobby data difficulty = normal 02:53:57.304 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:53:57.304 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:53:57.304 [Lua] Lobby data player_slot_4 = 0:0 02:53:57.304 [Lua] Lobby data country_code = us 02:53:57.304 [Lua] Lobby data matchmaking = false 02:53:57.304 [Lua] Lobby data power_level = 835 02:53:57.304 [Lua] Lobby data mission_id = inn_level 02:53:57.304 [Lua] Lobby data mechanism = adventure 02:53:57.304 [Lua] Lobby data player_slot_5 = 0:0 02:53:57.304 [Lua] Lobby data player_slot_2 = 0:0 02:53:57.304 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:53:57.304 [Lua] Lobby data player_slot_3 = 0:0 02:53:57.304 [Lua] Lobby data eac_authorized = true 02:53:57.304 [Lua] Set lobby end. 02:53:57.304 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(1) 02:53:57.304 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 02:53:57.304 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:53:57.305 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":545032697,"first_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false}} 02:53:57.310 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer, async-read, 02:53:57.310 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 02:53:57.312 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/2h_sword, ProfileSynchronizer 02:53:57.312 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 02:53:57.313 [Lua] [GameNetworkManager] destroying game object with go_id=45 02:53:57.315 [Save] Saving `save_data` 02:53:57.318 [Save] Save done 02:53:57.318 [Save] Saving `save_data` 02:53:57.322 [Save] Save done 02:53:57.327 [Lua] [PackageManager] Unload: resource_packages/careers/es_questingknight, ProfileSynchronizer 02:53:57.327 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer 02:53:57.327 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/skins/white/chr_empire_soldier_breton_white, ProfileSynchronizer 02:53:57.327 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer 02:53:57.327 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:53:57.328 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_03, ProfileSynchronizer 02:53:57.330 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 02:53:57.330 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer 02:53:57.330 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01, ProfileSynchronizer 02:53:57.330 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_exe_05_t1/wpn_emp_sword_exe_05_t1_runed_01_3p, ProfileSynchronizer 02:53:57.331 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:53:57.339 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:53:57.339 [Lua] [PackageManager] Force_load: wwise/crossbow 02:53:57.339 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:53:57.364 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:53:57.364 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:53:57.364 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 02:53:57.380 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 02:53:57.380 [Lua] [PackageManager] Force_load: wwise/pistol 02:53:57.380 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:53:57.422 [Lua] [IngameUI] menu view on_exit character_selection 02:53:57.426 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:53:57.426 [Lua] hero_fullscreen_menu_on_exit 02:53:57.427 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1d44efd0 02:53:57.427 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.427 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.427 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.427 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.427 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.427 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.427 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:53:57.453 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:53:57.454 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:53:57.454 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:53:57.557 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:53:57.557 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:53:57.558 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:53:57.586 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:53:57.586 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:53:57.586 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:53:57.626 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:53:57.626 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:53:57.626 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:53:57.679 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:53:57.679 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:53:57.679 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:53:57.738 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:53:57.738 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:53:57.738 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:53:57.775 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:53:57.775 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:53:57.775 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 02:53:57.824 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 02:53:57.824 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 02:53:57.825 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:53:57.852 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:53:57.852 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:53:57.852 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:53:57.903 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:53:57.903 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:53:57.903 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:53:57.941 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:53:57.941 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:53:57.941 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:53:57.968 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:53:57.968 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:53:57.977 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 545032697 02:53:57.981 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.6641, 34.4727, 10.6358), Vector4(0, 0, 0.936911, -0.349569)) 02:53:57.983 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:53:57.983 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:53:57.983 [Lua] 02:53:57.983 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:53:57.983 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:53:57.983 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:53:57.983 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:53:57.983 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:53:57.983 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:53:57.983 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:53:57.983 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:53:57.983 [Lua] 02:53:57.983 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:53:57.983 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:53:57.983 [Lua] 02:53:57.983 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:53:57.983 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:53:57.983 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:53:57.983 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:53:57.983 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:53:57.983 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:53:57.983 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:53:57.983 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:53:57.983 [Lua] 02:53:57.983 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:53:57.983 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:53:57.983 [Lua] 02:53:57.983 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:53:57.983 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:53:57.983 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:53:57.983 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:53:57.983 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:53:57.983 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:53:57.983 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:53:57.983 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:53:57.983 [Lua] 02:53:57.984 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:53:57.984 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:53:57.984 [Lua] 02:53:57.984 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:53:57.984 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:53:57.984 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:53:57.984 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:53:57.984 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:53:57.984 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:53:57.984 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:53:57.984 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:53:57.984 [Lua] 02:53:57.984 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:53:57.984 [Lua] TalentExtension:_send_rpc_sync_talents 46 02:53:57.984 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:53:57.984 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:53:57.984 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=47 02:54:06.266 [Lua] [IngameUI] menu view on_enter character_selection 02:54:06.266 [Lua] hero_fullscreen_menu_on_enter 02:54:06.267 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1d44efd0 02:54:06.269 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:54:06.281 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.281 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.281 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.281 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.282 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.282 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.282 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.282 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.282 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.282 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.282 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.282 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.282 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.902 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:06.902 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.902 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.902 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.902 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:06.943 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh 02:54:06.943 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh 02:54:06.943 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white 02:54:07.000 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white 02:54:07.000 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white 02:54:07.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:07.005 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:07.005 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:07.005 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:07.005 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:07.006 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:07.024 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p 02:54:07.024 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p 02:54:07.024 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 02:54:07.041 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 02:54:07.041 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00 02:54:07.041 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 02:54:07.066 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 02:54:07.066 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04 02:54:07.066 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 02:54:07.082 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 02:54:07.082 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02 02:54:07.082 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/chr_dummy_hat 02:54:07.099 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/chr_dummy_hat 02:54:07.099 [Lua] [PackageManager] Force_load: units/beings/player/chr_dummy_hat 02:54:07.268 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(3) 02:54:07.268 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 02:54:07.268 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 02:54:07.268 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/witch_hunter_zealot\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"wwise\/wh_deus_01":false,"units\/weapons\/player\/wpn_wh_deus_03\/wpn_wh_deus_03_runed_3p":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/witch_hunter_zealot\/skins\/white\/chr_witch_hunter_zealot_white":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_hat_04":false,"resource_packages\/careers\/wh_zealot":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_runed_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_face_00":false},"inventory_id":1193752706,"first_person":{"units\/beings\/player\/witch_hunter_zealot\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/wh_deus_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_axe_sword_wh":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/weapons\/player\/wpn_wh_deus_03\/wpn_wh_deus_03_runed_3p":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_face_00":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_axe_03_t2\/wpn_axe_03_t2_runed_01_3p":false,"wwise\/wh_deus_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_wh_deus_03\/wpn_wh_deus_03_runed":false,"units\/beings\/player\/witch_hunter_zealot\/skins\/white\/chr_witch_hunter_zealot_white":false,"units\/beings\/player\/witch_hunter_zealot\/headpiece\/wh_z_hat_04":false,"resource_packages\/careers\/wh_zealot":false,"units\/beings\/player\/witch_hunter_zealot\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_04_t2\/wpn_emp_sword_04_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false}} 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_axe_sword_wh, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed_3p, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: wwise/wh_deus_01, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/wh_deus_01, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:07.274 [Lua] [PackageManager] Load: resource_packages/careers/wh_zealot, ProfileSynchronizer, async-read, 02:54:07.275 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer 02:54:07.276 [Lua] [PackageManager] Unload: wwise/crossbow, ProfileSynchronizer 02:54:07.276 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 02:54:07.277 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer 02:54:07.278 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 02:54:07.278 [Lua] [GameNetworkManager] destroying game object with go_id=47 02:54:07.280 [Save] Saving `save_data` 02:54:07.284 [Save] Save done 02:54:07.284 [Save] Saving `save_data` 02:54:07.288 [Save] Save done 02:54:07.290 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer 02:54:07.290 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer 02:54:07.290 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer 02:54:07.290 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:54:07.291 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer 02:54:07.291 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 02:54:07.291 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:54:07.294 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer 02:54:07.295 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 02:54:07.295 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 02:54:07.295 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer 02:54:07.295 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer 02:54:07.295 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer 02:54:07.303 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_axe_sword_wh 02:54:07.303 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_axe_sword_wh 02:54:07.303 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed_3p 02:54:07.353 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed_3p 02:54:07.353 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed_3p 02:54:07.353 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01 02:54:07.386 [Lua] [IngameUI] menu view on_exit character_selection 02:54:07.389 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:54:07.389 [Lua] hero_fullscreen_menu_on_exit 02:54:07.390 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1d44efd0 02:54:07.390 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.390 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.390 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.390 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.390 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.390 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.390 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:07.397 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01 02:54:07.397 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01 02:54:07.397 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 02:54:07.444 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 02:54:07.444 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p 02:54:07.444 [Lua] [PackageManager] Queueing new asynch package: wwise/wh_deus_01 02:54:07.487 [Lua] [PackageManager] Finished loading asynchronous package: wwise/wh_deus_01 02:54:07.487 [Lua] [PackageManager] Force_load: wwise/wh_deus_01 02:54:07.488 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed 02:54:07.616 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed 02:54:07.616 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed 02:54:07.616 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/wh_deus_01 02:54:07.658 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/wh_deus_01 02:54:07.658 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/wh_deus_01 02:54:07.658 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 02:54:07.687 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 02:54:07.687 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 02:54:07.687 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01 02:54:07.748 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01 02:54:07.748 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01 02:54:07.749 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 02:54:07.820 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 02:54:07.820 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh 02:54:07.820 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01_3p 02:54:07.851 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01_3p 02:54:07.851 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01_3p 02:54:07.851 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_zealot 02:54:07.923 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_zealot 02:54:07.923 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_zealot 02:54:07.932 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1193752706 02:54:07.936 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-12.627, 14.2054, 8.67143), Vector4(0, 0, 0.987422, -0.158108)) 02:54:07.938 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:07.938 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:07.938 [Lua] 02:54:07.938 [Lua] [slot_ranged] = 6ED56BBCEB030161 (string) 02:54:07.938 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:07.938 [Lua] [slot_melee] = AAC3E7D0BFD2E786 (string) 02:54:07.938 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:07.938 [Lua] [slot_skin] = skin_wh_zealot_white (string) 02:54:07.938 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:54:07.938 [Lua] [slot_hat] = zealot_hat_0003 (string) 02:54:07.938 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:07.938 [Lua] 02:54:07.938 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:07.938 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:07.938 [Lua] 02:54:07.938 [Lua] [slot_ranged] = 6ED56BBCEB030161 (string) 02:54:07.938 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:07.938 [Lua] [slot_melee] = AAC3E7D0BFD2E786 (string) 02:54:07.938 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:07.938 [Lua] [slot_skin] = skin_wh_zealot_white (string) 02:54:07.938 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:54:07.938 [Lua] [slot_hat] = zealot_hat_0003 (string) 02:54:07.938 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:07.938 [Lua] 02:54:07.938 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:07.938 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:07.938 [Lua] 02:54:07.938 [Lua] [slot_ranged] = 6ED56BBCEB030161 (string) 02:54:07.938 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:07.938 [Lua] [slot_melee] = AAC3E7D0BFD2E786 (string) 02:54:07.938 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:07.938 [Lua] [slot_skin] = skin_wh_zealot_white (string) 02:54:07.938 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:54:07.938 [Lua] [slot_hat] = zealot_hat_0003 (string) 02:54:07.938 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:07.938 [Lua] 02:54:07.939 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:07.939 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:07.939 [Lua] 02:54:07.939 [Lua] [slot_ranged] = 6ED56BBCEB030161 (string) 02:54:07.939 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:07.939 [Lua] [slot_melee] = AAC3E7D0BFD2E786 (string) 02:54:07.939 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:07.939 [Lua] [slot_skin] = skin_wh_zealot_white (string) 02:54:07.939 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:54:07.939 [Lua] [slot_hat] = zealot_hat_0003 (string) 02:54:07.939 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:07.939 [Lua] 02:54:07.939 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:07.939 [Lua] TalentExtension:_send_rpc_sync_talents 48 02:54:07.939 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:07.939 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:54:07.939 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=49 02:54:12.569 [Lua] [PlayFabMirrorBase] _commit_internal "19" 02:54:12.569 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:54:12.603 [Lua] generate_backend_stats 110000109ed6c29:1 02:54:12.720 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:54:12.720 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 51 02:54:12.727 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 51 02:54:12.900 [Lua] [IngameUI] menu view on_enter character_selection 02:54:12.900 [Lua] hero_fullscreen_menu_on_enter 02:54:12.902 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1d44efd0 02:54:12.904 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:54:12.914 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.914 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.914 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.914 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.916 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.916 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.916 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:12.916 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.916 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:12.916 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:12.916 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:12.916 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:13.047 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 51 02:54:13.049 [Lua] [PlayFabMirrorBase] commit result "success", "19" 02:54:14.031 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.031 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.031 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.031 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.031 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.031 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.031 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.032 [Save] Saving `save_data` 02:54:14.032 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.032 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.032 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.032 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.036 [Save] Save done 02:54:14.072 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:54:14.072 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:54:14.072 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:54:14.121 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:54:14.121 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:54:14.127 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.127 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.127 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.127 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.127 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.127 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.127 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.127 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.127 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:54:14.145 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:54:14.145 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:54:14.638 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(1) 02:54:14.638 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 02:54:14.638 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:54:14.638 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1139991283,"first_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false}} 02:54:14.643 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer, async-read, 02:54:14.643 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 02:54:14.646 [Lua] [PackageManager] Unload: resource_packages/careers/wh_zealot, ProfileSynchronizer 02:54:14.646 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/wh_deus_01, ProfileSynchronizer 02:54:14.647 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 02:54:14.647 [Lua] [PackageManager] Unload: wwise/wh_deus_01, ProfileSynchronizer 02:54:14.647 [Lua] [GameNetworkManager] destroying game object with go_id=49 02:54:14.650 [Save] Saving `save_data` 02:54:14.653 [Save] Save done 02:54:14.653 [Save] Saving `save_data` 02:54:14.657 [Save] Save done 02:54:14.658 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:54:14.661 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed, ProfileSynchronizer 02:54:14.661 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:54:14.662 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/skins/white/chr_witch_hunter_zealot_white, ProfileSynchronizer 02:54:14.662 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_hat_04, ProfileSynchronizer 02:54:14.662 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_deus_03/wpn_wh_deus_03_runed_3p, ProfileSynchronizer 02:54:14.662 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01, ProfileSynchronizer 02:54:14.662 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_00, ProfileSynchronizer 02:54:14.662 [Lua] [PackageManager] Unload: units/weapons/player/wpn_axe_03_t2/wpn_axe_03_t2_runed_01_3p, ProfileSynchronizer 02:54:14.663 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01, ProfileSynchronizer 02:54:14.663 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_04_t2/wpn_emp_sword_04_t2_runed_01_3p, ProfileSynchronizer 02:54:14.663 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_axe_sword_wh, ProfileSynchronizer 02:54:14.670 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:54:14.670 [Lua] [PackageManager] Force_load: wwise/crossbow 02:54:14.670 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:54:14.687 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:54:14.687 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:54:14.687 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 02:54:14.703 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 02:54:14.703 [Lua] [PackageManager] Force_load: wwise/pistol 02:54:14.704 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:54:14.753 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:54:14.753 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:54:14.754 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:54:14.754 [Lua] [IngameUI] menu view on_exit character_selection 02:54:14.755 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:54:14.755 [Lua] hero_fullscreen_menu_on_exit 02:54:14.757 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1d44efd0 02:54:14.757 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.757 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.757 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.757 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.757 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:54:14.820 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:54:14.820 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:54:14.820 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:54:14.839 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:54:14.839 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:54:14.839 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:54:14.868 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:54:14.868 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:54:14.868 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:54:14.907 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:54:14.907 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:54:14.908 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:54:14.928 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:54:14.928 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:54:14.928 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:54:14.957 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:54:14.957 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:54:14.957 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 02:54:15.010 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 02:54:15.010 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 02:54:15.010 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:54:15.029 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:54:15.029 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:54:15.029 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:54:15.072 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:54:15.072 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:54:15.073 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:54:15.105 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:54:15.105 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:54:15.106 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:54:15.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:54:15.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:54:15.134 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1139991283 02:54:15.138 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-10.6577, 0.0258345, 6.21737), Vector4(0, 0, 0.953576, -0.301151)) 02:54:15.141 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:15.141 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:15.141 [Lua] 02:54:15.141 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:15.141 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:15.141 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:15.141 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:15.141 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:15.141 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:15.141 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:15.141 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:15.141 [Lua] 02:54:15.141 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:15.141 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:15.141 [Lua] 02:54:15.141 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:15.141 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:15.141 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:15.141 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:15.141 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:15.141 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:15.141 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:15.141 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:15.141 [Lua] 02:54:15.141 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:15.141 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:15.141 [Lua] 02:54:15.141 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:15.141 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:15.141 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:15.141 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:15.141 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:15.141 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:15.141 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:15.141 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:15.141 [Lua] 02:54:15.142 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:15.142 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:15.142 [Lua] 02:54:15.142 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:15.142 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:15.142 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:15.142 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:15.142 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:15.142 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:15.142 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:15.142 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:15.142 [Lua] 02:54:15.142 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:15.143 [Lua] TalentExtension:_send_rpc_sync_talents 50 02:54:15.143 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:15.143 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:54:15.143 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=51 02:54:26.108 [Lua] [MOD][hostQuickPlay][ECHO] Host Quick Play matches - activated 02:54:26.545 [Lua] [IngameUI] menu view on_enter start_game_view 02:54:26.546 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0c78b950 02:54:26.546 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:54:26.580 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:54:26.580 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:54:26.581 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:54:26.581 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:54:26.581 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:54:26.581 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:54:26.581 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:54:26.583 [Lua] any lobby_browser_mission Any 02:54:26.583 [Lua] adventure area_selection_campaign Campaign 02:54:26.583 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:54:26.583 [Lua] deus area_selection_morris_name Chaos Wastes 02:54:26.583 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:54:26.585 [Lua] any lobby_browser_mission Any 02:54:26.585 [Lua] adventure area_selection_campaign Campaign 02:54:26.585 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:54:26.585 [Lua] deus area_selection_morris_name Chaos Wastes 02:54:26.585 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:54:26.586 [Lua] [Matchmaking] Filter: Free slots = 1 02:54:26.586 [Lua] [Matchmaking] Filter: Distance = world 02:54:26.586 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:54:26.586 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:54:26.586 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:54:26.586 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:54:26.586 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:54:26.774 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:54:26.775 [Lua] =======================Found valid lobby! 02:54:26.775 [Lua] =======================Found valid lobby! 02:54:26.776 [Lua] =======================Found valid lobby! 02:54:26.777 [Lua] =======================Found valid lobby! 02:54:26.777 [Lua] =======================Found valid lobby! 02:54:26.778 [Lua] =======================Found valid lobby! 02:54:26.779 [Lua] =======================Found valid lobby! 02:54:26.780 [Lua] =======================Found valid lobby! 02:54:26.780 [Lua] =======================Found valid lobby! 02:54:26.781 [Lua] =======================Found valid lobby! 02:54:26.782 [Lua] =======================Found valid lobby! 02:54:26.783 [Lua] =======================Found valid lobby! 02:54:26.784 [Lua] =======================Found valid lobby! 02:54:26.784 [Lua] =======================Found valid lobby! 02:54:26.785 [Lua] =======================Found valid lobby! 02:54:26.785 [Lua] =======================Found valid lobby! 02:54:26.786 [Lua] =======================Found valid lobby! 02:54:26.787 [Lua] =======================Found valid lobby! 02:54:26.787 [Lua] =======================Found valid lobby! 02:54:26.788 [Lua] =======================Found valid lobby! 02:54:26.789 [Lua] =======================Found valid lobby! 02:54:26.789 [Lua] =======================Found valid lobby! 02:54:26.790 [Lua] =======================Found valid lobby! 02:54:26.791 [Lua] =======================Found valid lobby! 02:54:26.791 [Lua] =======================Found valid lobby! 02:54:26.792 [Lua] =======================Found valid lobby! 02:54:26.793 [Lua] =======================Found valid lobby! 02:54:26.793 [Lua] =======================Found valid lobby! 02:54:26.794 [Lua] =======================Found valid lobby! 02:54:26.794 [Lua] =======================Found valid lobby! 02:54:26.795 [Lua] =======================Found valid lobby! 02:54:26.796 [Lua] =======================Found valid lobby! 02:54:26.797 [Lua] =======================Found valid lobby! 02:54:26.797 [Lua] =======================Found valid lobby! 02:54:26.798 [Lua] =======================Found valid lobby! 02:54:26.798 [Lua] =======================Found valid lobby! 02:54:26.799 [Lua] =======================Found valid lobby! 02:54:26.800 [Lua] =======================Found valid lobby! 02:54:26.800 [Lua] =======================Found valid lobby! 02:54:26.801 [Lua] =======================Found valid lobby! 02:54:26.802 [Lua] =======================Found valid lobby! 02:54:26.802 [Lua] =======================Found valid lobby! 02:54:26.803 [Lua] =======================Found valid lobby! 02:54:26.803 [Lua] =======================Found valid lobby! 02:54:26.804 [Lua] =======================Found valid lobby! 02:54:26.805 [Lua] =======================Found valid lobby! 02:54:26.805 [Lua] =======================Found valid lobby! 02:54:26.806 [Lua] =======================Found valid lobby! 02:54:26.807 [Lua] =======================Found valid lobby! 02:54:26.807 [Lua] =======================Found valid lobby! 02:54:28.904 [Lua] [Matchmaking] Filter: Free slots = 1 02:54:28.904 [Lua] [Matchmaking] Filter: Distance = world 02:54:28.904 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:54:28.904 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:54:28.904 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:54:28.904 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:54:28.904 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:54:28.904 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:54:29.071 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:54:29.072 [Lua] =======================Found valid lobby! 02:54:29.072 [Lua] =======================Found valid lobby! 02:54:29.073 [Lua] =======================Found valid lobby! 02:54:29.074 [Lua] =======================Found valid lobby! 02:54:29.074 [Lua] =======================Found valid lobby! 02:54:29.075 [Lua] =======================Found valid lobby! 02:54:29.076 [Lua] =======================Found valid lobby! 02:54:29.077 [Lua] =======================Found valid lobby! 02:54:29.077 [Lua] =======================Found valid lobby! 02:54:29.078 [Lua] =======================Found valid lobby! 02:54:29.079 [Lua] =======================Found valid lobby! 02:54:29.079 [Lua] =======================Found valid lobby! 02:54:29.080 [Lua] =======================Found valid lobby! 02:54:29.080 [Lua] =======================Found valid lobby! 02:54:29.081 [Lua] =======================Found valid lobby! 02:54:29.082 [Lua] =======================Found valid lobby! 02:54:29.082 [Lua] =======================Found valid lobby! 02:54:29.083 [Lua] =======================Found valid lobby! 02:54:29.084 [Lua] =======================Found valid lobby! 02:54:30.992 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:54:30.992 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:54:30.993 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:54:30.993 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:54:31.593 [Lua] [StartGameStateSettingsOverview:play() - vote_type(adventure) 02:54:31.593 [Lua] ............................................................................................................ 02:54:31.593 [Lua] ............................................................................................................ 02:54:31.593 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 02:54:31.593 [Lua] ............................................................................................................ 02:54:31.593 [Lua] ............................................................................................................ 02:54:31.607 [Lua] [Matchmaking] Cancelling matchmaking 02:54:31.607 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:54:31.616 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 02:54:31.616 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 02:54:31.618 [Lua] Set lobby begin: 02:54:31.618 [Lua] Lobby data selected_mission_id = inn_level 02:54:31.618 [Lua] Lobby data num_players = 1 02:54:31.618 [Lua] Lobby data difficulty_tweak = 0 02:54:31.618 [Lua] Lobby data host = 110000109ed6c29 02:54:31.618 [Lua] Lobby data matchmaking_type = 3 02:54:31.618 [Lua] Lobby data difficulty = cataclysm 02:54:31.618 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:31.618 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:31.618 [Lua] Lobby data player_slot_4 = 0:0 02:54:31.619 [Lua] Lobby data country_code = us 02:54:31.619 [Lua] Lobby data matchmaking = false 02:54:31.619 [Lua] Lobby data power_level = 835 02:54:31.619 [Lua] Lobby data mission_id = inn_level 02:54:31.619 [Lua] Lobby data mechanism = adventure 02:54:31.619 [Lua] Lobby data player_slot_5 = 0:0 02:54:31.619 [Lua] Lobby data player_slot_2 = 0:0 02:54:31.619 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:31.619 [Lua] Lobby data player_slot_3 = 0:0 02:54:31.619 [Lua] Lobby data eac_authorized = true 02:54:31.619 [Lua] Set lobby end. 02:54:31.619 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:54:31.619 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 02:54:31.619 [Lua] Set lobby begin: 02:54:31.619 [Lua] Lobby data twitch_enabled = false 02:54:31.619 [Lua] Lobby data selected_mission_id = inn_level 02:54:31.619 [Lua] Lobby data num_players = 1 02:54:31.619 [Lua] Lobby data difficulty_tweak = 0 02:54:31.619 [Lua] Lobby data host = 110000109ed6c29 02:54:31.619 [Lua] Lobby data matchmaking_type = 1 02:54:31.619 [Lua] Lobby data match_started = true 02:54:31.619 [Lua] Lobby data difficulty = cataclysm 02:54:31.619 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:31.619 [Lua] Lobby data player_slot_4 = 0:0 02:54:31.619 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:31.619 [Lua] Lobby data quick_game = true 02:54:31.619 [Lua] Lobby data country_code = us 02:54:31.619 [Lua] Lobby data matchmaking = true 02:54:31.620 [Lua] Lobby data power_level = 835 02:54:31.620 [Lua] Lobby data mission_id = inn_level 02:54:31.620 [Lua] Lobby data mechanism = adventure 02:54:31.620 [Lua] Lobby data player_slot_5 = 0:0 02:54:31.620 [Lua] Lobby data player_slot_2 = 0:0 02:54:31.620 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:31.620 [Lua] Lobby data player_slot_3 = 0:0 02:54:31.620 [Lua] Lobby data eac_authorized = true 02:54:31.620 [Lua] Set lobby end. 02:54:31.620 [Lua] Set lobby begin: 02:54:31.620 [Lua] Lobby data twitch_enabled = false 02:54:31.620 [Lua] Lobby data selected_mission_id = inn_level 02:54:31.620 [Lua] Lobby data num_players = 1 02:54:31.620 [Lua] Lobby data difficulty_tweak = 0 02:54:31.620 [Lua] Lobby data host = 110000109ed6c29 02:54:31.620 [Lua] Lobby data matchmaking_type = 1 02:54:31.620 [Lua] Lobby data is_private = false 02:54:31.620 [Lua] Lobby data match_started = true 02:54:31.621 [Lua] Lobby data difficulty = cataclysm 02:54:31.621 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:31.621 [Lua] Lobby data player_slot_4 = 0:0 02:54:31.621 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:31.621 [Lua] Lobby data quick_game = true 02:54:31.621 [Lua] Lobby data country_code = us 02:54:31.621 [Lua] Lobby data matchmaking = true 02:54:31.621 [Lua] Lobby data power_level = 835 02:54:31.621 [Lua] Lobby data mission_id = inn_level 02:54:31.621 [Lua] Lobby data mechanism = adventure 02:54:31.621 [Lua] Lobby data player_slot_5 = 0:0 02:54:31.621 [Lua] Lobby data player_slot_2 = 0:0 02:54:31.621 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:31.621 [Lua] Lobby data player_slot_3 = 0:0 02:54:31.621 [Lua] Lobby data eac_authorized = true 02:54:31.621 [Lua] Set lobby end. 02:54:31.621 [Lua] [ChatManager][1]System: Starting hosted game... 02:54:31.621 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 02:54:31.621 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 02:54:31.702 [Lua] [IngameUI] menu view on_exit start_game_view 02:54:31.702 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:54:31.703 [Save] Saving `save_data` 02:54:31.703 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:54:31.703 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:54:31.703 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:54:31.707 [Save] Save done 02:54:31.710 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0c78b950 02:54:34.948 [Lua] [PlayFabMirrorBase] _commit_internal "20" 02:54:34.948 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:54:34.980 [Lua] generate_backend_stats 110000109ed6c29:1 02:54:35.088 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:54:35.088 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 52 02:54:35.096 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 52 02:54:35.423 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 52 02:54:35.426 [Lua] [PlayFabMirrorBase] commit result "success", "20" 02:54:36.373 [Save] Saving `save_data` 02:54:36.377 [Save] Save done 02:54:37.535 [Window] Window => inactive 02:54:40.496 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 02:54:40.496 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 02:54:40.523 [Lua] MatchmakingStateStartGame preferred_level_keys nil 02:54:40.524 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level dlc_wizards_tower 0 02:54:40.524 [Lua] Set lobby begin: 02:54:40.524 [Lua] Lobby data twitch_enabled = false 02:54:40.524 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:40.525 [Lua] Lobby data num_players = 1 02:54:40.525 [Lua] Lobby data difficulty_tweak = 0 02:54:40.525 [Lua] Lobby data host = 110000109ed6c29 02:54:40.525 [Lua] Lobby data matchmaking_type = 2 02:54:40.525 [Lua] Lobby data is_private = false 02:54:40.525 [Lua] Lobby data match_started = true 02:54:40.525 [Lua] Lobby data difficulty = cataclysm 02:54:40.525 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:40.525 [Lua] Lobby data player_slot_4 = 0:0 02:54:40.525 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:40.525 [Lua] Lobby data quick_game = true 02:54:40.525 [Lua] Lobby data country_code = us 02:54:40.525 [Lua] Lobby data matchmaking = true 02:54:40.525 [Lua] Lobby data power_level = 835 02:54:40.525 [Lua] Lobby data mission_id = inn_level 02:54:40.525 [Lua] Lobby data mechanism = adventure 02:54:40.525 [Lua] Lobby data player_slot_5 = 0:0 02:54:40.525 [Lua] Lobby data player_slot_2 = 0:0 02:54:40.525 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:40.526 [Lua] Lobby data player_slot_3 = 0:0 02:54:40.526 [Lua] Lobby data eac_authorized = true 02:54:40.526 [Lua] Set lobby end. 02:54:40.526 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 02:54:40.526 [Lua] [LevelTransitionHandler] set_next_level( lvl:dlc_wizards_tower, mc:adventure, gm:adventure, env:0, seed:10659167, conflict:chaos, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:0, id:2024399360, lt:load_next_level, extra_packages:{ }) 02:54:40.526 [Lua] [NetworkServer] Entering post game 02:54:40.526 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:54:40.526 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 02:54:40.527 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:332: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:366: in function update [5] @scripts/managers/matchmaking/matchmaking_manager.lua:388: in function func [6] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain [7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [8] @scripts/game_state/state_ingame.lua:968: in function update [9] @foundation/scripts/util/state_machine.lua:141: in function update [10] @scripts/boot.lua:902: in function game_update [11] @scripts/boot.lua:632:in function [1] self = table: 0000000001D42250 [2] self = table: 000000000DD09FE0; game_server_lobby_client = nil [3] self = table: 000000000DD09FE0 [4] self = table: 000000000DD09FE0; dt = nil; t = nil; verify_dlc_data = table: 0000000001CCC5D0; active_peers = table: 000000000741B3A0; is_done = true; success = true [5] self = table: 00000000198DE940; dt = 0.0097835306078195572; t = 4081.9190436983481; state_name = "MatchmakingStateStartGame" [6] func = [function]; self = table: 00000000198DE940; dt = 0.0097835306078195572 [7] hook_chain = [function] [8] self = table: 0000000009497610; dt = 0.0097835306078195572; main_t = 4081.9190436983481; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1230.2490146383643 [9] self = table: 0000000003A0F430; dt = 0.0097835306078195572; t = 4081.9190436983481 [10] self = table: 0000000000012D80; real_world_dt = 0.0097835306078195572; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0097835306078195572; t = 4081.9190436983481 [11] dt = 0.0097835306078195572 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000000CA0DC30; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 000000000E2A2D40; _initial_peers_ready = true; _object_sets = table: 000000000E349B80; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 0000000007634190; _has_created_game_mode_data = false; _looping_event_timers = table: 000000001EE28880; _mutator_handler = table: 000000000246F810; network_server = table: 00000000168B31C0; _game_mode = table: 0000000007BC0CF0; _profile_synchronizer = table: 0000000002F82860; _lobby_host = table: 000000000A811E60; _level_key = "inn_level"; _network_transmit = table: 000000001EAB58B0; _flow_set_data = table: 0000000011C47E80; is_server = true; network_event_delegate = table: 00000000023FE2C0; [2] _verifying_dlcs = true; _matchmaking_manager = table: 00000000198DE940; search_config = table: 00000000206DFC60; _verify_dlc_data = table: 0000000001CCC5D0; _network_server = table: 00000000168B31C0; _lobby = table: 000000000A811E60; _statistics_db = table: 000000000CA0DC30; _network_transmit = table: 000000001EAB58B0; state_context = table: 0000000012CCEC00; [3] _verifying_dlcs = true; _matchmaking_manager = table: 00000000198DE940; search_config = table: 00000000206DFC60; _verify_dlc_data = table: 0000000001CCC5D0; _network_server = table: 00000000168B31C0; _lobby = table: 000000000A811E60; _statistics_db = table: 000000000CA0DC30; _network_transmit = table: 000000001EAB58B0; state_context = table: 0000000012CCEC00; [4] _verifying_dlcs = true; _matchmaking_manager = table: 00000000198DE940; search_config = table: 00000000206DFC60; _verify_dlc_data = table: 0000000001CCC5D0; _network_server = table: 00000000168B31C0; _lobby = table: 000000000A811E60; _statistics_db = table: 000000000CA0DC30; _network_transmit = table: 000000001EAB58B0; state_context = table: 0000000012CCEC00; [5] countdown_has_finished = false; network_server = table: 00000000168B31C0; _waystone_is_active = false; _power_level_timer = 4082.8390850527212; _host_matchmaking_data = table: 00000000140E45D0; _state = table: 000000000DD09FE0; _level_weights = table: 000000000F5CE840; statistics_db = table: 000000000CA0DC30; is_server = true; lobby_finder = table: 0000000019A93490; network_event_delegate = table: 00000000023FE2C0; start_matchmaking_time = 1000000; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 000000000A811E60; profile_update_time = 0; debug = table: 000000000BDDDC10; params = table: 00000000198A6EF0; profile_synchronizer = table: 0000000002F82860; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 0000000012CCEC00; party_owned_dlcs = table: 000000000F50C7B0; network_transmit = table: 000000001EAB58B0; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 000000000E351550; peers_to_sync = table: 000000000F634C90; [6] countdown_has_finished = false; network_server = table: 00000000168B31C0; _waystone_is_active = false; _power_level_timer = 4082.8390850527212; _host_matchmaking_data = table: 00000000140E45D0; _state = table: 000000000DD09FE0; _level_weights = table: 000000000F5CE840; statistics_db = table: 000000000CA0DC30; is_server = true; lobby_finder = table: 0000000019A93490; network_event_delegate = table: 00000000023FE2C0; start_matchmaking_time = 1000000; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 000000000A811E60; profile_update_time = 0; debug = table: 000000000BDDDC10; params = table: 00000000198A6EF0; profile_synchronizer = table: 0000000002F82860; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 0000000012CCEC00; party_owned_dlcs = table: 000000000F50C7B0; network_transmit = table: 000000001EAB58B0; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 000000000E351550; peers_to_sync = table: 000000000F634C90; [8] world_name = "level_world"; entity_system_bag = table: 0000000019778270; network_server = table: 00000000168B31C0; entity_system = table: 00000000197784C0; parent = table: 0000000000012D80; _level_flow_events = table: 000000000EA88060; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 00000000137AE330; profile_synchronizer = table: 0000000002F82860; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 0000000010A73750; num_local_human_players = 1; _ping_reporter = table: 0000000010A737B0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0097835306078195572; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000001977A2D0; network_event_delegate = table: 00000000023FE2C0; machines = table: 0000000015027E90; _camera_carrier = table: 0000000010A72390; free_flight_manager = table: 0000000003A06C80; network_transmit = table: 000000001EAB58B0; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000000CA0DC30; _lobby_host = table: 000000000A811E60; dice_keeper = table: 000000001979C7A0; network_clock = table: 000000000F5168E0; _debug_gui_immediate = [Gui]; _quit_game = false; [9] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 0000000009497610; [10] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000253A4C0; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:54:40.529 [Lua] [LevelTransitionHandler] promote_next_level_data 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = dlc_wizards_tower 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 10659167 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = chaos 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = adventure 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = cataclysm 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 2024399360 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:54:40.529 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:54:40.529 [Lua] [NetworkServer] Entering post game 02:54:40.530 [Save] Saving `save_data` 02:54:40.530 [Lua] gm_event_end_conditions_met false false 02:54:40.531 [Lua] [PlayFabMirrorBase] Force commit 02:54:40.531 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 02:54:40.531 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:54:40.532 [Lua] TRANSITION nil nil load_next_level 02:54:40.532 [Lua] Transition type "load_next_level", is server: true 02:54:40.532 [Lua] [GameNetworkManager] Leaving game... 02:54:40.532 [Lua] [GameNetworkManager] Shutting down game session host. 02:54:40.532 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:54:40.532 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:54:40.532 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1232.25 02:54:40.534 [Save] Save done 02:54:40.534 [Save] Saving `save_data` 02:54:40.537 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 02:54:40.537 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:54:40.537 [Lua] [PlayFabMirrorBase] commit result "success", "21" 02:54:40.540 [Save] Save done 02:54:40.540 [Save] Saving `save_data` 02:54:40.545 [Save] Save done 02:54:41.434 [Lua] Set lobby begin: 02:54:41.434 [Lua] Lobby data twitch_enabled = false 02:54:41.434 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:41.434 [Lua] Lobby data num_players = 1 02:54:41.435 [Lua] Lobby data difficulty_tweak = 0 02:54:41.435 [Lua] Lobby data host = 110000109ed6c29 02:54:41.435 [Lua] Lobby data matchmaking_type = 2 02:54:41.435 [Lua] Lobby data is_private = false 02:54:41.435 [Lua] Lobby data match_started = true 02:54:41.435 [Lua] Lobby data difficulty = cataclysm 02:54:41.435 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:41.435 [Lua] Lobby data player_slot_4 = 0:0 02:54:41.435 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:41.435 [Lua] Lobby data quick_game = true 02:54:41.435 [Lua] Lobby data country_code = us 02:54:41.436 [Lua] Lobby data matchmaking = true 02:54:41.436 [Lua] Lobby data power_level = 0 02:54:41.436 [Lua] Lobby data mission_id = inn_level 02:54:41.436 [Lua] Lobby data mechanism = adventure 02:54:41.436 [Lua] Lobby data player_slot_5 = 0:0 02:54:41.436 [Lua] Lobby data player_slot_2 = 0:0 02:54:41.436 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:41.436 [Lua] Lobby data player_slot_3 = 0:0 02:54:41.436 [Lua] Lobby data eac_authorized = true 02:54:41.436 [Lua] Set lobby end. 02:54:42.601 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:54:42.642 [Lua] [Managers] Calling function on all managers: 02:54:42.642 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:54:42.645 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:54:42.645 [Lua] Clearing all global lookup lists 02:54:42.646 [Lua] [IngamePlayerListUI] - Destroy 02:54:42.646 [Lua] [EquipmentUI] - Destroy 02:54:42.646 [Lua] [AbilityUI] - Destroy 02:54:42.646 [Lua] [GamePadEquipmentUI] - Destroy 02:54:42.646 [Lua] [GamePadAbilityUI] - Destroy 02:54:42.647 [Lua] [IngameUI] destroy 02:54:42.658 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 02:54:42.659 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 02:54:42.659 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 02:54:42.659 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 02:54:42.659 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 02:54:42.660 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 02:54:42.660 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 02:54:42.660 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 02:54:42.660 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 02:54:42.661 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 02:54:42.661 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 02:54:42.661 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 02:54:42.661 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 02:54:42.662 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 02:54:42.662 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 02:54:42.663 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 02:54:42.751 [Lua] [Managers] Destroying manager group: 02:54:42.757 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:54:42.837 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:54:42.837 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 02:54:42.837 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:54:42.837 [Lua] [Matchmaking] unregister rpcs 02:54:42.837 [Lua] ############### UNLOADING PACKAGES ############### 02:54:42.837 [Lua] [Managers] Calling function on all managers: 02:54:42.837 [Lua] [Managers] Destroying manager group: 02:54:42.837 [Lua] [Gamestate] Enter state StateLoading 02:54:42.840 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:54:42.840 [Lua] [Matchmaking] register rpcs 02:54:42.840 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 02:54:42.840 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 02:54:42.840 [Lua] registering RPCs 02:54:42.840 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:54:42.840 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:54:42.840 [Lua] Set lobby begin: 02:54:42.840 [Lua] Lobby data twitch_enabled = false 02:54:42.840 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:42.840 [Lua] Lobby data num_players = 1 02:54:42.840 [Lua] Lobby data difficulty_tweak = 0 02:54:42.841 [Lua] Lobby data host = 110000109ed6c29 02:54:42.841 [Lua] Lobby data matchmaking_type = 2 02:54:42.841 [Lua] Lobby data is_private = false 02:54:42.841 [Lua] Lobby data match_started = true 02:54:42.841 [Lua] Lobby data difficulty = cataclysm 02:54:42.841 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:42.841 [Lua] Lobby data player_slot_4 = 0:0 02:54:42.841 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:42.841 [Lua] Lobby data quick_game = true 02:54:42.841 [Lua] Lobby data country_code = us 02:54:42.841 [Lua] Lobby data matchmaking = true 02:54:42.841 [Lua] Lobby data power_level = 0 02:54:42.841 [Lua] Lobby data mission_id = dlc_wizards_tower 02:54:42.841 [Lua] Lobby data mechanism = adventure 02:54:42.841 [Lua] Lobby data player_slot_5 = 0:0 02:54:42.841 [Lua] Lobby data player_slot_2 = 0:0 02:54:42.841 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:42.841 [Lua] Lobby data player_slot_3 = 0:0 02:54:42.841 [Lua] Lobby data eac_authorized = true 02:54:42.841 [Lua] Set lobby end. 02:54:42.841 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:54:42.845 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01, ProfileSynchronizer 02:54:42.852 [Lua] [PackageManager] Unload: resource_packages/careers/we_waywatcher, ProfileSynchronizer 02:54:42.853 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_04/wpn_we_bow_short_04_runed_01_3p, ProfileSynchronizer 02:54:42.853 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_31, global_loading_screens, async-read, prioritized 02:54:42.853 [Lua] [StateLoading] load_current_level 02:54:42.853 [Lua] [LevelTransitionHandler] load_current_level, loading dlc_wizards_tower 0 02:54:42.854 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 02:54:42.854 [Umbra] Unload tome 1 02:54:42.855 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 02:54:42.969 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 02:54:43.096 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 02:54:43.096 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/wizards/dlc_wizards_tower, dlc_wizards_tower, async-read, 02:54:43.096 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/wizards/dlc_wizards_tower_sub_wh, dlc_wizards_tower, async-read, 02:54:43.148 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_31 02:54:43.148 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_31 02:54:43.148 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/wizards/dlc_wizards_tower 02:54:43.189 [Umbra] Loading umbra tome '#ID[a6be7c1d4395da4e]', 1 02:54:45.548 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/wizards/dlc_wizards_tower 02:54:45.548 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/wizards/dlc_wizards_tower 02:54:45.552 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/wizards/dlc_wizards_tower_sub_wh 02:54:45.748 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/wizards/dlc_wizards_tower_sub_wh 02:54:45.748 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/wizards/dlc_wizards_tower_sub_wh 02:54:45.765 [Lua] [LevelTransitionHandler] Level load completed! 02:54:45.765 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: dlc_wizards_tower - level_seed: 10659167 - use_random_directors: true - conflict_director_name: chaos 02:54:45.797 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:54:45.797 [Lua] checking dlc's against conflict directors 02:54:45.797 [Lua] number of factions to include 2 02:54:45.797 [Lua] Updated list weights for random: 02:54:45.797 [Lua] skaven, 0.71 (0.00-0.71) 02:54:45.797 [Lua] beastmen, 0.29 (0.71-1.00) 02:54:45.797 [Lua] Rolled random faction: 0.85897022485733032 beastmen 02:54:45.797 [Lua] number of factions added 2 02:54:45.797 [Lua] --- --- --- 02:54:45.797 [Lua] Starting... difficulty 'cataclysm' 02:54:45.797 [Lua] These are the starting conflict directors: 02:54:45.797 [Lua] chaos 02:54:45.797 [Lua] --- --- --- 02:54:45.797 [Lua] 02:54:45.797 [Lua] DONE! Found the following directors: 02:54:45.797 [Lua] (free: 8), Master hash is: chaos_marauder skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre skaven_loot_rat chaos_warrior chaos_bulwark skaven_plague_monk ethereal_skeleton_with_shield skaven_stormfiend skaven_clan_rat skaven_storm_vermin_with_shield skaven_pack_master skaven_slave chaos_fanatic ethereal_skeleton_with_hammer chaos_marauder_with_shield skaven_gutter_runner skaven_poison_wind_globadier skaven_warpfire_thrower chaos_berzerker skaven_clan_rat_with_shield chaos_vortex_sorcerer chaos_raider skaven_ratling_gunner 02:54:45.797 [Lua] [EnemyPackageLoader] breed_lookup: { chaos_marauder = true, skaven_storm_vermin_commander = true, chaos_corruptor_sorcerer = true, chaos_spawn = true, chaos_troll = true, skaven_rat_ogre = true, skaven_loot_rat = true, chaos_warrior = true, chaos_bulwark = true, skaven_plague_monk = true, ethereal_skeleton_with_shield = true, skaven_stormfiend = true, skaven_clan_rat = true, skaven_storm_vermin_with_shield = true, skaven_pack_master = true, skaven_slave = true, chaos_fanatic = true, ethereal_skeleton_with_hammer = true, chaos_marauder_with_shield = true, skaven_gutter_runner = true, skaven_poison_wind_globadier = true, skaven_warpfire_thrower = true, chaos_berzerker = true, skaven_clan_rat_with_shield = true, chaos_vortex_sorcerer = true, chaos_raider = true, skaven_ratling_gunner = true, } 02:54:45.797 [Lua] load_startup_enemy_packages: -------------- 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_spawn 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_troll 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_rat_ogre 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_stormfiend 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] beastmen_minotaur 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_plague_sorcerer 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_corruptor_sorcerer 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_gutter_runner 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_pack_master 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_poison_wind_globadier 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_ratling_gunner 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_warpfire_thrower 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_vortex_sorcerer 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] beastmen_standard_bearer 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_vortex 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] critter_rat 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] critter_pig 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_marauder 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_storm_vermin 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_loot_rat 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_warrior 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_plague_monk 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/ethereal_skeleton_with_shield, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] ethereal_skeleton_with_shield 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_clan_rat 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_storm_vermin_with_shield 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_slave 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_fanatic 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/ethereal_skeleton_with_hammer, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] ethereal_skeleton_with_hammer 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_marauder_with_shield 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_berzerker 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] skaven_clan_rat_with_shield 02:54:45.797 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 02:54:45.797 [Lua] chaos_raider 02:54:45.799 [Lua] ### Received rpc_level_loaded 02:54:45.799 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 298 02:54:45.799 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:54:45.816 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:54:45.816 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:54:45.832 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:54:45.832 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:54:45.833 [Lua] ### Received rpc_level_loaded 02:54:45.833 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 298 02:54:45.932 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 02:54:45.932 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 02:54:45.933 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 02:54:46.049 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 02:54:46.049 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 02:54:46.050 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 02:54:46.150 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 02:54:46.150 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 02:54:46.150 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 02:54:46.267 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 02:54:46.267 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 02:54:46.268 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 02:54:46.434 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 02:54:46.434 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 02:54:46.435 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 02:54:46.502 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 02:54:46.502 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 02:54:46.502 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 02:54:46.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 02:54:46.569 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 02:54:46.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 02:54:46.636 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 02:54:46.636 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 02:54:46.636 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 02:54:46.719 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 02:54:46.719 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 02:54:46.719 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 02:54:46.786 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 02:54:46.786 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 02:54:46.786 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 02:54:46.869 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 02:54:46.869 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 02:54:46.869 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 02:54:46.970 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 02:54:46.970 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 02:54:46.970 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 02:54:47.053 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 02:54:47.053 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 02:54:47.054 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 02:54:47.204 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 02:54:47.204 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 02:54:47.205 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 02:54:47.254 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 02:54:47.254 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 02:54:47.254 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 02:54:47.288 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:54:47.288 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:54:47.288 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 02:54:47.321 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 02:54:47.321 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 02:54:47.321 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 02:54:47.505 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 02:54:47.505 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 02:54:47.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 02:54:47.639 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 02:54:47.639 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 02:54:47.639 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 02:54:47.707 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 02:54:47.707 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 02:54:47.707 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 02:54:47.807 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 02:54:47.807 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 02:54:47.807 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 02:54:47.923 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 02:54:47.923 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 02:54:47.923 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/ethereal_skeleton_with_shield 02:54:48.073 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/ethereal_skeleton_with_shield 02:54:48.073 [Lua] [PackageManager] Force_load: resource_packages/breeds/ethereal_skeleton_with_shield 02:54:48.074 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 02:54:48.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 02:54:48.274 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 02:54:48.275 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:54:48.391 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:54:48.391 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 02:54:48.391 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 02:54:48.544 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 02:54:48.544 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 02:54:48.544 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 02:54:48.659 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 02:54:48.659 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 02:54:48.659 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/ethereal_skeleton_with_hammer 02:54:48.775 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/ethereal_skeleton_with_hammer 02:54:48.775 [Lua] [PackageManager] Force_load: resource_packages/breeds/ethereal_skeleton_with_hammer 02:54:48.776 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 02:54:48.942 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 02:54:48.942 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 02:54:48.942 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 02:54:49.043 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 02:54:49.043 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 02:54:49.043 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 02:54:49.194 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 02:54:49.194 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 02:54:49.194 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 02:54:49.310 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 02:54:49.310 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 02:54:49.312 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: dlc_wizards_tower game_mode: adventure 02:54:49.312 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:54:49.312 [Lua] Starting async level spawning of levels/honduras_dlcs/wizards/dlc_wizards_tower/world 02:54:49.314 [Umbra] Init version: 3.4.15 :: 16 threads 02:54:51.462 [Lua] Async level spawning done 02:54:51.462 [Lua] Spawn additional sub_levels: 02:54:51.484 [Lua] levels/honduras_dlcs/wizards/dlc_wizards_tower/sublevels/dlc_wizards_tower_sub_wh 02:54:51.484 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:54:52.442 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:54:52.442 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:54:52.442 [Lua] [Matchmaking] unregister rpcs 02:54:52.442 [Lua] Set lobby begin: 02:54:52.442 [Lua] Lobby data twitch_enabled = false 02:54:52.442 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:52.442 [Lua] Lobby data num_players = 1 02:54:52.442 [Lua] Lobby data difficulty_tweak = 0 02:54:52.442 [Lua] Lobby data host = 110000109ed6c29 02:54:52.442 [Lua] Lobby data matchmaking_type = 2 02:54:52.442 [Lua] Lobby data is_private = false 02:54:52.442 [Lua] Lobby data match_started = true 02:54:52.443 [Lua] Lobby data difficulty = cataclysm 02:54:52.443 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:52.443 [Lua] Lobby data player_slot_4 = 0:0 02:54:52.443 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:52.443 [Lua] Lobby data quick_game = true 02:54:52.443 [Lua] Lobby data country_code = us 02:54:52.443 [Lua] Lobby data matchmaking = true 02:54:52.443 [Lua] Lobby data power_level = 0 02:54:52.443 [Lua] Lobby data mission_id = dlc_wizards_tower 02:54:52.443 [Lua] Lobby data mechanism = adventure 02:54:52.443 [Lua] Lobby data player_slot_5 = 0:0 02:54:52.443 [Lua] Lobby data player_slot_2 = 0:0 02:54:52.443 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:52.443 [Lua] Lobby data player_slot_3 = 0:0 02:54:52.443 [Lua] Lobby data eac_authorized = true 02:54:52.443 [Lua] Set lobby end. 02:54:52.443 [Lua] [Managers] Destroying manager group: 02:54:52.443 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_31, global_loading_screens 02:54:52.443 [Lua] [Gamestate] Enter StateIngame HOST 02:54:52.444 [Lua] [Managers] Calling function on all managers: 02:54:52.444 [Lua] <>level = dlc_wizards_tower<> 02:54:52.444 [Lua] Set lobby begin: 02:54:52.444 [Lua] Lobby data twitch_enabled = false 02:54:52.444 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:52.444 [Lua] Lobby data num_players = 1 02:54:52.444 [Lua] Lobby data difficulty_tweak = 0 02:54:52.444 [Lua] Lobby data host = 110000109ed6c29 02:54:52.444 [Lua] Lobby data matchmaking_type = 2 02:54:52.444 [Lua] Lobby data is_private = false 02:54:52.444 [Lua] Lobby data match_started = true 02:54:52.444 [Lua] Lobby data difficulty = cataclysm 02:54:52.444 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:52.444 [Lua] Lobby data player_slot_4 = 0:0 02:54:52.444 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:52.444 [Lua] Lobby data quick_game = true 02:54:52.444 [Lua] Lobby data country_code = us 02:54:52.444 [Lua] Lobby data matchmaking = true 02:54:52.445 [Lua] Lobby data power_level = 0 02:54:52.445 [Lua] Lobby data mission_id = dlc_wizards_tower 02:54:52.445 [Lua] Lobby data mechanism = adventure 02:54:52.445 [Lua] Lobby data player_slot_5 = 0:0 02:54:52.445 [Lua] Lobby data player_slot_2 = 0:0 02:54:52.445 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:52.445 [Lua] Lobby data player_slot_3 = 0:0 02:54:52.445 [Lua] Lobby data eac_authorized = true 02:54:52.445 [Lua] Set lobby end. 02:54:52.445 [Lua] [StateIngame] Server ingame 02:54:52.449 [Lua] Set lobby begin: 02:54:52.449 [Lua] Lobby data twitch_enabled = false 02:54:52.449 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:52.449 [Lua] Lobby data num_players = 1 02:54:52.449 [Lua] Lobby data difficulty_tweak = 0 02:54:52.449 [Lua] Lobby data host = 110000109ed6c29 02:54:52.449 [Lua] Lobby data matchmaking_type = 2 02:54:52.449 [Lua] Lobby data is_private = false 02:54:52.449 [Lua] Lobby data match_started = true 02:54:52.449 [Lua] Lobby data difficulty = cataclysm 02:54:52.449 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:52.449 [Lua] Lobby data player_slot_4 = 0:0 02:54:52.449 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:52.449 [Lua] Lobby data quick_game = true 02:54:52.449 [Lua] Lobby data country_code = us 02:54:52.449 [Lua] Lobby data matchmaking = true 02:54:52.449 [Lua] Lobby data power_level = 0 02:54:52.450 [Lua] Lobby data mission_id = dlc_wizards_tower 02:54:52.450 [Lua] Lobby data mechanism = adventure 02:54:52.450 [Lua] Lobby data player_slot_5 = 0:0 02:54:52.450 [Lua] Lobby data player_slot_2 = 0:0 02:54:52.450 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:52.450 [Lua] Lobby data player_slot_3 = 0:0 02:54:52.450 [Lua] Lobby data eac_authorized = true 02:54:52.450 [Lua] Set lobby end. 02:54:52.450 [Lua] [Matchmaking] register rpcs 02:54:52.450 [Lua] GameNetworkManager:init... creating game session 02:54:52.450 [Lua] Host GameSession.make_game_session_host with session: 02:54:52.450 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:54:52.450 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:54:52.450 [Lua] [GameNetworkManager] self.is_server = true 02:54:52.450 [Network] Setting artificial MTU limit to 576 02:54:52.462 [Lua] Switching ConflictSettings: to: chaos 02:54:52.462 [Lua] pacing=chaos 02:54:52.462 [Lua] roaming=nil 02:54:52.462 [Lua] specials=chaos 02:54:52.462 [Lua] debug_color=purple 02:54:52.462 [Lua] contained_breeds=nil 02:54:52.462 [Lua] pack_spawning=chaos 02:54:52.462 [Lua] disabled=false 02:54:52.462 [Lua] factions=nil 02:54:52.462 [Lua] boss=chaos 02:54:52.462 [Lua] horde=chaos 02:54:52.462 [Lua] name=chaos 02:54:52.462 [Lua] intensity=default 02:54:52.462 [Lua] --- 02:54:52.462 [Lua] [LevelAnalysis] set_random_seed( 10659167) 02:54:52.463 [Lua] entity_system: is_versus false 02:54:52.471 [Lua] [AIInterestPointSystem] Level Seed: 10659167 02:54:52.471 [Lua] 02:54:52.471 [Lua] [entity_system_bag] = table 02:54:52.471 [Lua] [entity_system_bag] = metatable 02:54:52.471 [Lua] [startup_data] = table 02:54:52.471 [Lua] [entity_manager] = table 02:54:52.471 [Lua] [entity_manager] = metatable 02:54:52.471 [Lua] [unit_spawner] = table 02:54:52.471 [Lua] [unit_spawner] = metatable 02:54:52.471 [Lua] [unit_storage] = table 02:54:52.471 [Lua] [unit_storage] = metatable 02:54:52.471 [Lua] [dice_keeper] = table 02:54:52.471 [Lua] [dice_keeper] = metatable 02:54:52.471 [Lua] [is_server] = true (boolean) 02:54:52.471 [Lua] [world] = [World] 02:54:52.471 [Lua] [system_api] = table 02:54:52.471 [Lua] [entity_system] = table 02:54:52.471 [Lua] [entity_system] = metatable 02:54:52.471 [Lua] [network_lobby] = table 02:54:52.471 [Lua] [network_lobby] = metatable 02:54:52.471 [Lua] [profile_synchronizer] = table 02:54:52.471 [Lua] [profile_synchronizer] = metatable 02:54:52.471 [Lua] [level_transition_handler] = table 02:54:52.471 [Lua] [level_transition_handler] = metatable 02:54:52.471 [Lua] [num_local_human_players] = 1 (number) 02:54:52.471 [Lua] [statistics_db] = table 02:54:52.471 [Lua] [statistics_db] = metatable 02:54:52.471 [Lua] [network_server] = table 02:54:52.471 [Lua] [network_server] = metatable 02:54:52.471 [Lua] [input_manager] = table 02:54:52.471 [Lua] [input_manager] = metatable 02:54:52.471 [Lua] [network_clock] = table 02:54:52.471 [Lua] [network_clock] = metatable 02:54:52.471 [Lua] [network_transmit] = table 02:54:52.471 [Lua] [network_transmit] = metatable 02:54:52.471 [Lua] [free_flight_manager] = table 02:54:52.471 [Lua] [free_flight_manager] = metatable 02:54:52.471 [Lua] [network_manager] = table 02:54:52.471 [Lua] [network_manager] = metatable 02:54:52.471 [Lua] [network_event_delegate] = table 02:54:52.471 [Lua] [network_event_delegate] = metatable 02:54:52.471 [Lua] 02:54:52.474 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:54:52.500 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:54:52.500 [Lua] [AchievementManager] Achievements using the steam platform 02:54:52.500 [Lua] PlayerManager:add_player player_1 02:54:52.621 [Lua] respawn_unit_spawned with group id: library 02:54:52.621 [Lua] respawn_unit_spawned with group id: library 02:54:52.621 [Lua] respawn_unit_spawned with group id: library 02:54:52.621 [Lua] respawn_unit_spawned with group id: library 02:54:52.622 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.622 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.622 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.622 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.628 warning: [Lua] This function is deprecated and shouldn't be called 02:54:52.632 warning: [Lua] This function is deprecated and shouldn't be called 02:54:52.637 warning: [Lua] This function is deprecated and shouldn't be called 02:54:52.642 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.642 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.642 [Lua] respawn_unit_spawned with group id: end_game 02:54:52.645 [Lua] respawn_unit_spawned with group id: gallery 02:54:52.645 [Lua] respawn_unit_spawned with group id: gallery 02:54:52.645 [Lua] respawn_unit_spawned with group id: gallery 02:54:52.664 warning: [Lua] This function is deprecated and shouldn't be called 02:54:52.682 [Lua] [StateIngame] Level seed: 10659167 02:54:52.825 [Lua] [LevelAnalysis] set_random_seed( 10659167) 02:54:52.842 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 02:54:52.842 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 02:54:52.843 [Lua] [IngameUI] init 02:54:52.860 [SteamVoipClient] select_out(110000109ed6c29, off) 02:54:52.864 [Lua] cb_razer_chroma_setup 02:54:52.911 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:54:52.912 [Save] Saving `save_data` 02:54:52.912 [Lua] Set lobby begin: 02:54:52.912 [Lua] Lobby data twitch_enabled = false 02:54:52.913 [Lua] Lobby data selected_mission_id = dlc_wizards_tower 02:54:52.913 [Lua] Lobby data num_players = 1 02:54:52.913 [Lua] Lobby data difficulty_tweak = 0 02:54:52.913 [Lua] Lobby data host = 110000109ed6c29 02:54:52.913 [Lua] Lobby data matchmaking_type = 2 02:54:52.913 [Lua] Lobby data is_private = false 02:54:52.913 [Lua] Lobby data match_started = true 02:54:52.914 [Lua] Lobby data difficulty = cataclysm 02:54:52.914 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:54:52.914 [Lua] Lobby data player_slot_4 = 0:0 02:54:52.914 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:54:52.914 [Lua] Lobby data quick_game = true 02:54:52.914 [Lua] Lobby data country_code = us 02:54:52.914 [Lua] Lobby data matchmaking = true 02:54:52.914 [Lua] Lobby data power_level = 835 02:54:52.914 [Lua] Lobby data mission_id = dlc_wizards_tower 02:54:52.914 [Lua] Lobby data mechanism = adventure 02:54:52.914 [Lua] Lobby data player_slot_5 = 0:0 02:54:52.914 [Lua] Lobby data player_slot_2 = 0:0 02:54:52.914 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:54:52.914 [Lua] Lobby data player_slot_3 = 0:0 02:54:52.914 [Lua] Lobby data eac_authorized = true 02:54:52.914 [Lua] Set lobby end. 02:54:52.915 [Flow] ENABLE 02:54:52.915 [Flow] ENABLE 02:54:52.915 [Flow] ENABLE 02:54:52.915 [Flow] ENABLE 02:54:52.915 [Flow] ENABLE 02:54:52.915 [Flow] ENABLE 02:54:52.915 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.915 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.916 [Flow] DISABLE 02:54:52.916 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.916 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.916 [Flow] DISABLE 02:54:52.916 [Flow] DISABLE 02:54:52.916 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 warning: [Lua] [ObjectiveUnitExtension] Trying to set active on unit "[Unit '#ID[e84b9947268bd6aa]']" to "false" when it's already "false" 02:54:52.917 [Save] Save done 02:54:52.919 [Lua] Setting player respawning group enabled end_game false 02:54:52.919 [Lua] CurrentConflictSettings chaos 02:54:52.919 [Lua] [ConflictDirector] conflict_director is ai_ready 02:54:52.921 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:54:52.921 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:54:52.929 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:54:52.929 [Lua] Forming navigation groups in one frame 02:54:52.929 [Lua] Forming navigation groups 02:54:52.961 [Lua] NavigationGroupManager -> calulation time A: 0.030999999999949068 02:54:53.098 [Lua] NavigationGroupManager -> calulation time B: 0.13799999999991996 02:54:53.098 [Lua] number of nav groups: 245 02:54:53.101 [Lua] number of refined nav groups : 170 02:54:53.107 [Lua] NavigationGroupManager -> calulation time C: 0.0090000000000145519 02:54:53.107 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.775471167452636 Normalized coefficient: 1.2328312430562558 02:54:53.111 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.97077772915363 Normalized coefficient: 1.3157039881913806 02:54:53.114 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.256614027172329 Normalized coefficient: 1.2850204767061271 02:54:53.117 [Lua] -------------> JOW Perfect-density 15.29999999999999 Sum density 11.044013935327529 Normalized coefficient: 1.385365872371678 02:54:53.122 [Lua] Layer named: 20 , id: 20 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 21 , id: 21 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 22 , id: 22 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 23 , id: 23 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 24 , id: 24 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 25 , id: 25 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 26 , id: 26 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 27 , id: 27 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 02:54:53.122 [Lua] Layer named: 38 , id: 38 has cost 0 --> removed all roaming spawns found inside 02:54:53.125 [Lua] [LevelAnalysis] Generating boss paths for level: dlc_wizards_tower 02:54:53.125 [Lua] [LevelAnalysis] This level has a total main-path length of 1439.389 meters. 02:54:53.125 [Lua] [LevelAnalysis] grouping spawners for event_patrol 02:54:53.125 [Lua] [LevelAnalysis] 02:54:53.125 [Lua] [LevelAnalysis] grouping spawners for event_boss 02:54:53.125 [Lua] [LevelAnalysis] 02:54:53.125 [Lua] [LevelAnalysis] Terror events added: 02:54:53.125 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 02:54:53.125 [Lua] [LevelAnalysis] 2 -->Added boss/special event: nothing 02:54:53.125 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_patrol 02:54:53.125 [Lua] ----> using boss gizmo! 02:54:53.125 [Lua] [LevelAnalysis] section: 1, start-index: 1, end-index: 2, forbidden-dist: -1063.8 start-travel-dist: 1073.8, end-travel-dist: 1655.3 spawn_distance 0.0 02:54:53.125 [Lua] Adding main path event: Vector3Box(-17.3132, 97.0928, 120.445) boss_event_chaos_troll 45 table: 0000000012E7E9A0 02:54:53.125 [Lua] NORMAL PATROL MAIN PATH 959.0679931640625 02:54:53.125 [Lua] [waypoints] = table 02:54:53.125 [Lua] [astar_points] = table 02:54:53.125 [Lua] [travel_dist] = 959.06801500171423 (number) 02:54:53.125 [Lua] [one_directional] = false (boolean) 02:54:53.125 [Lua] [id] = boss_4 (string) 02:54:53.125 [Lua] ----> using boss spline path! 02:54:53.126 [Lua] Adding main path event: Vector3Box(35.2196, 120.034, 82.5628) boss_event_chaos_spline_patrol 45 table: 0000000012E7EDA0 02:54:53.126 [Lua] [LevelAnalysis] num_event_places_f: 0.92625934473673499 , num_event_places: 0 , trailing_event_fraction: 0.92625934473673499 , num_events: 1 02:54:53.126 [Lua] [LevelAnalysis] Level path distance: 1439.3890171051025 02:54:53.126 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1439.3890171051025 forbidden_dist: -1339.3890171051025 02:54:53.126 [Lua] [LevelAnalysis] wanted_distance: 147.6484451308101 02:54:53.126 [Lua] [LevelAnalysis] Terror events added: 02:54:53.126 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 02:54:53.126 [Lua] Adding main path event: Vector3Box(47.4629, 30.1201, -1.97439) rare_event_loot_rat 45 table: 0000000013242160 02:54:53.126 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:54:53.131 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 02:54:53.141 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 2 02:54:53.143 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 6 02:54:53.144 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn potions pickups 3 02:54:53.144 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn healing pickups 3 02:54:53.144 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 4 02:54:53.144 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 3 02:54:53.144 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=106 02:54:53.144 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:54:53.146 [Lua] [Managers] Calling function on all managers: 02:54:53.146 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:54:53.146 [Save] Loading `ut_tweaks_presets` 02:54:53.146 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x12779410 02:54:53.146 [Save] Load done 02:54:53.178 [Flow] OBJECTSETS: start_area turned on 02:54:53.182 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:54:53.182 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:54:53.185 [Lua] [PartyManager] Player (110000109ed6c29:4) was put into party heroes (1) 02:54:53.185 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:54:53.253 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=107 02:54:53.253 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=108 02:54:53.253 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:4) to profile(3) career(2) 02:54:53.253 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"}] 02:54:53.253 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/handgun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":47812032,"first_person":{"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun_dr":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false}} 02:54:53.253 [Lua] [PartyManager] Player (110000109ed6c29:6) was put into party heroes (1) 02:54:53.253 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:54:53.354 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=109 02:54:53.354 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=110 02:54:53.354 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:6) to profile(5) career(1) 02:54:53.354 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 02:54:53.355 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:6:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"wwise\/handgun":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"resource_packages\/careers\/es_mercenary":false},"inventory_id":2065640343,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false}} 02:54:53.355 [Lua] [PartyManager] Player (110000109ed6c29:5) was put into party heroes (1) 02:54:53.355 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:54:53.471 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=111 02:54:53.471 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=112 02:54:53.471 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:5) to profile(4) career(4) 02:54:53.471 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000109ed6c29"}] 02:54:53.471 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false},"inventory_id":1050393123,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/longbow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false}} 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_swords, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/longbow, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:54:53.599 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 02:54:53.599 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 5 02:54:53.599 [Lua] [GameNetworkManager] destroying game object with go_id=111 02:54:53.599 [Lua] [GameNetworkManager] destroying game object with go_id=112 02:54:53.600 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:54:53.600 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:54:53.602 [Lua] [PartyManager] Player (110000109ed6c29:5) was put into party heroes (1) 02:54:53.602 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:54:53.684 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=113 02:54:53.684 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=114 02:54:53.684 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:5) to profile(4) career(4) 02:54:53.684 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000109ed6c29"}] 02:54:53.684 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false},"inventory_id":2034264059,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/longbow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false}} 02:54:54.106 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:54:54.106 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:54:54.106 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:54:54.113 [Flow] OBJECTSETS: citadel_startarea turned on 02:54:54.391 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 02:54:54.391 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 02:54:54.391 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:54:54.472 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:54:54.472 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:54:54.472 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:54:54.477 [Flow] Color Random Rnd1 02:54:54.477 [Flow] Urn DeadNO BOSS I AM ALIVE 02:54:54.477 [Flow] Urn DeadNO BOSS I AM ALIVE 02:54:54.477 [Flow] Urn DeadNO BOSS I AM ALIVE 02:54:54.477 [Flow] Urn DeadNO BOSS I AM ALIVE 02:54:54.477 [Flow] Urn DeadNO BOSS I AM ALIVE 02:54:54.571 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:54:54.571 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:54:54.572 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 02:54:54.654 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 02:54:54.654 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 02:54:54.654 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:54:54.686 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:54:54.686 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:54:54.687 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 02:54:54.702 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 02:54:54.702 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 02:54:54.702 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 02:54:54.707 [Flow] SecretRnd:3 02:54:54.707 [Flow] ColorRnd:1 02:54:54.764 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 02:54:54.764 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 02:54:54.764 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 02:54:54.882 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 02:54:54.882 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 02:54:54.882 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:54:55.189 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:54:55.189 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:54:55.189 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:54:55.205 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:54:55.205 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:54:55.205 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 02:54:55.239 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 02:54:55.239 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 02:54:55.239 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:54:55.255 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:54:55.255 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:54:55.255 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 02:54:55.297 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 02:54:55.297 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 02:54:55.298 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 02:54:55.322 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 02:54:55.322 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 02:54:55.322 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_swords 02:54:55.347 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_swords 02:54:55.347 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_swords 02:54:55.347 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 02:54:55.364 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 02:54:55.364 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_hammers 02:54:55.364 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/longbow 02:54:55.389 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/longbow 02:54:55.389 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/longbow 02:54:55.389 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 02:54:55.447 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 02:54:55.447 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 02:54:55.447 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 02:54:55.471 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 02:54:55.471 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 02:54:55.471 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 02:54:55.739 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 02:54:55.739 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 02:54:55.740 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 02:54:55.755 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:54:55.755 [Lua] [PackageManager] Force_load: wwise/handgun 02:54:55.755 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 02:54:55.780 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 02:54:55.780 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 02:54:55.780 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 02:54:55.830 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 02:54:55.830 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 02:54:55.830 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 02:54:55.889 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 02:54:55.889 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 02:54:55.890 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 02:54:55.914 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 02:54:55.914 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 02:54:55.914 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 02:54:55.939 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 02:54:55.939 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 02:54:55.939 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 02:54:55.997 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 02:54:55.997 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 02:54:55.997 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 02:54:56.114 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 02:54:56.114 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 02:54:56.114 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 02:54:56.160 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 02:54:56.160 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 02:54:56.160 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:54:56.422 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:54:56.422 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:54:56.422 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:54:56.456 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:54:56.456 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:54:56.456 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed 02:54:56.481 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed 02:54:56.481 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed 02:54:56.482 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 02:54:56.514 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 02:54:56.514 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 02:54:56.515 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 02:54:56.572 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 02:54:56.572 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 02:54:56.572 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 02:54:56.597 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 02:54:56.597 [Lua] [PackageManager] Force_load: wwise/bow 02:54:56.597 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 02:54:56.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 02:54:56.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 02:54:56.622 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 02:54:56.647 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 02:54:56.647 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 02:54:56.647 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 02:54:56.663 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 02:54:56.663 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 02:54:56.663 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 02:54:56.747 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 02:54:56.747 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 02:54:56.747 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 02:54:56.798 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 02:54:56.798 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 02:54:56.798 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 02:54:56.814 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 02:54:56.814 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 02:54:56.814 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 02:54:56.856 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 02:54:56.856 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 02:54:56.856 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 02:54:56.865 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 2065640343 02:54:56.880 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 02:54:56.880 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 02:54:56.881 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01 02:54:56.930 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01 02:54:56.930 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01 02:54:56.931 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 02:54:56.938 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:5:0:0 = 2034264059 02:54:56.946 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 02:54:56.946 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 02:54:56.955 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 47812032 02:54:56.956 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000109ed6c29 4 02:54:56.958 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.958 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.958 [Lua] 02:54:56.958 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:54:56.958 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.958 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:54:56.958 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.958 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:54:56.958 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:54:56.958 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:54:56.958 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.958 [Lua] 02:54:56.958 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.958 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.958 [Lua] 02:54:56.958 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:54:56.958 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.958 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:54:56.958 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.958 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:54:56.958 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:54:56.958 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:54:56.958 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.958 [Lua] 02:54:56.958 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.958 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.958 [Lua] 02:54:56.958 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:54:56.958 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.958 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:54:56.958 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.958 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:54:56.958 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:54:56.958 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:54:56.958 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.958 [Lua] 02:54:56.958 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.958 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.958 [Lua] 02:54:56.958 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:54:56.958 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.958 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:54:56.958 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.958 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:54:56.958 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:54:56.958 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:54:56.958 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.958 [Lua] 02:54:56.959 [Lua] TalentExtension:_send_rpc_sync_talents 115 02:54:56.959 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:56.959 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=116 02:54:56.960 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000109ed6c29 6 02:54:56.961 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.961 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.961 [Lua] 02:54:56.961 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:54:56.961 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:54:56.961 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:54:56.961 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.961 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:54:56.961 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:54:56.961 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:54:56.961 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.961 [Lua] 02:54:56.961 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.961 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.961 [Lua] 02:54:56.961 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:54:56.961 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:54:56.961 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:54:56.961 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.961 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:54:56.961 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:54:56.961 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:54:56.961 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.961 [Lua] 02:54:56.961 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.961 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.961 [Lua] 02:54:56.961 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:54:56.961 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:54:56.961 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:54:56.961 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.961 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:54:56.961 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:54:56.961 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:54:56.961 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.961 [Lua] 02:54:56.961 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.961 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.961 [Lua] 02:54:56.961 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:54:56.961 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:54:56.961 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:54:56.961 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.961 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:54:56.961 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:54:56.961 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:54:56.961 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.961 [Lua] 02:54:56.961 [Lua] TalentExtension:_send_rpc_sync_talents 117 02:54:56.961 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:56.961 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=118 02:54:56.962 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000109ed6c29 5 02:54:56.963 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.963 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.963 [Lua] 02:54:56.963 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 02:54:56.963 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:54:56.963 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:54:56.963 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.963 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 02:54:56.963 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.963 [Lua] [slot_hat] = thornsister_hat_0000 (string) 02:54:56.963 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.963 [Lua] 02:54:56.963 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.963 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.963 [Lua] 02:54:56.963 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 02:54:56.963 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:54:56.963 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:54:56.963 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.963 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 02:54:56.963 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.963 [Lua] [slot_hat] = thornsister_hat_0000 (string) 02:54:56.963 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.963 [Lua] 02:54:56.963 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:54:56.963 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.963 [Lua] 02:54:56.963 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 02:54:56.963 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:54:56.963 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:54:56.963 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.963 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 02:54:56.963 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.963 [Lua] [slot_hat] = thornsister_hat_0000 (string) 02:54:56.963 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.963 [Lua] 02:54:56.964 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[263f466b] 02:54:56.964 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[263f466b] 02:54:56.964 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[ce953862] 02:54:56.964 warning: [ResourceManager] Locking a resource that is about to be unloaded!#ID[2a51c890] 02:54:56.964 [Lua] TalentExtension:_send_rpc_sync_talents 119 02:54:56.964 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:56.964 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=120 02:54:56.967 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(16.6575, -50.5457, -7.61726), Vector4(0, 0, -0.379413, -0.925227)) 02:54:56.970 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:56.970 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.970 [Lua] 02:54:56.970 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:56.970 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.970 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:56.970 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.970 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:56.970 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.970 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:56.970 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.970 [Lua] 02:54:56.970 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:56.970 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.970 [Lua] 02:54:56.970 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:56.970 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.970 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:56.970 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.970 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:56.970 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.970 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:56.970 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.970 [Lua] 02:54:56.970 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:56.970 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.970 [Lua] 02:54:56.970 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:56.970 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.970 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:56.970 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.970 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:56.970 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.970 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:56.970 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.970 [Lua] 02:54:56.970 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:54:56.970 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:54:56.970 [Lua] 02:54:56.970 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:54:56.970 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:54:56.970 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:54:56.970 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:54:56.970 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:54:56.970 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:54:56.970 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:54:56.970 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:54:56.970 [Lua] 02:54:56.971 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:56.971 [Lua] TalentExtension:_send_rpc_sync_talents 121 02:54:56.971 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:54:56.971 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:54:56.971 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=122 02:54:56.973 [Lua] updating bot weapon metadata for weapon: dual_wield_swords_template_1 02:54:56.973 [Lua] updating bot weapon metadata for weapon: longbow_template_1 02:54:57.165 [Lua] StateInGameRunning:_game_actually_starts() 02:54:57.165 [Lua] ################################################################################################################# 02:54:57.165 [Lua] [Loading Time]: 00:00:15 [Transition]: inn_level-dlc_wizards_tower [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:54:57.165 [Lua] ################################################################################################################# 02:54:57.166 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 53 02:54:57.166 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:54:57.173 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 53 02:54:57.282 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 53 02:54:57.282 [Lua] Commit load time data 02:55:01.500 [Window] Window => active 02:55:02.257 [Lua] [IngameUI] menu view on_enter hero_view 02:55:02.257 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_on` for object id: 0, name: `unknown` 02:55:02.259 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0323efc0 02:55:02.259 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 02:55:02.274 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 02:55:02.274 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 02:55:02.275 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 02:55:02.275 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 02:55:02.275 [Lua] hero_fullscreen_menu_on_enter 02:55:03.633 [Lua] PopupManager:queue_default_popup: Are you sure you want to leave the current game? Leave Game leave_game_hero_view Yes cancel_popup_hero_view No 02:55:03.984 [Lua] PopupManager:query_result returned result: leave_game_hero_view 02:55:03.992 [Lua] [Matchmaking] Doing transition leave_game from UI 02:55:03.992 [Lua] TRANSITION leave_game nil false 02:55:03.992 [Lua] [GameNetworkManager] Leaving game... 02:55:03.992 [Lua] [GameNetworkManager] Shutting down game session host. 02:55:03.992 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:55:03.992 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:55:03.992 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=13.79 02:55:03.992 [Lua] [IngameUI] menu view on_exit hero_view 02:55:03.992 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_off` for object id: 0, name: `unknown` 02:55:03.994 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0323efc0 02:55:03.994 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 02:55:03.994 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 02:55:03.994 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 02:55:03.994 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 02:55:03.994 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 02:55:03.994 [Lua] hero_fullscreen_menu_on_exit 02:55:03.998 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:55:05.998 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "left_game" 02:55:05.998 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:55:05.998 [Lua] [Managers] Calling function on all managers: 02:55:05.998 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:55:05.999 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:55:05.999 [Lua] Clearing all global lookup lists 02:55:05.999 [Lua] [IngamePlayerListUI] - Destroy 02:55:05.999 [Lua] [EquipmentUI] - Destroy 02:55:05.999 [Lua] [AbilityUI] - Destroy 02:55:05.999 [Lua] [GamePadEquipmentUI] - Destroy 02:55:05.999 [Lua] [GamePadAbilityUI] - Destroy 02:55:05.999 [Lua] [IngameUI] destroy 02:55:06.000 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 02:55:06.000 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 5 02:55:06.000 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"}] 02:55:06.000 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 6 02:55:06.000 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:55:06.000 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 4 02:55:06.136 [Lua] [Managers] Destroying manager group: 02:55:06.146 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:55:06.296 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 02:55:06.299 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 02:55:06.299 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 02:55:06.300 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 02:55:06.300 [Lua] [PackageManager] Unload: resource_packages/breeds/ethereal_skeleton_with_hammer, EnemyPackageLoader 02:55:06.301 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 02:55:06.302 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 02:55:06.302 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 02:55:06.304 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 02:55:06.305 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 02:55:06.306 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 02:55:06.306 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 02:55:06.309 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 02:55:06.309 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:55:06.312 [Lua] [PackageManager] Unload: resource_packages/breeds/ethereal_skeleton_with_shield, EnemyPackageLoader 02:55:06.314 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 02:55:06.317 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 02:55:06.319 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 02:55:06.322 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 02:55:06.323 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 02:55:06.324 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 02:55:06.328 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 02:55:06.331 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 02:55:06.338 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 02:55:06.340 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 02:55:06.341 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 02:55:06.341 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 02:55:06.342 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 02:55:06.343 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 02:55:06.344 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 02:55:06.348 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 02:55:06.353 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 02:55:06.353 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:55:06.353 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:55:06.353 [Lua] [Matchmaking] unregister rpcs 02:55:06.353 [Lua] [Matchmaking] destroying 02:55:06.354 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:55:06.354 [Lua] [ChatManager] Unregistering channel 1 02:55:06.354 [Lua] [EnemyPackageLoader] network_context_destroyed 02:55:06.354 [Lua] [TransientPackageLoader] network_context_destroyed 02:55:06.354 [Lua] [PartyManager] network_context_created 02:55:06.354 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:55:06.354 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:55:06.354 [Lua] [GameMechanismManager] network_context_destroyed 02:55:06.354 [SteamVoip] Leaving room 79cb766a0d4c32c1 02:55:06.354 [SteamVoipClient] select_out(110000109ed6c29, off) 02:55:06.354 [SteamVoip] Destroying room 79cb766a0d4c32c1 02:55:06.354 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 02:55:06.354 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 02:55:06.354 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_swords, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer 02:55:06.355 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer 02:55:06.356 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/longbow, ProfileSynchronizer 02:55:06.356 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 02:55:06.356 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, ProfileSynchronizer 02:55:06.356 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:06.359 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 02:55:06.359 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: wwise/crossbow, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 02:55:06.360 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 02:55:06.361 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer 02:55:06.368 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 02:55:06.371 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 02:55:06.371 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 02:55:06.371 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer 02:55:06.371 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer 02:55:06.372 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 02:55:06.374 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, ProfileSynchronizer 02:55:06.375 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, ProfileSynchronizer 02:55:06.375 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, ProfileSynchronizer 02:55:06.383 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 02:55:06.383 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 02:55:06.383 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer 02:55:06.384 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 02:55:06.384 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer 02:55:06.384 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:06.385 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:06.385 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:06.390 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer 02:55:06.390 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer -> Package still referenced, NOT unloaded: 02:55:06.392 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer 02:55:06.397 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer 02:55:06.397 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, ProfileSynchronizer 02:55:06.397 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 02:55:06.397 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer 02:55:06.397 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 02:55:06.398 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer 02:55:06.398 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:06.409 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 02:55:06.409 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer 02:55:06.410 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, ProfileSynchronizer 02:55:06.423 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer 02:55:06.424 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer 02:55:06.425 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed, ProfileSynchronizer 02:55:06.426 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:06.426 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01, ProfileSynchronizer 02:55:06.427 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer 02:55:06.427 [EACServer] [21:55:06:426] [Windows] [EAC Server] [Info] [Destroy] Called 02:55:06.428 [Lua] [LobbyHost] Destroying 02:55:06.428 [Lua] ############### UNLOADING PACKAGES ############### 02:55:06.428 [Lua] [Managers] Calling function on all managers: 02:55:06.428 [Lua] [Managers] Destroying manager group: 02:55:06.428 [Lua] [Gamestate] Enter state StateLoading 02:55:06.430 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 02:55:06.430 [Lua] [LobbyManager] Setting up network options 02:55:06.430 [Lua] [start_port_range]: nil 02:55:06.430 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 02:55:06.430 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 02:55:06.430 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 02:55:06.430 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 02:55:06.430 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 02:55:06.430 [Lua] LobbyManager:setup_network_options server_port: 27015 02:55:06.431 [Lua] registering RPCs 02:55:06.431 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 02:55:06.431 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port = 27015, query_port = 27016, config_file_name = "global", max_members = 4, lobby_port = 27015, ip_address = "0.0.0.0", project_hash = "bulldozer", server_port = 27015, steam_port = 8766, map = "None", } platform_lobby: nil 02:55:06.431 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:06.431 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:06.431 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:11439217, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:2142587392, lt:load_next_level, extra_packages:{ }) 02:55:06.431 [Lua] [LevelTransitionHandler] promote_next_level_data 02:55:06.431 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29"] 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 11439217 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 2142587392 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:55:06.431 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:55:06.431 [SteamVoip] Creating room 2b9ee76a5d0eefc1 02:55:06.431 [SteamVoip] Joining room 2b9ee76a5d0eefc1 02:55:06.432 [EAC] EAC server 110000109ed6c29 is initializing 02:55:06.437 [EAC] Server is also client 110000109ed6c29 02:55:06.437 [EACServer] [21:55:06:436] [Windows] [EAC Server] [Info] [SetLogCallback] Procedure: 00007FF732CF6260 LogLevel: Info. 02:55:06.437 [Lua] ### Created peer state machine for 110000109ed6c29 02:55:06.437 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Connecting 02:55:06.437 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 02:55:06.437 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:55:06.444 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:55:06.444 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:55:06.444 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 02:55:06.444 [Lua] Set lobby begin: 02:55:06.444 [Lua] Set lobby end. 02:55:06.444 [Lua] [PSM] Peer 110000109ed6c29 joined. Want to use profile index "1" and join party "nil" 02:55:06.444 [Lua] [LobbyHost] Changed state from 0 to creating 02:55:06.455 [Lua] [StateLoading] load_current_level 02:55:06.455 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:55:06.455 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:55:06.455 [Lua] [PartyManager] Register parties 02:55:06.455 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 02:55:06.455 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 02:55:06.467 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/wizards/dlc_wizards_tower_sub_wh, dlc_wizards_tower 02:55:06.468 [Umbra] Unload tome 1 02:55:06.601 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/wizards/dlc_wizards_tower, dlc_wizards_tower 02:55:06.601 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 02:55:06.601 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 02:55:06.601 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 02:55:06.601 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 02:55:06.616 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 02:55:06.616 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 02:55:06.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 02:55:06.622 [Lua] [LobbyHost] Changed state from creating to joined 02:55:06.623 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:55:06.623 [Lua] [ChatManager] Setting up network context, host_peer_id:110000109ed6c29 my_peer_id:110000109ed6c29 02:55:06.623 [Lua] [ChatManager] Registering channel 1 02:55:06.623 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:06.623 [Lua] [TransientPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:06.623 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:06.623 [Lua] [PartyManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:06.639 [Lua] [NetworkServer] Changing num_players from nil to 1 02:55:06.639 [Lua] [NetworkServer] Players: 1 02:55:06.639 [Lua] Set lobby begin: 02:55:06.639 [Lua] Lobby data matchmaking_type = 3 02:55:06.639 [Lua] Lobby data mission_id = inn_level 02:55:06.639 [Lua] Lobby data selected_mission_id = inn_level 02:55:06.639 [Lua] Lobby data eac_authorized = true 02:55:06.639 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:06.639 [Lua] Lobby data mechanism = adventure 02:55:06.639 [Lua] Lobby data num_players = 1 02:55:06.639 [Lua] Lobby data matchmaking = false 02:55:06.639 [Lua] Set lobby end. 02:55:07.585 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 02:55:07.585 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 02:55:07.585 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 02:55:08.020 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party undecided (0) 02:55:08.020 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:55:08.020 [Lua] [ProfileSynchronizer] Peer 110000109ed6c29 entered session 02:55:08.020 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000109ed6c29 02:55:08.020 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Connecting 02:55:08.020 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:55:09.157 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 02:55:09.157 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 02:55:09.158 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 02:55:09.173 [Umbra] Loading umbra tome '#ID[b387475a70e35986]', 1 02:55:09.207 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 02:55:09.207 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 02:55:09.207 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:55:09.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:55:09.274 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:55:09.291 [Lua] [LevelTransitionHandler] Level load completed! 02:55:09.291 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 11439217 - use_random_directors: true - conflict_director_name: inn_level 02:55:09.294 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:55:09.294 [Lua] checking dlc's against conflict directors 02:55:09.294 [Lua] number of factions to include 2 02:55:09.294 [Lua] Updated list weights for random: 02:55:09.294 [Lua] skaven, 0.42 (0.00-0.42) 02:55:09.294 [Lua] chaos, 0.42 (0.42-0.83) 02:55:09.294 [Lua] beastmen, 0.17 (0.83-1.00) 02:55:09.294 [Lua] Rolled random faction: 0.33098578453063965 skaven 02:55:09.294 [Lua] Updated list weights for random: 02:55:09.294 [Lua] beastmen, 0.29 (0.00-0.29) 02:55:09.294 [Lua] chaos, 0.71 (0.29-1.00) 02:55:09.294 [Lua] Rolled random faction: 0.32852354645729065 chaos 02:55:09.294 [Lua] number of factions added 2 02:55:09.294 [Lua] --- --- --- 02:55:09.294 [Lua] Starting... difficulty 'normal' 02:55:09.294 [Lua] These are the starting conflict directors: 02:55:09.294 [Lua] inn_level 02:55:09.294 [Lua] --- --- --- 02:55:09.294 [Lua] 02:55:09.294 [Lua] DONE! Found the following directors: 02:55:09.294 [Lua] (free: 35), Master hash is: 02:55:09.294 [Lua] [EnemyPackageLoader] breed_lookup: { } 02:55:09.294 [Lua] load_startup_enemy_packages: -------------- 02:55:09.294 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:55:09.295 [Lua] critter_rat 02:55:09.308 [Lua] ### Received rpc_level_loaded 02:55:09.308 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 02:55:09.308 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:55:09.324 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:55:09.324 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:55:09.341 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:55:09.341 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:55:09.341 [Lua] ### Received rpc_level_loaded 02:55:09.341 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 02:55:09.357 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:55:09.357 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:55:09.358 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 02:55:09.358 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:55:09.358 [Lua] Starting async level spawning of levels/inn/world 02:55:09.358 [Umbra] Init version: 3.4.15 :: 16 threads 02:55:09.558 [Lua] Async level spawning done 02:55:09.558 [Lua] Spawn additional sub_levels: 02:55:09.558 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:55:10.548 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:55:10.548 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:55:10.548 [Lua] Set lobby begin: 02:55:10.548 [Lua] Lobby data selected_mission_id = inn_level 02:55:10.548 [Lua] Lobby data num_players = 1 02:55:10.549 [Lua] Lobby data matchmaking = false 02:55:10.549 [Lua] Lobby data host = 110000109ed6c29 02:55:10.549 [Lua] Lobby data mission_id = inn_level 02:55:10.549 [Lua] Lobby data matchmaking_type = 3 02:55:10.549 [Lua] Lobby data country_code = us 02:55:10.549 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:10.549 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:10.549 [Lua] Lobby data mechanism = adventure 02:55:10.549 [Lua] Lobby data eac_authorized = true 02:55:10.549 [Lua] Set lobby end. 02:55:10.549 [Lua] [Managers] Destroying manager group: 02:55:10.550 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 02:55:10.550 [Lua] [Gamestate] Enter StateIngame HOST 02:55:10.550 [Lua] [Managers] Calling function on all managers: 02:55:10.550 [Lua] <>level = inn_level<> 02:55:10.550 [Lua] Set lobby begin: 02:55:10.550 [Lua] Lobby data selected_mission_id = inn_level 02:55:10.550 [Lua] Lobby data num_players = 1 02:55:10.550 [Lua] Lobby data matchmaking = false 02:55:10.550 [Lua] Lobby data host = 110000109ed6c29 02:55:10.550 [Lua] Lobby data mission_id = inn_level 02:55:10.550 [Lua] Lobby data matchmaking_type = 3 02:55:10.550 [Lua] Lobby data country_code = us 02:55:10.551 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:10.551 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:10.551 [Lua] Lobby data mechanism = adventure 02:55:10.551 [Lua] Lobby data eac_authorized = true 02:55:10.551 [Lua] Set lobby end. 02:55:10.551 [Lua] [StateIngame] Server ingame 02:55:10.554 [Lua] Set lobby begin: 02:55:10.554 [Lua] Lobby data difficulty = normal 02:55:10.554 [Lua] Lobby data selected_mission_id = inn_level 02:55:10.554 [Lua] Lobby data difficulty_tweak = 0 02:55:10.554 [Lua] Lobby data num_players = 1 02:55:10.554 [Lua] Lobby data matchmaking = false 02:55:10.554 [Lua] Lobby data host = 110000109ed6c29 02:55:10.555 [Lua] Lobby data mission_id = inn_level 02:55:10.555 [Lua] Lobby data matchmaking_type = 3 02:55:10.555 [Lua] Lobby data country_code = us 02:55:10.555 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:10.555 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:10.555 [Lua] Lobby data mechanism = adventure 02:55:10.555 [Lua] Lobby data eac_authorized = true 02:55:10.555 [Lua] Set lobby end. 02:55:10.555 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:10.555 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:10.555 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:55:10.555 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 02:55:10.555 [Lua] [Matchmaking] initializing 02:55:10.555 [Lua] [Matchmaking] my_peer_id: 110000109ed6c29, I am server 02:55:10.555 [Lua] [Matchmaking] register rpcs 02:55:10.555 [Lua] GameNetworkManager:init... creating game session 02:55:10.555 [Lua] Host GameSession.make_game_session_host with session: 02:55:10.555 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:55:10.555 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:55:10.555 [Lua] [GameNetworkManager] self.is_server = true 02:55:10.555 [Network] Setting artificial MTU limit to 576 02:55:10.567 [Lua] Switching ConflictSettings: to: inn_level 02:55:10.567 [Lua] pacing=disabled 02:55:10.567 [Lua] roaming=nil 02:55:10.567 [Lua] disabled=false 02:55:10.567 [Lua] pack_spawning=disabled 02:55:10.567 [Lua] contained_breeds=nil 02:55:10.567 [Lua] boss=disabled 02:55:10.567 [Lua] horde=disabled 02:55:10.567 [Lua] specials=disabled 02:55:10.567 [Lua] name=inn_level 02:55:10.567 [Lua] intensity=disabled 02:55:10.567 [Lua] --- 02:55:10.568 [Lua] [LevelAnalysis] set_random_seed( 11439217) 02:55:10.568 [Lua] entity_system: is_versus false 02:55:10.571 [Lua] [AIInterestPointSystem] Level Seed: 11439217 02:55:10.571 [Lua] 02:55:10.571 [Lua] [entity_system_bag] = table 02:55:10.571 [Lua] [entity_system_bag] = metatable 02:55:10.571 [Lua] [startup_data] = table 02:55:10.571 [Lua] [entity_manager] = table 02:55:10.571 [Lua] [entity_manager] = metatable 02:55:10.571 [Lua] [unit_spawner] = table 02:55:10.571 [Lua] [unit_spawner] = metatable 02:55:10.571 [Lua] [unit_storage] = table 02:55:10.571 [Lua] [unit_storage] = metatable 02:55:10.571 [Lua] [dice_keeper] = table 02:55:10.571 [Lua] [dice_keeper] = metatable 02:55:10.571 [Lua] [is_server] = true (boolean) 02:55:10.572 [Lua] [world] = [World] 02:55:10.572 [Lua] [system_api] = table 02:55:10.572 [Lua] [entity_system] = table 02:55:10.572 [Lua] [entity_system] = metatable 02:55:10.572 [Lua] [network_lobby] = table 02:55:10.572 [Lua] [network_lobby] = metatable 02:55:10.572 [Lua] [profile_synchronizer] = table 02:55:10.572 [Lua] [profile_synchronizer] = metatable 02:55:10.572 [Lua] [level_transition_handler] = table 02:55:10.572 [Lua] [level_transition_handler] = metatable 02:55:10.572 [Lua] [num_local_human_players] = 1 (number) 02:55:10.572 [Lua] [statistics_db] = table 02:55:10.572 [Lua] [statistics_db] = metatable 02:55:10.572 [Lua] [network_server] = table 02:55:10.572 [Lua] [network_server] = metatable 02:55:10.572 [Lua] [input_manager] = table 02:55:10.572 [Lua] [input_manager] = metatable 02:55:10.572 [Lua] [network_clock] = table 02:55:10.572 [Lua] [network_clock] = metatable 02:55:10.572 [Lua] [network_transmit] = table 02:55:10.572 [Lua] [network_transmit] = metatable 02:55:10.572 [Lua] [free_flight_manager] = table 02:55:10.572 [Lua] [free_flight_manager] = metatable 02:55:10.572 [Lua] [network_manager] = table 02:55:10.572 [Lua] [network_manager] = metatable 02:55:10.572 [Lua] [network_event_delegate] = table 02:55:10.572 [Lua] [network_event_delegate] = metatable 02:55:10.572 [Lua] 02:55:10.573 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:55:10.583 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:55:10.584 [Lua] [AchievementManager] Achievements using the steam platform 02:55:10.584 [Lua] PlayerManager:add_player player_1 02:55:10.746 [Lua] [StateIngame] Level seed: 11439217 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:55:10.754 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 02:55:10.754 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 02:55:10.754 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:55:10.754 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 02:55:10.755 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 02:55:10.760 [Lua] [LevelAnalysis] set_random_seed( 11439217) 02:55:10.764 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 02:55:10.764 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 02:55:10.764 [Lua] [IngameUI] init 02:55:10.785 [SteamVoipClient] select_out(110000109ed6c29, off) 02:55:10.790 [Lua] cb_razer_chroma_setup 02:55:10.880 [Lua] [Matchmaking] Cancelling matchmaking 02:55:10.880 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:55:10.880 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 02:55:10.880 [Lua] Set lobby begin: 02:55:10.880 [Lua] Lobby data difficulty = normal 02:55:10.880 [Lua] Lobby data selected_mission_id = inn_level 02:55:10.880 [Lua] Lobby data power_level = 0 02:55:10.880 [Lua] Lobby data difficulty_tweak = 0 02:55:10.880 [Lua] Lobby data num_players = 1 02:55:10.880 [Lua] Lobby data matchmaking = false 02:55:10.880 [Lua] Lobby data host = 110000109ed6c29 02:55:10.880 [Lua] Lobby data mission_id = inn_level 02:55:10.880 [Lua] Lobby data matchmaking_type = 3 02:55:10.880 [Lua] Lobby data country_code = us 02:55:10.880 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:10.880 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:10.880 [Lua] Lobby data mechanism = adventure 02:55:10.880 [Lua] Lobby data eac_authorized = true 02:55:10.880 [Lua] Set lobby end. 02:55:10.881 [Flow] complete_skittergate_legend true 02:55:10.881 [Flow] complete_all_helmgart_levels_recruit true 02:55:10.882 [Save] Saving `save_data` 02:55:10.883 [Flow] WitchHunterLevel:35 02:55:10.883 [Flow] LeaderYes 02:55:10.883 [Flow] ALL PC XP:304250 02:55:10.883 [Flow] Has "bogenhafen" DLC:true 02:55:10.883 [Flow] WH XP:60850 02:55:10.883 [Flow] Number of crafted items:9416 02:55:10.883 [Flow] Has "pre_order" DLC:true 02:55:10.883 [Flow] Sum of Powe Levels:1500 02:55:10.883 [Flow] lodestone diff 1:false 02:55:10.884 [Flow] magnus and forest activated 02:55:10.884 [Flow] magnus and forest activated 02:55:10.884 [Flow] cemetery and forest activated 02:55:10.884 [Flow] magnus and cemetery 02:55:10.884 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:55:10.884 [Flow] ALL RUNES ACTIVATED 02:55:10.884 [Flow] magnus and forest activated 02:55:10.884 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:55:10.884 [Flow] ALL RUNES ACTIVATED 02:55:10.884 [Flow] cemetery and forest activated 02:55:10.884 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:55:10.884 [Flow] ALL RUNES ACTIVATED 02:55:10.884 [Flow] magnus and forest activated 02:55:10.884 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:55:10.884 [Flow] ALL RUNES ACTIVATED 02:55:10.884 [Flow] magnus and cemetery 02:55:10.884 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:55:10.884 [Flow] ALL RUNES ACTIVATED 02:55:10.884 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:55:10.886 [Lua] CurrentConflictSettings inn_level 02:55:10.886 [Lua] [ConflictDirector] conflict_director is ai_ready 02:55:10.886 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:55:10.886 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:55:10.886 [Save] Save done 02:55:10.887 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:55:10.887 [Lua] Forming navigation groups in one frame 02:55:10.887 [Lua] Forming navigation groups 02:55:10.905 [Lua] NavigationGroupManager -> calulation time A: 0.018000000000029104 02:55:10.908 [Lua] NavigationGroupManager -> calulation time B: 0.0029999999997016857 02:55:10.908 [Lua] number of nav groups: 58 02:55:10.909 [Lua] number of refined nav groups : 36 02:55:10.911 [Lua] NavigationGroupManager -> calulation time C: 0.0020000000004074536 02:55:10.911 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 02:55:10.911 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:55:10.911 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 02:55:10.914 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 02:55:10.914 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 02:55:10.914 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 02:55:10.914 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 02:55:10.914 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:55:10.914 [Lua] [Managers] Calling function on all managers: 02:55:10.915 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:55:10.915 [Save] Loading `ut_tweaks_presets` 02:55:10.915 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0e59c6b0 02:55:10.915 [Save] Load done 02:55:10.933 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:55:10.933 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:55:11.078 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party heroes (1) 02:55:11.079 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:55:11.079 [Lua] [IngamePlayerListUI] - Destroy 02:55:11.079 [Lua] [EquipmentUI] - Destroy 02:55:11.079 [Lua] [AbilityUI] - Destroy 02:55:11.079 [Lua] [GamePadEquipmentUI] - Destroy 02:55:11.079 [Lua] [GamePadAbilityUI] - Destroy 02:55:11.090 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000109ed6c29 02:55:11.090 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 110000109ed6c29 02:55:11.090 [Lua] Set lobby begin: 02:55:11.090 [Lua] Lobby data selected_mission_id = inn_level 02:55:11.090 [Lua] Lobby data num_players = 1 02:55:11.090 [Lua] Lobby data difficulty_tweak = 0 02:55:11.090 [Lua] Lobby data host = 110000109ed6c29 02:55:11.090 [Lua] Lobby data matchmaking_type = 3 02:55:11.090 [Lua] Lobby data difficulty = normal 02:55:11.090 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:55:11.090 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:11.090 [Lua] Lobby data player_slot_4 = 0:0 02:55:11.090 [Lua] Lobby data country_code = us 02:55:11.090 [Lua] Lobby data matchmaking = false 02:55:11.091 [Lua] Lobby data power_level = 0 02:55:11.091 [Lua] Lobby data mission_id = inn_level 02:55:11.091 [Lua] Lobby data mechanism = adventure 02:55:11.091 [Lua] Lobby data player_slot_5 = 0:0 02:55:11.091 [Lua] Lobby data player_slot_2 = 0:0 02:55:11.091 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:11.091 [Lua] Lobby data player_slot_3 = 0:0 02:55:11.091 [Lua] Lobby data eac_authorized = true 02:55:11.091 [Lua] Set lobby end. 02:55:11.091 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(1) 02:55:11.091 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:55:11.091 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1575313312,"first_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false}} 02:55:11.091 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:55:11.091 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:55:11.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:55:11.092 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:55:11.092 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 02:55:11.092 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:55:11.093 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x11dd29d0 02:55:11.100 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 02:55:11.100 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:55:11.100 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:55:11.100 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:55:11.127 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:55:11.127 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:55:11.127 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 02:55:11.127 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:55:11.216 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:55:11.216 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 02:55:11.216 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 02:55:11.216 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:55:11.272 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:55:11.272 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 02:55:11.272 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 02:55:11.272 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:55:11.328 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:55:11.328 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:55:11.328 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 02:55:11.328 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:55:11.378 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:55:11.378 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:55:11.378 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 02:55:11.378 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:55:11.412 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:55:11.412 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:55:11.412 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 02:55:11.412 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:55:11.436 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:55:11.436 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:55:11.436 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 02:55:11.436 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:55:11.456 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:55:11.456 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:55:11.456 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 02:55:11.456 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:55:11.482 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:55:11.482 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:55:11.482 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 02:55:11.482 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:55:11.506 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:55:11.506 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:55:11.506 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 02:55:11.506 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:55:11.541 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:55:11.541 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:55:11.541 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 02:55:11.541 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:55:11.543 [Flow] DISABLE 02:55:11.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:55:11.577 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:55:11.577 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 02:55:11.577 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:55:11.603 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:55:11.603 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:55:11.603 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 02:55:11.603 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:55:11.628 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:55:11.628 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:55:11.629 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 02:55:11.629 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:55:11.654 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:55:11.654 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:55:11.654 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 02:55:11.654 [Lua] [PackageManager] Queueing new asynch package: wwise/crossbow 02:55:11.680 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:55:11.680 [Lua] [PackageManager] Force_load: wwise/crossbow 02:55:11.681 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:55:11.703 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:55:11.703 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:55:11.703 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 02:55:11.729 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 02:55:11.729 [Lua] [PackageManager] Force_load: wwise/pistol 02:55:11.729 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:55:11.791 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:55:11.791 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:55:11.792 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:55:11.866 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:55:11.866 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:55:11.866 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:55:11.885 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:55:11.885 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:55:11.885 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:55:11.913 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:55:11.913 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:55:11.913 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:55:11.951 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:55:11.951 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:55:11.951 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:55:11.972 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:55:11.972 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:55:11.972 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:55:11.999 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:55:11.999 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:55:12.000 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 02:55:12.054 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 02:55:12.054 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 02:55:12.055 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 02:55:12.072 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 02:55:12.072 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 02:55:12.072 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:55:12.114 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:55:12.114 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:55:12.115 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:55:12.135 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:55:12.135 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:55:12.135 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 02:55:12.164 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 02:55:12.164 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 02:55:12.164 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 02:55:12.341 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 02:55:12.341 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 02:55:12.341 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:55:12.359 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:55:12.359 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:55:12.359 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:55:12.403 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:55:12.403 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:55:12.403 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:55:12.432 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:55:12.432 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:55:12.432 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:55:12.495 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:55:12.495 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:55:12.495 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:55:12.700 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:55:12.700 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:55:12.700 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:55:12.722 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:55:12.722 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:55:12.730 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 1575313312 02:55:12.733 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 02:55:12.737 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:12.737 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:12.737 [Lua] 02:55:12.737 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:55:12.737 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:55:12.737 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:55:12.737 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:12.737 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:55:12.737 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:55:12.737 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:55:12.737 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:12.737 [Lua] 02:55:12.737 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:12.737 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:12.737 [Lua] 02:55:12.737 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:55:12.737 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:55:12.737 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:55:12.737 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:12.737 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:55:12.737 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:55:12.737 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:55:12.737 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:12.737 [Lua] 02:55:12.737 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:12.737 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:12.737 [Lua] 02:55:12.737 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:55:12.737 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:55:12.737 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:55:12.737 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:12.737 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:55:12.737 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:55:12.737 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:55:12.737 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:12.737 [Lua] 02:55:12.737 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:12.737 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:12.737 [Lua] 02:55:12.737 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:55:12.737 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:55:12.737 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:55:12.737 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:12.737 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:55:12.737 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:55:12.737 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:55:12.737 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:12.737 [Lua] 02:55:12.738 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:55:12.738 [Lua] TalentExtension:_send_rpc_sync_talents 42 02:55:12.738 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:55:12.738 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:55:12.738 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 02:55:12.750 [Lua] Players are leaving the safe zone 02:55:12.983 [Lua] StateInGameRunning:_game_actually_starts() 02:55:12.983 [Lua] [GameModeInn] Start menu closed 02:55:12.983 [Lua] [GameModeInn] Start menu opened 02:55:12.983 [Lua] ################################################################################################################# 02:55:12.983 [Lua] [Loading Time]: 00:00:07 [Transition]: dlc_wizards_tower-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:55:12.983 [Lua] ################################################################################################################# 02:55:12.983 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 54 02:55:12.983 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:55:12.998 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 54 02:55:13.118 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 54 02:55:13.118 [Lua] Commit load time data 02:55:15.497 [Lua] Set lobby begin: 02:55:15.497 [Lua] Lobby data selected_mission_id = inn_level 02:55:15.497 [Lua] Lobby data num_players = 1 02:55:15.497 [Lua] Lobby data difficulty_tweak = 0 02:55:15.497 [Lua] Lobby data host = 110000109ed6c29 02:55:15.497 [Lua] Lobby data matchmaking_type = 3 02:55:15.497 [Lua] Lobby data difficulty = normal 02:55:15.497 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:55:15.497 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:15.497 [Lua] Lobby data player_slot_4 = 0:0 02:55:15.497 [Lua] Lobby data country_code = us 02:55:15.497 [Lua] Lobby data matchmaking = false 02:55:15.497 [Lua] Lobby data power_level = 835 02:55:15.497 [Lua] Lobby data mission_id = inn_level 02:55:15.497 [Lua] Lobby data mechanism = adventure 02:55:15.497 [Lua] Lobby data player_slot_5 = 0:0 02:55:15.497 [Lua] Lobby data player_slot_2 = 0:0 02:55:15.497 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:15.497 [Lua] Lobby data player_slot_3 = 0:0 02:55:15.497 [Lua] Lobby data eac_authorized = true 02:55:15.498 [Lua] Set lobby end. 02:55:16.620 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:55:16.620 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:55:16.631 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:55:16.631 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:55:16.641 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:55:16.641 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:55:16.652 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:55:16.652 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:55:16.664 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:55:16.664 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:55:16.675 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:55:16.675 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:55:16.685 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:55:16.685 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:55:16.696 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:55:16.696 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:55:16.781 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:55:16.781 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:55:16.791 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:55:16.791 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:55:19.042 [Lua] [IngameUI] menu view on_enter start_game_view 02:55:19.045 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1154b060 02:55:19.045 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:55:19.079 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:55:19.079 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:55:19.080 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:55:19.080 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:55:19.893 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 02:55:19.893 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:55:19.893 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowEventOverviewConsole 02:55:19.894 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSummaryConsole 02:55:20.274 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:55:20.274 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowEventOverviewConsole 02:55:20.274 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:55:20.274 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:20.275 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:20.275 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:55:20.277 [Lua] any lobby_browser_mission Any 02:55:20.277 [Lua] adventure area_selection_campaign Campaign 02:55:20.277 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:55:20.277 [Lua] deus area_selection_morris_name Chaos Wastes 02:55:20.277 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:55:20.278 [Lua] any lobby_browser_mission Any 02:55:20.279 [Lua] adventure area_selection_campaign Campaign 02:55:20.279 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:55:20.279 [Lua] deus area_selection_morris_name Chaos Wastes 02:55:20.279 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:55:20.280 [Lua] [Matchmaking] Filter: Free slots = 1 02:55:20.280 [Lua] [Matchmaking] Filter: Distance = world 02:55:20.280 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:55:20.280 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:55:20.280 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:55:20.280 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:55:20.280 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:55:20.281 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSummaryConsole 02:55:20.447 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:55:20.447 [Lua] =======================Found valid lobby! 02:55:20.448 [Lua] =======================Found valid lobby! 02:55:20.449 [Lua] =======================Found valid lobby! 02:55:20.449 [Lua] =======================Found valid lobby! 02:55:20.450 [Lua] =======================Found valid lobby! 02:55:20.451 [Lua] =======================Found valid lobby! 02:55:20.451 [Lua] =======================Found valid lobby! 02:55:20.452 [Lua] =======================Found valid lobby! 02:55:20.453 [Lua] =======================Found valid lobby! 02:55:20.453 [Lua] =======================Found valid lobby! 02:55:20.454 [Lua] =======================Found valid lobby! 02:55:20.455 [Lua] =======================Found valid lobby! 02:55:20.455 [Lua] =======================Found valid lobby! 02:55:20.456 [Lua] =======================Found valid lobby! 02:55:20.457 [Lua] =======================Found valid lobby! 02:55:20.457 [Lua] =======================Found valid lobby! 02:55:20.458 [Lua] =======================Found valid lobby! 02:55:20.459 [Lua] =======================Found valid lobby! 02:55:20.459 [Lua] =======================Found valid lobby! 02:55:20.460 [Lua] =======================Found valid lobby! 02:55:20.461 [Lua] =======================Found valid lobby! 02:55:20.461 [Lua] =======================Found valid lobby! 02:55:20.462 [Lua] =======================Found valid lobby! 02:55:20.463 [Lua] =======================Found valid lobby! 02:55:20.463 [Lua] =======================Found valid lobby! 02:55:20.464 [Lua] =======================Found valid lobby! 02:55:20.465 [Lua] =======================Found valid lobby! 02:55:20.465 [Lua] =======================Found valid lobby! 02:55:20.466 [Lua] =======================Found valid lobby! 02:55:20.467 [Lua] =======================Found valid lobby! 02:55:20.467 [Lua] =======================Found valid lobby! 02:55:20.468 [Lua] =======================Found valid lobby! 02:55:20.469 [Lua] =======================Found valid lobby! 02:55:20.469 [Lua] =======================Found valid lobby! 02:55:20.470 [Lua] =======================Found valid lobby! 02:55:20.471 [Lua] =======================Found valid lobby! 02:55:20.471 [Lua] =======================Found valid lobby! 02:55:20.472 [Lua] =======================Found valid lobby! 02:55:20.473 [Lua] =======================Found valid lobby! 02:55:20.473 [Lua] =======================Found valid lobby! 02:55:20.474 [Lua] =======================Found valid lobby! 02:55:20.475 [Lua] =======================Found valid lobby! 02:55:20.475 [Lua] =======================Found valid lobby! 02:55:20.476 [Lua] =======================Found valid lobby! 02:55:20.476 [Lua] =======================Found valid lobby! 02:55:20.477 [Lua] =======================Found valid lobby! 02:55:20.478 [Lua] =======================Found valid lobby! 02:55:20.478 [Lua] =======================Found valid lobby! 02:55:20.479 [Lua] =======================Found valid lobby! 02:55:20.480 [Lua] =======================Found valid lobby! 02:55:21.302 [Lua] [Matchmaking] Filter: Free slots = 1 02:55:21.302 [Lua] [Matchmaking] Filter: Distance = world 02:55:21.302 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:55:21.302 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:55:21.302 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:55:21.302 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:55:21.302 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:55:21.302 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:55:21.461 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 22 02:55:21.462 [Lua] =======================Found valid lobby! 02:55:21.463 [Lua] =======================Found valid lobby! 02:55:21.463 [Lua] =======================Found valid lobby! 02:55:21.464 [Lua] =======================Found valid lobby! 02:55:21.465 [Lua] =======================Found valid lobby! 02:55:21.465 [Lua] =======================Found valid lobby! 02:55:21.466 [Lua] =======================Found valid lobby! 02:55:21.467 [Lua] =======================Found valid lobby! 02:55:21.468 [Lua] =======================Found valid lobby! 02:55:21.468 [Lua] =======================Found valid lobby! 02:55:21.469 [Lua] =======================Found valid lobby! 02:55:21.470 [Lua] =======================Found valid lobby! 02:55:21.470 [Lua] =======================Found valid lobby! 02:55:21.471 [Lua] =======================Found valid lobby! 02:55:21.472 [Lua] =======================Found valid lobby! 02:55:21.472 [Lua] =======================Found valid lobby! 02:55:21.473 [Lua] =======================Found valid lobby! 02:55:21.474 [Lua] =======================Found valid lobby! 02:55:21.474 [Lua] =======================Found valid lobby! 02:55:21.475 [Lua] =======================Found valid lobby! 02:55:21.476 [Lua] =======================Found valid lobby! 02:55:21.476 [Lua] =======================Found valid lobby! 02:55:24.878 [Lua] [Matchmaking] Filter: Free slots = 1 02:55:24.878 [Lua] [Matchmaking] Filter: Distance = world 02:55:24.878 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:55:24.878 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:55:24.878 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:55:24.878 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:55:24.878 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:55:24.878 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:55:25.030 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 22 02:55:25.030 [Lua] =======================Found valid lobby! 02:55:25.031 [Lua] =======================Found valid lobby! 02:55:25.032 [Lua] =======================Found valid lobby! 02:55:25.032 [Lua] =======================Found valid lobby! 02:55:25.033 [Lua] =======================Found valid lobby! 02:55:25.034 [Lua] =======================Found valid lobby! 02:55:25.034 [Lua] =======================Found valid lobby! 02:55:25.035 [Lua] =======================Found valid lobby! 02:55:25.036 [Lua] =======================Found valid lobby! 02:55:25.036 [Lua] =======================Found valid lobby! 02:55:25.037 [Lua] =======================Found valid lobby! 02:55:25.038 [Lua] =======================Found valid lobby! 02:55:25.038 [Lua] =======================Found valid lobby! 02:55:25.039 [Lua] =======================Found valid lobby! 02:55:25.040 [Lua] =======================Found valid lobby! 02:55:25.040 [Lua] =======================Found valid lobby! 02:55:25.041 [Lua] =======================Found valid lobby! 02:55:25.042 [Lua] =======================Found valid lobby! 02:55:25.042 [Lua] =======================Found valid lobby! 02:55:25.043 [Lua] =======================Found valid lobby! 02:55:25.044 [Lua] =======================Found valid lobby! 02:55:25.044 [Lua] =======================Found valid lobby! 02:55:27.252 [Lua] [IngameUI] menu view on_exit start_game_view 02:55:27.252 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:55:27.253 [Save] Saving `save_data` 02:55:27.253 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:55:27.253 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:55:27.253 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:55:27.253 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:55:27.256 [Save] Save done 02:55:27.260 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1154b060 02:55:28.528 [Lua] [IngameUI] menu view on_enter character_selection 02:55:28.528 [Lua] hero_fullscreen_menu_on_enter 02:55:28.530 [Lua] [IngameUI] menu view post_update_on_enter table: 0x0ded71b0 02:55:28.531 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:55:28.542 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.542 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.542 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.542 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.544 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.544 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.544 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.544 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:28.544 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:28.544 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.544 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:28.544 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:28.544 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:29.048 [Lua] [PlayFabMirrorBase] _commit_internal "22" 02:55:29.048 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:55:29.082 [Lua] generate_backend_stats 110000109ed6c29:1 02:55:29.197 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:55:29.197 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 55 02:55:29.205 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 55 02:55:29.525 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 55 02:55:29.527 [Lua] [PlayFabMirrorBase] commit result "success", "22" 02:55:29.929 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.929 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.929 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.929 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.929 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.929 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.929 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:29.930 [Save] Saving `save_data` 02:55:29.930 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:29.930 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:29.930 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:29.930 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:29.934 [Save] Save done 02:55:30.138 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:55:30.138 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:55:30.138 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:55:30.188 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:55:30.188 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:55:30.188 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:55:30.250 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:55:30.250 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:55:30.255 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:30.255 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:30.255 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:30.255 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.255 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.255 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:30.255 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:30.255 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.255 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:55:30.274 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:55:30.274 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:55:30.374 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000109ed6c29 02:55:30.374 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 02:55:30.374 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 110000109ed6c29 02:55:30.374 [Lua] Set lobby begin: 02:55:30.374 [Lua] Lobby data selected_mission_id = inn_level 02:55:30.375 [Lua] Lobby data num_players = 1 02:55:30.375 [Lua] Lobby data difficulty_tweak = 0 02:55:30.375 [Lua] Lobby data host = 110000109ed6c29 02:55:30.375 [Lua] Lobby data matchmaking_type = 3 02:55:30.375 [Lua] Lobby data difficulty = normal 02:55:30.375 [Lua] Lobby data player_slot_1 = 0:0 02:55:30.375 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:30.375 [Lua] Lobby data player_slot_4 = 0:0 02:55:30.375 [Lua] Lobby data country_code = us 02:55:30.376 [Lua] Lobby data matchmaking = false 02:55:30.376 [Lua] Lobby data power_level = 835 02:55:30.376 [Lua] Lobby data mission_id = inn_level 02:55:30.376 [Lua] Lobby data mechanism = adventure 02:55:30.376 [Lua] Lobby data player_slot_5 = 110000109ed6c29:1 02:55:30.376 [Lua] Lobby data player_slot_2 = 0:0 02:55:30.376 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:30.376 [Lua] Lobby data player_slot_3 = 0:0 02:55:30.376 [Lua] Lobby data eac_authorized = true 02:55:30.376 [Lua] Set lobby end. 02:55:30.376 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(5) career(3) 02:55:30.376 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 02:55:30.376 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 02:55:30.376 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/es_deus_01":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false},"inventory_id":333973742,"first_person":{"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"wwise\/es_deus_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed":false,"units\/beings\/player\/empire_soldier_knight\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/es_deus_01":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false}} 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: wwise/es_deus_01, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer, async-read, 02:55:30.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:55:30.383 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer 02:55:30.384 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 02:55:30.384 [Lua] [PackageManager] Unload: wwise/crossbow, ProfileSynchronizer 02:55:30.384 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 02:55:30.385 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer 02:55:30.385 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 02:55:30.386 [Lua] [GameNetworkManager] destroying game object with go_id=43 02:55:30.386 [Lua] [UnitSpawner] [nil] failed to remove listener [interactable_unit] from unit [[Unit '#ID[1f71538a9a7dfd90]']] 02:55:30.388 [Save] Saving `save_data` 02:55:30.391 [Save] Save done 02:55:30.391 [Save] Saving `save_data` 02:55:30.395 [Save] Save done 02:55:30.397 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer 02:55:30.397 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer 02:55:30.397 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer 02:55:30.397 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer 02:55:30.397 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:30.398 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer 02:55:30.398 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 02:55:30.398 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:30.401 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer 02:55:30.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer 02:55:30.402 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 02:55:30.406 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer 02:55:30.406 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 02:55:30.406 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer 02:55:30.413 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 02:55:30.413 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 02:55:30.414 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:55:30.464 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:55:30.464 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:55:30.464 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:55:30.479 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:55:30.479 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:55:30.479 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:55:30.496 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:55:30.496 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:55:30.496 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:55:30.497 [Lua] [IngameUI] menu view on_exit character_selection 02:55:30.497 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:55:30.497 [Lua] hero_fullscreen_menu_on_exit 02:55:30.498 [Lua] [IngameUI] menu view post_update_on_exit table: 0x0ded71b0 02:55:30.499 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.499 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.499 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.499 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.499 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.499 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.499 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:55:30.559 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:55:30.559 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:55:30.559 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:55:30.582 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:55:30.582 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:55:30.582 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01 02:55:30.601 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01 02:55:30.601 [Lua] [PackageManager] Force_load: wwise/es_deus_01 02:55:30.602 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 02:55:30.620 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:55:30.620 [Lua] [PackageManager] Force_load: wwise/handgun 02:55:30.620 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 02:55:30.676 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 02:55:30.676 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 02:55:30.677 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:55:30.731 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:55:30.731 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:55:30.731 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:55:30.761 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:55:30.761 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:55:30.761 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:55:30.819 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:55:30.819 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:55:30.829 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 333973742 02:55:30.832 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-15.6353, -0.208514, 6.19298), Vector4(0, 0, 0.700866, -0.713293)) 02:55:30.834 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:30.834 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:30.834 [Lua] 02:55:30.834 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:30.834 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:30.834 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:30.834 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:30.834 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:30.834 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:30.834 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:30.834 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:30.834 [Lua] 02:55:30.834 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:30.834 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:30.834 [Lua] 02:55:30.835 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:30.835 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:30.835 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:30.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:30.835 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:30.835 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:30.835 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:30.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:30.835 [Lua] 02:55:30.835 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:30.835 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:30.835 [Lua] 02:55:30.835 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:30.835 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:30.835 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:30.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:30.835 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:30.835 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:30.835 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:30.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:30.835 [Lua] 02:55:30.835 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:30.835 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:30.835 [Lua] 02:55:30.835 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:30.835 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:30.835 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:30.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:30.835 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:30.835 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:30.835 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:30.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:30.835 [Lua] 02:55:30.835 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:55:30.835 [Lua] TalentExtension:_send_rpc_sync_talents 44 02:55:30.835 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:55:30.835 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:55:30.835 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 02:55:32.648 [Lua] [MOD][hostQuickPlay][ECHO] Host Quick Play matches - deactivated 02:55:33.258 [Lua] [IngameUI] menu view on_enter start_game_view 02:55:33.260 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1154b060 02:55:33.260 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:55:33.293 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:55:33.293 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:55:33.293 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:55:33.293 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:55:33.294 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:33.294 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:33.294 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:55:33.297 [Lua] any lobby_browser_mission Any 02:55:33.297 [Lua] adventure area_selection_campaign Campaign 02:55:33.297 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:55:33.297 [Lua] deus area_selection_morris_name Chaos Wastes 02:55:33.297 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:55:33.298 [Lua] any lobby_browser_mission Any 02:55:33.298 [Lua] adventure area_selection_campaign Campaign 02:55:33.298 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:55:33.298 [Lua] deus area_selection_morris_name Chaos Wastes 02:55:33.298 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:55:33.299 [Lua] [Matchmaking] Filter: Free slots = 1 02:55:33.299 [Lua] [Matchmaking] Filter: Distance = world 02:55:33.299 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:55:33.299 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:55:33.299 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:55:33.300 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:55:33.300 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:55:33.472 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:55:33.473 [Lua] =======================Found valid lobby! 02:55:33.473 [Lua] =======================Found valid lobby! 02:55:33.474 [Lua] =======================Found valid lobby! 02:55:33.475 [Lua] =======================Found valid lobby! 02:55:33.476 [Lua] =======================Found valid lobby! 02:55:33.476 [Lua] =======================Found valid lobby! 02:55:33.477 [Lua] =======================Found valid lobby! 02:55:33.478 [Lua] =======================Found valid lobby! 02:55:33.478 [Lua] =======================Found valid lobby! 02:55:33.479 [Lua] =======================Found valid lobby! 02:55:33.480 [Lua] =======================Found valid lobby! 02:55:33.480 [Lua] =======================Found valid lobby! 02:55:33.481 [Lua] =======================Found valid lobby! 02:55:33.482 [Lua] =======================Found valid lobby! 02:55:33.483 [Lua] =======================Found valid lobby! 02:55:33.483 [Lua] =======================Found valid lobby! 02:55:33.484 [Lua] =======================Found valid lobby! 02:55:33.485 [Lua] =======================Found valid lobby! 02:55:33.485 [Lua] =======================Found valid lobby! 02:55:33.486 [Lua] =======================Found valid lobby! 02:55:33.487 [Lua] =======================Found valid lobby! 02:55:33.487 [Lua] =======================Found valid lobby! 02:55:33.488 [Lua] =======================Found valid lobby! 02:55:33.489 [Lua] =======================Found valid lobby! 02:55:33.490 [Lua] =======================Found valid lobby! 02:55:33.490 [Lua] =======================Found valid lobby! 02:55:33.491 [Lua] =======================Found valid lobby! 02:55:33.492 [Lua] =======================Found valid lobby! 02:55:33.492 [Lua] =======================Found valid lobby! 02:55:33.493 [Lua] =======================Found valid lobby! 02:55:33.494 [Lua] =======================Found valid lobby! 02:55:33.495 [Lua] =======================Found valid lobby! 02:55:33.495 [Lua] =======================Found valid lobby! 02:55:33.496 [Lua] =======================Found valid lobby! 02:55:33.497 [Lua] =======================Found valid lobby! 02:55:33.497 [Lua] =======================Found valid lobby! 02:55:33.498 [Lua] =======================Found valid lobby! 02:55:33.499 [Lua] =======================Found valid lobby! 02:55:33.499 [Lua] =======================Found valid lobby! 02:55:33.500 [Lua] =======================Found valid lobby! 02:55:33.501 [Lua] =======================Found valid lobby! 02:55:33.501 [Lua] =======================Found valid lobby! 02:55:33.502 [Lua] =======================Found valid lobby! 02:55:33.503 [Lua] =======================Found valid lobby! 02:55:33.504 [Lua] =======================Found valid lobby! 02:55:33.504 [Lua] =======================Found valid lobby! 02:55:33.505 [Lua] =======================Found valid lobby! 02:55:33.506 [Lua] =======================Found valid lobby! 02:55:33.506 [Lua] =======================Found valid lobby! 02:55:33.507 [Lua] =======================Found valid lobby! 02:55:34.344 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:55:34.344 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:55:34.344 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:55:34.344 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:55:34.844 [Lua] [StartGameStateSettingsOverview:play() - vote_type(adventure) 02:55:34.844 [Lua] ............................................................................................................ 02:55:34.844 [Lua] ............................................................................................................ 02:55:34.844 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 02:55:34.844 [Lua] ............................................................................................................ 02:55:34.844 [Lua] ............................................................................................................ 02:55:34.859 [Lua] [Matchmaking] Cancelling matchmaking 02:55:34.859 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:55:34.867 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 02:55:34.867 [Lua] [Matchmaking] Entering MatchmakingStateSearchGame on_enter() 02:55:34.867 [Lua] [Matchmaking] Filter: Free slots = 1 02:55:34.867 [Lua] [Matchmaking] Filter: Distance = close 02:55:34.867 [Lua] [Matchmaking] Filter: mechanism, comparison(equal), value=adventure 02:55:34.867 [Lua] [Matchmaking] Filter: matchmaking_type, comparison(less_or_equal), value=2 02:55:34.867 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:55:34.867 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:55:34.867 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:55:34.867 [Lua] [Matchmaking] Filter: matchmaking, comparison(equal), value=true 02:55:34.867 [Lua] [Matchmaking] Near Filter: power_level, value=835 02:55:34.867 [Lua] Set lobby begin: 02:55:34.867 [Lua] Lobby data selected_mission_id = inn_level 02:55:34.867 [Lua] Lobby data num_players = 1 02:55:34.868 [Lua] Lobby data difficulty_tweak = 0 02:55:34.868 [Lua] Lobby data host = 110000109ed6c29 02:55:34.868 [Lua] Lobby data time_of_search = 1714186534 02:55:34.868 [Lua] Lobby data matchmaking_type = 3 02:55:34.868 [Lua] Lobby data difficulty = normal 02:55:34.868 [Lua] Lobby data player_slot_1 = 0:0 02:55:34.868 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:55:34.868 [Lua] Lobby data player_slot_4 = 0:0 02:55:34.868 [Lua] Lobby data country_code = us 02:55:34.868 [Lua] Lobby data matchmaking = searching 02:55:34.868 [Lua] Lobby data power_level = 835 02:55:34.868 [Lua] Lobby data mission_id = inn_level 02:55:34.868 [Lua] Lobby data mechanism = adventure 02:55:34.868 [Lua] Lobby data player_slot_5 = 110000109ed6c29:1 02:55:34.868 [Lua] Lobby data player_slot_2 = 0:0 02:55:34.868 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:34.868 [Lua] Lobby data player_slot_3 = 0:0 02:55:34.868 [Lua] Lobby data eac_authorized = true 02:55:34.868 [Lua] Set lobby end. 02:55:34.868 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:55:34.868 [Lua] [ChatManager][1]System: Starting search 02:55:34.868 [Lua] [ChatManager][1]System: Cataclysm 02:55:34.951 [Lua] [IngameUI] menu view on_exit start_game_view 02:55:34.951 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:55:34.952 [Save] Saving `save_data` 02:55:34.952 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:55:34.952 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:55:34.952 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:55:34.956 [Save] Save done 02:55:34.959 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1154b060 02:55:35.020 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 3 02:55:35.021 [Lua] =======================Found valid lobby! 02:55:35.022 [Lua] =======================Found valid lobby! 02:55:35.022 [Lua] =======================Found valid lobby! 02:55:35.023 [Lua] [Matchmaking] max_quick_play_search_range: close 02:55:35.023 [Lua] 02:55:35.023 [Lua] [1] = magnus (string) 02:55:35.023 [Lua] [2] = dlc_wizards_trail (string) 02:55:35.023 [Lua] [3] = dlc_dwarf_interior (string) 02:55:35.023 [Lua] [4] = catacombs (string) 02:55:35.023 [Lua] [5] = dlc_wizards_tower (string) 02:55:35.023 [Lua] [6] = dlc_dwarf_exterior (string) 02:55:35.023 [Lua] [7] = skittergate (string) 02:55:35.023 [Lua] [8] = dlc_bogenhafen_slum (string) 02:55:35.023 [Lua] [9] = forest_ambush (string) 02:55:35.023 [Lua] [10] = dlc_dwarf_whaling (string) 02:55:35.023 [Lua] [11] = fort (string) 02:55:35.023 [Lua] [12] = dlc_dwarf_beacons (string) 02:55:35.023 [Lua] [13] = dlc_castle (string) 02:55:35.023 [Lua] [14] = skaven_stronghold (string) 02:55:35.023 [Lua] [15] = dlc_bogenhafen_city (string) 02:55:35.023 [Lua] [16] = bell (string) 02:55:35.023 [Lua] [17] = military (string) 02:55:35.023 [Lua] [18] = nurgle (string) 02:55:35.023 [Lua] [19] = farmlands (string) 02:55:35.023 [Lua] [20] = elven_ruins (string) 02:55:35.023 [Lua] [21] = ussingen (string) 02:55:35.023 [Lua] [22] = mines (string) 02:55:35.023 [Lua] [23] = ground_zero (string) 02:55:35.023 [Lua] [24] = warcamp (string) 02:55:35.023 [Lua] [25] = cemetery (string) 02:55:35.023 [Lua] [26] = dlc_bastion (string) 02:55:35.023 [Lua] [27] = dlc_portals (string) 02:55:35.023 [Lua] [28] = crater (string) 02:55:35.023 [Lua] [29] = inn_level (string) 02:55:35.023 [Lua] 02:55:35.023 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.023 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (magnus ~= catacombs)' 02:55:35.023 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (magnus ~= skaven_stronghold)' 02:55:35.023 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_wizards_trail ~= catacombs)' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_wizards_trail ~= skaven_stronghold)' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_dwarf_interior ~= catacombs)' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_dwarf_interior ~= skaven_stronghold)' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ discarded due to 'hero is unavailable' 02:55:35.024 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (catacombs ~= skaven_stronghold)' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_wizards_tower ~= catacombs)' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_wizards_tower ~= skaven_stronghold)' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_dwarf_exterior ~= catacombs)' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_dwarf_exterior ~= skaven_stronghold)' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.025 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (skittergate ~= catacombs)' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (skittergate ~= skaven_stronghold)' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_bogenhafen_slum ~= catacombs)' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_bogenhafen_slum ~= skaven_stronghold)' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (forest_ambush ~= catacombs)' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (forest_ambush ~= skaven_stronghold)' 02:55:35.026 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_dwarf_whaling ~= catacombs)' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_dwarf_whaling ~= skaven_stronghold)' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (fort ~= catacombs)' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (fort ~= skaven_stronghold)' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.027 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_dwarf_beacons ~= catacombs)' 02:55:35.028 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_dwarf_beacons ~= skaven_stronghold)' 02:55:35.028 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.028 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_castle ~= catacombs)' 02:55:35.028 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_castle ~= skaven_stronghold)' 02:55:35.028 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.028 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (skaven_stronghold ~= catacombs)' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_bogenhafen_city ~= catacombs)' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_bogenhafen_city ~= skaven_stronghold)' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (bell ~= catacombs)' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (bell ~= skaven_stronghold)' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.029 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (military ~= catacombs)' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (military ~= skaven_stronghold)' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (nurgle ~= catacombs)' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (nurgle ~= skaven_stronghold)' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (farmlands ~= catacombs)' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (farmlands ~= skaven_stronghold)' 02:55:35.030 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (elven_ruins ~= catacombs)' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (elven_ruins ~= skaven_stronghold)' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (ussingen ~= catacombs)' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (ussingen ~= skaven_stronghold)' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (mines ~= catacombs)' 02:55:35.031 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (mines ~= skaven_stronghold)' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (ground_zero ~= catacombs)' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (ground_zero ~= skaven_stronghold)' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (warcamp ~= catacombs)' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (warcamp ~= skaven_stronghold)' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.032 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (cemetery ~= catacombs)' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (cemetery ~= skaven_stronghold)' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_bastion ~= catacombs)' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_bastion ~= skaven_stronghold)' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (dlc_portals ~= catacombs)' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (dlc_portals ~= skaven_stronghold)' 02:55:35.033 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.034 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (crater ~= catacombs)' 02:55:35.034 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (crater ~= skaven_stronghold)' 02:55:35.034 [Lua] [Matchmaking] Lobby hosted by Jo failed lobby match due to 'user blocked' 02:55:35.034 [Lua] [Matchmaking] Lobby hosted by THE ORANGE SHIZZ failed lobby match due to 'wrong mission (inn_level ~= catacombs)' 02:55:35.034 [Lua] [Matchmaking] Lobby hosted by Charlotte failed lobby match due to 'wrong mission (inn_level ~= skaven_stronghold)' 02:55:35.039 [Lua] [ChatManager][1]System: Found game... 02:55:35.039 [Lua] [Matchmaking] Exiting state MatchmakingStateSearchGame with on_exit() 02:55:35.040 [Lua] [Matchmaking] Entering MatchmakingStateRequestJoinGame on_enter() 02:55:35.040 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:35.040 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:35.040 [Lua] [ChatManager][1]System: Connecting to game session. 02:55:35.050 [Lua] [LobbyClient] Changed state from nil to joining 02:55:35.223 [Lua] [LobbyClient] Changed state from joining to joined 02:55:35.223 [Lua] [PartyManager] Leader set to "11000010dfd647e" 02:55:35.224 [Lua] [LobbyClient] connected to lobby, id: 1860000bedfb223 02:55:35.224 [Lua] ====== Looking for host: 11000010dfd647e 02:55:35.226 [Lua] LobbyInternal.open_channel lobby: userdata: 0x07c19758, to peer: 11000010dfd647e channel: 10 02:55:35.226 [Lua] Connected to host: 11000010dfd647e, using channel: 10 02:55:35.226 [Lua] [Matchmaking] Joined lobby, checking network hash... 02:55:35.234 [Lua] [Matchmaking] Network hashes matches, waiting to connect to host with user name 'Charlotte'... 02:55:38.672 [Lua] [Matchmaking] Connected, requesting to join game... 02:55:38.672 [Lua] bless 02:55:38.672 [Lua] grass_2 02:55:38.672 [Lua] premium_career_bundle 02:55:38.672 [Lua] scorpion 02:55:38.672 [Lua] shovel 02:55:38.672 [Lua] pre_order 02:55:38.672 [Lua] woods 02:55:38.672 [Lua] grass 02:55:38.672 [Lua] lake 02:55:38.672 [Lua] holly 02:55:38.672 [Lua] bogenhafen 02:55:38.672 [Lua] cog 02:55:38.672 [Lua] lake_upgrade 02:55:38.804 [Lua] [Matchmaking] Successfully joined game after 0.13 seconds: lobby_id=1860000bedfb223 host_id:Charlotte 02:55:38.804 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestJoinGame with on_exit() 02:55:38.804 [Lua] [Matchmaking] Entering MatchmakingStateRequestProfiles on_enter() 02:55:38.804 [Lua] [ChatManager][1]System: Requesting profiles 02:55:38.909 [Lua] [Matchmaking] PROFILES DATA REPLY BY 10 REPLY wh:0 | we:0 | dr:110000112010c64 | bw:11000010dfd647e | es:0 02:55:38.911 [Lua] [Matchmaking] Exiting state MatchmakingStateRequestProfiles with on_exit() 02:55:38.911 [Lua] [Matchmaking] Entering MatchmakingStateJoinGame on_enter() 02:55:38.911 [Lua] [ChatManager][1]System: Acquiring profiles 02:55:39.027 [Lua] [ChatManager][1]System: Joining game... 02:55:39.030 [Lua] [Matchmaking] Matchmaking manager returned a wanted transition start_lobby, doing it. 02:55:39.030 [Lua] TRANSITION start_lobby table: 0000000015490520 false 02:55:39.030 [Lua] [GameNetworkManager] Leaving game... 02:55:39.030 [Lua] [GameNetworkManager] Shutting down game session host. 02:55:39.030 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:55:39.030 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:55:39.030 [Lua] StateIngame: Got transition start_lobby, set exit type to join_game. Will exit at t=30.03 02:55:39.037 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:55:40.639 [Lua] [Matchmaking] rpc_notify_connected, got this in wrong state current_state:MatchmakingStateJoinGame 02:55:41.046 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:55:41.046 [Lua] [Managers] Calling function on all managers: 02:55:41.047 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:55:41.047 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:55:41.047 [Lua] Clearing all global lookup lists 02:55:41.047 [Lua] [IngamePlayerListUI] - Destroy 02:55:41.047 [Lua] [EquipmentUI] - Destroy 02:55:41.047 [Lua] [AbilityUI] - Destroy 02:55:41.047 [Lua] [GamePadEquipmentUI] - Destroy 02:55:41.047 [Lua] [GamePadAbilityUI] - Destroy 02:55:41.048 [Lua] [IngameUI] destroy 02:55:41.055 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 02:55:41.055 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 02:55:41.055 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 02:55:41.055 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 02:55:41.056 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 02:55:41.057 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 02:55:41.057 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 02:55:41.057 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 02:55:41.057 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 02:55:41.092 [Lua] [Managers] Destroying manager group: 02:55:41.096 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:55:41.143 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:55:41.143 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:55:41.143 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:55:41.143 [Lua] [Matchmaking] unregister rpcs 02:55:41.143 [Lua] [Matchmaking] destroying 02:55:41.143 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:55:41.143 [Lua] [ChatManager] Unregistering channel 1 02:55:41.143 [Lua] [EnemyPackageLoader] network_context_destroyed 02:55:41.143 [Lua] [TransientPackageLoader] network_context_destroyed 02:55:41.143 [Lua] [PartyManager] network_context_created 02:55:41.143 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:55:41.143 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:55:41.143 [Lua] [GameMechanismManager] network_context_destroyed 02:55:41.143 [SteamVoip] Leaving room 2b9ee76a5d0eefc1 02:55:41.143 [SteamVoipClient] select_out(110000109ed6c29, off) 02:55:41.143 [SteamVoip] Destroying room 2b9ee76a5d0eefc1 02:55:41.144 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 02:55:41.144 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer 02:55:41.144 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer 02:55:41.144 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:41.146 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 02:55:41.146 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 02:55:41.146 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer 02:55:41.146 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer 02:55:41.146 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer 02:55:41.146 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 02:55:41.148 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 02:55:41.169 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer 02:55:41.169 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer 02:55:41.169 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:41.169 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer 02:55:41.169 [Lua] [PackageManager] Unload: wwise/es_deus_01, ProfileSynchronizer 02:55:41.180 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 02:55:41.181 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 02:55:41.181 [EACServer] [21:55:41:181] [Windows] [EAC Server] [Info] [Destroy] Called 02:55:41.184 [Lua] [LobbyHost] Destroying 02:55:41.185 [Lua] ############### UNLOADING PACKAGES ############### 02:55:41.185 [Lua] [Managers] Calling function on all managers: 02:55:41.185 [Lua] [Managers] Destroying manager group: 02:55:41.185 [Lua] [Gamestate] Enter state StateLoading 02:55:41.187 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:55:41.187 [Lua] registering RPCs 02:55:41.187 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil table: 0000000015490520 02:55:41.187 warning: [Lua] Setting up network client 02:55:41.187 [Lua] [NetworkClient] New State connecting (old state nil) 02:55:41.187 [Lua] [SharedState] network_state_11000010dfd647e: peers:0:0:0:0 = ["11000010dfd647e","110000109ed6c29"] 02:55:41.187 [Lua] [NetworkClient] init - wanted_profile_index, 5, empire_soldier 02:55:41.187 [Lua] [NetworkClient] SENDING rpc_clear_peer_state to 11000010dfd647e 02:55:41.187 [EAC] Connection reset 02:55:41.196 [EAC] Set platform user auth ticket 02:55:41.196 [Lua] [ChatManager] Setting up network context, host_peer_id:11000010dfd647e my_peer_id:110000109ed6c29 02:55:41.196 [Lua] [ChatManager] Registering channel 1 02:55:41.196 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=11000010dfd647e, own_peer_id=110000109ed6c29) 02:55:41.196 [Lua] [TransientPackageLoader] network_context_created (server_peer_id=11000010dfd647e, own_peer_id=110000109ed6c29) 02:55:41.196 [Lua] [GameMechanismManager] network_context_created (server_peer_id=11000010dfd647e, own_peer_id=110000109ed6c29) 02:55:41.196 [Lua] [PartyManager] network_context_created (server_peer_id=11000010dfd647e, own_peer_id=110000109ed6c29) 02:55:41.196 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> wait_for_level_load 02:55:41.196 [Lua] [PartyManager] Leader set to "11000010dfd647e" 02:55:41.196 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:55:41.315 [EAC] Set host peer 11000010dfd647e to state undetermined 02:55:41.315 [EAC] Validating host 11000010dfd647e 02:55:41.315 [Lua] [NetworkClient] New State connected (old state connecting) 02:55:41.316 [Lua] EAC debug check 2 nil 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: peers:0:0:0:0 = ["11000010dfd647e","110000112010c64","110000109ed6c29"] 02:55:41.416 [Lua] [EnemyPackageLoader] New connection established (10) (key=1) 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: mechanism:0:0:0:0 = adventure 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: level_key:0:0:0:0 = skaven_stronghold 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"}] 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: peers:0:0:0:0 = ["11000010dfd647e","110000112010c64","110000109ed6c29"] 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: profile_index_reservation:0:0:3:0 = 110000112010c64 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: profile_index_reservation:0:0:4:0 = 11000010dfd647e 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: profile_index_reservation:0:0:5:0 = 110000109ed6c29 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: level_session_id:0:0:0:0 = 2085490560 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: conflict_director:0:0:0:0 = skaven 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: difficulty_tweak:0:0:0:0 = 0 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: locked_director_functions:0:0:0:0 = {} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: level_seed:0:0:0:0 = 2120094 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: game_mode:0:0:0:0 = adventure 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: level_transition_type:0:0:0:0 = load_next_level 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: extra_packages:0:0:0:0 = {} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: environment_variation_id:0:0:0:0 = 0 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: difficulty:0:0:0:0 = cataclysm 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: peer_ingame:11000010dfd647e:0:0:0 = true 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: peer_ingame:110000112010c64:0:0:0 = true 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"resource_packages\/careers\/we_shade":false,"units\/weapons\/player\/wpn_we_axe_03_t1\/wpn_we_axe_03_t1_3p":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_11":false,"wwise\/repeating_crossbow":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":1516606430,"first_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"units\/weapons\/player\/wpn_we_axe_03_t1\/wpn_we_axe_03_t1_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_axe":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_crossbow_elf":false,"wwise\/repeating_crossbow":false,"resource_packages\/careers\/we_shade":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/way_watcher_shade\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_repeater_crossbow_t3\/wpn_we_repeater_crossbow_t3_3p":false,"units\/beings\/player\/way_watcher_shade\/headpiece\/ww_s_hat_11":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_pile":false,"units\/weapons\/player\/wpn_we_axe_03_t1\/wpn_we_axe_03_t1":false,"units\/beings\/player\/way_watcher_shade\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false}} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: inventory_list:0:2:0:0 = {"third_person":{"units\/beings\/player\/witch_hunter_warrior_priest\/skins\/white\/chr_witch_hunter_warrior_priest_white":false,"units\/weapons\/player\/wpn_wh_1h_hammer_01\/wpn_wh_1h_hammer_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_husk_base":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/witch_hunter_warrior_priest\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_wh_book_02\/wpn_wh_book_02_3p":false,"units\/beings\/player\/chr_dummy_hat":false,"resource_packages\/careers\/wh_priest":false},"inventory_id":285762401,"first_person":{"units\/weapons\/player\/wpn_wh_book_02\/wpn_wh_book_02":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_hammer":false,"units\/beings\/player\/witch_hunter_warrior_priest\/skins\/white\/chr_witch_hunter_warrior_priest_white":false,"units\/weapons\/player\/wpn_wh_book_02\/wpn_wh_book_02_3p":false,"units\/weapons\/player\/wpn_wh_1h_hammer_01\/wpn_wh_1h_hammer_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_wh_1h_hammer_01\/wpn_wh_1h_hammer_01_3p":false,"units\/beings\/player\/witch_hunter_warrior_priest\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/chr_dummy_hat":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/witch_hunter_warrior_priest\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter_warrior_priest\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_hammer_book":false,"resource_packages\/careers\/wh_priest":false}} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: inventory_list:0:3:0:0 = {"third_person":{"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_mesh":false,"wwise\/staff":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_07":false,"resource_packages\/careers\/bw_unchained":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":2079929247,"first_person":{"resource_packages\/careers\/bw_unchained":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04":false,"units\/weapons\/player\/wpn_brw_beam_staff_04\/wpn_brw_beam_staff_04_3p":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/staff":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_brw_crowbill_01\/wpn_brw_crowbill_01_3p":false,"wwise\/one_handed_crowbills":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false,"units\/beings\/player\/bright_wizard_unchained\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/bright_wizard_unchained\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/bright_wizard_unchained\/headpiece\/bw_u_hat_07":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_crowbill":false}} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: inventory_list:0:6:0:0 = {"third_person":{"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"wwise\/two_handed_swords":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/chr_dummy_hat":false,"units\/beings\/player\/empire_soldier_knight\/skins\/green\/chr_empire_soldier_knight_green":false},"inventory_id":1544580789,"first_person":{"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/chr_dummy_hat":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_emp_gk_sword_01_t1\/wpn_emp_gk_sword_01_t1_3p":false,"wwise\/two_handed_swords":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_empire_handgun_t3\/wpn_empire_handgun_t3_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/green\/chr_empire_soldier_knight_green":false,"units\/beings\/player\/empire_soldier_knight\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/bastard_sword":false}} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:1:0:0 = 1516606430 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:2:0:0 = 285762401 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:3:0:0 = 2079929247 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:6:0:0 = 1544580789 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:110000112010c64:1:0:0 = 190650322 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: actually_ingame:11000010dfd647e:0:0:0 = true 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"wwise\/flamethrower":false,"wwise\/drakegun":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_01":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"wwise\/dr_deus_01":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"resource_packages\/careers\/dr_engineer":false},"inventory_id":190650322,"first_person":{"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dr_deus_01":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/cog_hammer":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2_3p":false,"wwise\/dr_deus_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t2\/wpn_dw_rotary_gun_01_t2":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false}} 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:1:0:0 = 1516606430 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:2:0:0 = 285762401 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:3:0:0 = 2079929247 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:6:0:0 = 1544580789 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:110000112010c64:1:0:0 = 190650322 02:55:41.416 [Lua] [SharedState] network_state_11000010dfd647e: actually_ingame:110000112010c64:0:0:0 = true 02:55:41.416 [SteamVoip] Joining room 6dc8beef710adf82 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/repeating_crossbow, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/chr_dummy_hat, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: resource_packages/careers/wh_priest, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: resource_packages/careers/we_shade, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/green/chr_empire_soldier_knight_green, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 02:55:41.417 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_3, global_loading_screens, async-read, prioritized 02:55:41.417 [Lua] [StateLoading] load_current_level 02:55:41.417 [Lua] [PartyManager] Clear parties. sync_to_clients: "false" 02:55:41.418 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:55:41.418 [Lua] [PartyManager] Register parties 02:55:41.418 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 02:55:41.418 [Lua] [NetworkClient] New State loading (old state connected) 02:55:41.418 [Lua] [LevelTransitionHandler] load_current_level, loading skaven_stronghold 0 02:55:41.418 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 02:55:41.418 [Umbra] Unload tome 1 02:55:41.418 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 02:55:41.497 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 02:55:41.515 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 02:55:41.515 [Lua] [PackageManager] Load: resource_packages/levels/honduras/skaven_stronghold_common, skaven_stronghold, async-read, 02:55:41.515 [Lua] [PackageManager] Load: resource_packages/levels/honduras/skaven_stronghold, skaven_stronghold, async-read, 02:55:41.534 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps 02:55:41.534 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps 02:55:41.534 [Lua] [PackageManager] Queueing new asynch package: resource_packages/loading_screens/loading_screen_3 02:55:41.600 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_3 02:55:41.600 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_3 02:55:41.600 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh 02:55:41.617 [Lua] [PartyManager] rpc_peer_assigned_to_party. channel_id: "10" | peer_id: "11000010dfd647e" | local_player_id: "1" | party_id: "1" | slot_id: "1" | is_bot: "false" 02:55:41.617 [Lua] [PartyManager] Player (11000010dfd647e:1) was put into party heroes (1) 02:55:41.617 [Lua] [PartyManager] rpc_peer_assigned_to_party. channel_id: "10" | peer_id: "11000010dfd647e" | local_player_id: "6" | party_id: "1" | slot_id: "2" | is_bot: "true" 02:55:41.617 [Lua] [PartyManager] Player (11000010dfd647e:6) was put into party heroes (1) 02:55:41.617 [Lua] [PartyManager] rpc_peer_assigned_to_party. channel_id: "10" | peer_id: "11000010dfd647e" | local_player_id: "2" | party_id: "1" | slot_id: "3" | is_bot: "true" 02:55:41.617 [Lua] [PartyManager] Player (11000010dfd647e:2) was put into party heroes (1) 02:55:41.617 [Lua] [PartyManager] rpc_peer_assigned_to_party. channel_id: "10" | peer_id: "110000112010c64" | local_player_id: "1" | party_id: "1" | slot_id: "4" | is_bot: "false" 02:55:41.617 [Lua] [PartyManager] Player (110000112010c64:1) was put into party heroes (1) 02:55:41.617 [Lua] [PartyManager] rpc_peer_assigned_to_party. channel_id: "10" | peer_id: "110000109ed6c29" | local_player_id: "1" | party_id: "0" | slot_id: "1" | is_bot: "false" 02:55:41.617 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party undecided (0) 02:55:41.617 [Lua] [ProfileSynchronizer] rpc_assign_peer_to_profile peer_id:11000010dfd647e local_player_id:1 profile_index:4 career_index:3 is_bot:false 02:55:41.617 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"}] 02:55:41.617 [Lua] [ProfileSynchronizer] rpc_assign_peer_to_profile peer_id:11000010dfd647e local_player_id:6 profile_index:5 career_index:3 is_bot:true 02:55:41.617 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"}] 02:55:41.617 [Lua] [ProfileSynchronizer] rpc_assign_peer_to_profile peer_id:11000010dfd647e local_player_id:2 profile_index:1 career_index:4 is_bot:true 02:55:41.617 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"}] 02:55:41.617 [Lua] [ProfileSynchronizer] rpc_assign_peer_to_profile peer_id:110000112010c64 local_player_id:1 profile_index:3 career_index:4 is_bot:false 02:55:41.617 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"}] 02:55:41.617 [Lua] Received new state from server ingame 02:55:41.650 [SteamVoipClient] select_out(11000010dfd647e, on) 02:55:41.779 [SteamVoipClient] select_out(110000112010c64, on) 02:55:41.788 [SteamVoipClient] select_out(11000010dfd647e, on) 02:55:41.788 [SteamVoipClient] select_in(11000010dfd647e, on) 02:55:41.788 [SteamVoipClient] select_out(11000010dfd647e, off) 02:55:41.788 [SteamVoipClient] select_out(110000112010c64, on) 02:55:41.788 [SteamVoipClient] select_in(110000112010c64, on) 02:55:41.788 [SteamVoipClient] select_out(110000112010c64, off) 02:55:41.810 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh 02:55:41.810 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh 02:55:41.810 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 02:55:41.812 [SteamTransport] Failed to send a message to 110000112010c64 because there is no connection 02:55:41.849 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 02:55:41.849 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 02:55:41.849 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:55:41.915 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:55:41.915 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:55:41.915 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_crossbow 02:55:41.982 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_crossbow 02:55:41.982 [Lua] [PackageManager] Force_load: wwise/repeating_crossbow 02:55:41.982 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white 02:55:42.050 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white 02:55:42.050 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white 02:55:42.050 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base 02:55:42.200 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base 02:55:42.200 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base 02:55:42.200 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 02:55:42.267 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 02:55:42.267 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p 02:55:42.267 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_priest 02:55:42.399 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_priest 02:55:42.399 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_priest 02:55:42.400 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:55:42.449 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:55:42.449 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:55:42.449 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p 02:55:42.499 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p 02:55:42.499 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p 02:55:42.500 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p 02:55:42.532 [EAC] EAC host 11000010dfd647e validated and trusted 02:55:42.550 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p 02:55:42.550 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p 02:55:42.550 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 02:55:42.616 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 02:55:42.616 [Lua] [PackageManager] Force_load: wwise/flamethrower 02:55:42.616 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 02:55:42.649 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:55:42.649 [Lua] [PackageManager] Force_load: wwise/handgun 02:55:42.650 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 02:55:42.699 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 02:55:42.699 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 02:55:42.700 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh 02:55:42.766 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh 02:55:42.766 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh 02:55:42.766 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 02:55:42.767 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:2:0:0 = 285762401 02:55:42.833 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 02:55:42.833 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 02:55:42.833 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh 02:55:42.900 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh 02:55:42.900 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh 02:55:42.900 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 02:55:42.967 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 02:55:42.967 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 02:55:42.967 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 02:55:43.034 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 02:55:43.034 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 02:55:43.034 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 02:55:43.117 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 02:55:43.117 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 02:55:43.118 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 02:55:43.184 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 02:55:43.184 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01 02:55:43.184 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 02:55:43.251 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 02:55:43.251 [Lua] [PackageManager] Force_load: wwise/drakegun 02:55:43.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_shade 02:55:43.318 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_shade 02:55:43.318 [Lua] [PackageManager] Force_load: resource_packages/careers/we_shade 02:55:43.318 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer 02:55:43.452 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer 02:55:43.452 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer 02:55:43.452 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 02:55:43.519 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 02:55:43.519 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p 02:55:43.519 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 02:55:43.719 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 02:55:43.719 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 02:55:43.719 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 02:55:43.769 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 02:55:43.769 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p 02:55:43.769 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 02:55:43.820 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 02:55:43.820 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 02:55:43.820 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 02:55:43.887 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 02:55:43.887 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p 02:55:43.887 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 02:55:43.953 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 02:55:43.953 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p 02:55:43.953 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 02:55:44.170 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 02:55:44.170 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 02:55:44.170 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 02:55:44.220 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 02:55:44.220 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11 02:55:44.220 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/green/chr_empire_soldier_knight_green 02:55:44.305 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/green/chr_empire_soldier_knight_green 02:55:44.305 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/green/chr_empire_soldier_knight_green 02:55:44.305 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 02:55:44.305 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:6:0:0 = 1544580789 02:55:44.371 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 02:55:44.371 [Lua] [PackageManager] Force_load: wwise/coghammer 02:55:44.371 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 02:55:44.421 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 02:55:44.421 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 02:55:44.421 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base 02:55:44.422 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:110000112010c64:1:0:0 = 190650322 02:55:44.622 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base 02:55:44.622 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base 02:55:44.622 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:55:44.655 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:55:44.655 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:55:44.655 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/skaven_stronghold_common 02:55:44.655 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:11000010dfd647e:1:0:0 = 1516606430 02:55:45.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/skaven_stronghold_common 02:55:45.092 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/skaven_stronghold_common 02:55:45.092 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/honduras/skaven_stronghold 02:55:45.125 [Umbra] Loading umbra tome '#ID[08cd0b6569b80a76]', 1 02:55:45.909 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/honduras/skaven_stronghold 02:55:45.909 [Lua] [PackageManager] Force_load: resource_packages/levels/honduras/skaven_stronghold 02:55:45.927 [Lua] [LevelTransitionHandler] Level load completed! 02:55:45.927 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: skaven_stronghold - level_seed: 2120094 - use_random_directors: true - conflict_director_name: skaven 02:55:45.941 [Lua] [MainPathSpawningGenerator] Using path: 2 at crossroad: A. (1/2 paths). 02:55:45.941 [Lua] [MainPathSpawningGenerator] ->preparing to stitch road: 2 that has main path index: 12 02:55:45.941 [Lua] [MainPathSpawningGenerator] ->removing road: 1 from crossroad: A with main path index: 11 02:55:45.941 [Lua] [MainPathSpawningGenerator] Stitched and removed main path index: 12 02:55:45.941 [Lua] checking dlc's against conflict directors 02:55:45.941 [Lua] number of factions to include 2 02:55:45.941 [Lua] Updated list weights for random: 02:55:45.941 [Lua] chaos, 0.71 (0.00-0.71) 02:55:45.941 [Lua] beastmen, 0.29 (0.71-1.00) 02:55:45.941 [Lua] Rolled random faction: 0.78828108310699463 beastmen 02:55:45.941 [Lua] number of factions added 2 02:55:45.941 [Lua] --- --- --- 02:55:45.941 [Lua] Starting... difficulty 'cataclysm' 02:55:45.941 [Lua] These are the starting conflict directors: 02:55:45.941 [Lua] skaven 02:55:45.941 [Lua] --- --- --- 02:55:45.941 [Lua] 02:55:45.941 [Lua] DONE! Found the following directors: 02:55:45.941 [Lua] (free: 15), Master hash is: skaven_storm_vermin_with_shield skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer skaven_rat_ogre skaven_stormfiend skaven_clan_rat skaven_pack_master skaven_slave chaos_marauder chaos_raider skaven_poison_wind_globadier skaven_gutter_runner skaven_storm_vermin_warlord skaven_warpfire_thrower chaos_berzerker skaven_loot_rat skaven_clan_rat_with_shield skaven_plague_monk skaven_ratling_gunner 02:55:45.941 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_storm_vermin_with_shield = true, skaven_storm_vermin = true, skaven_storm_vermin_commander = true, chaos_corruptor_sorcerer = true, skaven_rat_ogre = true, skaven_stormfiend = true, skaven_clan_rat = true, skaven_pack_master = true, skaven_slave = true, chaos_marauder = true, chaos_raider = true, skaven_poison_wind_globadier = true, skaven_gutter_runner = true, skaven_storm_vermin_warlord = true, skaven_warpfire_thrower = true, chaos_berzerker = true, skaven_loot_rat = true, skaven_clan_rat_with_shield = true, skaven_plague_monk = true, skaven_ratling_gunner = true, } 02:55:45.941 [Lua] load_startup_enemy_packages: -------------- 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_spawn 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_troll 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_rat_ogre 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_stormfiend 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] beastmen_minotaur 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_plague_sorcerer 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_corruptor_sorcerer 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_gutter_runner 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_pack_master 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_poison_wind_globadier 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_ratling_gunner 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_warpfire_thrower 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_vortex_sorcerer 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] beastmen_standard_bearer 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_vortex 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] critter_rat 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] critter_pig 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_storm_vermin_with_shield 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_storm_vermin 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_clan_rat 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_slave 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_marauder 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_raider 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] chaos_berzerker 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_loot_rat 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_clan_rat_with_shield 02:55:45.941 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 02:55:45.941 [Lua] skaven_plague_monk 02:55:45.945 [Lua] [NetworkClient] All level packages loaded! 02:55:45.945 [Lua] [NetworkClient] New State loaded (old state loading) 02:55:45.945 [Lua] [NetworkClient] on_level_loaded skaven_stronghold 02:55:46.077 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 02:55:46.077 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 02:55:46.077 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 02:55:46.178 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 02:55:46.178 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 02:55:46.178 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 02:55:46.278 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 02:55:46.278 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 02:55:46.278 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 02:55:46.378 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 02:55:46.378 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 02:55:46.378 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 02:55:46.528 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 02:55:46.528 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 02:55:46.528 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 02:55:46.595 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 02:55:46.595 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 02:55:46.595 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 02:55:46.662 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 02:55:46.662 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 02:55:46.662 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 02:55:46.729 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 02:55:46.729 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 02:55:46.729 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 02:55:46.812 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 02:55:46.812 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 02:55:46.813 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 02:55:46.879 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 02:55:46.879 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 02:55:46.880 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 02:55:46.946 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 02:55:46.946 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 02:55:46.946 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 02:55:47.046 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 02:55:47.046 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 02:55:47.046 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 02:55:47.130 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 02:55:47.130 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 02:55:47.130 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 02:55:47.264 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 02:55:47.264 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 02:55:47.264 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 02:55:47.314 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 02:55:47.314 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 02:55:47.314 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 02:55:47.365 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:55:47.365 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:55:47.365 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 02:55:47.415 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 02:55:47.415 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 02:55:47.415 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:55:47.532 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:55:47.532 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 02:55:47.532 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 02:55:47.649 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 02:55:47.649 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 02:55:47.649 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 02:55:47.833 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 02:55:47.833 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 02:55:47.833 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 02:55:47.967 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 02:55:47.967 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 02:55:47.967 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 02:55:48.134 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 02:55:48.134 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 02:55:48.134 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 02:55:48.251 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 02:55:48.251 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 02:55:48.251 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 02:55:48.352 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 02:55:48.352 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 02:55:48.352 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 02:55:48.419 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 02:55:48.419 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 02:55:48.419 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 02:55:48.569 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 02:55:48.569 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 02:55:48.569 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 02:55:48.653 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 02:55:48.653 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 02:55:48.653 [Lua] [EnemyPackageLoader] has_synced_all_loaded_to_server 02:55:48.654 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: skaven_stronghold game_mode: adventure 02:55:48.654 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:55:48.654 [Lua] Starting async level spawning of levels/honduras/skaven_stronghold/world 02:55:48.654 [Umbra] Init version: 3.4.15 :: 16 threads 02:55:48.845 [Lua] [NetworkClient] rpc_loading_synced. State: "loaded" 02:55:48.845 [Lua] [NetworkClient] New State waiting_enter_game (old state loaded) 02:55:49.348 [Lua] Async level spawning done 02:55:49.348 [Lua] Spawn additional sub_levels: 02:55:49.348 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:55:50.311 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:55:50.311 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:55:50.311 [Lua] [Managers] Destroying manager group: 02:55:50.311 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_3, global_loading_screens 02:55:50.312 [Lua] [Gamestate] Enter StateIngame CLIENT 02:55:50.312 [Lua] [Managers] Calling function on all managers: 02:55:50.312 [Lua] <>level = skaven_stronghold<> 02:55:50.312 [Lua] [StateIngame] Client ingame 02:55:50.316 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:50.316 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:50.316 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:55:50.316 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 02:55:50.316 [Lua] [Matchmaking] initializing 02:55:50.316 [Lua] [Matchmaking] my_peer_id: 110000109ed6c29, I am client 02:55:50.316 [Lua] [Matchmaking] register rpcs 02:55:50.316 [Lua] GameNetworkManager:init... creating game session 02:55:50.316 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:55:50.316 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:55:50.316 [Lua] [GameNetworkManager] self.is_server = false 02:55:50.316 [Network] Setting artificial MTU limit to 576 02:55:50.329 [Lua] Switching ConflictSettings: to: skaven 02:55:50.329 [Lua] pacing=default 02:55:50.329 [Lua] roaming=nil 02:55:50.329 [Lua] specials=skaven 02:55:50.329 [Lua] debug_color=orange 02:55:50.329 [Lua] contained_breeds=nil 02:55:50.329 [Lua] pack_spawning=skaven 02:55:50.329 [Lua] disabled=false 02:55:50.329 [Lua] factions=nil 02:55:50.329 [Lua] boss=skaven 02:55:50.329 [Lua] horde=default 02:55:50.329 [Lua] name=skaven 02:55:50.329 [Lua] intensity=default 02:55:50.329 [Lua] --- 02:55:50.329 [Lua] [LevelAnalysis] set_random_seed( 2120094) 02:55:50.329 [Lua] entity_system: is_versus false 02:55:50.333 [Lua] [AIInterestPointSystem] Level Seed: 2120094 02:55:50.333 [Lua] 02:55:50.333 [Lua] [network_manager] = table 02:55:50.333 [Lua] [network_manager] = metatable 02:55:50.333 [Lua] [startup_data] = table 02:55:50.333 [Lua] [entity_manager] = table 02:55:50.333 [Lua] [entity_manager] = metatable 02:55:50.333 [Lua] [unit_spawner] = table 02:55:50.333 [Lua] [unit_spawner] = metatable 02:55:50.333 [Lua] [unit_storage] = table 02:55:50.333 [Lua] [unit_storage] = metatable 02:55:50.333 [Lua] [dice_keeper] = table 02:55:50.333 [Lua] [dice_keeper] = metatable 02:55:50.333 [Lua] [is_server] = false (boolean) 02:55:50.333 [Lua] [world] = [World] 02:55:50.333 [Lua] [system_api] = table 02:55:50.333 [Lua] [input_manager] = table 02:55:50.333 [Lua] [input_manager] = metatable 02:55:50.333 [Lua] [profile_synchronizer] = table 02:55:50.333 [Lua] [profile_synchronizer] = metatable 02:55:50.333 [Lua] [entity_system] = table 02:55:50.333 [Lua] [entity_system] = metatable 02:55:50.333 [Lua] [level_transition_handler] = table 02:55:50.333 [Lua] [level_transition_handler] = metatable 02:55:50.333 [Lua] [num_local_human_players] = 1 (number) 02:55:50.333 [Lua] [statistics_db] = table 02:55:50.333 [Lua] [statistics_db] = metatable 02:55:50.333 [Lua] [entity_system_bag] = table 02:55:50.333 [Lua] [entity_system_bag] = metatable 02:55:50.333 [Lua] [network_lobby] = table 02:55:50.333 [Lua] [network_lobby] = metatable 02:55:50.333 [Lua] [network_transmit] = table 02:55:50.333 [Lua] [network_transmit] = metatable 02:55:50.333 [Lua] [network_clock] = table 02:55:50.333 [Lua] [network_clock] = metatable 02:55:50.333 [Lua] [free_flight_manager] = table 02:55:50.333 [Lua] [free_flight_manager] = metatable 02:55:50.333 [Lua] [network_event_delegate] = table 02:55:50.333 [Lua] [network_event_delegate] = metatable 02:55:50.333 [Lua] 02:55:50.336 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:55:50.359 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:55:50.360 [Lua] [AchievementManager] Achievements using the steam platform 02:55:50.360 [Lua] PlayerManager:add_player player_1 02:55:50.512 [Lua] respawn_unit_spawned with group id: exit_respawns 02:55:50.512 [Lua] respawn_unit_spawned with group id: exit_respawns 02:55:50.512 [Lua] respawn_unit_spawned with group id: exit_respawns 02:55:50.515 [Lua] respawn_unit_spawned with group id: respawns_arena 02:55:50.515 [Lua] respawn_unit_spawned with group id: respawns_arena 02:55:50.515 [Lua] respawn_unit_spawned with group id: respawns_arena 02:55:50.533 [Lua] respawn_unit_spawned with group id: after_split 02:55:50.533 [Lua] respawn_unit_spawned with group id: after_split 02:55:50.533 [Lua] respawn_unit_spawned with group id: after_split 02:55:50.533 [Lua] respawn_unit_spawned with group id: before_split 02:55:50.534 [Lua] respawn_unit_spawned with group id: before_split 02:55:50.534 [Lua] respawn_unit_spawned with group id: before_split 02:55:50.534 [Lua] [StateIngame] Level seed: 2120094 02:55:50.567 [Lua] [IngameUI] init 02:55:50.589 [SteamVoipClient] select_out(110000109ed6c29, off) 02:55:50.589 [SteamVoipClient] select_out(11000010dfd647e, off) 02:55:50.589 [SteamVoipClient] select_out(110000112010c64, off) 02:55:50.594 [Lua] cb_razer_chroma_setup 02:55:50.646 [Flow] SSM bake 02:55:50.646 [Lua] [NetworkClient] New State is_ingame (old state waiting_enter_game) 02:55:50.649 [Lua] [Managers] Calling function on all managers: 02:55:50.649 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:55:50.649 [Save] Loading `ut_tweaks_presets` 02:55:50.649 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x01856050 02:55:50.649 [Save] Load done 02:55:50.664 [Flow] SSM bake 02:55:50.857 [Lua] [GameNetworkManager] game object created go_id=0, owner_id=11000010dfd647e go_type=player go_created_func_name=game_object_created_player 02:55:50.857 [Lua] [GameNetworkManager] game_object_created_player, go_id=0, owner_peer_id=11000010dfd647e peer_id=11000010dfd647e 02:55:50.857 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 0, peer_id = 11000010dfd647e, self.peer_id = 110000109ed6c29 02:55:50.857 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000010dfd647e 02:55:50.857 [Lua] PlayerManager:add_remote_player 11000010dfd647e 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=1, owner_id=11000010dfd647e go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:55:50.928 [Lua] Adding player sync data to peer=11000010dfd647e local_player_id=1 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=2, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=3, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=4, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=5, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=6, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=7, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.928 [Lua] [GameNetworkManager] game object created go_id=8, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=9, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=10, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=11, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=12, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=15, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=19, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=20, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=21, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=22, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=23, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=26, owner_id=11000010dfd647e go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 02:55:50.929 [Lua] [GameNetworkManager] game object created go_id=28, owner_id=11000010dfd647e go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=29, owner_id=11000010dfd647e go_type=explosive_pickup_projectile_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=31, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=32, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=33, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=35, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=38, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=39, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=40, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=41, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=42, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=43, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=44, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=45, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=46, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.930 [Lua] [GameNetworkManager] game object created go_id=47, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.931 [Lua] [GameNetworkManager] game object created go_id=48, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.931 [Lua] [GameNetworkManager] game object created go_id=49, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.931 [Lua] [GameNetworkManager] game object created go_id=50, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:50.931 [Lua] [GameNetworkManager] game object created go_id=51, owner_id=11000010dfd647e go_type=music_states go_created_func_name=game_object_created_music_states 02:55:50.931 [Lua] [GameNetworkManager] game object created go_id=52, owner_id=11000010dfd647e go_type=player go_created_func_name=game_object_created_player 02:55:50.931 [Lua] [GameNetworkManager] game_object_created_player, go_id=52, owner_peer_id=11000010dfd647e peer_id=11000010dfd647e 02:55:50.931 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 52, peer_id = 11000010dfd647e, self.peer_id = 110000109ed6c29 02:55:50.931 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000010dfd647e 02:55:50.931 [Lua] PlayerManager:add_remote_player 11000010dfd647e 02:55:51.004 [Lua] [GameNetworkManager] game object created go_id=53, owner_id=11000010dfd647e go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:55:51.004 [Lua] Adding player sync data to peer=11000010dfd647e local_player_id=6 02:55:51.004 [Lua] [GameNetworkManager] game object created go_id=54, owner_id=11000010dfd647e go_type=player go_created_func_name=game_object_created_player 02:55:51.004 [Lua] [GameNetworkManager] game_object_created_player, go_id=54, owner_peer_id=11000010dfd647e peer_id=11000010dfd647e 02:55:51.004 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 54, peer_id = 11000010dfd647e, self.peer_id = 110000109ed6c29 02:55:51.004 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 11000010dfd647e 02:55:51.004 [Lua] PlayerManager:add_remote_player 11000010dfd647e 02:55:51.075 [Lua] [GameNetworkManager] game object created go_id=55, owner_id=11000010dfd647e go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:55:51.075 [Lua] Adding player sync data to peer=11000010dfd647e local_player_id=2 02:55:51.075 [Lua] [GameNetworkManager] game object created go_id=66, owner_id=11000010dfd647e go_type=player_unit go_created_func_name=game_object_created_player_unit 02:55:51.076 [Lua] PlayerManager:assign_unit_ownership Charlotte 11000010dfd647e 1 02:55:51.077 [Lua] [GameNetworkManager] game object created go_id=67, owner_id=11000010dfd647e go_type=priest_career_data go_created_func_name=game_object_created_career_data 02:55:51.077 [Lua] [GameNetworkManager] game object created go_id=68, owner_id=11000010dfd647e go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 02:55:51.077 [Lua] [GameNetworkManager] game object created go_id=77, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.078 [Lua] [GameNetworkManager] game object created go_id=78, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.078 [Lua] [GameNetworkManager] game object created go_id=79, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.079 [Lua] [GameNetworkManager] game object created go_id=80, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.080 [Lua] [GameNetworkManager] game object created go_id=81, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.081 [Lua] [GameNetworkManager] game object created go_id=84, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.081 [Lua] [GameNetworkManager] game object created go_id=88, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.082 [Lua] [GameNetworkManager] game object created go_id=90, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.083 [Lua] [GameNetworkManager] game object created go_id=91, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.083 [Lua] [GameNetworkManager] game object created go_id=97, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.084 [Lua] [GameNetworkManager] game object created go_id=99, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.085 [Lua] [GameNetworkManager] game object created go_id=102, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.086 [Lua] [GameNetworkManager] game object created go_id=106, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.086 [Lua] [GameNetworkManager] game object created go_id=109, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.087 [Lua] [GameNetworkManager] game object created go_id=211, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.088 [Lua] [GameNetworkManager] game object created go_id=212, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.088 [Lua] [GameNetworkManager] game object created go_id=220, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.089 [Lua] [GameNetworkManager] game object created go_id=221, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.090 [Lua] [GameNetworkManager] game object created go_id=222, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.090 [Lua] [GameNetworkManager] game object created go_id=243, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.091 [Lua] [GameNetworkManager] game object created go_id=246, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.092 [Lua] [GameNetworkManager] game object created go_id=247, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.092 [Lua] [GameNetworkManager] game object created go_id=249, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.093 [Lua] [GameNetworkManager] game object created go_id=252, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.093 [Lua] [GameNetworkManager] game object created go_id=254, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.094 [Lua] [GameNetworkManager] game object created go_id=265, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.095 [Lua] [GameNetworkManager] game object created go_id=266, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.095 [Lua] [GameNetworkManager] game object created go_id=267, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.096 [Lua] [GameNetworkManager] game object created go_id=268, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.096 [Lua] [GameNetworkManager] game object created go_id=269, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.097 [Lua] [GameNetworkManager] game object created go_id=272, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.098 [Lua] [GameNetworkManager] game object created go_id=276, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.098 [Lua] [GameNetworkManager] game object created go_id=296, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.099 [Lua] [GameNetworkManager] game object created go_id=302, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.100 [Lua] [GameNetworkManager] game object created go_id=308, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.100 [Lua] [GameNetworkManager] game object created go_id=314, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.101 [Lua] [GameNetworkManager] game object created go_id=330, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.102 [Lua] [GameNetworkManager] game object created go_id=332, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.102 [Lua] [GameNetworkManager] game object created go_id=337, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.103 [Lua] [GameNetworkManager] game object created go_id=341, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.103 [Lua] [GameNetworkManager] game object created go_id=343, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.104 [Lua] [GameNetworkManager] game object created go_id=346, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.105 [Lua] [GameNetworkManager] game object created go_id=350, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.105 [Lua] [GameNetworkManager] game object created go_id=351, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.106 [Lua] [GameNetworkManager] game object created go_id=354, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.107 [Lua] [GameNetworkManager] game object created go_id=355, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.107 [Lua] [GameNetworkManager] game object created go_id=357, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.108 [Lua] [GameNetworkManager] game object created go_id=358, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.108 [Lua] [GameNetworkManager] game object created go_id=362, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.109 [Lua] [GameNetworkManager] game object created go_id=363, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.110 [Lua] [GameNetworkManager] game object created go_id=364, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.111 [Lua] [GameNetworkManager] game object created go_id=367, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.111 [Lua] [GameNetworkManager] game object created go_id=378, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.112 [Lua] [GameNetworkManager] game object created go_id=397, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.112 [Lua] [GameNetworkManager] game object created go_id=489, owner_id=11000010dfd647e go_type=player_bot_unit go_created_func_name=game_object_created_network_unit 02:55:51.113 [Lua] PlayerManager:assign_unit_ownership Victor Saltzpyre 11000010dfd647e 2 02:55:51.114 [Lua] [GameNetworkManager] game object created go_id=490, owner_id=11000010dfd647e go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 02:55:51.114 [Lua] [GameNetworkManager] game object created go_id=530, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.114 [Lua] [GameNetworkManager] game object created go_id=531, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.115 [Lua] [GameNetworkManager] game object created go_id=534, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.116 [Lua] [GameNetworkManager] game object created go_id=535, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.116 [Lua] [GameNetworkManager] game object created go_id=536, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.117 [Lua] [GameNetworkManager] game object created go_id=538, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.117 [Lua] [GameNetworkManager] game object created go_id=540, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.118 [Lua] [GameNetworkManager] game object created go_id=545, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.119 [Lua] [GameNetworkManager] game object created go_id=547, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.120 [Lua] [GameNetworkManager] game object created go_id=548, owner_id=11000010dfd647e go_type=player go_created_func_name=game_object_created_player 02:55:51.120 [Lua] [GameNetworkManager] game_object_created_player, go_id=548, owner_peer_id=11000010dfd647e peer_id=110000112010c64 02:55:51.120 [Lua] [GameNetworkManager] PLAYER ADDED go_id = 548, peer_id = 110000112010c64, self.peer_id = 110000109ed6c29 02:55:51.120 [Lua] [GameNetworkManager] ADDING REMOTE PLAYER FOR PEER 110000112010c64 02:55:51.120 [Lua] PlayerManager:add_remote_player 110000112010c64 02:55:51.200 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=110000112010c64 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 02:55:51.200 [Lua] Adding player sync data to peer=110000112010c64 local_player_id=1 02:55:51.200 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=110000112010c64 go_type=engineer_career_data go_created_func_name=game_object_created_career_data 02:55:51.200 [Lua] [GameNetworkManager] game object created go_id=559, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.201 [Lua] [GameNetworkManager] game object created go_id=561, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.202 [Lua] [GameNetworkManager] game object created go_id=562, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.203 [Lua] [GameNetworkManager] game object created go_id=564, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.203 [Lua] [GameNetworkManager] game object created go_id=571, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.204 [Lua] [GameNetworkManager] game object created go_id=630, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.204 [Lua] [GameNetworkManager] game object created go_id=635, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.205 [Lua] [GameNetworkManager] game object created go_id=637, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.206 [Lua] [GameNetworkManager] game object created go_id=638, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.206 [Lua] [GameNetworkManager] game object created go_id=639, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.207 [Lua] [GameNetworkManager] game object created go_id=640, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.207 [Lua] [GameNetworkManager] game object created go_id=641, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.208 [Lua] [GameNetworkManager] game object created go_id=642, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.208 [Lua] [GameNetworkManager] game object created go_id=643, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.209 [Lua] [GameNetworkManager] game object created go_id=644, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.209 [Lua] [GameNetworkManager] game object created go_id=645, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.210 [Lua] [GameNetworkManager] game object created go_id=647, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.210 [Lua] [GameNetworkManager] game object created go_id=648, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.211 [Lua] [GameNetworkManager] game object created go_id=649, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.211 [Lua] [GameNetworkManager] game object created go_id=651, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.212 [Lua] [GameNetworkManager] game object created go_id=652, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.212 [Lua] [GameNetworkManager] game object created go_id=653, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.212 [Lua] [GameNetworkManager] game object created go_id=673, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.213 [Lua] [GameNetworkManager] game object created go_id=674, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.214 [Lua] [GameNetworkManager] game object created go_id=675, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.215 [Lua] [GameNetworkManager] game object created go_id=678, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.216 [Lua] [GameNetworkManager] game object created go_id=679, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.217 [Lua] [GameNetworkManager] game object created go_id=687, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.217 [Lua] [GameNetworkManager] game object created go_id=688, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.218 [Lua] [GameNetworkManager] game object created go_id=689, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.219 [Lua] [GameNetworkManager] game object created go_id=690, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.219 [Lua] [GameNetworkManager] game object created go_id=691, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.220 [Lua] [GameNetworkManager] game object created go_id=692, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.221 [Lua] [GameNetworkManager] game object created go_id=693, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.221 [Lua] [GameNetworkManager] game object created go_id=694, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.222 [Lua] [GameNetworkManager] game object created go_id=697, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.223 [Lua] [GameNetworkManager] game object created go_id=700, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.224 [Lua] [GameNetworkManager] game object created go_id=701, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.224 [Lua] [GameNetworkManager] game object created go_id=739, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.225 [Lua] [GameNetworkManager] game object created go_id=740, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.225 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=110000112010c64 go_type=player_unit go_created_func_name=game_object_created_player_unit 02:55:51.227 [Lua] PlayerManager:assign_unit_ownership catuluo 110000112010c64 1 02:55:51.227 [Lua] [GameNetworkManager] game object created go_id=976, owner_id=11000010dfd647e go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 02:55:51.227 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=110000112010c64 go_type=engineer_career_data go_created_func_name=game_object_created_career_data 02:55:51.227 [Lua] [GameNetworkManager] game object created go_id=980, owner_id=11000010dfd647e go_type=player_bot_unit go_created_func_name=game_object_created_network_unit 02:55:51.228 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 11000010dfd647e 6 02:55:51.228 [Lua] [GameNetworkManager] game object created go_id=981, owner_id=11000010dfd647e go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 02:55:51.228 [Lua] [GameNetworkManager] game object created go_id=982, owner_id=11000010dfd647e go_type=pickup_unit go_created_func_name=game_object_created_network_unit 02:55:51.228 [Lua] [GameNetworkManager] game object created go_id=1002, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.229 [Lua] [GameNetworkManager] game object created go_id=1003, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.230 [Lua] [GameNetworkManager] game object created go_id=1004, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.230 [Lua] [GameNetworkManager] game object created go_id=1007, owner_id=11000010dfd647e go_type=ai_unit go_created_func_name=game_object_created_network_unit 02:55:51.231 [Flow] [43348] Globadier flow spawned. Loop activated. //15 02:55:51.231 [Lua] [GameNetworkManager] game object created go_id=1009, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.232 [Lua] [GameNetworkManager] game object created go_id=1010, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.232 [Lua] [GameNetworkManager] game object created go_id=1011, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.233 [Lua] [GameNetworkManager] game object created go_id=1013, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.233 [Lua] [GameNetworkManager] game object created go_id=1014, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.234 [Lua] [GameNetworkManager] game object created go_id=1016, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.234 [Lua] [GameNetworkManager] game object created go_id=1019, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.235 [Lua] [GameNetworkManager] game object created go_id=1020, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.236 [Lua] [GameNetworkManager] game object created go_id=1021, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.236 [Lua] [GameNetworkManager] game object created go_id=1022, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.237 [Lua] [GameNetworkManager] game object created go_id=71, owner_id=11000010dfd647e go_type=ai_unit_warpfire_thrower go_created_func_name=game_object_created_network_unit 02:55:51.237 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 76 will change to a manual source. 02:55:51.238 [Lua] [GameNetworkManager] game object created go_id=92, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.238 [Lua] [GameNetworkManager] game object created go_id=83, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.238 [Lua] [GameNetworkManager] game object created go_id=85, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.238 [Lua] [GameNetworkManager] game object created go_id=103, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.238 [Lua] [GameNetworkManager] game object created go_id=140, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.238 [Lua] [GameNetworkManager] game object created go_id=89, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:51.239 [Lua] [GameNetworkManager] game object created go_id=145, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.239 [Lua] [GameNetworkManager] game object created go_id=146, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.239 [Lua] [GameNetworkManager] game object created go_id=144, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.239 [Lua] [GameNetworkManager] game object created go_id=148, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:51.243 [Lua] TalentSystem:rpc_sync_talents 10 489 02:55:51.243 [Lua] TalentSystem:rpc_sync_talents 10 980 02:55:51.243 [Lua] TalentSystem:rpc_sync_talents 10 66 02:55:51.243 [Lua] TalentSystem:rpc_sync_talents 10 1037 02:55:51.243 [Lua] [HON-43348] Globadier (15) killing unit. extension: 'table: 0x129638b0', killing_blow: { 0, "sync_health", [Unit '#ID[e364c8b32ac02a58]'], "full", { 174.52001953125, 200.1700439453125, -10.27001953125, }, { 9.5367431640625e-07, 9.5367431640625e-07, 1, }, "n/a", "n/a", nil, "light", false, false, 0, "n/a", 1, } 02:55:51.243 [Lua] [HON-43348] Globadier (15) pre-starting death reaction. template: 'poison_globadier', network_type: 'husk' 02:55:51.246 [Flow] destructible planks state 3 - destroyed 02:55:51.247 [Flow] destructible planks state 3 - destroyed 02:55:51.247 [Flow] destructible planks state 3 - destroyed 02:55:51.247 warning: [Physics] Create Actor: Shape density varies. Using average. 02:55:51.247 warning: [Physics] Create Actor: Shape density varies. Using average. 02:55:51.247 warning: [Physics] Create Actor: Shape density varies. Using average. 02:55:51.247 warning: [Physics] Create Actor: Shape density varies. Using average. 02:55:51.248 [Flow] destructible planks state 3 - destroyed 02:55:51.248 [Flow] destructible planks state 3 - destroyed 02:55:51.253 [Lua] [HON-43348] Globadier (15) starting death reaction. temlate_name: 'poison_globadier', network_type: 'husk', killing_blow: { 0, "sync_health", [Unit '#ID[e364c8b32ac02a58]'], "full", { 174.52001953125, 200.1700439453125, -10.27001953125, }, { 9.5367431640625e-07, 9.5367431640625e-07, 1, }, "n/a", "n/a", nil, "light", false, false, 0, "n/a", 1, } 02:55:51.352 [Lua] Breedfreezer (client) received breed syncs num_breeds:7, total_units:98 02:55:51.352 [Lua] --> got 0 of chaos_marauder 02:55:51.352 [Lua] --> got 26 of skaven_clan_rat 02:55:51.352 [Lua] --> got 16 of skaven_storm_vermin 02:55:51.353 [Lua] --> got 50 of skaven_slave 02:55:51.353 [Lua] --> got 0 of chaos_raider 02:55:51.353 [Lua] --> got 0 of chaos_berzerker 02:55:51.353 [Lua] --> got 6 of skaven_plague_monk 02:55:51.353 [Lua] Breed freezer counts: 7 7 02:55:51.353 [Lua] Comitting breed freezer frozen units 02:55:51.363 [Lua] [TelemetryRPCListener] Receiving session id from server f00ff216-07b3-46ab-9e30-2b8696b101be 02:55:51.363 error: [Lua] SETTING ROUND ID 02:55:51.363 [Lua] [NetworkClient] rpc_game_started 02:55:51.363 [Lua] [NetworkClient] New State game_started (old state is_ingame) 02:55:51.363 [Lua] [GameNetworkManager] game object created go_id=147, owner_id=11000010dfd647e go_type=player go_created_func_name=game_object_created_player 02:55:51.363 [Lua] [GameNetworkManager] game_object_created_player, go_id=147, owner_peer_id=11000010dfd647e peer_id=110000109ed6c29 02:55:51.363 [Lua] [GameNetworkManager] PLAYER is local player 02:55:51.363 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=2048 02:55:51.378 [Lua] [GameNetworkManager] PLAYER TYPE: BulldozerPlayer 02:55:51.378 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 02:55:51.378 [Lua] [ProfileSynchronizer] rpc_assign_peer_to_profile peer_id:110000109ed6c29 local_player_id:1 profile_index:5 career_index:3 is_bot:false 02:55:51.378 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 02:55:51.379 [Save] Saving `save_data` 02:55:51.379 [Lua] [SharedState] network_state_11000010dfd647e: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/es_deus_01":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false},"inventory_id":817849004,"first_person":{"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"wwise\/es_deus_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed":false,"units\/beings\/player\/empire_soldier_knight\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/es_deus_01":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false}} 02:55:51.379 [Lua] [Matchmaking] Set matchmaking=true, private_game=false 02:55:51.379 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 02:55:51.379 [Lua] [Matchmaking] Entering MatchmakingStateFriendClient on_enter() 02:55:51.380 [Lua] [SharedState] network_state_11000010dfd647e: peer_ingame:110000109ed6c29:0:0:0 = true 02:55:51.380 [Lua] [MOD][VMF][INFO] Added 11000010dfd647e to the VMF users list. 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: wwise/es_deus_01, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 02:55:51.381 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer, async-read, 02:55:51.383 [Save] Save done 02:55:51.394 [Flow] SSM bake 02:55:51.398 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"] 02:55:51.398 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"] 02:55:51.398 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"] 02:55:51.398 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[344117b1502b1bad]']"] 02:55:51.442 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 02:55:51.442 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 02:55:51.442 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:55:51.630 [Lua] [MOD][VMF][INFO] Added 110000112010c64 to the VMF users list. 02:55:51.632 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:55:51.632 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:55:51.632 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:55:51.665 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:55:51.665 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:55:51.666 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:55:51.721 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:55:51.721 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:55:51.721 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:55:51.783 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:55:51.783 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:55:51.783 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:55:52.005 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:55:52.005 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:55:52.005 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:55:52.023 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:55:52.023 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:55:52.023 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:55:52.032 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:110000109ed6c29:1:0:0 = 817849004 02:55:52.088 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:55:52.088 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:55:52.088 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:55:52.106 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:55:52.106 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:55:52.106 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:55:52.122 [Lua] [GameNetworkManager] game object created go_id=86, owner_id=11000010dfd647e go_type=ai_unit_with_inventory go_created_func_name=game_object_created_network_unit 02:55:52.124 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:55:52.124 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:55:52.124 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01 02:55:52.142 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01 02:55:52.142 [Lua] [PackageManager] Force_load: wwise/es_deus_01 02:55:52.142 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 02:55:52.159 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 02:55:52.159 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 02:55:52.159 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:55:52.214 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:55:52.214 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:55:52.215 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 02:55:52.264 [Lua] [GameNetworkManager] game object was destroyed id=33 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:52.320 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 02:55:52.320 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 02:55:52.321 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:55:52.338 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:55:52.338 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:55:52.346 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:110000109ed6c29:1:0:0 = 817849004 02:55:52.951 [Lua] [SharedState] network_state_11000010dfd647e: loaded_inventory_id:110000109ed6c29:1:0:0 = 817849004 02:55:52.951 [Lua] [PartyManager] rpc_remove_peer_from_party. channel_id: "10" | peer_id: "11000010dfd647e" | local_player_id: "6" | party_id: "1" 02:55:52.951 [Lua] [PartyManager] rpc_peer_assigned_to_party. channel_id: "10" | peer_id: "110000109ed6c29" | local_player_id: "1" | party_id: "1" | slot_id: "2" | is_bot: "false" 02:55:52.951 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party heroes (1) 02:55:52.951 [Lua] [IngamePlayerListUI] - Destroy 02:55:52.951 [Lua] [EquipmentUI] - Destroy 02:55:52.951 [Lua] [AbilityUI] - Destroy 02:55:52.951 [Lua] [GamePadEquipmentUI] - Destroy 02:55:52.951 [Lua] [GamePadAbilityUI] - Destroy 02:55:52.962 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x1835fe20 02:55:52.979 [Lua] [GameNetworkManager] game object was destroyed id=981 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=11000010dfd647e 02:55:52.979 [Lua] [GameNetworkManager] game object was destroyed id=980 with type=player_bot_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:52.979 [Lua] [SharedState] network_state_11000010dfd647e: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":3,"peer_id":"11000010dfd647e"},{"is_bot":true,"profile_index":1,"local_player_id":2,"career_index":4,"peer_id":"11000010dfd647e"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"110000112010c64"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 02:55:52.979 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=52 owner_peer_id=11000010dfd647e peer_id=11000010dfd647e 02:55:52.979 [Lua] [MOD][VMF][INFO] Removed 11000010dfd647e from the VMF users list. 02:55:52.979 [Lua] PlayerManager:remove_player peer_id=11000010dfd647e 6 02:55:52.980 [Lua] [GameNetworkManager] removing peer_id=11000010dfd647e local_player_id=6 02:55:52.980 [Lua] [GameNetworkManager] game object was destroyed id=52 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=11000010dfd647e 02:55:52.980 [Lua] [GameNetworkManager] game object was destroyed id=53 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010dfd647e 02:55:52.980 [Lua] PlayerManager:rpc_to_client_spawn_player(10, 5, Vector3(250.13, 117.7, 5.75006), Vector4(0.0232258, 0.0232258, -0.580645, 0.813494)) 02:55:52.983 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "grenade_fire_01", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:52.983 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:52.983 [Lua] 02:55:52.983 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:52.983 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:52.983 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:52.983 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:52.983 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:52.983 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:52.983 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:52.983 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:52.983 [Lua] 02:55:52.983 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "grenade_fire_01", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:52.983 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:52.983 [Lua] 02:55:52.983 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:52.983 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:52.983 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:52.983 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:52.983 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:52.983 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:52.983 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:52.983 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:52.983 [Lua] 02:55:52.983 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "grenade_fire_01", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:55:52.983 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:55:52.983 [Lua] 02:55:52.983 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:55:52.983 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:55:52.983 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:55:52.983 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:55:52.983 [Lua] [slot_skin] = skin_es_knight_white (string) 02:55:52.983 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:55:52.983 [Lua] [slot_hat] = knight_hat_0005 (string) 02:55:52.983 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:55:52.983 [Lua] 02:55:52.984 [Lua] TalentExtension:_send_rpc_sync_talents 2049 02:55:52.984 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:55:52.986 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_t3/wpn_empire_handgun_t3_3p, ProfileSynchronizer 02:55:52.987 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 02:55:53.001 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_01_t1/wpn_emp_gk_sword_01_t1_3p, ProfileSynchronizer 02:55:53.001 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/green/chr_empire_soldier_knight_green, ProfileSynchronizer 02:55:53.002 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base, ProfileSynchronizer 02:55:53.019 [Flow] SSM bake 02:55:53.161 [Lua] [GameNetworkManager] game object created go_id=93, owner_id=11000010dfd647e go_type=player_unit_health go_created_func_name=game_object_created_player_unit_health 02:55:53.204 [Lua] StateInGameRunning:_game_actually_starts() 02:55:53.204 [Lua] ################################################################################################################# 02:55:53.204 [Lua] [Loading Time]: 00:00:12 [Transition]: inn_level-skaven_stronghold [Members joined]: 0 [Members Left]: 0 [Is Server]: unknown 02:55:53.204 [Lua] ################################################################################################################# 02:55:53.204 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 56 02:55:53.204 [Lua] [SharedState] network_state_11000010dfd647e: actually_ingame:110000109ed6c29:0:0:0 = true 02:55:53.215 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 56 02:55:53.334 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 56 02:55:53.334 [Lua] Commit load time data 02:55:54.968 [Lua] [IngameUI] menu view on_enter hero_view 02:55:54.968 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_on` for object id: 0, name: `unknown` 02:55:54.973 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1776ebb0 02:55:54.973 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 02:55:54.989 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 02:55:54.990 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 02:55:54.991 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 02:55:54.991 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 02:55:54.991 [Lua] hero_fullscreen_menu_on_enter 02:55:55.374 [Lua] [GameNetworkManager] game object created go_id=87, owner_id=11000010dfd647e go_type=interest_point_unit go_created_func_name=game_object_created_network_unit 02:55:55.478 [Lua] [GameNetworkManager] game object was destroyed id=1007 with type=ai_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:55.478 [Flow] [43348] Globadier flow. Loop deactivated. 02:55:55.478 [Flow] [43348] Globadier flow despawned. //15 02:55:55.690 [Lua] PopupManager:queue_default_popup: Are you sure you want to leave the current game? Leave Game leave_game_hero_view Yes cancel_popup_hero_view No 02:55:55.773 [Lua] [GameNetworkManager] game object created go_id=94, owner_id=11000010dfd647e go_type=ai_unit_ratling_gunner go_created_func_name=game_object_created_network_unit 02:55:55.821 [Lua] [GameNetworkManager] game object was destroyed id=564 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.037 [Lua] PopupManager:query_result returned result: leave_game_hero_view 02:55:56.045 [Lua] [Matchmaking] Doing transition leave_game from UI 02:55:56.045 [Lua] TRANSITION leave_game nil false 02:55:56.045 [Lua] Leaving lobby, noting it as one I don't want to matchmake back into soon 02:55:56.045 [Lua] [Matchmaking] Adding broken lobby: 1860000bedfb223 Due to bad connection or something: true, ignoring it for -9223372036854775808 seconds 02:55:56.045 [Lua] [GameNetworkManager] Leaving game... 02:55:56.045 [Lua] despawning player MMMMMMONSTERKILL 02:55:56.045 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=7.91 02:55:56.045 [Lua] [IngameUI] menu view on_exit hero_view 02:55:56.045 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `hud_in_inventory_state_off` for object id: 0, name: `unknown` 02:55:56.049 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1776ebb0 02:55:56.049 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 02:55:56.049 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 02:55:56.049 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 02:55:56.049 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 02:55:56.049 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 02:55:56.049 [Lua] hero_fullscreen_menu_on_exit 02:55:56.075 [Flow] SSM bake 02:55:56.299 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=94 with type=ai_unit_ratling_gunner, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=87 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=93 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=86 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=147 owner_peer_id=11000010dfd647e peer_id=110000109ed6c29 02:55:56.299 [Lua] [GameNetworkManager] not removing peer_id=110000109ed6c29 local_player_id=1 02:55:56.299 [Lua] destroyed player game object with id 147 callback 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=147 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=148 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=144 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=146 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=145 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=89 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=140 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=103 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=85 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=83 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=92 with type=interest_point_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=71 with type=ai_unit_warpfire_thrower, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1022 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1021 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1020 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1019 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1016 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1014 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1013 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1011 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1010 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1009 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1004 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1003 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1002 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=982 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=engineer_career_data, object_destroy_func=game_object_destroyed_career_data, owned by peer=110000112010c64 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=976 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000112010c64 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=740 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=739 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=701 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=700 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=697 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=694 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=693 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=692 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=691 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=690 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=689 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=688 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=687 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=679 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=678 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=675 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=674 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=673 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=653 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=652 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=651 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=649 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=648 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=647 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=645 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=644 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=643 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=642 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=641 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=640 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=639 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=638 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=637 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.299 [Lua] [GameNetworkManager] game object was destroyed id=635 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=630 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=571 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=562 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=561 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=559 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=engineer_career_data, object_destroy_func=game_object_destroyed_career_data, owned by peer=110000112010c64 02:55:56.300 [Lua] [GameNetworkManager] game object was destroyed id=1024 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000112010c64 02:55:56.300 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=548 owner_peer_id=11000010dfd647e peer_id=110000112010c64 02:55:56.300 [Lua] [MOD][VMF][INFO] Removed 110000112010c64 from the VMF users list. 02:55:56.300 [Lua] PlayerManager:remove_player peer_id=110000112010c64 1 02:55:56.301 [Lua] [GameNetworkManager] removing peer_id=110000112010c64 local_player_id=1 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=548 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=547 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=545 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=540 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=538 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=536 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=535 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=534 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=531 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=530 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=490 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=489 with type=player_bot_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=397 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=378 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=367 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=364 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=363 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=362 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=358 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=357 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=355 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=354 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=351 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=350 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=346 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=343 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=341 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=337 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=332 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=330 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=314 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=308 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=302 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=296 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=276 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=272 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=269 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=268 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=267 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=266 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=265 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=254 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=252 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=249 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=247 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=246 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=243 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=222 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=221 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=220 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=212 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=211 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=109 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=106 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=102 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=99 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=97 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=91 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=90 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=88 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=84 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=81 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=80 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=79 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=78 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=77 with type=ai_unit_with_inventory, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=68 with type=player_unit_health, object_destroy_func=game_object_destroyed_player_unit_health, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=67 with type=priest_career_data, object_destroy_func=game_object_destroyed_career_data, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=66 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game object was destroyed id=55 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010dfd647e 02:55:56.301 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=54 owner_peer_id=11000010dfd647e peer_id=11000010dfd647e 02:55:56.301 [Lua] PlayerManager:remove_player peer_id=11000010dfd647e 2 02:55:56.302 [Lua] [GameNetworkManager] removing peer_id=11000010dfd647e local_player_id=2 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=54 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] MUSIC object destroyed 02:55:56.302 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=51 with type=music_states, object_destroy_func=game_object_destroyed_music_states, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=50 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=49 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=48 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=47 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=46 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=45 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=44 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=43 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=42 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=41 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=40 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=39 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=38 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=35 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=32 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=31 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=29 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=28 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=26 with type=explosive_pickup_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=23 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=22 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=21 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=20 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=19 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=15 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=12 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=11 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=10 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=9 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=8 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=7 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=6 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=5 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=4 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=3 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=2 with type=pickup_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game object was destroyed id=1 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010dfd647e 02:55:56.302 [Lua] [GameNetworkManager] game_object_destroyed_player, game_object_id=0 owner_peer_id=11000010dfd647e peer_id=11000010dfd647e 02:55:56.302 [Lua] PlayerManager:remove_player peer_id=11000010dfd647e 1 02:55:56.303 [Lua] [GameNetworkManager] removing peer_id=11000010dfd647e local_player_id=1 02:55:56.303 [Lua] [GameNetworkManager] game object was destroyed id=0 with type=player, object_destroy_func=game_object_destroyed_player, owned by peer=11000010dfd647e 02:55:56.304 [Lua] [GameNetworkManager] Game session disconnected, leaving game... 02:55:56.316 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:55:57.312 [SteamTransport] Failed to send a message to 11000010dfd647e with error code 3 02:55:57.313 [Connection] Connection to 11000010dfd647e broken in transport layer. 02:55:57.317 [Steam] Connection 9399cd41 to remote 11000010dfd647e closed remotely, reason 1003 `peer_removed` 02:55:57.319 [Lua] broken_connection to 11000010dfd647e 02:55:57.319 [Application] set exit code policy to silent_limited 02:55:57.319 [Application] setting exit code to 0xfa730001 02:55:57.320 [Lua] <> <>Disconnected<> <>broken connection to server: remote_disconnected<> <> [0] =[C]: in function callstack [1] @foundation/scripts/util/crashify.lua:64: in function print_exception [2] @scripts/network/network_client.lua:354: in function _update_connections [3] @scripts/network/network_client.lua:366: in function update [4] @scripts/game_state/state_ingame.lua:845: in function pre_update [5] @scripts/game_state/game_state_machine.lua:28: in function pre_update [6] @scripts/boot.lua:880: in function game_update [7] @scripts/boot.lua:632:in function [1] system = "Disconnected"; message_format = "broken connection to server: remote_disconnected"; fmt_ok = true; message = "broken connection to server: remote_disconnected" [2] self = table: 0000000012F98B70; channel_id = 10; channel_state = "disconnected"; reason = "remote_disconnected" [3] self = table: 0000000012F98B70; dt = 0.0082526057958602905 [4] self = table: 000000000B575DD0; dt = 0.0082526057958602905; t = 7.1480190716683865; network_manager = table: 0000000012659F40 [5] self = table: 0000000003A0F430; dt = 0.0082526057958602905; t = 4158.5747164990753 [6] self = table: 0000000000012D80; real_world_dt = 0.0082526057958602905; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0082526057958602905; t = 4158.5747164990753 [7] dt = 0.0082526057958602905 [2] server_peer_id = "11000010dfd647e"; _eac_state_determined = true; _switch_xxx = false; voip = table: 000000001EC9AA30; _network_event_delegate = table: 000000000FB70DF0; fail_reason = "remote_disconnected"; _server_channel_state = "disconnecting"; wanted_career_index = 3; lobby_client = table: 0000000007C196A0; _notification_sent = true; _network_state = table: 000000001D239A00; host_to_migrate_to = table: 000000001403F270; wanted_party_index = 0; wanted_profile_index = 5; _is_in_post_game = false; _profile_requester = table: 000000001EC9A430; _eac_can_play = true; state = "game_started"; connecting_timeout = 0.25762787461280823; _eac_has_set_host = true; profile_synchronizer = table: 000000001EC99BF0; [3] server_peer_id = "11000010dfd647e"; _eac_state_determined = true; _switch_xxx = false; voip = table: 000000001EC9AA30; _network_event_delegate = table: 000000000FB70DF0; fail_reason = "remote_disconnected"; _server_channel_state = "disconnecting"; wanted_career_index = 3; lobby_client = table: 0000000007C196A0; _notification_sent = true; _network_state = table: 000000001D239A00; host_to_migrate_to = table: 000000001403F270; wanted_party_index = 0; wanted_profile_index = 5; _is_in_post_game = false; _profile_requester = table: 000000001EC9A430; _eac_can_play = true; state = "game_started"; connecting_timeout = 0.25762787461280823; _eac_has_set_host = true; profile_synchronizer = table: 000000001EC99BF0; [4] world_name = "level_world"; entity_system_bag = table: 0000000001FEDF80; _debug_gui_immediate = [Gui]; entity_system = table: 00000000119E7D40; parent = table: 0000000000012D80; _level_flow_events = table: 000000001CC9B400; viewport_name = "player_1"; is_server = false; _called_level_flow_events = true; _lobby_client = table: 0000000007C196A0; is_in_tutorial = false; input_manager = table: 000000000FB7DB60; profile_synchronizer = table: 000000001EC99BF0; _debug_gui = [Gui]; network_transmit = table: 00000000034B6370; _max_local_players = 4; _fps_reporter = table: 000000001EF089E0; num_local_human_players = 1; _ping_reporter = table: 000000001EF08B90; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0082513494417071342; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000AF3F920; level_key = "skaven_stronghold"; exit_type = "left_game"; _camera_carrier = table: 000000001F353B30; machines = table: 0000000010DD3E70; _quit_game = false; network_clock = table: 0000000000C661E0; _onclose_called = false; network_client = table: 0000000012F98B70; game_mode_key = "adventure"; exit_time = 7.9073543502017856; dice_keeper = table: 000000000E4107D0; free_flight_manager = table: 0000000003A06C80; statistics_db = table: 00000000004FC4A0; network_event_delegate = table: 000000000FB70DF0; [5] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000B575DD0; [6] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 00000000004F8B00; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; <> <> 02:55:57.320 [Lua] [NetworkClient] New State lost_connection_to_host (old state game_started) 02:55:57.327 [SteamVoipClient] select_out(110000109ed6c29, off) 02:55:57.327 [SteamVoipClient] select_out(11000010dfd647e, off) 02:55:57.327 [SteamVoipClient] select_out(110000112010c64, off) 02:55:57.328 warning: [Lua] [STEAM VOIP]: Connection to host "11000010dfd647e" broken. Leaving room. 02:55:57.328 [SteamVoip] Leaving room 6dc8beef710adf82 02:55:58.094 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "left_game" 02:55:58.094 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:55:58.094 [Lua] [Managers] Calling function on all managers: 02:55:58.094 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:55:58.095 [Lua] [SharedState] network_state_11000010dfd647e: actually_ingame:110000109ed6c29:0:0:0 = false 02:55:58.095 [Lua] Clearing all global lookup lists 02:55:58.095 [Lua] [IngamePlayerListUI] - Destroy 02:55:58.095 [Lua] [EquipmentUI] - Destroy 02:55:58.095 [Lua] [AbilityUI] - Destroy 02:55:58.095 [Lua] [GamePadEquipmentUI] - Destroy 02:55:58.095 [Lua] [GamePadAbilityUI] - Destroy 02:55:58.096 [Lua] [IngameUI] destroy 02:55:58.195 [Lua] [Managers] Destroying manager group: 02:55:58.203 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:55:58.295 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 02:55:58.296 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 02:55:58.297 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 02:55:58.297 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 02:55:58.298 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 02:55:58.300 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 02:55:58.300 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 02:55:58.302 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 02:55:58.302 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 02:55:58.305 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 02:55:58.305 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:55:58.307 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 02:55:58.310 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 02:55:58.311 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 02:55:58.313 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 02:55:58.316 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 02:55:58.317 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 02:55:58.320 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 02:55:58.329 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 02:55:58.331 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 02:55:58.332 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 02:55:58.332 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 02:55:58.340 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 02:55:58.341 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 02:55:58.342 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 02:55:58.346 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 02:55:58.351 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 02:55:58.351 [Lua] [Matchmaking] unregister rpcs 02:55:58.351 [Lua] [Matchmaking] destroying 02:55:58.351 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:55:58.351 [Lua] [ChatManager] Unregistering channel 1 02:55:58.351 [Lua] [EnemyPackageLoader] network_context_destroyed 02:55:58.351 [Lua] [TransientPackageLoader] network_context_destroyed 02:55:58.351 [Lua] [PartyManager] network_context_created 02:55:58.351 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:55:58.351 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:55:58.351 [Lua] [GameMechanismManager] network_context_destroyed 02:55:58.351 [EAC] Connection reset 02:55:58.360 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps, ProfileSynchronizer 02:55:58.361 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:58.361 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 02:55:58.361 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p, ProfileSynchronizer -> Package still referenced, NOT unloaded: 02:55:58.361 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer 02:55:58.361 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 02:55:58.362 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:58.366 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 02:55:58.366 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:58.367 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_3p, ProfileSynchronizer 02:55:58.367 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer 02:55:58.367 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_axe_03_t1/wpn_we_axe_03_t1_3p, ProfileSynchronizer 02:55:58.367 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer 02:55:58.368 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer 02:55:58.369 [Lua] [PackageManager] Unload: wwise/es_deus_01, ProfileSynchronizer 02:55:58.369 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer 02:55:58.369 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer 02:55:58.371 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter_warrior_priest/chr_third_person_husk_base, ProfileSynchronizer 02:55:58.371 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 02:55:58.371 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, ProfileSynchronizer -> Package still referenced, NOT unloaded: 02:55:58.371 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer 02:55:58.374 [Lua] [PackageManager] Unload: resource_packages/careers/wh_priest, ProfileSynchronizer 02:55:58.374 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer 02:55:58.375 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_1h_hammer_01/wpn_wh_1h_hammer_01_3p, ProfileSynchronizer 02:55:58.376 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:55:58.376 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer 02:55:58.376 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 02:55:58.379 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer 02:55:58.379 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 02:55:58.379 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 02:55:58.380 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 02:55:58.380 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:55:58.381 [Lua] [PackageManager] Unload: wwise/drakegun, ProfileSynchronizer 02:55:58.381 [Lua] [PackageManager] Unload: wwise/repeating_crossbow, ProfileSynchronizer 02:55:58.381 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_warrior_priest/skins/white/chr_witch_hunter_warrior_priest_white, ProfileSynchronizer 02:55:58.381 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer 02:55:58.381 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, ProfileSynchronizer 02:55:58.384 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t2/wpn_dw_rotary_gun_01_t2_3p, ProfileSynchronizer 02:55:58.385 [Lua] [PackageManager] Unload: resource_packages/careers/we_shade, ProfileSynchronizer 02:55:58.396 [Lua] [PackageManager] Unload: resource_packages/careers/dr_engineer, ProfileSynchronizer 02:55:58.397 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer 02:55:58.397 [Lua] [PackageManager] Unload: wwise/flamethrower, ProfileSynchronizer 02:55:58.409 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 02:55:58.409 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_repeater_crossbow_t3/wpn_we_repeater_crossbow_t3_3p, ProfileSynchronizer 02:55:58.410 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_11, ProfileSynchronizer 02:55:58.410 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_01, ProfileSynchronizer 02:55:58.410 [Lua] [PackageManager] Unload: wwise/coghammer, ProfileSynchronizer 02:55:58.410 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer 02:55:58.415 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base, ProfileSynchronizer 02:55:58.415 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 02:55:58.415 [Lua] LobbyClient close server channel 10 to 11000010dfd647e 02:55:58.415 [Lua] LobbyInternal.close_channel lobby: userdata: 0x07c19758, channel: 10 02:55:58.415 [Lua] ############### UNLOADING PACKAGES ############### 02:55:58.415 [Lua] [Managers] Calling function on all managers: 02:55:58.415 [Lua] [Managers] Destroying manager group: 02:55:58.415 [Lua] [Gamestate] Enter state StateLoading 02:55:58.418 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 02:55:58.418 [Lua] [LobbyManager] Setting up network options 02:55:58.418 [Lua] [start_port_range]: nil 02:55:58.418 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 02:55:58.418 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 02:55:58.418 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 02:55:58.418 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 02:55:58.418 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 02:55:58.418 [Lua] LobbyManager:setup_network_options server_port: 27015 02:55:58.418 [Lua] registering RPCs 02:55:58.418 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 02:55:58.418 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port = 27015, query_port = 27016, config_file_name = "global", max_members = 4, lobby_port = 27015, ip_address = "0.0.0.0", project_hash = "bulldozer", server_port = 27015, steam_port = 8766, map = "None", } platform_lobby: nil 02:55:58.418 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:55:58.418 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:55:58.418 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:12209097, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:208360080, lt:load_next_level, extra_packages:{ }) 02:55:58.418 [Lua] [LevelTransitionHandler] promote_next_level_data 02:55:58.418 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29"] 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 12209097 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 208360080 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:55:58.418 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:55:58.418 [SteamVoip] Creating room 2670de9be5ff033e 02:55:58.418 [SteamVoip] Joining room 2670de9be5ff033e 02:55:58.419 [EAC] EAC server 110000109ed6c29 is initializing 02:55:58.426 [EAC] Server is also client 110000109ed6c29 02:55:58.426 [EACServer] [21:55:58:426] [Windows] [EAC Server] [Info] [SetLogCallback] Procedure: 00007FF732CF6260 LogLevel: Info. 02:55:58.426 [Lua] ### Created peer state machine for 110000109ed6c29 02:55:58.426 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Connecting 02:55:58.426 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 02:55:58.426 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:55:58.431 [Handshaker] Lost connection 206 to 11000010dfd647e 02:55:58.432 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:55:58.432 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:55:58.432 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 02:55:58.432 [Lua] Set lobby begin: 02:55:58.432 [Lua] Set lobby end. 02:55:58.432 [Lua] [PSM] Peer 110000109ed6c29 joined. Want to use profile index "5" and join party "nil" 02:55:58.432 [Lua] [LobbyHost] Changed state from 0 to creating 02:55:58.444 [Lua] [StateLoading] load_current_level 02:55:58.444 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 02:55:58.444 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 02:55:58.445 [Lua] [PartyManager] Register parties 02:55:58.445 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 02:55:58.445 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 02:55:58.456 [Umbra] Unload tome 1 02:55:58.494 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/skaven_stronghold, skaven_stronghold 02:55:58.513 [Lua] [PackageManager] Unload: resource_packages/levels/honduras/skaven_stronghold_common, skaven_stronghold 02:55:58.513 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 02:55:58.513 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 02:55:58.513 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 02:55:58.513 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 02:55:58.519 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 02:55:58.519 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 02:55:58.519 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 02:55:58.569 [Lua] [LobbyHost] Changed state from creating to joined 02:55:58.570 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:55:58.570 [Lua] [ChatManager] Setting up network context, host_peer_id:110000109ed6c29 my_peer_id:110000109ed6c29 02:55:58.570 [Lua] [ChatManager] Registering channel 1 02:55:58.570 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:58.570 [Lua] [TransientPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:58.570 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:58.570 [Lua] [PartyManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 02:55:58.585 [Handshaker] Lost connection 207 to 110000112010c64 02:55:58.585 [Lua] [NetworkServer] Changing num_players from nil to 1 02:55:58.585 [Lua] [NetworkServer] Players: 1 02:55:58.585 [Lua] Set lobby begin: 02:55:58.585 [Lua] Lobby data matchmaking_type = 3 02:55:58.585 [Lua] Lobby data mission_id = inn_level 02:55:58.585 [Lua] Lobby data selected_mission_id = inn_level 02:55:58.586 [Lua] Lobby data eac_authorized = true 02:55:58.586 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:55:58.586 [Lua] Lobby data mechanism = adventure 02:55:58.586 [Lua] Lobby data num_players = 1 02:55:58.586 [Lua] Lobby data matchmaking = false 02:55:58.586 [Lua] Set lobby end. 02:55:59.439 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 02:55:59.439 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 02:55:59.440 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 02:56:00.109 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party undecided (0) 02:56:00.109 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:56:00.109 [Lua] [ProfileSynchronizer] Peer 110000109ed6c29 entered session 02:56:00.109 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000109ed6c29 02:56:00.109 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Connecting 02:56:00.109 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:56:00.492 [Lua] [PlayFabMirrorBase] _commit_internal "23" 02:56:00.492 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:56:00.492 [Lua] [BackendInterfaceStatisticsPlayFab] No player found, skipping saving statistics... 02:56:00.492 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:56:00.492 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 57 02:56:00.509 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 57 02:56:01.011 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 02:56:01.011 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 02:56:01.011 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 02:56:01.027 [Umbra] Loading umbra tome '#ID[b387475a70e35986]', 1 02:56:01.060 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 02:56:01.060 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 02:56:01.061 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:56:01.127 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:56:01.127 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 02:56:01.144 [Lua] [LevelTransitionHandler] Level load completed! 02:56:01.144 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 12209097 - use_random_directors: true - conflict_director_name: inn_level 02:56:01.147 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:56:01.147 [Lua] checking dlc's against conflict directors 02:56:01.147 [Lua] number of factions to include 1 02:56:01.147 [Lua] Updated list weights for random: 02:56:01.147 [Lua] skaven, 0.42 (0.00-0.42) 02:56:01.147 [Lua] chaos, 0.42 (0.42-0.83) 02:56:01.147 [Lua] beastmen, 0.17 (0.83-1.00) 02:56:01.147 [Lua] Rolled random faction: 0.34570962190628052 skaven 02:56:01.147 [Lua] number of factions added 1 02:56:01.147 [Lua] --- --- --- 02:56:01.147 [Lua] Starting... difficulty 'normal' 02:56:01.147 [Lua] These are the starting conflict directors: 02:56:01.147 [Lua] inn_level 02:56:01.147 [Lua] --- --- --- 02:56:01.147 [Lua] 02:56:01.147 [Lua] DONE! Found the following directors: 02:56:01.147 [Lua] (free: 35), Master hash is: 02:56:01.147 [Lua] [EnemyPackageLoader] breed_lookup: { } 02:56:01.147 [Lua] load_startup_enemy_packages: -------------- 02:56:01.147 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:56:01.147 [Lua] critter_rat 02:56:01.162 [Lua] ### Received rpc_level_loaded 02:56:01.162 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 02:56:01.162 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:56:01.178 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:56:01.178 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:56:01.194 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:56:01.194 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:56:01.194 [Lua] ### Received rpc_level_loaded 02:56:01.194 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 02:56:01.211 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:56:01.211 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:56:01.212 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 02:56:01.212 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:56:01.212 [Lua] Starting async level spawning of levels/inn/world 02:56:01.213 [Umbra] Init version: 3.4.15 :: 16 threads 02:56:01.379 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 57 02:56:01.381 [Lua] [PlayFabMirrorBase] commit result "success", "23" 02:56:01.395 [Lua] Async level spawning done 02:56:01.395 [Lua] Spawn additional sub_levels: 02:56:01.395 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:56:02.368 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:56:02.368 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:56:02.369 [Lua] Set lobby begin: 02:56:02.369 [Lua] Lobby data selected_mission_id = inn_level 02:56:02.369 [Lua] Lobby data num_players = 1 02:56:02.369 [Lua] Lobby data matchmaking = false 02:56:02.369 [Lua] Lobby data host = 110000109ed6c29 02:56:02.369 [Lua] Lobby data mission_id = inn_level 02:56:02.369 [Lua] Lobby data matchmaking_type = 3 02:56:02.369 [Lua] Lobby data country_code = us 02:56:02.369 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:02.369 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:02.369 [Lua] Lobby data mechanism = adventure 02:56:02.369 [Lua] Lobby data eac_authorized = true 02:56:02.369 [Lua] Set lobby end. 02:56:02.369 [Lua] [Managers] Destroying manager group: 02:56:02.370 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 02:56:02.370 [Lua] [Gamestate] Enter StateIngame HOST 02:56:02.370 [Lua] [Managers] Calling function on all managers: 02:56:02.370 [Lua] <>level = inn_level<> 02:56:02.370 [Lua] Set lobby begin: 02:56:02.370 [Lua] Lobby data selected_mission_id = inn_level 02:56:02.370 [Lua] Lobby data num_players = 1 02:56:02.370 [Lua] Lobby data matchmaking = false 02:56:02.370 [Lua] Lobby data host = 110000109ed6c29 02:56:02.370 [Lua] Lobby data mission_id = inn_level 02:56:02.370 [Lua] Lobby data matchmaking_type = 3 02:56:02.370 [Lua] Lobby data country_code = us 02:56:02.370 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:02.370 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:02.370 [Lua] Lobby data mechanism = adventure 02:56:02.370 [Lua] Lobby data eac_authorized = true 02:56:02.370 [Lua] Set lobby end. 02:56:02.370 [Lua] [StateIngame] Server ingame 02:56:02.374 [Lua] Set lobby begin: 02:56:02.374 [Lua] Lobby data difficulty = normal 02:56:02.374 [Lua] Lobby data selected_mission_id = inn_level 02:56:02.374 [Lua] Lobby data difficulty_tweak = 0 02:56:02.375 [Lua] Lobby data num_players = 1 02:56:02.375 [Lua] Lobby data matchmaking = false 02:56:02.375 [Lua] Lobby data host = 110000109ed6c29 02:56:02.375 [Lua] Lobby data mission_id = inn_level 02:56:02.375 [Lua] Lobby data matchmaking_type = 3 02:56:02.375 [Lua] Lobby data country_code = us 02:56:02.375 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:02.375 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:02.375 [Lua] Lobby data mechanism = adventure 02:56:02.375 [Lua] Lobby data eac_authorized = true 02:56:02.375 [Lua] Set lobby end. 02:56:02.375 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:56:02.375 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:56:02.375 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:56:02.375 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 02:56:02.375 [Lua] [Matchmaking] initializing 02:56:02.375 [Lua] [Matchmaking] my_peer_id: 110000109ed6c29, I am server 02:56:02.375 [Lua] [Matchmaking] register rpcs 02:56:02.375 [Lua] GameNetworkManager:init... creating game session 02:56:02.375 [Lua] Host GameSession.make_game_session_host with session: 02:56:02.375 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:56:02.375 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:56:02.375 [Lua] [GameNetworkManager] self.is_server = true 02:56:02.375 [Network] Setting artificial MTU limit to 576 02:56:02.389 [Lua] Switching ConflictSettings: to: inn_level 02:56:02.389 [Lua] pacing=disabled 02:56:02.389 [Lua] roaming=nil 02:56:02.389 [Lua] disabled=false 02:56:02.389 [Lua] pack_spawning=disabled 02:56:02.389 [Lua] contained_breeds=nil 02:56:02.389 [Lua] boss=disabled 02:56:02.389 [Lua] horde=disabled 02:56:02.389 [Lua] specials=disabled 02:56:02.389 [Lua] name=inn_level 02:56:02.389 [Lua] intensity=disabled 02:56:02.389 [Lua] --- 02:56:02.389 [Lua] [LevelAnalysis] set_random_seed( 12209097) 02:56:02.390 [Lua] entity_system: is_versus false 02:56:02.392 [Lua] [AIInterestPointSystem] Level Seed: 12209097 02:56:02.392 [Lua] 02:56:02.392 [Lua] [entity_system_bag] = table 02:56:02.392 [Lua] [entity_system_bag] = metatable 02:56:02.392 [Lua] [startup_data] = table 02:56:02.392 [Lua] [entity_manager] = table 02:56:02.392 [Lua] [entity_manager] = metatable 02:56:02.392 [Lua] [unit_spawner] = table 02:56:02.392 [Lua] [unit_spawner] = metatable 02:56:02.392 [Lua] [unit_storage] = table 02:56:02.392 [Lua] [unit_storage] = metatable 02:56:02.392 [Lua] [dice_keeper] = table 02:56:02.392 [Lua] [dice_keeper] = metatable 02:56:02.392 [Lua] [is_server] = true (boolean) 02:56:02.393 [Lua] [world] = [World] 02:56:02.393 [Lua] [system_api] = table 02:56:02.393 [Lua] [entity_system] = table 02:56:02.393 [Lua] [entity_system] = metatable 02:56:02.393 [Lua] [network_lobby] = table 02:56:02.393 [Lua] [network_lobby] = metatable 02:56:02.393 [Lua] [profile_synchronizer] = table 02:56:02.393 [Lua] [profile_synchronizer] = metatable 02:56:02.393 [Lua] [level_transition_handler] = table 02:56:02.393 [Lua] [level_transition_handler] = metatable 02:56:02.393 [Lua] [num_local_human_players] = 1 (number) 02:56:02.393 [Lua] [statistics_db] = table 02:56:02.393 [Lua] [statistics_db] = metatable 02:56:02.393 [Lua] [network_server] = table 02:56:02.393 [Lua] [network_server] = metatable 02:56:02.393 [Lua] [input_manager] = table 02:56:02.393 [Lua] [input_manager] = metatable 02:56:02.393 [Lua] [network_clock] = table 02:56:02.393 [Lua] [network_clock] = metatable 02:56:02.393 [Lua] [network_transmit] = table 02:56:02.393 [Lua] [network_transmit] = metatable 02:56:02.393 [Lua] [free_flight_manager] = table 02:56:02.393 [Lua] [free_flight_manager] = metatable 02:56:02.393 [Lua] [network_manager] = table 02:56:02.393 [Lua] [network_manager] = metatable 02:56:02.393 [Lua] [network_event_delegate] = table 02:56:02.393 [Lua] [network_event_delegate] = metatable 02:56:02.393 [Lua] 02:56:02.394 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:56:02.405 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:56:02.406 [Lua] [AchievementManager] Achievements using the steam platform 02:56:02.406 [Lua] PlayerManager:add_player player_1 02:56:02.568 [Lua] [StateIngame] Level seed: 12209097 02:56:02.574 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:56:02.575 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 02:56:02.575 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 02:56:02.575 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:56:02.575 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 02:56:02.576 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 02:56:02.581 [Lua] [LevelAnalysis] set_random_seed( 12209097) 02:56:02.586 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 02:56:02.586 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 02:56:02.586 [Lua] [IngameUI] init 02:56:02.606 [SteamVoipClient] select_out(110000109ed6c29, off) 02:56:02.611 [Lua] cb_razer_chroma_setup 02:56:02.699 [Lua] [Matchmaking] Cancelling matchmaking 02:56:02.699 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:56:02.700 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 02:56:02.700 [Lua] Set lobby begin: 02:56:02.700 [Lua] Lobby data difficulty = normal 02:56:02.700 [Lua] Lobby data selected_mission_id = inn_level 02:56:02.700 [Lua] Lobby data power_level = 0 02:56:02.700 [Lua] Lobby data difficulty_tweak = 0 02:56:02.700 [Lua] Lobby data num_players = 1 02:56:02.700 [Lua] Lobby data matchmaking = false 02:56:02.700 [Lua] Lobby data host = 110000109ed6c29 02:56:02.700 [Lua] Lobby data mission_id = inn_level 02:56:02.700 [Lua] Lobby data matchmaking_type = 3 02:56:02.700 [Lua] Lobby data country_code = us 02:56:02.700 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:02.700 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:02.700 [Lua] Lobby data mechanism = adventure 02:56:02.700 [Lua] Lobby data eac_authorized = true 02:56:02.700 [Lua] Set lobby end. 02:56:02.701 [Flow] complete_skittergate_legend true 02:56:02.701 [Flow] complete_all_helmgart_levels_recruit true 02:56:02.702 [Save] Saving `save_data` 02:56:02.703 [Flow] WitchHunterLevel:35 02:56:02.703 [Flow] LeaderYes 02:56:02.703 [Flow] ALL PC XP:304250 02:56:02.703 [Flow] Has "bogenhafen" DLC:true 02:56:02.703 [Flow] WH XP:60850 02:56:02.703 [Flow] Number of crafted items:9416 02:56:02.703 [Flow] Has "pre_order" DLC:true 02:56:02.703 [Flow] Sum of Powe Levels:1500 02:56:02.703 [Flow] lodestone diff 1:false 02:56:02.704 [Flow] magnus and forest activated 02:56:02.704 [Flow] magnus and forest activated 02:56:02.704 [Flow] cemetery and forest activated 02:56:02.704 [Flow] magnus and cemetery 02:56:02.704 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:02.704 [Flow] ALL RUNES ACTIVATED 02:56:02.704 [Flow] magnus and forest activated 02:56:02.704 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:02.704 [Flow] ALL RUNES ACTIVATED 02:56:02.704 [Flow] cemetery and forest activated 02:56:02.704 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:02.704 [Flow] ALL RUNES ACTIVATED 02:56:02.704 [Flow] magnus and forest activated 02:56:02.704 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:02.704 [Flow] ALL RUNES ACTIVATED 02:56:02.704 [Flow] magnus and cemetery 02:56:02.704 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:02.704 [Flow] ALL RUNES ACTIVATED 02:56:02.704 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:02.706 [Save] Save done 02:56:02.706 [Lua] CurrentConflictSettings inn_level 02:56:02.706 [Lua] [ConflictDirector] conflict_director is ai_ready 02:56:02.706 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:56:02.706 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:56:02.707 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:56:02.707 [Lua] Forming navigation groups in one frame 02:56:02.707 [Lua] Forming navigation groups 02:56:02.725 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377 02:56:02.727 [Lua] NavigationGroupManager -> calulation time B: 0.0030000000006111804 02:56:02.727 [Lua] number of nav groups: 58 02:56:02.728 [Lua] number of refined nav groups : 36 02:56:02.730 [Lua] NavigationGroupManager -> calulation time C: 0.0029999999997016857 02:56:02.730 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 02:56:02.730 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:56:02.730 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 02:56:02.734 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 02:56:02.734 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 02:56:02.734 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 02:56:02.734 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 02:56:02.734 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:56:02.735 [Lua] [Managers] Calling function on all managers: 02:56:02.735 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:56:02.735 [Save] Loading `ut_tweaks_presets` 02:56:02.736 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0adfac20 02:56:02.736 [Save] Load done 02:56:02.754 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:56:02.754 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:56:02.895 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party heroes (1) 02:56:02.895 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:56:02.895 [Lua] [IngamePlayerListUI] - Destroy 02:56:02.896 [Lua] [EquipmentUI] - Destroy 02:56:02.896 [Lua] [AbilityUI] - Destroy 02:56:02.896 [Lua] [GamePadEquipmentUI] - Destroy 02:56:02.896 [Lua] [GamePadAbilityUI] - Destroy 02:56:02.909 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000109ed6c29 02:56:02.909 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 110000109ed6c29 02:56:02.909 [Lua] Set lobby begin: 02:56:02.909 [Lua] Lobby data selected_mission_id = inn_level 02:56:02.909 [Lua] Lobby data num_players = 1 02:56:02.909 [Lua] Lobby data difficulty_tweak = 0 02:56:02.910 [Lua] Lobby data host = 110000109ed6c29 02:56:02.910 [Lua] Lobby data matchmaking_type = 3 02:56:02.910 [Lua] Lobby data difficulty = normal 02:56:02.910 [Lua] Lobby data player_slot_1 = 0:0 02:56:02.910 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:02.910 [Lua] Lobby data player_slot_4 = 0:0 02:56:02.910 [Lua] Lobby data country_code = us 02:56:02.910 [Lua] Lobby data matchmaking = false 02:56:02.910 [Lua] Lobby data power_level = 0 02:56:02.910 [Lua] Lobby data mission_id = inn_level 02:56:02.910 [Lua] Lobby data mechanism = adventure 02:56:02.910 [Lua] Lobby data player_slot_5 = 110000109ed6c29:1 02:56:02.910 [Lua] Lobby data player_slot_2 = 0:0 02:56:02.910 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:02.910 [Lua] Lobby data player_slot_3 = 0:0 02:56:02.910 [Lua] Lobby data eac_authorized = true 02:56:02.910 [Lua] Set lobby end. 02:56:02.910 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(5) career(3) 02:56:02.910 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":3,"peer_id":"110000109ed6c29"}] 02:56:02.910 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/es_deus_01":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false},"inventory_id":157378869,"first_person":{"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"wwise\/es_deus_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"resource_packages\/careers\/es_knight":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed_3p":false,"units\/beings\/player\/empire_soldier_knight\/skins\/white\/chr_empire_soldier_knight_white":false,"units\/beings\/player\/empire_soldier_knight\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_es_deus_spear_03\/wpn_es_deus_spear_03_runed":false,"units\/beings\/player\/empire_soldier_knight\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/es_deus_01":false,"units\/beings\/player\/empire_soldier_knight\/headpiece\/es_k_hat_06":false,"units\/weapons\/player\/wpn_es_deus_shield_03\/wpn_es_deus_shield_03_runed_3p":false}} 02:56:02.911 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:56:02.911 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:56:02.911 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:56:02.911 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 02:56:02.911 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 02:56:02.911 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:56:02.912 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x0c68efd0 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: wwise/es_deus_01, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: resource_packages/careers/es_knight, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:56:02.919 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:56:02.919 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:56:02.919 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:56:02.947 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:56:02.947 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 02:56:02.947 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 02:56:02.947 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:56:03.039 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 02:56:03.039 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 02:56:03.039 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 02:56:03.039 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:56:03.092 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 02:56:03.092 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 02:56:03.092 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 02:56:03.092 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:56:03.145 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:56:03.145 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 02:56:03.145 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 02:56:03.145 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:56:03.199 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:56:03.199 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 02:56:03.199 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 02:56:03.199 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:56:03.254 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:56:03.254 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 02:56:03.254 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 02:56:03.254 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:56:03.285 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:56:03.285 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 02:56:03.285 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 02:56:03.285 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:56:03.312 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:56:03.312 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 02:56:03.312 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 02:56:03.312 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:56:03.336 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:56:03.336 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 02:56:03.336 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 02:56:03.336 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:56:03.375 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:56:03.375 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 02:56:03.375 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 02:56:03.375 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:56:03.393 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:56:03.393 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 02:56:03.394 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 02:56:03.394 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:56:03.396 [Flow] DISABLE 02:56:03.424 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:56:03.424 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 02:56:03.424 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 02:56:03.424 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:56:03.449 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:56:03.449 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 02:56:03.449 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 02:56:03.449 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:56:03.471 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:56:03.471 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 02:56:03.471 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 02:56:03.471 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:56:03.490 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:56:03.490 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 02:56:03.490 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 02:56:03.490 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/handgun 02:56:03.513 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 02:56:03.513 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 02:56:03.513 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:56:03.576 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:56:03.576 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:56:03.576 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:56:03.610 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:56:03.610 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p 02:56:03.610 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:56:03.669 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:56:03.669 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white 02:56:03.669 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:56:03.727 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:56:03.727 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh 02:56:03.728 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:56:03.979 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:56:03.979 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:56:03.980 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:56:04.009 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:56:04.009 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:56:04.009 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:56:04.081 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:56:04.081 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed 02:56:04.081 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:56:04.102 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:56:04.102 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06 02:56:04.102 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:56:04.125 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:56:04.125 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p 02:56:04.125 [Lua] [PackageManager] Queueing new asynch package: wwise/es_deus_01 02:56:04.148 [Lua] [PackageManager] Finished loading asynchronous package: wwise/es_deus_01 02:56:04.148 [Lua] [PackageManager] Force_load: wwise/es_deus_01 02:56:04.148 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 02:56:04.167 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 02:56:04.167 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 02:56:04.167 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 02:56:04.188 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:56:04.188 [Lua] [PackageManager] Force_load: wwise/handgun 02:56:04.189 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_knight 02:56:04.246 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_knight 02:56:04.246 [Lua] [PackageManager] Force_load: resource_packages/careers/es_knight 02:56:04.246 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:56:04.307 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:56:04.307 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed 02:56:04.307 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 02:56:04.489 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 02:56:04.489 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 02:56:04.489 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:56:04.528 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:56:04.528 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/es_deus_01 02:56:04.528 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:56:04.599 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:56:04.599 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh 02:56:04.610 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 157378869 02:56:04.613 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 5, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 02:56:04.616 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:04.616 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:04.616 [Lua] 02:56:04.616 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:56:04.616 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:56:04.616 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:56:04.616 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:04.616 [Lua] [slot_skin] = skin_es_knight_white (string) 02:56:04.616 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:56:04.616 [Lua] [slot_hat] = knight_hat_0005 (string) 02:56:04.616 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:04.617 [Lua] 02:56:04.617 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:04.617 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:04.617 [Lua] 02:56:04.617 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:56:04.617 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:56:04.617 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:56:04.617 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:04.617 [Lua] [slot_skin] = skin_es_knight_white (string) 02:56:04.617 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:56:04.617 [Lua] [slot_hat] = knight_hat_0005 (string) 02:56:04.617 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:04.617 [Lua] 02:56:04.617 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:04.617 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:04.617 [Lua] 02:56:04.617 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:56:04.617 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:56:04.617 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:56:04.617 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:04.617 [Lua] [slot_skin] = skin_es_knight_white (string) 02:56:04.617 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:56:04.617 [Lua] [slot_hat] = knight_hat_0005 (string) 02:56:04.617 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:04.617 [Lua] 02:56:04.617 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:04.617 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:04.617 [Lua] 02:56:04.617 [Lua] [slot_ranged] = F557CCA14C1AE248 (string) 02:56:04.617 [Lua] [slot_ring] = C27F1F43A04D8697 (string) 02:56:04.617 [Lua] [slot_melee] = 4F9AC02928AC043B (string) 02:56:04.617 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:04.617 [Lua] [slot_skin] = skin_es_knight_white (string) 02:56:04.617 [Lua] [slot_trinket_1] = 118DCCE5222D4EAE (string) 02:56:04.617 [Lua] [slot_hat] = knight_hat_0005 (string) 02:56:04.617 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:04.617 [Lua] 02:56:04.617 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:04.618 [Lua] TalentExtension:_send_rpc_sync_talents 42 02:56:04.618 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:04.618 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:56:04.618 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 02:56:04.636 [Lua] Players are leaving the safe zone 02:56:04.900 [Lua] StateInGameRunning:_game_actually_starts() 02:56:04.900 [Lua] [GameModeInn] Start menu closed 02:56:04.900 [Lua] [GameModeInn] Start menu opened 02:56:04.900 [Lua] ################################################################################################################# 02:56:04.900 [Lua] [Loading Time]: 00:00:07 [Transition]: skaven_stronghold-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:56:04.900 [Lua] ################################################################################################################# 02:56:04.900 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 58 02:56:04.900 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:56:04.915 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 58 02:56:05.027 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 58 02:56:05.027 [Lua] Commit load time data 02:56:06.147 [Lua] [IngameUI] menu view on_enter start_game_view 02:56:06.149 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1ea5b880 02:56:06.149 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:56:06.178 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:56:06.178 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:56:06.178 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:56:06.178 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:56:06.724 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 02:56:06.724 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:56:06.724 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowEventOverviewConsole 02:56:06.724 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSummaryConsole 02:56:06.980 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:56:06.980 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowEventOverviewConsole 02:56:06.980 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:56:06.980 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:56:06.980 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:56:06.981 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:56:06.983 [Lua] any lobby_browser_mission Any 02:56:06.983 [Lua] adventure area_selection_campaign Campaign 02:56:06.983 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:56:06.983 [Lua] deus area_selection_morris_name Chaos Wastes 02:56:06.983 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:56:06.984 [Lua] any lobby_browser_mission Any 02:56:06.984 [Lua] adventure area_selection_campaign Campaign 02:56:06.984 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:56:06.984 [Lua] deus area_selection_morris_name Chaos Wastes 02:56:06.984 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:56:06.986 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:06.986 [Lua] [Matchmaking] Filter: Distance = world 02:56:06.986 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:06.986 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:56:06.986 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:06.986 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:06.986 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:06.987 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSummaryConsole 02:56:07.188 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:56:07.189 [Lua] =======================Found valid lobby! 02:56:07.189 [Lua] =======================Found valid lobby! 02:56:07.190 [Lua] =======================Found valid lobby! 02:56:07.191 [Lua] =======================Found valid lobby! 02:56:07.191 [Lua] =======================Found valid lobby! 02:56:07.192 [Lua] =======================Found valid lobby! 02:56:07.193 [Lua] =======================Found valid lobby! 02:56:07.193 [Lua] =======================Found valid lobby! 02:56:07.194 [Lua] =======================Found valid lobby! 02:56:07.195 [Lua] =======================Found valid lobby! 02:56:07.195 [Lua] =======================Found valid lobby! 02:56:07.196 [Lua] =======================Found valid lobby! 02:56:07.197 [Lua] =======================Found valid lobby! 02:56:07.197 [Lua] =======================Found valid lobby! 02:56:07.198 [Lua] =======================Found valid lobby! 02:56:07.199 [Lua] =======================Found valid lobby! 02:56:07.199 [Lua] =======================Found valid lobby! 02:56:07.200 [Lua] =======================Found valid lobby! 02:56:07.201 [Lua] =======================Found valid lobby! 02:56:07.201 [Lua] =======================Found valid lobby! 02:56:07.202 [Lua] =======================Found valid lobby! 02:56:07.203 [Lua] =======================Found valid lobby! 02:56:07.203 [Lua] =======================Found valid lobby! 02:56:07.204 [Lua] =======================Found valid lobby! 02:56:07.205 [Lua] =======================Found valid lobby! 02:56:07.205 [Lua] =======================Found valid lobby! 02:56:07.206 [Lua] =======================Found valid lobby! 02:56:07.206 [Lua] =======================Found valid lobby! 02:56:07.207 [Lua] =======================Found valid lobby! 02:56:07.208 [Lua] =======================Found valid lobby! 02:56:07.209 [Lua] =======================Found valid lobby! 02:56:07.209 [Lua] =======================Found valid lobby! 02:56:07.210 [Lua] =======================Found valid lobby! 02:56:07.211 [Lua] =======================Found valid lobby! 02:56:07.211 [Lua] =======================Found valid lobby! 02:56:07.212 [Lua] =======================Found valid lobby! 02:56:07.213 [Lua] =======================Found valid lobby! 02:56:07.213 [Lua] =======================Found valid lobby! 02:56:07.214 [Lua] =======================Found valid lobby! 02:56:07.215 [Lua] =======================Found valid lobby! 02:56:07.215 [Lua] =======================Found valid lobby! 02:56:07.216 [Lua] =======================Found valid lobby! 02:56:07.216 [Lua] =======================Found valid lobby! 02:56:07.217 [Lua] =======================Found valid lobby! 02:56:07.218 [Lua] =======================Found valid lobby! 02:56:07.219 [Lua] =======================Found valid lobby! 02:56:07.220 [Lua] =======================Found valid lobby! 02:56:07.220 [Lua] =======================Found valid lobby! 02:56:07.221 [Lua] =======================Found valid lobby! 02:56:07.221 [Lua] =======================Found valid lobby! 02:56:07.356 [Lua] Set lobby begin: 02:56:07.356 [Lua] Lobby data selected_mission_id = inn_level 02:56:07.356 [Lua] Lobby data num_players = 1 02:56:07.356 [Lua] Lobby data difficulty_tweak = 0 02:56:07.356 [Lua] Lobby data host = 110000109ed6c29 02:56:07.356 [Lua] Lobby data matchmaking_type = 3 02:56:07.356 [Lua] Lobby data difficulty = normal 02:56:07.356 [Lua] Lobby data player_slot_1 = 0:0 02:56:07.356 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:07.356 [Lua] Lobby data player_slot_4 = 0:0 02:56:07.356 [Lua] Lobby data country_code = us 02:56:07.356 [Lua] Lobby data matchmaking = false 02:56:07.356 [Lua] Lobby data power_level = 835 02:56:07.356 [Lua] Lobby data mission_id = inn_level 02:56:07.356 [Lua] Lobby data mechanism = adventure 02:56:07.357 [Lua] Lobby data player_slot_5 = 110000109ed6c29:1 02:56:07.357 [Lua] Lobby data player_slot_2 = 0:0 02:56:07.357 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:07.357 [Lua] Lobby data player_slot_3 = 0:0 02:56:07.357 [Lua] Lobby data eac_authorized = true 02:56:07.357 [Lua] Set lobby end. 02:56:08.038 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - event 02:56:08.038 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:56:08.039 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:56:08.039 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowEventOverviewConsole 02:56:08.039 [Lua] [StartGameWindow] Enter Substate StartGameWindowEventSummaryConsole 02:56:08.241 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 02:56:08.241 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:56:08.249 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 02:56:08.249 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:56:08.257 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 02:56:08.257 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:56:08.266 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 02:56:08.266 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:56:08.274 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 02:56:08.274 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:56:08.282 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 02:56:08.282 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:56:08.291 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 02:56:08.291 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:56:08.299 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 02:56:08.299 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:56:08.301 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:56:08.301 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowEventOverviewConsole 02:56:08.301 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:56:08.302 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:56:08.302 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:56:08.302 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:56:08.304 [Lua] any lobby_browser_mission Any 02:56:08.304 [Lua] adventure area_selection_campaign Campaign 02:56:08.304 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:56:08.304 [Lua] deus area_selection_morris_name Chaos Wastes 02:56:08.304 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:56:08.306 [Lua] any lobby_browser_mission Any 02:56:08.306 [Lua] adventure area_selection_campaign Campaign 02:56:08.306 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:56:08.306 [Lua] deus area_selection_morris_name Chaos Wastes 02:56:08.306 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:56:08.307 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:08.307 [Lua] [Matchmaking] Filter: Distance = world 02:56:08.307 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:08.307 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:56:08.307 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:08.307 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:08.307 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:08.308 [Lua] [StartGameWindow] Exit Substate StartGameWindowEventSummaryConsole 02:56:08.368 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 02:56:08.368 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 02:56:08.376 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 02:56:08.376 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 02:56:08.474 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:56:08.475 [Lua] =======================Found valid lobby! 02:56:08.476 [Lua] =======================Found valid lobby! 02:56:08.476 [Lua] =======================Found valid lobby! 02:56:08.477 [Lua] =======================Found valid lobby! 02:56:08.478 [Lua] =======================Found valid lobby! 02:56:08.479 [Lua] =======================Found valid lobby! 02:56:08.480 [Lua] =======================Found valid lobby! 02:56:08.480 [Lua] =======================Found valid lobby! 02:56:08.481 [Lua] =======================Found valid lobby! 02:56:08.482 [Lua] =======================Found valid lobby! 02:56:08.482 [Lua] =======================Found valid lobby! 02:56:08.483 [Lua] =======================Found valid lobby! 02:56:08.484 [Lua] =======================Found valid lobby! 02:56:08.484 [Lua] =======================Found valid lobby! 02:56:08.485 [Lua] =======================Found valid lobby! 02:56:08.486 [Lua] =======================Found valid lobby! 02:56:08.486 [Lua] =======================Found valid lobby! 02:56:08.487 [Lua] =======================Found valid lobby! 02:56:08.488 [Lua] =======================Found valid lobby! 02:56:08.488 [Lua] =======================Found valid lobby! 02:56:08.489 [Lua] =======================Found valid lobby! 02:56:08.490 [Lua] =======================Found valid lobby! 02:56:08.490 [Lua] =======================Found valid lobby! 02:56:08.491 [Lua] =======================Found valid lobby! 02:56:08.492 [Lua] =======================Found valid lobby! 02:56:08.492 [Lua] =======================Found valid lobby! 02:56:08.493 [Lua] =======================Found valid lobby! 02:56:08.493 [Lua] =======================Found valid lobby! 02:56:08.494 [Lua] =======================Found valid lobby! 02:56:08.495 [Lua] =======================Found valid lobby! 02:56:08.495 [Lua] =======================Found valid lobby! 02:56:08.496 [Lua] =======================Found valid lobby! 02:56:08.496 [Lua] =======================Found valid lobby! 02:56:08.497 [Lua] =======================Found valid lobby! 02:56:08.498 [Lua] =======================Found valid lobby! 02:56:08.499 [Lua] =======================Found valid lobby! 02:56:08.499 [Lua] =======================Found valid lobby! 02:56:08.500 [Lua] =======================Found valid lobby! 02:56:08.501 [Lua] =======================Found valid lobby! 02:56:08.501 [Lua] =======================Found valid lobby! 02:56:08.502 [Lua] =======================Found valid lobby! 02:56:08.503 [Lua] =======================Found valid lobby! 02:56:08.503 [Lua] =======================Found valid lobby! 02:56:08.504 [Lua] =======================Found valid lobby! 02:56:08.504 [Lua] =======================Found valid lobby! 02:56:08.505 [Lua] =======================Found valid lobby! 02:56:08.506 [Lua] =======================Found valid lobby! 02:56:08.506 [Lua] =======================Found valid lobby! 02:56:08.507 [Lua] =======================Found valid lobby! 02:56:08.508 [Lua] =======================Found valid lobby! 02:56:09.437 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:09.437 [Lua] [Matchmaking] Filter: Distance = world 02:56:09.437 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:09.437 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:56:09.437 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:56:09.437 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:09.437 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:09.437 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:09.621 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:56:09.622 [Lua] =======================Found valid lobby! 02:56:09.622 [Lua] =======================Found valid lobby! 02:56:09.623 [Lua] =======================Found valid lobby! 02:56:09.624 [Lua] =======================Found valid lobby! 02:56:09.624 [Lua] =======================Found valid lobby! 02:56:09.625 [Lua] =======================Found valid lobby! 02:56:09.626 [Lua] =======================Found valid lobby! 02:56:09.626 [Lua] =======================Found valid lobby! 02:56:09.627 [Lua] =======================Found valid lobby! 02:56:09.628 [Lua] =======================Found valid lobby! 02:56:09.628 [Lua] =======================Found valid lobby! 02:56:09.629 [Lua] =======================Found valid lobby! 02:56:09.630 [Lua] =======================Found valid lobby! 02:56:09.630 [Lua] =======================Found valid lobby! 02:56:09.631 [Lua] =======================Found valid lobby! 02:56:09.632 [Lua] =======================Found valid lobby! 02:56:09.632 [Lua] =======================Found valid lobby! 02:56:09.633 [Lua] =======================Found valid lobby! 02:56:09.634 [Lua] =======================Found valid lobby! 02:56:13.034 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:13.034 [Lua] [Matchmaking] Filter: Distance = world 02:56:13.034 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:13.034 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:56:13.034 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:56:13.034 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:13.034 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:13.034 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:13.218 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:56:13.219 [Lua] =======================Found valid lobby! 02:56:13.219 [Lua] =======================Found valid lobby! 02:56:13.220 [Lua] =======================Found valid lobby! 02:56:13.221 [Lua] =======================Found valid lobby! 02:56:13.221 [Lua] =======================Found valid lobby! 02:56:13.222 [Lua] =======================Found valid lobby! 02:56:13.223 [Lua] =======================Found valid lobby! 02:56:13.223 [Lua] =======================Found valid lobby! 02:56:13.224 [Lua] =======================Found valid lobby! 02:56:13.225 [Lua] =======================Found valid lobby! 02:56:13.225 [Lua] =======================Found valid lobby! 02:56:13.226 [Lua] =======================Found valid lobby! 02:56:13.227 [Lua] =======================Found valid lobby! 02:56:13.227 [Lua] =======================Found valid lobby! 02:56:13.228 [Lua] =======================Found valid lobby! 02:56:13.229 [Lua] =======================Found valid lobby! 02:56:13.230 [Lua] =======================Found valid lobby! 02:56:13.230 [Lua] =======================Found valid lobby! 02:56:13.231 [Lua] =======================Found valid lobby! 02:56:13.455 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:13.455 [Lua] [Matchmaking] Filter: Distance = world 02:56:13.455 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:13.455 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:56:13.455 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:56:13.455 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:13.455 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:13.455 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:13.614 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 19 02:56:13.615 [Lua] =======================Found valid lobby! 02:56:13.616 [Lua] =======================Found valid lobby! 02:56:13.616 [Lua] =======================Found valid lobby! 02:56:13.617 [Lua] =======================Found valid lobby! 02:56:13.618 [Lua] =======================Found valid lobby! 02:56:13.618 [Lua] =======================Found valid lobby! 02:56:13.619 [Lua] =======================Found valid lobby! 02:56:13.620 [Lua] =======================Found valid lobby! 02:56:13.621 [Lua] =======================Found valid lobby! 02:56:13.621 [Lua] =======================Found valid lobby! 02:56:13.622 [Lua] =======================Found valid lobby! 02:56:13.623 [Lua] =======================Found valid lobby! 02:56:13.623 [Lua] =======================Found valid lobby! 02:56:13.624 [Lua] =======================Found valid lobby! 02:56:13.624 [Lua] =======================Found valid lobby! 02:56:13.625 [Lua] =======================Found valid lobby! 02:56:13.626 [Lua] =======================Found valid lobby! 02:56:13.626 [Lua] =======================Found valid lobby! 02:56:13.627 [Lua] =======================Found valid lobby! 02:56:16.675 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:16.675 [Lua] [Matchmaking] Filter: Distance = world 02:56:16.675 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:16.675 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:56:16.675 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:16.675 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:16.675 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:16.910 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 29 02:56:16.911 [Lua] =======================Found valid lobby! 02:56:16.911 [Lua] =======================Found valid lobby! 02:56:16.912 [Lua] =======================Found valid lobby! 02:56:16.913 [Lua] =======================Found valid lobby! 02:56:16.913 [Lua] =======================Found valid lobby! 02:56:16.914 [Lua] =======================Found valid lobby! 02:56:16.915 [Lua] =======================Found valid lobby! 02:56:16.915 [Lua] =======================Found valid lobby! 02:56:16.916 [Lua] =======================Found valid lobby! 02:56:16.917 [Lua] =======================Found valid lobby! 02:56:16.917 [Lua] =======================Found valid lobby! 02:56:16.918 [Lua] =======================Found valid lobby! 02:56:16.919 [Lua] =======================Found valid lobby! 02:56:16.919 [Lua] =======================Found valid lobby! 02:56:16.920 [Lua] =======================Found valid lobby! 02:56:16.921 [Lua] =======================Found valid lobby! 02:56:16.921 [Lua] =======================Found valid lobby! 02:56:16.922 [Lua] =======================Found valid lobby! 02:56:16.922 [Lua] =======================Found valid lobby! 02:56:16.923 [Lua] =======================Found valid lobby! 02:56:16.924 [Lua] =======================Found valid lobby! 02:56:16.924 [Lua] =======================Found valid lobby! 02:56:16.925 [Lua] =======================Found valid lobby! 02:56:16.926 [Lua] =======================Found valid lobby! 02:56:16.926 [Lua] =======================Found valid lobby! 02:56:16.927 [Lua] =======================Found valid lobby! 02:56:16.928 [Lua] =======================Found valid lobby! 02:56:16.928 [Lua] =======================Found valid lobby! 02:56:16.929 [Lua] =======================Found valid lobby! 02:56:20.017 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:20.017 [Lua] [Matchmaking] Filter: Distance = world 02:56:20.017 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:20.017 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:56:20.017 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:20.017 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:20.017 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:20.169 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 27 02:56:20.170 [Lua] =======================Found valid lobby! 02:56:20.171 [Lua] =======================Found valid lobby! 02:56:20.171 [Lua] =======================Found valid lobby! 02:56:20.172 [Lua] =======================Found valid lobby! 02:56:20.173 [Lua] =======================Found valid lobby! 02:56:20.173 [Lua] =======================Found valid lobby! 02:56:20.174 [Lua] =======================Found valid lobby! 02:56:20.175 [Lua] =======================Found valid lobby! 02:56:20.175 [Lua] =======================Found valid lobby! 02:56:20.176 [Lua] =======================Found valid lobby! 02:56:20.177 [Lua] =======================Found valid lobby! 02:56:20.177 [Lua] =======================Found valid lobby! 02:56:20.178 [Lua] =======================Found valid lobby! 02:56:20.179 [Lua] =======================Found valid lobby! 02:56:20.179 [Lua] =======================Found valid lobby! 02:56:20.180 [Lua] =======================Found valid lobby! 02:56:20.181 [Lua] =======================Found valid lobby! 02:56:20.181 [Lua] =======================Found valid lobby! 02:56:20.182 [Lua] =======================Found valid lobby! 02:56:20.183 [Lua] =======================Found valid lobby! 02:56:20.183 [Lua] =======================Found valid lobby! 02:56:20.184 [Lua] =======================Found valid lobby! 02:56:20.185 [Lua] =======================Found valid lobby! 02:56:20.185 [Lua] =======================Found valid lobby! 02:56:20.186 [Lua] =======================Found valid lobby! 02:56:20.187 [Lua] =======================Found valid lobby! 02:56:20.187 [Lua] =======================Found valid lobby! 02:56:20.399 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:20.399 [Lua] [Matchmaking] Filter: Distance = world 02:56:20.399 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:20.399 [Lua] [Matchmaking] Filter: difficulty, comparison(equal), value=cataclysm 02:56:20.399 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:20.399 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:20.399 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:20.567 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 27 02:56:20.568 [Lua] =======================Found valid lobby! 02:56:20.569 [Lua] =======================Found valid lobby! 02:56:20.569 [Lua] =======================Found valid lobby! 02:56:20.570 [Lua] =======================Found valid lobby! 02:56:20.571 [Lua] =======================Found valid lobby! 02:56:20.571 [Lua] =======================Found valid lobby! 02:56:20.572 [Lua] =======================Found valid lobby! 02:56:20.573 [Lua] =======================Found valid lobby! 02:56:20.573 [Lua] =======================Found valid lobby! 02:56:20.574 [Lua] =======================Found valid lobby! 02:56:20.575 [Lua] =======================Found valid lobby! 02:56:20.576 [Lua] =======================Found valid lobby! 02:56:20.576 [Lua] =======================Found valid lobby! 02:56:20.577 [Lua] =======================Found valid lobby! 02:56:20.578 [Lua] =======================Found valid lobby! 02:56:20.578 [Lua] =======================Found valid lobby! 02:56:20.579 [Lua] =======================Found valid lobby! 02:56:20.580 [Lua] =======================Found valid lobby! 02:56:20.580 [Lua] =======================Found valid lobby! 02:56:20.581 [Lua] =======================Found valid lobby! 02:56:20.582 [Lua] =======================Found valid lobby! 02:56:20.582 [Lua] =======================Found valid lobby! 02:56:20.583 [Lua] =======================Found valid lobby! 02:56:20.583 [Lua] =======================Found valid lobby! 02:56:20.584 [Lua] =======================Found valid lobby! 02:56:20.585 [Lua] =======================Found valid lobby! 02:56:20.585 [Lua] =======================Found valid lobby! 02:56:21.524 [Lua] [IngameUI] menu view on_exit start_game_view 02:56:21.524 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:56:21.525 [Save] Saving `save_data` 02:56:21.525 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:56:21.525 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:56:21.525 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:56:21.525 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:56:21.528 [Save] Save done 02:56:21.532 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1ea5b880 02:56:21.853 [Lua] [IngameUI] menu view on_enter character_selection 02:56:21.853 [Lua] hero_fullscreen_menu_on_enter 02:56:21.855 [Lua] [IngameUI] menu view post_update_on_enter table: 0x16375c10 02:56:21.857 [Lua] [HeroViewState] Enter Substate CharacterSelectionStateCharacter 02:56:21.869 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.869 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.869 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.869 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.870 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.870 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.870 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.870 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:21.870 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:21.870 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.870 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:21.870 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:21.870 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.714 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.714 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.714 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.714 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.714 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.877 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:56:22.877 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 02:56:22.877 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:56:22.927 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:56:22.927 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 02:56:22.927 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:56:22.960 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:56:22.960 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 02:56:22.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.965 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.965 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.965 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.965 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.965 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:22.965 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView, async-read, prioritized 02:56:22.984 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:56:22.984 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 02:56:23.259 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000109ed6c29 02:56:23.259 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 02:56:23.259 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 110000109ed6c29 02:56:23.259 [Lua] Set lobby begin: 02:56:23.259 [Lua] Lobby data selected_mission_id = inn_level 02:56:23.259 [Lua] Lobby data num_players = 1 02:56:23.259 [Lua] Lobby data difficulty_tweak = 0 02:56:23.260 [Lua] Lobby data host = 110000109ed6c29 02:56:23.260 [Lua] Lobby data matchmaking_type = 3 02:56:23.260 [Lua] Lobby data difficulty = normal 02:56:23.260 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:23.260 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:23.260 [Lua] Lobby data player_slot_4 = 0:0 02:56:23.260 [Lua] Lobby data country_code = us 02:56:23.260 [Lua] Lobby data matchmaking = false 02:56:23.260 [Lua] Lobby data power_level = 835 02:56:23.260 [Lua] Lobby data mission_id = inn_level 02:56:23.260 [Lua] Lobby data mechanism = adventure 02:56:23.261 [Lua] Lobby data player_slot_5 = 0:0 02:56:23.261 [Lua] Lobby data player_slot_2 = 0:0 02:56:23.261 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:23.261 [Lua] Lobby data player_slot_3 = 0:0 02:56:23.261 [Lua] Lobby data eac_authorized = true 02:56:23.261 [Lua] Set lobby end. 02:56:23.261 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(1) 02:56:23.261 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = {} 02:56:23.261 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 02:56:23.261 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":2080736920,"first_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false}} 02:56:23.266 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer, async-read, 02:56:23.266 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 02:56:23.269 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 02:56:23.270 [Lua] [PackageManager] Unload: wwise/es_deus_01, ProfileSynchronizer 02:56:23.270 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 02:56:23.271 [Lua] [PackageManager] Unload: resource_packages/careers/es_knight, ProfileSynchronizer 02:56:23.271 [Lua] [GameNetworkManager] destroying game object with go_id=43 02:56:23.273 [Save] Saving `save_data` 02:56:23.277 [Save] Save done 02:56:23.277 [Save] Saving `save_data` 02:56:23.280 [Save] Save done 02:56:23.283 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 02:56:23.283 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed_3p, ProfileSynchronizer 02:56:23.283 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/skins/white/chr_empire_soldier_knight_white, ProfileSynchronizer 02:56:23.284 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/third_person_base/chr_third_person_mesh, ProfileSynchronizer 02:56:23.286 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 02:56:23.286 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 02:56:23.287 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_spear_03/wpn_es_deus_spear_03_runed, ProfileSynchronizer 02:56:23.287 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_06, ProfileSynchronizer 02:56:23.287 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed_3p, ProfileSynchronizer 02:56:23.287 [Lua] [PackageManager] Unload: units/weapons/player/wpn_es_deus_shield_03/wpn_es_deus_shield_03_runed, ProfileSynchronizer 02:56:23.288 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/es_deus_01, ProfileSynchronizer 02:56:23.288 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/first_person_base/chr_first_person_mesh, ProfileSynchronizer 02:56:23.295 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 02:56:23.295 [Lua] [PackageManager] Force_load: wwise/crossbow 02:56:23.295 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:56:23.312 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:56:23.312 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 02:56:23.312 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 02:56:23.328 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 02:56:23.328 [Lua] [PackageManager] Force_load: wwise/pistol 02:56:23.329 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:56:23.379 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:56:23.379 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 02:56:23.379 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:56:23.380 [Lua] [IngameUI] menu view on_exit character_selection 02:56:23.383 [Lua] [HeroViewState] Exit Substate CharacterSelectionStateCharacter 02:56:23.383 [Lua] hero_fullscreen_menu_on_exit 02:56:23.385 [Lua] [IngameUI] menu view post_update_on_exit table: 0x16375c10 02:56:23.385 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.385 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.385 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.385 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.385 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.385 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.385 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView -> Package still referenced, NOT unloaded: 02:56:23.463 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:56:23.463 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 02:56:23.463 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:56:23.487 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:56:23.487 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 02:56:23.487 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:56:23.519 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:56:23.519 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/crossbow 02:56:23.519 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:56:23.563 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:56:23.563 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 02:56:23.563 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:56:23.587 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:56:23.587 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/fencing_sword 02:56:23.587 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:56:23.615 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:56:23.615 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 02:56:23.616 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 02:56:23.669 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 02:56:23.669 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 02:56:23.669 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:56:23.691 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:56:23.691 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 02:56:23.691 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 02:56:23.721 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 02:56:23.721 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 02:56:23.721 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:56:23.767 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:56:23.767 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 02:56:23.767 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:56:23.798 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:56:23.798 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 02:56:23.798 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:56:23.819 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:56:23.819 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 02:56:23.828 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 02:56:23.832 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9972, -0.246243, 6.19272), Vector4(0, 0, 0.707106, -0.707107)) 02:56:23.835 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:23.835 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:23.835 [Lua] 02:56:23.835 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:23.835 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:23.835 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:23.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:23.835 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:23.835 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:23.835 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:23.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:23.835 [Lua] 02:56:23.835 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:23.835 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:23.835 [Lua] 02:56:23.835 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:23.835 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:23.835 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:23.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:23.835 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:23.835 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:23.835 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:23.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:23.835 [Lua] 02:56:23.835 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:23.835 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:23.835 [Lua] 02:56:23.835 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:23.835 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:23.835 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:23.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:23.835 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:23.835 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:23.835 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:23.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:23.835 [Lua] 02:56:23.835 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:23.835 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:23.835 [Lua] 02:56:23.835 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:23.835 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:23.835 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:23.835 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:23.835 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:23.835 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:23.835 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:23.835 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:23.835 [Lua] 02:56:23.835 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:23.836 [Lua] TalentExtension:_send_rpc_sync_talents 44 02:56:23.836 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:23.836 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:56:23.836 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=45 02:56:25.634 [Lua] [MOD][hostQuickPlay][ECHO] Host Quick Play matches - activated 02:56:26.003 [Lua] [IngameUI] menu view on_enter start_game_view 02:56:26.005 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1ea5b880 02:56:26.005 [Lua] [StartGameState] Enter Substate StartGameStateSettingsOverview 02:56:26.031 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - console_lobby_browser 02:56:26.031 [Lua] [HeroViewWindow] Enter Substate StartGameWindowPanelConsole 02:56:26.032 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowBackgroundConsole 02:56:26.032 [Lua] [StartGameWindow] Enter Substate StartGameWindowLobbyBrowserConsole 02:56:26.032 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 02:56:26.032 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 02:56:26.032 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 02:56:26.034 [Lua] any lobby_browser_mission Any 02:56:26.034 [Lua] adventure area_selection_campaign Campaign 02:56:26.034 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:56:26.035 [Lua] deus area_selection_morris_name Chaos Wastes 02:56:26.035 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:56:26.036 [Lua] any lobby_browser_mission Any 02:56:26.036 [Lua] adventure area_selection_campaign Campaign 02:56:26.036 [Lua] versus vs_ui_versus_tag VERSUS {#color(128,128,128,255)}(Alpha) 02:56:26.036 [Lua] deus area_selection_morris_name Chaos Wastes 02:56:26.036 [Lua] weave menu_weave_area_no_wom_title Winds of Magic 02:56:26.037 [Lua] [Matchmaking] Filter: Free slots = 1 02:56:26.037 [Lua] [Matchmaking] Filter: Distance = world 02:56:26.037 [Lua] [Matchmaking] Filter: network_hash, comparison(equal), value=f9acde31fa21b0d1 02:56:26.037 [Lua] [Matchmaking] Filter: matchmaking, comparison(not_equal), value=false 02:56:26.037 [Lua] [Matchmaking] Filter: eac_authorized, comparison(equal), value=true 02:56:26.037 [Lua] ===========LobbyFinder:add_filter_requirements force refresh 02:56:26.037 [Lua] ===========LobbyFinder:refresh() _refresing=false 02:56:26.234 [Lua] ===========Lobbyfinder REFRESHING num_lobbies: 50 02:56:26.235 [Lua] =======================Found valid lobby! 02:56:26.236 [Lua] =======================Found valid lobby! 02:56:26.236 [Lua] =======================Found valid lobby! 02:56:26.237 [Lua] =======================Found valid lobby! 02:56:26.238 [Lua] =======================Found valid lobby! 02:56:26.238 [Lua] =======================Found valid lobby! 02:56:26.239 [Lua] =======================Found valid lobby! 02:56:26.240 [Lua] =======================Found valid lobby! 02:56:26.240 [Lua] =======================Found valid lobby! 02:56:26.241 [Lua] =======================Found valid lobby! 02:56:26.242 [Lua] =======================Found valid lobby! 02:56:26.242 [Lua] =======================Found valid lobby! 02:56:26.243 [Lua] =======================Found valid lobby! 02:56:26.244 [Lua] =======================Found valid lobby! 02:56:26.245 [Lua] =======================Found valid lobby! 02:56:26.245 [Lua] =======================Found valid lobby! 02:56:26.246 [Lua] =======================Found valid lobby! 02:56:26.247 [Lua] =======================Found valid lobby! 02:56:26.247 [Lua] =======================Found valid lobby! 02:56:26.248 [Lua] =======================Found valid lobby! 02:56:26.249 [Lua] =======================Found valid lobby! 02:56:26.249 [Lua] =======================Found valid lobby! 02:56:26.250 [Lua] =======================Found valid lobby! 02:56:26.251 [Lua] =======================Found valid lobby! 02:56:26.251 [Lua] =======================Found valid lobby! 02:56:26.252 [Lua] =======================Found valid lobby! 02:56:26.252 [Lua] =======================Found valid lobby! 02:56:26.253 [Lua] =======================Found valid lobby! 02:56:26.254 [Lua] =======================Found valid lobby! 02:56:26.254 [Lua] =======================Found valid lobby! 02:56:26.255 [Lua] =======================Found valid lobby! 02:56:26.256 [Lua] =======================Found valid lobby! 02:56:26.256 [Lua] =======================Found valid lobby! 02:56:26.257 [Lua] =======================Found valid lobby! 02:56:26.258 [Lua] =======================Found valid lobby! 02:56:26.258 [Lua] =======================Found valid lobby! 02:56:26.259 [Lua] =======================Found valid lobby! 02:56:26.260 [Lua] =======================Found valid lobby! 02:56:26.260 [Lua] =======================Found valid lobby! 02:56:26.261 [Lua] =======================Found valid lobby! 02:56:26.261 [Lua] =======================Found valid lobby! 02:56:26.262 [Lua] =======================Found valid lobby! 02:56:26.263 [Lua] =======================Found valid lobby! 02:56:26.263 [Lua] =======================Found valid lobby! 02:56:26.264 [Lua] =======================Found valid lobby! 02:56:26.264 [Lua] =======================Found valid lobby! 02:56:26.265 [Lua] =======================Found valid lobby! 02:56:26.266 [Lua] =======================Found valid lobby! 02:56:26.266 [Lua] =======================Found valid lobby! 02:56:26.267 [Lua] =======================Found valid lobby! 02:56:27.066 [Lua] [StartGameStateSettingsOverview]:set_layout_by_name() - adventure 02:56:27.066 [Lua] [StartGameWindow] Exit Substate StartGameWindowLobbyBrowserConsole 02:56:27.067 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 02:56:27.067 [Lua] [StartGameViewWindow] Enter Substate StartGameWindowAdventureOverviewConsole 02:56:27.675 [Lua] [StartGameStateSettingsOverview:play() - vote_type(adventure) 02:56:27.675 [Lua] ............................................................................................................ 02:56:27.675 [Lua] ............................................................................................................ 02:56:27.675 [Lua] GAME START SETTINGS -> Level: Not specified | Difficulty: cataclysm | Private: no | Always Host: no | Strict Matchmaking: no | Quick Game: yes | Matchmaking Type: standard | Twitch: No 02:56:27.675 [Lua] ............................................................................................................ 02:56:27.675 [Lua] ............................................................................................................ 02:56:27.690 [Lua] [Matchmaking] Cancelling matchmaking 02:56:27.690 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 02:56:27.698 [Lua] [Matchmaking] Exiting state MatchmakingStateIdle with on_exit() 02:56:27.698 [Lua] [Matchmaking] Entering MatchmakingStateHostGame on_enter() 02:56:27.700 [Lua] Set lobby begin: 02:56:27.700 [Lua] Lobby data selected_mission_id = inn_level 02:56:27.701 [Lua] Lobby data num_players = 1 02:56:27.701 [Lua] Lobby data difficulty_tweak = 0 02:56:27.701 [Lua] Lobby data host = 110000109ed6c29 02:56:27.701 [Lua] Lobby data matchmaking_type = 3 02:56:27.701 [Lua] Lobby data difficulty = cataclysm 02:56:27.701 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:27.701 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:27.701 [Lua] Lobby data player_slot_4 = 0:0 02:56:27.701 [Lua] Lobby data country_code = us 02:56:27.701 [Lua] Lobby data matchmaking = false 02:56:27.701 [Lua] Lobby data power_level = 835 02:56:27.701 [Lua] Lobby data mission_id = inn_level 02:56:27.701 [Lua] Lobby data mechanism = adventure 02:56:27.701 [Lua] Lobby data player_slot_5 = 0:0 02:56:27.701 [Lua] Lobby data player_slot_2 = 0:0 02:56:27.701 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:27.701 [Lua] Lobby data player_slot_3 = 0:0 02:56:27.701 [Lua] Lobby data eac_authorized = true 02:56:27.701 [Lua] Set lobby end. 02:56:27.701 [Lua] [PartyManager] Leader set to "110000109ed6c29" 02:56:27.701 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level nil 0 02:56:27.701 [Lua] Set lobby begin: 02:56:27.701 [Lua] Lobby data twitch_enabled = false 02:56:27.701 [Lua] Lobby data selected_mission_id = inn_level 02:56:27.701 [Lua] Lobby data num_players = 1 02:56:27.701 [Lua] Lobby data difficulty_tweak = 0 02:56:27.701 [Lua] Lobby data host = 110000109ed6c29 02:56:27.701 [Lua] Lobby data matchmaking_type = 1 02:56:27.701 [Lua] Lobby data match_started = true 02:56:27.701 [Lua] Lobby data difficulty = cataclysm 02:56:27.701 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:27.701 [Lua] Lobby data player_slot_4 = 0:0 02:56:27.701 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:27.702 [Lua] Lobby data quick_game = true 02:56:27.702 [Lua] Lobby data country_code = us 02:56:27.702 [Lua] Lobby data matchmaking = true 02:56:27.702 [Lua] Lobby data power_level = 835 02:56:27.702 [Lua] Lobby data mission_id = inn_level 02:56:27.702 [Lua] Lobby data mechanism = adventure 02:56:27.702 [Lua] Lobby data player_slot_5 = 0:0 02:56:27.702 [Lua] Lobby data player_slot_2 = 0:0 02:56:27.702 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:27.702 [Lua] Lobby data player_slot_3 = 0:0 02:56:27.702 [Lua] Lobby data eac_authorized = true 02:56:27.702 [Lua] Set lobby end. 02:56:27.702 [Lua] Set lobby begin: 02:56:27.702 [Lua] Lobby data twitch_enabled = false 02:56:27.702 [Lua] Lobby data selected_mission_id = inn_level 02:56:27.702 [Lua] Lobby data num_players = 1 02:56:27.702 [Lua] Lobby data difficulty_tweak = 0 02:56:27.702 [Lua] Lobby data host = 110000109ed6c29 02:56:27.702 [Lua] Lobby data matchmaking_type = 1 02:56:27.702 [Lua] Lobby data is_private = false 02:56:27.702 [Lua] Lobby data match_started = true 02:56:27.702 [Lua] Lobby data difficulty = cataclysm 02:56:27.702 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:27.702 [Lua] Lobby data player_slot_4 = 0:0 02:56:27.702 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:27.702 [Lua] Lobby data quick_game = true 02:56:27.702 [Lua] Lobby data country_code = us 02:56:27.702 [Lua] Lobby data matchmaking = true 02:56:27.702 [Lua] Lobby data power_level = 835 02:56:27.702 [Lua] Lobby data mission_id = inn_level 02:56:27.702 [Lua] Lobby data mechanism = adventure 02:56:27.702 [Lua] Lobby data player_slot_5 = 0:0 02:56:27.702 [Lua] Lobby data player_slot_2 = 0:0 02:56:27.702 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:27.702 [Lua] Lobby data player_slot_3 = 0:0 02:56:27.702 [Lua] Lobby data eac_authorized = true 02:56:27.702 [Lua] Set lobby end. 02:56:27.703 [Lua] [ChatManager][1]System: Starting hosted game... 02:56:27.703 [Lua] [Matchmaking] Exiting state MatchmakingStateHostGame with on_exit() 02:56:27.703 [Lua] [Matchmaking] Entering MatchmakingStateWaitForCountdown on_enter() 02:56:27.783 [Lua] [IngameUI] menu view on_exit start_game_view 02:56:27.783 [Lua] [StartGameState] Exit Substate StartGameStateSettingsOverview 02:56:27.784 [Save] Saving `save_data` 02:56:27.784 [Lua] [HeroViewWindow] Exit Substate StartGameWindowPanelConsole 02:56:27.784 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowBackgroundConsole 02:56:27.784 [Lua] [StartGameViewWindow] Exit Substate StartGameWindowAdventureOverviewConsole 02:56:27.788 [Save] Save done 02:56:27.791 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1ea5b880 02:56:37.846 [Lua] [PlayFabMirrorBase] _commit_internal "24" 02:56:37.846 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 02:56:37.883 [Lua] generate_backend_stats 110000109ed6c29:1 02:56:37.999 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:56:38.006 [Lua] [PlayFabMirrorBase] commit result "success", "24" 02:56:38.007 [Save] Saving `save_data` 02:56:38.011 [Save] Save done 02:56:41.018 [Lua] [Matchmaking] Exiting state MatchmakingStateWaitForCountdown with on_exit() 02:56:41.019 [Lua] [Matchmaking] Entering MatchmakingStateStartGame on_enter() 02:56:41.035 [Lua] MatchmakingStateStartGame preferred_level_keys nil 02:56:41.036 [Lua] [MATCHMAKING] - Hosting game on mission: inn_level forest_ambush 0 02:56:41.036 [Lua] Set lobby begin: 02:56:41.036 [Lua] Lobby data twitch_enabled = false 02:56:41.036 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:41.036 [Lua] Lobby data num_players = 1 02:56:41.036 [Lua] Lobby data difficulty_tweak = 0 02:56:41.036 [Lua] Lobby data host = 110000109ed6c29 02:56:41.036 [Lua] Lobby data matchmaking_type = 2 02:56:41.036 [Lua] Lobby data is_private = false 02:56:41.036 [Lua] Lobby data match_started = true 02:56:41.036 [Lua] Lobby data difficulty = cataclysm 02:56:41.036 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:41.036 [Lua] Lobby data player_slot_4 = 0:0 02:56:41.036 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:41.036 [Lua] Lobby data quick_game = true 02:56:41.036 [Lua] Lobby data country_code = us 02:56:41.036 [Lua] Lobby data matchmaking = true 02:56:41.036 [Lua] Lobby data power_level = 835 02:56:41.036 [Lua] Lobby data mission_id = inn_level 02:56:41.036 [Lua] Lobby data mechanism = adventure 02:56:41.036 [Lua] Lobby data player_slot_5 = 0:0 02:56:41.036 [Lua] Lobby data player_slot_2 = 0:0 02:56:41.036 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:41.036 [Lua] Lobby data player_slot_3 = 0:0 02:56:41.036 [Lua] Lobby data eac_authorized = true 02:56:41.036 [Lua] Set lobby end. 02:56:41.036 [Lua] [LevelTransitionHandler] Generated new level_seed: nil 02:56:41.036 [Lua] [LevelTransitionHandler] set_next_level( lvl:forest_ambush, mc:adventure, gm:adventure, env:0, seed:11886277, conflict:default, lckd_director_funcs:{}, diff:cataclysm, diff_tweak:0, id:189844192, lt:load_next_level, extra_packages:{ }) 02:56:41.036 [Lua] [NetworkServer] Entering post game 02:56:41.036 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 02:56:41.036 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 02:56:41.038 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:332: in function _start_game [3] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:89: in function _initiate_start_game [4] @scripts/managers/matchmaking/matchmaking_state_start_game.lua:366: in function update [5] @scripts/managers/matchmaking/matchmaking_manager.lua:388: in function func [6] @scripts/mods/simple_ui/simple_ui.lua:2574: in function hook_chain [7] @scripts/mods/vmf/modules/core/hooks.lua:180: in function update [8] @scripts/game_state/state_ingame.lua:968: in function update [9] @foundation/scripts/util/state_machine.lua:141: in function update [10] @scripts/boot.lua:902: in function game_update [11] @scripts/boot.lua:632:in function [1] self = table: 000000000326C390 [2] self = table: 00000000108DD8E0; game_server_lobby_client = nil [3] self = table: 00000000108DD8E0 [4] self = table: 00000000108DD8E0; dt = nil; t = nil; verify_dlc_data = table: 000000000C111000; active_peers = table: 000000000741B3A0; is_done = true; success = true [5] self = table: 000000000BF99B00; dt = 0.0082625737413764; t = 4201.7077559642494; state_name = "MatchmakingStateStartGame" [6] func = [function]; self = table: 000000000BF99B00; dt = 0.0082625737413764 [7] hook_chain = [function] [8] self = table: 000000000CC3D160; dt = 0.0082625737413764; main_t = 4201.7077559642494; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 38.087188218720257 [9] self = table: 0000000003A0F430; dt = 0.0082625737413764; t = 4201.7077559642494 [10] self = table: 0000000000012D80; real_world_dt = 0.0082625737413764; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.0082625737413764; t = 4201.7077559642494 [11] dt = 0.0082625737413764 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "inn"; statistics_db = table: 000000001B40CBE0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 000000001A9592E0; _initial_peers_ready = true; _object_sets = table: 000000001379D060; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 000000001514CB40; _has_created_game_mode_data = false; _looping_event_timers = table: 000000001CF5F000; _mutator_handler = table: 0000000014D0B480; network_server = table: 000000000D572EA0; _game_mode = table: 00000000075E7350; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "inn_level"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 0000000016BC7950; is_server = true; network_event_delegate = table: 000000001B20E5B0; [2] _verifying_dlcs = true; _matchmaking_manager = table: 000000000BF99B00; search_config = table: 000000001A85D3B0; _verify_dlc_data = table: 000000000C111000; _network_server = table: 000000000D572EA0; _lobby = table: 000000000E63A640; _statistics_db = table: 000000001B40CBE0; _network_transmit = table: 0000000013549810; state_context = table: 000000001A85D310; [3] _verifying_dlcs = true; _matchmaking_manager = table: 000000000BF99B00; search_config = table: 000000001A85D3B0; _verify_dlc_data = table: 000000000C111000; _network_server = table: 000000000D572EA0; _lobby = table: 000000000E63A640; _statistics_db = table: 000000001B40CBE0; _network_transmit = table: 0000000013549810; state_context = table: 000000001A85D310; [4] _verifying_dlcs = true; _matchmaking_manager = table: 000000000BF99B00; search_config = table: 000000001A85D3B0; _verify_dlc_data = table: 000000000C111000; _network_server = table: 000000000D572EA0; _lobby = table: 000000000E63A640; _statistics_db = table: 000000001B40CBE0; _network_transmit = table: 0000000013549810; state_context = table: 000000001A85D310; [5] countdown_has_finished = false; network_server = table: 000000000D572EA0; _waystone_is_active = false; _power_level_timer = 4203.6872656214982; _host_matchmaking_data = table: 0000000000585BE0; _state = table: 00000000108DD8E0; _level_weights = table: 0000000001F885E0; statistics_db = table: 000000001B40CBE0; is_server = true; lobby_finder = table: 000000000B947640; network_event_delegate = table: 000000001B20E5B0; start_matchmaking_time = 1000000; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 000000000E63A640; profile_update_time = 0; debug = table: 0000000014C8E140; params = table: 000000001308A810; profile_synchronizer = table: 0000000010FC2030; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000001A85D310; party_owned_dlcs = table: 000000000BF21D60; network_transmit = table: 0000000013549810; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 000000001B5E65B0; peers_to_sync = table: 0000000007A56CB0; [6] countdown_has_finished = false; network_server = table: 000000000D572EA0; _waystone_is_active = false; _power_level_timer = 4203.6872656214982; _host_matchmaking_data = table: 0000000000585BE0; _state = table: 00000000108DD8E0; _level_weights = table: 0000000001F885E0; statistics_db = table: 000000001B40CBE0; is_server = true; lobby_finder = table: 000000000B947640; network_event_delegate = table: 000000001B20E5B0; start_matchmaking_time = 1000000; peer_id = "110000109ed6c29"; lobby_finder_timer = 0; lobby = table: 000000000E63A640; profile_update_time = 0; debug = table: 0000000014C8E140; params = table: 000000001308A810; profile_synchronizer = table: 0000000010FC2030; _quick_game = true; _local_quick_game = true; is_in_inn = true; state_context = table: 000000001A85D310; party_owned_dlcs = table: 000000000BF21D60; network_transmit = table: 0000000013549810; _network_hash = "f9acde31fa21b0d1"; difficulty_manager = table: 000000001B5E65B0; peers_to_sync = table: 0000000007A56CB0; [8] world_name = "level_world"; entity_system_bag = table: 0000000012F78890; network_server = table: 000000000D572EA0; entity_system = table: 000000001AB4C2D0; parent = table: 0000000000012D80; _level_flow_events = table: 00000000032DB490; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 000000000D8357A0; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; _onclose_called = false; _max_local_players = 4; _fps_reporter = table: 000000001233DCD0; num_local_human_players = 1; _ping_reporter = table: 000000001028EAF0; _gm_event_end_conditions_met = false; world = [World]; dt = 0.0082625737413764; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000B6E3AE0; network_event_delegate = table: 000000001B20E5B0; machines = table: 000000000B8396E0; _camera_carrier = table: 00000000158E42B0; free_flight_manager = table: 0000000003A06C80; network_transmit = table: 0000000013549810; level_key = "inn_level"; game_mode_key = "inn"; is_in_inn = true; statistics_db = table: 000000001B40CBE0; _lobby_host = table: 000000000E63A640; dice_keeper = table: 0000000012532C70; network_clock = table: 00000000196DA730; _debug_gui_immediate = [Gui]; _quit_game = false; [9] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 000000000CC3D160; [10] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 0000000012DF1020; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 02:56:41.040 [Lua] [LevelTransitionHandler] promote_next_level_data 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = forest_ambush 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 11886277 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = default 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = adventure 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = cataclysm 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 189844192 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 02:56:41.040 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 02:56:41.040 [Lua] [NetworkServer] Entering post game 02:56:41.040 [Save] Saving `save_data` 02:56:41.040 [Lua] gm_event_end_conditions_met false false 02:56:41.041 [Lua] [PlayFabMirrorBase] Force commit 02:56:41.041 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 02:56:41.041 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 02:56:41.042 [Lua] TRANSITION nil nil load_next_level 02:56:41.042 [Lua] Transition type "load_next_level", is server: true 02:56:41.042 [Lua] [GameNetworkManager] Leaving game... 02:56:41.042 [Lua] [GameNetworkManager] Shutting down game session host. 02:56:41.042 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 02:56:41.042 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 02:56:41.042 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=40.09 02:56:41.044 [Save] Save done 02:56:41.044 [Save] Saving `save_data` 02:56:41.045 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 02:56:41.045 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 02:56:41.045 [Lua] [PlayFabMirrorBase] commit result "success", "25" 02:56:41.048 [Save] Save done 02:56:41.048 [Save] Saving `save_data` 02:56:41.054 [Save] Save done 02:56:43.020 [Lua] Set lobby begin: 02:56:43.020 [Lua] Lobby data twitch_enabled = false 02:56:43.020 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:43.020 [Lua] Lobby data num_players = 1 02:56:43.020 [Lua] Lobby data difficulty_tweak = 0 02:56:43.020 [Lua] Lobby data host = 110000109ed6c29 02:56:43.020 [Lua] Lobby data matchmaking_type = 2 02:56:43.020 [Lua] Lobby data is_private = false 02:56:43.020 [Lua] Lobby data match_started = true 02:56:43.020 [Lua] Lobby data difficulty = cataclysm 02:56:43.020 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:43.020 [Lua] Lobby data player_slot_4 = 0:0 02:56:43.020 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:43.020 [Lua] Lobby data quick_game = true 02:56:43.020 [Lua] Lobby data country_code = us 02:56:43.021 [Lua] Lobby data matchmaking = true 02:56:43.021 [Lua] Lobby data power_level = 0 02:56:43.021 [Lua] Lobby data mission_id = inn_level 02:56:43.021 [Lua] Lobby data mechanism = adventure 02:56:43.021 [Lua] Lobby data player_slot_5 = 0:0 02:56:43.021 [Lua] Lobby data player_slot_2 = 0:0 02:56:43.021 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:43.021 [Lua] Lobby data player_slot_3 = 0:0 02:56:43.021 [Lua] Lobby data eac_authorized = true 02:56:43.021 [Lua] Set lobby end. 02:56:43.045 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 02:56:43.045 [Lua] [Managers] Calling function on all managers: 02:56:43.045 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 02:56:43.045 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 02:56:43.045 [Lua] Clearing all global lookup lists 02:56:43.046 [Lua] [IngamePlayerListUI] - Destroy 02:56:43.046 [Lua] [EquipmentUI] - Destroy 02:56:43.046 [Lua] [AbilityUI] - Destroy 02:56:43.046 [Lua] [GamePadEquipmentUI] - Destroy 02:56:43.046 [Lua] [GamePadAbilityUI] - Destroy 02:56:43.046 [Lua] [IngameUI] destroy 02:56:43.051 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 02:56:43.051 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 02:56:43.051 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 02:56:43.051 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 02:56:43.051 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 02:56:43.051 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 02:56:43.052 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 02:56:43.053 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 02:56:43.088 [Lua] [Managers] Destroying manager group: 02:56:43.092 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 02:56:43.139 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 02:56:43.140 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 02:56:43.140 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 02:56:43.140 [Lua] [Matchmaking] unregister rpcs 02:56:43.140 [Lua] ############### UNLOADING PACKAGES ############### 02:56:43.140 [Lua] [Managers] Calling function on all managers: 02:56:43.140 [Lua] [Managers] Destroying manager group: 02:56:43.140 [Lua] [Gamestate] Enter state StateLoading 02:56:43.142 [Lua] [Gamestate] Enter Substate StateLoadingRunning 02:56:43.142 [Lua] [Matchmaking] register rpcs 02:56:43.142 [Lua] [Matchmaking] Exiting MatchmakingStateStartGame 02:56:43.142 [Lua] [Matchmaking] Entering MatchmakingStateIngame on_enter() 02:56:43.142 [Lua] registering RPCs 02:56:43.142 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 02:56:43.142 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 02:56:43.142 [Lua] Set lobby begin: 02:56:43.142 [Lua] Lobby data twitch_enabled = false 02:56:43.142 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:43.142 [Lua] Lobby data num_players = 1 02:56:43.143 [Lua] Lobby data difficulty_tweak = 0 02:56:43.143 [Lua] Lobby data host = 110000109ed6c29 02:56:43.143 [Lua] Lobby data matchmaking_type = 2 02:56:43.143 [Lua] Lobby data is_private = false 02:56:43.143 [Lua] Lobby data match_started = true 02:56:43.143 [Lua] Lobby data difficulty = cataclysm 02:56:43.143 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:43.143 [Lua] Lobby data player_slot_4 = 0:0 02:56:43.143 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:43.143 [Lua] Lobby data quick_game = true 02:56:43.144 [Lua] Lobby data country_code = us 02:56:43.144 [Lua] Lobby data matchmaking = true 02:56:43.144 [Lua] Lobby data power_level = 0 02:56:43.144 [Lua] Lobby data mission_id = forest_ambush 02:56:43.144 [Lua] Lobby data mechanism = adventure 02:56:43.144 [Lua] Lobby data player_slot_5 = 0:0 02:56:43.144 [Lua] Lobby data player_slot_2 = 0:0 02:56:43.144 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:43.144 [Lua] Lobby data player_slot_3 = 0:0 02:56:43.144 [Lua] Lobby data eac_authorized = true 02:56:43.144 [Lua] Set lobby end. 02:56:43.144 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 02:56:43.147 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_18, global_loading_screens, async-read, prioritized 02:56:43.147 [Lua] [StateLoading] load_current_level 02:56:43.147 [Lua] [LevelTransitionHandler] load_current_level, loading forest_ambush 0 02:56:43.148 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 02:56:43.148 [Umbra] Unload tome 1 02:56:43.148 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 02:56:43.227 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 02:56:43.242 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 02:56:43.242 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/holly/forest_ambush, forest_ambush, async-read, 02:56:43.242 [Lua] [PackageManager] Load: resource_packages/levels/dlcs/holly/forest_ambush_meta, forest_ambush, async-read, 02:56:43.282 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_18 02:56:43.282 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_18 02:56:43.283 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/holly/forest_ambush 02:56:44.673 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/holly/forest_ambush 02:56:44.673 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/holly/forest_ambush 02:56:44.674 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/dlcs/holly/forest_ambush_meta 02:56:44.706 [Umbra] Loading umbra tome '#ID[79ab8a6e87c62d3a]', 1 02:56:44.790 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/dlcs/holly/forest_ambush_meta 02:56:44.790 [Lua] [PackageManager] Force_load: resource_packages/levels/dlcs/holly/forest_ambush_meta 02:56:44.807 [Lua] [LevelTransitionHandler] Level load completed! 02:56:44.807 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: forest_ambush - level_seed: 11886277 - use_random_directors: true - conflict_director_name: default 02:56:44.854 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:56:44.855 [Lua] checking dlc's against conflict directors 02:56:44.855 [Lua] number of factions to include 2 02:56:44.855 [Lua] Updated list weights for random: 02:56:44.855 [Lua] chaos, 0.71 (0.00-0.71) 02:56:44.855 [Lua] beastmen, 0.29 (0.71-1.00) 02:56:44.855 [Lua] Rolled random faction: 0.53496378660202026 chaos 02:56:44.855 [Lua] number of factions added 2 02:56:44.855 [Lua] --- --- --- 02:56:44.855 [Lua] Starting... difficulty 'cataclysm' 02:56:44.855 [Lua] These are the starting conflict directors: 02:56:44.855 [Lua] skaven 02:56:44.855 [Lua] --- --- --- 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 12) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer skaven_rat_ogre chaos_warrior skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: skaven 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 12) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer skaven_rat_ogre chaos_warrior skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: chaos 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> Added these breeds: chaos_bulwark chaos_spawn chaos_troll 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 9) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: default 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 9) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: skaven 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 9) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: chaos 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 9) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: skaven 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 9) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: chaos 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] Looking for a new director: 02:56:44.855 [Lua] (free: 9) master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] ->trying director: skaven 02:56:44.855 [Lua] --> success! 02:56:44.855 [Lua] --> re-used the same breeds 02:56:44.855 [Lua] 02:56:44.855 [Lua] DONE! Found the following directors: 02:56:44.855 [Lua] skaven 02:56:44.855 [Lua] chaos 02:56:44.855 [Lua] default 02:56:44.855 [Lua] skaven 02:56:44.855 [Lua] chaos 02:56:44.855 [Lua] skaven 02:56:44.855 [Lua] chaos 02:56:44.855 [Lua] skaven 02:56:44.855 [Lua] (free: 9), Master hash is: skaven_ratling_gunner skaven_storm_vermin skaven_storm_vermin_commander chaos_corruptor_sorcerer chaos_spawn chaos_troll skaven_rat_ogre chaos_warrior chaos_bulwark skaven_warpfire_thrower skaven_stormfiend skaven_clan_rat chaos_marauder skaven_pack_master skaven_slave chaos_fanatic skaven_loot_rat chaos_marauder_with_shield skaven_gutter_runner skaven_plague_monk skaven_clan_rat_with_shield skaven_poison_wind_globadier chaos_berzerker chaos_vortex_sorcerer chaos_raider skaven_storm_vermin_with_shield 02:56:44.855 [Lua] [EnemyPackageLoader] breed_lookup: { skaven_ratling_gunner = true, skaven_storm_vermin = true, skaven_storm_vermin_commander = true, chaos_corruptor_sorcerer = true, chaos_spawn = true, chaos_troll = true, skaven_rat_ogre = true, chaos_warrior = true, chaos_bulwark = true, skaven_warpfire_thrower = true, skaven_stormfiend = true, skaven_clan_rat = true, chaos_marauder = true, skaven_pack_master = true, skaven_slave = true, chaos_fanatic = true, skaven_loot_rat = true, chaos_marauder_with_shield = true, skaven_gutter_runner = true, skaven_plague_monk = true, skaven_clan_rat_with_shield = true, skaven_poison_wind_globadier = true, chaos_berzerker = true, chaos_vortex_sorcerer = true, chaos_raider = true, skaven_storm_vermin_with_shield = true, } 02:56:44.855 [Lua] load_startup_enemy_packages: -------------- 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_spawn, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_spawn 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_troll, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_troll 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_rat_ogre 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_stormfiend 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] beastmen_minotaur 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_plague_sorcerer 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_corruptor_sorcerer 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_gutter_runner 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_pack_master 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_poison_wind_globadier 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_ratling_gunner 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_warpfire_thrower 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_vortex_sorcerer 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] beastmen_standard_bearer 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_vortex, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_vortex 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] critter_rat 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/critter_pig, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] critter_pig 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_storm_vermin 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_warrior, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_warrior 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_clan_rat 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_marauder 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_slave, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_slave 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_fanatic 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_loot_rat 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_marauder_with_shield 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_plague_monk 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_clan_rat_with_shield 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_berzerker 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/chaos_raider, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] chaos_raider 02:56:44.855 [Lua] [PackageManager] Load: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader, async-read, 02:56:44.855 [Lua] skaven_storm_vermin_with_shield 02:56:44.857 [Lua] ### Received rpc_level_loaded 02:56:44.857 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 424 02:56:44.857 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 02:56:44.874 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 02:56:44.874 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 02:56:44.890 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 02:56:44.890 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 02:56:44.891 [Lua] ### Received rpc_level_loaded 02:56:44.891 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 424 02:56:44.974 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_spawn 02:56:44.974 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_spawn 02:56:44.974 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_troll 02:56:45.074 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_troll 02:56:45.074 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_troll 02:56:45.074 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_rat_ogre 02:56:45.174 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_rat_ogre 02:56:45.174 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_rat_ogre 02:56:45.174 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_stormfiend 02:56:45.274 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_stormfiend 02:56:45.274 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_stormfiend 02:56:45.274 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_minotaur 02:56:45.424 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_minotaur 02:56:45.424 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_minotaur 02:56:45.424 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_plague_sorcerer 02:56:45.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_plague_sorcerer 02:56:45.491 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_plague_sorcerer 02:56:45.492 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_corruptor_sorcerer 02:56:45.558 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_corruptor_sorcerer 02:56:45.558 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_corruptor_sorcerer 02:56:45.558 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_gutter_runner 02:56:45.642 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_gutter_runner 02:56:45.642 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_gutter_runner 02:56:45.642 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_pack_master 02:56:45.725 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_pack_master 02:56:45.725 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_pack_master 02:56:45.725 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_poison_wind_globadier 02:56:45.792 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_poison_wind_globadier 02:56:45.792 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_poison_wind_globadier 02:56:45.792 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_ratling_gunner 02:56:45.876 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_ratling_gunner 02:56:45.876 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_ratling_gunner 02:56:45.876 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_warpfire_thrower 02:56:45.975 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_warpfire_thrower 02:56:45.975 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_warpfire_thrower 02:56:45.976 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex_sorcerer 02:56:46.075 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex_sorcerer 02:56:46.075 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex_sorcerer 02:56:46.076 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/beastmen_standard_bearer 02:56:46.210 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/beastmen_standard_bearer 02:56:46.210 [Lua] [PackageManager] Force_load: resource_packages/breeds/beastmen_standard_bearer 02:56:46.210 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_vortex 02:56:46.260 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_vortex 02:56:46.260 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_vortex 02:56:46.260 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_rat 02:56:46.310 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 02:56:46.310 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 02:56:46.310 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/critter_pig 02:56:46.360 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_pig 02:56:46.360 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_pig 02:56:46.361 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin 02:56:46.494 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin 02:56:46.494 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin 02:56:46.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_warrior 02:56:46.594 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_warrior 02:56:46.594 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_warrior 02:56:46.594 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat 02:56:46.795 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat 02:56:46.795 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat 02:56:46.795 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder 02:56:46.946 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder 02:56:46.946 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder 02:56:46.946 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_slave 02:56:47.080 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_slave 02:56:47.080 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_slave 02:56:47.080 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_fanatic 02:56:47.197 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_fanatic 02:56:47.197 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_fanatic 02:56:47.197 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_loot_rat 02:56:47.280 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_loot_rat 02:56:47.280 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_loot_rat 02:56:47.281 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_marauder_with_shield 02:56:47.430 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_marauder_with_shield 02:56:47.430 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_marauder_with_shield 02:56:47.430 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_plague_monk 02:56:47.531 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_plague_monk 02:56:47.531 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_plague_monk 02:56:47.531 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_clan_rat_with_shield 02:56:47.682 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_clan_rat_with_shield 02:56:47.682 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_clan_rat_with_shield 02:56:47.682 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_berzerker 02:56:47.798 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_berzerker 02:56:47.798 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_berzerker 02:56:47.798 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/chaos_raider 02:56:47.898 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/chaos_raider 02:56:47.898 [Lua] [PackageManager] Force_load: resource_packages/breeds/chaos_raider 02:56:47.899 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:56:48.016 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/skaven_storm_vermin_with_shield 02:56:48.016 [Lua] [PackageManager] Force_load: resource_packages/breeds/skaven_storm_vermin_with_shield 02:56:48.017 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: forest_ambush game_mode: adventure 02:56:48.017 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 02:56:48.017 [Lua] Starting async level spawning of levels/honduras_dlcs/holly/forest_ambush/world 02:56:48.017 [Umbra] Init version: 3.4.15 :: 16 threads 02:56:48.510 [Lua] Async level spawning done 02:56:48.510 [Lua] Spawn additional sub_levels: 02:56:48.510 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 02:56:49.481 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 02:56:49.481 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 02:56:49.482 [Lua] [Matchmaking] unregister rpcs 02:56:49.482 [Lua] Set lobby begin: 02:56:49.482 [Lua] Lobby data twitch_enabled = false 02:56:49.482 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:49.482 [Lua] Lobby data num_players = 1 02:56:49.482 [Lua] Lobby data difficulty_tweak = 0 02:56:49.482 [Lua] Lobby data host = 110000109ed6c29 02:56:49.482 [Lua] Lobby data matchmaking_type = 2 02:56:49.482 [Lua] Lobby data is_private = false 02:56:49.482 [Lua] Lobby data match_started = true 02:56:49.482 [Lua] Lobby data difficulty = cataclysm 02:56:49.482 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:49.482 [Lua] Lobby data player_slot_4 = 0:0 02:56:49.482 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:49.482 [Lua] Lobby data quick_game = true 02:56:49.482 [Lua] Lobby data country_code = us 02:56:49.482 [Lua] Lobby data matchmaking = true 02:56:49.482 [Lua] Lobby data power_level = 0 02:56:49.483 [Lua] Lobby data mission_id = forest_ambush 02:56:49.483 [Lua] Lobby data mechanism = adventure 02:56:49.483 [Lua] Lobby data player_slot_5 = 0:0 02:56:49.483 [Lua] Lobby data player_slot_2 = 0:0 02:56:49.483 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:49.483 [Lua] Lobby data player_slot_3 = 0:0 02:56:49.483 [Lua] Lobby data eac_authorized = true 02:56:49.483 [Lua] Set lobby end. 02:56:49.483 [Lua] [Managers] Destroying manager group: 02:56:49.483 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_18, global_loading_screens 02:56:49.483 [Lua] [Gamestate] Enter StateIngame HOST 02:56:49.483 [Lua] [Managers] Calling function on all managers: 02:56:49.484 [Lua] <>level = forest_ambush<> 02:56:49.484 [Lua] Set lobby begin: 02:56:49.484 [Lua] Lobby data twitch_enabled = false 02:56:49.484 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:49.484 [Lua] Lobby data num_players = 1 02:56:49.484 [Lua] Lobby data difficulty_tweak = 0 02:56:49.484 [Lua] Lobby data host = 110000109ed6c29 02:56:49.484 [Lua] Lobby data matchmaking_type = 2 02:56:49.484 [Lua] Lobby data is_private = false 02:56:49.484 [Lua] Lobby data match_started = true 02:56:49.484 [Lua] Lobby data difficulty = cataclysm 02:56:49.484 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:49.484 [Lua] Lobby data player_slot_4 = 0:0 02:56:49.484 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:49.484 [Lua] Lobby data quick_game = true 02:56:49.484 [Lua] Lobby data country_code = us 02:56:49.484 [Lua] Lobby data matchmaking = true 02:56:49.484 [Lua] Lobby data power_level = 0 02:56:49.484 [Lua] Lobby data mission_id = forest_ambush 02:56:49.484 [Lua] Lobby data mechanism = adventure 02:56:49.484 [Lua] Lobby data player_slot_5 = 0:0 02:56:49.485 [Lua] Lobby data player_slot_2 = 0:0 02:56:49.485 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:49.485 [Lua] Lobby data player_slot_3 = 0:0 02:56:49.485 [Lua] Lobby data eac_authorized = true 02:56:49.485 [Lua] Set lobby end. 02:56:49.485 [Lua] [StateIngame] Server ingame 02:56:49.489 [Lua] Set lobby begin: 02:56:49.489 [Lua] Lobby data twitch_enabled = false 02:56:49.489 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:49.489 [Lua] Lobby data num_players = 1 02:56:49.489 [Lua] Lobby data difficulty_tweak = 0 02:56:49.489 [Lua] Lobby data host = 110000109ed6c29 02:56:49.489 [Lua] Lobby data matchmaking_type = 2 02:56:49.489 [Lua] Lobby data is_private = false 02:56:49.489 [Lua] Lobby data match_started = true 02:56:49.489 [Lua] Lobby data difficulty = cataclysm 02:56:49.489 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:49.489 [Lua] Lobby data player_slot_4 = 0:0 02:56:49.489 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:49.489 [Lua] Lobby data quick_game = true 02:56:49.489 [Lua] Lobby data country_code = us 02:56:49.489 [Lua] Lobby data matchmaking = true 02:56:49.489 [Lua] Lobby data power_level = 0 02:56:49.489 [Lua] Lobby data mission_id = forest_ambush 02:56:49.489 [Lua] Lobby data mechanism = adventure 02:56:49.489 [Lua] Lobby data player_slot_5 = 0:0 02:56:49.489 [Lua] Lobby data player_slot_2 = 0:0 02:56:49.489 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:49.489 [Lua] Lobby data player_slot_3 = 0:0 02:56:49.489 [Lua] Lobby data eac_authorized = true 02:56:49.489 [Lua] Set lobby end. 02:56:49.489 [Lua] [Matchmaking] register rpcs 02:56:49.489 [Lua] GameNetworkManager:init... creating game session 02:56:49.489 [Lua] Host GameSession.make_game_session_host with session: 02:56:49.489 [Lua] [GameNetworkManager] Setting pong timeout to 60 02:56:49.490 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 02:56:49.490 [Lua] [GameNetworkManager] self.is_server = true 02:56:49.490 [Network] Setting artificial MTU limit to 576 02:56:49.503 [Lua] Switching ConflictSettings: to: default 02:56:49.503 [Lua] pacing=default 02:56:49.503 [Lua] roaming=nil 02:56:49.503 [Lua] specials=default 02:56:49.503 [Lua] debug_color=maroon 02:56:49.503 [Lua] contained_breeds=nil 02:56:49.503 [Lua] pack_spawning=default 02:56:49.503 [Lua] disabled=false 02:56:49.503 [Lua] factions=nil 02:56:49.503 [Lua] boss=default 02:56:49.503 [Lua] horde=default 02:56:49.503 [Lua] name=default 02:56:49.503 [Lua] intensity=default 02:56:49.503 [Lua] --- 02:56:49.504 [Lua] [LevelAnalysis] set_random_seed( 11886277) 02:56:49.504 [Lua] entity_system: is_versus false 02:56:49.515 [Lua] [AIInterestPointSystem] Level Seed: 11886277 02:56:49.515 [Lua] 02:56:49.515 [Lua] [entity_system_bag] = table 02:56:49.515 [Lua] [entity_system_bag] = metatable 02:56:49.515 [Lua] [startup_data] = table 02:56:49.515 [Lua] [entity_manager] = table 02:56:49.515 [Lua] [entity_manager] = metatable 02:56:49.515 [Lua] [unit_spawner] = table 02:56:49.515 [Lua] [unit_spawner] = metatable 02:56:49.515 [Lua] [unit_storage] = table 02:56:49.515 [Lua] [unit_storage] = metatable 02:56:49.515 [Lua] [dice_keeper] = table 02:56:49.515 [Lua] [dice_keeper] = metatable 02:56:49.515 [Lua] [is_server] = true (boolean) 02:56:49.516 [Lua] [world] = [World] 02:56:49.516 [Lua] [system_api] = table 02:56:49.516 [Lua] [entity_system] = table 02:56:49.516 [Lua] [entity_system] = metatable 02:56:49.516 [Lua] [network_lobby] = table 02:56:49.516 [Lua] [network_lobby] = metatable 02:56:49.516 [Lua] [profile_synchronizer] = table 02:56:49.516 [Lua] [profile_synchronizer] = metatable 02:56:49.516 [Lua] [level_transition_handler] = table 02:56:49.516 [Lua] [level_transition_handler] = metatable 02:56:49.516 [Lua] [num_local_human_players] = 1 (number) 02:56:49.516 [Lua] [statistics_db] = table 02:56:49.516 [Lua] [statistics_db] = metatable 02:56:49.516 [Lua] [network_server] = table 02:56:49.516 [Lua] [network_server] = metatable 02:56:49.516 [Lua] [input_manager] = table 02:56:49.516 [Lua] [input_manager] = metatable 02:56:49.516 [Lua] [network_clock] = table 02:56:49.516 [Lua] [network_clock] = metatable 02:56:49.516 [Lua] [network_transmit] = table 02:56:49.516 [Lua] [network_transmit] = metatable 02:56:49.516 [Lua] [free_flight_manager] = table 02:56:49.516 [Lua] [free_flight_manager] = metatable 02:56:49.516 [Lua] [network_manager] = table 02:56:49.516 [Lua] [network_manager] = metatable 02:56:49.516 [Lua] [network_event_delegate] = table 02:56:49.516 [Lua] [network_event_delegate] = metatable 02:56:49.516 [Lua] 02:56:49.521 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 02:56:49.542 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 02:56:49.542 [Lua] [AchievementManager] Achievements using the steam platform 02:56:49.542 [Lua] PlayerManager:add_player player_1 02:56:49.668 warning: [Physics] Invalid actor `#ID[e43f8295]` in `#ID[46cab355bd8d4d37]`: Trigger shapes cannot be triangle meshes or height fields. Make the shape static and disable its trigger state. 02:56:49.712 [Lua] respawn_unit_spawned with group id: doomwheel_event 02:56:49.712 [Lua] respawn_unit_spawned with group id: doomwheel_event 02:56:49.712 [Lua] respawn_unit_spawned with group id: doomwheel_event 02:56:49.721 [Lua] [StateIngame] Level seed: 11886277 02:56:49.759 [Lua] [LevelAnalysis] set_random_seed( 11886277) 02:56:49.765 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=0 02:56:49.765 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=1 02:56:49.766 [Lua] [IngameUI] init 02:56:49.783 [SteamVoipClient] select_out(110000109ed6c29, off) 02:56:49.788 [Lua] cb_razer_chroma_setup 02:56:49.839 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 02:56:49.840 [Save] Saving `save_data` 02:56:49.840 [Lua] Set lobby begin: 02:56:49.840 [Lua] Lobby data twitch_enabled = false 02:56:49.840 [Lua] Lobby data selected_mission_id = forest_ambush 02:56:49.840 [Lua] Lobby data num_players = 1 02:56:49.840 [Lua] Lobby data difficulty_tweak = 0 02:56:49.840 [Lua] Lobby data host = 110000109ed6c29 02:56:49.841 [Lua] Lobby data matchmaking_type = 2 02:56:49.841 [Lua] Lobby data is_private = false 02:56:49.841 [Lua] Lobby data match_started = true 02:56:49.841 [Lua] Lobby data difficulty = cataclysm 02:56:49.841 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:56:49.841 [Lua] Lobby data player_slot_4 = 0:0 02:56:49.841 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:56:49.841 [Lua] Lobby data quick_game = true 02:56:49.841 [Lua] Lobby data country_code = us 02:56:49.841 [Lua] Lobby data matchmaking = true 02:56:49.841 [Lua] Lobby data power_level = 835 02:56:49.841 [Lua] Lobby data mission_id = forest_ambush 02:56:49.841 [Lua] Lobby data mechanism = adventure 02:56:49.842 [Lua] Lobby data player_slot_5 = 0:0 02:56:49.842 [Lua] Lobby data player_slot_2 = 0:0 02:56:49.842 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:56:49.842 [Lua] Lobby data player_slot_3 = 0:0 02:56:49.842 [Lua] Lobby data eac_authorized = true 02:56:49.842 [Lua] Set lobby end. 02:56:49.842 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:49.842 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:49.842 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:49.842 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:49.842 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 02:56:49.843 [Flow] BENCHMARK NO 02:56:49.843 [Lua] CurrentConflictSettings default 02:56:49.843 [Lua] [ConflictDirector] conflict_director is ai_ready 02:56:49.844 [Save] Save done 02:56:49.845 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 02:56:49.845 [Lua] [MainPathSpawningGenerator] Injecting travel distances 02:56:49.849 [Lua] SpecialsPacing:remove_unwanted_breeds: 02:56:49.849 [Lua] Forming navigation groups in one frame 02:56:49.849 [Lua] Forming navigation groups 02:56:49.867 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377 02:56:50.147 [Lua] NavigationGroupManager -> calulation time B: 0.28000000000065484 02:56:50.147 [Lua] number of nav groups: 388 02:56:50.150 [Lua] number of refined nav groups : 240 02:56:50.156 [Lua] NavigationGroupManager -> calulation time C: 0.009999999999308784 02:56:50.156 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 11.738974061608319 Normalized coefficient: 1.3416845388141299 02:56:50.161 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 12.166694349050525 Normalized coefficient: 1.2945176025753538 02:56:50.165 [Lua] -------------> JOW Perfect-density 15.749999999999989 Sum density 13.466709178686138 Normalized coefficient: 1.1695507633689479 02:56:50.168 [Lua] -------------> JOW Perfect-density 3.1500000000000004 Sum density 2.6188500866293909 Normalized coefficient: 1.2028179910268286 02:56:50.183 [Lua] Layer named: 29 , id: 29 has cost 0 --> removed all roaming spawns found inside 02:56:50.191 [Lua] [LevelAnalysis] Generating boss paths for level: forest_ambush 02:56:50.191 [Lua] [LevelAnalysis] This level has a total main-path length of 1161.264 meters. 02:56:50.191 [Lua] [LevelAnalysis] grouping spawners for event_patrol 02:56:50.191 [Lua] [LevelAnalysis] 02:56:50.191 [Lua] [LevelAnalysis] grouping spawners for event_boss 02:56:50.191 [Lua] [LevelAnalysis] 02:56:50.191 [Lua] [LevelAnalysis] Terror events added: 02:56:50.191 [Lua] [LevelAnalysis] 1 -->Added boss/special event: nothing 02:56:50.191 [Lua] [LevelAnalysis] 2 -->Added boss/special event: event_patrol 02:56:50.191 [Lua] [LevelAnalysis] 3 -->Added boss/special event: event_boss 02:56:50.191 [Lua] NORMAL PATROL MAIN PATH 590.8724365234375 02:56:50.191 [Lua] [waypoints] = table 02:56:50.191 [Lua] [astar_points] = table 02:56:50.191 [Lua] [travel_dist] = 590.87248852103949 (number) 02:56:50.191 [Lua] [one_directional] = false (boolean) 02:56:50.191 [Lua] [id] = boss_3 (string) 02:56:50.191 [Lua] ----> using boss spline path! 02:56:50.192 [Lua] Adding main path event: Vector3Box(229.325, -179.326, 12.732) boss_event_skaven_spline_patrol 45 table: 0000000016E6EBA0 02:56:50.192 [Lua] ----> using boss gizmo! 02:56:50.192 [Lua] [LevelAnalysis] section: 3, start-index: 36, end-index: 57, forbidden-dist: -465.5 start-travel-dist: 1066.4, end-travel-dist: 966.1 spawn_distance 590.9 02:56:50.192 [Lua] Adding main path event: Vector3Box(382.493, -41.6589, 24.382) boss_event_storm_fiend 45 table: 00000000102C9FB0 02:56:50.192 [Lua] [LevelAnalysis] num_event_places_f: 0.74084234937032067 , num_event_places: 0 , trailing_event_fraction: 0.74084234937032067 , num_events: 1 02:56:50.192 [Lua] [LevelAnalysis] Level path distance: 1161.263524055481 02:56:50.192 [Lua] [LevelAnalysis] path_dist1: 50 , path_dist2: 1161.263524055481 forbidden_dist: -1061.263524055481 02:56:50.192 [Lua] [LevelAnalysis] wanted_distance: 603.01707746910506 02:56:50.192 [Lua] [LevelAnalysis] Terror events added: 02:56:50.192 [Lua] [LevelAnalysis] 1 -->Added boss/special event: event_boss 02:56:50.192 [Lua] Adding main path event: Vector3Box(240.553, -183.138, 15.7353) rare_event_loot_rat 45 table: 00000000102CA4A0 02:56:50.193 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 02:56:50.196 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: cataclysm, USING SETTINGS FOR EASY 02:56:50.200 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 3 02:56:50.202 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 2 02:56:50.202 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=55 02:56:50.202 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 02:56:50.203 [Lua] [Managers] Calling function on all managers: 02:56:50.203 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 02:56:50.203 [Save] Loading `ut_tweaks_presets` 02:56:50.204 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x12bf7690 02:56:50.204 [Save] Load done 02:56:50.221 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 02:56:50.221 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 02:56:50.229 [Lua] [PartyManager] Player (110000109ed6c29:4) was put into party heroes (1) 02:56:50.229 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:56:50.306 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=56 02:56:50.306 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=57 02:56:50.306 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:4) to profile(3) career(2) 02:56:50.306 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"}] 02:56:50.306 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/handgun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":182550702,"first_person":{"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun_dr":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false}} 02:56:50.306 [Lua] [PartyManager] Player (110000109ed6c29:6) was put into party heroes (1) 02:56:50.306 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:56:50.387 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=58 02:56:50.387 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=59 02:56:50.387 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:6) to profile(5) career(1) 02:56:50.387 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 02:56:50.388 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:6:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"wwise\/handgun":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"resource_packages\/careers\/es_mercenary":false},"inventory_id":430800527,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false}} 02:56:50.388 [Lua] [PartyManager] Player (110000109ed6c29:5) was put into party heroes (1) 02:56:50.388 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:56:50.465 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=60 02:56:50.465 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=61 02:56:50.465 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:5) to profile(4) career(4) 02:56:50.465 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000109ed6c29"}] 02:56:50.465 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false},"inventory_id":1920767978,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/longbow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false}} 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_swords, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/longbow, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: wwise/handgun, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: resource_packages/careers/we_thornsister, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: wwise/bow, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 02:56:50.480 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 02:56:50.480 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 5 02:56:50.480 [Lua] [GameNetworkManager] destroying game object with go_id=60 02:56:50.480 [Lua] [GameNetworkManager] destroying game object with go_id=61 02:56:50.480 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 02:56:50.480 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 02:56:50.482 [Lua] [PartyManager] Player (110000109ed6c29:5) was put into party heroes (1) 02:56:50.482 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 02:56:50.563 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=62 02:56:50.563 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=63 02:56:50.563 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:5) to profile(4) career(4) 02:56:50.563 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000109ed6c29"}] 02:56:50.563 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:5:0:0 = {"third_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"resource_packages\/careers\/we_thornsister":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false},"inventory_id":1842891202,"first_person":{"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/longbow":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3p":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_03_3ps":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1_3ps":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01_bleed":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/white\/chr_way_watcher_thornsister_white":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"wwise\/bow":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_we_sword_01_t2\/wpn_we_sword_01_t2_runed_01":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_arrow_t1":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_01_3ps":false,"units\/weapons\/player\/wpn_we_bow_03_t2\/wpn_we_bow_03_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_swords":false,"units\/weapons\/player\/wpn_we_quiver_t1\/wpn_we_broken_arrow_02_3ps":false}} 02:56:50.884 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 02:56:50.884 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 02:56:50.884 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 02:56:51.203 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 02:56:51.203 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 02:56:51.203 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:56:51.287 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:56:51.287 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 02:56:51.288 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:56:51.344 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:56:51.344 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p 02:56:51.345 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 02:56:51.443 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 02:56:51.443 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 02:56:51.443 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:56:51.485 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:56:51.485 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/1h_sword 02:56:51.485 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_hammers 02:56:51.510 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 02:56:51.510 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 02:56:51.510 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 02:56:51.565 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 02:56:51.565 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 02:56:51.565 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 02:56:51.656 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 02:56:51.656 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 02:56:51.656 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:56:51.879 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:56:51.879 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 02:56:51.879 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:56:51.896 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:56:51.896 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 02:56:51.896 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 02:56:51.937 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 02:56:51.937 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 02:56:51.937 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:56:51.953 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:56:51.953 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 02:56:51.953 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 02:56:51.987 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 02:56:51.987 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 02:56:51.987 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 02:56:52.003 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 02:56:52.003 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p 02:56:52.003 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_swords 02:56:52.020 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_swords 02:56:52.020 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_swords 02:56:52.020 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 02:56:52.037 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 02:56:52.037 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_hammers 02:56:52.037 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/longbow 02:56:52.053 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/longbow 02:56:52.053 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/longbow 02:56:52.053 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 02:56:52.103 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 02:56:52.103 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white 02:56:52.103 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 02:56:52.119 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 02:56:52.119 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p 02:56:52.119 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 02:56:52.295 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 02:56:52.295 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 02:56:52.295 [Lua] [PackageManager] Queueing new asynch package: wwise/handgun 02:56:52.312 [Lua] [PackageManager] Finished loading asynchronous package: wwise/handgun 02:56:52.312 [Lua] [PackageManager] Force_load: wwise/handgun 02:56:52.312 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 02:56:52.328 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 02:56:52.328 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps 02:56:52.328 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 02:56:52.370 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 02:56:52.370 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01 02:56:52.370 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 02:56:52.412 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 02:56:52.412 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 02:56:52.412 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 02:56:52.427 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 02:56:52.427 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps 02:56:52.427 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 02:56:52.444 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 02:56:52.444 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1 02:56:52.444 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 02:56:52.494 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 02:56:52.494 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 02:56:52.494 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/we_thornsister 02:56:52.577 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/we_thornsister 02:56:52.577 [Lua] [PackageManager] Force_load: resource_packages/careers/we_thornsister 02:56:52.577 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 02:56:52.610 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 02:56:52.610 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 02:56:52.610 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:56:52.794 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:56:52.794 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/way_watcher/chr_third_person_base 02:56:52.794 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:56:52.828 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:56:52.828 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 02:56:52.828 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed 02:56:52.844 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed 02:56:52.844 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed 02:56:52.844 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 02:56:52.877 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 02:56:52.877 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh 02:56:52.877 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 02:56:52.927 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 02:56:52.927 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh 02:56:52.927 [Lua] [PackageManager] Queueing new asynch package: wwise/bow 02:56:52.951 [Lua] [PackageManager] Finished loading asynchronous package: wwise/bow 02:56:52.951 [Lua] [PackageManager] Force_load: wwise/bow 02:56:52.951 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 02:56:52.968 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 02:56:52.968 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps 02:56:52.968 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 02:56:52.984 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 02:56:52.984 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps 02:56:52.984 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 02:56:53.001 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 02:56:53.001 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 02:56:53.001 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 02:56:53.077 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 02:56:53.077 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 02:56:53.077 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 02:56:53.119 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 02:56:53.119 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 02:56:53.120 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 02:56:53.134 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 02:56:53.134 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 02:56:53.134 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 02:56:53.176 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 02:56:53.176 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 02:56:53.176 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 02:56:53.184 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 430800527 02:56:53.200 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 02:56:53.200 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 02:56:53.201 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01 02:56:53.234 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01 02:56:53.234 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01 02:56:53.234 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 02:56:53.241 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:5:0:0 = 1842891202 02:56:53.250 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 02:56:53.250 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 02:56:53.258 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 182550702 02:56:53.260 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000109ed6c29 4 02:56:53.262 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.262 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.262 [Lua] 02:56:53.262 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:56:53.262 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.262 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:56:53.262 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.262 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:56:53.262 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:56:53.262 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:56:53.262 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.262 [Lua] 02:56:53.262 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.262 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.262 [Lua] 02:56:53.262 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:56:53.262 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.262 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:56:53.262 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.262 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:56:53.262 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:56:53.262 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:56:53.262 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.262 [Lua] 02:56:53.262 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.262 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.262 [Lua] 02:56:53.262 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:56:53.262 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.262 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:56:53.262 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.262 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:56:53.262 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:56:53.262 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:56:53.262 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.262 [Lua] 02:56:53.262 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.262 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.262 [Lua] 02:56:53.262 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 02:56:53.262 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.262 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 02:56:53.262 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.262 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 02:56:53.262 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 02:56:53.262 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 02:56:53.262 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.262 [Lua] 02:56:53.263 [Lua] TalentExtension:_send_rpc_sync_talents 64 02:56:53.263 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:53.263 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=65 02:56:53.264 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000109ed6c29 6 02:56:53.265 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.265 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.265 [Lua] 02:56:53.265 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:56:53.265 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:56:53.265 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:56:53.265 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.265 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:56:53.265 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:56:53.265 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:56:53.265 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.265 [Lua] 02:56:53.265 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.265 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.265 [Lua] 02:56:53.265 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:56:53.265 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:56:53.265 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:56:53.265 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.265 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:56:53.265 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:56:53.265 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:56:53.265 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.265 [Lua] 02:56:53.265 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.265 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.265 [Lua] 02:56:53.265 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:56:53.265 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:56:53.265 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:56:53.265 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.265 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:56:53.265 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:56:53.265 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:56:53.265 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.265 [Lua] 02:56:53.265 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.265 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.265 [Lua] 02:56:53.265 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 02:56:53.265 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 02:56:53.265 [Lua] [slot_melee] = D52F5135FAF91043 (string) 02:56:53.265 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.265 [Lua] [slot_skin] = skin_es_mercenary_white (string) 02:56:53.265 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 02:56:53.265 [Lua] [slot_hat] = mercenary_hat_0007 (string) 02:56:53.265 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.265 [Lua] 02:56:53.266 [Lua] TalentExtension:_send_rpc_sync_talents 66 02:56:53.266 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:53.266 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=67 02:56:53.266 [Lua] PlayerManager:assign_unit_ownership Kerillian 110000109ed6c29 5 02:56:53.268 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.268 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.268 [Lua] 02:56:53.268 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 02:56:53.268 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:56:53.268 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:56:53.268 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.268 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 02:56:53.268 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.268 [Lua] [slot_hat] = thornsister_hat_0000 (string) 02:56:53.268 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.268 [Lua] 02:56:53.268 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.268 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.268 [Lua] 02:56:53.268 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 02:56:53.268 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:56:53.268 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:56:53.268 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.268 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 02:56:53.268 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.268 [Lua] [slot_hat] = thornsister_hat_0000 (string) 02:56:53.268 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.268 [Lua] 02:56:53.268 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 02:56:53.268 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.268 [Lua] 02:56:53.268 [Lua] [slot_ranged] = 70643EC76DC16BF (string) 02:56:53.268 [Lua] [slot_ring] = 131EAD2DDD2FDBA8 (string) 02:56:53.268 [Lua] [slot_melee] = 90282F202BCEF414 (string) 02:56:53.268 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.268 [Lua] [slot_skin] = skin_ww_thornsister_white (string) 02:56:53.268 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.268 [Lua] [slot_hat] = thornsister_hat_0000 (string) 02:56:53.268 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.268 [Lua] 02:56:53.268 [Lua] TalentExtension:_send_rpc_sync_talents 68 02:56:53.268 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:53.268 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=69 02:56:53.272 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-22.2948, 6.80247, 0.392674), Vector4(0, 0, 0.999999, -0.00135)) 02:56:53.274 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:53.274 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.274 [Lua] 02:56:53.274 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:53.274 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.274 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:53.274 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.274 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:53.274 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.274 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:53.274 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.274 [Lua] 02:56:53.274 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:53.274 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.274 [Lua] 02:56:53.274 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:53.274 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.274 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:53.274 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.274 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:53.274 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.274 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:53.274 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.274 [Lua] 02:56:53.274 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:53.274 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.274 [Lua] 02:56:53.274 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:53.274 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.274 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:53.274 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.274 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:53.274 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.274 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:53.274 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.274 [Lua] 02:56:53.274 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 02:56:53.274 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 02:56:53.274 [Lua] 02:56:53.274 [Lua] [slot_ranged] = C844BC25F496C768 (string) 02:56:53.274 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 02:56:53.274 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 02:56:53.274 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 02:56:53.274 [Lua] [slot_skin] = skin_wh_captain_white (string) 02:56:53.274 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 02:56:53.274 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 02:56:53.274 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 02:56:53.274 [Lua] 02:56:53.275 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:53.275 [Lua] TalentExtension:_send_rpc_sync_talents 70 02:56:53.275 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 02:56:53.275 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 02:56:53.275 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=71 02:56:53.292 [Lua] Switching ConflictSettings: to: skaven 02:56:53.292 [Lua] pacing=default 02:56:53.292 [Lua] roaming=nil 02:56:53.292 [Lua] specials=skaven 02:56:53.292 [Lua] debug_color=orange 02:56:53.292 [Lua] contained_breeds=nil 02:56:53.292 [Lua] pack_spawning=skaven 02:56:53.292 [Lua] disabled=false 02:56:53.292 [Lua] factions=nil 02:56:53.292 [Lua] boss=skaven 02:56:53.292 [Lua] horde=default 02:56:53.292 [Lua] name=skaven 02:56:53.292 [Lua] intensity=default 02:56:53.292 [Lua] --- 02:56:53.481 [Lua] StateInGameRunning:_game_actually_starts() 02:56:53.481 [Lua] ################################################################################################################# 02:56:53.481 [Lua] [Loading Time]: 00:00:11 [Transition]: inn_level-forest_ambush [Members joined]: 0 [Members Left]: 0 [Is Server]: true 02:56:53.481 [Lua] ################################################################################################################# 02:56:53.481 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 59 02:56:53.481 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 02:56:53.489 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 59 02:56:53.489 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3400906390, playing_id: 0x61f45, position: 0 02:56:53.607 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 59 02:56:53.607 [Lua] Commit load time data 02:57:13.228 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 02:57:14.948 [Lua] Destroying unit - ai too far away from all players. critter_rat 1 1 2 02:57:21.945 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:57:21.953 [Lua] Spline already found! 02:57:21.988 [Lua] Init group template: spline_patrol 02:57:24.887 [Lua] Players are leaving the safe zone 02:57:26.195 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:57:26.204 [Lua] Spline already found! 02:57:26.242 [Lua] Init group template: spline_patrol 02:57:38.970 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x3400906390, playing_id: 0x61f45, position: 2183952 02:57:53.653 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:57:53.664 [Lua] Spline already found! 02:57:53.705 [Lua] Init group template: spline_patrol 02:58:00.479 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:58:00.488 [Lua] Spline already found! 02:58:00.517 [Lua] Init group template: spline_patrol 02:58:04.138 [Flow] [43348] Globadier flow spawned. Loop activated. //16 02:58:05.682 [Flow] [43348] Globadier flow spawned. Loop activated. //17 02:58:11.283 [Flow] [43348] Globadier flow spawned. Loop activated. //18 02:58:15.611 [Lua] HORDE: Chosing horde wave composition skaven_huge_shields 02:58:15.611 [Lua] Time for new HOOORDE! multi_first_wave 02:58:15.611 [Lua] HORDE: Spawning hordes while 45 other ai are spawned 02:58:15.611 [Lua] horde requested: ambush 02:58:15.611 [Lua] setting up ambush-horde 02:58:15.611 [Lua] Composing horde 'huge_shields' .. using variant 'plain' 02:58:15.611 [Lua] -> spawning: 56 02:58:15.611 [Lua] horde crated with id 5 of type ambush 02:58:15.611 [Lua] ambush horde has started 02:58:21.562 [Lua] [HON-43348] Globadier (17) died. damage_table: { 37, "arrow_carbine", [Unit '#ID[6432ab0ddbd3d248]'], "torso", { 39.598674774169922, -74.625579833984375, -5.6576461791992188, }, { -0.9675261378288269, 0.096658118069171906, -0.23356050252914429, }, "we_longbow", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, true, 0, "projectile", 1, } 02:58:21.562 [Lua] [HON-43348] Globadier (17) killing unit. extension: 'table: 0x16661000', killing_blow: { 37, "arrow_carbine", [Unit '#ID[6432ab0ddbd3d248]'], "torso", { 39.598674774169922, -74.625579833984375, -5.6576461791992188, }, { -0.9675261378288269, 0.096658118069171906, -0.23356050252914429, }, "we_longbow", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, true, 0, "projectile", 1, } 02:58:21.562 [Lua] [HON-43348] Globadier (17) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:58:21.563 [Lua] [HON-43348] Globadier (17) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 37, "arrow_carbine", [Unit '#ID[6432ab0ddbd3d248]'], "torso", { 39.598674774169922, -74.625579833984375, -5.6576461791992188, }, { -0.9675261378288269, 0.096658118069171906, -0.23356050252914429, }, "we_longbow", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", false, true, 0, "projectile", 1, } 02:58:21.563 [Lua] [HON-43348] Globadier (17) inside death reaction. Playing sound. 02:58:21.563 [Lua] [HON-43348] Globadier (17) play audio unit event. unit_id: '166', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:58:22.680 [Lua] [AIPlayerSlotExtension] force releaseing slot 871 1 02:58:22.681 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:58:22.729 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 02:58:23.736 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 02:58:24.738 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:58:25.090 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 02:58:25.593 [Flow] [43348] Globadier flow. Loop deactivated. 02:58:25.593 [Flow] [43348] Globadier flow despawned. //18 02:58:25.709 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:58:29.212 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 normal medium 02:58:31.069 [Lua] Switching ConflictSettings: to: chaos 02:58:31.069 [Lua] pacing=chaos 02:58:31.069 [Lua] roaming=nil 02:58:31.069 [Lua] specials=chaos 02:58:31.069 [Lua] debug_color=purple 02:58:31.069 [Lua] contained_breeds=nil 02:58:31.069 [Lua] pack_spawning=chaos 02:58:31.069 [Lua] disabled=false 02:58:31.069 [Lua] factions=nil 02:58:31.069 [Lua] boss=chaos 02:58:31.069 [Lua] horde=chaos 02:58:31.069 [Lua] name=chaos 02:58:31.069 [Lua] intensity=default 02:58:31.069 [Lua] --- 02:58:31.614 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 normal medium 02:58:31.841 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 02:58:31.841 [Lua] Time for new HOOORDE! multi_consecutive_wave 02:58:31.841 [Lua] HORDE: Spawning hordes while 57 other ai are spawned 02:58:31.841 [Lua] horde requested: ambush 02:58:31.841 [Lua] setting up ambush-horde 02:58:31.841 [Lua] Composing horde 'huge' .. using variant 'plain' 02:58:31.841 [Lua] -> spawning: 57 02:58:31.841 [Lua] horde crated with id 6 of type ambush 02:58:31.841 [Lua] ambush horde has started 02:58:35.477 [Lua] [AIPlayerSlotExtension] force releaseing slot 848 2 02:58:38.924 [Lua] HORDE: Pushing horde in time; too many units out 67 02:58:43.355 [Lua] Switching ConflictSettings: to: skaven 02:58:43.355 [Lua] pacing=default 02:58:43.355 [Lua] roaming=nil 02:58:43.355 [Lua] specials=skaven 02:58:43.355 [Lua] debug_color=orange 02:58:43.355 [Lua] contained_breeds=nil 02:58:43.355 [Lua] pack_spawning=skaven 02:58:43.355 [Lua] disabled=false 02:58:43.355 [Lua] factions=nil 02:58:43.355 [Lua] boss=skaven 02:58:43.355 [Lua] horde=default 02:58:43.355 [Lua] name=skaven 02:58:43.355 [Lua] intensity=default 02:58:43.355 [Lua] --- 02:58:43.985 [Lua] HORDE: last wave, reset to standard horde delay 02:58:43.985 [Lua] Time for new HOOORDE! multi_last_wave 02:58:43.985 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 02:58:43.985 [Lua] horde requested: ambush 02:58:43.985 [Lua] setting up ambush-horde 02:58:43.985 [Lua] Composing horde 'huge_shields' .. using variant 'plain' 02:58:43.985 [Lua] -> spawning: 63 02:58:43.985 [Lua] horde crated with id 7 of type ambush 02:58:43.985 [Lua] ambush horde has started 02:58:46.663 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:58:47.989 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 02:58:47.990 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 1212304 02:58:49.547 [Lua] Switching ConflictSettings: to: chaos 02:58:49.547 [Lua] pacing=chaos 02:58:49.547 [Lua] roaming=nil 02:58:49.547 [Lua] specials=chaos 02:58:49.547 [Lua] debug_color=purple 02:58:49.547 [Lua] contained_breeds=nil 02:58:49.547 [Lua] pack_spawning=chaos 02:58:49.547 [Lua] disabled=false 02:58:49.547 [Lua] factions=nil 02:58:49.547 [Lua] boss=chaos 02:58:49.547 [Lua] horde=chaos 02:58:49.547 [Lua] name=chaos 02:58:49.547 [Lua] intensity=default 02:58:49.547 [Lua] --- 02:58:49.958 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 02:58:54.709 [Lua] Init group template: horde 02:58:55.579 [Lua] [AIPlayerSlotExtension] force releaseing slot 833 2 02:58:56.292 [Lua] Switching ConflictSettings: to: skaven 02:58:56.292 [Lua] pacing=default 02:58:56.292 [Lua] roaming=nil 02:58:56.292 [Lua] specials=skaven 02:58:56.292 [Lua] debug_color=orange 02:58:56.292 [Lua] contained_breeds=nil 02:58:56.292 [Lua] pack_spawning=skaven 02:58:56.292 [Lua] disabled=false 02:58:56.292 [Lua] factions=nil 02:58:56.292 [Lua] boss=skaven 02:58:56.292 [Lua] horde=default 02:58:56.292 [Lua] name=skaven 02:58:56.292 [Lua] intensity=default 02:58:56.292 [Lua] --- 02:58:58.754 [Lua] Switching ConflictSettings: to: chaos 02:58:58.754 [Lua] pacing=chaos 02:58:58.754 [Lua] roaming=nil 02:58:58.754 [Lua] specials=chaos 02:58:58.754 [Lua] debug_color=purple 02:58:58.754 [Lua] contained_breeds=nil 02:58:58.754 [Lua] pack_spawning=chaos 02:58:58.754 [Lua] disabled=false 02:58:58.754 [Lua] factions=nil 02:58:58.754 [Lua] boss=chaos 02:58:58.754 [Lua] horde=chaos 02:58:58.754 [Lua] name=chaos 02:58:58.754 [Lua] intensity=default 02:58:58.754 [Lua] --- 02:59:07.207 [Lua] [HON-43348] Globadier (18) died. damage_table: { 85.25, "arrow_carbine", [Unit '#ID[6432ab0ddbd3d248]'], "right_leg", { 44.862354278564453, -89.511634826660156, -3.5851218700408936, }, { -0.99447840452194214, 0.051018312573432922, 0.091705322265625, }, "we_longbow", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", true, true, 0, "projectile", 1, } 02:59:07.207 [Lua] [HON-43348] Globadier (18) killing unit. extension: 'table: 0x11a891e0', killing_blow: { 85.25, "arrow_carbine", [Unit '#ID[6432ab0ddbd3d248]'], "right_leg", { 44.862354278564453, -89.511634826660156, -3.5851218700408936, }, { -0.99447840452194214, 0.051018312573432922, 0.091705322265625, }, "we_longbow", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", true, true, 0, "projectile", 1, } 02:59:07.207 [Lua] [HON-43348] Globadier (18) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:59:07.208 [Lua] [HON-43348] Globadier (18) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 85.25, "arrow_carbine", [Unit '#ID[6432ab0ddbd3d248]'], "right_leg", { 44.862354278564453, -89.511634826660156, -3.5851218700408936, }, { -0.99447840452194214, 0.051018312573432922, 0.091705322265625, }, "we_longbow", "n/a", [Unit '#ID[6432ab0ddbd3d248]'], "light", true, true, 0, "projectile", 1, } 02:59:07.208 [Lua] [HON-43348] Globadier (18) inside death reaction. Playing sound. 02:59:07.208 [Lua] [HON-43348] Globadier (18) play audio unit event. unit_id: '182', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:59:09.123 [Lua] Horde killed: multi_last_wave 02:59:10.486 [Lua] [HON-43348] Globadier (16) died. damage_table: { 122.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "left_leg", { 50.2574462890625, -91.574562072753906, -4.1776084899902344, }, { -0.9230228066444397, -0.37820443511009216, 0.070640981197357178, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 02:59:10.486 [Lua] [HON-43348] Globadier (16) killing unit. extension: 'table: 0x03838700', killing_blow: { 122.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "left_leg", { 50.2574462890625, -91.574562072753906, -4.1776084899902344, }, { -0.9230228066444397, -0.37820443511009216, 0.070640981197357178, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 02:59:10.486 [Lua] [HON-43348] Globadier (16) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 02:59:10.487 [Lua] [HON-43348] Globadier (16) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 122.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "left_leg", { 50.2574462890625, -91.574562072753906, -4.1776084899902344, }, { -0.9230228066444397, -0.37820443511009216, 0.070640981197357178, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 02:59:10.487 [Lua] [HON-43348] Globadier (16) inside death reaction. Playing sound. 02:59:10.487 [Lua] [HON-43348] Globadier (16) play audio unit event. unit_id: '165', unit: '[Unit '#ID[e364c8b32ac02a58]']' 02:59:11.464 [Lua] Coordinated attack! 02:59:32.343 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 47 will change to a manual source. 02:59:33.218 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 110 will change to a manual source. 02:59:40.722 [Lua] [LobbyMembers] Member joined 1100001047971fe 02:59:40.733 [Lua] [NetworkServer] Changing num_players from 1 to 2 02:59:40.733 [Lua] [NetworkServer] Players: 2 02:59:40.733 [Lua] Set lobby begin: 02:59:40.733 [Lua] Lobby data twitch_enabled = false 02:59:40.733 [Lua] Lobby data selected_mission_id = forest_ambush 02:59:40.733 [Lua] Lobby data num_players = 2 02:59:40.733 [Lua] Lobby data difficulty_tweak = 0 02:59:40.733 [Lua] Lobby data host = 110000109ed6c29 02:59:40.733 [Lua] Lobby data matchmaking_type = 2 02:59:40.733 [Lua] Lobby data is_private = false 02:59:40.733 [Lua] Lobby data match_started = true 02:59:40.733 [Lua] Lobby data difficulty = cataclysm 02:59:40.733 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:59:40.733 [Lua] Lobby data player_slot_4 = 0:0 02:59:40.733 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:59:40.733 [Lua] Lobby data quick_game = true 02:59:40.733 [Lua] Lobby data country_code = us 02:59:40.733 [Lua] Lobby data matchmaking = true 02:59:40.733 [Lua] Lobby data power_level = 835 02:59:40.734 [Lua] Lobby data mission_id = forest_ambush 02:59:40.734 [Lua] Lobby data mechanism = adventure 02:59:40.734 [Lua] Lobby data player_slot_5 = 0:0 02:59:40.734 [Lua] Lobby data player_slot_2 = 0:0 02:59:40.734 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:59:40.734 [Lua] Lobby data player_slot_3 = 0:0 02:59:40.734 [Lua] Lobby data eac_authorized = true 02:59:40.734 [Lua] Set lobby end. 02:59:41.726 [Lua] GOT approve_channel 14 1100001047971fe 1860000bf423b89 02:59:41.727 [EAC] EAC server has client 1100001047971fe and channel 14 (and owner 1100001047971fe) 02:59:41.727 [EACServer] [21:59:41:726] [Windows] [EAC Server] [Info] [RegisterClient] Client: 01100001047971FE PlayerGUID: 76561198035333630 PlayerIP: 0.0.0.0 OwnerGUID: 76561198035333630 PlayerName: Rocketman 02:59:41.727 [Lua] Client with peer_id 1100001047971fe got APPROVED by server 02:59:41.727 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001047971fe' 02:59:41.727 [Lua] [ChatManager][1]System: Rocketman is joining the game 02:59:41.727 [Lua] [NetworkServer] Peer 1100001047971fe joined server lobby. 02:59:41.727 [Lua] [NetworkServer] Creating peer info. 02:59:41.727 [Lua] [PeerSM] 1100001047971fe :: on_enter Connecting 02:59:41.834 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 1100001047971fe, replying user_blocked 02:59:41.906 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '1100001047971fe' 02:59:41.936 [EACServer] [21:59:41:936] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Connection established. 02:59:42.066 [Lua] [LobbyMembers] Member left 1100001047971fe 02:59:42.077 [Lua] [NetworkServer] Changing num_players from 2 to 1 02:59:42.077 [Lua] [NetworkServer] Players: 1 02:59:42.077 [Lua] Set lobby begin: 02:59:42.077 [Lua] Lobby data twitch_enabled = false 02:59:42.077 [Lua] Lobby data selected_mission_id = forest_ambush 02:59:42.077 [Lua] Lobby data num_players = 1 02:59:42.077 [Lua] Lobby data difficulty_tweak = 0 02:59:42.077 [Lua] Lobby data host = 110000109ed6c29 02:59:42.077 [Lua] Lobby data matchmaking_type = 2 02:59:42.077 [Lua] Lobby data is_private = false 02:59:42.077 [Lua] Lobby data match_started = true 02:59:42.077 [Lua] Lobby data difficulty = cataclysm 02:59:42.077 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:59:42.077 [Lua] Lobby data player_slot_4 = 0:0 02:59:42.077 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:59:42.077 [Lua] Lobby data quick_game = true 02:59:42.077 [Lua] Lobby data country_code = us 02:59:42.077 [Lua] Lobby data matchmaking = true 02:59:42.077 [Lua] Lobby data power_level = 835 02:59:42.077 [Lua] Lobby data mission_id = forest_ambush 02:59:42.077 [Lua] Lobby data mechanism = adventure 02:59:42.078 [Lua] Lobby data player_slot_5 = 0:0 02:59:42.078 [Lua] Lobby data player_slot_2 = 0:0 02:59:42.078 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:59:42.078 [Lua] Lobby data player_slot_3 = 0:0 02:59:42.078 [Lua] Lobby data eac_authorized = true 02:59:42.078 [Lua] Set lobby end. 02:59:42.912 [Steam] Connection 840c4faf to remote 1100001047971fe closed remotely, reason 1003 `peer_removed` 02:59:42.913 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '1100001047971fe' 02:59:42.913 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001047971fe) 02:59:42.913 [Lua] [PeerSM] 1100001047971fe :: on_exit Connecting 02:59:42.913 [Lua] [PeerSM] 1100001047971fe :: on_enter Disconnecting 02:59:42.913 [Lua] [PSM] Disconnecting peer 1100001047971fe 02:59:42.914 [Lua] [ChatManager][1]System: Rocketman has left the game 02:59:42.914 [Lua] [PeerSM] 1100001047971fe :: on_exit Disconnecting 02:59:42.914 [Lua] [PeerSM] 1100001047971fe :: on_enter Disconnected 02:59:42.914 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001047971fe) 02:59:42.914 [Lua] [SharedState] network_state_110000109ed6c29: 1100001047971fe 02:59:42.914 [Lua] [SharedState] deus_chest_preload: 1100001047971fe 02:59:42.914 [Lua] [SharedState] deus_chest_preload: 1100001047971fe 02:59:42.914 [Lua] [ProfileSynchronizer] Peer 1100001047971fe left session 02:59:42.914 [Lua] Set lobby begin: 02:59:42.914 [Lua] Lobby data twitch_enabled = false 02:59:42.914 [Lua] Lobby data selected_mission_id = forest_ambush 02:59:42.914 [Lua] Lobby data num_players = 1 02:59:42.914 [Lua] Lobby data difficulty_tweak = 0 02:59:42.914 [Lua] Lobby data host = 110000109ed6c29 02:59:42.914 [Lua] Lobby data matchmaking_type = 2 02:59:42.914 [Lua] Lobby data is_private = false 02:59:42.914 [Lua] Lobby data match_started = true 02:59:42.914 [Lua] Lobby data difficulty = cataclysm 02:59:42.914 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 02:59:42.914 [Lua] Lobby data player_slot_4 = 0:0 02:59:42.914 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 02:59:42.914 [Lua] Lobby data quick_game = true 02:59:42.914 [Lua] Lobby data country_code = us 02:59:42.914 [Lua] Lobby data matchmaking = true 02:59:42.914 [Lua] Lobby data power_level = 835 02:59:42.914 [Lua] Lobby data mission_id = forest_ambush 02:59:42.915 [Lua] Lobby data mechanism = adventure 02:59:42.915 [Lua] Lobby data player_slot_5 = 0:0 02:59:42.915 [Lua] Lobby data player_slot_2 = 0:0 02:59:42.915 [Lua] Lobby data network_hash = f9acde31fa21b0d1 02:59:42.915 [Lua] Lobby data player_slot_3 = 0:0 02:59:42.915 [Lua] Lobby data eac_authorized = true 02:59:42.915 [Lua] Set lobby end. 02:59:42.915 [Lua] GOT close_channel 14 1100001047971fe 02:59:42.915 [EAC] EAC server lost client 1100001047971fe 02:59:42.915 [EACServer] [21:59:42:914] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 01100001047971FE PlayerGUID: 76561198035333630 02:59:42.915 [EACServer] [21:59:42:914] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Server empty, disconnecting. 02:59:42.915 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 14 02:59:42.915 [EACServer] [21:59:42:915] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Scheduling disconnect task. 02:59:42.915 [EACServer] [21:59:42:915] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Disconnected. 02:59:43.901 [Handshaker] Lost connection 208 to 1100001047971fe 02:59:48.666 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 02:59:48.678 [Lua] Spline already found! 02:59:48.725 [Flow] [43348] Globadier flow. Loop deactivated. 02:59:48.725 [Flow] [43348] Globadier flow despawned. //18 02:59:48.731 [Lua] Init group template: spline_patrol 02:59:51.828 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 112 will change to a manual source. 03:00:01.349 [Flow] [43348] Globadier flow. Loop deactivated. 03:00:01.349 [Flow] [43348] Globadier flow despawned. //18 03:00:24.262 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:00:25.124 [Lua] HORDE: Chosing horde wave composition chaos_huge 03:00:25.124 [Lua] Time for new HOOORDE! multi_first_wave 03:00:25.124 [Lua] HORDE: Spawning hordes while 19 other ai are spawned 03:00:25.124 [Lua] horde requested: vector_blob 03:00:25.124 [Lua] wants to spawn ahead within distance: 60 03:00:25.124 [Lua] horde crated with id 9 of type vector_blob 03:00:25.124 [Lua] managed to spawn 38/38 horde enemies 03:00:25.124 [Lua] vector blob horde has started 03:00:25.313 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 4 37 03:00:25.556 [Lua] Init group template: horde 03:00:27.266 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:00:27.797 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:00:27.914 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:00:29.140 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:00:29.273 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:00:30.072 [Lua] [LobbyMembers] Member joined 1100001012efc2b 03:00:30.085 [Lua] [NetworkServer] Changing num_players from 1 to 2 03:00:30.085 [Lua] [NetworkServer] Players: 2 03:00:30.085 [Lua] Set lobby begin: 03:00:30.085 [Lua] Lobby data twitch_enabled = false 03:00:30.085 [Lua] Lobby data selected_mission_id = forest_ambush 03:00:30.085 [Lua] Lobby data num_players = 2 03:00:30.085 [Lua] Lobby data difficulty_tweak = 0 03:00:30.085 [Lua] Lobby data host = 110000109ed6c29 03:00:30.085 [Lua] Lobby data matchmaking_type = 2 03:00:30.085 [Lua] Lobby data is_private = false 03:00:30.086 [Lua] Lobby data match_started = true 03:00:30.086 [Lua] Lobby data difficulty = cataclysm 03:00:30.086 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:00:30.086 [Lua] Lobby data player_slot_4 = 0:0 03:00:30.086 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:00:30.086 [Lua] Lobby data quick_game = true 03:00:30.086 [Lua] Lobby data country_code = us 03:00:30.086 [Lua] Lobby data matchmaking = true 03:00:30.086 [Lua] Lobby data power_level = 835 03:00:30.086 [Lua] Lobby data mission_id = forest_ambush 03:00:30.086 [Lua] Lobby data mechanism = adventure 03:00:30.086 [Lua] Lobby data player_slot_5 = 0:0 03:00:30.086 [Lua] Lobby data player_slot_2 = 0:0 03:00:30.086 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:00:30.086 [Lua] Lobby data player_slot_3 = 0:0 03:00:30.086 [Lua] Lobby data eac_authorized = true 03:00:30.086 [Lua] Set lobby end. 03:00:30.095 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:00:32.079 [Lua] GOT approve_channel 15 1100001012efc2b 1860000bf423b89 03:00:32.079 [EAC] EAC server has client 1100001012efc2b and channel 15 (and owner 1100001012efc2b) 03:00:32.079 [EACServer] [22:00:32:079] [Windows] [EAC Server] [Info] [RegisterClient] Client: 01100001012EFC2B PlayerGUID: 76561197980122155 PlayerIP: 0.0.0.0 OwnerGUID: 76561197980122155 PlayerName: Mr. Anonymous 03:00:32.079 [Lua] Client with peer_id 1100001012efc2b got APPROVED by server 03:00:32.080 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001012efc2b' 03:00:32.080 [Lua] [ChatManager][1]System: Mr. Anonymous is joining the game 03:00:32.080 [Lua] [NetworkServer] Peer 1100001012efc2b joined server lobby. 03:00:32.080 [Lua] [NetworkServer] Creating peer info. 03:00:32.080 [Lua] [PeerSM] 1100001012efc2b :: on_enter Connecting 03:00:32.199 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 1100001012efc2b, replying lobby_ok 03:00:32.239 [EACServer] [22:00:32:239] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Connection established. 03:00:32.282 [Lua] [Matchmaking] PROFILES REQUESTED BY 1100001012efc2b REPLY wh:110000109ed6c29 | we:0 | dr:0 | bw:0 | es:0 03:00:32.716 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:00:32.829 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:00:32.903 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:00:33.619 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:00:34.233 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:00:34.325 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:00:34.330 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 71207 03:00:35.206 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:00:35.281 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 large normal 03:00:35.502 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:00:35.827 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 03:00:36.616 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:00:37.304 [Lua] [ProfileSynchronizer] Reserving profile index 4 to peer 1100001012efc2b 03:00:37.304 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:4:0 = 1100001012efc2b 03:00:37.304 [Lua] Set lobby begin: 03:00:37.304 [Lua] Lobby data twitch_enabled = false 03:00:37.304 [Lua] Lobby data selected_mission_id = forest_ambush 03:00:37.304 [Lua] Lobby data num_players = 2 03:00:37.304 [Lua] Lobby data difficulty_tweak = 0 03:00:37.304 [Lua] Lobby data host = 110000109ed6c29 03:00:37.304 [Lua] Lobby data matchmaking_type = 2 03:00:37.304 [Lua] Lobby data is_private = false 03:00:37.304 [Lua] Lobby data match_started = true 03:00:37.304 [Lua] Lobby data difficulty = cataclysm 03:00:37.304 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:00:37.304 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:00:37.304 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:00:37.304 [Lua] Lobby data quick_game = true 03:00:37.304 [Lua] Lobby data country_code = us 03:00:37.304 [Lua] Lobby data matchmaking = true 03:00:37.304 [Lua] Lobby data power_level = 835 03:00:37.304 [Lua] Lobby data mission_id = forest_ambush 03:00:37.304 [Lua] Lobby data mechanism = adventure 03:00:37.304 [Lua] Lobby data player_slot_5 = 0:0 03:00:37.305 [Lua] Lobby data player_slot_2 = 0:0 03:00:37.305 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:00:37.305 [Lua] Lobby data player_slot_3 = 0:0 03:00:37.305 [Lua] Lobby data eac_authorized = true 03:00:37.305 [Lua] Set lobby end. 03:00:38.033 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:00:38.207 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:00:38.553 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:00:39.485 [Lua] ### CLEARING PEER STATE FOR 1100001012efc2b 03:00:39.485 [Lua] [PeerSM] 1100001012efc2b :: on_exit Connecting 03:00:39.485 [Lua] [PeerSM] 1100001012efc2b :: on_enter Connecting 03:00:39.555 [Lua] [NetworkServer] Peer 1100001012efc2b has sent rpc_notify_lobby_joined 03:00:39.555 [Lua] [PSM] Peer 1100001012efc2b joined. Want to use profile index "4" and join party "0" 03:00:39.555 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b"] 03:00:39.555 [Lua] [EnemyPackageLoader] client_connected (peer_id=1100001012efc2b, connection_key=0) 03:00:39.555 [Lua] Sync dynamic to client: 03:00:39.687 [Lua] ### Received rpc_level_load_started 03:00:39.687 [Lua] #### Has state machine: true, peer_id: 1100001012efc2b, level_session_id: 189844192 03:00:39.687 [Lua] [PartyManager] Player (1100001012efc2b:1) was put into party undecided (0) 03:00:39.687 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:00:39.687 [Lua] [ProfileSynchronizer] Peer 1100001012efc2b entered session 03:00:39.687 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 1100001012efc2b 03:00:39.687 [Lua] Mechanism says: a client has initialized the mechanism! 1100001012efc2b 03:00:39.802 [SteamVoipClient] select_out(1100001012efc2b, on) 03:00:39.935 [SteamVoipClient] select_out(1100001012efc2b, on) 03:00:39.935 [SteamVoipClient] select_in(1100001012efc2b, on) 03:00:39.935 [SteamVoipClient] select_out(1100001012efc2b, off) 03:00:40.438 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 03:00:40.438 [Lua] Time for new HOOORDE! multi_consecutive_wave 03:00:40.438 [Lua] HORDE: Spawning hordes while 42 other ai are spawned 03:00:40.438 [Lua] horde requested: vector_blob 03:00:40.438 [Lua] wants to spawn ahead within distance: 60 03:00:40.438 [Lua] horde crated with id 10 of type vector_blob 03:00:40.438 [Lua] managed to spawn 40/40 horde enemies 03:00:40.438 [Lua] vector blob horde has started 03:00:40.750 [EACServer] [22:00:40:750] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 01100001012EFC2B Session: 5 Status: Client Authenticated Message: Client authenticated. 03:00:40.750 [EAC] Peer 1100001012efc2b switched EAC state to ClientAuthenticatedLocal 03:00:41.029 [EACServer] [22:00:41:028] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 01100001012EFC2B. 03:00:41.045 [Lua] Init group template: horde 03:00:41.430 [EACServer] [22:00:41:430] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 01100001012EFC2B 03:00:41.430 [EACServer] [22:00:41:430] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 01100001012EFC2B Session: 5 Status: Client Authenticated Remotely Message: Client authenticated remotely. 03:00:41.438 [EAC] Peer 1100001012efc2b switched EAC state to ClientAuthenticatedRemote 03:00:41.757 [Lua] [NetworkServer] Peer 1100001012efc2b has sent rpc_post_game_notified 03:00:41.757 [Lua] [PeerSM] 1100001012efc2b :: on_exit Connecting 03:00:41.757 [Lua] [PeerSM] 1100001012efc2b :: on_enter Loading 03:00:41.811 [Lua] [AIPlayerSlotExtension] force releaseing slot 999 5 03:00:42.330 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 large normal 03:00:42.450 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:00:42.596 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 430800527 03:00:42.843 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 182550702 03:00:43.004 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:5:0:0 = 1842891202 03:00:43.064 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:00:43.709 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:00:44.163 [Lua] ### Received rpc_level_loaded 03:00:44.163 [Lua] #### Has state machine: true, peer_id: 1100001012efc2b, level_id: 424 03:00:44.163 [Lua] Peer 1100001012efc2b has loaded the level but not all enemies, so we wait 03:00:44.283 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:00:44.933 [Flow] [43348] Globadier flow spawned. Loop activated. //19 03:00:46.711 [Lua] [AIPlayerSlotExtension] force releaseing slot 960 4 03:00:47.208 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=1100001012efc2b, connection_key=0) 03:00:47.209 [Lua] [PeerSM] 1100001012efc2b :: on_exit Loading 03:00:47.209 [Lua] [PeerSM] 1100001012efc2b :: on_enter LoadingProfilePackages 03:00:47.223 [Lua] [PeerSM] 1100001012efc2b :: on_exit LoadingProfilePackages 03:00:47.223 [Lua] [PeerSM] 1100001012efc2b :: on_enter WaitingForEnterGame 03:00:47.880 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:00:48.467 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:00:49.192 [Lua] [PeerSM] 1100001012efc2b :: on_exit WaitingForEnterGame 03:00:49.192 [Lua] [PeerSM] 1100001012efc2b :: on_enter WaitingForGameObjectSync 03:00:49.205 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001012efc2b 03:00:49.242 [Lua] Breedfreezer (server) starting a hot join sync 03:00:49.242 [Lua] packing 10 units of breed chaos_marauder 03:00:49.242 [Lua] packing 28 units of breed skaven_clan_rat 03:00:49.242 [Lua] packing 0 units of breed skaven_storm_vermin 03:00:49.242 [Lua] packing 50 units of breed skaven_slave 03:00:49.242 [Lua] packing 17 units of breed chaos_fanatic 03:00:49.242 [Lua] packing 5 units of breed chaos_raider 03:00:49.242 [Lua] packing 2 units of breed chaos_warrior 03:00:49.242 [Lua] packing 0 units of breed chaos_berzerker 03:00:49.242 [Lua] packing 0 units of breed skaven_plague_monk 03:00:49.242 [Lua] --> rpc-package size reached, sending rpc now (last package) 03:00:49.242 [Lua] 03:00:49.242 [Lua] [1] = 27 (number) 03:00:49.242 [Lua] [2] = 10 (number) 03:00:49.242 [Lua] [3] = 5 (number) 03:00:49.242 [Lua] [4] = 28 (number) 03:00:49.242 [Lua] [5] = 1 (number) 03:00:49.242 [Lua] [6] = 0 (number) 03:00:49.242 [Lua] [7] = 17 (number) 03:00:49.242 [Lua] [8] = 50 (number) 03:00:49.242 [Lua] [9] = 15 (number) 03:00:49.242 [Lua] [10] = 17 (number) 03:00:49.242 [Lua] [11] = 5 (number) 03:00:49.242 [Lua] [12] = 5 (number) 03:00:49.242 [Lua] [13] = 1 (number) 03:00:49.242 [Lua] [14] = 2 (number) 03:00:49.242 [Lua] [15] = 1 (number) 03:00:49.242 [Lua] [16] = 0 (number) 03:00:49.242 [Lua] [17] = 1 (number) 03:00:49.242 [Lua] [18] = 0 (number) 03:00:49.242 [Lua] 03:00:49.242 [Lua] 03:00:49.242 [Lua] [1] = 372 (number) 03:00:49.242 [Lua] [2] = 382 (number) 03:00:49.242 [Lua] [3] = 373 (number) 03:00:49.242 [Lua] [4] = 151 (number) 03:00:49.242 [Lua] [5] = 381 (number) 03:00:49.242 [Lua] [6] = 362 (number) 03:00:49.242 [Lua] [7] = 159 (number) 03:00:49.242 [Lua] [8] = 378 (number) 03:00:49.242 [Lua] [9] = 150 (number) 03:00:49.242 [Lua] [10] = 138 (number) 03:00:49.242 [Lua] [11] = 245 (number) 03:00:49.242 [Lua] [12] = 116 (number) 03:00:49.242 [Lua] [13] = 87 (number) 03:00:49.242 [Lua] [14] = 113 (number) 03:00:49.242 [Lua] [15] = 108 (number) 03:00:49.242 [Lua] [16] = 79 (number) 03:00:49.242 [Lua] [17] = 78 (number) 03:00:49.242 [Lua] [18] = 244 (number) 03:00:49.242 [Lua] [19] = 86 (number) 03:00:49.242 [Lua] [20] = 114 (number) 03:00:49.242 [Lua] [21] = 248 (number) 03:00:49.242 [Lua] [22] = 124 (number) 03:00:49.242 [Lua] [23] = 112 (number) 03:00:49.242 [Lua] [24] = 101 (number) 03:00:49.242 [Lua] [25] = 103 (number) 03:00:49.242 [Lua] [26] = 122 (number) 03:00:49.242 [Lua] [27] = 111 (number) 03:00:49.242 [Lua] [28] = 99 (number) 03:00:49.242 [Lua] [29] = 107 (number) 03:00:49.242 [Lua] [30] = 100 (number) 03:00:49.242 [Lua] [31] = 85 (number) 03:00:49.242 [Lua] [32] = 125 (number) 03:00:49.242 [Lua] [33] = 94 (number) 03:00:49.242 [Lua] [34] = 117 (number) 03:00:49.242 [Lua] [35] = 118 (number) 03:00:49.242 [Lua] [36] = 207 (number) 03:00:49.242 [Lua] [37] = 88 (number) 03:00:49.242 [Lua] [38] = 98 (number) 03:00:49.242 [Lua] [39] = 199 (number) 03:00:49.242 [Lua] [40] = 231 (number) 03:00:49.242 [Lua] [41] = 194 (number) 03:00:49.242 [Lua] [42] = 262 (number) 03:00:49.242 [Lua] [43] = 210 (number) 03:00:49.243 [Lua] [44] = 263 (number) 03:00:49.243 [Lua] [45] = 211 (number) 03:00:49.243 [Lua] [46] = 267 (number) 03:00:49.243 [Lua] [47] = 270 (number) 03:00:49.243 [Lua] [48] = 206 (number) 03:00:49.243 [Lua] [49] = 208 (number) 03:00:49.243 [Lua] [50] = 235 (number) 03:00:49.243 [Lua] [51] = 224 (number) 03:00:49.243 [Lua] [52] = 253 (number) 03:00:49.243 [Lua] [53] = 201 (number) 03:00:49.243 [Lua] [54] = 203 (number) 03:00:49.243 [Lua] [55] = 214 (number) 03:00:49.243 [Lua] [56] = 247 (number) 03:00:49.243 [Lua] [57] = 228 (number) 03:00:49.243 [Lua] [58] = 230 (number) 03:00:49.243 [Lua] [59] = 249 (number) 03:00:49.243 [Lua] [60] = 246 (number) 03:00:49.243 [Lua] [61] = 195 (number) 03:00:49.243 [Lua] [62] = 204 (number) 03:00:49.243 [Lua] [63] = 222 (number) 03:00:49.243 [Lua] [64] = 196 (number) 03:00:49.243 [Lua] [65] = 205 (number) 03:00:49.243 [Lua] [66] = 200 (number) 03:00:49.243 [Lua] [67] = 236 (number) 03:00:49.243 [Lua] [68] = 198 (number) 03:00:49.243 [Lua] [69] = 217 (number) 03:00:49.243 [Lua] [70] = 256 (number) 03:00:49.243 [Lua] [71] = 216 (number) 03:00:49.243 [Lua] [72] = 260 (number) 03:00:49.243 [Lua] [73] = 197 (number) 03:00:49.243 [Lua] [74] = 213 (number) 03:00:49.243 [Lua] [75] = 218 (number) 03:00:49.243 [Lua] [76] = 269 (number) 03:00:49.243 [Lua] [77] = 265 (number) 03:00:49.243 [Lua] [78] = 266 (number) 03:00:49.243 [Lua] [79] = 229 (number) 03:00:49.243 [Lua] [80] = 192 (number) 03:00:49.243 [Lua] [81] = 226 (number) 03:00:49.243 [Lua] [82] = 264 (number) 03:00:49.243 [Lua] [83] = 258 (number) 03:00:49.243 [Lua] [84] = 209 (number) 03:00:49.243 [Lua] [85] = 257 (number) 03:00:49.243 [Lua] [86] = 261 (number) 03:00:49.243 [Lua] [87] = 271 (number) 03:00:49.243 [Lua] [88] = 225 (number) 03:00:49.243 [Lua] [89] = 365 (number) 03:00:49.243 [Lua] [90] = 358 (number) 03:00:49.243 [Lua] [91] = 349 (number) 03:00:49.243 [Lua] [92] = 390 (number) 03:00:49.243 [Lua] [93] = 371 (number) 03:00:49.243 [Lua] [94] = 361 (number) 03:00:49.243 [Lua] [95] = 370 (number) 03:00:49.243 [Lua] [96] = 389 (number) 03:00:49.243 [Lua] [97] = 368 (number) 03:00:49.243 [Lua] [98] = 377 (number) 03:00:49.243 [Lua] [99] = 366 (number) 03:00:49.243 [Lua] [100] = 380 (number) 03:00:49.243 [Lua] [101] = 364 (number) 03:00:49.243 [Lua] [102] = 363 (number) 03:00:49.243 [Lua] [103] = 386 (number) 03:00:49.243 [Lua] [104] = 384 (number) 03:00:49.243 [Lua] [105] = 387 (number) 03:00:49.243 [Lua] [106] = 291 (number) 03:00:49.243 [Lua] [107] = 288 (number) 03:00:49.243 [Lua] [108] = 153 (number) 03:00:49.243 [Lua] [109] = 340 (number) 03:00:49.243 [Lua] [110] = 331 (number) 03:00:49.243 [Lua] [111] = 131 (number) 03:00:49.243 [Lua] [112] = 334 (number) 03:00:49.243 [Lua] 03:00:49.243 [Lua] PlayerManager:add_remote_player 1100001012efc2b 03:00:49.243 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=442 03:00:49.243 [Lua] RemotePlayer:create_game_object( ) 442 03:00:49.318 [Lua] [ProfileSynchronizer] Assigning peer(1100001012efc2b:1) to profile(4) career(4) 03:00:49.318 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":4,"local_player_id":5,"career_index":4,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"}] 03:00:49.318 [Lua] [PeerSM] 1100001012efc2b :: on_exit WaitingForGameObjectSync 03:00:49.318 [Lua] [PeerSM] 1100001012efc2b :: on_enter WaitingForPlayers 03:00:49.332 [Lua] [PeerSM] 1100001012efc2b :: on_exit WaitingForPlayers 03:00:49.332 [Lua] [PeerSM] 1100001012efc2b :: on_enter InGame 03:00:49.333 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:1100001012efc2b:0:0:0 = true 03:00:50.146 [Lua] [MOD][VMF][INFO] Added 1100001012efc2b to the VMF users list. 03:00:50.146 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001012efc2b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:00:50.146 [Lua] Adding player sync data to peer=1100001012efc2b local_player_id=1 03:00:50.147 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05_3p":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/green\/chr_way_watcher_thornsister_green":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false},"inventory_id":178813170,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/spear":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/life_staff":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/green\/chr_way_watcher_thornsister_green":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false}} 03:00:50.147 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_spear_05/wpn_we_spear_05_3p, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: wwise/two_handed_axes, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/beings/player/way_watcher_thornsister/skins/green/chr_way_watcher_thornsister_green, ProfileSynchronizer, async-read, 03:00:50.147 [Lua] [PackageManager] Load: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base, ProfileSynchronizer, async-read, 03:00:50.179 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01 03:00:50.179 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01 03:00:50.179 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_spear_05/wpn_we_spear_05_3p 03:00:50.208 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_spear_05/wpn_we_spear_05_3p 03:00:50.208 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_spear_05/wpn_we_spear_05_3p 03:00:50.209 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_axes 03:00:50.242 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_axes 03:00:50.242 [Lua] [PackageManager] Force_load: wwise/two_handed_axes 03:00:50.242 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 03:00:50.276 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 03:00:50.276 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p 03:00:50.276 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01 03:00:50.309 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01 03:00:50.309 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01 03:00:50.309 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps 03:00:50.340 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps 03:00:50.340 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps 03:00:50.340 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 03:00:50.372 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 03:00:50.372 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03 03:00:50.372 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/way_watcher_thornsister/skins/green/chr_way_watcher_thornsister_green 03:00:50.442 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/way_watcher_thornsister/skins/green/chr_way_watcher_thornsister_green 03:00:50.442 [Lua] [PackageManager] Force_load: units/beings/player/way_watcher_thornsister/skins/green/chr_way_watcher_thornsister_green 03:00:50.443 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base 03:00:50.633 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base 03:00:50.633 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base 03:00:50.649 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:00:50.967 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:00:50.972 [Lua] [PartyManager] Player (1100001012efc2b:1) was put into party heroes (1) 03:00:50.972 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:00:50.983 [Lua] [GameNetworkManager] destroying game object with go_id=69 03:00:50.988 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"}] 03:00:50.988 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 5 03:00:50.988 [Lua] [GameNetworkManager] destroying game object with go_id=62 03:00:50.988 [Lua] [GameNetworkManager] destroying game object with go_id=63 03:00:51.007 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:00:51.007 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01_3p, ProfileSynchronizer 03:00:51.007 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_swords, ProfileSynchronizer 03:00:51.007 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/longbow, ProfileSynchronizer 03:00:51.007 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3ps, ProfileSynchronizer 03:00:51.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01, ProfileSynchronizer 03:00:51.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1_3p, ProfileSynchronizer 03:00:51.008 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01_bleed, ProfileSynchronizer 03:00:51.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_03_3ps, ProfileSynchronizer 03:00:51.008 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/white/chr_way_watcher_thornsister_white, ProfileSynchronizer 03:00:51.008 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_03_t2/wpn_we_bow_03_t2_runed_01_3p, ProfileSynchronizer 03:00:51.009 [Lua] [PackageManager] Unload: wwise/bow, ProfileSynchronizer 03:00:51.010 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_01_3ps, ProfileSynchronizer 03:00:51.010 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, ProfileSynchronizer -> Package still referenced, NOT unloaded: 03:00:51.010 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_base, ProfileSynchronizer 03:00:51.010 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_broken_arrow_02_3ps, ProfileSynchronizer 03:00:51.011 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_quiver_t1/wpn_we_arrow_t1, ProfileSynchronizer 03:00:51.011 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t2/wpn_we_sword_01_t2_runed_01, ProfileSynchronizer 03:00:51.082 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001012efc2b go_type=player_unit go_created_func_name=game_object_created_player_unit 03:00:51.082 [Lua] [NetworkServer] Peer 1100001012efc2b spawned player. 03:00:51.083 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=443 03:00:51.083 [Lua] PlayerManager:assign_unit_ownership Mr. Anonymous 1100001012efc2b 1 03:00:51.084 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.66833333333333333) temporary_health_percentage (0.33166666666666667) melee slot ammo (1) ranged slot ammo (0.75) 03:00:51.084 [Lua] TalentSystem:rpc_sync_talents 15 1025 03:00:51.093 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:00:51.337 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:1100001012efc2b:0:0:0 = true 03:00:51.699 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:00:52.932 [Lua] Set lobby begin: 03:00:52.932 [Lua] Lobby data twitch_enabled = false 03:00:52.932 [Lua] Lobby data selected_mission_id = forest_ambush 03:00:52.932 [Lua] Lobby data num_players = 2 03:00:52.932 [Lua] Lobby data difficulty_tweak = 0 03:00:52.932 [Lua] Lobby data host = 110000109ed6c29 03:00:52.933 [Lua] Lobby data matchmaking_type = 2 03:00:52.933 [Lua] Lobby data is_private = false 03:00:52.933 [Lua] Lobby data match_started = true 03:00:52.933 [Lua] Lobby data difficulty = cataclysm 03:00:52.933 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:00:52.933 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:00:52.933 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:00:52.933 [Lua] Lobby data quick_game = true 03:00:52.933 [Lua] Lobby data country_code = us 03:00:52.933 [Lua] Lobby data matchmaking = true 03:00:52.933 [Lua] Lobby data power_level = 417 03:00:52.933 [Lua] Lobby data mission_id = forest_ambush 03:00:52.933 [Lua] Lobby data mechanism = adventure 03:00:52.933 [Lua] Lobby data player_slot_5 = 0:0 03:00:52.933 [Lua] Lobby data player_slot_2 = 0:0 03:00:52.933 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:00:52.933 [Lua] Lobby data player_slot_3 = 0:0 03:00:52.933 [Lua] Lobby data eac_authorized = true 03:00:52.933 [Lua] Set lobby end. 03:00:55.243 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 03:00:55.281 [Lua] [HON-43348] Globadier (19) died. damage_table: { 96.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "left_arm", { 132.92723083496094, -56.325691223144531, -2.6989405155181885, }, { 0.89041811227798462, -0.04833453893661499, 0.45256990194320679, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:00:55.281 [Lua] [HON-43348] Globadier (19) killing unit. extension: 'table: 0x11176d70', killing_blow: { 96.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "left_arm", { 132.92723083496094, -56.325691223144531, -2.6989405155181885, }, { 0.89041811227798462, -0.04833453893661499, 0.45256990194320679, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:00:55.281 [Lua] [HON-43348] Globadier (19) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:00:55.282 [Lua] [HON-43348] Globadier (19) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 96.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "left_arm", { 132.92723083496094, -56.325691223144531, -2.6989405155181885, }, { 0.89041811227798462, -0.04833453893661499, 0.45256990194320679, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:00:55.282 [Lua] [HON-43348] Globadier (19) inside death reaction. Playing sound. 03:00:55.282 [Lua] [HON-43348] Globadier (19) play audio unit event. unit_id: '438', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:00:55.846 [Lua] HORDE: last wave, reset to standard horde delay 03:00:55.846 [Lua] Time for new HOOORDE! multi_last_wave 03:00:55.846 [Lua] HORDE: Spawning hordes while 49 other ai are spawned 03:00:55.846 [Lua] horde requested: vector_blob 03:00:55.846 [Lua] wants to spawn ahead within distance: 60 03:00:55.846 [Lua] horde crated with id 11 of type vector_blob 03:00:55.846 [Lua] managed to spawn 40/40 horde enemies 03:00:55.846 [Lua] vector blob horde has started 03:00:56.405 [Lua] Init group template: horde 03:00:56.609 [Lua] Horde killed: multi_first_wave 03:00:56.930 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:00:58.033 [Lua] Set lobby begin: 03:00:58.033 [Lua] Lobby data twitch_enabled = false 03:00:58.034 [Lua] Lobby data selected_mission_id = forest_ambush 03:00:58.034 [Lua] Lobby data num_players = 2 03:00:58.034 [Lua] Lobby data difficulty_tweak = 0 03:00:58.034 [Lua] Lobby data host = 110000109ed6c29 03:00:58.034 [Lua] Lobby data matchmaking_type = 2 03:00:58.034 [Lua] Lobby data is_private = false 03:00:58.034 [Lua] Lobby data match_started = true 03:00:58.034 [Lua] Lobby data difficulty = cataclysm 03:00:58.034 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:00:58.034 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:00:58.034 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:00:58.034 [Lua] Lobby data quick_game = true 03:00:58.034 [Lua] Lobby data country_code = us 03:00:58.034 [Lua] Lobby data matchmaking = true 03:00:58.034 [Lua] Lobby data power_level = 820 03:00:58.034 [Lua] Lobby data mission_id = forest_ambush 03:00:58.034 [Lua] Lobby data mechanism = adventure 03:00:58.034 [Lua] Lobby data player_slot_5 = 0:0 03:00:58.034 [Lua] Lobby data player_slot_2 = 0:0 03:00:58.034 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:00:58.034 [Lua] Lobby data player_slot_3 = 0:0 03:00:58.034 [Lua] Lobby data eac_authorized = true 03:00:58.034 [Lua] Set lobby end. 03:00:59.850 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 71207 03:01:00.498 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:01:00.668 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:01:00.975 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:01:03.280 [Flow] [43348] Globadier flow. Loop deactivated. 03:01:03.280 [Flow] [43348] Globadier flow despawned. //19 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:05.978 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:01:08.716 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:01:09.205 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:01:11.910 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:01:11.981 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 03:01:13.134 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:01:13.889 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:01:13.959 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:01:14.095 [Flow] [43348] Globadier flow spawned. Loop activated. //20 03:01:16.270 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 71207 03:01:16.423 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:01:16.704 [Lua] [AIPlayerSlotExtension] force releaseing slot 989 1 03:01:17.336 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:01:17.349 [Lua] Spline already found! 03:01:17.382 [Lua] Init group template: spline_patrol 03:01:18.421 [Lua] [AIPlayerSlotExtension] force releaseing slot 985 1 03:01:18.797 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:01:20.413 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:01:21.453 [Lua] Horde killed: multi_consecutive_wave 03:01:24.819 [Lua] [HON-43348] Globadier (20) died. damage_table: { 92.5, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "aux", { 141.2889404296875, -109.14617156982422, 1.7658168077468872, }, { 0.52483147382736206, -0.84867233037948608, 0.06562940776348114, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:01:24.819 [Lua] [HON-43348] Globadier (20) killing unit. extension: 'table: 0x147afb90', killing_blow: { 92.5, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "aux", { 141.2889404296875, -109.14617156982422, 1.7658168077468872, }, { 0.52483147382736206, -0.84867233037948608, 0.06562940776348114, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:01:24.819 [Lua] [HON-43348] Globadier (20) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:01:24.820 [Lua] [HON-43348] Globadier (20) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 92.5, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "aux", { 141.2889404296875, -109.14617156982422, 1.7658168077468872, }, { 0.52483147382736206, -0.84867233037948608, 0.06562940776348114, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:01:24.820 [Lua] [HON-43348] Globadier (20) inside death reaction. Playing sound. 03:01:24.820 [Lua] [HON-43348] Globadier (20) play audio unit event. unit_id: '470', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:01:25.742 [Lua] Coordinated attack! 03:01:25.807 [Lua] Horde killed: multi_last_wave 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:26.789 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:01:32.679 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 282899 03:01:46.847 [Lua] fence jumping 03:01:47.152 [Flow] [43348] Globadier flow spawned. Loop activated. //21 03:01:47.346 [Lua] ready to jump failed 03:01:48.591 [Lua] fence jumping 03:01:49.074 [Lua] ready to jump failed 03:01:52.994 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 normal medium 03:01:54.031 [Lua] Switching ConflictSettings: to: default 03:01:54.031 [Lua] pacing=default 03:01:54.031 [Lua] roaming=nil 03:01:54.031 [Lua] specials=default 03:01:54.031 [Lua] debug_color=maroon 03:01:54.031 [Lua] contained_breeds=nil 03:01:54.031 [Lua] pack_spawning=default 03:01:54.032 [Lua] disabled=false 03:01:54.032 [Lua] factions=nil 03:01:54.032 [Lua] boss=default 03:01:54.032 [Lua] horde=default 03:01:54.032 [Lua] name=default 03:01:54.032 [Lua] intensity=default 03:01:54.032 [Lua] --- 03:01:55.329 [Lua] [AIPlayerSlotExtension] force releaseing slot 875 1 03:01:56.168 [Lua] [AIPlayerSlotExtension] force releaseing slot 875 2 03:01:59.015 [Lua] [AIPlayerSlotExtension] force releaseing slot 953 5 03:02:00.411 [Lua] [AIPlayerSlotExtension] force releaseing slot 875 7 03:02:01.151 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source. 03:02:02.721 [Flow] [43348] Globadier flow. Loop deactivated. 03:02:02.721 [Flow] [43348] Globadier flow despawned. //21 03:02:03.410 [Lua] [HON-43348] Globadier (21) died. damage_table: { 111, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 143.02796936035156, -110.08769226074219, 2.4511094093322754, }, { -0.91777622699737549, 0.29505318403244019, 0.2657637894153595, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:02:03.410 [Lua] [HON-43348] Globadier (21) killing unit. extension: 'table: 0x197a1f90', killing_blow: { 111, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 143.02796936035156, -110.08769226074219, 2.4511094093322754, }, { -0.91777622699737549, 0.29505318403244019, 0.2657637894153595, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:02:03.410 [Lua] [HON-43348] Globadier (21) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:02:03.411 [Lua] [HON-43348] Globadier (21) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 111, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 143.02796936035156, -110.08769226074219, 2.4511094093322754, }, { -0.91777622699737549, 0.29505318403244019, 0.2657637894153595, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:02:03.411 [Lua] [HON-43348] Globadier (21) inside death reaction. Playing sound. 03:02:03.411 [Lua] [HON-43348] Globadier (21) play audio unit event. unit_id: '521', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:02:09.053 [Lua] Coordinated attack! 03:02:11.548 [Lua] Switching ConflictSettings: to: chaos 03:02:11.548 [Lua] pacing=chaos 03:02:11.548 [Lua] roaming=nil 03:02:11.548 [Lua] specials=chaos 03:02:11.548 [Lua] debug_color=purple 03:02:11.548 [Lua] contained_breeds=nil 03:02:11.548 [Lua] pack_spawning=chaos 03:02:11.548 [Lua] disabled=false 03:02:11.548 [Lua] factions=nil 03:02:11.548 [Lua] boss=chaos 03:02:11.548 [Lua] horde=chaos 03:02:11.548 [Lua] name=chaos 03:02:11.548 [Lua] intensity=default 03:02:11.548 [Lua] --- 03:02:16.180 [Lua] Switching ConflictSettings: to: default 03:02:16.180 [Lua] pacing=default 03:02:16.180 [Lua] roaming=nil 03:02:16.180 [Lua] specials=default 03:02:16.180 [Lua] debug_color=maroon 03:02:16.180 [Lua] contained_breeds=nil 03:02:16.180 [Lua] pack_spawning=default 03:02:16.180 [Lua] disabled=false 03:02:16.180 [Lua] factions=nil 03:02:16.180 [Lua] boss=default 03:02:16.180 [Lua] horde=default 03:02:16.180 [Lua] name=default 03:02:16.180 [Lua] intensity=default 03:02:16.180 [Lua] --- 03:02:16.514 [Lua] HORDE: Chosing horde wave composition skaven_huge 03:02:16.514 [Lua] Time for new HOOORDE! multi_first_wave 03:02:16.514 [Lua] HORDE: Spawning hordes while 15 other ai are spawned 03:02:16.514 [Lua] horde requested: ambush 03:02:16.514 [Lua] setting up ambush-horde 03:02:16.514 [Lua] Composing horde 'huge' .. using variant 'plain' 03:02:16.514 [Lua] -> spawning: 58 03:02:16.514 [Lua] horde crated with id 13 of type ambush 03:02:16.514 [Lua] ambush horde has started 03:02:16.729 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 9 normal medium 03:02:17.523 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:02:17.711 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 normal medium 03:02:18.314 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 9 normal medium 03:02:18.812 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:02:22.022 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:02:23.063 [Flow] [43348] Globadier flow. Loop deactivated. 03:02:23.063 [Flow] [43348] Globadier flow despawned. //21 03:02:23.845 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:02:26.225 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:02:29.562 [Lua] [AIPlayerSlotExtension] force releaseing slot 857 3 03:02:30.885 [Lua] Init group template: horde 03:02:31.241 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:02:31.480 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:02:31.493 [Lua] Spline already found! 03:02:31.531 [Lua] Init group template: spline_patrol 03:02:37.620 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 53 will change to a manual source. 03:02:38.378 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:38.378 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:38.378 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:38.378 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:38.378 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:38.397 [Lua] [AIPlayerSlotExtension] force releaseing slot 851 7 03:02:40.206 [Flow] [43348] Globadier flow spawned. Loop activated. //22 03:02:41.728 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 111 will change to a manual source. 03:02:42.352 [Lua] [AIPlayerSlotExtension] force releaseing slot 1060 1 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:42.488 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:45.654 [Lua] [AIPlayerSlotExtension] force releaseing slot 942 6 03:02:45.955 [Lua] [AIPlayerSlotExtension] force releaseing slot 925 4 03:02:47.256 [Lua] [GameNetworkManager] game object created go_id=1026, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:02:47.333 [Lua] [GameNetworkManager] game object created go_id=1027, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:02:47.445 [Lua] [GameNetworkManager] game object created go_id=1028, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:02:47.525 [Lua] [GameNetworkManager] game object created go_id=1029, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:02:47.666 [Lua] [GameNetworkManager] game object was destroyed id=1026 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:02:47.743 [Lua] [GameNetworkManager] game object was destroyed id=1027 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:02:47.849 [Lua] [GameNetworkManager] game object was destroyed id=1028 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:02:47.921 [Lua] [GameNetworkManager] game object was destroyed id=1029 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.275 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:02:54.925 [Lua] ready to jump failed 03:02:56.636 [Lua] [AIPlayerSlotExtension] force releaseing slot 899 5 03:02:57.149 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 8 03:02:57.149 [Lua] Time for new HOOORDE! multi_consecutive_wave 03:02:57.149 [Lua] HORDE: Spawning hordes while 46 other ai are spawned 03:02:57.149 [Lua] horde requested: ambush 03:02:57.149 [Lua] setting up ambush-horde 03:02:57.149 [Lua] Composing horde 'huge' .. using variant 'plain' 03:02:57.150 [Lua] -> spawning: 62 03:02:57.150 [Lua] horde crated with id 15 of type ambush 03:02:57.150 [Lua] ambush horde has started 03:02:58.468 [Lua] [AIPlayerSlotExtension] force releaseing slot 846 9 03:02:59.386 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:03:01.781 [Lua] [HON-43348] Globadier (22) died. damage_table: { 92.5, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "torso", { 139.23385620117188, -151.60394287109375, -13.273760795593262, }, { -0.60647529363632202, -0.79430156946182251, -0.035675302147865295, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:03:01.781 [Lua] [HON-43348] Globadier (22) killing unit. extension: 'table: 0x1eee40d0', killing_blow: { 92.5, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "torso", { 139.23385620117188, -151.60394287109375, -13.273760795593262, }, { -0.60647529363632202, -0.79430156946182251, -0.035675302147865295, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:03:01.781 [Lua] [HON-43348] Globadier (22) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:03:01.782 [Lua] [HON-43348] Globadier (22) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 92.5, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "torso", { 139.23385620117188, -151.60394287109375, -13.273760795593262, }, { -0.60647529363632202, -0.79430156946182251, -0.035675302147865295, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:03:01.782 [Lua] [HON-43348] Globadier (22) inside death reaction. Playing sound. 03:03:01.782 [Lua] [HON-43348] Globadier (22) play audio unit event. unit_id: '593', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:03:02.143 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:03:05.254 [Lua] HORDE: Pushing horde in time; too many units out 68 03:03:10.188 [Flow] [43348] Globadier flow. Loop deactivated. 03:03:10.188 [Flow] [43348] Globadier flow despawned. //22 03:03:10.232 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:03:10.245 [Lua] Spline already found! 03:03:10.280 [Lua] Init group template: spline_patrol 03:03:10.326 [Lua] HORDE: Pushing horde in time; too many units out 73 03:03:14.822 [Lua] Coordinated attack! 03:03:15.390 [Lua] HORDE: Pushing horde in time; too many units out 72 03:03:16.310 [Lua] Horde killed: multi_first_wave 03:03:16.321 [Lua] HORDE: Pushing horde in time; too many units out 71 03:03:16.578 [Lua] [AIPlayerSlotExtension] force releaseing slot 925 4 03:03:21.365 [Lua] HORDE: last wave, reset to standard horde delay 03:03:21.365 [Lua] Time for new HOOORDE! multi_last_wave 03:03:21.365 [Lua] HORDE: Spawning hordes while 55 other ai are spawned 03:03:21.365 [Lua] horde requested: ambush 03:03:21.365 [Lua] setting up ambush-horde 03:03:21.365 [Lua] Composing horde 'huge' .. using variant 'plain' 03:03:21.366 [Lua] -> spawning: 63 03:03:21.366 [Lua] horde crated with id 17 of type ambush 03:03:21.366 [Lua] ambush horde has started 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:24.357 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:30.981 [Lua] [LobbyMembers] Member joined 11000010c4d2c2d 03:03:30.994 [Lua] [NetworkServer] Changing num_players from 2 to 3 03:03:30.994 [Lua] [NetworkServer] Players: 3 03:03:30.994 [Lua] Set lobby begin: 03:03:30.994 [Lua] Lobby data twitch_enabled = false 03:03:30.994 [Lua] Lobby data selected_mission_id = forest_ambush 03:03:30.994 [Lua] Lobby data num_players = 3 03:03:30.994 [Lua] Lobby data difficulty_tweak = 0 03:03:30.994 [Lua] Lobby data host = 110000109ed6c29 03:03:30.994 [Lua] Lobby data matchmaking_type = 2 03:03:30.995 [Lua] Lobby data is_private = false 03:03:30.995 [Lua] Lobby data match_started = true 03:03:30.995 [Lua] Lobby data difficulty = cataclysm 03:03:30.995 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:03:30.995 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:03:30.995 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:03:30.995 [Lua] Lobby data quick_game = true 03:03:30.995 [Lua] Lobby data country_code = us 03:03:30.995 [Lua] Lobby data matchmaking = true 03:03:30.995 [Lua] Lobby data power_level = 820 03:03:30.995 [Lua] Lobby data mission_id = forest_ambush 03:03:30.995 [Lua] Lobby data mechanism = adventure 03:03:30.995 [Lua] Lobby data player_slot_5 = 0:0 03:03:30.995 [Lua] Lobby data player_slot_2 = 0:0 03:03:30.995 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:03:30.995 [Lua] Lobby data player_slot_3 = 0:0 03:03:30.995 [Lua] Lobby data eac_authorized = true 03:03:30.995 [Lua] Set lobby end. 03:03:33.279 [Lua] GOT approve_channel 18 11000010c4d2c2d 1860000bf423b89 03:03:33.279 [EAC] EAC server has client 11000010c4d2c2d and channel 18 (and owner 11000010c4d2c2d) 03:03:33.279 [EACServer] [22:03:33:279] [Windows] [EAC Server] [Info] [RegisterClient] Client: 011000010C4D2C2D PlayerGUID: 76561198166649901 PlayerIP: 0.0.0.0 OwnerGUID: 76561198166649901 PlayerName: Beep 03:03:33.279 [Lua] Client with peer_id 11000010c4d2c2d got APPROVED by server 03:03:33.280 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010c4d2c2d' 03:03:33.281 [Lua] [ChatManager][1]System: Beep is joining the game 03:03:33.281 [Lua] [NetworkServer] Peer 11000010c4d2c2d joined server lobby. 03:03:33.281 [Lua] [NetworkServer] Creating peer info. 03:03:33.281 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter Connecting 03:03:33.459 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 11000010c4d2c2d, replying lobby_ok 03:03:33.580 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010c4d2c2d REPLY wh:110000109ed6c29 | we:1100001012efc2b | dr:0 | bw:0 | es:0 03:03:33.712 [Lua] [ProfileSynchronizer] Reserving profile index 2 to peer 11000010c4d2c2d 03:03:33.712 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:2:0 = 11000010c4d2c2d 03:03:33.712 [Lua] Set lobby begin: 03:03:33.712 [Lua] Lobby data twitch_enabled = false 03:03:33.712 [Lua] Lobby data selected_mission_id = forest_ambush 03:03:33.712 [Lua] Lobby data num_players = 3 03:03:33.712 [Lua] Lobby data difficulty_tweak = 0 03:03:33.712 [Lua] Lobby data host = 110000109ed6c29 03:03:33.712 [Lua] Lobby data matchmaking_type = 2 03:03:33.712 [Lua] Lobby data is_private = false 03:03:33.712 [Lua] Lobby data match_started = true 03:03:33.712 [Lua] Lobby data difficulty = cataclysm 03:03:33.712 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:03:33.712 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:03:33.712 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:03:33.712 [Lua] Lobby data quick_game = true 03:03:33.712 [Lua] Lobby data country_code = us 03:03:33.712 [Lua] Lobby data matchmaking = true 03:03:33.712 [Lua] Lobby data power_level = 820 03:03:33.712 [Lua] Lobby data mission_id = forest_ambush 03:03:33.712 [Lua] Lobby data mechanism = adventure 03:03:33.712 [Lua] Lobby data player_slot_5 = 0:0 03:03:33.712 [Lua] Lobby data player_slot_2 = 11000010c4d2c2d:1 03:03:33.713 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:03:33.713 [Lua] Lobby data player_slot_3 = 0:0 03:03:33.713 [Lua] Lobby data eac_authorized = true 03:03:33.713 [Lua] Set lobby end. 03:03:36.058 [Lua] ### CLEARING PEER STATE FOR 11000010c4d2c2d 03:03:36.058 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit Connecting 03:03:36.058 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter Connecting 03:03:36.205 [Lua] [NetworkServer] Peer 11000010c4d2c2d has sent rpc_notify_lobby_joined 03:03:36.205 [Lua] [PSM] Peer 11000010c4d2c2d joined. Want to use profile index "2" and join party "0" 03:03:36.205 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b","11000010c4d2c2d"] 03:03:36.205 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010c4d2c2d, connection_key=1) 03:03:36.205 [Lua] Sync dynamic to client: 03:03:36.410 [Lua] ### Received rpc_level_load_started 03:03:36.410 [Lua] #### Has state machine: true, peer_id: 11000010c4d2c2d, level_session_id: 189844192 03:03:36.410 [Lua] [PartyManager] Player (11000010c4d2c2d:1) was put into party undecided (0) 03:03:36.411 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:03:36.411 [Lua] [ProfileSynchronizer] Peer 11000010c4d2c2d entered session 03:03:36.411 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010c4d2c2d 03:03:36.411 [Lua] Mechanism says: a client has initialized the mechanism! 11000010c4d2c2d 03:03:36.586 [SteamVoipClient] select_out(11000010c4d2c2d, on) 03:03:36.709 [SteamVoipClient] select_out(11000010c4d2c2d, on) 03:03:36.709 [SteamVoipClient] select_in(11000010c4d2c2d, on) 03:03:36.709 [SteamVoipClient] select_out(11000010c4d2c2d, off) 03:03:36.997 [EACServer] [22:03:36:996] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010C4D2C2D Session: 6 Status: Client Authenticated Message: Client authenticated. 03:03:36.998 [EAC] Peer 11000010c4d2c2d switched EAC state to ClientAuthenticatedLocal 03:03:37.250 [EACServer] [22:03:37:250] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 011000010C4D2C2D. 03:03:37.651 [EACServer] [22:03:37:651] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 011000010C4D2C2D 03:03:37.651 [EACServer] [22:03:37:651] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010C4D2C2D Session: 6 Status: Client Authenticated Remotely Message: Client authenticated remotely. 03:03:37.660 [EAC] Peer 11000010c4d2c2d switched EAC state to ClientAuthenticatedRemote 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:37.710 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:38.341 [Lua] [NetworkServer] Peer 11000010c4d2c2d has sent rpc_post_game_notified 03:03:38.342 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit Connecting 03:03:38.342 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter Loading 03:03:39.372 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 430800527 03:03:39.482 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 182550702 03:03:39.646 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:03:39.702 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:03:40.771 [Lua] ### Received rpc_level_loaded 03:03:40.771 [Lua] #### Has state machine: true, peer_id: 11000010c4d2c2d, level_id: 424 03:03:40.771 [Lua] Peer 11000010c4d2c2d has loaded the level but not all enemies, so we wait 03:03:43.969 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010c4d2c2d, connection_key=1) 03:03:43.970 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit Loading 03:03:43.970 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter LoadingProfilePackages 03:03:43.984 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit LoadingProfilePackages 03:03:43.984 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter WaitingForEnterGame 03:03:45.048 [Lua] ready to jump failed 03:03:45.469 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit WaitingForEnterGame 03:03:45.469 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter WaitingForGameObjectSync 03:03:45.480 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010c4d2c2d 03:03:45.523 [Lua] Breedfreezer (server) starting a hot join sync 03:03:45.524 [Lua] packing 28 units of breed chaos_marauder 03:03:45.524 [Lua] packing 12 units of breed skaven_clan_rat 03:03:45.524 [Lua] packing 0 units of breed skaven_storm_vermin 03:03:45.524 [Lua] packing 38 units of breed skaven_slave 03:03:45.524 [Lua] --> rpc-package size reached, sending rpc now 03:03:45.524 [Lua] packing 50 units of breed chaos_fanatic 03:03:45.524 [Lua] packing 7 units of breed chaos_raider 03:03:45.524 [Lua] packing 3 units of breed chaos_warrior 03:03:45.524 [Lua] packing 0 units of breed chaos_berzerker 03:03:45.524 [Lua] packing 2 units of breed skaven_plague_monk 03:03:45.524 [Lua] --> rpc-package size reached, sending rpc now (last package) 03:03:45.524 [Lua] 03:03:45.524 [Lua] [1] = 42 (number) 03:03:45.524 [Lua] [2] = 50 (number) 03:03:45.524 [Lua] [3] = 2 (number) 03:03:45.524 [Lua] [4] = 7 (number) 03:03:45.524 [Lua] [5] = 2 (number) 03:03:45.524 [Lua] [6] = 3 (number) 03:03:45.524 [Lua] [7] = 1 (number) 03:03:45.524 [Lua] [8] = 0 (number) 03:03:45.524 [Lua] [9] = 3 (number) 03:03:45.524 [Lua] [10] = 2 (number) 03:03:45.524 [Lua] 03:03:45.524 [Lua] 03:03:45.524 [Lua] [1] = 413 (number) 03:03:45.524 [Lua] [2] = 418 (number) 03:03:45.524 [Lua] [3] = 424 (number) 03:03:45.524 [Lua] [4] = 427 (number) 03:03:45.524 [Lua] [5] = 408 (number) 03:03:45.524 [Lua] [6] = 423 (number) 03:03:45.524 [Lua] [7] = 402 (number) 03:03:45.524 [Lua] [8] = 401 (number) 03:03:45.524 [Lua] [9] = 430 (number) 03:03:45.524 [Lua] [10] = 433 (number) 03:03:45.524 [Lua] [11] = 421 (number) 03:03:45.524 [Lua] [12] = 405 (number) 03:03:45.524 [Lua] [13] = 416 (number) 03:03:45.524 [Lua] [14] = 406 (number) 03:03:45.524 [Lua] [15] = 432 (number) 03:03:45.524 [Lua] [16] = 154 (number) 03:03:45.524 [Lua] [17] = 426 (number) 03:03:45.524 [Lua] [18] = 335 (number) 03:03:45.524 [Lua] [19] = 403 (number) 03:03:45.524 [Lua] [20] = 411 (number) 03:03:45.524 [Lua] [21] = 404 (number) 03:03:45.524 [Lua] [22] = 419 (number) 03:03:45.524 [Lua] [23] = 363 (number) 03:03:45.524 [Lua] [24] = 414 (number) 03:03:45.524 [Lua] [25] = 385 (number) 03:03:45.524 [Lua] [26] = 376 (number) 03:03:45.524 [Lua] [27] = 449 (number) 03:03:45.524 [Lua] [28] = 415 (number) 03:03:45.524 [Lua] [29] = 431 (number) 03:03:45.524 [Lua] [30] = 451 (number) 03:03:45.524 [Lua] [31] = 366 (number) 03:03:45.524 [Lua] [32] = 361 (number) 03:03:45.524 [Lua] [33] = 377 (number) 03:03:45.524 [Lua] [34] = 365 (number) 03:03:45.524 [Lua] [35] = 384 (number) 03:03:45.524 [Lua] [36] = 387 (number) 03:03:45.524 [Lua] [37] = 412 (number) 03:03:45.524 [Lua] [38] = 379 (number) 03:03:45.524 [Lua] [39] = 450 (number) 03:03:45.524 [Lua] [40] = 368 (number) 03:03:45.524 [Lua] [41] = 390 (number) 03:03:45.524 [Lua] [42] = 455 (number) 03:03:45.524 [Lua] [43] = 453 (number) 03:03:45.524 [Lua] [44] = 383 (number) 03:03:45.524 [Lua] [45] = 389 (number) 03:03:45.524 [Lua] [46] = 359 (number) 03:03:45.524 [Lua] [47] = 360 (number) 03:03:45.524 [Lua] [48] = 388 (number) 03:03:45.524 [Lua] [49] = 369 (number) 03:03:45.524 [Lua] [50] = 374 (number) 03:03:45.524 [Lua] [51] = 344 (number) 03:03:45.524 [Lua] [52] = 339 (number) 03:03:45.524 [Lua] [53] = 160 (number) 03:03:45.524 [Lua] [54] = 291 (number) 03:03:45.524 [Lua] [55] = 340 (number) 03:03:45.524 [Lua] [56] = 348 (number) 03:03:45.524 [Lua] [57] = 288 (number) 03:03:45.524 [Lua] [58] = 334 (number) 03:03:45.524 [Lua] [59] = 146 (number) 03:03:45.524 [Lua] [60] = 131 (number) 03:03:45.524 [Lua] [61] = 517 (number) 03:03:45.524 [Lua] [62] = 516 (number) 03:03:45.524 [Lua] 03:03:45.525 [Lua] PlayerManager:add_remote_player 11000010c4d2c2d 03:03:45.525 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=702 03:03:45.525 [Lua] RemotePlayer:create_game_object( ) 702 03:03:45.606 [Lua] [ProfileSynchronizer] Assigning peer(11000010c4d2c2d:1) to profile(2) career(4) 03:03:45.607 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":4,"peer_id":"11000010c4d2c2d"}] 03:03:45.607 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit WaitingForGameObjectSync 03:03:45.607 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter WaitingForPlayers 03:03:45.622 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit WaitingForPlayers 03:03:45.622 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter InGame 03:03:45.622 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010c4d2c2d:0:0:0 = true 03:03:46.107 [Lua] [MOD][VMF][INFO] Added 11000010c4d2c2d to the VMF users list. 03:03:46.107 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010c4d2c2d go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:03:46.107 [Lua] Adding player sync data to peer=11000010c4d2c2d local_player_id=1 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.307 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:03:46.471 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/bright_wizard_necromancer\/talents\/trapped_soul_skull":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_husk_base":false,"units\/beings\/player\/bright_wizard_necromancer\/headpiece\/bw_n_hat_02":false,"wwise\/one_handed_daggers":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability_3p":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/spear_projectile\/spark_3ps":false,"units\/weapons\/player\/spear_projectile\/spear_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/skins\/white\/chr_bright_wizard_necromancer_white":false,"resource_packages\/careers\/bw_necromancer":false,"units\/beings\/player\/bright_wizard_necromancer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01_3p":false,"units\/weapons\/player\/wpn_brw_dagger_04\/wpn_brw_dagger_04_runed_01_3p":false,"wwise\/staff":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false},"inventory_id":899314147,"first_person":{"units\/beings\/player\/bright_wizard_necromancer\/headpiece\/bw_n_hat_02":false,"wwise\/one_handed_daggers":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability":false,"units\/beings\/player\/bright_wizard_necromancer\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball":false,"wwise\/one_handed_swords":false,"wwise\/two_handed_swords":false,"units\/weapons\/player\/spear_projectile\/spark_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/talents\/trapped_soul_skull":false,"units\/beings\/player\/bright_wizard_necromancer\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_bw_necromancer_ability\/wpn_bw_necromancer_ability_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/staff":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01":false,"units\/weapons\/player\/wpn_brw_dagger_04\/wpn_brw_dagger_04_runed_01":false,"wwise\/staff":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/spear_projectile\/spear_3ps":false,"units\/beings\/player\/bright_wizard_necromancer\/skins\/white\/chr_bright_wizard_necromancer_white":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_dagger":false,"resource_packages\/careers\/bw_necromancer":false,"units\/weapons\/player\/wpn_brw_spear_staff_04\/wpn_brw_spear_staff_04_runed_01_3p":false,"units\/weapons\/player\/wpn_brw_dagger_04\/wpn_brw_dagger_04_runed_01_3p":false,"units\/beings\/player\/third_person_base\/bright_wizard\/chr_third_person_base":false,"units\/weapons\/player\/wpn_fireball\/wpn_fireball_3p":false}} 03:03:46.471 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_02, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: resource_packages/careers/bw_necromancer, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: wwise/staff, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: wwise/one_handed_daggers, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/beings/player/third_person_base/bright_wizard/chr_third_person_husk_base, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: wwise/two_handed_swords, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/weapons/player/spear_projectile/spark_3ps, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/weapons/player/spear_projectile/spear_3ps, ProfileSynchronizer, async-read, 03:03:46.471 [Lua] [PackageManager] Load: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer, async-read, 03:03:46.499 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_02 03:03:46.499 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_02 03:03:46.499 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/bw_necromancer 03:03:46.711 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/bw_necromancer 03:03:46.711 [Lua] [PackageManager] Force_load: resource_packages/careers/bw_necromancer 03:03:46.713 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull 03:03:46.753 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull 03:03:46.754 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull 03:03:46.754 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh 03:03:46.816 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh 03:03:46.816 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh 03:03:46.816 [Lua] [PackageManager] Queueing new asynch package: wwise/staff 03:03:46.862 [Lua] [PackageManager] Finished loading asynchronous package: wwise/staff 03:03:46.862 [Lua] [PackageManager] Force_load: wwise/staff 03:03:46.862 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p 03:03:46.912 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p 03:03:46.912 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p 03:03:46.912 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_daggers 03:03:46.940 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_daggers 03:03:46.940 [Lua] [PackageManager] Force_load: wwise/one_handed_daggers 03:03:46.940 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/bright_wizard/chr_third_person_husk_base 03:03:47.116 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/bright_wizard/chr_third_person_husk_base 03:03:47.116 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/bright_wizard/chr_third_person_husk_base 03:03:47.116 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_swords 03:03:47.145 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_swords 03:03:47.145 [Lua] [PackageManager] Force_load: wwise/two_handed_swords 03:03:47.146 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/spear_projectile/spark_3ps 03:03:47.176 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/spear_projectile/spark_3ps 03:03:47.176 [Lua] [PackageManager] Force_load: units/weapons/player/spear_projectile/spark_3ps 03:03:47.176 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white 03:03:47.256 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010c4d2c2d:1:0:0 = 899314147 03:03:47.289 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white 03:03:47.289 [Lua] [PackageManager] Force_load: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white 03:03:47.289 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p 03:03:47.318 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p 03:03:47.318 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p 03:03:47.319 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p 03:03:47.320 [Lua] simple los failed 03:03:47.349 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p 03:03:47.349 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p 03:03:47.350 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/spear_projectile/spear_3ps 03:03:47.379 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/spear_projectile/spear_3ps 03:03:47.379 [Lua] [PackageManager] Force_load: units/weapons/player/spear_projectile/spear_3ps 03:03:47.379 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fireball/wpn_fireball_3p 03:03:47.425 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010c4d2c2d:1:0:0 = 899314147 03:03:47.444 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fireball/wpn_fireball_3p 03:03:47.444 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fireball/wpn_fireball_3p 03:03:47.458 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010c4d2c2d:1:0:0 = 899314147 03:03:47.465 [Lua] [PartyManager] Player (11000010c4d2c2d:1) was put into party heroes (1) 03:03:47.465 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:03:47.474 [Lua] [GameNetworkManager] destroying game object with go_id=67 03:03:47.479 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":2,"local_player_id":1,"career_index":4,"peer_id":"11000010c4d2c2d"}] 03:03:47.479 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 6 03:03:47.479 [Lua] [GameNetworkManager] destroying game object with go_id=58 03:03:47.479 [Lua] [GameNetworkManager] destroying game object with go_id=59 03:03:47.497 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 03:03:47.497 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 03:03:47.497 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:03:47.498 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer 03:03:47.498 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer 03:03:47.498 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer 03:03:47.498 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer 03:03:47.502 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 03:03:47.502 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer 03:03:47.503 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:03:47.511 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 03:03:47.511 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 03:03:47.666 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010c4d2c2d go_type=player_unit go_created_func_name=game_object_created_player_unit 03:03:47.666 [Lua] [NetworkServer] Peer 11000010c4d2c2d spawned player. 03:03:47.670 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=703 03:03:47.670 [Lua] PlayerManager:assign_unit_ownership Beep 11000010c4d2c2d 1 03:03:47.670 [Lua] Necromancer - Warm up skeletons: 03:03:47.670 [Lua] -> pet_skeleton 03:03:47.670 [Lua] [PackageManager] Load: resource_packages/breeds/pet_skeleton, EnemyPackageLoader, async-read, prioritized 03:03:47.670 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.76000000000000001) temporary_health_percentage (0.23999999999999999) melee slot ammo (1) ranged slot ammo (0.5) 03:03:47.671 [Lua] TalentSystem:rpc_sync_talents 18 2049 03:03:47.671 [Lua] Necromancer - Warm up skeletons: 03:03:47.671 [Lua] -> pet_skeleton_dual_wield 03:03:47.671 [Lua] [PackageManager] Load: resource_packages/breeds/pet_skeleton_dual_wield, EnemyPackageLoader, async-read, prioritized 03:03:47.901 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/pet_skeleton 03:03:47.901 [Lua] [PackageManager] Force_load: resource_packages/breeds/pet_skeleton 03:03:47.902 [Lua] [PackageManager] Queueing new asynch package: resource_packages/breeds/pet_skeleton_dual_wield 03:03:47.937 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=1100001012efc2b, connection_key=0, breed_name=pet_skeleton) 03:03:47.983 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010c4d2c2d:0:0:0 = true 03:03:48.013 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010c4d2c2d, connection_key=1, breed_name=pet_skeleton) 03:03:48.028 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=1100001012efc2b, connection_key=0, breed_name=pet_skeleton_dual_wield) 03:03:48.044 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/pet_skeleton_dual_wield 03:03:48.044 [Lua] [PackageManager] Force_load: resource_packages/breeds/pet_skeleton_dual_wield 03:03:48.085 [Lua] [EnemyPackageLoader] rpc_from_client_loading_breed_package_done (peer_id=11000010c4d2c2d, connection_key=1, breed_name=pet_skeleton_dual_wield) 03:03:49.984 [Lua] simple los failed 03:03:50.499 [Lua] Set lobby begin: 03:03:50.499 [Lua] Lobby data twitch_enabled = false 03:03:50.499 [Lua] Lobby data selected_mission_id = forest_ambush 03:03:50.499 [Lua] Lobby data num_players = 3 03:03:50.499 [Lua] Lobby data difficulty_tweak = 0 03:03:50.500 [Lua] Lobby data host = 110000109ed6c29 03:03:50.500 [Lua] Lobby data matchmaking_type = 2 03:03:50.500 [Lua] Lobby data is_private = false 03:03:50.500 [Lua] Lobby data match_started = true 03:03:50.500 [Lua] Lobby data difficulty = cataclysm 03:03:50.500 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:03:50.500 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:03:50.500 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:03:50.500 [Lua] Lobby data quick_game = true 03:03:50.500 [Lua] Lobby data country_code = us 03:03:50.500 [Lua] Lobby data matchmaking = true 03:03:50.500 [Lua] Lobby data power_level = 825 03:03:50.500 [Lua] Lobby data mission_id = forest_ambush 03:03:50.500 [Lua] Lobby data mechanism = adventure 03:03:50.500 [Lua] Lobby data player_slot_5 = 0:0 03:03:50.500 [Lua] Lobby data player_slot_2 = 11000010c4d2c2d:1 03:03:50.500 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:03:50.500 [Lua] Lobby data player_slot_3 = 0:0 03:03:50.500 [Lua] Lobby data eac_authorized = true 03:03:50.500 [Lua] Set lobby end. 03:03:53.558 [Lua] ready to jump failed 03:03:53.868 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 82 will change to a manual source. 03:04:07.178 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 82 will change to a manual source. 03:04:09.381 [Lua] simple los failed 03:04:11.696 [Lua] simple los failed 03:04:28.035 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:28.636 [Lua] [GameNetworkManager] game object was destroyed id=2050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:29.238 [Lua] [GameNetworkManager] game object created go_id=2051, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:29.302 [Lua] Switching ConflictSettings: to: skaven 03:04:29.302 [Lua] pacing=default 03:04:29.302 [Lua] roaming=nil 03:04:29.302 [Lua] specials=skaven 03:04:29.302 [Lua] debug_color=orange 03:04:29.302 [Lua] contained_breeds=nil 03:04:29.302 [Lua] pack_spawning=skaven 03:04:29.302 [Lua] disabled=false 03:04:29.302 [Lua] factions=nil 03:04:29.302 [Lua] boss=skaven 03:04:29.302 [Lua] horde=default 03:04:29.302 [Lua] name=skaven 03:04:29.302 [Lua] intensity=default 03:04:29.302 [Lua] --- 03:04:29.755 [Lua] [GameNetworkManager] game object was destroyed id=2051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:31.459 [Lua] [GameNetworkManager] game object created go_id=2052, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:31.735 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 27 will change to a manual source. 03:04:31.975 [Lua] [GameNetworkManager] game object was destroyed id=2052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:36.529 [Lua] [GameNetworkManager] game object created go_id=2053, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:38.184 [Lua] [GameNetworkManager] game object created go_id=2054, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:40.009 [Lua] [GameNetworkManager] game object was destroyed id=2054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:40.931 [Flow] [43348] Globadier flow spawned. Loop activated. //23 03:04:41.540 [Lua] [GameNetworkManager] game object created go_id=2055, owner_id=11000010c4d2c2d go_type=buff_unit go_created_func_name=game_object_created_network_unit 03:04:43.754 [Lua] [GameNetworkManager] game object was destroyed id=2055 with type=buff_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:45.159 [Lua] [GameNetworkManager] game object created go_id=2056, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:45.422 [Lua] [GameNetworkManager] game object created go_id=2057, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:46.073 [Lua] [GameNetworkManager] game object was destroyed id=2057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:46.671 [Lua] [GameNetworkManager] game object was destroyed id=2053 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:47.484 [Lua] [GameNetworkManager] game object created go_id=2058, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:48.088 [Lua] [GameNetworkManager] game object was destroyed id=2058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:49.241 [Lua] [GameNetworkManager] game object created go_id=2059, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:49.683 [Lua] [GameNetworkManager] game object was destroyed id=2059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:04:50.107 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 106 will change to a manual source. 03:04:51.581 [Lua] [GameNetworkManager] game object created go_id=2060, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:51.581 [Lua] [GameNetworkManager] game object created go_id=2061, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:51.581 [Lua] [GameNetworkManager] game object created go_id=2062, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:51.581 [Lua] [GameNetworkManager] game object created go_id=2063, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:51.581 [Lua] [GameNetworkManager] game object created go_id=2064, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:51.581 [Lua] [GameNetworkManager] game object created go_id=2065, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:53.783 [Lua] [HON-43348] Globadier (23) died. damage_table: { 84.25, "bolt_sniper", [Unit '#ID[a250fe27bd30c01a]'], "aux", { 115.07395172119141, -182.52093505859375, 0.63587325811386108, }, { -0.11101555079221725, -0.7830042839050293, -0.61202925443649292, }, "wh_crossbow", "n/a", [Unit '#ID[a250fe27bd30c01a]'], "light", false, true, 0, "projectile", 1, } 03:04:53.783 [Lua] [HON-43348] Globadier (23) killing unit. extension: 'table: 0x0e02a7c0', killing_blow: { 84.25, "bolt_sniper", [Unit '#ID[a250fe27bd30c01a]'], "aux", { 115.07395172119141, -182.52093505859375, 0.63587325811386108, }, { -0.11101555079221725, -0.7830042839050293, -0.61202925443649292, }, "wh_crossbow", "n/a", [Unit '#ID[a250fe27bd30c01a]'], "light", false, true, 0, "projectile", 1, } 03:04:53.783 [Lua] [HON-43348] Globadier (23) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:04:53.784 [Lua] [HON-43348] Globadier (23) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 84.25, "bolt_sniper", [Unit '#ID[a250fe27bd30c01a]'], "aux", { 115.07395172119141, -182.52093505859375, 0.63587325811386108, }, { -0.11101555079221725, -0.7830042839050293, -0.61202925443649292, }, "wh_crossbow", "n/a", [Unit '#ID[a250fe27bd30c01a]'], "light", false, true, 0, "projectile", 1, } 03:04:53.784 [Lua] [HON-43348] Globadier (23) inside death reaction. Playing sound. 03:04:53.784 [Lua] [HON-43348] Globadier (23) play audio unit event. unit_id: '715', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:04:54.280 [Lua] [GameNetworkManager] game object created go_id=2066, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:04:54.649 [Lua] Hide #ID[ea69171f36ddeabb] 03:04:54.649 [Lua] Hide #ID[0242f230fa7a3087] 03:04:54.649 [Lua] Hide #ID[591e8680614ecb40] 03:04:54.649 [Lua] Hide #ID[733ff75b41d1d37d] 03:04:54.649 [Lua] Hide #ID[78923f207de7092e] 03:04:54.649 [Lua] Hide #ID[591e8680614ecb40] 03:04:54.649 [Lua] Hide #ID[e84fa4e151670188] 03:04:54.649 [Lua] Hide #ID[a182c476f5d35653] 03:04:54.649 [Lua] Hide #ID[4a5b63339a401af9] 03:04:54.649 [Lua] Hide #ID[4a5b63339a401af9] 03:04:55.216 [Lua] [GameNetworkManager] game object was destroyed id=2056 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:01.627 [Lua] [GameNetworkManager] game object was destroyed id=2062 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:01.627 [Lua] [GameNetworkManager] game object was destroyed id=2061 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:01.627 [Lua] [GameNetworkManager] game object was destroyed id=2060 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:01.627 [Lua] [GameNetworkManager] game object was destroyed id=2064 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:01.627 [Lua] [GameNetworkManager] game object was destroyed id=2065 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:01.627 [Lua] [GameNetworkManager] game object was destroyed id=2063 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:04.312 [Lua] [GameNetworkManager] game object was destroyed id=2066 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:07.563 [Lua] [GameNetworkManager] game object created go_id=2067, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:05:08.507 [Lua] [GameNetworkManager] game object was destroyed id=2067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:08.976 [Lua] Coordinated attack! 03:05:12.876 [Lua] [GameNetworkManager] game object created go_id=2068, owner_id=11000010c4d2c2d go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:05:13.384 [Lua] [GameNetworkManager] game object created go_id=2069, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:05:14.451 [Lua] [GameNetworkManager] game object was destroyed id=2068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:18.193 [Lua] [GameNetworkManager] game object created go_id=2070, owner_id=11000010c4d2c2d go_type=ai_true_flight_projectile_unit go_created_func_name=game_object_created_network_unit 03:05:20.641 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:05:20.651 [Lua] Spline already found! 03:05:20.678 [Lua] Init group template: spline_patrol 03:05:21.041 [Lua] main path terror event triggered: boss_event_skaven_spline_patrol 03:05:21.041 [Lua] TerrorEventMixer.start_event: boss_event_skaven_spline_patrol (seed: 1013904223) 03:05:21.054 [Lua] > starting new spline, using new navbot: standard , id: boss_3 03:05:21.075 [Lua] > continuing spline boss_3 index: 2 retries: 0 03:05:21.095 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.095 [Lua] > continuing spline boss_3 index: 3 retries: 0 03:05:21.106 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.106 [Lua] > continuing spline boss_3 index: 4 retries: 0 03:05:21.116 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.116 [Lua] > continuing spline boss_3 index: 5 retries: 0 03:05:21.126 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.126 [Lua] > continuing spline boss_3 index: 6 retries: 0 03:05:21.146 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.147 [Lua] > continuing spline boss_3 index: 7 retries: 0 03:05:21.169 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.169 [Lua] > continuing spline boss_3 index: 8 retries: 0 03:05:21.180 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.180 [Lua] > continuing spline boss_3 index: 9 retries: 0 03:05:21.190 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.190 [Lua] > continuing spline boss_3 index: 10 retries: 0 03:05:21.200 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.200 [Lua] > continuing spline boss_3 index: 11 retries: 0 03:05:21.209 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.209 [Lua] > continuing spline boss_3 index: 12 retries: 0 03:05:21.220 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.220 [Lua] > continuing spline boss_3 index: 13 retries: 0 03:05:21.230 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.230 [Lua] > continuing spline boss_3 index: 14 retries: 0 03:05:21.240 [Lua] PATROL ANALYSIS removed bad spline point - too close to each other: 0 boss_3 03:05:21.240 [Lua] > spline completed boss_3 retries: 0 03:05:21.508 [Lua] Init group template: spline_patrol 03:05:23.434 [Lua] [GameNetworkManager] game object was destroyed id=2069 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:24.224 [Lua] main path terror event triggered: rare_event_loot_rat 03:05:24.224 [Lua] TerrorEventMixer.start_event: rare_event_loot_rat (seed: 1013904223) 03:05:28.234 [Lua] [GameNetworkManager] game object was destroyed id=2070 with type=ai_true_flight_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010c4d2c2d 03:05:35.166 [Lua] [AIPlayerSlotExtension] force releaseing slot 862 5 03:05:35.661 [Lua] [ChatManager][1]System: Mr. Anonymous picked up a piece of Ravaged Art 03:05:36.446 [Flow] [43348] Globadier flow spawned. Loop activated. //24 03:05:37.994 [Flow] [43348] Globadier flow spawned. Loop activated. //25 03:05:41.717 [Steam] Connection 6c40b189 to remote 11000010c4d2c2d closed remotely, reason 1003 `peer_removed` 03:05:41.719 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '11000010c4d2c2d' 03:05:42.077 [Flow] [43348] Globadier flow spawned. Loop activated. //26 03:05:42.700 [Handshaker] Lost connection 210 to 11000010c4d2c2d 03:05:42.700 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '11000010c4d2c2d' 03:05:42.700 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000010c4d2c2d) 03:05:42.700 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit InGame 03:05:42.700 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter Disconnecting 03:05:42.700 [Lua] [PSM] Disconnecting peer 11000010c4d2c2d 03:05:42.700 [Lua] [PSM] Disconnected peer 11000010c4d2c2d is being removed from session. 03:05:42.700 [Lua] [NetworkServer] Peer 11000010c4d2c2d despawned player. 03:05:42.700 [Lua] [GameNetworkManager] game object was destroyed id=2049 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010c4d2c2d 03:05:42.700 [Lua] [GameNetworkManager] game object was destroyed id=2048 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010c4d2c2d 03:05:42.701 [Lua] [MOD][VMF][INFO] Removed 11000010c4d2c2d from the VMF users list. 03:05:42.701 [Lua] PlayerManager:remove_player peer_id=11000010c4d2c2d 1 03:05:42.701 [Lua] [GameNetworkManager] destroying game object with go_id=702 03:05:42.701 [Lua] [ChatManager][1]System: Beep has left the game 03:05:42.701 [Lua] [PeerSM] 11000010c4d2c2d :: on_exit Disconnecting 03:05:42.701 [Lua] [PeerSM] 11000010c4d2c2d :: on_enter Disconnected 03:05:42.701 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000010c4d2c2d) 03:05:42.701 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b"] 03:05:42.701 [Lua] [SharedState] network_state_110000109ed6c29: 11000010c4d2c2d 03:05:42.701 [Lua] [SharedState] deus_chest_preload: 11000010c4d2c2d 03:05:42.701 [Lua] [SharedState] deus_chest_preload: 11000010c4d2c2d 03:05:42.701 [Lua] [ProfileSynchronizer] Peer 11000010c4d2c2d left session 03:05:42.701 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"}] 03:05:42.701 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:2:0 = 03:05:42.701 [Lua] Set lobby begin: 03:05:42.701 [Lua] Lobby data twitch_enabled = false 03:05:42.701 [Lua] Lobby data selected_mission_id = forest_ambush 03:05:42.701 [Lua] Lobby data num_players = 3 03:05:42.702 [Lua] Lobby data difficulty_tweak = 0 03:05:42.702 [Lua] Lobby data host = 110000109ed6c29 03:05:42.702 [Lua] Lobby data matchmaking_type = 2 03:05:42.702 [Lua] Lobby data is_private = false 03:05:42.702 [Lua] Lobby data match_started = true 03:05:42.702 [Lua] Lobby data difficulty = cataclysm 03:05:42.702 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:05:42.702 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:05:42.702 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:05:42.702 [Lua] Lobby data quick_game = true 03:05:42.702 [Lua] Lobby data country_code = us 03:05:42.702 [Lua] Lobby data matchmaking = true 03:05:42.702 [Lua] Lobby data power_level = 825 03:05:42.702 [Lua] Lobby data mission_id = forest_ambush 03:05:42.702 [Lua] Lobby data mechanism = adventure 03:05:42.702 [Lua] Lobby data player_slot_5 = 0:0 03:05:42.702 [Lua] Lobby data player_slot_2 = 0:0 03:05:42.702 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:05:42.702 [Lua] Lobby data player_slot_3 = 0:0 03:05:42.702 [Lua] Lobby data eac_authorized = true 03:05:42.702 [Lua] Set lobby end. 03:05:42.702 [Lua] GOT close_channel 18 11000010c4d2c2d 03:05:42.702 [EAC] EAC server lost client 11000010c4d2c2d 03:05:42.703 [EACServer] [22:05:42:702] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 011000010C4D2C2D PlayerGUID: 76561198166649901 03:05:42.703 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 18 03:05:42.703 [SteamVoipClient] select_out(11000010c4d2c2d, off) 03:05:42.703 [SteamVoipClient] select_in(11000010c4d2c2d, off) 03:05:42.703 [Lua] [GameNetworkManager] destroying game object with go_id=703 03:05:42.709 [Lua] [PartyManager] Player (110000109ed6c29:6) was put into party heroes (1) 03:05:42.709 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:05:42.815 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=788 03:05:42.815 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=789 03:05:42.815 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:6) to profile(5) career(1) 03:05:42.815 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"}] 03:05:42.816 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:6:0:0 = {"third_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"wwise\/handgun":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"resource_packages\/careers\/es_mercenary":false},"inventory_id":1806631691,"first_person":{"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01":false,"units\/weapons\/player\/wpn_empire_handgun_02_t2\/wpn_empire_handgun_02_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_sword_02_t1\/wpn_emp_sword_02_t1_runed_01_3p":false,"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_sword":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_08":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun":false}} 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: resource_packages/careers/es_mercenary, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer, async-read, 03:05:42.825 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 03:05:42.837 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/bright_wizard/chr_third_person_husk_base, ProfileSynchronizer 03:05:42.838 [Lua] [PackageManager] Unload: wwise/two_handed_swords, ProfileSynchronizer 03:05:42.843 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_dagger_04/wpn_brw_dagger_04_runed_01_3p, ProfileSynchronizer 03:05:42.869 [Lua] [PackageManager] Unload: resource_packages/careers/bw_necromancer, ProfileSynchronizer 03:05:42.870 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/talents/trapped_soul_skull, ProfileSynchronizer 03:05:42.871 [Lua] [PackageManager] Unload: wwise/staff, ProfileSynchronizer 03:05:42.872 [Lua] [PackageManager] Unload: units/weapons/player/wpn_brw_spear_staff_04/wpn_brw_spear_staff_04_runed_01_3p, ProfileSynchronizer 03:05:42.873 [Lua] [PackageManager] Unload: wwise/one_handed_daggers, ProfileSynchronizer 03:05:42.873 [Lua] [PackageManager] Unload: units/weapons/player/spear_projectile/spear_3ps, ProfileSynchronizer 03:05:42.874 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/skins/white/chr_bright_wizard_necromancer_white, ProfileSynchronizer 03:05:42.874 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/headpiece/bw_n_hat_02, ProfileSynchronizer 03:05:42.876 [Lua] [PackageManager] Unload: units/beings/player/bright_wizard_necromancer/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:05:42.876 [Lua] [PackageManager] Unload: units/weapons/player/spear_projectile/spark_3ps, ProfileSynchronizer 03:05:42.877 [Lua] [PackageManager] Unload: units/weapons/player/wpn_bw_necromancer_ability/wpn_bw_necromancer_ability_3p, ProfileSynchronizer 03:05:42.879 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fireball/wpn_fireball_3p, ProfileSynchronizer 03:05:42.911 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun 03:05:42.911 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun 03:05:42.912 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 03:05:43.009 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 03:05:43.009 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01 03:05:43.010 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 03:05:43.018 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 112, name: `unknown` 03:05:43.047 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 18, name: `unknown` 03:05:43.083 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 03:05:43.083 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh 03:05:43.083 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/1h_sword 03:05:43.113 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/1h_sword 03:05:43.113 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/1h_sword 03:05:43.113 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 03:05:43.167 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 126, name: `unknown` 03:05:43.177 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 03:05:43.177 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white 03:05:43.177 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 03:05:43.220 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 63, name: `unknown` 03:05:43.460 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:05:43.470 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 27, name: `unknown` 03:05:43.476 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 03:05:43.476 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_base 03:05:43.477 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 03:05:43.499 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 113, name: `unknown` 03:05:43.505 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 03:05:43.505 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p 03:05:43.505 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/es_mercenary 03:05:43.563 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/es_mercenary 03:05:43.563 [Lua] [PackageManager] Force_load: resource_packages/careers/es_mercenary 03:05:43.563 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 03:05:43.590 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 03:05:43.590 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p 03:05:43.590 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 03:05:43.598 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_run_vce` for object id: 112, name: `unknown` 03:05:43.627 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 100, name: `unknown` 03:05:43.635 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 03:05:43.635 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01 03:05:43.635 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 03:05:43.662 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 03:05:43.662 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08 03:05:43.662 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 03:05:43.713 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 114, name: `unknown` 03:05:43.724 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 03:05:43.724 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh 03:05:43.732 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 141, name: `unknown` 03:05:43.737 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:05:43.743 [Lua] PlayerManager:assign_unit_ownership Markus Kruber 110000109ed6c29 6 03:05:43.744 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 03:05:43.744 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:05:43.744 [Lua] 03:05:43.744 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 03:05:43.744 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 03:05:43.744 [Lua] [slot_melee] = D52F5135FAF91043 (string) 03:05:43.744 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:05:43.744 [Lua] [slot_skin] = skin_es_mercenary_white (string) 03:05:43.744 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 03:05:43.744 [Lua] [slot_hat] = mercenary_hat_0007 (string) 03:05:43.744 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:05:43.744 [Lua] 03:05:43.744 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 03:05:43.744 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:05:43.744 [Lua] 03:05:43.744 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 03:05:43.744 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 03:05:43.744 [Lua] [slot_melee] = D52F5135FAF91043 (string) 03:05:43.744 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:05:43.744 [Lua] [slot_skin] = skin_es_mercenary_white (string) 03:05:43.744 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 03:05:43.744 [Lua] [slot_hat] = mercenary_hat_0007 (string) 03:05:43.744 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:05:43.744 [Lua] 03:05:43.744 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 03:05:43.744 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:05:43.744 [Lua] 03:05:43.744 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 03:05:43.744 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 03:05:43.744 [Lua] [slot_melee] = D52F5135FAF91043 (string) 03:05:43.744 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:05:43.744 [Lua] [slot_skin] = skin_es_mercenary_white (string) 03:05:43.744 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 03:05:43.744 [Lua] [slot_hat] = mercenary_hat_0007 (string) 03:05:43.744 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:05:43.744 [Lua] 03:05:43.744 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", } 03:05:43.744 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:05:43.744 [Lua] 03:05:43.744 [Lua] [slot_ranged] = 5FF4493BD27D22F6 (string) 03:05:43.744 [Lua] [slot_ring] = B23D2A5ECE6F3B95 (string) 03:05:43.744 [Lua] [slot_melee] = D52F5135FAF91043 (string) 03:05:43.744 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:05:43.745 [Lua] [slot_skin] = skin_es_mercenary_white (string) 03:05:43.745 [Lua] [slot_trinket_1] = 7558E5951D5E4C32 (string) 03:05:43.745 [Lua] [slot_hat] = mercenary_hat_0007 (string) 03:05:43.745 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:05:43.745 [Lua] 03:05:43.745 [Lua] TalentExtension:_send_rpc_sync_talents 792 03:05:43.745 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.76041666666666663) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:05:43.745 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=793 03:05:44.399 [Flow] [43348] Globadier flow. Loop deactivated. 03:05:44.399 [Flow] [43348] Globadier flow despawned. //26 03:05:44.765 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 63, name: `unknown` 03:05:44.791 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 18, name: `unknown` 03:05:45.063 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 52, name: `unknown` 03:05:45.159 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 52, name: `unknown` 03:05:45.332 [Lua] Destroying unit - ai too far away from all players. skaven_ratling_gunner 3 5 65 03:05:45.992 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 122, name: `unknown` 03:05:46.177 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 69, name: `unknown` 03:05:46.270 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 120, name: `unknown` 03:05:47.229 [Lua] [HON-43348] Globadier (24) died. damage_table: { 122.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 230.53083801269531, -211.48844909667969, 18.084972381591797, }, { 0.4436766505241394, -0.88013333082199097, 0.16886866092681885, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:05:47.229 [Lua] [HON-43348] Globadier (24) killing unit. extension: 'table: 0x10077ef0', killing_blow: { 122.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 230.53083801269531, -211.48844909667969, 18.084972381591797, }, { 0.4436766505241394, -0.88013333082199097, 0.16886866092681885, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:05:47.229 [Lua] [HON-43348] Globadier (24) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:05:47.230 [Lua] [HON-43348] Globadier (24) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 122.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 230.53083801269531, -211.48844909667969, 18.084972381591797, }, { 0.4436766505241394, -0.88013333082199097, 0.16886866092681885, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:05:47.230 [Lua] [HON-43348] Globadier (24) inside death reaction. Playing sound. 03:05:47.230 [Lua] [HON-43348] Globadier (24) play audio unit event. unit_id: '778', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:05:47.278 [Lua] Set lobby begin: 03:05:47.278 [Lua] Lobby data twitch_enabled = false 03:05:47.278 [Lua] Lobby data selected_mission_id = forest_ambush 03:05:47.278 [Lua] Lobby data num_players = 3 03:05:47.278 [Lua] Lobby data difficulty_tweak = 0 03:05:47.278 [Lua] Lobby data host = 110000109ed6c29 03:05:47.278 [Lua] Lobby data matchmaking_type = 2 03:05:47.278 [Lua] Lobby data is_private = false 03:05:47.278 [Lua] Lobby data match_started = true 03:05:47.278 [Lua] Lobby data difficulty = cataclysm 03:05:47.278 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:05:47.278 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:05:47.278 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:05:47.278 [Lua] Lobby data quick_game = true 03:05:47.278 [Lua] Lobby data country_code = us 03:05:47.278 [Lua] Lobby data matchmaking = true 03:05:47.278 [Lua] Lobby data power_level = 820 03:05:47.278 [Lua] Lobby data mission_id = forest_ambush 03:05:47.278 [Lua] Lobby data mechanism = adventure 03:05:47.278 [Lua] Lobby data player_slot_5 = 0:0 03:05:47.278 [Lua] Lobby data player_slot_2 = 0:0 03:05:47.278 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:05:47.278 [Lua] Lobby data player_slot_3 = 0:0 03:05:47.279 [Lua] Lobby data eac_authorized = true 03:05:47.279 [Lua] Set lobby end. 03:05:47.710 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 1, name: `unknown` 03:05:48.306 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 19, name: `unknown` 03:05:48.559 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 52, name: `unknown` 03:05:48.693 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 19, name: `unknown` 03:05:48.982 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 112, name: `unknown` 03:05:49.059 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 130, name: `unknown` 03:05:49.112 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_footstep` for object id: 132, name: `unknown` 03:05:49.378 [Lua] [LobbyMembers] Member left 11000010c4d2c2d 03:05:49.393 [Lua] [NetworkServer] Changing num_players from 3 to 2 03:05:49.393 [Lua] [NetworkServer] Players: 2 03:05:49.393 [Lua] Set lobby begin: 03:05:49.393 [Lua] Lobby data twitch_enabled = false 03:05:49.393 [Lua] Lobby data selected_mission_id = forest_ambush 03:05:49.393 [Lua] Lobby data num_players = 2 03:05:49.393 [Lua] Lobby data difficulty_tweak = 0 03:05:49.393 [Lua] Lobby data host = 110000109ed6c29 03:05:49.393 [Lua] Lobby data matchmaking_type = 2 03:05:49.393 [Lua] Lobby data is_private = false 03:05:49.393 [Lua] Lobby data match_started = true 03:05:49.393 [Lua] Lobby data difficulty = cataclysm 03:05:49.393 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:05:49.393 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:05:49.393 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:05:49.393 [Lua] Lobby data quick_game = true 03:05:49.393 [Lua] Lobby data country_code = us 03:05:49.394 [Lua] Lobby data matchmaking = true 03:05:49.394 [Lua] Lobby data power_level = 820 03:05:49.394 [Lua] Lobby data mission_id = forest_ambush 03:05:49.394 [Lua] Lobby data mechanism = adventure 03:05:49.394 [Lua] Lobby data player_slot_5 = 0:0 03:05:49.394 [Lua] Lobby data player_slot_2 = 0:0 03:05:49.394 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:05:49.394 [Lua] Lobby data player_slot_3 = 0:0 03:05:49.394 [Lua] Lobby data eac_authorized = true 03:05:49.394 [Lua] Set lobby end. 03:05:50.177 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 99, name: `unknown` 03:05:50.798 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 132, name: `unknown` 03:05:50.884 [Lua] [HON-43348] Globadier (25) died. damage_table: { 95.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 246.94937133789063, -179.07022094726563, 18.404909133911133, }, { 0.69285517930984497, 0.71709781885147095, 0.075646549463272095, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:05:50.884 [Lua] [HON-43348] Globadier (25) killing unit. extension: 'table: 0x134da5d0', killing_blow: { 95.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 246.94937133789063, -179.07022094726563, 18.404909133911133, }, { 0.69285517930984497, 0.71709781885147095, 0.075646549463272095, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:05:50.884 [Lua] [HON-43348] Globadier (25) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:05:50.885 [Lua] [HON-43348] Globadier (25) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 95.75, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "aux", { 246.94937133789063, -179.07022094726563, 18.404909133911133, }, { 0.69285517930984497, 0.71709781885147095, 0.075646549463272095, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:05:50.885 [Lua] [HON-43348] Globadier (25) inside death reaction. Playing sound. 03:05:50.885 [Lua] [HON-43348] Globadier (25) play audio unit event. unit_id: '779', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:05:52.035 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_skeleton_minion_idle_vce` for object id: 63, name: `unknown` 03:05:52.035 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `Play_career_necro_skeleton_foley_light` for object id: 63, name: `unknown` 03:05:57.015 [Lua] HORDE: Pushing horde in time; too many units out 73 03:05:58.821 [Flow] [43348] Globadier flow. Loop deactivated. 03:05:58.821 [Flow] [43348] Globadier flow despawned. //26 03:06:01.520 [Flow] [43348] Globadier flow. Loop deactivated. 03:06:01.520 [Flow] [43348] Globadier flow despawned. //26 03:06:01.537 [Lua] [LobbyMembers] Member joined 110000104740435 03:06:01.550 [Lua] [NetworkServer] Changing num_players from 2 to 3 03:06:01.550 [Lua] [NetworkServer] Players: 3 03:06:01.550 [Lua] Set lobby begin: 03:06:01.550 [Lua] Lobby data twitch_enabled = false 03:06:01.550 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:01.550 [Lua] Lobby data num_players = 3 03:06:01.550 [Lua] Lobby data difficulty_tweak = 0 03:06:01.551 [Lua] Lobby data host = 110000109ed6c29 03:06:01.551 [Lua] Lobby data matchmaking_type = 2 03:06:01.551 [Lua] Lobby data is_private = false 03:06:01.551 [Lua] Lobby data match_started = true 03:06:01.551 [Lua] Lobby data difficulty = cataclysm 03:06:01.551 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:01.551 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:01.551 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:01.551 [Lua] Lobby data quick_game = true 03:06:01.551 [Lua] Lobby data country_code = us 03:06:01.551 [Lua] Lobby data matchmaking = true 03:06:01.551 [Lua] Lobby data power_level = 820 03:06:01.551 [Lua] Lobby data mission_id = forest_ambush 03:06:01.551 [Lua] Lobby data mechanism = adventure 03:06:01.551 [Lua] Lobby data player_slot_5 = 0:0 03:06:01.551 [Lua] Lobby data player_slot_2 = 0:0 03:06:01.551 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:01.551 [Lua] Lobby data player_slot_3 = 0:0 03:06:01.551 [Lua] Lobby data eac_authorized = true 03:06:01.551 [Lua] Set lobby end. 03:06:02.062 [Lua] HORDE: Pushing horde in time; too many units out 67 03:06:02.464 [Lua] [HON-43348] Globadier (26) died. damage_table: { 96.75, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "torso", { 247.07261657714844, -191.6875, 19.068485260009766, }, { 0.99272632598876953, -0.074263215065002441, -0.0947609543800354, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:06:02.464 [Lua] [HON-43348] Globadier (26) killing unit. extension: 'table: 0x0a2cc4d0', killing_blow: { 96.75, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "torso", { 247.07261657714844, -191.6875, 19.068485260009766, }, { 0.99272632598876953, -0.074263215065002441, -0.0947609543800354, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:06:02.464 [Lua] [HON-43348] Globadier (26) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:06:02.465 [Lua] [HON-43348] Globadier (26) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 96.75, "shot_sniper", [Unit '#ID[046debdfa57428ea]'], "torso", { 247.07261657714844, -191.6875, 19.068485260009766, }, { 0.99272632598876953, -0.074263215065002441, -0.0947609543800354, }, "es_handgun", "n/a", [Unit '#ID[046debdfa57428ea]'], "light", false, true, 0, "instant_projectile", 1, } 03:06:02.465 [Lua] [HON-43348] Globadier (26) inside death reaction. Playing sound. 03:06:02.465 [Lua] [HON-43348] Globadier (26) play audio unit event. unit_id: '787', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:06:03.602 [Lua] GOT approve_channel 21 110000104740435 1860000bf423b89 03:06:03.602 [EAC] EAC server has client 110000104740435 and channel 21 (and owner 110000104740435) 03:06:03.602 [EACServer] [22:06:03:602] [Windows] [EAC Server] [Info] [RegisterClient] Client: 0110000104740435 PlayerGUID: 76561198034977845 PlayerIP: 0.0.0.0 OwnerGUID: 76561198034977845 PlayerName: Akt 03:06:03.602 [Lua] Client with peer_id 110000104740435 got APPROVED by server 03:06:03.603 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '110000104740435' 03:06:03.603 [Lua] [ChatManager][1]System: Akt is joining the game 03:06:03.603 [Lua] [NetworkServer] Peer 110000104740435 joined server lobby. 03:06:03.603 [Lua] [NetworkServer] Creating peer info. 03:06:03.603 [Lua] [PeerSM] 110000104740435 :: on_enter Connecting 03:06:03.734 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 110000104740435, replying lobby_ok 03:06:03.828 [Lua] [Matchmaking] PROFILES REQUESTED BY 110000104740435 REPLY wh:110000109ed6c29 | we:1100001012efc2b | dr:0 | bw:0 | es:0 03:06:04.262 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 7, name: `unknown` 03:06:05.784 [Lua] [LobbyMembers] Member joined 1100001040dfa99 03:06:05.800 [Lua] [NetworkServer] Changing num_players from 3 to 4 03:06:05.800 [Lua] [NetworkServer] Players: 4 03:06:05.800 [Lua] Set lobby begin: 03:06:05.800 [Lua] Lobby data twitch_enabled = false 03:06:05.800 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:05.800 [Lua] Lobby data num_players = 4 03:06:05.800 [Lua] Lobby data difficulty_tweak = 0 03:06:05.800 [Lua] Lobby data host = 110000109ed6c29 03:06:05.800 [Lua] Lobby data matchmaking_type = 2 03:06:05.800 [Lua] Lobby data is_private = false 03:06:05.800 [Lua] Lobby data match_started = true 03:06:05.800 [Lua] Lobby data difficulty = cataclysm 03:06:05.800 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:05.800 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:05.800 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:05.800 [Lua] Lobby data quick_game = true 03:06:05.800 [Lua] Lobby data country_code = us 03:06:05.801 [Lua] Lobby data matchmaking = true 03:06:05.801 [Lua] Lobby data power_level = 820 03:06:05.801 [Lua] Lobby data mission_id = forest_ambush 03:06:05.801 [Lua] Lobby data mechanism = adventure 03:06:05.801 [Lua] Lobby data player_slot_5 = 0:0 03:06:05.801 [Lua] Lobby data player_slot_2 = 0:0 03:06:05.801 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:05.801 [Lua] Lobby data player_slot_3 = 0:0 03:06:05.801 [Lua] Lobby data eac_authorized = true 03:06:05.801 [Lua] Set lobby end. 03:06:07.065 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 82, name: `unknown` 03:06:07.133 [Lua] HORDE: Pushing horde in time; too many units out 66 03:06:07.334 [Lua] Hide #ID[233c8ea27a2d7450] 03:06:07.334 [Lua] Hide #ID[3fcf9d1d90c95d89] 03:06:07.334 [Lua] Hide #ID[f4eabfa3547fff1b] 03:06:07.334 [Lua] Hide #ID[de1056bd514e4cea] 03:06:07.334 [Lua] Hide #ID[78923f207de7092e] 03:06:07.334 [Lua] Hide #ID[591e8680614ecb40] 03:06:07.334 [Lua] Hide #ID[e84fa4e151670188] 03:06:07.334 [Lua] Hide #ID[a182c476f5d35653] 03:06:07.334 [Lua] Hide #ID[4a5b63339a401af9] 03:06:07.334 [Lua] Hide #ID[fca690732932b14d] 03:06:07.859 [Lua] GOT approve_channel 22 1100001040dfa99 1860000bf423b89 03:06:07.859 [EAC] EAC server has client 1100001040dfa99 and channel 22 (and owner 1100001040dfa99) 03:06:07.859 [EACServer] [22:06:07:859] [Windows] [EAC Server] [Info] [RegisterClient] Client: 01100001040DFA99 PlayerGUID: 76561198028290713 PlayerIP: 0.0.0.0 OwnerGUID: 76561198028290713 PlayerName: Several 03:06:07.859 [Lua] Client with peer_id 1100001040dfa99 got APPROVED by server 03:06:07.860 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '1100001040dfa99' 03:06:07.860 [Lua] [ChatManager][1]System: Several is joining the game 03:06:07.860 [Lua] [NetworkServer] Peer 1100001040dfa99 joined server lobby. 03:06:07.860 [Lua] [NetworkServer] Creating peer info. 03:06:07.860 [Lua] [PeerSM] 1100001040dfa99 :: on_enter Connecting 03:06:07.983 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 1100001040dfa99, replying user_blocked 03:06:08.062 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '1100001040dfa99' 03:06:08.226 [Lua] [LobbyMembers] Member left 1100001040dfa99 03:06:08.242 [Lua] [NetworkServer] Changing num_players from 4 to 3 03:06:08.242 [Lua] [NetworkServer] Players: 3 03:06:08.242 [Lua] Set lobby begin: 03:06:08.242 [Lua] Lobby data twitch_enabled = false 03:06:08.242 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:08.242 [Lua] Lobby data num_players = 3 03:06:08.242 [Lua] Lobby data difficulty_tweak = 0 03:06:08.242 [Lua] Lobby data host = 110000109ed6c29 03:06:08.242 [Lua] Lobby data matchmaking_type = 2 03:06:08.242 [Lua] Lobby data is_private = false 03:06:08.242 [Lua] Lobby data match_started = true 03:06:08.243 [Lua] Lobby data difficulty = cataclysm 03:06:08.243 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:08.243 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:08.243 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:08.243 [Lua] Lobby data quick_game = true 03:06:08.243 [Lua] Lobby data country_code = us 03:06:08.243 [Lua] Lobby data matchmaking = true 03:06:08.243 [Lua] Lobby data power_level = 820 03:06:08.243 [Lua] Lobby data mission_id = forest_ambush 03:06:08.243 [Lua] Lobby data mechanism = adventure 03:06:08.243 [Lua] Lobby data player_slot_5 = 0:0 03:06:08.243 [Lua] Lobby data player_slot_2 = 0:0 03:06:08.243 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:08.243 [Lua] Lobby data player_slot_3 = 0:0 03:06:08.243 [Lua] Lobby data eac_authorized = true 03:06:08.243 [Lua] Set lobby end. 03:06:09.059 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '1100001040dfa99' 03:06:09.059 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001040dfa99) 03:06:09.059 [Lua] [PeerSM] 1100001040dfa99 :: on_exit Connecting 03:06:09.059 [Lua] [PeerSM] 1100001040dfa99 :: on_enter Disconnecting 03:06:09.059 [Lua] [PSM] Disconnecting peer 1100001040dfa99 03:06:09.059 [Lua] [ChatManager][1]System: Several has left the game 03:06:09.060 [Lua] [PeerSM] 1100001040dfa99 :: on_exit Disconnecting 03:06:09.060 [Lua] [PeerSM] 1100001040dfa99 :: on_enter Disconnected 03:06:09.060 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=1100001040dfa99) 03:06:09.060 [Lua] [SharedState] network_state_110000109ed6c29: 1100001040dfa99 03:06:09.060 [Lua] [SharedState] deus_chest_preload: 1100001040dfa99 03:06:09.060 [Lua] [SharedState] deus_chest_preload: 1100001040dfa99 03:06:09.060 [Lua] [ProfileSynchronizer] Peer 1100001040dfa99 left session 03:06:09.060 [Lua] Set lobby begin: 03:06:09.060 [Lua] Lobby data twitch_enabled = false 03:06:09.060 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:09.060 [Lua] Lobby data num_players = 3 03:06:09.060 [Lua] Lobby data difficulty_tweak = 0 03:06:09.060 [Lua] Lobby data host = 110000109ed6c29 03:06:09.060 [Lua] Lobby data matchmaking_type = 2 03:06:09.061 [Lua] Lobby data is_private = false 03:06:09.061 [Lua] Lobby data match_started = true 03:06:09.061 [Lua] Lobby data difficulty = cataclysm 03:06:09.061 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:09.061 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:09.061 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:09.061 [Lua] Lobby data quick_game = true 03:06:09.061 [Lua] Lobby data country_code = us 03:06:09.061 [Lua] Lobby data matchmaking = true 03:06:09.061 [Lua] Lobby data power_level = 820 03:06:09.061 [Lua] Lobby data mission_id = forest_ambush 03:06:09.061 [Lua] Lobby data mechanism = adventure 03:06:09.061 [Lua] Lobby data player_slot_5 = 0:0 03:06:09.061 [Lua] Lobby data player_slot_2 = 0:0 03:06:09.061 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:09.061 [Lua] Lobby data player_slot_3 = 0:0 03:06:09.061 [Lua] Lobby data eac_authorized = true 03:06:09.061 [Lua] Set lobby end. 03:06:09.061 [Lua] GOT close_channel 22 1100001040dfa99 03:06:09.061 [EAC] EAC server lost client 1100001040dfa99 03:06:09.061 [EACServer] [22:06:09:061] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 01100001040DFA99 PlayerGUID: 76561198028290713 03:06:09.061 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 22 03:06:10.046 [Handshaker] Lost connection 212 to 1100001040dfa99 03:06:10.105 [Lua] Hide #ID[ea69171f36ddeabb] 03:06:10.105 [Lua] Hide #ID[3fcf9d1d90c95d89] 03:06:10.105 [Lua] Hide #ID[591e8680614ecb40] 03:06:10.105 [Lua] Hide #ID[733ff75b41d1d37d] 03:06:10.105 [Lua] Hide #ID[78923f207de7092e] 03:06:10.105 [Lua] Hide #ID[fed3662539c310a8] 03:06:10.105 [Lua] Hide #ID[e84fa4e151670188] 03:06:10.105 [Lua] Hide #ID[a182c476f5d35653] 03:06:10.105 [Lua] Hide #ID[4a5b63339a401af9] 03:06:10.105 [Lua] Hide #ID[fca690732932b14d] 03:06:10.273 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 61, name: `unknown` 03:06:11.899 [Lua] [ProfileSynchronizer] Reserving profile index 5 to peer 110000104740435 03:06:11.899 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 110000104740435 03:06:11.899 [Lua] Set lobby begin: 03:06:11.899 [Lua] Lobby data twitch_enabled = false 03:06:11.899 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:11.899 [Lua] Lobby data num_players = 3 03:06:11.899 [Lua] Lobby data difficulty_tweak = 0 03:06:11.899 [Lua] Lobby data host = 110000109ed6c29 03:06:11.899 [Lua] Lobby data matchmaking_type = 2 03:06:11.899 [Lua] Lobby data is_private = false 03:06:11.899 [Lua] Lobby data match_started = true 03:06:11.899 [Lua] Lobby data difficulty = cataclysm 03:06:11.899 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:11.899 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:11.899 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:11.899 [Lua] Lobby data quick_game = true 03:06:11.899 [Lua] Lobby data country_code = us 03:06:11.899 [Lua] Lobby data matchmaking = true 03:06:11.899 [Lua] Lobby data power_level = 820 03:06:11.899 [Lua] Lobby data mission_id = forest_ambush 03:06:11.899 [Lua] Lobby data mechanism = adventure 03:06:11.899 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:11.899 [Lua] Lobby data player_slot_2 = 0:0 03:06:11.900 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:11.900 [Lua] Lobby data player_slot_3 = 0:0 03:06:11.900 [Lua] Lobby data eac_authorized = true 03:06:11.900 [Lua] Set lobby end. 03:06:12.193 [Lua] HORDE: Pushing horde in time; too many units out 68 03:06:13.365 [Lua] Hide #ID[27b958eb9f7c87d7] 03:06:13.365 [Lua] Hide #ID[0242f230fa7a3087] 03:06:13.365 [Lua] Hide #ID[f4eabfa3547fff1b] 03:06:13.365 [Lua] Hide #ID[733ff75b41d1d37d] 03:06:13.365 [Lua] Hide #ID[78923f207de7092e] 03:06:13.365 [Lua] Hide #ID[591e8680614ecb40] 03:06:13.365 [Lua] Hide #ID[591e8680614ecb40] 03:06:13.365 [Lua] Hide #ID[a182c476f5d35653] 03:06:13.365 [Lua] Hide #ID[4a5b63339a401af9] 03:06:13.365 [Lua] Hide #ID[fca690732932b14d] 03:06:14.204 [Lua] ### CLEARING PEER STATE FOR 110000104740435 03:06:14.204 [Lua] [PeerSM] 110000104740435 :: on_exit Connecting 03:06:14.204 [Lua] [PeerSM] 110000104740435 :: on_enter Connecting 03:06:14.288 [Lua] [NetworkServer] Peer 110000104740435 has sent rpc_notify_lobby_joined 03:06:14.288 [Lua] [PSM] Peer 110000104740435 joined. Want to use profile index "5" and join party "0" 03:06:14.288 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b","110000104740435"] 03:06:14.288 [Lua] [EnemyPackageLoader] client_connected (peer_id=110000104740435, connection_key=2) 03:06:14.288 [Lua] Sync dynamic to client: 03:06:14.288 [Lua] breed_name: pet_skeleton_dual_wield, bitmask: 2, bit_index: 16 03:06:14.288 [Lua] breed_name: pet_skeleton, bitmask: 3, bit_index: 0 03:06:14.488 [Lua] ### Received rpc_level_load_started 03:06:14.488 [Lua] #### Has state machine: true, peer_id: 110000104740435, level_session_id: 189844192 03:06:14.488 [Lua] [PartyManager] Player (110000104740435:1) was put into party undecided (0) 03:06:14.489 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:06:14.489 [Lua] [ProfileSynchronizer] Peer 110000104740435 entered session 03:06:14.489 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000104740435 03:06:14.489 [Lua] Mechanism says: a client has initialized the mechanism! 110000104740435 03:06:14.712 [SteamVoipClient] select_out(110000104740435, on) 03:06:14.835 [SteamVoipClient] select_out(110000104740435, on) 03:06:14.835 [SteamVoipClient] select_in(110000104740435, on) 03:06:14.835 [SteamVoipClient] select_out(110000104740435, off) 03:06:14.902 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=110000104740435, connection_key=2) 03:06:14.964 [EACServer] [22:06:14:964] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 0110000104740435 Session: 7 Status: Client Authenticated Message: Client authenticated. 03:06:14.965 [EAC] Peer 110000104740435 switched EAC state to ClientAuthenticatedLocal 03:06:15.236 [EACServer] [22:06:15:235] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 0110000104740435. 03:06:15.637 [EACServer] [22:06:15:637] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 0110000104740435 03:06:15.637 [EACServer] [22:06:15:637] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 0110000104740435 Session: 7 Status: Client Authenticated Remotely Message: Client authenticated remotely. 03:06:15.643 [EAC] Peer 110000104740435 switched EAC state to ClientAuthenticatedRemote 03:06:16.478 [Lua] [NetworkServer] Peer 110000104740435 has sent rpc_post_game_notified 03:06:16.479 [Lua] [PeerSM] 110000104740435 :: on_exit Connecting 03:06:16.479 [Lua] [PeerSM] 110000104740435 :: on_enter Loading 03:06:16.508 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 17, name: `unknown` 03:06:16.530 [Flow] [43348] Globadier flow. Loop deactivated. 03:06:16.530 [Flow] [43348] Globadier flow despawned. //26 03:06:17.358 [Lua] HORDE: Pushing horde in time; too many units out 65 03:06:17.583 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:06:17.859 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 182550702 03:06:18.057 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:06:18.090 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:06:18.697 [Lua] Destroying unit - ai got stuck breed: skaven_loot_rat index: 40 size: 66 action: flee 03:06:19.560 [Lua] Hide #ID[27b958eb9f7c87d7] 03:06:19.560 [Lua] Hide #ID[591e8680614ecb40] 03:06:19.560 [Lua] Hide #ID[591e8680614ecb40] 03:06:19.560 [Lua] Hide #ID[de1056bd514e4cea] 03:06:19.560 [Lua] Hide #ID[78923f207de7092e] 03:06:19.560 [Lua] Hide #ID[591e8680614ecb40] 03:06:19.560 [Lua] Hide #ID[e84fa4e151670188] 03:06:19.560 [Lua] Hide #ID[a182c476f5d35653] 03:06:19.560 [Lua] Hide #ID[fca690732932b14d] 03:06:19.560 [Lua] Hide #ID[fca690732932b14d] 03:06:20.052 [Lua] ### Received rpc_level_loaded 03:06:20.052 [Lua] #### Has state machine: true, peer_id: 110000104740435, level_id: 424 03:06:20.052 [Lua] Peer 110000104740435 has loaded the level and all enemies are loaded 03:06:20.053 [Lua] [PeerSM] 110000104740435 :: on_exit Loading 03:06:20.053 [Lua] [PeerSM] 110000104740435 :: on_enter LoadingProfilePackages 03:06:20.064 [Lua] [PeerSM] 110000104740435 :: on_exit LoadingProfilePackages 03:06:20.064 [Lua] [PeerSM] 110000104740435 :: on_enter WaitingForEnterGame 03:06:22.428 [Lua] HORDE: Pushing horde in time; too many units out 68 03:06:22.652 [Lua] Override Player Respawning doomwheel_event true 03:06:22.655 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_guards_01 (seed: 1013904223) 03:06:23.064 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `career_necro_skeleton_spawn` for object id: 27, name: `unknown` 03:06:25.329 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x760b6, position: 0 03:06:25.397 [Lua] [PeerSM] 110000104740435 :: on_exit WaitingForEnterGame 03:06:25.397 [Lua] [PeerSM] 110000104740435 :: on_enter WaitingForGameObjectSync 03:06:25.409 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104740435 03:06:25.457 [Lua] Breedfreezer (server) starting a hot join sync 03:06:25.457 [Lua] packing 28 units of breed chaos_marauder 03:06:25.457 [Lua] packing 4 units of breed skaven_clan_rat 03:06:25.457 [Lua] packing 0 units of breed skaven_storm_vermin 03:06:25.457 [Lua] packing 50 units of breed skaven_slave 03:06:25.457 [Lua] --> rpc-package size reached, sending rpc now 03:06:25.457 [Lua] packing 50 units of breed chaos_fanatic 03:06:25.457 [Lua] packing 8 units of breed chaos_raider 03:06:25.457 [Lua] packing 3 units of breed chaos_warrior 03:06:25.457 [Lua] packing 0 units of breed chaos_berzerker 03:06:25.457 [Lua] packing 2 units of breed skaven_plague_monk 03:06:25.457 [Lua] --> rpc-package size reached, sending rpc now (last package) 03:06:25.457 [Lua] 03:06:25.457 [Lua] [1] = 42 (number) 03:06:25.457 [Lua] [2] = 50 (number) 03:06:25.457 [Lua] [3] = 2 (number) 03:06:25.457 [Lua] [4] = 8 (number) 03:06:25.457 [Lua] [5] = 2 (number) 03:06:25.457 [Lua] [6] = 3 (number) 03:06:25.457 [Lua] [7] = 1 (number) 03:06:25.457 [Lua] [8] = 0 (number) 03:06:25.457 [Lua] [9] = 3 (number) 03:06:25.457 [Lua] [10] = 2 (number) 03:06:25.457 [Lua] 03:06:25.457 [Lua] 03:06:25.457 [Lua] [1] = 413 (number) 03:06:25.457 [Lua] [2] = 418 (number) 03:06:25.457 [Lua] [3] = 424 (number) 03:06:25.457 [Lua] [4] = 427 (number) 03:06:25.457 [Lua] [5] = 408 (number) 03:06:25.457 [Lua] [6] = 423 (number) 03:06:25.457 [Lua] [7] = 402 (number) 03:06:25.457 [Lua] [8] = 401 (number) 03:06:25.457 [Lua] [9] = 430 (number) 03:06:25.457 [Lua] [10] = 433 (number) 03:06:25.457 [Lua] [11] = 421 (number) 03:06:25.457 [Lua] [12] = 405 (number) 03:06:25.457 [Lua] [13] = 416 (number) 03:06:25.457 [Lua] [14] = 406 (number) 03:06:25.457 [Lua] [15] = 432 (number) 03:06:25.457 [Lua] [16] = 154 (number) 03:06:25.457 [Lua] [17] = 426 (number) 03:06:25.457 [Lua] [18] = 335 (number) 03:06:25.457 [Lua] [19] = 403 (number) 03:06:25.457 [Lua] [20] = 411 (number) 03:06:25.457 [Lua] [21] = 404 (number) 03:06:25.457 [Lua] [22] = 419 (number) 03:06:25.457 [Lua] [23] = 363 (number) 03:06:25.457 [Lua] [24] = 414 (number) 03:06:25.457 [Lua] [25] = 385 (number) 03:06:25.457 [Lua] [26] = 376 (number) 03:06:25.457 [Lua] [27] = 449 (number) 03:06:25.457 [Lua] [28] = 415 (number) 03:06:25.457 [Lua] [29] = 431 (number) 03:06:25.457 [Lua] [30] = 451 (number) 03:06:25.457 [Lua] [31] = 366 (number) 03:06:25.457 [Lua] [32] = 361 (number) 03:06:25.457 [Lua] [33] = 377 (number) 03:06:25.457 [Lua] [34] = 365 (number) 03:06:25.457 [Lua] [35] = 384 (number) 03:06:25.457 [Lua] [36] = 387 (number) 03:06:25.457 [Lua] [37] = 412 (number) 03:06:25.457 [Lua] [38] = 379 (number) 03:06:25.457 [Lua] [39] = 450 (number) 03:06:25.457 [Lua] [40] = 368 (number) 03:06:25.457 [Lua] [41] = 390 (number) 03:06:25.457 [Lua] [42] = 455 (number) 03:06:25.457 [Lua] [43] = 453 (number) 03:06:25.457 [Lua] [44] = 383 (number) 03:06:25.457 [Lua] [45] = 389 (number) 03:06:25.457 [Lua] [46] = 359 (number) 03:06:25.457 [Lua] [47] = 360 (number) 03:06:25.457 [Lua] [48] = 388 (number) 03:06:25.457 [Lua] [49] = 369 (number) 03:06:25.457 [Lua] [50] = 374 (number) 03:06:25.457 [Lua] [51] = 344 (number) 03:06:25.457 [Lua] [52] = 339 (number) 03:06:25.457 [Lua] [53] = 160 (number) 03:06:25.457 [Lua] [54] = 291 (number) 03:06:25.457 [Lua] [55] = 340 (number) 03:06:25.457 [Lua] [56] = 348 (number) 03:06:25.457 [Lua] [57] = 288 (number) 03:06:25.457 [Lua] [58] = 331 (number) 03:06:25.457 [Lua] [59] = 334 (number) 03:06:25.457 [Lua] [60] = 146 (number) 03:06:25.457 [Lua] [61] = 131 (number) 03:06:25.457 [Lua] [62] = 517 (number) 03:06:25.457 [Lua] [63] = 516 (number) 03:06:25.457 [Lua] 03:06:25.458 [Lua] PlayerManager:add_remote_player 110000104740435 03:06:25.458 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=851 03:06:25.458 [Lua] RemotePlayer:create_game_object( ) 851 03:06:25.548 [Lua] [ProfileSynchronizer] Assigning peer(110000104740435:1) to profile(5) career(1) 03:06:25.548 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":true,"profile_index":5,"local_player_id":6,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"}] 03:06:25.548 [Lua] [PeerSM] 110000104740435 :: on_exit WaitingForGameObjectSync 03:06:25.548 [Lua] [PeerSM] 110000104740435 :: on_enter WaitingForPlayers 03:06:25.562 [Lua] [PeerSM] 110000104740435 :: on_exit WaitingForPlayers 03:06:25.562 [Lua] [PeerSM] 110000104740435 :: on_enter InGame 03:06:25.562 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000104740435:0:0:0 = true 03:06:26.275 [Lua] Hide #ID[233c8ea27a2d7450] 03:06:26.275 [Lua] Hide #ID[0242f230fa7a3087] 03:06:26.275 [Lua] Hide #ID[591e8680614ecb40] 03:06:26.275 [Lua] Hide #ID[de1056bd514e4cea] 03:06:26.275 [Lua] Hide #ID[591e8680614ecb40] 03:06:26.275 [Lua] Hide #ID[591e8680614ecb40] 03:06:26.275 [Lua] Hide #ID[591e8680614ecb40] 03:06:26.275 [Lua] Hide #ID[a182c476f5d35653] 03:06:26.275 [Lua] Hide #ID[4a5b63339a401af9] 03:06:26.275 [Lua] Hide #ID[4a5b63339a401af9] 03:06:26.334 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104740435 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:06:26.334 [Lua] Adding player sync data to peer=110000104740435 local_player_id=1 03:06:26.811 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:06:26.811 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:06:26.811 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:06:26.872 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"wwise\/two_handed_hammers":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false},"inventory_id":1556777270,"first_person":{"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/2h_hammer":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 03:06:26.873 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_2h_hammer_02_t2/wpn_2h_hammer_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 03:06:26.873 [Lua] [PackageManager] Load: wwise/repeating_handgun_pistol, ProfileSynchronizer, async-read, 03:06:26.873 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer, async-read, 03:06:26.873 [Lua] [PackageManager] Load: wwise/two_handed_hammers, ProfileSynchronizer, async-read, 03:06:26.873 [Lua] [PackageManager] Load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, ProfileSynchronizer, async-read, 03:06:26.873 [Lua] [PackageManager] Load: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base, ProfileSynchronizer, async-read, 03:06:26.902 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_2h_hammer_02_t2/wpn_2h_hammer_02_t2_runed_01_3p 03:06:26.902 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_2h_hammer_02_t2/wpn_2h_hammer_02_t2_runed_01_3p 03:06:26.902 [Lua] [PackageManager] Queueing new asynch package: wwise/repeating_handgun_pistol 03:06:26.929 [Lua] [PackageManager] Finished loading asynchronous package: wwise/repeating_handgun_pistol 03:06:26.929 [Lua] [PackageManager] Force_load: wwise/repeating_handgun_pistol 03:06:26.930 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p 03:06:26.957 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p 03:06:26.957 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p 03:06:26.957 [Lua] [PackageManager] Queueing new asynch package: wwise/two_handed_hammers 03:06:26.986 [Lua] [PackageManager] Finished loading asynchronous package: wwise/two_handed_hammers 03:06:26.986 [Lua] [PackageManager] Force_load: wwise/two_handed_hammers 03:06:26.986 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 03:06:27.014 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 03:06:27.014 [Lua] [PackageManager] Force_load: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09 03:06:27.014 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 03:06:27.126 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:06:27.269 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 03:06:27.269 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base 03:06:27.282 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:06:27.645 [Lua] HORDE: Pushing horde in time; too many units out 71 03:06:27.849 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:06:27.856 [Lua] [PartyManager] Player (110000104740435:1) was put into party heroes (1) 03:06:27.856 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:06:27.864 [Lua] [GameNetworkManager] destroying game object with go_id=793 03:06:27.869 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"}] 03:06:27.869 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 6 03:06:27.869 [Lua] [GameNetworkManager] destroying game object with go_id=788 03:06:27.869 [Lua] [GameNetworkManager] destroying game object with go_id=789 03:06:27.889 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun, ProfileSynchronizer 03:06:27.889 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01, ProfileSynchronizer 03:06:27.890 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:06:27.890 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/1h_sword, ProfileSynchronizer 03:06:27.890 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01, ProfileSynchronizer 03:06:27.890 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_08, ProfileSynchronizer 03:06:27.891 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_base, ProfileSynchronizer 03:06:27.891 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_handgun_02_t2/wpn_empire_handgun_02_t2_runed_01_3p, ProfileSynchronizer 03:06:27.891 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t1/wpn_emp_sword_02_t1_runed_01_3p, ProfileSynchronizer 03:06:28.009 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000104740435 go_type=player_unit go_created_func_name=game_object_created_player_unit 03:06:28.009 [Lua] [NetworkServer] Peer 110000104740435 spawned player. 03:06:28.010 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=852 03:06:28.010 [Lua] PlayerManager:assign_unit_ownership Akt 110000104740435 1 03:06:28.011 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.76000000000000001) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.9375) 03:06:28.011 [Lua] TalentSystem:rpc_sync_talents 21 3073 03:06:28.024 [Lua] Set lobby begin: 03:06:28.024 [Lua] Lobby data twitch_enabled = false 03:06:28.024 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:28.024 [Lua] Lobby data num_players = 3 03:06:28.024 [Lua] Lobby data difficulty_tweak = 0 03:06:28.024 [Lua] Lobby data host = 110000109ed6c29 03:06:28.024 [Lua] Lobby data matchmaking_type = 2 03:06:28.024 [Lua] Lobby data is_private = false 03:06:28.024 [Lua] Lobby data match_started = true 03:06:28.025 [Lua] Lobby data difficulty = cataclysm 03:06:28.025 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:28.025 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:28.025 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:28.025 [Lua] Lobby data quick_game = true 03:06:28.025 [Lua] Lobby data country_code = us 03:06:28.025 [Lua] Lobby data matchmaking = true 03:06:28.025 [Lua] Lobby data power_level = 546 03:06:28.025 [Lua] Lobby data mission_id = forest_ambush 03:06:28.025 [Lua] Lobby data mechanism = adventure 03:06:28.025 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:28.025 [Lua] Lobby data player_slot_2 = 0:0 03:06:28.025 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:28.025 [Lua] Lobby data player_slot_3 = 0:0 03:06:28.025 [Lua] Lobby data eac_authorized = true 03:06:28.025 [Lua] Set lobby end. 03:06:28.527 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000104740435:0:0:0 = true 03:06:32.692 [Lua] HORDE: Pushing horde in time; too many units out 68 03:06:33.052 [Lua] Set lobby begin: 03:06:33.052 [Lua] Lobby data twitch_enabled = false 03:06:33.052 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:33.052 [Lua] Lobby data num_players = 3 03:06:33.052 [Lua] Lobby data difficulty_tweak = 0 03:06:33.052 [Lua] Lobby data host = 110000109ed6c29 03:06:33.052 [Lua] Lobby data matchmaking_type = 2 03:06:33.052 [Lua] Lobby data is_private = false 03:06:33.052 [Lua] Lobby data match_started = true 03:06:33.052 [Lua] Lobby data difficulty = cataclysm 03:06:33.052 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:33.052 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:33.052 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:33.052 [Lua] Lobby data quick_game = true 03:06:33.052 [Lua] Lobby data country_code = us 03:06:33.052 [Lua] Lobby data matchmaking = true 03:06:33.052 [Lua] Lobby data power_level = 825 03:06:33.052 [Lua] Lobby data mission_id = forest_ambush 03:06:33.052 [Lua] Lobby data mechanism = adventure 03:06:33.052 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:33.052 [Lua] Lobby data player_slot_2 = 0:0 03:06:33.053 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:33.053 [Lua] Lobby data player_slot_3 = 0:0 03:06:33.053 [Lua] Lobby data eac_authorized = true 03:06:33.053 [Lua] Set lobby end. 03:06:35.091 [Lua] [LobbyMembers] Member joined 11000010133fe53 03:06:35.104 [Lua] [NetworkServer] Changing num_players from 3 to 4 03:06:35.104 [Lua] [NetworkServer] Players: 4 03:06:35.104 [Lua] Set lobby begin: 03:06:35.104 [Lua] Lobby data twitch_enabled = false 03:06:35.105 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:35.105 [Lua] Lobby data num_players = 4 03:06:35.105 [Lua] Lobby data difficulty_tweak = 0 03:06:35.105 [Lua] Lobby data host = 110000109ed6c29 03:06:35.105 [Lua] Lobby data matchmaking_type = 2 03:06:35.105 [Lua] Lobby data is_private = false 03:06:35.105 [Lua] Lobby data match_started = true 03:06:35.105 [Lua] Lobby data difficulty = cataclysm 03:06:35.105 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:35.105 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:35.105 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:35.105 [Lua] Lobby data quick_game = true 03:06:35.105 [Lua] Lobby data country_code = us 03:06:35.106 [Lua] Lobby data matchmaking = true 03:06:35.106 [Lua] Lobby data power_level = 825 03:06:35.106 [Lua] Lobby data mission_id = forest_ambush 03:06:35.106 [Lua] Lobby data mechanism = adventure 03:06:35.106 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:35.106 [Lua] Lobby data player_slot_2 = 0:0 03:06:35.106 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:35.106 [Lua] Lobby data player_slot_3 = 0:0 03:06:35.106 [Lua] Lobby data eac_authorized = true 03:06:35.106 [Lua] Set lobby end. 03:06:36.985 [Lua] GOT approve_channel 25 11000010133fe53 1860000bf423b89 03:06:36.985 [EAC] EAC server has client 11000010133fe53 and channel 25 (and owner 11000010133fe53) 03:06:36.985 [EACServer] [22:06:36:985] [Windows] [EAC Server] [Info] [RegisterClient] Client: 011000010133FE53 PlayerGUID: 76561197980450387 PlayerIP: 0.0.0.0 OwnerGUID: 76561197980450387 PlayerName: Nova 03:06:36.985 [Lua] Client with peer_id 11000010133fe53 got APPROVED by server 03:06:36.986 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010133fe53' 03:06:36.986 [Lua] [ChatManager][1]System: Nova is joining the game 03:06:36.986 [Lua] [NetworkServer] Peer 11000010133fe53 joined server lobby. 03:06:36.986 [Lua] [NetworkServer] Creating peer info. 03:06:36.986 [Lua] [PeerSM] 11000010133fe53 :: on_enter Connecting 03:06:37.107 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 11000010133fe53, replying lobby_ok 03:06:37.206 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010133fe53 REPLY wh:110000109ed6c29 | we:1100001012efc2b | dr:0 | bw:0 | es:110000104740435 03:06:37.296 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 11000010133fe53 03:06:37.296 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:3:0 = 11000010133fe53 03:06:37.296 [Lua] Set lobby begin: 03:06:37.296 [Lua] Lobby data twitch_enabled = false 03:06:37.296 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:37.296 [Lua] Lobby data num_players = 4 03:06:37.296 [Lua] Lobby data difficulty_tweak = 0 03:06:37.296 [Lua] Lobby data host = 110000109ed6c29 03:06:37.296 [Lua] Lobby data matchmaking_type = 2 03:06:37.296 [Lua] Lobby data is_private = false 03:06:37.296 [Lua] Lobby data match_started = true 03:06:37.296 [Lua] Lobby data difficulty = cataclysm 03:06:37.296 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:37.296 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:37.296 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:37.296 [Lua] Lobby data quick_game = true 03:06:37.296 [Lua] Lobby data country_code = us 03:06:37.296 [Lua] Lobby data matchmaking = true 03:06:37.296 [Lua] Lobby data power_level = 825 03:06:37.296 [Lua] Lobby data mission_id = forest_ambush 03:06:37.296 [Lua] Lobby data mechanism = adventure 03:06:37.296 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:37.296 [Lua] Lobby data player_slot_2 = 0:0 03:06:37.297 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:37.297 [Lua] Lobby data player_slot_3 = 11000010133fe53:1 03:06:37.297 [Lua] Lobby data eac_authorized = true 03:06:37.297 [Lua] Set lobby end. 03:06:37.756 [Lua] HORDE: Pushing horde in time; too many units out 65 03:06:39.523 [Lua] ### CLEARING PEER STATE FOR 11000010133fe53 03:06:39.523 [Lua] [PeerSM] 11000010133fe53 :: on_exit Connecting 03:06:39.523 [Lua] [PeerSM] 11000010133fe53 :: on_enter Connecting 03:06:39.610 [Lua] [NetworkServer] Peer 11000010133fe53 has sent rpc_notify_lobby_joined 03:06:39.610 [Lua] [PSM] Peer 11000010133fe53 joined. Want to use profile index "3" and join party "0" 03:06:39.610 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b","110000104740435","11000010133fe53"] 03:06:39.610 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010133fe53, connection_key=3) 03:06:39.610 [Lua] Sync dynamic to client: 03:06:39.610 [Lua] breed_name: pet_skeleton_dual_wield, bitmask: 2, bit_index: 16 03:06:39.610 [Lua] breed_name: pet_skeleton, bitmask: 3, bit_index: 0 03:06:39.762 [Lua] ### Received rpc_level_load_started 03:06:39.762 [Lua] #### Has state machine: true, peer_id: 11000010133fe53, level_session_id: 189844192 03:06:39.762 [Lua] [PartyManager] Player (11000010133fe53:1) was put into party undecided (0) 03:06:39.762 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:06:39.762 [Lua] [ProfileSynchronizer] Peer 11000010133fe53 entered session 03:06:39.762 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010133fe53 03:06:39.762 [Lua] Mechanism says: a client has initialized the mechanism! 11000010133fe53 03:06:40.025 [SteamVoipClient] select_out(11000010133fe53, on) 03:06:40.159 [SteamVoipClient] select_out(11000010133fe53, on) 03:06:40.159 [SteamVoipClient] select_in(11000010133fe53, on) 03:06:40.159 [SteamVoipClient] select_out(11000010133fe53, off) 03:06:40.199 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010133fe53, connection_key=3) 03:06:40.883 [EACServer] [22:06:40:883] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010133FE53 Session: 9 Status: Client Authenticated Message: Client authenticated. 03:06:40.884 [EAC] Peer 11000010133fe53 switched EAC state to ClientAuthenticatedLocal 03:06:41.177 [EACServer] [22:06:41:177] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 011000010133FE53. 03:06:41.578 [EACServer] [22:06:41:578] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 011000010133FE53 03:06:41.578 [EACServer] [22:06:41:578] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010133FE53 Session: 9 Status: Client Authenticated Remotely Message: Client authenticated remotely. 03:06:41.580 [EAC] Peer 11000010133fe53 switched EAC state to ClientAuthenticatedRemote 03:06:41.816 [Lua] [NetworkServer] Peer 11000010133fe53 has sent rpc_post_game_notified 03:06:41.817 [Lua] [PeerSM] 11000010133fe53 :: on_exit Connecting 03:06:41.817 [Lua] [PeerSM] 11000010133fe53 :: on_enter Loading 03:06:42.080 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:06:42.454 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:06:42.988 [Lua] HORDE: Pushing horde in time; too many units out 63 03:06:43.054 [Lua] [GameNetworkManager] game object created go_id=1030, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:06:43.133 [Lua] [GameNetworkManager] game object created go_id=1031, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:06:43.222 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:06:43.235 [Lua] [GameNetworkManager] game object created go_id=1032, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:06:43.285 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 182550702 03:06:43.312 [Lua] [GameNetworkManager] game object created go_id=1033, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:06:43.618 [Lua] [GameNetworkManager] game object was destroyed id=1030 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:06:43.697 [Lua] [GameNetworkManager] game object was destroyed id=1031 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:06:43.755 [Lua] [GameNetworkManager] game object was destroyed id=1032 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:06:43.845 [Lua] [GameNetworkManager] game object was destroyed id=1033 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:06:44.579 [Lua] ### Received rpc_level_loaded 03:06:44.580 [Lua] #### Has state machine: true, peer_id: 11000010133fe53, level_id: 424 03:06:44.580 [Lua] Peer 11000010133fe53 has loaded the level and all enemies are loaded 03:06:44.580 [Lua] [PeerSM] 11000010133fe53 :: on_exit Loading 03:06:44.580 [Lua] [PeerSM] 11000010133fe53 :: on_enter LoadingProfilePackages 03:06:44.592 [Lua] [PeerSM] 11000010133fe53 :: on_exit LoadingProfilePackages 03:06:44.592 [Lua] [PeerSM] 11000010133fe53 :: on_enter WaitingForEnterGame 03:06:48.035 [Lua] HORDE: Chosing horde wave composition skaven_huge_shields 03:06:48.035 [Lua] Time for new HOOORDE! multi_first_wave 03:06:48.035 [Lua] HORDE: Spawning hordes while 60 other ai are spawned 03:06:48.035 [Lua] horde requested: vector_blob 03:06:48.035 [Lua] wants to spawn behind within distance: 60 03:06:48.035 [Lua] horde crated with id 20 of type vector_blob 03:06:48.035 [Lua] managed to spawn 63/63 horde enemies 03:06:48.035 [Lua] vector blob horde has started 03:06:48.946 [Lua] Init group template: horde 03:06:49.014 [Lua] [PeerSM] 11000010133fe53 :: on_exit WaitingForEnterGame 03:06:49.014 [Lua] [PeerSM] 11000010133fe53 :: on_enter WaitingForGameObjectSync 03:06:49.027 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010133fe53 03:06:49.074 [Lua] Breedfreezer (server) starting a hot join sync 03:06:49.074 [Lua] packing 28 units of breed chaos_marauder 03:06:49.074 [Lua] packing 0 units of breed skaven_clan_rat 03:06:49.074 [Lua] packing 0 units of breed skaven_storm_vermin 03:06:49.074 [Lua] packing 4 units of breed skaven_slave 03:06:49.074 [Lua] packing 50 units of breed chaos_fanatic 03:06:49.074 [Lua] packing 8 units of breed chaos_raider 03:06:49.074 [Lua] packing 3 units of breed chaos_warrior 03:06:49.074 [Lua] packing 0 units of breed chaos_berzerker 03:06:49.074 [Lua] packing 2 units of breed skaven_plague_monk 03:06:49.074 [Lua] --> rpc-package size reached, sending rpc now (last package) 03:06:49.075 [Lua] 03:06:49.075 [Lua] [1] = 18 (number) 03:06:49.075 [Lua] [2] = 28 (number) 03:06:49.075 [Lua] [3] = 2 (number) 03:06:49.075 [Lua] [4] = 0 (number) 03:06:49.075 [Lua] [5] = 1 (number) 03:06:49.075 [Lua] [6] = 0 (number) 03:06:49.075 [Lua] [7] = 32 (number) 03:06:49.075 [Lua] [8] = 4 (number) 03:06:49.075 [Lua] [9] = 42 (number) 03:06:49.075 [Lua] [10] = 50 (number) 03:06:49.075 [Lua] [11] = 2 (number) 03:06:49.075 [Lua] [12] = 8 (number) 03:06:49.075 [Lua] [13] = 2 (number) 03:06:49.075 [Lua] [14] = 3 (number) 03:06:49.075 [Lua] [15] = 1 (number) 03:06:49.075 [Lua] [16] = 0 (number) 03:06:49.075 [Lua] [17] = 3 (number) 03:06:49.075 [Lua] [18] = 2 (number) 03:06:49.075 [Lua] 03:06:49.075 [Lua] 03:06:49.075 [Lua] [1] = 189 (number) 03:06:49.075 [Lua] [2] = 159 (number) 03:06:49.075 [Lua] [3] = 420 (number) 03:06:49.075 [Lua] [4] = 372 (number) 03:06:49.075 [Lua] [5] = 150 (number) 03:06:49.075 [Lua] [6] = 456 (number) 03:06:49.075 [Lua] [7] = 382 (number) 03:06:49.075 [Lua] [8] = 373 (number) 03:06:49.075 [Lua] [9] = 151 (number) 03:06:49.075 [Lua] [10] = 362 (number) 03:06:49.075 [Lua] [11] = 381 (number) 03:06:49.075 [Lua] [12] = 138 (number) 03:06:49.075 [Lua] [13] = 375 (number) 03:06:49.075 [Lua] [14] = 422 (number) 03:06:49.075 [Lua] [15] = 136 (number) 03:06:49.075 [Lua] [16] = 378 (number) 03:06:49.075 [Lua] [17] = 158 (number) 03:06:49.075 [Lua] [18] = 452 (number) 03:06:49.075 [Lua] [19] = 409 (number) 03:06:49.075 [Lua] [20] = 147 (number) 03:06:49.075 [Lua] [21] = 140 (number) 03:06:49.075 [Lua] [22] = 429 (number) 03:06:49.075 [Lua] [23] = 425 (number) 03:06:49.075 [Lua] [24] = 128 (number) 03:06:49.075 [Lua] [25] = 407 (number) 03:06:49.075 [Lua] [26] = 410 (number) 03:06:49.075 [Lua] [27] = 428 (number) 03:06:49.075 [Lua] [28] = 417 (number) 03:06:49.075 [Lua] [29] = 663 (number) 03:06:49.075 [Lua] [30] = 231 (number) 03:06:49.075 [Lua] [31] = 198 (number) 03:06:49.075 [Lua] [32] = 666 (number) 03:06:49.075 [Lua] [33] = 413 (number) 03:06:49.075 [Lua] [34] = 418 (number) 03:06:49.075 [Lua] [35] = 424 (number) 03:06:49.075 [Lua] [36] = 427 (number) 03:06:49.075 [Lua] [37] = 408 (number) 03:06:49.075 [Lua] [38] = 423 (number) 03:06:49.075 [Lua] [39] = 402 (number) 03:06:49.075 [Lua] [40] = 401 (number) 03:06:49.075 [Lua] [41] = 430 (number) 03:06:49.075 [Lua] [42] = 433 (number) 03:06:49.075 [Lua] [43] = 421 (number) 03:06:49.075 [Lua] [44] = 405 (number) 03:06:49.075 [Lua] [45] = 416 (number) 03:06:49.075 [Lua] [46] = 406 (number) 03:06:49.075 [Lua] [47] = 432 (number) 03:06:49.075 [Lua] [48] = 154 (number) 03:06:49.075 [Lua] [49] = 426 (number) 03:06:49.075 [Lua] [50] = 335 (number) 03:06:49.075 [Lua] [51] = 403 (number) 03:06:49.075 [Lua] [52] = 411 (number) 03:06:49.075 [Lua] [53] = 404 (number) 03:06:49.075 [Lua] [54] = 419 (number) 03:06:49.075 [Lua] [55] = 363 (number) 03:06:49.075 [Lua] [56] = 414 (number) 03:06:49.075 [Lua] [57] = 385 (number) 03:06:49.075 [Lua] [58] = 376 (number) 03:06:49.075 [Lua] [59] = 449 (number) 03:06:49.075 [Lua] [60] = 415 (number) 03:06:49.075 [Lua] [61] = 431 (number) 03:06:49.075 [Lua] [62] = 451 (number) 03:06:49.075 [Lua] [63] = 366 (number) 03:06:49.075 [Lua] [64] = 361 (number) 03:06:49.075 [Lua] [65] = 377 (number) 03:06:49.075 [Lua] [66] = 365 (number) 03:06:49.075 [Lua] [67] = 384 (number) 03:06:49.075 [Lua] [68] = 387 (number) 03:06:49.075 [Lua] [69] = 412 (number) 03:06:49.075 [Lua] [70] = 379 (number) 03:06:49.075 [Lua] [71] = 450 (number) 03:06:49.075 [Lua] [72] = 368 (number) 03:06:49.075 [Lua] [73] = 390 (number) 03:06:49.075 [Lua] [74] = 455 (number) 03:06:49.075 [Lua] [75] = 453 (number) 03:06:49.075 [Lua] [76] = 383 (number) 03:06:49.075 [Lua] [77] = 389 (number) 03:06:49.075 [Lua] [78] = 359 (number) 03:06:49.075 [Lua] [79] = 360 (number) 03:06:49.075 [Lua] [80] = 388 (number) 03:06:49.075 [Lua] [81] = 369 (number) 03:06:49.075 [Lua] [82] = 374 (number) 03:06:49.075 [Lua] [83] = 344 (number) 03:06:49.075 [Lua] [84] = 339 (number) 03:06:49.075 [Lua] [85] = 160 (number) 03:06:49.075 [Lua] [86] = 291 (number) 03:06:49.075 [Lua] [87] = 340 (number) 03:06:49.075 [Lua] [88] = 348 (number) 03:06:49.075 [Lua] [89] = 288 (number) 03:06:49.075 [Lua] [90] = 331 (number) 03:06:49.075 [Lua] [91] = 334 (number) 03:06:49.075 [Lua] [92] = 146 (number) 03:06:49.075 [Lua] [93] = 131 (number) 03:06:49.075 [Lua] [94] = 517 (number) 03:06:49.075 [Lua] [95] = 516 (number) 03:06:49.075 [Lua] 03:06:49.075 [Lua] PlayerManager:add_remote_player 11000010133fe53 03:06:49.075 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=876 03:06:49.075 [Lua] RemotePlayer:create_game_object( ) 876 03:06:49.159 [Lua] [ProfileSynchronizer] Assigning peer(11000010133fe53:1) to profile(3) career(1) 03:06:49.159 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":1,"peer_id":"11000010133fe53"}] 03:06:49.159 [Lua] [PeerSM] 11000010133fe53 :: on_exit WaitingForGameObjectSync 03:06:49.159 [Lua] [PeerSM] 11000010133fe53 :: on_enter WaitingForPlayers 03:06:49.174 [Lua] [PeerSM] 11000010133fe53 :: on_exit WaitingForPlayers 03:06:49.174 [Lua] [PeerSM] 11000010133fe53 :: on_enter InGame 03:06:49.174 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010133fe53:0:0:0 = true 03:06:50.314 [Lua] [MOD][VMF][INFO] Added 11000010133fe53 to the VMF users list. 03:06:50.314 [Lua] [GameNetworkManager] game object created go_id=4096, owner_id=11000010133fe53 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:06:50.314 [Lua] Adding player sync data to peer=11000010133fe53 local_player_id=1 03:06:50.331 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/beings\/player\/dwarf_ranger_upgraded\/headpiece\/dr_u_hat_05":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04_3p":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/handgun":false,"wwise\/one_handed_axes":false,"units\/beings\/player\/dwarf_ranger_upgraded\/skins\/karak_norn\/chr_dwarf_ranger_upgraded_karak_norn":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_runed_01_3p":false,"units\/beings\/player\/dwarf_ranger_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"resource_packages\/careers\/dr_ranger":false},"inventory_id":1967458479,"first_person":{"wwise\/two_handed_hammers":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"wwise\/handgun":false,"wwise\/one_handed_axes":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_runed_01_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/1h_axe_shield":false,"units\/beings\/player\/dwarf_ranger_upgraded\/headpiece\/dr_u_hat_05":false,"units\/weapons\/player\/wpn_dw_handgun_01_t2\/wpn_dw_handgun_01_t2_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun_dr":false,"units\/beings\/player\/dwarf_ranger_upgraded\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/dwarf_ranger_upgraded\/skins\/karak_norn\/chr_dwarf_ranger_upgraded_karak_norn":false,"units\/beings\/player\/dwarf_ranger_upgraded\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04_3p":false,"resource_packages\/careers\/dr_ranger":false,"units\/weapons\/player\/wpn_dw_axe_02_t2\/wpn_dw_axe_02_t2_3p":false,"units\/weapons\/player\/wpn_dw_shield_04_t1\/wpn_dw_shield_04":false}} 03:06:50.333 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_05, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: wwise/one_handed_axes, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: resource_packages/careers/dr_ranger, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_upgraded/skins/karak_norn/chr_dwarf_ranger_upgraded_karak_norn, ProfileSynchronizer, async-read, 03:06:50.333 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p, ProfileSynchronizer, async-read, 03:06:50.378 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_runed_01_3p 03:06:50.378 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_runed_01_3p 03:06:50.378 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_05 03:06:50.407 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_05 03:06:50.407 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_05 03:06:50.407 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p 03:06:50.437 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p 03:06:50.437 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p 03:06:50.437 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_mesh 03:06:50.516 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_mesh 03:06:50.516 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_mesh 03:06:50.517 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 03:06:50.698 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010133fe53:1:0:0 = 1967458479 03:06:50.700 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 03:06:50.700 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 03:06:50.700 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_axes 03:06:50.732 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_axes 03:06:50.732 [Lua] [PackageManager] Force_load: wwise/one_handed_axes 03:06:50.732 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ranger 03:06:50.826 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ranger 03:06:50.826 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ranger 03:06:50.827 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_upgraded/skins/karak_norn/chr_dwarf_ranger_upgraded_karak_norn 03:06:50.896 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_upgraded/skins/karak_norn/chr_dwarf_ranger_upgraded_karak_norn 03:06:50.897 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_upgraded/skins/karak_norn/chr_dwarf_ranger_upgraded_karak_norn 03:06:50.897 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 03:06:50.932 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 03:06:50.932 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p 03:06:50.947 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010133fe53:1:0:0 = 1967458479 03:06:50.976 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010133fe53:1:0:0 = 1967458479 03:06:51.035 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010133fe53:1:0:0 = 1967458479 03:06:51.040 [Lua] [PartyManager] Player (11000010133fe53:1) was put into party heroes (1) 03:06:51.040 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:06:51.051 [Lua] [GameNetworkManager] destroying game object with go_id=65 03:06:51.056 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":1,"peer_id":"11000010133fe53"}] 03:06:51.056 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 4 03:06:51.056 [Lua] [GameNetworkManager] destroying game object with go_id=56 03:06:51.056 [Lua] [GameNetworkManager] destroying game object with go_id=57 03:06:51.074 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer 03:06:51.089 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 03:06:51.089 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer 03:06:51.089 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer 03:06:51.090 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer 03:06:51.090 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 03:06:51.090 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer 03:06:51.090 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:06:51.090 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer 03:06:51.091 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer 03:06:51.091 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:06:51.092 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 03:06:51.092 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer 03:06:51.093 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 10 will change to a manual source. 03:06:51.214 [Lua] [GameNetworkManager] game object created go_id=4097, owner_id=11000010133fe53 go_type=player_unit go_created_func_name=game_object_created_player_unit 03:06:51.214 [Lua] [NetworkServer] Peer 11000010133fe53 spawned player. 03:06:51.216 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=878 03:06:51.216 [Lua] PlayerManager:assign_unit_ownership Nova 11000010133fe53 1 03:06:51.216 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.84444444444444444) temporary_health_percentage (0.041666666666666664) melee slot ammo (1) ranged slot ammo (1) 03:06:51.216 [Lua] TalentSystem:rpc_sync_talents 25 4097 03:06:51.542 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010133fe53:0:0:0 = true 03:06:53.688 [Lua] Set lobby begin: 03:06:53.688 [Lua] Lobby data twitch_enabled = false 03:06:53.688 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:53.688 [Lua] Lobby data num_players = 4 03:06:53.688 [Lua] Lobby data difficulty_tweak = 0 03:06:53.688 [Lua] Lobby data host = 110000109ed6c29 03:06:53.688 [Lua] Lobby data matchmaking_type = 2 03:06:53.688 [Lua] Lobby data is_private = false 03:06:53.688 [Lua] Lobby data match_started = true 03:06:53.688 [Lua] Lobby data difficulty = cataclysm 03:06:53.689 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:53.689 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:53.689 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:53.689 [Lua] Lobby data quick_game = true 03:06:53.689 [Lua] Lobby data country_code = us 03:06:53.689 [Lua] Lobby data matchmaking = true 03:06:53.689 [Lua] Lobby data power_level = 618 03:06:53.689 [Lua] Lobby data mission_id = forest_ambush 03:06:53.689 [Lua] Lobby data mechanism = adventure 03:06:53.689 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:53.689 [Lua] Lobby data player_slot_2 = 0:0 03:06:53.689 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:53.689 [Lua] Lobby data player_slot_3 = 11000010133fe53:1 03:06:53.689 [Lua] Lobby data eac_authorized = true 03:06:53.689 [Lua] Set lobby end. 03:06:54.659 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:06:57.420 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_loop (seed: 1013904223) 03:06:57.420 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_guards_02 (seed: 1013904223) 03:06:58.734 [Lua] Set lobby begin: 03:06:58.734 [Lua] Lobby data twitch_enabled = false 03:06:58.734 [Lua] Lobby data selected_mission_id = forest_ambush 03:06:58.734 [Lua] Lobby data num_players = 4 03:06:58.734 [Lua] Lobby data difficulty_tweak = 0 03:06:58.734 [Lua] Lobby data host = 110000109ed6c29 03:06:58.734 [Lua] Lobby data matchmaking_type = 2 03:06:58.734 [Lua] Lobby data is_private = false 03:06:58.734 [Lua] Lobby data match_started = true 03:06:58.734 [Lua] Lobby data difficulty = cataclysm 03:06:58.734 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:06:58.734 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:06:58.734 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:06:58.734 [Lua] Lobby data quick_game = true 03:06:58.734 [Lua] Lobby data country_code = us 03:06:58.734 [Lua] Lobby data matchmaking = true 03:06:58.734 [Lua] Lobby data power_level = 827 03:06:58.734 [Lua] Lobby data mission_id = forest_ambush 03:06:58.734 [Lua] Lobby data mechanism = adventure 03:06:58.734 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:06:58.735 [Lua] Lobby data player_slot_2 = 0:0 03:06:58.735 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:06:58.735 [Lua] Lobby data player_slot_3 = 11000010133fe53:1 03:06:58.735 [Lua] Lobby data eac_authorized = true 03:06:58.735 [Lua] Set lobby end. 03:07:04.578 [Flow] [43348] Globadier flow spawned. Loop activated. //27 03:07:06.419 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:06.419 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:06.419 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:06.419 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:08.590 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x760b6, position: 2078066 03:07:09.830 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x760b6, position: 2137506 03:07:09.830 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2584006264, playing_id: 0x760b6, position: 2137506 03:07:10.619 [Lua] [HON-43348] Globadier (27) died. damage_table: { 162.5, "bolt_sniper", [Unit '#ID[a250fe27bd30c01a]'], "right_arm", { 299.46670532226563, -146.66177368164063, 10.431513786315918, }, { 0.32123547792434692, 0.94654381275177002, -0.029367240145802498, }, "wh_crossbow", "n/a", [Unit '#ID[a250fe27bd30c01a]'], "light", true, true, 0, "projectile", 1, } 03:07:10.619 [Lua] [HON-43348] Globadier (27) killing unit. extension: 'table: 0x0f6dfe40', killing_blow: { 162.5, "bolt_sniper", [Unit '#ID[a250fe27bd30c01a]'], "right_arm", { 299.46670532226563, -146.66177368164063, 10.431513786315918, }, { 0.32123547792434692, 0.94654381275177002, -0.029367240145802498, }, "wh_crossbow", "n/a", [Unit '#ID[a250fe27bd30c01a]'], "light", true, true, 0, "projectile", 1, } 03:07:10.619 [Lua] [HON-43348] Globadier (27) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:07:10.620 [Lua] [HON-43348] Globadier (27) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 162.5, "bolt_sniper", [Unit '#ID[a250fe27bd30c01a]'], "right_arm", { 299.46670532226563, -146.66177368164063, 10.431513786315918, }, { 0.32123547792434692, 0.94654381275177002, -0.029367240145802498, }, "wh_crossbow", "n/a", [Unit '#ID[a250fe27bd30c01a]'], "light", true, true, 0, "projectile", 1, } 03:07:10.620 [Lua] [HON-43348] Globadier (27) inside death reaction. Playing sound. 03:07:10.620 [Lua] [HON-43348] Globadier (27) play audio unit event. unit_id: '916', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:07:14.483 [Flow] [43348] Globadier flow. Loop deactivated. 03:07:14.483 [Flow] [43348] Globadier flow despawned. //27 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:18.592 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:21.672 [Lua] event horde ends! 03:07:22.075 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source. 03:07:23.399 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x78dd2, position: 0 03:07:24.815 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:07:25.687 [Lua] HORDE: Pushing horde in time; too many units out 94 03:07:25.754 [Lua] event horde ends! 03:07:30.709 [Lua] HORDE: Pushing horde in time; too many units out 64 03:07:35.757 [Lua] HORDE: Pushing horde in time; too many units out 74 03:07:39.778 [Lua] Horde killed: multi_first_wave 03:07:39.789 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 10 03:07:39.789 [Lua] Time for new HOOORDE! multi_consecutive_wave 03:07:39.789 [Lua] HORDE: Spawning hordes while 60 other ai are spawned 03:07:39.789 [Lua] horde requested: vector_blob 03:07:39.789 [Lua] wants to spawn ahead within distance: 60 03:07:39.789 [Lua] horde crated with id 21 of type vector_blob 03:07:39.789 [Lua] managed to spawn 62/62 horde enemies 03:07:39.789 [Lua] vector blob horde has started 03:07:40.736 [Lua] Init group template: horde 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:44.591 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:47.909 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:07:51.045 [Lua] event horde ends! 03:07:51.186 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:51.186 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:51.186 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:51.186 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:51.186 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:51.186 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:07:55.635 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_guards_03 (seed: 1013904223) 03:07:57.589 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 67 will change to a manual source. 03:07:58.509 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:07:58.510 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 3064913 03:07:58.510 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 3064918 03:08:01.765 [Lua] ready to jump failed 03:08:03.315 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 48 127 03:08:04.071 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 3 6 126 03:08:04.165 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 46 125 03:08:04.436 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 47 124 03:08:04.894 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 4 121 03:08:06.347 [Lua] [AIPlayerSlotExtension] force releaseing slot 1187 6 03:08:08.712 [Lua] [AIPlayerSlotExtension] force releaseing slot 853 3 03:08:09.306 [Lua] [AIPlayerSlotExtension] force releaseing slot 1189 9 03:08:14.175 [Lua] event horde ends! 03:08:16.302 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[8d489b6f75a1e34c]'] 03:08:16.302 [Flow] Socket 1 occupied 03:08:16.302 [Lua] [flow:Sockets occupied:] float=1.000000 03:08:16.302 [Flow] Objective unit hit socket:true 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:16.903 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:19.354 [Lua] TerrorEventMixer.start_random_event: forest_skaven_camp -> forest_skaven_camp_a 03:08:19.358 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_a (seed: 1013904223) 03:08:19.403 [Lua] [flow] string="Force Destroy" 03:08:19.403 [Lua] [flow] string="Counter" float=1.000000 03:08:19.403 [Lua] [flow] string="Broken State Destroyed" 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:21.500 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:23.153 [Lua] [AIPlayerSlotExtension] force releaseing slot 948 5 03:08:32.215 [Lua] [GameNetworkManager] game object created go_id=4098, owner_id=11000010133fe53 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 03:08:32.215 [Lua] [GameNetworkManager] game object created go_id=4099, owner_id=11000010133fe53 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 03:08:32.215 [Lua] [GameNetworkManager] game object created go_id=4100, owner_id=11000010133fe53 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 03:08:32.215 [Lua] [GameNetworkManager] game object created go_id=4101, owner_id=11000010133fe53 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 03:08:32.215 [Lua] [GameNetworkManager] game object created go_id=4102, owner_id=11000010133fe53 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 03:08:32.215 [Lua] [GameNetworkManager] game object created go_id=4103, owner_id=11000010133fe53 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 03:08:33.665 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:33.665 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:34.343 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:08:42.376 [Lua] [GameNetworkManager] game object was destroyed id=4101 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:08:42.376 [Lua] [GameNetworkManager] game object was destroyed id=4103 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:08:42.376 [Lua] [GameNetworkManager] game object was destroyed id=4099 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:08:42.376 [Lua] [GameNetworkManager] game object was destroyed id=4100 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:08:42.376 [Lua] [GameNetworkManager] game object was destroyed id=4102 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:08:42.376 [Lua] [GameNetworkManager] game object was destroyed id=4098 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:08:43.603 [Lua] event horde ends! 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.679 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:45.680 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:08:48.361 [Lua] Horde killed: multi_consecutive_wave 03:08:49.547 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:08:51.056 [Lua] [AIPlayerSlotExtension] force releaseing slot 1231 1 03:08:55.724 [Lua] [AIPlayerSlotExtension] force releaseing slot 1177 5 03:09:00.647 [Lua] event horde ends! 03:09:01.138 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[8d489b6f75a1e34c]'] 03:09:01.138 [Flow] Socket 1 occupied 03:09:01.138 [Lua] [flow:Sockets occupied:] float=1.000000 03:09:01.138 [Flow] Objective unit hit socket:true 03:09:02.369 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:09:02.370 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 3064913 03:09:02.370 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 3064918 03:09:04.175 [Lua] TerrorEventMixer.start_random_event: forest_skaven_camp -> forest_skaven_camp_c 03:09:04.178 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_c (seed: 1013904223) 03:09:04.225 [Lua] [flow] string="Force Destroy" 03:09:04.225 [Lua] [flow] string="Counter" float=1.000000 03:09:04.225 [Lua] [flow] string="Broken State Destroyed" 03:09:06.808 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:09:08.728 [Lua] [AIPlayerSlotExtension] force releaseing slot 1175 9 03:09:15.900 [Lua] event horde ends! 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:17.153 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:22.048 [Lua] [AIPlayerSlotExtension] force releaseing slot 944 5 03:09:23.034 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:09:27.893 [Lua] [AIPlayerSlotExtension] force releaseing slot 1200 2 03:09:28.471 [Lua] event horde ends! 03:09:29.126 [Lua] [AIPlayerSlotExtension] force releaseing slot 893 9 03:09:33.121 [Lua] event horde ends! 03:09:42.343 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:09:43.755 [Lua] [AIPlayerSlotExtension] force releaseing slot 930 9 03:09:43.755 [Lua] [AIPlayerSlotExtension] force releaseing slot 943 9 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:43.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:49.376 [Lua] event horde ends! 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:54.262 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:09:55.699 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x81556, position: 0 03:10:01.459 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x81a44, position: 0 03:10:01.562 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:10:01.889 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x81ac8, position: 0 03:10:06.219 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:10:06.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 3064913 03:10:06.220 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 3064918 03:10:08.656 [Lua] event horde ends! 03:10:17.946 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_resistance_loop (seed: 1013904223) 03:10:20.073 [Lua] [flow_callback_objective_entered_socket_zone] [Unit '#ID[69bb1325face6fb0]'] [Unit '#ID[8d489b6f75a1e34c]'] 03:10:20.073 [Flow] Socket 1 occupied 03:10:20.073 [Lua] [flow:Sockets occupied:] float=1.000000 03:10:20.073 [Flow] Objective unit hit socket:true 03:10:20.687 [Lua] event horde ends! 03:10:20.687 [Lua] event horde ends! 03:10:23.179 [Lua] [flow] string="Force Destroy" 03:10:23.179 [Lua] [flow] string="Counter" float=1.000000 03:10:23.179 [Lua] [flow] string="Broken State Destroyed" 03:10:25.173 [Lua] TerrorEventMixer.start_event: forest_skaven_camp_finale (seed: 1013904223) 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:25.434 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:26.204 warning: [Lua] This function is deprecated and shouldn't be called 03:10:26.205 [Lua] Override Player Respawning doomwheel_event false 03:10:27.829 [Lua] event horde ends! 03:10:38.709 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:10:40.219 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x839d0, position: 0 03:10:44.244 [Lua] event horde ends! 03:10:45.109 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x83e47, position: 0 03:10:47.599 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x8406f, position: 0 03:10:47.619 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x95543460, playing_id: 0x8406f, position: 0 03:10:47.939 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x840c6, position: 0 03:10:48.158 [Lua] [AIPlayerSlotExtension] force releaseing slot 903 6 03:10:49.405 [Lua] event horde ends! 03:10:49.417 [Lua] event horde ends! 03:10:50.006 [Lua] [AIPlayerSlotExtension] force releaseing slot 1184 1 03:10:51.452 [Lua] [AIPlayerSlotExtension] force releaseing slot 1184 9 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:51.461 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:10:52.671 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 107 will change to a manual source. 03:10:58.771 [Lua] [GameNetworkManager] game object created go_id=1034, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:10:58.863 [Lua] [GameNetworkManager] game object created go_id=1035, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:10:58.930 [Lua] [GameNetworkManager] game object created go_id=1036, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:10:59.035 [Lua] [GameNetworkManager] game object created go_id=1037, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:10:59.229 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:10:59.415 [Lua] [GameNetworkManager] game object was destroyed id=1034 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:10:59.501 [Lua] [GameNetworkManager] game object was destroyed id=1035 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:10:59.599 [Lua] [GameNetworkManager] game object was destroyed id=1036 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:10:59.694 [Lua] [GameNetworkManager] game object was destroyed id=1037 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:05.281 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 6 6 44 03:11:05.630 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 4 12 43 03:11:05.686 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 5 1 42 03:11:06.114 [Lua] [GameNetworkManager] game object created go_id=1038, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:06.184 [Lua] [GameNetworkManager] game object created go_id=1039, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:06.255 [Lua] [GameNetworkManager] game object created go_id=1040, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:06.369 [Lua] [GameNetworkManager] game object created go_id=1041, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:06.508 [Lua] [GameNetworkManager] game object was destroyed id=1038 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:06.587 [Lua] [GameNetworkManager] game object was destroyed id=1039 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:06.694 [Lua] [GameNetworkManager] game object was destroyed id=1040 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:06.766 [Lua] [GameNetworkManager] game object was destroyed id=1041 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:06.913 [Lua] [GameNetworkManager] game object created go_id=1042, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:06.981 [Lua] [GameNetworkManager] game object created go_id=1043, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:07.083 [Lua] [GameNetworkManager] game object created go_id=1044, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:07.163 [Lua] [GameNetworkManager] game object created go_id=1045, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:07.344 [Lua] [GameNetworkManager] game object was destroyed id=1042 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:07.411 [Lua] [GameNetworkManager] game object was destroyed id=1043 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:07.489 [Lua] [GameNetworkManager] game object was destroyed id=1044 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:07.602 [Lua] [GameNetworkManager] game object was destroyed id=1045 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:07.708 [Lua] [GameNetworkManager] game object created go_id=1046, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:07.810 [Lua] [GameNetworkManager] game object created go_id=1047, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:07.888 [Lua] [GameNetworkManager] game object created go_id=1048, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:07.968 [Lua] [GameNetworkManager] game object created go_id=1049, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:11:11.055 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 9 36 03:11:11.124 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 9 35 03:11:11.251 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 1 7 34 03:11:11.614 [Lua] Destroying unit - ai too far away from all players. skaven_clan_rat 2 8 33 03:11:14.180 [Lua] [GameNetworkManager] game object was destroyed id=1046 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:14.282 [Lua] [GameNetworkManager] game object was destroyed id=1047 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:14.386 [Lua] [GameNetworkManager] game object was destroyed id=1048 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:14.468 [Lua] [GameNetworkManager] game object was destroyed id=1049 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:11:16.461 [Lua] Switching ConflictSettings: to: chaos 03:11:16.461 [Lua] pacing=chaos 03:11:16.461 [Lua] roaming=nil 03:11:16.461 [Lua] specials=chaos 03:11:16.461 [Lua] debug_color=purple 03:11:16.461 [Lua] contained_breeds=nil 03:11:16.461 [Lua] pack_spawning=chaos 03:11:16.461 [Lua] disabled=false 03:11:16.462 [Lua] factions=nil 03:11:16.462 [Lua] boss=chaos 03:11:16.462 [Lua] horde=chaos 03:11:16.462 [Lua] name=chaos 03:11:16.462 [Lua] intensity=default 03:11:16.462 [Lua] --- 03:11:16.471 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:11:16.480 [Lua] Spline already found! 03:11:16.519 [Lua] Init group template: spline_patrol 03:11:27.143 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:11:27.153 [Lua] Spline already found! 03:11:27.214 [Lua] Init group template: spline_patrol 03:11:31.579 [Lua] main path terror event triggered: boss_event_storm_fiend 03:11:31.579 [Lua] TerrorEventMixer.start_event: boss_event_storm_fiend (seed: 1013904223) 03:11:31.599 [Flow] Boss DoorStormfiend 03:11:31.599 [Flow] Boss DoorStormfiend 03:11:31.600 [Lua] Boss gave [Unit '#ID[90a0580b00bf1ab9]'] initial aggro 03:11:31.602 [Lua] Init group template: boss_door_closers 03:11:42.278 [Lua] [GameNetworkManager] game object created go_id=4104, owner_id=11000010133fe53 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 03:11:42.278 [Lua] [GameNetworkManager] game object created go_id=4105, owner_id=11000010133fe53 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 03:11:42.278 [Lua] [GameNetworkManager] game object created go_id=4106, owner_id=11000010133fe53 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 03:11:42.278 [Lua] [GameNetworkManager] game object created go_id=4107, owner_id=11000010133fe53 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 03:11:42.278 [Lua] [GameNetworkManager] game object created go_id=4108, owner_id=11000010133fe53 go_type=network_synched_dummy_unit go_created_func_name=game_object_created_network_unit 03:11:42.278 [Lua] [GameNetworkManager] game object created go_id=4109, owner_id=11000010133fe53 go_type=buff_aoe_unit go_created_func_name=game_object_created_network_unit 03:11:52.434 [Lua] [GameNetworkManager] game object was destroyed id=4109 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:11:52.434 [Lua] [GameNetworkManager] game object was destroyed id=4107 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:11:52.434 [Lua] [GameNetworkManager] game object was destroyed id=4105 with type=buff_aoe_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:11:52.434 [Lua] [GameNetworkManager] game object was destroyed id=4108 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:11:52.434 [Lua] [GameNetworkManager] game object was destroyed id=4106 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:11:52.434 [Lua] [GameNetworkManager] game object was destroyed id=4104 with type=network_synched_dummy_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010133fe53 03:11:54.344 [Lua] ready to jump failed 03:11:56.230 [SteamTransport] Failed to send a message to 11000010133fe53 with error code 3 03:11:56.230 [Connection] Connection to 11000010133fe53 broken in transport layer. 03:11:56.230 [SteamTransport] Failed to send a message to 11000010133fe53 because there is no connection 03:11:56.230 [Connection] Connection to 11000010133fe53 broken in transport layer. 03:11:56.235 [Steam] Connection 85b349af to remote 11000010133fe53 closed remotely, reason 1003 `peer_removed` 03:11:56.237 [Lua] CHANNEL_STATE changed: connected -> disconnecting for peer_id: '11000010133fe53' 03:11:57.112 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 35 will change to a manual source. 03:11:57.239 [Handshaker] Lost connection 213 to 11000010133fe53 03:11:57.239 [Lua] CHANNEL_STATE changed: disconnecting -> disconnected for peer_id: '11000010133fe53' 03:11:57.239 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000010133fe53) 03:11:57.240 [Lua] [PeerSM] 11000010133fe53 :: on_exit InGame 03:11:57.240 [Lua] [PeerSM] 11000010133fe53 :: on_enter Disconnecting 03:11:57.240 [Lua] [PSM] Disconnecting peer 11000010133fe53 03:11:57.240 [Lua] [PSM] Disconnected peer 11000010133fe53 is being removed from session. 03:11:57.240 [Lua] [NetworkServer] Peer 11000010133fe53 despawned player. 03:11:57.240 [Lua] [GameNetworkManager] game object was destroyed id=4097 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=11000010133fe53 03:11:57.240 [Lua] [GameNetworkManager] game object was destroyed id=4096 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=11000010133fe53 03:11:57.240 [Lua] [MOD][VMF][INFO] Removed 11000010133fe53 from the VMF users list. 03:11:57.240 [Lua] PlayerManager:remove_player peer_id=11000010133fe53 1 03:11:57.240 [Lua] [GameNetworkManager] destroying game object with go_id=876 03:11:57.240 [Lua] [ChatManager][1]System: Nova has left the game 03:11:57.240 [Lua] [PeerSM] 11000010133fe53 :: on_exit Disconnecting 03:11:57.240 [Lua] [PeerSM] 11000010133fe53 :: on_enter Disconnected 03:11:57.240 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=11000010133fe53) 03:11:57.240 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b","110000104740435"] 03:11:57.240 [Lua] [SharedState] network_state_110000109ed6c29: 11000010133fe53 03:11:57.241 [Lua] [SharedState] deus_chest_preload: 11000010133fe53 03:11:57.241 [Lua] [SharedState] deus_chest_preload: 11000010133fe53 03:11:57.241 [Lua] [ProfileSynchronizer] Peer 11000010133fe53 left session 03:11:57.241 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"}] 03:11:57.241 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:3:0 = 03:11:57.241 [Lua] Set lobby begin: 03:11:57.241 [Lua] Lobby data twitch_enabled = false 03:11:57.241 [Lua] Lobby data selected_mission_id = forest_ambush 03:11:57.241 [Lua] Lobby data num_players = 4 03:11:57.241 [Lua] Lobby data difficulty_tweak = 0 03:11:57.241 [Lua] Lobby data host = 110000109ed6c29 03:11:57.241 [Lua] Lobby data matchmaking_type = 2 03:11:57.241 [Lua] Lobby data is_private = false 03:11:57.241 [Lua] Lobby data match_started = true 03:11:57.241 [Lua] Lobby data difficulty = cataclysm 03:11:57.241 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:11:57.241 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:11:57.241 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:11:57.241 [Lua] Lobby data quick_game = true 03:11:57.241 [Lua] Lobby data country_code = us 03:11:57.241 [Lua] Lobby data matchmaking = true 03:11:57.241 [Lua] Lobby data power_level = 827 03:11:57.241 [Lua] Lobby data mission_id = forest_ambush 03:11:57.241 [Lua] Lobby data mechanism = adventure 03:11:57.241 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:11:57.241 [Lua] Lobby data player_slot_2 = 0:0 03:11:57.241 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:11:57.241 [Lua] Lobby data player_slot_3 = 0:0 03:11:57.241 [Lua] Lobby data eac_authorized = true 03:11:57.241 [Lua] Set lobby end. 03:11:57.241 [Lua] GOT close_channel 25 11000010133fe53 03:11:57.241 [EAC] EAC server lost client 11000010133fe53 03:11:57.242 [EACServer] [22:11:57:241] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 011000010133FE53 PlayerGUID: 76561197980450387 03:11:57.242 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 25 03:11:57.242 [SteamVoipClient] select_out(11000010133fe53, off) 03:11:57.242 [SteamVoipClient] select_in(11000010133fe53, off) 03:11:57.242 [Lua] [GameNetworkManager] destroying game object with go_id=878 03:11:57.246 [Lua] [PartyManager] Player (110000109ed6c29:4) was put into party heroes (1) 03:11:57.246 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:11:57.316 [Lua] [GameNetworkManager] Created player game object of type 'bot_player' with go_id=471 03:11:57.317 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=477 03:11:57.317 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:4) to profile(3) career(2) 03:11:57.317 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"}] 03:11:57.317 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:4:0:0 = {"third_person":{"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/handgun":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"wwise\/one_handed_hammers":false,"resource_packages\/careers\/dr_ironbreaker":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false},"inventory_id":1614591310,"first_person":{"resource_packages\/careers\/dr_ironbreaker":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/third_person_base\/chr_third_person_mesh":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"wwise\/handgun":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/handgun_dr":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/skins\/white\/chr_dwarf_ranger_ironbreaker_white":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/first_person_base\/chr_first_person_mesh":false,"wwise\/one_handed_hammers":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/dual_hammers":false,"units\/beings\/player\/dwarf_ranger_ironbreaker\/headpiece\/dr_i_hat_14":false,"units\/weapons\/player\/wpn_dw_hammer_01_t2\/wpn_dw_hammer_01_t2_runed_01_3p":false,"units\/weapons\/player\/wpn_dw_handgun_02_t3\/wpn_dw_handgun_02_t3_runed_01_3p":false}} 03:11:57.327 [Lua] [PackageManager] Load: wwise/one_handed_hammers, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 03:11:57.327 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer, async-read, 03:11:57.335 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:11:57.339 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer 03:11:57.339 [Lua] [PackageManager] Unload: wwise/one_handed_axes, ProfileSynchronizer 03:11:57.339 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_axe_02_t2/wpn_dw_axe_02_t2_3p, ProfileSynchronizer 03:11:57.339 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/headpiece/dr_u_hat_05, ProfileSynchronizer 03:11:57.340 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_shield_04_t1/wpn_dw_shield_04_3p, ProfileSynchronizer 03:11:57.340 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_upgraded/skins/karak_norn/chr_dwarf_ranger_upgraded_karak_norn, ProfileSynchronizer 03:11:57.344 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_01_t2/wpn_dw_handgun_01_t2_runed_01_3p, ProfileSynchronizer 03:11:57.373 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_hammers 03:11:57.373 [Lua] [PackageManager] Force_load: wwise/one_handed_hammers 03:11:57.373 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_ironbreaker 03:11:57.504 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_ironbreaker 03:11:57.504 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_ironbreaker 03:11:57.504 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 03:11:57.559 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 03:11:57.559 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01 03:11:57.559 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 03:11:57.622 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 03:11:57.622 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01 03:11:57.622 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 03:11:57.651 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/dual_hammers 03:11:57.651 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/dual_hammers 03:11:57.651 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 03:11:57.791 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:11:57.886 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 03:11:57.886 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base 03:11:57.886 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 03:11:57.945 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 03:11:57.945 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh 03:11:57.945 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 03:11:57.995 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 03:11:57.995 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p 03:11:57.995 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 03:11:58.026 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 03:11:58.026 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/handgun_dr 03:11:58.026 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 03:11:58.131 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 03:11:58.131 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white 03:11:58.131 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 03:11:58.174 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 03:11:58.174 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14 03:11:58.174 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 03:11:58.233 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:11:58.249 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 03:11:58.249 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh 03:11:58.250 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 03:11:58.277 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 03:11:58.277 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p 03:11:58.290 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:11:58.294 [Lua] PlayerManager:assign_unit_ownership Bardin Goreksson 110000109ed6c29 4 03:11:58.297 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", slot_potion = "potion_damage_boost_01", } 03:11:58.297 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:11:58.297 [Lua] 03:11:58.297 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 03:11:58.297 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:11:58.297 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 03:11:58.297 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:11:58.297 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 03:11:58.297 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 03:11:58.297 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 03:11:58.297 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:11:58.297 [Lua] 03:11:58.297 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", slot_potion = "potion_damage_boost_01", } 03:11:58.297 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:11:58.297 [Lua] 03:11:58.297 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 03:11:58.297 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:11:58.297 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 03:11:58.297 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:11:58.297 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 03:11:58.297 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 03:11:58.297 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 03:11:58.297 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:11:58.297 [Lua] 03:11:58.297 [Lua] self.initial_inventory: { slot_packmaster_claw = "packmaster_claw", slot_potion = "potion_damage_boost_01", } 03:11:58.297 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:11:58.297 [Lua] 03:11:58.297 [Lua] [slot_ranged] = BD9D841CBF21A608 (string) 03:11:58.297 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:11:58.297 [Lua] [slot_melee] = 2C1220A72AC4AE93 (string) 03:11:58.297 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:11:58.297 [Lua] [slot_skin] = skin_dr_ironbreaker_white (string) 03:11:58.297 [Lua] [slot_trinket_1] = F7425AA7C411907A (string) 03:11:58.297 [Lua] [slot_hat] = ironbreaker_hat_0013 (string) 03:11:58.297 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:11:58.297 [Lua] 03:11:58.298 [Lua] TalentExtension:_send_rpc_sync_talents 475 03:11:58.298 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:11:58.298 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=447 03:11:59.640 [Lua] ready to jump failed 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:11:59.828 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:01.747 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 25 will change to a manual source. 03:12:02.219 [Lua] Set lobby begin: 03:12:02.219 [Lua] Lobby data twitch_enabled = false 03:12:02.219 [Lua] Lobby data selected_mission_id = forest_ambush 03:12:02.219 [Lua] Lobby data num_players = 4 03:12:02.219 [Lua] Lobby data difficulty_tweak = 0 03:12:02.219 [Lua] Lobby data host = 110000109ed6c29 03:12:02.220 [Lua] Lobby data matchmaking_type = 2 03:12:02.220 [Lua] Lobby data is_private = false 03:12:02.220 [Lua] Lobby data match_started = true 03:12:02.220 [Lua] Lobby data difficulty = cataclysm 03:12:02.220 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:12:02.220 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:12:02.220 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:12:02.220 [Lua] Lobby data quick_game = true 03:12:02.220 [Lua] Lobby data country_code = us 03:12:02.220 [Lua] Lobby data matchmaking = true 03:12:02.220 [Lua] Lobby data power_level = 825 03:12:02.220 [Lua] Lobby data mission_id = forest_ambush 03:12:02.220 [Lua] Lobby data mechanism = adventure 03:12:02.220 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:12:02.220 [Lua] Lobby data player_slot_2 = 0:0 03:12:02.220 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:12:02.220 [Lua] Lobby data player_slot_3 = 0:0 03:12:02.220 [Lua] Lobby data eac_authorized = true 03:12:02.220 [Lua] Set lobby end. 03:12:03.446 [Lua] simple los failed 03:12:03.739 [Lua] [LobbyMembers] Member left 11000010133fe53 03:12:03.751 [Lua] [NetworkServer] Changing num_players from 4 to 3 03:12:03.751 [Lua] [NetworkServer] Players: 3 03:12:03.751 [Lua] Set lobby begin: 03:12:03.751 [Lua] Lobby data twitch_enabled = false 03:12:03.751 [Lua] Lobby data selected_mission_id = forest_ambush 03:12:03.751 [Lua] Lobby data num_players = 3 03:12:03.751 [Lua] Lobby data difficulty_tweak = 0 03:12:03.751 [Lua] Lobby data host = 110000109ed6c29 03:12:03.751 [Lua] Lobby data matchmaking_type = 2 03:12:03.751 [Lua] Lobby data is_private = false 03:12:03.752 [Lua] Lobby data match_started = true 03:12:03.752 [Lua] Lobby data difficulty = cataclysm 03:12:03.752 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:12:03.752 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:12:03.752 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:12:03.752 [Lua] Lobby data quick_game = true 03:12:03.752 [Lua] Lobby data country_code = us 03:12:03.752 [Lua] Lobby data matchmaking = true 03:12:03.752 [Lua] Lobby data power_level = 825 03:12:03.752 [Lua] Lobby data mission_id = forest_ambush 03:12:03.752 [Lua] Lobby data mechanism = adventure 03:12:03.752 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:12:03.752 [Lua] Lobby data player_slot_2 = 0:0 03:12:03.752 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:12:03.752 [Lua] Lobby data player_slot_3 = 0:0 03:12:03.752 [Lua] Lobby data eac_authorized = true 03:12:03.752 [Lua] Set lobby end. 03:12:04.546 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 03:12:06.310 [Flow] [43348] Globadier flow spawned. Loop activated. //28 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:13.531 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:22.122 [Lua] [HON-43348] Globadier (28) died. damage_table: { 105.25, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "torso", { 359.3470458984375, -61.260776519775391, 24.800075531005859, }, { -0.79041171073913574, 0.61179447174072266, -0.030934348702430725, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:12:22.122 [Lua] [HON-43348] Globadier (28) killing unit. extension: 'table: 0x18899000', killing_blow: { 105.25, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "torso", { 359.3470458984375, -61.260776519775391, 24.800075531005859, }, { -0.79041171073913574, 0.61179447174072266, -0.030934348702430725, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:12:22.122 [Lua] [HON-43348] Globadier (28) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:12:22.123 [Lua] [HON-43348] Globadier (28) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 105.25, "shot_sniper", [Unit '#ID[23881d88dce83df9]'], "torso", { 359.3470458984375, -61.260776519775391, 24.800075531005859, }, { -0.79041171073913574, 0.61179447174072266, -0.030934348702430725, }, "dr_handgun", "n/a", [Unit '#ID[23881d88dce83df9]'], "light", false, true, 0, "instant_projectile", 1, } 03:12:22.123 [Lua] [HON-43348] Globadier (28) inside death reaction. Playing sound. 03:12:22.123 [Lua] [HON-43348] Globadier (28) play audio unit event. unit_id: '484', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:24.518 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:12:34.362 [Lua] [ChatManager][1]System: Stormfiend died after 1 minute 1 seconds. 03:12:34.366 [Lua] stormfiend died! 03:12:34.565 [Lua] [GameNetworkManager] game object created go_id=1050, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:34.658 [Lua] [GameNetworkManager] game object created go_id=1051, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:34.720 [Lua] [GameNetworkManager] game object created go_id=1052, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:34.812 [Lua] [GameNetworkManager] game object created go_id=1053, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:35.312 [Lua] [GameNetworkManager] game object created go_id=1054, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:35.407 [Lua] [GameNetworkManager] game object created go_id=1055, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:35.502 [Lua] [GameNetworkManager] game object created go_id=1056, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:35.518 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die (1) 03:12:35.518 [Lua] [ChatManager][1]System: MMMMMMONSTERKILL picked up a Loot Die 03:12:35.584 [Lua] [GameNetworkManager] game object created go_id=1057, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:12:35.918 [Lua] [GameNetworkManager] game object was destroyed id=1054 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:35.951 [Lua] [GameNetworkManager] game object was destroyed id=1055 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:36.027 [Lua] [GameNetworkManager] game object was destroyed id=1056 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:36.092 [Lua] [GameNetworkManager] game object was destroyed id=1057 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:41.441 [Lua] [LobbyMembers] Member joined 11000010ae4da1b 03:12:41.452 [Lua] [NetworkServer] Changing num_players from 3 to 4 03:12:41.452 [Lua] [NetworkServer] Players: 4 03:12:41.452 [Lua] Set lobby begin: 03:12:41.452 [Lua] Lobby data twitch_enabled = false 03:12:41.452 [Lua] Lobby data selected_mission_id = forest_ambush 03:12:41.452 [Lua] Lobby data num_players = 4 03:12:41.452 [Lua] Lobby data difficulty_tweak = 0 03:12:41.452 [Lua] Lobby data host = 110000109ed6c29 03:12:41.452 [Lua] Lobby data matchmaking_type = 2 03:12:41.452 [Lua] Lobby data is_private = false 03:12:41.452 [Lua] Lobby data match_started = true 03:12:41.452 [Lua] Lobby data difficulty = cataclysm 03:12:41.452 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:12:41.452 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:12:41.452 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:12:41.452 [Lua] Lobby data quick_game = true 03:12:41.452 [Lua] Lobby data country_code = us 03:12:41.452 [Lua] Lobby data matchmaking = true 03:12:41.452 [Lua] Lobby data power_level = 825 03:12:41.452 [Lua] Lobby data mission_id = forest_ambush 03:12:41.452 [Lua] Lobby data mechanism = adventure 03:12:41.453 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:12:41.453 [Lua] Lobby data player_slot_2 = 0:0 03:12:41.453 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:12:41.453 [Lua] Lobby data player_slot_3 = 0:0 03:12:41.453 [Lua] Lobby data eac_authorized = true 03:12:41.453 [Lua] Set lobby end. 03:12:43.565 [Lua] GOT approve_channel 28 11000010ae4da1b 1860000bf423b89 03:12:43.565 [EAC] EAC server has client 11000010ae4da1b and channel 28 (and owner 11000010ae4da1b) 03:12:43.565 [EACServer] [22:12:43:565] [Windows] [EAC Server] [Info] [RegisterClient] Client: 011000010AE4DA1B PlayerGUID: 76561198143035931 PlayerIP: 0.0.0.0 OwnerGUID: 76561198143035931 PlayerName: DiogenesTheWeasel 03:12:43.565 [Lua] Client with peer_id 11000010ae4da1b got APPROVED by server 03:12:43.565 [EACServer] [22:12:43:565] [Windows] [EAC Server] [Err!] [Cerberus] [Backend] Connection timed out, response delay was: 45 s. 03:12:43.565 [EACServer] [22:12:43:565] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Scheduling disconnect task. 03:12:43.565 [EACServer] [22:12:43:565] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Disconnected. 03:12:43.566 [Lua] CHANNEL_STATE changed: connecting -> connected for peer_id: '11000010ae4da1b' 03:12:43.567 [Lua] [ChatManager][1]System: DiogenesTheWeasel is joining the game 03:12:43.567 [Lua] [NetworkServer] Peer 11000010ae4da1b joined server lobby. 03:12:43.567 [Lua] [NetworkServer] Creating peer info. 03:12:43.567 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Connecting 03:12:43.722 [Lua] [Matchmaking] Got request to join matchmaking lobby 1860000bf423b89 from 11000010ae4da1b, replying lobby_ok 03:12:43.829 [Lua] [Matchmaking] PROFILES REQUESTED BY 11000010ae4da1b REPLY wh:110000109ed6c29 | we:1100001012efc2b | dr:0 | bw:0 | es:110000104740435 03:12:43.936 [Lua] [ProfileSynchronizer] Reserving profile index 3 to peer 11000010ae4da1b 03:12:43.936 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:3:0 = 11000010ae4da1b 03:12:43.936 [Lua] Set lobby begin: 03:12:43.936 [Lua] Lobby data twitch_enabled = false 03:12:43.936 [Lua] Lobby data selected_mission_id = forest_ambush 03:12:43.936 [Lua] Lobby data num_players = 4 03:12:43.936 [Lua] Lobby data difficulty_tweak = 0 03:12:43.936 [Lua] Lobby data host = 110000109ed6c29 03:12:43.936 [Lua] Lobby data matchmaking_type = 2 03:12:43.936 [Lua] Lobby data is_private = false 03:12:43.936 [Lua] Lobby data match_started = true 03:12:43.936 [Lua] Lobby data difficulty = cataclysm 03:12:43.936 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:12:43.936 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:12:43.936 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:12:43.936 [Lua] Lobby data quick_game = true 03:12:43.936 [Lua] Lobby data country_code = us 03:12:43.936 [Lua] Lobby data matchmaking = true 03:12:43.937 [Lua] Lobby data power_level = 825 03:12:43.937 [Lua] Lobby data mission_id = forest_ambush 03:12:43.937 [Lua] Lobby data mechanism = adventure 03:12:43.937 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:12:43.937 [Lua] Lobby data player_slot_2 = 0:0 03:12:43.937 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:12:43.937 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:12:43.937 [Lua] Lobby data eac_authorized = true 03:12:43.937 [Lua] Set lobby end. 03:12:44.865 [Lua] [GameNetworkManager] game object was destroyed id=1053 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:44.935 [Lua] [GameNetworkManager] game object was destroyed id=1052 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:45.009 [Lua] [GameNetworkManager] game object was destroyed id=1050 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:45.125 [Lua] [GameNetworkManager] game object was destroyed id=1051 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:12:45.210 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:12:45.220 [Lua] Spline already found! 03:12:45.236 [Lua] Init group template: spline_patrol 03:12:46.428 [Lua] ### CLEARING PEER STATE FOR 11000010ae4da1b 03:12:46.428 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Connecting 03:12:46.428 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Connecting 03:12:46.531 [Lua] [NetworkServer] Peer 11000010ae4da1b has sent rpc_notify_lobby_joined 03:12:46.531 [Lua] [PSM] Peer 11000010ae4da1b joined. Want to use profile index "3" and join party "0" 03:12:46.531 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b","110000104740435","11000010ae4da1b"] 03:12:46.531 [Lua] [EnemyPackageLoader] client_connected (peer_id=11000010ae4da1b, connection_key=4) 03:12:46.531 [Lua] Sync dynamic to client: 03:12:46.531 [Lua] breed_name: pet_skeleton_dual_wield, bitmask: 2, bit_index: 16 03:12:46.531 [Lua] breed_name: pet_skeleton, bitmask: 3, bit_index: 0 03:12:46.753 [Lua] ### Received rpc_level_load_started 03:12:46.753 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_session_id: 189844192 03:12:46.753 [Lua] [PartyManager] Player (11000010ae4da1b:1) was put into party undecided (0) 03:12:46.753 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:12:46.753 [Lua] [ProfileSynchronizer] Peer 11000010ae4da1b entered session 03:12:46.753 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 11000010ae4da1b 03:12:46.753 [Lua] Mechanism says: a client has initialized the mechanism! 11000010ae4da1b 03:12:47.122 [SteamVoipClient] select_out(11000010ae4da1b, on) 03:12:47.241 [EACServer] [22:12:47:240] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010AE4DA1B Session: 10 Status: Client Authenticated Message: Client authenticated. 03:12:47.247 [EAC] Peer 11000010ae4da1b switched EAC state to ClientAuthenticatedLocal 03:12:47.247 [SteamVoipClient] select_out(11000010ae4da1b, on) 03:12:47.247 [SteamVoipClient] select_in(11000010ae4da1b, on) 03:12:47.247 [SteamVoipClient] select_out(11000010ae4da1b, off) 03:12:47.271 [Lua] [EnemyPackageLoader] rpc_from_client_sync_packages_load_done (peer_id=11000010ae4da1b, connection_key=4) 03:12:47.539 [EACServer] [22:12:47:539] [Windows] [EAC Server] [Info] [Register Client] Success (1/2). Client: 011000010AE4DA1B. 03:12:47.940 [EACServer] [22:12:47:940] [Windows] [EAC Server] [Info] [Register Client] Success (2/2). Client: 011000010AE4DA1B 03:12:47.940 [EACServer] [22:12:47:940] [Windows] [EAC Server] [Info] [QueueClientUpdate] Client: 011000010AE4DA1B Session: 10 Status: Client Authenticated Remotely Message: Client authenticated remotely. 03:12:47.942 [EAC] Peer 11000010ae4da1b switched EAC state to ClientAuthenticatedRemote 03:12:48.697 [Lua] [NetworkServer] Peer 11000010ae4da1b has sent rpc_post_game_notified 03:12:48.698 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Connecting 03:12:48.698 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 03:12:49.775 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:12:50.167 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:12:50.600 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:12:50.643 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:12:53.494 [Lua] ### Received rpc_level_loaded 03:12:53.494 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_id: 424 03:12:53.494 [Lua] Peer 11000010ae4da1b has loaded the level and all enemies are loaded 03:12:53.494 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Loading 03:12:53.494 [Lua] [PeerSM] 11000010ae4da1b :: on_enter LoadingProfilePackages 03:12:53.507 [Lua] [PeerSM] 11000010ae4da1b :: on_exit LoadingProfilePackages 03:12:53.507 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForEnterGame 03:12:54.056 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:12:54.073 [Lua] Spline already found! 03:12:54.107 [Lua] Init group template: spline_patrol 03:12:54.182 [Lua] HORDE: Chosing horde wave composition chaos_huge_shields 03:12:54.182 [Lua] Time for new HOOORDE! multi_first_wave 03:12:54.182 [Lua] HORDE: Spawning hordes while 44 other ai are spawned 03:12:54.182 [Lua] horde requested: vector_blob 03:12:54.182 [Lua] wants to spawn ahead within distance: 60 03:12:54.182 [Lua] horde crated with id 27 of type vector_blob 03:12:54.182 [Lua] managed to spawn 40/40 horde enemies 03:12:54.183 [Lua] vector blob horde has started 03:12:54.774 [Lua] Init group template: horde 03:12:58.616 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForEnterGame 03:12:58.616 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForGameObjectSync 03:12:58.628 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010ae4da1b 03:12:58.675 [Lua] Breedfreezer (server) starting a hot join sync 03:12:58.675 [Lua] packing 0 units of breed chaos_marauder 03:12:58.675 [Lua] packing 30 units of breed skaven_clan_rat 03:12:58.675 [Lua] packing 0 units of breed skaven_storm_vermin 03:12:58.675 [Lua] packing 50 units of breed skaven_slave 03:12:58.675 [Lua] packing 27 units of breed chaos_fanatic 03:12:58.675 [Lua] packing 5 units of breed chaos_raider 03:12:58.675 [Lua] packing 3 units of breed chaos_warrior 03:12:58.675 [Lua] packing 0 units of breed chaos_berzerker 03:12:58.675 [Lua] packing 2 units of breed skaven_plague_monk 03:12:58.675 [Lua] --> rpc-package size reached, sending rpc now (last package) 03:12:58.675 [Lua] 03:12:58.675 [Lua] [1] = 28 (number) 03:12:58.675 [Lua] [2] = 0 (number) 03:12:58.675 [Lua] [3] = 6 (number) 03:12:58.675 [Lua] [4] = 30 (number) 03:12:58.675 [Lua] [5] = 1 (number) 03:12:58.675 [Lua] [6] = 0 (number) 03:12:58.675 [Lua] [7] = 34 (number) 03:12:58.675 [Lua] [8] = 50 (number) 03:12:58.675 [Lua] [9] = 15 (number) 03:12:58.675 [Lua] [10] = 27 (number) 03:12:58.675 [Lua] [11] = 6 (number) 03:12:58.675 [Lua] [12] = 5 (number) 03:12:58.675 [Lua] [13] = 3 (number) 03:12:58.675 [Lua] [14] = 3 (number) 03:12:58.675 [Lua] [15] = 1 (number) 03:12:58.675 [Lua] [16] = 0 (number) 03:12:58.675 [Lua] [17] = 4 (number) 03:12:58.675 [Lua] [18] = 2 (number) 03:12:58.675 [Lua] 03:12:58.675 [Lua] 03:12:58.675 [Lua] [1] = 678 (number) 03:12:58.675 [Lua] [2] = 107 (number) 03:12:58.675 [Lua] [3] = 116 (number) 03:12:58.675 [Lua] [4] = 922 (number) 03:12:58.675 [Lua] [5] = 245 (number) 03:12:58.675 [Lua] [6] = 114 (number) 03:12:58.675 [Lua] [7] = 676 (number) 03:12:58.675 [Lua] [8] = 85 (number) 03:12:58.675 [Lua] [9] = 248 (number) 03:12:58.675 [Lua] [10] = 125 (number) 03:12:58.675 [Lua] [11] = 819 (number) 03:12:58.675 [Lua] [12] = 244 (number) 03:12:58.675 [Lua] [13] = 931 (number) 03:12:58.675 [Lua] [14] = 108 (number) 03:12:58.675 [Lua] [15] = 117 (number) 03:12:58.675 [Lua] [16] = 928 (number) 03:12:58.675 [Lua] [17] = 79 (number) 03:12:58.675 [Lua] [18] = 938 (number) 03:12:58.675 [Lua] [19] = 821 (number) 03:12:58.675 [Lua] [20] = 124 (number) 03:12:58.675 [Lua] [21] = 600 (number) 03:12:58.675 [Lua] [22] = 112 (number) 03:12:58.675 [Lua] [23] = 78 (number) 03:12:58.675 [Lua] [24] = 98 (number) 03:12:58.675 [Lua] [25] = 111 (number) 03:12:58.675 [Lua] [26] = 671 (number) 03:12:58.675 [Lua] [27] = 86 (number) 03:12:58.675 [Lua] [28] = 815 (number) 03:12:58.675 [Lua] [29] = 122 (number) 03:12:58.675 [Lua] [30] = 100 (number) 03:12:58.675 [Lua] [31] = 669 (number) 03:12:58.675 [Lua] [32] = 203 (number) 03:12:58.675 [Lua] [33] = 222 (number) 03:12:58.675 [Lua] [34] = 911 (number) 03:12:58.675 [Lua] [35] = 217 (number) 03:12:58.675 [Lua] [36] = 906 (number) 03:12:58.675 [Lua] [37] = 898 (number) 03:12:58.675 [Lua] [38] = 246 (number) 03:12:58.675 [Lua] [39] = 236 (number) 03:12:58.675 [Lua] [40] = 914 (number) 03:12:58.675 [Lua] [41] = 197 (number) 03:12:58.675 [Lua] [42] = 231 (number) 03:12:58.675 [Lua] [43] = 199 (number) 03:12:58.675 [Lua] [44] = 265 (number) 03:12:58.675 [Lua] [45] = 247 (number) 03:12:58.675 [Lua] [46] = 1011 (number) 03:12:58.675 [Lua] [47] = 918 (number) 03:12:58.675 [Lua] [48] = 901 (number) 03:12:58.675 [Lua] [49] = 930 (number) 03:12:58.675 [Lua] [50] = 263 (number) 03:12:58.675 [Lua] [51] = 1014 (number) 03:12:58.675 [Lua] [52] = 264 (number) 03:12:58.675 [Lua] [53] = 218 (number) 03:12:58.675 [Lua] [54] = 1010 (number) 03:12:58.675 [Lua] [55] = 903 (number) 03:12:58.675 [Lua] [56] = 214 (number) 03:12:58.675 [Lua] [57] = 900 (number) 03:12:58.675 [Lua] [58] = 895 (number) 03:12:58.675 [Lua] [59] = 909 (number) 03:12:58.675 [Lua] [60] = 226 (number) 03:12:58.675 [Lua] [61] = 663 (number) 03:12:58.675 [Lua] [62] = 216 (number) 03:12:58.675 [Lua] [63] = 266 (number) 03:12:58.675 [Lua] [64] = 907 (number) 03:12:58.675 [Lua] [65] = 927 (number) 03:12:58.675 [Lua] [66] = 666 (number) 03:12:58.675 [Lua] [67] = 1013 (number) 03:12:58.675 [Lua] [68] = 198 (number) 03:12:58.675 [Lua] [69] = 935 (number) 03:12:58.675 [Lua] [70] = 923 (number) 03:12:58.675 [Lua] [71] = 939 (number) 03:12:58.675 [Lua] [72] = 261 (number) 03:12:58.675 [Lua] [73] = 225 (number) 03:12:58.675 [Lua] [74] = 919 (number) 03:12:58.675 [Lua] [75] = 249 (number) 03:12:58.675 [Lua] [76] = 902 (number) 03:12:58.675 [Lua] [77] = 262 (number) 03:12:58.675 [Lua] [78] = 896 (number) 03:12:58.675 [Lua] [79] = 1012 (number) 03:12:58.675 [Lua] [80] = 208 (number) 03:12:58.675 [Lua] [81] = 414 (number) 03:12:58.675 [Lua] [82] = 385 (number) 03:12:58.675 [Lua] [83] = 376 (number) 03:12:58.675 [Lua] [84] = 449 (number) 03:12:58.675 [Lua] [85] = 415 (number) 03:12:58.675 [Lua] [86] = 431 (number) 03:12:58.675 [Lua] [87] = 451 (number) 03:12:58.675 [Lua] [88] = 366 (number) 03:12:58.675 [Lua] [89] = 361 (number) 03:12:58.675 [Lua] [90] = 377 (number) 03:12:58.675 [Lua] [91] = 365 (number) 03:12:58.675 [Lua] [92] = 384 (number) 03:12:58.675 [Lua] [93] = 387 (number) 03:12:58.675 [Lua] [94] = 412 (number) 03:12:58.675 [Lua] [95] = 379 (number) 03:12:58.675 [Lua] [96] = 450 (number) 03:12:58.675 [Lua] [97] = 368 (number) 03:12:58.675 [Lua] [98] = 390 (number) 03:12:58.675 [Lua] [99] = 455 (number) 03:12:58.675 [Lua] [100] = 453 (number) 03:12:58.675 [Lua] [101] = 383 (number) 03:12:58.675 [Lua] [102] = 389 (number) 03:12:58.675 [Lua] [103] = 359 (number) 03:12:58.675 [Lua] [104] = 360 (number) 03:12:58.675 [Lua] [105] = 388 (number) 03:12:58.675 [Lua] [106] = 369 (number) 03:12:58.675 [Lua] [107] = 374 (number) 03:12:58.675 [Lua] [108] = 331 (number) 03:12:58.675 [Lua] [109] = 348 (number) 03:12:58.675 [Lua] [110] = 340 (number) 03:12:58.675 [Lua] [111] = 291 (number) 03:12:58.675 [Lua] [112] = 435 (number) 03:12:58.675 [Lua] [113] = 146 (number) 03:12:58.675 [Lua] [114] = 131 (number) 03:12:58.675 [Lua] [115] = 334 (number) 03:12:58.675 [Lua] [116] = 516 (number) 03:12:58.675 [Lua] [117] = 517 (number) 03:12:58.675 [Lua] 03:12:58.676 [Lua] PlayerManager:add_remote_player 11000010ae4da1b 03:12:58.676 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=505 03:12:58.676 [Lua] RemotePlayer:create_game_object( ) 505 03:12:58.781 [Lua] [ProfileSynchronizer] Assigning peer(11000010ae4da1b:1) to profile(3) career(4) 03:12:58.781 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"},{"is_bot":true,"profile_index":3,"local_player_id":4,"career_index":2,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"11000010ae4da1b"}] 03:12:58.781 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForGameObjectSync 03:12:58.781 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForPlayers 03:12:58.793 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForPlayers 03:12:58.793 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InGame 03:12:58.793 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = true 03:12:59.405 [Lua] [GameNetworkManager] game object created go_id=5120, owner_id=11000010ae4da1b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:12:59.405 [Lua] Adding player sync data to peer=11000010ae4da1b local_player_id=1 03:12:59.405 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":834000404,"first_person":{"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/cog_hammer":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"wwise\/flamethrower":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 03:12:59.406 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_03, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: wwise/dr_deus_01, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: wwise/flamethrower, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: resource_packages/careers/dr_engineer, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: wwise/coghammer, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer, async-read, 03:12:59.406 [Lua] [PackageManager] Load: wwise/drakegun, ProfileSynchronizer, async-read, 03:12:59.436 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps 03:12:59.436 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps 03:12:59.436 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh 03:12:59.518 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh 03:12:59.518 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh 03:12:59.518 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_03 03:12:59.551 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_03 03:12:59.551 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_03 03:12:59.552 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 03:12:59.619 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 03:12:59.619 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p 03:12:59.619 [Lua] [PackageManager] Queueing new asynch package: wwise/dr_deus_01 03:12:59.656 [Lua] [PackageManager] Finished loading asynchronous package: wwise/dr_deus_01 03:12:59.656 [Lua] [PackageManager] Force_load: wwise/dr_deus_01 03:12:59.656 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 03:12:59.690 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 03:12:59.690 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p 03:12:59.691 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 03:12:59.902 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 834000404 03:12:59.903 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 03:12:59.903 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base 03:12:59.903 [Lua] [PackageManager] Queueing new asynch package: wwise/flamethrower 03:12:59.937 [Lua] [PackageManager] Finished loading asynchronous package: wwise/flamethrower 03:12:59.937 [Lua] [PackageManager] Force_load: wwise/flamethrower 03:12:59.937 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 03:12:59.968 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 03:12:59.968 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p 03:12:59.968 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 03:13:00.024 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 03:13:00.024 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p 03:13:00.024 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 03:13:00.098 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 03:13:00.098 [Lua] [PackageManager] Force_load: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold 03:13:00.098 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/dr_engineer 03:13:00.164 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/dr_engineer 03:13:00.164 [Lua] [PackageManager] Force_load: resource_packages/careers/dr_engineer 03:13:00.164 [Lua] [PackageManager] Queueing new asynch package: wwise/coghammer 03:13:00.196 [Lua] [PackageManager] Finished loading asynchronous package: wwise/coghammer 03:13:00.196 [Lua] [PackageManager] Force_load: wwise/coghammer 03:13:00.196 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 03:13:00.230 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 03:13:00.230 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p 03:13:00.230 [Lua] [PackageManager] Queueing new asynch package: wwise/drakegun 03:13:00.264 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 834000404 03:13:00.265 [Lua] [PackageManager] Finished loading asynchronous package: wwise/drakegun 03:13:00.265 [Lua] [PackageManager] Force_load: wwise/drakegun 03:13:00.280 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 834000404 03:13:00.525 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:01.637 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 834000404 03:13:01.643 [Lua] [PartyManager] Player (11000010ae4da1b:1) was put into party heroes (1) 03:13:01.643 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:13:01.654 [Lua] [GameNetworkManager] destroying game object with go_id=447 03:13:01.659 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":5,"local_player_id":1,"career_index":1,"peer_id":"110000104740435"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"11000010ae4da1b"}] 03:13:01.659 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 4 03:13:01.659 [Lua] [GameNetworkManager] destroying game object with go_id=471 03:13:01.659 [Lua] [GameNetworkManager] destroying game object with go_id=477 03:13:01.679 [Lua] [PackageManager] Unload: wwise/handgun, ProfileSynchronizer 03:13:01.679 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/skins/white/chr_dwarf_ranger_ironbreaker_white, ProfileSynchronizer 03:13:01.679 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/headpiece/dr_i_hat_14, ProfileSynchronizer 03:13:01.681 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ironbreaker, ProfileSynchronizer 03:13:01.681 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01, ProfileSynchronizer 03:13:01.681 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01, ProfileSynchronizer 03:13:01.681 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:13:01.685 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_handgun_02_t3/wpn_dw_handgun_02_t3_runed_01_3p, ProfileSynchronizer 03:13:01.686 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_base, ProfileSynchronizer 03:13:01.686 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_ironbreaker/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:13:01.687 [Lua] [PackageManager] Unload: wwise/one_handed_hammers, ProfileSynchronizer 03:13:01.687 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_hammer_01_t2/wpn_dw_hammer_01_t2_runed_01_3p, ProfileSynchronizer 03:13:01.687 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/dual_hammers, ProfileSynchronizer 03:13:01.687 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/handgun_dr, ProfileSynchronizer 03:13:01.802 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":745901248,"first_person":{"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/cog_hammer":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"wwise\/flamethrower":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 03:13:01.803 [Lua] [GameNetworkManager] game object created go_id=5121, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 03:13:01.803 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 03:13:01.804 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=515 03:13:01.804 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 03:13:01.805 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (0.59305555555555556) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (0.8125) 03:13:01.805 [Lua] TalentSystem:rpc_sync_talents 28 5121 03:13:01.806 [Lua] [GameNetworkManager] game object created go_id=5122, owner_id=11000010ae4da1b go_type=engineer_career_data go_created_func_name=game_object_created_career_data 03:13:01.806 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:13:01.806 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:13:01.913 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:13:01.931 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:13:02.100 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = true 03:13:03.537 [Flow] [43348] Globadier flow. Loop deactivated. 03:13:03.537 [Flow] [43348] Globadier flow despawned. //28 03:13:03.888 [Lua] Set lobby begin: 03:13:03.888 [Lua] Lobby data twitch_enabled = false 03:13:03.888 [Lua] Lobby data selected_mission_id = forest_ambush 03:13:03.888 [Lua] Lobby data num_players = 4 03:13:03.888 [Lua] Lobby data difficulty_tweak = 0 03:13:03.888 [Lua] Lobby data host = 110000109ed6c29 03:13:03.888 [Lua] Lobby data matchmaking_type = 2 03:13:03.888 [Lua] Lobby data is_private = false 03:13:03.888 [Lua] Lobby data match_started = true 03:13:03.888 [Lua] Lobby data difficulty = cataclysm 03:13:03.888 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:13:03.888 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:13:03.888 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:13:03.888 [Lua] Lobby data quick_game = true 03:13:03.888 [Lua] Lobby data country_code = us 03:13:03.888 [Lua] Lobby data matchmaking = true 03:13:03.888 [Lua] Lobby data power_level = 618 03:13:03.888 [Lua] Lobby data mission_id = forest_ambush 03:13:03.888 [Lua] Lobby data mechanism = adventure 03:13:03.889 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:13:03.889 [Lua] Lobby data player_slot_2 = 0:0 03:13:03.889 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:13:03.889 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:13:03.889 [Lua] Lobby data eac_authorized = true 03:13:03.889 [Lua] Set lobby end. 03:13:04.564 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:05.624 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:13:06.201 [Lua] HORDE: Pushing horde in time; too many units out 70 03:13:08.115 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:08.961 [Lua] Set lobby begin: 03:13:08.961 [Lua] Lobby data twitch_enabled = false 03:13:08.961 [Lua] Lobby data selected_mission_id = forest_ambush 03:13:08.961 [Lua] Lobby data num_players = 4 03:13:08.961 [Lua] Lobby data difficulty_tweak = 0 03:13:08.962 [Lua] Lobby data host = 110000109ed6c29 03:13:08.962 [Lua] Lobby data matchmaking_type = 2 03:13:08.962 [Lua] Lobby data is_private = false 03:13:08.962 [Lua] Lobby data match_started = true 03:13:08.962 [Lua] Lobby data difficulty = cataclysm 03:13:08.962 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:13:08.963 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:13:08.963 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:13:08.963 [Lua] Lobby data quick_game = true 03:13:08.963 [Lua] Lobby data country_code = us 03:13:08.963 [Lua] Lobby data matchmaking = true 03:13:08.963 [Lua] Lobby data power_level = 827 03:13:08.963 [Lua] Lobby data mission_id = forest_ambush 03:13:08.963 [Lua] Lobby data mechanism = adventure 03:13:08.963 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:13:08.963 [Lua] Lobby data player_slot_2 = 0:0 03:13:08.963 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:13:08.963 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:13:08.963 [Lua] Lobby data eac_authorized = true 03:13:08.963 [Lua] Set lobby end. 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:09.917 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:10.336 [Lua] simple los failed 03:13:11.277 [Lua] HORDE: next wave, multiple_horde_frequency -> Time delay 7 03:13:11.277 [Lua] Time for new HOOORDE! multi_consecutive_wave 03:13:11.277 [Lua] HORDE: Spawning hordes while 54 other ai are spawned 03:13:11.277 [Lua] horde requested: vector_blob 03:13:11.277 [Lua] wants to spawn ahead within distance: 60 03:13:11.277 [Lua] horde crated with id 28 of type vector_blob 03:13:11.278 [Lua] managed to spawn 39/39 horde enemies 03:13:11.278 [Lua] vector blob horde has started 03:13:11.568 [Lua] [AIPlayerSlotExtension] force releaseing slot 1033 2 03:13:11.856 [Lua] Init group template: horde 03:13:12.771 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:12.891 [Lua] ready to jump failed 03:13:13.098 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:13:14.191 [Lua] [GameNetworkManager] game object created go_id=5123, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:13:14.745 [Lua] [GameNetworkManager] game object was destroyed id=5123 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:13:16.605 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:17.154 [Lua] Horde killed: multi_first_wave 03:13:19.515 [Lua] ready to jump failed 03:13:23.824 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:13:26.352 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:26.690 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:13:27.562 [Lua] HORDE: Pushing horde in time; too many units out 72 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:29.473 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:30.760 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 130 will change to a manual source. 03:13:32.619 [Lua] HORDE: last wave, reset to standard horde delay 03:13:32.619 [Lua] Time for new HOOORDE! multi_last_wave 03:13:32.619 [Lua] HORDE: Spawning hordes while 60 other ai are spawned 03:13:32.619 [Lua] horde requested: vector_blob 03:13:32.619 [Lua] wants to spawn ahead within distance: 60 03:13:32.619 [Lua] horde crated with id 29 of type vector_blob 03:13:32.619 [Lua] managed to spawn 39/39 horde enemies 03:13:32.619 [Lua] vector blob horde has started 03:13:33.212 [Lua] Init group template: horde 03:13:35.422 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:36.625 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:13:37.279 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:13:37.292 [Lua] Spline already found! 03:13:37.326 [Lua] Init group template: spline_patrol 03:13:39.032 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:40.367 [Lua] [GameNetworkManager] game object created go_id=5124, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:13:40.693 [Lua] Horde killed: multi_consecutive_wave 03:13:41.264 [Lua] [GameNetworkManager] game object was destroyed id=5124 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:13:44.522 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:13:52.720 [Lua] [AIPlayerSlotExtension] force releaseing slot 1022 3 03:13:56.839 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:13:56.853 [Lua] Spline already found! 03:13:56.887 [Lua] Init group template: spline_patrol 03:13:58.425 [EACServer] [22:13:58:425] [Windows] [EAC Server] [Warn] [Cerberus] [Backend] [Think] Reconnection not allowed yet, reconnection interval is 120 seconds. 03:13:59.533 [Lua] Horde killed: multi_last_wave 03:14:29.154 [Lua] TerrorEventMixer.start_event: roaming_patrol (seed: 1013904223) 03:14:29.165 [Lua] Spline already found! 03:14:29.194 [Lua] Init group template: spline_patrol 03:14:31.466 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 56 will change to a manual source. 03:14:35.489 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x8cc2b, position: 0 03:14:35.615 [Lua] [AIPlayerSlotExtension] force releaseing slot 1300 7 03:14:38.409 [Lua] Switching ConflictSettings: to: skaven 03:14:38.409 [Lua] pacing=default 03:14:38.409 [Lua] roaming=nil 03:14:38.409 [Lua] specials=skaven 03:14:38.409 [Lua] debug_color=orange 03:14:38.409 [Lua] contained_breeds=nil 03:14:38.409 [Lua] pack_spawning=skaven 03:14:38.409 [Lua] disabled=false 03:14:38.409 [Lua] factions=nil 03:14:38.409 [Lua] boss=skaven 03:14:38.409 [Lua] horde=default 03:14:38.409 [Lua] name=skaven 03:14:38.409 [Lua] intensity=default 03:14:38.409 [Lua] --- 03:14:57.669 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x8d4d0, position: 0 03:15:03.004 [Flow] [43348] Globadier flow spawned. Loop activated. //29 03:15:06.292 [Lua] HORDE: Chosing horde wave composition skaven_huge_armor 03:15:06.292 [Lua] Time for new HOOORDE! multi_first_wave 03:15:06.292 [Lua] HORDE: Spawning hordes while 43 other ai are spawned 03:15:06.292 [Lua] horde requested: ambush 03:15:06.292 [Lua] setting up ambush-horde 03:15:06.292 [Lua] Composing horde 'huge' .. using variant 'plain' 03:15:06.292 [Lua] -> spawning: 58 03:15:06.292 [Lua] horde crated with id 33 of type ambush 03:15:06.292 [Lua] ambush horde has started 03:15:12.749 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x8dd4f, position: 0 03:15:13.424 [Lua] Init group template: horde 03:15:15.401 [Lua] HORDE: Pushing horde in time; too many units out 89 03:15:16.761 [Flow] [43348] Globadier flow spawned. Loop activated. //30 03:15:18.779 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:15:20.437 [Lua] HORDE: Pushing horde in time; too many units out 87 03:15:23.025 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:15:26.417 [Lua] [HON-43348] Globadier (30) died. damage_table: { 25.5, "shot_machinegun", [Unit '#ID[90a0580b00bf1ab9]'], "torso", { 471.6500244140625, 23.3299560546875, 6.530029296875, }, { 0.86164224147796631, 0.37823116779327393, -0.3383985161781311, }, "bardin_engineer_career_skill_weapon", "n/a", [Unit '#ID[90a0580b00bf1ab9]'], "light", false, true, 0, "instant_projectile", 1, } 03:15:26.417 [Lua] [HON-43348] Globadier (30) killing unit. extension: 'table: 0x0ddd6e90', killing_blow: { 25.5, "shot_machinegun", [Unit '#ID[90a0580b00bf1ab9]'], "torso", { 471.6500244140625, 23.3299560546875, 6.530029296875, }, { 0.86164224147796631, 0.37823116779327393, -0.3383985161781311, }, "bardin_engineer_career_skill_weapon", "n/a", [Unit '#ID[90a0580b00bf1ab9]'], "light", false, true, 0, "instant_projectile", 1, } 03:15:26.417 [Lua] [HON-43348] Globadier (30) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:15:26.421 [Lua] [HON-43348] Globadier (30) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 25.5, "shot_machinegun", [Unit '#ID[90a0580b00bf1ab9]'], "torso", { 471.6500244140625, 23.3299560546875, 6.530029296875, }, { 0.86164224147796631, 0.37823116779327393, -0.3383985161781311, }, "bardin_engineer_career_skill_weapon", "n/a", [Unit '#ID[90a0580b00bf1ab9]'], "light", false, true, 0, "instant_projectile", 1, } 03:15:26.421 [Lua] [HON-43348] Globadier (30) inside death reaction. Playing sound. 03:15:26.422 [Lua] [HON-43348] Globadier (30) play audio unit event. unit_id: '256', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:15:27.768 [Lua] HORDE: Pushing horde in time; too many units out 84 03:15:30.389 [Flow] [43348] Globadier flow. Loop deactivated. 03:15:30.389 [Flow] [43348] Globadier flow despawned. //30 03:15:31.613 [Lua] fence jumping 03:15:32.832 [Lua] HORDE: Pushing horde in time; too many units out 84 03:15:34.476 [Lua] Destroying unit - ai too far away from all players. skaven_slave 2 69 83 03:15:36.219 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x8f151, position: 0 03:15:37.092 [Lua] [AIPlayerSlotExtension] force releaseing slot 1045 3 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.827 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:37.891 [Lua] HORDE: Pushing horde in time; too many units out 70 03:15:41.921 [Lua] Destroying unit - ai too far away from all players. skaven_slave 6 12 72 03:15:42.206 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 4 70 03:15:42.399 [Lua] Destroying unit - ai too far away from all players. skaven_slave 3 33 68 03:15:42.552 [Lua] Destroying unit - ai too far away from all players. skaven_slave 1 36 67 03:15:42.938 [Lua] HORDE: Pushing horde in time; too many units out 67 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:43.276 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:15:44.979 [Lua] Switching ConflictSettings: to: chaos 03:15:44.979 [Lua] pacing=chaos 03:15:44.979 [Lua] roaming=nil 03:15:44.979 [Lua] specials=chaos 03:15:44.979 [Lua] debug_color=purple 03:15:44.979 [Lua] contained_breeds=nil 03:15:44.979 [Lua] pack_spawning=chaos 03:15:44.979 [Lua] disabled=false 03:15:44.979 [Lua] factions=nil 03:15:44.979 [Lua] boss=chaos 03:15:44.979 [Lua] horde=chaos 03:15:44.979 [Lua] name=chaos 03:15:44.979 [Lua] intensity=default 03:15:44.979 [Lua] --- 03:15:46.791 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:15:47.991 [Lua] HORDE: Pushing horde in time; too many units out 77 03:15:51.291 warning: [WwisePlugin] Make Manual Source called on an existing Auto Source for a Unit. Source 113 will change to a manual source. 03:15:51.769 [Lua] [GameNetworkManager] game object created go_id=1058, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:51.879 [Lua] [GameNetworkManager] game object created go_id=1059, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:51.947 [Lua] [GameNetworkManager] game object created go_id=1060, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:52.031 [Lua] [GameNetworkManager] game object created go_id=1061, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:52.531 [Lua] [GameNetworkManager] game object created go_id=1062, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:52.603 [Lua] [GameNetworkManager] game object created go_id=1063, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:52.697 [Lua] [GameNetworkManager] game object created go_id=1064, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:52.767 [Lua] [GameNetworkManager] game object created go_id=1065, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:52.794 [Lua] [GameNetworkManager] game object was destroyed id=1058 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:52.862 [Lua] [GameNetworkManager] game object was destroyed id=1059 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:52.951 [Lua] [GameNetworkManager] game object was destroyed id=1060 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:53.018 [Lua] [GameNetworkManager] game object was destroyed id=1061 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:53.075 [Lua] HORDE: Pushing horde in time; too many units out 92 03:15:53.164 [Lua] [HON-43348] Globadier (29) died. damage_table: { 28.25, "bolt_carbine", [Unit '#ID[0cf19a6e49c89992]'], "aux", { 466.22998046875, 20.83001708984375, 8.67999267578125, }, { -0.90278679132461548, -0.39118444919586182, 0.17874419689178467, }, "we_life_staff", "n/a", [Unit '#ID[0cf19a6e49c89992]'], "light", true, true, 0, "projectile", 1, } 03:15:53.164 [Lua] [HON-43348] Globadier (29) killing unit. extension: 'table: 0x0d6d6ec0', killing_blow: { 28.25, "bolt_carbine", [Unit '#ID[0cf19a6e49c89992]'], "aux", { 466.22998046875, 20.83001708984375, 8.67999267578125, }, { -0.90278679132461548, -0.39118444919586182, 0.17874419689178467, }, "we_life_staff", "n/a", [Unit '#ID[0cf19a6e49c89992]'], "light", true, true, 0, "projectile", 1, } 03:15:53.165 [Lua] [HON-43348] Globadier (29) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:15:53.168 [Lua] [HON-43348] Globadier (29) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 28.25, "bolt_carbine", [Unit '#ID[0cf19a6e49c89992]'], "aux", { 466.22998046875, 20.83001708984375, 8.67999267578125, }, { -0.90278679132461548, -0.39118444919586182, 0.17874419689178467, }, "we_life_staff", "n/a", [Unit '#ID[0cf19a6e49c89992]'], "light", true, true, 0, "projectile", 1, } 03:15:53.169 [Lua] [HON-43348] Globadier (29) inside death reaction. Playing sound. 03:15:53.169 [Lua] [HON-43348] Globadier (29) play audio unit event. unit_id: '493', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:15:53.365 [Lua] [GameNetworkManager] game object was destroyed id=1062 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:53.506 [Lua] [GameNetworkManager] game object was destroyed id=1063 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:53.608 [Lua] [GameNetworkManager] game object was destroyed id=1064 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:53.645 [Lua] [GameNetworkManager] game object was destroyed id=1065 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:54.662 [Lua] TerrorEventMixer.start_event: forest_end_event_start (seed: 1013904223) 03:15:54.677 [Flow] STOP PACING 03:15:56.059 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2905900830, playing_id: 0x8fd33, position: 0 03:15:56.059 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x2905900830, playing_id: 0x8fd33, position: 0 03:15:56.703 [Lua] Switching ConflictSettings: to: skaven 03:15:56.703 [Lua] pacing=default 03:15:56.703 [Lua] roaming=nil 03:15:56.703 [Lua] specials=skaven 03:15:56.703 [Lua] debug_color=orange 03:15:56.703 [Lua] contained_breeds=nil 03:15:56.703 [Lua] pack_spawning=skaven 03:15:56.703 [Lua] disabled=false 03:15:56.703 [Lua] factions=nil 03:15:56.703 [Lua] boss=skaven 03:15:56.703 [Lua] horde=default 03:15:56.703 [Lua] name=skaven 03:15:56.703 [Lua] intensity=default 03:15:56.703 [Lua] --- 03:15:58.366 [Lua] [GameNetworkManager] game object created go_id=1066, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:58.461 [Lua] [GameNetworkManager] game object created go_id=1067, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:58.528 [Lua] [GameNetworkManager] game object created go_id=1068, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:58.617 [EACServer] [22:15:58:617] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Connection established. 03:15:58.632 [Lua] [GameNetworkManager] game object created go_id=1069, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:58.801 [Lua] [GameNetworkManager] game object was destroyed id=1066 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:58.903 [Lua] [GameNetworkManager] game object was destroyed id=1067 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:58.967 [Lua] [GameNetworkManager] game object was destroyed id=1068 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:59.119 [Lua] [GameNetworkManager] game object created go_id=1070, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:59.185 [Lua] [GameNetworkManager] game object created go_id=1071, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:59.296 [Lua] [GameNetworkManager] game object created go_id=1072, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:59.365 [Lua] [GameNetworkManager] game object created go_id=1073, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:15:59.477 [Lua] [GameNetworkManager] game object was destroyed id=1069 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:59.865 [Lua] [GameNetworkManager] game object was destroyed id=1070 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:15:59.971 [Lua] [GameNetworkManager] game object was destroyed id=1071 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:00.043 [Lua] [GameNetworkManager] game object was destroyed id=1072 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:00.111 [Lua] [GameNetworkManager] game object was destroyed id=1073 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:04.822 [Lua] [AIPlayerSlotExtension] force releaseing slot 1094 1 03:16:06.659 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x902b7, position: 0 03:16:10.489 [Flow] [43348] Globadier flow. Loop deactivated. 03:16:10.489 [Flow] [43348] Globadier flow despawned. //30 03:16:13.557 [Lua] [GameNetworkManager] game object created go_id=1074, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:16:13.655 [Lua] [GameNetworkManager] game object created go_id=1075, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:16:13.715 [Lua] [GameNetworkManager] game object created go_id=1076, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:16:13.823 [Lua] [GameNetworkManager] game object created go_id=1077, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:16:13.972 [Lua] [GameNetworkManager] game object was destroyed id=1074 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:14.076 [Lua] [GameNetworkManager] game object was destroyed id=1075 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:14.149 [Lua] [GameNetworkManager] game object was destroyed id=1076 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:14.231 [Lua] [GameNetworkManager] game object was destroyed id=1077 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:16:18.664 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.597 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:16:28.856 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 normal medium 03:16:31.377 [Lua] Horde killed: multi_first_wave 03:16:32.929 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x912a4, position: 0 03:17:11.516 [Lua] TerrorEventMixer.start_random_event: forest_end -> forest_end_event_a 03:17:11.516 [Lua] TerrorEventMixer.start_random_event: generic_special_fun -> generic_specials_fun_a 03:17:11.519 [Lua] TerrorEventMixer.start_event: forest_end_event_loop (seed: 1013904223) 03:17:11.519 [Lua] TerrorEventMixer.start_event: forest_end_event_a (seed: 1013904223) 03:17:11.519 [Lua] TerrorEventMixer.start_event: generic_specials_fun_a (seed: 1013904223) 03:17:11.529 [Flow] [43348] Globadier flow spawned. Loop activated. //31 03:17:12.169 [Lua] [flow] string="Door Interacted" 03:17:12.180 [Lua] [flow] string="Cellar Door Equal" 03:17:14.353 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:17:16.413 [Lua] [HON-43348] Globadier (31) died. damage_table: { 29.25, "shot_machinegun", [Unit '#ID[90a0580b00bf1ab9]'], "left_leg", { 520.9100341796875, 97.59002685546875, 2.44000244140625, }, { 0.79029130935668945, -0.61169838905334473, 0.035566568374633789, }, "bardin_engineer_career_skill_weapon", "n/a", [Unit '#ID[90a0580b00bf1ab9]'], "light", false, true, 0, "instant_projectile", 1, } 03:17:16.413 [Lua] [HON-43348] Globadier (31) killing unit. extension: 'table: 0x153083f0', killing_blow: { 29.25, "shot_machinegun", [Unit '#ID[90a0580b00bf1ab9]'], "left_leg", { 520.9100341796875, 97.59002685546875, 2.44000244140625, }, { 0.79029130935668945, -0.61169838905334473, 0.035566568374633789, }, "bardin_engineer_career_skill_weapon", "n/a", [Unit '#ID[90a0580b00bf1ab9]'], "light", false, true, 0, "instant_projectile", 1, } 03:17:16.413 [Lua] [HON-43348] Globadier (31) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:17:16.416 [Lua] [HON-43348] Globadier (31) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 29.25, "shot_machinegun", [Unit '#ID[90a0580b00bf1ab9]'], "left_leg", { 520.9100341796875, 97.59002685546875, 2.44000244140625, }, { 0.79029130935668945, -0.61169838905334473, 0.035566568374633789, }, "bardin_engineer_career_skill_weapon", "n/a", [Unit '#ID[90a0580b00bf1ab9]'], "light", false, true, 0, "instant_projectile", 1, } 03:17:16.416 [Lua] [HON-43348] Globadier (31) inside death reaction. Playing sound. 03:17:16.416 [Lua] [HON-43348] Globadier (31) play audio unit event. unit_id: '798', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:17:16.580 [Lua] [GameNetworkManager] game object created go_id=1078, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:16.652 [Lua] [GameNetworkManager] game object created go_id=1079, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:16.765 [Lua] [GameNetworkManager] game object created go_id=1080, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:16.839 [Lua] [GameNetworkManager] game object created go_id=1081, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:17.021 [Lua] [GameNetworkManager] game object was destroyed id=1078 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:17:17.094 [Lua] [GameNetworkManager] game object was destroyed id=1079 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:17:17.168 [Lua] [GameNetworkManager] game object was destroyed id=1080 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:17:17.289 [Lua] [GameNetworkManager] game object was destroyed id=1081 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:17:17.696 [Flow] [43348] Globadier flow spawned. Loop activated. //32 03:17:25.215 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:17:29.692 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:17:30.720 [Lua] [AIPlayerSlotExtension] force releaseing slot 895 3 03:17:30.918 [Flow] [43348] Globadier flow. Loop deactivated. 03:17:30.918 [Flow] [43348] Globadier flow despawned. //32 03:17:30.976 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:31.955 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:34.056 [Lua] [GameNetworkManager] game object created go_id=5125, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:34.415 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 03:17:34.535 [Lua] [GameNetworkManager] game object was destroyed id=5125 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:17:35.371 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[99664946f9a9dfd3]']"] 03:17:35.803 [Lua] event horde ends! 03:17:35.833 [Lua] event horde ends! 03:17:38.386 [Lua] [GameNetworkManager] game object created go_id=5126, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:38.886 [Lua] [GameNetworkManager] game object was destroyed id=5126 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:17:39.970 [Lua] [AIPlayerSlotExtension] force releaseing slot 1082 4 03:17:41.905 [Lua] event horde ends! 03:17:46.929 [Lua] event horde ends! 03:17:46.941 [Lua] event horde ends! 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.340 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:47.376 [Lua] [GameNetworkManager] game object created go_id=5127, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:47.489 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 03:17:47.906 [Lua] [GameNetworkManager] game object was destroyed id=5127 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:17:48.659 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x942f1, position: 0 03:17:49.279 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1877986268, playing_id: 0x94368, position: 0 03:17:50.619 [Lua] [GameNetworkManager] game object created go_id=5128, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:17:51.094 [Lua] [GameNetworkManager] game object was destroyed id=5128 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:51.290 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:17:55.852 [Lua] TerrorEventMixer.start_event: forest_end_event_loop (seed: 1013904223) 03:17:56.817 [Lua] TerrorEventMixer.start_random_event: forest_end -> forest_end_event_b 03:17:56.817 [Lua] TerrorEventMixer.start_event: forest_end_event_b (seed: 1013904223) 03:18:01.317 [Lua] [HON-43348] Globadier (32) died. damage_table: { 42, "blunt_tank_uppercut", [Unit '#ID[d8c756be81dd6082]'], "right_leg", { 522.1400146484375, 96.67999267578125, 1.8399658203125, }, { 0.96734702587127686, -0.23409807682037354, -0.097142815589904785, }, "es_2h_hammer", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "light_attack", 1, } 03:18:01.317 [Lua] [HON-43348] Globadier (32) killing unit. extension: 'table: 0x1540b890', killing_blow: { 42, "blunt_tank_uppercut", [Unit '#ID[d8c756be81dd6082]'], "right_leg", { 522.1400146484375, 96.67999267578125, 1.8399658203125, }, { 0.96734702587127686, -0.23409807682037354, -0.097142815589904785, }, "es_2h_hammer", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "light_attack", 1, } 03:18:01.317 [Lua] [HON-43348] Globadier (32) pre-starting death reaction. template: 'poison_globadier', network_type: 'unit' 03:18:01.321 [Lua] [HON-43348] Globadier (32) starting death reaction. temlate_name: 'poison_globadier', network_type: 'unit', killing_blow: { 42, "blunt_tank_uppercut", [Unit '#ID[d8c756be81dd6082]'], "right_leg", { 522.1400146484375, 96.67999267578125, 1.8399658203125, }, { 0.96734702587127686, -0.23409807682037354, -0.097142815589904785, }, "es_2h_hammer", "n/a", [Unit '#ID[d8c756be81dd6082]'], "light", false, true, 0, "light_attack", 1, } 03:18:01.321 [Lua] [HON-43348] Globadier (32) inside death reaction. Playing sound. 03:18:01.321 [Lua] [HON-43348] Globadier (32) play audio unit event. unit_id: '56', unit: '[Unit '#ID[e364c8b32ac02a58]']' 03:18:02.876 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:03.004 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 03:18:03.404 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:03.743 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 7 medium normal 03:18:03.932 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:18:04.035 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 03:18:04.889 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:18:06.968 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 6 medium normal 03:18:07.115 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:07.129 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:07.175 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:18:11.379 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:18:12.171 [Lua] TerrorEventMixer.start_random_event: generic_special_fun -> generic_specials_fun_b 03:18:12.174 [Lua] TerrorEventMixer.start_event: generic_specials_fun_b (seed: 1013904223) 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.723 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:14.773 [Flow] [43348] Globadier flow. Loop deactivated. 03:18:14.773 [Flow] [43348] Globadier flow despawned. //32 03:18:18.138 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:19.013 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:18:19.570 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:20.196 [Lua] event horde ends! 03:18:20.372 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:20.525 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:18:20.535 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:18:21.216 [Lua] event horde ends! 03:18:21.802 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:18:22.840 [Lua] [GameNetworkManager] game object created go_id=5129, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:18:23.560 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 03:18:23.855 [Lua] [GameNetworkManager] game object was destroyed id=5129 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:18:27.038 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:18:27.428 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:18:27.733 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.784 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:27.789 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:18:28.339 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1255334892, playing_id: 0x9645c, position: 0 03:18:31.830 [Lua] TerrorEventMixer.start_event: forest_end_event_loop (seed: 1013904223) 03:18:38.355 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 8 medium normal 03:18:39.467 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:40.962 [Lua] [GameNetworkManager] game object created go_id=1082, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:18:41.065 [Lua] [GameNetworkManager] game object created go_id=1083, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:18:41.138 [Lua] [GameNetworkManager] game object created go_id=1084, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:18:41.240 [Lua] [GameNetworkManager] game object created go_id=1085, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:18:41.528 [Lua] [GameNetworkManager] game object was destroyed id=1082 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:18:41.606 [Lua] [GameNetworkManager] game object was destroyed id=1083 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:18:41.745 [Lua] [GameNetworkManager] game object was destroyed id=1084 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:18:41.791 [Lua] [GameNetworkManager] game object was destroyed id=1085 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:18:45.018 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:45.130 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:46.881 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:47.154 [Lua] [AIPlayerSlotExtension] force releaseing slot 1210 9 03:18:47.154 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 9 normal medium 03:18:47.328 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 3 medium normal 03:18:47.918 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:48.893 [Lua] [AIPlayerSlotExtension] force releaseing slot 877 3 03:18:49.536 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 1 medium normal 03:18:51.496 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 2 medium normal 03:18:52.138 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:18:54.100 [Lua] event horde ends! 03:18:54.100 [Lua] event horde ends! 03:18:55.005 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:55.005 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:55.005 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:55.005 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:18:56.056 [Lua] [GameNetworkManager] game object created go_id=5130, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:18:56.145 [Lua] event horde ends! 03:18:56.494 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 03:18:56.875 [Lua] [GameNetworkManager] game object was destroyed id=5130 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:19:01.702 [Lua] TerrorEventMixer.start_event: forest_end_event_loop (seed: 1013904223) 03:19:07.169 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:19:07.169 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x4062013679, playing_id: 0x61f09, position: 0 03:19:11.199 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 5 medium normal 03:19:12.723 [Lua] [flow_callback_trigger_dialogue_event] No extension found belonging to system "dialogue_system" for unit [Unit (deleted)] 03:19:12.723 [Lua] [flow_callback_trigger_dialogue_event] No extension found belonging to system "dialogue_system" for unit [Unit (deleted)] 03:19:12.723 [Lua] [flow_callback_trigger_dialogue_event] No extension found belonging to system "dialogue_system" for unit [Unit (deleted)] 03:19:12.723 [Lua] [flow_callback_trigger_dialogue_event] No extension found belonging to system "dialogue_system" for unit [Unit (deleted)] 03:19:13.710 [Lua] TerrorEventMixer.start_event: forest_end_finale (seed: 1013904223) 03:19:16.004 [Lua] [AIPlayerSlotExtension] dispersing queue due to wrong slot type preference got -> expected 4 medium normal 03:19:16.173 [Lua] [GameNetworkManager] game object created go_id=5131, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:19:16.849 [Lua] [GameNetworkManager] game object was destroyed id=5131 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:16.963 [Lua] [NavGraphSystem] Removing navgraph(s) for ["[Unit '#ID[6ce41c7f6a165f9d]']"] 03:19:18.252 [Lua] [GameNetworkManager] game object created go_id=1086, owner_id=1100001012efc2b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:19:18.853 [Lua] PlayerManager:assign_unit_ownership Mr. Anonymous 1100001012efc2b 1 03:19:19.183 [Lua] [GameNetworkManager] game object was destroyed id=1086 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=1100001012efc2b 03:19:20.539 [Lua] [GameNetworkManager] game object created go_id=5132, owner_id=11000010ae4da1b go_type=player_projectile_unit go_created_func_name=game_object_created_network_unit 03:19:21.511 [Lua] [GameNetworkManager] game object was destroyed id=5132 with type=player_projectile_unit, object_destroy_func=game_object_destroyed_network_unit, owned by peer=11000010ae4da1b 03:19:24.087 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014363685622811317; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014363685622811317; t = 1337.2120086010545; all_inside = true; any_inside = true; players_outside_portal = table: 0000000018A52DA0; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014363685622811317; t = 1337.2120086010545 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014363685622811317; context = table: 00000000193E6C50; t = 1337.2120086010545 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2120086010545; dt = 0.014363685622811317; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2120086010545 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2120086010545; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014363685622811317; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014363685622811317 [11] self = table: 00000000025AFD00; dt = 0.014363685622811317; main_t = 5547.3657256476581; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2120086010545; game_mode_ended = false [12] self = table: 0000000003A0F430; dt = 0.014363685622811317; t = 5547.3657256476581 [13] self = table: 0000000000012D80; real_world_dt = 0.014363685622811317; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014363685622811317; t = 5547.3657256476581 [14] dt = 0.014363685622811317 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = false; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = false; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = false; world = [World]; dt = 0.014363685622811317; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.087 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:10394020, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1979474432, lt:load_next_level, extra_packages:{ }) 03:19:24.087 [Lua] [NetworkServer] Entering post game 03:19:24.087 [Lua] [PeerSM] 110000104740435 :: on_exit InGame 03:19:24.087 [Lua] [PeerSM] 110000104740435 :: on_enter InPostGame 03:19:24.087 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 03:19:24.087 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InPostGame 03:19:24.087 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InGame 03:19:24.087 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InPostGame 03:19:24.087 [Lua] [PeerSM] 1100001012efc2b :: on_exit InGame 03:19:24.087 [Lua] [PeerSM] 1100001012efc2b :: on_enter InPostGame 03:19:24.088 [Save] Saving `save_data` 03:19:24.088 [Lua] gm_event_end_conditions_met true false 03:19:24.089 [Lua] Game won 03:19:24.089 [Lua] [Challenge] Speedrun invalidated. Likely due to hot-join. 03:19:24.089 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 03:19:24.092 [Save] Save done 03:19:24.092 [Save] Saving `save_data` 03:19:24.096 [Save] Save done 03:19:24.123 [Lua] generate_backend_stats 110000109ed6c29:1 03:19:24.235 [Lua] [PlayFabMirrorBase] Force commit 03:19:24.235 [Lua] [PlayFabMirrorBase] _commit_internal "nil" 03:19:24.235 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request savePlayerStatistics3 60 03:19:24.280 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request updateHeroAttributes 61 03:19:24.280 [Save] Saving `save_data` 03:19:24.285 [Save] Save done 03:19:24.290 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000104740435:0:0:0 = false 03:19:24.290 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = false 03:19:24.290 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = false 03:19:24.290 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:1100001012efc2b:0:0:0 = false 03:19:24.291 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request savePlayerStatistics3 60 8 03:19:24.299 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014361200854182243; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014361200854182243; t = 1337.2263698019087; all_inside = true; any_inside = true; players_outside_portal = table: 000000001670FF80; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014361200854182243; t = 1337.2263698019087 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014361200854182243; context = table: 00000000193E6C50; t = 1337.2263698019087 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2263698019087; dt = 0.014361200854182243; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2263698019087 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2263698019087; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014361200854182243; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014361200854182243 [11] self = table: 00000000025AFD00; dt = 0.014361200854182243; main_t = 5547.3800868485123; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2263698019087; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014361200854182243; t = 5547.3800868485123 [13] self = table: 0000000000012D80; real_world_dt = 0.014361200854182243; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014361200854182243; t = 5547.3800868485123 [14] dt = 0.014361200854182243 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014361200854182243; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.317 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014376109465956688; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014376109465956688; t = 1337.2407459113747; all_inside = true; any_inside = true; players_outside_portal = table: 0000000002308260; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014376109465956688; t = 1337.2407459113747 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014376109465956688; context = table: 00000000193E6C50; t = 1337.2407459113747 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2407459113747; dt = 0.014376109465956688; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2407459113747 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2407459113747; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014376109465956688; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014376109465956688 [11] self = table: 00000000025AFD00; dt = 0.014376109465956688; main_t = 5547.3944629579782; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2407459113747; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014376109465956688; t = 5547.3944629579782 [13] self = table: 0000000000012D80; real_world_dt = 0.014376109465956688; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014376109465956688; t = 5547.3944629579782 [14] dt = 0.014376109465956688 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014376109465956688; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.334 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014435075223445892; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014435075223445892; t = 1337.2551809865981; all_inside = true; any_inside = true; players_outside_portal = table: 000000000FDC9BE0; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014435075223445892; t = 1337.2551809865981 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014435075223445892; context = table: 00000000193E6C50; t = 1337.2551809865981 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2551809865981; dt = 0.014435075223445892; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2551809865981 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2551809865981; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014435075223445892; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014435075223445892 [11] self = table: 00000000025AFD00; dt = 0.014435075223445892; main_t = 5547.4088980332017; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2551809865981; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014435075223445892; t = 5547.4088980332017 [13] self = table: 0000000000012D80; real_world_dt = 0.014435075223445892; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014435075223445892; t = 5547.4088980332017 [14] dt = 0.014435075223445892 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014435075223445892; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.351 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014537454582750797; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014537454582750797; t = 1337.2697184411809; all_inside = true; any_inside = true; players_outside_portal = table: 000000001ABDF3F0; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014537454582750797; t = 1337.2697184411809 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014537454582750797; context = table: 00000000193E6C50; t = 1337.2697184411809 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2697184411809; dt = 0.014537454582750797; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2697184411809 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2697184411809; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014537454582750797; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014537454582750797 [11] self = table: 00000000025AFD00; dt = 0.014537454582750797; main_t = 5547.4234354877844; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2697184411809; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014537454582750797; t = 5547.4234354877844 [13] self = table: 0000000000012D80; real_world_dt = 0.014537454582750797; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014537454582750797; t = 5547.4234354877844 [14] dt = 0.014537454582750797 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014537454582750797; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.367 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014646437950432301; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014646437950432301; t = 1337.2843648791313; all_inside = true; any_inside = true; players_outside_portal = table: 000000001976DC10; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014646437950432301; t = 1337.2843648791313 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014646437950432301; context = table: 00000000193E6C50; t = 1337.2843648791313 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2843648791313; dt = 0.014646437950432301; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2843648791313 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2843648791313; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014646437950432301; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014646437950432301 [11] self = table: 00000000025AFD00; dt = 0.014646437950432301; main_t = 5547.4380819257349; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2843648791313; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014646437950432301; t = 5547.4380819257349 [13] self = table: 0000000000012D80; real_world_dt = 0.014646437950432301; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014646437950432301; t = 5547.4380819257349 [14] dt = 0.014646437950432301 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014646437950432301; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.384 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014785026200115681; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014785026200115681; t = 1337.2991499053314; all_inside = true; any_inside = true; players_outside_portal = table: 0000000015E2FFE0; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014785026200115681; t = 1337.2991499053314 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014785026200115681; context = table: 00000000193E6C50; t = 1337.2991499053314 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2991499053314; dt = 0.014785026200115681; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.2991499053314 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.2991499053314; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014785026200115681; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014785026200115681 [11] self = table: 00000000025AFD00; dt = 0.014785026200115681; main_t = 5547.452866951935; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.2991499053314; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014785026200115681; t = 5547.452866951935 [13] self = table: 0000000000012D80; real_world_dt = 0.014785026200115681; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014785026200115681; t = 5547.452866951935 [14] dt = 0.014785026200115681 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014785026200115681; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.400 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.014929946511983871; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.014929946511983871; t = 1337.3140798518434; all_inside = true; any_inside = true; players_outside_portal = table: 000000000825AB20; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.014929946511983871; t = 1337.3140798518434 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.014929946511983871; context = table: 00000000193E6C50; t = 1337.3140798518434 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3140798518434; dt = 0.014929946511983871; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3140798518434 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.3140798518434; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.014929946511983871; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.014929946511983871 [11] self = table: 00000000025AFD00; dt = 0.014929946511983871; main_t = 5547.467796898447; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.3140798518434; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.014929946511983871; t = 5547.467796898447 [13] self = table: 0000000000012D80; real_world_dt = 0.014929946511983871; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.014929946511983871; t = 5547.467796898447 [14] dt = 0.014929946511983871 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.014929946511983871; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.417 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015092974528670311; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015092974528670311; t = 1337.3291728263721; all_inside = true; any_inside = true; players_outside_portal = table: 0000000002198480; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015092974528670311; t = 1337.3291728263721 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015092974528670311; context = table: 00000000193E6C50; t = 1337.3291728263721 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3291728263721; dt = 0.015092974528670311; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3291728263721 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.3291728263721; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015092974528670311; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015092974528670311 [11] self = table: 00000000025AFD00; dt = 0.015092974528670311; main_t = 5547.4828898729756; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.3291728263721; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015092974528670311; t = 5547.4828898729756 [13] self = table: 0000000000012D80; real_world_dt = 0.015092974528670311; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015092974528670311; t = 5547.4828898729756 [14] dt = 0.015092974528670311 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015092974528670311; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.434 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015266998670995235; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015266998670995235; t = 1337.3444398250431; all_inside = true; any_inside = true; players_outside_portal = table: 000000001B1B8740; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015266998670995235; t = 1337.3444398250431 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015266998670995235; context = table: 00000000193E6C50; t = 1337.3444398250431 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3444398250431; dt = 0.015266998670995235; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3444398250431 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.3444398250431; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015266998670995235; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015266998670995235 [11] self = table: 00000000025AFD00; dt = 0.015266998670995235; main_t = 5547.4981568716466; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.3444398250431; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015266998670995235; t = 5547.4981568716466 [13] self = table: 0000000000012D80; real_world_dt = 0.015266998670995235; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015266998670995235; t = 5547.4981568716466 [14] dt = 0.015266998670995235 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015266998670995235; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.450 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015423620119690895; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015423620119690895; t = 1337.3598634451628; all_inside = true; any_inside = true; players_outside_portal = table: 0000000014FD6AD0; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015423620119690895; t = 1337.3598634451628 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015423620119690895; context = table: 00000000193E6C50; t = 1337.3598634451628 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3598634451628; dt = 0.015423620119690895; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3598634451628 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.3598634451628; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015423620119690895; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015423620119690895 [11] self = table: 00000000025AFD00; dt = 0.015423620119690895; main_t = 5547.5135804917663; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.3598634451628; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015423620119690895; t = 5547.5135804917663 [13] self = table: 0000000000012D80; real_world_dt = 0.015423620119690895; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015423620119690895; t = 5547.5135804917663 [14] dt = 0.015423620119690895 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015423620119690895; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.467 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015565535984933376; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015565535984933376; t = 1337.3754289811477; all_inside = true; any_inside = true; players_outside_portal = table: 000000000DFBFA10; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015565535984933376; t = 1337.3754289811477 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015565535984933376; context = table: 00000000193E6C50; t = 1337.3754289811477 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3754289811477; dt = 0.015565535984933376; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3754289811477 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.3754289811477; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015565535984933376; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015565535984933376 [11] self = table: 00000000025AFD00; dt = 0.015565535984933376; main_t = 5547.5291460277513; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.3754289811477; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015565535984933376; t = 5547.5291460277513 [13] self = table: 0000000000012D80; real_world_dt = 0.015565535984933376; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015565535984933376; t = 5547.5291460277513 [14] dt = 0.015565535984933376 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015565535984933376; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.483 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015673220157623291; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015673220157623291; t = 1337.3911022013053; all_inside = true; any_inside = true; players_outside_portal = table: 000000000ECF2940; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015673220157623291; t = 1337.3911022013053 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015673220157623291; context = table: 00000000193E6C50; t = 1337.3911022013053 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3911022013053; dt = 0.015673220157623291; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.3911022013053 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.3911022013053; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015673220157623291; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015673220157623291 [11] self = table: 00000000025AFD00; dt = 0.015673220157623291; main_t = 5547.5448192479089; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.3911022013053; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015673220157623291; t = 5547.5448192479089 [13] self = table: 0000000000012D80; real_world_dt = 0.015673220157623291; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015673220157623291; t = 5547.5448192479089 [14] dt = 0.015673220157623291 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015673220157623291; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.499 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015754701569676399; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015754701569676399; t = 1337.406856902875; all_inside = true; any_inside = true; players_outside_portal = table: 000000001C8D8C30; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015754701569676399; t = 1337.406856902875 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015754701569676399; context = table: 00000000193E6C50; t = 1337.406856902875 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.406856902875; dt = 0.015754701569676399; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.406856902875 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.406856902875; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015754701569676399; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015754701569676399 [11] self = table: 00000000025AFD00; dt = 0.015754701569676399; main_t = 5547.5605739494786; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.406856902875; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015754701569676399; t = 5547.5605739494786 [13] self = table: 0000000000012D80; real_world_dt = 0.015754701569676399; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015754701569676399; t = 5547.5605739494786 [14] dt = 0.015754701569676399 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015754701569676399; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.516 [Lua] Complete level triggered. Stacktrace: [0] =[C]: in function callstack [1] @scripts/managers/game_mode/game_mode_manager.lua:640: in function complete_level [2] @scripts/unit_extensions/generic/end_zone_extension.lua:436: in function _check_end_mission_all_inside [3] @scripts/unit_extensions/generic/end_zone_extension.lua:553:in function [4] @scripts/unit_extensions/generic/end_zone_extension.lua:318: in function _update_state [5] @scripts/unit_extensions/generic/end_zone_extension.lua:170: in function update [6] @scripts/entity_system/systems/extension_system_base.lua:106: in function update [7] @scripts/entity_system/systems/props/end_zone_system.lua:21:in function [8] @scripts/entity_system/entity_system_bag.lua:56: in function update [9] @scripts/entity_system/entity_system.lua:485: in function system_update [10] @scripts/entity_system/entity_system.lua:454: in function update [11] @scripts/game_state/state_ingame.lua:1048: in function update [12] @foundation/scripts/util/state_machine.lua:141: in function update [13] @scripts/boot.lua:902: in function game_update [14] @scripts/boot.lua:632:in function [1] self = table: 0000000012D86530 [2] self = table: 0000000002F575D0; dt = 0.015811970457434654; all_inside = true [3] self = table: 0000000002F575D0; dt = 0.015811970457434654; t = 1337.4226688733324; all_inside = true; any_inside = true; players_outside_portal = table: 00000000065B7BD0; buff_system = table: 00000000016A8F70 [4] self = table: 0000000002F575D0; dt = 0.015811970457434654; t = 1337.4226688733324 [5] self = table: 0000000002F575D0; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; input = table: 00000000007F97B0; dt = 0.015811970457434654; context = table: 00000000193E6C50; t = 1337.4226688733324 [6] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.4226688733324; dt = 0.015811970457434654; update_list = table: 000000000C335F20; dummy_input = table: 00000000007F97B0; extension_name = "EndZoneExtension"; _ = 1; profiler_name = "EndZoneExtension [ALL]"; unit = [Unit \'#ID[1aa03e1c8da8c42a]\']; extension = table: 0000000002F575D0 [7] self = table: 0000000000623BA0; context = table: 00000000193E6C50; t = 1337.4226688733324 [8] self = table: 000000001025F960; entity_system_update_context = table: 00000000193E6C50; update_function = "update"; update_function_list_name = "systems_update"; update_list = table: 00000000105BC570; t = 1337.4226688733324; i = 84; system = table: 0000000000623BA0 [9] self = table: 000000000C24F110; update_func = "update"; dt = 0.015811970457434654; entity_system_update_context = table: 00000000193E6C50 [10] self = table: 000000000C24F110; dt = 0.015811970457434654 [11] self = table: 00000000025AFD00; dt = 0.015811970457434654; main_t = 5547.576385919936; is_server = true; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; t = 1337.4226688733324; game_mode_ended = true [12] self = table: 0000000003A0F430; dt = 0.015811970457434654; t = 5547.576385919936 [13] self = table: 0000000000012D80; real_world_dt = 0.015811970457434654; Managers = \n\tui\n\ttwitch\n\tpopup\n\tsave\n\ttransition\n\tmusic\n\ttime\n\tfree_flight\n\tirc\n\ttelemetry_events\n\tbeta_overlay\n\teac\n\tmatchmaking\n\tlight_fx...; dt = 0.015811970457434654; t = 5547.576385919936 [14] dt = 0.015811970457434654 [1] _world = [World]; _flush_object_set_enable = false; _game_mode_key = "adventure"; _ready_for_transition = table: 000000001F1F7860; statistics_db = table: 0000000001E874E0; _have_signalled_ready_to_transition = false; _gm_event_end_conditions_met = true; _end_reason = "won"; _object_set_names = table: 000000001AE55580; _initial_peers_ready = true; _object_sets = table: 000000001AE55550; _end_conditions_met = true; _round_started = true; _disable_spawning_reasons = table: 00000000175E41D0; _has_created_game_mode_data = false; _looping_event_timers = table: 000000000D0144A0; _mutator_handler = table: 000000000A7A5C90; network_server = table: 000000000D572EA0; _game_mode = table: 000000000B9C1ED0; _profile_synchronizer = table: 0000000010FC2030; _lobby_host = table: 000000000E63A640; _level_key = "forest_ambush"; _network_transmit = table: 0000000013549810; _flow_set_data = table: 000000001D3C9AB0; is_server = true; network_event_delegate = table: 0000000017D3BAF0; [2] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [3] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [4] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [5] _end_zone_time_since_notify = 5; _closest_player = 2.6339583396911621; _current_end_zone_hidden_long_timer = 30; _state = "_end_mission_check"; _activation_name = ""; _extension_init_context = table: 0000000000623BD0; _disable_check_joining_players = true; _unit = [Unit '#ID[1aa03e1c8da8c42a]']; _current_id_index = 1; _nav_tag_volume_id = "runtime_volume_295"; _current_volume_id = "end_zone_id_1"; _activation_allowed = true; waystone_size = 5; _nav_world_available = true; _activated = true; _side = table: 000000001F2F5A40; _is_start_waystone = false; _always_activated = false; _waystone_type = 1; _end_zone_timer_started = true; _visible_from_start = true; _world = [World]; _state_data = table: 0000000000A6BBC0; _player_distances = table: 000000000CFA3590; _disable_complete_level = false; _is_server = true; _current_end_zone_visible_long_timer = 30; [6] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [7] profiler_names = table: 000000000B51ED30; entity_manager = table: 0000000012C194C0; extension_init_context = table: 0000000000623BD0; NAME = "end_zone_system"; unit_storage = table: 00000000109AE240; update_list = table: 000000000C335F20; statistics_db = table: 0000000001E874E0; is_server = true; extensions = table: 000000000C335F50; network_transmit = table: 0000000013549810; world = [World]; name = "end_zone_system"; system_api = table: 0000000012F65E20; [8] num_systems = 0; systems_pre_update = table: 000000000CBC3830; systems = table: 0000000017BDE140; systems_update = table: 00000000105BC570; systems_post_update = table: 0000000014D11230; systems_physics_async_update = table: 000000001AA4B8C0; [9] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [10] entity_system_bag = table: 000000001025F960; startup_data = table: 00000000165832C0; entity_manager = table: 0000000012C194C0; unit_spawner = table: 000000000E45D2E0; statistics_db = table: 0000000001E874E0; is_server = true; system_update_context = table: 00000000193E6C50; network_transmit = table: 0000000013549810; network_clock = table: 000000000B1C1F10; dice_keeper = table: 000000000ACC6BB0; world = [World]; [11] world_name = "level_world"; entity_system_bag = table: 000000001025F960; network_server = table: 000000000D572EA0; entity_system = table: 000000000C24F110; parent = table: 0000000000012D80; _level_flow_events = table: 000000000C1038D0; viewport_name = "player_1"; is_server = true; _called_level_flow_events = true; is_in_tutorial = false; game_mode_end_timer = 1337.4263698019088; input_manager = table: 0000000003D38640; profile_synchronizer = table: 0000000010FC2030; _debug_gui = [Gui]; network_transmit = table: 0000000013549810; _max_local_players = 4; _fps_reporter = table: 000000000EA857E0; num_local_human_players = 1; _ping_reporter = table: 000000000EA85950; _gm_event_end_conditions_met = true; world = [World]; dt = 0.015811970457434654; peer_id = "110000109ed6c29"; level = [Level]; network_timer_handler = table: 000000000FCAFE70; _gm_event_end_reason = "won"; machines = table: 000000000C103A30; _camera_carrier = table: 00000000169C8160; _quit_game = false; network_clock = table: 000000000B1C1F10; _onclose_called = false; _lobby_host = table: 000000000E63A640; statistics_db = table: 0000000001E874E0; game_mode_key = "adventure"; level_key = "forest_ambush"; _debug_gui_immediate = [Gui]; free_flight_manager = table: 0000000003A06C80; dice_keeper = table: 000000000ACC6BB0; network_event_delegate = table: 0000000017D3BAF0; [12] _params = table: 0000000003A0F3C0; _notify_mod_manager = true; _profiling_debugging_enabled = true; _parent = table: 0000000000012D80; _state = table: 00000000025AFD00; [13] startup_package_handles = table: 00000000000A6390; is_controlled_exit = false; startup_state = "ready"; startup_packages = table: 00000000000A6320; flow_return_table = table: 00000000000A41F0; _machine = table: 0000000003A0F430; has_booted = true; loading_context = table: 000000000DE15E60; startup_timer = 13.180505678057671; bar_timer = 0; disable_loading_bar = true; 03:19:24.792 [Lua] [PlayFabRequestQueue] EAC Enabled! 60 03:19:24.792 [Lua] [PlayFabRequestQueue] Sending Request savePlayerStatistics3 60 03:19:25.455 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript savePlayerStatistics3 60 03:19:25.462 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript updateHeroAttributes 61 03:19:25.789 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript updateHeroAttributes 61 03:19:25.795 [Lua] [PlayFabMirrorBase] commit result "success", "26" 03:19:25.795 warning: [Lua] BackendManagerPlayFab:get_interface: Requesting unknown interface win_tracks 03:19:25.795 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request generateEndOfLevelLoot 62 03:19:25.795 [Lua] [PackageManager] Load: resource_packages/chests_d4, global, sync-read, 03:19:25.795 [Lua] end screen_name: victory table: 000000001CF04450 nil 03:19:25.808 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request generateEndOfLevelLoot 62 9 03:19:25.973 [Lua] [PlayFabRequestQueue] EAC Enabled! 62 03:19:25.973 [Lua] [PlayFabRequestQueue] Sending Request generateEndOfLevelLoot 62 03:19:26.815 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript generateEndOfLevelLoot 62 03:19:26.816 [Save] Saving `save_data` 03:19:26.820 [Save] Save done 03:19:28.782 [Lua] Set lobby begin: 03:19:28.782 [Lua] Lobby data twitch_enabled = false 03:19:28.782 [Save] Saving `save_data` 03:19:28.782 [Lua] Lobby data selected_mission_id = forest_ambush 03:19:28.782 [Lua] Lobby data num_players = 4 03:19:28.782 [Lua] Lobby data difficulty_tweak = 0 03:19:28.782 [Lua] Lobby data host = 110000109ed6c29 03:19:28.783 [Lua] Lobby data matchmaking_type = 2 03:19:28.783 [Lua] Lobby data is_private = false 03:19:28.783 [Lua] Lobby data match_started = true 03:19:28.783 [Lua] Lobby data difficulty = cataclysm 03:19:28.783 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:19:28.783 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:19:28.783 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:19:28.783 [Lua] Lobby data quick_game = true 03:19:28.783 [Lua] Lobby data country_code = us 03:19:28.783 [Lua] Lobby data matchmaking = true 03:19:28.783 [Lua] Lobby data power_level = 830 03:19:28.783 [Lua] Lobby data mission_id = forest_ambush 03:19:28.783 [Lua] Lobby data mechanism = adventure 03:19:28.783 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:19:28.783 [Lua] Lobby data player_slot_2 = 0:0 03:19:28.783 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:19:28.783 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:19:28.783 [Lua] Lobby data eac_authorized = true 03:19:28.783 [Lua] Set lobby end. 03:19:28.787 [Save] Save done 03:19:33.531 [Lua] ConflictDirector - destroy all units 03:19:34.678 [Lua] [LevelTransitionHandler] promote_next_level_data 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 10394020 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 1979474432 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 03:19:34.678 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 03:19:34.678 [Lua] TRANSITION nil nil load_next_level 03:19:34.678 [Lua] Transition type "load_next_level", is server: true 03:19:34.678 [Lua] [GameNetworkManager] Leaving game... 03:19:34.678 [Lua] [GameNetworkManager] Shutting down game session host. 03:19:34.678 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 03:19:34.678 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 03:19:34.678 [Lua] StateIngame: Got transition nil, set exit type to load_next_level. Will exit at t=1349.62 03:19:34.687 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 03:19:36.702 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 03:19:36.702 [Lua] [Managers] Calling function on all managers: 03:19:36.703 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 03:19:36.703 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 03:19:36.703 [Lua] Clearing all global lookup lists 03:19:36.703 [Lua] [IngamePlayerListUI] - Destroy 03:19:36.704 [Lua] [EquipmentUI] - Destroy 03:19:36.704 [Lua] [AbilityUI] - Destroy 03:19:36.704 [Lua] [GamePadEquipmentUI] - Destroy 03:19:36.704 [Lua] [GamePadAbilityUI] - Destroy 03:19:36.704 [Lua] [IngameUI] destroy 03:19:36.773 [Lua] PlayerManager:remove_player peer_id=110000104740435 1 03:19:36.773 [Lua] PlayerManager:remove_player peer_id=11000010ae4da1b 1 03:19:36.773 [Lua] [MOD][VMF][INFO] Removed 1100001012efc2b from the VMF users list. 03:19:36.773 [Lua] PlayerManager:remove_player peer_id=1100001012efc2b 1 03:19:36.905 [Lua] [Managers] Destroying manager group: 03:19:36.917 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 03:19:37.047 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex, EnemyPackageLoader 03:19:37.050 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_warrior, EnemyPackageLoader 03:19:37.051 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_pack_master, EnemyPackageLoader 03:19:37.052 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_loot_rat, EnemyPackageLoader 03:19:37.053 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder_with_shield, EnemyPackageLoader 03:19:37.054 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat_with_shield, EnemyPackageLoader 03:19:37.054 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_berzerker, EnemyPackageLoader 03:19:37.056 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_marauder, EnemyPackageLoader 03:19:37.056 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin, EnemyPackageLoader 03:19:37.058 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_vortex_sorcerer, EnemyPackageLoader 03:19:37.058 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_corruptor_sorcerer, EnemyPackageLoader 03:19:37.062 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_spawn, EnemyPackageLoader 03:19:37.062 [Lua] [PackageManager] Unload: resource_packages/breeds/pet_skeleton_dual_wield, EnemyPackageLoader 03:19:37.062 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 03:19:37.069 [Lua] [PackageManager] Unload: resource_packages/breeds/pet_skeleton, EnemyPackageLoader 03:19:37.072 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_storm_vermin_with_shield, EnemyPackageLoader 03:19:37.075 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_standard_bearer, EnemyPackageLoader 03:19:37.076 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_stormfiend, EnemyPackageLoader 03:19:37.079 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_clan_rat, EnemyPackageLoader 03:19:37.080 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_raider, EnemyPackageLoader 03:19:37.081 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_gutter_runner, EnemyPackageLoader 03:19:37.084 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_slave, EnemyPackageLoader 03:19:37.087 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_fanatic, EnemyPackageLoader 03:19:37.098 [Lua] [PackageManager] Unload: resource_packages/breeds/beastmen_minotaur, EnemyPackageLoader 03:19:37.101 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_rat_ogre, EnemyPackageLoader 03:19:37.103 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_plague_sorcerer, EnemyPackageLoader 03:19:37.103 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_pig, EnemyPackageLoader 03:19:37.106 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_warpfire_thrower, EnemyPackageLoader 03:19:37.107 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_poison_wind_globadier, EnemyPackageLoader 03:19:37.108 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_ratling_gunner, EnemyPackageLoader 03:19:37.112 [Lua] [PackageManager] Unload: resource_packages/breeds/skaven_plague_monk, EnemyPackageLoader 03:19:37.117 [Lua] [PackageManager] Unload: resource_packages/breeds/chaos_troll, EnemyPackageLoader 03:19:37.118 [Lua] [PeerSM] 110000104740435 :: on_exit InPostGame 03:19:37.118 [Lua] [PeerSM] 110000104740435 :: on_enter Loading 03:19:37.118 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InPostGame 03:19:37.118 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 03:19:37.118 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InPostGame 03:19:37.118 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 03:19:37.118 [Lua] [PeerSM] 1100001012efc2b :: on_exit InPostGame 03:19:37.118 [Lua] [PeerSM] 1100001012efc2b :: on_enter Loading 03:19:37.118 [Lua] [Matchmaking] unregister rpcs 03:19:37.118 [Lua] ############### UNLOADING PACKAGES ############### 03:19:37.118 [Lua] [Managers] Calling function on all managers: 03:19:37.118 [Lua] [Managers] Destroying manager group: 03:19:37.118 [Lua] [Gamestate] Enter state StateLoading 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] Found camera: end_screen_camera 03:19:37.124 [Lua] [EndViewState] Enter Substate EndViewStateSummary 03:19:37.125 [Lua] [Gamestate] Enter Substate StateLoadingRunning 03:19:37.125 [Lua] [Matchmaking] register rpcs 03:19:37.126 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIngame because we are already there 03:19:37.126 [Lua] Set lobby begin: 03:19:37.126 [Lua] Lobby data twitch_enabled = false 03:19:37.126 [Lua] Lobby data selected_mission_id = forest_ambush 03:19:37.126 [Lua] Lobby data num_players = 4 03:19:37.126 [Lua] Lobby data difficulty_tweak = 0 03:19:37.126 [Lua] Lobby data host = 110000109ed6c29 03:19:37.126 [Lua] Lobby data matchmaking_type = 2 03:19:37.126 [Lua] Lobby data is_private = false 03:19:37.126 [Lua] Lobby data match_started = true 03:19:37.126 [Lua] Lobby data difficulty = cataclysm 03:19:37.127 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:19:37.127 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:19:37.127 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:19:37.127 [Lua] Lobby data quick_game = true 03:19:37.127 [Lua] Lobby data country_code = us 03:19:37.127 [Lua] Lobby data matchmaking = true 03:19:37.127 [Lua] Lobby data power_level = 0 03:19:37.127 [Lua] Lobby data mission_id = forest_ambush 03:19:37.127 [Lua] Lobby data mechanism = adventure 03:19:37.127 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:19:37.127 [Lua] Lobby data player_slot_2 = 0:0 03:19:37.127 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:19:37.127 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:19:37.127 [Lua] Lobby data eac_authorized = true 03:19:37.127 [Lua] Set lobby end. 03:19:37.127 [Lua] registering RPCs 03:19:37.127 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 03:19:37.127 [Lua] [StateLoadingRunning] loadout_resync_state IDLE -> check_resync 03:19:37.127 [Lua] Set lobby begin: 03:19:37.127 [Lua] Lobby data twitch_enabled = false 03:19:37.127 [Lua] Lobby data selected_mission_id = inn_level 03:19:37.127 [Lua] Lobby data num_players = 4 03:19:37.127 [Lua] Lobby data difficulty_tweak = 0 03:19:37.127 [Lua] Lobby data host = 110000109ed6c29 03:19:37.127 [Lua] Lobby data matchmaking_type = 3 03:19:37.127 [Lua] Lobby data is_private = false 03:19:37.127 [Lua] Lobby data match_started = true 03:19:37.127 [Lua] Lobby data difficulty = cataclysm 03:19:37.127 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:19:37.127 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:19:37.127 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:19:37.127 [Lua] Lobby data quick_game = true 03:19:37.127 [Lua] Lobby data country_code = us 03:19:37.127 [Lua] Lobby data matchmaking = false 03:19:37.127 [Lua] Lobby data power_level = 0 03:19:37.127 [Lua] Lobby data mission_id = inn_level 03:19:37.127 [Lua] Lobby data mechanism = adventure 03:19:37.127 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:19:37.128 [Lua] Lobby data player_slot_2 = 0:0 03:19:37.128 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:19:37.128 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:19:37.128 [Lua] Lobby data eac_authorized = true 03:19:37.128 [Lua] Set lobby end. 03:19:37.128 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 03:19:37.202 [Lua] [PackageManager] Unload: resource_packages/careers/dr_ranger, ProfileSynchronizer 03:19:37.203 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 03:19:37.203 [Lua] [StateLoading] load_current_level 03:19:37.203 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 03:19:37.203 [Umbra] Unload tome 1 03:19:37.205 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/holly/forest_ambush_meta, forest_ambush 03:19:37.219 warning: [WwisePlugin] Encountered event marker without label. event_id: 0x1446688970, playing_id: 0x99116, position: 0 03:19:37.277 [Lua] [PackageManager] Unload: resource_packages/levels/dlcs/holly/forest_ambush, forest_ambush 03:19:37.277 [Lua] [PackageManager] Load: resource_packages/levels/inn_dependencies, inn_level, async-read, 03:19:37.277 [Lua] [PackageManager] Load: resource_packages/levels/inn, inn_level, async-read, 03:19:37.277 [Lua] [PackageManager] Load: resource_packages/levels/tomes/inn_tome, inn_level, async-read, 03:19:37.277 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level, async-read, 03:19:37.290 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:1100001012efc2b:0:0:0 = false 03:19:37.290 [Lua] ### Received rpc_level_load_started 03:19:37.290 [Lua] #### Has state machine: true, peer_id: 1100001012efc2b, level_session_id: 1979474432 03:19:37.290 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 03:19:37.290 [Lua] ### Received rpc_level_load_started 03:19:37.290 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_session_id: 1979474432 03:19:37.336 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 03:19:37.336 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 03:19:37.336 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn_dependencies 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05_3p":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/green\/chr_way_watcher_thornsister_green":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false},"inventory_id":178813170,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/spear":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/life_staff":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/green\/chr_way_watcher_thornsister_green":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false}} 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:5:0:0 = 1842891202 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:19:37.336 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:1100001012efc2b:0:0:0 = false 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":745901248,"first_person":{"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/cog_hammer":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"wwise\/flamethrower":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:19:37.385 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000104740435:0:0:0 = false 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"wwise\/two_handed_hammers":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false},"inventory_id":1556777270,"first_person":{"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/2h_hammer":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:19:37.540 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000104740435:0:0:0 = false 03:19:37.540 [Lua] ### Received rpc_level_load_started 03:19:37.540 [Lua] #### Has state machine: true, peer_id: 110000104740435, level_session_id: 1979474432 03:19:38.192 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn_dependencies 03:19:38.192 [Lua] [PackageManager] Force_load: resource_packages/levels/inn_dependencies 03:19:38.192 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/inn 03:19:39.111 [Lua] ### Received rpc_level_loaded 03:19:39.111 [Lua] #### Has state machine: true, peer_id: 1100001012efc2b, level_id: 332 03:19:39.111 [Lua] Peer 1100001012efc2b has loaded the level and all enemies are loaded 03:19:39.112 [Lua] [PeerSM] 1100001012efc2b :: on_exit Loading 03:19:39.112 [Lua] [PeerSM] 1100001012efc2b :: on_enter LoadingProfilePackages 03:19:39.129 [Lua] [PeerSM] 1100001012efc2b :: on_exit LoadingProfilePackages 03:19:39.129 [Lua] [PeerSM] 1100001012efc2b :: on_enter WaitingForEnterGame 03:19:39.814 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/inn 03:19:39.814 [Lua] [PackageManager] Force_load: resource_packages/levels/inn 03:19:39.815 [Lua] [PackageManager] Queueing new asynch package: resource_packages/levels/tomes/inn_tome 03:19:39.848 [Umbra] Loading umbra tome '#ID[b387475a70e35986]', 1 03:19:39.881 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/levels/tomes/inn_tome 03:19:39.881 [Lua] [PackageManager] Force_load: resource_packages/levels/tomes/inn_tome 03:19:39.881 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 03:19:39.950 [Lua] [EndViewState] Exit Substate EndViewStateSummary 03:19:39.950 [Lua] [PlayState] Enter Substate EndViewStateChest 03:19:39.965 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 03:19:39.965 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01 03:19:39.966 warning: [WwisePlugin] Wwise::post_event. Failed to trigger event `play_gui_chest_appear_cataclysm_1` for object id: 52, name: `unknown` 03:19:39.982 [Lua] [LevelTransitionHandler] Level load completed! 03:19:39.982 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 10394020 - use_random_directors: true - conflict_director_name: inn_level 03:19:39.986 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 03:19:39.986 [Lua] checking dlc's against conflict directors 03:19:39.986 [Lua] number of factions to include 2 03:19:39.986 [Lua] Updated list weights for random: 03:19:39.986 [Lua] skaven, 0.42 (0.00-0.42) 03:19:39.986 [Lua] chaos, 0.42 (0.42-0.83) 03:19:39.986 [Lua] beastmen, 0.17 (0.83-1.00) 03:19:39.986 [Lua] Rolled random faction: 0.027748493477702141 skaven 03:19:39.986 [Lua] Updated list weights for random: 03:19:39.986 [Lua] beastmen, 0.29 (0.00-0.29) 03:19:39.986 [Lua] chaos, 0.71 (0.29-1.00) 03:19:39.986 [Lua] Rolled random faction: 0.29639884829521179 chaos 03:19:39.986 [Lua] number of factions added 2 03:19:39.986 [Lua] --- --- --- 03:19:39.986 [Lua] Starting... difficulty 'normal' 03:19:39.986 [Lua] These are the starting conflict directors: 03:19:39.986 [Lua] inn_level 03:19:39.986 [Lua] --- --- --- 03:19:39.986 [Lua] 03:19:39.986 [Lua] DONE! Found the following directors: 03:19:39.986 [Lua] (free: 35), Master hash is: 03:19:39.986 [Lua] [EnemyPackageLoader] breed_lookup: { } 03:19:39.986 [Lua] load_startup_enemy_packages: -------------- 03:19:39.986 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 03:19:39.986 [Lua] critter_rat 03:19:40.000 [Lua] ### Received rpc_level_loaded 03:19:40.000 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 03:19:40.000 [Lua] Peer 110000109ed6c29 has loaded the level and all enemies are loaded 03:19:40.016 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 03:19:40.016 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 03:19:40.032 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 03:19:40.032 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 03:19:40.032 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 03:19:40.032 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 03:19:40.033 [Lua] ### Received rpc_level_loaded 03:19:40.033 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 03:19:40.033 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 03:19:40.033 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 03:19:40.033 [Lua] Starting async level spawning of levels/inn/world 03:19:40.034 [Umbra] Init version: 3.4.15 :: 16 threads 03:19:40.253 [Lua] Async level spawning done 03:19:40.253 [Lua] Spawn additional sub_levels: 03:19:40.447 [Lua] ### Received rpc_level_loaded 03:19:40.447 [Lua] #### Has state machine: true, peer_id: 11000010ae4da1b, level_id: 332 03:19:40.447 [Lua] Peer 11000010ae4da1b has loaded the level and all enemies are loaded 03:19:40.448 [Lua] [PeerSM] 11000010ae4da1b :: on_exit Loading 03:19:40.448 [Lua] [PeerSM] 11000010ae4da1b :: on_enter LoadingProfilePackages 03:19:40.464 [Lua] [PeerSM] 11000010ae4da1b :: on_exit LoadingProfilePackages 03:19:40.464 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForEnterGame 03:19:40.850 [Lua] ### Received rpc_level_loaded 03:19:40.850 [Lua] #### Has state machine: true, peer_id: 110000104740435, level_id: 332 03:19:40.850 [Lua] Peer 110000104740435 has loaded the level and all enemies are loaded 03:19:40.850 [Lua] [PeerSM] 110000104740435 :: on_exit Loading 03:19:40.850 [Lua] [PeerSM] 110000104740435 :: on_enter LoadingProfilePackages 03:19:40.867 [Lua] [PeerSM] 110000104740435 :: on_exit LoadingProfilePackages 03:19:40.867 [Lua] [PeerSM] 110000104740435 :: on_enter WaitingForEnterGame 03:19:44.784 [Save] Saving `save_data` 03:19:44.789 [Save] Save done 03:19:46.205 [Lua] [PlayState] Exit Substate EndViewStateChest 03:19:46.205 [Lua] [PlayState] Enter Substate EndViewStateScore 03:20:17.244 [Lua] [PlayState] Exit Substate EndViewStateScore 03:20:17.245 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 03:20:18.245 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 03:20:18.245 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 03:20:18.245 [Lua] [Matchmaking] unregister rpcs 03:20:18.245 [Lua] Set lobby begin: 03:20:18.245 [Lua] Lobby data twitch_enabled = false 03:20:18.245 [Lua] Lobby data selected_mission_id = inn_level 03:20:18.245 [Lua] Lobby data num_players = 4 03:20:18.245 [Lua] Lobby data difficulty_tweak = 0 03:20:18.245 [Lua] Lobby data host = 110000109ed6c29 03:20:18.245 [Lua] Lobby data matchmaking_type = 3 03:20:18.245 [Lua] Lobby data is_private = false 03:20:18.245 [Lua] Lobby data match_started = true 03:20:18.245 [Lua] Lobby data difficulty = cataclysm 03:20:18.245 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:18.245 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:18.245 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:18.245 [Lua] Lobby data quick_game = true 03:20:18.246 [Lua] Lobby data country_code = us 03:20:18.246 [Lua] Lobby data matchmaking = false 03:20:18.246 [Lua] Lobby data power_level = 0 03:20:18.246 [Lua] Lobby data mission_id = inn_level 03:20:18.246 [Lua] Lobby data mechanism = adventure 03:20:18.246 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:20:18.246 [Lua] Lobby data player_slot_2 = 0:0 03:20:18.246 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:18.246 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:18.246 [Lua] Lobby data eac_authorized = true 03:20:18.246 [Lua] Set lobby end. 03:20:18.246 [Lua] [Managers] Destroying manager group: 03:20:18.246 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 03:20:18.246 [Lua] [Gamestate] Enter StateIngame HOST 03:20:18.246 [Lua] [Managers] Calling function on all managers: 03:20:18.247 [Lua] <>level = inn_level<> 03:20:18.247 [Lua] Set lobby begin: 03:20:18.247 [Lua] Lobby data twitch_enabled = false 03:20:18.247 [Lua] Lobby data selected_mission_id = inn_level 03:20:18.247 [Lua] Lobby data num_players = 4 03:20:18.247 [Lua] Lobby data difficulty_tweak = 0 03:20:18.247 [Lua] Lobby data host = 110000109ed6c29 03:20:18.247 [Lua] Lobby data matchmaking_type = 3 03:20:18.247 [Lua] Lobby data is_private = false 03:20:18.247 [Lua] Lobby data match_started = true 03:20:18.247 [Lua] Lobby data difficulty = cataclysm 03:20:18.247 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:18.247 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:18.247 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:18.247 [Lua] Lobby data quick_game = true 03:20:18.247 [Lua] Lobby data country_code = us 03:20:18.247 [Lua] Lobby data matchmaking = false 03:20:18.247 [Lua] Lobby data power_level = 0 03:20:18.247 [Lua] Lobby data mission_id = inn_level 03:20:18.247 [Lua] Lobby data mechanism = adventure 03:20:18.247 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:20:18.247 [Lua] Lobby data player_slot_2 = 0:0 03:20:18.247 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:18.247 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:18.248 [Lua] Lobby data eac_authorized = true 03:20:18.248 [Lua] Set lobby end. 03:20:18.248 [Lua] [StateIngame] Server ingame 03:20:18.252 [Lua] Set lobby begin: 03:20:18.252 [Lua] Lobby data twitch_enabled = false 03:20:18.252 [Lua] Lobby data selected_mission_id = inn_level 03:20:18.252 [Lua] Lobby data num_players = 4 03:20:18.252 [Lua] Lobby data difficulty_tweak = 0 03:20:18.252 [Lua] Lobby data host = 110000109ed6c29 03:20:18.252 [Lua] Lobby data matchmaking_type = 3 03:20:18.252 [Lua] Lobby data is_private = false 03:20:18.252 [Lua] Lobby data match_started = true 03:20:18.252 [Lua] Lobby data difficulty = normal 03:20:18.252 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:18.252 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:18.252 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:18.252 [Lua] Lobby data quick_game = true 03:20:18.252 [Lua] Lobby data country_code = us 03:20:18.252 [Lua] Lobby data matchmaking = false 03:20:18.252 [Lua] Lobby data power_level = 0 03:20:18.252 [Lua] Lobby data mission_id = inn_level 03:20:18.252 [Lua] Lobby data mechanism = adventure 03:20:18.252 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:20:18.252 [Lua] Lobby data player_slot_2 = 0:0 03:20:18.252 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:18.252 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:18.252 [Lua] Lobby data eac_authorized = true 03:20:18.252 [Lua] Set lobby end. 03:20:18.252 [Lua] [Matchmaking] register rpcs 03:20:18.252 [Lua] GameNetworkManager:init... creating game session 03:20:18.252 [Lua] Host GameSession.make_game_session_host with session: 03:20:18.252 [Lua] [GameNetworkManager] Setting pong timeout to 60 03:20:18.253 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 03:20:18.253 [Lua] [GameNetworkManager] self.is_server = true 03:20:18.253 [Network] Setting artificial MTU limit to 576 03:20:18.266 [Lua] Switching ConflictSettings: to: inn_level 03:20:18.266 [Lua] pacing=disabled 03:20:18.266 [Lua] roaming=nil 03:20:18.266 [Lua] disabled=false 03:20:18.266 [Lua] pack_spawning=disabled 03:20:18.266 [Lua] contained_breeds=nil 03:20:18.266 [Lua] boss=disabled 03:20:18.266 [Lua] horde=disabled 03:20:18.266 [Lua] specials=disabled 03:20:18.266 [Lua] name=inn_level 03:20:18.266 [Lua] intensity=disabled 03:20:18.266 [Lua] --- 03:20:18.266 [Lua] [LevelAnalysis] set_random_seed( 10394020) 03:20:18.267 [Lua] entity_system: is_versus false 03:20:18.270 [Lua] [AIInterestPointSystem] Level Seed: 10394020 03:20:18.270 [Lua] 03:20:18.270 [Lua] [entity_system_bag] = table 03:20:18.270 [Lua] [entity_system_bag] = metatable 03:20:18.270 [Lua] [startup_data] = table 03:20:18.270 [Lua] [entity_manager] = table 03:20:18.270 [Lua] [entity_manager] = metatable 03:20:18.270 [Lua] [unit_spawner] = table 03:20:18.270 [Lua] [unit_spawner] = metatable 03:20:18.270 [Lua] [unit_storage] = table 03:20:18.270 [Lua] [unit_storage] = metatable 03:20:18.270 [Lua] [dice_keeper] = table 03:20:18.270 [Lua] [dice_keeper] = metatable 03:20:18.270 [Lua] [is_server] = true (boolean) 03:20:18.270 [Lua] [world] = [World] 03:20:18.270 [Lua] [system_api] = table 03:20:18.270 [Lua] [entity_system] = table 03:20:18.270 [Lua] [entity_system] = metatable 03:20:18.270 [Lua] [network_lobby] = table 03:20:18.270 [Lua] [network_lobby] = metatable 03:20:18.270 [Lua] [profile_synchronizer] = table 03:20:18.270 [Lua] [profile_synchronizer] = metatable 03:20:18.270 [Lua] [level_transition_handler] = table 03:20:18.270 [Lua] [level_transition_handler] = metatable 03:20:18.270 [Lua] [num_local_human_players] = 1 (number) 03:20:18.270 [Lua] [statistics_db] = table 03:20:18.270 [Lua] [statistics_db] = metatable 03:20:18.270 [Lua] [network_server] = table 03:20:18.270 [Lua] [network_server] = metatable 03:20:18.270 [Lua] [input_manager] = table 03:20:18.270 [Lua] [input_manager] = metatable 03:20:18.271 [Lua] [network_clock] = table 03:20:18.271 [Lua] [network_clock] = metatable 03:20:18.271 [Lua] [network_transmit] = table 03:20:18.271 [Lua] [network_transmit] = metatable 03:20:18.271 [Lua] [free_flight_manager] = table 03:20:18.271 [Lua] [free_flight_manager] = metatable 03:20:18.271 [Lua] [network_manager] = table 03:20:18.271 [Lua] [network_manager] = metatable 03:20:18.271 [Lua] [network_event_delegate] = table 03:20:18.271 [Lua] [network_event_delegate] = metatable 03:20:18.271 [Lua] 03:20:18.272 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 03:20:18.282 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 03:20:18.282 [Lua] [AchievementManager] Achievements using the steam platform 03:20:18.282 [Lua] PlayerManager:add_player player_1 03:20:18.432 [Lua] [StateIngame] Level seed: 10394020 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 03:20:18.439 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 03:20:18.439 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 03:20:18.439 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 03:20:18.439 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 03:20:18.440 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 03:20:18.445 [Lua] [LevelAnalysis] set_random_seed( 10394020) 03:20:18.449 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 03:20:18.449 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 03:20:18.449 [Lua] [IngameUI] init 03:20:18.468 [SteamVoipClient] select_out(1100001012efc2b, off) 03:20:18.468 [SteamVoipClient] select_out(110000104740435, off) 03:20:18.468 [SteamVoipClient] select_out(110000109ed6c29, off) 03:20:18.468 [SteamVoipClient] select_out(11000010ae4da1b, off) 03:20:18.473 [Lua] cb_razer_chroma_setup 03:20:18.557 [Lua] [Matchmaking] Cancelling matchmaking 03:20:18.557 [Lua] [Matchmaking] Exiting state MatchmakingStateIngame with on_exit() 03:20:18.557 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 03:20:18.557 [Lua] Set lobby begin: 03:20:18.557 [Lua] Lobby data twitch_enabled = false 03:20:18.557 [Lua] Lobby data selected_mission_id = inn_level 03:20:18.557 [Lua] Lobby data num_players = 4 03:20:18.558 [Lua] Lobby data difficulty_tweak = 0 03:20:18.558 [Lua] Lobby data host = 110000109ed6c29 03:20:18.558 [Lua] Lobby data matchmaking_type = 3 03:20:18.558 [Lua] Lobby data is_private = false 03:20:18.558 [Lua] Lobby data match_started = true 03:20:18.558 [Lua] Lobby data difficulty = normal 03:20:18.558 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:18.558 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:18.558 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:18.558 [Lua] Lobby data quick_game = true 03:20:18.558 [Lua] Lobby data country_code = us 03:20:18.558 [Lua] Lobby data matchmaking = false 03:20:18.558 [Lua] Lobby data power_level = 0 03:20:18.558 [Lua] Lobby data mission_id = inn_level 03:20:18.558 [Lua] Lobby data mechanism = adventure 03:20:18.558 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:20:18.558 [Lua] Lobby data player_slot_2 = 0:0 03:20:18.558 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:18.558 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:18.558 [Lua] Lobby data eac_authorized = true 03:20:18.559 [Lua] Set lobby end. 03:20:18.561 [Lua] Set lobby begin: 03:20:18.561 [Lua] Lobby data twitch_enabled = false 03:20:18.561 [Lua] Lobby data selected_mission_id = inn_level 03:20:18.561 [Lua] Lobby data num_players = 4 03:20:18.561 [Lua] Lobby data difficulty_tweak = 0 03:20:18.561 [Lua] Lobby data host = 110000109ed6c29 03:20:18.561 [Lua] Lobby data matchmaking_type = 3 03:20:18.561 [Lua] Lobby data is_private = false 03:20:18.561 [Lua] Lobby data match_started = true 03:20:18.561 [Lua] Lobby data difficulty = normal 03:20:18.561 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:18.561 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:18.561 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:18.561 [Lua] Lobby data quick_game = true 03:20:18.561 [Lua] Lobby data country_code = us 03:20:18.561 [Lua] Lobby data matchmaking = false 03:20:18.561 [Lua] Lobby data power_level = 0 03:20:18.561 [Lua] Lobby data mission_id = inn_level 03:20:18.561 [Lua] Lobby data mechanism = adventure 03:20:18.561 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:20:18.561 [Lua] Lobby data player_slot_2 = 0:0 03:20:18.561 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:18.562 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:18.562 [Lua] Lobby data eac_authorized = true 03:20:18.562 [Lua] Set lobby end. 03:20:18.562 [Lua] [PartyManager] Leader set to "110000109ed6c29" 03:20:18.562 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 03:20:18.562 [Lua] Set lobby begin: 03:20:18.562 [Lua] Lobby data twitch_enabled = false 03:20:18.562 [Lua] Lobby data selected_mission_id = inn_level 03:20:18.562 [Lua] Lobby data num_players = 4 03:20:18.562 [Lua] Lobby data difficulty_tweak = 0 03:20:18.562 [Lua] Lobby data host = 110000109ed6c29 03:20:18.562 [Lua] Lobby data matchmaking_type = 3 03:20:18.562 [Lua] Lobby data is_private = false 03:20:18.562 [Lua] Lobby data match_started = true 03:20:18.562 [Lua] Lobby data difficulty = normal 03:20:18.562 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:18.562 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:18.562 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:18.562 [Lua] Lobby data quick_game = true 03:20:18.562 [Lua] Lobby data country_code = us 03:20:18.562 [Lua] Lobby data matchmaking = false 03:20:18.562 [Lua] Lobby data power_level = 835 03:20:18.562 [Lua] Lobby data mission_id = inn_level 03:20:18.562 [Lua] Lobby data mechanism = adventure 03:20:18.562 [Lua] Lobby data player_slot_5 = 110000104740435:1 03:20:18.562 [Lua] Lobby data player_slot_2 = 0:0 03:20:18.562 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:18.562 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:18.562 [Lua] Lobby data eac_authorized = true 03:20:18.562 [Lua] Set lobby end. 03:20:18.563 [Flow] complete_skittergate_legend true 03:20:18.563 [Flow] complete_all_helmgart_levels_recruit true 03:20:18.565 [Flow] WitchHunterLevel:35 03:20:18.565 [Flow] LeaderYes 03:20:18.565 [Flow] ALL PC XP:304250 03:20:18.565 [Flow] Has "bogenhafen" DLC:true 03:20:18.565 [Flow] WH XP:60850 03:20:18.565 [Flow] Number of crafted items:9416 03:20:18.565 [Flow] Has "pre_order" DLC:true 03:20:18.565 [Flow] Sum of Powe Levels:1500 03:20:18.565 [Flow] lodestone diff 1:false 03:20:18.565 [Flow] magnus and forest activated 03:20:18.565 [Flow] magnus and forest activated 03:20:18.565 [Flow] cemetery and forest activated 03:20:18.565 [Flow] magnus and cemetery 03:20:18.565 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:18.565 [Flow] ALL RUNES ACTIVATED 03:20:18.565 [Flow] magnus and forest activated 03:20:18.565 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:18.565 [Flow] ALL RUNES ACTIVATED 03:20:18.565 [Flow] cemetery and forest activated 03:20:18.565 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:18.565 [Flow] ALL RUNES ACTIVATED 03:20:18.565 [Flow] magnus and forest activated 03:20:18.565 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:18.565 [Flow] ALL RUNES ACTIVATED 03:20:18.565 [Flow] magnus and cemetery 03:20:18.565 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:18.565 [Flow] ALL RUNES ACTIVATED 03:20:18.565 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:18.567 [Lua] CurrentConflictSettings inn_level 03:20:18.567 [Lua] [ConflictDirector] conflict_director is ai_ready 03:20:18.567 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 03:20:18.567 [Lua] [MainPathSpawningGenerator] Injecting travel distances 03:20:18.568 [Lua] SpecialsPacing:remove_unwanted_breeds: 03:20:18.568 [Lua] Forming navigation groups in one frame 03:20:18.568 [Lua] Forming navigation groups 03:20:18.585 [Lua] NavigationGroupManager -> calulation time A: 0.016999999999825377 03:20:18.588 [Lua] NavigationGroupManager -> calulation time B: 0.0020000000004074536 03:20:18.588 [Lua] number of nav groups: 58 03:20:18.588 [Lua] number of refined nav groups : 36 03:20:18.591 [Lua] NavigationGroupManager -> calulation time C: 0.0039999999999054126 03:20:18.591 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 03:20:18.591 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 03:20:18.591 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 03:20:18.594 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 03:20:18.594 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 03:20:18.594 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 03:20:18.594 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 03:20:18.594 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 03:20:18.595 [Lua] [Managers] Calling function on all managers: 03:20:18.595 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 03:20:18.595 [Save] Loading `ut_tweaks_presets` 03:20:18.595 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x074acec0 03:20:18.596 [Save] Load done 03:20:18.612 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 03:20:18.612 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 03:20:18.612 [Lua] [PeerSM] 1100001012efc2b :: on_exit WaitingForEnterGame 03:20:18.612 [Lua] [PeerSM] 1100001012efc2b :: on_enter WaitingForGameObjectSync 03:20:18.757 [Lua] [NetworkServer] Game_object_sync_done for peer 1100001012efc2b 03:20:18.774 [Lua] Breedfreezer (server) starting a hot join sync 03:20:18.774 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 03:20:18.774 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 03:20:18.774 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForEnterGame 03:20:18.774 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForGameObjectSync 03:20:18.774 [Lua] PlayerManager:add_remote_player 1100001012efc2b 03:20:18.774 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=26 03:20:18.774 [Lua] RemotePlayer:create_game_object( ) 26 03:20:18.855 [Lua] [PeerSM] 1100001012efc2b :: on_exit WaitingForGameObjectSync 03:20:18.855 [Lua] [PeerSM] 1100001012efc2b :: on_enter WaitingForPlayers 03:20:18.855 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 03:20:18.855 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 03:20:18.855 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 03:20:18.855 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":745901248,"first_person":{"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/cog_hammer":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"wwise\/flamethrower":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = false 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"resource_packages\/careers\/es_mercenary":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"wwise\/two_handed_hammers":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false},"inventory_id":1556777270,"first_person":{"resource_packages\/careers\/es_mercenary":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/2h_hammer":false,"wwise\/repeating_handgun_pistol":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01":false,"units\/weapons\/player\/wpn_emp_handgun_repeater_t2\/wpn_emp_handgun_repeater_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"wwise\/two_handed_hammers":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01":false,"units\/weapons\/player\/wpn_empire_2h_hammer_02_t2\/wpn_2h_hammer_02_t2_runed_01_3p":false,"units\/beings\/player\/empire_soldier_mercenary\/headpiece\/es_m_hat_09":false,"units\/beings\/player\/empire_soldier_mercenary\/skins\/white\/chr_empire_soldier_mercenary_white":false,"units\/beings\/player\/empire_soldier_mercenary\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/empire_soldier\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/repeating_handgun":false}} 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000104740435:0:0:0 = false 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05_3p":false,"wwise\/two_handed_axes":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_husk_base":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/green\/chr_way_watcher_thornsister_green":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/we_thornsister":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false},"inventory_id":178813170,"first_person":{"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed":false,"units\/weapons\/player\/wpn_we_life_staff_02\/wpn_we_life_staff_02_runed_3p":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/spear":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wave_01":false,"units\/beings\/player\/way_watcher_thornsister\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/abilities\/ww_thornsister_thorn_wall_01":false,"units\/weapons\/player\/wpn_we_life_staff_01\/prj_we_life_staff_01_3ps":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05_3p":false,"units\/beings\/player\/third_person_base\/way_watcher\/chr_third_person_base":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_we_spear_05\/wpn_we_spear_05":false,"units\/beings\/player\/way_watcher_thornsister\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/way_watcher_thornsister\/headpiece\/ww_t_hat_03":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/life_staff":false,"units\/beings\/player\/way_watcher_thornsister\/skins\/green\/chr_way_watcher_thornsister_green":false,"resource_packages\/careers\/we_thornsister":false,"wwise\/two_handed_axes":false}} 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000104740435:1:0:0 = 1556777270 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 2080736920 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:4:0:0 = 1614591310 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:5:0:0 = 1842891202 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:6:0:0 = 1806631691 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 745901248 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:1100001012efc2b:1:0:0 = 178813170 03:20:18.862 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:1100001012efc2b:0:0:0 = false 03:20:18.863 [Lua] [NetworkServer] Game_object_sync_done for peer 11000010ae4da1b 03:20:18.894 [Lua] Breedfreezer (server) starting a hot join sync 03:20:18.895 [Lua] [PeerSM] 110000104740435 :: on_exit WaitingForEnterGame 03:20:18.895 [Lua] [PeerSM] 110000104740435 :: on_enter WaitingForGameObjectSync 03:20:18.895 [Lua] PlayerManager:add_remote_player 11000010ae4da1b 03:20:18.895 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=28 03:20:18.895 [Lua] RemotePlayer:create_game_object( ) 28 03:20:18.974 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForGameObjectSync 03:20:18.974 [Lua] [PeerSM] 11000010ae4da1b :: on_enter WaitingForPlayers 03:20:18.980 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3, async-read, 03:20:18.980 [Lua] [NetworkServer] Game_object_sync_done for peer 110000104740435 03:20:19.016 [Lua] Breedfreezer (server) starting a hot join sync 03:20:19.016 [Lua] PlayerManager:add_remote_player 110000104740435 03:20:19.016 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=29 03:20:19.016 [Lua] RemotePlayer:create_game_object( ) 29 03:20:19.093 [Lua] [PeerSM] 110000104740435 :: on_exit WaitingForGameObjectSync 03:20:19.093 [Lua] [PeerSM] 110000104740435 :: on_enter WaitingForPlayers 03:20:19.093 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 03:20:19.093 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 03:20:19.093 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 03:20:19.093 [Lua] [PeerSM] 11000010ae4da1b :: on_exit WaitingForPlayers 03:20:19.093 [Lua] [PeerSM] 11000010ae4da1b :: on_enter InGame 03:20:19.093 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:11000010ae4da1b:0:0:0 = true 03:20:19.093 [Lua] [PeerSM] 1100001012efc2b :: on_exit WaitingForPlayers 03:20:19.093 [Lua] [PeerSM] 1100001012efc2b :: on_enter InGame 03:20:19.093 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:1100001012efc2b:0:0:0 = true 03:20:19.098 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 03:20:19.101 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:19.101 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:19.101 [Lua] 03:20:19.101 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:19.101 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:19.101 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:19.101 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:19.101 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:19.101 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:19.101 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:19.101 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:19.101 [Lua] 03:20:19.101 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:19.101 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:19.101 [Lua] 03:20:19.101 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:19.101 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:19.101 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:19.101 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:19.101 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:19.101 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:19.101 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:19.101 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:19.101 [Lua] 03:20:19.101 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:19.101 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:19.101 [Lua] 03:20:19.101 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:19.101 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:19.101 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:19.101 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:19.101 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:19.101 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:19.101 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:19.101 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:19.101 [Lua] 03:20:19.101 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:19.101 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:19.101 [Lua] 03:20:19.101 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:19.101 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:19.101 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:19.101 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:19.101 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:19.101 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:19.101 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:19.101 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:19.101 [Lua] 03:20:19.101 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:19.102 [Lua] TalentExtension:_send_rpc_sync_talents 30 03:20:19.102 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:19.102 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 03:20:19.102 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=31 03:20:19.105 [Lua] [PeerSM] 110000104740435 :: on_exit WaitingForPlayers 03:20:19.105 [Lua] [PeerSM] 110000104740435 :: on_enter InGame 03:20:19.105 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000104740435:0:0:0 = true 03:20:19.105 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 03:20:19.105 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 03:20:19.106 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 03:20:19.106 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 03:20:19.134 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_2, async-read, 03:20:19.135 [Lua] Players are leaving the safe zone 03:20:19.150 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 03:20:19.150 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 03:20:19.150 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 03:20:19.150 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 03:20:19.196 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 03:20:19.196 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 03:20:19.196 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 03:20:19.196 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 03:20:19.225 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 03:20:19.225 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 03:20:19.226 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 03:20:19.226 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 03:20:19.255 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 03:20:19.255 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 03:20:19.255 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 03:20:19.255 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 03:20:19.298 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 03:20:19.298 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 03:20:19.298 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 03:20:19.298 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 03:20:19.323 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 03:20:19.323 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 03:20:19.323 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 03:20:19.323 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 03:20:19.350 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 03:20:19.350 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 03:20:19.350 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 03:20:19.350 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 03:20:19.372 [Lua] [MOD][VMF][INFO] Added 1100001012efc2b to the VMF users list. 03:20:19.372 [Lua] [GameNetworkManager] game object created go_id=1024, owner_id=1100001012efc2b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:20:19.372 [Lua] Adding player sync data to peer=1100001012efc2b local_player_id=1 03:20:19.372 [Lua] [GameNetworkManager] game object created go_id=1025, owner_id=1100001012efc2b go_type=player_unit go_created_func_name=game_object_created_player_unit 03:20:19.372 [Lua] [NetworkServer] Peer 1100001012efc2b spawned player. 03:20:19.374 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=40 03:20:19.374 [Lua] PlayerManager:assign_unit_ownership Mr. Anonymous 1100001012efc2b 1 03:20:19.374 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:19.374 [Lua] TalentSystem:rpc_sync_talents 15 1025 03:20:19.375 [Lua] [GameNetworkManager] game object created go_id=2048, owner_id=11000010ae4da1b go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:20:19.375 [Lua] Adding player sync data to peer=11000010ae4da1b local_player_id=1 03:20:19.375 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"resource_packages\/careers\/dr_engineer":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_husk_base":false,"wwise\/flamethrower":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"wwise\/drakegun":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false},"inventory_id":1564676,"first_person":{"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02":false,"units\/beings\/player\/dwarf_ranger_engineer\/first_person_base\/chr_first_person_mesh":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/dr_deus_01":false,"units\/beings\/player\/dwarf_ranger_engineer\/headpiece\/dr_e_hat_03":false,"units\/beings\/player\/third_person_base\/dwarf_ranger\/chr_third_person_base":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02":false,"wwise\/drakegun":false,"units\/weapons\/player\/wpn_dr_deus_projectile_02\/wpn_dr_deus_projectile_02_3p":false,"units\/weapons\/player\/wpn_dr_deus_02\/wpn_dr_deus_02_3p":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/cog_hammer":false,"resource_packages\/careers\/dr_engineer":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1_3p":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3ps":false,"wwise\/flamethrower":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_dw_rotary_gun_01_t1\/wpn_dw_rotary_gun_01_t1":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/dwarf_ranger_engineer\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/dwarf_ranger_engineer\/skins\/black_and_gold\/chr_dwarf_ranger_engineer_black_and_gold":false,"wwise\/coghammer":false,"units\/weapons\/player\/wpn_dr_deus_projectile_01\/wpn_dr_deus_projectile_01_3p":false,"wwise\/dr_deus_01":false,"units\/weapons\/player\/wpn_dw_coghammer_01_t1\/wpn_dw_coghammer_01_t1_runed_3p":false}} 03:20:19.375 [Lua] [GameNetworkManager] game object created go_id=2049, owner_id=11000010ae4da1b go_type=player_unit go_created_func_name=game_object_created_player_unit 03:20:19.375 [Lua] [NetworkServer] Peer 11000010ae4da1b spawned player. 03:20:19.377 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=41 03:20:19.377 [Lua] PlayerManager:assign_unit_ownership DiogenesTheWeasel 11000010ae4da1b 1 03:20:19.377 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:19.378 [Lua] TalentSystem:rpc_sync_talents 28 2049 03:20:19.378 [Lua] [GameNetworkManager] game object created go_id=2050, owner_id=11000010ae4da1b go_type=engineer_career_data go_created_func_name=game_object_created_career_data 03:20:19.378 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 1564676 03:20:19.379 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 1564676 03:20:19.395 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 03:20:19.395 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 03:20:19.395 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=42 03:20:19.395 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 03:20:19.413 [Lua] StateInGameRunning:_game_actually_starts() 03:20:19.413 [Lua] [GameModeInn] Start menu closed 03:20:19.413 [Lua] [GameModeInn] Start menu opened 03:20:19.413 [Lua] ################################################################################################################# 03:20:19.413 [Lua] [Loading Time]: 00:00:42 [Transition]: forest_ambush-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 03:20:19.413 [Lua] ################################################################################################################# 03:20:19.413 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 63 03:20:19.413 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 03:20:19.427 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_1, async-read, 03:20:19.427 [Lua] [GameNetworkManager] game object created go_id=3072, owner_id=110000104740435 go_type=player_sync_data go_created_func_name=game_object_created_player_sync_data 03:20:19.427 [Lua] Adding player sync data to peer=110000104740435 local_player_id=1 03:20:19.428 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 03:20:19.428 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 03:20:19.428 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=43 03:20:19.428 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 03:20:19.428 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 63 03:20:19.474 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 1564676 03:20:19.475 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 03:20:19.475 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 03:20:19.475 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=44 03:20:19.475 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 03:20:19.503 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:1100001012efc2b:0:0:0 = true 03:20:19.504 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 03:20:19.504 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 03:20:19.505 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=45 03:20:19.505 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 03:20:19.531 [Lua] [GameNetworkManager] game object created go_id=3073, owner_id=110000104740435 go_type=player_unit go_created_func_name=game_object_created_player_unit 03:20:19.531 [Lua] [NetworkServer] Peer 110000104740435 spawned player. 03:20:19.533 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=46 03:20:19.533 [Lua] PlayerManager:assign_unit_ownership Akt 110000104740435 1 03:20:19.533 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:19.533 [Lua] TalentSystem:rpc_sync_talents 21 3073 03:20:19.534 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:11000010ae4da1b:1:0:0 = 1564676 03:20:19.534 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 03:20:19.534 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 03:20:19.534 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=47 03:20:19.534 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 03:20:19.560 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 03:20:19.560 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 03:20:19.560 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=48 03:20:19.560 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 03:20:19.566 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 63 03:20:19.566 [Lua] Commit load time data 03:20:19.602 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 03:20:19.602 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 03:20:19.602 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=49 03:20:19.602 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_morr01 03:20:19.629 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:11000010ae4da1b:0:0:0 = true 03:20:19.630 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_morr01 03:20:19.630 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_morr01 03:20:19.650 [Flow] DISABLE 03:20:19.750 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39, keep_hall_painting_wood_base_client_3, async-read, 03:20:19.764 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2, async-read, 03:20:19.795 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39 03:20:19.795 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39 03:20:19.795 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_3 -> Package still referenced, NOT unloaded: 03:20:19.795 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 03:20:19.833 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 03:20:19.833 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205 03:20:19.833 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 03:20:20.053 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000104740435:0:0:0 = true 03:20:21.833 [Lua] [IngameUI] menu view on_enter hero_view 03:20:21.836 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1cf083f0 03:20:21.836 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 03:20:21.854 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 03:20:21.854 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 03:20:21.855 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 03:20:21.855 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 03:20:21.856 [Lua] hero_fullscreen_menu_on_enter 03:20:22.651 [Lua] PopupManager:queue_default_popup: Are you sure you want to leave the current game? Leave Game leave_game_hero_view Yes cancel_popup_hero_view No 03:20:23.152 [Lua] [NetworkServer] Peer 110000104740435 despawned player. 03:20:23.153 [Lua] [GameNetworkManager] game object was destroyed id=3073 with type=player_unit, object_destroy_func=game_object_destroyed_player_unit, owned by peer=110000104740435 03:20:23.153 [Lua] [NetworkServer] Peer wants to leave game session: peer id 110000104740435 03:20:23.154 [Lua] [ChatManager][1]System: Akt has left the game 03:20:23.154 [Lua] [PeerSM] 110000104740435 :: on_exit InGame 03:20:23.154 [Lua] [PeerSM] 110000104740435 :: on_enter Disconnecting 03:20:23.154 [Lua] [PSM] Disconnecting peer 110000104740435 03:20:23.154 [Lua] [PSM] Disconnected peer 110000104740435 is being removed from session. 03:20:23.154 [Lua] [GameNetworkManager] game object was destroyed id=3072 with type=player_sync_data, object_destroy_func=game_object_destroyed_player_sync_data, owned by peer=110000104740435 03:20:23.154 [Lua] PlayerManager:remove_player peer_id=110000104740435 1 03:20:23.154 [Lua] [GameNetworkManager] destroying game object with go_id=29 03:20:23.154 [Lua] [PeerSM] 110000104740435 :: on_exit Disconnecting 03:20:23.154 [Lua] [PeerSM] 110000104740435 :: on_enter Disconnected 03:20:23.154 [Lua] [EnemyPackageLoader] client_disconnected (peer_id=110000104740435) 03:20:23.154 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29","1100001012efc2b","11000010ae4da1b"] 03:20:23.154 [Lua] [SharedState] network_state_110000109ed6c29: 110000104740435 03:20:23.154 [Lua] [SharedState] deus_chest_preload: 110000104740435 03:20:23.154 [Lua] [SharedState] deus_chest_preload: 110000104740435 03:20:23.154 [Lua] [SharedState] deus_chest_preload: 110000104740435 03:20:23.154 [Lua] [ProfileSynchronizer] Peer 110000104740435 left session 03:20:23.154 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"},{"is_bot":false,"profile_index":4,"local_player_id":1,"career_index":4,"peer_id":"1100001012efc2b"},{"is_bot":false,"profile_index":3,"local_player_id":1,"career_index":4,"peer_id":"11000010ae4da1b"}] 03:20:23.154 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:5:0 = 03:20:23.154 [Lua] Set lobby begin: 03:20:23.154 [Lua] Lobby data twitch_enabled = false 03:20:23.154 [Lua] Lobby data selected_mission_id = inn_level 03:20:23.154 [Lua] Lobby data num_players = 4 03:20:23.154 [Lua] Lobby data difficulty_tweak = 0 03:20:23.155 [Lua] Lobby data host = 110000109ed6c29 03:20:23.155 [Lua] Lobby data matchmaking_type = 3 03:20:23.155 [Lua] Lobby data is_private = false 03:20:23.155 [Lua] Lobby data match_started = true 03:20:23.155 [Lua] Lobby data difficulty = normal 03:20:23.155 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:23.155 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:23.155 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:23.155 [Lua] Lobby data quick_game = true 03:20:23.155 [Lua] Lobby data country_code = us 03:20:23.155 [Lua] Lobby data matchmaking = false 03:20:23.155 [Lua] Lobby data power_level = 835 03:20:23.155 [Lua] Lobby data mission_id = inn_level 03:20:23.155 [Lua] Lobby data mechanism = adventure 03:20:23.155 [Lua] Lobby data player_slot_5 = 0:0 03:20:23.155 [Lua] Lobby data player_slot_2 = 0:0 03:20:23.155 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:23.155 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:23.155 [Lua] Lobby data eac_authorized = true 03:20:23.155 [Lua] Set lobby end. 03:20:23.155 [Lua] GOT close_channel 21 110000104740435 03:20:23.155 [EAC] EAC server lost client 110000104740435 03:20:23.155 [EACServer] [22:20:23:155] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 0110000104740435 PlayerGUID: 76561198034977845 03:20:23.156 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 21 03:20:23.156 [SteamVoipClient] select_out(110000104740435, off) 03:20:23.156 [SteamVoipClient] select_in(110000104740435, off) 03:20:23.156 [Lua] [GameNetworkManager] destroying game object with go_id=46 03:20:23.158 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_3, async-read, 03:20:23.163 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_39, keep_hall_painting_wood_base_client_3 03:20:23.163 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_2, async-read, 03:20:23.163 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_2 -> Package still referenced, NOT unloaded: 03:20:23.163 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_1 -> Package still referenced, NOT unloaded: 03:20:23.187 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:20:23.187 [Lua] [PackageManager] Unload: wwise/two_handed_hammers, ProfileSynchronizer 03:20:23.187 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/headpiece/es_m_hat_09, ProfileSynchronizer 03:20:23.188 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_hammer_02_t2/wpn_2h_hammer_02_t2_runed_01_3p, ProfileSynchronizer 03:20:23.188 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_mercenary/skins/white/chr_empire_soldier_mercenary_white, ProfileSynchronizer 03:20:23.188 [Lua] [PackageManager] Unload: resource_packages/careers/es_mercenary, ProfileSynchronizer 03:20:23.189 [Lua] [PackageManager] Unload: wwise/repeating_handgun_pistol, ProfileSynchronizer 03:20:23.191 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/empire_soldier/chr_third_person_husk_base, ProfileSynchronizer 03:20:23.191 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_handgun_repeater_t2/wpn_emp_handgun_repeater_t2_runed_01_3p, ProfileSynchronizer 03:20:23.578 [Lua] PopupManager:query_result returned result: leave_game_hero_view 03:20:23.590 [Lua] [Matchmaking] Doing transition leave_game from UI 03:20:23.590 [Lua] TRANSITION leave_game nil false 03:20:23.590 [Lua] [GameNetworkManager] Leaving game... 03:20:23.590 [Lua] [GameNetworkManager] Shutting down game session host. 03:20:23.590 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 03:20:23.590 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 03:20:23.590 [Lua] StateIngame: Got transition leave_game, set exit type to left_game. Will exit at t=6.89 03:20:23.590 [Lua] [IngameUI] menu view on_exit hero_view 03:20:23.592 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1cf083f0 03:20:23.592 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 03:20:23.592 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 03:20:23.592 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 03:20:23.592 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 03:20:23.592 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 03:20:23.592 [Lua] hero_fullscreen_menu_on_exit 03:20:23.602 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 03:20:23.613 [Connection] Packet 12125 chunk for system game_session from 11000010ae4da1b had no listener 03:20:23.658 [Connection] Packet 12126 chunk for system game_session from 11000010ae4da1b had no listener 03:20:23.765 [Lua] [PlayerSyncData] Game session is not initialized 03:20:23.765 [Lua] [PlayerSyncData] Game session is not initialized 03:20:23.765 [Lua] Set lobby begin: 03:20:23.765 [Lua] Lobby data twitch_enabled = false 03:20:23.765 [Lua] Lobby data selected_mission_id = inn_level 03:20:23.766 [Lua] Lobby data num_players = 4 03:20:23.766 [Lua] Lobby data difficulty_tweak = 0 03:20:23.766 [Lua] Lobby data host = 110000109ed6c29 03:20:23.766 [Lua] Lobby data matchmaking_type = 3 03:20:23.766 [Lua] Lobby data is_private = false 03:20:23.766 [Lua] Lobby data match_started = true 03:20:23.766 [Lua] Lobby data difficulty = normal 03:20:23.766 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:23.766 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:23.766 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:23.766 [Lua] Lobby data quick_game = true 03:20:23.766 [Lua] Lobby data country_code = us 03:20:23.766 [Lua] Lobby data matchmaking = false 03:20:23.766 [Lua] Lobby data power_level = 0 03:20:23.766 [Lua] Lobby data mission_id = inn_level 03:20:23.766 [Lua] Lobby data mechanism = adventure 03:20:23.766 [Lua] Lobby data player_slot_5 = 0:0 03:20:23.766 [Lua] Lobby data player_slot_2 = 0:0 03:20:23.766 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:23.766 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:23.766 [Lua] Lobby data eac_authorized = true 03:20:23.766 [Lua] Set lobby end. 03:20:23.855 [Connection] Dropped eac chunk from 110000104740435 because channel 21 can't communicate 03:20:23.961 [Window] Window => inactive 03:20:25.230 [Handshaker] Lost connection 211 to 110000104740435 03:20:25.518 [Lua] [LobbyMembers] Member left 110000104740435 03:20:25.529 [Lua] [NetworkServer] Changing num_players from 4 to 3 03:20:25.529 [Lua] [NetworkServer] Players: 3 03:20:25.529 [Lua] Set lobby begin: 03:20:25.529 [Lua] Lobby data twitch_enabled = false 03:20:25.529 [Lua] Lobby data selected_mission_id = inn_level 03:20:25.529 [Lua] Lobby data num_players = 3 03:20:25.530 [Lua] Lobby data difficulty_tweak = 0 03:20:25.530 [Lua] Lobby data host = 110000109ed6c29 03:20:25.530 [Lua] Lobby data matchmaking_type = 3 03:20:25.530 [Lua] Lobby data is_private = false 03:20:25.530 [Lua] Lobby data match_started = true 03:20:25.530 [Lua] Lobby data difficulty = normal 03:20:25.530 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:25.530 [Lua] Lobby data player_slot_4 = 1100001012efc2b:1 03:20:25.530 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:25.530 [Lua] Lobby data quick_game = true 03:20:25.530 [Lua] Lobby data country_code = us 03:20:25.530 [Lua] Lobby data matchmaking = false 03:20:25.530 [Lua] Lobby data power_level = 0 03:20:25.530 [Lua] Lobby data mission_id = inn_level 03:20:25.530 [Lua] Lobby data mechanism = adventure 03:20:25.530 [Lua] Lobby data player_slot_5 = 0:0 03:20:25.530 [Lua] Lobby data player_slot_2 = 0:0 03:20:25.530 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:25.530 [Lua] Lobby data player_slot_3 = 11000010ae4da1b:1 03:20:25.530 [Lua] Lobby data eac_authorized = true 03:20:25.530 [Lua] Set lobby end. 03:20:25.638 [Lua] [StateIngame] Transition to StateLoadingRestartNetwork on "left_game" 03:20:25.638 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 03:20:25.638 [Lua] [Managers] Calling function on all managers: 03:20:25.638 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 03:20:25.638 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 03:20:25.638 [Lua] Clearing all global lookup lists 03:20:25.638 [Lua] [IngamePlayerListUI] - Destroy 03:20:25.639 [Lua] [EquipmentUI] - Destroy 03:20:25.639 [Lua] [AbilityUI] - Destroy 03:20:25.639 [Lua] [GamePadEquipmentUI] - Destroy 03:20:25.639 [Lua] [GamePadAbilityUI] - Destroy 03:20:25.640 [Lua] [IngameUI] destroy 03:20:25.649 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 03:20:25.649 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 03:20:25.649 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 03:20:25.649 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 03:20:25.649 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 03:20:25.649 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_end_times_thanquol_narrative_Page_205, keep_hall_painting_wood_base_client_3 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_morr01, keep_hall_painting_wood_base_client_2 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 03:20:25.650 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 03:20:25.651 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 03:20:25.651 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 03:20:25.651 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 03:20:25.653 [Lua] PlayerManager:remove_player peer_id=11000010ae4da1b 1 03:20:25.654 [Lua] [MOD][VMF][INFO] Removed 1100001012efc2b from the VMF users list. 03:20:25.654 [Lua] PlayerManager:remove_player peer_id=1100001012efc2b 1 03:20:25.690 [Lua] [Managers] Destroying manager group: 03:20:25.694 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 03:20:25.742 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 03:20:25.742 [Lua] [PeerSM] 110000109ed6c29 :: on_exit InGame 03:20:25.742 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 03:20:25.742 [Lua] [PeerSM] 11000010ae4da1b :: on_exit InGame 03:20:25.742 [Lua] [PeerSM] 11000010ae4da1b :: on_enter Loading 03:20:25.742 [Lua] [PeerSM] 1100001012efc2b :: on_exit InGame 03:20:25.742 [Lua] [PeerSM] 1100001012efc2b :: on_enter Loading 03:20:25.742 [Lua] [Matchmaking] unregister rpcs 03:20:25.742 [Lua] [Matchmaking] destroying 03:20:25.743 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 03:20:25.743 [Lua] [ChatManager] Unregistering channel 1 03:20:25.743 [Lua] [EnemyPackageLoader] network_context_destroyed 03:20:25.743 [Lua] [TransientPackageLoader] network_context_destroyed 03:20:25.743 [Lua] [PartyManager] network_context_created 03:20:25.743 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 03:20:25.743 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 03:20:25.743 [Lua] [GameMechanismManager] network_context_destroyed 03:20:25.743 [SteamVoip] Leaving room 2670de9be5ff033e 03:20:25.743 [SteamVoipClient] select_out(1100001012efc2b, off) 03:20:25.743 [SteamVoipClient] select_out(110000109ed6c29, off) 03:20:25.743 [SteamVoipClient] select_out(11000010ae4da1b, off) 03:20:25.743 [SteamVoip] Destroying room 2670de9be5ff033e 03:20:25.743 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer 03:20:25.746 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_rotary_gun_01_t1/wpn_dw_rotary_gun_01_t1_3p, ProfileSynchronizer 03:20:25.746 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wall_01, ProfileSynchronizer 03:20:25.746 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_spear_05/wpn_we_spear_05_3p, ProfileSynchronizer 03:20:25.746 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer 03:20:25.747 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer 03:20:25.747 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer 03:20:25.748 [Lua] [PackageManager] Unload: wwise/drakegun, ProfileSynchronizer 03:20:25.748 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 03:20:25.749 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/dwarf_ranger/chr_third_person_husk_base, ProfileSynchronizer 03:20:25.749 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_02/wpn_dr_deus_02_3p, ProfileSynchronizer 03:20:25.751 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dw_coghammer_01_t1/wpn_dw_coghammer_01_t1_runed_3p, ProfileSynchronizer 03:20:25.751 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:20:25.751 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_02/wpn_dr_deus_projectile_02_3p, ProfileSynchronizer 03:20:25.753 [Lua] [PackageManager] Unload: resource_packages/careers/we_thornsister, ProfileSynchronizer 03:20:25.753 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/prj_we_life_staff_01_3ps, ProfileSynchronizer 03:20:25.753 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/headpiece/dr_e_hat_03, ProfileSynchronizer 03:20:25.769 [Lua] [PackageManager] Unload: resource_packages/careers/dr_engineer, ProfileSynchronizer 03:20:25.769 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3ps, ProfileSynchronizer 03:20:25.770 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:20:25.770 [Lua] [PackageManager] Unload: units/weapons/player/wpn_dr_deus_projectile_01/wpn_dr_deus_projectile_01_3p, ProfileSynchronizer 03:20:25.772 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/way_watcher/chr_third_person_husk_base, ProfileSynchronizer 03:20:25.773 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 03:20:25.773 [Lua] [PackageManager] Unload: wwise/crossbow, ProfileSynchronizer 03:20:25.773 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:20:25.774 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 03:20:25.774 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 03:20:25.774 [Lua] [PackageManager] Unload: wwise/dr_deus_01, ProfileSynchronizer 03:20:25.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer 03:20:25.777 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 03:20:25.777 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/skins/green/chr_way_watcher_thornsister_green, ProfileSynchronizer 03:20:25.777 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer 03:20:25.782 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/abilities/ww_thornsister_thorn_wave_01, ProfileSynchronizer 03:20:25.782 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer 03:20:25.782 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer 03:20:25.783 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_02/wpn_we_life_staff_02_runed_3p, ProfileSynchronizer 03:20:25.783 [Lua] [PackageManager] Unload: wwise/two_handed_axes, ProfileSynchronizer 03:20:25.784 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer 03:20:25.786 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 03:20:25.786 [Lua] [PackageManager] Unload: wwise/flamethrower, ProfileSynchronizer 03:20:25.787 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer 03:20:25.787 [Lua] [PackageManager] Unload: units/beings/player/dwarf_ranger_engineer/skins/black_and_gold/chr_dwarf_ranger_engineer_black_and_gold, ProfileSynchronizer 03:20:25.787 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 03:20:25.788 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:20:25.788 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_03, ProfileSynchronizer 03:20:25.800 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 03:20:25.800 [Lua] [PackageManager] Unload: wwise/coghammer, ProfileSynchronizer 03:20:25.801 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer 03:20:25.801 [Lua] GOT close_channel 28 11000010ae4da1b 03:20:25.801 [EAC] EAC server lost client 11000010ae4da1b 03:20:25.801 [EACServer] [22:20:25:800] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 011000010AE4DA1B PlayerGUID: 76561198143035931 03:20:25.801 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 28 03:20:25.801 [Lua] GOT close_channel 15 1100001012efc2b 03:20:25.801 [EAC] EAC server lost client 1100001012efc2b 03:20:25.801 [EACServer] [22:20:25:800] [Windows] [EAC Server] [Info] [UnregisterClient] Client: 01100001012EFC2B PlayerGUID: 76561197980122155 03:20:25.801 [Lua] LobbyInternal.close_channel lobby: userdata: 0x014c3ef8, channel: 15 03:20:25.801 [EACServer] [22:20:25:800] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Server empty, disconnecting. 03:20:25.801 [EACServer] [22:20:25:800] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Scheduling disconnect task. 03:20:25.801 [EACServer] [22:20:25:800] [Windows] [EAC Server] [Info] [Destroy] Called 03:20:25.801 [EACServer] [22:20:25:800] [Windows] [EAC Server] [Info] [Cerberus] [Backend] Disconnected. 03:20:25.804 [Lua] [LobbyHost] Destroying 03:20:25.804 [Lua] ############### UNLOADING PACKAGES ############### 03:20:25.804 [Lua] [Managers] Calling function on all managers: 03:20:25.804 [Lua] [Managers] Destroying manager group: 03:20:25.804 [Lua] [Gamestate] Enter state StateLoading 03:20:25.806 [Lua] [Gamestate] Enter Substate StateLoadingRestartNetwork 03:20:25.806 [Lua] [LobbyManager] Setting up network options 03:20:25.806 [Lua] [start_port_range]: nil 03:20:25.806 [Lua] server_port -> cmd-line: nil, settings.ini: nil, mechanism-settings: 27015 03:20:25.806 [Lua] query_port -> cmd-line: nil, settings.ini: 27016, mechanism-settings: nil 03:20:25.806 [Lua] steam_port -> cmd-line: nil, settings.ini: 8766, mechanism-settings: nil 03:20:25.806 [Lua] rcon_port -> cmd-line: nil, settings.ini: 27015, mechanism-settings: nil 03:20:25.806 [Lua] All ports: server_port 27015 query_port: 27016, steam_port: 8766, rcon_port: 27015 03:20:25.806 [Lua] LobbyManager:setup_network_options server_port: 27015 03:20:25.806 [Lua] registering RPCs 03:20:25.806 [Lua] [StateLoadingRestartNetwork] Selecting loadout_resync_state... false nil nil nil nil nil nil win32 03:20:25.807 [Lua] StateLoading:setup_lobby_host - creating lobby_host with network_options: { rcon_port = 27015, query_port = 27016, config_file_name = "global", max_members = 4, lobby_port = 27015, ip_address = "0.0.0.0", project_hash = "bulldozer", server_port = 27015, steam_port = 8766, map = "None", } platform_lobby: nil 03:20:25.807 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 03:20:25.807 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 03:20:25.807 [Lua] [LevelTransitionHandler] set_next_level( lvl:inn_level, mc:adventure, gm:inn, env:0, seed:11062310, conflict:inn_level, lckd_director_funcs:{}, diff:normal, diff_tweak:0, id:1953880576, lt:load_next_level, extra_packages:{ }) 03:20:25.807 [Lua] [LevelTransitionHandler] promote_next_level_data 03:20:25.807 [Lua] [PackageManager] Load: resource_packages/loading_screens/loading_screen_15, global_loading_screens, async-read, prioritized 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: peers:0:0:0:0 = ["110000109ed6c29"] 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: level_key:0:0:0:0 = inn_level 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: level_seed:0:0:0:0 = 11062310 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: conflict_director:0:0:0:0 = inn_level 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: locked_director_functions:0:0:0:0 = {} 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: game_mode:0:0:0:0 = inn 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: mechanism:0:0:0:0 = adventure 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: environment_variation_id:0:0:0:0 = 0 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: difficulty:0:0:0:0 = normal 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: difficulty_tweak:0:0:0:0 = 0 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: level_session_id:0:0:0:0 = 1953880576 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: level_transition_type:0:0:0:0 = load_next_level 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: extra_packages:0:0:0:0 = {} 03:20:25.807 [Lua] [SharedState] network_state_110000109ed6c29: name:set_level_data 03:20:25.807 [SteamVoip] Creating room 8e84af937c7b6fd6 03:20:25.807 [SteamVoip] Joining room 8e84af937c7b6fd6 03:20:25.808 [EAC] EAC server 110000109ed6c29 is initializing 03:20:25.813 [EAC] Server is also client 110000109ed6c29 03:20:25.813 [EACServer] [22:20:25:813] [Windows] [EAC Server] [Info] [SetLogCallback] Procedure: 00007FF732CF6260 LogLevel: Info. 03:20:25.813 [Lua] ### Created peer state machine for 110000109ed6c29 03:20:25.813 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Connecting 03:20:25.813 [Lua] [StateLoadingRestartNetwork] loadout_resync_state IDLE -> check_resync 03:20:25.813 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateLoading 03:20:25.818 [Lua] [Gamestate] Enter Substate StateLoadingRunning 03:20:25.818 [Lua] [StateLoadingRunning] Selecting loadout_resync_state... nil nil nil 03:20:25.818 [Lua] [StateLoadingRunning] Ignoring selected loadout_resync_state, wasn't IDLE 03:20:25.818 [Lua] Set lobby begin: 03:20:25.818 [Lua] Set lobby end. 03:20:25.818 [Lua] [PSM] Peer 110000109ed6c29 joined. Want to use profile index "1" and join party "nil" 03:20:25.818 [Lua] [LobbyHost] Changed state from 0 to creating 03:20:25.833 [Lua] [StateLoading] load_current_level 03:20:25.833 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 03:20:25.833 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 03:20:25.833 [Lua] [PartyManager] Register parties 03:20:25.833 [Lua] [PartyManager] Register party. party_id: "1" | name: "heroes" | num_slots: "4" 03:20:25.833 [Lua] [LevelTransitionHandler] load_current_level, loading inn_level 0 03:20:25.849 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/loading_screens/loading_screen_15 03:20:25.849 [Lua] [PackageManager] Force_load: resource_packages/loading_screens/loading_screen_15 03:20:25.849 [Connection] Dropped game chunk from 1100001012efc2b because channel 15 can't communicate 03:20:25.849 [Connection] Dropped channel chunk from 1100001012efc2b because channel 16 can't communicate 03:20:25.849 [Connection] Dropped channel chunk from 1100001012efc2b because channel 17 can't communicate 03:20:25.849 [Connection] Dropped channel chunk from 1100001012efc2b because channel 15 can't communicate 03:20:25.849 [Lua] [EnemyPackageLoader] setup_startup_enemies - level_key: inn_level - level_seed: 11062310 - use_random_directors: true - conflict_director_name: inn_level 03:20:25.853 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 03:20:25.853 [Lua] checking dlc's against conflict directors 03:20:25.853 [Lua] number of factions to include 2 03:20:25.853 [Lua] Updated list weights for random: 03:20:25.853 [Lua] skaven, 0.42 (0.00-0.42) 03:20:25.853 [Lua] chaos, 0.42 (0.42-0.83) 03:20:25.853 [Lua] beastmen, 0.17 (0.83-1.00) 03:20:25.853 [Lua] Rolled random faction: 0.4469694197177887 chaos 03:20:25.853 [Lua] Updated list weights for random: 03:20:25.853 [Lua] skaven, 0.71 (0.00-0.71) 03:20:25.853 [Lua] beastmen, 0.29 (0.71-1.00) 03:20:25.853 [Lua] Rolled random faction: 0.987720787525177 beastmen 03:20:25.853 [Lua] number of factions added 2 03:20:25.853 [Lua] --- --- --- 03:20:25.853 [Lua] Starting... difficulty 'normal' 03:20:25.853 [Lua] These are the starting conflict directors: 03:20:25.853 [Lua] inn_level 03:20:25.853 [Lua] --- --- --- 03:20:25.853 [Lua] 03:20:25.853 [Lua] DONE! Found the following directors: 03:20:25.853 [Lua] (free: 35), Master hash is: 03:20:25.853 [Lua] [EnemyPackageLoader] breed_lookup: { } 03:20:25.853 [Lua] load_startup_enemy_packages: -------------- 03:20:25.853 [Lua] [PackageManager] Load: resource_packages/breeds/critter_rat, EnemyPackageLoader, async-read, 03:20:25.853 [Lua] critter_rat 03:20:25.854 [Lua] ### Received rpc_level_loaded 03:20:25.854 [Lua] #### Has state machine: true, peer_id: 110000109ed6c29, level_id: 332 03:20:25.866 [Connection] Dropped game chunk from 11000010ae4da1b because channel 28 can't communicate 03:20:25.866 [Connection] Dropped channel chunk from 11000010ae4da1b because channel 29 can't communicate 03:20:25.866 [Connection] Dropped channel chunk from 11000010ae4da1b because channel 30 can't communicate 03:20:25.866 [Connection] Dropped channel chunk from 11000010ae4da1b because channel 28 can't communicate 03:20:25.899 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/breeds/critter_rat 03:20:25.899 [Lua] [PackageManager] Force_load: resource_packages/breeds/critter_rat 03:20:25.967 [Lua] [LobbyHost] Changed state from creating to joined 03:20:25.967 [Lua] [PartyManager] Leader set to "110000109ed6c29" 03:20:25.967 [Lua] [ChatManager] Setting up network context, host_peer_id:110000109ed6c29 my_peer_id:110000109ed6c29 03:20:25.967 [Lua] [ChatManager] Registering channel 1 03:20:25.967 [Lua] [EnemyPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 03:20:25.967 [Lua] [TransientPackageLoader] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 03:20:25.967 [Lua] [GameMechanismManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 03:20:25.967 [Lua] [PartyManager] network_context_created (server_peer_id=110000109ed6c29, own_peer_id=110000109ed6c29) 03:20:25.967 [Lua] [StateLoading] loadout_changed: false old_loadout: nil new_loadout: nil level_key: inn_level game_mode: inn 03:20:25.967 [Lua] [StateLoading] loadout_resync_state CHECK_RESYNC -> DONE 03:20:25.967 [Lua] Starting async level spawning of levels/inn/world 03:20:25.968 [Umbra] Init version: 3.4.15 :: 16 threads 03:20:25.990 [Lua] [NetworkServer] Changing num_players from nil to 1 03:20:25.990 [Lua] [NetworkServer] Players: 1 03:20:25.990 [Lua] Set lobby begin: 03:20:25.990 [Lua] Lobby data matchmaking_type = 3 03:20:25.990 [Lua] Lobby data mission_id = inn_level 03:20:25.990 [Lua] Lobby data selected_mission_id = inn_level 03:20:25.990 [Lua] Lobby data eac_authorized = true 03:20:25.991 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:25.991 [Lua] Lobby data mechanism = adventure 03:20:25.991 [Lua] Lobby data num_players = 1 03:20:25.991 [Lua] Lobby data matchmaking = false 03:20:25.991 [Lua] Set lobby end. 03:20:26.171 [Lua] Async level spawning done 03:20:26.171 [Lua] Spawn additional sub_levels: 03:20:27.618 [Handshaker] Lost connection 209 to 1100001012efc2b 03:20:27.618 [Handshaker] Lost connection 214 to 11000010ae4da1b 03:20:27.651 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party undecided (0) 03:20:27.651 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:20:27.651 [Lua] [ProfileSynchronizer] Peer 110000109ed6c29 entered session 03:20:27.651 [Lua] [ProfileSynchronizer] Running hot_join_sync for peer 110000109ed6c29 03:20:27.651 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Connecting 03:20:27.651 [Lua] [PeerSM] 110000109ed6c29 :: on_enter Loading 03:20:27.669 [Lua] [PeerSM] 110000109ed6c29 :: on_exit Loading 03:20:27.669 [Lua] [PeerSM] 110000109ed6c29 :: on_enter LoadingProfilePackages 03:20:27.685 [Lua] [PeerSM] 110000109ed6c29 :: on_exit LoadingProfilePackages 03:20:27.685 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForEnterGame 03:20:27.686 [Lua] ### Received rpc_level_loaded 03:20:27.686 [Lua] #### Has state machine: false, peer_id: 110000109ed6c29, level_id: 332 03:20:27.686 [Lua] [StateLoading] started fadeing in, want to go to state:StateIngame 03:20:28.687 [Lua] [StateLoading] fade_in_completed, new state:StateIngame 03:20:28.687 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateLoading 03:20:28.688 [Lua] Set lobby begin: 03:20:28.688 [Lua] Lobby data selected_mission_id = inn_level 03:20:28.688 [Lua] Lobby data num_players = 1 03:20:28.688 [Lua] Lobby data matchmaking = false 03:20:28.688 [Lua] Lobby data host = 110000109ed6c29 03:20:28.688 [Lua] Lobby data mission_id = inn_level 03:20:28.688 [Lua] Lobby data matchmaking_type = 3 03:20:28.688 [Lua] Lobby data country_code = us 03:20:28.688 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:28.688 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:28.688 [Lua] Lobby data mechanism = adventure 03:20:28.688 [Lua] Lobby data eac_authorized = true 03:20:28.688 [Lua] Set lobby end. 03:20:28.688 [Lua] [Managers] Destroying manager group: 03:20:28.689 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_15, global_loading_screens 03:20:28.689 [Lua] [Gamestate] Enter StateIngame HOST 03:20:28.689 [Lua] [Managers] Calling function on all managers: 03:20:28.689 [Lua] <>level = inn_level<> 03:20:28.689 [Lua] Set lobby begin: 03:20:28.689 [Lua] Lobby data selected_mission_id = inn_level 03:20:28.689 [Lua] Lobby data num_players = 1 03:20:28.689 [Lua] Lobby data matchmaking = false 03:20:28.690 [Lua] Lobby data host = 110000109ed6c29 03:20:28.690 [Lua] Lobby data mission_id = inn_level 03:20:28.690 [Lua] Lobby data matchmaking_type = 3 03:20:28.690 [Lua] Lobby data country_code = us 03:20:28.690 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:28.690 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:28.690 [Lua] Lobby data mechanism = adventure 03:20:28.690 [Lua] Lobby data eac_authorized = true 03:20:28.690 [Lua] Set lobby end. 03:20:28.690 [Lua] [StateIngame] Server ingame 03:20:28.694 [Lua] Set lobby begin: 03:20:28.694 [Lua] Lobby data difficulty = normal 03:20:28.694 [Lua] Lobby data selected_mission_id = inn_level 03:20:28.694 [Lua] Lobby data difficulty_tweak = 0 03:20:28.694 [Lua] Lobby data num_players = 1 03:20:28.694 [Lua] Lobby data matchmaking = false 03:20:28.694 [Lua] Lobby data host = 110000109ed6c29 03:20:28.694 [Lua] Lobby data mission_id = inn_level 03:20:28.694 [Lua] Lobby data matchmaking_type = 3 03:20:28.694 [Lua] Lobby data country_code = us 03:20:28.694 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:28.694 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:28.694 [Lua] Lobby data mechanism = adventure 03:20:28.694 [Lua] Lobby data eac_authorized = true 03:20:28.694 [Lua] Set lobby end. 03:20:28.694 [Lua] [LobbyAux] Making combined_hash: f9acde31fa21b0d1 from network_hash=8d88a5720a7b4e30, trunk_revision=41184, engine_revision=a250fe393f2adf20720f6ca123f98ab4ef2b5def, project_hash=bulldozer, lobby_data_version=2, num_levels=573 03:20:28.694 [Lua] GameServerAux.create_network_hash network_hash: 8d88a5720a7b4e30, trunk_revision/content_revision: 41184, ignore_engine_revision: nil, engine_revision: a250fe393f2adf20720f6ca123f98ab4ef2b5def, , concatenated_dlc_string , use_trunk_revision true, combined_hash f9acde31fa21b0d1, lobby_data_version=2 03:20:28.694 [Lua] ===========Lobbyfinder CREATED [SteamLobbyBrowser] 03:20:28.694 [Lua] [Matchmaking] Entering MatchmakingStateIdle on_enter() 03:20:28.694 [Lua] [Matchmaking] initializing 03:20:28.694 [Lua] [Matchmaking] my_peer_id: 110000109ed6c29, I am server 03:20:28.694 [Lua] [Matchmaking] register rpcs 03:20:28.694 [Lua] GameNetworkManager:init... creating game session 03:20:28.694 [Lua] Host GameSession.make_game_session_host with session: 03:20:28.694 [Lua] [GameNetworkManager] Setting pong timeout to 60 03:20:28.695 [Lua] [GameNetworkManager] My own peer_id = 110000109ed6c29 03:20:28.695 [Lua] [GameNetworkManager] self.is_server = true 03:20:28.695 [Network] Setting artificial MTU limit to 576 03:20:28.708 [Lua] Switching ConflictSettings: to: inn_level 03:20:28.708 [Lua] pacing=disabled 03:20:28.708 [Lua] roaming=nil 03:20:28.708 [Lua] disabled=false 03:20:28.708 [Lua] pack_spawning=disabled 03:20:28.708 [Lua] contained_breeds=nil 03:20:28.708 [Lua] boss=disabled 03:20:28.708 [Lua] horde=disabled 03:20:28.708 [Lua] specials=disabled 03:20:28.708 [Lua] name=inn_level 03:20:28.708 [Lua] intensity=disabled 03:20:28.708 [Lua] --- 03:20:28.708 [Lua] [LevelAnalysis] set_random_seed( 11062310) 03:20:28.709 [Lua] entity_system: is_versus false 03:20:28.712 [Lua] [AIInterestPointSystem] Level Seed: 11062310 03:20:28.712 [Lua] 03:20:28.712 [Lua] [entity_system_bag] = table 03:20:28.712 [Lua] [entity_system_bag] = metatable 03:20:28.712 [Lua] [startup_data] = table 03:20:28.712 [Lua] [entity_manager] = table 03:20:28.712 [Lua] [entity_manager] = metatable 03:20:28.712 [Lua] [unit_spawner] = table 03:20:28.712 [Lua] [unit_spawner] = metatable 03:20:28.712 [Lua] [unit_storage] = table 03:20:28.712 [Lua] [unit_storage] = metatable 03:20:28.712 [Lua] [dice_keeper] = table 03:20:28.712 [Lua] [dice_keeper] = metatable 03:20:28.712 [Lua] [is_server] = true (boolean) 03:20:28.713 [Lua] [world] = [World] 03:20:28.713 [Lua] [system_api] = table 03:20:28.713 [Lua] [entity_system] = table 03:20:28.713 [Lua] [entity_system] = metatable 03:20:28.713 [Lua] [network_lobby] = table 03:20:28.713 [Lua] [network_lobby] = metatable 03:20:28.713 [Lua] [profile_synchronizer] = table 03:20:28.713 [Lua] [profile_synchronizer] = metatable 03:20:28.713 [Lua] [level_transition_handler] = table 03:20:28.713 [Lua] [level_transition_handler] = metatable 03:20:28.713 [Lua] [num_local_human_players] = 1 (number) 03:20:28.713 [Lua] [statistics_db] = table 03:20:28.713 [Lua] [statistics_db] = metatable 03:20:28.713 [Lua] [network_server] = table 03:20:28.713 [Lua] [network_server] = metatable 03:20:28.713 [Lua] [input_manager] = table 03:20:28.713 [Lua] [input_manager] = metatable 03:20:28.713 [Lua] [network_clock] = table 03:20:28.713 [Lua] [network_clock] = metatable 03:20:28.713 [Lua] [network_transmit] = table 03:20:28.713 [Lua] [network_transmit] = metatable 03:20:28.713 [Lua] [free_flight_manager] = table 03:20:28.713 [Lua] [free_flight_manager] = metatable 03:20:28.713 [Lua] [network_manager] = table 03:20:28.713 [Lua] [network_manager] = metatable 03:20:28.713 [Lua] [network_event_delegate] = table 03:20:28.713 [Lua] [network_event_delegate] = metatable 03:20:28.713 [Lua] 03:20:28.714 [Lua] Nav graph ledgelator version: Found version=2017.MAY.05.05 Wanted version=2017.MAY.05.05 03:20:28.725 [Lua] [DeusChestPreloadSystem] Couldn't find settings for platform: "win32" --> Using fallback settings 03:20:28.725 [Lua] [AchievementManager] Achievements using the steam platform 03:20:28.726 [Lua] PlayerManager:add_player player_1 03:20:28.887 [Lua] [StateIngame] Level seed: 11062310 03:20:28.893 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 03:20:28.893 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 03:20:28.894 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=0 03:20:28.894 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=1 03:20:28.894 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=2 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 03:20:28.894 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1, async-read, 03:20:28.895 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3, async-read, 03:20:28.900 [Lua] [LevelAnalysis] set_random_seed( 11062310) 03:20:28.904 [Lua] [GameNetworkManager] Created player game object of type 'player' with go_id=3 03:20:28.904 [Lua] [GameNetworkManager] Created game object of type 'player_sync_data' with go_id=4 03:20:28.904 [Lua] [IngameUI] init 03:20:28.926 [SteamVoipClient] select_out(110000109ed6c29, off) 03:20:28.931 [Lua] cb_razer_chroma_setup 03:20:29.025 [Lua] [Matchmaking] Cancelling matchmaking 03:20:29.025 [Lua] [Matchmaking] Wasn't really matchmaking to begin with... 03:20:29.025 [Lua] [Matchmaking] Ignoring state transision MatchmakingStateIdle because we are already there 03:20:29.026 [Lua] Set lobby begin: 03:20:29.026 [Lua] Lobby data difficulty = normal 03:20:29.026 [Lua] Lobby data selected_mission_id = inn_level 03:20:29.026 [Lua] Lobby data power_level = 0 03:20:29.026 [Lua] Lobby data difficulty_tweak = 0 03:20:29.026 [Lua] Lobby data num_players = 1 03:20:29.026 [Lua] Lobby data matchmaking = false 03:20:29.026 [Lua] Lobby data host = 110000109ed6c29 03:20:29.026 [Lua] Lobby data mission_id = inn_level 03:20:29.026 [Lua] Lobby data matchmaking_type = 3 03:20:29.026 [Lua] Lobby data country_code = us 03:20:29.027 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:29.027 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:29.027 [Lua] Lobby data mechanism = adventure 03:20:29.027 [Lua] Lobby data eac_authorized = true 03:20:29.027 [Lua] Set lobby end. 03:20:29.027 [Flow] complete_skittergate_legend true 03:20:29.027 [Flow] complete_all_helmgart_levels_recruit true 03:20:29.029 [Save] Saving `save_data` 03:20:29.030 [Flow] WitchHunterLevel:35 03:20:29.030 [Flow] LeaderYes 03:20:29.030 [Flow] ALL PC XP:304250 03:20:29.030 [Flow] Has "bogenhafen" DLC:true 03:20:29.030 [Flow] WH XP:60850 03:20:29.030 [Flow] Number of crafted items:9416 03:20:29.030 [Flow] Has "pre_order" DLC:true 03:20:29.030 [Flow] Sum of Powe Levels:1500 03:20:29.030 [Flow] lodestone diff 1:false 03:20:29.030 [Flow] magnus and forest activated 03:20:29.030 [Flow] magnus and forest activated 03:20:29.030 [Flow] cemetery and forest activated 03:20:29.030 [Flow] magnus and cemetery 03:20:29.030 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:29.030 [Flow] ALL RUNES ACTIVATED 03:20:29.031 [Flow] magnus and forest activated 03:20:29.031 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:29.031 [Flow] ALL RUNES ACTIVATED 03:20:29.031 [Flow] cemetery and forest activated 03:20:29.031 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:29.031 [Flow] ALL RUNES ACTIVATED 03:20:29.031 [Flow] magnus and forest activated 03:20:29.031 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:29.031 [Flow] ALL RUNES ACTIVATED 03:20:29.031 [Flow] magnus and cemetery 03:20:29.031 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:29.031 [Flow] ALL RUNES ACTIVATED 03:20:29.031 [Flow] Basic Interactable Subflow: Only once has to be false in script data to be able to enable/disable 03:20:29.033 [Lua] CurrentConflictSettings inn_level 03:20:29.033 [Lua] [ConflictDirector] conflict_director is ai_ready 03:20:29.033 [Lua] [MainPathSpawningGenerator] This levels contains no crossroads 03:20:29.033 [Lua] [MainPathSpawningGenerator] Injecting travel distances 03:20:29.033 [Save] Save done 03:20:29.034 [Lua] SpecialsPacing:remove_unwanted_breeds: 03:20:29.034 [Lua] Forming navigation groups in one frame 03:20:29.034 [Lua] Forming navigation groups 03:20:29.054 [Lua] NavigationGroupManager -> calulation time A: 0.019000000000232831 03:20:29.056 [Lua] NavigationGroupManager -> calulation time B: 0.0029999999997016857 03:20:29.056 [Lua] number of nav groups: 58 03:20:29.057 [Lua] number of refined nav groups : 36 03:20:29.060 [Lua] NavigationGroupManager -> calulation time C: 0.0029999999997016857 03:20:29.060 [Lua] This level is missing spawn_zones. No roaming enemies will spawn at all. 03:20:29.060 [Lua] NavigationGroupManager -> assign_main_path_indexes time: 0 03:20:29.060 warning: [Lua] [PickupSystem] CURRENT LEVEL HAS NO PICKUP DATA FOR CURRENT DIFFICULTY: normal, USING SETTINGS FOR EASY 03:20:29.063 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn grenades pickups 5 03:20:29.063 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn ammo pickups 2 03:20:29.063 warning: [Lua] [PickupSystem] Remaining spawn debt when trying to spawn level_events pickups 8 03:20:29.063 [Lua] [GameNetworkManager] Created game object of type 'music_states' with go_id=25 03:20:29.063 [Lua] [NetworkServer] [NETWORK SERVER]: On Game Entered 03:20:29.064 [Lua] [Managers] Calling function on all managers: 03:20:29.064 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: enter, state: StateIngame 03:20:29.064 [Save] Loading `ut_tweaks_presets` 03:20:29.065 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x1155d9c0 03:20:29.065 [Save] Load done 03:20:29.082 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForEnterGame 03:20:29.082 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForGameObjectSync 03:20:29.231 [Lua] [PartyManager] Player (110000109ed6c29:1) was put into party heroes (1) 03:20:29.231 [Lua] [PartyManager] Sending 'rpc_peer_assigned_to_party' 03:20:29.231 [Lua] [IngamePlayerListUI] - Destroy 03:20:29.231 [Lua] [EquipmentUI] - Destroy 03:20:29.231 [Lua] [AbilityUI] - Destroy 03:20:29.231 [Lua] [GamePadEquipmentUI] - Destroy 03:20:29.231 [Lua] [GamePadAbilityUI] - Destroy 03:20:29.243 [Lua] [ProfileSynchronizer] Reserving profile index 1 to peer 110000109ed6c29 03:20:29.243 [Lua] [SharedState] network_state_110000109ed6c29: profile_index_reservation:0:0:1:0 = 110000109ed6c29 03:20:29.243 [Lua] Set lobby begin: 03:20:29.243 [Lua] Lobby data selected_mission_id = inn_level 03:20:29.243 [Lua] Lobby data num_players = 1 03:20:29.244 [Lua] Lobby data difficulty_tweak = 0 03:20:29.244 [Lua] Lobby data host = 110000109ed6c29 03:20:29.244 [Lua] Lobby data matchmaking_type = 3 03:20:29.244 [Lua] Lobby data difficulty = normal 03:20:29.244 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:29.244 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:29.244 [Lua] Lobby data player_slot_4 = 0:0 03:20:29.244 [Lua] Lobby data country_code = us 03:20:29.244 [Lua] Lobby data matchmaking = false 03:20:29.244 [Lua] Lobby data power_level = 0 03:20:29.244 [Lua] Lobby data mission_id = inn_level 03:20:29.244 [Lua] Lobby data mechanism = adventure 03:20:29.244 [Lua] Lobby data player_slot_5 = 0:0 03:20:29.244 [Lua] Lobby data player_slot_2 = 0:0 03:20:29.244 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:29.244 [Lua] Lobby data player_slot_3 = 0:0 03:20:29.244 [Lua] Lobby data eac_authorized = true 03:20:29.244 [Lua] Set lobby end. 03:20:29.244 [Lua] [ProfileSynchronizer] Assigning peer(110000109ed6c29:1) to profile(1) career(1) 03:20:29.244 [Lua] [SharedState] network_state_110000109ed6c29: full_profile_peers:0:0:0:0 = [{"is_bot":false,"profile_index":1,"local_player_id":1,"career_index":1,"peer_id":"110000109ed6c29"}] 03:20:29.245 [Lua] [SharedState] network_state_110000109ed6c29: inventory_list:0:1:0:0 = {"third_person":{"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"wwise\/one_handed_swords":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"wwise\/crossbow":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_husk_base":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false},"inventory_id":908198491,"first_person":{"wwise\/crossbow":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2_3p":false,"wwise\/pistol":false,"resource_packages\/careers\/wh_captain":false,"units\/beings\/player\/first_person_base\/chr_first_person_bot_base":false,"units\/beings\/player\/witch_hunter_captain\/first_person_base\/chr_first_person_mesh":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01_3p":false,"wwise\/one_handed_swords":false,"units\/beings\/player\/witch_hunter_captain\/skins\/white\/chr_witch_hunter_captain_white":false,"units\/beings\/player\/witch_hunter_captain\/third_person_base\/chr_third_person_mesh":false,"units\/beings\/player\/third_person_base\/witch_hunter\/chr_third_person_base":false,"units\/weapons\/player\/wpn_emp_pistol_02_t2\/wpn_emp_pistol_02_t2_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/melee\/fencing_sword":false,"units\/beings\/player\/first_person_base\/chr_first_person_base":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01_3p":false,"units\/weapons\/player\/wpn_empire_crossbow_t2\/wpn_empire_crossbow_tier2":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3p":false,"units\/weapons\/player\/wpn_fencingsword_01_t1\/wpn_fencingsword_01_t1_runed_01":false,"units\/beings\/player\/first_person_base\/state_machines\/ranged\/crossbow":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt":false,"units\/weapons\/player\/wpn_crossbow_quiver\/wpn_crossbow_bolt_3ps":false,"units\/beings\/player\/witch_hunter_captain\/headpiece\/wh_c_hat_03":false}} 03:20:29.245 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForGameObjectSync 03:20:29.245 [Lua] [PeerSM] 110000109ed6c29 :: on_enter WaitingForPlayers 03:20:29.245 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_prologue01 03:20:29.245 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_prologue01 03:20:29.245 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=26 03:20:29.245 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 03:20:29.245 [Lua] [PlayFabMirrorBase] _commit_internal "27" 03:20:29.245 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 03:20:29.278 [Lua] generate_backend_stats 110000109ed6c29:1 03:20:29.387 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 03:20:29.388 [Lua] [UIScenegraph] Cannot add field "original_local_position" to table: 0x16cfe880 03:20:29.394 [Lua] [PackageManager] Load: wwise/crossbow, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: wwise/pistol, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: resource_packages/careers/wh_captain, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: wwise/one_handed_swords, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PackageManager] Load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer, async-read, 03:20:29.394 [Lua] [PeerSM] 110000109ed6c29 :: on_exit WaitingForPlayers 03:20:29.394 [Lua] [PeerSM] 110000109ed6c29 :: on_enter InGame 03:20:29.394 [Lua] [SharedState] network_state_110000109ed6c29: peer_ingame:110000109ed6c29:0:0:0 = true 03:20:29.394 [Lua] [PlayFabMirrorBase] commit result "success", "27" 03:20:29.414 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 03:20:29.414 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04 03:20:29.414 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=27 03:20:29.414 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_mines03 03:20:29.461 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_mines03 03:20:29.461 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_mines03 03:20:29.461 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=28 03:20:29.461 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_victor01 03:20:29.535 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_victor01 03:20:29.535 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_victor01 03:20:29.535 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=29 03:20:29.535 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 03:20:29.590 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 03:20:29.590 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK 03:20:29.590 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=30 03:20:29.590 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 03:20:29.640 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 03:20:29.640 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK 03:20:29.640 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=31 03:20:29.640 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_entrance01 03:20:29.671 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_entrance01 03:20:29.671 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_entrance01 03:20:29.671 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=32 03:20:29.671 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_shallya01 03:20:29.694 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_shallya01 03:20:29.694 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_shallya01 03:20:29.694 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=33 03:20:29.694 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 03:20:29.717 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 03:20:29.717 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41 03:20:29.717 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=34 03:20:29.717 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 03:20:29.743 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 03:20:29.743 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01 03:20:29.743 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=35 03:20:29.743 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 03:20:29.747 [Flow] DISABLE 03:20:29.783 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 03:20:29.783 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012 03:20:29.783 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=36 03:20:29.783 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 03:20:29.808 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 03:20:29.808 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13 03:20:29.808 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=37 03:20:29.808 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 03:20:29.842 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_hor_stronghold01 03:20:29.842 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_hor_stronghold01 03:20:29.842 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=38 03:20:29.842 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 03:20:29.867 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 03:20:29.867 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14 03:20:29.867 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=39 03:20:29.867 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 03:20:29.893 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 03:20:29.893 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_slaanesh01 03:20:29.893 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=40 03:20:29.893 [Lua] [PackageManager] Queueing new asynch package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 03:20:29.922 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 03:20:29.922 [Lua] [PackageManager] Force_load: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58 03:20:29.922 [Lua] [GameNetworkManager] Created game object of type 'keep_decoration_painting' with go_id=41 03:20:29.922 [Lua] [PackageManager] Queueing new asynch package: wwise/crossbow 03:20:29.967 [Lua] [PackageManager] Finished loading asynchronous package: wwise/crossbow 03:20:29.967 [Lua] [PackageManager] Force_load: wwise/crossbow 03:20:29.967 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 03:20:30.004 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 03:20:30.004 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p 03:20:30.004 [Lua] [PackageManager] Queueing new asynch package: wwise/pistol 03:20:30.046 [Lua] [PackageManager] Finished loading asynchronous package: wwise/pistol 03:20:30.046 [Lua] [PackageManager] Force_load: wwise/pistol 03:20:30.046 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 03:20:30.145 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 03:20:30.145 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh 03:20:30.145 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 03:20:30.239 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 03:20:30.239 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01 03:20:30.239 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 03:20:30.269 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 03:20:30.269 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p 03:20:30.269 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/ranged/crossbow 03:20:30.311 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/ranged/crossbow 03:20:30.311 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/ranged/crossbow 03:20:30.311 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 03:20:30.367 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 03:20:30.367 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2 03:20:30.367 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 03:20:30.423 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/state_machines/melee/fencing_sword 03:20:30.423 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/state_machines/melee/fencing_sword 03:20:30.424 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 03:20:30.466 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 03:20:30.466 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps 03:20:30.466 [Lua] [PackageManager] Queueing new asynch package: resource_packages/careers/wh_captain 03:20:30.532 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/careers/wh_captain 03:20:30.532 [Lua] [PackageManager] Force_load: resource_packages/careers/wh_captain 03:20:30.532 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_bot_base 03:20:30.563 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_bot_base 03:20:30.563 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_bot_base 03:20:30.563 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 03:20:30.623 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 03:20:30.623 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh 03:20:30.624 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 03:20:30.656 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 03:20:30.656 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p 03:20:30.656 [Lua] [PackageManager] Queueing new asynch package: wwise/one_handed_swords 03:20:30.698 [Lua] [PackageManager] Finished loading asynchronous package: wwise/one_handed_swords 03:20:30.698 [Lua] [PackageManager] Force_load: wwise/one_handed_swords 03:20:30.698 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/first_person_base/chr_first_person_base 03:20:30.883 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/first_person_base/chr_first_person_base 03:20:30.883 [Lua] [PackageManager] Force_load: units/beings/player/first_person_base/chr_first_person_base 03:20:30.883 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 03:20:30.915 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 03:20:30.915 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03 03:20:30.915 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 03:20:30.975 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 03:20:30.975 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01 03:20:30.975 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 03:20:31.020 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 03:20:31.020 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt 03:20:31.020 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 03:20:31.101 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 03:20:31.101 [Lua] [PackageManager] Force_load: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white 03:20:31.101 [Lua] [PackageManager] Queueing new asynch package: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 03:20:31.302 [Lua] [PackageManager] Finished loading asynchronous package: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 03:20:31.302 [Lua] [PackageManager] Force_load: units/beings/player/third_person_base/witch_hunter/chr_third_person_base 03:20:31.303 [Lua] [PackageManager] Queueing new asynch package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 03:20:31.336 [Lua] [PackageManager] Finished loading asynchronous package: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 03:20:31.336 [Lua] [PackageManager] Force_load: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p 03:20:31.347 [Lua] [SharedState] network_state_110000109ed6c29: loaded_inventory_id:110000109ed6c29:1:0:0 = 908198491 03:20:31.349 [Lua] PlayerManager:rpc_to_client_spawn_player(0, 1, Vector3(-18.9997, -0.243822, 6.138), Vector4(0, 0, 0.707106, -0.707107)) 03:20:31.350 [Save] Saving `save_data` 03:20:31.353 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:31.353 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:31.353 [Lua] 03:20:31.353 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:31.353 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:31.353 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:31.353 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:31.353 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:31.353 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:31.353 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:31.353 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:31.353 [Lua] 03:20:31.353 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:31.353 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:31.353 [Lua] 03:20:31.353 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:31.353 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:31.353 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:31.353 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:31.353 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:31.353 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:31.353 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:31.353 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:31.353 [Lua] 03:20:31.353 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:31.353 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:31.353 [Lua] 03:20:31.353 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:31.353 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:31.353 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:31.353 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:31.353 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:31.353 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:31.353 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:31.353 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:31.353 [Lua] 03:20:31.353 [Lua] self.initial_inventory: { additional_items = { }, slot_grenade = "n/a", slot_packmaster_claw = "packmaster_claw", slot_healthkit = "n/a", slot_potion = "n/a", } 03:20:31.353 [Lua] Tried add_equipment_by_category for category for career at slot . BackendUtils.get_loadout_item didnt return a item. backend_id_string: No backend ID item_string: No item loadout_interface_override_string: No override 03:20:31.353 [Lua] 03:20:31.353 [Lua] [slot_ranged] = C844BC25F496C768 (string) 03:20:31.353 [Lua] [slot_ring] = 7F2DC218F0E3D8EF (string) 03:20:31.353 [Lua] [slot_melee] = B450A3C5C9FD63F5 (string) 03:20:31.353 [Lua] [slot_frame] = frame_scorpion_complete_plaza_cataclysm (string) 03:20:31.353 [Lua] [slot_skin] = skin_wh_captain_white (string) 03:20:31.353 [Lua] [slot_trinket_1] = 621EADAE650515C4 (string) 03:20:31.353 [Lua] [slot_hat] = witchhunter_hat_0002 (string) 03:20:31.353 [Lua] [slot_necklace] = 54A03B7B67350E7F (string) 03:20:31.353 [Lua] 03:20:31.353 [Save] Save done 03:20:31.354 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:31.354 [Lua] TalentExtension:_send_rpc_sync_talents 42 03:20:31.354 [Lua] PlayerUnitHealthExtension:sync_health_state() health_state (alive) health_percentage (1) temporary_health_percentage (0) melee slot ammo (1) ranged slot ammo (1) 03:20:31.354 [Lua] PlayerManager:assign_unit_ownership MMMMMMONSTERKILL 110000109ed6c29 1 03:20:31.354 [Lua] [GameNetworkManager] Created game object of type 'player_unit_health' with go_id=43 03:20:31.376 [Lua] Players are leaving the safe zone 03:20:31.583 [Lua] StateInGameRunning:_game_actually_starts() 03:20:31.583 [Lua] [GameModeInn] Start menu closed 03:20:31.583 [Lua] [GameModeInn] Start menu opened 03:20:31.583 [Lua] ################################################################################################################# 03:20:31.583 [Lua] [Loading Time]: 00:00:06 [Transition]: inn_level-inn_level [Members joined]: 0 [Members Left]: 0 [Is Server]: true 03:20:31.583 [Lua] ################################################################################################################# 03:20:31.583 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request reportTimer 64 03:20:31.583 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = true 03:20:31.595 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript reportTimer 64 03:20:31.704 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript reportTimer 64 03:20:31.704 [Lua] Commit load time data 03:20:33.727 [Lua] Set lobby begin: 03:20:33.727 [Lua] Lobby data selected_mission_id = inn_level 03:20:33.727 [Lua] Lobby data num_players = 1 03:20:33.728 [Lua] Lobby data difficulty_tweak = 0 03:20:33.728 [Lua] Lobby data host = 110000109ed6c29 03:20:33.728 [Lua] Lobby data matchmaking_type = 3 03:20:33.728 [Lua] Lobby data difficulty = normal 03:20:33.728 [Lua] Lobby data player_slot_1 = 110000109ed6c29:1 03:20:33.728 [Lua] Lobby data unique_server_name = MMMMMMONSTERKILL 03:20:33.728 [Lua] Lobby data player_slot_4 = 0:0 03:20:33.728 [Lua] Lobby data country_code = us 03:20:33.728 [Lua] Lobby data matchmaking = false 03:20:33.728 [Lua] Lobby data power_level = 835 03:20:33.728 [Lua] Lobby data mission_id = inn_level 03:20:33.730 [Lua] Lobby data mechanism = adventure 03:20:33.731 [Lua] Lobby data player_slot_5 = 0:0 03:20:33.731 [Lua] Lobby data player_slot_2 = 0:0 03:20:33.731 [Lua] Lobby data network_hash = f9acde31fa21b0d1 03:20:33.731 [Lua] Lobby data player_slot_3 = 0:0 03:20:33.731 [Lua] Lobby data eac_authorized = true 03:20:33.731 [Lua] Set lobby end. 03:20:35.816 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2, async-read, 03:20:35.816 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 -> Package still referenced, NOT unloaded: 03:20:35.828 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1, async-read, 03:20:35.828 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 -> Package still referenced, NOT unloaded: 03:20:35.842 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2, async-read, 03:20:35.842 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 -> Package still referenced, NOT unloaded: 03:20:35.853 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1, async-read, 03:20:35.853 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 -> Package still referenced, NOT unloaded: 03:20:35.866 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2, async-read, 03:20:35.866 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 -> Package still referenced, NOT unloaded: 03:20:35.883 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1, async-read, 03:20:35.883 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 -> Package still referenced, NOT unloaded: 03:20:35.892 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2, async-read, 03:20:35.892 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 -> Package still referenced, NOT unloaded: 03:20:35.909 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1, async-read, 03:20:35.909 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 -> Package still referenced, NOT unloaded: 03:20:36.025 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2, async-read, 03:20:36.025 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 -> Package still referenced, NOT unloaded: 03:20:36.042 [Lua] [PackageManager] Load: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1, async-read, 03:20:36.042 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 -> Package still referenced, NOT unloaded: 03:22:50.471 [Window] Window => active 03:22:51.330 [Lua] [IngameUI] menu view on_enter hero_view 03:22:51.336 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1979d670 03:22:51.336 [Lua] [HeroViewState] Enter Substate HeroViewStateStore 03:22:51.355 [Lua] [HeroViewWindow] Enter Substate StoreWindowPanel 03:22:51.355 [Lua] [HeroViewWindow] Enter Substate StoreWindowBackground 03:22:51.355 [Lua] [HeroViewWindow] Enter Substate StoreWindowFeatured 03:22:51.358 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1, async-read, 03:22:51.359 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2, async-read, 03:22:51.359 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3, async-read, 03:22:51.359 [Lua] [PackageManager] Load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4, async-read, 03:22:51.360 [Lua] [PackageManager] Load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5, async-read, 03:22:51.360 [Lua] hero_fullscreen_menu_on_enter 03:22:51.407 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 03:22:51.407 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005 03:22:51.407 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 03:22:51.442 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 03:22:51.442 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_knight_hat_1001 03:22:51.442 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 03:22:51.458 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 03:22:51.458 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001 03:22:51.458 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 03:22:51.475 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 03:22:51.475 [Lua] [PackageManager] Force_load: resource_packages/store/item_icons/store_item_icon_shade_hat_1001 03:22:51.475 [Lua] [PackageManager] Queueing new asynch package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 03:22:51.491 [Lua] [PackageManager] Finished loading asynchronous package: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 03:22:51.491 [Lua] [PackageManager] Force_load: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002 03:22:53.074 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request claimStoreRewards 65 03:22:53.080 [Lua] [PlayFabRequestQueue] Sending EAC Challenge Request claimStoreRewards 65 10 03:22:53.249 [Lua] [PlayFabRequestQueue] EAC Enabled! 65 03:22:53.249 [Lua] [PlayFabRequestQueue] Sending Request claimStoreRewards 65 03:22:53.692 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript claimStoreRewards 65 03:22:53.693 [Save] Saving `save_data` 03:22:53.696 [Save] Save done 03:22:56.023 [Lua] [IngameUI] menu view on_exit hero_view 03:22:56.026 [Lua] [IngameUI] menu view post_update_on_exit table: 0x1979d670 03:22:56.026 [Lua] [HeroViewState] Exit Substate HeroViewStateStore 03:22:56.026 [Lua] [HeroViewWindow] Exit Substate StoreWindowPanel 03:22:56.026 [Lua] [HeroViewWindow] Exit Substate StoreWindowBackground 03:22:56.027 [Lua] [HeroViewWindow] Exit Substate StoreWindowFeatured 03:22:56.028 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_five_career_bundle_0005, five_career_bundle_0005_1 03:22:56.029 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_knight_hat_1001, knight_hat_1001_2 03:22:56.029 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_zealot_hat_1001, zealot_hat_1001_3 03:22:56.029 [Lua] [PackageManager] Unload: resource_packages/store/item_icons/store_item_icon_shade_hat_1001, shade_hat_1001_4 03:22:56.029 [Lua] [PackageManager] Unload: resource_packages/store/bundle_icons/store_item_icon_knight_bundle_0002, knight_bundle_0002_5 03:22:56.029 [Lua] hero_fullscreen_menu_on_exit 03:22:56.030 [Save] Saving `save_data` 03:22:56.034 [Save] Save done 03:22:56.277 [Lua] [IngameUI] menu view on_enter hero_view 03:22:56.279 [Lua] [IngameUI] menu view post_update_on_enter table: 0x1979d670 03:22:56.279 [Lua] [HeroViewState] Enter Substate HeroViewStateOverview 03:22:56.296 [Lua] [HeroViewWindow] Enter Substate HeroWindowPanelConsole 03:22:56.296 [Lua] [HeroViewWindow] Enter Substate HeroWindowBackgroundConsole 03:22:56.297 [Lua] [HeroViewWindow] Enter Substate HeroWindowCharacterInfo 03:22:56.297 [Lua] [HeroViewWindow] Enter Substate HeroWindowIngameView 03:22:56.298 [Lua] hero_fullscreen_menu_on_enter 03:22:56.956 [Lua] PopupManager:queue_default_popup: Are you sure you want to quit the game? Quit Game end_game Yes cancel_popup_hero_view No 03:22:57.435 [Lua] PopupManager:query_result returned result: end_game 03:22:57.435 [ReturnCode] force silent exit code 03:22:57.435 [Lua] [PlayFabMirrorBase] Force commit: Override existing queue "28" 03:22:57.435 [Lua] [PlayFabMirrorBase] _commit_internal "28" 03:22:57.435 [Lua] ---------------------- BackendInterfaceStatisticsPlayFab:save ---------------------- 03:22:57.470 [Lua] generate_backend_stats 110000109ed6c29:1 03:22:57.581 [Lua] [BackendInterfaceStatisticsPlayFab] No modified player statistics to save... 03:22:57.586 [Lua] [PlayFabMirrorBase] commit result "success", "28" 03:22:57.586 [Lua] [PlayFabRequestQueue] Enqueuing ExecuteCloudScript request logPlayerExit 66 03:22:57.598 [Lua] [PlayFabRequestQueue] Sending Request Without EAC Challenge ExecuteCloudScript logPlayerExit 66 03:22:57.727 [Lua] [PlayFabRequestQueue] Request Success ExecuteCloudScript logPlayerExit 66 03:22:57.735 [Lua] [Matchmaking] Doing transition quit_game from UI 03:22:57.735 [Lua] TRANSITION quit_game nil false 03:22:57.735 [Lua] [GameNetworkManager] Leaving game... 03:22:57.735 [Lua] [GameNetworkManager] Shutting down game session host. 03:22:57.735 [Lua] [GameNetworkManager] Engine called game_session_disconnect callback 03:22:57.735 warning: [Lua] [MusicManager:game_object_destroyed] Removed go_template == self._go_template check due to crash 03:22:57.736 [Lua] StateIngame: Got transition quit_game, set exit type to quit_game. Will exit at t=150.16 03:22:57.745 [Lua] [GameNetworkManager] No longer in game session, shutting it down. 03:22:58.389 [Window] Window => inactive 03:22:59.812 [Save] Saving `save_data` 03:22:59.817 [Save] Save done 03:22:59.819 [Application] Lua signals application exit. 03:22:59.829 [ReturnCode] force silent exit code 03:22:59.841 [ReturnCode] force silent exit code 03:22:59.841 [Lua] <>shutdown = true<> 03:22:59.841 [Lua] VMF:ON_GAME_STATE_CHANGED(), status: exit, state: StateIngame 03:22:59.841 [Lua] [Managers] Calling function on all managers: 03:22:59.841 [Lua] PlayerManager:remove_player peer_id=110000109ed6c29 1 03:22:59.841 [Lua] [SharedState] network_state_110000109ed6c29: actually_ingame:110000109ed6c29:0:0:0 = false 03:22:59.841 [Lua] Clearing all global lookup lists 03:22:59.841 [Lua] [HeroViewState] Exit Substate HeroViewStateOverview 03:22:59.841 [Lua] [HeroViewWindow] Exit Substate HeroWindowPanelConsole 03:22:59.841 [Lua] [HeroViewWindow] Exit Substate HeroWindowBackgroundConsole 03:22:59.841 [Lua] [HeroViewWindow] Exit Substate HeroWindowCharacterInfo 03:22:59.841 [Lua] [HeroViewWindow] Exit Substate HeroWindowIngameView 03:22:59.841 [Lua] hero_fullscreen_menu_on_exit 03:22:59.842 [Lua] [IngamePlayerListUI] - Destroy 03:22:59.842 [Lua] [EquipmentUI] - Destroy 03:22:59.842 [Lua] [AbilityUI] - Destroy 03:22:59.842 [Lua] [GamePadEquipmentUI] - Destroy 03:22:59.842 [Lua] [GamePadAbilityUI] - Destroy 03:22:59.842 [Lua] [IngameUI] destroy 03:22:59.847 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_prologue01, keep_sienna_painting_wood_base_2 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_tzeentch04, keep_sienna_painting_wood_base_1 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_mines03, keep_salty_painting_wood_base_2 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_victor01, keep_salty_painting_wood_base_1 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_PD238_BretDuel_CMYK, keep_kruber_painting_wood_base_2 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_AB617_BretIntroPage_CMYK, keep_kruber_painting_wood_base_1 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_entrance01, keep_kerillian_painting_wood_base_2 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_shallya01, keep_kerillian_painting_wood_base_1 03:22:59.848 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_beastmen_page_41, keep_hall_painting_wood_base_5 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_bogenhafen01, keep_hall_painting_wood_base_4 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_storm_of_magic_Page_012, keep_hall_painting_wood_base_2 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_13, keep_hall_painting_wood_base_1 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_hor_stronghold01, keep_bardin_painting_wood_base_2 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dwarfs_page_14, keep_bardin_painting_wood_base_1 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_slaanesh01, keep_bugmans_painting_wood_base_1 03:22:59.849 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_painting_ver_dark_elves_page_58, keep_hall_painting_wood_base_3 03:22:59.890 [Lua] [Managers] Destroying manager group: 03:22:59.894 [Lua] [EnemyPackageLoader] unload_enemy_packages (unload startup enemies=true) 03:22:59.949 [Lua] [PackageManager] Unload: resource_packages/breeds/critter_rat, EnemyPackageLoader 03:22:59.949 [Lua] [Matchmaking] unregister rpcs 03:22:59.949 [Lua] [Matchmaking] destroying 03:22:59.950 [Lua] ===========Lobbyfinder DESTROYED [SteamLobbyBrowser] 03:22:59.950 [Lua] [ChatManager] Unregistering channel 1 03:22:59.950 [Lua] [EnemyPackageLoader] network_context_destroyed 03:22:59.950 [Lua] [TransientPackageLoader] network_context_destroyed 03:22:59.950 [Lua] [PartyManager] network_context_created 03:22:59.950 [Lua] [PartyManager] Clear parties. sync_to_clients: "nil" 03:22:59.950 [Lua] [PartyManager] Register party. party_id: "0" | name: "undecided" | num_slots: "16" 03:22:59.950 [Lua] [GameMechanismManager] network_context_destroyed 03:22:59.950 [SteamVoip] Leaving room 8e84af937c7b6fd6 03:22:59.950 [SteamVoipClient] select_out(110000109ed6c29, off) 03:22:59.950 [SteamVoip] Destroying room 8e84af937c7b6fd6 03:22:59.951 [Lua] [PackageManager] Unload: wwise/crossbow, ProfileSynchronizer 03:22:59.951 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2_3p, ProfileSynchronizer 03:22:59.952 [Lua] [PackageManager] Unload: wwise/pistol, ProfileSynchronizer 03:22:59.952 [Lua] [PackageManager] Unload: resource_packages/careers/wh_captain, ProfileSynchronizer 03:22:59.953 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_bot_base, ProfileSynchronizer 03:22:59.953 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/third_person_base/chr_third_person_mesh, ProfileSynchronizer 03:22:59.953 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01_3p, ProfileSynchronizer 03:22:59.954 [Lua] [PackageManager] Unload: wwise/one_handed_swords, ProfileSynchronizer 03:22:59.954 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3p, ProfileSynchronizer 03:22:59.960 [Lua] [PackageManager] Unload: units/beings/player/third_person_base/witch_hunter/chr_third_person_base, ProfileSynchronizer 03:22:59.960 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/skins/white/chr_witch_hunter_captain_white, ProfileSynchronizer 03:22:59.962 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_02_t2/wpn_emp_pistol_02_t2_runed_01, ProfileSynchronizer 03:22:59.962 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/chr_first_person_base, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01_3p, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/first_person_base/chr_first_person_mesh, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_03, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_runed_01, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/ranged/crossbow, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_crossbow_t2/wpn_empire_crossbow_tier2, ProfileSynchronizer 03:22:59.974 [Lua] [PackageManager] Unload: units/weapons/player/wpn_crossbow_quiver/wpn_crossbow_bolt_3ps, ProfileSynchronizer 03:22:59.975 [Lua] [PackageManager] Unload: units/beings/player/first_person_base/state_machines/melee/fencing_sword, ProfileSynchronizer 03:22:59.975 [EACServer] [22:22:59:974] [Windows] [EAC Server] [Info] [Destroy] Called 03:22:59.977 [Lua] [LobbyHost] Destroying 03:22:59.978 [Lua] [PackageManager] Unload: resource_packages/keep_paintings/keep_paintings_inn_level_sounds_01, inn_level 03:22:59.978 [Umbra] Unload tome 1 03:22:59.978 [Lua] [PackageManager] Unload: resource_packages/levels/tomes/inn_tome, inn_level 03:23:00.071 [Lua] [PackageManager] Unload: resource_packages/levels/inn, inn_level 03:23:00.104 [Lua] [PackageManager] Unload: resource_packages/levels/inn_dependencies, inn_level 03:23:00.104 [Lua] ############### UNLOADING PACKAGES ############### 03:23:00.104 [Lua] [Managers] Calling function on all managers: 03:23:00.104 [Lua] [Managers] Destroying manager group: 03:23:00.104 [Lua] [Managers] Destroying manager group: 03:23:00.104 [Lua] [Managers] Destroying manager group: 03:23:00.104 [Lua] [Managers] Destroying manager group: 03:23:00.114 [Lua] VMF:ON_UNLOAD() 03:23:00.327 [Lua] [PackageManager] Destroy() 03:23:00.328 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_captain/headpiece/wh_c_hat_06, MenuWorldPreviewerCharacterSelectionView 03:23:00.328 [Lua] [PackageManager] Unload: resource_packages/dlcs/steak, boot 03:23:00.331 [Lua] [PackageManager] Unload: resource_packages/dlcs/karak_azgaraz_part_2, boot 03:23:00.339 [Lua] [PackageManager] Unload: resource_packages/dlcs/store, boot 03:23:00.339 [Lua] [PackageManager] Unload: resource_packages/menu_cinematics, boot 03:23:00.417 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_honduras, global 03:23:00.418 [Lua] [PackageManager] Unload: resource_packages/dlcs/karak_azgaraz_part_3, boot 03:23:00.453 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_02, boot 03:23:00.453 [Lua] [PackageManager] Unload: resource_packages/dlcs/cosmetics_2023_q2, boot 03:23:00.468 [Lua] [PackageManager] Unload: resource_packages/inventory, global 03:23:00.468 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_knight/headpiece/es_k_hat_01, MenuWorldPreviewerCharacterSelectionView 03:23:00.469 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_01, boot 03:23:00.470 [Lua] [PackageManager] Unload: resource_packages/dlcs/geheimnisnacht_2021, boot 03:23:00.507 [Lua] [PackageManager] Unload: resource_packages/dlcs/grudge_marks, boot 03:23:00.507 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_thornsister/headpiece/ww_t_hat_01, MenuWorldPreviewerCharacterSelectionView 03:23:00.507 [Lua] [PackageManager] Unload: resource_packages/menu_assets_common, global 03:23:00.510 [Lua] [PackageManager] Unload: resource_packages/dlcs/cog, boot 03:23:00.510 [Lua] [PackageManager] Unload: resource_packages/dlcs/skulls_2023, boot 03:23:00.510 [Lua] [PackageManager] Unload: resource_packages/loading_screens/loading_screen_default, state_splash_screen 03:23:00.510 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerarmory -> Package still referenced, NOT unloaded: 03:23:00.511 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_short_01/wpn_we_bow_short_01_3p, MenuWorldPreviewerarmory 03:23:00.515 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_two, global 03:23:00.515 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_shield_02/wpn_emp_shield_02_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.519 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_one, global 03:23:00.519 [Lua] [PackageManager] Unload: units/weapons/player/wpn_fencingsword_01_t1/wpn_fencingsword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.519 [Lua] [PackageManager] Unload: resource_packages/menu_assets, menu_assets -> Package still referenced, NOT unloaded: 03:23:00.538 [Lua] [PackageManager] Unload: resource_packages/menu_assets, state_splash_screen 03:23:00.540 [Lua] [PackageManager] Unload: resource_packages/dlcs/gecko, boot 03:23:00.540 [Lua] [PackageManager] Unload: resource_packages/chests_d4, global -> Package still referenced, NOT unloaded: 03:23:00.540 [Lua] [PackageManager] Unload: resource_packages/chests_d4, global -> Package still referenced, NOT unloaded: 03:23:00.541 [Lua] [PackageManager] Unload: resource_packages/chests_d4, global 03:23:00.545 [Lua] [PackageManager] Unload: units/weapons/player/wpn_wh_book_02/wpn_wh_book_02_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.547 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_2, boot 03:23:00.549 [Lua] [PackageManager] Unload: resource_packages/dlcs/eight_ball, boot 03:23:00.549 [Lua] [PackageManager] Unload: resource_packages/decals, global 03:23:00.549 [Lua] [PackageManager] Unload: units/weapons/player/wpn_empire_2h_sword_02_t1/wpn_2h_sword_02_t1_3p, MenuWorldPreviewerarmory 03:23:00.549 [Lua] [PackageManager] Unload: resource_packages/dlcs/lake, boot 03:23:00.552 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_life_staff_01/wpn_we_life_staff_01_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.553 [Lua] [PackageManager] Unload: resource_packages/dlcs/cosmetics_2022_q1, boot 03:23:00.559 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_three, global 03:23:00.559 [Lua] [PackageManager] Unload: resource_packages/slug_core_materials, global 03:23:00.560 [Lua] [PackageManager] Unload: resource_packages/dlcs/gotwf, boot 03:23:00.560 [Lua] [PackageManager] Unload: units/beings/player/empire_soldier_breton/headpiece/es_gk_hat_01, MenuWorldPreviewerCharacterSelectionView 03:23:00.564 [Lua] [PackageManager] Unload: resource_packages/dlcs/scorpion, boot 03:23:00.575 [Lua] [PackageManager] Unload: resource_packages/dlcs/woods, boot 03:23:00.599 [Lua] [PackageManager] Unload: resource_packages/dlcs/anvil, boot 03:23:00.601 [Lua] [PackageManager] Unload: resource_packages/levels/ui_loot_preview, global 03:23:00.606 [Lua] [PackageManager] Unload: resource_packages/title_screen, state_splash_screen 03:23:00.607 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_1, boot 03:23:00.608 [Lua] [PackageManager] Unload: resource_packages/dlcs/karak_azgaraz_part_1, boot 03:23:00.608 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_hud_dice_game, global 03:23:00.608 [Lua] [PackageManager] Unload: resource_packages/dlcs/karak_azgaraz_part_4, boot 03:23:00.608 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris_platform_specific, boot 03:23:00.608 [Lua] [PackageManager] Unload: resource_packages/dlcs/cosmetics_2023_q4, boot 03:23:00.609 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_gk_sword_03_t1/wpn_emp_gk_sword_03_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.609 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_flail_01_t1/wpn_emp_flail_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.609 [Lua] [PackageManager] Unload: resource_packages/platform_specific/platform_specific, state_splash_screen 03:23:00.610 [Lua] [PackageManager] Unload: resource_packages/dlcs/celebrate, boot 03:23:00.610 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna_ingame, global 03:23:00.615 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_weapon_general, global 03:23:00.617 [Lua] [PackageManager] Unload: resource_packages/breeds, global 03:23:00.636 [Lua] [PackageManager] Unload: resource_packages/dlcs/shovel, boot 03:23:00.636 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_bow_01_t1/wpn_we_bow_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.639 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_enemy_clan_rat_vce, global 03:23:00.639 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen_victory, global 03:23:00.639 [Lua] [PackageManager] Unload: units/beings/player/chr_dummy_hat, MenuWorldPreviewerCharacterSelectionView 03:23:00.640 [Lua] [PackageManager] Unload: resource_packages/dlcs/holly, boot 03:23:00.640 [Lua] [PackageManager] Unload: resource_packages/dlcs/cosmetics_2023_q1, boot 03:23:00.641 [Lua] [PackageManager] Unload: resource_packages/careers, global 03:23:00.641 [Lua] [PackageManager] Unload: resource_packages/dlcs/bogenhafen, boot 03:23:00.641 [Lua] [PackageManager] Unload: resource_packages/dlcs/cosmetics_2022_q3, boot 03:23:00.642 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_sword_01_t1/wpn_we_sword_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.642 [Lua] [PackageManager] Unload: resource_packages/dlcs/premium_career_bundle, boot 03:23:00.709 [Lua] [PackageManager] Unload: resource_packages/dlcs/carousel, boot 03:23:00.714 [Lua] [PackageManager] Unload: resource_packages/dlcs/belakor, boot 03:23:00.714 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_sword_02_t2/wpn_emp_sword_02_t2_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.727 [Lua] [PackageManager] Unload: resource_packages/dlcs/bless, boot 03:23:00.727 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_general_props, global 03:23:00.727 [Lua] [PackageManager] Unload: resource_packages/dlcs/wizards_part_2, boot 03:23:00.728 [Lua] [PackageManager] Unload: resource_packages/start_menu_splash, StateSplashScreen 03:23:00.739 [Lua] [PackageManager] Unload: resource_packages/dlcs/mutators_batch_04, boot 03:23:00.739 [Lua] [PackageManager] Unload: resource_packages/dlcs/fall_collection_2021, boot 03:23:00.740 [Lua] [PackageManager] Unload: resource_packages/dlcs/paperweight, boot 03:23:00.741 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_upgraded/headpiece/ww_u_hat_01, MenuWorldPreviewerCharacterSelectionView 03:23:00.741 [Lua] [PackageManager] Unload: units/beings/player/way_watcher_shade/headpiece/ww_s_hat_02, MenuWorldPreviewerCharacterSelectionView 03:23:00.741 [Lua] [PackageManager] Unload: resource_packages/dlcs/wizards_part_1, boot 03:23:00.741 [Lua] [PackageManager] Unload: resource_packages/menu, state_splash_screen 03:23:00.742 [Lua] [PackageManager] Unload: resource_packages/dlcs/cosmetics_2022_q2, boot 03:23:00.757 [Lua] [PackageManager] Unload: resource_packages/levels/ui_end_screen, global 03:23:00.757 [Lua] [PackageManager] Unload: units/weapons/player/wpn_emp_pistol_01_t1/wpn_emp_pistol_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:00.834 [Lua] [PackageManager] Unload: resource_packages/breeds_common_resources, global 03:23:00.838 [Lua] [PackageManager] Unload: resource_packages/ingame_sounds_player_foley_common, global 03:23:00.838 [Lua] [PackageManager] Unload: units/beings/player/witch_hunter_zealot/headpiece/wh_z_face_02, MenuWorldPreviewerCharacterSelectionView 03:23:00.861 [Lua] [PackageManager] Unload: resource_packages/dlcs/belladonna, boot 03:23:00.866 [Lua] [PackageManager] Unload: resource_packages/projection_decals, global 03:23:00.985 [Lua] [PackageManager] Unload: resource_packages/ingame, global 03:23:01.028 [Lua] [PackageManager] Unload: resource_packages/dlcs/morris, boot 03:23:01.029 [Lua] [PackageManager] Unload: units/weapons/player/wpn_we_dagger_01_t1/wpn_we_dagger_01_t1_3p, MenuWorldPreviewerCharacterSelectionView 03:23:01.120 [Lua] [PackageManager] Unload: resource_packages/pickups, global 03:23:01.146 [Lua] [PackageManager] Unload: resource_packages/dlcs/penny_part_3, boot 03:23:01.549 [RazerChroma] Shutdown Razer Chroma 03:23:01.982 [EAC] Shutdown [Log end]