[Log version] 1 [Session] 6e1a6f91-59b3-4121-abd3-4051f9ca649a UTC time stamps 22:07:27.649 [Application] STARTUP: setup_crash_report, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3533 22:07:27.649 [Application] STARTUP: DLCList::setup, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3545 22:07:27.649 [Application] STARTUP: setup_timer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3548 22:07:27.649 [Application] STARTUP: make system_info, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3553 22:07:27.649 [Application] STARTUP: setup_jobs, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3556 22:07:27.650 [Application] STARTUP: setup_resources, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3572 22:07:27.664 [Application] STARTUP: make game, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3598 22:07:27.674 [HTTP Cache] Initialized cache: C:\Users\Exodus\AppData\Roaming\Fatshark\Darktide\http_cache.db 22:07:27.674 [HTTP Cache] Cache file size: 6604 kB 22:07:27.674 [Backend] Created 22:07:27.674 [Application] STARTUP: init steam, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3603 22:07:27.789 [Steam] Steam systems will be disabled. 22:07:27.789 [Application] STARTUP: setup eos, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3624 22:07:27.940 [EOS] Overlay library loaded, version ++EOSSDK+Release-Overlay-CL-21323361 22:07:27.940 [EOS] Beginning dxgi factory detour 22:07:27.940 [EOS] Factory detour complete 22:07:27.940 [EOS] Beginning swap chain detour 22:07:27.940 [EOS] Attempting to create swap chain using D3D11 22:07:27.940 [EOS] Successfully created swap chain using D3D11 with feature level b000 22:07:27.940 [EOS] Swapchain detour complete 22:07:27.940 [EOS] Overlay loaded and initialized 22:07:27.947 [EOS] [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it. 22:07:27.948 [EOS] Failed to get EAC client, make sure the game is started from the EAC bootstrapper 22:07:27.948 [Application] STARTUP: setup renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3632 22:07:27.975 [D3D12_RENDER_DEVICE] choosing adapter: 0 (NVIDIA GeForce RTX 3080 Ti) 22:07:28.643 [D3D12_RENDER_DEVICE] TILED RESOURCES TIER2 SUPPORTED: true 22:07:28.643 [D3D12_RENDER_DEVICE] D3D12_RAYTRACING_TIER_1_1 SUPPORTED: true 22:07:28.932 [Application] --- CPU CPU: 12th Gen Intel(R) Core(TM) i7-12700K Vendor: GenuineIntel Logical processors: 20 Family: 0:6, Model: 9:7 Type: 0, Stepping: 2 Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 Feature bits: EBX: 00100000 10000000 00001000 00000000 ECX: 01111111 11111010 11111011 11111111 EDX: 10111111 11101011 11111011 11111111 --- Memory Physical Total: 29729MB Available: 18726MB --- OS Windows version 10.0 build 22621, 64 bit Windows 10 Machine ID b6016e6a-1972-4480-a125-0a809b077cab --- Network Network interface: Intel(R) Ethernet Controller (3) I225-V (IPv4, IPv6) --- Input No input devices detected. --- Graphics Graphics card: NVIDIA GeForce RTX 3080 Ti (DirectX 12.1, 12100MB) Driver version: 52698 Graphics card: Intel(R) UHD Graphics 770 (DirectX 12.1, 128MB) Graphics card: Microsoft Basic Render Driver (DirectX 12.1, 0MB) 22:07:28.932 [Application] STARTUP: setup_window, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3636 22:07:28.938 [Window] Window => active 22:07:28.950 [Application] STARTUP: setup input, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3647 22:07:28.952 [Application] STARTUP: setup physics, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3653 22:07:28.952 [Application] STARTUP: config renderer, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3656 22:07:29.202 [RenderInterface] user specified render setting: `cached_local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 22:07:29.202 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 22:07:29.202 [RenderInterface] user specified render setting: `cacao_downsampled` doesn't exist in render settings -- skipping 22:07:29.202 [RenderInterface] user specified render setting: `vertical_fov` doesn't exist in render settings -- skipping 22:07:29.202 [RenderInterface] user specified render setting: `local_lights_shadow_atlas_size` doesn't exist in render settings -- skipping 22:07:29.202 [RenderInterface] user specified render setting: `max_shadow_casting_lights` doesn't exist in render settings -- skipping 22:07:29.776 [Application] STARTUP: setup boot packages, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3659 22:07:29.882 [Application] STARTUP: setup physics properties, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3661 22:07:29.882 [Application] STARTUP: setup network, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3663 22:07:29.882 [Save] Save dir: `C:\Users\Exodus\AppData\Roaming\Fatshark\Darktide` 22:07:29.882 [Application] STARTUP: game init, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 3702 22:07:29.885 [Lua] [ParameterResolver] Resolving Game Parameters 22:07:29.885 [Lua] [ParameterResolver] Resolving Development Parameters 22:07:29.886 [Lua] [GameStateMachine] Init state StateBoot 22:07:29.886 [Lua] [GameStateMachine] Init state StateLoadRenderSettings 22:07:29.886 [Application] STARTUP: pre update loop, File: D:\a\d\rel_engine_darktide\release\rel_2022_11_15_week2and3_for_pob\runtime\application\application.cpp, Line: 4124 22:07:29.887 [EOS] Probing swap chain to determine device version 22:07:29.887 [EOS] Probe complete, determined: D3D12 22:07:29.887 [EOS] Window subclass attached to 00000000000A0F14 22:07:29.887 [EOS] Creating overlay widget manager 22:07:29.887 [EOS] Overlay ready. Firing 1 OnReady handlers 22:07:29.887 [EOS] Updating Platform SDK Config, Time: 1.938959 22:07:29.888 [Lua] [GameStateMachine] Changing state to StateLoadBootAssets 22:07:29.994 [d3d12 pipeline state] creating pipeline state for #ID[ca953035] 22:07:30.373 [EOS] SDK Config Platform Update Request Successful, Time: 2.361409 22:07:30.374 [EOS] Start Session (User: ...) 22:07:30.374 warning: [EOS] EOS SDK Analytics disabled for route [1]. 22:07:30.375 [EOS] Updating Product SDK Config, Time: 2.425855 22:07:30.381 [Lua] [LocalizationManager] Setup localizers 22:07:30.640 [Lua] [GameStateMachine] Changing state to StateRequireScripts 22:07:30.640 [Lua] INFO [Log Internal] Exceptions will be handled by Crashify 22:07:30.640 [Lua] INFO [Log Internal] Global log level set to: 2 22:07:30.640 [Lua] <>project = bishop<> 22:07:30.640 [Lua] <>project_branch = rel_2022_10_27_week2and3_for_pob_external<> 22:07:30.640 [Lua] <>build = release<> 22:07:30.640 [Lua] <>platform = win32<> 22:07:30.640 [Lua] <>title_id = 4711<> 22:07:30.640 [Lua] <>content_revision = 67317<> 22:07:30.640 [Lua] <>engine_revision = c2a0295b9c77839f38fa4af818203d2e7f61e229<> 22:07:30.640 [Lua] <>rendering_backend = dx12<> 22:07:30.640 [Lua] <>teamcity_build_id = 238768<> 22:07:30.640 [Lua] <>server = false<> 22:07:30.640 [Lua] <>backend_env = dev<> 22:07:30.640 [Lua] <>machine_id = b6016e6a-1972-4480-a125-0a809b077cab<> 22:07:30.640 [Lua] INFO [Testify] Ready! 22:07:30.686 [Lua] INFO [ImpactFxInjector] Found override for "void_shield" impact fx on damage_type: metal_slashing_medium 22:07:30.730 [Lua] INFO [GameStateMachine] Changing state to StateLoadAudioSettings 22:07:30.766 [Lua] INFO [GameStateMachine] Changing state to StateGame 22:07:30.766 [Lua] INFO [Input Manager] Adding a default setting for input service type [Debug] 22:07:30.766 [Lua] INFO [Input Manager] Adding a default setting for input service type [FreeFlight] 22:07:30.766 [Lua] INFO [Input Manager] Adding a default setting for input service type [Ingame] 22:07:30.766 [Lua] INFO [Input Manager] Adding a default setting for input service type [Imgui] 22:07:30.766 [Lua] INFO [Input Manager] Adding a default setting for input service type [View] 22:07:30.766 [Lua] INFO [Input Manager] Created a InputService of type [Ingame] 22:07:30.766 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 22:07:30.766 [Lua] INFO [FrameRateManager] Initializing framerate cap to 60 fps. 22:07:30.766 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 22:07:30.766 warning: [Lua] WARNING [PresenceEntryMyself] Could not resolve a platform for authenticate_method: 1 22:07:30.766 [Lua] INFO [Input Manager] Init device: mouse, 1 22:07:30.766 [Lua] INFO [Input Manager] Init device: xbox_controller, 1 22:07:30.766 [Lua] INFO [Input Manager] Init device: xbox_controller, 2 22:07:30.766 [Lua] INFO [Input Manager] Init device: xbox_controller, 3 22:07:30.766 [Lua] INFO [Input Manager] Init device: xbox_controller, 4 22:07:30.766 [Lua] INFO [Input Manager] Init device: keyboard, 1 22:07:30.766 [Lua] INFO [Input Manager] Using input from: mouse(1), it being the latest having a button pressed 22:07:30.766 [Lua] INFO [Input Manager] Using input from: keyboard(1) 22:07:30.766 [Lua] INFO [MechanismManager] Initialized without mechanism 22:07:30.766 [Lua] INFO [ConnectionManager] Combined hash: 644f422c4ba3058a 22:07:30.766 warning: [Lua] WARNING [PresenceEntryMyself] Could not resolve a platform for authenticate_method: 1 22:07:30.767 [Lua] INFO [PrivilegesManager] Using permissive privileges manager 22:07:30.767 [Lua] INFO [AccountManager] Using base account manager 22:07:30.772 [Save] Loading `default` 22:07:30.772 [Lua] INFO [GameStateMachine] Init state StateSplash 22:07:30.772 warning: [Save] Missing filename `default` 22:07:30.772 [Lua] INFO [Input Manager] Created a InputService of type [View] 22:07:30.772 [Lua] INFO [ConstantElementLoading] State changed nil -> 22:07:30.772 [Lua] INFO [ConstantElementOnboardingHandler] State changed nil -> 22:07:30.807 [EOS] Start Session (User: ...) 22:07:30.896 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 22:07:30.896 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 22:07:30.930 [EOS] SDK Config Product Update Request Successful, Time: 2.966129 22:07:30.932 [EOS] SDK Config Data - Watermark: -934553538 22:07:30.932 [EOS] ScheduleNextSDKConfigDataUpdate - Time: 2.966129, Update Interval: 304.912872 22:07:33.156 warning: [Unit] Failed assigning a material to slot `#ID[4d690cdd]` in mesh `#ID[1457bf7f]` and unit `#ID[4c75c4f2a74cb287]`, assigning default material instead. 22:07:33.156 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/video_view/video_view" with id: 1 22:07:34.980 [Lua] INFO [GameStateMachine] Changing state to StateTitle 22:07:34.980 [Lua] INFO [ConstantElementLoading] State changed -> StateTitle 22:07:34.980 [Lua] INFO [ConstantElementOnboardingHandler] State changed -> StateTitle 22:07:35.149 [Lua] INFO [ScriptWorld] Registering level named: "content/levels/ui/title_screen/title_screen" with id: 1 22:07:36.717 [Lua] INFO [StateTitle] Changing state idle -> signing_in 22:07:36.733 warning: [Backend] steam auth not available due to steam core not set 22:07:36.733 warning: [Backend] Backend authentication platform (1) not available 22:07:36.750 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' scripts/managers/data_service/services/account_service.lua:104: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function , message: { __locals = " [1] x = Backend error: Code: 1001 Description: Backend authentication platform (1) not available Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76 @scripts/game_states/game/state_title.lua:479<>; [2] (*temporary) = function: 0x02a8c250; [3] q = table: 0x027e63a0; i = 1; obj = table: 0x02807930; [4] dt = 0.01666670005774; t = 6.0864945103691; async = function: 0x008ea9e0; [5] self = table: 0x000ff120; dt = 0.01666670005774; network_is_active = false; t = 6.0864945103691; [6] self = table: 0x0015efa0; dt = 0.01666670005774; t = nil; [7] self = table: 0x00013e20; dt = 0.01666670005774; [8] dt = 0.01666670005774; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76 @scripts/game_states/game/state_title.lua:479<>", code = 1001, description = "Backend authentication platform (1) not available", } 22:07:36.750 [Lua] INFO [StateTitle] Changing state signing_in -> error 22:07:38.004 [Lua] INFO [StateTitle] Changing state error -> idle 22:07:39.673 [Lua] INFO [StateTitle] Changing state idle -> signing_in 22:07:39.690 warning: [Backend] steam auth not available due to steam core not set 22:07:39.690 warning: [Backend] Backend authentication platform (1) not available 22:07:39.706 warning: [Lua] WARNING [ErrorManager] Error "SignInError" stack traceback: scripts/managers/error/error_manager.lua:31: in function '_log_error' scripts/managers/error/error_manager.lua:107: in function 'report_error' scripts/managers/data_service/services/account_service.lua:104: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function , message: { __locals = " [1] x = Backend error: Code: 1001 Description: Backend authentication platform (1) not available Traceback: <>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76 @scripts/game_states/game/state_title.lua:479<>; [2] (*temporary) = function: 0x02a950d0; [3] q = table: 0x027c3660; i = 1; obj = table: 0x027c67e0; [4] dt = 0.016825599987808; t = 9.04308960958; async = function: 0x00608d80; [5] self = table: 0x000ff120; dt = 0.016825599987808; network_is_active = false; t = 9.04308960958; [6] self = table: 0x0015efa0; dt = 0.016825599987808; t = nil; [7] self = table: 0x00013e20; dt = 0.016825599987808; [8] dt = 0.016825599987808; ", __traceback = "<>Error in promise resolve stack traceback: [C]: in function 'error' scripts/foundation/utilities/promise.lua:52: in function [C]: in function 'xpcall' scripts/foundation/utilities/promise.lua:240: in function 'async' scripts/foundation/utilities/promise.lua:355: in function 'update' scripts/game_states/state_game.lua:508: in function 'update' scripts/foundation/utilities/game_state_machine.lua:80: in function 'update' scripts/main.lua:124: in function 'update' scripts/main.lua:172: in function <><>@scripts/managers/data_service/services/account_service.lua:76 @scripts/game_states/game/state_title.lua:479<>", code = 1001, description = "Backend authentication platform (1) not available", } 22:07:39.706 [Lua] INFO [StateTitle] Changing state signing_in -> error 22:07:40.626 [Lua] INFO [StateTitle] Changing state error -> idle 22:07:41.694 [Lua] <>shutdown = true<> 22:07:41.694 [Application] Window signals application exit. 22:07:42.264 [Lua] <>shutdown = true<> 22:07:42.265 [Lua] INFO [ConstantElementOnboardingHandler] State changed StateTitle -> 22:07:42.265 [Lua] INFO [Log Internal] Global log level set to: 5 22:07:42.265 [Lua] INFO [Log Internal] Global log level set to: 2 22:07:42.572 warning: [D3D12ArrayStorage] 112 of 150 resources of type 'D3D12ConstantBuffer' has not been released. [Log end]